TERA Online forum archive
Posts by SageWindu
Thila wrote: »
All these changes to the game have really hurt the playerbase and they left for other games. The developer don't remember that we kept this game alive since 2011. Now they changing the game to hord more cash in, because they learning from other new games and mobile games. If more game developers are thinking like this the mmorpg genre is dead for good.

Nah, when/if TERA gets a Battle Royale mode (even as a joke) that's when you know s**t'[filtered] the 10k-RPM fan.
If BHS hasn't implemented a way to turn off game-wide notifications at this point, they damn sure aren't going to include one now.

Then again, while it took literal years to update the UI and let players be proficient in multiple crafting professions (way to go, bunch of chowderheads), them including some new QoL features isn't entirely off the table. I'm just not holding my breath.
Gatokatzen wrote: »
You should've mastered every profession before this patch strikes xd. Now is going to takes ages,or a lot of gold become a master.
Glad I did it before.

The fact remains that you need the new mats from gathering regardless of status (if you want to be self-sufficient, that is). The old mats now do jack all except take up space and get you some gold from merchants.
KXRC9JMW74 wrote: »
Also I guess all the old gathered materials are gone and useless

Some of the old ore is still around, but anything gathered prior to the latest update is null.

I sold all my old mats and got like 120k when all was said and done, so there's that.
Let me start this off by saying I'm not a fan of some of the new tweaks.

Gathering seems to have been made more difficult for little to no reason. The amount of nodes appears to have been decreased (I think...?), gathering times have been increased but not the amount of mats acquired (albeit with a rare chance of getting a "jackpot" of 15 mats instead of the usual 3-5), and while I welcome the dedicated gathering tools, upgrading them is a colossal pain in the junk (for the uninitiated, imagine trying to upgrade Frostmetal gear, but to do so you need an exact copy of the item in question and there's no enchantment correction upon failure).

To make matters worse still, previous items that aided in decreasing the gathering time - the Resource Specialist Choker immediately come to mind - have been rendered almost null since the bonuses they provided are negligible. One has to go out of their way to not have to spend literally 14 seconds on a single node for what may be 3 stones/apples/whatever. I'd love to know who thought some of these changes were good ideas.

What are you guys' thoughts on all this? Any tips and tricks to share? Is my scrubbiness showing too much or am I wasting my time once again?
I noticed the same thing. The Ash is the worst, as on the surface it looks like it's a worse version of the Xermetal rod.

Then you use it, and it turns out it's designed to further increase the chances of catching a BAF. Like, WTF mate?
I am trying to complete the Santia's Workshop Quest
I got to the point were i was given Craft Kit and Desgin:Xermetal Ingot item
I got all the required materials

but i cant use the it...and cant complete quest

That's most likely because your mastery level isn't high enough to create the item in question.

Which, if true, then it's very odd for what's essentially a tutorial quest to require such a threshold when all it's doing is telling players "here's how you combine items".
voidy wrote: »
>people complain about the dud reward
>1 day later
>people buying them by the dozen
See, this is why it'll never change. Thanks for the data though.

We saw this with the gem crates. For whatever reason, with this game it has become a "Those who mind don't matter" situation: we on the forums (Reddit is hilariously slow and I don't know how the other social platforms are doing) find some "techniques" from EME underhanded and outright stupid, but we aren't the ones buying literal scores of the things in question so our concerns seem to be brushed aside.

I'm sure you don't need me to finish that analogy.
Serenade wrote: »
Back in the early P2W days, when we hunted Caimans for glasses or anniversary boxes for other stuff, it wasn't anything near this bad.

Yeah, it's because back in the day, they didn't yet realize just how badly it was being exploited. It was the blue box that dropped catalysts that actually caused them to figure out just how bad it was (because they could easily add up how many catalysts people earned from them). Ever since then, basically, blue boxes and caimans have been really limited in terms of what they can drop.

The lack of foresight from both BHS and EME amazes me sometimes.

What exactly are they worried about? Marketplace crashes or whatever the hell? I remember before you said that's why they got rid of the monthly grab bags for having elite status (and I recall my rebuttal saying how something's wrong when the first thing people think when acquiring an item is how much it'll sell for...).

So my guess is that the devs (yeah, not blaming EME for this one, not entirely) still don't understand that they created a game that seems to encourage alt-farming, but then they get upset when people actually do it. I remember a while back someone bragged about how they made 10 or so brawlers specifically for farming (this was back when they could outDPS the DPS classes). The game allows a person to do this, but BHS wants to get mad at a player maximizing their potential gains from this feature? That's insane!
I opened a box for myself yesterday and just narrowly dodged getting dyads.
Serenade wrote: »
SageWindu wrote: »
Request: What's Glitterclaw and does it include a crit passive of some kind?

https://teralore.com/en/item/186755/

It's just a 290 movement mount.

Yeah, I ended up finding that out the, uh... "hard" way.

Which, by the way, can we get some g*ddamn item descriptions next time, please?!
I know elin is where the money is (obligatory mention of blog post). I'm just saying maybe the rest of would like something too, even if it is another dyeable school outfit (hell, I know I'd try to get a few if it was open to more races).
BBGun wrote: »
Doesn't hurt to ask but... there any chance of seeing the Winter Scarfs back in store? I was looking forward to them and I don't see them in store except in the Gifting Center for 10 or 15 gifts for the white and red scarf. Not to sound like a Scrooge but can't afford that much or particularly want to give away that much to people or person I don't really know that very well.

If not can anyone tell me if the item from event be tradeable or not?

Here you go.

Yes, they can be traded.
6AWC3DP9PR wrote: »
Lolitaa wrote: »
tisnotme wrote: »
and you don't think they have mentioned it to EME at all ???

lmao of course he wouldhave. i followed wiith "pressure them to implement". as in, yeah, he's highly likely mentioned it, but jack all has been done. so why. does pc pressure eme into doing tera better? is eme just blocking off all comments and suggestions that arent [filtered] kissing?

The answer to your question is hard to say. However, the more active members of the Council are plentily vocal, but why there is not more transparency re: the goings-on of the Council, the conversation topics, and turnaround from EME is unknowable.

To address the conversation topic at hand, I agree; more Santas, many more. When you have to search entire channels of areas to find one Tiny Santa which might drop. . .a handful of talents, and maybe an uncommon elixir or strong potion or two, your time is better spent elsewhere in the game earning the same materials by a means that has no embrace of the holiday spirit.

I need to reiterate as I've said before that overabundance is a better problem to have than scarcity.

What we have here is a scarcity of Santas whose rewards themselves are not especially good. I think if they're going to be as scarce as they are, their rewards should be significantly better, or they could keep their current rewards but spawn in much greater numbers, but the way they are is a no-go.

@SingleBear

My mom always told me it's better to have too much than too little.

For an example, look at this year's summer event. Tokens were greatly scaled back in response to last year's generosity (or so I've been told) and the items you got from those tokens were greatly randomized, which resulted in vast gobs of the playerbase simply not caring. Cue the forums.

