TERA Online forum archive
Posts by SageWindu
@Aryd
To be fair, some classes had a far easier time with the Apex questline than others. Brawlers, Lancers, and warriors could ROFLstomp the entire thing, while it was a complete nightmare for berserkers.

Getting through it deathless was totally possible, if often times aggravating (like with the inconsistent-a** hitboxes on the first dragon in the plaza).
A guildmate told me about this. And I too am having the same problem with the same "symptoms".

Someone is going to suffer a friggin' seizure sooner or later, be it from this, the cape/scarf glitch, or the other cape/scarf glitch (where the textures strobe when they overlap, e.g. the ice cape against any of the premium silk dresses).
LancerJiva wrote: »
The Tera emporium was a “soon” thing too.

Don't forget Phase 2 of the Fashion Coupon rework.

Where are we now, like 3 years since that was supposed to happen?
Zoknahal wrote: »
Ktera and Jtera for a while had Dyable versions of existing summer costumes, like the Torpedo swimsuits for females, and the Beach Cadet for Elins. Knowing EME, and we being in the Summer season, they are gonna profit from those, by locking them up inside a Loot box.

And/or do like last year and make the old items harder to get by increasing token amounts and have RNG on top of RNG, with a high probability of rendering your time spent null as you may end up with an item you can't use nor sell because it's for a race no one plays (honest question: how many baraka have you seen in the last week?).
Zoknahal wrote: »
I know is almost pointless by now, but @KitTeaCup Reconsider asking the marketing Team at EME to put those swimsuits for direct sale rather than inside loot boxes. Many players have a lot of alts, and would not mind paying 30-40 dollars for EACH of their alts

I don't agree with this price point - I say make it more like the Frostsuits at $20USD a pop instead. Remember when people rejoiced over that? Good times.
ghenea wrote: »
not justifying them, but honestly its like sentencing people to death penality for stealing an apple, that is what you are asking for there.


I was waiting for someone to actually come and defend the botters, I guess you're it. I suppose someone who steals a candy bar shouldn't be sentenced to a maximum security prison. Because it's not like stealing is stealing, whether or not it's small potatoes like a candy bar or a big deal like a ponzi scheme.

That's not really a sound counterargument. Stealing money from thousands of people is several orders of magnitude higher than getting caught strong-arming a Milky Way from the local Costco. Yes, stealing is stealing, but there are stages to it - there's a reason why the latter will usually get you a stern talking to while the former can lead to spending the rest of your life in prison.
Krystaline wrote: »
Not everyone who's afk fishing is botting. I've had a lot to do around the garden/house today and also want to level up processing, so I've been afk fishing all day while checking my bags every couple of hours to dismantle fish when I'm out of room and grab new bait out of storage. I'm sure there are plenty of others like me.

Agreed. I like to play other games in the interim, so I'll park my fisherwoman at one of the spots, fire up another game and enjoy myself. This almost seems like people getting upset of taking advantage of an in-game option.
xXshiroeXx wrote: »
yes I think the pink color I want is what you get with jeweled hairstyle, but I don't want that luminous effect, I just want the pink hot color, you know if I use a jeweled hairstyle, and then change the hair style, do I lose the "jeweled" effect but the color remains that pink hot? I just want the color

What you're looking for is the Full-Spectrum Hair Dye. It'll give you your desired fluorescent pink hair without any extra effects attached.
SageWindu wrote: »
Simple: I play other games.

"Okay, I think I'm done with TERA for no- oh s**t, is that a new Warframe about to drop? Balance patch in Smite? How much time do I have to finish this quest in Fortnite? New league in Path of Exile in about a week? One of my favorite games of all time is backwards-compatible on my Xbox?!" And so on.

It works for me.

>Quests in fortnite
LUL

Yeah, the real Fortnite, where you build impervious defenses and fight zombie-like creatures by way of various whimsical characters, abilities, and weapons! Not that "Battle Royale" f**ks**t that has Epic literally killing themselves trying to keep in one piece otherwise the shareholders might have a stroke.

You didn't know Fortnite had a PvE campaign, did you?
66ECX7NAN7 wrote: »
Zoknahal wrote: »
66ECX7NAN7 wrote: »
Better idea: remove all of lancer's increased crit chance glyphs, they are just going to complain anyway.

Using your logic, we then should remove all of the crit chance glyphs of gunner, and all of the crit chance or guaranteed crit glyphs of all classes.
].

Good idea. Any time they put a crit chance glyph in it becomes a "mandatory" glyph everyone uses and that defeats the whole purpose of glyphs, to let people customize their character to suit their playstyle.

The entire game would need an overhaul at that point.

Isometric ARPGs seem to be picking up steam; why not take a few cues from those if a TERA 2 is ever made (oh boy, it was so hard not to laugh at that one)? Throw in some skill trees in with Last Epoch and/or a dual-class system like in Grim Dawn, pair with a cash shop system akin to Warframe or Path of Exile and have the devs actually care when s**t doesn't work and let the money flow in.
Andsoitis wrote: »
Its nice to see theres a few controller players out there.

Some of us are quite passionate about it.

If some of the posts seem like they're talking to nobody, that's because it quickly got into a debate about "controller v. K&M" with many people who prefer the latter not realizing that no one was saying which scheme is better. A mod had to step in and literally clean house as it was starting to get out of hand.
TERA-PC is literal years older than TERA-Console, which seems to be considered a completely separate thing by BHS from what I can tell.

Which is unfortunate, I think. I'd love to have at least the keybind options that TERA-Console has. It's leaps and bounds better than the massive fustercluck that is the PC controller UI (aside: be glad you guys didn't have to deal with the camera option debacle). Lock-On is a godsend for sure, but it's something I can live without.
@SageWindu

You have that crashing issue as well? It does that to me ONLY in HW or Velika and 90% by the broker/banker and arena person.

Fortunately it doesn't happen too often, but TERA is the only game I've played where this seems to be a regular occurrence.

Similarly, I keep getting the "texture quality lowered" message despite my rig being powered by a EVGA 980Ti FTW GPU that easily handles the other 98% of my games library on High or Ultra settings and 3D rendering to boot.

But with TERA, too many people in one relative spot and the game s**ts itself like it suffered "The Brown Note" from South Park.
I'm in the same boat as @Stitches1974. My rig cost upwards of $2500USD and to this day, TERA is the only game that performs like mush. No amount of in-game option tweaks, SweetFX configs, or file edits keeps the game from chugging for no reason upon entering/moving around Velika/Highwatch. I can't tell you how many times the game has flat out crashed when all I did was look in the general direction of all the other people in the city.

That said, yes, higher tier fishing rods DO make fishing SLIGHTLY more difficult because you're STARTING with the high-tier big-d**k fish. I don't know if you've noticed, but T8 fish are more valuable - and thus harder to catch - than T1 fish.
Hang on, what do you mean you "can't manually fish"? As in, there's something actively preventing you from being able to do so? Like many, I don't understand your complaint.

Fishing is not hard at all. As others have said, once you understand the patterns (and it's a relatively simple pattern), each fish should only take approximately 30 secs if you're catching them manually, and that's with no upgrades whatsoever.
Simple: I play other games.

"Okay, I think I'm done with TERA for no- oh s**t, is that a new Warframe about to drop? Balance patch in Smite? How much time do I have to finish this quest in Fortnite? New league in Path of Exile in about a week? One of my favorite games of all time is backwards-compatible on my Xbox?!" And so on.

It works for me.
Atvaark wrote: »
Christin wrote: »
Everyone fighting the boss that does at least 20% damage should reap a benefit. That's really the only fair way to do it. Stop making people fight against other players for everything. Encourage people to work together rather than against each other.

