TERA Online forum archive
Posts by voidy

@PXJFKYMAEH said:
Lol funny for you to post that because when I first came back to game, right before the lvl 70 patch, NO ONE, i repeat NO ONE wanted to run with me because mystics didnt have CDR. I was put down literally all the time for being a mystic, everyone was like "priest is a better healer with stronger heals, better buffs, and CdR." Soooo that's just your experience.

Apparently you can advance thrall of vengeance for a CDR buff on par with estars now, so consider that if CDR is an issue.

@Mexicanjesus said:
@voidy That picture means nothing cuz those were the times when mystic was waaay better then priest and ppl actually ran those dungeons. but uhh, those pics are from a really long time ago so they're pretty much irrelevant =) thanks for trying to make me look dumb though.

That's fair tbh, although my broader point was that mystic's had love for years and now things seem relatively even and you're acting like the class is in the dumpster. I'm curious about your thoughts on Rex's post further up since they have more up to date knowledge on this and you haven't responded to their post at all.

mystic doesn't get enough love

@MargaretRose said:

@voidy said:
This has been the trend for years. Korea rolls out some grindy garbage content that nobody wants. EU makes events and longterm changes to their game to mitigate it so their players don't leave. NA just sits there. Or does like, a weekend event at best. Look at how both regions handled the golden/silver talents shortage. EU made it so that every dungeon was a source of talents. NA just sat there. Now here we are with the leveling system.

inb4 thread gets locked by a volunteer sheriff who arbitrarily deems it offensive

Actually, regarding the talents, EME waited to later greedily add them to the cash shop on loot boxes.

oh, right, my bad

This has been the trend for years. Korea rolls out some grindy garbage content that nobody wants. EU makes events and longterm changes to their game to mitigate it so their players don't leave. NA just sits there. Or does like, a weekend event at best. Look at how both regions handled the golden/silver talents shortage. EU made it so that every dungeon was a source of talents. NA just sat there. Now here we are with the leveling system.

inb4 thread gets locked by a volunteer sheriff who arbitrarily deems it offensive

No more double CDR really sucks. Talk about the last nail in the coffin.
All this game had going for it was its combat. The only reason I'd even come back was to just play my lancer and enjoy how satisfying it felt, and now you found a way to [filtered] that up too by gimping my playstyle and locking content behind months of geargrind and levelgrind.

Incredible. BHS does it again! wonder how many players _this _ patch will lose them. Seems like every time they force an update nobody wants, an even bigger chunk of the game's community leaves than before. Now not only are they forcing current players out, they're pushing returning players away. A new gearing system akin to BDO's breakage/repair system, are you people on drugs? Nobody likes that. People quit bdo over that. Why are you copying a game that has been a massive disappointment? You don't have the audience for that, lmao. At least when bdo loses 1000 players, next month it gains like 900. You don't even have that many people on steam. It's so vexing, oh my god, well whatever enjoy your game until bhs takes yet another hatchet to it. [filtered] me, every time I check on this game it's just worse news every time.

10 minutes per boss is a long time especially if people wipe, that said if they had an issue with some undergeared dude, they could've just left before the first boss was triggered to preserve their run and try again. Dunno why you'd IMS at all and expect good players though. I've seen so much [filtered] in there that I basically only ims when I'm in the mood to carry people who have no idea what they're doing. I think that's the perspective everyone should mentally psych themselves up for when they hit that button, but opinions etc.

So weird how for years they wouldn't release it due to an admittedly distasteful visual bug, but apparently it's okay when it's reskinned for an Irish holiday. Just release the original dress at this point, why even skate around it. You'll make money. Your fans will feel listened to. Hell, release a dyeable version and people will probably eat it up, even though it's inexcusably buggy and some modder in his mom's basement could probably do a better job fixing it.

Back when I started, the best stuff was optional. It was a pain in the [filtered] to get, but you didn't have to get it. It was like a cherry on top. And progression functioned in a way that kept it to roughly 3 gear tiers per patch.
Now, you straight up won't get rewarded for dungeon completions if you don't have some of this stuff. And they haven't raised the progression floor either, so if you're new you're still basically starting ... what, 5 tiers behind? I don't even know anymore. Before I quit, I spent everything I had trying to just enhance an earring so I could finally have the ilvl to get rewarded for a dungeon I'd already completed multiple times without said earring (grotto hard). The experience left such a bad taste in my mouth that when I finally succeeded on the thing, I wasn't even happy. I just logged off and never came back.

Hell, you guys don't even make it easy to calculate how ilvl will raise with enhancements. People have to go to third party sites to figure this stuff out, yet it's a crucial part of your game's upgrade/reward system. So sad imo.

@LancerJiva said:
The new gear system will push more players away considering its a mix of the current pvp gear system and +15. BHS keeps making all the wrong changes and eme doesn’t help either

Basically this. A server merge can help revitalize things by putting people together and allowing for more people to do things with each other, which is why so many of us wanted it before when there were a bunch of servers and only TR/MT were alive among them. But that obviously is not the final step. You can't just merge servers and then keep making bad decisions every day that drive more people away. The real kicker is when people go "see, they merged the servers and the population's still in decline!" as if the sole reason for the game's decline in popularity is because of a server merge they didn't agree with, and not the heavy RNG, the massive cash shop influence, the publisher's repeated unwillingness to listen to its players, and the developers' apathy towards its non-korean players. Nope! Ignore all that. The game's failing because of server merges!

@Lapomko said:
When these 2 servers get merged and that one server is dead again. What will happen to Tera? Merge with EU? Amazing.

And this is precisely why EME/BHS need to actually listen to what their players want, instead of just merging things, seeing the temporary jump in players, and going "welp, my job's done." For example, fun additions to the game that revitalize it and bring people back, like extreme dungeons, classic servers, events that don't just reward some temporary item, etc. could go a long way in actually making people take a second look at this game. I know people who swore up and down that they wouldn't come back to tera, but when EU did classic servers, they came back. And when classic servers went away, they stuck around on the regular servers. It's just one example, but consider all the times NA has just been left in the dust on this sort of thing; we didn't get classic servers, we rarely get 'extreme' dungeons, we're stuck with bugs that don't get fixed for ages, when grindy new content comes out we're stuck watching eu get quality of life changes added to make it bearable while we're stuck dealing with the grind and none of the events to mitigate it. And then the cherry on top is the same company that can't respond to its players here will put out a promotional ad about how they're expanding into other areas, like netflix, effectively showing that their priorities lie elsewhere. It's not a good look, they have a serious uphill battle to fight, and frankly I don't think they care enough to fight it.

Well, at least y'all got BRE and SCE for once. Maybe someone there does give a [filtered].

kubitoid wrote: »
new product manager Tielwing last visited 7 may :mrgreen:

With Vanilla WoW around the corner, a Final Fantasy XIV expansion with bunnygirls looming, and Black Desert rolling out its own little girl class and going temporarily free to play at the same time, I'm positive EME will roll up their sleeves, give their flagship title some tender loving care, and really knock it out of the park this summer. Why, just the other day they released a post showing us a day in the life. Look at how hard everyone is working on Tera. I, for one, bought two new pets and slammed them together in appreciation. I'm positive our feedback is heard, and I'm sure the team is really putting their noses to the grindstone coming out with new meme videos and netflix partnerships to save their flagship title.

Really though, every time it's implied that EME's short on people or doesn't have the manpower to do what Gameforge does, just watch that video again. People sat around animating and editing and filming while the game that made their company relevant caught on fire and bled players.

Came in here hoping for screenshots of the discord, left disappointed. It wouldn't even be hard to provide proof while staying anonymous.
I mean, while we're at it, I'm part of a discord that worships KTC and sees her return to the forums as Christ's second coming. I can't provide screenshots though, so you'll just have to take my word for it.
voidy wrote: »
You can call my reply a direct attack all you like, but a typical whiteknight saying "just don't use the broker" in response to a genuine critique about the brokerage deserves to be laughed out of the room. So you delete posts that you personally deem attacks. Which is fine! EME handed you that responsibility, so go nuts. But it flies in the face of your argument.

That post is absolutely, unarguably a personal attack, and I did say "basically never." The context of the conversation is criticism of the company and its decisions, which this forum has in abundance.

I disagree. I called his way of defending EME dumb. I didn't call him dumb.
But, you do you! I'll leave now before I derail this thread into locked status. :)
voidy wrote: »
Also to whoever said EME doesn't delete posts, you're right! They let their community volunteers do that instead. ;)

Hey, for what it's worth... Gameforge also uses community moderators. (And, as the tracker will attest, posts are basically never deleted here. Usually only as a result of a merge, or outright spam.)

There is a massive difference between using community moderators in addition to staff communication, and using community moderators as a substitute for staff engagement. Players notice when the staff don't reply, and it's why most of the people left in these forums are people who write unintelligible nonsense and word diarrhea while defending EME with flimsy logic and insulting excuses. All the rational people left because they see that EME's remaining staff are too busy fixing the dishwasher to reply to their own community.

Also finding it dreadfully ironic that we're sitting here talking about how "posts are basically never deleted" when we had a conversation last month that directly contradicts that notion. You can call my reply a direct attack all you like, but a typical whiteknight saying "just don't use the broker" in response to a genuine critique about the brokerage deserves to be laughed out of the room. So you delete posts that you personally deem attacks. Which is fine! EME handed you that responsibility, so go nuts. But it flies in the face of your argument.
Main difference between publishers is we have documented proof of gameforge implementing changes that help their player base. EME meanwhile, doesn't even communicate with their players. There's "grass is always greener" and then there's "the neighbor's lawn has grass, and our lawn is actually on fire and the home owner won't come outside to do something about it."

Also to whoever said EME doesn't delete posts, you're right! They let their community volunteers do that instead. ;)
Nickna wrote: »
Play an alt or do something other than dungeons. Don't need to no-life one character in tera, you'll be fine.

This. There's a lot of fun stuff to do besides dungeons, like fishing and then alt-tabbing while your character on-screen fishes for you, or idling in town doing nothing, or walking around the empty, dead world where nothing's going on, or grinding the same recolored BAM to raise your level half of a half of a half of a percent. Lots of great, fun options besides PvE, even for someone who doesn't enjoy PvP!

OP is so silly! Why would you come to tera, a game known for its amazing combat, expecting to experience its combat? I for one, come to an action MMO to fish and idle around town doing nothing. You'll be fine, OP! When your adventure coins run out, just E.R.P or something!
My point: This game make you feel bad and useless for not contributing at dungeon because legit players only contribute 10-20% in total while hackers do 80-90% of the work.

1. Scale your dungeon/world boss accordingly with the right gear stats
2. Remove hackers and let all every tera players finally have a taste of what tera truly offer

None of this is true. You're projecting your own skill level onto the majority. This game's old. There are guides everywhere. Video guides, too. It's not hard to get experience. Especially in PvE, where everyone has a vested interest in you getting good anyway. If you haven't already, join a guild and express an interest in improving. People are so bored they'll probably invite you just for the novelty of having someone new to take under their wing.

Your suggestions make me sad. Option 1 is asking them to do something they've ALREADY DONE so much already: making dungeons so easy that they aren't even fun anymore. I'd rather they just have three modes for dungeons. Hard mode, normal mode, and easy mode. People who are still learning can just go to easy mode until they're ready to actually try out the real challenges, while people who're used to these challenges can jump right in without having their fun ruined as well. But alas, bluehole clearly doesn't give a [filtered], so here we are. Option 2, removing anyone who uses third party tools, is one that they tried to do as well. It went so poorly that EU actually got a player boost from NA players jumping ship, and EME had to walk the decision back after they correctly realized that most third party tools are quality of life mods or tools to compensate for high ping. tbh, I still don't think the population's ever fully bounced back from that blunder. So many people either quit permanently or went to EU and never looked back.

