TERA Online forum archive
Posts by voidy
JXE5356AKE wrote: »
But because we hadn't cleared it yet in this setup (not mentioned in the lfg), no one would apply and even more so people would log their alts to start trolling us by applying to the party with low
JXE5356AKE wrote: »
A viable strategy for lfg is to make it on a skilled or cleared character, then when people app, let them know you're swapping off. They can decide if they want to stay from there or not.

Gotta keep in mind, the only difference between LFG and IMS is transparency and filtering. You're rendering the system moot if you don't specify that it's a learning run or you present your group in one way (eg. with a skilled tank) only to switch to something else once people join under that pretense.

I think a lot of LFG issues could be mitigated by removing the low character count requirement. If someone were able to make an LFG called "Need 2 DPS for RK9EM, no DPS meters preferred; we've cleared before but not in this setup," then it'd get the point across much better than "N>2DPS RK9EM" which basically doesn't say anything and makes it hard to find groups that you want to play with. I'd also like this function because it would allow me to create "N>healer, I don't care if you're a priest or a mystic as long as you restore my mana during adrenaline rush" LFGs.

Also that site you're referring to, while its existence does have some downsides, it's basically the only thing keeping the competitive PVE crowd around. BHS needs to bring back in-game scoreboards so people don't feel compelled to do it themselves.
voidy wrote: »
I always thought it strange how we receive korea's cash shop stuff almost the moment it's out of development, but we have to wait 6 months for new dungeons and class balance stuff.

It's not really strange from a technical point of view, at least. All the cash shop item files are isolated and easy to merge into other builds (and a lot of cosmetics are tied to seasons/holidays so generally timeliness is important), plus very easy to localize independently. All the rest of the build changes are interrelated/interdependent so you can't piecemeal them, so they obey each region's patch cadence.

I guess that makes sense. What gets me more is the recycled content that re-enters the game. Back when the teleport exploit was a thing, players were able to warp into "removed" dungeons, exposing the fact that removed content is never really removed at all. When most content patches contain just recycled dungeons, it makes me wonder why it takes so long to implement that we'd have a half year delay (or at this point, a 4 month delay) from the korean game, especially when we go many months with just nothing being added at all. But, didn't mean to veer off topic. Enjoy your lore breaking mech suits o/
If BHS doesn't repair how skills behave on high ping before they roll out a final fix for the proxy issue, then they're shooting their north american branch in the foot. The discord related to this sort of modding has thousands of people in it. Dozens of my friends from outside the U.S. who play this game have said they wouldn't play this game without it because their skills become virtually unusable and official developer solutions either never came (after five years!) or were coming from a place of inexperience ("just change your rotation to not include your biggest hitting skills!" etc). Don't leave players hanging or you won't have any left.
I always thought it strange how we receive korea's cash shop stuff almost the moment it's out of development, but we have to wait 6 months for new dungeons and class balance stuff.
Dying at LK is some scrub-tier stuff, he needs to git gud. That said, you could both stand to improve. Mystic lockon is super easy to use and has a crazy distance and almost no cooldown. Unless half the party's dead and you're trying to res them because they didn't have vow, there's no reason to force your teammates to rely on motes. Not trying to be a [filtered], just sayin'.

If you want to see true toxicity, play a priest and try to join an LFG that needs a healer. You're only scratching the surface of toxicity; at least a group accepted you.

Kleiza wrote: »
voidy wrote: »
Kleiza wrote: »
Lol, that's been an old on going issue, that's not an "issue" anymore. Tbh I'm more surprised why they chose 12 midnight as a start time to an event, who in the right mind thought of that,

Midnight makes more sense than arbitrarily starting it at 10 am like they usually do imo, especially since lots of people are on winter vacation and stay up late anyway. The only error was starting a "must be turned on manually" event when no one's around to do it, lol.


UHHHH WHAT? LMAO

Yeah, when they say an event is starting on X date, starting it at midnight on that date makes more sense than arbitrarily starting it at some random time in the middle of the day. With how dailies work in Tera, it also gives players online at that hour double the opportunities to take advantage of the events since their dungeon count will reset a few hours later.

UHHH WHAT LMAO
Kleiza wrote: »
Lol, that's been an old on going issue, that's not an "issue" anymore. Tbh I'm more surprised why they chose 12 midnight as a start time to an event, who in the right mind thought of that,

Midnight makes more sense than arbitrarily starting it at 10 am like they usually do imo, especially since lots of people are on winter vacation and stay up late anyway. The only error was starting a "must be turned on manually" event when no one's around to do it, lol.
admonitu wrote: »
I don’t believe the proxy had anything to do with the chat exploit. The chat has been an issue since the beginning - nobody brought it up until then. The proxy devs actually implemented security measure against chat exploits and it was actually safer to use proxy until BHS implemented their own security measures.

This. Tera has had chat exploits since forever. Remember all those people who could greet you with a massive font size greeting? That's one really mild example of people exploiting the game's chat functions -- no proxies or third party tools necessary. The more nefarious stuff wasn't talked about until now because people were being quiet about it. Honestly the implications there are terrifying, but no sure go ahead and blame it on proxy users, EME. It's no wonder nobody believes the GMs when they're all like "we found something but we can't tell you what it is but trust us it's bad."

Legit if I were that guy and I knew for a fact that I hadn't done anything wrong and I'd spent any money on that account at all, I'd try to charge it all back immediately.
Must've phased them out of those.
Fedbill shop is going away. Nobody gets them in the mail anymore either. I guess they took them out of buddy up too.
tisnotme wrote: »
or better still [filtered] off and play another game if you really have that much of a problem here
Have you taken a look around lately? People are applying this advice en masse (haha get it?) and quitting in droves.

I'll never understand the "don't like it, leave" response from defenders of a game. I see it everywhere, every time people raise valid concerns about the state of things. Like, do you guys not understand what happens to a multiplayer game when most of its players leave? For a quick answer, just look at the state of Tera right now.
There's nothing that can be done. Players have voiced their concerns for years, and if EME is to be believed then they've been relaying our concerns to Bluehole Studios. There's no reason for them not to do this, since they have a financial stake in the game's success. Despite this, Bluehole continues to act in ways that will satisfy only their Eastern market.

Personally, I jumped ship the moment it became evident that BHS only cared about their Korean players. When we learned that awakening balancing was done with talents in mind, despite only the Korean version of the game having a talents system -- that was when I gave up on this game's developers. Perhaps when they see their foreign markets declining, then they will finally understand what happens when you try to homogenize a product intended for a global audience.

Luckily, the answer is simple: vote with your time. If you don't like the direction Tera is going, and you've already voiced your opinion about it in a clear way, then spend your time elsewhere. That's what I've been doing all week and I plan to cut down on forum posts as well starting... right... now.
"Local Man Scrambles for Proof that He Had Fun"

I'm joking. Glad you had fun though. It's a shame that PvP is an aspect of tera that is almost entirely player driven at this point. Korean players disliking it (in general) means it'll continue to see very little dev support in the future, so beyond power hours it'll be up to players to keep it alive.
6R1MM01R3 wrote: »
Even if you have 99% you can fail, that 1% can screw you over.

People have apparently failed at 100% success rate before, but nobody ever screenshots it when it happens.
Get it if you have friends you'll play with often. Otherwise do not bother.

The reasons I kept mine were for doubled dungeon entries, no brokerage fees, and the travel journal. Doubled entries let me play more with my friends. No brokerage fees was convenient. And the travel journal had some very hard-to-get-to spots saved that I'll miss. I can't see myself renewing anytime soon since the rewards just aren't worth it anymore.

The gift box has such a terrible set of items coming out of it that it almost feels insulting when I open it. Felicity is the one good jackpot and honestly... nobody gathers anymore, so its auto-gather feature is pretty useless, and the storage is great until you remember that most people have maxed out storage slots and a wardrobe storage so running out of space isn't the huge deal it used to be. The gift box should be redone. Like, why are health potions in the loot table, that's so bad. Metamorphic emblems are also not something people are exactly crazy about, since you can't exchange them for talents. Entrophic emblems are good. Talents (more of them) are good. Cosmetic items (cute pets, weapon skins, unique accessories, etc) are good.

The consumable box is only good because there's no other way for me to get strong canephoras outside of the broker. The reset scrolls are useful only because the old reset scrolls were made virtually obsolete for all endgame content earlier in the year. Thanks a lot for that; I only had like, 400 of those saved up.

Ghilie scroll will be missed, but honestly I never get anything good from there anyway. Gold boost is a joke since gold barely drops to begin with. The mount is a nice touch for many players, but for me I have plenty of mounts so it's hardly worth considering. The nostrum is as easy as me binding a nostrum consumable onto the keybind that used to be occupied by the elite nostrum. No more perma CCB means I'll have to dip into my pile of CCBs. And I won't have to use my atlas since the vanguard teleports me to any dungeon I want to visit immediately. The cherry on top is that my already cluttered UI won't have an elite bar on it that I can't remove.
A sucker is born every minute. We know this deal isn't worth it because we've been around the block, but they'll catch a few people with this bad deal and that's all that matters. I honestly feel really bad for the new player who zips straight to 60; they're bound to be confused as hell with all their new skills and stuff.
Bruh I wrote about this back in November.
Wouldn't count on it getting changed anytime soon.
Tera gets a lot better when you realize that it's best played at a seasonal pace and not as your main MMO. I hate to say this since I've had a lot of fun with the game in the past, but you'd have to be crazy to stick around for the full patch cycle when there's nothing new to do for months at a time and 99% of content can be done just fine in mid tier gear.
vkobe wrote: »
TheDarkWan wrote: »
Excuse me but is there ppl actually defending EME for not posting a Christmas event even though we were promised one on the twitch stream? What were u thinking? It's like a you posting a red flag on ur self saying "EME employee". EME worst publisher ever.

nope ncsoft, nexon are worst ;)

The funny part is that Nexon is the ktera publisher.
I thought I'd escaped them when I quit maplestory, but somehow they claw onto anything they can find.
This thread really confused me for a minute when I saw a post by me that I didn't remember writing.
Also all these banned users lmao
Yup, I felt it too, and at around the same time. I just assumed it was more of the same routing problems from a month ago since it was happening at the usual time and logged out.
Bumping for this since it's probably something they can do. idk why they have 2 bravery potions in there but no cane.
You know what I want?

Spectator modes for dungeons. Think like Bamarama, but instead of watching BAMs you just sit in a room and watch people run dungeons. Names and guilds and party/say chat would be hidden from the audience and maybe it could only watch IMS runs for complete anonymity, but the point is you'd get to watch other people run dungeons and then bet on simple things like how fast the group could clear or something. LFGs could allow spectator mode to be turned on at the start of the dungeon and shut it off at any time.