Want something more recent? Gourdos from Halloween and what amounted to the real Gourdoes being on an invisible endangered list. End result? People stopped caring and took to the forums.

My point being that this whole "walking on eggshells" approach to events has pretty much just been pissing everyone off. No announcements until well after the fact, potential hours of time spent with little to show for it, and inaudible screeching on both sides. Just cut loose - if the brokers want to cry about "the market crashing" (...again), so be it. At least more people will be playing the game and enjoying themselves.
This is the 2nd year where one of the extra items acquired through gifting Golden Boxes is an outfit designed specifically for elin.

Does someone on the staff really like elin or something? While that's fine on the surface, some more recent events, contests and the like are smacking of blatant favoritism. And it's getting a little annoying (e.g. Priest loading screen contest).

What about the rest of us who like cute and bad*ss outfits but don't care for elin? The dyeable Rogue's outfit? You could've brought that one back!

But no, here we are, elin only. Once again.

Request: What's Glitterclaw and does it include a crit passive of some kind?
Meningitis wrote: »
https://store.enmasse.com/tera/item/2018goldengiftbox1/2018-golden-gift-box

Imagine gifting a $25 present to your friend and they get 20 useless dyad structures. I'm keeping my wallet closed to these this christmas. Yikes.

And I see no news posts about this.

Okay.
Yamazuki wrote: »
It's a forced option for areas with excess players for CU and HH. It was their solution to low fps issues.

So instead of updating the graphics engine, they decide to arbitrarily kill everyone's settings for daring to be around other people.

Oh Bluehole! :3
Zeronii wrote: »
Wanted to double check. Can you still only have one profession at master per character?

I'm in the process of testing this now. I had a slayer who was Master in weaponsmithing but only "base capped" in armorsmithing. Then I booted her up and noticed I could take the proficiency test in armorsmithing.

So it looks like you can master multiple proficiencies with a single character (only took 6 F**KING YEARS TO INCLUDE THAT, BHS!!), but it's only worth doing so if you're a brand new player (and thus probably don't have as many characters).
@CornishRex
Okay, disregard the first paragraph in both my responses.

I'm on my phone so I can't go back and cross out my previous statements. :confused:
@Vy1Vivi
Be that as it may, there's nothing to say that valks can't reach people of all races in the current age. The lore is flexible enough for it - hell, look at brawlers.

Besides, they're not like reapers who are literally anguish and vengeful rage personified.
@CornishRex
So, 2 things:

One, you CAN use the IMS for dungeons like RK9 and, say, SCE because they have a recommended gear score of 439, which can be achieved with base FM, Bellum accs, low gold undies, and a low gold brooch (the same parameters that allow you to do the Apex questline). Relatively easy to achieve these days.

Two, that's why I added that last paragraph that simply confirmed what others had already said, to add extra clarification that the OP's situation is nothing to worry about since specific conditions went unfulfilled.
LiamDahvis wrote: »
Vy1Vivi wrote: »
LiamDahvis wrote: »
yuxz wrote: »
Is my daily entry consumed if I drop as soon as we enter the dungeon, before starting the first fight? Sometimes I just know we are not gonna make it by checking all party members' gears.

Only that's a really dumb theory because I've seen people in Heroic and Stormcry completely wipe in rk9 lol. Gear's don't matter as long as a player knows what they are doing. So stupid to have the mentality of Good Gear=Good Plays. I saw a ninja in full storm cry barely able to do 600k dps in RK9 where I'm in frost and do 1.5 mil.

Using RK9 as a dungeon example is bad, because RK9 is one of the most garbage and cancer instances the game has. You're better off using Grotto, AA, or DRC for comparison.

Yeah because a person wearing Frost can totally do those DGS. *Eye Roll*

They can. When it first released me and some guildmates cleared it and only 2 of us were above base FM.

It was a bit of a slog and the 2nd boss in particular was kicking us in the junk pretty hard (and it's always the 2nd boss for some reason), but it can be done.

That said, the others are right: so long as the dungeon hasn't been properly "engaged", you can drop and reenter and not lose a run for it. You'll still suffer the Dropout penalty though.
XTFW5JHP79 wrote: »
TeraNuibe wrote: »
XTFW5JHP79 wrote: »
HLK76PFWXT wrote: »
Why would you even risk on any item that is above +6? IF you even tested the scrolls a little then you should have seen that especially for Stormcry.. they have a very high chance to fail ( expect to use 10 scrolls and get one enchant or maybe two if lucky at any level of Stormcry including +0 storm ).

I have ran a lot of tests and it seems that the chance to enchant a Stormcry Weapon is about 10% while around 15% for Storm Gloves? And given that the rare tanly boxes have Frostmetal scrolls mixed in there mixed with the login type event where we get a fixed amount of keys then... This event seems to aim more towards frostmetal than anything...


p.s. the scrolls that do not downgrade stormcry are super rare even from the rare box and they fail anyway..

because I did not know that the chance to degrade was HIGH, they did not say anything about it, and I only used 1 scroll to test thinking that it would be like the hammer that drop in the shadow sanguinary.

first that it should not even have a chance to degrade I have nothing against the new system of enchantment but it is very expensive to enchant a weapon with a mediocre chance of success and they put that crap to stuck me

well youve been warned on the tooltip about the degredation...if u wish for ur wep to not degrade then you should have used the rarest one which doesnt degrade ur item upon failure...i guess lesson learned that we must read first before doing stuff,,

dude I know the item had a chance to degrade, the point is I did not know the chance was so high, do you really think that if I knew I would have tried?

I take it you haven't seen the other thread here talking about that exact subject (i.e. the failure rate of the enchantment scrolls)?
metagame wrote: »
SageWindu wrote: »
One could argue
one could also argue that bhs made a statement about being against raising the level cap any further than 65 years ago, but under this new developer that's all being thrown out the window

That's... not really how that works, but that's another subject.

I'm glad. I think we needed this at least a year ago. Hopefully the leveling thresholds won't be all whacked out like when going from 60-61.
Only 1 player will be rewarded loot for eliminating field boss monsters.
Only 1 player who deals the last hit to field boss monsters will be notified through a global message along with the player’s guild name.

This doesn't bode well...
Zoknahal wrote: »
SageWindu wrote: »
Zoknahal wrote: »
vkobe wrote: »
Vinyltails wrote: »
a random guy say "Don't copy content from other games" ... if dont like tera .. you back to play fortnite.

but fortnite copied Pubg :)

and pubg copied unreal tournament :)

Not just pubg copied Unreal Tournament, Fortnite did too.

Well, both UT and Fortnite were from Epic, so...

But I digress.

Didnt Unreal Tournament was developed by Digital Extremes? in coolaboration with Epic Games?

Close enough. Besides, Fortnite copied PUBG, really. It just so happens that Fortnite's devs aren't (for the most part) a bunch of s**theads.

(coughs)
Zoknahal wrote: »
vkobe wrote: »
Vinyltails wrote: »
a random guy say "Don't copy content from other games" ... if dont like tera .. you back to play fortnite.

but fortnite copied Pubg :)

and pubg copied unreal tournament :)

Not just pubg copied Unreal Tournament, Fortnite did too.

