TERA Online forum archive
Posts by SageWindu
Ellexem wrote: »
광기의 외침
Google translate: A Cry of Madness? Unsure which skill that is mapped to, sorry.

Since the original notes mentioned Unleash, my guess would be Unbreakable.
Moonpelt wrote: »
Wow, a lot of you are so negative and picky. Not everything in the game is going to be perfect, no game will ever be perfect. You all need to grow positive looks on this mount. We haven't seen new mounts since what Nov? Aug? I said opinions yes, but I wasn't expecting so many negatives.

Are you saying that people should not not like what they don't like?
This is pure conjecture on my part, but my guess is that the low spawn/drop rates are to keep the broker from shifting all out of whack. Or... something.

You know, that thing everyone screams about when there's an event of any kind? I noticed that particular little party starter is rather absent this time...
So...

At time of writing this post, I've failed 6 times to upgrade my slayer's SC greatsword.
To +1.
Plus f**king 1.

I have plenty of talents (and emblems to get other mats for that matter), so for me that's not the problem. As I said before, the game's current gearing system is complete bollocks, not so much the tools used in said system.

I'm just gonna leave this link here that better explains my thoughts on the matter.
Gatokatzen wrote: »
Cause you can get tons For free.
So why is an issues and the point of this post ehhh.

Honestly, that is the problem with this issue. This whole thing is about just how difficult/time-consuming the gearing process should be in order to encourage more people to want to play and to want to play more. BHS wants BiS gear to be something only achievable by like the 1% of the 1% - to be a crowning achievement after months of blood, sweat, and tears. It is possible to get there without any paying anything, but it's unbelievably onerous and painful. But you relay that to BHS and they're like "yeah, that's exactly what we wanted; working as intended."

What people here want is entirely different model where gear isn't this endless painful ordeal, but a means to an end. That way more people will participate in high-end, competitive PvE content, and will be able to gear more alts. Many people argue this would make the game more enjoyable to play and encourage more playtime. (Personally, I agree.) But this sort of design goal (making BiS gear more accessible) is completely opposed to and incompatible with BHS's design goal (making BiS gear more rare). And, in this case, EME decided that BHS gets to decide.

So all this is why we're at an impasse on this issue. Gear is possible, even as F2P, it just sucks. BHS wants it to suck. EME doesn't want to mess with BHS's decisions. Endless loop... That isn't to say there won't be events here and there, I assume, but the fundamental problem comes down to BHS's design goal and EME's choice to let them choose. The fact that a lot of people in threads like this are the very ones who actually did go through all the work themselves are sort of proving BHS's point unintentionally.

Personally, I wouldn't have a problem with this if gearing and progression wasn't so f**ked with barbed amani horns.

Even back during the initial release of the Awakening (back when enchantment rollback was a thing), VM gear was still considered a luxury only afforded by the most dedicated - or foolhardy, considering the aforementioned rollback - of players. You could still experience 90% of the game without it. It was good times.

These days, the game is built in such a way that you're not getting new and better equipment to gain power - you're doing so because otherwise you won't be able to keep up with the game itself. Otherwise you wouldn't "need" (in quotes because the various gear scores are what let's you get extra loot from Vangaurds as opposed to actually running the content) such exuberant equipment to run a by-the-numbers 2-star dungeon (Red Refuge, anyone?).

And then there's the acquisition of said exuberant equipment. Remember how hyped everyone was about gear XP? All that was thrown right in the toilet when it became known that after a certain point the numbers just don't add up, made even worse that it was by design. So you're running all these dungeons for XP and trying to get all these mats to finally get that big-d**k weapon that can one-shot a dungeon boss... only to be met with the realization that all that grinding just meant that you get to roll a d5 instead a d6. And the price of failing that roll is devastating and often leads to reactions like this one by your boy Filthy Frank.

And the super-casual players who just want to explore the story with their friends? Gods, help them...

So really, the only reason any of this is an issue is because the gearing system is a s**tshow on a sandwich.
iLucky wrote: »
I've said this in a few times in the EME discord, but its not possible currently to have these separate stand alone servers on NA. So basically NA wont get classic server (least in any near future).

