TERA Online forum archive
Posts by voidy
Yamazuki wrote: »
voidy wrote: »
SageWindu wrote: »
voidy wrote: »
>people complain about the dud reward
>1 day later
>people buying them by the dozen
See, this is why it'll never change. Thanks for the data though.

We saw this with the gem crates. For whatever reason, with this game it has become a "Those who mind don't matter" situation: we on the forums (Reddit is hilariously slow and I don't know how the other social platforms are doing) find some "techniques" from EME underhanded and outright stupid, but we aren't the ones buying literal scores of the things in question so our concerns seem to be brushed aside.

I'm sure you don't need me to finish that analogy.

I doubt my opinion is even a blip on the radar at this point, since I barely log in anymore and just check in every week or so. It seemed like things were turning around for a good minute, but now idk.
voidy wrote: »
Heck, to get the title you have to gift 25 of those things. That's 500 dollars.

...Not that it fully helps, but it's 20 boxes, and about $340. That tier also gives you a year of Elite, which would normally cost between $120 to $180 (depending on if you still have the promo price). So, net cost for the 20 gifts (assuming you would have bought Elite anyway) is between $160 and $220.

I'm still not saying it's worth it. But it's also not like you're spending $500 for a title.

You're right, my bad. It is 20. The rates could vary depending on how many you buy at once, but done "smart," I suppose you really can get out of paying a full 500 dollars if you buy EMP in bulk. So, my bad. You can get a used* nintendo switch and one game for that price.

Someone who would spend hundreds on this either doesn't care for consoles [as most hardcore pc users don't in NA] or already has everything due to having a high wage or living in a city with low cost of living. Costly promotions aren't meant to appeal to people with low-moderate incomes.

Like clockwork, here he is!
SageWindu wrote: »
voidy wrote: »
>people complain about the dud reward
>1 day later
>people buying them by the dozen
See, this is why it'll never change. Thanks for the data though.

We saw this with the gem crates. For whatever reason, with this game it has become a "Those who mind don't matter" situation: we on the forums (Reddit is hilariously slow and I don't know how the other social platforms are doing) find some "techniques" from EME underhanded and outright stupid, but we aren't the ones buying literal scores of the things in question so our concerns seem to be brushed aside.

I'm sure you don't need me to finish that analogy.

I doubt my opinion is even a blip on the radar at this point, since I barely log in anymore and just check in every week or so. It seemed like things were turning around for a good minute, but now idk.
voidy wrote: »
Heck, to get the title you have to gift 25 of those things. That's 500 dollars.

...Not that it fully helps, but it's 20 boxes, and about $340. That tier also gives you a year of Elite, which would normally cost between $120 to $180 (depending on if you still have the promo price). So, net cost for the 20 gifts (assuming you would have bought Elite anyway) is between $160 and $220.

I'm still not saying it's worth it. But it's also not like you're spending $500 for a title.

You're right, my bad. It is 20. The rates could vary depending on how many you buy at once, but done "smart," I suppose you really can get out of paying a full 500 dollars if you buy EMP in bulk. So, my bad. You can get a used* nintendo switch and one game for that price.
Christin wrote: »
voidy wrote: »
>people complain about the dud reward
>1 day later
>people buying them by the dozen
See, this is why it'll never change. Thanks for the data though.

Just thinking about all of the stuff I could buy with $200. Even though she dodged the dud prizes, none of that really seemed worth the cost. If only I liked bright green, but I don't. I am not trying to be mean, but $25 for meta chests, gold talents and weapon skins. smh Even the pale writer dress just leaves me wonder, "what were they thinking?" Sorry, but I just don't get it.

Heck, to get the title you have to gift 25 of those things. That's 500 dollars. You could buy a nintendo switch, a copy of smash ultimate, a gamecube controller, gamecube adapters, another 60 dollar game, and still have 50 dollars left over to cover the sales tax, which would still leave you with about 15 dollars left over.

... Or you could have a 'whale' title. :)
>people complain about the dud reward
>1 day later
>people buying them by the dozen
See, this is why it'll never change. Thanks for the data though.
When a lot of players quit, the remaining players will be squeezed that much harder to cover the bill.
Have fun, folks! Don't forget to spend 500 dollars to get your title!
sanj66 wrote: »
voidy wrote: »
It's been an ongoing problem for years. We called it "comcast time" back when more of my friends played, since nearly everyone affected had comcast as their internet service provider. Of course, every other online service worked fine, so we'd call Comcast up and be like "yo my net's borked" and they'd go "how so?" and we'd say "well everything's fine but my loli E.R.P. simulator is extremely laggy!!" and they'd say things were fine and that was that.

If you want a solution, either use mudfish or just log out until it fixes itself at like 9pm when regular people have hopped off the internet for the night. I've never had this problem in any other game on such a persistent basis so I don't know what it is about tera, but yeah. Screw it, dude.

my dude did you not read my post? its been like that since double drop started for the ENTIRE day, up to this morning when i checked its the same thing.

I don't know why, but when I opened the thread it jumped me down to Multiverse's post and hid yours further up, so I replied to him and completely missed yours. My bad, dude.

Your situation is actually REALLY weird, especially since it only seems to affect one world but not the other. At least this sounds like something EME can probably fix on their end.
Laemie wrote: »
metagame wrote: »
Laemie wrote: »
So lets say someone happens to find this boss and decide to kill it, after a long while some random shows up and they happen to use their big burst on the boss like Gunners BV and takes all the loot. Lol :x
1) the boss will have a global message announcing its spawn
2) its hp will be hidden to prevent sniping. managing to do so would strictly be luck based

Wow i didnt know it was so great, thanks !

It really isn't. Just means zerg guilds will rule it for the most part. "Last hit" is a terrible concept for a world boss.
It's been an ongoing problem for years. We called it "comcast time" back when more of my friends played, since nearly everyone affected had comcast as their internet service provider. Of course, every other online service worked fine, so we'd call Comcast up and be like "yo my net's borked" and they'd go "how so?" and we'd say "well everything's fine but my loli E.R.P. simulator is extremely laggy!!" and they'd say things were fine and that was that.

If you want a solution, either use mudfish or just log out until it fixes itself at like 9pm when regular people have hopped off the internet for the night. I've never had this problem in any other game on such a persistent basis so I don't know what it is about tera, but yeah. Screw it, dude.
P2W wrote: »
Galadthas wrote: »
can we get an increased drop on keen motes in island of dawn , it just makes life easier when trying to farm bams.

Plenty of motes on EU. :)
KUZOoCf.jpg

Dvsv wrote: »
voidy wrote: »
The thing you're asking for would make everyone's lives easier and there's virtually no downside. Anyone who doesn't like it can simply not pick up keen motes. However, because we're in these forums, you can rest assured that even a simple request like yours will be met with morally outraged objections from people with nothing better to do than argue for argument's sake. Have fun and enjoy your thread!
Prob someone gonna cry here how perma "keen motes" on IOD will make grinding too easy hahaha!
For me, they can put perma triple drop and keen motes and i'll still think IOD farming is one of these thing that make this game a real chore to play...
Nopi wrote: »
I'm starting to feel someone at EME management thinks making a longer grind at even the most boring of content is best for.... something. .
It's good for EMP sales cuz whenever they put way too much grind in the game it make the p2w route (i.e: selling EMP for gold and buying everything in TB) way more atractive, they know that almost nobody can farm talents in IOD 6 Hrs/day.
If you think about it the opportunity cost from someone gearing in BIS the "free way" nowadays is WAY greater that the monetary cost of the p2w route..

Even with keen motes dropping everywhere, you rarely see too many people farming IOD on EU. Why? Because farming IOD isn't the best way to get talents there. You can get them from Elleons Marks. 100 Marks now give 120 gold talents and 30 silver talents.

This is the ultimate irony at the center of it all. Despite having no reason to do IOD after getting the etchings/glyphs from its token shop, EU has a much easier and streamlined version of it than on NA, where players are stuck grinding it every day for talents. People always said "it's because our vanguard rate is doubled, so we have less keen motes" but even after the vanguard rate was nerfed returned to normal, we still kept our keenless IOD.

Honestly, if every iod bam dropped a keen mote, you'd probably see *less* people there just because players would finish their iod grind so much quicker. Heck, even if there were more people, is that so bad? More people doing iod means more talents on the marketplace, means cheaper enchanting costs. There're 10 channels anyway, and even if the crowding is actually unbearable (unlikely, given the population at the moment) you'll be done faster than you were under the old system anyway. Even if you think the reason has to do with not wanting people to farm rewards shop tier XP, it's not like anything at the higher ranks is even affordable unless you whale like you're Paris Hilton.
Yamazuki wrote: »
voidy wrote: »
and their answer to that problem is fishing -- an activity that is the antithesis of fast and action paced.
What you're complaining about that has been removed, or altered, were more of an antithesis to Tera's combat, than fishing is.

I don't think they all fall into that category. My complaints involved removing campfires, charms, the old fashion system, reputation dailies (these weren't removed, but they're basically obsolete), and making it possible to insta-warp to any dungeon's entrance from anywhere in the world. I have many other complaints (like removing blast from the past), but that's not the purpose of this thread. We've already been over campfires and charms, and I don't really disagree that they were annoying in combat compared to nostrums. But reputation dailies served an important purpose: in addition to just being extra fluff content, they also provided incentive for players to go to other regions and participate in the game's world, which made the game feel alive since you'd walk around and see people actually doing things. The saving-up aspect of the shop also gave players another reason to log in and another thing to look forward to, and since most rep dailies involved fighting stuff, it at least tried to tie into the game's niche action combat. Insta-warping isn't even related to combat so I don't know how you can call fast travel the 'antithesis of action combat,' but making it possible for everyone to just sit in highwatch all day kills 99% of the game's world and probably deters new players who feel like they're playing a single player game when they're sent outside velika. Back before vanguard fast travel was a thing, when a new dungeon came out, the town nearby effectively became the new hub for a lot of people, and so the game constantly felt like it was changing with each patch. It was a little thing, but little things add up. Now it's gone. The old fashion system is another one of those things. It has nothing to do with combat, but it adds an additional element to the game so it doesn't feel bare bones and skeletal like it does right now.

Perhaps the issue isn't so much that fishing feels like the opposite of tera's combat, but that fishing is being introduced as the sole alternative to mindlessly killing things, now that all the other fluff is gone. By themselves, all of the things I mentioned are not enough to feel like good fluff. But together, they form a cohesive whole that produces a living game world and enough 'extra' stuff to make the experience feel at least a little more varied than it does not. Since all of those things are gone, fishing is burdened with filling that entire void by itself, and I just don't think it can.

...

