TERA Online forum archive
Posts by SageWindu

That's TERA for you - the more powerful your rig, the worse it performs.

Will the new area bring with it performance fixes? Highly doubtful, but maybe we'll be surprised.

@Christin said:
Really, the only answer to this problem is to make the dungeons extremely easy, because people say they shouldn't be made to read guides. That means that all dungeons would need to remove mechs and be easy enough for children to do them. Is that really what you guys need? The dungeons dumbed-down for you, because you can't be bothered to learn anything before hand? Seems like that really is the only thing that will satisfy most of you. Sad but true.

And I say yet again, why is it almost mandatory for someone to do advanced research for something they don't know exists? You guys are demanding people to look for answers to questions they don't have. How does that make sense?

Also, how and/or why do you guys keep going to these extremes? "lol make the game into supes EZ mode for babies lol" Yet another honest question: where are you guys getting this from because I haven't seen it in this thread or the next except from the people who keep saying "just read a guide/join a guild/make friends lol".

You know what, I think it's time for this thread (or at least this specific topic) to be put out to pasture as so many people (hell, myself included) are just talking in circles and it doesn't seem anyone's going to reach an agreement on anything anytime soon.

And to think, all Stix said (paraphrasing mine) was "I got kicked for being new." Then again, I really shouldn't be too surprised, given this place...

@CornishRex said:

@SageWindu said:
@CornishRex
To that I ask why do I NEED to join a guild just to "explore"? Why do I NEED to go through all these extra steps when all I want to do is play the game, enjoy the challenge, and enjoy the challenge of OVERCOMING that challenge? Why do I NEED to look up guides, videos, blogs, stream clips, and so on? And even then, no one has any guarantee that the run will be any better for it. It's better to just assume the worst, so then if it happens, you can just roll with it and continue on (mostly) unhindered (hell, the most fun I've had was a TS run where EVERYTHING went to crap. We didn't wipe, but man was it hilarious).

Really, from all this back and forth between the various people in this thread, it seems to be an issue with the design ethos of MMOs at large being at odds with how the average player wants to conduct their sessions (I think someone brought that up earlier?). We've all been in situations where we can't do our favorite dungeons because our usual running mates weren't online and the risks of finding a replacement outweighed the rewards. An easy way to fix this would be to retune the dungeons to have scaling difficulties; that way, a person who's not very sociable can still enjoy the game on their own and not be hounded by the community about "gitting gud". 2-man Rift's Edge Hard - let's go. :smiley:

Aside: Man, these forums are dildoes.

You need to find like minded individuals because this is an mmo that requires teamwork and group coordination, it's not a solo game. Guides are not needed if you don't want them. It's not an extra step, it's literally what this genre is about. Hence the M and the M and the O lol. Everything else countepoint pretty much explained perfectly.

We're just going to have to agree to disagree, then. From where I'm sitting, there is nothing in this game or the next that says it is mandatory for me to party up with others, friend or otherwise.

Which is (one of) the point(s) I've been making - MMOs prefer one to party up (i.e. dungeons), but they do not have to if they so wish. And thus, why isn't the game better tuned to accommodate that? Hell, my very first character I maxed out exactly by playing solo and doing story missions, since, in general, I don't like people enough to want to go out of my way and interact with them. But that's just me.

I'm not going to argue the semantics of the term "MMO" as that's just going to open another can of worms that this place doesn't need.

@counterpoint
Remember, this all started from Styx saying he was kicked from a LEVELING dungeon for being NEW.

Again, KICKED from a LEVELING DUNGEON for being NEW.

@tsaricc said:
That doesn't seem to be the case, given, on this forum, people are more than happy to suggest buying P2W slot machines to others trying to progress the purposefully prolonged grind just so they can enjoy a game.

That's what I mean. Many of us on the forums know how insidious EME's monetization has become over the years - I myself have a hypothesis that the absurd prices on some direct-buy items were made as such specifically to induce sticker shock and thus drive people further toward their associated lootboxes (such as here and here). But the people who would have the most success of enforcing change are not reading about this on the forums, on news sites, or watching video by Jim f**king Sterling, son, Yong Yea, Upper Echeleon Gamers, and so on.

Of course, part of this is on the game itself, as parts of it are deliberately designed to be as user _un_friendly as possible (i.e. upgrading and enchanting). A sizable chunk of us simply don't have the time nor patience to do the necessary grinding to get the appropriate materials, and the few that do can have all their progress rendered null simply because the game's internal logic rolled a 1 instead of a 2 (my guildmaster is one such player).

Unfortunately, the plan is working. If you go into the game proper you'll see scores of people getting jackpots from the talent and gem crates. You even brought up (indirectly) the one thread about whether or not its OP should just throw caution to the wind and buy those crates themselves. While what a person does with their money is their own business, it also shows EME that people will just buy their way to success if the option is there, which will only encourage EME to get even more outrageous with their offerings and the prices therein (hell, some of us have already seen it with the phasing-out of account-bound items).

@CornishRex
To that I ask why do I NEED to join a guild just to "explore"? Why do I NEED to go through all these extra steps when all I want to do is play the game, enjoy the challenge, and enjoy the challenge of OVERCOMING that challenge? Why do I NEED to look up guides, videos, blogs, stream clips, and so on? And even then, no one has any guarantee that the run will be any better for it.

Really, from all this back and forth between the various people in this thread, it seems to be an issue with the design ethos of MMOs at large at odds with how the average player wants to conduct their sessions (I think someone brought that up earlier?). We've all been in situations where we can't do our favorite dungeons because our usual running mates weren't online and the risks of finding a replacement outweighed the rewards. An easy way to fix this would be to retune the dungeons to have scaling difficulties; that way, a person who's not very sociable can still enjoy the game on their own and not be hounded by the community about "gitting gud". 2-man Rift's Edge Hard - let's go. :smiley:

Aside: Man, these forums are dildoes.

It could be an issue with the original format. Either that or there's something happenign within the game proper that's making the image look all catawampus (observation: whaddya mean that's not a word?! it's in Merriam-Webster's!).

Okay, someone please help me with something.

I shouldn't need to read a guide just to play the game, and Styx (Stix?) mentions this in the video (around the 5:03 mark)! Let people play the game and learn on their own terms. People don't want to be carried (well, no where near as many as this thread would want you to believe) - let them make mistakes. Let them learn from those mistakes. As I said before, a guide should, ideally, come into play only when a person can't solve a problem on their own (and even that is debatable - if there's someone more experienced in my party, why should I not ask them for a tip or trick here and there?).

Is that REALLY so hard to understand?! Someone, anyone, please help me make sense of this.


Query: For you perfectionists: why are you not running statics if you're so worried about sub-optimal runs? That should be common [filtered] sense for you guys! You're willingly putting yourselves in unfavorable situations and then getting upset that you're in an unfavorable situation.

The lack of nuance and self-awareness in this thread is [filtered] amazing. And all because dude said he got kicked from a leveling dungeon that he was trying to learn.

That seems to be the case with many items from years/events past. Certain "seasonal" items (swimsuits, school uniforms, the more "fantastical" outfits like the Magician suit) of course make sense, but then you have situations like what you're describing.

Might be a side effect from when the store was gutted roughly 2 years ago.

@CornishRex said:
Jesus this thread turned into another joke overnight

Really, it became a joke the moment someone said "lol u got kicked git gud scrub" way back on page 1.

And that somehow not only invalidated the rest of the review (which I personally think is spot-on), but started this huge debate on player skill and game knowledge.

That seems a little too gimicky for a game like TERA. What do you do until you can summon your pets?

Thing is, playing an MMO doesn't mean you need to interact with others. It just so happens that's the preferred option of the playing the game, at least according to the developers.

Warframe, Path of Exile, Dauntless, even Monster Hunter World (sort of) all qualify as MMOs in the sense that the game can contain upwards of several hundred people at once. The difference between those games and "traditional" MMOs like TERA is that you're not forced to party with a bunch of knobs - on both sides - for the sake of "lol go and be social" (which is why I have mixed feelings about the reworked storyline and the leveling dungeons therein, odd as that is considering it's exactly what I wanted).