While i can see your point, that sort of screws over tanks and healers.

Then make it so that you actually need to be in a party/raid and include a contribution meter like for Legion missions.
Apparently some of you weren't around for neither the Vanarch system nor the Crusades, where guilds were actively conspiring with each other (and becoming increasingly blatant about it with each season) to exploit the rewards therein.

Want a PvE example? The original iteration of Kyra's Potion Shop, where people would kick others before the last boss fight to increase the chances of getting a rainbow shard (since it only went to one person in the party at the time). Now, whether or not anyone made a competition out of that, I couldn't tell you.

This TOTALLY sounds like something some of the more unscrupulous members of the community would pull.
66ECX7NAN7 wrote: »
The real issue to me isn't the cost of enchanting SC and HO, it's needing to do that to have a high enough item level to be considered worthy of running all of the content. In the days of awakened enchanting you could qualify for everything in the instance matching screen and get vanguard missions for all dungeons if you had +12 mid tier gear.

I concur with this statement. The days of there being a "soft cap" on gear are long gone and have been replaced with a seemingly never-ending treadmill of needing "the new hotness" just to be able to withstand more than 2 hits from the various super big-d**k dungeon bosses.

Anyone else remember when BiS gear was a luxury instead of a requirement? Those were the days...
ghenea wrote: »
before rollback for example, semi-enigmatic scrolls would dismantle for what, 300 entropic emblems? if i remember correctly, that is.
now they are back to 28 without a valid reason: they fixed the exploit and made the scrolls junk again...
just imagine what an awesome source of talents they could have been, actually rewarding you for farming bams for hours and collecting a good number of those scrolls to dismantle: probably enmasse thought it was "too convenient" and together with the exploit fix they nerfed its worth back to pre-70 patch as well.

How is the reasoning invalid? You obviously didn't witness what actually happened.

1) Buy a Semi-Enigmatic Scroll for 28 emblems
2) Dismantle it for 800 emblems. That's a 2857% return of the initial investment.
3) Repeat Steps 1 and 2 ad nauseum.

This meant one had a literal self-sustaining engine capable of producing (almost) whatever enchanting mat you needed and you only needed a single SES in order to get it going. Outside of various gems, what reason do I have to do anything regarding upgrades when the game itself can just create what I need when I need it?

Now, couple this with NA-TERA's overabundance of people desiring wealth above all else (part of the reason why Blood on the Beach 2018 was a flaming pile of popori feces compared to 2017, I'm sure). Now you have a marketplace with hundreds of people selling thousands upon thousands upon thousands of talents and whatever else the exploit could produce.

Oh, and this would've created a massive spike in SES costs on the Broker as well. And don't tell me it wouldn't have happened - anyone who remembers the debacle around the Arsenal update would see this coming a mile off.

I want an easier time with upgrading and enchanting as much as the next person, but do you honestly believe the game would've been better off had EME left things as they were?
Deluso wrote: »
On side note (but related): I hope we could see total amount of Terachic Boutique Coin before dismantle any costume. This will allow us to determined which costume is worth to be dismantled or not.

You can't, at least not at time of this post. The only way to check that I can think of would be to break it down and then cross-reference with other players who've done the same.
Oh, the Dragon armors (Obsidian, Glacial, etc.) and the corresponding weapons also can't be dismantled.
I noticed this hasn't been brought up yet, so here's a heads up to anyone who doesn't already know.

There's a very bizarre speed bump included with dismantling, that being that an item bound to a character can only be dismantled by that character.

There's an additional caveat to that: I have items in the bank that once belonged to a gunner I once had. That character has since been remade into an archer. Furthermore, the name was changed at some point - not of my doing, I should add - to something I've never heard of (one of those placeholder names with the numbers), exacerbating the issue.

So I have about 5 items I can't break down because the character that needs to break them down doesn't exist.

Whoever thought of this needs to have a long sit in the corner to think about what they've done.
If the argument is about enchanting gear, this can be fixed with one simple tweak:
- Remove the XP and success chance system

Keep the gold, keep the exorbitant amount of mats needed, jut remove the RNG from gear enchantments.

People want to play the game and feel awesome and powerful. Let them play the g**damn game and feel awesome and powerful. I shouldn't be breathing a sigh of relief upon finally getting that +1 enchantment that's been eluding me for literal months - I should be cracking my knuckles and waiting to see what new challenges await me.

And for those of you saying "Then everyone will have BiS gear!", answer me this: is that really a bad thing? Many of you are constantly blathering on about not having people to run dungeons with, so what do you really have to lose from this?
Huh. I thought it was just me.

I guess I'll be holding off on GG farming today then.
Christin wrote: »
Does anyone know this token shop can potentially have in the storage?

It is nice to dismantle some old stuff that we never used anymore but for what purpose? Are we going to be able to get anything interesting?

Just read. You dismantle outfits into tokens that you use for boxes to RNG for a random outfit (might not even be for that character).

So it's last year's Summer event but somehow even worse.

Friggin' hell on a sandwich.
They couldn't just put in an item similar to liberation scrolls that works for cosmetics? Hell, make 2 versions - one that's just a simple unbind and another, more expensive option that completely reverts the item back into a box/skill book/whatever.

But alas, here we are once again with a hilariously complicated option that broke before it could actually be used.
Lilienette wrote: »
you can, but that's not fun. Nobody likes playing a battle you just sit there and lose.

You'll be surprised the level of depravity someone will fall to in order to achieve something.

Were you here for the Crusades? If not, then the PvP section had guilds actively conspiring with each other to get skycastles (trading wins, etc). Hell, some guilds broke apart into smaller guilds to prop up the "main" guild, then disbanded and rejoined.

From desperation comes invention, for better or worse.
Lilienette wrote: »
SageWindu wrote: »
Lilienette wrote: »
Thing is, people are impatient, they don't care about learning the mechanics and enjoying the game, they just want their numbers to rise. Ultimately the endeavor is fruitless and they themselves know that, but they are too preoccupied with numbers to care. I love playing when everyone is enjoying the atmosphere and chatting and goofing off, even a wipe or two is acceptable like that.

I blame the game more for that. Enemies are so imbalanced regarding defenses that you either need to break a specific gear threshold or use a specific set of classes if you don't want a dungeon - that's not a raid, mind - to last upwards of 30 minutes.

Anyone else remember Day1 RG, KD, or SCE? Yeah.

Uhm.... the threshold is severely low to break. The upper dungeons that require upper gear, sure those need that gear, but glsnm and lower do not. People who expect to finish a dungeon in 5 minutes are crazy, or have a good group to worth with already, so they shouldn't be part of this problem. The game isn't supposed to be kill everything 6m->do it again->again->repeat cycle, it's supposed to be "have a bit of challenge", "coordinate with your party even if people aren't your skill level", but most importantly, "have fun". The game isn't fun when people are elitist because they turn everything into a chore. That might work for them and their cohorts, but ultimately that's not how games should be played.

Okay, I misread something - that's on me. For some reason I was thinking about something more like RK9 and so on.

Also, yeah, it's supposed be a game where you get items, kill stuff, make friends, have fun. Once upon a time, the game was like that; that hasn't been the case with this game for at least a year and a half.
I guess it was fixed a while back, because I had no issues logging in.

Or maybe my rig is special (which would be flippin' amazing considering this game...). :confused:
39HATFDXLY wrote: »
Tera needs more awesome kawaii catgirls, just saying :)

Honestly, at this point BHS might as well just cut the crap and remove all the other races from the game. Even EME seems to be putting elin at the top of everything these days.
Lilienette wrote: »
Thing is, people are impatient, they don't care about learning the mechanics and enjoying the game, they just want their numbers to rise. Ultimately the endeavor is fruitless and they themselves know that, but they are too preoccupied with numbers to care. I love playing when everyone is enjoying the atmosphere and chatting and goofing off, even a wipe or two is acceptable like that.

