TERA Online forum archive
Posts by voidy
CornishRex wrote: »
They've been considering for quite some time now... and not doing much else.

Which is why I went on to say "EME and BHS are purposefully and deliberately keeping it this way, at least so far." The answer was clearly "no." Maybe they'll change their mind...


voidy wrote: »
But you can't act like I'm a loon for considering conflicts of interest when they're thrown in my face this often, and I'm sure I'm not the only one wondering it.

False conspiracy theories should not even be entertained. It's misleading and damaging, particularly when you know full well it's wrong. I can't stop people from believing ignorant nonsense, but people who know better really shouldn't feed them.

I don't even have to say anything, the guy feeds the idea himself by just doing what he does.
Do we really need an abbreviation when they're just one-word cities? Nobody's had to abbreviate Velika before now, but now it requires an abbreviation? I mean I don't care either way (VK/KT sound fine if we must do this), but I just think it's a weird thing to get concerned about.
voidy wrote: »
Can you imagine if EME asked their player council for advice on the talents situation, and Kami let his personal economic goals get in the way of providing feedback that could benefit the player-base at large? Of course, the idea is preposterous; everyone knows EME doesn't discuss anything important with the player council anyway, and basically uses them as a free janitorial squad at this point, but still -- could you imagine? And that's to say nothing of its other members, but Kami's posts constantly read like walking billboard ads and it amazes me that the dude's still on the PC honestly, since his posts rarely help anyone and generally serve only himself. inb4 deleted post.

That's some nice begging the question. [...]

You might be thinking of the wrong logical fallacy here. I'm not supposing my statement to be true; hell, I debunk the idea in the very next sentence. But still -- could you imagine if that were the case? Hoo boy.
Of course we don't always agree, and everyone always has their self-interests to consider, but if we don't consider that point of view as an input, we'd be fools. Just like EME would be fools to not also consider the point of view of players who feel starved for talents and desperately want in-game supply to be increased -- a point of view that has been delivered loud and clear through every feedback channel available.

I think you're overblowing the perspective Kami brings to the table. He is his own demographic at this point; nobody else playing right now even comes close to his wealth and resources. There's nothing wrong with being on top, but who else is he actually speaking for when he brings his "unique perspective" to the table? As for the information he provides about the in-game economy, again, I think you're overblowing it. Understanding how supply and demand works isn't a unique talent; pretty much every MMO has a couple of rich dudes who've been merching for years and just use their old wealth to build new wealth while everyone around them acts like they're privvy to something the rest of us aren't aware of. Very perspective, much unique.
The reason talent supply is constrained isn't somehow because they're getting confusing mixed messages or they don't know what people are asking for. It's because EME and BHS are purposefully and deliberately keeping it this way, at least so far. You can speculate as to why they made this decision as much as I can. But the impact of this decision, and the resulting impact on the player community and the game, is entirely in their hands.

If talent feedback has been "delivered loud and clear" but the companies in charge don't respond to that feedback in a meaningful way (our CM even showed that she didn't know what the things were), and a member on the player council who is supposed to help deliver player feedback constantly shills in ways that imply he's benefiting from the status quo, then what are people supposed to think when their feedback gets ignored, and their only contact with the PC is a guy locking threads, you, and a merchant derailing a genuine feedback thread to tell people that the solution is to buy the things that he just happens to be selling? The only reason I know it's ridiculous is because I've been here long enough to see the PC get straight up ignored time and time again, so to me the notion that EME consults with you guys at all is laughable. But you can't act like I'm a loon for considering it, and I'm sure I'm not the only one wondering it.
Buying gear might actually be a more viable solution now that the servers are merged, but of course it falls apart if EVERYONE starts buying their gear because then you end up in a situation where everyone's selling talents which pushes the price of talents down, but they're all buying gear that takes luck and resources to churn out in large quantities -- something only a few people can do -- so the price on that gear goes up because of the demand. Now the talents are cheaper, but the gear you're trying to buy is expensive, and suddenly it becomes optimal to make your own. In other words, it's completely understandable why someone (like kamizuma, or others) who has a lot of SC gear on the market would tell people "just buy your gear" as a solution to the talent bottleneck; if people begin selling their talents and buying premade gear, then there's so much potential profit for gear-sellers as the talent prices drop and the gear prices rise.

Can you imagine if EME asked their player council for advice on the talents situation, and Kami let his personal economic goals get in the way of providing feedback that could benefit the player-base at large? Of course, the idea is preposterous; everyone knows EME doesn't discuss anything important with the player council anyway, and basically uses them as a free janitorial squad at this point, but still -- could you imagine? And that's to say nothing of its other members, but Kami's posts constantly read like walking billboard ads and it amazes me that the dude's still on the PC honestly. inb4 deleted post.
Did I miss something recently? I don't really watch the streams but people seem really frustrated today all of a sudden.
Can we not romanticize spacecats, though? Shadowbanning was rampant when he was CM, and he didn't know anything about the game either. Dude used movespeed crystals on his pve slayer. Not saying he didn't do some cool things, but let's just be real.

Frankly, EME's lucky anyone is willing to work on this title at all in its twilight years. Doubt you're gonna get what you're looking for, sorry dude. I do think they'd have a wider selection if they were willing to telecommute for talent, but it doesn't seem so.
People used to do that on CH long before the merge, so it's nothing to do with recent updates. Dunno how it was done though.
hellno wrote: »
Ketoth wrote: »
You realise that is a special item they release right? one that upgrade your gear without using materials. But the downside is that you can downgrade.

Enchanting with materials doesn't downgrade

Ya but they reintroduced downgrading, which is horrible! Doesn't matter if it is a new item, it is not ok to be able to lose so much time and effort needed to enchant your gear due to RNG when it is already [filtered] RNG to enchant gear

If you knew that from the start, why did you post such a misleading/fearmongering thread?
If you hate the risk, don't use the item. Simple.
It'd be nice. Instead players will either have to rely on the visual mod (google 'old iod') or just look at their old screenshots to remember the better place.
It's a bad change all around. And I say this as someone who wants high end content to be more rewarding than low end content. This solution doesn't fix the problem. First of all, increasing the gold earned for doing high tier content is a good thing. It is. However, you've gotta know people aren't running AAHM for the vanguard gold. If all someone wanted was gold, there are dozens of more efficient ways to get it, which is problem number one: the timing on this update. Everyone's had nearly a year to bask in making an easy 10k/day from guardians (per character, and that's to say nothing of no-cooldown events), god knows how much from additives, iod, easydungeon spamming, etc. Gold, while nice, isn't the big bottleneck for most people. It's talents. Has been since the start of the patch. If you just wanted to create incentives to run dungeons, all you had to do was this:

+All high tier hard mode content now gives golden plates in the vanguard.
+Nightmare Antaroth now gives 1 veilthroch in the vanguard.
Boom, done. People need plates to enchant heroic oath. People need veilthrochs to enchant heroic oath. The chances are NOT 100%, so there's no reason to be stingy with these materials. You do this, and wham, people are running AAHM again instead of getting discouraged and quitting the game until the gearing system improves.

After that, you could've just kept the low tier content at the same gold reward, because lowering it now, after people had almost a year to get used to it, obviously isn't gonna bode well. Economy's already ruined with inflation. And now people who didn't spend the last year making money appear from thin air have less ways to do it than before. So just keep the old stuff people like, and improve on the stuff people don't like. You don't have to gut older stuff to push people into doing the new; if you make the new stuff good but keep the old stuff good too, then odds are people will actually do both of those things. This happened with RKE too. When the new dungeons came out, RKE's drops got a nerf to "push" players to do the new stuff instead. What logic is this? You can always just make the new stuff better; you don't have to go out of your way to make the old stuff even worse than it'll already look in comparison.
Oh yeah that happened to me a lot too, but this was way back when. What I thought it was, was super leap desyncing you behind the boss for a split second. Then, in that singular moment, the boss picks up on your position "behind" him and turns around. This would very very rarely happen to me at rk9 as well, and sometimes even on Antaroth. The only reason I think super leap is to blame is because when I heal people and get to watch other lancers, I notice their super leap placing them behind the boss for half a second, followed by them quickly rubberbanding back in front again. Of course they don't see this on their end, but when it happens while the boss is deciding what to do next, it can result in the boss turning around and attacking, followed by everyone in the group going "wtf???"

The "solution" I worked out for this problem was as follows:
a) check ping before entering a dungeon and simply opt out if it happens to be fluctuating a ridiculous amount
b) save super leap for whenever the boss is mid-combo

B worked best. Good luck, hope this helps. Sorry if I'm off the mark.
Heard just now that you can't cancel an in progress character deletion, so beware.
YungNA wrote: »
What the fack were you expecting? This process ain't that easy ffs. Stop being that crybaby.

I'm inclined to agree. It's a mild inconvenience, but nowhere near as bad as it could've been. They even finished it on time. But I could be a bit easy in this regard since I've seen merges go down with waaaaaaaaaaaaaay more problems than a disorganized bank and some naming issues.
Jessup wrote: »
Jesus H F***ing Ch***t what a cluster f**k. I'm too pissed off right now so I'm going to come back and articulate why later. Really really nice job with the last minute naming clarification that ensured we'd lose our names! Go bluehole!

Did you log in and try reinputting your name anyway, even though it showed it as lost? I did this and got all of my names back, so you should try it too if you haven't yet, preferably now while it's still very early.
Yup, happened to everyone. Just give it a while. Laurels and achievements have always been notoriously laggy. If everyone gets theirs back at once, there'll probably be like, a billion system messages and lag to end all lag. :eyes:
Fuelyn wrote: »
Lisanne wrote: »
It says my main's name with lv 65 , but then again with alot of numbers as a level 30 ... did I lose it or not..?

If the name has a bunch of numbers by it, it means you lost it.

However, if you log in and input your old name when it asks you for a new name, there is a very real chance that you could simply resnipe it. A lot of "lost" names are basically just floating in limbo right now, obtainable by anyone. Source: This morning all my good names had numbers next to them. Today I signed in and inputted the same name when it asked for a different one, and sure enough I got them all back. Be fast. Good luck.
Xristosx wrote: »
BBQ wrote: »
EME server merge procedure will be the same as Gameforge, it's just that Gameforge has better communication skills.

No its because gameforge leaked the server merge information, so they broke the embargo on how server mergers were done.

Just a heads up, the EME staff member who said this has since deleted his post and the company accused of the leaks has firmly denied it.
They didn't even get the merger info right; they're still under the impression that CH is being left out.
Pretty sure the server merge is the enticement. From what I understand, a lot of people who haven't played in a while have been getting emails about the merge, since it's something people asked about for over a year. For many people, the ability to finally play on a lively server with a decent economy is enough to revitalize the game. Whether or not it's enough is of course up to the individual, but yeah.