Only that's kind of a lie isn't it? I am new to Tera but I did my research and saw back before Valk released that NA Did have a stand-alone server. it was a giant event server from what I saw and it looked like it'd be fun but of course, that was when Spacecats was still a GM

If you're referencing what I think you are, that would be Wonderholme, which was a temp server designed for load testing or something.

It was nice while it lasted. Increased leveling XP, high-grade inners and weapon skins as boss drops(!)... oh, and there was that one time Spacecats summoned like 35 copies of Vergos on Velika. That was fun to watch.
Zoknahal wrote: »
TERA cannot even handle 30+ ppl in the same place during CU, what do you think will happen with Battle Royale where there can be more than 100 users??

TERA can barely handle 30+ people just faffing about in a friggin' major city, never mind action combat.
BHS still hasn't fixed the g**damn scarf/cape glitch. You really think they'd be so quick to adapt a new graphics engine at this point?
kubitoid wrote: »
while waiting for kancolle servers maintenance to end i decided to direct this question @EME. thanks in advance

Well, make me an elin and throw me in Lumbertown, it actually took more than a month for this moldy oldie to get brought up again.

If I had a hat... I probably wouldn't eat it. I've a feeling the stuff that goes into making those isn't good for human consumption.
CornishRex wrote: »
Tfw it's been 10 months since I started steadily complaining on the forums about golden taeltns and eme has barely done anything since then.
Sheesh

Oh, they've done something: they brought back the gem and talent crates.

Low on mats? Just buy them, lol! :smiley:
GX3N6WXCPN wrote: »
the passive skill from my nightfury dragon isn't activating at all, I have been playing 6 hours and not once has it activated, this is on Xbox yana server, it was working fine yesterday, I have restarted my Xbox, downloaded and re install the game and none of this fixed the issue, my characters name is mgtow

Have you actually used the skill book? You need to "learn how to summon" before the passive is added to your arsenal.

If that's not the case, then I suggest listening to the others: head to the console section and try there and/or putting in a support ticket.
Meningitis wrote: »
But the main point is that a pet name and cosmetics don't hinder your ability to play the game for free. No one is forcing you to buy that kind of thing. And if you don't like it/don't like that they're charging for it, don't pay. If enough people have an actual issue with it, the game will lose funds and be forced to change or shut down.

You've seen how people act in-game, correct? Remember when we said EME went to far with the gem crates? People still bought scores of them. Same with talent crates. Several people (hell, myself included) accused EME of the old "Create a problem, sell the solution" approach to money-making.

To be fair, I doubt that'll be the case with g**damn pet name vouchers. But... you can never tell with this crowd. We all might be (unpleasantly) surprised...
MrKeks wrote: »
https://www.reddit.com/r/TeraOnline/comments/8dvt7o/tera_compatible_pc_parody/

Just reposting something I stumbled upon after seeing it long time ago :D

Old, but gold. :)
It's through doing this quest that I noticed item XP rewards are 4 times what they usually are. When did this start and how long is it going to stick around?

It's probably the weekly mini event thing. Extra stuff from Vanguards.

Will be around until the 29th, methinks.
Nyanta1177 wrote: »
Gatokatzen wrote: »
Cool xd but lame at the same time, means on April popo brawler , October high elf brawler , December, castanic brawler. No new class this year only unlocking classes.

even kr doesn't have a release date for it, or it even officially stated that its happening, so they may wait and bundle them all in one release

I'd much rather that than the current drip-feed strategy they're currently using, even if it means, say, waiting another full year for my elf/human ninja.
This is besides the point, I know, but would it kill BHS to make an outfit for the girls with some f**king pants? Not to mention... what even are those dresses? I did some outside research on hanboks and they do not look like that.

Come on. BHS. I swear, I will join the Cult of Elin not bad-mouth you guys for a full year if you release an outfit like what the men have.
Fonzy wrote: »
What's been happening: OUT OF NOWHERE the game will disconnect and the launcher will crash and not come back for a long while. It really sucks, it's so hard to find a party these days because this game is [filtered] DEAD and when we do, we get disconnected.