This seems pretty important these days considering that a few people in this very thread that view that sociability as little more than a means to an end ("Just join a guild./Just make friends."). I've been on both sides of that and it's not a good feeling, I tell ya.

Someone mentioned Ace Dungeons, either in this thread or another. I think if there were more options like Ace Lilith's Keep (enemy damage output is tuned for solo play but everything else is the same), you wouldn't have so many people clamoring about "read a guide lol".

Run the Ace version a few times, gain knowledge, apply that knowledge in a party, the run goes faster and/or smoother, everyone's happy.

Of course, that still leaves all the other issues with the game (such as the subsequent loot distro upon completing that dungeon) but, you know... baby steps.

@AlbedoBloodfallen
I don't recommend ingesting so much of said salt. Severe hypernatremia isn't exactly a picnic.

Observation: I went back through some of the replies, right?

Where are some of you getting the idea that

"I want to learn on my merits.

or

"I learn better by experience."

equated to

"carry me sempai i'm scared lol UwU"

?

Where are all these scores of people demanding to be carried? Some of you managed to get that out of someone not wanting to read a guide that they didn't even know was a thing and may not be accurate?

Another honest question, as I seriously do not see the correlation.

You're preaching to the choir with this one, I'm afraid. Most of us are aware of the insidious practices used by various devs and publishers.

Thing is, the people who provide most of the game's revenue and therefore the people the video is talking about aren't the ones that keep up with things like that. They just keep buying the various lootboxes, the devs/publishers become vindicated in their business decisions, and the rest of us are left wondering why nothing's been changed.

Look, not everyone is going to look up extra info and it should not be a requirement to do so. That's the point I'm making, that's the point I've always made. Part of that is on the community, part of that is on the game itself - something I can't help but notice is that not too many people are mentioning the massive learning spike once you hit the 65+ dungeons (which I think Styx touched on?), which then leads to this very topic about game knowledge. I remember having a conversation with someone about how the game itself expects you to have all this extra knowledge that never came up and then penalizes you for not having that knowledge you didn't know you needed (I'd link the post/thread, but it's from like 2 years ago and I currently don't have the patience to look for it).

There's also the fact that the guide in question might be hilariously inaccurate. Even something as lauded as Essential Mana makes mistakes like with their brawler guides - they're written in such a way that they assume the reader has access to specific resources at all times. If that reader doesn't, they're left with a gimped brawler and they have no alternative scaling paths. So now you have a situation where a person did read a guide, but it ended up doing more harm than good since the reader can't get what the guide says they should have and there are literally no other options in lieu of that.

Again, most people just want to PLAY THE [filtered] GAME and not have to do homework for something that should be used for general entertainment (which is a problem for several narrative-driven game even to this day (coughDestinycough). Guides should, ideally, be for augmenting prior knowledge and filling in the holes therein (provided the information is accurate).

Honest question: is that really too much to ask?

@AlbedoBloodfallen @Christin
I'm just gonna say it - I'm (not really) sorry I'm playing the game for my benefit. Not yours, not your mom's, not EME's, not BHS', no one else's. And that applies to every other person both in and out of this thread. If you don't like that I'm playing the game on my terms and not yours, that's not my problem. Seriously, you're here openly admitting that you treat the game essentially as a job and you have the gall to say people are being entitled because they... don't play the same way you do? Is that really what you're saying?

We all play the game for different reasons and get different levels of joy out of it (yes, even me for as much as I complain about this game). But you - yes, you reading this, whoever you are at this point - can get sodomized by Vergos himself if you think I'm going to go out of my way to sacrifice that joy just so you can feel better.

Rant aside, the fact remains that, even after all these years, the game is still very rough around the edges, and the community - as has been displayed multiple times in this thread alone - is one of those rough edges. If you want more people playing and eventually improving, you can't have these atmospheric expectations and then get upset when a person unaware of those expectations doesn't meet them. Nobody benefits at that point - there will be less people playing the game and, ergo, less people to help you achieve those optimum runs.

Then what?

@AlbedoBloodfallen
Okay, I'm lost. Some people just want to, you know... play the game and not have to do extra research. How is that being entitled?

I can't believe some of you guys. "He's whining about getting kicked he shoulda read a guide lol" No other game community I've been in, MMO or otherwise, has this invisible rule about looking up guides. Worse yet, even if someone does go the extra mile and does advanced research, they can still get kicked, shunned, and ostracized for their mistakes because there's not an insignificant amount of people who demand perfection in everything.

And, of course, that's before we get into the fact that reading about a dungeon is not the same as actually experiencing it. I've been in parties where we read guides for literal days on end and it still took 2 hours for our first clear.

Everyone reading this, if nothing else, think about this: what other community almost demands that you do advanced research to play it and do you honestly think that's good for both the game and the players therein?

Ask yourself this question instead: do you want to pay literal real-life money for crafting mats/in-game gold?

Really, this is what the Item XP system should've been from the start. It doesn't make logical nor mathematical sense that breaking the XP threshold would not correspond proportionately to success chance.

@Ballistixz
What do you think that says about TERA's devs? Remember that TERA is *7 years old, at least*; the devs have had plenty of time to make fixes and... haven't.

Go look at the sea of patch notes then come back and tell us how many fixes you find that *are not* related to combat or an oversight by EME. And I mean actual fixes - something was wrong and BHS fixed it. Let us know how many you find.

Edit: Man, I hate these new forums.

@Ballistixz said:

@walking1987 said:
Sorry bud, but it will never happen. The community had been asking for optimization of TERA for some time. And the answer is always NO. Ktera dev did address it and said it will never happen, and EnMasse will not have any comment on this matter as well. Just and FYI, Bluehole had another MMO is coming up and its still running UnrealEngine3...

forgive me that i dont believe you, but for a ktera dev to say "it will never happen" seems off. can you link me to a source of a dev saying that?

In the interim, consider the following:

  • Scarf/cape glitch still a thing (this one really grinds my gears)
  • Boss reset bug (while rare) still a thing
  • Texture degradation instead of engine tweaks to prevent it from happening
  • Texture incompatibility (certain items "strobe" when juxtaposed with certain other items, e.g. the ice cape and any other see-through item)
  • Draw distance issues are still a thing
  • Too many people in one area makes the game chug hard and can even cause a crash
  • Inconsistent graphical effects (i.e. shadows and "lurid display")
  • Weird "rollback" issue when taking a pegasus in and out of Velika
  • "Lemonface" bug

And that's just the graphical issues off the top of my head. With TERA being as old as it is and the absolute craploads of money PUBG (which also ran like dildoes for a good while) brought in, you'd think someone somewhere would be able to go "Okay, with all this extra cash, we can hire some more devs and finally fix a few things!"

But instead... here we are.

@counterpoint said:

@LordMurasama said:
I mean the new product manager (Frank Johnson aka Tielwing) made that initial post of his here but then unsurprisingly didn't really follow through on actual community engagement. Not his fault either since a lot of these folks are having to do more with less.

Yes, and the way they're doing this practically is by doing basically a funnel system. Discord provides a general-purpose funnel, Social Media provides a general-purpose funnel, Support provides a funnel, and the Player Council also provides a funnel. When things are really a big deal, it makes it through these funnels to the product managers, who raise it at their meetings (both internal and with BHS). Honestly, this system in general is working, but people don't think it is because they're not seeing the sorts of drastic/immediate changes they want.

You're totally right in what you say that EME and BHS are looking very carefully at the metrics and seeing what works and what doesn't -- based on the data, not just what people say. One of the big problems is that a lot of times what people say and what people actually do are not aligned. Trying to reconcile those different angles is the challenge of working in that type of job.