By the way, I'm not denying that there ARE certainly cheaters in the top ranks. But the difference isn't anywhere near as big as you're making it sound, and the cases where it is noticeable (like the zerk speedhackers) are generally banned asap because people who take dps rankings seriously will report them nonstop. The kinds of discrepancies you're concerned about, assuming everything else like gear and ping and skill are equal, are a few percentage points -- the kind of thing you'd only notice with a dps meter. But that's a third party program, and you certainly wouldn't use those, right? ;)
EJECWCWG55 wrote: »
voidy wrote: »
EJECWCWG55 wrote: »
voidy wrote: »
To nearly everyone else: How on EARTH is having basic pvp gear and crystals an overwhelming task? I could understand if the issue were that you get kicked for not having best in slot gear, but nobody's even mentioned that in this thread.
EJECWCWG55 wrote: »
Erazus wrote: »

All the people that play SH on the regular are saying to just simply have the bare minimum and everything will be fine. You act like they are asking for 10 years of experience lol.

Lies, I have been on many SH that some people try to kick players with... PvP +6 just because they dont want them on their team, no matter what excuse you use on that its not a good thing to do and If you dont kick that player the one complaining goes afk and start flaming the team. What a good attitude they have there, right? :)

The Elitims some people have its quite amusing as they keep coming to the forums crying PvP is dead but they are pretty much the main issue in there. You want PvP to be alive and kicking but you exclude everyone else who doesnt meet YOUR standars. Dont come to the forums crying your SH doesnt pop later.

You need to read first before coming here all high and mighty to spit a lie.

Then hell yeah dude, I'd agree that that's a BAD reason to kick someone. I just missed your post because I read all the other garbage and got angry, lol.

And here is something else you should read too:
There are some "regulars" on this forum who, honestly, don't give a single care about this game anymore. They've otherwise moved on with their life, stopped playing the game, completely uninstalled, and are only here as if to gawk at the situation and remind people at every opportunity of why they left. Some of these people are only here to taunt other people and post veiled or not-so-veiled flamebait about other posters, the publisher, the developers, or the game in general. Some of these people are only here to meme and never have anything useful or constructive to say.

This is from this thread https://forums.enmasse.com/tera/discussion/31202/reminder-about-unconstructive-posting#latest

Good thing my posts are constructive, then! It's just the kind of constructive comment you don't want to hear, so instead of discussing your broken anecdotal points which lack substance and argumentative weight, you're resorting to "hurr, you don't play so you're not allowed to post!" Heck, OP's entire post was constructive as well, but you called it a lie and countered it (poorly) with anecdotal evidence about stuff that happened to "someone you saw" once. Please don't make posts like those and then come at me about making constructive posts.

Here's my last tip before hopping off to, indeed, play a better game. If you're getting kicked frequently despite being in the best gear possible, perhaps it's time to take a good hard look at your playing style. Heck, your own post isn't even about you, it's about "people you've seen" who got kicked. You don't know the situation there. For all you know, they're notorious feeders, or actual cheaters, or people who afk at the beginning of the round. Your anecdotal evidence about stuff you saw happening to people who weren't you, is not an argument. I can do the same thing. "Last week I saw people accept a player who had basic pvp gear on because they saw that he was trying and didn't expect to be carried to victory!" It doesn't prove anything. It doesn't change any minds. But that's your post, in a nutshell.

This entire thread is just indicative of the quality of the community, which is why I just had to comment. I'm sure we'll agree on that statement for entirely different reasons. OP has laid out crystal clear details on WHY people kick, and what you can do to mitigate your chances of getting kicked, yet his thread's flooded with people who are pissed about being told to change, who pivot constantly and refuse to actually defend their busted points, and who, in their own words, don't even care about playing competitively but will enter a competitive mode and then whine when they're expelled from it. People are told "hey, you can do better, here's how" and they lose their minds. It's sad, and it's part of why the community has become so insular and closed off and increasingly elitist.
EJECWCWG55 wrote: »
voidy wrote: »
To nearly everyone else: How on EARTH is having basic pvp gear and crystals an overwhelming task? I could understand if the issue were that you get kicked for not having best in slot gear, but nobody's even mentioned that in this thread.
EJECWCWG55 wrote: »
Erazus wrote: »

All the people that play SH on the regular are saying to just simply have the bare minimum and everything will be fine. You act like they are asking for 10 years of experience lol.

Lies, I have been on many SH that some people try to kick players with... PvP +6 just because they dont want them on their team, no matter what excuse you use on that its not a good thing to do and If you dont kick that player the one complaining goes afk and start flaming the team. What a good attitude they have there, right? :)

The Elitims some people have its quite amusing as they keep coming to the forums crying PvP is dead but they are pretty much the main issue in there. You want PvP to be alive and kicking but you exclude everyone else who doesnt meet YOUR standars. Dont come to the forums crying your SH doesnt pop later.

You need to read first before coming here all high and mighty to spit a lie.

Then hell yeah dude, I'd agree that that's a BAD reason to kick someone. I just missed your post because I read all the other garbage and got angry, lol.
Lilienette wrote: »
voidy wrote: »
If you don't play to win, why do you enter competitive/ranked team matches?

For the participation prize :D Also, this back and forth you two have right now is exactly why both sides need to drop salt or ignore eachother and move on from this.

I'll drop it, I just get irritated when someone makes a really clear post about what-to-do-to-not-get-kicked and people call him rude for just telling them what's expected of them.

PvP participation prizes are honestly a problem for this reason. People who don't care about pvp will join and ruin it for people who are there to actually compete. It's not their fault for joining, just like it isn't the participants' fault for kicking them. It's on the developers for creating a huge incentive to do something that requires preparation. They need to create a pve version of these busted pvp events participation events, because back when I played this was a problem as well. Talents were popping out of fraywind canyon like crazy, so people who had no idea what they were doing in pvp would join fraywind matches in their pve and not contribute at all. It was irritating back then, but at least the rankings didn't mean much, so lots of people just silently put up with it or did sync queues to carry teams of willfully ignorant players with their friends. Now there's even more pressure to stay ranked, so of course avid PvPers won't be happy about this. Devs should just have a pve equivalent, so everyone in hardys and pve gear can do what they actually enjoy and get rewarded without feeling pressured to step into something they don't like and get greeted with a bunch of salt from people who are actually playing to win and boost/preserve their rank.

Anyway I'm out. Sometimes when I check here I see a thread so provocative that I can't HELP but post. Like, the dude's just giving basic advice, people. Maybe listen to it instead of acting like he shot your cat. Bye, good luck!
voidy wrote: »
It is and still is an overwhelming task because of the grinding method the game sat on

By the tone of that post I can clearly say for sure you are one of the Elitists who want nothing but win at all cost meaning you are taking this game way too seriously...

LMAO, I don't even PLAY this game anymore. I just could never stand people like you who want to be carried by your whole team and call "learning to play" an "overwhelming task."

If you don't play this game anymore as you stated, why are you posting here ?

If you don't play to win, why do you enter competitive team matches?
It is and still is an overwhelming task because of the grinding method the game sat on

By the tone of that post I can clearly say for sure you are one of the Elitists who want nothing but win at all cost meaning you are taking this game way too seriously...

LMAO, I don't even PLAY this game anymore. I just could never stand people like you who want to be carried by your whole team and call "learning to play" an "overwhelming task."
Kudos to OP for laying it out transparently.

To nearly everyone else: How on EARTH is having basic pvp gear and crystals an overwhelming task? I could understand if the issue were that you get kicked for not having best in slot gear, but nobody's even mentioned that in this thread. You're all just [filtered] about the OP's tone (which was explanatory and not rude, but did give off the impression that he's said this a lot and is tired of it, as am I), or about how the "standard" is too high when it's literally like, basic gear and basic crystals so you don't get shredded right out the gate. "I shouldn't have to read blablabla this is too much work blablabla idc about winning" then have fun getting kicked, dude. Accept the reality of the game. Rankings exist. People are more pressured than ever now to win. Hate the devs for making it that way, thank the OP for laying out super clearly how to decrease your odds of getting kicked, and then proceed that way from now on. Even if you don't care about winning (why are you even there???), recognize that everyone else in your team probably does, and at least TRY for their sake. Holy [filtered]. You're playing a team oriented round and you don't care about the outcome? Get out then! Make room for someone else who wants to do their best. Jesus christ.

[filtered], what a thread. I used to see this when I did a lot of PVE as well. People showing up in busted out level 20 crystals, with a setup more geared for killing minions than BAMs, expecting our group to just begrudgingly carry them or else it's our fault for not being inclusive or something. The game straight up mailed people the right crystals to use back then too, and they still acted like it was this herculean task.
Lenorah wrote: »
Also, please, EME, stop making events happen during certain times

I asked for this so much back in the day. Rallies used to spawn between hours when most NA players were at work or school, so that the only people I knew who could take regular advantage of it were people without jobs or europeans on the NA servers. Surprise events would pop off at like, 2:30 in the afternoon. Streaming events/GM events would happen at like, 3 in the afternoon. Events might begin at like, 9 in the morning or something, so that anyone who worked or had classes would arrive home several hours later and find that most everyone had already completed the event/finished their dailies/etc. I missed so much stuff back when I played, because whenever an event was held, which was already rare, they'd be done by surprise and take place at these wonky work hours in the middle of the week. My point in saying all this is that I and many others have left our feedback on this, and the fact that it's still happening anyway just says it all really.
It's exactly the same as how EU is doing it. Everyone spoke of how amazing EU's event was so NA is doing the exact same event, only difference is EU has a lot more caimen spawns. In one hour on EU I had 75 caimans vs the two I found on NA.

Not trying to derail, but I feel like this highlights the difference between publishers. One doesn't seem to mind going all out with events, while the other seems scared to do anything at all. In this context, the event is not "exactly the same as how EU is doing it," since a core mechanic was changed that made the NA version extremely difficult compared to the EU version.


Yup, modders did this years ago. There're animation swaps and everything. If you google it you'll find a lot. As long as you grab a cosmetic mod that's up to date, you always make backups, and you create a separate folder for your cosmetic mods in your game files, you shouldn't run into any gamebreaking issues. Don't be that guy who drops his modded files right into his game folders and then wonders why his game crashes at the title screen a month later.
Sametbh wrote: »
why not pick up all the loot D:

I don't do this, but some people who do ghilieglade across multiple alts every day are so inundated in potions and trash loot that they don't even bother picking things up unless there's a shiny. Having said that, I'm sure those people are going to start looting now, since their amount of runs just got cut in half.
Anyone in favor of keeping in line with ktera forgets, or perhaps doesn't realize, that ktera actually does a LOT of events for their players. PC cafe promotional events are a big thing there, along with all the other stuff they had over the years to compensate for materials when the game kinda forced it to be scarce otherwise. On NA, we don't get anything like that to compensate, but we still get the system that warrants those kinds of events in the first place. In other words, it often seems NA gets all the korean grind, but none of the korean events that make their version enjoyable in spite of that grind.

Couple that with the fact that NA, despite being in-line with KTERA, nonetheless receives updates weeks after the tera versions that're just doing their own thing separate of ktera. And when NA does finally get the content that EU received ages ago and is enjoying without many issues, we apparently receive them in a nonsensically broken way: implementing it will require multiple extensions, and when it's finally live it's full of game breaking bugs that should've been fixed since we literally receive content *last* and should get to at LEAST have the benefit of not feeling like beta testers, but nope, can't even have that.

tl;dr ktera synch would be fine if we saw the benefits of it but we don't so it sucks.
sanj66 wrote: »
Just make the scrolls 10-20 gold each , just like every unusable item. That way people won't get 26 million gold and it won't scare away new and returning players.

