TERA Online forum archive
Posts by clfarron4
llllll wrote: »
Clearly Gameforge broke the embargo on the secret name rules, calm down everyone EME did nothing wrong

Some nice embargo they broke when they used the same rules as the server merge that they did in April
Fuelyn wrote: »
Kirasaka wrote: »
EME gave the wrong rules in the Server Merge FAQ. If you haven't logged on to a name for 30 days you automatically lose it to someone who has logged in within 30 days.

I recall they did this last merge. Before they gave any news about the merge I went around telling people that this would likely happened and that they should at least log on the month of the merge.

Assumed they just rid of the idea for this merge since I didn't see it once they expanded on it.

I think they just forgot about the 30 day thing.
Mahr wrote: »
DeusFurta wrote: »
Kirasaka wrote: »
EME gave the wrong rules in the Server Merge FAQ. If you haven't logged on to a name for 30 days you automatically lose it to someone who has logged in within 30 days.

I think people are getting confused with the Gameforge server merge FAQ that has the 30 day rule. The EME FAQ says it's strictly on playtime. Unless they used the same system? I guess we'll soon find out lol.

Definitely not on just playtime. I had a name on both CH and TR with one of the chars at 65. I lost it to someone that was 13 on AV. I haven't logged in that char in over 30 days.

THIS IS A CLARIFICATION TO THE NAME RULES ON THE SERVER MERGE THAT EME DIDN'T FULLY GET RIGHT.

The rules that are applied for character renaming are applied in this order:

1) Has the account been logged in during the 30 days preceding the merge?

If no, the characters are renamed with a random numerical string, completely ignoring the playtime.

If yes, then 2) characters with the same name duke it out for the name, based on play time. Longest play time wins, shorter play times get renamed with a random numerical string appended to the end.
https://cdn.discordapp.com/attachments/150048025425739777/491308114948128771/Server_Transfers.PNG

When you said the 17th, did that mean the moment it turned the 17th or you still had the 17th to do the transfer?

RKC wrote: »
No email at all.

Same, no email at all. Only reason I know is because I keep track of the Discord, but if I didn't, then I'd be in the dark until I tried to login and wonder why I couldn't.
TJKat wrote: »
And, after past bad experiences, my take is that EME doesn't have the confidence to create their own separate economic balance that won't just break things.

Didn't @SingleBear flat out state this a few streams ago? Didn't he outright state that he won't be giving us the regular triple vanguard events we were promised at the beginning of the year because he didn't want to do anything that might alter the in-game economy? Of course ignoring the fact that they've already done several things this year (removing permanent double vanguards, emptying the cash shop) that have had a huge negative impact on the economy.

That was considering the recent gold inflation caused by the Master Additive events (which made Diamonds super accessible), which resulted in the NA material balance being gem heavy instead of Talent heavy. And the economy hasn't recovered from that due to the scale of the inflation.

Contrast this with every other region, including KR, which is golden talent heavy and light on gems.

====
Dvsv wrote: »
HLK76PFWXT wrote: »

So i kinda like the current economy because i can farm a lot of gold and spend a lot of gold on enchanting but i can also afford at the same time to buy other stuff like gems or even vouchers/costumes/weaponskins/mounts/etc..


p.s. what sucks is that kc/sf/rg got nerfed and we lost a reliable supply

And for EME: NA is NOT K-Tera, maybe you're only just eroding all your playerbase with this grindy mindset from korea...

I am going to refer you to this.
T5N5JX9HRP wrote: »
VirtualON wrote: »
If talents is at 10g, you think people will be willing to farm 30-40mins to make 1K gold? Doing a single 439 dungeons will simply yield more. So the notion that, there are simply more K-tera players willing to farm IoD, is not in the least believable. They must have other sources somewhere else.

We get a pretty regular heads-up on pretty much everything K-TERA is doing, including region-specific stuff, and as far as I know we have gotten the economic changes K-TERA had nearly verbatim, although EME has added some extra rewards to Dreadspire and via jackpots here and there. There may be other additional factors that impact the economic balance here, like the overall supply of gold that carried over from the past, or other things, but I've not heard of anything different that K-TERA is doing to inject supply of talents. If anyone knows, though, it would be helpful (since, if K-TERA is doing something, it will probably help EME's case to do the same).

Loriri and co. don't talk about the specific events that KTERA has and many things like vanguards rewards that are region specific. I personally play KTERA from time to time just to try out new updates, and the amount of events they have constantly ongoing is insane compared to NA.

NA is worse than KTERA because of the events that are run on KTERA specifically to increase the supply of materials like Golden Talents. It's actually gotten to the point where NA TERA is the worst region worldwide for gaining enchanting materials through gameplay.
clfarron4 wrote: »
Vinyltails wrote: »
As much as people want this, BHS is never gonna do it...just look at A:IR their newest game, that's on UE3 in 2018...there is no way they're gonna touch UE4

Besides, it's too much effort for them and BHS hates effort..we've asked for this before along with other basic stuff but yeah...Just another thing they're gonna laugh at and ignore dispite the support

Does anyone remember Project EXA? The base character models have already been done, but that's as far as they got.

So I'm back with this :) To further add on to my OP (originial post)
I just upgraded my FM boots on my gunner

9d6f2ec8c6cd6ed094fc4fa8c8497fce.png

If you notice it has 0 ixp now
I didn't just enchant this when it had max, it had well over the ixp amount
All my gear aside from my weapon has the same ixp.

2df1aebc72b843a4e99499e69b85ae39.png
854aa8894048fb7550603cf84b7ae098.png


So why is it now that I gotta start over? Are you really telling me I just lost 76,404 ixp on my gear just because I upgraded?
This was not included in the patch notes either. THIS did not happen with any gear on any of the previous patches so why can't the user be informed of 100% of the patch notes when this game is updated?
I just lost quite bit of time on this game all because you guys made this change without informing the userbase whatsoever....

You're going to hate me for saying this, but it happened in KTERA because people were stacking close to 700k ~ 800k exp on accessories, and BHS didn't want everyone to carry the exp over when Ethereal jewellery was released. And yes, it applies to all gear now.

I am not using "it happened on KTERA" as an excuse as to why EME should be let off the hook; it is an explanation as to why BHS decided to do it.

And yes, it is really annoying that players have to self document all the missing information from the patch notes. And it has been progressively getting worse with time.
kamizuma wrote: »
kamizuma wrote: »
clearly there are people willing to pay the increased price

This is what I don't get to be perfectly honest. People act like the price is that high because the supply is so utterly constrained -- which is partly true -- but who is buying it? If no one were buying it at that price, it would drop. People are just selling for as much as they can get away with, no different than in any other market. Sure, EME could flood the market with talents to force the price down, but again -- someone is buying it at these prices. And for people who aren't so desperate to gear buy find ways to farm talents, they are making a killing feeding this demand at these prices.

Obviously I get that the efficient ways to farm talents are boring stuff that many people don't want to do, but some people are doing it, and they're making lots of gold. So this is really less about talents itself, but about the fact that BHS decided that high-end content should be a resource-sink, and low-end/solo farming content is a resource generator.

that and also when you're buying progression materials off other people then you're basically telling them to give up their progression for your's. If the price is going up then that means people are valuing their own progression more than other's (buyers are paying more/buying instead of farming it themselves AND sellers are either using it for themselves or selling even higher).

BTW for all the people still progressing their gear, I strongly suggest just selling your talents/plates and buying pre-enchanted stormcry gear. Coincidentally, I am selling over 70 stormcry +7-9 items :) Don't bother with rng when you can get what you want 100% of the time!

Yes, I totally agree that to buy a +9 Weapon for approximately 1.7 million, it is worth me selling the equivalent of 3837 Golden Plates OR 8585 Golden Darics OR 21794 Golden Talents, when you'd expect to be done enchanting the thing from +8 to +9 for less.

I get the certainty argument, but that was a massive sales pitch.
I was gonna say, it did say 812 days in item claim, I can't remember ever seeing something vanish before the allotted time.
Yeah, and, once you move them to inventory, they have no way to tell these character slot items apart from the ones they gave with the previous new character introductions, so they can't just go through and wipe them all that way either.