(Take for example the issue with the boat mount that's exclusively bound to doing a lot of high-level dungeon runs. A lot of people really complained bitterly about this (here, on Discord, everywhere), but looking at it now, I see a lot of people trying to do it. Despite endless grumbling, there are people posting every day on Discord that they're run /25 for the weekly target. So what does this tell EME? People complain because they hope EME will nerf it, but in the end the hardcore players will clear the hurdle anyway, increasing all the play metrics they were targeting for the specific player group they were focused on. Result: stay the course. They have to have a BS meter that tells them what complaints are real, critical issues that need to be addressed, and what is just fishing for nerfs that might actually be counterproductive to the metrics.)

So it's just like people like Jim f**king Sterling, son constantly harp on about: we won't see any meaningful change to some of the systems because not enough people care about how detrimental those systems are to the overall health of the game.

Ergo, so long as "whales" are a thing, we may never see a change to things like EME's gods-awful lootbox shenanigans (Aside: I honestly believe that the prices of certain direct-buy items were designed to push more people toward lootboxes than away) nor more reasonable approaches to game mechanics like restructured enchanting and upgrading since there are just enough people proving that the current methods "don't need fixing".

That's just f**king depressing.

If you plan on getting into Leaderboard/"parse" runs, then yes, as there are a few items that can only be obtained from the cash shop: Crit2.0 mounts and, as @Aluh said, companions.

Otherwise it's the usual "pay for convenience" type stuff. Give it a spin and see if you enjoy the game for what it is.

As I understand it, EP damage is a flat increase not enhanced by any damage scaling.

Ergo, it's generally not worth your focus. If you have extra points left over, that might be the only reason to invest in EP skills.

@Christin
We're doing this now? (cracks knuckles; rolls neck) Okay...

So...
1. I wasn't talking to the OP when I brought up shoes. I was sharing an observation made by myself and several friends from a few years back. The link that I provided later in my post with the theoretical heights for all the playable characters? That was a direct answer to the OP's question.
2. Elves and humans do not have as pronounced heels on their outfits as castanics do, and I can prove that right now: image
Those are all base outfits that can be acquired via Fashion Coupons. As you can see, humans and elves have nowhere near the same height on their heels that castanics have. And if you'd like, I can post even more examples.

No, I didn't miss anything other than you seem to like being totally condescending to me as often as you can. The OP's question wasn't about shoes, but you brought them into the discussion while scoffing at my mention of height changers. The changers are important as they can change an Elin's and Castanic's height drastically. In fact, they change the height much more than the shoes.

I'm "being totally condescending" because you keep misconstruing my messages and even putting words in my mouth like with this comment here:

scoffing at my mention of height changers

That would make anyone be "totally condescending". I answered the OP's question with my link that others then further expanded on. Now, credit where it's due, you answered half of the OP's question:

but Elins are a bit shorter than Castanic Females. Then, it's human females, elf females and the tallest is Amani females.

...but then in a later post made a strange statement about me repeating then contradicting you, implied that I was attacking you, and then in an even later post mocked both me and @TJKat (albeit indirectly in their case) for correcting you on your mistake. I wasn't attacking you with my first post - as I stated above, I was simply sharing some extra information that might give some insight on how some of the races are designed. Nothing more, nothing less.

And as far as height changers are concerned, you said yourself that changers can significantly alter a character's appearance and as such

not much of this really matters.

Why say something like that? You just told me, the OP, and anyone else reading this thread, in no uncertain terms, that their curiosity on such a matter is pointless because we can alter the default height, an option that is presented after your character has already been created, mind. So what was the point of that statement?

I've said it before and I'll say it again: I've personally seen you argue better than this.

I don't have any pics to confirm, but I'm pretty sure elin are taller, even if we're not including ears. The lyn are pretty much small mouse people from what I've seen, while elin are basically teenage girls with animal ears.

I don't know if that helps any, but that's my observation. :confused:

@Christin said:
I post Elins are a bit shorter so you come back with they are roughly the same give or take a few inches in favor of castanic women. So, you saying the exact same thing I am all while trying to contradict me. Why?

Ahem...

(I'm not including horns or ears here). Keep in mind that almost all female castanic outfits include what are effectively stilettos, which makes their height seem more pronounced tha[n] it actually is.

Emphasis mine, since you seem to have missed that the first time.

Also...

@TJKat said:
You did read the part he said about how Castanic females are all wearing massive heels, right? Take away their shoes, and the Castanic female and Elin in this picture would be about the same height.

Also also, who said anything about height changers? Not only did literally no one bring those up, mentioning them has nothing to do with what the OP's question.

@sidd175 said:
Hey guys, been trying to do some research on the urvog mount and it's passive effects,and had a few questions:
does the mount urvog provide a significant increase in DPS?
How does the passive effect work, does it activate enhanced crit chance every 60 seconds

It works like any other Crit2.0 mount, if you've seen or already have one. Phoenixes have the added benefit of giving you a sort of "extra life" if you get downed.

Also, is it worth to buy it or is it solely for min max and endgame luxury?

The latter. If you want to maximize your DPS, then it's a sort of must have, but again, it's core function is the same as any other Crit2.0 mount, although keep in mind that it doesn't have the active damage enhancing skill like the netherdragons or thrushes have (the roar).

Thanks guys

Hope this helps some.

@Christin said:
Not sure what you're really trying to figure out, but Elins are a bit shorter than Castanic Females.

They're not, actually, if you can believe it. Elin and castanic women are roughly the same height, give or take a few inches in favor of castanic women (I'm not including horns or ears here). Keep in mind that almost all female castanic outfits include what are effectively stilettos, which makes their height seem more pronounced that it actually is. This applies to every female variant (except amani women since their feet (hooves?) actually grow like that), but it's greatly exaggerated for castanic women for some reason.

An old guildmate managed to save this off the old forums. A handy, if antiquated, reference for you and yours. Enjoy.

I concur with @Zoknahal . International PvP tournaments might've been possible a few years ago (like... before reapers, maybe), but trying to make something of fruition today would most likely end in disaster for a number of reasons.

Hey there.

I was just checking the Emporium, and 100 keys are an option (a recent one, looks like). Thing is, you need to be T10 in order to buy them.

You can't. It caps at 50 keys.

@F7DYWGCF5P said:
TBH this sort of issue is COMMON in ALL the long term rpgs
Every time they add some new code ,there can be a stagger on effect from a piece of code 5 yrs back
The 5 Yrs i played Asherons Call,this sort of issue was actually even more compounded than whats happening here
Asherons had WEEKLY patches...usually from content added after the weekly dev chats we had ,where players could suggest changes to game

Go do the well needed house work...catch some vitamen D rays
Hell, go visit a REAL person
and get over all this millenial whing

Is it really too much to ask that something works when it's supposed to, just once? And from the sounds of it, Asheron's Call was just as mismanaged and poorly optimized as TERA.

The odd hiccup here and there? Sure, it happens. But this has been almost a weekly thing for literal years - someone somewhere should've been able to go "Hey, I figured out what's wrong! I'll get to work fixing it!" (cough_scarf/cape glitch_cough).

@violet123 said:
this is just life grown ups know that sometimes things cant go your way and [filtered] occassionally breaks down lol

When "occassionally" (sic) turns into "a weekly event that's been happening for several years", there might be a problem.

@Erazus said:

@SageWindu said:
That happened JUST RECENTLY. Around this time last year, there were many, many people clamoring about the shortage of talents outside of grinding your socks off in IoD.

So what did EME do? They dropped a friggin' LOOTBOX in the store. This happened last year, well before any "OW boss" or caiman events, and people were NOT happy about that (I mean, to be fair, it might've been a coincidence, but the timing couldn't have been worse).

Well, the forums weren't happy. We all know what happened in the game proper.

> @counterpoint said:
> For spaces, I feel this came up in the distant past and it was actually a system limitation on PC. I wonder if it's even possible to change.