And once again EMe would be the giant joke of all the tera communities. Every version of the game got some serious gold from their scrolls and the economy didn't shut down on any of them. ONLY on NA where people are stupid as hell and greedy as hell.

how are the players stupid? they are not the ones who implemented the prices or resell rates, that was eme, it was also eme staff that told players there is going to be no roll back last night and basically set players up to waste their time and have to regrind with this pathetic form of compensation via 20% bonus exp lol, for losing an entire day's progress you get 20% bonus exp for 24 hours and you cant even decide when you can use it, cuz people could have grinded yesterday and not be on today and have their progress reverted and not be able to part take of the ridiculous 20% event. but hey you or me not having as much gold as other people is more important because people put their wants before their needs or dont understand the difference in both.

Do you really want me to explain all the ways NA player's are absolute morons, because you can't figure it out on your own? 1. Oh let's exploit this and then tell everyone about this exploit and then profit off of this exploit. 2. Oh I have great Idea, let's show how greedy NA is by upping the price of everything and scaring every new player out of the game.
[...]
NA- Where people act like idiots and get's everyone else punished.

Eu- Where people made decent gold from their scrolls and still didn't turn into greed monsters ( Don't even get me started on the amount of gold RU made from their scrolls because it was a lot.)

The problem with NA is simply Greed rules 90% of the player base,

The reason our prices skyrocketed wasn't because north american players are necessarily greedier than everyone else. It was because we had waaaaaaaaaaaaay more reset scrolls in circulation than any other version of the game. EU's elite box didn't hand out reset scrolls like ours does, so EU didn't have hundreds of people waking up and becoming multi-millionaires. Therefore, EU didn't have to deal with hyperinflation. What you saw on the market was a natural consequence of too much money being poured into the economy at once, because when people have ridiculous amounts of money, they're always more willing to spend more on competitive goods since they have the extra money to spend. This is entry level economic theory that occurs everywhere; it isn't unique to NA Tera. Under similar conditions, it would have happened in EU as well. Heck, even EME admits that the values were too large and that is what adversely affected the economy; it's why they rolled things back in the first place.

The semis on the other hand, I've truly no idea. We get identical builds so I'd have to assume EU had something similar, but the EU and NA teams are also wildly different. NA's seems like a skeleton crew with barely a dev team to speak of, while EU seems to have a functioning staff. So who knows. Maybe they caught it and patched it before it even went live.
Rollback was necessary because the economy was hyperinflated and semis were duped to hell.
Problem was, anyone who frequented the eme discord got the impression that a rollback wouldn't happen, since we were told by staff that all the hyperinflation was just the game working as Bluehole intended. I imagine anyone who read that news probably thought "oh, okay, I'm safe to do whatever without fear of a rollback now." Then they let the issue sit and compound upon itself for like, 16 hours until the next day, when they presumably took one look at the game, realized all the people screaming about the economy the night before were completely right, and were forced to initiate a rollback.

I think they made the right call in the end, since things were truly [filtered], but by waiting so long and giving the impression that there wouldn't be a rollback at all (remember, on top of the discord response, this game RARELY rolls anything back ever), they still angered a lot of people in the process.

Having said that, I seriously doubt anyone who's stuck around this long and is still playing NA today will feel like *this* is the final straw. People can act like it and say it all they want, but where were you people when EME screwed over rankings 3 seasons in a row, or when they pushed xigncode and gaslit anyone who said it worsened performance without solving any problems, or when they DMCA'd modders who tried to make the game run better for everyone only to walk back that whole decision, or when they put out a zero tolerance policy on modding of all kinds and frightened people off twitch in the process, or when they "listened" to talent feedback by putting them in the cash shop lootboxes, or when they failed to deliver content that every other version of the game received, like a classic server? That's alllll fine. But losing like, a day of grind. On a process that's going to take you *months* no matter what. THAT'S the final straw? Yeah, okay. Suuuuuuuure thing. If you haven't quit by now, I just ... I doubt this is gonna be what does it for you. You'll be back in like, a day.
I'm just remembering this thread where people *specifically warned that this could happen* and now here we are.
Capture.PNG
:thinking:

How [filtered] is the na economy now? I don't even have this game installed anymore, literally just here for popcorn.
Melyodis wrote: »
Mod Edit: Removed quote of removed post.

Can I ask you a question @voidy where will the gold go?

Are you really trying to make an argument about that 2% curbing inflation when everyone with some reset scrolls just became a millionaire. Bruh.
Capture.PNG
Melyodis wrote: »
So what! just don't use the broker, problem solved.

Every time I see a thread like this, I ask myself "I wonder what dumb way Melyodis will defend Bluehole's bad decisions this time," and you never disappoint. You heard it here, folks. Just stop using the broker! In an MMO!

LMAO

PROBLEM SOLVED
tisnotme wrote: »
> @voidy said:
> Viennoiserie wrote: »
>
> At this point, NA patch notes are just there so they can't be accused of not posting [patch notes]. Players are better off looking at Gameforge's posts or player-translated patch notes (from kTera).
>
>
>
>
> I'm forced to wonder what the top management are thinking at EME. Because if I had a game that was struggling and a major content patch were dropping that would expand the level cap, I'd be hyping it so much. Sending out emails to players who hadn't logged on in forever. Pumping the front page with info about it. Dumping the notes -on the front page- so anyone could see it without going three layers deep into a forum they never browse to find the information. And then the notes themselves would be bright and colorful and full of pictures to get people hyped.
>
> Instead I get the impression that Cobalt was given this info at the last minute and told to draft some notes, and when he asked "when do you want it by," they just said "today, lol" so he put this together as quickly as he could and then threw it in the forums and locked it because maybe they didn't even give him access to publish stuff on the main site. I don't want to trash him, since he's basically the only staff member who regularly replies around here anymore; it's clearly an issue higher up. It's just a sad state of things imo. Legit seems like they have one guy working for the whole tera NA scene and they're just running him ragged while the rest of the crew sits in a booth at PAX because upper management decided PAX was more important than managing their flagship title.

Didn't know PAX was 24/7 all year round :open_mouth:

I don't actually know the schedule for it, but the last time KTC posted about the new patch (which was like... 2 weeks ago iirc?) she said they were all busy getting ready for PAX. I don't really pay attention to this stuff, but since that's the last news I received I'm just being friendly and giving everyone the benefit of the doubt.
Listing fee really blows, and anyone who actually uses the broker regularly knows why. Paying 2% once is one thing. But what happens when you're undercut multiple times and have to keep reintroducing your item to stay competitive? Now you're paying 2% multiple times on an item that hasn't even sold yet. Then you get the insanely wealthy players who might just continue to undercut until their competition is "priced out" by virtue of not being able to pay the listing fee anymore.

No clue why this was implemented, since it was one of the few things that still made elite worthwhile for lots of players. Increased dungeon entries are basically the only reason to have elite now... and if you think about it, that's just you paying EME for the privilege to grind more. Don't most games let players pay to grind less? But I digress.
At this point, NA patch notes are just there so they can't be accused of not posting [patch notes]. Players are better off looking at Gameforge's posts or player-translated patch notes (from kTera).

I'm forced to wonder what the top management are thinking at EME. Because if I had a game that was struggling and a major content patch were dropping that would expand the level cap, I'd be hyping it so much. Sending out emails to players who hadn't logged on in forever. Pumping the front page with info about it. Dumping the notes -on the front page- so anyone could see it without going three layers deep into a forum they never browse to find the information. And then the notes themselves would be bright and colorful and full of pictures to get people hyped.

Instead I get the impression that Cobalt was given this info at the last minute and told to draft some notes, and when he asked "when do you want it by," they just said "today, lol" so he put this together as quickly as he could and then threw it in the forums and locked it because maybe they didn't even give him access to publish stuff on the main site. I don't want to trash him, since he's basically the only staff member who regularly replies around here anymore; it's clearly an issue higher up. It's just a sad state of things imo. Legit seems like they have one guy working for the whole tera NA scene and they're just running him ragged while the rest of the crew sits in a booth at PAX because upper management decided PAX was more important than managing their flagship title.
Genuinely surprised that a content patch expanding the level cap is getting buried in the forums instead of placed on the front page where it can be seen by even the most casual viewer. Besides the fact that placing important information on the front page is common practice for most games, a lot of people have also given up checking this forum for meaningful information since it's usually neglected. But, you do you!
Hannoky wrote: »
Eme stay muted for now, its weird

I guess some things never change.
Gatokatzen wrote: »
K tera started like that, its ok, going level to 70 mi char. Oh i can wait its so cool.

A few weeks after:

Wtf i i am still 66 , have to Grind for centuries every char I like to play or I can't play the game as I used to do in PVE or PVP. So terrible.

After that rage quit: K tera server merge xd.
One server and half of population rip forever.

EU seems to have skipped the "it's so cool" stage, and people are already upset.

It's worth noting that level 70 isn't all we get with this patch. There are also severe dungeon nerfs. For example, If you like Antaroth's Abyss, you'd better run it now before it turns into a 7-man with red magic that doesn't one shot, ball mechs that don't one shot, etc. Or if you liked RKE, you'd better go do it now before it turns into baby-mode with easy shields, S-bombs so weak you can live through a double-shot of them, and so on. :popcorn:
Dvsv wrote: »

Lul
People will defend this, too.
"Just grind more." "You critics just want things handed to you for free." "No need to alleviate the situation, EME, everything's fine! I can still run kalivan's challenge 4 times a day so things are okay here! :) "
It happens every time. But this time I'm sat here with my popcorn waiting for it.
TRMKDAXJHM wrote: »
p1.png
Screenshots of my PC specs and average game performance at minimum settings, tried auto-detect recommended one, gone worse.

Change your preset to 1 and then try windowed (full screen) mode and also disable the skybox if you haven't already. I'm curious to see what, if anything, changes.
Because of how tera is designed, each attack has to do a number of 'checks' before it can go through, with the server and with the user, so better ping leads to objectively faster attacks. It's why skills like rapid fire, on lower ping, are much faster than on higher ping. Each 'fire' has to do a check for numerous things before it goes through. Since this game was designed in Korea, where everyone playing it is gonna have ping lower than 10, the devs never cared to optimize skills with higher ping in mind because they're very focused on their Korean base. So even if your ping is 50 and you're thinking that's god-tier, anyone who's played with low ping emulation knows that it's nowhere near how the game should feel, which is why so many proxy users QUIT and went to EU when EME tried to actively bulldoze third party modding that benefited high ping users by emulating low ping. Within that context, the game should *certainly* be reworked with fixing ping dependency in mind, since it affects ... PROBABLY everyone, whether they know it or not. But it won't happen, because it's too much work for a game that's probably seen as a loss at this point. Same with optimization in general. We're never getting a UE4 revamp. We're never getting a major graphical overhaul. And if bosses run like [filtered] on your PC, it won't get better until you buy new parts or run on preset 1 with a bunch of ini tweaks.