I'm only quoting what was said on stream. And the exchange was this:

1:06:57 hanahimes:wait kitten do the extra slots expire after the merge

1:07:10 hanahimes:i wanna keep some just in case

1:07:30 (KitTeaCup) Ah yes, hana, the extra slots do expire after the merge, so make sure to use them up A.S.A.P.

Sounds like there needs to be further clarity on this.
It's not in the FAQ, but @KitTeaCup confirmed that extra character slots will expire after merge on the latest stream.

https://www.twitch.tv/videos/310120803?t=01h07m29s
Just to follow on from that video, the total cost of all the materials used for her to enchant using prices on MT as at 9/16 1:11pm breaks down as

14 x HO +1 Enchant
3682 x 498 = 1,833,636
650 x 799 = 519,350
1470 x 1605 = 2,359,350
98 x 11100 = 1,087,800

Totalling: 5,980,136 for 14 HO + 1 weapon tries. And you have to do that for Chest, Gloves, Boots.

Then there is also the Belt, Accessories, and Circlet.

I don't want to think about what it is going to be like for HO + 2, except that it will be worse. And the same for HO +3.
@KitTeaCup @seandynamite

The following video is taken from one of the top players on KTERA, clipping out every single enchant attempt for her Archer's Weapon. On KTERA, Nexon run actual events which buff the drops of Golden Talents to a level much higher than what they are on NA (and to that point, NA actually has the lowest accrual rate of Golden Talents out of all TERA regions).

For her to get there, it requires a Korean player to have
- 3 accounts just dedicated to crafting to be able to craft the amount of materials to do the enchanting for a few months
- farmed every day since the RK9 dungeon was release (Stormcry gear release)
- (Cash Shop: We're talking EU style cash shop, where Gem/Enchanting Strongboxes only drop Gems/Enchanting materials, with none of the unrelated junk that NA has)

This video is going to be a milder representation of how players on NA are going to be when Heroic Oath becomes enchantable, except that it will take NA much longer to get all the material's together, and it's going to be that much more frustrating.



And yes, those are genuine tears of sadness and frustration you see in the video.

if you don't start fixing the situation in a way that allows players to play for the gear materials now, players are going to realise the scale of the grind required, and a considerable number are going to quit.
AEA6F9T94T wrote: »
So you closed the other thread after causing it to go off topic with your lies and then went and made an announcement thread so that you can get notifications every time someone posts to it and censor them if you don't like it.

You would really lie about Gameforge and other publishers to try make yourself look better and discredit any information they give, they give far more detailed patch notes and information about upcoming patches then you ever could, you couldn't even get the bosses in the right order for the SSHM promo page.

Your lies about Gameforge breaking embargoes have already been disproved by gameforge themselves. The embargo ended before they even posted it. You would really go down to such a low level as this, lying about other publishers to try and make yourself look better instead of improving communication on the region that you actually run. This is the reason why there are so many NA players playing on EU.

Claims like this about other companies are serious. You have just said that two other companies are breaking embargos (which they arent). You are so unprofessional its shocking, the only company that has actually broken embargoes and leaked is EME, the gear revamp you gave the exchange rates to essentialmana weeks before the patch. Don't you dare try to blame your failures and this company's failures on other companies that are doing better then you are. Your effort in communicating with the NA playerbase is [filtered] poor, do something about it instead of blaming it on others. I only started playing again yesterday and I already feel like quitting because of the [filtered] you spew on the forums and discord.

11e9a0031ecfe3f50f386c1d0153d419.png

Let's not forget about Destiny Games' post about it for the RU region.
I think the points to use on skills, that we would get, should be according to account tier, thats an indicator of how much time a player has alr grind.

Yes, the Account Tier is based both on the amount spent on the game and the amount of playtime they have. In most cases, it's the amount of real money spent on the game.

Assuming the data isn't deleted, a different way of doing it is by counting up the runs each character has done for the eligible dungeons AND all the wins from the respective Battlegrounds and assigning points retrospectively.

Gameforge is not outperforming us - they are ignoring announcement embargo dates that BHS has placed on all publishers - basically LEAKING the info that we are working to globally announce. Undermining us does not mean they know more than us; just that we are respecting the developer's wishes.

That would also mean that RU is leaking stuff as well.

But it's interesting to see that TWO publishers posted the same news with roughly the same timeline when it was 9/8/2018 in their respective timezones, both after it was 9/8/2018 in the U.S.
DeadX wrote: »
prove it's useless.

It's been included in KTERA for the last two and half years and didn't stop any of the exploits that we have seen in that time.

Didn't stop chat bug.
Didn't stop memeslash.
Didn't stop people passing through gates.
Didn't stop people accessing the GM panel
Didn't stop DPS meters
Doesn't stop modified .gpk.
Doesn't stop imported .gpk files from being used with the client.

Literally doesn't stop anything.
So even BHS call the Valkyrie a Glaiver in English. Wow.
CornishRex wrote: »
Golden talents are 12 and silver talents 29-38 gold.

However I don't think the event is that special because twist is really easy to achieve, at least on eu where you get 160 extra golden talents every 20 lows or every 10 mid tier dungeons ayy

The base rewards for the EU League of Levellers event are:

Twistshard Gear. Complete Set.
Daylight Accessories. Complete Set.

As this one is not tied to a class release, they are not running the additional rewards, which are

40000 metamorphics
Lots of Talents
Glyph Tokens
Innerwear (Temporary)
ElinUsagi wrote: »
clfarron4 wrote: »
This is the thing I don't understand: Why not merge AV/CH into TR and FF into MT?

If you need clarification, I refer to the last two merges of the temporary event servers done by Gameforge

https://en.tera.gameforge.com/news/detail/tera-eu-server-merge-5#newsDetails

https://en.tera.gameforge.com/news/detail/server-merge-faq-5

I see GF dont give a shet either about players when doing merges.

Those are for temporary event servers, with life of less than 3 months. Players going onto those servers to level a character were made aware of this before the servers were created.
This is the thing I don't understand: Why not merge AV/CH into TR and FF into MT?

If you need clarification, I refer to the last two merges of the temporary event servers done by Gameforge

https://en.tera.gameforge.com/news/detail/tera-eu-server-merge-5#newsDetails

https://en.tera.gameforge.com/news/detail/server-merge-faq-5
Dokibun wrote: »
clfarron4 wrote: »
Elinu1 wrote: »
Hell no to merging FF with TR, I play on pve servers for a reason.

There is no PvP in open world on PvP servers outside of Velika Outskirts, Civil Unrest and Guild vs Guild battles.

Outside of that, enough people on MT and FF cried to the point where EME will no longer host Open World events in zones where you could PvP, and BHS coded most of the World BAM zones to be safe zones anyways.

You could literally change TR/AV/CH into PvP65 servers and no-one would notice a difference.

I literally just want to leave MT just for the GvGs. I get so tired of dying while trying to do dailies.

There are no GvGs now, because the entire system is bugged so that you can't re-declare on a Guild once a GvG is over.
Dokibun wrote: »
clfarron4 wrote: »
Elinu1 wrote: »
Hell no to merging FF with TR, I play on pve servers for a reason.

There is no PvP in open world on PvP servers outside of Velika Outskirts, Civil Unrest and Guild vs Guild battles.

Outside of that, enough people on MT and FF cried to the point where EME will no longer host Open World events in zones where you could PvP, and BHS coded most of the World BAM zones to be safe zones anyways.

You could literally change TR/AV/CH into PvP65 servers and no-one would notice a difference.

I literally just want to leave MT just for the GvGs. I get so tired of dying while trying to do dailies.

There are no GvGs now, because the entire system is bugged so that you can't re-declare on a Guild once a GvG is over.
Elinu1 wrote: »
Hell no to merging FF with TR, I play on pve servers for a reason.

There is no PvP in open world on PvP servers outside of Velika Outskirts, Civil Unrest and Guild vs Guild battles.

Outside of that, enough people on MT and FF cried to the point where EME will no longer host Open World events in zones where you could PvP, and BHS coded most of the World BAM zones to be safe zones anyways.