Right now the only way to get this is to watch through Twitch, but most NA players don't stream anymore because they're scared they'll be reported and banned after EME's zero-tolerance policy on literally every kind of mod so I'm stuck watching Russians and Koreans.
So dumb that you still can't bank the scales but you can bank the skill that you buy with the scales.
ElinLove wrote: »
To be fair I think name wipe should be an automatic feature of 2 years of inactivity on a character. You get e-mail notification half a year before, 3 months before, 1 month, 1 week, the day before, not done anything? Sucks to be you, "Your.Name_1" it is now.
No one can hoard names because they never know when they can get that name, it's either create a character and try it out when you want a character with that name (the intended result), or be an obsessive crazy hoarder who logs daily to try some name to sell.

If no one wanted your name after 2 years out and you log back in, nothing happens, everything cool and dandy, just keeps as-is when you decide to come back - how many actually do come back after 2 years after all? The ones that do, still may hold onto it anyway.

I frankly see this as a way to kill off the biggest issue of name wipes (they make a huge fuzz about it, so any name hoarder can grab as many as they want when it happens, you can make as many accounts as you want after all if you don't get caught....), and still have it as a fair way of "cleaning the trash".
We all do know there's a ton of players who just try it and never come back, and may have some very cool names there unused, never to be used again.

I like this solution, but I doubt EME has the resources to pull it off as they are now. And I doubt BHS would care to help implement something like that. It's such a [filtered] bummer; this forum's generally full of good ideas that barely get implemented, but the moment some jackass who barely even plays the game comes along and asks them to nerf some event people actually enjoy or have no problem with then it's bombs away.
voidy wrote: »
voidy wrote: »
>Takes way too long to setup
They've had all month dude. Christmas is the same date every year, it's not like this time of year snuck up on them. Like, they threw Wintera into the game (which, I hope you like pvp 'cause if you don't you're [filtered] out of luck there) and then just sat back and watched while people asked "christmas events? christmas events?" for a month. I don't even count golden gifts as an event; it's a cash grab, plain and simple. I'm aware they need to basically ask BHS before they even use the restroom but I don't see how it'd be hard -- after five years of managing this game -- to just plan stuff out in advance.

Whether you count it or not, it's all implemented by the same one guy now. And even then, it doesn't change that you don't want to run things that have add risk over to your support team over the holidays. But like I said, they could have chosen to do something with less moving parts and less risk, but decided not to for whatever reason. I guess they decided, for better or worse, that Wintera was good enough. Hopefully they'll get the feedback now that people don't think so, but it's too late for this year.

Wait hold up, it's literally one dude planning this by himself now? When did this happen?

Halrath moved to be Product Manager for AVA about a month ago, so right now Seandynamite is the only PM on TERA PC. I assume in the new year they'll look for a new Assistant, but in December it was basically just him. The rest of the company was kind of going crazy with Console Technical Test, Closers public beta, plus all of EME's other games adding Golden Gift Boxes (cash grab or not, apparently it works...). So yeah, right now they're shorthanded for sure. That's not trying to provide an excuse at all (because there's always something), but it's part of what's at play, no doubt.

Well now it all makes sense, yeah. Didn't know it was just one guy. Sucks for him.
@seandynamite tumblr_oy9hmv0Xd61qefogyo1_400.png
voidy wrote: »
>Takes way too long to setup
They've had all month dude. Christmas is the same date every year, it's not like this time of year snuck up on them. Like, they threw Wintera into the game (which, I hope you like pvp 'cause if you don't you're [filtered] out of luck there) and then just sat back and watched while people asked "christmas events? christmas events?" for a month. I don't even count golden gifts as an event; it's a cash grab, plain and simple. I'm aware they need to basically ask BHS before they even use the restroom but I don't see how it'd be hard -- after five years of managing this game -- to just plan stuff out in advance.

Whether you count it or not, it's all implemented by the same one guy now. And even then, it doesn't change that you don't want to run things that have add risk over to your support team over the holidays. But like I said, they could have chosen to do something with less moving parts and less risk, but decided not to for whatever reason. I guess they decided, for better or worse, that Wintera was good enough. Hopefully they'll get the feedback now that people don't think so, but it's too late for this year.

Wait hold up, it's literally one dude planning this by himself now? When did this happen?
All I can say is keep an eye on what happens in Korea. If it one day makes a return there, then of course we can expect to see it Soon (TM).
But they will never bring it back just for us. It would create an inconsistency between our game and theirs, which would make it harder to copy and paste recycled content once every 3 months. :^)
voidy wrote: »
you could've just recycled a kyra's shack event with christmas accessories peppered in and people would've been happy AND you wouldn't have had any open world nonsense to deal with. Literally sitting here in my underwear drunk as [filtered] at midnight and just came up with that, not even paid to do it, there you go from me to you fam

Takes way too long to setup and you don't want something you might need to babysit over the holidays (if drop rates are messed up, if there are technical issues, etc.). If it were just to do something, they could turn on some server buffs instead.

(And, FWIW, it's not a "boogeyman" -- there's not even a point of having hunt events anymore. It's too bad.)

>Takes way too long to setup
They've had all month dude. Christmas is the same date every year, it's not like this time of year snuck up on them. Like, they threw Wintera into the game (which, I hope you like pvp 'cause if you don't you're [filtered] out of luck there) and then just sat back and watched while people asked "christmas events? christmas events?" for a month. I don't even count golden gifts as an event; it's a cash grab, plain and simple. I'm aware they need to basically ask BHS before they even use the restroom but I don't see how it'd be hard -- after five years of managing this game -- to just plan stuff out in advance.

Regarding the proxy boogeymen -- anyone who offers a service online should expect to deal with people like that. Literally every application I run on a daily basis opts to use precautions against 'hackers' instead of just shutting down their services. I'm not discounting the severity of this game's security issues (I wrote about it in the part of my post you didn't quote), but at SOME POINT you have to stop blaming hackers and just nut up and secure your game like every other video game on the market.
My guild's pretty dead right about now and lots of people wish we were on TR at the moment since CH is d e a d as [filtered]. This happens every patch cycle eventually (though it's gotten worse and happens sooner each time imo) which is why it's so important for the publisher to keep people coming back with enticing events to spice things up. Why do you think Tera EU has events all the time? Because they understand that their base game doesn't offer a whole lot. Inb4 "game'll die if we give people events" from the austerity crowd. What do you think the game is doing right now lol
Uptown wrote: »
I wish they would remove soulbound status.. it's pointless and makes it harder to enjoy the game. Free market> ALL

For real dude, soulbinding items is the dumbest thing I've seen from a gearing context in an mmo, especially since SO MANY CLASSES use the same stats anyway. Maplestory is over 10 years old and lets you just swap gear around if you have two classes that can share the items. Literally over a decade ago people knew it was a bad idea to not let people recycle and resell their OWN GEAR. Then you have Tera, where I'm encouraged to have alts for farming, but I'm not allowed to share my gear with any of them so I'm punished with fees for enchanting their stuff each and every time; and when I quit and move on to another class I can't even sell the gear unless it's VM and EVEN THEN I'm stuck buying a cash shop liberation scroll, lmao. For real, if y'all can't even balance the classes then at least don't punish people when they feel compelled to switch every 6 months.

I've rambled a bit but yeah I agree with you. Right on the money dude. Let people do what they want with their items, it's not a hard concept and mmos have done this WAY BEFORE tera was even an idea.
It's so weird how this game is full of discarded content, like a messy child's bedroom. Like, we just have a THUNDERDOME sitting out in velika outskirts that never gets used. Velika is full of NPCs with obsolete quests and [filtered]. The game's storyline concludes through dungeons that don't even exist anymore.

Like wow this game is fragmented. Showing new players the ropes is super painful because they always wanna know what happened to Dakuryon and I'm just like "well that [filtered]'s gone now haha sorry" or they'll be like "why's there a football stadium and a big ol' castle in the outskirts" and I'm just like "ah yeah we dont use those anymore/ever haha sorry" or they'll wanna know "hey why can I buy dye bottles behind the broker area can I really craft dyes that's so cool" and I'm just like "nah that ain't a thing anymore either haha" or OH MAN they'll ask me why nobody ever leaves Velika and I get to tell them that the open world is dead that's always a trip. I don't know why this game is so big to install when it's just velika and 10 dungeons but whatever.
Abandoning open world events because you're scared someone might exploit it... you might as well shut down civil unrest and pve content since people can exploit that too. Heck, shut the whole game down; with the way it's programmed (server basically lets the client play Jedi mind tricks on it if the user knows how) it's all ripe for exploitation. Like, if you just wanted to take holiday time off that's cool, but don't make the proxy boogeymen your scapegoat yet again; you could've just recycled a kyra's shack event with christmas accessories peppered in and people would've been happy AND you wouldn't have had any open world nonsense to deal with. Literally sitting here in my underwear drunk as [filtered] at midnight and just came up with that, not even paid to do it, there you go from me to you fam
ChakNense wrote: »
I would like to ask EME to give space to another company, which really wants to dedicate itself to TERA and to the players! And do not let this game fall! And do not just think of money, but help players with events and improvements, but not just the $$$$. Please stop destroying this game with your negligence and ambition. :s

Even if they did, the new publisher would be just as shackled by Bluehole's nonsense. Honestly, watching BHS shoot down EME's initial dragon mount setup in favor of cash shop lootboxes was eye opening. Even the best publishing company would be under Bluehole's thumb unless they did Gameforge did and acquired the rights to Tera in a way that allowed for more freedom.

Legit, Bluehole sucks for only caring about Korea and being a massive middleman blocking publishers from providing a fun and unique experience to their players, and EME can't come out and say it because BHS is their boss so they just don't respond. But don't worry EME, little Christmas gift from me to you, [filtered] bluehole studios
This makes me wonder how many active players even use these forums.
Ping tax is a huge issue in NA that needs to be addressed but won't be, ever, because BHS doesn't care about anyone outside Korea and just sees the rest of their player base as cash cows to fund the Korean version of the game. Seriously, I'm never touching another Bluehole title after this experience; it's quite obvious that they want an international audience for the money it gives them but aren't willing to deal with the responsibilities of taking on a global audience. Rather than provide their publishing teams with autonomy and freedom to act in their audience's best interests, Bluehole shackles their publishers instead, creating stale environments and killing good events when they do occur. One particularly nasty example of this was seen with the dragon mounts' initial release. EME had come out with a pretty fair way of obtaining the things, and then BHS swooped in, decided it wasn't p2w enough, and killed it.