I do think that events could be advertised better though. Apparently there have been Caiman events this week designed to give out talents, but it's nowhere on the front page of the website or on the launcher, and I had to keep hearing about it from people in discord when it was already over. As someone who hasn't been playing much (especially this week, with the server virtually empty before the merge), I would've logged in for that if I'd known it was happening.
TridentRPG wrote: »
If you care this much about leaderboards or scores for that matter in a VIDEO GAME, let me repeat that, a VIDEO GAME, you have bigger problems in life to worry about right now that need fixing.

Are you seriously coming to a video game forum about a specific game to criticize people for caring about said video game?
Why are you even here?
Because Tera stopped being BHS' flagship game a long time ago. This game's been out a long long time and is basically like a cash cow that needs to be lightly fed once every 6 months and it'll just keep pooping out cash. Why do a major overhaul on a title that's past its prime when you could move your skilled developers over to PUBG and AIR?
Yup. Event dungeons have never been added to the guild quest lists, which sucks since they're the main dungeons anyone runs anymore since everything else is kinda stale and boring and not worth the vanguard expenditure.
hellno wrote: »
Galadthas wrote: »
anyone care enough to describe how gameforge is "outperforming eme" ?

There is a bunch of things GF is doing to outperform mEME. here are a few
1) They make custom dungeons (aka revamp old ones) for their player base, which are funny challenging AND rewarding
2) They make changes to the loot tables to provide much needed things into the economy (like golden and silver talents)
3) They communicate with the players
4) They host streams and actually preview content. (they ran CDS on stream before it was released)
5) They dont [filtered] talk to their player base
6) They release detailed patch notes
7) They have way more events
8) They dont refuse to put buffs in HM dungeons to make up for us not having talents
9) they dont ban people for using DPS meter (this killed the [filtered] out of tera streamers)

There is probably a ton more but that is what I remember off the top of my head.

It is honestly super sad to see how far EME has degraded. They use to be a great company, but it seems like ever since TreeShark was forced to leave the company has been rapidly spiraling down.

If you want to enjoy tera and dont have terrible ping in EU, it is 100% worth going over there.

Also no xigncode on EU.
LordXenon wrote: »
It doesn't matter if their numbers are better because 1. Their wins/losses weren't earned in that server to begin with. 2. Their numbers were earned in another server where more people were available to participate and boost said numbers. 3. They weren't winning in their own server, so they transferred to a dead server. 4. They shouldn't have kept their numbers to begin with, but because it's poorly programmed, their results are injected and they get placed. It's an exploit, pure and simple. EME has gone on record saying doing so is a bannable offense. So they might win by technical foul for now, but they'll just end up banned and you'll just look like a troll and an idiot for supporting it.

I like how this is actually turning into a debate when the people in charge of the game came out on Twitch and said to report people for doing it. I guess that's what happens when rules don't get enforced.
I prefer this honestly, it means people need to spam IOD and learn how to play their classes before coming to 439 dungeons and expecting to get carried.

Ehh, I don't think spamming IOD teaches people anything since the low tier mobs (which also give the most talents for some reason) don't have much HP and you don't really have to learn how to play optimally to be successful there. And even if it did provide a good training experience, you're still grinding there once you hit 453, because there aren't any better pve places to get talents. Maybe if late-game dungeons dropped plates, then this would be okay. But they don't, so it sucks.

Could've been fixed by simply barring transfers from participating until the next season.

It's bad enough that EME can't even end the season on the day they say it will end in game two seasons in a row now, but to have your rank sniped on an extended day that should never have been a thing in the first place, it's no wonder that other guy quit. By the own game's account, he had already won. The season was over. But nope, EME still can't end a season without a maintenance for some reason, so we get all kinds of nonsense like people who should have already lost figuring out that they have 3 more surprise days left and then transferring to another server to carry their pvp rank over at the last possible minute, when nobody's queuing BGs for fear of losing their rank. You can't compete with that. You literally can't, when there's no one queuing. It's almost as bad as people transferring to a dead server that can barely get an AAHM lfg going, and then cross queuing AAHM with their geared static from another server. By virtue of being on a living server, you get more runs, more gear, and more practice; now you want to use those resources to compete against people who were afforded none of those things. You're like a heavyweight fighting in a lower weight bracket. It's scummy. But it's also allowed because the people running the show don't play the game or follow through on leaderboard feedback, so there's no point wasting time complaining about it.
>work hard to get to a good position
>finally satisfied and happy with my rank on the ''final day''
>date showed on leaderboard is wrong [...]

You're not alone here at all. On the previous season, they extended it a whopping 5 days with no notice whatsoever. My PvE rank was passed on the final extended night before reset, when it was too late to even get a group together to pass it. I didn't bother with that buIIshit this season; if you guys can't even follow an in-game date, then why bother investing time and energy into it again? Felt stupid for even playing the game. I spent time doing other things while lurking around to see how they handled it this season and sure enough, here we are again, with another extended leaderboards season. I have less of a problem with sniping and more of an issue with having a winning score by the end-date, and getting it passed solely because the competition got extended due to incompetence.
Maddhawk wrote: »
Problem is people do not have the patience to help new and returning players learn the harder dungeons starting at 439 and up. That leaves people like me, [filtered] in the [filtered].

I don't understand. Wouldn't there be more people willing to run those dungeons now that the vanguard rewards are better? More people running = more potential players to teach you the ropes, no?

XYEXYNL75W wrote: »
ugh, I was running those dungeons for the silver talents... which is what, 1 or 2 each time? and then using the gold to buy them on the tradebroker because they were so expensive. If you need silver plates for higher gear, they should at least balance the silver talents out... or give them in higher dungeons.

This is somewhat problematic though, I agree. Now that the main pve dungeon sources of talents are effectively garbage from a money standpoint, pve players looking to farm talents will pretty much be forced to pvp (if they haven't started doing this already) or grind IoD, since both of those provide more talents and more gold for the amount of time spent. This problem could be solved by simply adding talents into every dungeon, but we've been saying this for nearly a year soooooooo don't hold your breath.
This is just a suggestion, but maybe try establishing it from the community in general. Velika has multiple channels now anyway, so maybe just have the RP community settle on a specific channel to converge in, like channel 8 or something. I don't know if you guys have a discord where you all meet up, but commonly agreeing to RP in a specific place is how they did it in BDO, and Calpheon2 quickly became the RP channel despite the devs having no real say in it.
Just dropping by to agree with all the people hyping the CPU stuff. When I had AMD at first, this game ran like garbage. Got an i5 6600 and suddenly got 40+ fps in fights, with it only dipping when things went seriously wrong. Upgraded my GPU later and barely event felt a difference, which is sad considering how expensive GPUs are nowadays. Also, for some reason, I noticed my friends with i7 processors had more performance issues with the game than I did, so take that as you will.
Dokibun wrote: »
Are you kidding me? There is a THIRTY page thread full of people complaining about CH not getting a merge and that literally meaning the server will die. You finally get merged and you're complaining again.
I'm fully aware that mEme is a really [filtered] company, but sometimes it's really hard to please a bunch of crybabies.

It's pretty obvious that the guy who made this thread is from a lively server and is against people from CH coming in, meaning the people who made the 30 page complaint thread are one group and the people supporting this type of thread are a completely different group entirely.
I don't think you're gonna get people throwing themselves out here to try and change your mind. Most of the problems you had with the game when you left are still around. PvP's even more niche. Content cycles are still roughly the same schedule, with a filler dungeon coming in to break up the monotony every 2~3 months or so. Honestly to me the last major content update was the gearing revamp, and everything after that has felt like minor add-ons but eh. Dungeons aren't erased anymore, so there's more to do in general, but it's all stuff you've probably done before. At least with a server merge, there'll be more people to play with. It's up to you dude.
Hi, +9 sc weapon and +7 sc armor here. Also 3 failed heroic oath attempts.
It feels super easy and doable until you hit mid frostmetal, then it feels like a slight grind especially if your rng is horrible. After stormcry it's pretty bad due to golden talents (material needed for enchanting, but at stormcry the amount you need jumps up a ton) being a major bottleneck. Doing heroic oath beyond stormcry is just a meme, don't even bother unless you have an AAHM static.

tldr getting to frost is fine, progressing up to stormcry is doable, progressing through stormcry is very time consuming, and progressing past sc is a meme.
Ayy, they did it. Nice, good on EME for listening to their players.
I haven't reported him or anything, I just find ironic trying to be a white knight injecting in bgs
Simply using the proxy doesn't mean he uses the other thing that breaks PvP. For all we know, he turns it off whenever he enters a BG.
AEA6F9T94T wrote: »
So you closed the other thread after causing it to go off topic with your lies and then went and made an announcement thread so that you can get notifications every time someone posts to it and censor them if you don't like it.

You would really lie about Gameforge and other publishers to try make yourself look better and discredit any information they give, they give far more detailed patch notes and information about upcoming patches then you ever could, you couldn't even get the bosses in the right order for the SSHM promo page.

Your lies about Gameforge breaking embargoes have already been disproved by gameforge themselves. The embargo ended before they even posted it. You would really go down to such a low level as this, lying about other publishers to try and make yourself look better instead of improving communication on the region that you actually run. This is the reason why there are so many NA players playing on EU.

Claims like this about other companies are serious. You have just said that two other companies are breaking embargos (which they arent). You are so unprofessional its shocking, the only company that has actually broken embargoes and leaked is EME, the gear revamp you gave the exchange rates to essentialmana weeks before the patch. Don't you dare try to blame your failures and this company's failures on other companies that are doing better then you are. Your effort in communicating with the NA playerbase is [filtered] poor, do something about it instead of blaming it on others. I only started playing again yesterday and I already feel like quitting because of the [filtered] you spew on the forums and discord.

11e9a0031ecfe3f50f386c1d0153d419.png



ahahahahaha [filtered]
CornishRex wrote: »
I'm not so sure though. All the people transferring to CH to snipe ranks certainly swayed eme's opinion on merging ch. It's so ironic since most of the forum posters that were making server merge threads so often (me included) were from CH.
If eme wanted a dumping ground for alts, they can always make an empty server.

"All the people" transferring to swipe ranks... like a few dozen? There aren't thousands of ranks available to swipe that get prizes here. And they do not want to make a "dumping ground for alts" at all. I think CH needs to be merged ultimately too, but really all this kind of arguing is not going to win the case.

If the alt transfers didn't spin their data, then it begs the question of what did. Because by my accounts, and pretty much every other account on the server, as well as less anecdotal measurements like Civil Unrest taxes (an amount equal to the amount of money spent in the most popular town in the game; ours was lowest in the game last I checked) and MG stats, CH had nothing going for it population-wise. That's four different sources all painting the same picture, and EME saying that it's definitely not true and they definitely have the data but they can't show us. If you can't show people, that's fine, but they shouldn't take it personally when we don't believe them since their claims make no sense and they never post actual proof.