You could literally change TR/AV/CH into PvP65 servers and no-one would notice a difference.
Considering how everyone is being transferred to a new server (except for CH), you will lose the glyph points. There is no might.
Babbelsim wrote: »
@Kaizoe that was so beautiful written, thank you for saying the right word i could not find



On other news for people who do not come on Discord, this is what KitTeaCup had to say over the matter
IlV5MqZ.png

so make sure you tune in on the Friday Livestream

But the free transfers start Thursday, before the live stream.
Kaizoe wrote: »
snip

I am not from CH, but I have seen many people come and go to and move from MT having made the difficult decision to move for the very reasons you have stated above. While I may not be affected in the same way you are, I understand where you are coming from and I am too appalled at how CH has been left in the lurch.
Last time I checked, there was no announced fix for this bug. @seandynamite @CobaltDragon Are you aware of the loss of 5 glyph points when you server transfer a character for awakened classes?
Assuming the standard 5 day cooldown applies (and you can actually transfer on Monday 17th September), if you want to move from a PvE server to a PvE server using the free transfer system, the latest day you would want to safely consider moving is the 11th, wait the 5 days and then move again on the 16/17th.
ElinUsagi wrote: »

You sure?
Q: I play on multiple servers. How many character slots will I have on the new server?

The new servers will have characters slots equal to the highest number of slots on either of the merging servers (MT and FF, AV and TR). Again, players with characters on both merging servers will enter their new server with character slots equal to the highest number of character slots on either of the servers. (Remember: This is based on character slots, not actual characters.)
Example: If you have four character slots on Tempest Reach and two character slots on Ascension Valley, you’ll have four character slots on the new server (not six). If you have six characters for those four slots after the merge, you will need to remove two of them before you can start playing.
The week before the server merge, En Masse Entertainment will send every account additional character slots (amount TBD), as individual items in Item Claim. To maximize the number of available slots after the merge, use them on the server where you currently have the most characters. The maximum number of characters slots on any server is now 20, so plan accordingly.

Rumours spread by EME until they do it. You should know the drill by now. Just like Part 2 of the Fashion Coupon update that never happened, or the in-game method for grinding 2.0 dragons, or the update to the Rewards Emporium, or the name wipe that was supposedly happening on PC before the server merge.
ElinUsagi wrote: »
.
The decision to not merge CH currently is based on our data-driven observations, not conjecture or opinion about the health of the server. We will be monitoring the transfers in and out of the server to determine if there is reason to pivot on this decision and merge it along with the other PvE servers. Again, free transfers will open up on Thursday, September 6th after maintenance concludes.

how many transfer slots will we be able to get if we decided to move from ch to a pvp server? will we get the max character slots that we have on ch? and will we be able to move all 16 for free?

No you wont.

EME will give few free char slots but if I have to guess it will be the same amount console players got.

So if your limit character on MT is 2 and you have 20 characters at CH the amount of char slots EME will give wont be sufficient to move even half of your current characters from CH to MT. Let alone to TR if you know what I mean.

They gave character slots for console, but they haven't said anything about giving character slots for PC. Yet.
●▅▇█▇▆▅▄▄▇ #saveCH
clfarron4 wrote: »
How to get a free name change for your character during free transfers:
1) Transfer the character you want to name change off the server using the free transfer
2) Create a new character with the name of the character you just transferred off
3) Transfer the 1st character back and change the name because of the enforced name change

Have fun!

There may be a longer "cooldown" for transferring back in this period, but I guess they need to clarify that too.

But what if you don't like the server you just moved to and want to move back? I'd expect you'd be able to transfer twice irrespective because of something like not liking the server you moved to.

Unfortunately, you only need to move a character twice for this to work.
How to get a free name change for your character during free transfers:
1) Transfer the character you want to name change off the server using the free transfer
2) Create a new character with the name of the character you just transferred off
3) Transfer the 1st character back and change the name because of the enforced name change

Have fun!
@seandynamite We need some clarity over a few things

1) Can you move a single character as many times as you want with the free transfers?
2) Can all characters be moved under the free transfers?
3) Will there be a special consideration for CH with the free transfers (enabling free transfers from CH to any server)?
The decision to not merge CH currently is based on our data-driven observations, not conjecture or opinion about the health of the server. We will be monitoring the transfers in and out of the server to determine if there is reason to pivot on this decision and merge it along with the other PvE servers. Again, free transfers will open up on Thursday, September 6th after maintenance concludes.

Have you asked the few players on CH about their opinions on the server merge? Or maybe gone into the various discussion media where players from CH have discussed server merges?

And have you considered what may happen when you open up the free server merges with the bigger servers as it is?
When the [filtered] is valk pull getting a nerf. The [filtered] is cancer and needs to be handled. Hey

If you defined what was cancer about it, and how you proposed to fix it, then maybe there would be traction.

Just as an FYI, a Valk nerf on Dark Herald for PvP already happened with the release of AAH. Specifically:
  • Dark Herald — Reduced the number of targets pulled to 2 in PvP.

You can't accurately or practically prove through screenshots that mount passives aren't firing because it's something that happens in the middle of combat. You could argue through video evidence that it doesn't happen, but you'd need it to reproducible and each reproduction to be recorded. That's a lot of storage, and something that is soxbig that we can't submit to EME because the filesizes are too big.

What you need is a tool that records what buffs are being applied to the character and parses it out to a small file that can be linked to the account over the course of all the fights, where the proof is that the buff uptime for the dragon mount does not appear at all across the logs.

There are tools out there that players can use exactly for this diagnostic purpose, but no-one will ever submit evidence to EME using them because of EME's hardline stance against any program running with TERA.

That leaves us at an impasse where EME either need to relax their stance for this particular piece of diagnostics or EME implement such tools internally to perform the diagnostics that we would get banned for because of the company's stance. How do you propose getting around this?

And no, I do no believe that screenshots of the system/combat logs are sufficient here because they are not timestamped, but that functionality could be built into a tool specifically designed to detect this behavior.
KitTeaCup wrote: »
Hi there!

Have you created a support ticket for this?

I'll mention this to our team, but if we can get screenshots and examples, hopefully we can get to the root of it.

Thanks!

You can't accurately or practically prove through screenshots that mount passives aren't firing because it's something that happens in the middle of combat. You could argue through video evidence that it doesn't happen, but you'd need it to reproducible and each reproduction to be recorded. That's a lot of storage, and something that is soxbig that we can't submit to EME because the filesizes are too big.

What you need is a tool that records what buffs are being applied to the character and parses it out to a small file that can be linked to the account over the course of all the fights, where the proof is that the buff uptime for the dragon mount does not appear at all across the logs.

There are tools out there that players can use exactly for this diagnostic purpose, but no-one will ever submit evidence to EME using them because of EME's hardline stance against any program running with TERA.

That leaves us at an impasse where EME either need to relax their stance for this particular piece of diagnostics or EME implement such tools internally to perform the diagnostics that we would get banned for because of the company's stance. How do you propose getting around this?

And no, I do no believe that screenshots of the system/combat logs are sufficient here because they are not timestamped, but that functionality could be built into a tool specifically designed to detect this behavior.
Vinyltails wrote: »
As much as people want this, BHS is never gonna do it...just look at A:IR their newest game, that's on UE3 in 2018...there is no way they're gonna touch UE4

Besides, it's too much effort for them and BHS hates effort..we've asked for this before along with other basic stuff but yeah...Just another thing they're gonna laugh at and ignore dispite the support

Does anyone remember Project EXA? The base character models have already been done, but that's as far as they got.
ElinUsagi wrote: »
They clearly made a mess there but you also could figure out that something was wrong with "Time limit Friday August 24th at 11:59 pm" and with "Winners announcement on Friday August 24th at 2:30 pm". Common logic tells you the time limit was wrong and it was before it says there.

Fault on EME to not make a clarification but you cant also be angry at them when you didnt care to see the obvious.

The point is that EME stated on multiple avenues that there was an event with a deadline for player involvement, and then EME did something that (seriously) negatively affected the ability of the player to meet the deadline for player involvement. This applies to more than a handful of things that EME do when it comes to TERA over the last few months.

And your argument about common sense doesn't apply, because the players didn't have the information about the results being announced on Friday August 24th at 2:30 pm until the stream went live.
1) What happens to the rewards if a character is #1 across multiple leaderboards? Do they get the all the rewards for each leaderboard they are #1 in?