I've gone off topic a ton.

Talents are another thing though, yes. Not only did Bluehole give talents to kTera and refuse to share them with the international audience (why? Because it was buggy, they said. And yet they've continued to add to it and balance around a 'buggy' system, okay sounds legit), but they also continue to balance kTera, and by extension ALL teras, around a talents system that only one region possesses. Considering BHS's track record of creating content for a Korean audience first, and then forcing the rest of us to just take it or leave it, does anyone REALLY trust these devs when they say they design boss content without talents in mind? Really? Bosses with like, several billion HP that take even a good group a painful amount of time to kill, really? Balanced without talents in mind? Okay. Alright. Sure thing buddy.

Nah, I agree that the non-korean versions of this game should have some consideration involved. Especially on NA. I don't see the ping issue as much on EU, but on NA where everyone's spread around and there's so much land and our infrastructure is garbage, ping tax is a major problem that, left unchecked, sent most people straight to third party programs that fixed the issue for them in a minute.
TWMagimay wrote: »
voidy wrote: »
TWMagimay wrote: »
CornishRex wrote: »
TWMagimay wrote: »
Ourlord wrote: »
Hahaha!! funny!! ill leave this here and leave, ur welcome.

BHS made an announcement : Feedbacks from test server

Conclusion : Priest will fly to the sky!!

Priest party >>> Mystic party YAY!! (Priest received more buff)

On test server, priest party was more powerful

Others : Zerker nerf, Warrior buff, Slayer same, Non-awakening same

YAY!! More imbalance, how awesome is that!!!!

Tbh from what ive heard people just slightly prefer priests because their crit buff coincides with lancer buffs but we'll see how it will be.
It seems lancers and priests will work better while mystics will work better with warrior tanks and brawlers. This is just going off of he said she said though.

Well, tbh, I don't really care which healer is on top. A healer is a healer, I have both, I'll play the one my friends prefer. Just think it's funny that 2 posts above this one I'm writing right now voldy is being all like "boohoo, it's not fair to priests now just because it wasn't fair to mystics before" and just a few posts before him there's a "yay, more imbalance but this time it favours priests so it's all good since mystics are OP now and should suffer later"(that he accidentally didn't read, I guess).

Next time you misinterpret something I've written, at least have the fortitude to ping or quote me so I can respond to it.

I've already stated in this thread my opinions on the imbalance in priest's favor. It's just a few posts up, but I'll repost it anyway since I guess you accidentally didn't read it.
voidy wrote: »
This [making priests on top with awakening] is BHS' approach to balance in a nutshell. Neither of the two should "fly to the sky," they should be even. It wouldn't even be hard to do; it's TWO CLASSES. It's not like they have to balance 7 healer classes or something. It's just two. And for most people the deciding factor is crit. Really don't understand why this is so difficult for people who've been running this game for five years.
Clearly I'm not in favor of imbalance in either direction. I'm aware that some people in this very thread are short sighted as [filtered] and think imbalance is fine if it works in their favor, but there's not a whole lot I can do about other people's incorrect opinions.

I know your opinion on imbalance, don't worry. I find it funny that you jump on every mystic who dares to say "well, it's your turn now" but accidentally ignore any priest who says "soon we gonna be OP and you gonna suck". Also, I'm not sure how I can misinterpret something you've written when my whole point was that you wrote nothing. Also also, i like how you pinged me so I could respond. Oh, wait.

I "jump on mystics" because they do it so often that it's really hard for me to miss. If the shoe were on the other foot and thread after thread were made about mystic imbalance, with priests coming out of the woodwork nonstop to say "this is what you get," I'd jump on them as well.
Ping or quote, I said. I quoted you, so you got a notification.

TWMagimay wrote: »
CornishRex wrote: »
TWMagimay wrote: »
Ourlord wrote: »
Hahaha!! funny!! ill leave this here and leave, ur welcome.

BHS made an announcement : Feedbacks from test server

Conclusion : Priest will fly to the sky!!

Priest party >>> Mystic party YAY!! (Priest received more buff)

On test server, priest party was more powerful

Others : Zerker nerf, Warrior buff, Slayer same, Non-awakening same

YAY!! More imbalance, how awesome is that!!!!

Tbh from what ive heard people just slightly prefer priests because their crit buff coincides with lancer buffs but we'll see how it will be.
It seems lancers and priests will work better while mystics will work better with warrior tanks and brawlers. This is just going off of he said she said though.

Well, tbh, I don't really care which healer is on top. A healer is a healer, I have both, I'll play the one my friends prefer. Just think it's funny that 2 posts above this one I'm writing right now voldy is being all like "boohoo, it's not fair to priests now just because it wasn't fair to mystics before" and just a few posts before him there's a "yay, more imbalance but this time it favours priests so it's all good since mystics are OP now and should suffer later"(that he accidentally didn't read, I guess).

Next time you misinterpret something I've written, at least ping me so I can respond to it.

I've already stated in this thread my opinions on the imbalance in priest's favor. It's just a few posts up, but I'll repost it anyway since I guess you accidentally didn't read it.
voidy wrote: »
This [making priests on top with awakening] is BHS' approach to balance in a nutshell. Neither of the two should "fly to the sky," they should be even. It wouldn't even be hard to do; it's TWO CLASSES. It's not like they have to balance 7 healer classes or something. It's just two. And for most people the deciding factor is crit. Really don't understand why this is so difficult for people who've been running this game for five years.
Clearly I'm not in favor of imbalance in either direction. I'm aware that people are short sighted as [filtered] and think imbalance is fine if it works in their favor, but there's not a whole lot I can do about other people's opinions.

For real though, I doubt you even care about this anymore since it's like 3 days old by now. Use pings! Could've gotten this cleared up in like ten minutes.
Despite people's passion, we'd have a better conversation with the powers that be if we could be more on-the-level and rationalize disappointments without immediately going "THIS is what's killing TERA!". Fat santa was a fun distraction but it's not really the issue at all.

Dude, people post level and rational criticisms all the time. And to each of those linked examples, EME never even responded to the issue being addressed.

Want to see just one example of why this forum has tilted in the crazy direction? When mystic was given a broken targeting system, concerned players asked in thread after composed thread: Is this a glitch? Is this intentional? And no response from EME. Then this thread comes along literally asking "dafaq???" and gets a response within minutes.

Want another example, look at the overblown CCB elite fiasco. Barely a response until people started throwing tantrums about something that, in the grand scope of things wrong with this game, barely even mattered. I could go on. Point is, people try to be level and rational all the time and it never results in a "better conversation" with the people in charge of this game.
SageWindu wrote: »
So, hang on... at 10 gifts, we get an account-bound outfit... that only elin can wear.

That's... I... wow. I'm at a loss of words right now.

I'm more floored by the fact that, for the second year in a row, a holiday themed cash shop sale is the Christmas event.
Last year people were so certain that there would be something else. Surely, they thought, the holiday event won't be just a cash grab. But then the 25th came and went with nothing to show for it. I hope you like Wintera battlegrounds and golden whale boxes, 'cause that's your in-game christmas event from now on I guess.
Dialoonia wrote: »
And yet people still forget that mystic suffer from the same pain long time ago. Hint*

Preist E-Star range Buff + Mystic Self heal nerf = myst was complete Trash from VM2 to VM5/6 (myst didnt even had a endurance debuff until level 65 cap)

Or my favorite Kelsaik Endcontent (before F2P) Mystic Crit aura on Kelsaik ... GG this boss was almost crit immune.

The difference is Priest may be weak but its still playable not like mystics which got raped. Lol only 10% heal on Mote, no endurance debuff just nothing. You couldn't even clear ABHM back in VM3 without praying to god for good attack pattern. They should start nerf priest so priest really know hat it means to be useless asf and raped at the same time

Btw Priest will be superior with awakening. They get a 40 power and 40 Krit buff additional to Estar (which is mystic power aura) and Shakans Buff. And did i mention that priest can easily achieve a dps of 2m/s ?

Ah yes, it wouldn't be a proper healing balance thread without a mystic complaining about [filtered] that happened four to five years ago and using it as justification for class imbalance.
ElinUsagi wrote: »

Right now there are not many MMO on consoles but next year you will see not only Tera, also BDO and BnS (even other games will arrive) will be there fighting for the market and at least those 2 are a direct threat for Tera because they are so similar in many aspects.

Let's see what will happen but at this moment I doubt I will go to play Tera on consoles because I won't be able to play with my current characters.

This is a good point as well. Competition's empty right now, but console gamers are going to get a flood of MMOs in the year tera releases -- both of which offer more for the player to do, and generally have less shoddy performance issues. Not saying they're perfect, but at least I can swivel the camera in BDO without my frames dropping into the single digits. Blade and Soul is a game that might actually do well on a dedicated console server, since its strengths lie in the pvp aspect and one of the game's biggest downfalls on PC was a TON of bots everywhere. Dunno if those bots would be able to ruin a console game in the same way, but we'll see.
I'm hoping that TERA coming to consoles won't be problematic to PC but beneficial to all players who love the game.
It's really just a shame that console tera launched on its own server. If they shared an environment with the pc players, they could at least add to the community and we could all be rooting for the game's success. Sure, there'd be a period of growing pains where the console players enter dungeons spamming their autoattack, but we'd get past it as more of them honed their skills and learned how to play the game. Instead these console servers are going to further split an already fragmented community, and console players are going to be left to fend for themselves on an island. Pioneering a new server sounds fun at first, but as we saw with the Highwatch server, the idea of starting fresh in a new land is only fun for a little while before everyone leaves for the conveniences of home.


Ourlord wrote: »
Hahaha!! funny!! ill leave this here and leave, ur welcome.

BHS made an announcement : Feedbacks from test server

Conclusion : Priest will fly to the sky!!

Priest party >>> Mystic party YAY!! (Priest received more buff)

On test server, priest party was more powerful

Others : Zerker nerf, Warrior buff, Slayer same, Non-awakening same

This is BHS' approach to balance in a nutshell. Neither of the two should "fly to the sky," they should be even. It wouldn't even be hard to do; it's TWO CLASSES. It's not like they have to balance 7 healer classes or something. It's just two. And for most people the deciding factor is crit. Really don't understand why this is so difficult for people who've been running this game for five years.
EME's had some good events in the past, but they could honestly stand to take a page from Gameforge's playbook lately. GF has been holding event after event after event, and I don't even think they were all spectacular but at least it was something. I know some of you hate the idea of having lots of events, and so do I in most cases, but this game is monotonous enough to warrant having something else going on in the background because there're only a couple of fun dungeons this patch and they're barely even rewarding from a material standpoint. Crafting's a crapshoot, pvp is on life support, open world exploration is nonexistent, gathering is pointless... it's just a sad flaw of this game: there's barely any variety. EME listens to forum trolls who tell them that unrewarding events are fun, so their weekend event solution was an afk-box reward that gives garbage 99% of the time; surprise surprise, people left the game and didn't look back. Gameforge's solution was an event that actually helped players progress, so their game is thriving. Like... I don't know, man, maybe stop listening to the vocal minority and just make an event with progression in mind.

inb4 "if you make events that help players progress, they'll quit once they gear up" hi hello people are already quitting in droves anyway, so from my perspective you don't lose anything by trying something different.
You're basing that idea on the fact that there's no big Christmas event this year, but last year the Christmas event was severely lacking as well.

