TERA Online forum archive
Posts by SageWindu

You just need the flightsuit and the little book. Nothing more, nothing less.

I'm over it. Someone wake me up when elven ninja or brawlers are a thing, thanks.

Ace Dungeons have darics and siglos as drops, around 20 or so per drop.

They kinda require moderately beefy gear if you're looking to speed through them, however (i.e. base SC).

@PP597W94LA said:
I think that nobody wanted to publish it because they know EME will alter the patch to make the game more hardcore or current players have found a way to ruin everyone's experience (again).

apart from "Performance and Optimization" the rest will surely be ruined.

Let's be fair - back in the "golden age" the customizations here and there were largely well-received (such as the PvP tournaments). If anything, this is a combination of a reluctance to evolve with the landscape with the removal of various tangential things for whatever reason.

For example: why is it taking this long to finally get 64-bit support (assuming the translation is accurate)? Also, when was the last time there was an art contest: the ninja release?

Someone explain to me how this makes any g--damn sense:

  • Talk to person with quest.
  • Receive quest that has no details about what you're actually doing.
  • Talk to person at least one more time to receive details of another person you need to talk to in order to get details of quest.
  • Go to other area to talk to 2nd person that actually has details of quest.
  • Complete quest.
  • Go back to 2nd person who gave you actual details of quest to be told to go back to original quest-giver.
  • Turn-in at original quest-giver.

Now, combine this with being unable to fly around the region unless you have a specific temporary buff (Explanation: being able to fly around Exodor exponentially lowers the frustration considering enemies seem to have the omniscience of Uatu the g--damn Watcher), and doing Exodor dailies becomes an (even more) irritating and tedious process. The NPCs don't even do anything, either - you just have to interact with them again for the sake of interacting with them again.

And so I ask: why? Who thought it was a good idea to pad out the build-up into doing the quest itself? And this goes for completion as well: I have to talk to a person for them to tell me "Good job! I'll send word back to NPC#8435!", then I have to go back to said NPC#8435 to actually turn in. Why do I have to turn in just to be told to turn in elsewhere?

The mind, it is boggled.

@Viauxi said:

@Fainall said:
Legolam I agree. I can't upgrade my gear any further. Improved shards are impossible to get. I finally opened cash crates out of desperation. I got some, I tried to enchant multiple times only to end up worse than I started. Not one piece of gear ever went up. One went back a level, four damaged, so many fails I lost count. What was the point?

snippage

That's part of why I've moved on to Monster Hunter World: Iceborne. It's everything I wished TERA was at this point. To wit:

  • Rich(...ish) and colorful world.
  • Fun boss fights (except for Kushala Daora, Rajang, and Kirin. they can go [filtered] a cactus).
  • Grinding is direct and finite - I get my materials, I get my items, I move on and enjoy the game. The only RNG I have to deal with is finding the monster I need (which I can influence) and it dropping the item I want (which I can also influence).
  • Side content when I don't feel like hunting monsters (mostly gathering, but eh).
  • If I want to try out a new "class", I just make the appropriate weapon and have at it.
  • Cosmetics are gained either through "Event Quests" that are cycled or getting special mats for crafting.
  • and that's just off the top of my head.

The gripes I have for MHW:I are few and far between (see the boss fight point). I enjoy the game so much I bought it again for PC and am having a blast even though I'm literally starting from scratch. I used to be able to say the same for TERA. But these days, every time I boot up TERA I'm quickly reminded why I don't play as much as I used to.

@PP597W94LA
My point(s) being that 1) "being friendly and making friends" for the sake of running dungeons and BGs only works so well if those friends also are trying to do things like run dungeons and BGs (see previous post) and 2) "being friendly and making friends" actually is not as simple as some people like to say it is. Otherwise, I wouldn't have typed that exact statement.

There's also the risk that those "friends" see you as little more than a means to an end, something I've seen all too often on these very forums (anyone else remember the Crusades). Lemme tell ya - I've been on the receiving end of that and now I have nothing but anger and scorn for those "friends".

Edit: Clarity

@Elin85 said:
Be friendly and make friends.

Oh, wow. Why didn't I think of that?!

(makes friends; still gets no dungeon invites because they don't run dungeons and the people in the LFG say my gear isn't strong enough)

Huh. Lotta good those friends did there, eh?

@fromsector7 said:

@SageWindu said:
As much of a non-answer as this is, that's just the nature of the beast, I'm afraid. The game is built in such a way that a long fight actually feels like a long fight and most people want to avoid that, so of course they'll try to go for the path of least resistance as much as possible, be it class selection or whether or not you've already cleared that particular challenge X amount of times.

BHS doesn't seem to be in much of a hurry to alleviate the issue, sadly. Scaling dungeons somewhat akin to Ace Dungeons would be a boon for the game regarding population (i.e. a person gets to play at their own pace and not someone else's. Partying becomes optional instead of mandatory and we have less threads like this one).

When tera release ... That was the idea at the beginning when Tera came out, a game that is challenging and you have to learn to play it and not make it easy for you to play ... or buy set, not knowing how to take advantage of it and not doing anything later.

I have no idea where you're with this statement, suffice to say that I didn't say anything about making the game easier - I'm saying that I think the dungeons should be tweaked so that a person doesn't have to go out of their way to play with others if they want to still experience as much of the game as possible without relying on other people to do so. Unless your argument is that having scaling dungeons makes the game easier, to which I greatly disagree with such a statement considering how aggro and support buffs work in this game.

As much of a non-answer as this is, that's just the nature of the beast, I'm afraid. The game is built in such a way that a long fight actually feels like a long fight and most people want to avoid that, so of course they'll try to go for the path of least resistance as much as possible, be it class selection or whether or not you've already cleared that particular challenge X amount of times.

BHS doesn't seem to be in much of a hurry to alleviate the issue, sadly. Scaling dungeons somewhat akin to Ace Dungeons would be a boon for the game regarding population (i.e. a person gets to play at their own pace and not someone else's. Partying becomes optional instead of mandatory and we have less threads like this one).

@Anung said:
Those optimized textures at the end tho hahahahaha, Jesus I really hate them.

And once that happens, they never return to normal unless you switch characters/log out entirely.

That said, there needs to be a controller version of this for lowly pad scrubs like myself.

@StarSprite said:
Nothing about the golden gift center is account bound unfortunately.

So nothing of value is lost. Cool.

Hello and happy new year, fellow losers and germs.

I don't feel motivated to play TERA because I've played so many other games that have similar background systems that are done so much better in those games. Warframe's lopsided level scaling doesn't feel unfair like in TERA and the few times it is are easily dealt with by changing a few mods. Games like Dauntless and Monster Hunter World don't hardlock you into using a specific class or weapon - if you want to try something new, you just make the proper items and go enjoy yourself. The gearing systems found in games like Path of Exile, Last Epoch, and Grim Dawn mean that new characters present and future are easily brought up to snuff once they reach the proper level or stat requirements (i.e. very few items are bound to a single character).

So really, at this point, I play the game for hanging out with my guildmates (as Discord is somehow less convenient for them) and to see if anything changes for the better... which I'm pretty sure qualifies as me being insane.

I was playing Monster Hunter World yesterday, right? That's one example of grinding done right, I think. You hunt your preferred monsters, get your mats to build your preferred items, you build those preferred items, that's the end of it. You only have to fight with the game insofar as trying to get certain monsters to appear to get certain mats - none of this "Oh, you rolled a 1 instead of a 2? Sorry - all your progress up to this point has just been reset." bollocks.

Calling out a crap mechanic that seems to emphasize playing the broker over playing the game is trolling/being toxic now.

Okay.

I just noticed something about that mount: the description says that the ability to fly in Exodor lasts one hour, which is the same duration as that one item that you get from shop NPCs, but this time it's locked to that mount that also can only be used on one character.

