TERA Online forum archive
Posts by clfarron4
TJKat wrote: »
SageWindu wrote: »
@Vy1Vivi
Be that as it may, there's nothing to say that valks can't reach people of all races in the current age. The lore is flexible enough for it - hell, look at brawlers.

Besides, they're not like reapers who are literally anguish and vengeful rage personified.

Since when do classes have to be lore-compliant? Gunner arccannons channel power from the Core. Elins and Castanics can't access the Core's power, so shouldn't be able to be gunners. According to lore.

But then why do we not have Baraka for everything as well? They are the great scholars of TERA, and thus should be able to work out how all the classes work and do it all.
clfarron4 wrote: »
? Why can I not find anything about this in the patch notes? Tryna sneak in this [filtered]

For regions outside of Korea, the nerf to Boomerang Shuriken was applied when Awakening 2 happened, so it doesn't need to be documented because it already happened months ago.

? Why can I not find anything about this in the patch notes? Tryna sneak in this [filtered]

For regions outside of Korea, the nerf to Boomerang Shuriken was applied when Awakening 2 happened, so it doesn't need to be documented because it already happened months ago.
As is being hinted by Gameforge's stream post, the recent revamp of the crafting system may be arriving before Christmas.

What changes happened in KTERA? Amongst other things (such as the fishing system), the current additives available can no longer be used for crafting. That included the 100% success ones as well.

I'm pretty aure the theorycrafting community have the exact details on what the rates were changed to, but I believe that the new additives give at most a boost to the success rate of 30%.

Will EME be making region specific changes to keep 100% success rate additives?
https://forums.enmasse.com/tera/discussion/29923/en-regions-confirmed-affected-some-dungeons-not-awarding-ep-exp-on-boss-kills/p1?new=1
VirtualON wrote: »
Can you people stop answering like morons?

Who gives a shi.t if you outdps a new player??? Answer this question assuming equal skills or shut the hell up.

Class max potential has nothing to do with individuals skills.

Top dps is something like this : Gunner = Archer >= Valk = Ninja = Zerk > the rest. Although the difference is not big like before.

The best gunner will destroy the best slayer any day of the week. So pleass stop with horseshit "best class = class you are good at". Thanks.


You forgot about Dean on Warrior.
I've checked across English Publishing regions and have confirmed the following dungeons do not award EP EXP on killing dungeon bosses (but the Vanguards do award EP EXP)

1) Red Refuge Normal Mode
2) Dark Reach Citadel Normal Mode
I give up at this point. Remaining Classes to verify Talents for are:
Lancer
Slayer
Zerker
Archer
Priest
Mystic
Reaper
Valkyrie
Class: Sorc

Importance: Medium
Reference: Sorc Skill Lightning Strike
Issue: Propulsion Talent refers to "Mana Burst".
Supporting Evidence of why this is an issue: Mana Burst is/was a Priest skill. Testing on EU Server and Community Documentation translated from Korean suggests this is supposed to be Nova
Suggested Fix: Confirm that skills referred to Nova and fix accordingly.

Importance: Medium
Reference: Sorc Skill Hail Storm
Issue: Reload Talent refers to "Ice Needle".
Supporting Evidence of why this is an issue: Sorcerers no longer have Ice Needle. Was replaced by Frost Sphere with Sorcerer Revamp
Suggested Fix: Confirm that skills referred to are Frost Sphere and Glacial Retreat and fix accordingly.

Importance: Medium
Reference: Sorc Skill Hail Storm
Issue: Reload Talent refers to "hitting".
Supporting Evidence of why this is an issue: Testing on EU Server and Community Documentation translated from Korean suggests this is supposed to be "hitting with a critical hit"
Suggested Fix: Confirm that effect procs on critical hit of referred skills. Requires fixing of the above first.

Importance: Medium
Reference: Sorc Skill Mana Boost
Issue: Damage Value is Broken.
Supporting Evidence of why this is an issue: Damage Value is broken.
Suggested Fix: Fix reference.

Importance: Medium
Reference: Sorc Skill Mana Boost
Issue: Incorrect Skill Reference
Supporting Evidence of why this is an issue: Burst of Celerity became a passive with Sorcerer revamp and therefore cannot be manually activated. Community documentation and testing on EU Server suggests referenced skill should be Mana Boost
Suggested Fix: Replace Burst of Celerity reference with Mana Boost
Class: Gunner

Importance: Medium
Reference: Gunner Skill Time Bomb
Issue: Fatal Blow Talent States "Crit Factor".
Supporting Evidence of why this is an issue: Fatal Blow Talent is the same Talent as Lancer / Shield Counter / Fatal Blow. Crit Factor Buffs are either done by directly multiplying base crit factor by a multiple of 0.5, usually 1.5x, 2x, 2.5x or 3x.
Suggested Fix: Test whether Crit Power or Crit Factor is increased and change accordingly

Importance: Medium
Reference: Gunner Skill Arcane Barrage
Issue: Fatal Blow Talent States "Crit Factor".
Supporting Evidence of why this is an issue: Fatal Blow Talent is the same Talent as Lancer / Shield Counter / Fatal Blow. Crit Factor Buffs are either done by directly multiplying base crit factor by a multiple of 0.5, usually 1.5x, 2x, 2.5x or 3x.
Suggested Fix: Test whether Crit Power or Crit Factor is increased and change accordingly

Importance: Medium
Reference: Gunner Skill Replenishment
Issue: AmplificationTalent States "Fire Salvo".
Supporting Evidence of why this is an issue: Fire Salvo is not a Gunner Skill. Community Documentation and Testing on EU Test Server suggests Fire Salvo should be Scattershot.
Suggested Fix: Determine that Arcane Barrage and Scattershot are the correct skills and fix accordingly.

Status: To be checked, but since Warrior has the bug, it is worth checking if Lancer has it too.
Reference: Gunner Skill Burst FIre
Issue: Mouse Over on Desperate Force Buff Bar effect shows "Increases Power by XX. Effect stacks up to XX times".
Supporting Evidence of why this is an issue: Actual buffed effects and stacks are not being displayed on character buff bar on mouse over of the icon.
Suggested Fix: Make sure buff bar can read talent buffs as they are applied.
Class: Brawler

Importance: Medium
Reference: Brawler Skill Piledriver
Issue: States "Crit Factor".
Supporting Evidence of why this is an issue: Fatal Blow Talent is the same Talent as Lancer / Shield Counter / Fatal Blow. Crit Factor Buffs are either done by directly multiplying base crit factor by a multiple of 0.5, usually 1.5x, 2x, 2.5x or 3x.
Suggested Fix: Test whether Crit Power or Crit Factor is increased and change accordingly
Class: Lancer

Please note: All screenshots were taken on the EU Test Server but said issues have made it to live build.

Importance: High
[TERA_ScreenShot_20181030_001227.png] refers to the Lancer Skill Backstep
Issue: Reload Talent refers to Reset Chance on all dialogues.
Supporting Evidence of why this is an issue: Testing on EU Test Server indicates that Talent at max level reduces RE consumed by 52. Does not reset the skill.
Suggested Fix: Replace all instances of "Reset Skill Cooldown" to "Reduces RE Consumption by"

Importance: Medium
Reference: Lancer Skill Shield Counter
Issue: Fatal Blow Talent mouse over says "Critical Damage", but pop-up says "Crit Factor".
Supporting Evidence of why this is an issue: Crit Power is the wording used for "Critical Damage" in TERA, but that causes disagreement with the selection pop-up which states "Crit Factor". Community documentation translated from KTERA suggests this is Crit Power.
Suggested Fix: Test whether Crit Power or Crit Factor is increased and change accordingly.

Importance: Medium
Reference: Lancer Skill Onslaught
Issue: Impact Talent states a chance to knock down players.
Supporting Evidence of why this is an issue: Testing on EU Test Server indicates that Talent stuns Players and knocks down monsters
Suggested Fix: Replace Player knock-down percentage with Player Stun percentage

Status: To be checked, but since Warrior has the bug, it is worth checking if Lancer has it too.
Reference: Lancer Skill Adrenaline Rush
Issue: Mouse Over on Desperate Force Buff Bar effect shows "Increases Power by XX. Effect stacks up to XX times".
Supporting Evidence of why this is an issue: Actual buffed effects and stacks are not being displayed on character buff bar on mouse over of the icon.
Suggested Fix: Make sure buff bar can read talent buffs as they are applied.
Class: Ninja

Please note: All screenshots were taken on the EU Test Server but said issues have made it to live build.

Importance: Medium
[TERA_ScreenShot_20181027_024531.png] refers to the Ninja skill Leaves on the Wind
Issue: Pop Up Dialogue when adding points to the Counter Talent says Crit Factor Multiplier.
Supporting Evidence of why this is an issue: Description right above "Crit Factor Multiplier" says Crit Power and Pop up when mouse over the Talent says "Crit Power"
Suggested Fix: Replace "Crit Factor Multiplier" with "Crit Power Multiplier"

Importance: Low
Reference: Ninja skill Combo Attack
Issue: Pop Up Dialogue when adding points to the Reload Talent says RE Recovery.
Supporting Evidence of why this is an issue: Ninjas use Chi, not Resolve.
Suggested Fix: Replace "RE Recovery" with "Chi Recovery"
Extra Notes for Consideration: Game may reference it internally as RE and changing it to RE may break translations for other classes that use RE
I am sorting the errors I have noticed by class. 1 Class per post.