I don't think you should be worried, OP. BHS would not be very bright to put all of their eggs in the console basket, especially since console tera will do about as well as tera on steam. That is to say there will be an initial burst of players, followed by people leaving in droves when the game's core problems, none of which were fixed for console, come to light. These problems include optimization issues and an overall lack of things to do. In watching streams of console players, I noted that their frames would erratically drop into the single digits and sometimes the game would freeze completely; these problems were also confirmed by the players streaming. This happened mostly when they swiveled the camera around or entered a boss fight with multiple players. I do not think this will be fixed for the official release because it's been a fairly common issue for low-end PC players as well, meaning they've had years to fix it and simply never bothered. That said, people dealt with this game's low frames for years. It's the lack of variety that truly kills it. Every new player I see in this game experiences it: they're rushed to cap, reach 65, run the three dungeons available, ask "is this it?" and then I never hear from them again. The same'll happen to console tera, because why wouldn't it? What's different this time around? Screencap this post. Unless tera console stands out from the PC version in a notable way, it will flop. That its players will be sequestered to their own dying world is just a final nail in the coffin.

If you're an investor, you never want to put all your resources in one place. I'd bet BHS even expects it to flop from a healthy-game perspective, but they're probably just hoping that in the year and a half that it takes the game to open, peak, and die it'll make them enough money to cover the cost of porting it onto xbox one and ps4, and then some.
Honestly I don't know anyone running this stuff regularly right now, so I'm just sitting this out. Going with randoms through LFG sounds like a complete waste of time. Be there all day and then have people rolling who can't even use the materials yet. Form a static so you can clear it reliably and fast or don't bother imo. Personally I don't care for the rewards or the time expenditure so I'm happy to take a break for the time being.
33K9AKLGPT wrote: »
Bumping cause I did 8 RKEMs today with different parties and I didn't get a single essence, all runs applied the one-roll-if-win-pass-rest and I ended up with nothing just because of my stupid [filtered] luck.

At least if it dropped minimum 5 sure essences per run it would be easy to split, even with that you have to do 6 runs for 1 attempt of +9 weapon which for sure would fail cause RNG.

Now I feel like I should have just afk'd for about 4 hours total, same difference anyway.
Doesn't seem like you enjoy playing this game at all . . why waste time online afk'ing for 4 hours when you can make better use of that time offline ?

A person can like something in a broad sense but still have grievances with smaller parts of it. It's why people post their feedback at all.
As for the latter portion about being afk for four hours, he clearly meant that he felt like his time was wasted since he ran all that content but had nothing to show for it at the end of the day, so the net result was the same as if he'd simply spent the evening doing nothing.

Island of Dawn still exists. Wait 'til you see what's been done to it in your absence.
Seriously, you're on the tip of a very disappointing iceberg. I hope you at least have a friend to play with; it'll make this experience far more enjoyable.
Living proof that not all heroes wear capes. God bless your efforts, Kasumi Suzuki, and God bless the United States of America.
Yeah, it is. You just have to play this game for several hours a day consistently for months on end (preferably across multiple alts) and then somehow form up an equally dedicated static to efficiently farm the patch's hardest content hundreds of times for the rarer enchanting materials while praying that none of them get fed up with the game and quit because that would force you to find and teach a new person. Only after many months of soul rotting self deprecating grind can you achieve the lofty and unnecessary goal of full +9 BiS. Doing this without elite basically means doing it in twice the time of an elite player so good luck.

The question really isn't "can it be done." The question should be "is it worth it?"



TERA_ScreenShot_20170927_194418.png
Here you go fam, have fun with whatever you end up doing
Ammutseba wrote: »
Unfortunately, I have to face the fact that the real end game of Tera is loot boxes, RNG, and playing dress up.

It doesn't even do the dress up aspect well. They remove inventory so often that there's almost nothing nice to choose from, the dressing room is busted, and you can't even see how a dress looks during your rotation until you've put it on.

As for the hairstyles, I'm glad I don't like any of them. They looked bad back when I thought they were free. Now that I know they'll cost money, they look even worse.
I could swear I remember seeing a screenshot where some official dude stated that TR had passed MT, but I never saved the picture.
Ardire wrote: »
.... CH can't afford to be picky among it's few skilled players.
One would think that, but even here people get picky over who heals them. I never see people complaining that our tank is a brawler or that our DPS are bottom tier, but people get super vocal about their healers for some reason.

Anyway it's a moot point. I get where you're coming from with this. I really do think all these burnt out priests would be better off just quitting the game until this "MYSTIC ONLY" BS dies down, instead of going broke regearing a different class that they don't even like playing, just to appease some DPS who talks a lot about maximizing performance but plays some middle of the road DPS like reaper or gunner instead of a "maximized performance" class like warrior or valk.
Ardire wrote: »
i know ya'll priests mains literally don't know jack outside your own self-absorbed bubble

Gonna preface this with: I have a priest, a mystic, a lancer, an archer, and a zerk that I play regularly. I also made a brawler when they came out initially to see the hype. I made a ninja as well, and a gunner, and a reaper. I've been around for a while playing multiple classes as I went, and basically doing the exact opposite of staying in a "self absorbed bubble." However, where my DPS switching was concerned, I never felt the kind of pressure to switch to a FotM like I do today when I play my priest. I played zerk during that year long stretch where it was trash-garbage and still got into runs, literally never had someone say "sorry we don't want a zerk." When I went with randoms I never got any grief about being a zerk, despite the class' poor survivability and their iffy damage and their lack of party buffs. People just kinda silently dealt with it, if they cared at all. Not so on my priest. People get vocal as heck, acting like they're gonna wipe just because they don't have contagion. Luckily I have plenty of characters to ride this out on, but it sucks because I just bought my priest a dress when the patch started and I geared her up enough to do RK9HM so I'd like to play her more often.

Your assertion that priests were spoiled "for years" is incorrect. The kind of "I don't have to gear I can just chill" stuff you're referring to can be applied to both healers. In other respects, Mystics have been ahead of priests for a long time now (even before the quality of life buffs that made their active party buff a passive aura, a skilled mystic was straight up preferred; after QoL buffs came along, priests were just buffbots for a full patch until buff mechanics had to be changed to stop this) and this patch that let mystic play itself only widened the gap. I think when people complain about the issues of this patch, it's not because they're naive and don't understand that class balance has always been an issue in tera. Anyone with a set of eyes can see that. It's the extent of the imbalance, combined perhaps with the fact that your only healer alternative is mystic. At least in today's meta, if a ninja finally caves in and wants to gear something else, he has plenty of other DPS options to choose from. He doesn't HAVE to make a valkyrie if he wants to gear up a solid dps class. However if you're a priest then your only option is switching to mystic, a class so automated and simplistic that it's not even an enjoyable experience. Most people who enjoyed priest don't want to do that, so you get people simply playing other games instead.
Ardire wrote: »
ya'll say class imbalancing is why this game is dying but Tera was doing a lot better during vm1/vm2 days and there was still a whole ton of imbalance during those eras. (and every single era that followed)

Are you really gonna be like "yo when the game first came out there were more people than there are now, and there was still class imbalance so class imbalance can't be a contributing factor to the dwindling population"? Early tera had plenty more going for it at the time, enough to make up for class imbalance. The novelty alone could've kept it going strong; people could've stuck around expecting the developers to work out the class imbalances as the game aged. But look at it now. Heck, look at it over the last three years. Every other patch cycle they bring out some dumb new OP class and every cycle people quit sooner than before. Your friends may have been all too willing to drop the class that they spent hundreds of hours gearing and learning, but in my experience the brawler release made literally every lancer on my friends list quit the game, and the valk release pushed about half of the dps friends I'd met during the RMHM patch out of the game because they were frustrated about how much strong the new class would be. None of these people would have preferred to play the OP new class, and only one of these people has returned since then. Like, real talk it's a game people play in their spare time for fun. In this patch, where gearing gets expensive and time consuming as [filtered], nobody would find gearing a character that they don't even enjoy playing enjoyable. Most would rather leave and hope things are better when they return, IF they return.

>just pvp
Yeah dude just solo queue FWC for 35 minutes only to get in, lose, and get a lootbox that gives you nothing. Or find a group that's willing to let you, a complete stranger, into their 3s queues. Or join one of the few guilds that still bothers with CU since everyone knows it's one big circlejerk by now, and do a pvp thing once a week. Thank god priests are still wanted in pvp, the most neglected content aspect tera has to offer. :^)
ElinLove wrote: »
"people should shut up and deal with their class getting [filtered] from time to time"
guess what, no they don't.

And this, comes from the crazy alt creator. I have more than one of each class that I rotate around. Always played what I felt like, and even then, I can say that if the class that I feel like playing is going downhill, time for a stop. No, I don't need to deal with it, I can jump the boat if the boat is sinking.

And this guys, is what IS happening and why you say so much that the game is dying. Veterans keep quitting or pausing and coming back ages later, new players come and go, the community just rotates and keeps maybe stale (not growing or shrinking) but definitely not healthy. People have their preferences, they like one class or another, and just as it happens now on Priest vs Mystic, it happens on DPS and tanks. They invest time into them, they don't want to know how good they are and yet get rotten tomatoes thrown in their face. They CAN re-roll, they DON'T HAVE TO. It's just an option if they love the game enough, and doing this over and over gives you less and less reason to keep loving it enough to re-roll.

No, Mystic being bad some years ago is NOT excuse to make Priest bad now in PVE, two wrongs don't make one right. People don't need to deal with it they will quit or pause when they get tired of it. No, reversing the roles in PVP is NOT a solution as well. Specially with how PVP is now in TERA with the occasional BG pops unless power hour, and some CU.