I'm seriously curious. Because in the weeks before I quit, there was nothing. Zip. Zero. I'd go to Velika, barely a dozen people in the plaza. I'd go do guardians and there'd be like, three people doing the basic ones. A few more at the new one, but they'd leave. LFG was pretty much empty. Highwatch had dudes just standing around with their pets showing that they weren't there. Buying things was a huge problem because nobody was ever online to negotiate with. I'd wait days for these people to sign in and then just give up and eat the broker fee. Guild would consistently have 2~3 people online. And it only got worse after the second crusades season ended. So when I say "I don't believe them," I'm not saying it to be an asshoIe, I just genuinely don't see it. I guess there must have been some hidden village full of players that I (and everyone else!) never found out about.
can u save yourself from being banned showing a video that u are explicit using proxy in bgs
Mikesch wrote: »
YMWTH54PXG wrote: »
Haha has anyone mentioned that in fwc you get kicked for :
-Not being "good" in the opinion of others
-Making space for persons who got skipped for the sync q
-Being eq
-Someone not liking you (this stands if its a sync q)
......................................................
Keep it up and this game will just be a really good game that cant hold players because the community is seen as toxic and deterring. And all in all unwelcomming to new players which should be one of the most impostant sets of players in the game.

They should change the new queue system. Because "Sync Queue" problem will make them easier kick player.
I try to save the player from being kicked at Today. But I can't.

6 players in that team another 5 players just follow the kick.
Maybe they don't know what happen or they don't care about someone else.

By the way. You can avoid being kicked from the battleground.
1. Do not die a lot of times.
2. Do not talk too much on the battleground if you're their sync queue.
3. Use the right PVP crystals on the battleground.
etc.




M8yDwfI.png
some1 made an oopsie

You can't make this [filtered] up. A thread about how terrible it feels to be kicked out of a BG for no reason, and the one guy to come in here and post a video of himself sticking up for the little guy is probably gonna get banned because some dumb sod reported his youtube video.
sanj66 wrote: »
SageWindu wrote: »
Am I understanding this right?

>1st party: "Oh man, I'll never get that mask at this poi- wait... nobody plays on this server! Who's gonna notice?"
>(2nd party on other server notices) 2nd party: "Hold on, where did this person come from?! That's not fair!" (brings notice to others)
>3rd party outside of either server: "lol people in dead servers should just git gud bruh lol"

Am I reading this correctly?

also ppl did this last season and nothing was done and no one said anything so i dont see the point now, no one said anything about people selling rank 1's for aahm by cross queuing to carry people on these dead servers [...]


I laid out a fat post listing exactly those grievances last season actually. I think the reason more people didn't say anything was because it's hard to know it's happening unless you know what to look for (a player who jumps to the top of the ranks, alone, with nobody else of any class sharing that same timer on the server, followed by a quick moongourd search of their recent run to confirm that it was indeed an 80% MT carry), but now that people can transfer for free it's probably occurring more frequently and people are picking up on it. That said, generally speaking, unless the person who snipes your spot is complete scum and does it the night before reset, there's at least time to try and get it back. In PvP all they have to do is migrate over, and so of course they pick the last possible moment to do it.
RKC wrote: »
LancerJiva wrote: »
> @RKC said:
> One of the reasons I left CH even when it was my first server that I played in NA for about 5 years is that the economy is really bad now. Everything is overpriced not a lot of thing you can buy in the broker that you would like, and even if you find one the prices is like x10 the normal price that it used to be.
>
> Low population servers are like that and it got me annoyed because I couldn't enjoy the game anymore.

I’ve been on CH for 5 years this October, and it definitely isn’t the same and will only get worse as the merge draws near. I took the initiative of taking a video of how inactive it is and sent it to @KitTeaCup on discord, so we will see how that goes.

mEME said that they will make CH a dumping ground for ALTS. I hated it when they said that. It felt disrespectful. It almost nearly made me turn away from the game.

When did they say this? I don't really doubt it, but I'd like to read/hear it for myself.
jongbae wrote: »
Sorry about this but dead server leaderboards are mediocre. So it's not about "scum their way to a mask" when it's super easy to "snipe". I agree with Shadow, just get good.
I don't think it's quite that simple.

If you're on a dead PvE roleplay server then your FWC/3s scores come down to whether or not you're lucky enough to get on a good team, or whether or not you have people willing to pvp alongside you on a dead pve server. That's pretty hard to find; not saying it's impossible, just that it's extremely difficult. That is to say nothing of the people who advanced in 3s solely by having tradewin groups at the ready. It's much easier to get a sync queue, or a 3s group, going on a living pvp server, win a few matches, and then transfer to some dead place because you're not good enough to compete on an actual pvp server with everyone else. And that's exactly what people do on a regular basis. Saying "get good" when you're defending people who literally aren't good enough to compete so they have to win by a technicality is just the height of irony, but you do you.

And for what it's worth, when I did care about leaderboards, I competed solely in PvE precisely because I hated the idea of some p2w transferbaby coming in on the last hour and sniping a spot when it was too late for me to do anything about it. Sure enough, that happened to people as well. Guess those guys should just get good, xD
Really wish the leaderboards weren't server based and were just global like they used to be way back in the good ol' days.

They might as well be, since people just transfer around and cross queue their way to the top anyway.
voidy wrote: »
TBH, did you really earn or deserve the rank if someone transfers over and immediately takes it over?
Maybe you should start questioning yourself and see what you could do to get better instead of complaining someone took over your rank.


On the flip side, did you really earn or deserve the rank if you accumulated points on a living server and then had to transfer to a dead RP server at the last minute to win it?

first, i didnt.
second, if it was based top all na we wouldn't be having this discussion
third, it should motivate the "dead" server to push themselves if anything

1. Just as your post talked about "you" in a general sense, so too did mine. I didn't mean to accuse you personally of anything.
2. I actually agree, which is why I think transfers shouldn't be allowed to carry their ranks over. Leaderboards are a server-wide competition; it's absurd that someone who won their rank in another server under different conditions should get to carry that over imo.
3. A dead server should be motivated to push harder than a living server on the off chance that some guy transfers in during the final day(s) of the competition to scum his way to a mask? Alright, lmao
TBH, did you really earn or deserve the rank if someone transfers over and immediately takes it over?
Maybe you should start questioning yourself and see what you could do to get better instead of complaining someone took over your rank.


On the flip side, did you really earn or deserve the rank if you accumulated points on a living server and then had to transfer to a dead RP server at the last minute to win it?
voidy wrote: »
This really begs the question of what was meant about "The current state of the rankings will not be transferred," [...]

For better or worse, it's referring to the server merge, not server transferring. The current season will end before the merger, and the new season will start after the merger, so the current ranking season will not extend through the merger.

If you or anyone had given me that interpretation a few days ago, I'd have called that a strange reading of the FAQ because when I read that "the current state" of rankings won't be "transferred," I just assume they mean the rankings as they are now won't move with your character if it transfers during the free move period before the merge. I also wouldn't think such an answer would warrant a place in a FAQ, since anyone could just look at the dates if they were worried about merges affecting the season end date; the two events are a week apart and obviously would not conflict in any way. But! Here we are, and now they meant future rankings, not current rankings, and they meant merges, not transfers. :cookie:
voidy wrote: »
@Voidy Even if the rank doesn't transfer over, you could achieve rank 1 on server like AV within a couple days, or even 1 day. So people could just transfer and snipe the ranks(ie build from the ground up).
This is a possibility. But at least in that case they have to do something to earn it and can't just come over on the last hour and snipe. Idk. I'm not defending it, I hate all this stuff. If anyone transfers over and brings their rank over with them, please let us know! o/

Hate to quote my own post and double post at the same time, but OP's question was answered today. Some dude free-transferred today and jumped straight to the top of the pvp ranks. So there you have it. Screenshot and such. This really begs the question of what was meant about "The current state of the rankings will not be transferred," since his ranking clearly transferred with him; he hasn't even logged in to change his name and he's already got a score from his old server. But yeah there you go OP and anyone else who bothered with season 3; ranks are set to get decimated unless EME bothered to snapshot the ranks beforehand -- which, judging from last season, I doubt.
DHR64TJWAC wrote: »
Hello. Celestial hill is a pve server. Why dont merge us with another pve servers?
Why we will lose all char slot and banks with a tranfer?
It Is injust. We want merged too. Please reconsider it.

There's been a thread about this already. It went for 22 pages and had over 300 posts and a poll all indicating that a majority of CH players would agree with you and want to be merged. Unfortunately EME does not care. Have a nice day!
Checked some old CH lfg discords I used to frequent and sure enough everyone's moving off the server this week. I'd say "feels bad, man" but I don't even play anymore. Later!
unknown.png
What interesting timing, too.
Vinyltails wrote: »
voidy wrote: »
Vinyltails wrote: »
clfarron4 wrote: »
Babbelsim wrote: »
@Kaizoe that was so beautiful written, thank you for saying the right word i could not find



On other news for people who do not come on Discord, this is what KitTeaCup had to say over the matter
IlV5MqZ.png

so make sure you tune in on the Friday Livestream

But the free transfers start Thursday, before the live stream.

people can wait 1 damn day to see if the decison has changed

Oh wait no they can't cause everyone is inpatient as all hell

More like there's a time limit on how long you can transfer and how long you have to wait before you can transfer again, so every day matters.

You can always just Transfer 1 time, just make an alt on the servers (before or after) to see if you like the server before transfering over

Simple..no wait period on transfer if you only transfer once

That's fair.
ElinUsagi wrote: »
LancerJiva wrote: »
If the game is alive and well, then there wouldn't be server merges in 2 weeks.

This game has never been alive and well if that is a way you measure it.

September 2012 had his first merge from 11 servers to only 3 servers. That was only 4 months of TERA being launched on NA. A great failure if you take a good thought on that.

TERA PC at launch was even worst than console version :v

According to a lot of people, that's actually the case. The game's been in a population decline, with regular upticks every 6 months due to new content, ever since it went f2p. Steam brought another massive surge, and then sure enough a 30% drop. It could actually be said that Tera's history is a history of minor upticks followed by massive drops that far outweigh the gains. :(
Vinyltails wrote: »
clfarron4 wrote: »
Babbelsim wrote: »
@Kaizoe that was so beautiful written, thank you for saying the right word i could not find



On other news for people who do not come on Discord, this is what KitTeaCup had to say over the matter
IlV5MqZ.png

so make sure you tune in on the Friday Livestream

But the free transfers start Thursday, before the live stream.

people can wait 1 damn day to see if the decison has changed

Oh wait no they can't cause everyone is inpatient as all hell

More like there's a time limit on how long you can transfer and how long you have to wait before you can transfer again, so every day matters.
@Voidy Even if the rank doesn't transfer over, you could achieve rank 1 on server like AV within a couple days, or even 1 day. So people could just transfer and snipe the ranks(ie build from the ground up).
This is a possibility. But at least in that case they have to do something to earn it and can't just come over on the last hour and snipe. Idk. I'm not defending it, I hate all this stuff. If anyone transfers over and brings their rank over with them, please let us know! o/
Kaizoe wrote: »
snip
447px-Manlytears3.png
That was beautiful. I've been too jaded to write my thoughts on the matter in a clear way, but as another guild leader on CH I share your sentiments completely.
So this post has most of the info about the transfer stuff: https://forums.enmasse.com/tera/discussion/28541/tera-pc-server-merge-faq#latest
Pardon my formatting, I wrote it as I was trying to make sense of it in real time, because it's kinda vague.

