TERA Online forum archive
Posts by admonitu
Margarethe wrote: »
No offense, but the way you're writing and offending people makes yourself seem like the child.

True, but people like DeadX makes TERA forum more interesting. If everyone posted with maturity like @Nopi above, it'd be nice but not as entertaining. I'd say just let DeadX be DeadX.
> @ReaperElena said:
> But you're not handicapped, that's the thing. None of you proxy users are. It's like a karate wood board breaking session, and you proxy users had been using gloves to do it while others are using bare hands. And now the instructor is prohibiting the use of gloves and wants everyone to use bare hands and some of you are crying, threatening to quit if instructor is not reversing back his decision. That's what you called entitlement. You guys are not gonna die from not using proxy. You have lags, ping issue? Well, who doesn't?

Not everyone does have lag and ping issues. when you play a game that’s supposed to be played at 10-40ms ping (and some people do) but play at anything higher (120ms for me), then you are indeed handicapped.

Let’s compare K TERA and NA TERA. South Korea’s high net speed makes it possible for everyone, including those who play at home be at around 40ms or less. this is their norm. and tera is supposed to be and designed to be played with that range of ping. now with NA TERA, suppose the average ping is around 80-90ms. this is our norm. then we know for sure NA TERA is at a disadvantage (ie. handicapped) to K TERA because you’re playing the game at a higher pung then you should be.

And you can’t argue that since we are NA it makes the argument invalid since it is still the same game. arguing that we are all fine because we all have high ping and lag issues is equal to saying that a society of handicapped people isn’t handicapped because everyone is. no, you are all indeed handicapped and either you haven’t realized it or you have but can’t do anything about it.

I agree that latency has too much impact on TERA gameplay and understand why more serious players are disappointed by this.

Some people aren't so competitive and can handle the game at higher ping, then good for them. They should have no problem without the proxy.
DeadX wrote: »
admonitu wrote: »
This is EME/BHS's fault too. If they really wanted to enforce their ToS strongly, why didn't they take this action before the proxy became this widespread? If they felt that the removal of proxy would do justice for ethical players, why did they wait this long?

The use of proxy and other mods became so widespread that one could even say they became an integral part of TERA. Then, EME suddenly took them away. What do you expect? People were used to the proxy and they were enjoying the benefits that it provided.

Imagine how you would feel if your smartphone, TV, your computer or any other tech stuff that you enjoy now suddenly all disappeared and you are back to using payphones and sharing a radio with your family at night. I bet a lot of you would also cry about it. Why? Because we are all accustomed to them and we came to love them. If they are taken away, then we rightfully feel disappointed. Of course, people some 60 years ago weren't any sad about missing out on computers, smartphones, or any other things that we enjoy now because those things didn't exist back then and people never used them - this is just like how we don't cry about not being able to see or try whatever technology the future will bring after our time.

Even more depressing question is.... why the hell can't the developers of this game even come up with a security fix without resorting to xigncode or DMCA. The fact that EME had to resort to this questionable DMCA is like admitting defeat to the 3rd party developers. They are admitting that they can't work with BHS to counter the 3rd party developers in the technical field, so they are resorting to the law. This is mind-blowing to me. The actual developers of this game either never bothered to fix the security of this game or don't know how to completely patch it - neglect or incompetence.. which one is it? I understand that no system is unhackable and people will always find a way to exploit any game, but this "proxy" has been around for so long and the script codes are literally open-source - anyone can access the source code with a simple Google search. I'm just surprised at how adaptive the 3rd party developers are to changes while BHS/EME is too slow to change. You guys release a patch to break the proxy and those 3rd party developers release a fix within hours on the same day. Then, you guys would take some several months to try this and that and finally, you guys went with DMCA.

first, they DID try, that's what the ToS was there for, and it worked more or less on an honor system, don't use third party apps, no ambiguity there AT ALL. it didn't work.
secondly, because there were people ACTIVELY WORKING TO CIRCUMVENT PROTECTIONS...moron. all that text and it took so little to take it all down...LMAO.

If they really relied on the honor system to work against the proxy, they are even more naive.
You'd think that BHS would also have people ACTIVELY WORKING TO PROTECT the game and KNOW MORE ABOUT THE GAME'S CODE to implement a permanent fix against a tool that existed for quite a while. Not some 3rd pt protection software.. Can't believe you pointed that out as an excuse. Hackers will always hack. The security of software is the responsibility of the company that developed it.

Thank you for reading my wall of texts and even taking the time to reply to it. I'm extending the same courtesy.
This is EME/BHS's fault too. If they really wanted to enforce their ToS strongly, why didn't they take this action before the proxy became this widespread? If they felt that the removal of proxy would do justice for ethical players, why did they wait this long?

The use of proxy and other mods became so widespread that one could even say they became an integral part of TERA. Then, EME suddenly took them away. What do you expect? People were used to the proxy and they were enjoying the benefits that it provided.

Imagine how you would feel if your smartphone, TV, your computer or any other tech stuff that you enjoy now suddenly all disappeared and you are back to using payphones and sharing a radio with your family at night. I bet a lot of you would also cry about it. Why? Because we are all accustomed to them and we came to love them. If they are taken away, then we rightfully feel disappointed. Of course, people some 60 years ago weren't any sad about missing out on computers, smartphones, or any other things that we enjoy now because those things didn't exist back then and people never used them - this is just like how we don't cry about not being able to see or try whatever technology the future will bring after our time.

Even more depressing question is.... why the hell can't the developers of this game even come up with a security fix without resorting to xigncode or DMCA. The fact that EME had to resort to this questionable DMCA is like admitting defeat to the 3rd party developers. They are admitting that they can't work with BHS to counter the 3rd party developers in the technical field, so they are resorting to the law. This is mind-blowing to me. The actual developers of this game either never bothered to fix the security of this game or don't know how to completely patch it - neglect or incompetence.. which one is it? I understand that no system is unhackable and people will always find a way to exploit any game, but this "proxy" has been around for so long and the script codes are literally open-source - anyone can access the source code with a simple Google search. I'm just surprised at how adaptive the 3rd party developers are to changes while BHS/EME is too slow to change. You guys release a patch to break the proxy and those 3rd party developers release a fix within hours on the same day. Then, you guys would take some several months to try this and that and finally, you guys went with DMCA.
No individual sales (yet)
Looking to sell all 4 pieces at once
PM price for all 4 pieces
You sound like archer type. Just go with archer.
Back when tanks were in shortage and holding aggro was pretty difficult compared to today, berzerkers could rip aggro very easily with high crits and just boasted that they were like the "tank" in a way to ridicule the lancer/warrior tanks.

BHS probably looking for ideas to improve the tank shortage situation and they saw players talking about zerk tanking, they actually decided to give them the ability to tank.

The idea of zerk tanking should've stayed as a meme, but some idiot at BHS actually made it a reality.

Think about it. The very name, berserker, and the weapon they hold (Giant Axe) mean that they are pure DPS class. What other MMO gives tanking ability to a "berserker" class. It's a [filtered] meme. I even thought warrior tanking was a bit weird back then, but I barely accepted it since it was introduced as a dual role class and it is considered an off-tank.

I applaud BHS trying to be "creative" (if this is the right word) with classes, but they should really focus on being "creative" with new dungeons instead of recycling the same old bams and reviving PvP.

Anyone else working BHS still thinking about releasing "new classes" should be fired.
Theres a rumor that someone on test server spent 750k to get 2 tier 3 talismen. Not even tier 4 and only 2 talisman. What kind of build experiment could we possibly do.
> @Ray676 said:
> No duh there would be "optimal min/max" talsimans. There's min/max in every game. But that's obviously for people who care about min/maxing and pop consumables every fight. You can still play the game, not min/max and still do very good damage and pull good numbers. Just being competent on your class(es) is enough.
> So i'll say again, RIP any creative and fun builds that could have happened.

While creative builds are cool, this talisman was NOT the way to go. Maybe some other way thats not so cancerous.

Or maybe you are prepared to waste 750k for a chance to experiment with creative builds.
You are right and lancers also get similar bonus as healers. They may not get as much contribution as priests, but you may notice that lancers that know what they are doing easily get more contribution than pure DPS class. I’m not quite sure about Brawlers.

But that is not the point. Some healers may be able to take full advantage of the additional contribution, but others can’t.
Normally when players pick healer main, they do it for the support role. Why should they be forced to DPS.

Im perfectly OK with the bonus contribution for Priests so they have the option of playing like DPS and get the reward, but I think they should also have the option of getting rewards for the support role as well for those that want it.