So, assuming you're able to pull the mount from a single box, you're dropping ~$25US for a faster-than-average mount to bypass a restriction that shouldn't have been in place to begin with.

Good job, BHS/EME. You're really gonna bring in more people with this one.

@TJKat said:
I'm a little curious when have we NOT had a chat filter? I don't know if it's suddenly gotten stricter, but I've been getting messages filtered for silly things for years now. Like, go type "Awww" in chat (no quotes), and you're apparently violating the rules of conduct. That one specifically I can testify has been filtered from chat for years.

You can thank RMT sites for that one. That's also why they get increasingly nonsensical in format: to circumvent those filters.

Now, the term "suck" getting censored, that's just peculiar.

@Christin said:

@MargaretRose said:

@Christin said:

@Maldicion159 said:

@Christin said:

@Maldicion159 said:

@Christin said:

@SaphirKanzaki said:
I started playing an idle game on iOS. So whenever I have a little waiting time during the workday, I click on it. The ingame shop is quite optimistic. Monthly substription up to 28€, single payments up to 100€. I'm not paying this as this is an "idle game" (per definition).

Let's turn this around. Every game is something you do for relaxing in your free time. And everything does cost money, even when playing basketball you need shoes or pay a club to play indoors. Now compare how much you're willing to spend for your free time.

For me, Tera is still one of my cheapest hobbies. Even hiking does cost more (smartphone app, equipment, hotel, transfer, etc.). When I was shooting firearms, costs did explode due to ammo prices. Even meeting friends, having dinner and some drinks in a bar is going fast up for just one evening.

The trick is to look at the own budget and compare your recreational spendings. It's up to you, if Tera is worth it.
Because unlike other games, in Tera you can farm gold and still get EMP. We still can buy shop items from other players.

First off, your examples give you far greater benefits than Tera ever will. Most of the other stuff you mention will make you more fit and learning to shoot a gun irl I'd say is more important than playing some online game.

So, you like to throw cash at your passive hobby, great for you. However, I'd say most people want to invest cash into a game they know will be around for a while and where the publisher at least pretends to care. I do love how you explain down to us about how much going out costs and so on, but you're missing most of the point. I've played plenty of other online games, and EME is one of the greediest companies I have ever seen. Mostly all dyeable versions of their costumes and mounts with benefits come in loot boxes that people have spent hundreds on trying to get something rare. Their system is beyond sad, tremendously greedy and simply gets old; all while EME calls players "spoiled" and tells them they don't even want to bother with a Community Manager, because Tera players simply don't deserve one.

I mean it's hard to tell which is stupider, the playerbase or the company.
I can kind of empathize with EME for how bloody spoiled the playerbase is (not by EME, granted), how little it appears they know about the game, and how little influence they would have over its direction even if they did know what is up. I feel like the people who knew anything about TERA left a long time, the original devs probably got sacked, most EME is probably different by now, and LOL I'm in the process of cashing out so I can log back on after the ingame economy has inevitably crashed and I can be rich. I expect everyone who's rich to continue to spend money like they're used to after it crashes so eventually I'll be rich in comparison.

Well, good luck with that. I sold a bunch of stuff and can't even be bothered to log back in to waste it on lootboxes like I had planned. I do blame EME, because they pretty much give us all the middle finger and tell us straight up that they don't want to bother with the community. Give them your cash then stfu. Just like how they can't even be bothered to play the game, moderate anything or even seem to care about any of it. Just more evidence that they know something we don't know and don't want to bother on a game they know has no future or hope.

Maybe they do have a high turnover rate, but that is just another reason to move on already. The only thing keeping most players there is the fishing and that will only last until people whine and cry enough for them to get rid of afk fishing to force players back into playing dungeons. Of course that won't work, so yeah, it will be interesting.

I can't blame them for not wanting to bother with the community

Well, golden gift boxes are out (I think) so now, people can throw their cash at those. Maybe after a grand or two, you to can get that new mount to fly in Exodor! LOL

It's adorable how a problem was created to later sell the solution.
Typical...

Waits for that one person to chime in about how they created that mount to actually help players, because they've finally heard the complaints about not being able to fly on a mount in Exodor.

Right? It's a load of horseradish.

Why do people have to go out of their way for a temporary buff that allows a person to use what is at this point a base function of the game?!

Who greenlit this?! Do they wanna further [filtered] off the playerbase? Because this is just one of many ways to further [filtered] off the playerbase.

@Brice1914 said:
Seriously only Elin costumes rewards from Santa toys? Really? they already have 3 other options but you couldn't put ONE random smartbox costumes for the other races? Seriously?

Before we get the usual canned "eLiN iS wHeRe ThE mOnEy Is!" line, I recently had a thought about that.

Yes, elin is where the money is. You know where even more money is? Everyone else plus the people who play elin. Just focusing on a single race or class just pisses off those other players and makes them more hesitant to buy something the next time. EME (and BHS by extension) can get more money by giving people more options.

Speaking of, while I'm a little disappointed there are no bonus account items from this years Gift Boxes, I'm glad that there isn't yet another elin-only item.

So, you know... silver linings.

Before this topic is inevitably locked (Aside: no offense to you, counterpoint. I legit think you do good work.), "hate" is a strong word. I'm pretty sure most people don't hate EME (at least not to the same extent as, say, EA or Konami), but people are getting increasingly frustrated with their shenanigans.

I know this much: if EME does Gift Boxes again and we get another elin-only outfit as a bonus, I'm doing everything I can to drag their name through the mud.

@counterpoint said:

@SageWindu said:

@counterpoint said:
In general given all the changes over the last few years, I've come to the conclusion that more players prefer playing mains than having alts -- I'm just not in that group myself.

I would argue that's because of recent updates that made playing multiple characters "full-time" infeasible. Before the Arsenal update, most people had 5+ alts (at least in my XP) max level and in +12 mid-tier equipment. All one needed was some spare time and luck.

Once the Arsenal patch dropped, "altaholics" were hit hard. Upgrading was made more difficult due to several factors, the biggest of which I remember being a lack of mat drops (remember all those threads about talents?). So most people with a ton of alts had to make the decision of stagnating themselves (if they didn't like playing a single character long-term, one of which I know personally) or grind their socks doing mundane challenges to make sure all their character could keep up with the game's ever-increasing demands.

Yeah, totally agreed, but I'm just thinking even further back to "why did they decide to move the game in this direction in the first place?" Before, the game's monetization was based primarily on getting people to create alts, because the more alts you'd have the more costumes you'd buy (since they're character-bound), the more you'd need things like character slots and bank expansions, etc. This is partly why they kept introducing new classes to the game -- a big part of their business strategy was getting people to make more characters.

Wait, that's real?!

I thought it was a bad joke! :open_mouth:

@counterpoint said:
In general given all the changes over the last few years, I've come to the conclusion that more players prefer playing mains than having alts -- I'm just not in that group myself.

I would argue that's because of recent updates that made playing multiple characters "full-time" infeasible. Before the Arsenal update, most people had 5+ alts (at least in my XP) max level and in +12 mid-tier equipment. All one needed was some spare time and luck.

Once the Arsenal patch dropped, "altaholics" were hit hard. Upgrading was made more difficult due to several factors, the biggest of which I remember being a lack of mat drops (remember all those threads about talents?). So most people with a ton of alts had to make the decision of stagnating themselves (if they didn't like playing a single character long-term, one of which I know personally) or grind their socks doing mundane challenges to make sure all their character could keep up with the game's ever-increasing demands.

@TJKat said:

@allofspaceandtime said:
and also lumbertown sells the other horse mounts in the stable.

Wait, what?? When did this happen?

This was years ago. It actually used to be a low-level sidequest.

@counterpoint said:

@DeusFurta said:
My advise is, especially for loot box related items, buy it with gold instead of EMP. Let someone else suffer trying to open boxes. As long as the drops are tradeable, En Masse will get their money and you will get your item.

