TERA Online forum archive
Posts by drkmosc
Look up for Astral Tera...it literally solves any issue RPing could preface and it supports building a stronger community around it...
ElinUsagi wrote: »
LancerJiva wrote: »
> @TJukuren said:
> LancerJiva wrote: »
>
> >
> Eme white knights?
>
>
>
>
> Saying people are just "paranoid" is just pure ignorance from you. That or you support EME so much that you'll defend whatever they do regardless of how harmful it is to their customers.

Nope. I’m just going by personal experience and research and having played other games that use similar software.

I hope you now understand, white knight is not used for these people as a mean to define a player defending something biasless, they use it agaisnt anyone who has a diferent opinion from them.

And yes you are right, they are paranoid, even that Caali developer that works with people to destroy EME/BHS image because he wants them to give up on TERA and launch his private server without competition. As he already know that 3 attemps of private servers have failed and the only way to succed is for the ones that owns the rights of the game to shutdown their servers.

This is true! This Caali guy is attempting to bring the western TERA community to his private server, he's even planning on a official server to pserver transfer system, such a madman...I can't believe this insanity either...What have my eyes witnessed, oh god. I can't anymore... I'm sorry.
hu3h58d.png
The top chest passivity should add about +3 seconds to the flurry of blows buff duration but it doesn't. This has been possibily broken since the buffs got changed due to passivity still linking to the old flurry of blows abnormals. Should be fairly easy to fix.
It isn't a bug, that's just how the skills :shrug: There's data from the game files that basically states it as true, if you're using metor shower with the buff up it will instead cast a different version of meteor shower which is basically the same as meteor strike, why you wonder? No [filtered] idea but it's there.

Which it is a bug is the fact that Warp Barrier buff cancels Manaboost added AS for the duration, this is easy to spot if you hover over your stats in mana boost and user warp barrier.
McOnosRep wrote: »
Valkyrie is viable but have you considered Zerk also? It is a very high DPS class now and especially after awakening. More importantly it is affected less by ping tax than many other classes as it make fewer (but more powerful) attacks.


https://essentialmana.com/pve-berserker-dps-guide/
There’s a common misconception that berserkers are very bad with high ping, but in reality they are one of the best classes for high ping players.

The only parts of a charged skill that are affected by ping are the time taken to start charging, the time taken for the skill to hit after releasing and the time taken for a block cancel to occur.
However the even though you have a delay when releasing, due to the nature of charge skills the release delay doesn’t affect your DPS at all since you can simply release your skill earlier than usual to make up for the delay.

For example, a player with 500ms ping can simply release Thunder Strike 0.5s before the last tick, which means he will end up charging for the exact same time that a 10ms player would since the 10ms player will release right after the last tick. This takes a little bit of practice and requires stable ping to be effective if your ping is fluctuating you won’t be able to effectively predict the delay.

Zerks are actually pretty bad since in addition to having to cancel early when you release you get hit by ping again, so in theory respecting the charging bar would mean that you'll get double ping taxed, which no one aware of that will do so then when you apply the delay on the charging bar and release sooner you're still getting hit by your ping so then it turns into ping + your margin or error.

I don't wanna go over on why this is true but there's information avaialable about this(because of certain scripts, and i can add that having played from both 20ms and 220ms, there's simply a double ping tax and turns out to be pretty [filtered]).

Slayer is the most ping friendly class since most of their chains can be cancelled pretty earlier giving a fair amount of time for being able to compensate by sending earlier the next skill this does get worse the more as you get though but still way better than other classes.

Sorcerers are filled of queueing so there isn't any particular on here, lockons are double ping taxed but you can avoid at any ping half of the lockon via sending the cast preemtly, this works at all pings in fact but one would hardly notice with lowish ping, they're a solid dps for high ping if you wanna go that route.

Brawler's fine but i can't comment much on them, i don't play it, Lancer or warrior aren't bad options if you wanna give them a try as well, just make sure to learn proper block cancellation(And i do mean it on lancer since sb > block > sb > sa can be done so SA escapes the ping tax the same way slayers do and that's your main dps skill).