Also, the idea of shared contribution is to allow one player to help friends who may not be so geared or experienced regardless of the class just because they are friends. For friends that play together regularly, it would be great for them to finish the guardian at the same time if they started together. If the difference between really OP player and not so OP player was like ~10 rewards, I can personally accept it, but in my case, by the time I max out 40, my friend is at 12-15. I would love to help her max out in exchange for staying in guardian longer on the same character.
I have a healer friend that isn't quite experienced with DPS'ing on priest. I often party with her and grind Guardian Legion together. Since she isn't quite good at DPS (Why should she be? She chose healer for a reason), I end up maxing out 40 Rewards way before she does and sometimes she has only like 10-15 by the time I get 40. She often gets tired of grinding and just stops when I max out and I feel bad. I give her some of my boxes to compensate for her time, but I don't understand why Guardian Legion does not promote party play.

Suggestion: Add Shared Contribution Point Toggling for Parties in Guardian Legion

Description: This feature can be toggled ON and OFF and only effective in Guardian Legion areas. By default, the feature is turned off and the contribution point depends solely on individual DPS just like how it is right now. But, the party leader can choose to turn on shared contribution point where all party members receive equal contribution points based on the performance of all party members. Each party member can check if this feature is on or off and leave the party if they aren't happy with the leader's choice.

Drawback: There would be a situation in which one overpowered player may carry rest of the team and that OP player would not be compensated for his outstanding performance. Also, some players would be compelled to slack because other party members are actively engaging. To compensate for the effort to create/join a party and also turn on Shared Contribution, the party that has the new feature toggled on will receive 10-20% extra contribution (Adjustable) overall. It will be up to each individual player to identify the team member who may be slacking and potentially avoid getting in a party with the slacking player in the future.

Possible Benefits:
This feature is mainly for people that play with friends with regularly and want to finish the grind at the same time.
It will encourage other players to party more often and finish the grind more quickly with the extra contribution.
This will allow non-DPS classes to contribute in their own way whether it's by healing and buffing party members, or holding aggro and debuffing boss.

Melyodis wrote: »
i still don't get why many are upset when they said you will get free talismans at start what i got is the grind will be for the better ones whats so hard in that where going to get better and powerful rolls did I miss something because i want to see this and if ktera community is pissed also then they should just make a test server let them test it out see first hand before implementing a change that everyone seem to not understated


The whole idea of removing the current bonuses on our existing gear and putting them on talisman isn't appealing at all.
From reading the translated doc, the process of getting higher talisman is heavy RNG. We wanted to much to move away from it and finally BHS removed rng from rolling stats not too long ago and they just turned around 180 and going to give us this crap again.
Historically, most patches they released sucked. How is this one going to be different?
I can't imaging grinding for the gear (Stormcry) like this for no significant stats and then grinding for talisman AGAIN. No.. just no..

What I really wanna see is actual CONTENT that will breathe life into this game, not another RNG wall that pretends to be actual content.
- Area expansion that could bring influx of new players.
- Revival of PvP PVP PVP PVP, because PVP was the main attraction of TERA from the beginning. Why kill the one thing that is the main focus of this action game? And removal some of the annoying CC's - yes, i'm talking about you brawlers. (Even back before new classes, I thought stun, knockdown, and stagger were annoying enough).
- Also, now that we have all these useless new classes, how about putting some efforts into balancing (Both PvP and PvE wise) and removing gender and race locks?

BHS's focus is on the wrong [filtered] things. That should be infuriating for a lot of you if you really care about this game and you want it to keep living. You can keep repeating these things like a broken clock and they won't listen. Why do we even have forums outside of Korea? EME can pass our feedback (if they actually do) to BHS, but they don't [filtered] listen.
Its been dying slowly but surely. TERA devs and publishers can thank the gorgeous graphics and combat system for keeping the game still alive. With the [filtered] they pulled over the years, I would have left this game already if it werent for the combat.

Things we asked for like pvp improvement, class balance, optimization, and rng removal were never delievered or delievered poorly.

Has there been any patch in which one or two classes have not pretty much dominated over all the others and make some people who spent time and fortune on their favorite class feel completely useless?

If you spent the time and effort on balance of existing classes and pvp content and pvp improvement instead of new stupidly overpowered and gender/race locked classes, NA Tera would have fared better while other MMOs are losing their playerbase.

TERA has not set itself apart from other MMOs in the past few years.
Instead coming up with new class ideas that keep making this game more unbalanced and broken, can you think of an idea to revive PvP?
Keen motes are also RNG (ffs) just like stuns. If you get a keen mote drop every 3-4 bams then good for you, you have a very quick IOD quest. Or you may not see a single keen mote drop whole you kill 10 bams.

These guys just have a way of turning everything into lottery.
This isnt about getting good. Whether you can stun the boss or not depends on PURE rng, not skill or timing. While the IOD bams get stunned most of the time with the proper stun skills, they sometimes resist and then immediately hit you with DoT or KD and if you are a lancer, you lose the stack that you had.

It NEEDLESSLY increases killing time by several seconds and grinding IOD is already dull enough. The least they can [filtered] do for this already dull and grinding game that TERA is to remove unnecessary annoyance resulting from RNG stun.

Im completely fine with dungeon bosses being immune to stun. Im completely fine if BHS comes up with some advanced algorithm to make dungeon boss attack patterns more unpredictable and increase the difficulty.

Guess we dont have enough RNG in enchanting already that we have to deal with even more RNG with combat skill’s capability.
I like the new Guardian Legion grind, at least for now. It has competitive element (Leaderboard), you can group up with friends, there is a STORY (You don't just mindlessly kill BAMs that keeps spawning). Most importantly, it rewards handsomely for the time spent as long as you use effective rotation and respond to boss attacks.

IOD can go away and maybe bring another open world content similar to Guardian Legion
ElinLove wrote: »
To be fair it's not like IOD BAMs are any challenge anyway right (no sarcasm intended)? Just let people farm them like bots without souls a tad easier, they may as well end it quicker and go do something else and fill queues up (edit: ayy nevermind, brainfart, queues work during IOD BAMs anyway, forgot that. Still...).

Dunno if it would be possible to implement a server sided buff that triggers inside IOD to make stuns 100% chance always.

You're right, they aren't any challenge, but this has more to do with annoyance than challenge. IOD is grindy, period. We have to kill 10 of each and do it everyday (At least some people do). This gets really repetitive and boring and that is when small things like BAMs not getting stunned when they are supposed to gets REALLY annoying.

If the system was set up so that IOD isn't grindy like that, then, yes, we could take those small things as just another challenge, but that ship has sailed.

It freaking enrages me when I Shield Bash the boss right before it does knockdown attack, but it resists the stun and knocks me down. It is [filtered] annoying.
> @Lapomko said:
> You are quite naive to think that eme doesn't know how the game works. They can easily go through their logs and figure out whois using it. So they wouldn't ban this guy with just a speculation.
> At least I make people aware to think twice before posting their lag issue on forum. If you have nothing to hide you don't have to be scared in the first place..
> The keyword in this guy post is "last week".

They don’t know how their game works. They proved this fact over and over again.

Skill ghosting can occur without the use of 3rd pt software.
Patch note is so bad that players have to inform other players.

Dont release patch notes, EME. we will just figure it out on our own, lol.
I think after getting max exp on a piece of equipment, it should give an option of expending X times the normal number of each enchanting material for 100% chance to succeed.

The enchanting system would be the same as now if the piece of gear hasn’t reached max exp, but once the pieces obtain maximum experience, it opens another option to enchant.

Use 3X enchanting mats for 100% chance to obtain next enchantment after +6

Use 4X enchanting mats for 100% chance to obtain next enchantment after +6.

Player can choose to use the 100% chance option or just stick with rng.
I’m not promoting the use of the meter or the website that the said meter uploads the results to. But players usually have no idea how bad they do until they actually see their own number. Sure, they can survive mechs and know the dungeon, but they never really bother to push their class to the limit unless they know exactly how they are doing.

Getting high DPS requires team work and thorough understanding of mechanics and their own class. Knowing to facetank only when safe and necessary, knowing how to handle mechs in a way that will allow everyone in the pt, including yourself, to pull higher DPS, your own class skill rotations, knowing how to be aggressive without getting yourself killed.

Some groups are known to slow down DPS in preparation for big push during upcoming enrage so everyone’s buff is up and etc. And communicate their buff cd to other members.

The people you’re describing are just amateurs who selfishly try hard to pull big numbers and fail.

You use meter or the website as tools to improve your gameplay, not harass others. The said website tells you what skills you used, how many times, and allow you to look at better players and their skill usage so you can find which area you need to focus on. It also tells you rebuff or buff up times so even healers can work on improving their game. Despite being against TOS, it can potentially provide so much benefit and it’s sad to see people abusing it.
SoyKupo wrote: »
It's your own fault for not paying attention. Last time what happened to me, I listed an item with 1-2 less 0's behind it and lost a lot of gold. I put in a ticket and they said they can do nothing about it. I presume the same applies for if you buy the wrong item.