So basically in game it says leaderboard season ends on September 11th.
But they changed the end date to September 13th in that post.
But they're letting people transfer for free starting on September 6th.
-
On their page, they wrote "Note: The current Battleground season (Season 2) will end on Thursday, September 13. Winners will be determined within a few days of the end of the season and will receive their reward by parcel post in game. A new season will start after the merge is complete."

I don't know what they mean by "within a few days of the end of the season." Do they mean that winners will be determined on the 11th like it says in game, and then the season will officially end and reset on the 13th? I'm unsure about this, because with the previous leaderboards season they claimed they were unable to declare a winner early and forced everyone to wait an additional 5 days for the season to end before they could do a maintenance and award prizes. So even though this interpretation makes the most sense to me, it also DOESN'T make sense based on what I've been told they're able to do. If they can freeze ranks now and determine an early winner now, why couldn't they do it before? Will they determine winners on the 10th because that's "within a few days of the end of the season?" On the 13th because that's the new day the season ends? On the 8th? 9th? 5th? Who knows! It makes me glad I didn't bother participating in it at all this season.

They also wrote " The current state of the rankings will not be transferred." so I GUESS that means people won't be able to transfer their pvp rankings over right now, but idk how they'd manage to do that when, as far as I can tell, that'd mean actually changing how the game functions and I can't see BHS caring enough to roll out a patch like that just for us when they wouldn't even freeze ranks last time, or just award prizes early. It's a big jump so I'm skeptical. Like, people asked them to do this last season to prevent server transfer rank sniping and they just sat around pretending like it wasn't an issue. Now they can suddenly do it? Someone should test it, just move over and see if your pvp records transfer. Because otherwise yeah, people can totally just freebie transfer and destroy rankings.

As you can see, I'm unclear on this as well. From what I've read and struggled to interpret, winners will be determined at a vague date a few days before the end of the season (why??), and somehow, by magic, pvp rankings won't be transferred over if you server transfer during that time. Sounds great, but I'm skeptical simply because asking for these things last season made it seem like an impossible task (people straight up begged EME to end the season on the appointed date and they said they couldn't do it without a maintenance and dragged it out 5 more days; people cried for those five days about getting their ranks sniped by transfer players during that extended season time and EME sat by and watched it happen) and now suddenly they're able to do all of those things without a problem.
Xerses wrote: »
voidy wrote: »
I also find it quite hypocritical that you went on a xigncode crusade even though the official EME record was that it was a completely safe anti-cheat tool

off topic but just for record it's only "completely safe" if you're using bypass. go read the bypass section of the ethical discord and see what other devs are saying about xc
I know this, and I completely agreed with him when he was going off about how Xigncode was a piece of [filtered], contrary to the official record.
My point is that he's clearly siding with EME on this because it coincides with what he wants.
tisnotme wrote: »
voidy wrote: »
tisnotme wrote: »
you need to suck up your loss as its for the greater good that you were wanting
I'm sorry, what? The fact that CH wasn't merged and was left to rot should be indicative of me, and many others, not getting what we asked for at all. That's what the whole thread is about. The people who overwhelmingly asked for a merge knew that they might have to give up some things, but they didn't care and felt like it was worth it for the gain. It's why even now, despite all the extra buIIshit CH players have to go through to transfer out (losing their guild, their friends, their skill points, their friend XP, their items, their gold, their bank slots, their character slots, and a bunch of other stuff that nobody else has to deal with), many are still doing it anyway. I can tell that you're butthurt about your buddy-up empire experiencing some minor losses, but try to at least read some of the posts before making it all about you.

And for what it's worth, I agree that this won't even save the game at this point. It's way too late. Maybe if they'd listened to players nearly a year ago when they asked for this, then yeah, it could've done something. Maybe if the merge didn't come on the heels of numerous bad decisions. Maybe if they'd taken ANY feedback into account in regards to how they did the merge in the first place. But as it is, yeah, I don't even think this will accomplish anything.

and there it is as to why I feel no sorrow as to your little bit of hurt and yes I like a few have many alts and oh its so overwhelming the benefits I receive offering the buddy codes

Hey man, you're the one who came into a thread full of people not wanting their server to be left to rot, said to them "you guys deserve it" and now you're gonna throw the pity card out? You get what you dish out.
tisnotme wrote: »
you got some what of what you wanted , well not a merge (aka the thing we wanted)but a free transfer at the huge expense of losing their guild, their friends, their skill points, their friend XP, their items, their gold, their bank slots, their character slots, and a bunch of other stuff that nobody else has to deal with (I wonder why people are upset! They got what they didn't want AND got to lose everything!)

Reread your own post and consider how that is anywhere near what people wanted. People wanted their dead server to be merged with another server. Their server didn't get merged, and now they get to lose just about everything they have if they don't want to be left behind on a server that WILL empty out once people learn they can leave for free. So yeah, I'll say it again: you having to delete a level 40 buddyup alt that you don't even use does pale in comparison to that. Hitting 65 takes an experienced player 8 hours tops, it's a speck in the dust compared to having to redo an entire guild, especially a high ranked one (we're talking YEARS of grind), regain lost skill points, make new social connections, rebuild years of lost accumulated wealth that couldn't be brought over or was lost by purchasing character slots, and god knows what else. If you're gonna enter a thread like this and use it to downplay the main issue while complaining about deleting an unused alt that took less than a day to make, then yeah, you're in the wrong place if you're looking for sympathy.
LancerJiva wrote: »
What happened to the strawpoll for the CH Merge? People were voting yes or no

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Here are the results so far.
tisnotme wrote: »
you need to suck up your loss as its for the greater good that you were wanting
I'm sorry, what? The fact that CH wasn't merged and was left to rot should be indicative of me, and many others, not getting what we asked for at all. That's what the whole thread is about. The people who overwhelmingly asked for a merge knew that they might have to give up some things, but they didn't care and felt like it was worth it for the gain. It's why even now, despite all the extra buIIshit CH players have to go through to transfer out (losing their guild, their friends, their skill points, their friend XP, their items, their gold, their bank slots, their character slots, and a bunch of other stuff that nobody else has to deal with), many are still doing it anyway. I can tell that you're butthurt about your buddy-up empire experiencing some minor losses, but try to at least read some of the posts before making it all about you.

And for what it's worth, I agree that this won't even save the game at this point. It's way too late. Maybe if they'd listened to players nearly a year ago when they asked for this, then yeah, it could've done something. Maybe if the merge didn't come on the heels of numerous bad decisions. Maybe if they'd taken ANY feedback into account in regards to how they did the merge in the first place. But as it is, yeah, I don't even think this will accomplish anything.
Christin wrote: »
You cry and demand that the servers be merged while giving a middle finger to everyone that will lose characters; EME does as you want, but now, you are crying that they didn't listen to you? LOL You got what you wanted and Sean even added that they might end up merging CH, yet y'all continue to cry about it. Sean already added that those of you complaining CH is dead are full of s***. So what more do you want? I'd believe Sean's data over your whining and crying, so get over it! Yeah, I don't have much sympathy for any of you seeing as the only reason these mergers are happening is because you whiners are too cheap to pay for transfers.

The people upset in this thread are frustrated that they weren't included in the merge at all, based on alleged data that goes against what everyone who plays on CH has experienced firsthand. Being transferred to a server and being merged into a server are two different things from a logistics perspective. People who get merged in can keep their names if they've had them long enough. Their guild stats are kept the same. Their friends stay with them. Their bank keeps all its stuff. Someone who transfers loses everything except the stuff they can fit in their inventory. If they're a glitched class, they also lose glyph points. Saying "you can always transfer" is definitely a factor, but it comes with a lot of downsides that no player outside of CH really has to consider if they just want to play on a more lively server.

I also find it quite hypocritical that you went on a xigncode crusade even though the official EME record was that it was a completely safe anti-cheat tool, but now you're choosing to believe Sean's official data (that none of us will ever see) even though it directly conflicts with what everyone else who actually plays the game is saying, but I guess that's what happens when "official data" that's clearly erroneous lines up with your own personal biases.
This week in American Publisher, two teams compete to see who can run away more players with a single decision.
Kakao: Alright, I think I've got this one in the bag. *goes back on 2 year long promise to never be full blown p2w by letting whales melt their costumes into enchanting materials*
EME: Damn, that's pretty good. But hold my beer and check THIS out...
Meningitis wrote: »
voidy wrote: »
So a CH player can just free-transfer to mt, and then (I assume) wait the 5 day cooldown and then transfer again to TR.
That sounds incredibly tedious. Oof. I wonder how many ppl will actually go through with that. Time will tell I guess.

It is extremely tedious. A player who does this would also have to abandon all of his or her friends, their guild, and all of their connections while almost certainly losing their IGN since a server transfer gets zero name priority compared to a server merge situation. Yet in spite of all that, I still see nearly everyone talking about moving to MT anyway.
Meningitis wrote: »
I'm actually happy CH isn't being merged. I know I'm the odd one out here, but that's my personal opinion. I never have issues finding parties for dungeons and events.

If people can transfer out of CH though, that'll become a different story.

They can. Everyone's going to get a free server transfer basically, so most people are just gonna take the opportunity and dip out of CH. Says in one of their notes that they're letting people in pvp servers switch to a pve server and vice versa for free. So a CH player can just free-transfer to mt, and then (I assume) wait the 5 day cooldown and then transfer again to TR.
CornishRex wrote: »
dont cry !!! For these players, there will be a free transfer period that allows characters to be moved from PVP to PVE, or from PVP to PVE starting on Thursday, September 6, and lasting until Monday, September 17.

Yes and lose all of my bank tabs and wardrobe tabs and potentially gold and characters depending on how many free char slots we get. Delightful :)

Yup, and if you're in a guild or god forbid you lead one, you can have fun abandoning it and starting a new one from scratch or joining some total stranger's guild and hoping they're alright. Feels great, man. Can't wait to ditch my level 18x guild to go re-earn all those guild privileges again because a data driven decision said this was the right decision ;^).
DesuBean wrote: »
> @voidy said:
> Vinyltails wrote: »
>
> i called it the moment i heard of the merge and ii laughed my head off when i read i was right
>
> World isn't ready for our dead CH server memes and personalities
>
>
>
>
> I also jokingly called this, and even wrote a few posts preemptively warning about why it would be a bad idea to isolate CH, but in the back of my mind I always hoped EME wouldn't actually leave CH out in the cold like this.
> Well, here we are. The few people I know left in this dead server have given up after hearing this news and are either quitting or moving to play on Gameforge's client.
>
> You guys should seriously reconsider leaving CH alone like this, or at the very least offer PvE players a voucher off the RP server.
> DesuBean wrote: »
>
> I don't see the problem.
>
>
>
> That's because you haven't read the thread and you probably don't even play on CH if you think it's active and don't see a problem.