I'm not aware of Valks needs but it should be playable and they don't posses any particular ping tax on their skills.
MistyTera wrote: »
That's not modifying the game files. It was always like that before. It's just a re-direct to an area to save a screenshot and to find it easily. EME/BHS won't have a problem with that.

It's satire lol, thing is, they did forbid it for whatever reason, as dumb as it sounds. They do not care for what it's worth to say so it's all right.
ElinUsagi wrote: »

The more reason to neglect the use of single nocteriums and force players to use blue or red nocs instead.
Well the reason remains unchanged, it's pretty stupid and as well intensive net wise for the servers and users so it's obvious to say that it needs fixing but it's BHS so well :smile: .

And about your suggestion, EME won't do that since "that's blocking user for content from the game!" that isn't the real quote from spacecats but should hold the meaning from the previous issue with CCB and achievements, they will probably not change their stance on this. So it's on BHS to deploy a fix and a proper handle of the consumable, inventory and equipment packets which they most likely will just ignore and it's really something that should be fixed since alpha or beta, it isn't very excusable..

Also, in the end your solution would force anyone to expend way more money for noctenium and while it has clear issues it isn't every net that can't handle the inventory spam, so it isn't an issue for them though it totally is for the general state of the servers.
HLK76PFWXT wrote: »
I have noticed that we cannot bank certain nocteniums which is not nice but still my question is: do i lag if i do not use noctenium since it should not get all that crazy ordeal to open my inventory and -1 whenever used?

When you open your inventory everything gets sent so regardless it may be a tad slow, this could be done better but it isn't a main issue.

Main issue is on consumables doing the same as pressing I for each use which then, noctenium will make plenty of use being the worst offender.

So no, having nocteniums in your inventory if unused don't cause the inventory to get sent. However, if you're using non common nocteniums in addition to having common nocteniums in your inventory the same effect will happen most likely because of buggy code from the server side, nothing is reallistically changing your inventory but the server still sends the inventory if those 2 conditions are both met.
Koikoi wrote: »
> @JasonTERA said:
> KTERA people are showing their angers on both TERA website and Inven. The emoji means a person lying in the coffin(=dead) lol...
>
> Also, BHS just announced that they will be running a TEST SERVER for the talisman patch from next week.

How often is Ktera player feedback received by BHS and actually listened too?

I'm curious if they will reconsider this grind fest based on their main regions feedback.

I briefly skimmed the notes for talismans and it's.... Not appealing in any shape or form.

They actually revamped and buffed a bunch of classes due to ktera complaints rather than the unending complaints NA and EU had since KR started using meter quite late, they had no good idea of what actually did damage lol. This happened accross Brawler release and further.
Catservant wrote: »

What about putting them in a pocket pet?
Yeah as said above, the server will just send the player inventory, they aren't sent unless youre accessing them normally the same way banks aren't.
clfarron4 wrote: »
ElinUsagi wrote: »
I know that his can make some players mad at, but I think common nocterious should be blocked of being used and make the players to get the blue and gold noct.

If BHS don't have any intention to fix them then at least they can do that much.

Problem is that rare/superior nocts is that they make the inventory calls, so you still have the lag, albeit you're not updating the inventory with a new inventory.

They only do if you have common nocteniums in your inventory, which is probably a bug in their code, so effectively banking them is enough to get rid of that.
ElinUsagi wrote: »
I know that his can make some players mad at, but I think common nocterious should be blocked of being used and make the players to get the blue and gold noct.

If BHS don't have any intention to fix them then at least they can do that much.

Accidentally the proxy community is fairly aware of that and that's the usual reccomendation if the users net can't handle the inventory spam.
@CobaltDragon Just in case it wasen't the full report.

Common Nocteniums will send your inventory each time you use one of them, this also true for any other consumable in the game and brooches which is also very bad for combat when you're justu pdating a small thing.

This isn't a bug but it's fairly stupid and bad done^ and it could be fixed in many ways.

Despite other types of Nocteniums not consuming anything if there's common ones present in the player inventory the server will update the whole inventory regardless. This is a bug since there's no real reason for this to happen.