While I understand what you're saying, offloading the risk to someone else isn't really going to solve anything or save anything over the long term. I guess maybe it reduces your personal stress/frustration at a bout of bad RNG, but the price you pay will be more than the average you'd spend on opening lootboxes yourself over time, and the extra profit just goes to the sellers (providing further incentive).

Ultimately, if people really want to send a message, they have to stop buying lootbox items at all even with gold. But yeah, I guess odds of that happening are pretty slim, so...

I was at a panel at Magfest a few years ago that talked about this.

Long and short, even though you've stopped buying lootboxes, someone else still is. Depending on how many boxes those other people are buying, they can actually offset the boxes not being bought by other people, ergo minimizing or even negating any potential profit losses.

So... what can you do?

@Ourlord said:

@LancerJiva said:

@Officeman said:
So, what are you able to select with the Perfect Relic/Hali tokens? Makes it sound like you can get the max tier version, is that the case?

Not for me got to tier 8 and was only able to choose a tier 1 yellow relic / haildom

tier 1 yellow relic/ haildom in tier 8!!! hahahaah!! nice one mEME...Put tier 4 and 5 and now we are talking, but 1??? hahahah!!

Well, @LancerJiva forgot to mention that you get 5 of those tokens. So you can get 2 of each for enchanting (and have fun with that), then one extra for whatever reason. At T5 (I think it is), you only get 1.

The other thing you can get at T8 is a Radiant Acc token, but you only get 1 of those.

Is it worth it? That's up to you - if all my boxes stopped at T3 (Terachic Coins) I would've been happy, so I'm not the best person to ask there.

@Officeman said:
So, what are you able to select with the Perfect Relic/Hali tokens? Makes it sound like you can get the max tier version, is that the case?

That is the case. If you're wondering if the Perfect Wish boxes are P2W, there's your confirmation.

I'm probably preaching to the choir here, but I want to give a friendly holiday warning to anyone else who happens to have money to burn this weekend...

Be careful with the Perfect Wish Boxes

I'm not here to tell you how to spend your money - that's your business and yours alone. As someone who managed to make it to"the end" a few times (well, twice), trying to see if you can do it again is very enticing. Just be mindful of what you're doing otherwise you may go very broke very fast.

Otherwise, good luck. See you at the victory march.

@Ellexem said:

@kori83 said:
Where exactly is Meirun in HW?

Velika, Freedom Plaza, the southern corner. Look for the Popori with the hat. His full name is Ore Collector Meirun [Event Merchant], if memory serves.

EDIT -- And SageWindu already answered that... ah well, took too much time to make the image.

No worries. Your explanation was better anyway. :tongue:

@kori83 said:

@Ellexem said:
Only select Vanguard Requests give the Primed Ore, not all of them.

Where exactly is Meirun in HW?
I think it says in the description of Primed Ore I have to sell it to her, but I couldn't find her last night when I looked

Thanks

Meirun's actually a popori and you can find him(?) in Velika to the right of where Federation HQ is located.

Not when I played earlier.

Crit power rolls are direct percentages despite not being written as such, so think of it like this: do you think your current +5% crit damage seem like a worth investment?

@Fainall said:

@RonLaw said:
I hate elins and don't play any. I made a ninja once and deleted it quite quickly. Just couldn't stand to look at it

I really do think they need to have male versions of everything but valkyries. Valkyries in mythology were always women so that does make sense and it would be odd to have male valkyries.

While I don't disagree with the core argument (i.e. X is and should always be Y because mythology), it would hold more weight if TERA took place on Earth and thus would have Earth's "rules" (which is why I also find it weird that some valk skills actually use Old Norse terminology). As far as we know at least, certain mythos aren't a thing in TERA, so who knows how certain things would end up?

That said, agreed on everything else. Hell, I don't play male characters but even I can see the current drip-feed of character choice is getting frustrating. I know - elin = more money, yadda yadda yadda, see my earlier post.

What the hell happened to BHS? One of the reasons most of liked TERA was because they didn't do s--t like this.

@JRHY7R47MP said:
You are all just a bunch of lazy people, farming some dungeons to get scales + caiman for one hour (with elite) is enough to lvl a lot in a day and lvling doesn't really get annoying till you start doing it with alts but if you get bored or annoyed on your main character... well you won't be able to handle what you've to do after because when you start needing to farm for your gear then gold and materials just to try and fail really often in any part you're enchanting is when the game start getting stressing and "hard". The spawn rate of the portals being too low was understandable when people was complaining but this event scroll is just good enough to help anyone lvl faster, just stop being so lazy because as i said it just get harder and not easier after reaching 70.

Not wanting to do something I don't like and wondering if there are any other options qualifies as lazy now.

Okay.

@counterpoint said:
I'm not sure why, but this is old news/rumors from a few years ago that just recently resurfaced. Unfortunately, there's no new information to confirm any of the old info about this, so at this point we just don't know anything more or less than the same old leaked art, vague info about old plans, and speculation.

Perhaps, but the whole "Project EXA" thing does make people raise eyebrows.

As far as the lore is concerned, a real easy way to fix that is to have a line saying "[CLASS] was first created by [RACE], but has since expanded worldwide." Easy peasy lemon squeasy.

Regarding elin [CLASS], @allofspaceandtime hit it on the head. SEA in particular seems to enjoy "cute" things (obligatory mention of blog post), so you take the "cute" race and give them all the options, there you go. I hate it as much as the next person who doesn't play elin, but there's not but so much we can do about it (...currently).

Oh, I'm not saying they're good, just that it's clear they weren't designed to be used every now and then. I myself ran the numbers and getting from 68 to 69 with just scrolls takes something like 824 ducking scrolls.

Fortunately, they only cost a single scale and you can get oodles of scales from dungeons if you have the wherewithal to run them. So there's that.

The thing about XP scrolls is that you want to use them in bulk. Just one here and there isn't going to do much. But if you can grab, say, 20 and then use them at once, then the investment doesn't seem so bad.

You know those games where the raw numbers make something look worse than it actually is? That's how this looks.

@MargaretRose said:

@Fainall said:
I bought ONE of those new stupidly priced loot boxes and got 4 niveots out of it....seriously 3 bucks for a stupid loot box and this is what is in it? NO, just no. I am not buying one single loot box more if that crap is in there. And why are loot boxes 3 bucks each now???? That is just too much.

Very good.
Now we only require more players to speak with their wallets.
Unfortunately, the only language companies seem to understand.

Tell the in-game players that. Maybe then we'll get something resembling progress.

EME really messed this up by making it so that keys were guaranteed just from completing IoD dailies, but having it so that you had to deliberately search for those little alligator thief guys. In my experience, there's maybe a 1 in 20 chance of an IoD crystal being a caiman instead. Now couple that with things like 2x Vanguard item drops and you have a situation like the others have mentioned: oodles of keys and nothing on which to use them.

The only solution I can think of would be to remove caimans from IoD entirely and let people buy the little boxes with Vanguard credits (like what happened with noctenium refineries).

@Jerichow said:

@SageWindu said:
A system where you just play the game, get your materials, and have your upgrades without any shenanigans is too much to ask, it seems.

Oh, what's this? Other F2P games like Dauntless and Warframe have systems like that and you can actually see a tangible difference in your gameplay too?! You're kidding!

Could you imagine trying to upgrade mods in Warframe with Tera's RNG upgrade system? Imagine the riots of people trying to get that last point in a Primed mod - millions of credits and 30k+ endo.... gone. And no upgrade because your astronomically-small chance didn't succeed.

It's funny too - I've played Warframe for probably 1/3 the time I've put into Tera over the last 5 years and yet, because the game is focused on just being a good game, and not an RNG-fest with a game tacked on, I've spent in excess of probably 5-10x as much money on Platinum for Warframe on as I've spent on Tera in the entirety of the time I've played it.