Hi, my name is Central. I play here lots.

I've seen you before, making AAHM LFGs that never fill because the server's dead, and cross-queuing AAHM to get into the top 3 leaderboard spots because nobody does anything on CH. I don't understand how you can say there's not a problem when it's pretty obvious that there is one and you clearly experience it constantly, but ok.

Vinyltails wrote: »
i called it the moment i heard of the merge and ii laughed my head off when i read i was right

World isn't ready for our dead CH server memes and personalities

I also jokingly called this, and even wrote a few posts preemptively warning about why it would be a bad idea to isolate CH, but in the back of my mind I always hoped EME wouldn't actually leave CH out in the cold like this.
Well, here we are. The few people I know left in this dead server have given up after hearing this news and are either quitting or moving to play on Gameforge's client.

You guys should seriously reconsider leaving CH alone like this, or at the very least offer PvE players a voucher off the RP server.
DesuBean wrote: »
I don't see the problem.
That's because you haven't read the thread and you probably don't even play on CH if you think it's active and don't see a problem.
Christin wrote: »

The curse was that the devs listened to people that complained the game was too easy rather than appealing to casual gamers that have no interest in no-lifeing a game.

While I agree with the rest of your post, I think the opposite might actually be true in this case. By making IOD/Ghilie/Guardians/low-tier dungeons the most profitable gold:time ratio activities, the developers catered to the casual crowd that didn't want to spend time forming groups and learning the harder content, but still wanted the rewards of being dedicated to a game. An example is here in the thread: Corvus posted a pretty clear cut example of how he makes ~20k+ a day by just logging in for an hour or two at most and doing fairly basic stuff. If this game had truly taken the side of no-lifers and hardcore players, then the better rewards would be centered around the top tiers of content instead of being almost exclusively around the bottom.

I agree with the rest. RNG is awful. Nobody wants to bother with the whole process. It's pretty obvious that, rather than give us decent content every month or so, the devs opted to simply deliver content at a drip-feed pace, while dragging out gear patches for as long as possible using an RNG system that extends the gearing process artificially. "If it takes them several months to achieve their goals, that's several months that they're playing our game!" is probably what BHS were thinking, but they failed to account for people simply leaving and not coming back. feelsbadman
voidy wrote: »
There were also a bunch of events that handed the enchanting materials out since EME realized back then that the enchanting system called for a virtually unlimited amount of the things and didn't shy away from doling out the bottleneck materials like they do now.
Honestly, I really wonder if this was the biggest change. Some of these events were so generous with enchanting mats that they influenced the markets for an entire gear cycle, and this completely changed the way people played the game. Essentially, it made it so that people could entirely skip grinding the kinds of content they didn't like and just use events or gold to bypass it. I wonder if the way the game is playing now is more similar to what regions like K-TERA had all along. Not trying to say at all that this is better or makes it a good fit for our region (and the super-lucrative events brought their own problems), but I'm just wondering how much of this is really about the gear system itself and how much of it is just because of EME's change in philosophy.

(That being said, even BHS had to admit that the latest tiers were a bridge too far in K-TERA, so it's not entirely just our region and its events.)

Yeah, it's definitely true that we had an "easier" time with the old gear system because of all the crazy events centered around it. Honestly I think the main issue is with how materials are distributed in general. There's nothing inherently wrong with the new gearing system; the problem is that one of the main items (talents) can only be obtained in a small number of ways which leads to the bottleneck that everyone complains about. Even though feedstock could always be obtained in any dungeon, EME still went out of their way to dole the things out like candy for some reason, which made the no-failstack void of awakened enchanting much easier. EME wouldn't have to do anything that extreme this time; simply making talents available in all dungeons would probably be enough for people at this point, but it's moot now.
OP's right. Enchanting into stormcry and beyond to heroic oath is a terrible experience. Talents are easy to get, but obtaining them is boring as hell and you'd have to be a robot to not get sick of farming solo content for them after the first week. The old enchanting system was actually superior; feedstock was obtainable at every level of content and MWA had a steady supply in the broker and could be obtained for VG credits at a reasonable rate. There were also a bunch of events that handed the enchanting materials out since EME realized back then that the enchanting system called for a virtually unlimited amount of the things and didn't shy away from doling out the bottleneck materials like they do now. If we could grind item xp until the success rate was 100%, or if we could grind talents from any dungeon like we could with feedstock, then the current system would be just fine. But we can't. So it sucks. If you disagree, then you're either really good at doing the same thing a lot without getting frustrated (I personally did the iod grind for 2 months before opting out, and the game I played prior was maplestory, where all I did was grind, so really -- kudos if you're not bored yet), or you've only been back for a couple of months and haven't felt the oppressive grind yet.

To reiterate though: I have no problem with grind when it's done right. I'd gladly grind AAHM 50 times if it meant a surefire progression to heroic oath due to a 100% success rate item xp system. I'd do that with a big smile on my face the entire time, and it wouldn't even feel like work. But you're [filtered] nuts if you think I'm gonna spend my free time doing mickey mouse dungeons all day when there're a bunch of better games out right now that don't feel like an obligation.
I had that same issue as well, for several months. Made the game so unplayable that I just gave up on it. One day it just went away on its own. The only other thing that fixed it was using mudfish.
Hey dude, who knows! We asked for clarification last time for season 1 as well, and didn't get any reply until the final day of the season when they extended it without any warning. :)
Kirasaka wrote: »
3rd time this month they've messed up with dates. Leaderboards, item xp boosters and now this. What the hell is happening at eme for this to constantly be happening? At least with this try and make it right. You completely ignored the leaderboard situation.

I was actually thinking of the leaderboard situation as I read that artist's post. Just another situation where a clearly stated deadline means nothing.
Dreick wrote: »
Optimization on tera? You should check this video

I'ts a new videogame from BHS for this year(idk)

but it still has the same problem than PUBG and TERA so...this never gonna happen

Stuff like this is why I avoid bluehole games like the plague. All their games are riddled with optimization issues. Tera, PUBG, AIR. Even in the hype trailers you see it. It's sad. There we re threads about optimizing PUBG's ini files that were nearly identical to tera's old ini optimization threads because BHS learned nothing and made the same mistakes over five years later with a new game in Unreal Engine. And that's also sad. Like, how're you gonna be making games in the same engine this entire time and never fix your issues, honestly.
I'm surprised they haven't just gone all the way and added enchanting failstacks into the cash shop. Don't like that 18% success rate on your heroic oath? Wish you could raise the chances higher without blowing your materials on it? Well for 2,000 EMP, you can boost that success rate up to 21%! Well, maybe soon it'll happen. There's no end to the amount of lootbox mountbuffs out now, I can't even keep track of them all. And they already sold gems and now they're selling item xp boosts, so we're getting warmer. Items that directly affect enchant rate are kind of the one line they haven't crossed yet, so it'd be interesting to watch BHS go full cash cow on their remaining players.
ElinUsagi wrote: »
voidy wrote: »
ElinUsagi wrote: »
voidy wrote: »
ElinUsagi wrote: »
voidy wrote: »
Ellexem wrote: »
It's Rootstock, what is there to even ruin
People said that about the summer event, too. "It's festival of the sun, what could be ruined when all you do is grind for rewards" but then they changed the reward rate and removed all of the fun rewards. I don't honestly expect rootstock to change this year, but they could easily ruin it by removing the rewards people want (lamb bulgogi and other consumables) or increasing the amount of work players must do to receive those rewards in the first place. I don't know why they would do this. It would actually take more effort to change things. But it happened with the last event, so who knows. Maybe this year we'll be asked to farm on 8 alts to get one lamb bulgogi or something. ;^)

Truth to be known the fixed rewards on summer event has been always the same, lying does not good,
I can't even tell what you're trying to say here.
If you mean the rewards in the summer events have always been the same, that isn't true at all. They changed a lot from last year's. For example, this year the main focus was an RNG box that -- for the most part -- contained garbage. Last year, people were able to save for very specific items that they wanted, because the shop was full of actual specific items and not just RNG. None of those good items returned this year, which is why hardly anyone bothered participating until crab events started handing out tokens, since nobody wants to farm 8 alts for an RNG box. In the year before that, the reward was different as well.
ElinUsagi wrote: »
Just an example of how bad was the last year summer event, you can see on broker swimsuits being sold like their worth is no more than dirt and that is for every race.

Oh no, swimsuits are available at an affordable price, how terrible!

The "fixed rewards" from summer events are not permanent cash shop cosmetics. So yeah, lying does not make any good.

We are comparing fixed rewards from summer and rootstock, so far I can remember rootstock has never had aditional cash shop rewards.

I was comparing event rewards from one event to event rewards in another event. Since EME can change rewards whenever they want, it doesn't matter that rootstock has, until now, contained the same rewards year after year.

Since fixed generally means unchanging and set in place, and summer event rewards change every year, I'm forced to wonder what you even mean by fixed summer rewards. Are you talking about the tokens, or something else?

edit: Responding to your recent edit, I recall grinding the summer event far more last year in anticipation of specific items. Since I don't have the loot table saved from last year, I'm willing to admit that I could be mistakenly thinking of a different token based event that handed out costumes, but I don't think I am. Also calm down, holy [filtered].

The fixed rewards are those that the system has by default (those in the vanguard for each specific seasonal event), EME has only included aditional rewards inside a token shop from summer event and never included any aditional reward at rootstock. What even changed in the summer event were 2 things:

1.- The cost of the LOOT BOX because last years was really cheap and it didnt give you what you wanted but you had a chance to get a costume from a wide variety, not garuanted to get what you wanted.

2.- The costume you got was not garuanted to be for your race, and this is the thing I consider EME made it wrong or not in a way that should be done.

Ah I see, so you meant vanguard rewards.

Regarding the rewards, I must've mixed last year's summer event up with some other event. Perhaps an earlier anniversary one or something, where players could trade tokens for actual smartboxes. I've been trying to find information about 2017's festival of the sun event, but alas, all the website info for it is gone.