It's also fair to point out that your equipment, costumes, etc. also count as inventory and are as well sent which is also stupid. The inventory packet could be smaller. If you open up your inventory there's no reason for the server to send your equipment too...
@seraphinush Caali confirmed Tera.exe pretty much would require a rewritte to fix all the sttuters, freezes, constant unneded load and fps drops when something is happening. Probably never :sweat:
CornishRex wrote: »
drkmosc wrote: »
Partyblast wrote: »
Thomastic wrote: »
i have a feeling they can do more than what you
asusm5 wrote: »
people use for kill this wbam . drop items for stormcry . diamond . etching IV box . they just stay afk and get a notificacion of channel and location when boss respanw -
Tempest Kanash (Fyrmount)
Divine Reaver (Serpentis Isle)
Nyxarras (Sienna Canyon)
Linyphi (Vale of Spires)
Yunaras Snaggletooth (Plain of the Damned)
Betsael (Amena Quatla)

You're being pretty hopeful if you think that the mod is capable of doing that. The only thing it can do is tell if you a WBAM is loaded in your client. You'd have to be in the same channel and vicinity of the boss for it even say anything. Essentially the same if you were to have a secondary monitor with tera on it and afk while doing other stuff. Any dev can go on github and easily verify that

i think they can do more than you think or are using something else, It's pretty amazing how people find these Bosses and other BAMs during events so fast without seeming to look for them at all.

I can tell you that, I have a google doc which notifies me when it has surpassed a certain amount of time which is the earliest time for the wbam to spawn. However, it is not a hack and it is nothing unethical.

So if you find it unfair that people have advantage over you, kill a wbam and save the time you killed it to have the advantage over everyone else. That's pretty much how the monopoly works.

Google Docs are third party how very unethical of you :^)

But yea, I still find the loot WBs just fine .-. Yay more complaints and over-exaggeration about exploits, better just remove the game.

It's actually not that hard to put bot accs to log spawns but whatever i guess :s (besides knowing already the spawn intervals). In EU at least you might get banned for doing that :sweat:

I've actually seen a couple of bots standing in wboss areas :sweat_smile:
So yeah the mod is actually the least useful way of hunting for them since it only alerts when the boss loads into the client.

Well since my post got deleted for being a little too sensitive i guess i'm just gonna say, the tools exists, i'm not blaming proxy but there's more than you think you can do, and there's no reason to not see it as an issue, i don't understand why it shouldn't be.

In EU they're banning people for that. EME is probably doing the same but keeping it quiet.
CornishRex wrote: »
drkmosc wrote: »
Partyblast wrote: »
Thomastic wrote: »
i have a feeling they can do more than what you
asusm5 wrote: »
people use for kill this wbam . drop items for stormcry . diamond . etching IV box . they just stay afk and get a notificacion of channel and location when boss respanw -
Tempest Kanash (Fyrmount)
Divine Reaver (Serpentis Isle)
Nyxarras (Sienna Canyon)
Linyphi (Vale of Spires)
Yunaras Snaggletooth (Plain of the Damned)
Betsael (Amena Quatla)

You're being pretty hopeful if you think that the mod is capable of doing that. The only thing it can do is tell if you a WBAM is loaded in your client. You'd have to be in the same channel and vicinity of the boss for it even say anything. Essentially the same if you were to have a secondary monitor with tera on it and afk while doing other stuff. Any dev can go on github and easily verify that

i think they can do more than you think or are using something else, It's pretty amazing how people find these Bosses and other BAMs during events so fast without seeming to look for them at all.

I can tell you that, I have a google doc which notifies me when it has surpassed a certain amount of time which is the earliest time for the wbam to spawn. However, it is not a hack and it is nothing unethical.

So if you find it unfair that people have advantage over you, kill a wbam and save the time you killed it to have the advantage over everyone else. That's pretty much how the monopoly works.

Google Docs are third party how very unethical of you :^)

But yea, I still find the loot WBs just fine .-. Yay more complaints and over-exaggeration about exploits, better just remove the game.

It's actually not that hard to put bot accs to log spawns but whatever i guess :s (besides knowing already the spawn intervals). In EU at least you might get banned for doing that :sweat:

I've actually seen a couple of bots standing in wboss areas :sweat_smile:
So yeah the mod is actually the least useful way of hunting for them since it only alerts when the boss loads into the client.