Well, both UT and Fortnite were from Epic, so...

But I digress.
metagame wrote: »
McOnosRep wrote: »
If this is accurate then all current gear will be useless.
nothing in the post makes any mention of new gear

Gear is affected by proxy. One could argue that our current gearing system isn't made with a level increase in mind. So some may predict that with a level cap increase (been a long time coming, I say), our current system will be rendered obsolete immediately, just like what happened when FoA first dropped all those years ago.
MyuuMew wrote: »
SageWindu wrote: »
By the way, thank f**k weapon and armor degradation isn't a thing TERA. Holy smack, can you imagine...

i thought the new pvp exclusive gear had a chance to degrade unless im remebering wrong?

I mean in terms of durability, like you have to get your equipment fixed every now and again or else it loses damage, defense and so on.
voidy wrote: »
Heck, talking about campfires -- yeah, campfires exist in other games. You can start a fire in runescape and cook fish on it. But campfires as an element of the combat experience? The game pushing players in an already intimate raiding experience (5 people isn't many) to sit together and wait, for the mutual benefit of the group? Now, I'll admit, maybe if you google hard enough you can find another game with a similar system, but that was pretty unique to me. Some people had complaints about it, which is fair. It wasn't perfect. NONE of this stuff is perfect. But instead of tweaking it, they scrapped it and now we have one (1) pot in place of that entire old system which had a purpose behind it.

TERA's campfires weren't as bad as Vindictus', if you can believe that.

In Vindictus, making a campfire was a separate skill to invest in (albeit one with only a single level, if memory serves). You could only make them in dungeons and you needed wood found around the environment. And since a) you could only make one campfire per dungeon and b) dungeons were often split up into sections with no backtracking, if for some reason you couldn't find any errant wood lying around in your current area, you were SoL.

Best case scenario and you were actually able to find everything? You still had to literally SIT next to the fire for about 30 seconds to receive any buffs from it. Now to be fair, it was a not-insignificant health and damage boost and lasted for 30 minutes (or until death) and the fire itself gave health regeneration and let you repair your equipment, so it wasn't the worst investment, even if it did grind your progress to a halt whenever you felt like setting one up.

By the way, thank f**k weapon and armor degradation isn't a thing TERA. Holy smack, can you imagine...
a random guy say "Don't copy content from other games" ... if dont like tera .. you back to play fortnite.

I'm pretty sure if people wanted to play Fortnite, they, you know, would play Fortnite. But TERA does things that Fortnite does not - you can't fault people for wanting some improvements to the game, especially since there are issues that have been around for literal years and some of those have actually gotten worse.

People are simply saying "Hey, trying to play 'Follow the Leader' in this fashion may not be the best idea..."
Zoknahal wrote: »
Warframe has Fishing, and its pretty good.
Another game with fishing, except you have to actually play the game, unlike Black Desert where you hit the spacebar and go to bed.

Not even, at least back when I played. Hell, the game even automatically goes into screensaver mode if you're away for long enough!

And with Warframe, you can get some cool items with either the "standing" you can acquire from fishing or the various parts harvested from the fish themselves (for the uninitiated, "Standing" is pretty much like the old Reputation system in TERA - the higher your rank with a faction, the more items available for you to purchase). Whether or not TERA has also adopted something like that remains to be seen.
Meningitis wrote: »
SageWindu wrote: »
I highly doubt that. You could say the old dailies like That Ain't Right and that one with the 10 BAMs right outside Highwatch were geared towards solo play but people partied up all the time since it was exponentially faster. I don't see why IoD couldn't be done in a similar fashion.
Are you aware that they removed it because the rewards were considered way too good for party wide credit? That vg was abused so badly that BHS decided to axe it.

The real dilemma here is that people shouldn't be forced to crowd out iod so badly for talents.

Oh, that old chestnut. "People are doing too much of this and not enough of that. Let's cripple then defenestrate this so they focus more on that." (while not realizing why people weren't doing that in the first place...)

I swear, I don't understand the devs sometimes...
Yamazuki wrote: »
How about making it party related so everyone gets the kill. The way it is now feels anti-priest friendly and why i avoid iod. I useally farm it with my friend and the kills rotate between us. Even with keen motes and a dps setup for priest its still slow as hell till i have edict of judgment up and even then i can only burst 2 bams every 2 mins.

Rewards are balanced around soloing, if it was party oriented everyone would just take dps and kill their own anyways, either that or, increase the amount required. Either way, the results end up either neutral or negative.

I highly doubt that. You could say the old dailies like That Ain't Right and that one with the 10 BAMs right outside Highwatch were geared towards solo play but people partied up all the time since it was exponentially faster. I don't see why IoD couldn't be done in a similar fashion.
Nopi wrote: »
SageWindu wrote: »
(lots of info)

Are you implying that one of the major reasons for material drops and allocation being scaled back was actually because we were progressing too fast? I'm having a hard time understanding why that matters, unless it's the usual "The hardcore players will get bored!" nonsense.

I doubt it's as simple as that. We all know this region has slowed to a crawl and the hardcores are an endangered species around here (or rather, the actually geared hardcores). Actually, I'd love to know how many are able to enter the latest dungeons, or even how many can claim they have it in farm mode. With the current gearing, I doubt those numbers are the same or even close to VM days.

You know, that brings up an interesting question: remember when people used to "sell" runs? Is that still a thing?

Maybe the current gearing system was put together to get rid of that, especially since the only mats you can sell now are gems (...right?), and it's debatable whether or not those even count as mats.
(lots of info)

Are you implying that one of the major reasons for material drops and allocation being scaled back was actually because we were progressing too fast? I'm having a hard time understanding why that matters, unless it's the usual "The hardcore players will get bored!" nonsense.
Nopi wrote: »
It was not really my intention other than a side comment about similar monetary interests, to include the whole gambling issue in this thread. So I will not comment on it here any further. My comment was aimed at the apparent fact that EME would prefer for most people to re-buy stuff for their alts. And since usually, what's being transferred through this service comes from their so called "loot boxes", that's where I threw my line of thought towards.

The service indeed is awesome in my opinion. But again, I think both EME and the general public could benefit from a more automated way, and, risking people calling me out on giving EME ideas, a liberation scroll people could buy from the cash shop could be one of those automated solutions. BUT as said before, such a thing would require more limitations to avoid abuse and exploits. Which is why I think the current system is what's in place, and should be for the short term future, or until EME gets tired of it, or another option is brought in.

Like I said, make it so that even tho the item is unbound, you can't resell the now-unbound item, just like how certain items can't be put on the broker. Whoomp, there it is.
Melyodis wrote: »
From my view this event is to help new players but all the vets are up in here venting, can't please this community at all no matter how they try. Eme should just let the player council plan events for this game since they are doing nothing.

Be that as it may, it still could be done better. Having a chance at a free upgrade with an event like this works best if you're able to stockpile both the scroll boxes and the keys that open them. You can do the former but not the latter since, as it stands at least, getting keys relies on being able to log in to get those weird little boxes as well as completing various Vanguard quests.