I do not know how far this is a problem with the class and how far it's a problem with the community, but it's indeed a fact: I was waiting around on queues and lurking for LFGs and all the time even for dumb gearing dungeons like Lilith's A$$ normal mode, sure enough the "<LFG>LKNM n T/M" pops on chat. Ye that last M comes from Mystic, you guys know it. After ~20 minutes they gave up and changed that M to H and I applied, still took a while for them to accept a healer that had more than 20 clears, enough gear and was used to babysit any traps through it. Yes, the run was smooth, TN and ES 100% up time and no deaths, HPs always up, fast enough clear. Still, probably would be faster with a mystic but eh, that's why they wanted one.

Exactly this. Couldn't have said it better. Agreed 100%.
People only put up with this kind of imbalancing garbage so much before they get fed up and quit. And wow yeah look around, game's emptying out.
Really wish people would stop comparing healers to dps. It's a different situation. A geared DPS that happens to be low tier can still do well if they know how to play their class. A geared priest that knows how to play will still be worse than even a garbage mystic just because of how unbalanced the two (2) classes are. People know this, and so they kick priests. Or they make LFGs explicitly excluding them. All you can do is go with friends who don't mind dealing less damage.
There are 2 coupons: Regular and Premium.

Regular coupon costs 3,500 Nx (about $3.50) which chooses 1 out of 7 hair RANDOMLY and applies them on your character IMMEDIATELY with no prompt.

Premium coupon costs 4,500 Nx (about $4.50) which chooses 1 out of 7 hair RANDOMLY but this time, it ASKS you whether you want to Keep it or Restore it.

it's RNG to get what you want, and if you choose to "Restore" on Premium Coupon, you wasted it apparently.

A similar system is in nexon's Maplestory game. I joked that we would see something like this when nexon acquired tera in korea, but I didn't think it'd actually happen.
Xyniana wrote: »
Get a friend. Farm together.

And mentioning healers, i can kill 2-3 BAMs using one mote. Mystic.

Farming iod with friends increases the kill count. If your party has 2 people in it, then you have to kill 20 bams now instead of ten. 3 people, it's 30. 4 and it's 40. 5 and it's 50. Barely anyone would want to party a healer at iod for this reason, since it means you're just signing yourself up to do double the work.

This is a feature I wish would be removed, or at least capped off.
People usually get on someone's case when things go wrong. I've seen lancers in terrible crystal setups performing the least optimal combinations of skills, but they'd shout off cooldown and generally kept threat because of it so no one said anything -- because nothing went wrong.

The kinds of scenarios you've posed (brawlers not using gf, dps failing mechanics and doing poor dps despite their gear, and healers forgetting certain debuffs) are all the sorts of things that, in endgame content at least, result in a party wipe. A brawler not using growing fury will not do well against a good team. DPS failing and possibly dying to the same mechanics over and over again puts unnecessary pressure on the healer but more importantly can create wipes when the dps are not alive for a dps check that follows it. Healers forgetting to debuff (ie volley of curses, triple nemesis) makes the fight last longer because everyone's doing less damage, creates more room for error because of the extended time, makes dps checks that much harder for a bad group to pass, and -- in the case of mechanic debuffing with plague/regression -- can lead to a party wipe if important boss buffs are not removed asap. In each of these cases, the group is forced to waste more time just because one or two members of the group aren't willing to listen to feedback. And honestly, being trapped in groups like that is pretty terrible. If you're new, you should listen to what more experienced players are saying so you can be an asset to your group.
tisnotme wrote: »
voidy wrote: »
You asked for perma CCB, and then you whine about achieves, so now they're taking it away.
Did people actually complain about this? I lurk this forum quite a bit and I never saw anyone complaining about that 20 point achievement thing. It's why the recent CCB decision came -- from my point of view at least -- from out of nowhere. From what I understood, the CCB achievements don't even count towards a laurel.

The rest of this topic's been done to death and said a dozen times so w/e

https://forums.enmasse.com/tera/discussion/18759/crystal-breaking-achievement/p1

Bloody hell, all this over 20 points
These kinds of bizarre errors, where information that has no reason being within 1,200 miles of the finished product nonetheless works its way in anyway, are often seen in rush copypaste jobs gone wrong. I saw these a lot when I helped people edit their essays years ago. It looks like whoever brought this information over was just rushing and overlooked the signpost thing. As for leaving out the brooch issue... honestly whoever submitted this note probably doesn't even know double brooching is a thing in this game and just didn't realize anything was missing at all.

Of course this is all conjecture, haha
You asked for perma CCB, and then you whine about achieves, so now they're taking it away.
Did people actually complain about this? I lurk this forum quite a bit and I never saw anyone complaining about that 20 point achievement thing. It's why the recent CCB decision came -- from my point of view at least -- from out of nowhere. From what I understood, the CCB achievements don't even count towards a laurel.

The rest of this topic's been done to death and said a dozen times so w/e
Dang, I was gonna sell my elite ccb for 5g but the clever boys at EME were one step ahead of my little get rich quick scheme
Ponilover wrote: »
what kind of [filtered] is this crap?

So glad I'm not the only one who thinks this doesn't fit the game's atmosphere. BHS seems to be just... throwing whatever will work at the wall and hoping it sticks.
Mystic's been in a good place for like... a year and a half now. Maybe two years? Time flies.
Bluehole Studios has dumbed the class down in a major way though. You won't need a guide. Just use thrall of protection (glyphed for endurance) before the fight starts and put vow on the tank and 1 other person. During the fight keep up your endurance debuff and save contagion for enrage/burn phases. Use the crit and mana aura. If you die don't forget to turn them back on. Use corruption ring if your party needs it. Do these simple things and congratulations you're better than like 80% of pug mystics I meet in pve.
qhY3rA6.png

I feel you, man. Priests need like... a thread of their own to just rant about how they've gotten the shaft for almost two years now, without yet another mystic coming in to crow about how they had it bad when the game came out five years ago as if any priest in these threads playing today cares about how bad mystics were way back then. We get it, you had a bad time of it. That sucks. But hey! That doesn't make class imbalance suddenly good just because the shoe's on the other foot. The fact of the matter is mystics have spent nearly two years on top and there's no end in sight. Priests can't even be like "man I wish I had a smooth autolock like mystics" without some mystic coming in to pretend like he actually has it really really rough. I swear to god I had one trying to tell me that lockon cleansing was still not as easy as it seemed (even though the game aims for him from a 30+ meter distance), and I had another try to say that the healing distance problems are fine because they're glitches that'll be fixed soon ((and while it's true that the class isn't working as intended, it's been over three months and here we are, still trucking along with mystics standing 27m away from the party for no penalty)). idk man I just wish mystics would acknowledge that they have a good thing going and leave priests alone when they complain about the [filtered] hand they've been getting for almost two years now and will continue to receive for the foreseeable future. Until then, I've continued to take whichever healer applies to my groups first, so long as they speak English.

I've also found that mystic's ease of use has invited a new kind of player into the class -- one I'll call the Neo Mystic. This player, despite having the whole healing game handed to him on a silver platter, still just can't seem to play the easiest class in the game without screwing up. They'll leave the mana aura off and then never CR; they'll forget to vow at every single fight; they'll run so far away that their auras vanish; they'll stand in the corner popping motes while the group's HP dwindles. I could go on and on but I won't. There's just ... this proliferation of bad mystics, it's incredible. And the worst part is, even the worst mystic who just turns on his auras and then afks 25m away (returning only to voc every 20 seconds) is still "contributing" on the level of a priest diligently keeping their buffs and debuffs going. Mystic is so unbelievably broken and dull and imbalanced. I've taken to playing other games instead because it honestly frustrates me every time I log in and see some LFG full of VALKS asking for a mystic. It'd be one thing if mystic were even FUN, but it's not fun. I know so many priest mains who switched to mystic, and you'd think switching to a new class would require a learning curve where you're doing mid tier/low tier content for practice, but NOPE; all of these people jump right into the hard stuff with no problem because 2017Mystic has a skill ceiling that's like 3 feet tall and requires almost no thought or effort to play since its kit has so much automation worked into it.

None of this is meant to bash on people who play mystics, because I can't BLAME anyone for playing a mystic right now. I'm just hating on the developers who are NEVER able to balance, and I'm hating on the idea of the mystic class, because it represents everything bad about tera at the moment: that the easiest most effortless route is also the most rewarding. We see it every patch when solo content is more rewarding than high stakes group content. We see it when a new class is released with a braindead rotation that outdpses everyone else. And we're seeing it once again with mystic, the class that plays itself AND gives your party the best results. BHS needs to fix their [filtered], and I mean that generally as well as with the healer classes. Slayer still has that problem with ICB. Ninja's objectively lower on the totem pole without talents but since they have talents in korea we've heard no talk about giving them awakening skills. Hybrid tanks are receiving buffs available to full-time tanks along with the dps of a dps class. Like, holy [filtered] balance your game.

Poster above isn't wrong about diversifying to avoid getting trapped like this, but if you just enjoy healing in this game then you're not left with a whole lot of options. You can either play the healer that plays itself, or play the healer that's fun. OP's already said he'll probably quit anyway, so telling him to suck it up and do something he doesn't enjoy in his leisure time is a) stupid and b) redundant. Also last sidenote, even dps low on the totem pole don't get people whining at them for not playing valks, or have lfgs specifically saying that they aren't wanted in the title of it. Like, I've never seen a "N>DPS NO SLAYERS" advert, but I've seen enough "MYSTIC ONLY" in LFG to make a small collage.
6AY wrote: »
WFQ2rV2.png

Dont even bother, there u have it...
Was that December 7th or August 12th?

Either way, what's always bugged me about ticket responses like these is the answers often vary depending on who answers your ticket. For example, I knew a guy who liked to race change a fair amount. When he did it the first two times, he sent in a ticket asking for his costumes to be redone for his racechange, and the GM agreed. Several months later he returned to the game, race changed once more, and found that this new GM was unwilling to do it. Another friend's GM was banned from the game. When this friend wrote in a ticket asking to be made GM in the banned GM's place (he was already an officer, as well as one of the few active members left in the guild), the GM responding to the ticket would not do it, opting instead to leave the guild in limbo. Well, somebody must have asked twice, because about a month later some other GM apparently agreed to help them out; their GM is no longer the banned member, but the officer who had initially requested GM status. Several months later, a completely separate guild had their ex-GM return to the game and, upon being told that they were no longer wanted as GM in the guild they'd abandoned, wrote in a support ticket and had their GM leadership position reinstated (leading to the mass exodus of nearly every member of said guild). These are just three examples but I think they demonstrate the point: that the support team, though generally quite good, can occasionally be a mixed bag and you're really better off not posting your numbers in chat lest someone like OP decide to report you for it, and the report lands on the desk of someone who's having a particularly bad day at the time.
voidy wrote: »
What gives, man?