But whether we agree or disagree there is beside my main point, which is that that tera's history is full of systems (like the ones that I've just discussed, heck, gathering comes to mind as well. I hated gathering, but you can't deny that it's another 'thing' that's just tossed to the side) that BHS implements, neglects, and then either removes or renders so obsolete that no player would partake in them. Again, whether you think those systems are fun or not isn't the point. I don't really care if you think the old systems were good or bad; I'm not a fan of them all, either. I'm just positive that unless something different is done in this case (namely, alternating the rewards in the fishing system so that the singular good reward doesn't become oversaturated and worthless, or not making it another grindy gear fest), we'll just see people fishing for a month and then it'll be empty.
Yamazuki wrote: »
It's also silly to say "don't copy other games" when there's actually nothing that BHS has done that is unique to Tera.
I wonder, could anything be considered original by your broad definition of it?
Find me a game with the exact feel of tera's combat. I know others who've looked and they can't find it. BDO comes close, but it's not the same. It's actually infuriating, because this game is so bad sometimes but nobody's bothered just stealing their combat system and making a better MMO. Seriously, if you know of a game that has tera's combat, please tell me so I can go play it instead. Otherwise, don't say Tera has nothing unique going for it.

Heck, talking about campfires -- yeah, campfires exist in other games. You can start a fire in runescape and cook fish on it. But campfires as an element of the combat experience? The game pushing players in an already intimate raiding experience (5 people isn't many) to sit together and wait, for the mutual benefit of the group? Now, I'll admit, maybe if you google hard enough you can find another game with a similar system, but that was pretty unique to me. Some people had complaints about it, which is fair. It wasn't perfect. NONE of this stuff is perfect. But instead of tweaking it, they scrapped it and now we have one (1) pot in place of that entire old system which had a purpose behind it.

Also the new UI looks like garbage. I don't think the old UI was perfect. I think it could've been tweaked. Should've been. It hurt people's performance and definitely had some issues. But this new one is literally standard 2018 generic MMO UI, and it's just sad to see something that was pretty detailed (especially the laurels; I know they had performance issues of their own but they were gorgeous) turn into this ugly streamlined thing that other MMOs are adopting.

That's it from me though! I doubt we'll ever see eye to eye on this, which is fine, and most of this stuff is completely beside the main point anyway.
I don't get it. What so good about that event?
Probably that you get double the money for running dungeons.

I do sort of wonder why Gameforge gets more freedom than Enmasse in terms of content development. I understand that EME is owned by Bluehole, but that shouldn't gimp them this hard, right? For example, earlier today Gameforge unveiled their plans for a EU-specific dungeon that can have up to 30 people in it, and I'm left wondering why EME, who is supposed to be super close with the actual Korean dev team, hasn't gotten anything similar in over a year. The last thing we got in terms of custom dungeon content was sky cruiser extreme, and that's really too bad in my opinion. Just feels like it should be the other way around, where the publisher being funded by the parent company gets more resources than some independent publisher operating in Europe somewhere, but whatevs.

None of this is meant to disparage anyone's efforts, since it's obvious that EME has been trying to get people back into the game lately. I just lie awake at night wondering about this sometimes.
Yamazuki wrote: »
voidy wrote: »
I enjoy BDO, but I agree with your overall sentiment.

The sad truth is TERA has been trying to copy other games in the genre for years now. I can't find the exact quote so don't hate on me too much, but when campfires and charms were removed from the game, one of the reasons for it was to both streamline tera and to make it more like modern MMOs. I swear I remember reading a translated article where a Korean exec actually said that world of warcraft didn't have campfires, so tera doesn't need that kind of superfluous fluff either. You see it everywhere. Look at the UI. Sure, some will tell you it's optimized and blablabla, but they didn't need to change the design this much to get an optimized UI. Their design was undoubtedly driven by a desire to make tera's user interface resemble every other bland MMO on the market. For reference, here's the Bless UI. Look familiar? It's not unique to Bless, either. So many games use that tired generic looking setup.

And now here we are with fishing. I won't judge it 'til it's out, but yeah. If all the other non-dungeon "extracurricular" activities in this game are an indication (reputation dailies, crafting dyes, bamarama, the overworld in general) then fishing will join them as another system that was implemented, enjoyed for a month, and then quickly abandoned in favor of activities that take advantage of tera's unique combat system.

I want to slap the devs sometimes for what they've done to this game. The uniqueness and the quirks were what made it stand out. The MMO genre is in a terrible state right now because most MMOs are bad; stop copying them. Removing the old cosmetic armor system in favor of a bland fashion coupon shop (which went on to be abandoned for years until a much needed revamp relatively recently) was the start on a long line of homogenization, like removing campfires, removing charms, failing to update reputation daily shops to make the overworld worth participating in, letting people simply warp to a dungeon entrance so that everyone can just afk in Velika/Highwatch and never actually set up a hub anywhere else, etc.


Campfire system was removed because it felt bad to wait and then people would just use consumables to avoid it, the intention of having them was to promote player interaction while you waited between bosses [being social]. The system didn't achieve this since you either had groups using consumables to avoid it, clueless people ignoring it, or people just alt tabbing anyways. This meant it was a pointless inconvenience that took away from just enjoying the combat [also why consumables got simplified]. Being different for the sake of being different isn't a good thing.

Don't get me wrong. From a purely utilitarian standpoint, I prefer just popping a nostrum. But campfires were a cool thing even on a cosmetic level, especially on the roleplay server. They should have kept them in the game as a cosmetic thing, even if they were useless from a utility standpoint, if only to let people use them and sit around them. No reason to remove it completely like that, but they did it anyway. Campfires are just one example of many that I listed, and it's probably the weakest example to boot, so I'm not gonna get hung up over it.

Point is, BHS removes or neglects "fluff" elements of their game in favor of streamlining and assimilating to genre standards. Now they have a game that's super bare bones with nothing going for it except the fast paced action combat, and their answer to that problem is fishing -- an activity that is the antithesis of fast and action paced. It just looks dull, and unless the rewards are incredible and change regularly to avoid oversaturation in the marketplace, I can see it being abandoned in a month. But hey, at least we have fishing now! We're just like the other MMOs! xD!
I enjoy BDO, but I agree with your overall sentiment.

The sad truth is TERA has been trying to copy other games in the genre for years now. I can't find the exact quote so don't hate on me too much, but when campfires and charms were removed from the game, one of the reasons for it was to both streamline tera and to make it more like modern MMOs. I swear I remember reading a translated article where a Korean exec actually said that world of warcraft didn't have campfires, so tera doesn't need that kind of superfluous fluff either. You see it everywhere. Look at the UI. Sure, some will tell you it's optimized and blablabla, but they didn't need to change the design this much to get an optimized UI. Their design was undoubtedly driven by a desire to make tera's user interface resemble every other bland MMO on the market. For reference, [url]https://msfl.tokyo/wp-content/uploads/2017/07/97b29c566f76848713df7529e0b7f055.jpghere's the Bless UI.[/url] Look familiar? It's not unique to Bless, either. So many games use that tired generic looking setup.

And now here we are with fishing. I won't judge it 'til it's out, but yeah. If all the other non-dungeon "extracurricular" activities in this game are an indication (reputation dailies, crafting dyes, bamarama, the overworld in general) then fishing will join them as another system that was implemented, enjoyed for a month, and then quickly abandoned in favor of activities that take advantage of tera's unique combat system.

I want to slap the devs sometimes for what they've done to this game. The uniqueness and the quirks were what made it stand out. The MMO genre is in a terrible state right now because most MMOs are bad; stop copying them. Removing the old cosmetic armor system in favor of a bland fashion coupon shop (which went on to be abandoned for years until a much needed revamp relatively recently) was the start on a long line of homogenization, like removing campfires, removing charms, failing to update reputation daily shops to make the overworld worth participating in, letting people simply warp to a dungeon entrance so that everyone can just afk in Velika/Highwatch and never actually set up a hub anywhere else, etc.


Also have fun gearing again, since your equipment soulbound to your character and class dependent. :^)
If you must use a VPN to play this game (the sad implications there, especially considering this has been an ongoing issue for years, can be saved for another discussion entirely) check out mudfish. You can pay them like 3 USD and get charged for data used. I put 3 dollars on a mudfish account and only used it when I had the kinds of issues you're describing. It took me over a year to spend even one dollar. Every time I used it, they charged me like, 2 cents at most. Much better than a base subscription fee on something you might not even have to use for a full week iff EME suddenly decides it loves savvis again or whatever.
Dvsv wrote: »
TheDarkWan wrote: »
That is not the real problem. The real problem is the gear xp issue all together or better yet RNG gearing system we have. This whole thing turned Tera into a gearing simulation, and I would rather quit than get dragged into a gearing driven game. When Tera was at it's beak gearing was extremely easy and that created a welcoming environment to all players casual and hardcore. Gear xp right now means nothing anyway, ppl yolo gear all the time. What BHS should do is remove the RNG gearing system and implement actual content that is fun. Increase drops of gear in dungeons by 300% more chances as I can see right now chances are 1 or two boxes a day drop in every server and I would like to see that increase to 6 or 7 boxes a day which would bring a needed relief to players who need a break from the constant grind for mats and xp. people should do content because it's fun not because they have to. That is the problem with Tera right now.
.
Tera always lacked real content so what they did? They turned the gearing into the main content of the game!
They're so afraid of ppl "losing interest" after reaching BIS that they made an impossible grindy system that expect you to play everyday and never take a break cuz you gonna be left behind.
Now, new players are so far behind vet players that they don't even bother with this game anymore, why lose so much time with useless guardian>twist>frost progression when 446 iLVL is the the bare minimum relevant gear? Why waste a stupid amount of time grinding full SC+7 just to reap VG rewards for a mid tier GLSNM dungeon?
I wonder if by the next [filtered] HO+6 update they gonna ask full HO+0(i.e: 1000 golden talent per try!) for braindead mid-tier stuff.
One of the reason why i enjoyed playing Tera aside the combat system is cuz gearing was kinda easy, i could always reach BIS on like ~3 month and this in fact made me play the game even more trying to learn and gear a new class!
Now i don't ever touch alts anymore cuz it's almost impossible to reach BIS as a free player even on my main!

Imho, if they really wanna make gearing extend the lifetime of the content they should focus more on optional gearing, idk, just copy the dual class system from Lineage 2 or something...

This guy has a really good point, honestly. The entire gearing system could be fixed if you just made it so that maxed out item xp represented a 100% success rate. Only actual gambling addicts enjoy the "rush" of failing seven times in a row and wasting a week's worth of progress on a rigged piece of [filtered] system. Everyone else hates it and quits. Just saying. Gameforge's event definitely alleviated the problem somewhat, but at the end of the day BHS should realize that if it's selling to an international market, it should cater to different tastes depending on the region. Western players don't like spending a week+ gathering materials only to not advance at all because of some arbitrary unluckiness. I don't imagine Eastern players like it much either, but I can't say for sure.

tldr this [filtered] is stupid as [filtered] and I'm honestly just venting since there's no way EME are gonna be the ones to fix this busted system.
LancerJiva wrote: »
Are there any class based talent guides online? Did a search for lancer to get an idea what to invest points into and didn't find anything.
Late, but hopefully it helps someone. https://docs.google.com/spreadsheets/d/1-bFS8xWFvK3cdDsGGBnjelHj5Jvb3xNhebeOthjj27k/htmlview?sle=true
The thing you're asking for would make everyone's lives easier and there's virtually no downside. Anyone who doesn't like it can simply not pick up keen motes. However, because we're in these forums, you can rest assured that even a simple request like yours will be met with morally outraged objections from people with nothing better to do than argue for argument's sake. Have fun and enjoy your thread!
From what I've heard, that numerical EP value is simply tacked onto the end of your damage number. So let's say you have a skill that normally does 2,000,000 damage when it crits, and you just applied enough EP points to give it a 200 EP attack power boost. Well congrats, because now it's gonna do 2,000,200. This is just what I've heard. From testing it myself (nothing extensive; I merely applied EP boosts to my top used skills and then checked my numbers before and after, in similar parties with the same kind of healer), the damage difference was literally nothing. I'd like to think if I'd truly added a sizable boost to my top used skills, then the difference would be somewhat noticeable.