I remember hearing something similar, which, so was told, was why they couldn't use the original "Arcane Engineer" for gunners and "Moon Dancer" for valkyries.
@Erazus
That happened JUST RECENTLY. Around this time last year, there were many, many people clamoring about the shortage of talents outside of grinding your socks off in IoD.

So what did EME do? They dropped a friggin' LOOTBOX in the store. This happened last year, well before any "OW boss" or caiman events, and people were NOT happy about that (I mean, to be fair, it might've been a coincidence, but the timing couldn't have been worse).

Well, the forums weren't happy. We all know what happened in the game proper.

@counterpoint said:

@TJKat said:

@counterpoint said:
...or it can be added to the Dressing Room.

You tell the best jokes. lol!

They did get the 2019 swimsuits added there, anyway. It's just sporadic.

And yet, someone couldn't clean up the 15 or so different versions of the PUBG outfit? Not to mention the tons of stuff that still haven't been reinstated into the Dressing Room (and there's still that issue where certain universal items can only be previewed by certain races)...

So, I just learned something about breaking down unwanted items. Turns out some items can't be dismantled if they're soulbound. I had a few character with Santa Caps, right? One bound, the other not. The one was not bound could be dismantled, while the other could not (for whatever reason).

A very odd restriction, I say.

@counterpoint said:

@SageWindu said:

@counterpoint said:
Let me ask a survey question (that is purely for my own curiosity; it won't necessarily lead to anything). Assume you had these two choices:

1) A costume box where everything was tradable, but it included direct-buy + rares all mixed together. (Like the Elin Costume Box, etc.)

2) A costume box where everything was non-tradable, but it only included rares (lootbox rares and things sold in special bundles).

Let's say for the sake of argument that these two boxes were the same price in tokens. Which would you choose?

At the same price? I would go for the latter.

I can't help but notice you left out dismantling. Was that intentional?

Oh - it's just because I don't fully understand the logic about dismantling, as I haven't opened enough of these boxes yet. How is it now? Is it that dismantling is tied to tradability? (i.e. Anything that is untradable is also not dismantlable?) Ideally I guess if an item were non-tradable I would think it should be dismantlable, but I'm not sure how it works. (I did notice that it's a real mixed bag in terms of existing items that were and weren't dismantlable, but I don't know the logic of that either.)

I think it's tied to whether or not the "original" was able to be dismantled - for example, the Dragon and Armoire armor items.

Aside: Whoever made the change to dismantling so that anyone can dismantle an item, thanks a big huggy bunch.

@counterpoint said:
Let me ask a survey question (that is purely for my own curiosity; it won't necessarily lead to anything). Assume you had these two choices:

1) A costume box where everything was tradable, but it included direct-buy + rares all mixed together. (Like the Elin Costume Box, etc.)

2) A costume box where everything was non-tradable, but it only included rares (lootbox rares and things sold in special bundles).

Let's say for the sake of argument that these two boxes were the same price in tokens. Which would you choose?

At the same price? I would go for the latter.

I can't help but notice you left out dismantling. Was that intentional?

@Venpai said:
it's not actually a unique costume. it pulls from a pool of costumes that are for the race of whatever character you open them on. I've opened three and I've gotten a dyable elin devilicious outfit (ew), a dyable elin honeystar outfit, and an elin dyable frostsuit.

Lucky. I got a custom flightsuit (human), a butterfly swimsuit (elf), and a S1 swimsuit (castanic). Oh, and a Starglow weapon, so there's that.

So, those swimsuits? Last I checked you could direct-buy those, and also last I checked that didn't qualify as "premium".

@Christin said:

@SageWindu said:

@Christin said:
With all that they have going on, why would they go back to an old mount and turn it into a flying mount? Since you're such a dedicated member, maybe pony up a few bucks or actually play the game and buy a flying mount. For heaven's sake, Lenox flying mounts are like 5k on Velika server.

"Just suck it up and buy this other mount you may not even like!"

Yeah, there might be a problem with that line of reasoning...

Nice bait.

You're right, they should turn all riding mounts into flying mounts, so we don't have to use a mount we don't like. You're a genius.

People that paid $60 for the Steam pack didn't even get a flying mount, so yeah, good luck with that.

So, three things:
1) I'm not baiting. I'm simply taking what you said and repeating it in a more condensed form. You were the one that suggested they just buy a new mount - and literally told them to "pony up a few bucks", I might add - one that they may not even like.

2) People like options. Are you insinuating that if you had the option to have any one item updated to current norms for free (such as, say, giving a mount you already own and enjoy the ability to fly), you'd forgo that in favor of buying something else?

3) The Steam pack came out when flying mounts were but a fleeting dream. We're talking, what, like 3 years before the first pegasi showed up? And even then, the mount therein not being updated isn't the player's fault. What kind of rebuttal even was that? I have personally seen you argue better than this.

Edit: JFC, these forums suck.

> @Christin said:
> With all that they have going on, why would they go back to an old mount and turn it into a flying mount? Since you're such a dedicated member, maybe pony up a few bucks or actually play the game and buy a flying mount. For heaven's sake, Lenox flying mounts are like 5k on Velika server.

"Just suck it up and buy this other mount you may not even like!"

Yeah, there might be a problem with that line of reasoning...
> @Christin said:
> (Quote)
> Only missing if someone said it was going to be added, and it wasn't. I highly doubt that is the case in this situation. Talk about entitlements.

Wanting a complete package qualifies as "entitlements" now? That's news to me.

@JustCallMeCori said:
For the life of me i cant get my xbox 360 wireless controller to work fully, when i plug it in it will connect but i get a UI consisting of half controller and half k/b and mouse, what is going on here? i use to get the entire UI controller, why did you do this enmasse? are you trying to drive some of us away? because you giving a good hint far as i can see.

It hasn't been removed, but it also hasn't been updated since the UI rework (insofar that losing a button qualifies as "being reworked").

It could also be an issue of the Xbox 360 controller no longer having support either in the game or with Windows at large - I suspect the latter, as Microsoft has been going b-lls deep with the XB1 since its launch.

So my suggestion, while admittedly not great, is to grab yourself a wired controller if you can.

@counterpoint said:

@CornishRex said:

@Christin said:

@CornishRex said:

@counterpoint said:

@Christin said:

@counterpoint said:

@DoctorDemento said:
Well it is still broken. Can't even see the daily rewards. So NOT FIXED. Imagine that. They love to take weeks or months or not at all to fix broken stuff. After years and years of this kind of stuff, it still annoys me when it happens.

Yes, right now it is purposefully turned off. When there's an update, I'm sure they'll post about it, but it'll remain off for the indefinite future. It's not instead, but there is still a cumulative login event running right now where you can get rewards each day.

And yes, these sorts of unfixed bugs annoy me (time zone bug with the calendar was a particular pet peeve), but the selfish actions that required it to be shut down completely (and a bunch of fashion coupon items removed) annoy me a lot more.

Really? Selfish actions? It's not like they used some type of script or exploit. From what I hear, it was a you could keep clicking kind of thing. Blaming those types of issues on players is just sad. Everything all fine for them script fisher people, but shame on you extra clickers for being such a greedy bunch. Such hypocrisy.

Just FWIW, you heard wrong. It wasn't "keep clicking" by any stretch of the imagination; it was quite literally an exploit script. That some people are claiming that's what it was means they either a) don't know what was really happening, or b) are trying to justify something that would get them banned in any MMO in existence and are arguing in very bad faith.

It was not just an exploit script. Calendar dupe bug has been known for ages and I used to do it unknowingly, all it takes is for you to lag and click multiple times on the calendar out of frustration when the item doesn't pop up and there you have it, multiple items. Since I played with high ping this would happen often lol. GM's have been alerted like a couple of years ago, most regions don't even use the calendar for rewards but eme still does despite knowing about the bug. I'm sure someone made a script to make it more severe and impactful but it's easily reproducible by just lagging.

Apparently, the exploit they are referring to is much more than the extra click lag glitch. Although the lag glitch does represent how desperate some are for FASHION COUPONS as I doubt people were trying to quick click for any of that other stuff.