Its different. In this case, someone unethical is intentionally trying to trick other players into buying things that are pretty much worthless. No one really tricked you into listing an item with less zeros. Even if EME does not actually change the item name this thread can at keast raise awareness.

it's mind boggling how people just blame the victims and not the perpetrators. These are the same people that will blame the rape victims for how they look or dress rather than blaming the rapist.
I agree that people shouldn't be upset like this over 1 death in a low dungeon. The berserker definitely went overboard. But looking at the screenshot, there is one line that caught my eye:

The OP said "Don't ever blame the healer". When I saw that, it made me think that OP may have serious attitude problem.

And also because OP said that, I think there may be more to this story than what OP is showing us. It's really hard to defend someone when they say something like "Don't ever blame me".. like they are immune to any faults of their own and think there is nothing wrong with the way they do things.
The second thing that bothers me is the title of this thread - why do you say that people are toxic to healers specifically? Any reason you left out DPS and tank? Because they do deal with toxic people too.

I understand that someone dying isn't always the healer's fault, but I bet you that in many situations, there are some things the healers could've done better to possibly prevent certain death - again, you can't do much for braindead people that refuse to dodge or avoid mechs and I get it.

People that always believe that they do everything right will NEVER improve. I've seen players like this and their performance never changes and makes the same damn mistakes over and over. It's like they truly believe that they are doing everything perfect and if anything bad happens, it's always other player's fault. Sometimes, I'm almost afraid to give any advice or suggestions to some players because they just can't accept them in a positive way and think that they already doing everything right...

Konada wrote: »
But what about the 10 hours that we lost?

They already reset the GG entries.. Can we drop it now? We are taking this compensation thing too far, I think.
miskay wrote: »
Solution to the entire problem: strike removing every single Elite membership,stop playing the game for one week, that will hurt them a lot,that way we can stand up and be heard for once.

I think it's more likely that they will close NA TERA for good. Both BHS and EME have other games they can focus on.
vkobe wrote: »
streetdog wrote: »
The points that @ElinLove made are actually pretty fair one.
You make party, take a noob, then the noob takes best mats, and what you have achieved is a slow run and a lot of frustration. Now since the mats are no longer an issue, the same thing might happen with diamonds or other gems. And the annoyance and pain is real, since the boss hp and endurance is high even in very basic dungeons.
A fundamental flaw in Tera is that the gear and skill can make way too big difference. In other games noob with bad gear can semi pull his own weight, but in Tera a noob is basically dead weight even in places like rg (not that it matters there, but still annoying). The gear just makes too much difference.

i think in all the mmorpg we have this problem, not only tera :)

I think a lot of people are generally tired of MMORPG now. It's all the same. All have some sort of [filtered] lottery, boring contents that will continue to be recycled, and etc. MMORPG is generally in the decline, not just TERA.

We simply need something new , maybe even some new genre.

Bjond wrote: »
It's very hard for new players to run the upper tier dungeons due to the natural desire to want experienced-only in your group. I'd say Tera as a whole, regardless of server, is the least friendly MMOs to new players I've ever seen -- outright antagonistic in many cases. Turning this around and making it welcoming to new players is the one thing that would ensure the game remains fun.

If incentives are what's needed, then add some BIG ones for bringing in new players. No, I don't mean buddy-system rewards. Those are quite literally pointless; under-65 players don't add anything to the community and (I suspect) aren't yet addicted enough to bother buying anything from the EME store. The rewards shouldn't happen until 65 and should be for teaching new people how to play @ 65 -- low, mid, & upper tier dungeons and various PvP maps. Build an online culture that likes and welcomes teaching new players and you've achieved MMO perpetual motion.

Also, bring back ALL the dungeons. Don't cycle between a small subset. Open up the entire list. Variety keeps things interesting.

General population's toxic behavior is a reflection of how the players are treated by their publisher/developers and their horrible game design.

There are two main factors that drive experience players to shun and flame new/inexperienced players in high dungeons.
1. Reward distribution
2. Run Time

Any non-trivial dungeon loots always have been divided among 5 players. If 1 good item drops, only 1 person in the 5-man party would get it and it's random. This means that even though 5 players worked together to clear the dungeon, only 1 person would have the benefit of obtaining the good item. It's already frustrating enough when the good items goes to a party member that contributes, and it's even outrageous if it goes to a player that barely did anything to help complete a dungeon.

Remember when crafting materials for BiS gear dropped in endgame dungeons. In one patch, I only needed 1 crafting mat to complete my set. I specifically told my party that I needed just 1 specific mat, so if they still had a long way to go or did not need the mat at all, please pass it to me. There was this 1 inexperienced player that was learning. He was pretty much dead for the most of the fight and the rest of us carried his [filtered] all the way. Our healer was especially working hard to resurrect this guy over and over. At the end, what does he do? He says he needed the mat and rolled on the BiS crafting mat against me and won. If the person getting the item was not a floormat and contributed to completion of the dungeons, I would be OK, but a [filtered] floormat just rolled on the item I specifically asked for and won. Later, I found out that he doesn't even have the design to craft any piece. After that, I swore that I would never take any new and inexperienced players and if I happen to find them in my party in the future, I would mercilessly flame them for anything they do wrong.

I originally did not mind spending extra time to teach new players. If all loots were given to every party member, I would be completely fine. But I was really fed up with the BHS's distribution system where players had to roll against one another for certain items.

Now with the arrival of Twistshard/Frostmetal/Stormcry, the crafting mats do not drop from endgame dungeons anymore, but the old legacy still remains. Any non-trivial loots such as rare enchant items, designs, and gems have to be rolled on and only 1 out of 5 member gets it. So, your party has to be lucky enough for the boss to drop any good item and YOU have to be lucky enough to roll for it and win - Bravo.

Now, another issue is the run time. All high-end dungeons take too long to complete - even with good DPS. If you are stuck with a bad party, the run takes 30+ minutes or never even complete it - Even if you complete it after a long time, you still gotta deal with the BS loot distribution. KTera and EU have talents/Awakening or better consumables and they don't suffer as nearly as NA - Their runs are generally faster.

So currently, experienced players are forced to do these.
1. Do solo contents such as IoD, PoP, and GG where you are guaranteed to get the good items if the boss drops them
2. Mindlessly grind RG/KC for VG rewards because they are very quick (The clear speed is the only reason why we do these).
3. Form static or only play with good skilled friends to run any high-tier dungeons for better VG rewards and EE.
There is ABSOLUTELY no room for helping new players because doing so will result in a HUGE waste of time and barely any rewards to compensate for the time spent.

Do you want to make NA more friendly for new players? Then, BHS/EME will have to make the following changes.
1. Remove "Rolling". All items dropped in dungeons are given to every party member (Drop rate of certain items may need to be reduced, but seeing how crappy dungeon drops already are, the drop rate may just be fine already).
2. Make the dungeon drops and VG rewards for high-tier dungeons worth the time it takes to complete them.
3. Reduce the time it takes to complete dungeons. With the HP and the endurance that bosses have in SCN, BP, and RKH/E, it's getting TIRING for god's sake - especially if your party wipes over and over.

Do you know what BHS's excuse for not implementing an in-game DPS meter was? They want to promote cooperative gameplay. It seems that BHS do everything in their power to ruin the cooperative gameplay.

I don’t believe the proxy had anything to do with the chat exploit. The chat has been an issue since the beginning - nobody brought it up until then. The proxy devs actually implemented security measure against chat exploits and it was actually safer to use proxy until BHS implemented their own security measures.
Theres a possibility that the real success chance is a little bit lower than the displayed success chance %.

If 100% chance isn’t really 100%, then maybe 30% isn’t really 30% but more like 29.5% or 28%, who knows.

It may not be off by much , but imagine failing +8 or +9 Stormcry enchant because of that missing 0.5%. Who knows how many more tries it will take for the next success and the amount of mats wasted. Failing Avatar weapon or Guardian set is completely different than failing high Stormcry. I would be [filtered] pissed.
LOL rip. Goes to show that nothing in TERA is guaranteed, even when it's 100% ;)
My Warrior friend has a similar (or even the same) issue before. When I look at my friend on my Friend List, it says he is Offline, but when I open up the guild window (We are in the same guild), he would show as Online.

He contacted EME Support about the issue and the response he got was exactly that: Wait till the next maintenance when the server goes offline and automatically log him off.

So that's exactly what he did. He waited till the next maintenance which was about 4-5 days away.

canikizu wrote: »
voidy wrote: »
6R1MM01R3 wrote: »
Even if you have 99% you can fail, that 1% can screw you over.

People have apparently failed at 100% success rate before, but nobody ever screenshots it when it happens.