The patch changes broke it, basically, and now they've got to re-add a lot of stuff. You can still do previews on the broker for stuff you find there (the way we used to do before the Dressing Room) but obviously it's not as convenient, and not everything is there.

That is super unfortunate, since CH rarely has anything even remotely old on the broker where costumes are concerned. Ah well.
Man this is so annoying. I'm looking for an eyepatch item that I KNOW existed at some point. Unlike the pirate themed ones, it was brown and square shaped and had a pretty cool emblem on the front, it wasn't this dinky pirate crossbone thing.

Anyway, I went in the dressing room and sure enough nothing like that was present. In fact, most outfits seem to have vanished. I wanted to look at the Asian Silk Dress the other day and that was gone. I wanted to look at the police uniform and that was gone. What gives, man?
When I joined roughly three years ago, mystics were harder to play but they were by no means unwanted. If you could play your class well, people would gladly take you along. The reason the situation right now differs so much from the situation then is because even a great priest will pale in comparison to the amount of support even a sub-par mystic offers. I'd be fine with things if priests were harder to play but offered the same results. That's not the case though.
Do you even know what you want? Because the things you want seem to be contradicting each other.
They don't, though. I'll try explaining again one more time but I can't really be bothered to type up the same thing a third time.
On one hand you want to have content that will motivate people to run dungeons, the "godly loot" that drops. On the other hand you're complaining about how the dungeon drops are too nerfed and don't give enough non-enchanting materials.
I don't see the problem here. Doing the hardest content in the game should give the best rewards, yes. These rewards should cater to the gearing crowd as well as to people who have finished gearing, in order to keep the content worth replaying for as long as possible and to retain players.
If you had a "high chance to get an expensive design" then everyone who runs rk would also have a "high chance". How long do you think that design will stay "expensive" for?
This is why the jackpot drops would alternate, to avoid this problem. I believe I mentioned this multiple times in my previous post.
Alternating loot drop? There are only so many items that make endgame players (the ones capable of clearing rk9em) "drool just by thinking about it". How are you going to alternate those few items, once a week? once a month? So now players can't get what they really want for weeks or months because it's not on the rotating loot table? How does that help make the game more attractive when the thing that you really want will only drop in 3 months?
I mean, this idea was written up with RK9HM in mind and nothing else. Every other dungeon in the game already drops all the other designs at much lower rates. This dungeon could simply drop nicer designs at a higher rate, and then alternate which design it drops to avoid oversaturating the market. Anyone who really needs the design could simply buy it from someone who found it in another dungeon, but it while it's a temporary rk9 jackpot drop, or farm it themselves.
Your concluding statement is also quite funny. If you stop caring about gear, why are you still playing? Having better rk9 drops isn't gonna change the fact that you're not motivated to play.

This is the problem with the game right now in general, but it goes beyond the scope of this thread. There needs to be something more to hook people into this game besides just gearing and minmaxing, especially since there's no legitimate way to even measure one's damage per second.
In the end if you're complaining because RK9EM isn't making you as rich as you wanted, as fast as you wanted then you're barking up the wrong tree. If you can clear rk9em, so can others, what's easy to obtain isn't going to be worth alot. Making you richer, faster, isn't going to keep you in the game longer. If you could get full +9SC and 100m gold in ur bank after running RK9EM for a week would you say the dungeon is rewarding? But if you could get that after a week why would you still play, would the dungeon still seem rewarding once you have everything you want?
I'm getting the sense that you haven't understood my main point. Not once did I say that RK9 should be made easier, or that the rewards should be so great that I can get sc+9 in a week. Again you're exaggerating and propping up strawmen instead of just responding to what I've actually written. What I've said, multiple times, is that in addition to enchanting rewards they currently offer (I do think these could stand to be boosted, though nowhere near the level you're implying; it's silly that I can kill low tier iod bams and get more gold talents than a run of the hardest content the game has to offer), these dungeons should offer revolving rewards beyond just enchanting materials to keep the content interesting, fresh, and worth doing after hardcore players finish gearing up.
If you're complaining that RK9EM rewards don't give you enough motivation to play then you're barking up the wrong tree.
That much is obvious. I'm not sure why I post here at all really, when player feedback goes to a shredder in Korea. Every patch they do the same thing and every patch they lose people earlier and earlier.
More loot isn't gonna make you want to play more, it's just gonna make you quit faster because it'll be easier to get what you want. What motivates people to play MMOs isn't because they get some really fancy digital item at the end, it's because they had fun working towards that really fancy item and adding more loot at the end isn't going to make the process more enjoyable.

You're wrong, and the state of the game proves it. Every patch they've done things this way, and every patch they've lost players earlier than before. People want rewarding endgame content. It doesn't have to be game breaking. It doesn't have to let people get SC+9 in a week. But for god's sake, making a design drop so rarely that people don't even fathom the idea of getting it outside of a triple drop event is bad design. Having the hardest content in the game drop less gold talents than you would get from doing solo content for 15 minutes is bad design. Dropping a single rare enchanting material that the entire group fights over is bad design. Catering the vast majority of your rewards to a single unrewarding niche (minmaxing) and failing to account for those players who reach 446 and stop, is bad design. This content isn't rewarding for many people, so they're quitting in droves.

To people commenting on the FPS, the footage was filmed in the middle of the barren overworld while fighting one (1) BAM. Pretty much any PC with an Intel CPU could easily pass 80 fps under those conditions. What I want to see is a dungeon. Run a steady 60 fps in Kalivan's Dreadnaught on console hardware with the rain going everywhere, then we'll talk. Hell, I'd be impressed if they could run Timescape's second boss at more than 20 fps, but that content's removed. Hell, do Fraywind Canyon on a console. See what happens.

Don't get me wrong, it looks nice and all, but let's just keep it real. It's rarely the overworld people complain about when they bring up FPS issues. It's the dungeons.
This player basically spams their auto-attack and then does a spacebar lineup of chains for 12 minutes. I wonder if it's due to the person playing not being very good, or the limitations of the controller setup. Either way thanks for posting it o/
Had that happen once while at IoD on my priest. It was funny because I wasn't actually doing IoD at all; I had been gathering for a guild quest but a BaM came after me anyway. While working to kill it in my dungeon gear/glyph setup (i.e. this was taking a while), some brawler ran up and blew it to pieces. I said "thanks" and honestly meant it, but I guess he thought I was being sarcastic because he shot back with "[filtered] off" :trollface:
It'd be cool to have more than 2 difficulty settings. RK9 hard mode is a step in the right direction. Kalivan's dungeon was as well (the challenge mode, the normal mode, and the hard mode). It'd be cool to have like... three modes? Maybe an easy practice mode like the normal mode we have now, a "normal mode" that's faster and harder hitting like what you're suggesting, and a "hard mode" that is the hard version we currently have.
PrincessV wrote: »
ElinUsagi wrote: »
PrincessV wrote: »
Here I spent 500$ on starglow boxes that's like what, 400 boxes? didn't get one. GJ EME as usual lmfao

yet people whining about maint w/o notice in advance

Do you complain if you buy $500 on lotery tickets and dont get the major prize?

1. The general lottery is governed by LAW. You think they will sell lottery tickets to kids?
... The purpose of buying boxes in tera is that I want an outfit.

This game's rated M, so that's probably how they skate around the whole "selling gambling to kids" thing.
Anyway, this is why lootboxes are bad. They exist to prey on first-timers who go in thinking they'll get something after like, 5-10 boxes. And then when they get nothing after 10, they fall into the gambler fallacy and the sunk cost fallacy ("I've opened 10, the odds of failing 10 more in a row would be super low; I'm guaranteed to win if I just buy 10 more" and "I've come this far, it'd be a waste to stop now!") and keep buying until they're frustrated and out of cash. For some reason there's no end to these people, and then there're the whales who enjoy the rush and do it regularly.

Just know it going forward. Even though you buy lootboxes with the outfit in mind, lootboxes don't exist to give you an item. If anything it's the opposite, because as long as you don't get the item you'll keep buying boxes and giving EME your money.
maxis1 wrote: »
What server has the highest ACTIVE population is there any hard data to back this up?
You will be waiting a long long time for this.

Last I heard, TR actually passed MT. This was months ago though.
Next time just sell the EMP and buy the item on the broker. People have asked for lootbox reform for years but EME doesn't change it because every time they implement a new lootbox, some new person comes along and unsuspectingly drops their entire paycheck on the things. No incentive to change the system if it's making them money. Stop buying these things.
I like how they're calling it an international server. This, from the same people who lost their marbles over steam giving EU players an easy route to the NA servers and got steam to stop letting EU players come to the NA version.

Anyway, it looks neat.
voidy wrote: »
While we're on the topic please implement a way to eliminate those messages. I don't care when people enchant their gear or get rewarded for being a whale, and it's distracting since it's the same font as the combat notifications and friend notifications.

They wont remove them or add a toggle because it's a marketing decision, and marketing decisions almost never get changed to help the player. More notices of people getting lucky gives an inflated sense of luck when it comes to gambling with chance. 20+ other people got +7, why can't I? I saw 40 people get X from lootboxes, it must mean the drop chance is pretty good!

That's why practically every game shouts out when someone wins some RNG thing, especially when it comes to gambling or something you can spend money on, with no way to turn it off.
Yes, I understand why they do it, and I know they won't change it anytime soon since there is a clear marketing strategy behind it. But I can dream at least.
voidy wrote: »
a) the rng enchanting after +7 put a lot of people off even attempting it
b) tons of the folks in +7 are already in HH groups and haven't felt like they had no other way of getting essences this patch
c) the aforementioned groups actually have fun in HH and would rather do that than a tweaked version of pretty simple content that they've had for a month
d) there's nothing spectacularly lucrative about the place that makes it worth mastering and farming over and over again, especially if you are done gearing or don't care to gear anymore
e) the title isn't good

a) If you're playing from scratch this patch, it's easier to get +9SC than it would be to get +15Oblit.
- alot of the old players are complaining because the old gear progression system was completely pay to win. you could get a fresh 65 and buy EVERYTHING needed to craft and enchant, maybe not directly get all the mats but definitely through rng boxes.
- alot of old players had millions saved up, so had the newest +15 within a week.
- RNG this patch is actually better than last patch, and much more transparent which i appreciate. Failing gives you an appreciable correction factor which was not the case last time.
-So if you're used to getting p2w gear progression than yes it may come as a rude shock to you that to get the best end game gear you actually have to play the game
- keeping in mind that you also need to win the 1/20 to get the vergos drop and you can only attempt that once a week. unless you have elitist friends to carry all your alts.

b) really? you can run HH once a week and it's almost impossible to get 19 other people who are willing to pass on essences for you. you can run EM multiple times a day and it's much easier to get a group of 4 people to appropriately share the essences, so everyone can get exactly how many they need rather than having some people have not enough while others have them sitting in the bank. So if you want essences, EM will be a much faster and easier way to get how many you need.

c) some people hate HH, some people hate RK. just because a subset of the player base dislikes certain content, it doesn't mean that content should get more rewards. "i absolutely hate HH so i demand that a P4 clear drops 20 diamonds and 40 etching boxes in addition to what already drops or else the content is dead and no one would ever run it"

d) For a dungeon that can be reset and run multiple times a day, were you expecting 5 diamonds every run? Can't this argument be made for every dungeon from before? nothing spectacular about SSHM, nothing spectacular about RMHM, nothing spectacular about FIHM and yet people still ran those dungeons repeatedly even after they were +15.