It was pretty much click glitch gone horribly terribly wrong because people knew it was exploitable and eme did nothing before the script was made which they could've, since they did know about it and all...

FWIW, even if they had fixed that glitch, there was also a second bug that was previously unknown that would have still resulted in the same issue. You could argue that maybe if the first bug had been fixed people wouldn't have looked for the second bug, but who knows. I'm certainly not arguing that they should not have fixed the original bug when they were made aware of it (and a crapload of other known bugs besides) but my point is that none of this excuses what people did, which was extremely far beyond any line of acceptability.

It's baffling at this point. How can a game this old still have so many internal problems (I'm gonna keep bringing up the scarf/cape glitch until it gets fixed, and that weird rollback/roll-forward that happens when traveling to a new region via pegasus/dragon can get in the bin too)?

I'm not going to blame EME for this. Instead, what will it take to convince BHS to sit down and hammer out at least some of these lumps and holes in the programming?

@Christin said:
They add a bunch of new weapon skins to the FC shop, so in response, someone posts a bunch more weapon skins for them to add.

Erm... perhaps that's because some people noticed there's still a bunch of stuff missing?

@counterpoint said:

@Milice said:
Who will be the first level 1 with HO +3? I'll be waiting for screenshots

FWIW, it doesn't actually level you down, although you can have negative experience points. Just in case this does happen to someone by accident, Support is able to address it. (Please don't try to do it on purpose... lol )

Not to mention that gear is level-restricted, so even if you could delevel, you wouldn't be able to use/equip those shiny gear pieces anyway.

@AlbedoBloodfallen said:
Sage, I agree with you about the info on essential being for people who have rudimentary knowledge, however the amount of knowledge required to understand them is so small its negligible.

I'm simply going to repeat myself here and say that you should always assume your audience has no idea what you're talking about.

Go into more depth if you so choose, but do realize that you won't reach as many people that way.

@AlbedoBloodfallen said:
Essentialmana dungeon guides are concise and simple. What are you smoking that makes you not be able to understand them? They are hardly complex but I guess some people have different learning capacities eh? If its hard for you to understand, then by all means that's fine. Just don't trash other people's hard work just because its hard for you to understand.

I actually know what @Mythologique means. Many of the guides on EM appear to be written for people who already have extensive knowledge of the subject but are missing the odd detail here and there (i.e. most warrior-tank guides) or are written assuming that the person reading always has specific resources available at all times. Now you have a situation where a player ended up gimping themselves and all they were doing was following directions.

Also, someone not understanding something usually means there's a failure in communication somewhere. Communication is (or should be, rather) a two-way street: if I'm explaining something and you don't understand it, you need to let me know that you don't understand it so I can then tweak my explanation in a way that you can understand.

During my formative years, I was always taught that when explaining something, always assume your audience has no idea what you're talking about, because there will be someone somewhere that has no idea what you're talking about.

> @Erazus said:
> Amazing game! Definitely a fun feature! More people will want to play the game :D :D :D

Wow, so BHS brought back +15 but also the rollback penalty.

Suddenly don't feel bad for going to other games...

@Mythologique said:
I started mid-2015, and by mid-2016 I was already feeling like the game desperately needed proper new expansion. They opened up all the right possible avenues for themselves to do it, but instead chose to drip feed disconnected but not insubstantial garbage into the game. BHS have pulled something like four or five different story arcs out of their asses and taken all of them nowhere - pretty much the one and only time they got it right was SSHM patch where they actually bothered to address the fate of Dakuryon and the game felt like it had an 'end boss' for once, then they of course decided to just remove the dungeon from the game after a couple patches and the story was back to being a series of weirdly stitched-together BS.
That's without even mentioning the mechanics of the game that have been altered over the years, the enchanting, awakening, class rebalances etc. Almost every time one of these major updates released, some aspect of the game became fundamentally broken and it wasn't until some time after that the changes started to make sense in a broader context - then of course BHS would come along and screw something else up. Now imagine if they'd just taken it somewhat slowly and worked hard on packaging all this together and marketing it appropriately - a new expansion featuring awakening parts 1 and 2, new enchanting system, new crafting and fishing, levels 65-70 and to top it off, something the players have always wanted: Baldera, a new questing zone for 65+ that explores the Red Raiders story arc (or insert flavour of the month story arc here).

This is a point I'm surprised isn't brought up more: there's still a solid 25% of the world map - at least! - with nothing in it. The game's been around for over 7 years, how is there still a sizable of real estate that's just... empty?!

Instead we keep getting another "unlocked" class and more recolors of old skins. There's your content - now f--k off.

@Mythologique said:

@clfarron4 said:

@sanj66 said:

@clfarron4 said:
sanj66 raises one brilliant point, in that the main tank class basically gets screwed over and several of the DPS classes get the same too.

Now let's add in the second one related to gear rolls: There is no choosing what roll you want with the new gear. The optional rolls are completely RNG with no way to change them.

Yup, the only way to get gear with "perfect" rolls is to keep on going into the new dungeon for gear drops until RNJesus drops one with perfect rolls and pray that you are the one that rolls on it.

you forgot to add and hope its your class gear, as it drops a random class gear piece with random rolls that you have to hope you get, this is gonna bring back the problem of people rolling on gear to dismantle for fodder, i.e. making it harder for some people to gear as if you join an ims or lfg party there is no guarantee these people will let you have the gear to begin with even if they dont need it to wear as they may need it for enchanting mats. all in all its a horrible not well thought of system.

Oh don't remind me of that. Losing Warrior Swords that I needed to people dismantling for feedstock gave me nightmares back in the day. Well, if they remember to keep it class locked, then weapon drops are safe.

Funnily enough, Seraph was on stream last night explaining v84 - v86 for us, so people got to ask someone with first hand experience of the system. So, this notice is late. Happy Days.

I just remembered doing DFNM some 20 or 30odd times before I finally got a pair of gloves. Same story with AINM, only some people had it even worse - I think a friend of mine (Priest) did something like 50 runs before finally she got the healing gloves.

That was "fun".

I see your friend's 50 times and raise them 100+ across multiple characters, only for:

  • the desired item drops, but only won the roll because everyone else passed
  • I was playing a character that couldn't use the item
  • smartboxes weren't a thing yet, so that meant I couldn't save it for the character that needed it.

More to the point of the actual thread itself, for elin's sake, all BHS had to do to update the endgame gearing process and lessen people's worries was to remove the enchantment RNG. I get the mats, I get the gold, I upgrade my equipment. That should be the end of it.

A g**damn simple-as-[filtered] solution to a "complex" problem and BHS refuses to use it.

[filtered] to this. I'm going back to (insert game here that doesn't pull the same bollocks TERA does).

@Ponilover said:

@43E7WADLL5 said:
I know this thread is somewhat old, but I just have to comment because I share the same frustration. I'm a level 65 gunner with an item level of 438. I get sick of people making lfgs and deny me because i'm not item level 440 and up. I know they probably don't if I know the dungeon or not and I GET people want smooth, quick runs, but it still drives me nuts. Usually I just make my own lfgs, but sometimes I try and join, then get denied and I KNOW its cause i'm not 440 and up. Once I reach 439, I am hoping someone will help me run the next set of dungeons so I can learn them, but so many elitists won't help. They are stingy and rude. I do watch guides, but the best way I learn is to "do it" not "watch it". Tera has honestly become more toxic. Every MMO always has elitists, but it gets annoying. Not everyone has the time to get to where elitists are. I certainly don't, but I do love this game and enjoy running dungeons.

Have you considered finishing the braindead story line to get yourself to 439, getting Apex and and +4 fm weapon before you do any dungeons?
I'm sick and tired of ppl like you who show up in RR or SSNM w/o full fm and apex and then complaining about getting kicked.

You're kind of proving their point with that last sentence.

I know it's "not [your] job" to teach people to play the game blah blah blah, but you could've just left it at the first part.