So, take it with a grain of salt, but it doesn't seem like EP attack power on specific skills does much.
Jerichow wrote: »
The servers were down for how long? I did some math based on a basic 30 day month. Servers being down for 2 hours came out to *less than five cents* of the cost of Elite going off of $14.95/mo.

This is ridiculous - things happen, servers can go down. EME should just reset all dungeon instances for the day and call it good. Anyone asking for more personal compensation (consumables, etc) than that's just panhandling for a free handout that's not deserved.

What I mean is this, and it's already been done by other companies so it isn't like it's impossible: Let's say I have a 30 day subscription and the game is unexpectedly down for 4 hours. Those 4 hours would simply be added to my subscription time. There is absolutely nothing unreasonable about this.
Melyodis wrote: »
and you too ask for compensation when your sleeping and you can't use it that helps.

That's obviously not the same thing, but you're stupid so it's okay if you think it is.
Compensate for elite time too. If you pay to be elite and the servers are (unexpectedly) down whenever you want to play, then you're not getting the time you paid for. To me, a refund on elite time and a dungeon reset seem like good enough ways of compensating, even if most other games go a step further and give their players gifts when this sort of thing happens.
I have a similar setup (same cpu, 1070 gpu) and the game runs fine for me, so I'm really curious about your problem. The only time I ever got fps that bad was when I'd just reformatted and had windows defender running in the background. I tried turning it off, and that did the trick; game played perfectly. Perhaps try that yourself. If it doesn't work, then I'd go for the ini changes but honestly you shouldn't need to do those things with your build.
Y'all are going way overboard with the farm talents for month [filtered] lmao, you must be playing 5 minutes a day, or just being really innefficient and to make up for it you blame it on the game, zz

I'm also interested in hearing your methods. It's been a day, so maybe by now you've come up with something.
voidy wrote: »
I'll return to my former statement: You have NO clue what you're talking about, at all. Every time you post, you make it more obvious that you're completely ignorant on this topic.
P9ENREJL9A wrote: »
hurr durr muh conspiracy, hurr

Thanks for quickly proving my point for me; have a good night!
P9ENREJL9A wrote: »
voidy wrote: »
EJECWCWG55 wrote: »
Caali is hungry for money. Not only EME's income got dwindled, we can see that.
P9ENREJL9A wrote: »
P2W wrote: »
Looks like another hacker is coming back with Caali.
unknown.png

Dude, it is obvious they were making a good amount of money from TERA players over the world with their hacks. They are so quick to comeback because money for their pockets will be always welcome.

That is not something weird, such is the nature of humans (greed).

The guy bringing support back to NA (Caali) works for free and won't even take donations from people. I'm not gonna sit here and act like there aren't people selling scripts, but they were doing fine anyway, since opcodes this patch were virtually the same across regions and proxy support was controversially maintained by some lone random dude who felt like doing it despite backlash from virtually every module developer.

In other words you're thinking of the wrong guy when you're talking about script sellers, and since those sellers were still able to peddle their wares this entire time anyway, nothing you've said is correct at all and you don't know what you're talking about.
tisnotme wrote: »
He got offered work from EME and turned it down
Doesn't want to do it there way , just wants to do it his way

Would you want to work for someone who can't communicate, overreacts, and seems more than willing to throw you under the bus?

Those guys invest so much time of their lives on this that you can clearly see they don't have a proper job, it is obvious they get sponsored by people asking for cheats, like any other people involved in their projects. Do I have to tell you they are working on a private server? (something that is illegal btw and yet they have the guts to point fingers and mislead people about legal stuff they don't even understand) Do you think all of that is free? No, it is not. You are the one who don't know what you are talking about.

Ah, of course. When confronted with facts, your go-to argument is to just make stuff up.
I'll leave you with this. What's more likely? That some guy who programs in his free time doesn't want to take money, but very easily could if he just set up a donation page? Or that that same guy lies about not wanting money and actually craves money, so he... takes shadow money from a group of hidden secret hardcore tera players.

As for the private server, it doesn't even exist yet, so it's stupid to talk about how/if it'll be monetized.

I'll return to my former statement: You have NO clue what you're talking about, at all. Every time you post, you make it more obvious that you're completely ignorant on this topic.
P9ENREJL9A wrote: »
P2W wrote: »
Looks like another hacker is coming back with Caali.
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Dude, it is obvious they were making a good amount of money from TERA players over the world with their hacks. They are so quick to comeback because money for their pockets will be always welcome.

That is not something weird, such is the nature of humans (greed).

The guy bringing support back to NA works for free and won't even take donations from people. Not gonna sit here and act like there aren't people selling scripts, but they were doing fine anyway, since opcodes this patch were virtually the same across regions and proxy support was controversially maintained by some random dude who felt like doing it.

In other words you're thinking of the wrong guy when you're talking about script sellers, and since those sellers were still able to peddle their wares this entire time anyway, nothing you've said is correct at all. If anything, all that's changed is that people will get their third party tools from a developer they've known much longer, and all the people who've geared up on EU get to choose between staying there or coming back.
Communication goes a long way. There are clearly issues in this game that EME cannot fix, and BHS does not care to fix. Issues like ping dependency, optimization, replay value, competition, etc. When those issues were remedied by third party developers, EME should have communicated with them instead of banning them and going after them on discord and github. Communicating with them after the fact, just seems reactionary and hollow. I believe it might be too late for this reason. Anything EME does now, especially from the current team, will come across as reactionary and won't bring people back. Years of doubling down on bad decisions has put them in a deep hole, and it would take a lot of work and humility to get out.

If I woke up one morning and were suddenly in charge of managing damage control, I'd want a really friendly person at the face of all this. I'd have them come out and apologize profusely for the awful communication and general mismanagement that's taken place over the last year+. I'd confirm that our banning process had been tweaked and people who used innocent modules were being unbanned, and I would reiterate the old stance that dps meters are fine as long as they aren't used for harassment. Then I would thank the makers of those programs for extending my game's life, apologize for the hasty action of the staff members who came before me, and rescind the DMCA (is this even possible without looking really really bad?). Then I would all but beg those devs to restore support for my version so people on NA who don't want to deal with ping tax on every single skill can stop relying on outdated and potentially unsafe proxy modules. Then I would remove xigncode, or at the very least start the process of removing it. , or if even THAT were impossible due to being bluehole's [filtered], I'd just look the other way at the xigncode bypass and be extremely cheeky about it on forums so that anyone fluent in english could read between the lines and see that I didn't care about people bypassing xigncode, despite my inability to state it openly. I'd disband the player council and implement an actual moderation team that responds to player concerns and shows that they actually play the game. This isn't impossible; in fact, it's pretty standard.

Then, when ALL of those PR issues were finished, I'd implement a solution to the golden and silver talent issue. Gameforge has already done this successfully, so I would simply copy their method. No need to reinvent the wheel. That same day, I would announce a triple drop weekend event, and get a more creative person than myself to float some ideas for a Thanksgiving event that isn't terrible. People really don't want much; if we had some kind of token shop with permanent cosmetics in it, people would participate all month long. Spice it up with some holiday themed BAM events that drop things players want, or things that will help the game, like golden and silver talents, artisan refining kits (to incentivize even someone with no money to craft), production point potions, tokens for the aforementioned shop, strong bravery potions, blue noct, etc. and you have an event that people will actually enjoy. A new dungeon is coming out soon. Knowing this, I would hold some kind of livestream showing either myself running through it in my actual gear, or we could hold some kind of raffle and let the winner run through it on stream with a group of their choice. The intention would be to hype the new content before it's out, and hype it hard. Keep people looking forward to future updates. We would do this regularly; even if something boring like a fishing update were coming out, I'd try and make sure every staff member who appears publicly was at least briefed on it to avoid looking like we don't play the game we're being paid to run.

Then, and only then, would I tweak the cash shop. First I'd revamp the fashion coupon shop. Ours is already superior to EU's by offering things like thigh changers, height changers, accessories, and so on. But we can go further. I'd offer way more weapon skins. Last I played, it was lacking. Then I'd go into the cash shop and bring back everything except the seasonal things. I'd also call for the resignation of whoever thought it was a good idea to purge 80% of our wares when we're a free to play game that lives by our cash shop. So I'd bring it all back. If people want to buy from us, why would I stop them? I'd eliminate the daily deal popup, since it really isn't a good look at all and has for the most part been implemented poorly. We'd still have them, but if you want to see it you have to enter the cash shop. Lootboxes, assuming they are forced by BHS, would have a failsafe method; every failed box would contain a token, and X amount of tokens could be traded for the jackpot item. An option to buy the item for the same price as the failsafe method would exist as well. I would remove all this predatory buIIshit from the cash shop as well; if people are happy with the game, they will spend. I will never not believe that, no matter how jaded I become with the industry. Gameforge runs the game in a way that I like, so I went out of my way to buy costumes from them even though I could've saved and bought it on the broker. I would want a similar philosophy in this game, if I were running it. To push costume sales indirectly, we might also host visual modding contests or something, since those tend to involve modifying costumes in ways that make them look really really pretty; recognizing those modders would be a nice morale boost to those players and it would also push people to buy those outfits so they could modify them in turn. Little things like that.

I've written far too much, bye
Yeah dude, just hit 65 and you'll be getting way more gold. You'll get gold for running dungeons. Save it up until you hit item level 439. When you hit 439, do the awakening quest. Then once you've completed those, hit M, click the blue button in the top left, and go do guardian missions. With your awakening skills, you'll get boxes super quick and each box will have gems in it. Easy 10k gold every day. Just hit 65.
Anyone with common sense can see what's going on here. EME can't come out and say proxy is allowed, because it'd mean going against over a year's worth of zero-tolerance grandstanding. However, their player count has clearly been affected by recent events and now they're unbanning folks and trying to win back support by taking a lighter stance on something a lot of people use. Y'all are acting like this is some unheard of stuff, but it's not the first time a game company's done this sort of "second chance" unban wave when their player counts were low. I recall maplestory doing it as well, back in the day.

Also I find the last 2 pages of back and forth hysterical since I know the guy Cornish is referring to and he was in fact unbanned. It's also true that the big well known people behind NA proxy development were unbanned recently as well. I know a couple of you in here won't believe me unless I give you their DNA evidence, so I won't even bother with it. But you're bound to be convinced sooner or later, as more unbanned people come back into the game. I don't even see why there's all this skepticism since, again, this sort of thing is quite normal for a game on its last legs.