In any case, all I meant before we got derailed was that rootstock's been around for such a long time, so the rewards are where most people find their enjoyment at this point. If EME chose to alter rewards in some way, like by changing how much we have to grind for the rewards, they could very easily ruin the event for people.
ElinUsagi wrote: »
voidy wrote: »
ElinUsagi wrote: »
voidy wrote: »
Ellexem wrote: »
It's Rootstock, what is there to even ruin
People said that about the summer event, too. "It's festival of the sun, what could be ruined when all you do is grind for rewards" but then they changed the reward rate and removed all of the fun rewards. I don't honestly expect rootstock to change this year, but they could easily ruin it by removing the rewards people want (lamb bulgogi and other consumables) or increasing the amount of work players must do to receive those rewards in the first place. I don't know why they would do this. It would actually take more effort to change things. But it happened with the last event, so who knows. Maybe this year we'll be asked to farm on 8 alts to get one lamb bulgogi or something. ;^)

Truth to be known the fixed rewards on summer event has been always the same, lying does not good,
I can't even tell what you're trying to say here.
If you mean the rewards in the summer events have always been the same, that isn't true at all. They changed a lot from last year's. For example, this year the main focus was an RNG box that -- for the most part -- contained garbage. Last year, people were able to save for very specific items that they wanted, because the shop was full of actual specific items and not just RNG. None of those good items returned this year, which is why hardly anyone bothered participating until crab events started handing out tokens, since nobody wants to farm 8 alts for an RNG box. In the year before that, the reward was different as well.
ElinUsagi wrote: »
Just an example of how bad was the last year summer event, you can see on broker swimsuits being sold like their worth is no more than dirt and that is for every race.

Oh no, swimsuits are available at an affordable price, how terrible!

The "fixed rewards" from summer events are not permanent cash shop cosmetics. So yeah, lying does not make any good.

We are comparing fixed rewards from summer and rootstock, so far I can remember rootstock has never had aditional cash shop rewards.

I was comparing event rewards from one event to event rewards in another event. Since EME can change rewards whenever they want, it doesn't matter that rootstock has, until now, contained the same rewards year after year.

Since fixed generally means unchanging and set in place, and summer event rewards change every year, I'm forced to wonder what you even mean by fixed summer rewards. Are you talking about the tokens, or something else?
ElinUsagi wrote: »
voidy wrote: »
Ellexem wrote: »
It's Rootstock, what is there to even ruin
People said that about the summer event, too. "It's festival of the sun, what could be ruined when all you do is grind for rewards" but then they changed the reward rate and removed all of the fun rewards. I don't honestly expect rootstock to change this year, but they could easily ruin it by removing the rewards people want (lamb bulgogi and other consumables) or increasing the amount of work players must do to receive those rewards in the first place. I don't know why they would do this. It would actually take more effort to change things. But it happened with the last event, so who knows. Maybe this year we'll be asked to farm on 8 alts to get one lamb bulgogi or something. ;^)

Truth to be known the fixed rewards on summer event has been always the same, lying does not good,
I can't even tell what you're trying to say here.
If you mean the rewards in the summer events have always been the same, that isn't true at all. They changed a lot from last year's. For example, this year the main focus was an RNG box that -- for the most part -- contained garbage. Last year, people were able to save for very specific items that they wanted, because the shop was full of actual specific items and not just RNG. None of those good items returned this year, which is why hardly anyone bothered participating until crab events started handing out tokens, since nobody wants to farm 8 alts for an RNG box. In the year before that, the reward was different as well.
ElinUsagi wrote: »
Just an example of how bad was the last year summer event, you can see on broker swimsuits being sold like their worth is no more than dirt and that is for every race.

Oh no, swimsuits are available at an affordable price, how terrible!
Ellexem wrote: »
It's Rootstock, what is there to even ruin
People said that about the summer event, too. "It's festival of the sun, what could be ruined when all you do is grind for rewards" but then they changed the reward rate and removed all of the fun rewards. I don't honestly expect rootstock to change this year, but they could easily ruin it by removing the rewards people want (lamb bulgogi and other consumables) or increasing the amount of work players must do to receive those rewards in the first place. I don't know why they would do this. It would actually take more effort to change things. But it happened with the last event, so who knows. Maybe this year we'll be asked to farm on 8 alts to get one lamb bulgogi or something. ;^)
TR for biggest speculated population, based on LFG pages at various hours, leaderboard clear quantities, and civil unrest monetary amounts (a value dependent on npc transactions in velika; TR's is the highest of all servers, indicating more people spending more gold). The assertion that "all servers are the same" is not true at all. You can also feel free to wait for the server merges, but considering the date has still not been announced and no concrete details have been revealed other than "it's happening soon (TM)," you're better off joining the biggest server on the block for now.
I really think you're wasting your time. People asked for these things until they were blue in the face. And on virtually every occasion, they got to watch as EME passed the feedback off to big daddy bluehole studios, who proceeded every time to never really care. That is, until extremely recently, when we finally got something in the way of class balance (talents system coming to non-korean versions). Honestly the only times our feedback gets listened to on a developer-level, is when our critique happens to line up with what Koreans have already been saying.

If you want an idea of how feedback works across versions, consider the following: North American players begged for talents for nearly three years and Korea never saw fit to fix whatever issue it had and give it to us until now, at a time when the game's population is the lowest it's ever been. Meanwhile in Korea, Bluehole Studios' new "you must be at least this ilvl just to ENTER the dungeon" system was met with disdain by the Korean community; their Korean complaints were heard by the Korean developers, and the system was reworked in less than a month so the Korean players in kTera could be happy. On another occasion, a very grindy system was introduced for all of a single week before complaints from the Korean community saw it axed, with the developer of said system giving a humble apology to the community that rejected it. This is why whenever something bad comes to Korea, I hope that they reject it so we don't see it; if they like it, we're getting it at some point. Doesn't matter if we don't want it. And that's the issue: BHS developers are extremely narrow in their focus and don't give a [filtered] about players outside their Korean demographic.

I think the only reason we're getting talents in international versions is because BHS wanted a way to bring people back to the game after a lot of them got exasperated and quit. If anyone here seriously thinks talents have been broken for three years, despite working fine and getting regular updates in Korea this entire time, and they just now happened to fix it for us international players, right as people were quitting in droves to try the WoW expansion or Monster Hunter or FFXIV or w/e, then I'm honestly jealous of your optimism.
ElinUsagi wrote: »
voidy wrote: »
EnviroBear wrote: »
EME : hey check out this new extra perk you get from (paid subscription) elite status!
Forum: proceed to complain about getting more free stuff.
free stuff.
from (paid subscription) elite status
free stuff.
from (paid subscription) elite status
free stuff.
from (paid subscription) elite status
Just how spoiled one can be these days.

holy [filtered]

Truth to be known is that perk was not in the Elite Status description and was added recently. so it is more like people get more things for the same price and they complain anyway.
I was just floored because calling an elite perk free is the most backwards thing I've heard on here in a while, and that's saying something since I've been making an effort to stay out of this place. Unless you buy elite with gold (and even then, you're still feeding the machine by incentivizing EMP purchases), you're definitely paying money for elite and have every right to criticize it when its services aren't satisfactory. Heck, his complaints aren't even huge things, I feel like a lot of this could be changed pretty easily. It's not like he's asking for the game to be optimized or something.
EnviroBear wrote: »
EME : hey check out this new extra perk you get from (paid subscription) elite status!
Forum: proceed to complain about getting more free stuff.
free stuff.
from (paid subscription) elite status
free stuff.
from (paid subscription) elite status
free stuff.
from (paid subscription) elite status
Just how spoiled one can be these days.

holy [filtered]
Arnetra wrote: »
ZingoPingo wrote: »
I wonder how many seasons it will be until we start getting rewards for the leaderboards, one more season with no rewards can't hurt! :)

Now now, you gotta give them credit, they're making sure all the people who used paid scripts in PVE and fed themselves rating in 3s get the rewards they rightfully earned, just gotta make sure the evil players who bothered to do Pit don't get anything, cause clearly if you're anywhere near a Pit leaderboard you don't deserve anything.

They [filtered] over everyone just by extending the date on the season and refusing to freeze the ranks or even take a picture to honor the original agreement. I got passed tonight on the last extended day with basically no time to make up a group and compete against it before the night ends and maintenance follows in the morning. This was after an entire month of being in the top 3, ruined because this incompetent uncaring publisher team couldn't just freeze ranks or take a snapshot on the 9th, and decided to keep it going 5 more days, probably in a sad attempt to hang onto players during the MHW release and the new WoW expansion.

It's pathetic. Knowing EME, it'll happen in the next season as well. Miss me with this buIIshit, I'm out.
ElinUsagi wrote: »
Some Players: EME give us talents, the game is balanced around that, we should have the same as K-Tera has.

EME: Ok, you will get talent system, get fun farming your talents.

Same Players: No way, don't do this to us, we should start from the top, it is too late to start farming talents, EME! What did you do this to us!?

Same drama over and over again. People ask for something to be added, we got that and people cries is too late or that they don't want it the same way as it should be.

Allow me to expand on this a bit.

Most players: Hey EME, give us talents.
EME: Hey BHS, talents pls
BHS: Never in a million years, my dude.
EME: Ok. Sorry guys, we're never getting talents.
Most players: Welp, that sucks. But I guess it's fine since BHS promised they wouldn't balance the game around talents--
*BHS keeps balancing the game around talents*
*two years pass, wherein players kick and scream and cry for the talents system or the talents buffs added as passives and nothing*
Most players: For a variety of reasons, I am fed up and I'm quitting the game.
The barely surviving mass of players: Hey if we can't get talents can we at least get buffs in the hard dungeons like EU has?
EME: No, it wouldn't be exciting that way. The only groups that should clear are parties with zerks and warriors in them.
The barely surviving mass of players: I'm not a zerk and I don't know any zerks; this sucks, I'm quitting the game.
EME: Okay now that it's been a week (???) we'll give you the dungeon buffs instead of just including them from the start.
a small segment of the people who quit come back
reapers and ninjas still starving, gave up begging for talents a long time ago and have mostly quit the game and taken friends with them
EME: Hey guys here're some masks; just kidding the drop rate's like 1%. Also here's a leaderboard with rewards distributed on the 9th haha JK better extend the leaderboards and blanket-punish everyone to [filtered] off the few people left in this game.
The few people left in this game: (ABSOLUTELY livid, not even asking for talents anymore, just waiting for monster hunter world to come out on PC, or the WoW expansion to drop so they can play an MMO that doesn't make them feel like cucks every time they log in)
*monhun comes out*
The few people left in this game: (leave IMMEDIATELY)
Their remaining friends: (leave IMMEDIATELY)
Despite steamcharts being an incomplete picture, it literally drops to below 1000 players online with overall player averages decreasing across the board
EME: Holy [filtered] barely anyone's playing because we keep pissing people off, h-here's your talents guys.
The small community that miraculously hasn't left yet: Hey, this system's super grindy. Since we're getting it 2 years late, could you accommodate for that instead of expecting us to do over a year's worth of grinding to catch up to where we could've been if you'd just released the system in the first place like we asked?
Some guy on the corner who just walked in on this discussion: WOW YOU GUYS ASKED FOR THIS (years ago, and it was sternly declined multiple times) AND NOW THEY'RE GIVING IT TO YOU (as a clear last ditch attempt to bring back all the lost players, and probably as a gateway to introduce related cash shop items), JUST SHUT UP AND BE GRATEFUL (for the opportunity to grind the game like a second job just to be relevant), JESUS CHRIST.