2) What happens if 2 more characters are tied in the ranking for a spot? Let's say 3 characters that share Rank 2 or 5 that share Rank 10?
Zoknahal wrote: »
Rip Lancers in PvP. It was fun to leash 30 ppl

That was fixed in KTERA with the same patch tho.

Also, Talents!
Oh yeah, while we're on the topic, 400k / 320k once per minute works out to be a DPS increase of 6.6k/s / 5.3k/s respectively.
xoBarb wrote: »
ZingoPingo wrote: »
@ElinUsagi
I agree that there is a million ways to notify us and they didn't, the in-game mail system would be brilliant but they never use it.

And, I definitely think we're allowed to compared EME with Gameforge, but that's just opinion.

two game publishers that publish the same game for different regions should be comparable

Excluding region specific items and localised events (NA has no localised events by the way, they're all default events that are shipped to all builds), all the builds outside of Korea are the same, except for a few configuration flags for languages, so yeah, it is fair to compare them, because it's the same product for each publisher to use.

And many of us called out the issues that were going to come from leaderboards when they came out in KTERA, but of course, because it was in KTERA, no-one really flapped about it.
In case anyone is wondering how said dragons work:

unknown.png

There are apparently two versions, one that does an additional 320k for one crit a minute every minute for 30 minutes and the second one that does the same for 400k
Just another fun point: There was no maintenance on TERA EU this week, but they were able to roll out the rewards and sort out the leaderboards. yet EME didn't manage to. Fun times.

https://twitter.com/TeraEurope
Pages wrote: »
Micchansan wrote: »
already took my pit mask i put hell lot of effort and consumables on and now they gonna wait till more memers come to hax ds ranks too thx eme nice to see u dont care about players who actually play the game. goodbye mask. next season make it so transferers dont get ranks :v

I'm not sure why they didn't already do this tbh. Transferring should just reset your ranks. There has always been a problem with people transferring to steal rewards from lower population servers. When Fate of Arun came out, most of the Cutting-Edge titles on lower population servers were taken by transfers who then transferred immediately off the server back to MT/TR lol.

It used to, but for whatever reason that changed...
●▅▇█▇▆▅▄▄▇
Due to the storm that has come out of the Leaderboards and the fact that we don't have maintenance this week, there are a burning question which need answerings now, not tomorrow on stream.

When does Leaderboards Season 2 start? This week? Or next week?

If Season 2 starts next week, then we don't have to worry about Season 2 rewards being abused because the exploits will have supposedly been fixed. However, that then gives another week of Season 1 for the ranks to change.

If Season 2 starts this week, then we have to worry about the Season 2 rewards because that would give exploiters until maitenance next week to rank for Season 2 and have no-one be able to come close due to exploits.
Due to the storm that has come out of the Leaderboards and the fact that we don't have maintenance this week, there are a burning question which need answerings now, not tomorrow on stream.

When does Leaderboards Season 2 start? This week? Or next week?

If Season 2 starts next week, then we don't have to worry about Season 2 rewards being abused because the exploits will have supposedly been fixed. However, that then gives another week of Season 1 for the ranks to change.

If Season 2 starts this week, then we have to worry about the Season 2 rewards because that would give exploiters until maitenance next week to rank for Season 2 and have no-one be able to come close due to exploits.
CA7TEGREL5 wrote: »
Anyone know why they are so important all of sudden. I sold over 400 in a half an hour!

From KTERA

unknown.png

i14657664793.png
NikuroTega wrote: »
There are many other translation errors on s tool tips and glyphs that En Masse has yet to fix. :disappointed:
If you're willing to report those ones in the same way the above has been reported, I'll be happy to send that over to our writing / translation Teams for review, so that they can be changed to be more accurate.

Errors like these are often reported like the above with the supporting evidence not long after the content is released. This Spiteful error is one such case reported two years ago when you could start making them.

Why should we files the reports now when they were already evidenced two years ago but not actioned?
SageWindu wrote: »
ElinUsagi wrote: »
SageWindu wrote: »
You know... maybe, just maybe, @Equitas is right, and Xigncode has nothing to do people's issues with the game.

That said, it's a hell of a coincidence for people to not be having major issues (like having their boot drive brick) until after Xigncode was installed. And for several people across several games to say the same things... look, the timing is pretty f**king convenient, is all I'm saying.

Sorry but I don't know a case of Xigncode breaking "new hardware" the only complains I have seen is from people that were more probably had their hardware already damaged or with fabric defects and when they get an issue over a new driver or OS installed on their machines that makes them not being able to use their already damaged goods they try to convince others that was that new driver/software the cause of it.

Again, the timing sure is convenient from where I'm sitting. Everything was fine until Xigncode came along? Coincidence? Possibly, but it does make one raise an eyebrow.

Also, it's entirely possible for a new patch/driver to complete f**k up your system when it had no prior issues. Happens, well... pretty much all the time these days. I'm pretty sure there's a reason why one of the steps to resolving a PC issue is to see if you can roll back a recently installed driver (not the first step, mind, but a step nonetheless).

FWIW, our version of XIGNCODE doesn't install a system driver (doesn't even run as Admin), an on first launch it seems to just do a full-scan of the files. Of course, literally anything -- or nothing -- can trigger a hardware failure. But in this case, the stuff that XIGNCODE is doing is pretty mild (which is arguably why it's completely ineffective, but that's another story).

It doesn't appear to now. On the very first day, there was a mixed bag of results, but there were definitely some people, including myself that got the full installation of Xigncode as a system driver.
The server merge would have happened with or without Xigncode being included in the build, as the playerbase has been falling due to a number of reasons which include:
1) Bad communication
2) Fundamental lack of understanding of the community as a whole (EME do understand parts of the community, but not all of it)
3) Lack of QA on everything, from official statements to in-game issues
4) Gradual degradation of support functions
5) Shift away from "Play to Win" to "Pay to Win"

====

Let me pose a different question: Did the inclusion of Xigncode3 in the NA build make EME do a server merge sooner than EME would have liked?
voidy wrote: »
I doubt you'll find anyone disagreeing with you on this, except perhaps the biggest Bluehole shills.
All we can do is hope the Koreans are upset enough by it to change Bluehole's mind. Otherwise it'll stay as is, and we'll get it here in about 6 months.

edit: This is referring to the dungeon ilvl stuff, I don't care about these mounts. The heroic oath enchanting was bad enough, but making it required to even enter the dungeon? Way too much. Just look at these requirements to go from +1 to +2:
unknown.png
Absolute nightmare. Really hoping the Korean player base makes a massive stink about it so something's done.

That's 612k per try right there. And to think that for the item level 457 dungeon, you need at least one HO +1 piece, or a HO + 2 piece depending on how your jewellery is enchanted.

And you have to be 457 to get into the dungeon. Yup, that means 457 to press the teleport button.
ElinUsagi wrote: »
clfarron4 wrote: »
Point that at both EME and BHS.

This is the latest GM note coming out of KTERA: http://tera.nexon.com/News/Gmnote/View.aspx?n4ArticleSN=348

TL;DR:
1) You can't enter the latest dungeon at all unless you have item level 457, as in you can't enter using the teleportal or IMS to get inside.
2) Dragon with an active damage skill that will randomly make one crit hit an additional 320k damage every 60 seconds for 30 minutes.

Talking about P2W aspects that should be avoided u_u

You realise the requirements for achieving item level 457 is the more pay to win part of that GM note, right? You won't be hitting 457 with full Heroic Oath +0 and Entropic Jewellery and because of the materials and costs required, anyone that successfully enchants HP is either buying the materials or exploiting.
SageWindu wrote: »
CornishRex wrote: »
SageWindu wrote: »
Well, congratulations. You got your server merge. Maybe the population will pick up.

But, of course, this begs the question as to why the population was dropping in the first place. Just yelling "lol ded server fam xd" 20 times a day doesn't explain but so much...

Personally I believe a big problem lies in how eme is managing (or more like, lack of managing) the game. They're doing the bare minimum to keep it alive, especially after console release.

And so many region related decisions made by eme have been just plain dumb. Maintenances extending to ridiculous times especially when we take gameforge into account, shop decisions, lame events, cutting of vg's to force us to grind more, no more race changing costumes (seriously, they lost money from me this way, I would've race changed at least twice since that happened), sneakily installing xigncode etc.