But I thought the recent server merge was supposed fix everything!

And for those wondering, yes, I'm being immensely sarcastic.
Daewa wrote: »
Not sure about the rest of Tera, but I've noticed that the mote drops on IOD have changed. They are disappearing far faster than they used to since the last update. Even before the BAM I'm killing is dead, they are vanishing. What's up with that?

One of the patch notes mentioned various pickups being around for only 45s now instead of the previous 2mins.
metagame wrote: »
SageWindu wrote: »
Maintaining a healthy relationship with the playerbase isn't meaningful or reason enough?

Huh.
how is someone joining a weekly stream to ask "code???" over and over a relationship?

Wow, and I thought I was cynical.

This is beyond codes and free stuff as other posters have made quite clear. This has transcended into - guess what - maintaining a healthy relationship between you (or whoever) and your potential customers. The current GMs don't have exactly have the, uh, best reputation - you know it, I know it.

If nothing else, holding informational streams on some sort of regular basis shows that EME cares in some fashion (just imagine if EME did streams to show what was happening on the KTERA side inside of the players...). At that point, getting some extra loot becomes a bonus.
KitTeaCup wrote: »
What exactly are you looking for in codes? How do you want to interact with EME so that you feel like there's a relationship here?

Gifts are great, but I'd like a little more meaning other than screaming "FREE STUFF" and throwing it in the air without a care.

I'd prefer to have meaning and reason for doing those types of things. Is that unrealistic?

Maintaining a healthy relationship with the playerbase isn't meaningful or reason enough?

Huh.
yuxz wrote: »
JXE5356AKE wrote: »
yuxz wrote: »
Ellexem wrote: »
yuxz wrote: »
2 Why is there a statue of a player named Guy in Highwatch?

The statue(s) are from the top rank of the Bahaar Leaderboard, as far as I understand it.

https://forums.enmasse.com/tera/discussion/29838/patch-notes-v76-november-13-fiery-featherweights#latest
6. Leaderboard
...
  • The likenesses of the season’s top-ranked Bahaar’s Sanctum party will be cast as statues for the following season.
    • Likenesses are based on the character's appearance during maintenance at the end of the season.
    • Some costume items may not be reflected in the cast image.

Shouldn't there be a statue for each party member then?

The party was likely cross-queued, as in the other 4 members were from the other server.

Can and how do players in different servers form a party?

"Sync-queuing" would be the most likely explanation. Basically everyone tries to time their queues so that they get matched up. You saw it a lot back when Forsaken Island first dropped (because some numpty jacked up and made it so that, for some gods forsaken reason, full parties couldn't enter the instance).
Ketoth wrote: »
SageWindu wrote: »
Anyway, Hyper Turbo Time only worked in dungeons I think the very first time it was introduced (this was back when reapers were all the rage and Lakan's Prison was still a thing - remember that?). I've heard that it not working in dungeons anymore was because of the usual "BuT tEh EcOnOmY!!111!" bollocks that always happens when, like, almost any event takes place.

it was blocked on dungeons because would affect crusades leaderboards

And you know what would've fixed that? A version of the dungeon specific for the Crusades.
Anyway, Hyper Turbo Time only worked in dungeons I think the very first time it was introduced (this was back when reapers were all the rage and Lakan's Prison was still a thing - remember that?). I've heard that it not working in dungeons anymore was because of the usual "BuT tEh EcOnOmY!!111!" bollocks that always happens when, like, almost any event takes place.
Hxxx wrote: »
You guys are missing the point.
I want it back so I can have a more complete set of all the skills Warrior class has.
By your own admission you know the skill wasn't very good, but you want it back for the sake of having it?

That's... an odd perspective.
Melyodis wrote: »
SageWindu wrote: »
Melyodis wrote: »
SageWindu wrote: »
All right, what the hell. We're getting another one but again with no announcement (or an announcement on through a single, somewhat obtuse avenue)?

always quick to judge and don't read it's even on the in game calendar events section.