It does happen actually, I thought it was a myth, but it happened to me once.

That's interesting. It's not that I don't believe you, but i'd REALLY love to see an actual video. The one that shows 100% Success rate clearly and then fail to enchant. Despite the rumor, I haven't seen an actual proof.

I understand that it's difficult to catch that moment in a screenshot or video, but until someone provides concrete proof, failing at 100% success rate is still a rumor.
The majority of responses you will get with this kind of thread is the condescending [filtered] like "you should've known it's RNG". There is a couple of known forum posters that look for threads just like this and always say that like it's only your fault for buying the boxes and never find anything wrong with this kind of marketing practice.

While it's true that it was YOUR decision to buy the lootboxes, sometimes the limited supply of certain items can make you choose this option.

We have complained about this for so long and honestly, I give up. They will always stick with this practice rather than any other alternatives.

There are always other options that may yield less profit but make up for that loss with customer satisfaction. They could sell such items in lootboxes for 3-4 months for those that still want to take the chance and get the item early and eventually release them with a set price for others who do not want to take the chance and would rather wait.

Another option is to give out one coupon or token for each lootbox a person buys and once they gather 40-50, allow them to exchange them for the item they want.

But, profit always comes first.
You could pay for the first Elite (30-Day). If you play the game, you can buy the next Elite voucher on broker instead of paying real money. You can literally devote 30 min - 1HR per day and you can easily get enough money to get the next Elite voucher.
It seems that you got this idea from one of my posts - https://forums.enmasse.com/tera/discussion/20421/tera-is-a-lottery-game-re-skinned-as-a-mmorpg-nice-xmas-event-too-by-the-way#latest

That 0 and 1 example was given to show how RNG may screw someone over. It does NOT mean that the system is rigged, but rather it is the nature of probability. This is not a proof that BHS "intentionally" rigged the system.

I really want MMO's to move away from RNG-based system though. But please stop with the rumor. There is really no proof that TERA's RNG system is intentionally rigged.
I think he was being sarcastic.
ElinUsagi wrote: »
admonitu wrote: »
Whiteknighting them will not get you anything. The more important question is did you spend money on EMP?

Spending money would garantue you to get a christmass card?

I think this is more about your local (or international) postal service can reach the address you give on your payment method.

The Address you give on your payment method. You put your address there because you spend money, right? And I never said that it would guarantee. You added that word.

Welp, it's been a while since I used the payment method but how else do they get your address if you never paid?
LesbianVi wrote: »
Borsuc wrote: »
LesbianVi wrote: »
Every where on internet, I mean everywhere I see PUGB. Tera is just here only to mil remaining players.
Haven't been for a while and I see all these white knights turn to black knights, can't say I didn't tell you so.

But naaah, "this patch so gud it brought back so many players, game is so active now omg, and it will remain super active because everyone loves slow [filtered] grinding!!!". That's why you hear everywhere about PUBG right? Clearly, [filtered] slow progression is the reason TERA is so popular. /s

People who "have nothing to do" and play to farm are minority, that's why you see this difference in numbers between PUBG and TERA. The rest went to play games like PUBG, which suffers from many technical issues (and hacks) just like TERA (BHS quality you know). Let it sink deep.

Also why events? Events are bad for the economy dude. Stop asking for events ffs and keep farming.

lol, grow up? I was always vocal about things that goes wrong. You just want your stormcry from forums, that's our different. I still will defend EME against trolls like you.

Nobody said they wanted Stormcry from Forums. We'd have to do some grinding for that, and we accept it. It is mainly the RNG wall that keeps a lot of players from progressing at the pace they want. In the past, EME made mats a lot easier to obtain thanks to events and that somewhat alleviated pain from the enchanting aspect of the game for many players. We didn't ask for free deathwrack. And many people agreed that they should not have made crafting mats for Deathwrack available in easier dungeons.

EME doesn't need you to defend them against "trolls" (And of course, we are trolls for complaining. I really wonder who should grow up). I assure you they sleep just fine at night regardless of whether you "defend" them. Our money is what speaks louder than any threads or posts on this forum. People will only complain so much before deciding that it's time to just quit and move to another game and this is what should really be alarming to all of us.
Borsuc wrote: »
admonitu wrote: »
Whatever made you think NA players loved slow grinds in the first place...
I was fully sarcastic because that's what Vi wanted. "Reap what you sow" and all. (he also said that events are spawn of Satan etc)

Oh, I know. It wasn't directed toward you. Sorry. I should've said "Whatever made them think NA players loved slow grinds in the first place.."
Whatever made you think NA players loved slow grinds in the first place...
It's not my problem. This is the problem with probability and why devs should start moving away from it. While the probability does not work how I described, that's what people expect.

"It's 50% chance, if I use mats for 2 tries it should succeed and I deserve the next enchantment."

With how the probability really works, someone that has 20% chance could potentially succeed 3-4 times in a row and someone with 70% chance could still fail 3 times in a row and that's where unfairness stems from.

It takes just one instance for players to decide that they've had it and quit the game. Nobody will wait around to for the RNG to even things out.
When we think 50% success rate, we expect something like this. (10 tries, 1 representing success and 0 representing failure)


But TERA’s 50% chance is more like this.


They are both 50% right? But just see how each one provides much different experience for players.
Don’t be surprised if you fail like 3-4 times before finally succeeding.
Whiteknighting them will not get you anything. The more important question is did you spend money on EMP?
In return we had easier time when it came to enchanting and getting mats at least in the past.

It was a trade off. Some idiots still complained that NA had it too easy with enchant mats.
You gave a huge speech about doing something to ban people that use exploit - “Hackers, Your days are numbered!” or some [filtered]. I was a bit hopeful back then.

You need to show us that you have the bite to go with your loud bark, especially after making such bold statements.

The only thing you showed us is that you are completely powerless against the developers of the 3rd party software and the players that use them. Players nowadays openly use exploits and freely share them. Even if nobody spoon-feed you those exploits, they are only one google search away. They are available to the public (Yay, open-source) and for free! DPS meter is like a basic tool that goes with TERA now. Like everyone uses them. I never use DPS meter but I’d say that 3 out of any 5 LFG runs I do get uploaded to Moongourd.com because SOMEONE in my party was running the meter and even set it up to upload the run to the external site. The so-called security patch stopped the 3rd party software for about 3-4 days before the developers bypassed it.

I even heard a rumor that EME support accepts DPS meter stats as a proof of someone using meme slash. Come on now..

If you are really withholding events due to the fear of exploits, it is just sad and ridiculous. You are actually being controlled by the exploiters rather than controlling them yourself. Wake the [filtered] up! This is your game! You are literally allowing outsiders to [filtered] your wife in your own home.

It is just mind boggling how powerless you are.

I understand that BHS is the one that developed the game and their coding and design of this game is so horrendous that 3rd party software developers literally laugh at it while they crack it. But, you really need to step it up.
They both horrible. Plus, EME will never release the actual chance %.

I never bought the golden box but I can already say that with certainty because their other loot boxes always have been like that and always will be unless they change their business model.

Don’t bother with loot boxes. The chance to get the item you desire is so low, it’s almost a scam.
It was developed by Koreans. What do you expect?
If you pay real money for emp, you can gear up quickly regardless of whether you do pvp, pve, or none at all.

Just throwing this out there since you didn’t say anything out paying real money.
Ves1978 wrote: »
it bothers you that the world can see you're P2W? :D

It's irrelevant whether I paid to win or grinded to win. I just don't want others to know that I won an item.
I don't people pm'ing me asking whether I'm selling the item I won and all the "grats".
I also don't want my name to serve as an enticement for all to keep buying lootboxes either.
I don't want the world to know that I enchanted some Stormcry piece to +7, +8, or +9 or that I've gotten a Phoenix out of the lootbox.
Is there an option to turn it off so that the game does not announce my name?

If not, please add it. It's important.

Thank you,
It’s so difficult for BHS to remove RNG completely. Somehow, this makes sense to them and they think players like it? Like why can’t we just farm more exp or even pay triple or quadruple gold and mats for 100% chance..
That's impossible. You definitely do more damage with Stormcry than with Twist.

I won't ask you how you gauge your damage - you may look at the damage number of your each skill or you may be using a tool that we aren't supposed to discuss here, whatever.

But consider these factors: Are you using the same buffs that you had before such as nostrum, any food, priest buffs, mystic aura and etc? Does the boss you're attacking have the same debuff such as lancer's debilitate? Has your party composition changed? Did you change your rotation? Have you gauged your damage in "multiple" runs?
They need to understand that people are driven by profits and rewards. EME should understand this simple concept better than anyone else - after all, they put cosmetic [filtered] and FoTM items in RNG loot boxes because they want to maximize their profit. Why the hell can't they understand that players like to spend their time on things that will yield more reward? It's is [filtered] simple.