And that's to say nothing about how for many people achieving any sort of upgrade for SC gear is a slog...

I do agree that the Council should be given more tasks, even if it's just to play Informational Hot Potato like the old days.

Conjecture: I have a feeling we're going to be seeing these in the shop soon...
Vy1Vivi wrote: »
SageWindu wrote: »
Vy1Vivi wrote: »
Snippage

Some guildmates and I ran RRN last night and I got a scroll box that dropped from the last boss. When I told the others, the response I got implied that I was the only one who got it.

So it seems that not only are the drops themselves RNG, but it also is subject to the usual loot distro f**kery just like almost everything else in the game. That's just not good design for an event that's supposed to accelerate and alleviate the gearing process for newer players.

Did the previous double enchant event "bReAk ThE eCoNoMy" or something?

I didn't even realize that some players could get the box and some not in each instance. I've run a few (only 446s) so far and gotten at least 1 of the common boxes each run and so has my boyfriend, so I just assumed that when one dropped everyone got it. Looks like its just even more rng on top of rng, which is also another disappointing factor I guess.

According to some others it's a universal pick-up (that is, it goes to everyone in the party), so I might be wrong in my previous assessment.

RKC wrote: »
By what I mean about that is does it really matter where I put my points into? What do you guys recommend per class on how to use the points properly?

You definitely want to increase Power and Endurance. After that it's basically whatever rustles your jimmes (in a good way).

That said, avoid the EP damage talents. From what I've read, they add a flat increase in damage only modified by level difference between you and what you're fighting. Don't waste time with those.
Based12 wrote: »
sanj66 wrote: »
Based12 wrote: »
4FyHTfS.png

Some day we'll do CS VG quest, some day...

thats what you get for queuing cs on fwc day.......what were you expecting.

Literally there aren't 19 people that would q CS, doesn't matter it's fwc day, but i guess there's less and less people so you can't just run what you want.

You never could, population be damned.

I remember back when SJG was a thing. I hadn't ran it before and wanted to see what it was like. I looked at a guide, but it said that it's better to go in fresh, then read the guide to refine your knowledge. I made an LFG and made sure to tell people what was up. People cycled in an out the party for what was maybe 30 minutes before I finally said "F**k this." and did something else.

I never did run that thing...
Vy1Vivi wrote: »
Snippage

Some guildmates and I ran RRN last night and I got a scroll box that dropped from the last boss. When I told the others, the response I got implied that I was the only one who got it.

So it seems that not only are the drops themselves RNG, but it also is subject to the usual loot distro f**kery just like almost everything else in the game. That's just not good design for an event that's supposed to accelerate and alleviate the gearing process for newer players.

Did the previous double enchant event "bReAk ThE eCoNoMy" or something?
Oh, another thing is that in PC-TERA, you're mapping both the controls and the skills to the hotbar. In PS4-/XB1-TERA, you're mapping skills directly to the controls themselves and thus have a lot more options.
If you don't mind the 1.5-year or so gap between the PC and console versions, go ahead and stay on console. PC-TERA's UI is still very much centered around the usage of K&M, even more so with the recent update that removed the Main 3 skill slot on the hotbar (it essentially removed a button). Performing simple actions like navigating menus is a pain if you're not comfortable with using the right analog stick to do so (again hindered by the UI rework as the main menu was greatly consolidated to accommodate). And, of course, no active lock-on option.

PC-TERA has a dedicated jump option though. So there's that, I guess.

Long and short, if you're intimately familiar with how things handle on console, you're going to hate how PC-TERA handles controller support (and yet still not worse than B&S, if you can believe that).
McThicc wrote: »
Rox wrote: »
For me, I see the event as a good way to get characters through 1-5 on twist/frost/storm. After that I'd only use the no-degrade variant of the scrolls on 6-9, and save the rest for alts (possibly in the future, just left in bank).

This is definitely geared toward helping players reach Stormcry, and less so helping Stormcry reach Heroic Oath.

With all these new events its very obvious how you guys favor the newer players more, and push the dedicated players with higher gear into the corner. Shouldn't have even bothered mentioning Bahaar in the event announcement because nobody in frostmetal will touch that, not even people in stormcry. Its easier for you to have an opinion because 1) it seems like you don't play the game to understand our pain, and 2) you're able to just spawn yourself gear with gm powers, so gearing up isn't an issue to you. This is why the community is pushing for CMs that actually play the game because interacting with you guys is just like talking to a wall.

So what do you want them to do? You're just clamoring about feeling left on the side without saying why you feel like being left on the side. You mention Bahaar, but that requires a ludicrous gear score that most people won't (or can't, or have no patience to) obtain. So what is your complaint exactly?

A problem can't be fixed if people don't know what the problem even is.
Nopi wrote: »
SageWindu wrote: »
Am I understanding this right? Once a year you can have a handful of items moved/converted from one character to another?

Because if so, then why not just give us the all-purpose Liberation Scroll or something similar? Or even 2 separate scrolls: one that unbinds an outfit and another that converts it to another race. Save a lot of time on both ends.

I suppose it may be because they don't have or they haven't thought about a way to make the liberated items stay account bound, to prevent you from just liberating something only to set it for sale on the broker. Also, this way the amount of people using this service remains minimal since despite this now showing up more prominently in the forums, still few people may use it, in contrast of having an easier service that would definitely reduce their gambling box sales.

Incidentally, I'm listening to a video by Jim f**king Sterling, son about the FTC looking to start investigating lootboxes as I type this response (that you can watch/listen to here!).

That aside, whatever is done so that certain items can't be sold to merchants or on the brokerage can apply here, methinks. As I said before, I actually don't want to try and resell anything - I just want to give it to another of my characters who can make better use of an item (such as one character I have that has both a diamond dragonlord and a Pteryx).
Based12 wrote: »
Serenade wrote: »
Couldn't you guys just use the scrolls on your alts though? Reducing the enchant success hurts newer players that would benefit most from this event.

People need to F*CKING STOP thinking everyone has alts like it's mandatory.

While I certainly agree with your, er... outburst, you sort of do need alts in this game, if only to keep ahead of the arbitrary power curves that BHS likes to throw at their players (word is there's another buff for warriors coming down the line). And that's before getting into other factors like the whole dungeon entry system.
Am I understanding this right? Once a year you can have a handful of items moved/converted from one character to another?

Because if so, then why not just give us the all-purpose Liberation Scroll or something similar? Or even 2 separate scrolls: one that unbinds an outfit and another that converts it to another race. Save a lot of time on both ends.
Emeris6 wrote: »
At least you won't fail until the end of time like the old +15 system. Imagine being 20 enchantments in or so as you are now, but with no enchantment advantage at all and no end in sight. That being said, HO isn't for everyone.

While you're not wrong, this excludes the issue of how content can be locked away from a player exactly because they have don't have [filtered]-out BiS equipment. Instead of needing better gear to alleviate the challenge, you now need better gear just to meet the minimum.