Everyone should rally behind a fix for ping dependency on skills, because sooner or later, everyone's gonna play with a high ping player. And when that time comes, they're not gonna want their team dragged down by high ping. Even if you only play in a static of people who live in Chicago, right on top of the servers, you'd have nothing to lose by just admitting that ping dependency to this extent is awful even if it doesn't affect you personally. Same with the game just ... running well on crappy computers. Like, the general defensiveness in this thread is so ridiculous imo. It's one thing to be like "it'll never happen," but it's another thing to act like you're against the game just being playable for more people. Why would you be against that? What's wrong with some of you? lmao
You can stamp and light a fire under them.as much as the next guy but i cant be the only person who sees how pointless this is considering the track record.

Yeah I get that. Like I mentioned earlier, I'm not losing sleep over this; I hardly play anymore (and when I do it's on EU). I just think it's sad and I check in every so often to see if it's gotten better.
> @sanj66 said:
. @KitTeaCup thanks for completely ignoring the entire playerbase and being the complete opposite of what a cm is lmao this is jsut way too funny.

Dude i get youre upset but the incessant heckling, yes incessant its almost every post i read from you now, isnt going to make them speed up any faster or give you anymore than what they will give.

All this is going to accomplish is you getting shadow banned and/or making them bitter/defiant.

You know, I've been kind of nursing a similar concern as Sanj, but I was trying not to say anything since it doesn't really concern me anymore. But posts like yours almost force me to respond, because even though I can see where you're coming from on this, I feel like Sanj's response is appropriate and I'll outline exactly why.

KTC's post was the first actual staff response to a player in the PC section in over two months. You're worried that a highly critical tone might force a "bitter/defiant" response from the EME staff. I would suggest that the staff are already displaying a pattern of bitter and defiant attitudes towards their players by ignoring them for months, only to come out with "no news, because PAX!" You're basically telling someone not to even bring this up for fear that we might get less communication in the future, even though communication is basically at 0 right now. Like... I'm sorry, dude. I worked customer service for years. I get it. But dude. They basically have unpaid volunteers running their forums for them at this point, and only recently, extremely recently, have staff finally remembered that this section exists, long enough to post basically nothing.

It really, really looks like some [filtered] went down behind the scenes, which sucks for people who might've lost their jobs in the mess, but honestly if this is how they communicate with all their players in other games, then it's no wonder they had to shut down Closers, and it's no wonder they have dwindling numbers everywhere else. Like, how hard is it to just check your forums once in the morning and then again before leaving work? It'd take like, a minute to just scroll the general section and less than 10 minutes to write some half-assed reply so people at least know someone's in the office who gives a [filtered].
vkobe wrote: »
voidy wrote: »
Well, for anyone interested (since na will likely get a very similar patch), EU dropped patch notes in advance.
https://en.tera.gameforge.com/news/detail/patch-note-80-curse-from-the-skies

Old zones are getting a really ugly looking reskin. Dungeons are getting the 'dungeon coin' treatment. Level cap boosted. etc.
Dunno when you guys will get this monstrosity of an 'expansion,' but consider yourselves lucky for getting it later. It looks terrible. Dungeon coins will let you run the same dungeon more times, but it appears to let you run less overall content before running out of coins. The level cap is grindy as hell and everyone already knows this. And now, to top it off, even more of the game's pretty maps are being given the island of dawn treatment, with recolored 'new' BAMs to grind for hours. Also there's a new skill upgrading system that's rumored to cost hundreds of thousands of gold, so that's great.

my god, they ruined island of dawn and pora elinu, now they going to ruin other nice places

not my tera :'(
vkobe wrote: »
my god, they ruined island of dawn and pora elinu, now they going to ruin other nice places

not my tera :'(
I'm not happy about this either
I barely play this anymore. Like, I'll log on maybe once a month, do an easy dungeon on my priest, and then log out. But when I did log in, hardly anyone else was playing except a small handful of really dedicated players. Just recently, some of those people told me they were quitting as well, because they don't want to deal with more grind, more power creep, and more RNG. I believe this change gave players a perfect moment to finally wash their hands of the game. For a lot of people I've talked to, the sentiment that now (i.e. when the level 70 patch drops) was the perfect time to quit, was a recurring theme. If you disagree, that's fine. But it's just something I've seen echoed a lot. A lot of these people were already on the knife's edge, and asking so much more of them, in exchange for practically nothing fun in return, was just the jumping off point.
Well, for anyone interested (since na will likely get a very similar patch), EU dropped patch notes in advance.
https://en.tera.gameforge.com/news/detail/patch-note-80-curse-from-the-skies

Old zones are getting a really ugly looking reskin. Dungeons are getting the 'dungeon coin' treatment. Level cap boosted. etc.
Dunno when you guys will get this monstrosity of an 'expansion,' but consider yourselves lucky for getting it later. It looks terrible. Dungeon coins will let you run the same dungeon more times, but it appears to let you run less overall content before running out of coins. The level cap is grindy as hell and everyone already knows this. And now, to top it off, even more of the game's pretty maps are being given the island of dawn treatment, with recolored 'new' BAMs to grind for hours. Also there's a new skill upgrading system that's rumored to cost hundreds of thousands of gold, so that's great.
You're probably better off asking in their discord. I haven't seen an official response in the PC section in months.
This game used to run at 60fps for me on an AMD A12 apu which is worse than my current processer.
Why didn't you say that to begin with then? Don't be a [filtered] to people trying to help you when you don't even provide a full picture of your problem.
Also improving your hardware, while helpful in theory, doesn't always help with a game like this one. I've known people who've gone from late i5s to beastly i7s and still had issues because tera is just a poorly optimized game. I can cite a dozen people who've had this issue and simply changing the processor fixed it. You might not LIKE that answer, but there it is, peace.
This game doesn't play well with AMD processors. I had a nice setup when I first started tera, and it had an AMD CPU. My FPS was garbage. I switched to an intel one and it all literally doubled. Same thing for literally everyone I knew who made the switch. Sorry to be the one to break it to you.

inb4 'my amd cpu works fine' from other people. Okay. This is just what I and like a dozen other close friends experienced.
Christin wrote: »
PUBG already has loads of players, so I don't get why Tera would be promoting it. Is there any thought that this promo is going to actually bring players to Tera?
PUBG...really?
Christin wrote: »
Lolitaa wrote: »
> @Zulia69 said:
> Tera must be desperate for cash to leech off another game's popularity to make their game more "popular"..

big thonk

From what I've learned from my kids, it's the other way around and this is more about promoting PUBG. Remember, Tera is the ftp game after all.



Probably because PUBG just got twice as irrelevant with the new flavor of the month battle royale game, Apex, giving Fortnite decent competition. PUBG was already floundering under just Fortnite, but now Apex too? Lol. Saying it's "more about promoting PUBG" is hitting the nail on the head. Tera at least fills its own niche, whether it's action combat or lolicons; the only thing killing tera is bluehole, really. In the face of better competition, PUBG comes across as a really shoddy version of existing content -- on top of Bluehole's terrible management, it suffers under genuine identity issues within a saturated market. It's no coincidence that BHS is doing this promotion now, instead of before, when PUBG was really popular and tera was dwindling so hard that we were having to merge servers to make things work out: because they don't really care if tera dwindles. But if PUBG begins to fade, they'll pull out the big guns and do a cross-game promotional event to remind people it exists.

In effect, this is Bluehole crawling back to the tera fanbase they more or less left on life support once PUBG became popular, and now they're asking those abandoned players for more money...on PUBG themed items! And they'll probably put that money right into PUBG's budget. I'd bet you anything. The audacity never ends around here.
sanj66 wrote: »
its weird that its only for a specific time and only started on saturday as well.
It's not that weird; that's how routing problems tend to go. Specific time, specific days, to the point where you can see it coming if it happens long enough to establish a pattern. "Great" to see it's still a problem for people. You can either get mudfish and hope that fixes it, or just do what I and many others did and stop playing until they switch to savvis.
Ah yes. The thing everyone has been asking for. Waiting for with bated breath.
It blows my mind a little, because this patch was really good about combating inflation. Everyone was dumping their raw gold into enchanting attempts, and I didn't know a single person who had a lot of raw gold on hand anymore. I assumed that was the developers' intentions, but then they released thing after thing after thing to pump more gold back into people's wallets, so I just have no idea anymore.
Sweet, another Korean MMO optimized for single digit ping, running on Unreal Engine 3.
"This one won't be p2w, we promise!"
You guys, please, their data said Zayo was better despite a thread full of people thanking them when they switched to savvis, so we're using Zayo, okay?? Everybody needs to just calm down about this recurring two year long routing issue and just buy the new pregnancy dress in the cash shop instead. =) =)
> @voidy said:
> Thanks for giving us your opinion on that. What would have been more helpful for your actual question would've been your class and your ping, though.



If you read my post, you would see I play Gunner with full +9 SC and entropy...


My ping averages 38-47ms. I use double energetics.

Hey my bad, I missed your class there. Next time put the important stuff at the top; I got tired by the end of all that proxy moral-waxing.

With that ping, you don't even need proxy. It's used primarily to compensate for high ping, which you don't have anyway.
Checking moongourd is pointless since most of the top people on there use proxy, and you want to compare yourself to people who don't. You can ask people if they use it, but they'll say no since using it is technically a bannable offense. Honestly, what you'll want to look out for are people using actual exploitative scripts and/or macros, since gunners are pretty notorious for that sort of thing. I don't know which skills to look for exactly, but on moongourd you'll want to pay attention to their hits per minute on various skills. Try and compare different runs and see if there's a huge difference between the hits per minute on core skills, despite both players being skills and knowing what they're doing. It isn't always a way to definitely know, but it's a start. With zerkers for example, it's really easy to tell an unleash-scripting zerker apart from a legitimate one, because the scripter will have higher hits per minute on their unleash skills than one who's actually playing the game. Do that, but with gunner, and you'll hopefully weed out the ones who don't use third party stuff.

Good luck! I'll be honest: You're looking for a group that barely exists at this point. Those who don't use proxy likely have ping in the teens and don't use it because of that. Saying this as someone who used to main lancer and tried to compete only to learn that nearly everyone I was trying to pass was using actual cheating scripts and the ones who said they weren't, turned out to be lying about it anyway. That road is really embittering
Thanks for giving us your opinion on that. What would have been more helpful for your actual question would've been your class and your ping, though.
This happens every time, no matter what the game. Someone will appear and ask if they should start it up or come back or whatever. Some understandably negative people will give objective and honest assessments of the game's lackluster quality at the moment and suggest the thread starter spend his or her time and money elsewhere. And then, like clockwork, someone will show up to blame those honest people for pushing new players away. The assertion is ridiculous. If you lie to people about the state of a bad game, they'll learn the truth at some point anyway, and leave just like the thousands of other players who've already left. In one scenario, they save a lot of irreplaceable time. In your scenario, they're deceived into wasting time. It's really scummy to lie to people you'll never even play with anyway, just to get them to temporarily join this game and pad EME's numbers for a bit. If you had plans to play with them, maybe I'd understand. But I seriously doubt any of you people telling OP to come back to the game are gonna help him out when he hits the wall at mid frostmetal and gets stuck grinding boring dungeons with illiterate pug groups in IMS.

So, having said all of that, no, I don't think you should come back. The game takes ages to install unless you go through steam. If you live outside of the U.S., your ping will be terrible unless you use third party tools which is a whole other thing to learn about. If you live in the U.S. your ping might STILL be terrible because of routing issues that seem borderline unique to tera at this point. All of these issues are relevant because they subtract from the game's single redeeming factor: the combat. When the combat works, which is rare, it's really really fun just like it was two years ago. But this single good thing is marred by lag and repetition. I'll come back to that repetition point later.