So many things that used to make eme special and better compared to their only direct competitor gameforge (since there's a decent portion of eu players here and due to 3rd party programs ping doesn't make much of a difference, you could definitely say there's competition) are now gone, all we're left with is one of the most incompetent publishers I've ever witnessed.

Their priorities feel all messed up, everything is so messy and lackluster for the last year. I don't know man I don't get it, I feel like they're trying to sabotage themselves for whatever reason.

If we ignore the usual optimization issues that will never be fixed, I feel like the game is in an okayish state now. Content isn't getting removed, awakening part 2 is coming, there's a decent amount of challenging content, gearing isn't exactly too terrible, even pvpers can get mats etc. If eme knew how to manage stuff better I feel like we wouldn't have such terrible population issues. Obviously there would be some since this is an old mmo.

And again, that's all I was saying. Of course everyone has their reasons for leaving (or staying, for that matter), but I would bet money that if EME's upper management didn't make so many bone-headed decisions in such short order - despite us, the players, saying multiple times "No, do not do this; this is terrible idea!" - we wouldn't have had 2 separate threads about server merges in - what was it, 2 or 3 weeks?

We would still have a merge thread come up every now and again, I'm sure. But I'm also sure that it would be more to the tune of "Hey, these servers, er... serve the same purpose. Why not consolidate them?" rather than "server ded lmao merge pls" or "I can't sell my junk. MERGE NAOOOOOOOOO!!"

Point that at both EME and BHS.

This is the latest GM note coming out of KTERA: http://tera.nexon.com/News/Gmnote/View.aspx?n4ArticleSN=348

TL;DR:
1) You can't enter the latest dungeon at all unless you have item level 457, as in you can't enter using the teleportal or IMS to get inside.
2) Dragon with an active damage skill that will randomly make one crit hit an additional 320k damage every 60 seconds for 30 minutes.
Here's the two situations that I see happening with the server merges:

1) EME didn't learn from the mistakes of merging HW, LoT and VoT and merge FF, AV and CH, leaving TR and MT as they are. This is just going leave EME doing another server merge of the new merged server into MT or TR later on (with another painful server merge).

2) EME learnt from the mistakes of mergeing HW, LoT and VoT, and merge FF into MT and AV/CH into TR. This would probably be a working solution for now, but does lead itself towards the situation where you have one live server and one dead server as people move to the server that is percieved to be the more active of the two (just like in KTERA).

This opens the debate about whether we should just go to one superserver for NA and be done with it. I mean, it's readily apparent that both console and PC are losing active players faster than there are active players joining the game.
KitTeaCup wrote: »

Only took 18 months after players said it needed to happen for EME to actually do it.
Just had a look at the EMP sale event live and I don't think the sheer amount of loot that was made available while Spacecats was the Community Manager has been considered.

This might be a naïve way to look at it, but taking a low EMP rate of 1:50, you could say that EME are valuing the 3 coin Weapon Skin boxes at 600k each, when quite a few of the items on the MT broker are listed at below 20k (Master Plasma Skin Boxes for example).

I mean, yeah, it's a nice pay to pimp...
Catservant wrote: »
SageWindu wrote: »
@clfarron4

I'm a tiny bit confused by your numbers: am I safe to assume the "20 seconds" is per kill, and thus the total 160 kills would equate to somewhere between 50mins and an hour?

Also, your "1921 x 2 x 7" formula at the bottom of your post - where does the "2" come from?

I think I can answer that. The original figure of 1921 talents was from normal VG rewards. The "2" represents double VG items.

This. I did qualify the statement with " ...the injection of Golden Talents into the economy every 5th week from double VGs is potentially massive..." @SageWindu
Thuking wrote: »
clfarron4 wrote: »
Assuming the rates of Elleon's Marks are still the same as stated here, if you're not farming your 113 IoD Golden Talents per character per day at a rate faster than NA, you're able to get Talents through dungeons (potentially up to 360 Golden Talents per character per day).

====

Here are some possibilities for some Vanguard Boxes that drop talents, assuming that you only play one character.

eGqiE9d.png

I think this is wrong when I cleared RKE I got 50 Elleons Marks so the amount of gold talents you get per day on EU is much more.

edit: winning a battleground fraywind canyon or corsair's stronghold is about 25-30 tokens I think also and the link you linked was for a patch before therefore items in the token shop would of been different too.

I'm totally aware that the numbers are higher, buit I went for figures that I could evidence from an official source without having to log into the game.

====

And while we're talking about rates at which you can get Talents, how long does it take people to burn through 16 dailies of IoD lower tier to get to 113 golden Talents? If we say 20 seconds to cover both travel and kill time, that's between 50 minutes to an hour to get 113 talents from IoD per toon per day. And you can do this on all 17 characters on one account every day, sleep well and eat well, yielding a potential maximum of 1921 a day per account.

Now let's compare that to running the equivalent of 16 RKE a day. At half an hour a run, that's 8 hours to get 960 VG points per character per toon. Swapping the Entropic Emblem box for boxes of 16 Talents for 200 VG credits, that gives you 9.6 Talents per hour per toon per day. You can do this on 2 characters on one account every day, sleep well and eat well, yielding a potential maximum of 153.6 a day.

From this, I can make the following points:

1) the introduction of Golden Talents boxes at a rate of 16 Talents for 200 VG credits would probably not have a massive impact on the economy, because the rate of acquisition through these means is so low
2) the injection of Golden Talents into the economy every 5th week from double VGs is potentially massive. We're talking up to 1921 x 2 x 7 = 26894 golden talents over the course of a week on one account. And I know people that stop playing all other content to intensely farm talents like this during double VG rewards.

Surely someone in EME has mathed this out and realised this?
Thuking wrote: »
canikizu wrote: »
EarsUp wrote: »
The real question is when new patch arrives and Heroic gear requires 244plate each attempt to upgrade to, where will the talent prices fly to
Heroic gear requires untradable, unbankable mats, and give you a stupidly low chance to successfully enchant. By the time you have enough new mats to enchant, Gold Talents will be your least of the problems. The bottleneck won't be gold talents.

The reason gold talents is rising right now because people are stocking up, and RRHM is too easy to clear, so people are able to get their essense andd gear pass +7 easier. It's a typical gear wrap-up phrase at the end of every gear patch where untradable mats are made avaiable easier.

That is not the reason gold talents are rising, I play on both EU and NA and can see the difference in price. If people are hoarding them then why is the EU price of gold talents still low.

EU can earn talents at a much faster rate that NA can. And that is ignoring the cash shop completely.

1) EU has a guaranteed drop of a Keening Dawn Mote for killing ANY IoD BAM. This means that given two players of equal skill and gear on NA and EU, the EU player will clear much faster because of Keening Dawn Motes.
2) Elleon's Mark of Valor. These are a dungeon drop, originally EU's solution to the Semi Enigmatic problem. You can get 60 Talents for 40 Tokens and 150 Talents for 100 Tokens.

Assuming the rates of Elleon's Marks are still the same as stated here, if you're not farming your 113 IoD Golden Talents per character per day at a rate faster than NA, you're able to get Talents through dungeons (potentially up to 360 Golden Talents per character per day).

====

Here are some possibilities for some Vanguard Boxes that drop talents, assuming that you only play one character.

eGqiE9d.png
RandomElin wrote: »
clfarron4 wrote: »
RandomElin wrote: »
I currently don't believe EMEs xigncode version is a rootkit. It does sound like it may be touching things it really shouldn't be in the name of anti-cheat, though. This is why I wonder if it would be possible to box it in to a regular non-admin account. Doing so may solve some of the stability problems since the host system would be better protected from it than if it was running as admin.

Can anyone confirm whether or not xigncode needs to be running as admin on a windows system?

It's a kernel level inject, so it automatically has administrative rights.

I thought it has been pretty much confirmed that that wasn't the case for EME's xigncode, though. Does anyone have info on this in regard to EME's version? I thought it was pretty much self contained to the game directory install wise and not mucking around with the kernel.

Look for C:\Windows\xhunter1.sys...