And even if you remove the gear scores from the mix, several boss fights rely on "shield phases" or a time requirement of some sort or else the boss goes berserk and now OHKO's with every hit (old-school RG) or the party flat out wipes (SCE, RK9). You just can't do that with "sub-par" equipment like in some other games (Vindictus immediately comes to mind). Again, now you need the best gear just to break even with the game.
Take the color scheme of the Night bone wyvern dragon and give it the same model of Dusk/Gloom. There you go.
I would propose the following:

1.) Remove the gear XP and success chance entirely so that you just need whatever materials necessary in order to complete the enchantment/upgrade.
2.) Increase materials needed by 20-50% to offset the lack of RNG.

Those of you familiar with Warframe will recognize this system, as this is based off that but without the real-time waiting involved with the crafting process (thank f**k that isn't a thing in this game). The dedicated few will still get their stuff in short order (similar to the old VM days) and there's a greater chance of newer players sticking around, thus increasing population density and health. :smile:
There are some things you have to search for manually, I noticed.

I wanted some school outfits. Can't find them unless I type "school" (in my case) in the search bar within the in-game store.
metagame wrote: »
the success rates are the same as their normal enchant rates, what are you talking about?

The enchantment scrolls would look a lot better if the core enchanting process wasn't as stacked against the player as it is currently. Since there's so much RNG involved to start, adding in more with a rollback penalty upon failure (Generation set, anyone?) just doesn't seem like a good alternative, even if it does save you materials.

That said, if the enchantment process was more like Warframe - it takes more/more valuable materials, but once you have everything the item is essentially yours - or even just redid the XP formulas so that it was a proper indicator of success chance (loud, forced cough), this not only would look like a nice addition but it would also be far better received by us players.
I'll admit, this got a chuckle out of me. Reminds me of an old South Park episode.
@Zoknahal @Vy1Vivi Wow. One more reason for me not to take my chances! :smiley:
Nopi wrote: »
Nopi wrote: »
Maybe my test was a failure because this event runs only once per account? I mean, I did try two human brawlers but none got the event items.

Yeah, it runs once per server. So if you already claimed a given tier on any brawler, you won't get it again.

Guess that's good news for @SageWindu then. Unless he already did the event with another brawler?

As I said, I already sold a piece of my soul to the elin god(dess?). I basically just wanted to see what all the hub-bub was about (despite still having the human I made from the initial release way back when).

But I suppose I can still enjoy the accelerated leveling for (yet) another brawler regardless. :tongue:
Jezzeusagi wrote: »
Wait what bundles gave emp along with a weapon skin or premium costume? The only 1 im seeimg gives headphones, a week of premium and a small amount of emp.

Is it just that one? I might be mixing up some of the bundles (I haven't played PS4 TERA in a while).

Still, getting several items at a significant discount is the dog's bollocks (whatever that means. I've been told that's a good thing.).
Nopi wrote: »
Ever since BHS decided to gate dungeons behind an i-level wall, I noted the focus on tera's gameplay drastically changed from the so touted skill based gameplay to a grind and gear based one. It was bad news and just a taste of things to come. This current version of Tera is those things to come. Player skill does not have nearly as much importance as before, since a skilled player can't access a dungeon because he wasn't lucky with the grind and the RNG involved on it.

Worse yet, it's the same issue as before where someone isn't able to learn certain dungeons because they're not already skilled in it, gearing status be damned. My guildmaster was rather unceremoniously excommunicated from her usual static for this very reason. She has the gear and ability (I've personally witnessed this), but not the clear numbers and thus she can get f**ked, apparently.

To say nothing of the current leaderboards, where having a top score is almost entirely gear-dependent...
Nopi wrote: »
SageWindu wrote: »
So here's a question: since the leveling event seems to begrudgingly include non-elin brawlers as well, are the threshold rewards similar for the humans or no?

I thought the event was only for elin brawlers? I could do a quick check since all you need is to create a human brawler and level it up to 3, to see if we get mails from the elin brawler NPC.

EDIT: Just checked by leveling a male human brawler to 10 and a female one to 3 and they don't get any event rewards. Just the regular stuff every race/class gets from usual leveling.

Well, fiddlesticks. I've already relinquished part of my soul to the cruel and merciless elin goddess, so no extra keys for me, looks like.
Zoknahal wrote: »
How about you just put all of those items for direct purchase, each one for 40 dollars, and make a general discount on the keys for everyone and not just elite? Elite ofc get additional discounts. You will see how many ppl will keep buying the costumes.

You know, I personally tend to agree with you. But what actually happened in recent months when they did this (repeatedly) is that a lot of people went "OMG $40 for a costume?! What a ripoff!" Which, on the surface makes total sense -- it is a lot. Seeing the price outright causes sticker shock, even though the effective price is cheaper than the average lootbox spend at $1.50/$2 a pop.

Which is why I keep bringing up bundles like what our console brethren have. $30US for a bundle that gives you the basic version of an outfit, the premium version of that outfit, a weapon skin (sometimes), and EMP?! That knucklin' futs! If more stuff like that was put into the PC shop, I certainly wouldn't complain as much - like the Heaven of Hell bundle. More of that and less of, say, this s**t, pretty please?
They're in business to make money, and this money pays all their salaries (and any hope of bonuses). So if what you were saying were as obvious as you make sound, it'd already be done. The entire point of these sales is to make money.

There's another layer to that: player trust. A happy customer is a paying customer - "I pay the people who make the things I like so they keep making the things I like" and all that. And you probably know better than most how EME's been handling that whole "trust" thing over the past few months...

Of course, this says nothing about the players who simply care f**k all about any of what we're talking about, as they're generally the ones with the most spare income and thus the most pull... :confused:
So here's a question: since the leveling event seems to begrudgingly include non-elin brawlers as well, are the threshold rewards similar for the humans or no?
HLK76PFWXT wrote: »
I am pretty curious to see what we will get this time for Black Friday since it was always worth to spend so far.

Which kinda takes us back to a discussion a while back about the store needing to be updated.

EMP sales/coupons (like Warframe), daily themed sales that are actually updated regularly (like Path of Exile), maybe the ability to directly trade premium currency?

If nothing else, consider this: remove the basic lootboxes and replace them with permanent garment and weapon bags. Sell them for between 300 and 500 EMP a pop. Break them up by race/class if needed.
Melyodis wrote: »
SageWindu wrote: »
Melyodis wrote: »
9YKAR5PDWF wrote: »
Or you could look at moongourd and just look at the facts.

https://moongourd.com/eu/hiscores?area=982&boss=3000&class=All Classes

Looks like Gunner, Archer was somewhat accurate.

next time post na stats ok bro https://moongourd.com/hiscores?area=982&boss=3000&class=All Classes

Yeah, that tells nobody anything except who happened to do the most damage in that specific environment with those specific factors (solo and double heal? really?).

So if they were trying to refute the "just play what you like and don't worry about it" argument, that was a pretty poor rebuttal.

i don't care what anyone think is the best dps class by using moongourd if there was no moongroud what would they say. I play brawler i don't give s---hit what dps is top i play what i love end off story if the op loves the game he should play what he enjoys that way he won't get bored. i'm just sharing my opinion on the matter cause this talk about best dps is bs in my book with out proper evidence. and look we just got talents things aint even leveled with ktera yet to worried about stats.