It's funny - in an age where most titles are just casinos with thinly-veiled 'games' thrown on top to give players something to do with all of the things they're being pushed to buy out of the cash shop, Tera follows that formula and struggles to get more than a thousand people logged on at one time. Whereas Warframe focuses on being a complete game in and of itself, doesn't stack everything into RNG/cash shops, and as a result, it continues to find itself in the company of the top-10 most played games on Steam.

If Warframe had the same RNG bollocks that TERA had (Aside: Hey, do you remember when they had vaulted relics in Faction packs?), I can guarantee that people would physically burn down DE's offices loooong before becoming the beloved powerhouse it is currently.

I've never understood what's so difficult to, er, understand about not wanting one's progression to be dictated almost purely by metaphorical dice rolls (I say "almost" because it only really comes into play once you hit 65). In other games that rely on farming and grinding for progression, they have very simple systems for getting the gear you want:

  • Fortnite - It's clearly listed from where and what objects you can get mats needed to build something
  • Warframe - The in-game Codex details from where you can find a specific material. Certain frame Abilities also increase the chances and/or amount of that material you can get.
  • Dauntless - Weapon and armor description explain which monster drops what item and even details how to get specific rare items. Also, those rare items are guaranteed so long as you fulfill the proper conditions therein (a single part break can result in 4 different mats collected if you play your cards well enough).
  • Monster Hunter World: The game has a "Research" system: the more "clues" you find about a monster (footprints, body fluids, etc) and/or engage with them, the more information your journal collects. It eventually gets to a point where the game explains a monster's strengths and weaknesses, what materials they drop, what part of the monster drops it, and the odds of getting that material.

That's not the case with TERA (hell, most S.Korean MMOs). Let's use one of the "high-tier" mats like those veil... thingies. You have to deal with RNG on whether it drops from the boss that has it, there's RNG on whether you get the item, and of course associated with whether or not your eventual upgrade/enchantment chance succeeds. I dunno about anyone else, but after playing so many games that do similar systems so much better, I've ducking had it.

A certain someone indirectly called me lazy for being fed up with TERA's loot system. If me not wanting to do 200 runs of a dungeon I despise only to get [filtered] all from it qualifies as "lazy", then so be it.

@MidokuPasta said:

@SageWindu said:
You gave an outlandish claim with no evidence to support it - and given the amount of XP needed just to get from 65 to 66, yes, you saying you went from 1 to 70 in a single week with no events active or caiman portals, playing 5hrs a day qualifies as outlandish - and are trying to call people lazy for having the gall to challenge you on that.

If someone saying "Wait, you really managed to pull that off?!" is enough to make you want to quit a game, who is it that's really crying (to say nothing of the usual "u guise just want things handed to u lol" bollocks...)?

Saying you don't want everything handed to you is what's bull. Also never said I was leaving tera just leaving na because na has gone to hell and the only players who remain are a giant group of toddlers who want everything handed to them. The end.

You're as myopic and vapid as the rest of the so-called "hardcore" players. I just got done trying to farm the final boss of Monster Hunter World: Iceborne for mats, and that's not an easy fight (never mind the very specific sequence needed to get the mat I'm looking for). So as far as I'm concerned, you can take your "want everything handed to them" nonsense and shove it right where the sun doesn't shine.

Enjoy your trip. I sure as hell won't miss you.

You gave an outlandish claim with no evidence to support it - and given the amount of XP needed just to get from 65 to 66, yes, you saying you went from 1 to 70 in a single week with no events active or caiman portals, playing 5hrs a day qualifies as outlandish - and are trying to call people lazy for having the gall to challenge you on that.

If someone saying "Wait, you really managed to pull that off?!" is enough to make you want to quit a game, who is it that's really crying (to say nothing of the usual "u guise just want things handed to u lol" bollocks...)?

I'm with the others: 1-70 in approximately 35hrs with no events or caimans?

I too am calling shenanigans.

@Concepcion30 said:
Read what the quest is asking you to do? Is it actually saying kill X amount of mobs or collect an item from them? Like say the Fennic Fur. That would be why you don't see updates for every kill, because the collect items are random.

I also speak from experience that what @vinstografer is describing is something that occurs with some quests. For some reason, the game sometimes won't count all kills toward its objective, and it gets worse when you get to Exodor, coupled with some enemies having similar appearances but different names.

As for why it happens, that could be anyone's guess.

I've never felt so disinterested to play a game after a major expansion since Fortnite Battle Royale became a thing. I managed to complete the Exodor storyline, but it was so immensely frustrating that I want almost nothing else to do with that area ever again.

I did GG yesterday and got 2 diamonds and simply did not care. When a game has you feeling worse after getting a rare drop, that's not a good sign.

A system where you just play the game, get your materials, and have your upgrades without any shenanigans is too much to ask, it seems.

Oh, what's this? Other F2P games like Dauntless and Warframe have systems like that and you can actually see a tangible difference in your gameplay too?! You're kidding!

I was never a fan of how a vast majority of TERA's dungeons have 3 parts (or more!) to them. For starters, I feel it makes the dungeons too similar to each other regarding composition, that composition generally being: Intro area > 1st Boss > 2nd Boss > 3rd Boss (leveling dungeons included).

You may have some variations therein depending on the dungeon itself (e.g. the orb "puzzle" in Timescape or the timed gauntlet in Sky Cruiser Endeavor), but the flow is still pretty much identical. How come the game doesn't have more raids (not Harrowhold level, mind. as I understand that was a nightmare to set up) or even just a bunch of mobs to slaughter indiscriminately?

There's also the issue of thematic cohesion. This isn't a huge deal, but I feel it's still worth pointing out. Using the aforementioned Timescape as an example, what do the first two bosses leading up to Yana have to do with, well, anything? Not to mention that the major items for progression dropped from Yana's defeat, so for what reason other than padding the length are the dragon(s) and thunderkumas there?

I dunno. Much of TERA seems stuck in its old ways (for better or worse) and I think this is one of them. What say you guys?

> @Fainall said:
> (Quote)
> You can only do 5 person now or people randomly get locked out.

Holy [filtered], that explains a lot. I was trying to do this Tuesday and it just would not work for some reason.

Now I know that reason.
Wasn't it "until further notice"? Did something happen?

As far as that's concerned, maybe it could do like Monster Hunter World and introduce a "cloak" of some kind that makes you invisible to enemies. Maybe turn that one potion from the FoA storyline into a permanent feature?

Make it so that you can't use it in dungeons or PvP (or have it so that combat immediately breaks it) and there it is.

That's TERA for you - the more powerful your rig, the worse it performs.

Will the new area bring with it performance fixes? Highly doubtful, but maybe we'll be surprised.

@Christin said:
Really, the only answer to this problem is to make the dungeons extremely easy, because people say they shouldn't be made to read guides. That means that all dungeons would need to remove mechs and be easy enough for children to do them. Is that really what you guys need? The dungeons dumbed-down for you, because you can't be bothered to learn anything before hand? Seems like that really is the only thing that will satisfy most of you. Sad but true.

And I say yet again, why is it almost mandatory for someone to do advanced research for something they don't know exists? You guys are demanding people to look for answers to questions they don't have. How does that make sense?

Also, how and/or why do you guys keep going to these extremes? "lol make the game into supes EZ mode for babies lol" Yet another honest question: where are you guys getting this from because I haven't seen it in this thread or the next except from the people who keep saying "just read a guide/join a guild/make friends lol".

You know what, I think it's time for this thread (or at least this specific topic) to be put out to pasture as so many people (hell, myself included) are just talking in circles and it doesn't seem anyone's going to reach an agreement on anything anytime soon.

And to think, all Stix said (paraphrasing mine) was "I got kicked for being new." Then again, I really shouldn't be too surprised, given this place...

