TERA Online forum archive
Posts by metagame
Cutechan wrote: »
And it forces itself everywhere, like when Im gathering and theres no one around, holy [filtered].
it limits itself to fishing spots, guardian legion zones and cuv/hh

i'm not arguing that it's not bad or anything, but there are still plenty of areas where it doesn't apply.
Gatokatzen wrote: »
I shouldn't say this but on this december 19 a new true action combat MMORPG going to strikeTERA population even more.
And will be one the best ever ones created.

Lookfor Atlas from studio Wildcard. For first time it looks extremely good. Hope wont make more people leave.
"watch out, bns the tera killer is coming out!"
"dont look now, here comes bdo the tera killer!"
"hey guys, bless online is gonna be the killer of tera!"
probably a precaution to players filing reports about getting "scammed" by buying a single bait for 20k on broker.
it's at the very bottom of the 'game' tab, but unfortunately it forces itself on whenever you're in certain areas such as fishing spots, guardian legion zones and some other places i'm unable to recall atm

toggling it only disables it for a few seconds. the option used to only apply when inside of cuv, and it was still just as bad back then
is it a proper contest with limited winners, or will everyone that participates receive the footsteps?
snow angel title won't be obtainable from it

a few years ago we received a new version of wintera that includes healing potions and a warding scroll obtainable from the boxes
it was at that point that they also introduced new achievements which are now the only ones available. the only title you can obtain now is "snowlord" for winning 200

this year, korea also changed wintera again, turning it into a single round game that supposedly has a shrinking playing field as the timer ticks down to cut down on stalemating. we might get this version too, it's hard to say since they just got it last week
bye .
Laemie wrote: »
So lets say someone happens to find this boss and decide to kill it, after a long while some random shows up and they happen to use their big burst on the boss like Gunners BV and takes all the loot. Lol :x
1) the boss will have a global message announcing its spawn
2) its hp will be hidden to prevent sniping. managing to do so would strictly be luck based
tell me how often you think 0.4% cd will make an impactful difference in a typical fwc
SageWindu wrote: »
One could argue
one could also argue that bhs made a statement about being against raising the level cap any further than 65 years ago, but under this new developer that's all being thrown out the window
McOnosRep wrote: »
If this is accurate then all current gear will be useless.
nothing in the post makes any mention of new gear
if you read the event details on the ingame calendar you'll see that it was intended to be 4 a week (2 per day on sat+sun) the whole time
the 'tuna' would be stuck on your account

if you took the 'tuna' and made it into something, that thing could be given to someone else
gave up on eu already lol :DDDDDDD
just up the drop rates on them and possibly reveal the dungeons they're obtainable from

putting them in the emp store or events will just lead to people complaining about them more
Vy1Vivi wrote: »
For enchanting events you're really going to have to do better than this. It really wouldn't have killed you to give us the 1.5x enhancement rate that EU had for stormcry.

stage 3
guess ur staying elin
we already had that event, it happened a week before apex 2
why stop there, lets get rid of everything else too so it's only the jackpot item remaining

i dont want to open a random lootbox in order to not get the jackpot item, that's crazy and not worth my money
the success rates are the same as their normal enchant rates, what are you talking about?
the chance at degrading is offset by the fact that it costs nothing else to attempt.
they'll probably start adding something up for sale tomorrow as they're shifting out the garment boxes
how is it their screw up if they had no control over it happening either
Pwhoops wrote: »
the servers are down (not my choice)
for EME’s screw up.
what, do you think eme intentionally threw the servers offline or something
check mod section on em forums
no .
you know that broker history only goes back like a couple of months right

"before" could've been during one of those strongbox jackpots
can you explain what items you believe are "aimed at those who pvp"? because nearly everything in both shops (the contents of both coins are also nearly identical too) are useful in both pve and pvp.
no dude, a dps with a bunch of offensive talents is still not going to gain more points than your apex priest with support talents at guardian legion.
both drop from the last bosses of all 446 and above dungeons at a very low rate

i've personally seen a mask from drcn one time out of like 30 something runs
the talent system and the changes to guardian missions are not related at all.
hasnt changed except as of recent there have been more people abusing proxy to do things like cap pyres from spawn and iframe thru ig

bgs still alternate between fwc and cs day by day, grid pops for like 3 hours on sat/sun and the vg gives a large chunk of item exp
skyring exists but is almost always forced q still

apex skills have been recently enabled inside of bgs in ktera, but currently no other version has access to them yet. in this same patch they also got rid of fwc, and replaced it with a new 7v7 bg that functions almost entirely the same (3 pyres, 1 near each spawn and a mid one), except points are only gained via pyre holding and bam last hits
on the other hand, getting the items needed to upgrade entropy is much easier to obtain thru pvp, especially the silver talents.