I was talking about the person you quoted, not you yourself.

I've mained a slayer for the past 4 years. I think most of us know how that went...
Melyodis wrote: »
9YKAR5PDWF wrote: »
Or you could look at moongourd and just look at the facts.

https://moongourd.com/eu/hiscores?area=982&boss=3000&class=All Classes

Looks like Gunner, Archer was somewhat accurate.

next time post na stats ok bro https://moongourd.com/hiscores?area=982&boss=3000&class=All Classes

Yeah, that tells nobody anything except who happened to do the most damage in that specific environment with those specific factors (solo and double heal? really?).

So if they were trying to refute the "just play what you like and don't worry about it" argument, that was a pretty poor rebuttal.
VirtualON wrote: »
Can you people stop answering like morons?

Who gives a shi.t if you outdps a new player??? Answer this question assuming equal skills or shut the hell up.

Class max potential has nothing to do with individuals skills.

Top dps is something like this : Gunner = Archer >= Valk = Ninja = Zerk > the rest. Although the difference is not big like before.

The best gunner will destroy the best slayer any day of the week. So pleass stop with horseshit "best class = class you are good at". Thanks.

Yikes. Did you have a bad week or something? Messy breakup? Family member passed away? Or do you just need a hug?

My point being you sound extremely aggressive for someone whom these responses don't apply.

Also, you conveniently didn't mention the many times BHS did one of their infamous "balance" updates. The OP may put in all this work into one of those classes, then BHS pulls a BHS and into the trash that class goes (just ask reaper mains! :smiley: ).
Pwhoops wrote: »
@VirtualON
Except what’s the point of playing the best DPS class if you suck at it?

It really depends on what OP is asking, which seems to me like he’s looking for your answer, but if he’s not then like the people above stated, the best DPS is the one you play the best.

Or if you don't like the playstyle?

Back to my previous Fortnite example, someone put a lot of work into unlocking a hero/class with - surprise! - a playstyle they didn't like. Cue a million and one people saying some variation of "You just don't get it." or "You just need [insert weapon no longer available here]." despite the thread-maker saying in no uncertain terms "I DO NOT LIKE THIS PLAYSTYLE."
Ultimately, while there is a racial (good job there, BHS) and class tier list, play what you like. There's a chance that the so-called "best dps class" is something you absolutely despise (I've seen this recently in the Fortnite subreddit).
SageWindu wrote: »
Nopi wrote: »
The reward credit thing already sells outfits, and the method of obtaining the credits is directly tied to purchases. I don't think you would be able to accommodate both an elite only option for a token shop and something free users who buy EMP can use at the same time. All of that should be separate.

It's not entirely tied to purchases (although it mostly is right now), and I don't think it needs to be Elite only at all. They might not do it this way, but imagine if you got 75 Reward Credits per day just for being an Elite subscriber. That'd give you 2250 Reward Credits per month, which gets most of the starter tier of outfits (at 1995 credits). You can save up a bit longer to get the 2495/2995 credit outfits. If you want even more credits, obviously, you'd get it when you buy EMP as usual. You'd also have to work your way up to Tier 6 to get most of the outfit selection, but that's fairly achievable even just via in-game means.

Emporium credit accrual is tied to EMP expenditure, not just flat purchases. Buying EMP does nothing - you need to actually use it for stuff in order to receive credits (at 1:10 credit to EMP ratio).

Same goes for gaining points to increase the reward tier, but the ratio there is a straight 1:1.

Yes, sorry -- that's correct, but it's tangential to how they could use it as part of Elite, if they wanted to.

An extra run in the Crucible perhaps? Or maybe a passive point collection like with EMP?
Nopi wrote: »
SageWindu wrote: »
Lancer? Really? Warrior, I'll give you that one. And double for sorc (especially after Apex. I can't make sense about sorc for the life of me).

As he said, "at an optimal level". Lancer is a more mechanical (for lack of proper adjective) class than brawler, which is more about flowing from skill to skill all the while being able to block without losing much dps. Lancer became a bit more difficult to use when the tank meta changed from threat to damage a few years ago as well. But once mastered ( and in some cases min maxed), a lancer will become the definitive tank. I have tanked low tier level 65 dungeons on my lancer. At those tiers, all you need to do is keep some sense of a rotation and don't miss your debuffs. But upwards after that, you need to add so many little things that it makes the class headache worthy.

Hmm. Lancer was the second class I made after slayer (way back when in the Wounded World patch... meeeeeeeeemoriiiiiiiiiiiies :smiley: ), so I suppose at this point I'm just going with the flow.

Until, you know, you fight something and suddenly half of their attack repertoire can't be blocked because f**k you.
Pwhoops wrote: »
Lancer is one of the hardest classes to play at an optimal level, so is warrior, and so is sorc.

None of those are boring classes, in fact I’d say ninja, brawler, gunner are one of the easiest classes to play.

Lancer? Really? Warrior, I'll give you that one. And double for sorc (especially after Apex. I can't make sense about sorc for the life of me).

Also, to OP, if you think brawlers are brain-dead now, you should've been here when they first released.
Nopi wrote: »
The reward credit thing already sells outfits, and the method of obtaining the credits is directly tied to purchases. I don't think you would be able to accommodate both an elite only option for a token shop and something free users who buy EMP can use at the same time. All of that should be separate.

It's not entirely tied to purchases (although it mostly is right now), and I don't think it needs to be Elite only at all. They might not do it this way, but imagine if you got 75 Reward Credits per day just for being an Elite subscriber. That'd give you 2250 Reward Credits per month, which gets most of the starter tier of outfits (at 1995 credits). You can save up a bit longer to get the 2495/2995 credit outfits. If you want even more credits, obviously, you'd get it when you buy EMP as usual. You'd also have to work your way up to Tier 6 to get most of the outfit selection, but that's fairly achievable even just via in-game means.

Emporium credit accrual is tied to EMP expenditure, not just flat purchases. Buying EMP does nothing - you need to actually use it for stuff in order to receive credits (at 1:10 credit to EMP ratio).

Same goes for gaining points to increase the reward tier, but the ratio there is a straight 1:1.
@ObliVionesS
The only possible explanation I can think of at this point is spamming PvP BGs (and possibly trading wins, just like back in the Crusades, just like back with the Vanarchy system).

To which I say I'd rather gargle ammonia, thanks.

Addendum: By the way, this whole "I know something I won't tell!" attitude players like you have is part of the reason the community is as fractured as it is. So... good job, I guess.
DCLG4R7PW9 wrote: »
also - I only have Velika and Kaiator servers. never heard of those others.

You weren't here for the server merge? Well... there was a server merge, and they you go.
Disregard this. I was putting in a placeholder and hit submit by accident.
Oh, do I have a list...

Gameplay
- removal of "success chance" and item XP from enchanting - if you have the mats and gold, the enchantment works
- less gear-reliant combat
- less reliance on consumables for damage optimization
- stat value rework so that the numbers actually mean something
- better consistency with enemy defense scaling
- level cap increase (70? 75? 80?)
- hourly alerts that reward various items (enchanting mats, gold, temp outfits?)