Class: Warrior

Please note: All screenshots were taken on the EU Test Server but said issues have made it to live build.

Importance: Low
[TERA_ScreenShot_20181027_020613.png] refers to the Warrior skill Rising
Issue: Talents Description refers to the second cast as a "Punch"
Supporting Evidence of why this is an issue: Warriors don't have the skill Punch.
Suggested Fix: The word "Slash"/"Cast" may be more appropriate
Just want to check what the item level is going to be for Bahaar's Sanctum is going to be because EME said it's going to be 465 on stream:

https://www.twitch.tv/videos/332437099?t=16m02s

But we know from KTERA that:
- It was originally released at 457, with the added restriction that you couldn't enter at all if you had less
- It was lowered to 456 for the VG, and the restriction for entry was removed completely.
- Maximum currently obtainable item level with Amplified HO +3 is 460.
DL7MMWLJ3W wrote: »
We don't need an announcement eme we need to test your patches because we can't trust you to report bugs anymore ._.
(also I've entered their test server and I have to say it's quite fun and refreshing to test this stuff knowing that everything I report will get the job done over there)

Except for the mass of incorrect English translations, which have to be submitted to EME for approval before the English can be used in any of the English builds.

And there are lots. Yesterday, I discovered that Warriors apparently have a skill that uses Punching, all credit to EME.
HLK76PFWXT wrote: »
TeraNuibe wrote: »
> @Khernz said:
> So, when ?

most likely end of november if everything goes as planned.

That is probably when we will get the elin brawler?


My guess is around mid/end December for the talent system.

Japan getting Elin Brawler and the Talent system on 7th November. Have fun.

Gameforge also doing an open beta, which means EU getting it within the next fortnight, assuming the standard patterns of EU test servers.
DeusFurta wrote: »
HLK76PFWXT wrote: »
AVG Antivirus just updated and then Xingcode3 started to give a fatal error and not open the game anymore until i have disabled AVG completely.

xigncode walks like a virus, talks like a virus, acts like a virus, looks like a virus.. but it's okay it's not a virus! that's the eme guarantee!

And it's illegal in Europe due to failing GDPR standards...

NA also uses IESnare, which at least in the UK has been ruled in violation of the Data Proection Act by the ICO.
It's possible to bug the Guild Details tab (first tab) so that anyone that accesses it crashes out.

Only tested fix is for the GM / Officer to change the ranks of someone loads of times so the offending line on the Guild History goes to the second page.
KitTeaCup wrote: »
Following yesterday’s statement, we have received a lot of questions regarding the ongoing use of proxy relative to our terms of service.

Our stance is summarized below:

We are not actively seeking out players who use proxy and other third-party mods to improve their gameplay experience. Ultimately, we want you to enjoy playing TERA fairly. Monitoring streams to identify players who are using DPS meters or UI mods to ban them is not a regular part of our day-to-day.

That said, we remain committed to addressing reports of cheating and abuse facilitated by third-party programs. Using third-party mods remains in violation of our Terms Of Service, and we reserve the right to ban any player purely for their use of ANY unofficial mod, particularly if we deem such use to be abusive or result in any kind of unfair play. If you choose to use third-party programs, you do so at the risk of your En Masse account being banned.

We remain dedicated to pursuing long-term and official solutions to the beneficial features provided by popular third-party mods to eliminate this grey area in the future and provide an improved experience for our players (as outlined in yesterday’s message).

So, what was the goal of the last three weeks, and how does the reality of what has happened compare to what the expectations were?
Remove the dmca and re-allow Caali and other developers to do what they were doing before until an official mod platform is created. We don't have the patience for this long term solution to come.

Unfortunately, there are legally binding documents involved in submitting a DMCA. In revoking of the DMCA, the person that signed it becomes liable for criminal charges for submitting a DMCA that was then revoked at a later point in time.
@KitTeaCup In light of todays statement by EME, will players that have previously been (and are still being) banned from EME communication platforms for trying to communicate issues, bugs and resolutions to the issues and bugs be allowed allowed to access these communication platforms?

I am aware of players that would like to discuss with EME, but are unable to do so due to this issue.
UpperDown wrote: »
This is not meant to be an attack against EME or any of its staff despite occasional loss of temper control and poor choice of word on my part.

@KitTeaCup @Denommenator


Well, for your convenience:

TL;DR - Good try, but not good enough. Why are you so stingy?
Give, us, more, Golden & Silver talents, without joking around like this.


\\\\

I see that you guys have implemented another in-game event as of this morning.

I must say that I am impressed with your action as I would assume this was done in response to the cries of agony encircling the forum concerning the golden/silver talent shortage.
AWESOME! That's the first step - listening to your players. Let's forget about all the third party nonsense for a second and talk about this, since you've decided to finally respond to our feelings concerning these in-game materials.

With all that said, however, I am not in the least impressed with the level of understanding you've reached regarding your game TERA, what these materials do, and how much of them is stably and functionally appropriate.
It seems to me that you logged onto the game, searched the trade broker for these items and checked their priced and thought "Oh, these are expensive! Let's not give them too many, or the game economy will break!" ... Why so stingy?

TRUE! If you gave us too many of these, the economy will certainly become saturated. But that's where well thought and educated moderation comes? Okay, ain't nobody got time for education, right? STILL, it's better to have a saturated economy where everyone's loaded of them, geared up, playing more hours due to affordable gearing, spending more money on EMP instead of said materials, than a dead economy where no one has nearly enough to gear past Frostmetal without grinding their [filtered] off 24/7 and are therefore forced to quit. ****AND THIS IS FROM A TWO TIME FULL HEROIC OATH 6 YEAR EXPERIENCE PLAYER'S STANDPOINT.
Also, have you considered the possibility that these things are expensive due to its scarcity caused by the publisher?
By offering us the amount of 10 every TWO clears of a certain dungeon proves just how uninformed and uneducated you are about the very game you represent, yet again.
I held off calling you indifferent because clearly you tried. I appreciate your effort, but it's inconsiderately lacking.
Just take a look at this.

gDAHSQJ.jpg
Really? 10? Forget the plates or darics(if you even know what I'm talking about) look at the golden talent one. x2 Kelivan's Dreadnaught for x10 talents? Why are you always so stingy?
I am not going to explain again. You go run the dungeon, legitimately after leveling up without your GM powers and instant full gear, then come back and tell me that's an appropriate amount for a reward.
We're going to ignore the additional random reward. But that's another of your addiction/problem - the love of RNG AKA gamble. You're in Seattle, not Vegas? Come on, we don't have time for that nonsense.
So... where are the silver talents? Do you think we melt the gold to get silver or something?
Do you even play the game?

It'd be understandable if our top tier gear was, say, Frostmetal or some junk. BUT IT IS NOT!
WE, HAVE, HEROIC OATH. Simply reaching that tier should reward players back a thousand golden plates in my opinion.
And between that and Frostmetal is the S**tormcry that requires an avg of 50 golden plates across all pieces per attempt. Then going from +9 S***crycry to Heroic requires an avg of 150 across all 4 pieces. Not to mention that Heroic +3 is coming with the Apex Part two patch, requiring more and more of golden talents.
And silver talents.
Hf5kAQm.png
You've already introduced the next set of accessories, which requires an avg of 65 silver plates each attempt across *clears throat* SEVEN pieces. But you're completely neglecting the silver talents which is by far more in demand, and are giving us only golden ones.. ARE YOU KIDDING ME?
Are you following? I mean.. have you done the math and tried to understand the unreasonable difficulty you're creating for your players ever so unknowingly?
Even if you don't want to or just don't care, then flood us with these materials before going into your little bubble of not caring. Because either way you'll be destroying the economy, then why not choose the route where people are happier? Let us have something to live on and maybe we can make it out good and alive. Why so stingy?

But at this point, we will do it. Yes, we will take what we can get. But do you realize how pathetic and sad that is?
Your remaining players don't play your game for you (as a good publisher because you no longer are), nor for the game itself (active players and fun content are all gone and all grind thanks to you), but only because of some lingering affection for the game they love so much and are unable to leave behind. And what happens when those feelings fade away eventually?

Have we not told you, or tried to tell you enough of this problem? Why is it so hard to understand the fact that your players need more, like MORE of these resources?
We're not being greedy. We barely have any of it, how can we greed over it?
Do you not remember the golden and silver talent jackpot events and BAM spawn events you used to do regularly being the bloom and a huge hit in the community?

Please don't tell me that you see a few pages of said items on the broker and think that's enough.
Compare with TERA KR, TERA JP, TERA EU, TERA RU, and their tens, if not hundreds of pages of them, when your TERA NA now has the smallest population. Are we not ashamed of ourselves here? What's the point in giving your players more item XP, or gold (SEPARATELY by each week, too. What's that nonsense?), or anything at all, if we there's never enough of materials to use or spend it on? Why do you have to be so stingy, every time?

I hope my(our) frustrated cry will reach your ear, and get processed inside your head to help you make a more educated decision concerning the in-game resources.
Please, again, know that this was not meant to be an attack against EME or any of its staff.

I simply want you to wake up, stop being stingy; remember what you did right in the past, and do great again.