@CornishRex said:

@SageWindu said:
@CornishRex
To that I ask why do I NEED to join a guild just to "explore"? Why do I NEED to go through all these extra steps when all I want to do is play the game, enjoy the challenge, and enjoy the challenge of OVERCOMING that challenge? Why do I NEED to look up guides, videos, blogs, stream clips, and so on? And even then, no one has any guarantee that the run will be any better for it. It's better to just assume the worst, so then if it happens, you can just roll with it and continue on (mostly) unhindered (hell, the most fun I've had was a TS run where EVERYTHING went to crap. We didn't wipe, but man was it hilarious).

Really, from all this back and forth between the various people in this thread, it seems to be an issue with the design ethos of MMOs at large being at odds with how the average player wants to conduct their sessions (I think someone brought that up earlier?). We've all been in situations where we can't do our favorite dungeons because our usual running mates weren't online and the risks of finding a replacement outweighed the rewards. An easy way to fix this would be to retune the dungeons to have scaling difficulties; that way, a person who's not very sociable can still enjoy the game on their own and not be hounded by the community about "gitting gud". 2-man Rift's Edge Hard - let's go. :smiley:

Aside: Man, these forums are dildoes.

You need to find like minded individuals because this is an mmo that requires teamwork and group coordination, it's not a solo game. Guides are not needed if you don't want them. It's not an extra step, it's literally what this genre is about. Hence the M and the M and the O lol. Everything else countepoint pretty much explained perfectly.

We're just going to have to agree to disagree, then. From where I'm sitting, there is nothing in this game or the next that says it is mandatory for me to party up with others, friend or otherwise.

Which is (one of) the point(s) I've been making - MMOs prefer one to party up (i.e. dungeons), but they do not have to if they so wish. And thus, why isn't the game better tuned to accommodate that? Hell, my very first character I maxed out exactly by playing solo and doing story missions, since, in general, I don't like people enough to want to go out of my way and interact with them. But that's just me.

I'm not going to argue the semantics of the term "MMO" as that's just going to open another can of worms that this place doesn't need.

@counterpoint
Remember, this all started from Styx saying he was kicked from a LEVELING dungeon for being NEW.

Again, KICKED from a LEVELING DUNGEON for being NEW.

@tsaricc said:
That doesn't seem to be the case, given, on this forum, people are more than happy to suggest buying P2W slot machines to others trying to progress the purposefully prolonged grind just so they can enjoy a game.

That's what I mean. Many of us on the forums know how insidious EME's monetization has become over the years - I myself have a hypothesis that the absurd prices on some direct-buy items were made as such specifically to induce sticker shock and thus drive people further toward their associated lootboxes (such as here and here). But the people who would have the most success of enforcing change are not reading about this on the forums, on news sites, or watching video by Jim f**king Sterling, son, Yong Yea, Upper Echeleon Gamers, and so on.

Of course, part of this is on the game itself, as parts of it are deliberately designed to be as user _un_friendly as possible (i.e. upgrading and enchanting). A sizable chunk of us simply don't have the time nor patience to do the necessary grinding to get the appropriate materials, and the few that do can have all their progress rendered null simply because the game's internal logic rolled a 1 instead of a 2 (my guildmaster is one such player).

Unfortunately, the plan is working. If you go into the game proper you'll see scores of people getting jackpots from the talent and gem crates. You even brought up (indirectly) the one thread about whether or not its OP should just throw caution to the wind and buy those crates themselves. While what a person does with their money is their own business, it also shows EME that people will just buy their way to success if the option is there, which will only encourage EME to get even more outrageous with their offerings and the prices therein (hell, some of us have already seen it with the phasing-out of account-bound items).

@CornishRex
To that I ask why do I NEED to join a guild just to "explore"? Why do I NEED to go through all these extra steps when all I want to do is play the game, enjoy the challenge, and enjoy the challenge of OVERCOMING that challenge? Why do I NEED to look up guides, videos, blogs, stream clips, and so on? And even then, no one has any guarantee that the run will be any better for it.

Really, from all this back and forth between the various people in this thread, it seems to be an issue with the design ethos of MMOs at large at odds with how the average player wants to conduct their sessions (I think someone brought that up earlier?). We've all been in situations where we can't do our favorite dungeons because our usual running mates weren't online and the risks of finding a replacement outweighed the rewards. An easy way to fix this would be to retune the dungeons to have scaling difficulties; that way, a person who's not very sociable can still enjoy the game on their own and not be hounded by the community about "gitting gud". 2-man Rift's Edge Hard - let's go. :smiley:

Aside: Man, these forums are dildoes.

It could be an issue with the original format. Either that or there's something happenign within the game proper that's making the image look all catawampus (observation: whaddya mean that's not a word?! it's in Merriam-Webster's!).

Okay, someone please help me with something.

I shouldn't need to read a guide just to play the game, and Styx (Stix?) mentions this in the video (around the 5:03 mark)! Let people play the game and learn on their own terms. People don't want to be carried (well, no where near as many as this thread would want you to believe) - let them make mistakes. Let them learn from those mistakes. As I said before, a guide should, ideally, come into play only when a person can't solve a problem on their own (and even that is debatable - if there's someone more experienced in my party, why should I not ask them for a tip or trick here and there?).

Is that REALLY so hard to understand?! Someone, anyone, please help me make sense of this.


Query: For you perfectionists: why are you not running statics if you're so worried about sub-optimal runs? That should be common [filtered] sense for you guys! You're willingly putting yourselves in unfavorable situations and then getting upset that you're in an unfavorable situation.

The lack of nuance and self-awareness in this thread is [filtered] amazing. And all because dude said he got kicked from a leveling dungeon that he was trying to learn.

That seems to be the case with many items from years/events past. Certain "seasonal" items (swimsuits, school uniforms, the more "fantastical" outfits like the Magician suit) of course make sense, but then you have situations like what you're describing.

Might be a side effect from when the store was gutted roughly 2 years ago.

@CornishRex said:
Jesus this thread turned into another joke overnight

Really, it became a joke the moment someone said "lol u got kicked git gud scrub" way back on page 1.

And that somehow not only invalidated the rest of the review (which I personally think is spot-on), but started this huge debate on player skill and game knowledge.

That seems a little too gimicky for a game like TERA. What do you do until you can summon your pets?

Thing is, playing an MMO doesn't mean you need to interact with others. It just so happens that's the preferred option of the playing the game, at least according to the developers.

Warframe, Path of Exile, Dauntless, even Monster Hunter World (sort of) all qualify as MMOs in the sense that the game can contain upwards of several hundred people at once. The difference between those games and "traditional" MMOs like TERA is that you're not forced to party with a bunch of knobs - on both sides - for the sake of "lol go and be social" (which is why I have mixed feelings about the reworked storyline and the leveling dungeons therein, odd as that is considering it's exactly what I wanted).

This seems pretty important these days considering that a few people in this very thread that view that sociability as little more than a means to an end ("Just join a guild./Just make friends."). I've been on both sides of that and it's not a good feeling, I tell ya.

Someone mentioned Ace Dungeons, either in this thread or another. I think if there were more options like Ace Lilith's Keep (enemy damage output is tuned for solo play but everything else is the same), you wouldn't have so many people clamoring about "read a guide lol".

Run the Ace version a few times, gain knowledge, apply that knowledge in a party, the run goes faster and/or smoother, everyone's happy.

Of course, that still leaves all the other issues with the game (such as the subsequent loot distro upon completing that dungeon) but, you know... baby steps.

@AlbedoBloodfallen
I don't recommend ingesting so much of said salt. Severe hypernatremia isn't exactly a picnic.

Observation: I went back through some of the replies, right?

Where are some of you getting the idea that

"I want to learn on my merits.

or

"I learn better by experience."

equated to

"carry me sempai i'm scared lol UwU"

?

Where are all these scores of people demanding to be carried? Some of you managed to get that out of someone not wanting to read a guide that they didn't even know was a thing and may not be accurate?

Another honest question, as I seriously do not see the correlation.