---

World/Graphics
- better utilization of open world (bring back faction quests?)
- more WBs
- less object/texture pop-in
- graphical optimization (I have a frackin' 980Ti and can play literally anything else on max settings easily. I shouldn't have "insufficient memory" in a 6-year-old game, to say nothing of those with less powerful hardware...)

---

Loot
- remove die roll/random distro mechanic
- remove Bind-on-Pickup
- return of open world drops/gold drops in dungeons
- reserve certain loot drops for completion of mission to be received via parcel (much like the flying Guardian missions)
- allow certain mats to be purchased from standard merchants (i.e. low-level items, like ore and polished metal)
- let talents be purchased with gold from specialty merchants

---

Content
- dungeons that adjust difficulty and loot according to the party size (the larger the party, the more difficult the dungeon, the better the loot drops)
- a "Story" or "Easy" option for people who just want to enjoy the narrative/multiple difficulty options
- more raids (7-man+)
- no kill reassignments for parties wanting to do IoD BAMs
- less gender/racial disparity ("The Elin Realm of Arborea" indeed)
- greater (or any) dungeon variety instead of the usual 3-boss gauntlet
- return of the Coliseum and hopefully better balanced
- less power creep from the game itself

---

Other
- include a Liberation Scroll that also applies to cosmetics
- remove lootboxes except for Grab Bags
- remove non-customizable outfits (i.e. just have dyeable outfits as direct buyout)
- more account-bound items (i.e. Steam-powered Pack)
- more robust support for controller users on par with console-version

---

And all that is just what I thought of off-hand. Come on, EME. You guys have direct pull on at least a few of these. Let's make it happen, cap'n!

Um... or something.
> @ObliVionesS said:
> Lmao so close-minded.. If you used your brains you would come up with better ideas

So instead of a direct answer, you deflect and resort to trying to insult the person's intelligence instead.

Okay. Sure.
Y'all are going way overboard with the farm talents for month [filtered] lmao, you must be playing 5 minutes a day, or just being really innefficient and to make up for it you blame it on the game, zz

Humor us, then. Care to share your methods?
Nopi wrote: »
Dydric wrote: »
Nopi wrote: »
Play fully free for a few days. See if you can connect with a guild (now you will need a guild more than ever if you want to run the latest dungeons). EME is trying to fix some of the damage they themselves did to the community recently, so the game is seeing better days than before. But it still has a ways to go to be the Tera people loved before.

Others will tell you to go to EU Tera instead because gearing up to mid tier+ gear over there is faster. But if you already have a lot of stuff here in NA, I personally wouldn't recommend abandoning it all. Connect with a good guild here in NA and help each other gear up. Makes the grind faster and the game more fun.

what did they do?

If you mean what EME did? They managed to enrage like 95% of their player base through a few things. First, they merged servers (again), messing up the character naming for a lot of people. Then they decided to throw a DCMA cease and desist action against the developers of proxy programs that allowed many to play with better ping (and they also banned a BUNCH of players in the process). Game-wise, they made NA one of the grindiest versions of the game by limiting the flow of materials to near a halt, pretty much ensuring that only like 6 people could run the latest dungeons. All the while never really communicating with the playerbase and trying to pass it as if nothing was wrong.

They recently started to fix things by unbanning people, doing a reverse on the whole DCMA fiasco, communicating much more with players, and trickling a bit more materials into the field. They still need to work on the grindiness, but overall they are doing better than a few weeks ago.

And this is just in the past 3 months!
I'm with @CornishRex . Blatant hacking, no dispute about that. But those videos don't show (or say, actually) anything about botting, which I always figured was things like the infamous priest buffers you used to find here and there back when FI was a thing.

Unless you're using the term "botting" synonymously with "hacking", in which case you may want to clarify that in the future.
New player, and want to know where are the sexy outfits? If I am paying $20 for it I better like it. I just do not see anything in your store that makes me want to constantly look at it. Maids outfits, and variations of maids outfits. Come on you can do better !

The game was made for a primarily southeast Asian audience. And they love their maid, school, and swimsuit outfits.
Melyodis wrote: »
SageWindu wrote: »
Vy1Vivi wrote: »
Valkyrie is a class that never should have been created. I prefer female castanics, but I didn't bother making one because its a trash, brain-dead, and OP class. I main gunner and agree that it should be open to every other race and gender too. They should just focus on doing that from now on if they persist in making classes.

This is besides the point, but can you please clarify on how something can be trash, brain-dead, and overpowered all at the same time?

I can say the same for gunner but who cares you must be saying that because of its rank in pvp right?

What? I'm not saying any of that - I'm asking how something can be both trash and overpowered simultaneously. Also, I don't PvP, so I'd love to know from where you got that assertion.

And if we're talking about massive power creep with class releases (apparently), do none of you remember Day 1 brawlers?
Vy1Vivi wrote: »
Valkyrie is a class that never should have been created. I prefer female castanics, but I didn't bother making one because its a trash, brain-dead, and OP class. I main gunner and agree that it should be open to every other race and gender too. They should just focus on doing that from now on if they persist in making classes.

This is besides the point, but can you please clarify on how something can be trash, brain-dead, and overpowered all at the same time?

I'd expand that to unbinding items. One of my brawlers has 2 Crit2.0 mounts. I don't want to resell it - I just want to be able to give it to one of my other toons.
While I like playing female characters, I understand how annoying it must be. I'd love to have a human or elven ninja. Will it happen? Maybe, maybe not. Who knows with BHS these days?
Nopi wrote: »
Maybe a level 70 cap

I remember making this same suggestion a few months ago and got told to GTFO. Of all things to be averse toward, I didn't think a level cap increase would be one of them (especially since the last one was 4 g**damn years ago).

P9ENREJL9A wrote: »
voidy wrote: »
EJECWCWG55 wrote: »
Caali is hungry for money. Not only EME's income got dwindled, we can see that.
P9ENREJL9A wrote: »
P2W wrote: »
Looks like another hacker is coming back with Caali.
unknown.png

Dude, it is obvious they were making a good amount of money from TERA players over the world with their hacks. They are so quick to comeback because money for their pockets will be always welcome.

That is not something weird, such is the nature of humans (greed).

The guy bringing support back to NA (Caali) works for free and won't even take donations from people. I'm not gonna sit here and act like there aren't people selling scripts, but they were doing fine anyway, since opcodes this patch were virtually the same across regions and proxy support was controversially maintained by some lone random dude who felt like doing it despite backlash from virtually every module developer.

In other words you're thinking of the wrong guy when you're talking about script sellers, and since those sellers were still able to peddle their wares this entire time anyway, nothing you've said is correct at all and you don't know what you're talking about.
tisnotme wrote: »
He got offered work from EME and turned it down
Doesn't want to do it there way , just wants to do it his way

Would you want to work for someone who can't communicate, overreacts, and seems more than willing to throw you under the bus?