Enough said?

i am a pure PVP player geared in heroic oath through pure PVP and buying veilthrochs. you PVE players have it twice if not thrice as easy yet you still come to the forums to complain cuz ur having issues gearing a 5th character into stormcry. the current difficulty of gearing into heroic oath +0 is high enough so that only 10 if not 5% of players have the competency to reach this step and that is how it should be.

shouldve saved your post for HO 1-3 release

At least you get Gold Talents from your Top and Mid Tier content.
As much as UI lag is a concern in NA TERA (but have learned to live with it), so was the issue apparent in K TERA as well .. until the new UI was implemented. K TERA no longer had issues with idle UI being laggy, and no memory leak leading to people relogging occurred. basically there won't be that one guy in your party saying "hi i need to relog because of lag" in the middle of a dungeon (and waste everyone's time) because UI lag won't be an excuse anymore. you're still going to have delays opening inventory, bank, achievements, etc. but at least you won't be increasing the amount of lag you get every time you teleport to a new zone or fight a different boss.

So is the new UI coming to NA TERA on October 16th ?

Do we have any heads up one whether the new UI still renders twice for regions outside of Korea, that is once in Korean and then re-renedered in the foreign language?
KitTeaCup wrote: »
Hi TERA Players,

The TERA PC team is working on something to share by early next week. Per Denommenator's forum post (also quoted at the start of this thread), we ask for your patience.

We want to be sure that we provide you meaningful updates, so this post is to serve for the purpose to let you know we are not ignoring you. We have certainly heard you on "we don't want to just be told we are being heard, we want action". That's fair. But it also takes a little bit of time.

Right now, we are working with Bluehole to determine what we can implement alongside our current roadmap. We want to share with you more than a "yes, we'll do XYZ", but a "yes, we'll do XYZ, here is when".

I know it's hard when you can't see the work we are doing, that you only have what communication we do here or on the Discord to rely on. Like Denommenator's post said, we do hear you, and ask for patience while we work through your feedback and with Bluehole.

We'll be providing another response by early next week.

Thank you,
The TERA PC Team

It would be great if you could unban some of the players that have a good understanding of how TERA works from the methods of communications with EME, so that they can discuss with EME potential solutions that could be forwarded on to Bluehole Studies. Fortunately, I am still able to post on the forums and would be willing to have these discussions with EME, but I was manually banned (not by the bot) from the Discord for trying to initiate such discussions.

Unfortunately, there are others that I know of where they have initiated contact and EME has straight up banned them from communicating with EME.
The time where one may have been able to negotiate with EME and their parent company, BHS, via discussion to implement long needed fixes has long passed.

It saddens me to say the only form of negotiation left remaining to players is to let our wallets do the talking and take our custom elsewhere.
ElinUsagi wrote: »
clfarron4 wrote: »
ElinUsagi wrote: »
Nahev wrote: »
When they call you elitists because you want to see your damage and improve your rotations because you want to get better at the game bigLOL

If that is just for yourself is not elitism, if is for annoy your party members because they do 20% less damage than what you expect is a very different thing.

Have you ever even looked at moongourd? The insane amount of names on there? lol ... finding someone to bm you because of your dps is rare now a days because most ppl know it's a bannable offense, so idek why you even mention it... All i ever see is people say "dps meter is for elitists" with no foking screensots to show when/where it happened to them where they were bm'd for their dps. Also, a foking block button exists for a reason... if someone IS being bm then just block em.. ezpz. OR you can idk , screenshot and report? lol

They had there their wall of shame with names of players doing not as good as others.

That is a way to shame others.

Enought reason to praise EME for his good job against cheaters and toxic people like them.

The Wall of Shame obfuscates the names so unless you know which people specifically which run via sources external to Moongourd, no-one knows who you are.

Ah, I forgot to mention, if you wanted your name not showing there you had to pay those criminals xD

So they not only were doing something against TERA NA rules but also charged players to not show their names in that page. A typical minor offense but a criminal act nontheless.

https://i.imgur.com/7yYcZmt.png

All the names on this page look obfuscated to me when I hover over them. And I'm pretty sure not everyone has paid to do this.
ElinUsagi wrote: »
Nahev wrote: »
When they call you elitists because you want to see your damage and improve your rotations because you want to get better at the game bigLOL

If that is just for yourself is not elitism, if is for annoy your party members because they do 20% less damage than what you expect is a very different thing.

Have you ever even looked at moongourd? The insane amount of names on there? lol ... finding someone to bm you because of your dps is rare now a days because most ppl know it's a bannable offense, so idek why you even mention it... All i ever see is people say "dps meter is for elitists" with no foking screensots to show when/where it happened to them where they were bm'd for their dps. Also, a foking block button exists for a reason... if someone IS being bm then just block em.. ezpz. OR you can idk , screenshot and report? lol

They had there their wall of shame with names of players doing not as good as others.

That is a way to shame others.

Enought reason to praise EME for his good job against cheaters and toxic people like them.

The Wall of Shame obfuscates the names so unless you know which people specifically which run via sources external to Moongourd, no-one knows who you are.
clfarron4 wrote: »
metagame wrote: »
clfarron4 wrote: »
the change in ToS in Korea happened
[citation needed]

Section 4.6 denotes the penalties for using DPS meters to restrict other people's game play or antagonise other people. Note that there is no penalty for using the damage meter per se (actually, you'll notice that I think that's the only place it's mentioned on that page).

Looking through the various bits of ToS though, it looks to me as if the approach is "if your use of the DPS isn't negatively affecting our services, and you aren't abusing to demonise other players, it should be fine.".

Adding new comment because you can't edit a post too many times.

If you notice, all the parts to do with third party programs all include phrasing along the lines of "if assessed to be used maliciously by either the service provider or the player". That can be interpreted as meaning that it actually has to harm gameplay in some shape or form before the penalties apply.

And if you really want to dig around this is the current general Terms of Service for Nexon, as found at the bottom of any Nexon page to do with TERA.
metagame wrote: »
clfarron4 wrote: »
the change in ToS in Korea happened
[citation needed]

Section 4.6 denotes the penalties for using DPS meters to restrict other people's game play or antagonise other people.

Looking through the various bits of ToS though, it looks to me as if the approach is "if your use of the DPS isn't negatively affecting our services, and you aren't abusing to demonise other players, it should be fine.".
Dokibun wrote: »
So many Elitist people try to defend 3rd party proxies..

There nothing you can do about it.

Take a break from Tera, go outside and actually enjoy the sunshine and quit stressing about a video game. Do something proactive in your life.

Once you calm down, log back in and have a good time. There is MUCH more to Tera than "doing dungeons". Get to know your guildies and share stories, have fun with it. You do not need to spend every waking moment trying to get SC+9....

There is nothing you can do about the proxy situation. It has been and always will be against the TOS.

Except that in KR they edited their ToS to allow DPS meter. Like. Things can change. We want change.
There is MUCH more to Tera than "doing dungeons". Get to know your guildies and share stories, have fun with it. You do not need to spend every waking moment trying to get SC+9....
I've said this before I'll say it again. My game crashes when there are too many people around. Oh I'm sure there are a lot more to a game than just gearing yourself up, and I would love to experience that IF MY GAME DOESN'T CRASH ON ME.

There is nothing you can do about the proxy situation. It has been and always will be against the TOS.
And you are probably right. it's been and chances are it will always be against TOS, but how tightly they reinforce that rule is up to EME and as of now, the way they are handling this, people are going to leave and probably not come back. Not to mention the ones that are leaving are not the afkers in HW, not the rpers in Velika, not the gold sellers in area chat, but actual dedicated paying players that supports this game financially.

In reference to both your comments, the change in ToS in Korea happened as a result of KTERA players effectively going on strike and not playing the game, or for want of a better phrase, "they let their wallets do the talking, because other means of negotiation had failed".

I think that TERA NA has been, for a long time, waiting for an event to happen which would cause the wallets of NA Players to do the talking, and it was a matter of when, not if. Is this it? Very possibly.
Digivolve wrote: »
They do not want to openly converse with anyone. The official post was likely made just "out of order". One of the main people responsible for proxy developement made a thread earlier asking for mutual communication and it got deleted within 10 minutes. I also copy pasted it on EME's official discord so more people could read it and form their opinion if they haven't yet, for which I got banned within seconds. Last few weeks have been nothing but tyranny with ban waves on both discord and forums.

So they did read it. And ignored + deleted it because god forbid someone might get an idea that 3P devs aren't all evil mad scientists bent on destruction of their game.

BHS already changed their ToS in KR and Gameforge stated that dps meters are allowed but not to be used to harass other players with their results. Why can't proxy get the same treatment? Why can't it be allowed on the condition of not using exploitable modules, which are already banned within 3P community itself?
That's the one solution that might, just might get me back on NA.

I finally, after 18 months, managed to get my flatmate (who for some context doesn't even play TERA) to tell me what they did on my IP in the Official Discord to get banned from it (and so banning me from the Official Discord in the early days of the Discord).

My flatmate offered to help EME write a solution into the game which would introduce ping tax equalisation for skills heavily affected by ping, such as Burst Fire, Burning Heart and Rapid Fire. This can be viewed as a PGP signed version as a Github Gist here.