You're preaching to the choir with this one, I'm afraid. Most of us are aware of the insidious practices used by various devs and publishers.

Thing is, the people who provide most of the game's revenue and therefore the people the video is talking about aren't the ones that keep up with things like that. They just keep buying the various lootboxes, the devs/publishers become vindicated in their business decisions, and the rest of us are left wondering why nothing's been changed.

Look, not everyone is going to look up extra info and it should not be a requirement to do so. That's the point I'm making, that's the point I've always made. Part of that is on the community, part of that is on the game itself - something I can't help but notice is that not too many people are mentioning the massive learning spike once you hit the 65+ dungeons (which I think Styx touched on?), which then leads to this very topic about game knowledge. I remember having a conversation with someone about how the game itself expects you to have all this extra knowledge that never came up and then penalizes you for not having that knowledge you didn't know you needed (I'd link the post/thread, but it's from like 2 years ago and I currently don't have the patience to look for it).

There's also the fact that the guide in question might be hilariously inaccurate. Even something as lauded as Essential Mana makes mistakes like with their brawler guides - they're written in such a way that they assume the reader has access to specific resources at all times. If that reader doesn't, they're left with a gimped brawler and they have no alternative scaling paths. So now you have a situation where a person did read a guide, but it ended up doing more harm than good since the reader can't get what the guide says they should have and there are literally no other options in lieu of that.

Again, most people just want to PLAY THE [filtered] GAME and not have to do homework for something that should be used for general entertainment (which is a problem for several narrative-driven game even to this day (coughDestinycough). Guides should, ideally, be for augmenting prior knowledge and filling in the holes therein (provided the information is accurate).

Honest question: is that really too much to ask?

@AlbedoBloodfallen @Christin
I'm just gonna say it - I'm (not really) sorry I'm playing the game for my benefit. Not yours, not your mom's, not EME's, not BHS', no one else's. And that applies to every other person both in and out of this thread. If you don't like that I'm playing the game on my terms and not yours, that's not my problem. Seriously, you're here openly admitting that you treat the game essentially as a job and you have the gall to say people are being entitled because they... don't play the same way you do? Is that really what you're saying?

We all play the game for different reasons and get different levels of joy out of it (yes, even me for as much as I complain about this game). But you - yes, you reading this, whoever you are at this point - can get sodomized by Vergos himself if you think I'm going to go out of my way to sacrifice that joy just so you can feel better.

Rant aside, the fact remains that, even after all these years, the game is still very rough around the edges, and the community - as has been displayed multiple times in this thread alone - is one of those rough edges. If you want more people playing and eventually improving, you can't have these atmospheric expectations and then get upset when a person unaware of those expectations doesn't meet them. Nobody benefits at that point - there will be less people playing the game and, ergo, less people to help you achieve those optimum runs.

Then what?

@AlbedoBloodfallen
Okay, I'm lost. Some people just want to, you know... play the game and not have to do extra research. How is that being entitled?

I can't believe some of you guys. "He's whining about getting kicked he shoulda read a guide lol" No other game community I've been in, MMO or otherwise, has this invisible rule about looking up guides. Worse yet, even if someone does go the extra mile and does advanced research, they can still get kicked, shunned, and ostracized for their mistakes because there's not an insignificant amount of people who demand perfection in everything.

And, of course, that's before we get into the fact that reading about a dungeon is not the same as actually experiencing it. I've been in parties where we read guides for literal days on end and it still took 2 hours for our first clear.

Everyone reading this, if nothing else, think about this: what other community almost demands that you do advanced research to play it and do you honestly think that's good for both the game and the players therein?

Ask yourself this question instead: do you want to pay literal real-life money for crafting mats/in-game gold?

Really, this is what the Item XP system should've been from the start. It doesn't make logical nor mathematical sense that breaking the XP threshold would not correspond proportionately to success chance.

@Ballistixz
What do you think that says about TERA's devs? Remember that TERA is *7 years old, at least*; the devs have had plenty of time to make fixes and... haven't.

Go look at the sea of patch notes then come back and tell us how many fixes you find that *are not* related to combat or an oversight by EME. And I mean actual fixes - something was wrong and BHS fixed it. Let us know how many you find.

Edit: Man, I hate these new forums.

@Ballistixz said:

@walking1987 said:
Sorry bud, but it will never happen. The community had been asking for optimization of TERA for some time. And the answer is always NO. Ktera dev did address it and said it will never happen, and EnMasse will not have any comment on this matter as well. Just and FYI, Bluehole had another MMO is coming up and its still running UnrealEngine3...

forgive me that i dont believe you, but for a ktera dev to say "it will never happen" seems off. can you link me to a source of a dev saying that?

In the interim, consider the following:

  • Scarf/cape glitch still a thing (this one really grinds my gears)
  • Boss reset bug (while rare) still a thing
  • Texture degradation instead of engine tweaks to prevent it from happening
  • Texture incompatibility (certain items "strobe" when juxtaposed with certain other items, e.g. the ice cape and any other see-through item)
  • Draw distance issues are still a thing
  • Too many people in one area makes the game chug hard and can even cause a crash
  • Inconsistent graphical effects (i.e. shadows and "lurid display")
  • Weird "rollback" issue when taking a pegasus in and out of Velika
  • "Lemonface" bug

And that's just the graphical issues off the top of my head. With TERA being as old as it is and the absolute craploads of money PUBG (which also ran like dildoes for a good while) brought in, you'd think someone somewhere would be able to go "Okay, with all this extra cash, we can hire some more devs and finally fix a few things!"

But instead... here we are.

@counterpoint said:

@LordMurasama said:
I mean the new product manager (Frank Johnson aka Tielwing) made that initial post of his here but then unsurprisingly didn't really follow through on actual community engagement. Not his fault either since a lot of these folks are having to do more with less.

Yes, and the way they're doing this practically is by doing basically a funnel system. Discord provides a general-purpose funnel, Social Media provides a general-purpose funnel, Support provides a funnel, and the Player Council also provides a funnel. When things are really a big deal, it makes it through these funnels to the product managers, who raise it at their meetings (both internal and with BHS). Honestly, this system in general is working, but people don't think it is because they're not seeing the sorts of drastic/immediate changes they want.

You're totally right in what you say that EME and BHS are looking very carefully at the metrics and seeing what works and what doesn't -- based on the data, not just what people say. One of the big problems is that a lot of times what people say and what people actually do are not aligned. Trying to reconcile those different angles is the challenge of working in that type of job.

(Take for example the issue with the boat mount that's exclusively bound to doing a lot of high-level dungeon runs. A lot of people really complained bitterly about this (here, on Discord, everywhere), but looking at it now, I see a lot of people trying to do it. Despite endless grumbling, there are people posting every day on Discord that they're run /25 for the weekly target. So what does this tell EME? People complain because they hope EME will nerf it, but in the end the hardcore players will clear the hurdle anyway, increasing all the play metrics they were targeting for the specific player group they were focused on. Result: stay the course. They have to have a BS meter that tells them what complaints are real, critical issues that need to be addressed, and what is just fishing for nerfs that might actually be counterproductive to the metrics.)

So it's just like people like Jim f**king Sterling, son constantly harp on about: we won't see any meaningful change to some of the systems because not enough people care about how detrimental those systems are to the overall health of the game.

Ergo, so long as "whales" are a thing, we may never see a change to things like EME's gods-awful lootbox shenanigans (Aside: I honestly believe that the prices of certain direct-buy items were designed to push more people toward lootboxes than away) nor more reasonable approaches to game mechanics like restructured enchanting and upgrading since there are just enough people proving that the current methods "don't need fixing".

That's just f**king depressing.

If you plan on getting into Leaderboard/"parse" runs, then yes, as there are a few items that can only be obtained from the cash shop: Crit2.0 mounts and, as @Aluh said, companions.