"Always"? Considering EME's recent track record when it comes to various announcements big and small, I don't think my reaction is entirely unwarranted. Why not have front page announcements that then link to the appropriate forum post(s)? You know, like pretty much every other company does? Also nice of you to assume that I can just hop into the game and check the calendar whenever I want (spoilers: I can't and that's thanks to a little thing called "work").

A little advice, you may want to be mindful of your own reactions before trying to cry foul at someone else's.

i don't care my point is announcements where made you just don't read what is this section (https://forums.enmasse.com/tera/categories/news-announcements) of the forums for style. Point is two places has notice of this event coming this weekend 2 days in advance.

And that's great. It still would've helped to have info like this on as many outlets as possible (since, you know, not everyone is on Discord or Twitter or subscribed to EME's YouTube or what have you) and also doesn't overlook how you jumped to conclusions about my reading habits. You made a lot of assumptions with that earlier statement and while you not caring may be admirable to some, I sure as hell don't appreciate it.

This conversation has gone longer that it should have. Do try to take care of yourself.
Melyodis wrote: »
SageWindu wrote: »
All right, what the hell. We're getting another one but again with no announcement (or an announcement on through a single, somewhat obtuse avenue)?

always quick to judge and don't read it's even on the in game calendar events section.

"Always"? Considering EME's recent track record when it comes to various announcements big and small, I don't think my reaction is entirely unwarranted. Why not have front page announcements that then link to the appropriate forum post(s)? You know, like pretty much every other company does? Also nice of you to assume that I can just hop into the game and check the calendar whenever I want (spoilers: I can't and that's thanks to a little thing called "work").

A little advice, you may want to be mindful of your own reactions before trying to cry foul at someone else's.
All right, what the hell. We're getting another one but again with no announcement (or an announcement on through a single, somewhat obtuse avenue)?
I have no need for proxy to reduce my ping, I'm perfectly happy with an average ping of 50 to 60 ms. I rather play honestly, no real point otherwise. If I did have an average high ping, then, yes, I would use the proxy to reduce my ping, and only reduce my ping. Beyond that, I refuse to violate my own principles, ethics and integrity just to "win" at some game.

Even if a game is not inherently competitive, people will make it competitive, even PvE-only action-adventure titles, especially if it has leaderboards.

Hell, look at the OP's original question - they're comparing themselves to an arbitrary value, implying they're competing against that. Now the question is: why do they care so much about how much damage they're doing? And there's a plethora of reasons behind that, some possibly competitve ("I wanna kill the boss faster."), others not quite ("I don't want to feel like a burden.").
metagame wrote: »
dmaxcustom wrote: »
Why would anyone need a proxy with that latency is beyond me.
because there are scripts out there that flat out remove animation locks, something that even having 5 ping would not do.

So instead playing around those locks, people would just rather hack the game instead.

Incredible.
@counterpoint You made it, fam. Good stuff. :smiley:
Ray676 wrote: »
controller sucks mate, just use a keyboard

It's not an unfair request. Some people (like myself) simply don't have the dexterity to play a game like this on keyboard. And if we can have some accommodations, then that's yet another reason to play another, more consumer-friendly game.
yuxz wrote: »
Melyodis wrote: »
Then they should release unity stoles also then if you feel that way. I Have some in those still in wardrobe to put on alt but i don't feel you its should remain exclusive.

Unity stole was out of the vault from time to time if I recall correctly. At least there were more than one occasions when you could have it.

Yeah, after almost literally begging for it.

Dang it, we could've had a permanent Unity Stole for the extra items! Do you know how many Golden Boxes you would've sold if that was the case, EME?!
spung wrote: »
Melyodis wrote: »
spung wrote: »
metagame wrote: »
it's the last few weeks before ds gets removed, and the buff won't make a party suddenly able to kill queen in 1 go--skilled parties will still be able to retain their spots, while players new to ds were able to learn it in a much lower pressured environment.

even if not intentional, i thought this was one of the best little 'events' they've had in quite a while. the drops obtainable from ds is admittedly a bit on the generous side if you consider that it's much easier with urf, but it's not anywhere near something that would ruin the economy.