And do you know what happened? Their post wasn't deleted by the bot. So we can only conclude that a staff member deleted the post in there and banned them from the Discord. For trying to help them.
ElinUsagi wrote: »
ElinUsagi wrote: »
ElinUsagi wrote: »
Topkek92 wrote: »
if a 3rd party tool tells you what to do for every single mechanic, then that's no skill, that's just called being lazy and not using your brain.

if that was the case then the game's company would have banned its use, but they actually endorse it

https://forums.enmasse.com/tera/discussion/13823/cheating-and-third-party-tools-in-tera-you-wont-believe-what-happens-next#latest

That is actually such a bad one to quote as Noesis had to resign because of this post.

Na Refugees

Using proxy at Gameforge version is also a baneable offense.

No [filtered] do you really expect GF to come out and say "we are okay with proxy"?
No [filtered] they have to say we don't support it.
But at least what is different is that they are willing to communicate, and actually listen to some of these very talented programmers (please refer to the time where they took advice on something that crashed the server and gave that guy a 50 euro coupon or something)

meanwhile you are here defending EME's decision, and what have EME done?

Absolutely nothing but deleting threads because censoring people is definitely going to make everything better

Do you imagin TERA without Proxy?

8f6.gif

Yes, I can imagine TERA in a situation without proxy. It could have started 6 years ago. It could have started 18 months ago when EME made their stance against proxy known. It could have started in Summer last year when memeslash happened. It could have started when the chat bug was revealed. It could have started before the DMCA happened. There have been so many opportunities that EME have pushed away. So many opportunities to implement all of these:
- FPS optimisations
- Ping Tax Equalisation
- A UI that renders natively in English for the NA region (instead of the current where it renders in Korean and then re-renders in English)
- No lag from item buffs (such as Nostrums, or the mess that is noctenium calling your entire inventory twice for each one you use)
- A chat that could sanitise input text properly
- A way of dropping HP with a consumable for Slaying runs
- Swimming without crashing
- State-tracking so that all your characters loaded properly, even if you crash at an opportune moment.
- A setting to disable the "X enchanted Y" and "X looted Y from Z" notices

These have all been suggested to EME and explained to EME, for the purposes of forwarding on to BHS in some shape or form by the community.

And how would the game have been if this happened? The gameplay would be exactly the same as it is today, just without the massive schism between the various groups and everyone for the most part would be happy.
clfarron4 wrote: »
Also, no guild won CU on Velika.
@clfarron4 wait what do you mean no guild won CU? What happened?

In CU, the winning condition is that there is a single guild tower standing before the two hours are up. And the game will say "X won CU".

Anything else is a losing condition and the game will say "Velika is free". In this case, there were multiple guild towers standing at the end of CU. The guilds still get ranked, but the game counts it as no-one winning.
Equitas wrote: »
We can't even begin to have a dialogue with En Masse until people show want that dialogue. That dialogue can't happen until demonstrate the knowledge of the issues. So far, people aren't doing that. Facts need to come first.

But here's the thing: The people with the knowledge and understanding of the issues and how to fix them have already initiated that dialogue with EME through the official channels, which is through support tickets, e-mails and whatever other methods that can be used to communicate with EME without the full blown chatter that you get on the forums.

And what happens to those people with that extremely detailed knowledge? They get banned from using any EME service, including Support (the official place to go for discussing this).

Why they get banned? I can only assume that EME are working off the assumption that you are automatically a malicious hacker if you can give a technical explanation of how something works and a technical explanation of a potential fix.That is the experience of one of my friends who doesn't play TERA, but tried to offer EME some guidance on how you could implement ping tax equalisation on ping reliant skills such as Burst Fire, Burning Heart and Rapid Fire.
unknown.png

This was the queue during peak hours for CS on the first CS bonus day after the DMCA. Not a promising sign.

Also, no guild won CU on Velika.
BlueKoR wrote: »
the terms of service isn't changing it is not a simple fix to change the terms of something its a contract so in order for them to change it they'd have to go back rewrite everything have it looked over by a contractor and reaffirmed. ! again i will point out the fact that Enmasse bends a knee to those directly breaking their terms of service it only opens the way for more people to take advantage of them. so despite your QoL no one cares. the only people who care soo much about the proxy issue are those who are sympathetic towards those with high ping, Those who are using proxy, and those who who run the dps meter. if Proxy were to be removed but dps meter were to stay around. a lot of these posts would be narrowed down to like page 10/20 it would then just be everyone who uses proxy vs those who do not use proxy.

The Korean publishers of TERA changed the ToS to allow the use of DPS meters a few years back. This happened after they started banning people for using it and the entire Korean playerbase quit until the publisher backed down.

As for the whole proxy issue, proxy would never have been an issue at all if EME actually listened to people that have the know-how to develop these features and getting BHS to then code these solutions (many of which are also requested by the Koreans).

But as it stands, EME bans players that have the know-how to develop these features that offer to help EME and the suggestions that do make it to BHS aren't considered by BHS (even when the suggestions are made by the Koreans) for some unknown reason.
hmm well lets be honest ... the dps counter is used to roast a lot of people that maybe don't have great ping .... maybe if they make one so that you can only see your own.... NOT so you can be a ******** to other people over theirs ... ;)

There was one in development by Destiny Games and Gameforge for the TERA client a while back, but there are no signs of it being made accessible to anyone outside of the developers yet.
Solheim wrote: »
Can you imagine Tera if there had never been a need for proxy devs?

Yeah, it would have been great. That means we would have:
- FPS optimisations
- Ping Tax Equalisation
- A UI that renders natively in English for the NA region (instead of the current where it renders in Korean and then re-renders in English)
- No lag from item buffs (such as Nostrums, or the mess that is noctenium calling your entire inventory twice for each one you use)
- A chat that could sanitise input text properly
- A way of dropping HP with a consumable for Slaying runs
- Swimming without crashing
- State-tracking so that all your characters loaded properly, even if you crash at an opportune moment.
- A setting to disable the "X enchanted Y" and "X looted Y from Z" notices

These have all been suggested to EME and explained to EME, for the purposes of forwarding on to BHS in some shape or form by the community.
Solheim wrote: »
Can you imagine Tera if there had never been a need for proxy devs?

Yeah, it would have been great. That means we would have:
- FPS optimisations
- Ping Tax Equalisation
- A UI that renders natively in English for the NA region (instead of the current where it renders in Korean and then re-renders in English)
- No lag from item buffs (such as Nostrums, or the mess that is noctenium calling your entire inventory twice for each one you use)
- A chat that could sanitise input text properly
- A way of dropping HP with a consumable for Slaying runs
- Swimming without crashing
- State-tracking so that all your characters loaded properly, even if you crash at an opportune moment.
- A setting to disable the "X enchanted Y" and "X looted Y from Z" notices

These have all been suggested to EME and explained to EME, for the purposes of forwarding on to BHS in some shape or form by the community.
ElinUsagi wrote: »
sanj66 wrote: »
ElinUsagi wrote: »
Starkhoe wrote: »
ElinUsagi wrote: »
Players on EU are complaining about NA refuugees because of their hacks, it is only a matter or time GF takes action against those cheaters.

I`m not surprised. The EU community is softer and more spoiled in terms of expenses, their game runs differently. However, I feel compelled to asked out of sheer curiosity. ElinUsagi. Ignore what other people say in your reply to me, please. I would like to know how do you feel about the use of third party software? do you feel like every person that uses a proxy does so for the intention of cheating?

I know not all people using 3rd party software are cheating into the game but the devs from those programs keep making cheats for others who paid them so if you are supporting their software then you are supporting also the cheats they make for those who pay them.

This would never happened if those devs wouldnt try to enforce their tools as an oficial tools and fighting every single time to force eme to kneel to their demands. The game was never owned by those devs so they should accept the termns of the game or leave, that is what any adult with common sense will do.

again you are completely uninformed and wrong here, those devs that had their repositories nuked by a false dmca fixed a lot of the hacks and glitches and offered to help eme, do you know what happened? they were ignore, the players were ignored and their accounts were banned, any adult with common sense would see ow wrong you are and would know what they are talking about before they spoke. fangrl/fanboy/whiteknight all you want.

Those same devs admited they developed memeslash and for some unknown reason they got stolen the code and spread into the comunity, they are just lairs, making profit from idiots that think they own the game.

They reported said vulnerability to EME, and EME brushed the community developers off as they always do. EME could have implemented a server patch before it ever went live preventing the whole mess. But no, EME didn't.
ElinUsagi wrote: »
Starkhoe wrote: »
Shinku89 wrote: »
Who stays exactly? This, THIS, is the sealing deal of lots of players in tera NA. Including me. Just because I lurk in this forum doesn't mean I play it. I haven't opened the launcher for several days, and not going to either.

And you are, I am assuming, a high latency player which feels like they can no longer enjoy the game, knowing of how unequal it is for people that don`t use proxies. If your a cheater thats a different story, but if you are not, then this basically mean that you only used a proxy so that you will be able to enjoy your classes, they way that they are meant to be played - the way that the developers themselves wanted them to be played.

Proxies are no the enemy, they were the salvation for people that wanted to play decently. And if you read abit about the proxy communities, you will notice that they do not advocate cheating and that they ban known scripters.The people that made the proxies just wanted a more fair leveling filed for people whose ping was so high, they knew they were unable to measure themselves again snowflake Chicago heroes. As you have stated yourself previously, you have left NA Tera supposedly forthat reason alone. Meaning, you didnt feel like you wanted to cheat, you just wanted to experience the game fairly, and you knew that was not possible with your current ping. You are just one of many.