I think alot of players right now, take forever to find a group for rkem. go in to rkem, spend 3 hrs trying to clear it, use all their consumables, and once they do clear it, they loot feels underwhelming. Well what you have to realize is that in a couple of weeks, many more people will be able to clear EM and many of those players will be able to clear EM smoothly. Once EM only takes marginally longer than NM and HM the rewards will feel much more appropriate.

1. I never said enchanting was worse this patch than last patch. Not sure where you even got that idea since I never allude to the previous system in my past. The current system is still terrible, though, and I can name multiple people who hit 449 and stopped gearing because of how little they want to be bothered with it. For what it's worth, I agree that the current system beats out the old one, but that's not saying much since the previous system was absolute dog [filtered].
2. Someone else already addressed the essence thing. Like you said in c, some people hate hh, some people hate rk, but the people who like hh are also the people who bothered to gear and are skilled at the game -- and wouldn't you know it, these people log on like clockwork to do hh. Meanwhile, I haven't seen anyone logging in to farm rk9HM despite the ease they would have with farming and resetting it. Your experience might vary, but this is just what I've seen so far.
3. You keep bringing up "five diamonds" for some reason, but -- just as in the case in point 1 -- I never mentioned wanting five diamonds from it. I never even say the word "diamond" in my post, so I don't know if you just read somebody else's and thought it was mine, or what. I'd be happy with a high chance to get an expensive design, with the loot drop alternating every few weeks to prevent supply from outweighing demand. This way groups can split the lucrative drop and make money without the kind of inflation one might see from a "five diamond" system.
4. Regarding "can't this argument be made for every dungeon from before?", indeed it can, and that's a problem. It's part of why the game dies out only a few months into each 6 month patch cycle. The only people farming that sort of thing hardcore are people grinding the title, which is a bad title this time around. People I knew who grinded VSHM 77 times last patch don't even care this patch and just log on for HH.
5. Your last point misunderstands the problem I have with the rewards system. Here's an example: My priest has 446 ilvl and I have no reason to gear her further since I don't pvp. Given that RK9HM's rewards are entirely geared towards enchanting, something I have no reason to do anymore, what reason will I have to scrape together some people for RK9HM? Absolutely none. On the flip side, if I knew that it had a 1/3 chance to drop a gold plate design this month, or if the title were something that hadn't been panned by even the most dedicated achievement grinders in my guild, then maybe I (and others) would be more like "yeah alright this seems worth devoting dozens of hours to learning and perfecting so we can grind it efficiently."
Not trying to be harsh, but a lot of people don't like those popup displays and would rather they not show up at all. Adding even more to the game would be excess on top of excess.

While we're on the topic please implement a way to eliminate those messages. I don't care when people enchant their gear or get rewarded for being a whale, and it's distracting since it's the same font as the combat notifications and friend notifications.
voidy wrote: »
Is this from a test server? If so, I wouldn't put a whole lot of stock in the duo healing thing.
Either way though... that zerk sidecritting the boss and still doing top dps in the awakened mode was nuts.

Berserk causes all hits to count as back-crits, so they weren't really doing side-crits, they just didn't want to move behind the boss since it's not necessary.

Oh dang, that's crazy
Is this from a test server? If so, I wouldn't put a whole lot of stock in the duo healing thing.
Either way though... that zerk sidecritting the boss and still doing top dps in the awakened mode was nuts.
Depending on the dungeon, the time, and how many people you're queuing with, that can actually be considered standard for a DPS queue. Especially if you're queuing alone as a DPS. Find an active guild and the game will revive for you quite a bit.
Being a tank main sucks. Most LFGs I see already fill the tank role with some brawler before I can even click the thing, and in guilds there's always always somebody else looking to tank since it's super easy this patch. Like, I can count the fights where positioning matters on one hand; it's stupidly simple in this patch cycle and anyone can do it, so everyone's giving it a shot lately -- even warrior tanks whom you barely saw last patch have come out in droves lately, now that they have an attack speed buff and not everything's out to kill them like it used to be. I wish it were true that tanks were rare, because then I wouldn't have had to gear a healer and a dps this patch for all the times my tank hasn't been needed because there was already another tank in the party. I'm willing to admit that other people's experiences may vary, but really when I open LFG I rarely see "N>tank and go."

Personal gripes aside, OP, I'd suggest you queue with an additional person. I've IMSed countless times with my dps alt and a dps friend and it has never taken long to find a brawler in the queue. This has been true for low tier, mid tier, and high tier content. Also tick the "able to lead the party" box; I've found this helps somewhat. Additionally you might be queuing at weird hours but who knows.

I'd be hella down to give more rewards to support players entering queues though, since I queue a fair amount on my tank when my friends are all offline anyway. And let me tell you, it sucks. The time it takes because all the dps are in level 40something mutinous crystals and the healer never debuffs is just unnatural. I'd love an incentive to deal with that on a regular basis, and I'm sure many healer mains would as well.
This happened all last patch too, with VSHM. And once the minmaxers got the materials they were salivating over, suddenly the LFGs dried up for that place. Luckily in this instance it should be a tad bit different since RNG after +7 is a nightmare capable of carrying the dungeon through to the end of the patch, but that's assuming players don't get disgruntled and give up after their 12th failed attempt to +8 an item.

I really don't see the harm in letting hard content drop lucrative goods. In my circle of friends there is almost no motivation to run RK9HM because:
a) the rng enchanting after +7 put a lot of people off even attempting it
b) tons of the folks in +7 are already in HH groups and haven't felt like they had no other way of getting essences this patch
c) the aforementioned groups actually have fun in HH and would rather do that than a tweaked version of pretty simple content that they've had for a month
d) there's nothing spectacularly lucrative about the place that makes it worth mastering and farming over and over again, especially if you are done gearing or don't care to gear anymore
e) the title isn't good

This thread's ancient, but the question's more relevant now than ever. How sad.

Anyway, I think things should be reversed between the classes. Triple nemesis, having a shorted duration and a bit of trickiness to apply (if the boss has adds in its way, good luck hitting it) should apply a 13% endurance debuff. Energy stars, being an active cast buff with plenty of room for error (get staggered, knocked down, or pushed back while casting it and you just wasted your buff and put it on cooldown; same if the boss happens to 'iframe' it by leaping into the air like the second boss at kalivan's dreadnaught for example) should include a party wide crit rate buff that exceeds a mystic's easy-to-maintain passive auras, as long as all the current benefits of energy stars, as well as the upcoming cooldown reduction. The cooldown on estars should be tighter as well, someone with double cdr shouldn't have a 9 second window, make it harder to keep up as payment for the improved buffs. Kaias shield should work like smokebomb in pve, allowing a team to ignore a mechanic completely, and the notification that kaias shield has been used should be more prominent so groups running with a skilled priest know when they don't have to dodge an incoming mechanic.

I read talk of "risk versus reward" every time these Korean developers bring up class balance. Well, my ideas reflects that sentiment. Mystic is the least risky class anyone could play right now. It should therefore be the least rewarding of the two options.

If developers are truly set on keeping priest the carry healer class, however, then they should make dungeons far more difficult than they currently are, to such an extent that groups will prefer a priest for their variety of heals and their situational support spells like arise and divine intervention. In other words, dungeons with hard hitting attacks occurring frequently, lots of knockdowns, lots of bleeds that require near-instant cleansing, damage over time, etc. I'd want these dungeons clearable by mystics as well, but they'd have to be really good. No more of this nonsense where any mystic just standing 27m away can "help" a group clear a dungeon. Mystics are gonna complain but honestly if you want to be the better support healer in exchange for less situational heals then you should have to feel it somehow, so deal with it.
I wish they could go for simpler things in the future. A one word title like "Machinist" or "Robot" or "Mechanic" would have been so much better than this.
Deluso wrote: »
Actually I don't event know why they put Name Change Voucher as gift. I agreed that they should make it untradeable to avoid exploit. Since it worth about 10$ or 20k gold. Worth more than a Diamond that's free to trade.

A diamond will always be worth 10k since you can NPC it for that amount. A name changer can only be sold between players; as such it is subject to the laws of supply and demand. If everyone got a name change voucher, it won't be worth 20k for very long.

As for people who stocked up, that does suck. Let it be a lesson, honestly. EME's done this in the past. They'll put a cash shop item on sale and then make it super easy to get in game. Last time I think they did it with some weapon skin but I can't recall the name.
They said classes not included in the awakening hype videos were already balanced in other areas, which makes me think that if the class in question is balanced with talents that only kTera has, then they won't bother giving them any boosts or buffs. I want to believe it's not true, but BHS has done stupid stuff like this in the past so it wouldn't be a huge shock.

Speaking of balance...Screenshot_20171127-125505.png
Thanks for giving mystics Kaias Shield and a bunch of extra buffs that they didn't need. "We're aware of the problem between mystics and priests" my [filtered]. These people couldn't balance a balancing beam.
Ktera guys said priest and mystic gonna be rebalanced.

He said they're aware of an imbalance and will look into it, which is what they always say when this sort of thing is brought to their attention. I hope he's not just saying that to say it, but I'll believe it when I see it.

Rant time!