This has nothing to do with "ruin economy". The dungeon is among the few that is linked to leaderboards...
Then there's absolutely no reason to have in PoP.
You can have it in GG/HH too but only through unethical means...

There will be another round coming, lets see how they deal with it...
I'd rather they made it available across all PvE dungeons since they are already letting you play with a broken sink might as well let it be.

Since am playing I've never seen uht in pve dungeons and i doubt eme can change that it seem like a task for bhs but let have some faith eh lol.

Then you haven't been around for too long. UHT used to be active in all dungeons except for BGs... this was the time when Abscess HM was around cause I remember this thoroughly. And from the looks of things UHT applies to dungeons in KTERA, it is only here they removed it...

Getting through Lakan's Prison in under 5 minutes... gearing was real easy that day.

"Oh, the thing didn't drop. Restart!"
You have to get to a certain point in Dreadspire, if memory serves. I don't think that really qualifies as "hours and hours" since if you get to that threshold (and get the armor set), you'll never have to worry about it again.

Addendum: Let's flip this around for a moment, shall we? What about those of us that want one of those Onset masks but detest PvP? I don't have the gear to do the proper dungeon and that's before we get into the seemingly non-existent drop rate (or I've been hearing). Then what?
And there was no announcement about this? Why am I not surprised...
RaiLyn wrote: »
When does this start?

Wait, there's another Ultra Turbo event happening?!
I got some sort of Ice-something footsteps from the one I found.
DorothyI wrote: »
66P6YL9MH3 wrote: »
Yes, you can get a halo.

Thanks. I didn't want to mine on that alt if I could no longer get it.

Keep in mind that those items are locked to that character. I learned that one the hard way...
Dvsv wrote: »
That's a far cry where we come since VM patches when we could get BIS just playing the game..
Ppl should make very clear for new players the game they're starting, a game where we don't progress if we don't spend money in the cash shop..

Do you honestly believe that a company would be stupid enough to openly admit that? Even EA was smart enough not to advertise directly the lootboxes in SWBF2.
Cyborq wrote: »
Didn't see any EMP on my cards, but I didn't get any dyads either.
I'm starting to think it's there to look like a "PHEW! At least I didn't get dyads!" kind of thing, since no one seems to be getting them.

You might be right.

In that case, this was a terrible design decision as people are less concerned with what they got and more concerned with what they managed to avoid. This sort of cheapens the impact of sending and receiving a Golden Gift Box as both of you are worried about whether or not it even contains dyads in the first place.

I hope someone on the team learns from this...
Sympythy wrote: »
Check out this guy:
He states during the times the fish "pulls" you want to be holding the F key. When the fish is on the moving block, you want to fast tap the F key as to not get too far ahead.


This is besides the point, but that music is totally from Skyrim.

Also, technique is a little dodgy, but it's not a bad video.
Sometimes they'll just appear. I was sitting in front of the entrance to SA and 3 just... popped up.
Thila wrote: »
All these changes to the game have really hurt the playerbase and they left for other games. The developer don't remember that we kept this game alive since 2011. Now they changing the game to hord more cash in, because they learning from other new games and mobile games. If more game developers are thinking like this the mmorpg genre is dead for good.

Nah, when/if TERA gets a Battle Royale mode (even as a joke) that's when you know s**t'[filtered] the 10k-RPM fan.
If BHS hasn't implemented a way to turn off game-wide notifications at this point, they damn sure aren't going to include one now.

Then again, while it took literal years to update the UI and let players be proficient in multiple crafting professions (way to go, bunch of chowderheads), them including some new QoL features isn't entirely off the table. I'm just not holding my breath.
Gatokatzen wrote: »
You should've mastered every profession before this patch strikes xd. Now is going to takes ages,or a lot of gold become a master.
Glad I did it before.

The fact remains that you need the new mats from gathering regardless of status (if you want to be self-sufficient, that is). The old mats now do jack all except take up space and get you some gold from merchants.
KXRC9JMW74 wrote: »
Also I guess all the old gathered materials are gone and useless

Some of the old ore is still around, but anything gathered prior to the latest update is null.