I think that people like this BlueKoR are happy because finally the bottom feeders get a chance to shine. Tho it is most likely that they will still end up being copy cats, and will not come up with original stuff on their own.

Yet they are the same devs who made memeslash and leaked into the comunity and later playing dumb. They are just criminals, nothing else.

Said developers informed EME of memeslash before the whole memeslash fiasco kicked off, but EME ignored them. And it is the same with every other major fiasco relating to the abuse of in game functions; community developers report the vulnerabilities, EME ban them for doing so and nothing gets fixed.

And if I remember correctly, it wasn't a developer that leaked it, but someone that was never supposed to have access to it after the community developers had discovered it and reported it to EME.
The root of this whole mess boils down to the players asking for two things since pre-beta landed on NA: ping tax equalisation and FPS optimisation.

BHS didn't deliver.

The community did.

If BHS had delivered during pre-beta or even early into official release, I doubt proxy would have ever existed. But as it stands, BHS never implemented either, and so we are here, 6 years later.
For anyone wondering if EME can go back from this, you have to consider this:

When the other publishers of TERA made decisions that really negatively affected the playerbase, they at least had the fall back of being able to reverse what they did after a day or two, because they kept it internal.

With this, there is no going back for EME because legal documents have to be completed and signed when submitting a DMCA Takedown Notice. In going back on the DMCA notice, they would be admitting that they committed a criminal offense in signing off a false DMCA notice.
I am posting this on behalf of a player that raised awareness about the vulnerability in the chat function in the game, and was banned by EME for trying to promote the safety and security of the players.

As a note, TERA still suffers from a variety of vulnerabilities that still have not been sufficiently patched against to date.
HugeDong69 wrote:
Hi, HugeDong69 here, just thought I would voice my opinion on the current EME drama as someone who develops proxy mods (most notably FPS-UTILS), and as some of you may remember, telling players about the major chat vulnerability (see: https://www.pcgamesn.com/tera/tera-malware-exploit, https://www.engadget.com/2017/11/11/tera-mmo-chat-vulnerability/, https://www.kotaku.com.au/2017/11/mmo-disables-chat-after-players-discover-it-could-be-used-to-send-malware/), despite EME wishing to keep it hush hush and banning me for doing so, and despite knowingly keeping players vulnerable to it at the time for upwards of four days (https://imgur.com/JCVVQEg).

This recent false DMCA strike against proxy developers (which is illegal btw, you're claiming another persons work is your own, you could have gone a different route but chose to do this like an idiot) is just another nail in the coffin, and sadly for EME, probably the last that proxy developers are going to take from them. With this, not only will all proxy support for the NA region die, but so will DPS meters and a lot of other programs. As a publisher, I expected more, but as EME I expected nothing less. You could have handled this so much better, just like all the dramas before this, xigncode included. You could have talked to proxy developers, you could have reached out to your own community, instead you chose to submit a fraudulent DMCA claim. Instead of talking you chose once again to silence people, and once again will pay for it as you have in the past.

I have a long list of bugs, glitches and exploits, some of which are specific to the NA region and most of which could be easily patched. I would still, even after all of this, tell you about them, help you patch them, etc. as would a lot of proxy developers, if only you would reach out and ask. You wont reach out and ask, you haven’t in the past, and you wont now. When we try to reach out to YOU to tell you about it, we get banned. It's frustrating and your dwindling player base deserves better. No proxy developer wanted to see EME die, no proxy developers wanted to hurt the region or the game. Please stop acting like we're all malicious people, because all of us love the game and just want you to do better with it, I write mods like the ones I do because I love the game, not because I am some evil person wanting to ruin the game for others.
So i came back to the game after 3-4 weeks of a break... and i find out that gold values for 412 dungeons have been decimated... why?
No, like actually... what is the reason? THERE IS NO REASON... getting from twistshard to frostmetal was already slow enough... and dailies with 439+ilvl dungeons take way too long. actually completing all dailies and having it be quick now takes 4-5 hours... because we have to not even run 412 even once because its not worth it at all... before , i used to do 4rg/kc , 4x 431s and 2 times 439s + few solo dailies and full 40 runs of guardian legions.. now 412s arent worth doing, there isnt enough runs of 431s if you are not elite, and 439s queue takes too long to be able to do 10 of them a day... and boom.. there goes the deflation of gold value... gold sinks stayed same while gold income literally halved.

please either revert the gold value to how it was, or adjust gold vanguard quest of 412 dungeons to at least 75% of what it used to be. Gold is so hard to make now unless you play 5+ hours a day.

The core of the issue here is that EME never documented the change to the gold values in the most recent patch, have been informed about it and still haven't included it in the patch notes. This is the equivalent change in KTERA.
Kirasaka wrote: »
Functioning off EU datasheets, where the hell is everyone getting this idea from?

The NA servers run off UTC timezones, not local NA timezones.
Rally is at EU times because they physically cannot make them fire at NA prime time. NA prime time is considered tomorrow in UTC time, EME can only set events such as rally to fire on the day they are set, meaning they cant set an event to fire tomorrow which would be NA prime time.
Name wipes are rules coded by bluehole that get pushed to all regions that have server merges, its just that EME didn't tell us.
CU is 1PM PDT, thats 8PM UTC. It looks like they just have it set to start at the same time it does on ktera but because of EME using UTC its not actually starting at the time people want it to.

Personally everyone I know is actually from outside NA. Means more of us can actually go to CU now.

CU happens at 5pm CEST on a Sunday, not 1pm CEST.

And below is the whole 4pm PST/5pm PDT in case you're wondering what Kirasaka is talking about:
clfarron4 wrote: »
Not sure why daylight saving is involved, it ends in November.
This server merge looks sloppy. People having to delete characters, bank and character configurations lost, people losing names and guild names, CU times are off, server randomly get restarted in the early mornings with no notice and now Vanguard quest are bugged.

This is why Daylight Savings is involved.

MctarYL.png
CornishRex wrote: »
Hayle wrote: »
If EU uses 0 timezone. That is a perfect reason as to why we had our CU 6 hours earlier. because it just makes sense. This is why you know they used an EU patch. It's EU Datasheets they are looking over atm too. Im pretty cynical but this is a real joke. >.<

But eu cu happens one day later and 4 hrs earlier from when it happened yesterday?

CU happens at 5pm CEST on a Sunday, not 1pm CEST.
CornishRex wrote: »
> @Catservant said:
>If it's because of our merge, then why is it in EU too?

Eu had a merge maint happening on the exact same time as NA. However, I'm not aware of this bug on eu maybe because I'm on one of the servers that didn't get merged.

It does happen, but it's at like midnight to 1am or 1am to 2am on Sunday morning CEST.
All the fixes for issues caused by timezones need to be applied to the new servers.

Civil Unrest in the above comment is one such thing.

VGs disappearing on Saturdays at 1600 PDT and coming back at 1700 PDT is another.
Catservant wrote: »
clfarron4 wrote: »
Not sure why daylight saving is involved, it ends in November.
This server merge looks sloppy. People having to delete characters, bank and character configurations lost, people losing names and guild names, CU times are off, server randomly get restarted in the early mornings with no notice and now Vanguard quest are bugged.

This is why Daylight Savings is involved.

MctarYL.png

If it's because of our merge, then why is it in EU too?

Bottom line is No UTC servers -> No fix -> This happens every Saturday.

EME coded a fix that works because EME's servers are in UTC, but it doesn't seem to have been applied to the new servers yet.

For EU, Gameforge have their servers coded in CET/CEST, not UTC + 0100. No UTC servers -> No fix -> This happens every Saturday.
Not sure why daylight saving is involved, it ends in November.
This server merge looks sloppy. People having to delete characters, bank and character configurations lost, people losing names and guild names, CU times are off, server randomly get restarted in the early mornings with no notice and now Vanguard quest are bugged.

This is why Daylight Savings is involved.

MctarYL.png
Its 4PM and its only story quest vanguard no dungeons and solo quests.....
People are gonna get mad when they run dungeons and don't get any vanguard rewards

Apparently I can't timezone either. I meant to say 1700 PDT
See: https://forums.enmasse.com/tera/discussion/28983/vgs-will-be-back-in-at-1600-pdt-this-is-a-bug-caused-by-daylight-savings-eu-has-the-same-bug#latest
VGs will be back in at 1600 PDT. This is a bug caused by Daylight Savings. EU has the same bug.
If anyone is wondering why anything to do with timezones for NA isn't just a simple fix, this is basically it:

3XLVi5E.png
NGCH34R4FN wrote: »
Elleon marks. Please. We have a CM and I get it shes new, still learning the ropes. What I dont get is they gave her full gear that she didnt have to grind at all for. How is she suppose to know what the community is talking about when we say grind? When she never had to run IOD for gold talents to enchant? No one in eme can relate to the community when we try to tell them the grind for gold talent is ridiculous.

6 months is plenty of time to get a staff member up to speed with game mechanics. Spacecats was already playing Tera casually by the same timestamp in his career as CM, which showed.

Last week, EME staff finally learned what WB means in mmorpgs on stream.
T5N5JX9HRP wrote: »
@KitTeaCup @SingleBear Today on stream, someone asked "With the new heroic oath enchanting, we need a lot of silver talents to make a ton of silver plates. With them so rare to find, how do you plan to address this issue?", you responded by saying that there's silver talents and golden talents in the champion's token exchange shop. There are not. Even if you plan to add golden talents and silver talents to this shop, unless you plan to include bundles of 50+ of them, a one to one ratio of token to talent would not be worth it whatsoever.