I blame the game more for that. Enemies are so imbalanced regarding defenses that you either need to break a specific gear threshold or use a specific set of classes if you don't want a dungeon - that's not a raid, mind - to last upwards of 30 minutes.

Anyone else remember Day1 RG, KD, or SCE? Yeah.
Ray676 wrote: »
I was hoping for an exp event for those of us at 65+. At least this year's anniversary on paper looks way way better than the previous two years.

Definitely. Play the game, get exclusive loot. Good stuff.

2017 looked to be thrown together at the last minute (after tons of outright begging from us) and 2018 had the odd choice of coinciding with the AoT event (which might be why the anniversary event itself was so lackluster).
TJKat wrote: »
It's like EME thinks their entire player-base is just a bunch of children who have no idea how the world of adults works. They don't seem to grasp that a significant portion of the players of this game skew older. A lot of us ARE working professionals who know very well what it's like to have too much work to do and not enough staff/hours to do it. But we still find ways to get ALL of our work done anyway.

The whole problem is that it's literally "no one's job" to fix it. I mean, maintaining these merchant contents isn't in anyone's job description. They were created by other teams in other past eras, and there's no one on staff who does that anymore (except if BHS tells them to specifically, or if it's part of a new event). If they could just delete all these merchants, I suspect they would, but they think it's better to leave them "unmaintained" because they still serve some purpose to some people.

If it were actually "someone's work", it'd get done (like other tasks that are people's assigned responsibilities get done). But management won't assign the task to anyone, so no one is accountable for it. That's why I/we keep having to beg for someone to volunteer, unless someone can convince the new program manager that they need to take responsibility for it.

(For Fashion Coupons, I am tempted to ask them to eliminate them and ask BHS to give us the same fashions that K-TERA has available for vanguard rep, because a) it'd mean one less merchant on EME's plate, and b) we'd get the full selection finally. But that would require BHS to do work for this, and if there's any group likely to care about us less...)

I'm not trying to be hopeless, but it's not for a lack of trying to bring this up.

Upon hearing stuff like this, I'm nothing short of amazed that we're hitting 7 years that this game has been around. Any other product being this mismanaged most likely would've gotten the axe at this point (insert MMO here).

Someone doesn't seem to understand that happy players are constant players. Happy players are paying players. And if they want (more of) us NA players to spend money, both BHS and EME need to get their a**es in gear.
DXM wrote: »
Fanciful wrote: »
They're the updated wacky weapon skins I believe. Are they already available?

Thank you for the information. I had a Wacky Weapon Skin box sitting in the bank and can confirm the skins do come from there and are available now. I didn't see them in the dressing room for preview, but the JP site has some images of the new additions. I like the new additions to the box.
Brawler
Gunner
Valkyrie
Reaper
Ninja

Okay, that vacuum skin for gunners is hilarious.
Lilienette wrote: »
I have the same problem as Christin, dyes are my worry xD it's easy to get caimans if you know what you're doing, the catch is that other people do too.

So you have a grand strategy, but you don't know how many others also have said strategy. Wouldn't they cancel out in that case and, well, leave us with this exact situation?
Nilkemios wrote: »
Gating yet another thing behind those dungeons is even worse, especially past a certain item level cap, since that means some players are locked out from even trying.

How so? What I'm proposing is that you get eggs as an extra reward up to ilv.439, which you can do in base Frost + Bellum gear (which, with the current enchanting event, is all but guaranteed). The only only dungeon that might give people trouble would be RK9 (and maybe SCE). Thus, if one feels so inclined, a player can just spam simple dungeons like CH, RG, KC, and so on - they won't get as many eggs at once, but they'd be able to run stuff at their own pace if the only goal is getting eggs (like old school Kyra's Potion events).

And if someone would feel "locked out" from KC, then I'm afraid there might not be any hope for them.
As for alternatives, one could simply get rid of the limited spawn times, increase the spawns to the reasonable level, and have them spawn in more than just one zone. Ir, if some limit must be employed, have the eggs as a bonus reward from completing Vanguard requests, with potential bonuses for passing the daily and/or weekly milestones as well. That way, players could still run what they want, and work towards the event.

No argument here. Why more spawns/areas to spawn wasn't the norm is nothing short of mind-boggling.
SageWindu wrote: »
I'm just go and say it: open-world scavenger hunts are a bad idea.

With how large the world is coupled with the rather conservative spawn rate, you're gonna be searching for literal hours just trying to find a handful of egg thieves.
So what's the alternative ?

Dungeon rewards similar to those little coins that EME likes to tickle our pickles with. Make it so that you can only get them certain dungeons (say... up to ilv.439) and you can only get them once per character. Each dungeon lets you get a certain amount of eggs, say 1-4 based on dungeon difficulty.

Since there's a hard limit (of sorts) on the amount of dye you can get, this prevents people from going hog-wild on hoarding mountains of eggs for mountains of loots, if the reasons for the limit are what I think they are. The ultra-dedicated can get all the eggs they need for whatever in short order then use the rest of the event time for what-the-f**k-ever else.
As I said before in another thread: open-world scavenger hunts are a bad idea.

I surmise that EME underestimates just how large the world of TERA is (I wonder why that is...?) as well as how many other people you have to compete against.
Xandervb wrote: »
I've been out of game since the whole proxy take down. Our entire guild left the game and I have only popped in a few times here and there. However, I kept my elite subscription going the entirety of me being gone. I did so to support the Tera Community in my absence.

So, you keep paying for a product you don't play and don't like? Out of what, nostalgia? By keeping your subscription going as long as game servers are up, you essentially made yourself the least priority customer.

When all the third party/hacking drama exploded, I voted with my wallet. If more players had decided to do so on first week, we would have had it resolved within a month and not over a year of slow irreversible decline.

If you want to make an impact, save that money and when you see more incentives to play being introducted, spend it all on EMP as a grand gesture of approval.

Yeah, the people who need to do that the most aren't the people reading things like this on the forums, if they even come to the forums at all.
Gatokatzen wrote: »
According to Nexon management, people were playing too much time for free, and they need a way to abuse of those non life players, their solution was increased gear and leveling beyond human level, and ask for money if you are in the hardcore community.

They are using addiction to video games, as drrugs to keep people spending and suffering. That’s coin. Adventure system. Sadly that wiped more population than never before.

What? Where in the all the gods and the earths did you hear this one?
I'm just go and say it: open-world scavenger hunts are a bad idea.

With how large the world is coupled with the rather conservative spawn rate, you're gonna be searching for literal hours just trying to find a handful of egg thieves.
Ellexem wrote: »
SageWindu wrote: »
It's a bit more involved in that. You're missing:
- full set of IoD teraliths, filmbrilisks, and fangspawns
- 2 runs of Ace Barcos or Ace Akasha (or one of each)
- 1 run of Ace LK
- enough Guardian Legion missions to open 4 boxes

Please note the qualifier of "the most you'll have to do in Guardian", since after those three you have Twistshard to do the rest you listed with, which is the point where the leveling event would have left people with its Twistshard reward.

Hmm. Fair point.
@Krystaline On the plus side, once you finish the full quest, you should have just enough gold, mats, and item XP to make a safe (that is, guaranteed) upgrade from Twist+9 to Frost+0. Might take you an hour or 2, give or take.