also to clarify, essences and shards were added to the meta emblem shop, not veilthrochs.
trying to save face from an argument you lost 2 days ago and you still can't come back with any proof of your "friend's" tickets being legit
Partyblast wrote: »
questionable QoL.
dont even have to read the rest of the post
the same person that claimed to have the ability to ninja release an update that would automatically discard all of your equips, and disband any guild you were the leader of upon login wants to resume support for our version.

bottom of ticket quotes the ticket sent

include that
do it
CornishRex wrote: »
but you are aware I won't bother with making lines of the same length in paint right?
nah, it makes a very big difference. i could take the same 2nd image, extend the part you blocked off and suddenly claim that it's an entirely different person's ticket. but now that you brought up inspect element, nothing here's valid yet again.

include the responses to the ticket
i don't think it proves a thing because you already pulled that first unban image from somewhere else, what's to say you didn't pull these two new ones out of nowhere too?

the two parts on each image where you blocked out what i assume is the account name ("action on the XXXX En Masse account" and "Hello XXXX") don't quite match up in terms of length. on top of that, i went and looked at a few of my own support tickets, and none of their responses ever included a name in the first line, it was always something along the lines of "hi there", or "greetings". i will admit that i've never had to send in a ticket to appeal a ban, but if the system messages are as automated as you claim i doubt there'd be any difference there.
how does this
CornishRex wrote: »
prove this
CornishRex wrote: »
Back in February my friends tried to appeal and they were told they were perma banned forever, no matter what, no appeals.
all of them got unbanned.

what's also funny is that i've seen multiple people post that very picture, right down to the exact same time stamp. i'm no expert at eme's support ticket stuff, but i'd imagine they go through each one individually to give a response to them. handing out the same response (several times, as you claim) could not be done in the course of a minute, even if it were copy pasted.
cant prove what doesnt exist lol
twiddle with ur thumbs
ktera only got the update that allowed brawlers to change last week, after them being available for about 3 months
canyon conqueror has never been a shiny title
ok, there is no such thing planned to happen, and eu has not gotten anything remotely similar to what you're looking for. they currently have a test server available to preview an upcoming update to the game, and after said test period ends the sever will be gone.
if veteran players joined said "new server" they'd still be years ahead of you in experience
viewer count is not relevant at all
HLK76PFWXT wrote: »
( you also need to know that priest cannot use slaying simply because the heal from Edict of Judgment is again too much and priest will go back to 100% with only two rotations as in about 7sec making the rest of 13sec to be less effective )
on fire effect.
LancerJiva wrote: »
I do agree that there should be a limit if you once got the mask from pit. I have seen some players who got the mask and are rank 1 in pit, totally an inconvenience for people who actually NEED the mask.
the mask isn't the main reward from the leaderboards, it's the prestige title. on top of that, the mask coupon you get from the leaderboard can be banked and given to an alt. if a player has 19 alts that don't have masks and wants to get one for each of them you can see where they have no reason to stop.
those times are all legitimate. they're also competing for the mask, or for the title, and if you want either from pit you need to outperform them.
The clutter needs to go though.
funny how a guy making a new account likely to bypass a shadowban brings up something like this

no, removing lore related pieces to replace them with effortless content would completely go against the idea of it being a role-playing game.
Dvsv wrote: »
why make new players waste time till 439 learning useless outdated pre-awaken rotation?
because it's challenged with a questline that newer players have shown to struggle with. the gearing leading up to the ilvl req allows them to at least have a brief moment to figure out what they're doing before then.
nice blog post dude
you can iframe into them or throw a pet out and have it grab it for you
a few years back fwc was made eq only, and the same players still stomped on others because fwc is not solely won through gear, but through teamwork as well.

it is entirely possible, right now, for a team of 15 equalized players to win a game against any sync queue by avoiding big fights and keeping caps, while sniping bams. this of course, requires all 15 players to know exactly what they're doing in order to outplay the other team, but the point is that it can be done.

if the current community was split between good and bad, the bad players would play each other and never improve, and even pick up very poor habits that would work on a bad player, but not on a good one. then when they're finally geared up and think they're 'ready' to face someone good, their bad habits get punished way harder and it causes them to get rolled anyway
nearly every attack in RRHM is either fixed/percentage damage or are coupled with bleeds that can be babysat through by a good healer.
In a literal sense, you are paper in frostmetal and do no damage, and won't be taken to most dungeons or given a chance to progress.
by that logic no one would run with anyone that isn't in full +2 HO because their damage doesn't match up either, but that is not the case

apex exists for every class now, and DRC/RRH are easy enough to carry through.
P2W wrote: »
If that's the case, then the battlegrounds should be tiered. One battleground for people with HO and SC and a equalized version. Those that have geared up for PVP can queue that unequalized one and the rest without gears can queue the equalized one.
a bg with equalized gear would be easier to stomp players on as a sync, meaning players would still only queue for that. not going to solve anything.

forcing players with higher ilvls into the "uneq" version would only isolate the already small community even further, but they could very easily pick up a set of guardian and trick the system.
What you at EME need to realise is that these dungeons drop NOTHING, and NO ONE runs them anymore
in a literal sense, this is wrong.