The gearing starts off really nice and intuitive. If you end up playing again, you'll probably be tempted to call us all liars for harping on it so much. But when you get a few tiers into it, the problems arise. Multiple resources are needed for a single enchanting attempt. When starting from 0, as you may as well be in terms of materials, that alone can be a massive undertaking. However, a single resource called "talents" are needed for every step of the enchanting process, and sure enough there is a massive bottleneck on those. There are two kinds, gold and silver. The gold ones are rare; the silver ones barely exist. Together, they only really drop from the bottom tiers of content, so you can have fun spamming the mind numbing boring stuff again and again to get these necessary items for your gear, which is what I meant about repetition earlier. You'll be doing these boring dungeons for literally months while you slowly crawl your way up the gear ladder. People keep bringing up EU because the European version of the game created a really simple solution to that bottleneck, where all dungeons give coins that can be exchanged for a box with lots of talents in it. With that simple change alone, many NA players (myself included) who left everything behind to play on EU were able to catch up to a year of NA progress in a matter of months.

Someone's gonna tell you that you can pvp for talents. Don't listen to them. You'll be booted from the raid for having low gear every time you try to join. People will also tell you that gearing isn't an issue, and that item xp exists to boost your success rate to 100%. Those people who claim 100% success rates on gear have barely tasted endgame; at relevant gear tiers, the 100% success rate goes away completely, and the highest % success rate you can get decreases massively the higher you go. People will also tell you that a level 70 patch is coming up which will breathe life into the game, but everyone I talk to is dreading it since it looks like more grind. Someone will call this post an EU shill; I don't even want you to play there, because no matter where you go, Bluehole Studios will force their will on the game's direction and take it further into the toilet.

TL;DR being 300% brutally honest when I say don't come back. If you don't believe me, then at least download it through steam so you don't waste too much time on the reinstall.
Hey dude, what time do you play normally? I also played from California and had this problem whenever I tried to play between 3 pm and 9 pm. It occurred on and off for well over a year and nothing was ever really done about it except that sometimes the routing would change from zayo to savvis and then it'd be better for weeks until we went back to zayo again. All you can do is either change the times you play video games (unlikely) or slap like... a single dollar on a mudfish account and use that until EME switches back to savvis again.

This issue is aggravating and has never really stopped. Nonetheless, it's great being told it's "on your end" even though every other internet service works just fine and this issue affects many other people and has been an ongoing problem for well over a year. Even when they switch to savvis, it works fine for folks like us but then other people suddenly start to have the issues we had with zayo. idk enough about this to say what the solution ought to be, or if there even is one, but I assume there MUST be a way to fix this since no other mmo I play has a problem like this, so you can't just be like "it's the infrastructure" when all the other games are competing within the same infrastructure and not experiencing prevalent issues like this that occur like clockwork every single day.
In the past, complaining about drops and saying double-drop should be the norm was always met with tons of pushback from people saying things were fine and calling critics "casuals who want it easy." Ironically, most of those people didn't even play the game beyond a casual level themselves, and so they found it just fine when an event gave loads of loot to solo content or kalivan's challenge, but heaven help us if it came from a difficult dungeon that these people couldn't do. Then it was suddenly "unfair" and we were all "entitled babies" for enjoying it. But I digress. It's just surreal to come here and see people asking for double drop to be the norm and not being met with dozens of people saying that it's fine and pretending like they enjoy trapping for hours in LKHM with illiterate morons only to get a box they'll throw away, a box that'll contain garbage, and one (1) item that they need dozens of for it to even be useful.

Saddest part is, back when I and many others criticized the game for this, it was when EME had a full staff that wasn't split between this game and the console version and god knows what else. I remember when they used to bug Denominator about fixing drop tables and he'd actually go and do it. Hell, the staff used to respond regularly to forum posts in ways that weren't just corporate jargon, and it really blew my mind back then and made me want to continue giving feedback because it felt like it actually went somewhere back then, even if things weren't always perfect. That time was probably our best moment to actually see a change in the game akin to EU's system, but proponents of a better game came out in droves to pretend like things were fine, and now it's waaaay too late to do anything about it. Who's even working there anymore? A skeleton crew, split between multiple games, that's too afraid to even touch a double drop event anymore. But good job on the forum community finally coming around, I guess. Better late than never.
Depends on the dungeon you're doing.
Grotto is probably hardest on the tank.
Antaroth's Abyss is likely hardest on the healer, especially if they're a priest and especially if the group is trap.
etc.

Generally speaking, learning any new dungeon as a support class is more stressful because if you die, the group is put into a really really bad place and will wipe half the time because of it. Before someone mentions DPS checks, yeah, I know. But it's nowhere near as bad as the tank dying and then suddenly the boss turns around and triple kills the dps. Or the healer dying and suddenly the group needs a cleanse but can't get it and dies. As a healer, this problem is mitigated by having your learning runs take place in a skilled group that gives you the breathing room you need to learn the mechanics without also babysitting people with heals 24/7. But as a tank, if you're in a better group then the learning process is that much harder, because on top of learning the fight you also have to keep aggro against people who are really strong, and when you inevitably make a mistake and die, you have to fight hard to get aggro back from them while still struggling with mechanics you barely understand. Not only are you competing against the boss; you're competing against your team as well. For this reason, I think that solely in terms of learning a new and difficult dungeon, tanking is the most difficult, followed by healing in a trap group, followed by tanking in a trap group, followed by healing in a skilled group, followed by melee dps, and then ranged dps.
CornishRex wrote: »
metagame wrote: »
voidy wrote: »
and they act like it's a big shock each time it happens.
voidy wrote: »
and EME just stayed silent on the matter
?

Players act like theyre shocked, eme stays silent.

@spung i haven't been playing during this uht but last time to get uht in ghillie all you had to do was like go to char selection before the bridge and it would stay on, no unethical cheats involved.

Thanks for clarifying.
spung wrote: »
Partyblast wrote: »
spung wrote: »
spung wrote: »
And from the looks of things UHT applies to dungeons in KTERA, it is only here they removed it...

Just for clarity, are you talking about the server-wide event version (that we have) or the consumable? It's possible (maybe even likely) that these work differently.

Not sure what you mean by "consumable", but the buff isn't a persistent one... meaning once you die inside the dungeon you lose it unless you force logout and back in... this is how it worked.

No, I meant there is a version of this buff that is a personal buff you can apply to yourself like a consumable, but we don't have that here. (In EU they called it the Combat Accelerator Potion.) That version may have different restrictions than the server-wide buff version.

Server-wide event buff used to apply literally everywhere, Open-World + Dungeons + BGs, pre-65 patch. Also EU is the only region to ever have CAP but it's been changed to no longer provide CDR.

Okay, if the K-TERA server-wide event is still running recently and it applies everywhere, that's what I'm trying to find out. (To confirm that it's not something else or a different method (like the consumable), or something in the past. If it's something that works differently here compared to K-TERA today (not years ago), then there's a chance it could be fixed.)

(If someone could give a date when the event last ran in K-TERA and confirm that it applied in all dungeons at that time, it would be even better.)

To be quite frank, I have no idea whats the point of this event if you cannot use it inside dungeons, which was the very reason this was implemented in the first place. There's no OW content you would need UHT active in.

This is how it was supposed to be,
https://www.youtube.com/results?search_query=tera+hyper+turbo+time

The leaderboards shouldn't be an excuse to turn off the buff. The better way to do it is to freeze the scores for the duration while the event is active. That way you don't take away the spirit of the event. Just think of it as increase drop event but slightly worse.

I don't even think they know how to freeze the ranks. People have begged EME to freeze the boards before, when disruptive factors came into play that would have compromised the whole thing, and EME just stayed silent on the matter and let people get [filtered] over. Fool me once, shame on you. Fool me twice, shame on me. Leaderboards players get "fooled" every season and they act like it's a big shock each time it happens.
spung wrote: »
metagame wrote: »
it's the last few weeks before ds gets removed, and the buff won't make a party suddenly able to kill queen in 1 go--skilled parties will still be able to retain their spots, while players new to ds were able to learn it in a much lower pressured environment.

even if not intentional, i thought this was one of the best little 'events' they've had in quite a while. the drops obtainable from ds is admittedly a bit on the generous side if you consider that it's much easier with urf, but it's not anywhere near something that would ruin the economy.

This has nothing to do with "ruin economy". The dungeon is among the few that is linked to leaderboards...
Then there's absolutely no reason to have in PoP.
You can have it in GG/HH too but only through unethical means...

There will be another round coming, lets see how they deal with it...
I'd rather they made it available across all PvE dungeons since they are already letting you play with a broken sink might as well let it be.

It would be a statistical anomaly if they did something to preserve deserving ranks this time around.

Every leaderboards season has had something happen that ruins it and screws over the people who bothered participating in it. Every single one. First one didn't give rewards because it was a test one. Second one got extended like an extra 5 days because god forbid you end the thing when it says it'll end in game. Third one also got extended AND had free transfers being handed out to people because of the server merge. Fourth one honestly might've been fine, I quit NA for that one. And now here's this one, people ruining pit of petrax/dreadspire ranks with turbo time benefits. Personally I stopped caring after they screwed me over on leaderboard season 2, and now I just laugh when it happens time after time.
Nyanta1177 wrote: »
Certain dungeons count as "openworld" examples are pit/ghillie and i think current ds maybe?

If I recall, Dreadspire did technically count as an open world dungeon, yeah. That's really bad if people are clearing dreadspire with these buffs since it totally invalidates the rankings set by people who did it fairly, but it seems like it wouldn't be a leaderboards season without some shenanigans occurring.
spung wrote: »
KitTeaCup wrote: »
And please note: due to the delayed start to Ultra-Hyper-Fire-Turbo-Time it will last until Thursday 12/27 at 3am PST (11 UTC)

:3

Maybe you should look into the dungeons you activated ultra-hyper in cause you screwed over the leaderboards...

lol is this real
It's always been like this to an extent, but it's gotten worse since they added that ranking system and basically now people are really really really not trying to lose because it tanks their rank. Sorry dude.
Well, i prefer PVP, but i supose that is the same answer, right? Then, Priest or Mystic is less aggresive? What class is more for protection and dont aggresive, Priest? Mystic?
This post is just about pve.

If by aggressive you just mean "which does more damage per second", then mystic. It has multiple summons that do nice damage, and some general dps attacks. Just please don't be that mystic who DPSes while his team runs out of mana; if your damage comes at the rest of the group's expense, then what's the point?

If by aggressive you mean "which class has more stuff to do/things to pay attention to/requires my aggressive focus and attention," then priest. With the exception of Shakans, a party buff cast at the start of a fight that lasts until a player dies, every other one of a priest's party buffs are active, meaning they must be actually cast by the player to take effect. Priest juggles a bunch of party buffs and skills, has an endurance debuff that needs to be cast more often than a mystic's, and has to individually resurrect each dead person because they don't get an auto-res skill like mystics. Their cleanse is an aoe that requires thoughtful positioning to utilize correctly on the first hit, especially in this patch where everyone's playing a ranged character and being stupid about it. You get 1 feasible iframe as a priest (inb4 people bring up guardian sanctuary, like it's viable to just pop that animation lock of a skill to get a cooldown reset on a skill with a cd that's barely 4 seconds long in the first place) so you have to think about every step you make because there's nothing to fall back on. I could go on and on for years. I'm not trying to dump on mystics, and I'm not even really trying to say that priests are especially difficult; I'm just saying playing a priest requires more focus since priest is the less-forgiving of the two healers. There's objectively more stuff to be on top of, and you can't really zone out ever.