A recent announcement was made that a few things from the cash shop are on sale for a week, specifically the Heaven's Fury and Hell's Blessing lootboxes, as well as the associated base skins.

I love a good sale as much as the next person, but are you guys serious with this? The lootboxes and base skins are on sale but not the premium direct-buy options? Why aren't they included?

@voidy said:
Now, you straight up won't get rewarded for dungeon completions if you don't have some of this stuff. And they haven't raised the progression floor either, so if you're new you're still basically starting ... what, 5 tiers behind? I don't even know anymore. Before I quit, I spent everything I had trying to just enhance an earring so I could finally have the ilvl to get rewarded for a dungeon I'd already completed multiple times without said earring (grotto hard). **The experience left such a bad taste in my mouth that when I finally succeeded on the thing, I wasn't even happy. I just logged off and never came back. **

I was talking to a guildmate about this. I should be eager to see what new challenges await now that I have new and/or better equipment. Instead, I'm breathing a sigh of relief that the game did not tell me to go f**k myself.

I don't know but so much about game design, but this is just bad.

@EGLMTADHX9 said:

@SageWindu said:

@EGLMTADHX9 said:
how do u fail so much in an easy game like this lol? i only failed about a total of 8 times into upgrading to full heroic oath set and another total of only 11 fails to fully +3 the set from +0

What kind of question is this? Do you really not understand how RNG works?

You only failed 8 times total? I'm afraid you got extremely lucky, friend. The system is explicitly designed to be against the player (as most Korean MMOs tend to be), otherwise the item XP system would actually make some g**damn sense.

Bragging about how some algorithms just so happened to roll the right numbers more often for you isn't a compelling counterargument.

aww sucks to be you then. just gather more mats and try harder lol

That's your rebuttal? "gather more mats and try harder lol"? Please tell me you're joking.

One can physically throw a pair of dice to improve the odds of getting a certain outcome. You can't do that with a game's internal logic unless you're doing something nefarious. Assuming you're not part of the latter camp, you being as lucky as you were is exactly that: luck.

"try[ing] harder lol" has little to nothing to do with that.

@EGLMTADHX9 said:
how do u fail so much in an easy game like this lol? i only failed about a total of 8 times into upgrading to full heroic oath set and another total of only 11 fails to fully +3 the set from +0

What kind of question is this? Do you really not understand how RNG works?

You only failed 8 times total? I'm afraid you got extremely lucky, friend. The system is explicitly designed to be against the player (as most Korean MMOs tend to be), otherwise the item XP system would actually make some g**damn sense.

Bragging about how some algorithms just so happened to roll the right numbers more often for you isn't a compelling counterargument.

Sure, let's merge the servers instead of addressing and maybe fixing the issues that are making people leave in the first place.

Because that worked so well the first 4 times.

@Alluren said:
I refuse to even try until this is addressed

I fear you may be waiting for a very long time...

You know what I think is the most damning about this? EME was actually starting to build some goodwill back with this year's Summerfest event.

But no. EME had to go and pull an EME... as usual.

@Zoknahal said:

@Fainall said:
Why on earth did they not include the Spring Maid for other races? I know it's a thing, I saw it on Euro.

I was wondering about that too.

ill give it a wild guess, and say that the costume for the other females was "too riske" for it to be added into the West.

The original model was straight up what we know as "naked Apron" and then BHS changed it a bit by adding VERY POOR textures to kind of "tone it down"

I guess thats why we didnt got it. Not that it matters, the costume itself is a bit on the lame side, but thats just my taste.

But the Devilicious outfit and the various swimsuits on both sides - some of which leave very little to the imagination - are still fine and dandy. Oh, should I bring up some of the base armors as well?

Okay then.

I'm leveling a mystic now and can confirm this is pretty much what's happening. Each story quest flows into the next one, so you can't skip parts of the story. Certain parts were also reworked to make more sense (Bruke shows up pretty early now so you have a better sense of how much of a jackass he really is) or streamlined so that there's nowhere near as much faffing about as before (the Chebika chapter, with the mines). Side quests also no longer award XP, but instead gold and those weird little enchanting relics. Speaking of gold, the amount gained isn't small, considering this for characters working up to 65. Some quests give excess of 200g (with Elite) upon completion, which, if you recall, is on par with the old dailies before the FoA expansion.

But really, my biggest concern is the transition - or complete lack thereof - from the leveling quests into the endgame dungeon grind. The way leveling works currently, you find enough relics, get some gold, upgrades are easy peasy lemon squeezy - anything you can't or don't use can be broken down into more relics for future upgrades (like the old feedstock system). Once you hit the Frostmetal set, however, then you have to roll the dice, then roll again (if the first roll didn't work), then roll again (if that didn't work), and so on. To a brand new player, that might come off as a huge shock when the game keeps deciding that he or she can't progress because they keep rolling a 1 instead of a 2. Oh, and that's before you get into all the extra systems that are completely irrelevant until you get to 65 (Adventure Coins, crafting, item level, and so on).

Nothing much, really. The whole "grind to upgrade to grind to upgrade to grind" cycle had pretty much worn me out.

I might do an event here, talk to some friends or RP there, but these days I'm pretty much just logging in for the sake of logging in.

@Zoknahal said:
You could Fish tho in your AFK time.

I believe the system was put in pace for more ppl to have more chances than 2 (with elite) per day at the higher dungeons.
Sure, there was reset scrolls, but come to think about it, in the time one of your reset scrolls is finally done with the cooldown (which was 5 hours per scroll type) your adventure coins already regenerated enough to run again a dungeon.

Can always use VG credits to buy a haste coin from VG merchant, fish for an hour, and then back to dungeons.

It does beg the question why a hard limit to do certain things was even in place. Is it a hard law in S.Korea (and SEA at large) that game devs need to take steps to prevent someone from literally dying in one of their cafes (which wasn't really the fault of the game nor cafe)?

@LADR9J9635 I don't know if you can see this, but you're kinda proving @Christin 's point about people taking PvP (to say nothing of the game at large) too seriously.

@39HATFDXLY said:

@Melyodis said:
EME PVP IS DEAD AND WE LIKE IT THAT WAY LET IT STAY THE WAY IT IS THANKYOU.

pvp is fun tho

I hope you're speaking for yourself, sir/madam.

@clfarron4 said:

@Melyodis said:
we have no footage or pictures of the new gear yet and players are ready to tell bhs keep that and smoke it in your pipe. Chill peps it may not be that bad its korean MMO lol.

What we do have is footage of CU with "Friendly Fire". Yes, with this patch.

That looks like a complete and utter fustercluck.

@Melyodis said:
we have no footage or pictures of the new gear yet and players are ready to tell bhs keep that and smoke it in your pipe. Chill peps it may not be that bad its korean MMO lol.

Emphasis mine. That's part of the reason why people are fearing the worst.

Also, remember talismans?

Yes, this is very much by design. The only solace with TERA's upgrade system is that your equipment doesn't turn into soup upon failure.
I think there's a significant piece that many of you are overlooking (to be fair, the OP probably could've put more emphasis on this aspect): if you want to stay competitive and get all the goodies associated with the various leaderboards, you'll need every advantage you can get, including a companion with as high a fellowship (and thus Power boost) as possible.

By the by, while one doesn't have to buy the lootboxes to get a companion, I've heard from several sources that farming Legacy Essence is out of the question. My guildmaster has done over 100 clears total of the various 4- and 5-star dungeons and she says she has yet to see a Legacy Essence drop. Make of that what you will.

I think if the Crusades were still a thing, some of the finer points of the OP (such as the above paragraphs) would've been more apparent.

@Waitress said:
Also Tera likely would never have such a change. BnS is only able to because they have the financial ability. I don't think Tera makes enough nor do they have enough employees on any region to do all that work. Teras main focus should be communication with it's players to re-establish trust/hope and I'm guessing? Doing more kinds of events and releases that make players genuinely happy. Since they cannot afford to be anything other than what they are now, they should focus on making what they have as attractive as possible.