446, the ilvl required to get vg rewards from DRC/RRH, can be achieved with full +9 fm. no "low tier" sc needed.
bum off a friend with one
there are vines and things in the water that can be climbed on to snipe them from a distance, but even gunner can't reach all of them. this isn't done on purpose, it's simply how the random spawn functions work

the biggest flaw with this event is that the fake ones don't despawn, meaning after the first wave of players cover an area, you're left with only unkillable/unreachable ones in an area for the remainder of the allotted time
give it +2 HO ticket too
move to america
pc issues...
hey so using this picture i managed to pinpoint who you were ingame and /inspect'd you. here's a few things i spotted that you could adjust:
(disclaimer: none of these things are for sure the reason you might be getting kicked, and doing them still might not change much)
1) you're guildless. this can give the impression that you're hiding on an alt character that you have no proper attachment to, and could be seen as a player only looking to throw games
2) your earrings are 4/4 and have no stun duration lines on them. this line is probably one of the most crucial rolls in pvp, as a stunned target is useless. however, players from the other server would not be able to notice this by simply inspecting, so it likely isn't a reason most of the time
3) you have low enchanted gear. this one is a bit iffy, because a player that knows exactly what they're doing with the same gear could still make an impact on things. if someone notices that you're doing poorly, and checks what gear you have only to see something like +0 sc, it doesn't really help your case
66P6YL9MH3 wrote: »

new state of tera PvP
certain classes have been capable of one shotting players in max gear well before HO was introduced. red isn't even a requirement for it either
Dvsv wrote: »
Yep, cuz there's no returning or new players on this game anymore
this ridiculous mindset of yours that every player has to be "able to run every top dungeon out there immediately" doesn't apply to new or returning players. unless they swipe and buy all their stuff outright, they have to gear up and progress their characters like everyone else did.
Dvsv wrote: »
Especially now that the dev is asking insane 453 and 455 iLVL to do mid-high tier content
while it is a high requirement, the gear required to achieve it has been around for over a year now.
DL7MMWLJ3W wrote: »
Someone told me the usual EME stream has about 150 ppl watching. So disregard and just do whatever you want to do. The extremely low population and advertisement of their streams isn't worth going too deep with this so it's all good.
probably the dumbest post in this thread

streamers that get even 1k viewers on average are already in something like the top 10% of twitch. sure, the eme stream will likely never get as many viewers as your favorite normie streamer ninja, but viewership literally has no relevance to how someone should run their stream
the weekly buff is still there, but it was changed a bit to give hp and power for all tiers, just in lower amounts

i don't know the numbers off the top of my head, but think something like 1 crit+1% hp for the first one, 3+3% for second and 5+5% for third. the highest level buff also only requires you to log in for 6 out of 7 days now.

this buff has never been significant enough to justify not playing over not having it.
1) the idea was brought up by eme, but they cannot do anything by themselves and it would be at the mercy of bhs to implement such a thing
2) if the idea was added in, it would not take a day and would take more around a year to do
LancerJiva wrote: »
It’s 135k a win not 145
not today it isnt
both 1 power 2 crit more

upgraded qf lasts 20s instead of 15 on top of that
you can access your pet ui by clicking on your pet once summoned
grid is still available to q twice a week, but grid legend achievement is no longer possible to obtain from it because you cannot 'win' anymore

the two you listed (from 2 different things btw) are from dungeons that are no longer in the game
because it's no longer possible for one side to 'win' grid anymore, everyone that reaches like 300 pts or whatever get a reward. but unlike something like kumasylum or old wintera, it hasn't been fully removed from the game yet

the first place title in grid is still obtainable, other one was probably removed to clear up any confusion related to it
just as a general dps tip for any class (tanks/healers too), moving between skills, even the tiniest bit, is a dps loss/is slower. it's a very minor thing, yes, but even if you aren't aiming to be the best of the best, it's a bad habit that you should make every attempt to not do.

the two exceptions to this are skills that allow movement while charging, such as arcane pulse or radiant arrow, or if it's a critical moment that would cause you to die or something if you stood still
it's been reported since the initial test server that holding forward while using iceberg has a tendency to cause it to stray to the right
Rassei wrote: »
Anyone have any idea why the Gunmetal black weapon on gunner now has a green tint instead of it's usual straight black?
twistshard weapons have a green glow on them now
Nopi wrote: »
Does this change affect ninjas not interested in apex? I mean, will my old starter gear ninja do much less damage now? Or did this buff apply only to a certain gear level and up?
now that the rest of the non-apex classes got their apex, the extra damage passive was removed for everyone. so yes, it will.
ktera added several things to ease the sc enchanting process earlier this month, including adding ees and otherworldly shards to meta emblem shop.
a dip in population =/= a game's death
Well, almost all your post has been picking on tiny fractions of other people's arguments and comments, I have so far yet to see your own stand or post, much less a single understanding in the issues that players have encountered over the years.