Why the hell would anyone spend the time to put together 5 people and spend like 5 min on each boss (WITH the chance of spending more time if the party sucks) for a "chance" to get a decent item? TR is [filtered] dungeon to begin with.

Why do EME and BHS advocate "cooperative gameplay" and the "spirit of the game" when they try so hard to ruin those very principles?

Boss drops 1 item and have 5 people roll for that 1 item, oh yes, they will be so [filtered] cooperative...

Just PLEASE make highlights for IoD bams. You will be more successful with that, I promise you. Stop advocating principles you probably don't even believe in yourself.

You roll for a jackpot. Nice. Of course TERA would never part with RNG. Who the [filtered] would waste time running TRH for a [filtered] chance to get an item. lol. I guess they won't realize that everyone hate TRH.
We need to be clear when using these terms. Enchant vs upgrade. Enchant is raising the enchantment level, for example +1 to +2. Upgrade is obtaining the next tier gear - frostmetal to stormcry.
If you open inventory and right click the accessory,wouldn’t you put it back on?
Funny how EME staff drops in to just say there will be no strongbox event but doesn’t comment on the real issue being discussed in this thread. Yes, [filtered] you players! Lol.
What economy reset are you talking about? Could you explain how the economy was reset?
SageWindu wrote: »
@Borsuc You keep bringing up "min-maxing". I don't think it means what you think it means...

Min-max: Refers to focusing on one or two attributes to make your character strong in one way at the expense of other less desirable attributes. A good example in TERA is most TERA DPS players choosing 4 Power and 4 Crit Rate on rings instead of any other bonuses available.

But many people use the term "min/max" to refer to making your character to do the most DPS in any way possible - maximum gear enchantments, top-tier accessories with perfect rolls, most effective skill rotations (Get 3rd Party tools if you have high ping), consumables, most desirable class comp and players in a party and remove any ineffective members. You get the idea.

Add all those and you get a party that is highly effective and clear the dungeon in the least amount of time and not to mention, your personal DPS is high and you get to brag about it on Moongourd. Most of you want to call this elitism and I understand that. Call it whatever you want and feel however you want toward it.

Although I don't really care about parse runs or so-called "min-maxing". I do get why some people want them and they feel that the current enchanting process is an obstacle to their "min-maxing". In a truly skill-based game, everyone would have the same gear so the player skill would be the only factor in deciding who wins a battleground or clear the dungeon in the least amount of time possible. TERA is NOT a truly skill-based game. Some players may have an advantage over another player of similar skill due to gear, mounts, or whatever.

Some people say that Stormcry +0 is enough for all contents and that's the end of that... Don't state the obvious. They know that stormcry +0 is enough to clear all dungeons. But, can stormcry +0 clear the dungeon as fast as stormcry +9 given equal skill?

Some of you may feel good about being able to clear dungeons with mediocre gear or completely happy with casual life. Good for you, there is NOTHING wrong with that. For others, simply clearing a dungeon isn't enough - "I can clear RK-9 but so can hundreds of other players". In order to keep having fun in the game and keep feeling accomplished, they need more competition and incentive than simply "clearing" a dungeon. That is why the meter and moongourd are so popular and they will never go away. Those players just want the best gear so they can focus on parsing and getting the highest score possible, they just want to compete on equal ground, so why should they be held back by the still RNG-infested gearing process that takes longer now? Rich/lucky players will still get +9 stormcry very quickly. Already, I am seeing +8 Stormcry and I wouldn't be surprised if there's already someone with +9 stormcry. A game where both casuals and hardcores are satisfied and can have fun - that is a truly "fun" game.

You guys are bashing each other right now because you have different ideas about how players should enjoy TERA.
A few months ago, after I skimmed through the first ktera revamp note, I mistakenly believed that with vanguard completions, every gear enchanment could reach 100% success rate with enough exp gained. That was probably the happiest moment of my TERA life. Then, I found out that storymcry higher enchantments cap at 15% with even with exp. It's really my fault. I only blame myself for having such high hope for the designers of TERA. Even after admitting the toxicity of RNG in item enchantments, they still couldnt part away from RNG completely.
Whenever EME or BHS removes RNG per player request, they make the guaranteed cost way higher than the RNG average. There is no Winning with them. You may get away from the dreaded randomness and uncertainty, but you pay much higher for guaranteed success than you would on average with RNG.

Just pick your [filtered] poison. The MMO games like TERA are made by the screw up and corrupted country where people only know how to squeeze as much out of others as possible. We just need to lower our expectation rather than hoping they will meet our expectation.
Are you really bragging about 1.5m in RK9 as a brawler?

A skilled lancer can do a lot of DPS too. With just stormcry +2, I did close to 1.2m on my lancer and top lancers already passed 1.5m.

I know that brawlers damage will always be higher than lancers but lancers aren’t too far behind. In addition to decent DPS, lancers provide buffs that benefit the damage dealers in the party.

Brawlers are not OP in PvE. They do good dmg but that’s really all they got. There’s a reason why ppl want lancers in serious score runs.
Are 2 trolls looking out for each other?
The lag actually "helped" you avoid the rockets that come after the triple punch lol. All you had to do was avoid the back AOE and you would've been golden.

But, ya, that was a terrible lag... This hasn't happened to me yet, but I would've been pissed.
The "crybabies" were the majority. Of course, EME caters to the majority of the NA playerbase. I'm quite happy with their decision and thus I will continue to be a paying customer and keep playing the game. NA Server is NA server. I don't give jacksquat how difficult or grindy other servers are as long as the standards of OUR server suits the NA playerbase.

If you think NA server is too easy and we are crying too much, feel free to go to other regions. Don't impose your own standards against the majority. I see a lot of EU players playing on NA server because they like SOMETHING about our server. If you don't like NA players and how things run on NA servers, feel free to go to another region. EU players do, why not you?
There is only one way to get fast gold and it is to buy EMP and sell it for gold or buy store items and sell them for gold.

I know you said you aren't going to buy gold with real money. But there is no other way. You could just wait until you are rich enough to buy that item on the broker when it is available again.
It's one thing to buy like a couple thousand and take the risk of them losing value completely. But you have 25kk...
If I remember correctly, VSNM bosses hit harder than VSHM bosses with regular attacks. But of course VSHM has more one-shot mechs.
When my lancer was in Misery, I found Darkan and Darkuryon easier to tank in VSH except the fire ring and cage because regular attacks did less dmg in VSH.
I'm not even sure if adding lakan's treasure chest to vsh will make people to run it more. I cant speak for everyone, but I for one would not run vsh even if it dropped the chest given that I have full deathwrack.

VSH has been an huge disappointment. Maybe people praised schm and sshm too much and BHS thought those were the best things ever and to reduce the development cost, they simply added those same bosses and mechs. What a joke. Darkan and Darkuryon shouldve been put to rest. They masterfully picked the most annoying mechs and tweaked them to make these two even more annoying. No one enjoys fighting Darkan and Darkuryon anymore. They ve been around way too long and the last thing I wanted was to see them reintroduced in VSH. To make thinfs worse, these guys have way too much hp and endurance. Thank you for encouraging people to run in statics even more.
There is absolutely no reason for people with DW gear to ever run VSH again maybe except for the title. Running this cancer dungeon is masochism. The only reason why I am currently running is because I need talisman from this. After I get enough mats, I will kiss goodbye to VSH and will never look back.

The first 2 bosses were recycled. Not only were they recycled, they were made very annoying by 1. Adding fire around the room for Darkan (Used to be just sides in the original SCHM) and 2. Combining the 2nd and 3rd boss mechs of SSHM in VSH. If that wasn't enough, because of their huge endurance and HP, with subpar DPS, your party is stuck on each boss for a long time like 15 + min and this is assuming you don't wipe. Many mechs force player to stop attacking and just watch the boss do whatever and dodge the usual donut AOE, pizza AOE... etc. Superb design.

Nightmare Lakan is OK. But once you defeat him, what do you get? Just crafting mats. No Lakan's Treasure Chest and nothing you can ever sell on the broker. You get vanguard rewards, but other dungeons reward them too and you can complete other dungeons a whole lot faster and with less stress. If you run VSH and lose the rolls on the Talisman, you just wasted a [filtered] ton of consumables, time, and sanity.

One time, I carried a group of rookies in VSH for almost 3 hours and then I watched them roll on the Talisman and I swore to myself that I would never ever run with people that I don't know let alone rookies. I run only with friends and LFG maybe 1 person if I really have to.

I'm sorry, but you're gonna have a difficult time finding people for VSH.