And they can barely do that. How long do we have to suffer through the scarf and cape glitch? Until someone gets rushed to the local hospital because the glitch triggered an epileptic episode?

TERA was developed by the same people who bought out created PUBG: BHS/Krafton. You know, that game that spearheaded the (somewhat) current Battle Royale craze? Pardon me if I say that I think it's complete nonsense that they're hurting for cash.

That said, PUBG also runs like crap, to the point where there are entire websites dedicated to chronicling and fixing the assorted issues. Make of that what you will.

SageWindu wrote: »
At least with Reddit, you can better gauge how people feel about a specific subject even if it's just through up/downvotes. A couple hundred or thousand votes or comments regarding, say, yet another currency system that's been introduced then immediately tossed in the toilet could finally properly tell EME "Hey! This thing you did? It sucks and we'd like you to fix it!"

The forums had this. A community manager's(?) post got downvoted so hard by the community that EME chose to remove the ability to downvote entirely.

Also by and large, Reddit is just a giant echo chamber of people using downvotes to block out things they don't want to see rather than as a way of expressing a general opinion of something. Perfectly reasonable posts can get absolutely buried just because some people didn't like it; the legitimacy, importance or relevance of the subject itself isn't even a factor.

I suppose that's a fair counterargument. I can't tell you how many times I've seen people get s**t on just for asking for help, new player or otherwise.

I wonder if that person who got "vote bombed" took a step back and wondered "Wow. People really like that. I wonder why...?" as opposed to just turning the s**t off and pretending it never existed. That's something "artists" do when they hear a piece of legit criticism they don't like.
Zoknahal wrote: »
Not a valid excuse for them to ditch their main source of feedback and information to the players. What you are saying is that basically, EME is throwing the ball to the player council, and letting them take the brunt of the players concerns, feedback and complains, cause they can't be bothered to do it themselves.

And just to be clear on this, I'm saying their "main source of feedback and information to the players" now is not the Forum, but Discord. They use Discord to gauge player concerns, feedback, and complaints (including through direct interactions with everyone on general chat). Since there are still some people who like to hang out here instead (like me!), I try to raise those points so they don't get lost. But the forum is not the hub anymore. Discord is. Again, not my choice or preference, but that's just how the staff works now. If you want to get in touch with the staff directly (outside of a support request), my best advice is to go to Discord, for better or worse. It's the reality.

Of all the alternatives, why Discord and not Reddit? In my (very brief) exposure to the TERA Discord, it was pretty much just like Global chat but with less swearing and talk of "elin honey" (if you don't already know what this is, for your own sanity do not research this). Might as well just scrap the forums at this point since, according to you at least (and I totally believe it, for the record), the GMs care f**k all about them.

At least with Reddit, you can better gauge how people feel about a specific subject even if it's just through up/downvotes. A couple hundred or thousand votes or comments regarding, say, yet another currency system that's been introduced then immediately tossed in the toilet could finally properly tell EME "Hey! This thing you did? It sucks and we'd like you to fix it!"
neoak wrote: »
MattOsiris wrote: »
you have to use the pegasus even if you are a lvl 65 or 70 character to escape stepstone island

Great, so i get punished, having to waste time doing the new starting quest, because I made my character back in 2012.

Thanks BHS.

(Thanks for letting me know)

I've heard that it was to curb gold sellers and other various RMT-style posters.

...I don't think it worked like they planned...
CornishRex wrote: »
I'd say the point is so that you can't afk too much and have to recraft them manually tbh

Which is funny considering you'll eventually get to a point where you can just buy the bait with tokens and still end positive.

Edit: Also, if I have enough worms/popo bait/special bait, I can AFK fish for literal hours at a time, not to mention that general crafting doesn't have the same level of restriction. Why is bait special?
I forget the names, but gray rod is best if you do a lot of manual fishing. Go green rod if you prefer to do other stuff while fishing.

Don't bother with red rod. If you have popori or special bait the gray or green rod work just as well if not better.
LancerJiva wrote: »
Just more false promises from eme. Still waiting on the emporium update that was promised 3 years ago.

Don't forget the coupons!

Gods forbid some of us like the original armor sets.
TJKat wrote: »
Ellexem wrote: »
It took me about an hour to earn about 1,200 tokens.

That's actually... really slow. You can expect to get A LOT more than that in an hour. Like.. 5000+/hour.

My biggest issue is the decay timer. Even with an auto-loot pet, I just can't pick the tokens up fast enough.

That was actually brought up in the OP in the same paragraph you pulled your quote from. They outright said one can get even more tokens in less time if certain conditions are met (specifically, having an auto-loot pet).
TJKat wrote: »
Well, two weeks later the and event is already pretty much dead. In the first week, you had to line up (or change channels) to do the beach mini-games, now, if I see more than a handful of people on the beach, it's a busy day. I maintain events like this should be capped at 3 weeks and give their rewards more quickly.

I'm having trouble wrapping my head around this statement - you do know that less people means that your progress can move along unhindered, right? You could've simply said "[AMOUNT OF TIME] just feels too long." and that would've made more sense than "Not as many people are here as when the event first started, therefore the event should end."
@ShadowOfLight
The thread is called "Credit where credit is due". I don't know if you already knew this, but some people may not completely agree with what you think is worthy of high praise. And most people aren't going to think a 2x drop event, regardless of the dungeon, is worthy of high praise.

Now, had you been talking about this year's Summerfest, or that one time EME did a 2x ENCHANT SUCCESS event, then you might have a few more people on your side.
Season passes seem to be all the rage - maybe TERA could go to that?

No idea how it would be implemented though...
I hope I'm not speaking too soon with this, but it seems EME (or someone within) learned from the mistakes of the previous years. No juggling between 2 different tokens, the ridiculous ideas of having items both cost tenfold of what they did in the previous year and be completely random is gone (seriously, who thought that was a good idea?!), and the event is going on for almost a full 2 months, giving people plenty of time to gather items they want (gonna take some real dedication for the disco ball tho).

And if nothing else, it's nice to see people roaming around in the game again. I think I even saw some RP the other day! :sunglasses:
I still don't see why Grab Bags aren't a permanent feature. Make a "Super" Grab Bag at a really low price but have it include everything (say, 50 EMP, but as I said have it include everything), then have themed Grab Bags at various prices either based on the theme itself or how much stuff is in it (like those Summer Fun boxes from years past). Then go ahead and have items available for direct purchase.

Path of Exile does this to great effect. I had $30USD in leftover points, so I copped a few boxes - $30 going in, and I think I ended up with $350 worth of items. And not a dyad or health potion in sight. :smile:

And it gets better! Not feeling the Mystery Box? Wait a few months and the items will be added to the store for direct purchase. It gets better! Not feeling the prices? GGG does sales on a daily basis, so wait a little longer and those wings you want might be on sale at anywhere between 15-50% off!

Why EME hasn't thought of something like this for the long term is beyond me (though I can guess, but I'm trying to curb my cynicism, suffice to say it involves the rather myopic playerbase). Can you imagine sales for people outside of those with Elite status? Sure Elite becomes that much more obsolete as such, but modern problems require modern solutions.
voidy wrote: »
kubitoid wrote: »
new product manager Tielwing last visited 7 may :mrgreen:

With Vanilla WoW around the corner, a Final Fantasy XIV expansion with bunnygirls looming, and Black Desert rolling out its own little girl class and going temporarily free to play at the same time, I'm positive EME will roll up their sleeves, give their flagship title some tender loving care, and really knock it out of the park this summer. Why, just the other day they released a post showing us a day in the life. Look at how hard everyone is working on Tera. I, for one, bought two new pets and slammed them together in appreciation. I'm positive our feedback is heard, and I'm sure the team is really putting their noses to the grindstone coming out with new meme videos and netflix partnerships to save their flagship title.