After it became abundantly clear that we weren't getting talents, MOST people stopped asking for those and even outright said that they didn't want it since it seemed grindy. The conversation shifted to just giving us the essential talents as passives, if they couldn't integrate the talent system (as they said they wouldn't, multiple times, because of supposed technical issues). Now all of a sudden, when the game's deader than it's ever been, BHS has magically fixed talents at this perfect moment and can roll out the grindy system to NA. What a fantastic coincidence. Sadly, it's far too late imo. Everyone I know who's getting a boost from this has already quit. Most have said they're done with the game until awakening 2.0 or talents, which won't be for months. I loved this game and played it for over 3 years but I'm taking a break right now too. Everyone I played with has quit as well, so even if I logged in I wouldn't have anything to do, and every time I check LFG there's nothing going on. Really feels like whoever's in charge of deciding things took an extremely reactionary response to saving this game, hence all this action (server merges, talents, basically stuff we've been asking about for years and receiving really blunt declines towards) taking place in the final moments of the game's life when there's nobody even left to appreciate it.
Haha, yup. If a group of 3 of the same DPS goes in and achieves top spot, those 3 get #1 and the former people in spots 1, 2, and 3 get bumped down to 4, 5, and 6. It's reeeeeeeally stupid since it effectively removes 2 masks from the prize pool completely, but that's how it works.
howboutdah wrote: »
A friend of mine transferred to AV to place first only to get cucked by EmE LOL I feel so bad for him

Imagine being unable to compete on your home server where there are LFGs popping off 24/7 and multiple avenues to get geared and be successful due to the larger population, and much lower times as a result of this, so you have to pay EME 20 dollars to go to a dead server and compete against people who can barely fill an AAHM LFG group let alone get heroic oath gear, just so you can win a mask and screw those players over in the process. This is how we see transfer players from big servers who come to small, barely living servers to ruin it for the people still here. I think you're going to have a very hard time finding people who sympathize with your friend.
My honest oppinion is that we just shouldn't have any gear rewards based on performance on a leaderboard.

Say you stoped the ones exploiting in pop, they didn't get the rewards and some maybe even got a nice ban (cause let's be realistic, anyone stupid enough to cheat few seconds clears deserves to be banned). But what about all the other unethical stuff going on, I'm not gonna mention anything that breaks the terms of service here, but let's just be realistic. There's probably very.. VERY few if any people that will get those masks in a 100% ethic way. And I don't even mean 100% stuff agains the terms of service, we all know feeders in pvp exist.

I think it'd be more fair to hold mask rewards in a farmable manner, keep the special fancy titles for rankings if you want though.
Something like each time you clear X dungeon (probably RRH, AA and AAH, dungeons that actually drop the mask, and even pvp bgs that shield a chance of the mask as well) you get an amount of a mask token. Gather X amount of mask tokens to exchange for the mask you want. I think this solves the need for people to be so crazy about the stupid rankings, anyone that trully wants their masks will farm them and those who don't won't.
Heck you could even put a ridiculous amount of tokens needed so no one complains is too easy to get.

I know mine is probably not a popular opinion but is what I honestly think is a better way to distribute mask rewards.

I agree, a simple farming option where each run rewards a token and you can buy a mask of your choice at X tokens would've been infinitely preferable to what we have now. My lancer has over 100 runs of mask dungeons and she's seen 2 masks drop, ever. And of course she didn't win any of those. A lot of people are in that same boat, which is why everyone's so desperate and willing to do underhanded stuff to win. I only know a couple of people who care about the title. Everyone else is fiercely in it for the mask.

Here are my suggestions for season 2, with step 1 being bolded for emphasis:
1. MAKE IT END ON THE DAY YOU SAID IT WOULD END. I am so pissed off over this that I'm actually not playing out of spite. Like, there are times when I want to log in and then I remember the giant middle finger you gave everyone for playing and dedicating their time to your content and I just stay away. And then to have the nerve to act like there wasn't even an error, like we were the ones who made a mistake even though the date's been plastered in game all month. Stunning and pathetic.
2. Make it so that anyone who transfers to a server once the season has started cannot participate in the current season. They will have to wait for the next season to start.
3. Don't make a solo instance eligible on the leaderboards. Pit was a cheating zone waiting to happen.
4. Make it a priority to investigate feeding in 3v3s. If the season ends on the 9th, and on the 8th some dude who hasn't even been on the rankings until now emerges with a score of 1,270 with 13/14 wins, maybe look into that. Not saying they cheated, but maybe just look into it to be sure, or else everyone else will start feeding because *why not* at that point; with a willing group it's basically a free mask with none of the Suspense or competition.
5. Make it so that if someone cross queues, the score doesn't get applied to leaderboards. Server specific boards should be for players FROM THAT SERVER to compete with each other. It's absolutely ridiculous that someone can do a run that's 80% MT, and still have it apply on the CH board because they're from CH, but that's what happened with pretty much all of the support class rankings.
6. Make rewards one mask per account somehow, so that the same person isn't snatching up masks on multiple alts at the expense of other players. It's really popular to hop on a dead-class alt that you have lying around, and use your geared static (that would never play with your ninja/reaper/etc. under normal circumstances) to carry you/winfeed you to a top rank.
7. Make it so the leaderboard token shop sells masks, so that even someone who gets 5th place multiple seasons in a row can eventually just buy a mask.

And that's it. Honestly #1 is the most pressing issue. If it says IN GAME that it's ending on the 9th, then it should END ON THE NINTH. The only reason there isn't more backlash over this is because the majority of people support it since it gives them more time to get into the top 3.
The impression I got, from the discussions about this in discord at least, was that PoP was a honeypot and anyone who went in and got a crazy score would have their run investigated individually. The handling of this event proves what most people already suspected: that EME couldn't truly investigate case by case instances of PoP, and that trying for the top score was ultimately a waste of time. Since Gameforge found a solution to this problem (iirc they froze the ranks partway into the season when they learned about the exploit, but if I'm wrong somebody please correct me), I'm curious about why it wasn't implemented here.

Heck, the whole line of reasoning about needing a maintenance to reset the ranks... EME does emergency maintenances all the time, but now all of a sudden they can't? Sure is weird. But hey! At least you artificially extended your season through the monster hunter world launch. I'm sure people will stick around in tera to preserve their ranks and won't just quit out of spite haha
LancerJiva wrote: »
I was rank 1 during last season when we got no rewards. Shrug

Cheaters ruin everything.

They told everyone last season that the rewards wouldn't start until this season.

I earned my rank this season and now they just extended it another 5 days. [filtered] this.
3a664d49a5.jpg
Just LOL
I can't even
Hi, I'm currently in charge of a guild on my server.

The problem with "rewards" is that the game itself doesn't give a way to, say, dish out guild funds in accordance with account-wide contribution. In other words, guild compensation is always an even split, so everyone -- even the people who log in and just sit there -- get the same amount of money. I wish this could be changed, because my guild does have someone who levels alts a lot and does guild quests and short of giving them a unique ranking title and being grateful for their help and giving their opinions more weight in how we spend our guild skill points, there's nothing else I can really do. It doesn't help that I'm constantly poor from gear enchanting. We've (that is, myself and other guild officers) have done events using our own items as prizes, but those don't really prioritize people based on guild contribution. I try to just give out guild funds as frequently as possible. But even there, people just laugh because the amount is almost nothing. GMs get a little more than everyone else from that, which I think is idiotic, so I don't even keep the GM contribution money, I just put it in the guild bank so others can use it if they're in a bind or something. Perhaps I could give them that share, but then there's the issue that it's more than one perseon contributing to the guild's success, and the amount I get as GM is barely 1k, so as soon as I split it into 2 shares the amount becomes even more insulting than the lump sum.

An even bigger problem is that beyond a certain point, there's absolutely no point in leveling up one's guild short of [filtered]-waving. My guild's in the top 10 right now, but we don't see any reward for it. If we got like, a 50k gold boost to our guild treasury for being a high ranked guild, then hell yeah I'd cut that up and give it to the people who got us there.

So yeah, idk. It's definitely a problem. A simple solution would be to just implement a contribution based compensation system and then make guild quests reward more gold since it hasn't been adjusted in a while. Under this system, guild funds could be distributed appropriately and people who spend more time advancing the guild can feel like they're getting genuine compensation. Also establish a fund where an EME GM gives me free costumes in the mail so I can, uhm, share them with my guildmates, yeah.

It's not a hairstyle, it's a hat cosmetic. It's literally an afro with a pick in it that goes over whatever hair you have, and it's so jive. I'll post a pic in a sec.
edit: here you go
unknown.png
girls can use it too. anyone can. just search 'afro' on the broker probably.
You're asking way too much from these devs. These're the same people who had to be convinced to add a walking feature into the game, because they didn't see why anyone would want that. Sometimes I wonder if Bluehole's dev team are actually aliens who've observed life on earth from afar but never interacted with it. They have a snapshot idea of how humans behave, but no practical experience, and their knowledge of cities and towns comes entirely from photographs of empty towns, which is why we have chairs but we cannot sit in them, and we had guild housing that was literally just buildings to stand around inside of. There's no interactivity in this game at all unless you count greets, which usually just [filtered] people off.

And now you're expecting them to let us climb DOWN? As opposed to just UP?
Madman.
Absolute mad man.
The daily deals themselves could use a lot of improvement. People were tempted when you put 50 dollar dyeable lootbox-only outfits in there. Nobody cares when the daily deal is itself a lootbox that's being given out for free through an event (one example). Likewise, 7 day sales ring really hollow especially when they're items people barely even want, like super outdated outfits that most people have already obtained. If you did something really rare, like dyeable arins or series 3 maid uniforms and put that up for a week, I could understand. People actually want that, but maybe they haven't gotten paid yet or something. But to keep a 7 day sale on an item that isn't even sought after... what's the point? :shrug:

Waitress really hit the nail on the head, honestly. You can't rotate costumes when you barely have any to choose from.
Dvsv wrote: »
Yapu wrote: »
Imagine how many GTs needed for HO enchant.

1st attempt = you have lost 1,316 golden talents
2nd attempt = you have lost 2,632 golden talents
and so on ... :astonished:

Dw, remember that this game is not p2w, it`s just pay for convenience, it`s all about cosmetics!1!
There`s no adults here, all f2p players can farm 12 hrs/day for 4~8 months for a gear that will last 6 months!
Or maybe we can just trade EMP for gold selling that sweet gem crates and buy all golden talents on TB..
I mean, if there's still people selling GT by then...