We have an enchanting event active until the 30th of April, you can't really fail Twistshard right now. If you have the Item XP, then you can even go through Frostmetal without failing. Accessories are included for once, it seems.
[/quote]

Yeah, but you save gold and crafting mats (for the major Twist equipment, that is) if you do the gearing quest. Then, if you feel so inclined, if you have another character still in Twist, you can take those saved mats and apply them there if you no longer have the patience to go through the quest again.

That's my recommendation, in any case.
Ellexem wrote: »
Krystaline wrote: »
Of course it ended at 11:59 last night... I'm 2.5 levels from getting the full set of twistshard. Bah. Now I'm annoyed at the rollback... I had to restart this priest. I'd have hit 65 in plenty of time :(

Just do the Gear and Apex quest chains that you get when you hit level 65. You'll get pushed all the way to Frostmetal at no extra costs to yourself, everything provided, no extra item xp work needed or anything. The most work you'll have to do for that in Guardian, instead of Twistshard, is killing a few IoD first tier BAMs, one hop through the Castle Aranea and one run through Celestial Arena.

It's a bit more involved in that. You're missing:
- full set of IoD teraliths, filmbrilisks, and fangspawns
- 2 runs of Ace Barcos or Ace Akasha (or one of each)
- 1 run of Ace LK
- enough Guardian Legion missions to open 4 boxes

@Krystaline On the plus side, once you finish the full quest, you should have just enough gold, mats, and item XP to make a safe (that is, guaranteed) upgrade from Twist+9 to Frost+0. Might take you an hour or 2, give or take.
One of the largest problems with TERA in 2019 is that the game actually penalizes you for partying with other players despite being a game in a genre specifically designed around partying with other players.

To quote a previous poster:
YWLD3DX3WH wrote: »
I've, as a HO player, given up on doing superior guardians on channel 1 because sometimes it'll reach a point, especially when the timer was shorter, where the bam is just impossible to kill because you have 15-30 people in guardian/twist/frostmetal lowering your own damage without even meaning to and then barely contributing..I just solo my chars on ch3/4 if I feel like doing superior guardians. 100% kill rate so the parcel at least gets sent.

I've seen this happen myself: playing with others - in a party or otherwise - actually slows everyone down and lowers the chance of decent rewards for everyone involved. Another example is IoD BAMs - the kill requirement is increased by 100% for each player added, thus actively discouraging playing with others. Anyone else solo Sabex Armory or Macaellius(?) Catacombs? no other people to split the gold or item drops with, thus improving your own chances of getting something you need, even if less items drop.

There are many other issues as well, such as:
- class homogenization (i.e. a slayer is a slayer is a slayer)
- class exclusivity
- graphical destabilization (B&S is getting a complete engine overhaul, for crying out loud)
- mundane tasks made more tedious for no reason (e.g. gathering)
- less-than-meaningful loot drops in dungeons
- literally selling the solution to a problem (i.e. talent crates)
- and much, much more! :smile:

But those are talking points for another time, possibly by others more insightful than I.
I think the point of contention is that there aren't as many active as there once was, which is something I noticed myself. There used to 4 or 5 active Legion missions, now it seems to be down to 2 or 3. Which, if this is accurate, is very odd.
I honestly do not understand any of this. BHS made a mundane activity more tedious for no g*ddamn reason.

Just... why? What could have possibly been the reason for this? It's mind-boggling!
Correlation: This would've been a fantastic time to bring back factions - one that specializes in each, er... specialization. You do the appropriate tasks ("Hey, can you get me [NUMBER] of [MATERIAL]? I need it for [ACTION]."), gain standing or credits or whatever, then use that to obtain better tools that thus let you gain higher quantities of materials in shorter amounts of time.

Seriously, who even REMEMBERS the old factions at this point? All they're doing is taking up space and bogging down the game even further because BHS is too lazy to remove something that literally has no point in the game anymore (you can't even use them for gearing since the stuff they give becomes obsolete well before you can even use it).
Not only that, upgrading gathering tools is MORE difficult than upgrading base equipment.

Have fun gathering materials and failing your way to making AN EXACT REPLICA of the tool you want to upgrade. Oh, and there's no enchantment correction, so... enjoy.
SageWindu wrote: »
Christin wrote: »
Problem is not many realize that they get a 5% discount on BUY IT NOWs, so all they see is the 2% listing fee and get upset and dump their Elite. There seems to be way more benefits for players running dungeons than for those just sitting on the game fishing or whatever and selling stuff.

The buyout price is 5% now instead of 10%? Where'd you hear this?

They're saying 5% discount on buy-it-now. So, 15% for non-elite, 10% for elite.

So, if you already had Elite, this is technically a nerf since nothing was changed.

Who greenlit this? They need to have a stern talking-to.
buffons wrote: »
poor counterpoint, always working overtime to cover for EME's never ending mistakes lol. Do you even get paid to do KTC's job for her?

There's no one at EME whose day-to-day job is managing the forums anymore. We volunteer mods get paid nothing. And I don't care about covering for the mistakes that were obvious just want everyone to have as accurate information about what's going on as possible.

Why do you keep doing this? Why for this game? Why have you been spending nearly every day of your life for the past 5+ years being here for this game when you and I both know the publishers/devs don't deserve this. Why?

Edit: Also, I wonder how old you are

Why not? I mean, why "waste your time" with any hobby or entertainment? It's free time. People should do whatever they want.

I guess they're wondering if you think all this is worth it.
Christin wrote: »
Problem is not many realize that they get a 5% discount on BUY IT NOWs, so all they see is the 2% listing fee and get upset and dump their Elite. There seems to be way more benefits for players running dungeons than for those just sitting on the game fishing or whatever and selling stuff.

The buyout price is 5% now instead of 10%? Where'd you hear this?
Christin wrote: »
Maybe they're still trying to find out what works and what doesn't.

5+ years is a pretty long time to still be trying to figure out what does and does not work, don't you think?
KXRC9JMW74 wrote: »
Krystaline wrote: »
sanj66 wrote: »
so the point of this thread is what is the purpose of elite anymore? first off now we all have the same listing fee etc which removes an exclusive from elite, now today i did ghillie for the first time and apparently the only time, in the v80 patch notes no where is it listed that you all were reducing the daily entry of elite to 1 time per day. wwe cant use reset scrolls from past elite boxes to get more coins, the consumables in it can be obtained from other non elite means quite easily. and if people talk about the coins, 1 coin extra regen is quite laughable, the 680 extra coins can barely get you 2 extra bahaar, so whats the point anymore?

I don't see a point and canceled it yesterday. I sincerely wish I'd done it before it renewed on the 6th... it's not worth the cost anymore. The in-game gold I saved when listing items on the broker is what justified the price for me.

This is why most people get elite
It's gone now so elite IS NOT WORTH IT
Cheaper to sell to a merchant

Or bypass the broker entirely and wade through the quagmire that is Trade chat.
SageWindu wrote: »
The problem with NA is simply Greed rules 90% of the player base, and those of us who aren't greedy AF get screwed over in the end always.

Yeah, let's be real: NA-TERA has some of the most (proudly!) unscrupulous people I've come across in gaming (next to those people who wall-glitch in Overwatch). Remember that debacle with the Arsenal update and how the market blew up concerning... what was it? An item was about to go obsolete and someone (on the Council no less!) told a friend who then almost single-handedly caused a massive price hike on that item.

Oh yes, I remember that cancer and people being confused about what was even going on. *Sigh* I don't really understand this need for greed, yes having gold is nice but I think players forgot it's going to take around 2 million gold for level 65-70 because of the skills etc. instead of acting stupid with the gold people got with scrolls they should have banked it for when they hit 70. Now, people who have a hard time farming gold due to time etc will be screwed over when it comes to hitting 70.