And look on the forums. There are a few threads of people complaining about the TERA.exe process mashing through disks on which the TERA installation isn't on.
RandomElin wrote: »
I currently don't believe EMEs xigncode version is a rootkit. It does sound like it may be touching things it really shouldn't be in the name of anti-cheat, though. This is why I wonder if it would be possible to box it in to a regular non-admin account. Doing so may solve some of the stability problems since the host system would be better protected from it than if it was running as admin.

Can anyone confirm whether or not xigncode needs to be running as admin on a windows system?

It's a kernel level inject, so it automatically has administrative rights.

ElinUsagi wrote: »
nah, forget it, is is just paranoia

EU laws have not enforced anygame that use Xigncode over there to be removed from their games.
clfarron4 wrote: »
You can find this comment in an unofficial TERA Discord if you wish to view it yourself.

Don't you mean "No-one has yet enforced the EU laws in such a way that companies have to remove Xigncode from their games"?

Also, since Xigncode being put into the NA build came after 26th May, you're looking at putting something in, not removing it.
This is a Gameforge EU staff member commenting on Xigncode and TERA EU:

GF_Employee_on_Xigncode.PNG

You can find this comment in an unofficial TERA Discord if you wish to view it yourself.
RandomElin wrote: »
Doesn't steam require much larger downloads for updating TERA? Seems I recall reading that somewhere.

Yes, Steam versions of TERA require considerably larger downloads than standard TERA patches. You need to download:
1) everything from whenever EME update the Steam version of the patch for Steam through Steam.
2) the latest patch again through the EME launcher

Basically means that every major path is downloaded 3 times and each intermediary patch is downloaded twice.
The real potential exodus is not actually people moving away from TERA, what is actually happening as a result of xigncode3 is that people are moving away from unmodified tera to use "cheats" that actually.. run the game more smoothly, with less hassle, and less bugs..

This exodus to third party programs you speak of already started when someone attributed TERA to a malware risk back in November last year with the chat bug and EME took the BHS stance of "it hasn't been evidenced on NA, therefore it's not a problem".

It wouldn't surprise me, given how the Xigncode3 story broke, if there is currently another exodus going on right now to the third party programs that EME are trying to stop people using, since people attributed TERA to installing rootkits. And people are general computer security advice puts rootkits in the same category as viruses. And when people think computer viruses, all hell breaks loose.
KitTeaCup wrote: »
Hi everyone,

I’m sorry it’s taken me so long to get you a response to the initial topic for this thread... which is... as I see it... why XIGNCODE. I get it. It sucks. But cheating sucks more. No cheating fix is perfect, but we felt like we had to do something about it, and Wellbia, who are a reputable company who have been working on solving this sort of issue for numerous games (including TERA in other regions) was the best partner that we could find.

I totally understand the desire that BHS and EME would have for implementing some sort of anti-cheat system. The last two years has been pretty rough for NA TERA in relation to family of third party programs.

Here's the problem: Xigncode has been implemented by Nexon (Korea) and pmang (Japan) in their TERA builds for a couple of years now. In that time:

- Xigncode failed to stop the usage of DPS meters. Literally, if you have a KTERA account, you could start up the most popular DPS meter for TERA and it will run perfectly fine. [1]

[1] As an educational side story, DPS meters are actually allowed under the ToS for KTERA. This happened after Nexon and BHS said that they were going to ban players that were using them, which resulted in a nasty backlash of the "lots of players actually stopped playing" kind. The ToS was subsequently re-written to allow DPS meters (and third party softwares, as long as the way it was used wasn't considered cheating).

- As has been mentioned in this thread, Xigncode is stupidly easy to bypass. Said DPS meter is actually a good example here.

But for others, Google is your friend here. And that's assuming that the game actually installed Xigncode onto your machine in the first place. There are comments by a few people that TERA never actually installed Xigncode on the machine it was running on (though that may be down to the borked patch process that happened).
KitTeaCup wrote: »
We’re just trying to ensure that all battlegrounds and epic quests take place on a figurative level field.

- Xigncode never stopped the cheating enabled by the exploits that we have seen over the last two years on NA. How do we know this? They have been used on KTERA and action against cheaters was only taken after the community managed to prove that cheating was occurring.

One such example was the Valkyrie Dreamslash exploit. This appears to have been considered by BHS and Nexon a problem that didn't exist on KTERA until the Battleground leaderboards were re-introduced, where a Valkyrie that was known to be pretty bad at the game was sitting at the top of the PvP leaderboards for BGs. It was only at that point where it was proven to be an issue in KTERA when they actually started to code in proper fixes for it
Just to ping in: TERA EU just did a name wipe on one of their busier servers.
STORM33 wrote: »
That was a quote from MistyTera, and I am glad she mentioned it

FWIW, though, you don't have turn off Windows Defender or other anti-virus software for this to work, and it only flags rather than do anything to any files it finds, so I'm truly not too sure what they mean.

Except that this has absolutely been the case in other games and other security software:

https://old.reddit.com/r/blackdesertonline/comments/42yy1c/xigncode_error_0xe019101a_bd_kr/

What they mean is they can't log in until they remove or disable their security software. GREAT ANTI CHEAT, RIGHT GUYS? JUST TURN OFF YOUR ANTI VIRUS.

Didn't Windows Defender stop TERA running for a load of people sometime early last year?
HeyTeacher wrote: »
Yordan wrote: »
HeyTeacher wrote: »
Yordan wrote: »
HeyTeacher wrote: »
omg, finally some justice! ty once again EME for taking care of these obnoxious hackers/cheaters from their 3rd party tools. now hopefully they won't abuse that stupid TERA proxy or be elitist with the dps meter ever again. goodbye cheaters, justice has been served to them! =)

I hate to break your bubble but it won't stop anything.

yeah and let the cheaters continue to cheat on with their proxies because they're horrible at the game and can't play the game correctly? okay buddy

I see you are completely missing point of anyone who is against this particular solution that solves nothing.

but you're not giving this new anti-cheat a chance. let's just wait and see what happens. if someone does continue on to cheat and if you somehow manage to find them doing it ingame, then there's always a submitting in a ticket to report them. the accounts that were caught using the 3rd party cheat tools should remain permanently banned forever. so it will only be them wasting their times making another 65 account just to cheat and get permanently banned again :) as for the gold sellers, hopefully we won't see them again with whatever tool they use to continuously spam their messages.

We don't need to give the so-called "anti-cheat" a chance to try and detect it. KTERA and JTERA have had Xigncode in their builds for a while now and it didn't stop the cheating that was enabled by the Valkyrie Dreamslash exploit.

There is further reason to believe that it contributed nothing to actually identifying the exploit. That exploit was seen as an NA only problem by BHS until Battleground league tables came back in KTERA and a Valkyrie known to be very bad was sitting at the top of the BG rankings.
GKWXJGDXPL wrote: »
Let's just sum up the main points that we know to be true (please reply if any of the following are inaccurate):

Xigncode3 is an attempt to stop cheating.

Pros:
  • - It makes a slightly harder for people to cheat (see bypass)
.

It never stopped the Valkyrie Dreamslash exploit. This is evidenced since KTERA have used Xigncode for a couple of years now and people were using the exploit anyways.

Probably would not have stopped the Chat Bug. Probably wouldn't have stopped other exploits either.
Vasy86le wrote: »
So, when we have this patch?
Capture.jpg

All Regions outside of Korea got the so-called "Proxy Prevention" Patch the week after that happened in KTERA. Unofficially, it's the fix for the Valkyrie Dreamslash exploit, so projectile skills can only apply damage once per hit, officially stated as this

af2d24b7a2.png

So, it's already been implemented.

PS: Since EME redid their entire website, the original source for the patch notes has gone.
[Oops Double Post]
Meningitis wrote: »
Partyblast wrote: »
Unfortunately EmE has proven they lack the ability to properly communicate and perhaps don't even completely understand what they're even trying to actively prevent. They've had plenty of opportunities to work with the general community, as well as the modding, meter and proxy community, but have refused and just released a blanket statement and ignored everything else.

Now both BHS and EmE have decided to continue to implement a performance harming and near completely useless thing onto an already injured and poor performance game, and most likely would've done so without notification had there not been a leak or anyone actively looking at incoming patches.

I had actually been looking forward to this patch, even if it only lasted a month like most patches due to how interesting I find AAHM, but now I'm most likely not going to even bother opening the game, which also means not re-applying my elite.