Otherwise it's the usual "pay for convenience" type stuff. Give it a spin and see if you enjoy the game for what it is.

As I understand it, EP damage is a flat increase not enhanced by any damage scaling.

Ergo, it's generally not worth your focus. If you have extra points left over, that might be the only reason to invest in EP skills.

@Christin
We're doing this now? (cracks knuckles; rolls neck) Okay...

So...
1. I wasn't talking to the OP when I brought up shoes. I was sharing an observation made by myself and several friends from a few years back. The link that I provided later in my post with the theoretical heights for all the playable characters? That was a direct answer to the OP's question.
2. Elves and humans do not have as pronounced heels on their outfits as castanics do, and I can prove that right now: image
Those are all base outfits that can be acquired via Fashion Coupons. As you can see, humans and elves have nowhere near the same height on their heels that castanics have. And if you'd like, I can post even more examples.

No, I didn't miss anything other than you seem to like being totally condescending to me as often as you can. The OP's question wasn't about shoes, but you brought them into the discussion while scoffing at my mention of height changers. The changers are important as they can change an Elin's and Castanic's height drastically. In fact, they change the height much more than the shoes.

I'm "being totally condescending" because you keep misconstruing my messages and even putting words in my mouth like with this comment here:

scoffing at my mention of height changers

That would make anyone be "totally condescending". I answered the OP's question with my link that others then further expanded on. Now, credit where it's due, you answered half of the OP's question:

but Elins are a bit shorter than Castanic Females. Then, it's human females, elf females and the tallest is Amani females.

...but then in a later post made a strange statement about me repeating then contradicting you, implied that I was attacking you, and then in an even later post mocked both me and @TJKat (albeit indirectly in their case) for correcting you on your mistake. I wasn't attacking you with my first post - as I stated above, I was simply sharing some extra information that might give some insight on how some of the races are designed. Nothing more, nothing less.

And as far as height changers are concerned, you said yourself that changers can significantly alter a character's appearance and as such

not much of this really matters.

Why say something like that? You just told me, the OP, and anyone else reading this thread, in no uncertain terms, that their curiosity on such a matter is pointless because we can alter the default height, an option that is presented after your character has already been created, mind. So what was the point of that statement?

I've said it before and I'll say it again: I've personally seen you argue better than this.

I don't have any pics to confirm, but I'm pretty sure elin are taller, even if we're not including ears. The lyn are pretty much small mouse people from what I've seen, while elin are basically teenage girls with animal ears.

I don't know if that helps any, but that's my observation. :confused:

@Christin said:
I post Elins are a bit shorter so you come back with they are roughly the same give or take a few inches in favor of castanic women. So, you saying the exact same thing I am all while trying to contradict me. Why?

Ahem...

(I'm not including horns or ears here). Keep in mind that almost all female castanic outfits include what are effectively stilettos, which makes their height seem more pronounced tha[n] it actually is.

Emphasis mine, since you seem to have missed that the first time.

Also...

@TJKat said:
You did read the part he said about how Castanic females are all wearing massive heels, right? Take away their shoes, and the Castanic female and Elin in this picture would be about the same height.

Also also, who said anything about height changers? Not only did literally no one bring those up, mentioning them has nothing to do with what the OP's question.

@sidd175 said:
Hey guys, been trying to do some research on the urvog mount and it's passive effects,and had a few questions:
does the mount urvog provide a significant increase in DPS?
How does the passive effect work, does it activate enhanced crit chance every 60 seconds

It works like any other Crit2.0 mount, if you've seen or already have one. Phoenixes have the added benefit of giving you a sort of "extra life" if you get downed.

Also, is it worth to buy it or is it solely for min max and endgame luxury?

The latter. If you want to maximize your DPS, then it's a sort of must have, but again, it's core function is the same as any other Crit2.0 mount, although keep in mind that it doesn't have the active damage enhancing skill like the netherdragons or thrushes have (the roar).

Thanks guys

Hope this helps some.

@Christin said:
Not sure what you're really trying to figure out, but Elins are a bit shorter than Castanic Females.

They're not, actually, if you can believe it. Elin and castanic women are roughly the same height, give or take a few inches in favor of castanic women (I'm not including horns or ears here). Keep in mind that almost all female castanic outfits include what are effectively stilettos, which makes their height seem more pronounced that it actually is. This applies to every female variant (except amani women since their feet (hooves?) actually grow like that), but it's greatly exaggerated for castanic women for some reason.

An old guildmate managed to save this off the old forums. A handy, if antiquated, reference for you and yours. Enjoy.

I concur with @Zoknahal . International PvP tournaments might've been possible a few years ago (like... before reapers, maybe), but trying to make something of fruition today would most likely end in disaster for a number of reasons.

Hey there.

I was just checking the Emporium, and 100 keys are an option (a recent one, looks like). Thing is, you need to be T10 in order to buy them.

You can't. It caps at 50 keys.

@F7DYWGCF5P said:
TBH this sort of issue is COMMON in ALL the long term rpgs
Every time they add some new code ,there can be a stagger on effect from a piece of code 5 yrs back
The 5 Yrs i played Asherons Call,this sort of issue was actually even more compounded than whats happening here
Asherons had WEEKLY patches...usually from content added after the weekly dev chats we had ,where players could suggest changes to game

Go do the well needed house work...catch some vitamen D rays
Hell, go visit a REAL person
and get over all this millenial whing

Is it really too much to ask that something works when it's supposed to, just once? And from the sounds of it, Asheron's Call was just as mismanaged and poorly optimized as TERA.

The odd hiccup here and there? Sure, it happens. But this has been almost a weekly thing for literal years - someone somewhere should've been able to go "Hey, I figured out what's wrong! I'll get to work fixing it!" (cough_scarf/cape glitch_cough).

@violet123 said:
this is just life grown ups know that sometimes things cant go your way and [filtered] occassionally breaks down lol

When "occassionally" (sic) turns into "a weekly event that's been happening for several years", there might be a problem.

@Erazus said:

@SageWindu said:
That happened JUST RECENTLY. Around this time last year, there were many, many people clamoring about the shortage of talents outside of grinding your socks off in IoD.

So what did EME do? They dropped a friggin' LOOTBOX in the store. This happened last year, well before any "OW boss" or caiman events, and people were NOT happy about that (I mean, to be fair, it might've been a coincidence, but the timing couldn't have been worse).

Well, the forums weren't happy. We all know what happened in the game proper.

> @counterpoint said:
> For spaces, I feel this came up in the distant past and it was actually a system limitation on PC. I wonder if it's even possible to change.

I remember hearing something similar, which, so was told, was why they couldn't use the original "Arcane Engineer" for gunners and "Moon Dancer" for valkyries.
@Erazus
That happened JUST RECENTLY. Around this time last year, there were many, many people clamoring about the shortage of talents outside of grinding your socks off in IoD.

So what did EME do? They dropped a friggin' LOOTBOX in the store. This happened last year, well before any "OW boss" or caiman events, and people were NOT happy about that (I mean, to be fair, it might've been a coincidence, but the timing couldn't have been worse).

Well, the forums weren't happy. We all know what happened in the game proper.

@counterpoint said:

@TJKat said:

@counterpoint said:
...or it can be added to the Dressing Room.

You tell the best jokes. lol!

They did get the 2019 swimsuits added there, anyway. It's just sporadic.

And yet, someone couldn't clean up the 15 or so different versions of the PUBG outfit? Not to mention the tons of stuff that still haven't been reinstated into the Dressing Room (and there's still that issue where certain universal items can only be previewed by certain races)...

So, I just learned something about breaking down unwanted items. Turns out some items can't be dismantled if they're soulbound. I had a few character with Santa Caps, right? One bound, the other not. The one was not bound could be dismantled, while the other could not (for whatever reason).

A very odd restriction, I say.