This was probably the initial intent. It just so happened that - just like with the Arsenal update - the wrong person got the wrong idea at the wrong time.
SageWindu wrote: »
Remember that debacle with the Arsenal update and how the market blew up concerning... what was it? An item was about to go obsolete and someone (on the Council no less!) told a friend who then almost single-handedly caused a massive price hike on that item.

Although it's a side-topic, just because this false rumour never dies, no, Council did not know about it. It was a third-party group that EME was working with to prepare info for that patch. The fact that EME was working with a third-party group to share this kind of inside economic info that wasn't even discussed with Council was another facet of the issue. But as a result of the whole situation, both this third-party group and council were placed under NDA to be more safe in the future.

Right, now I remember: someone from Essential Mana told the friend who then went and so on and so on. I also recall the whole NDA thing, leading to the Council not being to do what they were created to do. :confused:

Memory took a crap. I'll edit.
Teekz wrote: »
Rhyxx wrote: »
Teekz wrote: »
Rhyxx wrote: »
economy will still collapse because of those people who has a lot of SES. you can exchange a SES for 800 entropic then 800 entropic for 800 prime battle solutions which can be sold for 2,400 gold. so 1 SES = 2,400. FYI alot of players have thousands of SES lying around(i already know someone who's made millions by selling 60+ thousands of SES with this method)

Get over it that guy earned/worked/bought those SES just because you're not apart of the % that does doesn't mean everyone should suffer.

i will quote @kamizuma on this one.
kamizuma wrote: »
YWLD3DX3WH wrote: »
kamizuma wrote: »
I'm laughing when I hear people that say the economy would have "balanced" out. Personally, I got 55 mil from scolls but that doesn't really matter as much as the fact I was getting over 250+ mil an hour from selling random items at literally random prices. I just went through a single character pulling items from my bank listing them for 1-5 mil ea and I come back after playing a game of league and 90% of them sold rofl. You really REALLY think the economy will stabilize when I (and maybe 3 other people) would have probably ended up with 85%+ of the gold from this gold influx (because people love buying gear/mounts/rare costumes ect)?

You just answered your own question. Do you really think you and 3 other people could maintain a deathgrip on prices once that 85% you project ended up in your hands? You and I both know the answer as to what would happen with prices.

yes. it's very easy to control/inflate/outprice/manipulate items when you have most of the gold in the game. Even easier when there's a listing fee that you can easily afford to pay and others can't.

it is not about who's had the biggest share of the pie, its about the economic impact it will produce for the months/years to come when "those" people starts to reshape the economy with their new found gold.

people know but as some players have pointed out already, NA players are greedy and are now keeping a tight lid on this one. AGAIN i will mention that they have already earned tons of gold without even reselling their reset scrolls yet.

NA players are greedy for wanting what EVERY other region has?

More like NA players can't handle what every other region has, as Tuesday evening has showed us.
tisnotme wrote: »
SageWindu wrote: »
The problem with NA is simply Greed rules 90% of the player base, and those of us who aren't greedy AF get screwed over in the end always.

Yeah, let's be real: NA-TERA has some of the most (proudly!) unscrupulous people I've come across in gaming (next to those people who wall-glitch in Overwatch). Remember that debacle with the Arsenal update and how the market blew up concerning... what was it? An item was about to go obsolete and someone (on the Council no less!) told a friend who then almost single-handedly caused a massive price hike on that item.

and remember how unfair that was and how they did a roll back ;) roles eyes instead and nothing happened to said exploiters

Really, there was no perfect solution to this that would've benefited everyone. I'm apparently in the minority in saying this, but I'd much rather just start over with a clean(ish) slate than think about what would've happened had everything remained as it was.

I will admit, having a completely self-sustaining talent "engine" would've been nice. Ah well.
Rhyxx wrote: »
SageWindu wrote: »
@MargaretRose @Rhyxx

Okay, you know what? That's actually kind of ingenious.


yup and these people i know made hundreds of millions of gold collectively doing this method. do NOTE that reset scroll is still still being adjusted, when resale of that thing goes live then yeah, rollback 2.0 is more than likely to happen

I doubt "Rollback 2: Bigger, Longer, and Uncut" will happen since, in my experience at least, nothing happened that was as destructive and mind-boggling as what happened on the 10th. Even when some items went Tango Uniform (look it up) when the Arsenal update dropped, there was no rollback, and the outcry from that was almost as large as this one.
@MargaretRose @Rhyxx

Okay, you know what? That's actually kind of ingenious.
Rhyxx wrote: »
economy will still collapse because of those people who has a lot of SES. you can exchange a SES for 800 entropic then 800 entropic for 800 prime battle solutions which can be sold for 2,400 gold. so 1 SES = 2,400. FYI alot of players have thousands of SES lying around(i already know someone who's made millions by selling 60+ thousands of SES with this method)

Okay, that's just confusing. You can trip over Battle Solutions just going to the bathroom, not to mention why would someone pay 2400g for something they can get from any basic merchant for around 30g? Even on the broker itself, the higher prices were only 5g per. So where were you seeing 2400g?
The problem with NA is simply Greed rules 90% of the player base, and those of us who aren't greedy AF get screwed over in the end always.

Yeah, let's be real: NA-TERA has some of the most (proudly!) unscrupulous people I've come across in gaming (next to those people who wall-glitch in Overwatch). Remember that debacle with the Arsenal update and how the market blew up concerning... what was it? An item was about to go obsolete and someone (on the Council no less!) told a friend who then almost single-handedly caused a massive price hike on that item.
SageWindu wrote: »
@counterpoint Yo, question for you.

I bought some EMP and an item from the shop when the patch was still live. What happens there?

From what I understand, should be that the item you bought is back in Item Claim and able to be claimed again. If not definitely follow-up with support, but that's how it's supposed to work.

Ah, b*lls. I was hoping to get the EMP back as I immediately got buyer's remorse after using the item.

Ah well. :tongue:
@counterpoint Yo, question for you.

I bought some EMP and an item from the shop when the patch was still live. What happens there?
NerdFury wrote: »
tadaaaa wrote: »
clfarron4 wrote: »
On the SES issue: Is that an issue, given the shortage of materials which has progressively made more and more people quit since this gearing system was introduced?

Yes it is. Golden talents and silver talents are not an easy thing to obtain on NA. While EU has very much easier time, NA has to wait for double vanguard event, and then grind for hours on Tier 1 IOD to get any decent amount of the talents. And even during those events the prices of the talents do not drop enough to go crazy on buying them.

When you mean "talents" are you also referring to silver talents? Because from my knowledge, those crates from those IOD vg quests don't give any silver talents just golden ones. Unless they reward silver talents now?

Yes, I meant golden talents. The silver talents.... I still haven't figured out a way to get them without having to get strongbox keys and open talent boxes. Otherwise, you just running GG for 1-2 silver talents and dungeons on double drop.

Farm corsairs on double credit weekends.

1 win is 100 silver talents

No offense, but I'm not interested in the battlegrounds in this game. I do not like PVP and I did not decide to play this game 4 years ago because I wanted to PVP. While it is an option, there should be an option to get them without having to do battlegrounds in sufficient amount.

Many people on this forum don't seem to understand that.

If I'm going to grind my socks off, I want to at least have some modicum of enjoyment in doing so. I'm with you here - PvP (Aside: the only BG I enjoyed was the Coliseum, as unbalanced as that was) is about as appealing to me as trying to swallow a pair of rusted pliers.
Melyodis wrote: »
when your butt hurt but keep posting in negative sh-it on forums . Its fun to watch them i think i should get some popcorn to watch all the butt hurt player speak its very entertain i wonder when they will stop talk about leaving and actually leave ...... 2 billion years later! where still here lol.