Also on a totally unrelated side note why do you keep calling people a "lair" when you don't believe them? You've done it enough times for me to be convinced that it isn't a typo. You ... you are aware the term is "liar," right?
P9ENREJL9A wrote: »
lair


I don't know what you said, but honestly I feel ya. An old account I made purely for RP purposes got banned in a similar way. I wasn't slinging around hate speech or anything like that, but I was dishing out some adult level roleplay content on the RP server. To be fair, I can see why it was offensive, but some butthurt chode reported me for it and the account got permabanned because the GM thought the "roll play" (she couldn't even spell it) was in poor taste.

Like, whatever man, that's cool, but a permanent ban for RPing on the RP server in a way that some snowflakes don't like is [filtered] stupid. A chatban would've been reasonable. A two week ban would've been extreme, but fine. But permanent? lmao. My guildmates had a case where they were actually being harassed and stalked by a dude in game for weeks, and he only got a chatban for it -- one he quickly evaded -- and he was reported multiple times. Meanwhile, actual memeslashers are getting unbanned. I've always said this, but I really do think your ban just depends on how the GM reading your report feels that day. The aforementioned stalker must've had a really chill GM who came in to work high as a [filtered] kite, while guys like us get a GM who's going through a rough divorce and should've taken the week off.
You're better off binge-watching Netflix or reading a book or learning an instrument. The MMO genre is trash right now. Even the pay to play titles have got nasty cash shop garbage thrown in them.
TeraNuibe wrote: »
this p2w guy is so sweaty...i bet if they release those HO bundles u cant even afford coz base on how you act in this forum kinda tells me ur 9 years old or could be younger...

I love how when a game sells out its values to make a quick buck, there's always someone who accuses critics of being poor, or too young to have a credit card, as if that somehow detracts from their main argument. God, you're an idiot.
SageWindu wrote: »
@voidy I would argue that at the time the first crit dragons dropped, there wasn't as much pressure to go "d**k's out" with gearing (seriously, gear score of 446 for a 2-star dungeon?! F**k that). Not to mention that you don't need a crit mount to improve your gear's stats and bonuses.

Just conjecture, of course.

Yeah, that's totally fair. Just as far as I can remember, it was when they started selling stat boosts in the store, and some people complained about it, said it was a slippery slope, etc. but most were just like "eh, it's not a big deal." And now here we are.
Why are so many people concerned with how other people spend THEIR OWN money?

Selling these lust crates made it possible for me to buy an Azure and Diamond Dragon mount.
People are worried it will set a bad precedent. But if we're being real, the time for that passed a long long long time ago. I think we might've crossed that line when crit power dragons were sold in cash shop lootboxes.
HLK76PFWXT wrote: »
Jeynean wrote: »
I came here out of sheer boredom. Yes, I rank second at the moment but that doesn't make me a cheater. I haven't tried to legitimately beat the higher ranks at all since the season where the servers merged. This is because I've got real life stuff to deal with and I hardly log these days because I can't get a party to play with. So Tera isn't the same for me anymore and I am playing extremely casually.

That being said, it's absolutely possible to get below 30secs in the NEW version of pit as a priest. IMHO, 12 secs in the NEW version 'may' be a bit iffy for a priest and you could probably question the legitimacy of this.

I speak based on my own efforts and experimentation; having mained priest for 3 yrs. Honestly, there is no point in crying about your pit time. It's more useful to try figure out how we get the times we do.

Here are 'some' helpful and relatively simple questions to ask yourself - no, I will not spoon feed you... because where is the fun in that?:

1) What's your ilvl for all gear?
I have +9 SC for all gear and entropy level jewelleries if you were curious. (No pleasure in getting heroic, sadly..)

2) Are your rolls/stats optimised for pit?
I have a set optimised specifically for pit; yaknow like shift+Right on your gear? I think it's shift+Right lol... Can't blame me for forgetting!

3) What brooch do you have?

4) Got etchings?

5) What crystals are you using? Better be some good dyads with awesome stats.

6) Do you have any dragons?

7) Are you using the best consumables available?

8) Are you using an optimal rotation for pit?

9) Are passive skills being activated at the right time? These are based on rng!!!

10) External factors such as how good your ping is, how good your pc is, are your parents streaming tv shows (lol), is it raining and are you on lan cable or wifi?


If you can't confidently assess and scrutinise your own situation based on the above and you don't even try to better understand the potential factors causing your high runtime, try again and again and again before complaining. Nothing is meant to be easy and don't give up trying to improve. The score you want to beat is your own.


Kthx, I love Scardie <3

Your whole post does not really help with anything since you are only trying to make a fool out of myself pointing the basic stuff instead of actually being relevant and trying to guide the ignorant me when it comes about a score run at this dungeon. Anyway, i have talked with the priest that keeps getting first at guardians all the time and that priest actually took the time to point the small but important things that can make the difference which it seems that you managed to forget to outline properly and talk about how important they actually are instead of talking about crystals/consumables or even streaming tv shows ( i wonder how you left out the pizza deliveries and alien abductions ).

So..


1) The gear plays quite the important role when doing a score run for pit of petrax and especially for priest since +8SC Chest/Gloves/Boots adds +3% damage while the weapon itself adds more damage from +7 up to +9 and whoever tries so hard for the first place most likely has another mask ( which can work with the last line from the +9 weapon to add 4% cooldown more or less ) and at least one flying mount with 2.0 crit power bonus if not two mounts that can work out very well one after another depending when the procs happen plus a quatrefoil/marrow brooch which again can add even more damage compared to a normal brooch when doing a score run. Also, it is important to actually make a gear setup with rolls especially for this dungeon because for example the weapon has this roll where you do more damage to the monster that has you first on the aggro list and at the same time it also helps to have dps etchings on accessories. So, a priest that does not meet all these requirements will most likely fail to get the first place.

2) There are skills like the Guardian Sanctuary from priest that gives a very high chance to resist to stun which is not 100% but it is very high and it might help with the score runs since it can resist the first stun from the boss but it is all based on RNG ( not as important as the gear though ).

3) The connection helps this much because not only that a single spike can ruin the whole run but a low and stable ping overall can definitely help with a score run when doing a rotation with burst damage for a limited time.

4) The boss behaviour can make a difference because it can do the stun right away or it can jump then do other mechanics and be quite silly either helping with the run or ruining it entirely.

5) There are certain out of ordinary consumables that can give a boost for a short time such as Lein's Dark Root Beer/etc and might help with a score run where burst is needed.



Anyway, i think that you have nothing impressing to show considering that your record as in 34sec is pretty much normal for your setup and you should also notice that my disbelief was pointed at the 23sec record because it seemed out of the ordinary though i did learn eventually that a certain setup can make it happen and has nothing to do with cheating.


p.s. the 13sec kill posted with the video in this thread is definitely amazing

You are aware this is a competitive environment, right? Nobody is entitled to help you with anything here and there's zero incentive for it. You're lucky the person in first (and even the person you replied to, whose post actually contained helpful information that you just ignored for some reason) was nice enough to tell you anything; there's NO reason for people to give any advice at all since you're just helping people who're trying to jack your spot and take your prize.

Holy crap this thread makes me mad. You're antagonizing this person for not helping you potentially beat their score? [filtered] off mate.
I don't try to mess about with programs, as I am basically computer illiterate as well as gamer jargon. I am in my early 50's and I usually just play games that are NPC based, this is only the 3rd game that I have tried with the ability to play with other people from around the world which I enjoy immensely.

So to answer your question, I don't know how to repair the launcher and I do not know what visual mods is either.

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If I recall correctly, you're gonna wanna click the tools button, and then in there there will be an option to repair. This basically restores the game to a working condition by removing irregular stuff.
That's an interesting problem.
Did you try a repair through the launcher? Usually I get that kind of crashing when I've tried using visual mods but put them in the wrong place by accident, so if you're messing with anything like that, or even sweetfx but done incorrectly, that could produce such an error. If it came out of nowhere, then that's really curious. Either way, try repairing the game through the launcher.

As for your other question, there's no reason at all that reinstalling the game would make you lose anything. If your characters are there at the character select screen when you start the game, then they're there.
TeraNuibe wrote: »
voidy wrote: »

The problem with that argument is the EME's site goes out of its way to tell international players to come on in and then it hits them with ping dependent skills and poorly designed events.

regarding the ping it should be a common sense to everyone that when they are playing a game that the server is based outside of their country they are gonna have a high ping.

While I don't necessarily disagree, some games handle it better than others. For example, Dragon's Dogma online has an instancing system that makes it so users barely feel the ping tax while actually running 'dungeons' even though the servers are all the way in Japan. And this is from a company that DOESN'T welcome outside players; I know people who have to use VPNs to play that game and they still have a good time because the netcoding isn't complete trash. Knowing that such systems exist, if I saw a game that said "hey you CAN access our game from [your country here]," I'd take them on their word and assume that they had some kind of decent system in place for people from my country, whether it was good netcoding, or a server for my country in particular.

Of course we all know this game doesn't really have any of those things, and its player made solution for the ping issue (proxy+skill prediction) just got hit with a DMCA, sooooooooooo yeah. Maybe a month ago I'd argue that NA's version of TERA could be considered an international game, but not anymore, despite what the website says. I'd go as far as saying that if you want to be competitive without third party tools, then you should just uninstall the game unless you live on north america's east coast or in Canada with an amazing connection.
HLK76PFWXT wrote: »
Fastest time as 12seconds for a priest at Pit of Petrax? And i am crying because there are better ppl than me? Hahah.. Ok.. OK!

But this is a priest that we are talking about and any of you actually played priest then you would know [...]

It's because I mained priest for years that I know it's doable.
What gear are you even using? Because I can guarantee you the people you're competing with are probably in BiS with secondary rolls made out for damage. Do you have that? Or are you mad that you can't get near their times in frostmetal with healing rolls?
Vinyltails wrote: »
Aprikot wrote: »
DHEE5KW5FP wrote: »
So what you are saying is you as a foreign player matter more than the NA players?
So foreign players should have less events?

You're playing on a NA server, ofc times are gonna be [filtered] for you. If you want better times then you're better off playing on the version for your country (better in event wise and everything else)

The problem with that argument is the EME's site goes out of its way to tell international players to come on in and then it hits them with ping dependent skills and poorly designed events.
Having said that, in the past this was never really an issue. In fact, most of my friends from Europe who used to play would enjoy the events because EME always put them on at really bad NA hours, like 12 noon on a weekday when most people would be at work or school. For years, guild rallies took place within a similar window, and so I, a north american player with a job, was never able to take advantage of them. By contrast, all of my EU friends got to do it every single day.

These problems could very easily be solved by simply holding events twice in a day. That, or remove the page telling people from outside NA that they can play when they're clearly not welcomed here in any sense.
There isn't even anything wrong with those times. Actual cheaters are in there getting scores of literally 2 seconds.
Frankly, I'm amazed people bother with these at all, given the track record.
Season 1 existed but gave no rewards, no title, maintained no record for posterity, and simply ended.
Season 2 ended a week later than it said it would in game, its pit of petrax players were ALL denied a reward, and the season in general was rife with cheaters and transfer snipers.
Season 3 also ended several days later than it said it would in game, was also rife with cheaters, and had the added benefit of people transferring in and out of worlds for free.