I geared my mystic alt in guardian gear and did rk9 without actually getting hit ever. I must've gotten four achievements in just that first run, on a class I hadn't actually played seriously in half a year. And this was while keeping up debuffs, using CR to restore mana, doing contagion during enrages etc. At one point in the final boss, I went 25m away and ran in circles like an airplane until people needed mana/health again, because I was so bored I would've fallen asleep otherwise. When people died, it was to the s-bomb, but they just got up on their own thanks to vow, so I didn't have to do very much at all except recast thrall of protection which took like, a second. I don't have to aim, I rarely have to be near the boss, the one debuff I have to maintain is a one-tick spell that lasts over 20 seconds, and when people die there's at least a 50% chance I won't have to resurrect them. I could've checked my phone throughout the fight. Mystic is a joke right now, and it's ridiculously unbalanced that a bot healing class outperforms (by several miles) the healer that has to take an active role in the group's safety. I've given up on BHS balancing the healing classes at this point. All they know how to do is tip the scales in one group's favor immensely, while providing no incentive to play the other. There's no point even discussing it here since we all know our complaints go into bluehole's rubbish bin, I just needed to vent. Runs on my priest where I'm actually paying attention to the fight, timing kaias with pushback/deadly mechanics to allow the group time to facetank instead, timing mana charge so the team doesn't run low at crucial moments, etc. end up slower than runs with a mystic who's literally alt tabbed for a chunk of the fight. What a joke.
Which kinds of skills are you talking about?
Some skills are meant to feel weighty; it is arguably where much of the combat appeal lies. Personally I cannot enjoy games that let you run while casting spells, as they feel weightless and flighty.

Then there are the less desirable instances of skills taking longer to complete because your ping is higher, and that's just bad netcoding on their part which will likely never change.
Omnomberry wrote: »
Youre not telling us the important part, your CPU.
This game is CPU hungry (like most MMOs actually)

And its old, not so GPU demanding
My GF just got a 1050TI and running 60 fps with a i5 7500 (4 x 3.6GHz) unless with lots of ppl in Velika/HW or my Brawler pulling all mobs in LKH.

This, this, this. GPU barely makes a difference in this game unless you're upgrading from dirt to brand spanking new tech.
When I started playing tera, I had an AMD CPU that I got on sale and most dungeons ran like absolute trash. When I upgraded a couple of years later to a really basic intel i5 CPU, the improvement was so drastic that it felt like I was playing a totally different game.
Ardire wrote: »
my favourite is the classic "mystic only" in a party full of valkyries, ah yes.... makes complete sense......

with the upcoming surge of gunners plus with valkyries still being s-tier and seemingly will remain so for some time you'd think the power-boosting priest would be more popular if folk could stop and think for a sec instead of bandwagoning

but w/e my dps-obsessed rear still loves kaia's and everything it lets me ignore so i can continue rolling my face against the keyboard without a single worry

I've seen valks, gunners, and warriors making LFGs asking for mystics only. I'm thinking I'll start taking screenshots to compile a list of these people for laughs in the future. Such is life on CH, where even the trappiest groups in the world demand a mystic.
tisnotme wrote: »
tl:dr
was lvling another alt on another server
but got the gist of it
its only our game !!
just like ford and chev are only NA cars and we have all the rights to the movies too as they are NA but the world gives free money for that too !!
but you were able to post this at a time when your EU friends be in getting all the good stuff . do you work nights too ?
the servers to our game may be in NA but when we originally opened the doors to AUS (and they don't have a server) when we went global and the rest from there , and ill stop at we i mean EME (oh and ps BHS own EME and they arnt NA so that's where this "free money" goes) but they (EME) did it better going global with Kritika online
heck we even now have council members that arnt NA now too
but i like you saying
voidy wrote: »
you're right

thanks

now back to my newer alt

EDIT :- oh and happy Thanksgiving all

Don't know why I bothered trying to discuss this with you tbh. Have a good holiday though.
tisnotme wrote: »
But the server is a global one go look at the regions they officially serve to and people from these areas donated to help make this event so they can't participate in the event after giving donations ?

It's not at all unusual for games to market themselves to one demographic but willingly take money from anyone outside that demographic eager to give it to them. Most businesses would be remiss to turn down free money. However, no matter how much money you tossed at this game, it doesn't change the fact that their servers are located in North America, their headquarters are located in North America, the game runs at a much lower ping in North America, every scheduled maintenance has its times posted in a North American timezone instead of GMT, and and it's generally understood that this is the NA edition of the game by everyone who plays it except people trying really hard to argue semantics. Like, the most I'd do is call it a general "Americas" server encompassing the north and the south continents, but for players on the other side of the pond there are plenty of other versions that already exist and provide a more playable experience ping-wise. An EU version exists. A Russian version exists. A Japanese version exists. A Korean version exists. Our version exists. We're not a global edition.

If EME's tera were indeed a global version in practice, and not just when they want your money, there'd be way more signs of it. I've played global games before. They announce that they're global on their front page so people make no mistakes, and then they do really specific things to make playing the game doable from any region on earth. Things like having worlds separated by region and marked with flags representing those regions, with servers located in those areas so players in those parts of the world could play the game without having 300+ ping. Or there'd be worlds set aside with different language options so that players speaking Russian could all go speak Russian together and so on. Their webpage would have sections in multiple languages, as well as forums divided into multiple language sections, so that their global audience could utilize it. This game offers none of those features. The only area where they are inviting to a global audience is in the payment window, because they're a business and that's just what they do. Considering how ping dependent this game's classes are, global players really get the shaft and it amazes me that they give this company money at all.
tisnotme wrote: »
And apart from the world bams being random , what other part wasn't scheduled ?
As far as I was aware the random time and random place of the spawning of the world bams was meant , other wise they just need to dish out the gear instead of having people look for them
and to put it another way say your neighbour was one to donate but works nights , so they shouldn't be allowed to enjoy the event coz only the players that attend the time you want "NA or not" should be only catered for ?

As for the rest of this, I mentioned examples of other unscheduled events in my earlier post already. And for the last time, I don't mind having events for EU players; I actually think they're quite friendly and I want them to have fun so they don't all leave for their EU version. Like, I literally just want a more even schedule for events. Having an event that ends at 9 pm PST won't hurt EU players and it will only make people in north america happy that they can come home and still have some time to enjoy the last day of an event.

Don't forget to hug any priests you see. Times are tough. Been seeing more and more "mystic only" LFGs, even when the majority of the party consists of DPS who benefit from power and have a low crit cap.

I healed an LFG Sky Cruiser on my priest where a gunner of all people seemed upset that I wasn't a mystic. A gunner, upset that someone else isn't ditching their main to play the more optimal class that literally plays itself. Okay. While we're at it, why don't you drop your gunner and make a valk, if being optimal is so important to you. Meanwhile, the tank's a brawler and no one's voicing their opinions about that, even though it's the second worst tank in the game right now with almost no party utility to speak of. Exasperated with hearing this [filtered] at the start of the dungeon, I invited them to find a mystic if it mattered so much to them (the LFG had not specified a preference; usually I steer clear of people who are friendless enough to LFG a team from scratch but still want to be picky about who opts to heal their ragtag team of potential traps) and immediately left to go do something else.

Someone must have realized they were being jerks, because they reinvited me, I rejoined, and sure enough they played so poorly in the Darkan fight that I honestly don't think the kinds of bandwagon mystic alts I've seen lately in LFG would have been able to carry them through it. I've seen a lot of hard-to-heal teams in my three years of playing this game, but that was one of the more intense Darkan fights I've been in, which is saying something since it's [filtered] normal mode Darkan who's easy af right now. People would drop puddles in the center of the room and then stand in them afterwards taking massive hits each second, people would dps in the slow moving one-shot cage mechanics and then die, multiple people took every swipe, and would then scatter like chickens with the bleed, the tank couldn't keep aggro (even though the fight dragged on for so long that I began to wonder what the DPS were even doing) so the boss kept turning which exacerbated the swiping problem, one guy kept taking bleeds and then running to the corner of the arena, literally 100+ meters away from everyone, like he was contagious. Even the gunner who complained I wasn't a mystic at the start would have died to a one-shot if not for his gunner passive. The whole thing was one long slog (though quite enjoyable to heal, as I usually fall asleep during darkan with competent teams), which was quite ironic after all the huffing and puffing about me not being a mystic, since multiple times my priest kit was what saved them from dying when they were literally losing chunks of health every second. It honestly seemed like most of them had never been to SC before, which begs the question -- why care who heals your trap team in this regard? Just be glad someone's willing to do it tbh. Whoever said LFG had competent players really made me laugh with that one. On CH I feel like it's almost the same as just IMSing, which would be fine if these same really terrible players could get off their high horses and stop begging for mystics as if a mystic will suddenly correct their playing style and triple their damage output. Sick of people who can't even play the [filtered] game demanding mystics as if priests are the problem with their abysmal damage and their inability to stay alive against one-shot mechanics.

Anyway, just needed to get that off my chest. My other main is a lancer, and I've never cared about who heals me as long as they keep my mana up during a.rush and perform their basic roles within the group. I'm not gonna lie, I get excited when I have a mystic in my group because of the possibility for increased crits, but for some reason or another it's rarely made a big difference for me and my top scoring runs tend to have priests as the healer instead, though the difference is often negligible. I'm sure it's just RNG, and I'm not gonna sit here and act like BHS didn't totally hand mystics the healing game on a silver platter this patch, I'm just trying to underscore why I can't be bothered to care who heals me as long as they do their job right. And like, I'm not garbage either. I wish there were an in game dps meter so I could go into more depth about this without being permabanned but TL;DR I'm a crit-dependent lancer and I don't care which healer I get, but every time I switch to my priest for a bit I have to watch DPS who do less damage than my tank acting like a mystic would make the difference for them. It's laughable on a good day and highly frustrating on a bad one.
Well shucks, I can't imagine why you were banned!
Ardire wrote: »
Ammutseba wrote: »
kubitoid wrote: »
totally fits setting as usual. nice job. top notch content. exactly what this game needed most

I know right? How did we go from "Labyrinth of Terror" to cute bunnies and heart steps?

to be fair originally the first place you set foot in-game (old tutorial notwithstanding) was the og island of dawn which was SUPER colourful and pastel and had like butterflies fluttering around and stuff-- basically a slighter tamer Seeliewood

This. Even the old character select screen looked like this (https://bucket.bluegartr.com/233e45324fac86b716532d574d212e7b.png). Things get grim and somewhat dark if you follow the storyline, yes, but the trend of having the entire story steeped in grimdark edginess from start to finish really only began after they tore down the island of dawn and replaced the character select screen with an edgy death march through the war torn plains.

THAT SAID, I think this cosmetic item looks terrible and I really can't stand when my favorite games release special-snowflake garbage like this. Why should anyone leave a trail? Ugh.
My lancer does fine with +230 cf. She could have +290 but I have her in a mixed jewelry setup to give her power as well as crit. I went with full crit for over a year, and after switching to mixed I noticed like, barely a 1~2% decrease in crit rate, if that, but my overall damage per second was much higher. Just throwin' that in there for consideration.
That is REALLY cool, thanks for filming it! I always wondered what was meant by that (since it seemed too good to be true) but I'm glad it is what it is.
Incredible really. Almost makes me regret being an elin with my swimming speed.
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