Those guys invest so much time of their lives on this that you can clearly see they don't have a proper job, it is obvious they get sponsored by people asking for cheats, like any other people involved in their projects. Do I have to tell you they are working on a private server? (something that is illegal btw and yet they have the guts to point fingers and mislead people about legal stuff they don't even understand) Do you think all of that is free? No, it is not. You are the one who don't know what you are talking about.

That... doesn't really refute what @voidy is saying, not to mention you sound awfully defensive about this.
Jezzeusagi wrote: »
Then of course the blatant rascism against Br players

Woah. Where did this come from?!
Vy1Vivi wrote: »
Never-mind, I ended up buying it. Looks like the other bone-dragons, but its white/blue. Gives crit passive buff, but no extra buff like the $80 one, but I only cared for the crit passive. I'm honestly pretty surprised they offered a deal like this. Its only $15, the other mounts that offer that buff are over 50...the only downside is that its for elites only, so I guess in hindsight you're paying more for it, but still a huge discount overall considering this is EME and their crap store.

I just did some mental math. Even if you were to get 1-month Elite status for the sole reason of getting the exclusive mount, you're still only shelling out 3490EMP (approx. $35USD). That's nuts on a sandwich (unless you're allergic I guess).
From what I understand, the being able to acquire the mount only applies to those with Elite status. Once you get it, it's yours, upgraded status notwithstanding.

Back when monthly gift boxes were a thing, I got various goods such as capes and mounts. I still have those to this day even though my Elite status has shuffled on and off several times.
Some of us are still championing the inclusion of a robust difficulty system. Now, whether or not it'll come to fruition is anyone's guess.
Catservant wrote: »
Just a head's up it is more like 1:100 now, not 1:40.

Aside: I remember when people told you to GTFO if you tried to sell EMP 1:15. Even joking about selling 1:40 would get you nothing but ridicule and heartbreak.
ElinLove wrote: »
Vy1Vivi wrote: »
Agreed. They're pandering way too much to the elin fan-crowd, and it totally leaves players who play or like other races out. An 'elin garment bag,' really, would it be too difficult for them to do something like that for all the other races too? It'd make them more money along with elin-players, as I don't main elin but I'd shell out money for more high-elf and castanic cosmetics. I get it, elin is really popular, but its not a smart business-decision to alienate other customer demographics, especially considering the state of their game. Its like at this point they've just given up and are lazy.

As noted above, they do it...
It's whoever quite obvious, that the most appropriate to release on the 13th will be the Elin one cause... I wonder why...
The thing is that they could have some leveling events through that cover all races with those garment bags, they did sell them at some occasions to all kinds of races (maybe all races?), they could do it at a random non-specific event.

How about a permanent Garment Bag for all characters regardless of race or gender? Remember the weapon grab bag from a while back? Sounds like a plan, methinks.

For balance, include every outfit ever released and make the price somewhere between 300 and 500 EMP. Do that and I'll buy 2.
There are multiple ways of increasing the player base. DPS meters are not one of them.
Vulcarion wrote: »
its usually 15% at those levels (150k item exp+). And yes, that is a pretty stingy reward for such a grind. item exp amounts of that amount should probably be giving something more like 25-35% success chance, (they'd probably have to go back then and increase the base success chance of gear that requires less item exp in that case, heaven forbid they ever did that).

Or worse: make it so that getting all the necessary XP actually equals 100% success chance!

But that would make too much sense. This is BHS we're talking about.
Nopi wrote: »
The world has changed quite a bit in terms of what people can show and say to each other. Before, people would call others certain names and things and nobody would mind it. Now, say the tiniest little thing and you get a whole ethnic group offended at you and wanting your head on a stake. I call it, "Intolerance to the intolerance".

That's the "Paradox of Tolerance" you're talking about, and apparently the concept has been around for at least 10 years.

That aside, as I said before, there's an accidental lapse of judgment (such as when Hi-Rez released a skin for character Ravana that was almost a complete 1:1 representation of Scorpion from Mortal Kombat) and there's deliberately being a tool simply because you can. Freedom of expression is not freedom of consequence, after all.

Now lemme stop taking the bait and go do something else equally destructive, like b**ch about elin. Pardon me.
Credit where it's due, sure.

While I'm not a fan of having my controller bindings all catawampus due to losing a skill slot (yes, I'm still salty about that, but I've managed), I do also like the new UI. And I also like the fact that I can finally use consumables directly from the hotbar again and the game won't go into cardiac arrest! Oh, happy day! :smiley:

The store still needs some work, but the bundles are, I think, a nice change. A few adjustments in pricing and content and we'll be golden.

That's all I have for right now.
BHS must be hurting for money. Is PUBG circling the drain faster than expected? Or maybe A:IR was starting to show the same issues TERA is currently having and needed more time and money and fix those (gods forbid)?

Is that why elin seem to get first crack at the "exclusive" classes? Remember when elin gunners were first hinted at? Remember all the hype surrounding the human men being brawlers (until there wasn't)?

I don't blame BHS for following the money, but some of the rest of us would like to give some too (I swear I would've done everything I could to be the first in line to make an amani ninja, doubly so if femani were an option as well. oh, and get, like, 40 garment bags).

I dunno. I guess I'm just finally tired of "elin this" and "elin that". :confused:
So, let me see if I'm understanding all this:
> Op said "some ol' f**ksh*t", as a friend of mine on Discord would put it
> Got called on it
> Op is upset that he got called out on it?

An accidental lack of filtering is one thing. Deliberately angering people for your own amusement is quite another. As the phrase goes, you made your bed, now lay in it.
DL7MMWLJ3W wrote: »
Dvsv wrote: »
grind Full SC+7 from the scratch without spending a dime cuz that's the minimum for mid-tier 3 star dungeon
That's how it's supposed to work, but that's not how this greedy community wants though. In LFG, the highest gear and reputable class will be invited more often that matters the most, even for mid-tier dungeons.

I think it's a side-effect of the end-game dungeon structure being as homogeneous and rigid as it is. Since there are more and more dungeons releasing that rely on damage-checks and the like, if you don't want to spend upwards of 30 minutes is a single dungeon (to say nothing of wiping...), you're only option is to look for very specific classes with very specific equipment loadouts.

The only real difference between this game and others of its kind is that the game itself seems to punish you for not having an optimal party makeup.
Well, since the news is officially out, expect more than a few people to conveniently forget all the shenanigans that have taken place up to this point.

Addendum: Wake me up when elven ninja become a thing, please? Thanks.
@Nopi Well, yeah. But it doesn't overlook the fact that there's still one less skill slot to utilize (and that goes for the K&M players too). Again, if the current in-game controller bindings weren't so rigid we wouldn't be having this conversation.

That said, the current reshuffling hasn't been too bad barring my priest, but I'd still prefer something a bit less exhausting. So here I am.
Of course, if PC TERA had better controller support I wouldn't have made this topic. I can work with the console setup with little problem (and the lock-on feature is a godsend) - hell, just give me the radial menu and I'll be happy.

But again, knowing BHS that's highly unlikely to happen, so here I am. :/
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