Best place to get silver talents is pvp. fast way is to buy from players.

Forgive me, but I can't keep this to myself: do you get off on antagonizing people who are upset with the state of the game or something?
For doing nothing but selling unused scrolls? How many hours upon hours of playtime did those players spend to earn that much? There's no possible world where someone can say that this would be fair.

Where do you think those scrolls come from?
Farmed from IoD or something?

Elite players, for example, just got them. Login, click on the silver box, click on the silver box again (now in your inventory), boom: full suite of scrolls.

I have almost 600 unopened boxes in my bank. Had I opened everything and sold the scrolls, I would've had upwards of 9 million from just being online for maybe 30 minutes. And that's just from the Eta scrolls. Now imagine the people with a full roster of alts who happened to be maxed out on VG points...

It would've been a moot point anyway, as many people were either de-listing or buying items off the broker and then relisting them for like 5x their buying price.
HitAhARD16 wrote: »
kamizuma wrote: »
YWLD3DX3WH wrote: »
kamizuma wrote: »
I'm laughing when I hear people that say the economy would have "balanced" out. Personally, I got 55 mil from scolls but that doesn't really matter as much as the fact I was getting over 250+ mil an hour from selling random items at literally random prices. I just went through a single character pulling items from my bank listing them for 1-5 mil ea and I come back after playing a game of league and 90% of them sold rofl. You really REALLY think the economy will stabilize when I (and maybe 3 other people) would have probably ended up with 85%+ of the gold from this gold influx (because people love buying gear/mounts/rare costumes ect)?

You just answered your own question. Do you really think you and 3 other people could maintain a deathgrip on prices once that 85% you project ended up in your hands? You and I both know the answer as to what would happen with prices.

yes. it's very easy to control/inflate/outprice/manipulate items when you have most of the gold in the game. Even easier when there's a listing fee that you can easily afford to pay and others can't.

Literally why people like you shouldnt exist in the game, no one person should have that much influence over the TB, OK Halliburton? Ok Fanny May?

In direct response to this assertion, that's not entirely the fault of @kamizuma . Some games that have popular streamers (like this guy) cause massive shifts in item value simply by going "Okay. I had a thought, did a thing, and here's what happened." At least the guy in the link is self-aware enough to realize this and tries to hold off on the crazier setups until the season is almost over (to dissuade the sharks).

That being said, I'm not sure if TERA is one such game. If what I'm reading from @kamizuma is accurate, they're more or less saying "Yes, I'm making a killing, but it's more the game's fault for making it so easy for me to do this."

Not sure if that's a good thing, honestly...
X3JK3MYJL5 wrote: »
I can't believe how hard you all are on the dev team.

At least the game is under active development and being improved upon - you're getting more treats and your major complaint is that they're not coming fast enough so therefore even more extra treats should be added. :expressionless:

You haven't been playing this game for very long, have you? Otherwise you would know that there are some bugs, glitches, and crap knows what else that have hindered the game for literal years with nary a mention (my personal favorite being the scarf/cape glitch).

Oh, but be sure sure to buy that lootbox that contains a recolor of a 5-year-old swimsuit, lol to the lol!
ATXF4WWNET wrote: »
Bump... If yall need help i could let yall borow a monkey...

Can I spank it...?
Lilienette wrote: »
Well, you need money to make games, and unfortunately creativity for games is at an all time low for the people who HAVE money. There are games that do have a successful system that doesn't revolve itself around gambling lootboxes(LOL), but I might get yelled at for advertising a different game lol. But if you look up successful f2p's, the one I refer to is listed among them. The idea is cooperating with their fanbase to create new cosmetics/provide cosmetics of their own. In addition, everything BUT the playermade stuff is earnable, and you suffer no major loss to spend the time to earn it. But the playermade stuff is legit to the point of paying for it is a choice you want to make :P But when a game is centered around "gacha", it's luck or nothing, and it's very annoying to people who have no luck for that type of thing xD

I think I know what game you're referring to. Something with sp*c* n*nj*s, right?
Really, all that needs to happen is for the XP ratios to make some flippin' sense.

If I manage to grind out the necessary, say, 10k/10k XP, that shouldn't only give me a flippin' 25% chance of success. I should have the full 100% at that point.
Tsin wrote: »
Nice idea, but it more than likely won't happen due to the one steam bundle that they sold that gave you account-wide steam weapon skins. If they release gunner, reaper, valk, etc. weapon skins then they'd lose out on money from the people who could just claim them from the account tab.
Unless they didn't give everyone who bought the bundle the account-wide skins for the new weapons, in which case there would be a lot of complaining from people who bought the package.
Ultimately, it's a lose-lose situation for them so we probably won't see it.

I miss the times when people made games and things to add to games because they wanted to make games and not to try and gain immense profit from a dwindling playerbase (to say nothing of the "whales").

Anyone else miss those days? :disappointed:
Melyodis wrote: »
Lolitaa wrote: »
Melyodis wrote: »
https://forums.enmasse.com/tera/discussion/31040/patch-notes-v80-april-8-prepare-for-skywatch-new-heights#latest

am just here lol at the patch notes and wondering well wth is this thats all i'll say waiting for others to respond ty eme nice work took you all last minute i would call it to deliver what seem me to half cooked food well not even half cooked raw raw lololololol.

please invest in commas and periods.

ok teacher sorry if need those to read.

It would greatly help with the cohesion of your posts, yes. Otherwise, it looks like, well... gibberish.

Query: Also, are you trying to call out people on not reading? This thread was created almost 2 full hours before the patch notes dropped.
Melyodis wrote: »
Please do not quote me like it's the Gospel as we all know Gameforge does things differently than EnMasse but I do hope some of the things Gameforge has done will be implemented here as well.

1. IOD Bams Drop Mats
One of the most helpful things on EU is the fact that IOD Bams now drop mats. If a person does not have time for a lot of dungeons they can grind bams and get some decent drops ( And gold)
2. The Dungeon Item Level Revamp
I cannot express how happy I was with this change. I always found it strange how DRC was a higher Item level than RM, or BP as DRC is a lot easier to run. With the new update, DRC was downgraded in item level while RK9, RM, and BP were bumped up in levels. RK9 now being an Item 442 dungeon, I believe BP and RM are now 443.
3. Solo Liliths Keep
Actually, a pretty fun Ace dungeon though a little more complex than the others it's still pretty fun to run. ( though i'd stick with running the real LK because ya know..drops and all.)
4. The Dungeon Entry System
I have seen, so many people complaining about this new system without keeping in mind that your points are constantly refreshing. It's nearly impossible to run out of entries (Especially if you are Elite.)
5. Less people needed for low level Dungeons
For someone who is leveling, it was always exhausting sitting and waiting and hoping 5 people would join and always needing a healer. With the update no longer is a healer or even a tank required. The Dungeons seem easier but still give really good XP , which is a win-win for anyone leveling for events. ( Hint hint)
6. Fishing now really Matters-
In EU Fishing is a big deal and a lot of people have been leveling up simply from fishing. BAFS give a ton of XP and some fish even give XP Scrolls for instant XP which is pretty nice. Yes, a person could run Bahaars and do endless Bams and Endless hunting, or you could just sit there fishing and level up. ( Not saying NA will do this, but that's how it is over in good ole EU)
7. Those new mounts boy
The Mighty Dawn Gryphon and Mighty Thunder Gryphon illuminate you with their power. Each has the following effects:

They restore 1% of your max MP and HP every second
Prophecy
Uses the enlightening aura of the Gryphon to have a set chance of increasing crit power against monsters by 50%
Illumination
This skill allows you to increase your skill advancement XP earned once every 24 hours The bonus changes each time the skill is used to a maximum of 9%.