Please correctly address this issue.

https://www.twitch.tv/videos/313003243?t=01h11m49s

"...in this particular token shop, you will be able to get the silver talents. I know we got gold."

https://cdn.discordapp.com/attachments/424615698472370197/492869915179614220/shop.PNG

Yup, nice source of Talents you got there. I'm seeing commentary all over Discord about this, which has been turned into a meme video.
Zestroia wrote: »

Possible solutions?

1. Give more talents to the people through events, actual events, hold the buffed/doubled/tripled gold reward from dungeons for like a month or a bit more than that.
2. Or, increase the chances to SC with less mats+gold, because it is getting ridiculous, otherwise a lot of new players will drop the game out of the feelings of frustration/stagnation, because it IS there, it's just you "don't" see it.
3. Pay attention to your community, for real this time, issues like these are very important, the game is very good on its own, it just needs a better direction.


Like, I am sure there will be at least one elitist here to disagree with me, but it is what it is, and you can't try to sugarcoat it with the usual excuses mentioned above. I agree with the OP and with many logical and healthy in mind players here that spoke their minds. I doubt EME will notice this, but it is in our hands to keep pushing it until they "finally realize" it.

We have been pushing for this since the New Year at least, when the decision was made by EME to turn off double VGs, the main method for farming Gold Talents. Back then, we forecast that there was going to be a Talent shortage.

Then they introduced a weird 5 weekly cycle of bonuses, which to replace the double vgs they turned off. Again, we forecast that there was going to be a problem. Nothing.

After a few months of clamoring about Golden Talents, we got loads of Gem Box and Master Additive events. Yah, they gave events which didn't really address any issues of players and instead blew up the economy even further. EMP prices peaked at 1:110 and golden talent prices were really starting to rise.

Then Heroic Oath comes out in Korea, with enchant costs of over 300 Golden Plates, 70 Silver Plates. Again, we highlight the issues. And nothing.

And through all of this, there were also plenty of whales that came back, exploiting the lack in talents to buy and relist with the biggest stacks possible.

A lot of people have gotten to the point where they cannot be bothered, because they know nothing will be done.

As I said in anothed comment somewhere, it feels almost like EME are going to remove Gold and Silver Talent sources from playing the game and putting it entirely in the cash shop. And I still remember the community backlash from the last time a TERA publisher decided to make a core enchanting material cash shop only.
If there is a need for an event to be run to address something as fundamental as core materials though gameplay alone, it suggests that there is something fundamentally wrong with the balance in acquiring those core materials.

If we go back a few years, Gameforge made this very mistake when they completely removed the ability for players to obtain Masterwork Alkahest through gameplay (yes, they removed it from the box from the VG credits store and the drop from KN), albeit for a very short time. And I'm pretty sure that there are more than a few players that remember that.

While I'd like to think that EME would not go to this extreme with Gold and Silver Talents, the supply through gameplay alone leave much to be desired, and for some players does feel like it is approaching the situation I gave just above, especially when then enchanting costs for Heroic Oath to +1, +2 and +3 are considered.

But hey, we are only players and not the publisher. We do not have the data to support our claims, and so we must be armchair data scientists.
What I don't understand is why they don't just add hammers (gems would be nice too) to dungeon delver coins and use those for dungeon events, since.. that's what they're for?

I don't think EME have the power to change this SS event dungeon, remove the Champion Coin and add it to the Delver coin, as sensible as it sounds. Afaik, all the other regions didn't change the token drop either.
Digivolve wrote: »
Currently, chamion's token shop is definitely one of the most poorly planned ones I've seen in a recent while, topping even dungeon delver coins. There's nothing in it for endgame players who already have a quatrefoil or marrow brooch, and quite a lot of people have them.

Given the event ends 11th October, if you never miss a day capping out on tokens, you'll get ONLY ONE DIAMOND per character (assuming you have several characters that can run SSH). Even if Hammers are the highlight of this event.... you can only get 2.

I've been running the event dungeons and since SS drops the normal hammers anyways, I should be able to refine my 3rd Gold Brooch tonight, and SS hasn't been around for that long. So yeah, when framed that way, the token shop is pretty bad for the Master hammer, the actual item SS is designed to drop this time around.

The idea of lowering the cost of some of the items in the token shop was bounced around in the EME Discord, but as you can see, it hasn't happened.
Digivolve wrote: »
Are temporary afros even worth mentioning? We have asked sooooo many times to allow us to have something permanent to earn during event, regardless if you have to up the price in tokens. It's true that if you spend every single token on afros you can get a 1-year supply of them, but it still sting that they're temporary. After 1 year is over, then what?

Blame the EME Discord for this one. The implications that afros are required in game have been pretty strong in there.
Digivolve wrote: »
We need an event that's worth running and from which we can make a profit one way or another. No one's asking for game-breaking Neo-mongos. Events are meant to be something that boost our experience and/or profits for doing certain stuff, whether it's open world or dungeon based. But when you'll be able to buy more diamonds from VG gold reward than with event tokens....

Not even an event. Just some tweaks and stability to the NA "core" build so that the game is a bit more farming friendly, which is leaning into the territory of the golden talents discussipn
Bump. Probably worth people seeing, given the SS event.
clfarron4 wrote: »
The point of the event is not to farm Diamonds. It's to get the hammers to upgrade your brooch. That is the only reason for SS being brought back.

And on that note: Farming Hammers on your Main to Upgrade Brooches on Alts doesn't work. Farm them on your Alts.

So the goal of this event is to make people run boring slow dungeons on their alts to get something that already drops from said boring, slow dungeons? I.. Yeah, I'm just gonna go with "this is definitely a joke." I for one see no point in running ssnm and sshm daily for an entire week to have a chance at upgrading something when it would take less time to just farm and upgrade it without the hammer, even if it's your main..

If EME are running the event as implemented in most other regions, there is a reasonable chance to drop the normal hammer as well each run, on average every other run of SSNM and every run of SSHM. So you should be getting enough hammers to upgrade your brooch before getting to 28 tokens, for something that might fail to refine the brooch anyways.

Whilst the success rate on the normal hammer to upgrade to a refined brooch, you should be done after 8 hammers average from what I've seen on EU. And you get to keep your EXP.

And I'm not sure if you're aware, but the enchant costs per try are approximately

Normal Brooch:

68 Silver Plates
21 Archdevan Formula
11 Carved Ornaments
3 Otherwordly Shards
2 Diamonds
2k Gold

Refined Brooch:
1 Silver Plate
2 Archdevan Formula
1 Carved Ornament
2k gold

So, for the effort of running SSNM/HM on the alts that you want to get a Quatrefoil on, you're getting la lot more tries for a refined brooch than you are on a normal brooch for the same amount of money.

Average 8 Hammers (approx 16 SSNM) to reduce you brooch enchant costs vs not refining it. It's up to you.

If I were a newer player, I'd probably go for the Hammer route if I wasn't already in a HH raid.
The point of the event is not to farm Diamonds. It's to get the hammers to upgrade your brooch. That is the only reason for SS being brought back.
It's as I said in the title: Farming Hammers on your Main to Upgrade Brooches on Alts doesn't work. Farm them on your Alts.

Why? Well:

1) Hammer is not bankable or tradeable. That means that it has to be used on the character that it is farmed on.
2) Refined Brooches cannot be stored in the Bank. This means that you can't transfer the brooch back to another toon to upgrade it.
3) "But I noticed the resulting Quatrefoil Brooch that I obtained from upgrading the Refined Brooch is bankable." Yes, that is correct, but in order for you to upgrade the Refined Brooch, you had to first bind it to the character you farmed the hammers on. That means the resulting Quatrefoil is also bound to the toon you farmed the hammers on.

So yeah, I will say it again: Farming Hammers on your Main to Upgrade Brooches on Alts doesn't work. Farm them on your Alts.
Yowza wrote: »
I pretty much lost all mine as well. Thanks for the LAST GD MINUTE DECISION. I had to work last night so I couldn't log in immediately after the server back online. Why.. WHY WHYYYY DID YOU CHANGE YOUR MIND AT THE LAST MINUTE?!?!!? GAH

It wasn't a last minute decision. EME didn't know what all the rules were for name merging until after it happened.

Anyways, I hope you are successful with your appeal, as they seem to have revised the appeals process in light of the mistake.
@Gatokatzen EME didn't document the gold changes in this SSHM patch. Or the gear exp changes.

Pleas see the following player documented addendum to the patch notes: https://forums.enmasse.com/tera/discussion/28793/item-exp-changes-with-september-13th-update#latest
Serenade wrote: »
6R1MM01R3 wrote: »
News about server merges were weeks ago, and even if on a break the news get around unless you are entirely unplugged. If you knew about the server merges, checking on what characters to keep, what items they have in their inventories was part of the checklist to prepare.

The first server merge announcement was more than 30 days ago. I went through each of my characters to check playtimes back then, and determined that my main was safe (I had her since 2012, after all), so I focused on my alts like many people have done.

The 30 days message is not something you can just drop after the fact and expect people to just go 'ah, okay.'

ftfy.