All of these disadvantages might make you think priest is the worse of the two healers, but that's not true either. Priest has a buff bundled in with one of its skills called "energy stars" which gives cooldown reduction for the entire party. Most people love this and actually prefer priests to mystics because a priest makes the rotation feel smoother for like, 8/10 players. I think the only people who even prefer mystics at this point are zerks, and I could be wrong there since I haven't followed zerker stuff in a long long time. But yeah. If I were in your shoes, I'd make a priest for healing and a lancer for tanking since those two are objectively the most desired support classes in the game right now and are subjectively the most enjoyable.
vkobe wrote: »
so who closed his threads ?
Guess I was wrong. Sucks for whoever's stuck working Christmas weekend, but at least he's gone now.
Happy holidays!
AZAROZKKZ wrote: »
I JUST SPEND [filtered] MONEY ON THIS [filtered] FOR 1200$!!!! CAN'T U IMAGINE? AND DIS GAME DEAD JUST LIKE THAATT!! GIVE ME BACKK MMYY MONEY ENMASSE U TRICK ME FOR PLAYING THIS GAME 5 YEARS FOR NOTHING! WASTING MONEY FOR NOTHING! [filtered] U [filtered] U SMD SMD SMD SUCK

can you stop? you are getting very annoying...

He won't, and since it's Christmas weekend I doubt there's anyone around to ban him.
Merry Christmas!
Yamazuki wrote: »
voidy wrote: »
SageWindu wrote: »
voidy wrote: »
>people complain about the dud reward
>1 day later
>people buying them by the dozen
See, this is why it'll never change. Thanks for the data though.

We saw this with the gem crates. For whatever reason, with this game it has become a "Those who mind don't matter" situation: we on the forums (Reddit is hilariously slow and I don't know how the other social platforms are doing) find some "techniques" from EME underhanded and outright stupid, but we aren't the ones buying literal scores of the things in question so our concerns seem to be brushed aside.

I'm sure you don't need me to finish that analogy.

I doubt my opinion is even a blip on the radar at this point, since I barely log in anymore and just check in every week or so. It seemed like things were turning around for a good minute, but now idk.
voidy wrote: »
Heck, to get the title you have to gift 25 of those things. That's 500 dollars.

...Not that it fully helps, but it's 20 boxes, and about $340. That tier also gives you a year of Elite, which would normally cost between $120 to $180 (depending on if you still have the promo price). So, net cost for the 20 gifts (assuming you would have bought Elite anyway) is between $160 and $220.

I'm still not saying it's worth it. But it's also not like you're spending $500 for a title.

You're right, my bad. It is 20. The rates could vary depending on how many you buy at once, but done "smart," I suppose you really can get out of paying a full 500 dollars if you buy EMP in bulk. So, my bad. You can get a used* nintendo switch and one game for that price.

Someone who would spend hundreds on this either doesn't care for consoles [as most hardcore pc users don't in NA] or already has everything due to having a high wage or living in a city with low cost of living. Costly promotions aren't meant to appeal to people with low-moderate incomes.

Like clockwork, here he is!
SageWindu wrote: »
voidy wrote: »
>people complain about the dud reward
>1 day later
>people buying them by the dozen
See, this is why it'll never change. Thanks for the data though.

We saw this with the gem crates. For whatever reason, with this game it has become a "Those who mind don't matter" situation: we on the forums (Reddit is hilariously slow and I don't know how the other social platforms are doing) find some "techniques" from EME underhanded and outright stupid, but we aren't the ones buying literal scores of the things in question so our concerns seem to be brushed aside.

I'm sure you don't need me to finish that analogy.

I doubt my opinion is even a blip on the radar at this point, since I barely log in anymore and just check in every week or so. It seemed like things were turning around for a good minute, but now idk.
voidy wrote: »
Heck, to get the title you have to gift 25 of those things. That's 500 dollars.

...Not that it fully helps, but it's 20 boxes, and about $340. That tier also gives you a year of Elite, which would normally cost between $120 to $180 (depending on if you still have the promo price). So, net cost for the 20 gifts (assuming you would have bought Elite anyway) is between $160 and $220.

I'm still not saying it's worth it. But it's also not like you're spending $500 for a title.

You're right, my bad. It is 20. The rates could vary depending on how many you buy at once, but done "smart," I suppose you really can get out of paying a full 500 dollars if you buy EMP in bulk. So, my bad. You can get a used* nintendo switch and one game for that price.
Christin wrote: »
voidy wrote: »
>people complain about the dud reward
>1 day later
>people buying them by the dozen
See, this is why it'll never change. Thanks for the data though.

Just thinking about all of the stuff I could buy with $200. Even though she dodged the dud prizes, none of that really seemed worth the cost. If only I liked bright green, but I don't. I am not trying to be mean, but $25 for meta chests, gold talents and weapon skins. smh Even the pale writer dress just leaves me wonder, "what were they thinking?" Sorry, but I just don't get it.

Heck, to get the title you have to gift 25 of those things. That's 500 dollars. You could buy a nintendo switch, a copy of smash ultimate, a gamecube controller, gamecube adapters, another 60 dollar game, and still have 50 dollars left over to cover the sales tax, which would still leave you with about 15 dollars left over.

... Or you could have a 'whale' title. :)
>people complain about the dud reward
>1 day later
>people buying them by the dozen
See, this is why it'll never change. Thanks for the data though.
When a lot of players quit, the remaining players will be squeezed that much harder to cover the bill.
Have fun, folks! Don't forget to spend 500 dollars to get your title!
sanj66 wrote: »
voidy wrote: »
It's been an ongoing problem for years. We called it "comcast time" back when more of my friends played, since nearly everyone affected had comcast as their internet service provider. Of course, every other online service worked fine, so we'd call Comcast up and be like "yo my net's borked" and they'd go "how so?" and we'd say "well everything's fine but my loli E.R.P. simulator is extremely laggy!!" and they'd say things were fine and that was that.

If you want a solution, either use mudfish or just log out until it fixes itself at like 9pm when regular people have hopped off the internet for the night. I've never had this problem in any other game on such a persistent basis so I don't know what it is about tera, but yeah. Screw it, dude.

my dude did you not read my post? its been like that since double drop started for the ENTIRE day, up to this morning when i checked its the same thing.

I don't know why, but when I opened the thread it jumped me down to Multiverse's post and hid yours further up, so I replied to him and completely missed yours. My bad, dude.

Your situation is actually REALLY weird, especially since it only seems to affect one world but not the other. At least this sounds like something EME can probably fix on their end.
Laemie wrote: »
metagame wrote: »
Laemie wrote: »
So lets say someone happens to find this boss and decide to kill it, after a long while some random shows up and they happen to use their big burst on the boss like Gunners BV and takes all the loot. Lol :x
1) the boss will have a global message announcing its spawn
2) its hp will be hidden to prevent sniping. managing to do so would strictly be luck based

Wow i didnt know it was so great, thanks !

It really isn't. Just means zerg guilds will rule it for the most part. "Last hit" is a terrible concept for a world boss.
It's been an ongoing problem for years. We called it "comcast time" back when more of my friends played, since nearly everyone affected had comcast as their internet service provider. Of course, every other online service worked fine, so we'd call Comcast up and be like "yo my net's borked" and they'd go "how so?" and we'd say "well everything's fine but my loli E.R.P. simulator is extremely laggy!!" and they'd say things were fine and that was that.

If you want a solution, either use mudfish or just log out until it fixes itself at like 9pm when regular people have hopped off the internet for the night. I've never had this problem in any other game on such a persistent basis so I don't know what it is about tera, but yeah. Screw it, dude.
P2W wrote: »
Galadthas wrote: »
can we get an increased drop on keen motes in island of dawn , it just makes life easier when trying to farm bams.

Plenty of motes on EU. :)
KUZOoCf.jpg

Dvsv wrote: »
voidy wrote: »
The thing you're asking for would make everyone's lives easier and there's virtually no downside. Anyone who doesn't like it can simply not pick up keen motes. However, because we're in these forums, you can rest assured that even a simple request like yours will be met with morally outraged objections from people with nothing better to do than argue for argument's sake. Have fun and enjoy your thread!
Prob someone gonna cry here how perma "keen motes" on IOD will make grinding too easy hahaha!
For me, they can put perma triple drop and keen motes and i'll still think IOD farming is one of these thing that make this game a real chore to play...
Nopi wrote: »
I'm starting to feel someone at EME management thinks making a longer grind at even the most boring of content is best for.... something. .
It's good for EMP sales cuz whenever they put way too much grind in the game it make the p2w route (i.e: selling EMP for gold and buying everything in TB) way more atractive, they know that almost nobody can farm talents in IOD 6 Hrs/day.
If you think about it the opportunity cost from someone gearing in BIS the "free way" nowadays is WAY greater that the monetary cost of the p2w route..

Even with keen motes dropping everywhere, you rarely see too many people farming IOD on EU. Why? Because farming IOD isn't the best way to get talents there. You can get them from Elleons Marks. 100 Marks now give 120 gold talents and 30 silver talents.

This is the ultimate irony at the center of it all. Despite having no reason to do IOD after getting the etchings/glyphs from its token shop, EU has a much easier and streamlined version of it than on NA, where players are stuck grinding it every day for talents. People always said "it's because our vanguard rate is doubled, so we have less keen motes" but even after the vanguard rate was nerfed returned to normal, we still kept our keenless IOD.

Honestly, if every iod bam dropped a keen mote, you'd probably see *less* people there just because players would finish their iod grind so much quicker. Heck, even if there were more people, is that so bad? More people doing iod means more talents on the marketplace, means cheaper enchanting costs. There're 10 channels anyway, and even if the crowding is actually unbearable (unlikely, given the population at the moment) you'll be done faster than you were under the old system anyway. Even if you think the reason has to do with not wanting people to farm rewards shop tier XP, it's not like anything at the higher ranks is even affordable unless you whale like you're Paris Hilton.
Yamazuki wrote: »
voidy wrote: »
and their answer to that problem is fishing -- an activity that is the antithesis of fast and action paced.
What you're complaining about that has been removed, or altered, were more of an antithesis to Tera's combat, than fishing is.

I don't think they all fall into that category. My complaints involved removing campfires, charms, the old fashion system, reputation dailies (these weren't removed, but they're basically obsolete), and making it possible to insta-warp to any dungeon's entrance from anywhere in the world. I have many other complaints (like removing blast from the past), but that's not the purpose of this thread. We've already been over campfires and charms, and I don't really disagree that they were annoying in combat compared to nostrums. But reputation dailies served an important purpose: in addition to just being extra fluff content, they also provided incentive for players to go to other regions and participate in the game's world, which made the game feel alive since you'd walk around and see people actually doing things. The saving-up aspect of the shop also gave players another reason to log in and another thing to look forward to, and since most rep dailies involved fighting stuff, it at least tried to tie into the game's niche action combat. Insta-warping isn't even related to combat so I don't know how you can call fast travel the 'antithesis of action combat,' but making it possible for everyone to just sit in highwatch all day kills 99% of the game's world and probably deters new players who feel like they're playing a single player game when they're sent outside velika. Back before vanguard fast travel was a thing, when a new dungeon came out, the town nearby effectively became the new hub for a lot of people, and so the game constantly felt like it was changing with each patch. It was a little thing, but little things add up. Now it's gone. The old fashion system is another one of those things. It has nothing to do with combat, but it adds an additional element to the game so it doesn't feel bare bones and skeletal like it does right now.

Perhaps the issue isn't so much that fishing feels like the opposite of tera's combat, but that fishing is being introduced as the sole alternative to mindlessly killing things, now that all the other fluff is gone. By themselves, all of the things I mentioned are not enough to feel like good fluff. But together, they form a cohesive whole that produces a living game world and enough 'extra' stuff to make the experience feel at least a little more varied than it does not. Since all of those things are gone, fishing is burdened with filling that entire void by itself, and I just don't think it can.