Anyway, a good dev should just NERF the enchanting cost to upgrade to sc+9 (cuz it"ll be FAR from BIS at that point) and put the old SC+9 cost on the new Heroic +3 gear.
But we all know that BHS is just a greedy cash crab/money milking dev, they"ll always put more and more grind and RNG on this game cuz they know that the remaining active endgame ppl will spend hundreds of dollars on cash shop to fund all this nonsense whereas free players will stop gear progression or will be long gone from the game.
In the end of the day, the old +15 system was better than this new "gear revamp bs" cuz at least it was a "low sucess chance and low cost system" and by the time we are on Heroic Vow +6 prob the sucess chance will be the same as the old +15 system but with an insanely expensive cost for each try hahaha, gg BHS!

Or they could just offset these absurd enchanting costs by making the success rate 100%.
Golden talents are still the only enchanting bottleneck since they still only come from really boring forms of content that nobody wants to do. Most people, myself included, just go "to hell with it" and earn money quickly and then use that money to just buy the talents from sellers who then turn around and act shocked that not everyone is willing to spam RG/KC/SF/FWC/IOD all day for the 7th month in a row.
Elite used to give a different kind of reset scroll the reset every dungeon in the game. When they made ilvl-specific reset scrolls, they made the old kinds of reset scrolls useless, literally, they don't do anything. I still have hundreds of these saved from being elite back then and now they're just taking up space. Please consider reverting those old scrolls into usable scrolls.

And to the general topic, hell yes please, tradeable reset scrolls would be fantastic. Every time an event centers itself around a dungeon, it sucks having to balance runs around That One Guy in the group who isn't elite and can't reset anymore or can't buy them from the vg shop because they're too expensive.
Address the problem with leaderboards. Right now, most of the leaderboard ranks are pretty bad in terms of judging what they're meant to judge. Since each server gets its own ranking board, we can assume it's meant to gauge the best groups and the best players in each server. With the exception of FWC, the current leaderboards do not do this at all, and I'll explain why below.

3v3s - This barely needs an explanation, and people will deny it until they're blue in the face but we all know what happens here. A few days before the season ends, the same people will make a group of 3 with their friends in it, and a group of 3 with some alts in it, and then they'll queue at the same time at like 4 in the morning when the game's dead as hell. Then they'll get matched up against their bad-team and have that team lose on purpose. They repeat this nonstop, feeding themselves wins until they get to the top of the ranks on their class, and then the next morning when people who earned that rank and had it stolen from them while they slept rightfully ask "hey what the hell, how did you come out of nowhere and manage such an amazing win streak at the last minute just in time to get a mask," these people treat us like we're stupid, play dumb, and act like they have no idea and just got lucky. So rather than judging who's the most skilled in a 3v3 fight on average, it becomes a contest of "who knows 3~6 people willing to trade wins with each other on August 8th."

Pit of Petrax - It was straight up confirmed that people have been cheating in this since it came out, and the exploit was even dropped in a number of places in the days that followed. I don't know what else happened beyond that, but it's so dumb to have a ranked dungeon be a solo instance. Literally anyone can just go in, do whatever dumb thing they want completely unseen, and then come out with some ridiculously quick clear. And of course when you're like "wow that was fast, how'd you pull that off champ" they're just like "RNG xD". It's so gross. Replace pit with ravenous gorge, or just make all the dungeons ranked so there's at least some variety, but that's another subject entirely.

AAHM Leaderboards - These would be fine if you stopped applying rankings for cross queue parties. Saying this as someone who cross queues fairly often, I still think it's an unfair situation. On quieter servers, most of the top ranks are dominated by people who queued with BEASTLY players from TR who literally don't exist on dead servers at this point. If you're on a very quiet world like FF, CH, or AV, you'll have less people selling enchanting materials, less people to run with on average, and less people to pick when you want to do a dungeon. It'll take you longer to farm and longer to gear up at the higher tiers because of this. A simple example of this in action: If your world is dead and you can only run AAHM every other day, then you will obviously enchant your heroic oath gear slower than someone who can run it 4 times a day every day by virtue of being surrounded by players at all times. I've seen this firsthand, there are LFGs for AAHM in the middle of the day that fill and clear on TR. That doesn't happen where I'm from. So we've established an obvious difference in servers leading to a difference in quality of players on average. Now to explain why this is problematic for rankings that are supposed to be representations of people on that server.

Totally hypothetical but let's say I'm a warrior on AV and I do alright, but I'm nothing spectacular. The group I run with is in +8 SC, and we want to run AAHM but most of the people on our server have quit the game or moved to a different server entirely. Because of this, it takes an hour to even get people for the dungeon, and to fill the last slot we often just take whoever we can get even if we don't know them that well or they aren't particularly skilled, because we just want to go already. The run is by no means an ideal parsing run, and it sucks, but we clear at least. It takes 35 minutes. Now let's say I want to get in the top 3, which typically involves a run of 15 minutes or less depending on your world. Now let's say the priest I run with knows a tank and 2 dps in heroic oath who'd be willing to cross queue. They have this gear already because while it took us an hour just to set up and run, and we were barely able to do 1 run a day because of all the time involved, they were farming it 4 times a day every day because they have more players to run with, more people to buy mats from, etc. So we cross queue and clear in 16 minutes. Despite the run being 60% TR, despite me benefiting IMMENSELY from people who geared up on a different world and don't even play on AV, my runtime still applies on AV's leaderboard for me, and I get to enjoy having a top ranked clear time on AV despite it being a mostly TR run. And then the only feasible way for anyone to beat that score is to either unearth a bunch of really geared people on my dead world who haven't immigrated yet, or to just cross queue as well -- and that's what ends up happening, a lot.

Now let's change the scenario a bit. Let's say I'm from TR and I'm alright, but I'm not good enough to be Top 3 on my server. So what I do is, I buy a world transfer to a deader server like FF, where the average time is higher, and then I cross queue with my static from TR. Even if the run's not great by the standards back home, it's still good enough to get into the top 3 on a world with barely any competition (and effectively rob an actual FF player of a position they earned, but whatever). Including cross server queuing in server-specific rankings is the dumbest thing you could do in a situation like this, because it opens the door for all kinds of last minute scumbag tactics, which I'm sure we'll see plenty of as we come down to the 9th of August. If the rankings are server-isolated, then it should follow that the parties ought to be people from that server. To me this seems super basic and logical.

Edit1: I forgot CS, but does it really need explanation? Everyone knows this place is full of people who cheat their way through rounds. Multiple threads were made (and closed) that even named a particularly notorious guild that cheats there all the time.
Edit2: I also forgot Dreadspire, but I have no problem with that one since it's impossible to cross queue it and everyone on that rank did it with people from that server. Dreadspire's rankings are how PvE ranks should be determined.

TL;DR most of the leaderboards are scummy as hell and the top ranks are dominated by tradewinners (3s), cross queuers who should have asterisks next to their clear times (AAHM), and actual exploiters (pit of petrax). FWC might have its own nonsense but I don't do it enough to talk about it.
WXWMALFFG4 wrote: »
Latest news from KTERA:

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That costs:
382 x 329 = 125 678
96 x 690 = 66 240
395 x 1605 = 633 975
9 x 11000 = 99 000

Materials Alone cost 924893

Total cost for Weapon Enchants including the enchant cost is 1 034 340

Yup, 1M gold per enchant try. Replacing the buying the boxes for the metas would set you back 2M metas a try.

Costs were taken from MT broker when the HO + 2 enchants came out.

And while we're on it, the HO +2 enchant costs are
329 x 263 = 108570
690 x 83 = 57270
1605 x 195 = 312975
11000 x 8 = 88000

44000 enchant makes HO +2 cost 612k

ValuableConventionalBufeo-size_restricted.gif

With news like this, I cannot help but think BHS is trying to kill the game so they can focus 100% on pubg and AI:R at this point.
Babbelsim wrote: »
It would have been a better idea to have a full(er) store again with the basic older items and have daily deals aside for special/seasonal/dyeable items

Because right now EME is actually missing out on money like this, for example a player is looking for specific item like lets say glasses he/she will have to wait for it to come in rotation of the daily and god knows how long its going to take.
That will result in that the player will eventually give up on the item or simply forget about it which results in a missing sale for EME because its not in the store.
Its like going to the grocery store and see that the shelves are for 90% empty... nobody likes a empty store thats just common sense

Maybe something to have a meeting about? @KitTeaCup @CobaltDragon

Yup, this is the kind of common sense approach that many people mentioned before the store was liquidated, and of course we were all ignored. The only winners are EMP buyers and sellers basically, since the EMP buyers bought up all the cool stuff before it got removed, and the EMP sellers sold emp to those buyers at insane gold ratios in the week leading up to the liquidation. Everyone else got [filtered] over, including EME because there's no way in hell they're making more money after removing 90% of their store. I don't know man. I gave up trying to understand the sense behind that move. I kinda got it at first, when the daily deal had pretty tempting stuff in it, but now even that is just some swimsuit deal that lasts for a week and I just don't see the point.
Y7XMMFLF5R wrote: »
it seems BHS really wants to kill this game once for all, another reason why I will stay with +9 full SC and I don't give a sht about that new dungeon, people should stop complaining about EME from now on, BHS is the one that is destroying this game.

You say this, but EME is the publisher, if there's something they know will go badly in their region, they can tell BHS that and we won't get it, it happened in the past when eme staff actually had a clue what was going on in the game ...

When did this ever happen? For as long as I can remember, the history of major updates (i.e. not dinky cash shop things but like, content updates, dungeons, gear changes, etc) has always been Korea introducing more grind and limitations, the players complaining about it 6 months in advance, and us getting the thing we didn't want anyway. The one time I can recall that EME actually tried to do something on their own (initial dragon mount implementation on NA, which was less grindy and less p2w), BHS realized after the fact what had happened, took one look at it, and said "NOPE" and it got changed into the system we have now. And that's just a mount, it's not something huge.

Not trying to be confrontational, just genuinely curious about how far back one would have to go to find an example of EME stepping in and changing a major kTera implementation based on north american player feedback.
Dude I was just thinking that today. The dyeable fortified innerwear is CUTE as [filtered], but it's got 16 crit factor. 16's been outdated for AGES. If I could get that cute inner but BiS crit, I'd save for months to get that thing.

And then don't even get me started on the upper tier helmet cosmetics. They're super pretty, but y'all want so much credits for those, and now let's say I was getting credits by actually buying things from the shop (I'm not), the rate of emp:credits is stupidly low for the amount certain objects cost, and to top it off there's almost NOTHING in the store now that you removed everything worth buying. That shop's in a sad state.
LancerJiva wrote: »
Also the game is dying due to rinse and repeat same thing over and over and the lack of attention to pvp content.

Hmm... lack of attention in what way? From my perspective, pvp content is the only thing in the game worth doing; you get hundreds of free talents, even if you lose. Don't even have to meet an ilvl to get a reward, unlike pve, and I can do it as many times as I want in a day with no limit on vanguard dailies, unlike pve.

Do you mean how they don't ban obvious cheaters? Because that I could totally agree with.

In regards to the actual thread, the population had been dropping LONG before xigncode came along. People begged for a merge over a year ago when things were just starting to get bad.
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