A few more things:
- Dauntless (aka Monster Hunter Lite) just exited beta the last month
- several mini-events in Warframe
- related to the above, after months of anticipation, the rest of the melee rework is on the horizon (loud forced coughing)
- "Legion" league in Path of Exile recently released
- I literally just checked the Vindictus website and they just tweaked how their dressing room works (extremely loud and super-obnoxious forced coughing

So I'm sure EME has some very tasty items and events coming up in the coming weeks (shifty eyes).
Ellexem wrote: »
This is not the direction the developers or publishers should take monetization in this game -- even if it actually worked.

I don't know, this seems to be the perfectly logical evolution of their brain-bug about not wanting everyone to be able to get the best gear. We've been told repeatedly that they want to have that be rare. If only a vanishingly small number of people actually have a max fellowship partner, then that would be exactly what they want.

Which is so utterly boneheaded, I believe. Sure, realistically only a small percentage of the player base will get to "the end", but actually building the game itself around that is mind-boggling.

Remember when DS came back and EME outright said something akin to "not everyone will be able to do this"? Why would you say something like that? You're telling your players that if they're not a big-d**k BiS metagamer they shouldn't bother.

Don't they want people to play the game? Why keep introducing systems - or use dog-whistling - that prevent people from doing so?
@Aryd
To be fair, some classes had a far easier time with the Apex questline than others. Brawlers, Lancers, and warriors could ROFLstomp the entire thing, while it was a complete nightmare for berserkers.

Getting through it deathless was totally possible, if often times aggravating (like with the inconsistent-a** hitboxes on the first dragon in the plaza).
A guildmate told me about this. And I too am having the same problem with the same "symptoms".

Someone is going to suffer a friggin' seizure sooner or later, be it from this, the cape/scarf glitch, or the other cape/scarf glitch (where the textures strobe when they overlap, e.g. the ice cape against any of the premium silk dresses).
LancerJiva wrote: »
The Tera emporium was a “soon” thing too.

Don't forget Phase 2 of the Fashion Coupon rework.

Where are we now, like 3 years since that was supposed to happen?
Zoknahal wrote: »
Ktera and Jtera for a while had Dyable versions of existing summer costumes, like the Torpedo swimsuits for females, and the Beach Cadet for Elins. Knowing EME, and we being in the Summer season, they are gonna profit from those, by locking them up inside a Loot box.

And/or do like last year and make the old items harder to get by increasing token amounts and have RNG on top of RNG, with a high probability of rendering your time spent null as you may end up with an item you can't use nor sell because it's for a race no one plays (honest question: how many baraka have you seen in the last week?).
Zoknahal wrote: »
I know is almost pointless by now, but @KitTeaCup Reconsider asking the marketing Team at EME to put those swimsuits for direct sale rather than inside loot boxes. Many players have a lot of alts, and would not mind paying 30-40 dollars for EACH of their alts

I don't agree with this price point - I say make it more like the Frostsuits at $20USD a pop instead. Remember when people rejoiced over that? Good times.
ghenea wrote: »
not justifying them, but honestly its like sentencing people to death penality for stealing an apple, that is what you are asking for there.


I was waiting for someone to actually come and defend the botters, I guess you're it. I suppose someone who steals a candy bar shouldn't be sentenced to a maximum security prison. Because it's not like stealing is stealing, whether or not it's small potatoes like a candy bar or a big deal like a ponzi scheme.

That's not really a sound counterargument. Stealing money from thousands of people is several orders of magnitude higher than getting caught strong-arming a Milky Way from the local Costco. Yes, stealing is stealing, but there are stages to it - there's a reason why the latter will usually get you a stern talking to while the former can lead to spending the rest of your life in prison.
Krystaline wrote: »
Not everyone who's afk fishing is botting. I've had a lot to do around the garden/house today and also want to level up processing, so I've been afk fishing all day while checking my bags every couple of hours to dismantle fish when I'm out of room and grab new bait out of storage. I'm sure there are plenty of others like me.

Agreed. I like to play other games in the interim, so I'll park my fisherwoman at one of the spots, fire up another game and enjoy myself. This almost seems like people getting upset of taking advantage of an in-game option.
xXshiroeXx wrote: »
yes I think the pink color I want is what you get with jeweled hairstyle, but I don't want that luminous effect, I just want the pink hot color, you know if I use a jeweled hairstyle, and then change the hair style, do I lose the "jeweled" effect but the color remains that pink hot? I just want the color

What you're looking for is the Full-Spectrum Hair Dye. It'll give you your desired fluorescent pink hair without any extra effects attached.
SageWindu wrote: »
Simple: I play other games.

"Okay, I think I'm done with TERA for no- oh s**t, is that a new Warframe about to drop? Balance patch in Smite? How much time do I have to finish this quest in Fortnite? New league in Path of Exile in about a week? One of my favorite games of all time is backwards-compatible on my Xbox?!" And so on.

It works for me.

>Quests in fortnite
LUL

Yeah, the real Fortnite, where you build impervious defenses and fight zombie-like creatures by way of various whimsical characters, abilities, and weapons! Not that "Battle Royale" f**ks**t that has Epic literally killing themselves trying to keep in one piece otherwise the shareholders might have a stroke.

You didn't know Fortnite had a PvE campaign, did you?
66ECX7NAN7 wrote: »
Zoknahal wrote: »
66ECX7NAN7 wrote: »
Better idea: remove all of lancer's increased crit chance glyphs, they are just going to complain anyway.

Using your logic, we then should remove all of the crit chance glyphs of gunner, and all of the crit chance or guaranteed crit glyphs of all classes.
].

Good idea. Any time they put a crit chance glyph in it becomes a "mandatory" glyph everyone uses and that defeats the whole purpose of glyphs, to let people customize their character to suit their playstyle.

The entire game would need an overhaul at that point.

Isometric ARPGs seem to be picking up steam; why not take a few cues from those if a TERA 2 is ever made (oh boy, it was so hard not to laugh at that one)? Throw in some skill trees in with Last Epoch and/or a dual-class system like in Grim Dawn, pair with a cash shop system akin to Warframe or Path of Exile and have the devs actually care when s**t doesn't work and let the money flow in.
Andsoitis wrote: »
Its nice to see theres a few controller players out there.

Some of us are quite passionate about it.

If some of the posts seem like they're talking to nobody, that's because it quickly got into a debate about "controller v. K&M" with many people who prefer the latter not realizing that no one was saying which scheme is better. A mod had to step in and literally clean house as it was starting to get out of hand.
TERA-PC is literal years older than TERA-Console, which seems to be considered a completely separate thing by BHS from what I can tell.

Which is unfortunate, I think. I'd love to have at least the keybind options that TERA-Console has. It's leaps and bounds better than the massive fustercluck that is the PC controller UI (aside: be glad you guys didn't have to deal with the camera option debacle). Lock-On is a godsend for sure, but it's something I can live without.
@SageWindu

You have that crashing issue as well? It does that to me ONLY in HW or Velika and 90% by the broker/banker and arena person.

Fortunately it doesn't happen too often, but TERA is the only game I've played where this seems to be a regular occurrence.

Similarly, I keep getting the "texture quality lowered" message despite my rig being powered by a EVGA 980Ti FTW GPU that easily handles the other 98% of my games library on High or Ultra settings and 3D rendering to boot.

But with TERA, too many people in one relative spot and the game s**ts itself like it suffered "The Brown Note" from South Park.
I'm in the same boat as @Stitches1974. My rig cost upwards of $2500USD and to this day, TERA is the only game that performs like mush. No amount of in-game option tweaks, SweetFX configs, or file edits keeps the game from chugging for no reason upon entering/moving around Velika/Highwatch. I can't tell you how many times the game has flat out crashed when all I did was look in the general direction of all the other people in the city.

That said, yes, higher tier fishing rods DO make fishing SLIGHTLY more difficult because you're STARTING with the high-tier big-d**k fish. I don't know if you've noticed, but T8 fish are more valuable - and thus harder to catch - than T1 fish.
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