...

But whether we agree or disagree there is beside my main point, which is that that tera's history is full of systems (like the ones that I've just discussed, heck, gathering comes to mind as well. I hated gathering, but you can't deny that it's another 'thing' that's just tossed to the side) that BHS implements, neglects, and then either removes or renders so obsolete that no player would partake in them. Again, whether you think those systems are fun or not isn't the point. I don't really care if you think the old systems were good or bad; I'm not a fan of them all, either. I'm just positive that unless something different is done in this case (namely, alternating the rewards in the fishing system so that the singular good reward doesn't become oversaturated and worthless, or not making it another grindy gear fest), we'll just see people fishing for a month and then it'll be empty.
Yamazuki wrote: »
It's also silly to say "don't copy other games" when there's actually nothing that BHS has done that is unique to Tera.
I wonder, could anything be considered original by your broad definition of it?
Find me a game with the exact feel of tera's combat. I know others who've looked and they can't find it. BDO comes close, but it's not the same. It's actually infuriating, because this game is so bad sometimes but nobody's bothered just stealing their combat system and making a better MMO. Seriously, if you know of a game that has tera's combat, please tell me so I can go play it instead. Otherwise, don't say Tera has nothing unique going for it.

Heck, talking about campfires -- yeah, campfires exist in other games. You can start a fire in runescape and cook fish on it. But campfires as an element of the combat experience? The game pushing players in an already intimate raiding experience (5 people isn't many) to sit together and wait, for the mutual benefit of the group? Now, I'll admit, maybe if you google hard enough you can find another game with a similar system, but that was pretty unique to me. Some people had complaints about it, which is fair. It wasn't perfect. NONE of this stuff is perfect. But instead of tweaking it, they scrapped it and now we have one (1) pot in place of that entire old system which had a purpose behind it.

Also the new UI looks like garbage. I don't think the old UI was perfect. I think it could've been tweaked. Should've been. It hurt people's performance and definitely had some issues. But this new one is literally standard 2018 generic MMO UI, and it's just sad to see something that was pretty detailed (especially the laurels; I know they had performance issues of their own but they were gorgeous) turn into this ugly streamlined thing that other MMOs are adopting.

That's it from me though! I doubt we'll ever see eye to eye on this, which is fine, and most of this stuff is completely beside the main point anyway.
I don't get it. What so good about that event?
Probably that you get double the money for running dungeons.

I do sort of wonder why Gameforge gets more freedom than Enmasse in terms of content development. I understand that EME is owned by Bluehole, but that shouldn't gimp them this hard, right? For example, earlier today Gameforge unveiled their plans for a EU-specific dungeon that can have up to 30 people in it, and I'm left wondering why EME, who is supposed to be super close with the actual Korean dev team, hasn't gotten anything similar in over a year. The last thing we got in terms of custom dungeon content was sky cruiser extreme, and that's really too bad in my opinion. Just feels like it should be the other way around, where the publisher being funded by the parent company gets more resources than some independent publisher operating in Europe somewhere, but whatevs.

None of this is meant to disparage anyone's efforts, since it's obvious that EME has been trying to get people back into the game lately. I just lie awake at night wondering about this sometimes.
Yamazuki wrote: »
voidy wrote: »
I enjoy BDO, but I agree with your overall sentiment.

The sad truth is TERA has been trying to copy other games in the genre for years now. I can't find the exact quote so don't hate on me too much, but when campfires and charms were removed from the game, one of the reasons for it was to both streamline tera and to make it more like modern MMOs. I swear I remember reading a translated article where a Korean exec actually said that world of warcraft didn't have campfires, so tera doesn't need that kind of superfluous fluff either. You see it everywhere. Look at the UI. Sure, some will tell you it's optimized and blablabla, but they didn't need to change the design this much to get an optimized UI. Their design was undoubtedly driven by a desire to make tera's user interface resemble every other bland MMO on the market. For reference, here's the Bless UI. Look familiar? It's not unique to Bless, either. So many games use that tired generic looking setup.

And now here we are with fishing. I won't judge it 'til it's out, but yeah. If all the other non-dungeon "extracurricular" activities in this game are an indication (reputation dailies, crafting dyes, bamarama, the overworld in general) then fishing will join them as another system that was implemented, enjoyed for a month, and then quickly abandoned in favor of activities that take advantage of tera's unique combat system.

I want to slap the devs sometimes for what they've done to this game. The uniqueness and the quirks were what made it stand out. The MMO genre is in a terrible state right now because most MMOs are bad; stop copying them. Removing the old cosmetic armor system in favor of a bland fashion coupon shop (which went on to be abandoned for years until a much needed revamp relatively recently) was the start on a long line of homogenization, like removing campfires, removing charms, failing to update reputation daily shops to make the overworld worth participating in, letting people simply warp to a dungeon entrance so that everyone can just afk in Velika/Highwatch and never actually set up a hub anywhere else, etc.


Campfire system was removed because it felt bad to wait and then people would just use consumables to avoid it, the intention of having them was to promote player interaction while you waited between bosses [being social]. The system didn't achieve this since you either had groups using consumables to avoid it, clueless people ignoring it, or people just alt tabbing anyways. This meant it was a pointless inconvenience that took away from just enjoying the combat [also why consumables got simplified]. Being different for the sake of being different isn't a good thing.

Don't get me wrong. From a purely utilitarian standpoint, I prefer just popping a nostrum. But campfires were a cool thing even on a cosmetic level, especially on the roleplay server. They should have kept them in the game as a cosmetic thing, even if they were useless from a utility standpoint, if only to let people use them and sit around them. No reason to remove it completely like that, but they did it anyway. Campfires are just one example of many that I listed, and it's probably the weakest example to boot, so I'm not gonna get hung up over it.

Point is, BHS removes or neglects "fluff" elements of their game in favor of streamlining and assimilating to genre standards. Now they have a game that's super bare bones with nothing going for it except the fast paced action combat, and their answer to that problem is fishing -- an activity that is the antithesis of fast and action paced. It just looks dull, and unless the rewards are incredible and change regularly to avoid oversaturation in the marketplace, I can see it being abandoned in a month. But hey, at least we have fishing now! We're just like the other MMOs! xD!
I enjoy BDO, but I agree with your overall sentiment.

The sad truth is TERA has been trying to copy other games in the genre for years now. I can't find the exact quote so don't hate on me too much, but when campfires and charms were removed from the game, one of the reasons for it was to both streamline tera and to make it more like modern MMOs. I swear I remember reading a translated article where a Korean exec actually said that world of warcraft didn't have campfires, so tera doesn't need that kind of superfluous fluff either. You see it everywhere. Look at the UI. Sure, some will tell you it's optimized and blablabla, but they didn't need to change the design this much to get an optimized UI. Their design was undoubtedly driven by a desire to make tera's user interface resemble every other bland MMO on the market. For reference, [url]https://msfl.tokyo/wp-content/uploads/2017/07/97b29c566f76848713df7529e0b7f055.jpghere's the Bless UI.[/url] Look familiar? It's not unique to Bless, either. So many games use that tired generic looking setup.

And now here we are with fishing. I won't judge it 'til it's out, but yeah. If all the other non-dungeon "extracurricular" activities in this game are an indication (reputation dailies, crafting dyes, bamarama, the overworld in general) then fishing will join them as another system that was implemented, enjoyed for a month, and then quickly abandoned in favor of activities that take advantage of tera's unique combat system.

I want to slap the devs sometimes for what they've done to this game. The uniqueness and the quirks were what made it stand out. The MMO genre is in a terrible state right now because most MMOs are bad; stop copying them. Removing the old cosmetic armor system in favor of a bland fashion coupon shop (which went on to be abandoned for years until a much needed revamp relatively recently) was the start on a long line of homogenization, like removing campfires, removing charms, failing to update reputation daily shops to make the overworld worth participating in, letting people simply warp to a dungeon entrance so that everyone can just afk in Velika/Highwatch and never actually set up a hub anywhere else, etc.


Also have fun gearing again, since your equipment soulbound to your character and class dependent. :^)
If you must use a VPN to play this game (the sad implications there, especially considering this has been an ongoing issue for years, can be saved for another discussion entirely) check out mudfish. You can pay them like 3 USD and get charged for data used. I put 3 dollars on a mudfish account and only used it when I had the kinds of issues you're describing. It took me over a year to spend even one dollar. Every time I used it, they charged me like, 2 cents at most. Much better than a base subscription fee on something you might not even have to use for a full week iff EME suddenly decides it loves savvis again or whatever.
Dvsv wrote: »
TheDarkWan wrote: »
That is not the real problem. The real problem is the gear xp issue all together or better yet RNG gearing system we have. This whole thing turned Tera into a gearing simulation, and I would rather quit than get dragged into a gearing driven game. When Tera was at it's beak gearing was extremely easy and that created a welcoming environment to all players casual and hardcore. Gear xp right now means nothing anyway, ppl yolo gear all the time. What BHS should do is remove the RNG gearing system and implement actual content that is fun. Increase drops of gear in dungeons by 300% more chances as I can see right now chances are 1 or two boxes a day drop in every server and I would like to see that increase to 6 or 7 boxes a day which would bring a needed relief to players who need a break from the constant grind for mats and xp. people should do content because it's fun not because they have to. That is the problem with Tera right now.
.
Tera always lacked real content so what they did? They turned the gearing into the main content of the game!
They're so afraid of ppl "losing interest" after reaching BIS that they made an impossible grindy system that expect you to play everyday and never take a break cuz you gonna be left behind.
Now, new players are so far behind vet players that they don't even bother with this game anymore, why lose so much time with useless guardian>twist>frost progression when 446 iLVL is the the bare minimum relevant gear? Why waste a stupid amount of time grinding full SC+7 just to reap VG rewards for a mid tier GLSNM dungeon?
I wonder if by the next [filtered] HO+6 update they gonna ask full HO+0(i.e: 1000 golden talent per try!) for braindead mid-tier stuff.
One of the reason why i enjoyed playing Tera aside the combat system is cuz gearing was kinda easy, i could always reach BIS on like ~3 month and this in fact made me play the game even more trying to learn and gear a new class!
Now i don't ever touch alts anymore cuz it's almost impossible to reach BIS as a free player even on my main!

Imho, if they really wanna make gearing extend the lifetime of the content they should focus more on optional gearing, idk, just copy the dual class system from Lineage 2 or something...

This guy has a really good point, honestly. The entire gearing system could be fixed if you just made it so that maxed out item xp represented a 100% success rate. Only actual gambling addicts enjoy the "rush" of failing seven times in a row and wasting a week's worth of progress on a rigged piece of [filtered] system. Everyone else hates it and quits. Just saying. Gameforge's event definitely alleviated the problem somewhat, but at the end of the day BHS should realize that if it's selling to an international market, it should cater to different tastes depending on the region. Western players don't like spending a week+ gathering materials only to not advance at all because of some arbitrary unluckiness. I don't imagine Eastern players like it much either, but I can't say for sure.

tldr this [filtered] is stupid as [filtered] and I'm honestly just venting since there's no way EME are gonna be the ones to fix this busted system.
LancerJiva wrote: »
Are there any class based talent guides online? Did a search for lancer to get an idea what to invest points into and didn't find anything.
Late, but hopefully it helps someone. https://docs.google.com/spreadsheets/d/1-bFS8xWFvK3cdDsGGBnjelHj5Jvb3xNhebeOthjj27k/htmlview?sle=true
The thing you're asking for would make everyone's lives easier and there's virtually no downside. Anyone who doesn't like it can simply not pick up keen motes. However, because we're in these forums, you can rest assured that even a simple request like yours will be met with morally outraged objections from people with nothing better to do than argue for argument's sake. Have fun and enjoy your thread!
From what I've heard, that numerical EP value is simply tacked onto the end of your damage number. So let's say you have a skill that normally does 2,000,000 damage when it crits, and you just applied enough EP points to give it a 200 EP attack power boost. Well congrats, because now it's gonna do 2,000,200. This is just what I've heard. From testing it myself (nothing extensive; I merely applied EP boosts to my top used skills and then checked my numbers before and after, in similar parties with the same kind of healer), the damage difference was literally nothing. I'd like to think if I'd truly added a sizable boost to my top used skills, then the difference would be somewhat noticeable.