Yeah, it's useless when you can automately trigger a tp to the bam cords :smile: good bots are hid under the terrain btw :sweat_smile:
Partyblast wrote: »
Thomastic wrote: »
i have a feeling they can do more than what you
asusm5 wrote: »
people use for kill this wbam . drop items for stormcry . diamond . etching IV box . they just stay afk and get a notificacion of channel and location when boss respanw -
Tempest Kanash (Fyrmount)
Divine Reaver (Serpentis Isle)
Nyxarras (Sienna Canyon)
Linyphi (Vale of Spires)
Yunaras Snaggletooth (Plain of the Damned)
Betsael (Amena Quatla)

You're being pretty hopeful if you think that the mod is capable of doing that. The only thing it can do is tell if you a WBAM is loaded in your client. You'd have to be in the same channel and vicinity of the boss for it even say anything. Essentially the same if you were to have a secondary monitor with tera on it and afk while doing other stuff. Any dev can go on github and easily verify that

i think they can do more than you think or are using something else, It's pretty amazing how people find these Bosses and other BAMs during events so fast without seeming to look for them at all.

I can tell you that, I have a google doc which notifies me when it has surpassed a certain amount of time which is the earliest time for the wbam to spawn. However, it is not a hack and it is nothing unethical.

So if you find it unfair that people have advantage over you, kill a wbam and save the time you killed it to have the advantage over everyone else. That's pretty much how the monopoly works.

Google Docs are third party how very unethical of you :^)

But yea, I still find the loot WBs just fine .-. Yay more complaints and over-exaggeration about exploits, better just remove the game.

It's actually not that hard to put bot accs to log spawns but whatever i guess :s (besides knowing already the spawn intervals). In EU at least you might get banned for doing that :sweat:
No no, this game is unhackeable what you saying :s
drkmosc wrote: »
Maybe calling something "General" and then wondering why its use is so general wasen't the brightest idea to begin with. :smile:

Amazingly, it's something we inherited from the original TERA forum over 6 years ago, and the bias/preference to basically dump everything in general has been there the whole time. On the old forums, the search was so amazingly poor that this segmentation was pretty much the only way to find anything. The new forums are at least better as far as search goes, but it's not great as a knowledge base/repository of specific info (like lore, class guides, etc.). The move to consolidate the forums further biases it towards more transient topics rather than for more permanent knowledge/info.

More or less as i have stated on my edit, i don't think the category poses an issue but i mean, it's just to be expected. In reality due to the way the game goes that forums shouldn't be an issue, activity isn't worth a dozen of forums and categories(and frankly i'd rather get info of somewhere else, sorry) when your forum is used mainly for discussions.

I'd kindly recommend categories in the forum community creations because just having everything convulted for certain forums would ultimately suck, it wouldn't be bad either if a forum as RP has more specialized sub categories if there's a need to keep things in place. But again, it doesn't matter a lot, rp communities don't exactly move through the forum enough to be a big hit, or so does so for other lesser forums.
Maybe calling something "General" and then wondering why its use is so general wasen't the brightest idea to begin with. :smile:
And here i'm getting 20-35 fps in velika and dungeons with exactly the later igpu faimliy u mentioned and a I3 2120 :s

The game can run properly for most users when optimized with what it's avaiable for users. I completely agree on that 20-35 fps is still awful but if it weren't for the heavy particle effects that you're forced to use + stupid ui + other pletora of bad quality stuff done you'd be able to run the game with similar specs at 35-45fps or so(Could be even better with their help), the tools we have avaiable show this :sweat_smile: although i wouldn't call such framerate good at the lowest settings it's still quite bearable for crappy specs.

Now imagine if BHS actually put time on it, Haha(Well tbh for what it's known about the game internally works i wouldn't ever expect anything good :/).

I can vouch on that a far more optimized ini file would help a lot but the relevant ones needs to be in options menu since while they help they're still a quality loss depending of the option, tera simply doesn't offer the best of it, there's a lot of things that you simply can't turn off without editing config.

They could at least change the fov and disable mouse smoothing though...plus some limit particles a bit. Not a lot, just have a number instead of infinite...
Disable CU optimization in Settings > Game > Scroll to the bottom. If you haven't already.
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