Loot Distribution
A lot of loots are currently rolled on. A lot of dramas are created because only 1 or 2 people can score the item that everyone in the party needs or wants. This heavily rng based loot distribution is the reason why many people feel nervous when the final boss dies and people start rolling. I hate tanking vsh and carrying new players just so they can snatch the talisman at the end. This is a rage inducing system and encourages people to static parties even more. In a raid, looting can take forever because there's always 1 or 2 players that don't roll or pass.

Why can't everyone in the party get the loots? You can increase the mat requirements or significantly reduce the chance to drop. I'd rather deal with that rng than deal with rng among players.
In the past, people complained about the enchanting and stats rolling on gear and accessories. You would say that those were pointless too because EME can't do anything about it and BHS would just ignore them. BHS is now bringing a revamp to the enchanting system. It's overdue, but the fact is they listened and they working on implementing a new system. I don't know how everything works between EME and BHS, but I bet that all the complaints from players from NA, EU, KR were heard by BHS. You, as a player, do not know how EME and BHS work, what they are capable of, and what their limitations are. Even player councils admit that they don't know how everything in EME and BHS works, so how would any one of us know unless we work at the company?

Now, you may be right that this one thread won't accomplish anything. BHS even said they no longer plan to release any more new classes. But, people are still entitled to create a thread and voice their opinions, vent frustration, or w/e as long as they do not violate the forum rules.
Palomina wrote: »
I've had enough bashing,insulting and what not on this forum by now to not feel anything about what other people say :grin:
Oh, I know. :grin:
Palomina wrote: »
admonitu wrote: »
> @Palomina said:
> What is the point of making such thread? Its not like EME can do anything about this and BHS will most likely never even come to know about this thread.
> I heard they are doing class balancing again with the enchanting revamp. Just keep your fingers crossed and hope for the best. Remember, there are ups and downs for the every class.

Then what's the point of making any thread on this forum? What's the point of voicing your opinion about VSHM drops? Is there any guarantee what EME will do something about it or BHS will ever look at it?

What's the point of your post?

What's the point of yours either?

The point of my post is that while EME may not do anything about the issue or BHS may never see our thread, we freely discuss the issue regardless. Because that's what this forum is for. Also, you never know - EME may send our feedback to BHS. So you don't post [filtered] response like "What is the point of making such thread". This is not my thread and not yours either, but how would you feel if you make a thread because you really want to talk about a specific issue that you are concerned about but people simply say "What's the point of making the thread?"
> @Palomina said:
> What is the point of making such thread? Its not like EME can do anything about this and BHS will most likely never even come to know about this thread.
> I heard they are doing class balancing again with the enchanting revamp. Just keep your fingers crossed and hope for the best. Remember, there are ups and downs for the every class.

Then what's the point of making any thread on this forum? What's the point of voicing your opinion about VSHM drops? Is there any guarantee what EME will do something about it or BHS will ever look at it?

What's the point of your post?
Grimoir wrote: »
Sorry but.....doing X amount of DPS is not a measure of "degree of mastery" for a class xD But you know what is? Doing a dungeon without dying, clearing a dungeon without stressing the other party members out, clearing a dungeon without being a liability, coaching other players, .....thats what degree of mastery is, not spaming x buttons to do XX damage and call yourself the big boy. The moment you said "competition between players" it already means you are looking down at someone because he does less dps than you.

Unfortunately, your Damage Per Second (except for healers of course) is a good indicator of how well you know your class and how well you understand the dungeon. Party's overall DPS is a good indicator of how well the group as a whole understand their class and the dungeon.

High personal DPS implies the following and by "high", i mean like top 10th percentile of your class.

1. You understand your class's skill rotation and/or have good enough gear, but more importantly, you know optimal rotations.
2. You understand the dungeon mechanics and you are able to survive. (You can't have high DPS if you are on the floor).
3. You know which boss attacks to ignore and depend on your healer to heal you through and which attacks to absolutely avoid because it results in certain death of you or your party members. If you are concerned with avoiding all attacks flawlessly, big and small, you can't push your damage that far. Trust your healer and your teammate to keep you alive and if the healer can't be trusted, too bad, your DPS will suffer.

Doing high damage is NOT about simply spamming x buttons to do XX damage. "Doing a dungeon without dying" is given - you go for high DPS because you can already survive the dungeon with no issue. "Clearing out a dungeon without stressing the party members out" is also given but this does NOT mean allowing healers to just slack because DPS/tank can avoid all attacks - take some non life-threatening hits and give healer something to do, but keep high damage to kill the boss quicker in return.

You have to understand that people enjoy the game differently. You may be OK with simply clearing the dungeon and helping people out and that is Perfectly fine. However, others are competitive. They like to min-max and they want to push their class to the limit and feel good about it and have ego. There is nothing wrong with that either.

Put yourself in the shoes of players who selected the class they liked and spent years to master it, gear it, get achievements, master dungeons, just to see the class become less and less relevant with each new class release. No matter how good you are at your class, people will say [filtered] like "Valk is the FoTM". "Everything else sucks", "Your class is garbage". You can be the best player in your underpowered class, but people will always look at the best player in the overpowered class. Just 100K less DPS? I know some people who would pay a million if they can permanently increase their DPS by 100K.

You may be OK with the class imbalance, but a lot of us are not.

I had no idea what you were talking about when I saw your forum post for the first time and I still have no idea what you are talking about in this seemingly last thread of yours.

I understand that Tera is your full time job because you play it like 20 hours a day? Ok
Tempesr Reach is the winner?
Im in Avengers btw. i cannot even really tell whether you are insulting the two guilds or praising them tbh.
But whatever. Ill miss you man.
This is just great... Yosha made the best dungeon guides. Period. Not even Essential Mana guides are as good as Yosha's dungeon guide. It's not wordy, it has useful video clips for each mech. All information on one page without having to click different tabs. I was definitely looking forward to Yosha's guides for next dungeons.

Thank you for all your work, Yosha!
Doesn't the DPS get blamed also when he do a poor job? Who's going to make the "Important things to note before blaming the DPS" thread.

I understand that people have their own excuses but it does not matter. When you don't bring an A game and someone blames you, you don't come to the forum to cry about it.

There are always overgeared douchebags that will try to put other people down. Do we not have that kind of people in the real world? Instead of allowing them to ruin your gaming experience, you ignore them and focus on improving your game and just have fun. Make some friends and run with them. Join a guild and run with them.

If your only choice is running instance matching with strangers, just know that some jerks will call you out for doing something wrong. It does NOT matter whether you're a healer tank or DPS. It happened to ALL classes. You suck it up and just learn your game as quickly as possible and maybe learn from your own horrible experience to treat other people with respect. So when you're the good player and you meet someone new, you treat him a little better because you already know how it's like being an inexperienced player.
DPS and tank get called out too when they suck. Why do healers cry about it so much?
I understand that many dungeons are very healer-dependent, and you guys carry players. But you chose that job.

When a DPS dies too often because he doesn't know how to dodge, people know that it's not the healer's fault and call out the DPS that doesn't know how to dodge. It's not rocket science. You can easily tell when the DPS sucks or when the healer sucks. I've been with a healer that takes ages to heal someone, do not charge MP or drop mp motes for lancer/sorcs (As a lancer, I can use up MP from 100% to 0% in seconds when I'm on Adrenaline Rush), do not use any buffs that can help DPS deal more dmg on the boss. All they do is literally watch other player's HP (Which by the way doesn't really drop if the DPS and tank are good), and say that they are bored??

I've haven't really seen anyone complimenting a DPS when they do a good job except someone pointing out high DPS if they use DPS meter. I've seen healers getting complimented at the end of a run plenty of times because they were good and they healed and resurrected party members. I praise healers when they do well. I treat them with respect until they prove that they aren't worthy.

You get the praise when you do well. Why is it so shocking that you get blamed when you don't do so well.
Dhrizzit wrote: »
Pls Fix Skills with ping dependent: Rapid Fire, Burst Fire, Avalanch etc...

Players with High ping cant play with these classes... And exploit in Lachelith RMHM still work. Fix it pls.

no, i did RMHM in the good way with near 280ms and its 100% possible do all this dungeon with that ping, i told the same in the past, but i learned to predict the mechs, and if i learned, its 100% possible for people who goes from 10 to 270 ms, remembering a good brawler in my server did it with 250ms so if i do with more and is possible and for him too its possible, its possible for all the people with less thaan 280ms

It's possible to clear dungeons with high ping, but that's not the point. You can do stuff with the high ping, but you will never be as good as the best people with low ping. You will never be able to play the class at the highest level possible because that high ping will always hold you back no matter how good you get. That's a fact. There is an undeniable fact that the strongest man will always be stronger than the strongest woman despite the individual differences. Similarly, the best player with low ping will always better than the best player with high ping.