I sold all my old mats and got like 120k when all was said and done, so there's that.
Let me start this off by saying I'm not a fan of some of the new tweaks.

Gathering seems to have been made more difficult for little to no reason. The amount of nodes appears to have been decreased (I think...?), gathering times have been increased but not the amount of mats acquired (albeit with a rare chance of getting a "jackpot" of 15 mats instead of the usual 3-5), and while I welcome the dedicated gathering tools, upgrading them is a colossal pain in the junk (for the uninitiated, imagine trying to upgrade Frostmetal gear, but to do so you need an exact copy of the item in question and there's no enchantment correction upon failure).

To make matters worse still, previous items that aided in decreasing the gathering time - the Resource Specialist Choker immediately come to mind - have been rendered almost null since the bonuses they provided are negligible. One has to go out of their way to not have to spend literally 14 seconds on a single node for what may be 3 stones/apples/whatever. I'd love to know who thought some of these changes were good ideas.

What are you guys' thoughts on all this? Any tips and tricks to share? Is my scrubbiness showing too much or am I wasting my time once again?
I noticed the same thing. The Ash is the worst, as on the surface it looks like it's a worse version of the Xermetal rod.

Then you use it, and it turns out it's designed to further increase the chances of catching a BAF. Like, WTF mate?
I am trying to complete the Santia's Workshop Quest
I got to the point were i was given Craft Kit and Desgin:Xermetal Ingot item
I got all the required materials

but i cant use the it...and cant complete quest

That's most likely because your mastery level isn't high enough to create the item in question.

Which, if true, then it's very odd for what's essentially a tutorial quest to require such a threshold when all it's doing is telling players "here's how you combine items".
voidy wrote: »
>people complain about the dud reward
>1 day later
>people buying them by the dozen
See, this is why it'll never change. Thanks for the data though.

We saw this with the gem crates. For whatever reason, with this game it has become a "Those who mind don't matter" situation: we on the forums (Reddit is hilariously slow and I don't know how the other social platforms are doing) find some "techniques" from EME underhanded and outright stupid, but we aren't the ones buying literal scores of the things in question so our concerns seem to be brushed aside.

I'm sure you don't need me to finish that analogy.
Serenade wrote: »
Back in the early P2W days, when we hunted Caimans for glasses or anniversary boxes for other stuff, it wasn't anything near this bad.

Yeah, it's because back in the day, they didn't yet realize just how badly it was being exploited. It was the blue box that dropped catalysts that actually caused them to figure out just how bad it was (because they could easily add up how many catalysts people earned from them). Ever since then, basically, blue boxes and caimans have been really limited in terms of what they can drop.

The lack of foresight from both BHS and EME amazes me sometimes.

What exactly are they worried about? Marketplace crashes or whatever the hell? I remember before you said that's why they got rid of the monthly grab bags for having elite status (and I recall my rebuttal saying how something's wrong when the first thing people think when acquiring an item is how much it'll sell for...).

So my guess is that the devs (yeah, not blaming EME for this one, not entirely) still don't understand that they created a game that seems to encourage alt-farming, but then they get upset when people actually do it. I remember a while back someone bragged about how they made 10 or so brawlers specifically for farming (this was back when they could outDPS the DPS classes). The game allows a person to do this, but BHS wants to get mad at a player maximizing their potential gains from this feature? That's insane!
I opened a box for myself yesterday and just narrowly dodged getting dyads.
Serenade wrote: »
SageWindu wrote: »
Request: What's Glitterclaw and does it include a crit passive of some kind?

https://teralore.com/en/item/186755/

It's just a 290 movement mount.

Yeah, I ended up finding that out the, uh... "hard" way.