Throughout all of this, EME never once froze the leaderboards to maintain their integrity for the innocent players whose spots would be jeopardized by those aforementioned issues. In fact, during season 2's unplanned extension, they implied that freezing leaderboards wasn't possible even though Gameforge did it to combat cheating in pit of petrax, an issue EME dealt with by simply punishing EVERYONE. EME also claimed that ending a leaderboard season was impossible without a maintenance, even though Gameforge does this all the time. Despite the self imposed limitation, EME also refuses to simply schedule the in-game end date on a maintenance day to avoid last minute confusion. It's the same, always, three seasons in a row. Unless someone decides to step their game up, I can guess pretty easily that this issue won't be fixed (despite another region having already done so), the cheaters will get to keep their ranks, and then when the season ends 3~5 days later than it should, someone will complain EXTRA hard and get GLSHM rankings removed for everybody.
Go to rallies, the boxes occasionally give EEs.
Besides that, just do ilvl 446 stuff.
kubitoid wrote: »
Rassei wrote: »
No one that is sane that has been playing since closed beta (myself included) is going to abandon the hundreds/thousands of dollars they've dumped into NA for cosmetics over the years
imo cant call person sane if they dumped thousands of dollars into online f2p pixels. but its just me :s

ThreadbareRealisticCob-max-1mb.gif
While I think it's a bit much to have them giving masks, I do think the rewards need a boost since essences -- while important -- aren't exactly the rare gem they were at the start of the gearing patch anymore. People went after wbams like crazy because the only other way to really get essences was to run harrowhold. That's not the case anymore; priorities have shifted, and worldbams should reflect that. At the very least, these things should drop golden plates or something. A veilthroch would be cool but some people might consider it overkill. I personally don't, since they go towards a really low enchanting chance anyway, but that's just my opinion. Guild rally quests should be adjusted as well, if they haven't already been.
world boss with new drop and more respanw = lfg more dead

If EME truly wants to make LFG alive again, they'll make the pve content rewarding on its own merit instead of keeping other content down to force people into pve. If high tier dungeons gave golden plates, more people would probably be lining up to run it. But I digress.
HLK76PFWXT wrote: »
CornishRex, the fact that one Emerald costs 1440g and one Diamond costs 14250g while golden talents sell at 10g each proves something that i kept saying until now and that is "you get more talents at less value but you have to pay so much more for gems to be able to enchant/upgrade". And for the sake of comparison.. one Emerald costs 1150g at North America and one Diamond costs 11.500 gold.

I hated the lower prices on NA. I crafted gems and regularly acquired them from dungeons and guardian missions. The low prices meant I couldn't sell them for much. When crafting them, I actually lost money sometimes because people would undercut until it wasn't even worth it to make them for sale purposes, especially if I didn't have elite and had to pay a broker fee on top of everything else. I could craft diamonds on NA, but I never did because they required 10 emeralds and a bunch of artisan kits and then only sold for 10.5k. I'd lose money unless I crit. Slightly higher prices incentivize crafting and push people to actually sell the things they make, which makes a healthier economy.
HLK76PFWXT wrote: »
Also, for the sake of arguing.. you guys keep talking left and right about golden talents but i have seen that the silver plates cost at Europe almost as much as at North America and then i beg to ask how do you guys get your silver talents? Because if the silver plates go at 600g each then i am going to wildly guess that silver talents are not so easy to get as much as the golden talents and you are getting another poor conversion besides the golden talents into gems. PLus, since we are talking about talents then i have to add that the boxes from the CS/FWC battlegrounds were improved at North America and now we can get 80 talents when opening those boxes on top of the fact that we can get 45 golden talents per win and 15 golden talents per loss with the bellicarium credits during a normal day that surprisingly has pretty good queues ( it goes up to 75 talents per win and 30 talents per loss during the week end where there are extra bonuses for battlegrounds )... So Europe looks to have its fair share of pros and cons as North America has with the thought in mind that the dungeons truly need a great improvement at North America though En Masse lacks "experience and etiquette" when dealing with many different situations that are many times fragile and need so much delicate attention in their own way..

Yup, silver talents are rarer than gold ones on EU. It's the same on NA, except NA has a gold talent issue as well. Battleground boxes are cool and all, but when numbers are so low that BG queues take forever to pop, and when they do you get kicked for random reasons it's kind of unfortunate that pvp is the only viable way to get talents on NA at the moment. PvP is also a toxic dumpster fire so a lot of people would rather just PvE for their rewards, especially since PvP has been neglected for so long anyway. Blows my mind how BHS treats pvp like a forgotten stepchild for years and then out of nowhere makes it the best way to get mats in NA.
HLK76PFWXT wrote: »
And both publishers see and treat us in the same way going for the same objective but GameForge has more "experience and etiquette" which is probably acquired from the past with many games that they published ( they used to have a really nasty reputation some four years ago which made me to start playing at North America ).

Even if both companies just want to make money at the end of the day, EU does it in a way that makes players actually want to contribute funds to the game. That's the difference. EU made a LOT of mistakes in the past -- mistakes that are remarkably similar to the road NA is going down right now, in fact, like selling crucial enchanting tools in the cash shop and making them scarce in game -- but they learned from those errors and now they're attracting a lot of players. They're honestly not even that stellar, borderline average, but they look really good in comparison.

A lot of people I talked to are in a weird boat where they'd love to come back to the NA version, but they'd feel gross about doing it because of how the publisher regularly disrespected player efforts in the past. A few example of this were their multiple unannounced extensions with the leaderboard end-dates, the lackluster/straight up forgotten events, the constant cash grabs, the really snide and condescending way a lot of staff members responded to players with valid concerns, the pay to win talent/gem lootboxes as a response to players asking for more of those items in the game, and now the big middle finger to the modding developers who helped breathe a little longevity into a game past its prime. People don't want to return to something that made them feel stupid for caring about it in the first place. Gameforge has welcomed those jaded disenchanted players with open arms, which is why so many of them are actually happy about the way the company handles things.
7GC5FRGC4C wrote: »
i have a question... HOW MANY PLAYERS THIS GAME HAVE??? they are too much than 10.000 or 6000? or is just like in march?
Nobody except EME and BHS knows the exact number. We can make guesses based on Steam charts, moongourd statistics, or just going into the game at primetime and walking around/checking LFG, but if you want a solid number from one of us then you're out of luck. That said, 10,000 is absurd and even 6000 is laughable. There are 900 steam users online right now as I write this. Even if there are 900 non steam users as well, that's not even 2000 players.
I feel you. After hitting high SC, I hit a wall where I just saved up materials for *months* because I wasn't bothering with the gear grind. I sank those months of farming into a handful of heroic oath tries (no static handing me free veils either, so each veil was luck), and when each attempt failed I actually quit the game for monster hunter world. It's an extremely discouraging system, in my opinion. When I ran out of gold talents, I basically realized that I'd have to either farm talents for another month, or buy plates at a crazy high price. Then everyone I knew who ran AAHM quit the game, so my progress was pretty halted from a gearing standpoint. To start gearing again, I'd have to form a new AAHM group from scratch, meaning weeks of teaching runs, followed by at least a month of just farming the most boring low tier content imaginable for talents. I opted to just give up.

The situation is garbage right now on NA. The talent system is a bottleneck, the success rate is incredibly low, and getting veils is a [filtered]. I also know it won't change, but it still feels good to get it off my chest.
hellno wrote: »
If you are playing dress up simulation sure NA is by far the best region. Cash shop items are more expensive on EU but I havent really had a need for them. EU has a way better selection on their fashion coupon store so that helps a lot. Also getting inventory expansion is pretty easy on EU so you can use alts as bank tabs

Unlike NA, EU hasn't removed 80% of their tera shop. And they don't have lootboxes like NA does, either. So it's actually possible to just get a costume you want without jumping through loopholes. As someone who enjoys the dress up aspect of this game, I prefer gameforge's way of handling costumes. Also, like you already mentioned, their fashion coupon store is extensive and offers elements that we've wanted here but never received for years.
Honestly, people are more sensitive to losing than ever before, thanks to how leaderboards are handled. Combine that with idiots queuing and AFKing at the entrance for their free talents, and you have a recipe for a lot of dumb people queuing BGs and dragging down their entire team. If they don't recognize your name then they'll probably kick ya. I know a guy, he had the FWC title on his alt. Changed his name and lost the title during the server merges, and suddenly he started getting kicked for no reason too.
Well nowadays, you don't grind dungeons for gear crafting materials. You grind them for gear enchanting materials. In other words, those BiS crafting mats got replaced by a tool you use to upgrade your weapon. You'll get 1~2 per run if you're lucky enough during the rolling, you'll need 4 for a single attempt, and the upgrade chance increases a little bit with each failure starting at something like sub-20%. This is at the highest level of gear, mind you. The success rate is a bit higher in lower tiers, but the principle is still the same. You grind dungeons for the enchanting materials, and you don't actually make weapons anymore in the sense that you're probably used to. You simply upgrade to +9 and then convert it to the next tier. Every time you fail to enchant, your success chance increases by a few percentage points. So there is a fail cap. But if you ever reach it, you will probably want to die, because it would require many, many failures.

You asked about grind. It's there. It starts out manageable but when you enter stormcry (2nd best in slot) and try to push it into heroic oath (BiS), you'll feel it and you'll probably get extremely frustrated since it's honestly worse than the old VM days. Imagine enchanting awakening gear and still needing hundreds of high tier feedstock, except now feedstock only drops from a handful of the easiest dungeons in the game, and you'll get like ... 3 from a dungeon, and they're all 2 tiers lower than what you need so you'll also have to convert them and lose 75% of the bunch. That's what it's like! Except replace "feedstock" with "talents" and the conversion process is now called "turning talents into darics and turning darics into plates." You will also need to craft to do this, so I hope you have a master weaponcrafter lying around, otherwise you can have fun buying those plates on the broker for ridiculous prices due to the shortage. There is a talent bottleneck right now, and anyone who tries to enchant at endgame hits the wall. The NA team has tried to fix it by introducing battleground events and a talent lootbox to the cash shop. Take that as you will.

TL;DR the new system is better on paper but due to poor resource allocation it really hits the wall the deeper you go into it, and I'd honestly say I preferred the old system, if only because we were given enough resources to where it didn't feel *quite* this bad, even if the old system was still pretty terrible. The only saving grace in the current setup is the introduction of a failcap. That's it.

As for pvp, it's there. The rewards were pretty good last I checked; you got a box with talents in it, so that was nice. I heard they nerfed it though. Maybe someone else can expand on that. Bye!

I hate to sound like an EU shill, but after playing both versions I really feel like NA could benefit from implementing their system. Last weekend, Gameforge had a sale where a player could simply buy the dyeable series 3 maid outfit (that's the newest one) along with the custom maid emote, for what amounted to 28 USD after conversions and things. I bring up this costume only because it's the one thing I was never able to obtain on NA, simply because it was so rare due entirely to EME locking it behind a low rate RNG crate. I never bought the lootboxes unless it was with free EMP from being elite, but I camped the broker for months and never saw one appear for a reasonable price. When it did appear at all, it vanished within a week.