Are you satisfied with simply being able to clear dungeons? If this stuff doesn't bother you, then maybe you're not competitive enough. If you don't use meter to see how you're doing compared to other brawlers (Because I know you're a brawlers), you're not competitive enough. That's fine. Not everyone needs to be tryhards. There are multiple ways to have fun. But, some people love competition and have fun that way.

Why do you think DPS meters are so popular? Clearing dungeons is not hard. Being able to clear the hardest dungeon is NOT that great of an achievement. Some people need more than that. That's why people start comparing how much damage they can deal. That's just another form of competition. You can call it e-peen or whatever (Using that logic, the Olympians have big rl-peen).

If I compete against a player and I lose because I don't have the skill, I can accept that. I can accept that the other player is just a better player. But if I know that I have a low ping and that player has a high ping (Or any other advantage). I start to wonder.. how the result would have turned out if we both were on an equal footing.

TERA staff start enforcing regulations on 3rd party program and one of them even mentioned "The spirit of the game". Well, the ping dependent skills and the [filtered] server lags destroy the spirit of the game too.
I agree with Kossploss. I did a lot of IMS and LFG runs over the last weekend and also after Valks came out and in almost every run, I experience lags and I hear people complaining about lags. I usually run in IMS or LFG for 5-6 hours a day during the prime time on 2 characters. During the runs, everything including my toon would suddenly freeze and can't use any skills, then about 2-3 seconds later, my character would use the skills that I had tried to use several seconds earlier and if that lag occurs during crucial moments (i.e. Lach doing swipe or front slam), my lancer most certainly gets hit by it. Then, after the pause, I look at my pt chat window, and 1-2 people would say something like "Lag..", "f*ing Lag" "sh* server", and everyone would agree. It looks like people experience the lags at the same time. After about 3:00AM EST, it becomes somewhat bearable. If anything, I'd say people that aren't experiencing any lags would be the minority now.

If I called my friends and guildmates to actually come to the forum to complain like I do, I think I should be able to fill this thread with 10-20 extra posts.

Priest + Mystic?

They gotta be a little more creative than that.
For some reason, giving extra rewards to tanks to persuade more people to play tanks kind of reminds me of affirmative action even though they aren't the same. Why should we entice people to pick up a tank class if they don't have what it takes to be a tank. The role requires people with certain temperament and skill.

After over 3 years of playing lancer, I decided to try DPS and yes, it's definitely less pressure. It also made me realize how important the tanking role is. I've seen 500k -900k difference in DPS's damage per second when playing with an inefficient tank and an efficient tank (Party Comp and Boss were same. Only the tank switched). After I saw a lancer using Adrenaline Rush before charging toward the boss and not even enraging it, my heart sank a little.

Tanks aren't just responsible for keeping the party alive by keeping boss's aggro. The main goal as a tank is maximizing DPS's damage on the boss and allowing the fight to be as short and safe as possible - that "includes" staying alive, good positioning, using buffs at the right time (If you simply use Adrenaline Rush or Guardian shout whenever they are off CD and you're not paying attention to whether the boss is enraged or whether your teammates have their own buffs ready, then you're not doing it right), keeping debuffs on the boss at all times, and dealing as much damage as possible.

Lancer is very easy to play and it's very easy to hold aggro, so it seems that many lancers are content with just "holding aggro" and "staying alive".
No, that's not it. They aren't even trying to play the class at a high level. Holding aggro, positioning boss and staying alive are GIVEN. If you play the lancer correctly, you must notice that you can out-DPS over half of the DPS's you meet in IMS/LFG, given that you have somewhat decent gear. In some cases, you should be able to go toe-to-toe with decent DPS's. Not to mention, the DPS's that know what they are doing will benefit from your well-times buffs, enrages, and 100% debuff upkeep and deal a huge amount of damage. Your own damage will help push the boss to the next enrage, which leads to more damage dealt by the party overall and shorter fight duration. The fight will be shorter, which leads to less deaths, and everyone's happy. In the past, I believed that a tank is doing a good job by just holding aggro and positioning the boss correct, but now, I stand corrected.

If tanks find their job boring, they need to realize that they can always find challenges by pushing themselves to play the class at the highest level. Lastly, I'm ok with the tank shortage and no extra reward is necessary. This role isn't for everyone. If you don't have what it takes to be a tank, just stick with DPS.
ElinUsagi wrote: »
I will try to make it in a way that can be better to debate.

Actually we have the awakening enchantment that is RGN but when you successfully enchant to the next lvl you get better stats for your gear, this can cost you several dozens or hundreds of thousands of golds, however you will get a better stat sooner or later.

With the jewellery we will have to use a ses to change the rerollable stats but the combinations are hundreds and you can repeat the same roll in the next reroll. Looking at this thing, you need diferent rolls on each class to get the optimal stats for doing more damage, tanking or healing.

There is not universal perfect rolls on this matter so the system makes uncertain how much you need to get what you want.

The diference between enchanting and rerolling is that with enchanting you don't know the chances so you get the feelling that everytime you fail the next time you will get the next lvl, however on jewellery you can get your chance to get the rolls you need and that is less than 1% each time you use a ses.

I think that is more demoralizing then the awakening enchantment current system.

Anyone can give your thoughts?

Yes, I agree that re-rolling accessories stats can be more unforgiving than the awakening enchantment.
If you don't see how the way I responded is unpleasant, that's probably because you are an unpleasant person yourself.

I never accused you of demanding compensation. But, if I really had to argue, you were expecting a compensation. You definitely wanted a compensation for all the SES you used (That compensation is a set of perfectly rolled accessories) and it's "demoralizing" because you didn't get that compensation. Even though you may not admit it yourself, you'd secretly want Devs to change the way SES works.

If it's such a small boost, why did you even waste that many SES? You probably came across a decent but imperfect rolls and you could've stopped there, and yet, you went for the perfect rolls and when you didn't get it, you just had to come to this toxic dump they call forum and QQ about it. What's the purpose of it? You just wanna vent? You want sympathy? You want EME to see it?

P.S - Feel free to throw your PC out the window.
It makes me laugh how people always QQ about the RNG on forum when they should already know about RNG.
It's just like other MMOs. TERA RNG is still a lot easier than a lot of other MMOs RNG.
I don't know why you're quitting because 4-year-old kids told you to quit.
Not guaranteed because I've seen stagger failing once in a while but you're right, that stagger is op.
Nowadays, it's always about personal DPS. Being in the upper 10th percent on Moongourd gives people bragging rights. There are even hardcore guilds that only invite people from the top 10. So, many DPS and tanks try to go for the highest personal DPS possible. This is becoming the norm(or already has) and there isn't much you can do.

I also understand that solo healing LKHM while everyone takes damage is difficult. Feel free to tell them to be mindful of the situation but if they ignore you and keep taking damage recklessly, just do the best you can and if they die, they die. It is not your fault. Eventually one of the two things will happen 1. They will figure out that they need to dodge to live 2. You will somehow figure out how to still keep them alive.

And remember that gear =\= skill. I've seen some great players in Behemoth but I've seen some [filtered] players in Behemoth too. Many DPS classes nowadays require no brain. Truly skilled players can read the situation and know when to go all out and when not to.
I had the pleasure of reading a guide written by my friend and probably the best healer in TR and I also had the pleasure of tanking in his runs. This guy is able to carry 1-2 first timers that paint the floor in RMHM as solo healing priest and somehow manage to resurrect them God knows how many times they die and still clear the run. We may have 1-2 wipes in the process, but still clear it in the end.

"The one thing I believe that separates good healers from bad healers is mentality. Generally, if a teammate dies, it usually isn’t your fault. However, there is always something that you could’ve done better. If you notice that your team is dying a lot, step back and think about ways you could potentially reduce the number of party deaths. You always want to be proactive about healing, not reactive."

I respect the healers with this kind of mentality. As someone who took a support role that many people avoid (because they like to see high damage numbers and they hate responsibility), you're held to higher standards just like the tanks. Yes, I understand that there isn't anything you can do about people getting killed by one-shot mech and there are brain-dead players out there. But, instead of crying because they "blamed" you for their own incompetency and acting high and mighty, you can take this chance to be better at your class. Let's face it, there are just as many bad healers out there as there are bad DPS/tanks. But, I get it. You can go ahead and keep playing only with good tanks and DPS, so it looks like you're doing a terrific job.
Ayi wrote: »
If Slayers needed a revamp, surely it would have arrived in KTERA by now. But it hasn't, because KTERA's community is perfectly fine with where slayer as a class is going.