And for OP, this is from the EME DIscord, made after the fact of it happening. It's not a justification on why it happened, it's an explanation of what happened: https://cdn.discordapp.com/attachments/364458189300695040/491722775367778324/Flowchart.png
And now let's sit back, with a beer, and watch the name sniping begin
Just in case you haven;t seen yet: https://forums.enmasse.com/tera/discussion/28871/server-merge-update-naming-clarification
CuteAngel wrote: »
Elinu1 wrote: »
CuteAngel wrote: »
clfarron4 wrote: »
CuteAngel wrote: »
So this is freaking strange. I lost 5 names from my most played chars, like ..... HOW??!! :s :'( :/

As per this, did you login on those servers in the last 30 days? If no, they automatically get renamed.

If yes, then someone had a longer in game time that your characters did.

Yes, I did logged in. And one of my chars I've been playing on/off since the release of reaper.... RIP

Must have been more play time.

I mean... how much more playtime could have if you think that back time when alliance was a thing i was echelon with that char. To be echelon one had to grind hardcore.

Whatever... but this is so unfair tho :/

In the last 30 days? On that character?

Either way, you got monkeyed over by naming rules that EME didn't full give the details of.
CuteAngel wrote: »
So this is freaking strange. I lost 5 names from my most played chars, like ..... HOW??!! :s :'( :/

As per this, did you login on those servers in the last 30 days? If no, they automatically get renamed.

If yes, then someone had a longer in game time that your characters did.
llllll wrote: »
Clearly Gameforge broke the embargo on the secret name rules, calm down everyone EME did nothing wrong

Some nice embargo they broke when they used the same rules as the server merge that they did in April
Fuelyn wrote: »
Kirasaka wrote: »
EME gave the wrong rules in the Server Merge FAQ. If you haven't logged on to a name for 30 days you automatically lose it to someone who has logged in within 30 days.

I recall they did this last merge. Before they gave any news about the merge I went around telling people that this would likely happened and that they should at least log on the month of the merge.

Assumed they just rid of the idea for this merge since I didn't see it once they expanded on it.

I think they just forgot about the 30 day thing.
Mahr wrote: »
DeusFurta wrote: »
Kirasaka wrote: »
EME gave the wrong rules in the Server Merge FAQ. If you haven't logged on to a name for 30 days you automatically lose it to someone who has logged in within 30 days.

I think people are getting confused with the Gameforge server merge FAQ that has the 30 day rule. The EME FAQ says it's strictly on playtime. Unless they used the same system? I guess we'll soon find out lol.

Definitely not on just playtime. I had a name on both CH and TR with one of the chars at 65. I lost it to someone that was 13 on AV. I haven't logged in that char in over 30 days.

THIS IS A CLARIFICATION TO THE NAME RULES ON THE SERVER MERGE THAT EME DIDN'T FULLY GET RIGHT.

The rules that are applied for character renaming are applied in this order:

1) Has the account been logged in during the 30 days preceding the merge?

If no, the characters are renamed with a random numerical string, completely ignoring the playtime.

If yes, then 2) characters with the same name duke it out for the name, based on play time. Longest play time wins, shorter play times get renamed with a random numerical string appended to the end.
https://cdn.discordapp.com/attachments/150048025425739777/491308114948128771/Server_Transfers.PNG

When you said the 17th, did that mean the moment it turned the 17th or you still had the 17th to do the transfer?

RKC wrote: »
No email at all.

Same, no email at all. Only reason I know is because I keep track of the Discord, but if I didn't, then I'd be in the dark until I tried to login and wonder why I couldn't.
TJKat wrote: »
And, after past bad experiences, my take is that EME doesn't have the confidence to create their own separate economic balance that won't just break things.

Didn't @SingleBear flat out state this a few streams ago? Didn't he outright state that he won't be giving us the regular triple vanguard events we were promised at the beginning of the year because he didn't want to do anything that might alter the in-game economy? Of course ignoring the fact that they've already done several things this year (removing permanent double vanguards, emptying the cash shop) that have had a huge negative impact on the economy.

That was considering the recent gold inflation caused by the Master Additive events (which made Diamonds super accessible), which resulted in the NA material balance being gem heavy instead of Talent heavy. And the economy hasn't recovered from that due to the scale of the inflation.

Contrast this with every other region, including KR, which is golden talent heavy and light on gems.

====
Dvsv wrote: »
HLK76PFWXT wrote: »

So i kinda like the current economy because i can farm a lot of gold and spend a lot of gold on enchanting but i can also afford at the same time to buy other stuff like gems or even vouchers/costumes/weaponskins/mounts/etc..


p.s. what sucks is that kc/sf/rg got nerfed and we lost a reliable supply

And for EME: NA is NOT K-Tera, maybe you're only just eroding all your playerbase with this grindy mindset from korea...

I am going to refer you to this.
T5N5JX9HRP wrote: »
VirtualON wrote: »
If talents is at 10g, you think people will be willing to farm 30-40mins to make 1K gold? Doing a single 439 dungeons will simply yield more. So the notion that, there are simply more K-tera players willing to farm IoD, is not in the least believable. They must have other sources somewhere else.

We get a pretty regular heads-up on pretty much everything K-TERA is doing, including region-specific stuff, and as far as I know we have gotten the economic changes K-TERA had nearly verbatim, although EME has added some extra rewards to Dreadspire and via jackpots here and there. There may be other additional factors that impact the economic balance here, like the overall supply of gold that carried over from the past, or other things, but I've not heard of anything different that K-TERA is doing to inject supply of talents. If anyone knows, though, it would be helpful (since, if K-TERA is doing something, it will probably help EME's case to do the same).

Loriri and co. don't talk about the specific events that KTERA has and many things like vanguards rewards that are region specific. I personally play KTERA from time to time just to try out new updates, and the amount of events they have constantly ongoing is insane compared to NA.

NA is worse than KTERA because of the events that are run on KTERA specifically to increase the supply of materials like Golden Talents. It's actually gotten to the point where NA TERA is the worst region worldwide for gaining enchanting materials through gameplay.
clfarron4 wrote: »
Vinyltails wrote: »
As much as people want this, BHS is never gonna do it...just look at A:IR their newest game, that's on UE3 in 2018...there is no way they're gonna touch UE4

Besides, it's too much effort for them and BHS hates effort..we've asked for this before along with other basic stuff but yeah...Just another thing they're gonna laugh at and ignore dispite the support

Does anyone remember Project EXA? The base character models have already been done, but that's as far as they got.

So I'm back with this :) To further add on to my OP (originial post)
I just upgraded my FM boots on my gunner

9d6f2ec8c6cd6ed094fc4fa8c8497fce.png

If you notice it has 0 ixp now
I didn't just enchant this when it had max, it had well over the ixp amount
All my gear aside from my weapon has the same ixp.

2df1aebc72b843a4e99499e69b85ae39.png
854aa8894048fb7550603cf84b7ae098.png


So why is it now that I gotta start over? Are you really telling me I just lost 76,404 ixp on my gear just because I upgraded?
This was not included in the patch notes either. THIS did not happen with any gear on any of the previous patches so why can't the user be informed of 100% of the patch notes when this game is updated?
I just lost quite bit of time on this game all because you guys made this change without informing the userbase whatsoever....

You're going to hate me for saying this, but it happened in KTERA because people were stacking close to 700k ~ 800k exp on accessories, and BHS didn't want everyone to carry the exp over when Ethereal jewellery was released. And yes, it applies to all gear now.

I am not using "it happened on KTERA" as an excuse as to why EME should be let off the hook; it is an explanation as to why BHS decided to do it.

And yes, it is really annoying that players have to self document all the missing information from the patch notes. And it has been progressively getting worse with time.
kamizuma wrote: »
kamizuma wrote: »
clearly there are people willing to pay the increased price

This is what I don't get to be perfectly honest. People act like the price is that high because the supply is so utterly constrained -- which is partly true -- but who is buying it? If no one were buying it at that price, it would drop. People are just selling for as much as they can get away with, no different than in any other market. Sure, EME could flood the market with talents to force the price down, but again -- someone is buying it at these prices. And for people who aren't so desperate to gear buy find ways to farm talents, they are making a killing feeding this demand at these prices.

Obviously I get that the efficient ways to farm talents are boring stuff that many people don't want to do, but some people are doing it, and they're making lots of gold. So this is really less about talents itself, but about the fact that BHS decided that high-end content should be a resource-sink, and low-end/solo farming content is a resource generator.

that and also when you're buying progression materials off other people then you're basically telling them to give up their progression for your's. If the price is going up then that means people are valuing their own progression more than other's (buyers are paying more/buying instead of farming it themselves AND sellers are either using it for themselves or selling even higher).

BTW for all the people still progressing their gear, I strongly suggest just selling your talents/plates and buying pre-enchanted stormcry gear. Coincidentally, I am selling over 70 stormcry +7-9 items :) Don't bother with rng when you can get what you want 100% of the time!

Yes, I totally agree that to buy a +9 Weapon for approximately 1.7 million, it is worth me selling the equivalent of 3837 Golden Plates OR 8585 Golden Darics OR 21794 Golden Talents, when you'd expect to be done enchanting the thing from +8 to +9 for less.

I get the certainty argument, but that was a massive sales pitch.
I was gonna say, it did say 812 days in item claim, I can't remember ever seeing something vanish before the allotted time.
Yeah, and, once you move them to inventory, they have no way to tell these character slot items apart from the ones they gave with the previous new character introductions, so they can't just go through and wipe them all that way either.