So, take it with a grain of salt, but it doesn't seem like EP attack power on specific skills does much.
Jerichow wrote: »
The servers were down for how long? I did some math based on a basic 30 day month. Servers being down for 2 hours came out to *less than five cents* of the cost of Elite going off of $14.95/mo.

This is ridiculous - things happen, servers can go down. EME should just reset all dungeon instances for the day and call it good. Anyone asking for more personal compensation (consumables, etc) than that's just panhandling for a free handout that's not deserved.

What I mean is this, and it's already been done by other companies so it isn't like it's impossible: Let's say I have a 30 day subscription and the game is unexpectedly down for 4 hours. Those 4 hours would simply be added to my subscription time. There is absolutely nothing unreasonable about this.
Melyodis wrote: »
and you too ask for compensation when your sleeping and you can't use it that helps.

That's obviously not the same thing, but you're stupid so it's okay if you think it is.
Compensate for elite time too. If you pay to be elite and the servers are (unexpectedly) down whenever you want to play, then you're not getting the time you paid for. To me, a refund on elite time and a dungeon reset seem like good enough ways of compensating, even if most other games go a step further and give their players gifts when this sort of thing happens.
I have a similar setup (same cpu, 1070 gpu) and the game runs fine for me, so I'm really curious about your problem. The only time I ever got fps that bad was when I'd just reformatted and had windows defender running in the background. I tried turning it off, and that did the trick; game played perfectly. Perhaps try that yourself. If it doesn't work, then I'd go for the ini changes but honestly you shouldn't need to do those things with your build.
Y'all are going way overboard with the farm talents for month [filtered] lmao, you must be playing 5 minutes a day, or just being really innefficient and to make up for it you blame it on the game, zz

I'm also interested in hearing your methods. It's been a day, so maybe by now you've come up with something.
voidy wrote: »
I'll return to my former statement: You have NO clue what you're talking about, at all. Every time you post, you make it more obvious that you're completely ignorant on this topic.
P9ENREJL9A wrote: »
hurr durr muh conspiracy, hurr

Thanks for quickly proving my point for me; have a good night!
P9ENREJL9A wrote: »
voidy wrote: »
EJECWCWG55 wrote: »
Caali is hungry for money. Not only EME's income got dwindled, we can see that.
P9ENREJL9A wrote: »
P2W wrote: »
Looks like another hacker is coming back with Caali.
unknown.png

Dude, it is obvious they were making a good amount of money from TERA players over the world with their hacks. They are so quick to comeback because money for their pockets will be always welcome.

That is not something weird, such is the nature of humans (greed).

The guy bringing support back to NA (Caali) works for free and won't even take donations from people. I'm not gonna sit here and act like there aren't people selling scripts, but they were doing fine anyway, since opcodes this patch were virtually the same across regions and proxy support was controversially maintained by some lone random dude who felt like doing it despite backlash from virtually every module developer.

In other words you're thinking of the wrong guy when you're talking about script sellers, and since those sellers were still able to peddle their wares this entire time anyway, nothing you've said is correct at all and you don't know what you're talking about.
tisnotme wrote: »
He got offered work from EME and turned it down
Doesn't want to do it there way , just wants to do it his way

Would you want to work for someone who can't communicate, overreacts, and seems more than willing to throw you under the bus?

Those guys invest so much time of their lives on this that you can clearly see they don't have a proper job, it is obvious they get sponsored by people asking for cheats, like any other people involved in their projects. Do I have to tell you they are working on a private server? (something that is illegal btw and yet they have the guts to point fingers and mislead people about legal stuff they don't even understand) Do you think all of that is free? No, it is not. You are the one who don't know what you are talking about.

Ah, of course. When confronted with facts, your go-to argument is to just make stuff up.
I'll leave you with this. What's more likely? That some guy who programs in his free time doesn't want to take money, but very easily could if he just set up a donation page? Or that that same guy lies about not wanting money and actually craves money, so he... takes shadow money from a group of hidden secret hardcore tera players.

As for the private server, it doesn't even exist yet, so it's stupid to talk about how/if it'll be monetized.

I'll return to my former statement: You have NO clue what you're talking about, at all. Every time you post, you make it more obvious that you're completely ignorant on this topic.
P9ENREJL9A wrote: »
P2W wrote: »
Looks like another hacker is coming back with Caali.
unknown.png

Dude, it is obvious they were making a good amount of money from TERA players over the world with their hacks. They are so quick to comeback because money for their pockets will be always welcome.

That is not something weird, such is the nature of humans (greed).

The guy bringing support back to NA works for free and won't even take donations from people. Not gonna sit here and act like there aren't people selling scripts, but they were doing fine anyway, since opcodes this patch were virtually the same across regions and proxy support was controversially maintained by some random dude who felt like doing it.

In other words you're thinking of the wrong guy when you're talking about script sellers, and since those sellers were still able to peddle their wares this entire time anyway, nothing you've said is correct at all. If anything, all that's changed is that people will get their third party tools from a developer they've known much longer, and all the people who've geared up on EU get to choose between staying there or coming back.
Communication goes a long way. There are clearly issues in this game that EME cannot fix, and BHS does not care to fix. Issues like ping dependency, optimization, replay value, competition, etc. When those issues were remedied by third party developers, EME should have communicated with them instead of banning them and going after them on discord and github. Communicating with them after the fact, just seems reactionary and hollow. I believe it might be too late for this reason. Anything EME does now, especially from the current team, will come across as reactionary and won't bring people back. Years of doubling down on bad decisions has put them in a deep hole, and it would take a lot of work and humility to get out.

If I woke up one morning and were suddenly in charge of managing damage control, I'd want a really friendly person at the face of all this. I'd have them come out and apologize profusely for the awful communication and general mismanagement that's taken place over the last year+. I'd confirm that our banning process had been tweaked and people who used innocent modules were being unbanned, and I would reiterate the old stance that dps meters are fine as long as they aren't used for harassment. Then I would thank the makers of those programs for extending my game's life, apologize for the hasty action of the staff members who came before me, and rescind the DMCA (is this even possible without looking really really bad?). Then I would all but beg those devs to restore support for my version so people on NA who don't want to deal with ping tax on every single skill can stop relying on outdated and potentially unsafe proxy modules. Then I would remove xigncode, or at the very least start the process of removing it. , or if even THAT were impossible due to being bluehole's [filtered], I'd just look the other way at the xigncode bypass and be extremely cheeky about it on forums so that anyone fluent in english could read between the lines and see that I didn't care about people bypassing xigncode, despite my inability to state it openly. I'd disband the player council and implement an actual moderation team that responds to player concerns and shows that they actually play the game. This isn't impossible; in fact, it's pretty standard.

Then, when ALL of those PR issues were finished, I'd implement a solution to the golden and silver talent issue. Gameforge has already done this successfully, so I would simply copy their method. No need to reinvent the wheel. That same day, I would announce a triple drop weekend event, and get a more creative person than myself to float some ideas for a Thanksgiving event that isn't terrible. People really don't want much; if we had some kind of token shop with permanent cosmetics in it, people would participate all month long. Spice it up with some holiday themed BAM events that drop things players want, or things that will help the game, like golden and silver talents, artisan refining kits (to incentivize even someone with no money to craft), production point potions, tokens for the aforementioned shop, strong bravery potions, blue noct, etc. and you have an event that people will actually enjoy. A new dungeon is coming out soon. Knowing this, I would hold some kind of livestream showing either myself running through it in my actual gear, or we could hold some kind of raffle and let the winner run through it on stream with a group of their choice. The intention would be to hype the new content before it's out, and hype it hard. Keep people looking forward to future updates. We would do this regularly; even if something boring like a fishing update were coming out, I'd try and make sure every staff member who appears publicly was at least briefed on it to avoid looking like we don't play the game we're being paid to run.

Then, and only then, would I tweak the cash shop. First I'd revamp the fashion coupon shop. Ours is already superior to EU's by offering things like thigh changers, height changers, accessories, and so on. But we can go further. I'd offer way more weapon skins. Last I played, it was lacking. Then I'd go into the cash shop and bring back everything except the seasonal things. I'd also call for the resignation of whoever thought it was a good idea to purge 80% of our wares when we're a free to play game that lives by our cash shop. So I'd bring it all back. If people want to buy from us, why would I stop them? I'd eliminate the daily deal popup, since it really isn't a good look at all and has for the most part been implemented poorly. We'd still have them, but if you want to see it you have to enter the cash shop. Lootboxes, assuming they are forced by BHS, would have a failsafe method; every failed box would contain a token, and X amount of tokens could be traded for the jackpot item. An option to buy the item for the same price as the failsafe method would exist as well. I would remove all this predatory buIIshit from the cash shop as well; if people are happy with the game, they will spend. I will never not believe that, no matter how jaded I become with the industry. Gameforge runs the game in a way that I like, so I went out of my way to buy costumes from them even though I could've saved and bought it on the broker. I would want a similar philosophy in this game, if I were running it. To push costume sales indirectly, we might also host visual modding contests or something, since those tend to involve modifying costumes in ways that make them look really really pretty; recognizing those modders would be a nice morale boost to those players and it would also push people to buy those outfits so they could modify them in turn. Little things like that.

I've written far too much, bye
Yeah dude, just hit 65 and you'll be getting way more gold. You'll get gold for running dungeons. Save it up until you hit item level 439. When you hit 439, do the awakening quest. Then once you've completed those, hit M, click the blue button in the top left, and go do guardian missions. With your awakening skills, you'll get boxes super quick and each box will have gems in it. Easy 10k gold every day. Just hit 65.
Anyone with common sense can see what's going on here. EME can't come out and say proxy is allowed, because it'd mean going against over a year's worth of zero-tolerance grandstanding. However, their player count has clearly been affected by recent events and now they're unbanning folks and trying to win back support by taking a lighter stance on something a lot of people use. Y'all are acting like this is some unheard of stuff, but it's not the first time a game company's done this sort of "second chance" unban wave when their player counts were low. I recall maplestory doing it as well, back in the day.

Also I find the last 2 pages of back and forth hysterical since I know the guy Cornish is referring to and he was in fact unbanned. It's also true that the big well known people behind NA proxy development were unbanned recently as well. I know a couple of you in here won't believe me unless I give you their DNA evidence, so I won't even bother with it. But you're bound to be convinced sooner or later, as more unbanned people come back into the game. I don't even see why there's all this skepticism since, again, this sort of thing is quite normal for a game on its last legs.

Also on a totally unrelated side note why do you keep calling people a "lair" when you don't believe them? You've done it enough times for me to be convinced that it isn't a typo. You ... you are aware the term is "liar," right?
P9ENREJL9A wrote: »
lair


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