Continue kissing the white knights's butt yea. I heard barking dogs don't bite.
i'm not on either side, because i think both sides made stupid mistakes.

but enough strawmanning. want my thoughts on the topic? they're right here. don't bother replying to this post, or even to this thread until you acknowledge them.
half of your posts have gone on about how "proxy isnt cheating!" "sp isnt breaking the game!", and none of that contributes to anything you've just brought up either.
The real players don't need you to talk for them.
are you a part of the "real players" then? because what you said just now contradicts what you said last week:
What we are upset about is the fact that we are no longer able to play the game as it was intended in the first place

as i've mentioned twice now, my "solid points" are stated here.
Not only that, the devs are not going to support
time to get off your [filtered] and learn how to code one for yourself then
go away mistytera alt
Starkhoe wrote: »
or Tera NA will die much sooner then it would have otherwise.
-the millionth person to claim this
Superp117 wrote: »
This all couldve been avoided, the population in NA would still be bustling like
probably when you learn how to actually spell the program you go on about

never sounds about right
make sure to sell all your talents sooner than later

after all, they won't dip to a low price for the remainder of the sale and then go back up to an even higher price afterwards

It's passionate players like that who pushed the game in the right direction,
creating and popularizing a program that pushes the limits of what is humanly possible is not doing that at all.
but you can't call it a "complete ghost town" either
it's simply too late to really do anything about that anymore without doing something drastic like making talents completely untradeable. adding any consistent method of obtaining talents in bulk will only aid in increasing the price further--rich people will buy out the market and relist at a set price just like they did during talent jackpots.
3Hero wrote: »
but when you go ingame its a complete ghost town
it really isn't though

lfg might not have much going for it but there are people afking in hw and velika at all times of the day.
looks the same as the echlon/onset mask

give 2 crit 1 power. no upgrade
aahm is the only dungeon where veilthrochs currently drop from.
pooling everything into one dg/vg isn't healthy for the game's longevity.
TYoung11 wrote: »
2) Add a MEANINGFUL source of talents.
-add 3-6 gold talents/darics/plates, and 2-4 silver talents/siglos/plates to vanguard quests in accordance to their dg tier.
so instead of taking 7 hours of farming bams, this would take 10-20 days of 16 vgs to accumulate 1000 talents. how is this even remotely better short term? sure, in a year or two it may have big enough of an impact to make these things worthless but until then it still falls short of iod in terms of getting them in a timely matter
TYoung11 wrote: »
-add a "talent box" to the vanguard credits shop with 10/20 silver/gold talents for 400VG credits. (similar to the old MWA boxes of the old system)
this would be an interesting new take on what to do with vg credits nowadays since everything in it, including the discounted noct elixirs are worthless now. however, it's never going to be something that would solve the "issue" with gold and silver talents short term.

even if you had multiple alts with 9k vgs to splurge immediately after a change like this, you're looking at 22 boxes per alt--a mere 440 talents for the multiple days of farming it takes to accumulate that many credits
TYoung11 wrote: »
-Do meaningful events to add talents to the economy that are not an insult like the current one...
surprised as you may be this event is probably one of the most well rounded takes on curbing the "issue", but only if it's kept as a permanent addition to the game and not just a one-time/occasional thing. one of the only reasons you might think it's bad is because you don't have any friends or guildies around to do stuff with, but the core concept of it is reasonable, and balanced (admittedly with a tweak here and there)

the biggest problem that comes here from this whole "talent supply" fiasco is not that eme allegedly does nothing about it, but that the community has never come up with a solid idea of something that could work, and instead just gets upset over not wanting to farm iod time and time again
Zoknahal wrote: »
What's funny, is that the proxy dev they contacted, constantly tried to open communications with eme for nearly 2 years, and EME labeled him as a cheater and a danger to the community, when all the proxy devs wanted was to work with eme and bhs to address the issues.
what's funnier is that same guy decided to cut all ties with eme completely a few weeks ago
just to clarify, a staff guy on the eme discord was notified and he claimed that they were looking into it
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