You never know what BHS will plan or announce. For all we know, they could announce a huge slayer revamp a week later.
BHS has been known to leave an underpowered class for a long while before releasing a revamp/buff for it .
You don't know how KTERA community feels about a class unless you play on their server or you can read their forum.
Slayer revamp is coming. It's called Valkyrie, aka Slayer 2.0.
TERA has great variety of classes, esp. DPS classes. PvP is meh. Crafting is almost non-existent. I'd wait for Valkyrie and enjoy that OP class until the next OP class is released. You'll have a lot of fun that way.
ElinUsagi wrote: »
admonitu wrote: »
you think because every company does it, it is OK for BHS to follow suit and do the same thing. So TERA turns out to be the same old garbage mmo like many others.

And I laugh at how you laugh at how people think.

Next time, try not to laugh when you're making a point. You can prove that you're smart without laughing at people you think is stupid or Wrong.

I am not the one making thousands of threads crying becuase new classes.

Congratulations? I guess.
And I laugh at how you think because every company does it, it is OK for BHS to follow suit and do the same thing.

And I laugh at how you laugh at how people think.

Next time, try not to laugh when you're making a point.
Dhrizzit wrote: »
always a game needs new classes, and updates from the old classes

this kind of things makes tera dont die.

Game needs new contents, yes, but it doesn't necessarily need new classes. In TERA, new classes are being added way too frequently and they are being added without updating any of the existing contents that need updates.

FoTM thing shouldn't even exist, but it does. I understand that perfect balance is impossible in an MMO like this, but this kind of imbalance is too much.
I agree that BHS has was more prompting problems on this game than making a new class every couple months, optimization being the most important. That being said they've already released info on the next class after the lunarwarrior or w/e it's called. The way they fix class imbalances is by making new classes that are even more broken or buffing reapers cause they're underpowered.

In my own personal opinion I don't really see adding new classes as a negative, some, ok most of the skills added are broken but it's fun to have variety. I have one of every class and they're all fun to play with every now and again thought it's impossible to gear them all unless you spend hours grinding or swipe.

I'd like another magic dps type class and another healer and then they can be done. Maybe a leather tankyish healer? It shouldn't have the best heals but can cc with melee type skills such as staggers and slows/stuns in the form of traps like archers instead of being lock on dependent like priest and mystic. This is not to be confused with some op healer class that can full combo 100-0 and heal themselves.
Someone else had the cool idea of making a new healer class that would basically be an archer type. They would have to aim at their teammates to heal them but instead of locking on they'd have to shoot them with an arrow type heal. Too much work to look for the post but the idea was cool.

Adding a new class to a game is like introducing a foreign species to an ecosystem. In real life, such introduction can have negative impact on the ecosystem. Since this is a virtual world created by humans, with careful planning and consideration, developers can minimize such negative impact. Guess what, BHS already proved to us how careless they are with handling classes in TERA. For example, look at Brawlers and Lancers. Brawlers first came with such overpowering skills that forced most lancers to either stop playing or switch to Brawler. Then, they nerfed Brawler's damage AFTER the damage has been done already to the game. Again, with very little consideration and planning, they added a new set of dungeons that force Brawler to stop attacking and lose Growing Fury and with little aggro generation, they struggle against high DPS classes. Gunners first came out as strong DPS, but now, they are subpar.

This pattern is going to repeat over and over as they keep releasing new classes. I am tired of it. It is like BHS saying "[filtered] YOU" to every player who spend time and money on their class. The character you dedicated countless number of hours, gold, and money is going to be rendered useless because of how overpowered new class is.

I like new ideas, Allibaaaba. But maybe if BHS can implement the new class and ideas without disrupting the current existing system too much, I'd appreciate it. But, obviously, that's not possible. And obviously, they already have difficulty managing and balancing current existing classes, let alone new ones. This is why they need to stop releasing new classes and screwing players.
I'm honestly getting tired of all these new classes. There are better things to focus on such as Optimization, Crafting, PvP, Class Balance. It seems that all BHS does is release new classes and dungeons (I'm OK with new dungeons though).

I can understand why they want to release a new class: Temporary influx of players that will spend money to put gear and costumes on it.
But, this is frustrating for some players and even for BHS, this could be detrimental.

1. TERA already has a variety of classes to choose from. Additional classes aren't really necessary anymore. As a matter of fact, some of these classes are rarely played because 90% of the playerbase wants FoTM classes (90% of all statistics are made up on the spot).
2. Having many classes also means that it will be that much harder to achieve class balance in PvE and PvP and whether you want to believe this or not, it is important.
3. When designing new dungeons or coming up with ideas for PvP, BHS now has to consider how the new features will affect ALL these classes they mindlessly created, possibly adding costs to development. Same thing when designing costumes.

Have they thought about how old players feel when the class they main is out-shined by these overpowered FoTM classes every 6 months? I guess making quick bucks is more important.
What about the ordeal old players have to go through again to obtain items because every effing item in this game is soulbound?
What about the new players? Many new players try each class before choosing one class to focus on. Since you don't really learn what a class is like until they reach max level, do you expect them to level every single character to 65 until they find a suitable class for them?

Just focus on improving what we already have. That alone should generate more than enough projects for everyone at BHS. Try impressing us by updating some of the current contents that really deserve updates. These flashy new classes are getting old.
Warrior has the potential to be the top god-tier DPS, but how many players out there actually actualize it? Warrior is a difficult class. On paper, it may look easy esp. because of the superior iFrame skills it provides and it IS easy if you play it casually doing mediocre DPS (There is nothing wrong with it. Who says everyone has to be tryhards. Enjoy the game :awesome: ).

However, if you want to be tryhard and min-max your warrior and see very high number on your DPS meter, you have some challenges to overcome.
1. Warrior has primary skills (Draw Blade, Rain of Blows, Scythe) and MANY filler skills (Combative Strike, Charging Slash, Rising Fury, Cascade of Stun, Traverse Cut, Poison Blade, Vortex Slash, Torrent of Blows (Some may argue), Reaping Slash, Backstab).
2. There are many possible ways to chain the skills in #1.

Having to manage all these skills comes with some complexity. Take other classes for example - let's say Lancer. With lancer, the only skills you manage are Shield Barrage, Spring Attack, Wallop, Onslaught, Shield Counter, Debilitate, Shield Bash, and Lockdown Blow. That is IT. If lancers can manage these skills and chain them well, they can achieve high DPS. Skill chaining for lancer is pretty straightforward as well.

Do you know why some people call Archers a brain-dead class? Archer only has a few skills to manage: RoA, Thunderbolt, Incendiary Arrow, Radiant Arrow, Rapid Fire, and Penetrating Arrow. There is NO chaining whatsoever. Whichever high-hitting skill comes off CD, you just use it.

Same with Berserker. They only manage 2-3 skills primarily.

Problem with warrior is that they have MANY possible ways to chain their skills and the way you chain them will ultimately decide whether you will be the god-tier or simply a mediocre warrior.

Warrior's main DPS comes from Scythe and the skill prioritization must focus on maximum Edge gained in the least amount of time. This prioritization list is from Essential Mana. And this is just BASIC. There are other advanced combos not listed here.

– Charging Slash→Blade Draw (3 Edge)
– Vortex Slash→Blade Draw (2 Edge) (After Evading)
– Combative Strike→Traverse Cut→Blade Draw (3 Edge)
– Poison Blade (2 Edge)
– Rising Fury→Blade Draw (3 Edge)
– Combative Strike→Rain of Blows→(Reaping Slash) (2 or 3 Edge)
– Combative Strike→Poison Blade (3 Edge)
– Combative Strike→Reaping Slash (2 Edge)
– Cascade of Stun→Rain of Blows (1 Edge)

If you were attacking a dummy that doesn't attack you back. I'm sure you can execute the basic combos flawlessly. But what if you are fighting a boss that actively attacks you and interrupt your perfect rotations? You have to dodge, run or follow a mech and you come back to a fight. How quickly can you see which skills are on CD and decide which combo to use next that will 1. Generate Edge and 2. Do the most possible Damage?

For example, randomly choosing Cascade of Stun -> Rain of Blows is a bad choice if your Charging Slash-> Blade Draw is available.

In addition, you have to manage Edge as well. Again from Essential Mana,
– At 3 Edge, you want to use one 3 Edge combo and two 2 Edge combos.
– At 4 Edge, you want to use three 2 Edge combos or two 3 Edge combos.
– At 5 Edge, you want to use 3 Edge combo and a 2 Edge Combo.
– At 6 Edge, you want to use two 2 Edge Combos.
– At 7 Edge you want to use one 3 Edge combo. At 8 Edge, you want to use one 2 Edge combo.

See how complicated warrior gameplay can be? Also how situation really dictates what combos warrior use for maximum efficiency?

TLDR: Warrior can be top-tier DPS but it's more complicated class than others. Ping matters. It's ok to just have fun and not worry about min-maxing.
You can contact Tera Online dev tracker at contact@teradevtracker.com - Privacy policy - Tera Online dev tracker is not affiliated with Tera Online or En Masse entertainment.