I actually feel really bad for the set of players who don't pay attention to forums and aren't a part of the modding community since they won't be informed and won't have a way to prevent themselves from being harmed by this.
In the case of the fiasco patch notes they released a while ago, I don't even recall them actually fully fixing the bizarre amounts of misinformation or releasing a blanket statement about how they fumbled with it. None. At all.

We are now into June and there are still errors in the Apex Patch Notes for both Warriors and Priests.
Meningitis wrote: »
Partyblast wrote: »
Unfortunately EmE has proven they lack the ability to properly communicate and perhaps don't even completely understand what they're even trying to actively prevent. They've had plenty of opportunities to work with the general community, as well as the modding, meter and proxy community, but have refused and just released a blanket statement and ignored everything else.

Now both BHS and EmE have decided to continue to implement a performance harming and near completely useless thing onto an already injured and poor performance game, and most likely would've done so without notification had there not been a leak or anyone actively looking at incoming patches.

I had actually been looking forward to this patch, even if it only lasted a month like most patches due to how interesting I find AAHM, but now I'm most likely not going to even bother opening the game, which also means not re-applying my elite.

I actually feel really bad for the set of players who don't pay attention to forums and aren't a part of the modding community since they won't be informed and won't have a way to prevent themselves from being harmed by this.

What I find most astounding is that EME didn't even have the sense to post a statement about the new Xigncode3 implementation until everyone started panicking about the possibility of it coming with the patch. That alone shows the amount of disrespect EME has for it's customers.

This is the thing. This whole Xigncode thing came from someone not affiliated to EME and was made known whilst all the staff were out of the office.
DeusFurta wrote: »
Fulzoid wrote: »
DeusFurta wrote: »
I was following reports of several exploits over the past month or so and I was wondering why those involved weren't being banned and the exploits quickly patched. I really hope that Enmasse doesn't think this is a blanket fix for all exploits in TERA...


Exploits? what you talking about. Tera is bug free and perfectly well optimized. It also have no actual reason to announce that they'll use some malwar... I mean very nice new system that will overclock your CPU!
:^)

Well lets at least hope there aren't a ton of false positives getting ppl banned like in PUBG.
Already had half my guild banned from people photoshopping proxy windows and dps meters into their streams...

You would have thought EME would have realised something was up when they unbanned players after realising the so-called evidence was fake...
Goosey wrote: »
To even play this game now, you'd basically need a burner PC that just runs TERA and nothing else, because once you have this installed your PC, it will be compromised and will not be safe to do anything You won't be safe to read emails, log into any websites, nothing. Everything you do will be captured and logged, and any valuable information will be exploited against you.
Is there actually any substantiated evidence to support this claim? This software is used actively by other major Korean MMOs, including BDO and BnS, all EME's other games, and TERA in Korea and Japan. Is there any evidence that anyone's computers been compromised in this way? If there's any evidence of anything like this actually happening, all these companies need to know so they can sue the hell out of Wellbia for the liability they imposed.

I don't think proof of it happening is the point here - The point is that EME, a company who is fairly well known for being inept and lying to their customers both intentionally and unintentionally, has just asked every single TERA player to install a keylogger and file system scanner on their own computer, to send our data to a third party. Not only that, but all the evidence points to this malware not even working for it's intended function. So, basically EME is just asking us to send *everything* we do on our computers for 48 hours before playing tera to a third party for NO reason whatsoever. That's the problem people have with this change.

That's also not true, though. It's not a keylogger. It does not "send *everything* we do on our computers for 48 hours before playing tera to a third party" at all. It scans the files and hashes them to scan against known signatures, like how an anti-virus works. Yeah, even that is more invasive than I'd like, but it's not the same thing.

I'm not a fan of this software, and I do think it's pointless as long as it's completely ineffectual at its supposed function (I wouldn't have introduced it until I was sure it actually solved a problem that needed solving, if it were up to me), but the FUD about what it does is just so completely through the roof that I have no idea where people are getting it from. I don't think it's necessary to lie and exaggerate about what the software does to convince EME that it's a bad idea, because EME already knows these lies and exaggerations aren't true anyway, and are just FUD. It hurts the argument people are trying to make! I've no problem if an army of people come on to say they don't want to install it, they don't trust it, they don't think it'll work, on and on and on; there's plenty to choose from.

https://www.reddit.com/r/DFO/comments/30tcb6/xigncode_looks_at_all_files_youve_accessed_in_the/

http://i.imgur.com/zOEDkVa.png

DFO a game with XignCode bundled with it. Why does it need to scan files in your Firefox Profile data?
Magraal wrote: »
RKC wrote: »
I dont get it. What is this about?

Drama. People are starting and throwing around unconfirmed rumours just to stir up trouble for their own amusement. Until there is an official announcement from EME (this is a publisher-side inclusion, not something BHS is directly responsible for), I count it unlikely to occur.

It appears that users may be able to prove or disprove the claims irrespective of what EME says.

Now to wait and see what EME does.
Looks like it's time to pull these out again:

https://www.reddit.com/r/DFO/comments/30tcb6/xigncode_looks_at_all_files_youve_accessed_in_the/

http://i.imgur.com/zOEDkVa.png

Now, why would a game client be accessing those files in that screenshot? A game doesn't need to know about your Firefox Profile, but it's reading it because of XignCode.
I think more the game is broken. I mean, you can fail enchants with 100% success rate.
HLK76PFWXT wrote: »
clfarron4 wrote: »

Check your patch notes. It's 20% flat buff (effectively 14%) on release of awakening.

That gets buffed by 1.5x to 30% (or effective 20%) afterwards.

Can you give more info? I am pretty sure that i have checked all the up coming patch notes and did not see anything about this.

Initially it was 20% flat damage buff that worked out at 14% effective, because it's additive to the % weapon modifiers you get on the weapon.

The maths, if you're interested is
1.13937282 = (1 + 0.093 + 0.093 + 0.12 + 0.069 + 0.06 + 0.2) / (1 + 0.093 + 0.093 + 0.12 + 0.069 + 0.06)

In the recent patch notes where Sorc and Gunner get buffed in KTERA (supposed to be part of the now scrapped Talismans update), they said they were increasing the strength of the passive by 1.5x.

This changes the maths to
1.20905923 = (1 + 0.093 + 0.093 + 0.12 + 0.069 + 0.06 + 0.3) / (1 + 0.093 + 0.093 + 0.12 + 0.069 + 0.06)
We'll ignore the 10 character thing.

Tempest Reach or Fey Forest if you're starting out.
The new Dreadspire that KR just got:

Akasha || 3,700,000,000 HP,
Kaprima || 5,400,000,000 HP,
The Imperator || 5,000,000,000 HP,
Meldita || 5,400,000,000 HP,
Kelsaik || 6,300,000,000 HP,
Krakatox || 10,800,000,000 HP,
Lakan || 7,100,000,000 HP,
Desolarus || 7,800,000,000 HP,
Dakan || 7,600,000,000 HP
Shandra Manaya || 8,900,000,000 HP

Who wants to place bets that those HP values will remain the same or close to the same when/if this version of Dreadspire comes Westward?

Remember guys, BHS said they don't balance around talents. :^)

They can't even get past Floor 3, from the streams going around. And Kaprima is nion-impossible as is.

14.83M/s party DPS required to clear Krakatox in 10 minutes. And that's just to make a 10 minute timer.

And all the bosses have new mechs. And don't forget Manaya, where your DPS output goes down.

And knowing how updates are pushed to us, we will have to take down the same amount of HP, same mechs and everything. And I'm not sure whether even the top players on NA could make it without Talents.
NikuroTega wrote: »
CornishRex wrote: »
DWDE6GFGWH wrote: »
The new Dreadspire that KR just got:

Akasha || 3,700,000,000 HP,
Kaprima || 5,400,000,000 HP,
The Imperator || 5,000,000,000 HP,
Meldita || 5,400,000,000 HP,
Kelsaik || 6,300,000,000 HP,
Krakatox || 10,800,000,000 HP,
Lakan || 7,100,000,000 HP,
Desolarus || 7,800,000,000 HP,
Dakan || 7,600,000,000 HP
Shandra Manaya || 8,900,000,000 HP

Who wants to place bets that those HP values will remain the same or close to the same when/if this version of Dreadspire comes Westward?