I'm only quoting what was said on stream. And the exchange was this:

1:06:57 hanahimes:wait kitten do the extra slots expire after the merge

1:07:10 hanahimes:i wanna keep some just in case

1:07:30 (KitTeaCup) Ah yes, hana, the extra slots do expire after the merge, so make sure to use them up A.S.A.P.

Sounds like there needs to be further clarity on this.
It's not in the FAQ, but @KitTeaCup confirmed that extra character slots will expire after merge on the latest stream.

https://www.twitch.tv/videos/310120803?t=01h07m29s
Just to follow on from that video, the total cost of all the materials used for her to enchant using prices on MT as at 9/16 1:11pm breaks down as

14 x HO +1 Enchant
3682 x 498 = 1,833,636
650 x 799 = 519,350
1470 x 1605 = 2,359,350
98 x 11100 = 1,087,800

Totalling: 5,980,136 for 14 HO + 1 weapon tries. And you have to do that for Chest, Gloves, Boots.

Then there is also the Belt, Accessories, and Circlet.

I don't want to think about what it is going to be like for HO + 2, except that it will be worse. And the same for HO +3.
@KitTeaCup @seandynamite

The following video is taken from one of the top players on KTERA, clipping out every single enchant attempt for her Archer's Weapon. On KTERA, Nexon run actual events which buff the drops of Golden Talents to a level much higher than what they are on NA (and to that point, NA actually has the lowest accrual rate of Golden Talents out of all TERA regions).

For her to get there, it requires a Korean player to have
- 3 accounts just dedicated to crafting to be able to craft the amount of materials to do the enchanting for a few months
- farmed every day since the RK9 dungeon was release (Stormcry gear release)
- (Cash Shop: We're talking EU style cash shop, where Gem/Enchanting Strongboxes only drop Gems/Enchanting materials, with none of the unrelated junk that NA has)

This video is going to be a milder representation of how players on NA are going to be when Heroic Oath becomes enchantable, except that it will take NA much longer to get all the material's together, and it's going to be that much more frustrating.



And yes, those are genuine tears of sadness and frustration you see in the video.

if you don't start fixing the situation in a way that allows players to play for the gear materials now, players are going to realise the scale of the grind required, and a considerable number are going to quit.
AEA6F9T94T wrote: »
So you closed the other thread after causing it to go off topic with your lies and then went and made an announcement thread so that you can get notifications every time someone posts to it and censor them if you don't like it.

You would really lie about Gameforge and other publishers to try make yourself look better and discredit any information they give, they give far more detailed patch notes and information about upcoming patches then you ever could, you couldn't even get the bosses in the right order for the SSHM promo page.

Your lies about Gameforge breaking embargoes have already been disproved by gameforge themselves. The embargo ended before they even posted it. You would really go down to such a low level as this, lying about other publishers to try and make yourself look better instead of improving communication on the region that you actually run. This is the reason why there are so many NA players playing on EU.

Claims like this about other companies are serious. You have just said that two other companies are breaking embargos (which they arent). You are so unprofessional its shocking, the only company that has actually broken embargoes and leaked is EME, the gear revamp you gave the exchange rates to essentialmana weeks before the patch. Don't you dare try to blame your failures and this company's failures on other companies that are doing better then you are. Your effort in communicating with the NA playerbase is [filtered] poor, do something about it instead of blaming it on others. I only started playing again yesterday and I already feel like quitting because of the [filtered] you spew on the forums and discord.

11e9a0031ecfe3f50f386c1d0153d419.png

Let's not forget about Destiny Games' post about it for the RU region.
I think the points to use on skills, that we would get, should be according to account tier, thats an indicator of how much time a player has alr grind.

Yes, the Account Tier is based both on the amount spent on the game and the amount of playtime they have. In most cases, it's the amount of real money spent on the game.

Assuming the data isn't deleted, a different way of doing it is by counting up the runs each character has done for the eligible dungeons AND all the wins from the respective Battlegrounds and assigning points retrospectively.

Gameforge is not outperforming us - they are ignoring announcement embargo dates that BHS has placed on all publishers - basically LEAKING the info that we are working to globally announce. Undermining us does not mean they know more than us; just that we are respecting the developer's wishes.

That would also mean that RU is leaking stuff as well.

But it's interesting to see that TWO publishers posted the same news with roughly the same timeline when it was 9/8/2018 in their respective timezones, both after it was 9/8/2018 in the U.S.
DeadX wrote: »
prove it's useless.

It's been included in KTERA for the last two and half years and didn't stop any of the exploits that we have seen in that time.

Didn't stop chat bug.
Didn't stop memeslash.
Didn't stop people passing through gates.
Didn't stop people accessing the GM panel
Didn't stop DPS meters
Doesn't stop modified .gpk.
Doesn't stop imported .gpk files from being used with the client.

Literally doesn't stop anything.
So even BHS call the Valkyrie a Glaiver in English. Wow.
CornishRex wrote: »
Golden talents are 12 and silver talents 29-38 gold.

However I don't think the event is that special because twist is really easy to achieve, at least on eu where you get 160 extra golden talents every 20 lows or every 10 mid tier dungeons ayy

The base rewards for the EU League of Levellers event are:

Twistshard Gear. Complete Set.
Daylight Accessories. Complete Set.

As this one is not tied to a class release, they are not running the additional rewards, which are

40000 metamorphics
Lots of Talents
Glyph Tokens
Innerwear (Temporary)
ElinUsagi wrote: »
clfarron4 wrote: »
This is the thing I don't understand: Why not merge AV/CH into TR and FF into MT?

If you need clarification, I refer to the last two merges of the temporary event servers done by Gameforge

https://en.tera.gameforge.com/news/detail/tera-eu-server-merge-5#newsDetails

https://en.tera.gameforge.com/news/detail/server-merge-faq-5

I see GF dont give a shet either about players when doing merges.

Those are for temporary event servers, with life of less than 3 months. Players going onto those servers to level a character were made aware of this before the servers were created.
This is the thing I don't understand: Why not merge AV/CH into TR and FF into MT?

If you need clarification, I refer to the last two merges of the temporary event servers done by Gameforge

https://en.tera.gameforge.com/news/detail/tera-eu-server-merge-5#newsDetails

https://en.tera.gameforge.com/news/detail/server-merge-faq-5
Dokibun wrote: »
clfarron4 wrote: »
Elinu1 wrote: »
Hell no to merging FF with TR, I play on pve servers for a reason.

There is no PvP in open world on PvP servers outside of Velika Outskirts, Civil Unrest and Guild vs Guild battles.

Outside of that, enough people on MT and FF cried to the point where EME will no longer host Open World events in zones where you could PvP, and BHS coded most of the World BAM zones to be safe zones anyways.

You could literally change TR/AV/CH into PvP65 servers and no-one would notice a difference.

I literally just want to leave MT just for the GvGs. I get so tired of dying while trying to do dailies.

There are no GvGs now, because the entire system is bugged so that you can't re-declare on a Guild once a GvG is over.
Dokibun wrote: »
clfarron4 wrote: »
Elinu1 wrote: »
Hell no to merging FF with TR, I play on pve servers for a reason.

There is no PvP in open world on PvP servers outside of Velika Outskirts, Civil Unrest and Guild vs Guild battles.

Outside of that, enough people on MT and FF cried to the point where EME will no longer host Open World events in zones where you could PvP, and BHS coded most of the World BAM zones to be safe zones anyways.

You could literally change TR/AV/CH into PvP65 servers and no-one would notice a difference.

I literally just want to leave MT just for the GvGs. I get so tired of dying while trying to do dailies.

There are no GvGs now, because the entire system is bugged so that you can't re-declare on a Guild once a GvG is over.
Elinu1 wrote: »
Hell no to merging FF with TR, I play on pve servers for a reason.

There is no PvP in open world on PvP servers outside of Velika Outskirts, Civil Unrest and Guild vs Guild battles.

Outside of that, enough people on MT and FF cried to the point where EME will no longer host Open World events in zones where you could PvP, and BHS coded most of the World BAM zones to be safe zones anyways.

You could literally change TR/AV/CH into PvP65 servers and no-one would notice a difference.
Considering how everyone is being transferred to a new server (except for CH), you will lose the glyph points. There is no might.
Babbelsim wrote: »
@Kaizoe that was so beautiful written, thank you for saying the right word i could not find



On other news for people who do not come on Discord, this is what KitTeaCup had to say over the matter
IlV5MqZ.png

so make sure you tune in on the Friday Livestream

But the free transfers start Thursday, before the live stream.
Kaizoe wrote: »
snip

I am not from CH, but I have seen many people come and go to and move from MT having made the difficult decision to move for the very reasons you have stated above. While I may not be affected in the same way you are, I understand where you are coming from and I am too appalled at how CH has been left in the lurch.
Last time I checked, there was no announced fix for this bug. @seandynamite @CobaltDragon Are you aware of the loss of 5 glyph points when you server transfer a character for awakened classes?
Assuming the standard 5 day cooldown applies (and you can actually transfer on Monday 17th September), if you want to move from a PvE server to a PvE server using the free transfer system, the latest day you would want to safely consider moving is the 11th, wait the 5 days and then move again on the 16/17th.
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