Really hoping EnMasse does an event to earn a gryphon like EU did ( doubt it but I can dream right?)

8. Let' Sale Them Scrolls
A lot of people got a serious amount of gold for those scrolls and I am praying NA Won't nerf them to death. ( Chances are...NA will nerf them...big time). It takes a lot of gold to get those new glyphs and letting people sale their scrolls for some decent gold would be amazing it'd make it a lot easier for players to get their glyphs and feel useful.


Anyways that's all I've got, for now.

Thanks for the info, some are making a big deal out of the patch for nothing.

Don't count your chickens just yet. There's still plenty of time for EME to c**k this up.

I'm so desperately hoping that I and others like myself will look so very foolish come this time tomorrow.

Edit: This profanity filter is hilariously oppressive.
> @EJECWCWG55 said:
> @SageWindu second link directed me to this same thread.

Ooh, good catch. I'll try to fix that ASAP.
Hello.

I was talking with a guildmate the other day when a worrisome thought occurred to me: have you ever noticed that there are very few patch notes that specifically talk about various gameplay issues and them being fixed?

- For example, here's the most recent batch of notes, from v.79 back in January: Click here to see the notes, soldier.
- Now, for contrast, here are the most recent patch notes for Path of Exile (which dropped earlier today no less): Click here to see the notes, exile.

I think the differences there are obvious. I'm not blaming EME for this (for once). However, as I understand it TERA is still one of the most popular MMOs in the world, and I have reason to believe that BHS/Krafton is significantly larger than GGG. I don't want to say (...yet) that BHS doesn't care anymore, but you'd think with people blowing their (expletive deleted) on lootboxes and all the scratch PUBG is bringing/has brought in, they'd have the means to put some solid focus on fixing various issues like so many other companies.

What say you all?
Soon (tm)
Very soon (tm)

Sounds like: "When will then, be now?" Soon

(taken aback)

"How soon...?"
Christin wrote: »
Gatokatzen wrote: »
> @TRMKDAXJHM said:
> kubitoid wrote: »
>
> TRMKDAXJHM wrote: »
>
> simply I love this game and I don't want it to die
>
>
>
> become its publisher then :lol:
>
>
>
>
> I will buy TERA and make it great again lol



At this time Bluehole wants Tera die by 2020.
Why? Easy Microsoft going to kill windows 7 and 32 bits system yes or yes. Also UEFi going to Kill old Bios program forever.

They want a forced change for all, programs games, Antivirus, Direct x, Emulators etc.

Old games like Tera needs to be ported in to new x64 UEFI systems to avoid being killed. But Bluehole puts all the money on AIR.

Sadly this is a Major Change for all Industries. Tera wont be alive many years before that. They want all Tera population for AIR.

Unfortunately, they can't kill anything. The way it is, a huge amount of people are picking nostalgia over latest technology. And, the more they try to force it, the more people resist. My kid is finding more people playing Diablo 2 than in half of the other new games he plays. Just like everyone was so happy to see the possibility of classic Tera. People love the old stuff.

Change is good, so long as the change has some sort of tangible benefit. Otherwise you have people like us questioning why the change took place and are therefore reminiscing for the old days "before everything went to s**t". Just look at crafting and gathering.

Christin wrote: »
SageWindu wrote: »
@Christin At the risk of looking like I'm picking a fight, you are aware that self-reflection is a thing, right? Someone like @kamizuma outright saying "Hey, this isn't right because only a very select few can benefit from it" is a pretty powerful statement. Even if it is lip service, it implies every once in a while, some big-d**k in-game entrepreneur (for want of a better term) actually does understand what plights may await the little guy.

Sorry, I must have missed where he is trying to help the little guy.

I think the best argument against adding in the broker for elite players is that they will no longer be a member of that club. However, since no one is really pointing that out, maybe the other benefits outweigh the added broker fee.

I said "understand", not "help". Not the same thing.

That being said, is there anything official on this increased broker fee thing? Or is it just more (not always unfounded) forum doomsaying like usual? I think if maybe we had some news from EME directly (cough, cough), some of this would be alleviated (cough, cough again).
@Christin At the risk of looking like I'm picking a fight, you are aware that self-reflection is a thing, right? Someone like @kamizuma outright saying "Hey, this isn't right because only a very select few can benefit from it" is a pretty powerful statement. Even if it is lip service, it implies every once in a while, some big-d**k in-game entrepreneur (for want of a better term) actually does understand what plights may await the little guy.
Zizi2i2 wrote: »
Man we all know that this patch will be pure cancer. I hope Enmasse will remedy this

We can barely hope for EME to give us proper announcements on friggin' shop updates. You really think they're gonna do something about this?

As much as I hate to say things like that, I don't have a lot of hope for current EME...
kubitoid wrote: »
these patch notes were painful to browse. they continue to add meaningless things aka relics halidoms equipment fusion tals yphs etc crap that no sane person needs. meanwhile Grim Dawn addon (Forgotten Gods) is being released tomorrow :p

Aside: I already plan on making an Oppressor (Oathkeeper + Necromancer). You? :smile:
Nope, can't delete - or cancel, for that matter - forum posts. You can cancel a thread in progress, but that's it.

If you want to "erase" something said previously, what most people do is go back and edit the message into something ambiguous or mundane, like "(null)" or something similar.
Lapomko wrote: »
tisnotme wrote: »
It is just a bit discouraging that being honest with the game, there are 100s of others who use dps cheating scripts, especially in the top guilds. These top end guild members mostly consist of proxy script users (I have heard them speak of this often in discords.)

That being said, it doesn't matter how skilled or honest of a player you are, the cheating script users will always win. What is even the point of playing a game that permits this...

was this even reason to dig up a three month old thread ???

Kinda interesting bump because it shows how BHS/KRAFTON handle the game in the current state and let the cheaters "be honest it allows you to do things you normally can't" ruin the game freely Instead of fixing the game.

And that's the most damning of all this - BHS (or whatever the hell they call themselves now) seems to outright refuse to fix their s**t.

Just look at the St. Patrick's dress, or better yet, the scarf/cape glitch. They had at least 4 years to fix that and to this day they haven't done so. I think it's safe to say that they simply stopped caring at this point.

Oh, but remember to buy more lootboxes when the Carnivale and Frostsilk recolors come out. Because, you know, that's what people really want instead of a working game. :confused:
Gatokatzen wrote: »
The problem with Krafton Bluehole is that they based their game in an extreme demanding in time progression game, instead of do a game were gameplay supply that aspect of the game.
If game were more competitive an less farming gameplay intended. Would be better.

Look at Fornite, Ark evolved , Grand theft Auto or Billonarie EA games. All of them put the players in to create their own kind of game and let them play as they wish, without heavy farming .

I bet Tera needs Unreal engine 4 yes or yes. If people can create their gameplays, people going to spend money. And invest more time without get angry ot bored.

Uh... no? At least 2 of the games you listed are pretty bad examples. TERA is an MMO from the days when MMOs were all the rage - a relic of a bygone age, if you will. Fortnite and GTA are, to grossly oversimplify them, open-world 3rd-person shooters. The only similarities between them and TERA are that there is an open world to explore and character customization. Otherwise you're comparing applesauce to an orange Dreamsickle.
TYoung11 wrote: »
@RTFM7GKCYH Because of VERY poor design by BHS...Low Tier IoD bams are the most consistent way to farm mats needed at all levels of gameplay. Because of that there will be a lot of people mindlessly grinding bams to get those Golden talents. Most high level players can wipe out every bam of a type in the area and have to wait on re-spawns, this is why players tend to monopolize those bams. If you kill even one, it de-syncs them and they have to wait longer to finish something they don't want to do.