I don't know, man. To me it makes no sense to make your customers struggle to buy something. Your analytics might show that the current setup of withholding costumes or locking them to lootboxes makes you more money, but I hadn't spent a dime on NA in months. Same with pretty much everyone in my guild who migrated. But we're spending on EU, because their shop has things in it that we actually want (seriously, you removed 3/4ths of the store. Why? Not even EU did this.) and we're not forced to jump through RNG hoops to obtain it.
EME's already praised xigncode so much; for them to walk it all back and remove it would require rhino-sized baIIs, since they probably see it as a quick way to destroy their credibility and vindicate every xigncode critic in the community. Even if most ordinary people would celebrate the decision and see it as the company listening to their players and getting the community one step further from relying on third party programs (i.e. a xigncode bypass), EME is probably more worried about looking incompetent and wishy washy. Hell, maybe they entered a long term contract. Maybe BHS is forcing them. Idk.

I wouldn't expect xigncode to disappear anytime soon. If you'd like to play a version of tera without it, check out the Gameforge version. Coincidentally, their xigncodeless client has not crashed on me once in two weeks of playing, doesn't perform worse the longer it's left running, feels faster and lighter in general, and doesn't require me or my friends to relog constantly. Must just be a coincidence though, haha.
Lmao

Assuming his rage is genuine, and not just fabricated to get more views, guys like that are precisely why companies don't have to do anything. No matter how bad it gets, these idiots will just come back for more. If you're unhappy with a product, especially to the extent that you're screaming at your monitor over it, but you continue to spend money on it anyway, then you deserve the terrible product you're getting. Same case for tera. If you wish the game had more golden talents but you bought a golden talent lootbox this weekend, then you deserve all of this [filtered] and you can be certain that there's more to come.
The similarities between EME now and EU back then are shocking. When EU lost a majority of its players, it was after they made it extremely difficult to obtain masterwork alkahest, and then implemented a cash shop item that gave masterwork alkahest. The EU players quit with that decision and joined NA, which at the time was the superior version. Fast forward three years and here we are.
>A good start
... Really?

This just ties into what someone said a week ago. I can't remember who it was, but their sentiment was that when enough people quit, the remaining players get squeezed for cash even harder to make up for the loss. Well, here it is. Talent lootboxes, yours now for just 1.95 USD. But don't forget, you have to spend minimum 10 USD to even buy EMP in the first place haha.

A good start would have been implementing a system for talents like the one on EU, where players simply receive more talents for doing dungeons of any skill lev-- actually [filtered] it, no point writing more, see ya.
As another lancer main reading this now, it's quite engaging.
Lancer's great as is, if you did anything more to it, then it'd become super op and brawler would be redundant.
also because someone mentioned warrior tanks being 'allowed to complain' nah. they do great dps and they give a party buff that's up there with adrenaline rush. they're fine too. you want a tank that can complain? helloooooooooooo zerk tanks ;D
ZingoPingo wrote: »
[...] If you have EU installed, have less lag, and it's ten times better....why are you still posting and begging for EME's attention. Just go play there [...]
Despite it all, people want a reason to come back to NA since all their stuff is here. Posts like those will probably begin to disappear as those new EU players settle into their new accounts and catch up to their NA progress.
Impatient players are not what's stopping tera NA from being good. There have always been elitists, But that is another topic entirely.
Normally I would suggest making your own learning LFG or joining a nice guild if you want to learn, but the game appears to be experiencing population issues right now. Perhaps make your own guild with the express purpose of learning content together. I'm sure others are in your boat right now and would be happy to join.
this is gold
P2W wrote: »
ZingoPingo wrote: »
P2W wrote: »
Thank you for admitting that there is a "drop" in population. Some people are still trying to deny that fact. A massive population drop 2 weeks after a server merge is not a good sign.
I put drop in quotes to imply skepticism.
CU on EU isn't any healthier, drop or not, this fearmongering is annoying.
skepticism? Drop on Steam charts, drop in CU, drop in LFGs. And that's with proxy and meters still working (until the 16th). How times have changed when people from EU have to pay the ping tax to play on NA.

https://steamcharts.com/cmp/212740,323370

While I don't disagree with you on the population drops (anyone who tries to play the game will tell you that queue times are slower, LFG is emptier, etc.), steam is a bad way to measure this kind of thing since most proxy users didn't use steam to log in, which is why at peak hours the amount of steam users online isn't too different from what it was before. You also have to factor in that Gameforge blocked EU players from using steam to download NA tera after too many of their players migrated with it back in the day. So the kinds of people most likely to leave right now are least likely to use the steam launcher.

Since we can't see official data and people shrug off moongourd data (which is fair; admittedly it too only gives a partial picture, even if that picture is pretty damning), there's no way to convince "skeptics" short of having them play the game and see for themselves. Since Zingo likes to PvP, I don't know how he can think the game's alive with BG queues suddenly being as long as they are, but maybe he's quit as well. I couldn't blame him; personally my whole guild has migrated to EU, since most of them were from EU anyway, and we're having fun there. I've run into a number of NA players already, and it's become such a meme on EU's servers that they're calling us refugees and posting buddyup signs everywhere to accommodate the influx of new players. The migration is too big for even Gameforge to ignore; the day after EME's DMCA set off its chain reaction, Gameforge started a leveling event that gave players twisthard for hitting 65. And in that event's description, they asked "So, Would you like to start again from scratch?" as a direct callout to NA players.

I really think when a majority of players are noticing the drop off in population, and even the competition is noticing it and catering to those abandoned players, then calling it mere fearmongering goes from skepticism to something else. Denial, maybe. I don't know. One thing I do know is that EU is quite enjoyable. I'm unsure if it's because there's no xigncode or what, but the game doesn't hiccup when I open inventories, it doesn't run like [filtered] if I leave it open for too long, my ping barely fluctuates like it did on NA despite my proximity from their servers, their stream codes give actual good prizes, rewards for dungeoning (especially talents) are handled in a way that makes sense and feels like it was done with player feedback in mind, and the store sells dyeable outfits without rng and doesn't remove items nearly as much as NA, so most costumes are easily available. Thanks to a certain third party tool, the ping issue is nonexistent and the transition has been smooth. GF could decide to do the same thing as EME and shoot themselves in the foot, but they probably looked at how this blew up for EME and realized they're better off doing nothing since "doing nothing" is netting them players, and every day those players get a little more tempted to spend money. Gameforge is seizing on this opportunity, because they learned the hard way that when you anger your player base enough to switch regions, if they feel accommodated they will remain in their new home for years. Meanwhile, every day EME prioritizes pumpkin carving contests and randomized talent battleground events over fixing problems that proxy devs had already fixed for them, is another day for players to try EU and realize that it completely blows NA out of the water -- for now, at least.
ZingoPingo wrote: »
P2W wrote: »
Here's the results for the past 2 weeks CU on Velika. It's pretty depressing.

https://imgur.com/a/B7cTdCq
Cool story you're trying to spin there. Those CUs (on the NA PVE server btw) look much more exciting than the CU on EU's PVP server:
gXjKX4M.png

He's comparing a very noticeable drop in participation over time without even once mentioning EU, and you're bringing up EU as some kind of defense? Braaaaavo. Hey, give it time though. I'm sure NA will get there. :^)
Yo M6KPMHHLR3 dude, your posts are being blocked, nobody can see them. Sorry dude.
CornishRex wrote: »
@TheDarkWan
How are events and dungeons drops related to proxy in any way?
Btw the autoblock cheaters and scripters with insane hpm on their skills will be able to continue playing undetected because of the lack of dps meters so ain't that great!

Not to mention Gameforge's Tera has the same proxy vulnerabilities as EME's and doesn't even use xigncode or file DMCAs to go after their proxy users/devs, yet GF regularly has fun and rewarding events that people enjoy doing. It's almost as if event quality is dependent on the publisher or something. Weird.
TheDarkWan wrote: »
EME will finally be able to release good open world events like they used to and dungeon runs will be as they were meant to be "amazing". Playing Tera now will be like 3 years ago where the world was actually rewarding.

Funniest thing I read all day. Good luck with the gold talents btw, you'll need it.
Yeah, I know a lot of people don't even log in anymore. Seems kinda bad to only advertise your events in game if your goal is to get people in again but hey! What do I know, haha
Corrupt a wish: TERA edition.
PVPers: Get these cheating proxy users out of my pvp!
Genie: Your wish is granted. However...
HLK76PFWXT wrote: »
I had such a laugh at the third option...

Good sense of humour!

Same. This is why I keep coming back here, for the comedy gold like this.
EME would never in a million years hand over NA accounts to gameforge. I don't even know if something like that is possible, but even if it were, there's just no way. I'm not trying to be mean to you, OP, but the idea is just hilarious.
unknown.png
Really though? lmao
M6KPMHHLR3 wrote: »
> @MatrixOfLeaders said:
> It is called a NORTH AMERICAN server for a reason.
>
> This means the server is located in NORTH AMERICA....
>
> It seems people have forgotten the location of a NORTH AMERICAN server...
>

But the PAY PLANS EXTEND TO OUTSIDE OF NA.

Their own site even encourages people from outside NA to play.
http://support.enmasse.com/tera/playing-tera-outside-of-north-america

Back in the day, I used to try and make the argument that players outside NA shouldn't be surprised about having lag because EME's tera is an NA game. But I can't actually find anywhere on the website that explicitly calls it an NA game, so here we are.

Also nice job on deleting a bunch of posts that weren't even antagonistic. You claim to want feedback, and then you burn most of it down when you don't agree with it. I'm not surprised; it's par for the course.
Equitas wrote: »
"troll thread"
"quotations aren't an argument"
Equitas wrote: »
voidy wrote: »
You're right, they don't care. In EME's mind, proxy developers and anyone creating third party programs for their game are a threat, so EME is going to go after them. And EME is completely within their right to do that. HOWEVER, I would argue that it was definitely not in the company's best interest to go after these developers. For years, proxy developers have been fixing EME's game for free while EME "forwarded it to bhs" and left it at that. Proxy developers helped make tera NA playable (ping-wise) from virtually anywhere in the world, effectively netting EME more players and more money. And those same developers tried to contact EME at the height of proxy-hysteria, only to be ignored. EME responded to a free and passionate devteam by slandering them regularly, lumping them all into a malicious category, DMCAing their github pages, and filing claims against them on discord to have their accounts and servers removed.

So now that EME has eliminated a group willing to work for them for free, I sure hope EME has solutions to ping dependency, xigncode incompatibility, desync, damage measurement, the laggy UI, and god knows what else. In my opinion, this was a real case of "just because you can, doesn't mean you should" and EME really shot themselves in the foot over this. A better team would have communicated with these developers and worked with them. If it truly bothers you, just play a different game. Don't contribute to their statistics. Don't give white knights an idle body to point to so they can pretend the game's alive and well. Just do something else and try not to think about how some basic communication could have made things better for everyone.