Remember guys, BHS said they don't balance around talents. :^)

Will we even be able to clear that.. Krakatox 10.8B HP, shandra 8.9B HP. Nightmare lachelith has around 3.5B HP right now and takes around 7-9 mins average to clear. I'm going to be even more worried for the future of this game, unlucky that none of the devs play endgame themselves to realize this huge problem.

Remember that awakening is coming and all the non awakened classes are getting buffed too but... The buff will be around 20%?

The dormant power buff is 1.5x damage to monsters.

Check your patch notes. It's 20% flat buff (effectively 14%) on release of awakening.

That gets buffed by 1.5x to 30% (or effective 20%) afterwards.
There's some pretty interesting discussion coming out of the closed thread about talents, presenting actually gathered data, showing the difference between Talents vs no Talents. The data is actually publically available for you to do your own numbers on.

And then there's the point that the client files required for end users to interact with the Talent System are shipped with the build (the client also includes many unused files that would have been removed by any other developer).

I get the original reasoning behind not releasing it (which was that it was broken, and it was), but those issues have been fixed now, so I'd be interested to see what the reasoning behind not releasing Talents when the game is clearly balanced on them is.
Any more word on the possibility of Talents being reconsidered or replacement buffs?

EU are about to implement a player buff for RMHM. The specific part is this:

unknown.png

Amusingly enough, this corresponds with the following Talents from KTERA that are accessible to all classes:
Ketoth wrote: »
ALL CLASSES - points included on classes breakdown
  • Increase power by 23 - 80 points
  • Increase Endurance by 23 - 70 points

I believe this has been done in recognition that dungeons are balanced around the KTERA Talent System, as I don't see any other reason why this would be implemented by Gameforge.
So... Kelsaik Extreme Mode is a thing on EU. When are we getting it?
I'm not sure how many times I've had to quote myself on this, but it's enough for me to wish that an official written statement in a news post explaining the entire situation around vanguards should be made, from why the decision was made, what did you consider when making the decision to what that means for players. @seandynamite

I documented 28 days ago just exactly what each vanguard rewards means as a statement of fact to help people understand the situation and I am pretty sure that I have linked it in excess of 50 times already. This is something that EME staff should have already done.

On to the point of the OP, there has been plenty of discussion already around what should be done in terms of VGs. Amazingly enough, I believe that the two mostly supported suggestions were:

1) just leave it the "double" date event on, and never run an event the involves the tweaking of the Vanguard rewards, because everyone liked it; or
2) make Keening Dawn Motes drop at 100% rate for BAM killing, like they do on EU, to speed up IoD quests to make up for the poor rate.

It doesn't appear that EME have chosen to implement either, nor does it appear they have the time or resources to do so with how much they have to do with other stuff.

Personally, I would support either of the two suggestions, with the first being preferred, but not much we can do against a brick wall.
I think the Ninja change could be better worded.

Burning Heart can now only hit once per activation, but each hit causes triple damage.
RMNM is in no way scaled for Frostmetal tanks. It's literally a dodge fiesta, because you take 40k+ through blocks on stuff that you could block perfectly fine in the mid tier gear when RMHM first came out.

And yeah, the first two bosses in RMNM have 2.3B+ HP each. Like, the last time we had that much HP on a boss for the equivalent item level was DFHM revamp, and Verno is a stationary tree.
- EME almost never gives information about patches prior to one week, sometimes not even 24 hours before. This is partly due to what BHS sends them, and partly due to, well, they're understaffed.

There's a screenshot somewhere of seandynamite saying it was in April. And this would tie in with the one month between Male Brawler release and Awakening Release. I'd guess latter half of April.
- Zerk/Slayer/War are top DPS, every other class received a ~17% dps buff on all skills. Lancer apparently out dps'd some classes (lol.)

Amusingly enough, the DPS rankings that were achieved while the Awakening system was still on the test server should be pretty close to what we'll get on NA because the test server people only got 30 Talent points on there (and the number of points required to see the crazy stuff that they have in Korea is like 350, ground over the course of 3 years).

The real funny bit was setting Priests out-DPSing Awakened Lancers.

ovr wrote: »
Gatokatzen wrote: »
Also add, make healer unable to lead the party, when you queque for a battleground, with a healer, it doesnt matter you always got the lead. And made you a kick victim, if dont propose a plan or just for trolling.

You gave me an idea! What do you think of a system where the team leader doesn't even participate in the fight? Instead they are un-attackable, and unable to attack others. They could focus on leading and strategy instead of trying to fight and lead at the same time. I think it would be cool! Maybe adding an option for people to q as a team lead could be added, too.

The problem with any system is that, sadly, it's going to get massively abused by certain guilds to up their Battleground rankings, and by adding a reward for being leader, you're adding an easy incentive which can be abused. And anyone that has played long enough will know that it's going to be abused from past experience.
Gatokatzen wrote: »
Also add, make healer unable to lead the party, when you queque for a battleground, with a healer, it doesnt matter you always got the lead. And made you a kick victim, if dont propose a plan or just for trolling.

The healer bit I agree with, because it is hard (not impossible) to heal and lead at the same time.

Set Bonuses from old gear have already been removed from the gear in JTERA, and have been announced by Gameforge as being removed with Male Brawler/RMHM release.

Yes, that affects the "Trap" jewellery set. Yes, it affects the power bonus on old Deathwrack/Oblit/Ambush/Behemoth and everything else.

Are we getting the same thing?
ElinLove wrote: »
clfarron4 wrote: »
^ Case in point: The Koreans were meming these two Sorc Talismans pretty hard

1) [All Skills] Increase Cooldowns on all skills by 85%, but on successful hits decrease cooldown by 0.1 seconds
2) [Hailstorm] On successful cast, enable re-cast of this skill within 3 seconds, but increase cooldown by 53%

Rocket fueling rotations by reducing cooldowns, because why not.

====

In any event, you were looking at 300 million + gold to grind to get to a decent set of top tier talismans. And they might not even have been the ones you wanted.

no no hang on, was that a REAL idea, those two talismans? Or was it the community who invented them as a meme to troll the talisman thing?

I mean, I don't know what goes on about BHS anymore so I can't discern sarcasm/irony from real posts anymore

Actually real. See the Sorcerer tab of the translated list by Idi0ticGenius.
^ Case in point: The Koreans were meming these two Sorc Talismans pretty hard

1) [All Skills] Increase Cooldowns on all skills by 85%, but on successful hits decrease cooldown by 0.1 seconds
2) [Hailstorm] On successful cast, enable re-cast of this skill within 3 seconds, but increase cooldown by 53%

Rocket fueling rotations by reducing cooldowns, because why not.

====

In any event, you were looking at 300 million + gold to grind to get to a decent set of top tier talismans. And they might not even have been the ones you wanted.
HLK76PFWXT wrote: »
Ponilover wrote: »
you haven't seen that abomination yet
male brawler is just a cheap animation copypaste of the female version, including the dying posture

So it is a female on the inside? Is this some kind of plastic surgery? XD

Male Brawler uses the exact same animations as Female Brawler. Right down to the death animation as well.
Some of the world bam locations were changed to be not-PvP zones. Ask BHS why it happened, because they would have made the change, not EME.
metagame wrote: »
It is moderately hard to get gold, it is extremely hard to get silver.
a p4 clear alone rewards you with stuff to dismantle for 1560 entropic emblems, enough to buy 52 silver talents. a full hh clear takes about 30-45 mins with a geared, exped raid, while being closer to 1-1.5+ hours with something less

when many players (probably including you) are willing to substitute keylock/keytrap rings+neck for the rest of entropic, u do not need full entropic on every one of your characters

not to mention in a previous post u claimed it was more efficient to farm gold to buy talents, so just do that
whats the issue
gold from vgs have not changed

It sounds like you do not play on MT. It is actually more efficient on MT to farm Talents than it is to farm the gold to buy them because of what happened with the cash shop event (basically, someone bought every single Talent on the server broker and relisted the whole lot at maximum stacks). The issue is that the supply of Talents has dried up because people do not want to farm talents because of the VGs being set at base rates.
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