Indeed. People get real pissy if you force them to spend even an extra 5 seconds killing friggin' basilisks.
@Zoknahal And BHS couldn't fix that in 4.5 years?

Oh, who am I kidding? I don't know why I even asked that... :disappointed:
Pardon my ignorance, but what exactly is this "bug" people keep talking about? Is it something like the epileptic-seizure-waiting-to-happen scarf/cape glitch? Or something like what happens if you get the flip jump with (human female) brawlers?
kubitoid wrote: »
then your choice is to search guides for tweaking tera ini files and your internet settings

Are you a troll? Internet settings have NOTHING to do with frames per second.

I guess you haven't heard about how calling your ISP and asking them to fix the game was actually one of EME's suggestions. Another lovely little gem was turning off your anti-virus/firewall program(s).

In any case, welcome to TERA, where the better your system, the worse the game performs, coupled with the fact that BHS insists on adding more to the game without modifying how it's all put together to actually accommodate for it all. There's not really much else anyone can tell you at this point.
Ammutseba wrote: »
I've always found it odd how poorly BHS treats their own property. I mean, I can't count the number of threads about optimization, removal of content, and RNG. I can't speak for everyone, but I would pay for an actual reboot of the game (upgrade engine to UE4, return removed content, etc.)

I hope things turn around for Tera. But I don't see the population increasing with the way things are being handled at BHS.

Personally, I'll be surprised if this lasts another full year. I can't say whether or not it'd be a pleasant surprise, but it'll be a surprise nonetheless.
Welp, back to Warframe.

Oh yeah, I just got a coupon for discount premium currency too! :heart:
Not to mention they keep adding new things to min-max with. Taken individually, they wouldn't be an issue, but these things add up to make the gap between geared and ungeared gigantic.

Amplifications. Accessory etchings, brooch etchings. The endless tiers of masks with RNG attached. Pets and partners with RNG skills. Talyphs. Talents. Gear merging. New jewelry (with 40k more HP compared to the previous tier!)

And I bet there will still be a single build path with little to no deviation without severely gimping yourself. It happened before when random rolls were taken out.
Aluh wrote: »
we had that for a while, not sure why it was turned off D:

Because it was done way in the past and set as a super-long-time event. Then when it eventually expired, the current staff decided to switch to the rotating event schedule instead, since they didn't want to interfere with BHS's progression and reward design in a major way. Until they change that philosophy, I don't think it'll be brought back.

My only question for this is: is it working? Because for me, I still only bunker down and do certain things if it happens to be part of the "weekly event".
Did you do the advancement test? That might be why.
Ellexem wrote: »
광기의 외침
Google translate: A Cry of Madness? Unsure which skill that is mapped to, sorry.

Since the original notes mentioned Unleash, my guess would be Unbreakable.
Moonpelt wrote: »
Wow, a lot of you are so negative and picky. Not everything in the game is going to be perfect, no game will ever be perfect. You all need to grow positive looks on this mount. We haven't seen new mounts since what Nov? Aug? I said opinions yes, but I wasn't expecting so many negatives.

Are you saying that people should not not like what they don't like?
This is pure conjecture on my part, but my guess is that the low spawn/drop rates are to keep the broker from shifting all out of whack. Or... something.

You know, that thing everyone screams about when there's an event of any kind? I noticed that particular little party starter is rather absent this time...
So...

At time of writing this post, I've failed 6 times to upgrade my slayer's SC greatsword.
To +1.
Plus f**king 1.

I have plenty of talents (and emblems to get other mats for that matter), so for me that's not the problem. As I said before, the game's current gearing system is complete bollocks, not so much the tools used in said system.

I'm just gonna leave this link here that better explains my thoughts on the matter.
Gatokatzen wrote: »
Cause you can get tons For free.
So why is an issues and the point of this post ehhh.

Honestly, that is the problem with this issue. This whole thing is about just how difficult/time-consuming the gearing process should be in order to encourage more people to want to play and to want to play more. BHS wants BiS gear to be something only achievable by like the 1% of the 1% - to be a crowning achievement after months of blood, sweat, and tears. It is possible to get there without any paying anything, but it's unbelievably onerous and painful. But you relay that to BHS and they're like "yeah, that's exactly what we wanted; working as intended."

What people here want is entirely different model where gear isn't this endless painful ordeal, but a means to an end. That way more people will participate in high-end, competitive PvE content, and will be able to gear more alts. Many people argue this would make the game more enjoyable to play and encourage more playtime. (Personally, I agree.) But this sort of design goal (making BiS gear more accessible) is completely opposed to and incompatible with BHS's design goal (making BiS gear more rare). And, in this case, EME decided that BHS gets to decide.

So all this is why we're at an impasse on this issue. Gear is possible, even as F2P, it just sucks. BHS wants it to suck. EME doesn't want to mess with BHS's decisions. Endless loop... That isn't to say there won't be events here and there, I assume, but the fundamental problem comes down to BHS's design goal and EME's choice to let them choose. The fact that a lot of people in threads like this are the very ones who actually did go through all the work themselves are sort of proving BHS's point unintentionally.

Personally, I wouldn't have a problem with this if gearing and progression wasn't so f**ked with barbed amani horns.

Even back during the initial release of the Awakening (back when enchantment rollback was a thing), VM gear was still considered a luxury only afforded by the most dedicated - or foolhardy, considering the aforementioned rollback - of players. You could still experience 90% of the game without it. It was good times.

These days, the game is built in such a way that you're not getting new and better equipment to gain power - you're doing so because otherwise you won't be able to keep up with the game itself. Otherwise you wouldn't "need" (in quotes because the various gear scores are what let's you get extra loot from Vangaurds as opposed to actually running the content) such exuberant equipment to run a by-the-numbers 2-star dungeon (Red Refuge, anyone?).

And then there's the acquisition of said exuberant equipment. Remember how hyped everyone was about gear XP? All that was thrown right in the toilet when it became known that after a certain point the numbers just don't add up, made even worse that it was by design. So you're running all these dungeons for XP and trying to get all these mats to finally get that big-d**k weapon that can one-shot a dungeon boss... only to be met with the realization that all that grinding just meant that you get to roll a d5 instead a d6. And the price of failing that roll is devastating and often leads to reactions like this one by your boy Filthy Frank.

And the super-casual players who just want to explore the story with their friends? Gods, help them...

So really, the only reason any of this is an issue is because the gearing system is a s**tshow on a sandwich.
iLucky wrote: »
I've said this in a few times in the EME discord, but its not possible currently to have these separate stand alone servers on NA. So basically NA wont get classic server (least in any near future).

Only that's kind of a lie isn't it? I am new to Tera but I did my research and saw back before Valk released that NA Did have a stand-alone server. it was a giant event server from what I saw and it looked like it'd be fun but of course, that was when Spacecats was still a GM

If you're referencing what I think you are, that would be Wonderholme, which was a temp server designed for load testing or something.

It was nice while it lasted. Increased leveling XP, high-grade inners and weapon skins as boss drops(!)... oh, and there was that one time Spacecats summoned like 35 copies of Vergos on Velika. That was fun to watch.
Zoknahal wrote: »
TERA cannot even handle 30+ ppl in the same place during CU, what do you think will happen with Battle Royale where there can be more than 100 users??

TERA can barely handle 30+ people just faffing about in a friggin' major city, never mind action combat.
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