I'm not going to dispute that EME staff, and ultimately their BHS overlords, have not handled this properly, but you keep posting "muh white knights" like it means anything. It's because of this sort of ignorant shitposting, and garbage like this, that makes it hard to take you and your people seriously. Facts ≠ whiteknighting.
Syzender wrote: »
ok, u probably are not on NA server

Holy [filtered] you are stupid. What network are we on? The En Masse network. What region is En Masse responsible for? The North American (NA) region. You. Are. On. At. A. Time. When. The. Vast. Majority. Of. Players. Are. Sleeping. And. Are. Trying. To. Cite. This. As. A. Basis. For. Overall. Player. Activity.

>you and your people
>all this virtue signalling
It's like I'm arguing politics on Twitter. When you're willing to engage in the actual contents of my post instead of a single word that triggers you, hit me up.
I can't speak for others, but I never denied that third party stuff wasn't spelled out right there in the ToS. I can think of many many others who would agree with that sentiment; most people who used it were very quiet about it because they knew what they were doing could get them banned.

I think the reason people are particularly upset now, is because EME's decision has affected so many crowds all at once. The hardcore group's gonna have their dps meters taken away. The international group's gonna have their proxy taken away. The group running on weird setups or potatos will have to deal with xigncode. So you're seeing a lot of people freaking out because in their minds (and I'm inclined to agree with them) the thing they're doing is completely harmless and going out of their way to eliminate it just loses EME players.

I think another reason for the outrage over EME finally acting on something we've all known could have gone away at any point, has to do with the server merges being so recent. For a lot of people, the game finally felt like it could turn around a bit. EME had even listened to feedback and merged CH. LFGs were full and people were actually enjoying the game for the first time in a while. But then, in typical EME fashion, they took one step forward and four steps back, with this being perhaps their most polarizing decision yet.

Opponents of all third party applications are well within their right to say "good riddance," but they are also underestimating the sheer amount of people assisted by these third party developers. Some optimists have expressed a wish that EME develop their own fixes to issues like ping dependency, xigncode being a thing nobody really wants, the lack of a competitive pve scene thanks to there not being a meter in the game, and so on. To those people, I say this: BHS had five years to hand EME a solution. It's the whole reason these mods got so popular to begin with. The game's only lost players since then. If they weren't going to implement genuine solutions before, when the game had way more players than it does now, why on earth would they roll out solutions now when the game's in this state? I get where y'all are trying to come from, and I suppose you'd have to take that stance if you're still playing the game and supporting it, so just think of this as a heads up from someone who used to be hopeful in the same way: it's not gonna happen.

I wrote more than I meant to. And to a troll thread, even. Y i k e s
You're right, they don't care. In EME's mind, proxy developers and anyone creating third party programs for their game are a threat, so EME is going to go after them. And EME is completely within their right to do that. HOWEVER, I would argue that it was definitely not in the company's best interest to go after these developers. For years, proxy developers have been fixing EME's game for free while EME "forwarded it to bhs" and left it at that. Proxy developers helped make tera NA playable (ping-wise) from virtually anywhere in the world, effectively netting EME more players and more money. And those same developers tried to contact EME at the height of proxy-hysteria, only to be ignored. EME responded to a free and passionate devteam by slandering them regularly, lumping them all into a malicious category, DMCAing their github pages, and filing claims against them on discord to have their accounts and servers removed.

So now that EME has eliminated a group willing to work for them for free, I sure hope EME has solutions to ping dependency, xigncode incompatibility, desync, damage measurement, the laggy UI, and god knows what else. In my opinion, this was a real case of "just because you can, doesn't mean you should" and EME really shot themselves in the foot over this. A better team would have communicated with these developers and worked with them. If it truly bothers you, just play a different game. Don't contribute to their statistics. Don't give white knights an idle body to point to so they can pretend the game's alive and well. Just do something else and try not to think about how some basic communication could have made things better for everyone.
Honestly, I think all the people majorly inconvenienced by these recent changes should just quit. I'm not saying it to antagonize anyone. I just mean, the game feels awful at a high ping (the people saying it's fine either don't play ping dependent classes, which is all of the classes recently, or they don't actually log their damage and compare it to others to see how little they're contributing compared to someone with lower ping), and nobody in charge of the game cares enough to fix it, so just play something else. Stop enduring a bad situation and just do something else with your time. Look at the remaining community right now anyway; just look at the people defending this and sticking around in the game. It's nothing but the worst kinds of antagonistic white knights and trolls, as evidenced by pretty much any thread with them in it. I don't even need to quote them. Anyone who's been here the past two days knows which people I'm referring to. That's your community now. Is it worth it? Honestly? Just do something else with your time.
If they lived a decent distance from the servers, enjoyed parsing, or can't handle xigncode, then they probably quit today since EME blew up all the player made solutions for those problems while offering no solutions of their own.
Without exception, every single one of my remaining friends quit today. These people were barely hanging on before, and you kinda sealed the deal with this blunder. Even the people with good ping left because they saw that dps meter wouldn't be a thing in NA anymore; it wasn't just proxy users. Who's even remaining? People in Chicago, unreasonable white knights, and casual players who until now have been hard-carried by their minmaxing friends that no longer play.

I don't think I've ever seen a company alienate this many people in one move. I'm actually impressed. In a single day, you killed off your international community, your hardcore and intermediate base that relied on dps meters to gauge their improvement, players whose system setups were incompatible with xigncode, and every single person who didn't care about those things but happened to be friends with those people and will leave because their friends left. I get 60~80 ping. I played this game way before proxy was ever a thing, and I could easily do it again (although the difference is apparent and the game feels slower overall). I'd stopped using a dps meter roughly 1 month ago because I simply stopped caring for it. And my PC is a beast, so xigncode has never affected my performance. In other words, the things removed today shouldn't affect me. But they affect the people I play with, and now with literally every single person I know gone, I no longer have a reason to stay. I'm positive that I'm not the only one in this boat. Killing off demographics has ripple effects, and with how many people quit after today, you're going to be feeling those effects for a very long time.
uuki wrote: »
Isn’t a discussion created so you can voice your opinion back? What’s the point of creating a discussion you’re not going to take part in? Don’t even know if ANYONE from eme staff is actually reading these suggestions made by the players to save your game for a few months longer till your next screw up.

EME has consistently done this whenever they make a blunder. After spending half of the day locking thread after thread, they create a "discussion room" (aka containment thread) where people write these long posts that nobody from EME reads, because why would they. Then, a single half-assed staff response is written in the thread that barely addresses the main issue; usually it's quoting one of the most off-topic posts in the thread and simply responding to that while ignoring all of the actual discussion points written beforehand. The thread slides off the front page and the community trudges on. Or at least, that's how it ended before. Now, I don't know anymore.

I don't want to uninstall because it feels so final and I have a lot of good memories with this game, but I don't even see the point in keeping this game on my PC. The guild I helped run is basically in shambles; all the officers quit and the other members either quit for Gameforge or quit the game as a whole. If someone offered to join my guild, I'd tell them to look elsewhere simply because I've lost motivation to even run a guild in a game like this, where every week the publisher whips out a decision dumber than the last, to cleave the population further. I'm actually impressed. Seriously. Part of me wants to keep coming here just to see what dumb thing you guys do next, because every time I tell myself "there's no way they can top it," you guys find a way to top it. You've been finding ways to top it for nearly two years.
spung wrote: »
Dvsv wrote: »
spung wrote: »
Ryusama wrote: »
After reading the posts I've come to the impression that, due to these changes making it more dificult and grindier for the player (and oh boy, Talent System isnt even here yet), EME just want to drive away the players so the game can finally pass away And they (EME) can focus on new projects.

I dont see other reason why (((they))) would keep shooting themselves in the feet several times and spitting on your consumers that throws money at you.

I'm sorry to break it to you, but unless you're one of these <10% of players that pays for the servers and staff salaries, you don't have any impact on the financial terms of the business.

They can easily lookup how much each and every single one of you has spent over the course of time. If they don't see any wow factors you're neglected like most of the forum.

Oh, ofc!
Free players are all useless!
Cuz you know, they don't buy stuff from P2W players, they don't farm talents or sell gear to P2W player, they don't run content with p2w players!
Ofc whales will stay in this game playing alone selling EMP to nobody and farming measly 112 talents per toon on IOD all by themselves enchanting to HO+9 after everyone is gone lol!

I never said that.

The thing is, there's over 2000 players in TERA, and in the forum all I see is the same 10 faces trying to pitch their voice. All that tells me is that you ganged up your buddies just to slam on eme doors demanding for convenience.

A lot of snack companies take letters from their customers very seriously, even though they don't receive very many of them since nobody bothers writing letters anymore. For example, if you write to the Ritz cracker people and say that your last box tasted terrible, in many many many cases they'll actually write you back with an apology and/or a refund or replacement order of some kind. This is because even though only a fraction of buyers actually write in, those who do write in feel strongly enough about the flavor to do that in the first place, and so it's assumed that a lot of other customers probably share the sentiment but simply couldn't be bothered to write in feedback because they were too busy or something. For this reason, it's generally assumed that the opinion expressed by one customer in writing actually represents a much much larger number of customers who simply couldn't find time to express their opinions over something that is, at the end of the day, fairly inconsequential. It's just crackers, after all.

The same is true here. Barely anyone who plays the game bothers posting on the forums because it's slow, it generally gets ignored over discord, and it's packed full of idiots. But the people who do post here feel extremely passionate about the game, enough to bother posting here despite all the downsides of it. So their feedback should be taken into account, especially when it's so many people saying the same thing, because their views are undoubtedly shared by a community that also feels the golden talent pinch but doesn't post about it for a variety of reasons (maybe they've given up trying to change the situation; maybe they've started playing something else instead; maybe they don't want to go back and forth with people like you, etc.)
Skimming the article, it looked like they plan to further simplify the game's combat system ("In particular , PVP contents , which require a lot of effort to improve, will be reworked for activation" sounds like they're either going to simplify the gearing process or dumb down pvp in general) while adding in items to incentivize playing with weaker classes (see: the section about diversity). Nothing in there about their international titles, so I'm not hopeful. Knowing BHS, they probably fired the last team so they could hire a new one at a lower pay rate.
Fanciful wrote: »
Honestly I think things like invisible cosmetics, meant to hide things that you have no choice wearing if you want to be able to play properly, should be made more easily accessible. Why not put them in the fashion coupon shop?

A fantastic idea, sure as hell won't happen in 2018 though. After all, the developers worked hard creating this transparent skin that modders made five years ago for free, and they want ... you to grind for it? I don't even know. It's not in the cash shop as far as I know, so they don't want money. But the rate it drops is horrendous. They can't want me to grind TOO hard for it either, since I can only do dungeons once a day before I'm locked out. So they don't want us to grind for it, and they don't want us to pay for it. What do they want??

Makes no sense. Why create a thing and then bar 99% of people from having it? I'm having a hard time understanding the motivation behind this at all, unless they intend to do events later on that hand the things out (thus encouraging people to participate) but it's been a while and we've seen nothing like that.

EDIT: while we're pitching cosmetic ideas, make the "show updo hair" setting under options visible to everyone and not just the individual player. thaaaaaaaaaaanks
To be honest, IOD needs a revamp. It's absurd that you're punished for partying there. Here's how it should be, especially now that it's populated:

+Partying no longer increases the kill count requirement for an IOD vanguard. If you have 3 people in your party, each kill goes to each person.
+High tier IODs are no longer random; you can simply choose which one you want to complete.