@counterpoint said:

@SageWindu said:

@counterpoint said:
Let me ask a survey question (that is purely for my own curiosity; it won't necessarily lead to anything). Assume you had these two choices:

1) A costume box where everything was tradable, but it included direct-buy + rares all mixed together. (Like the Elin Costume Box, etc.)

2) A costume box where everything was non-tradable, but it only included rares (lootbox rares and things sold in special bundles).

Let's say for the sake of argument that these two boxes were the same price in tokens. Which would you choose?

At the same price? I would go for the latter.

I can't help but notice you left out dismantling. Was that intentional?

Oh - it's just because I don't fully understand the logic about dismantling, as I haven't opened enough of these boxes yet. How is it now? Is it that dismantling is tied to tradability? (i.e. Anything that is untradable is also not dismantlable?) Ideally I guess if an item were non-tradable I would think it should be dismantlable, but I'm not sure how it works. (I did notice that it's a real mixed bag in terms of existing items that were and weren't dismantlable, but I don't know the logic of that either.)

I think it's tied to whether or not the "original" was able to be dismantled - for example, the Dragon and Armoire armor items.

Aside: Whoever made the change to dismantling so that anyone can dismantle an item, thanks a big huggy bunch.

@counterpoint said:
Let me ask a survey question (that is purely for my own curiosity; it won't necessarily lead to anything). Assume you had these two choices:

1) A costume box where everything was tradable, but it included direct-buy + rares all mixed together. (Like the Elin Costume Box, etc.)

2) A costume box where everything was non-tradable, but it only included rares (lootbox rares and things sold in special bundles).

Let's say for the sake of argument that these two boxes were the same price in tokens. Which would you choose?

At the same price? I would go for the latter.

I can't help but notice you left out dismantling. Was that intentional?

@Venpai said:
it's not actually a unique costume. it pulls from a pool of costumes that are for the race of whatever character you open them on. I've opened three and I've gotten a dyable elin devilicious outfit (ew), a dyable elin honeystar outfit, and an elin dyable frostsuit.

Lucky. I got a custom flightsuit (human), a butterfly swimsuit (elf), and a S1 swimsuit (castanic). Oh, and a Starglow weapon, so there's that.

So, those swimsuits? Last I checked you could direct-buy those, and also last I checked that didn't qualify as "premium".

@Christin said:

@SageWindu said:

@Christin said:
With all that they have going on, why would they go back to an old mount and turn it into a flying mount? Since you're such a dedicated member, maybe pony up a few bucks or actually play the game and buy a flying mount. For heaven's sake, Lenox flying mounts are like 5k on Velika server.

"Just suck it up and buy this other mount you may not even like!"

Yeah, there might be a problem with that line of reasoning...

Nice bait.

You're right, they should turn all riding mounts into flying mounts, so we don't have to use a mount we don't like. You're a genius.

People that paid $60 for the Steam pack didn't even get a flying mount, so yeah, good luck with that.

So, three things:
1) I'm not baiting. I'm simply taking what you said and repeating it in a more condensed form. You were the one that suggested they just buy a new mount - and literally told them to "pony up a few bucks", I might add - one that they may not even like.

2) People like options. Are you insinuating that if you had the option to have any one item updated to current norms for free (such as, say, giving a mount you already own and enjoy the ability to fly), you'd forgo that in favor of buying something else?

3) The Steam pack came out when flying mounts were but a fleeting dream. We're talking, what, like 3 years before the first pegasi showed up? And even then, the mount therein not being updated isn't the player's fault. What kind of rebuttal even was that? I have personally seen you argue better than this.

Edit: JFC, these forums suck.

> @Christin said:
> With all that they have going on, why would they go back to an old mount and turn it into a flying mount? Since you're such a dedicated member, maybe pony up a few bucks or actually play the game and buy a flying mount. For heaven's sake, Lenox flying mounts are like 5k on Velika server.

"Just suck it up and buy this other mount you may not even like!"

Yeah, there might be a problem with that line of reasoning...
> @Christin said:
> (Quote)
> Only missing if someone said it was going to be added, and it wasn't. I highly doubt that is the case in this situation. Talk about entitlements.

Wanting a complete package qualifies as "entitlements" now? That's news to me.

@JustCallMeCori said:
For the life of me i cant get my xbox 360 wireless controller to work fully, when i plug it in it will connect but i get a UI consisting of half controller and half k/b and mouse, what is going on here? i use to get the entire UI controller, why did you do this enmasse? are you trying to drive some of us away? because you giving a good hint far as i can see.

It hasn't been removed, but it also hasn't been updated since the UI rework (insofar that losing a button qualifies as "being reworked").

It could also be an issue of the Xbox 360 controller no longer having support either in the game or with Windows at large - I suspect the latter, as Microsoft has been going b-lls deep with the XB1 since its launch.

So my suggestion, while admittedly not great, is to grab yourself a wired controller if you can.

@counterpoint said:

@CornishRex said:

@Christin said:

@CornishRex said:

@counterpoint said:

@Christin said:

@counterpoint said:

@DoctorDemento said:
Well it is still broken. Can't even see the daily rewards. So NOT FIXED. Imagine that. They love to take weeks or months or not at all to fix broken stuff. After years and years of this kind of stuff, it still annoys me when it happens.

Yes, right now it is purposefully turned off. When there's an update, I'm sure they'll post about it, but it'll remain off for the indefinite future. It's not instead, but there is still a cumulative login event running right now where you can get rewards each day.

And yes, these sorts of unfixed bugs annoy me (time zone bug with the calendar was a particular pet peeve), but the selfish actions that required it to be shut down completely (and a bunch of fashion coupon items removed) annoy me a lot more.

Really? Selfish actions? It's not like they used some type of script or exploit. From what I hear, it was a you could keep clicking kind of thing. Blaming those types of issues on players is just sad. Everything all fine for them script fisher people, but shame on you extra clickers for being such a greedy bunch. Such hypocrisy.

Just FWIW, you heard wrong. It wasn't "keep clicking" by any stretch of the imagination; it was quite literally an exploit script. That some people are claiming that's what it was means they either a) don't know what was really happening, or b) are trying to justify something that would get them banned in any MMO in existence and are arguing in very bad faith.

It was not just an exploit script. Calendar dupe bug has been known for ages and I used to do it unknowingly, all it takes is for you to lag and click multiple times on the calendar out of frustration when the item doesn't pop up and there you have it, multiple items. Since I played with high ping this would happen often lol. GM's have been alerted like a couple of years ago, most regions don't even use the calendar for rewards but eme still does despite knowing about the bug. I'm sure someone made a script to make it more severe and impactful but it's easily reproducible by just lagging.

Apparently, the exploit they are referring to is much more than the extra click lag glitch. Although the lag glitch does represent how desperate some are for FASHION COUPONS as I doubt people were trying to quick click for any of that other stuff.

It was pretty much click glitch gone horribly terribly wrong because people knew it was exploitable and eme did nothing before the script was made which they could've, since they did know about it and all...

FWIW, even if they had fixed that glitch, there was also a second bug that was previously unknown that would have still resulted in the same issue. You could argue that maybe if the first bug had been fixed people wouldn't have looked for the second bug, but who knows. I'm certainly not arguing that they should not have fixed the original bug when they were made aware of it (and a crapload of other known bugs besides) but my point is that none of this excuses what people did, which was extremely far beyond any line of acceptability.

It's baffling at this point. How can a game this old still have so many internal problems (I'm gonna keep bringing up the scarf/cape glitch until it gets fixed, and that weird rollback/roll-forward that happens when traveling to a new region via pegasus/dragon can get in the bin too)?

I'm not going to blame EME for this. Instead, what will it take to convince BHS to sit down and hammer out at least some of these lumps and holes in the programming?

@Christin said:
They add a bunch of new weapon skins to the FC shop, so in response, someone posts a bunch more weapon skins for them to add.

Erm... perhaps that's because some people noticed there's still a bunch of stuff missing?

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