That's it, that's all you'd have to do. In fact, you could even remove the high tier iod bit and just keep the first thing. Give people a reason to party up, and they'll party. Then it won't even matter if the channels are full. As it stands, a group of 5 would have to kill 50 BAMs before they got the reward. That number should stay at 10 no matter how many people are in your group. Increasing it serves no purpose; the BAMs are easy and all you're doing is wasting people's time. Keep kill rates constant and people will party and stop complaining and the golden talents prices will actually decrease as more people do IOD and get the talent rewards. You're welcome.

edit: This is what I get for posting without reading the thread first. Already got beaten to the punch. Doesn't change that it's a GOOD idea though!
CornishRex wrote: »
They've been considering for quite some time now... and not doing much else.

Which is why I went on to say "EME and BHS are purposefully and deliberately keeping it this way, at least so far." The answer was clearly "no." Maybe they'll change their mind...


voidy wrote: »
But you can't act like I'm a loon for considering conflicts of interest when they're thrown in my face this often, and I'm sure I'm not the only one wondering it.

False conspiracy theories should not even be entertained. It's misleading and damaging, particularly when you know full well it's wrong. I can't stop people from believing ignorant nonsense, but people who know better really shouldn't feed them.

I don't even have to say anything, the guy feeds the idea himself by just doing what he does.
Do we really need an abbreviation when they're just one-word cities? Nobody's had to abbreviate Velika before now, but now it requires an abbreviation? I mean I don't care either way (VK/KT sound fine if we must do this), but I just think it's a weird thing to get concerned about.
voidy wrote: »
Can you imagine if EME asked their player council for advice on the talents situation, and Kami let his personal economic goals get in the way of providing feedback that could benefit the player-base at large? Of course, the idea is preposterous; everyone knows EME doesn't discuss anything important with the player council anyway, and basically uses them as a free janitorial squad at this point, but still -- could you imagine? And that's to say nothing of its other members, but Kami's posts constantly read like walking billboard ads and it amazes me that the dude's still on the PC honestly, since his posts rarely help anyone and generally serve only himself. inb4 deleted post.

That's some nice begging the question. [...]

You might be thinking of the wrong logical fallacy here. I'm not supposing my statement to be true; hell, I debunk the idea in the very next sentence. But still -- could you imagine if that were the case? Hoo boy.
Of course we don't always agree, and everyone always has their self-interests to consider, but if we don't consider that point of view as an input, we'd be fools. Just like EME would be fools to not also consider the point of view of players who feel starved for talents and desperately want in-game supply to be increased -- a point of view that has been delivered loud and clear through every feedback channel available.

I think you're overblowing the perspective Kami brings to the table. He is his own demographic at this point; nobody else playing right now even comes close to his wealth and resources. There's nothing wrong with being on top, but who else is he actually speaking for when he brings his "unique perspective" to the table? As for the information he provides about the in-game economy, again, I think you're overblowing it. Understanding how supply and demand works isn't a unique talent; pretty much every MMO has a couple of rich dudes who've been merching for years and just use their old wealth to build new wealth while everyone around them acts like they're privvy to something the rest of us aren't aware of. Very perspective, much unique.
The reason talent supply is constrained isn't somehow because they're getting confusing mixed messages or they don't know what people are asking for. It's because EME and BHS are purposefully and deliberately keeping it this way, at least so far. You can speculate as to why they made this decision as much as I can. But the impact of this decision, and the resulting impact on the player community and the game, is entirely in their hands.

If talent feedback has been "delivered loud and clear" but the companies in charge don't respond to that feedback in a meaningful way (our CM even showed that she didn't know what the things were), and a member on the player council who is supposed to help deliver player feedback constantly shills in ways that imply he's benefiting from the status quo, then what are people supposed to think when their feedback gets ignored, and their only contact with the PC is a guy locking threads, you, and a merchant derailing a genuine feedback thread to tell people that the solution is to buy the things that he just happens to be selling? The only reason I know it's ridiculous is because I've been here long enough to see the PC get straight up ignored time and time again, so to me the notion that EME consults with you guys at all is laughable. But you can't act like I'm a loon for considering it, and I'm sure I'm not the only one wondering it.
Buying gear might actually be a more viable solution now that the servers are merged, but of course it falls apart if EVERYONE starts buying their gear because then you end up in a situation where everyone's selling talents which pushes the price of talents down, but they're all buying gear that takes luck and resources to churn out in large quantities -- something only a few people can do -- so the price on that gear goes up because of the demand. Now the talents are cheaper, but the gear you're trying to buy is expensive, and suddenly it becomes optimal to make your own. In other words, it's completely understandable why someone (like kamizuma, or others) who has a lot of SC gear on the market would tell people "just buy your gear" as a solution to the talent bottleneck; if people begin selling their talents and buying premade gear, then there's so much potential profit for gear-sellers as the talent prices drop and the gear prices rise.

Can you imagine if EME asked their player council for advice on the talents situation, and Kami let his personal economic goals get in the way of providing feedback that could benefit the player-base at large? Of course, the idea is preposterous; everyone knows EME doesn't discuss anything important with the player council anyway, and basically uses them as a free janitorial squad at this point, but still -- could you imagine? And that's to say nothing of its other members, but Kami's posts constantly read like walking billboard ads and it amazes me that the dude's still on the PC honestly. inb4 deleted post.
Did I miss something recently? I don't really watch the streams but people seem really frustrated today all of a sudden.
Can we not romanticize spacecats, though? Shadowbanning was rampant when he was CM, and he didn't know anything about the game either. Dude used movespeed crystals on his pve slayer. Not saying he didn't do some cool things, but let's just be real.

Frankly, EME's lucky anyone is willing to work on this title at all in its twilight years. Doubt you're gonna get what you're looking for, sorry dude. I do think they'd have a wider selection if they were willing to telecommute for talent, but it doesn't seem so.
People used to do that on CH long before the merge, so it's nothing to do with recent updates. Dunno how it was done though.
hellno wrote: »
Ketoth wrote: »
You realise that is a special item they release right? one that upgrade your gear without using materials. But the downside is that you can downgrade.

Enchanting with materials doesn't downgrade

Ya but they reintroduced downgrading, which is horrible! Doesn't matter if it is a new item, it is not ok to be able to lose so much time and effort needed to enchant your gear due to RNG when it is already [filtered] RNG to enchant gear

If you knew that from the start, why did you post such a misleading/fearmongering thread?
If you hate the risk, don't use the item. Simple.
It'd be nice. Instead players will either have to rely on the visual mod (google 'old iod') or just look at their old screenshots to remember the better place.
It's a bad change all around. And I say this as someone who wants high end content to be more rewarding than low end content. This solution doesn't fix the problem. First of all, increasing the gold earned for doing high tier content is a good thing. It is. However, you've gotta know people aren't running AAHM for the vanguard gold. If all someone wanted was gold, there are dozens of more efficient ways to get it, which is problem number one: the timing on this update. Everyone's had nearly a year to bask in making an easy 10k/day from guardians (per character, and that's to say nothing of no-cooldown events), god knows how much from additives, iod, easydungeon spamming, etc. Gold, while nice, isn't the big bottleneck for most people. It's talents. Has been since the start of the patch. If you just wanted to create incentives to run dungeons, all you had to do was this:

+All high tier hard mode content now gives golden plates in the vanguard.
+Nightmare Antaroth now gives 1 veilthroch in the vanguard.
Boom, done. People need plates to enchant heroic oath. People need veilthrochs to enchant heroic oath. The chances are NOT 100%, so there's no reason to be stingy with these materials. You do this, and wham, people are running AAHM again instead of getting discouraged and quitting the game until the gearing system improves.

After that, you could've just kept the low tier content at the same gold reward, because lowering it now, after people had almost a year to get used to it, obviously isn't gonna bode well. Economy's already ruined with inflation. And now people who didn't spend the last year making money appear from thin air have less ways to do it than before. So just keep the old stuff people like, and improve on the stuff people don't like. You don't have to gut older stuff to push people into doing the new; if you make the new stuff good but keep the old stuff good too, then odds are people will actually do both of those things. This happened with RKE too. When the new dungeons came out, RKE's drops got a nerf to "push" players to do the new stuff instead. What logic is this? You can always just make the new stuff better; you don't have to go out of your way to make the old stuff even worse than it'll already look in comparison.
Oh yeah that happened to me a lot too, but this was way back when. What I thought it was, was super leap desyncing you behind the boss for a split second. Then, in that singular moment, the boss picks up on your position "behind" him and turns around. This would very very rarely happen to me at rk9 as well, and sometimes even on Antaroth. The only reason I think super leap is to blame is because when I heal people and get to watch other lancers, I notice their super leap placing them behind the boss for half a second, followed by them quickly rubberbanding back in front again. Of course they don't see this on their end, but when it happens while the boss is deciding what to do next, it can result in the boss turning around and attacking, followed by everyone in the group going "wtf???"

The "solution" I worked out for this problem was as follows:
a) check ping before entering a dungeon and simply opt out if it happens to be fluctuating a ridiculous amount
b) save super leap for whenever the boss is mid-combo

B worked best. Good luck, hope this helps. Sorry if I'm off the mark.
Heard just now that you can't cancel an in progress character deletion, so beware.
YungNA wrote: »
What the fack were you expecting? This process ain't that easy ffs. Stop being that crybaby.

I'm inclined to agree. It's a mild inconvenience, but nowhere near as bad as it could've been. They even finished it on time. But I could be a bit easy in this regard since I've seen merges go down with waaaaaaaaaaaaaay more problems than a disorganized bank and some naming issues.
Jessup wrote: »
Jesus H F***ing Ch***t what a cluster f**k. I'm too pissed off right now so I'm going to come back and articulate why later. Really really nice job with the last minute naming clarification that ensured we'd lose our names! Go bluehole!

Did you log in and try reinputting your name anyway, even though it showed it as lost? I did this and got all of my names back, so you should try it too if you haven't yet, preferably now while it's still very early.
Yup, happened to everyone. Just give it a while. Laurels and achievements have always been notoriously laggy. If everyone gets theirs back at once, there'll probably be like, a billion system messages and lag to end all lag. :eyes:
Fuelyn wrote: »
Lisanne wrote: »
It says my main's name with lv 65 , but then again with alot of numbers as a level 30 ... did I lose it or not..?

If the name has a bunch of numbers by it, it means you lost it.

However, if you log in and input your old name when it asks you for a new name, there is a very real chance that you could simply resnipe it. A lot of "lost" names are basically just floating in limbo right now, obtainable by anyone. Source: This morning all my good names had numbers next to them. Today I signed in and inputted the same name when it asked for a different one, and sure enough I got them all back. Be fast. Good luck.
Xristosx wrote: »
BBQ wrote: »
EME server merge procedure will be the same as Gameforge, it's just that Gameforge has better communication skills.

No its because gameforge leaked the server merge information, so they broke the embargo on how server mergers were done.

Just a heads up, the EME staff member who said this has since deleted his post and the company accused of the leaks has firmly denied it.
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