Which, by the way, can we get some g*ddamn item descriptions next time, please?!
I know elin is where the money is (obligatory mention of blog post). I'm just saying maybe the rest of would like something too, even if it is another dyeable school outfit (hell, I know I'd try to get a few if it was open to more races).
BBGun wrote: »
Doesn't hurt to ask but... there any chance of seeing the Winter Scarfs back in store? I was looking forward to them and I don't see them in store except in the Gifting Center for 10 or 15 gifts for the white and red scarf. Not to sound like a Scrooge but can't afford that much or particularly want to give away that much to people or person I don't really know that very well.

If not can anyone tell me if the item from event be tradeable or not?

Here you go.

Yes, they can be traded.
6AWC3DP9PR wrote: »
Lolitaa wrote: »
tisnotme wrote: »
and you don't think they have mentioned it to EME at all ???

lmao of course he wouldhave. i followed wiith "pressure them to implement". as in, yeah, he's highly likely mentioned it, but jack all has been done. so why. does pc pressure eme into doing tera better? is eme just blocking off all comments and suggestions that arent [filtered] kissing?

The answer to your question is hard to say. However, the more active members of the Council are plentily vocal, but why there is not more transparency re: the goings-on of the Council, the conversation topics, and turnaround from EME is unknowable.

To address the conversation topic at hand, I agree; more Santas, many more. When you have to search entire channels of areas to find one Tiny Santa which might drop. . .a handful of talents, and maybe an uncommon elixir or strong potion or two, your time is better spent elsewhere in the game earning the same materials by a means that has no embrace of the holiday spirit.

I need to reiterate as I've said before that overabundance is a better problem to have than scarcity.

What we have here is a scarcity of Santas whose rewards themselves are not especially good. I think if they're going to be as scarce as they are, their rewards should be significantly better, or they could keep their current rewards but spawn in much greater numbers, but the way they are is a no-go.

@SingleBear

My mom always told me it's better to have too much than too little.

For an example, look at this year's summer event. Tokens were greatly scaled back in response to last year's generosity (or so I've been told) and the items you got from those tokens were greatly randomized, which resulted in vast gobs of the playerbase simply not caring. Cue the forums.

Want something more recent? Gourdos from Halloween and what amounted to the real Gourdoes being on an invisible endangered list. End result? People stopped caring and took to the forums.

My point being that this whole "walking on eggshells" approach to events has pretty much just been pissing everyone off. No announcements until well after the fact, potential hours of time spent with little to show for it, and inaudible screeching on both sides. Just cut loose - if the brokers want to cry about "the market crashing" (...again), so be it. At least more people will be playing the game and enjoying themselves.
This is the 2nd year where one of the extra items acquired through gifting Golden Boxes is an outfit designed specifically for elin.

Does someone on the staff really like elin or something? While that's fine on the surface, some more recent events, contests and the like are smacking of blatant favoritism. And it's getting a little annoying (e.g. Priest loading screen contest).

What about the rest of us who like cute and bad*ss outfits but don't care for elin? The dyeable Rogue's outfit? You could've brought that one back!

But no, here we are, elin only. Once again.

Request: What's Glitterclaw and does it include a crit passive of some kind?
Meningitis wrote: »
https://store.enmasse.com/tera/item/2018goldengiftbox1/2018-golden-gift-box

Imagine gifting a $25 present to your friend and they get 20 useless dyad structures. I'm keeping my wallet closed to these this christmas. Yikes.

And I see no news posts about this.

Okay.
Yamazuki wrote: »
It's a forced option for areas with excess players for CU and HH. It was their solution to low fps issues.

So instead of updating the graphics engine, they decide to arbitrarily kill everyone's settings for daring to be around other people.

Oh Bluehole! :3
Zeronii wrote: »
Wanted to double check. Can you still only have one profession at master per character?

I'm in the process of testing this now. I had a slayer who was Master in weaponsmithing but only "base capped" in armorsmithing. Then I booted her up and noticed I could take the proficiency test in armorsmithing.

So it looks like you can master multiple proficiencies with a single character (only took 6 F**KING YEARS TO INCLUDE THAT, BHS!!), but it's only worth doing so if you're a brand new player (and thus probably don't have as many characters).
@CornishRex
Okay, disregard the first paragraph in both my responses.

I'm on my phone so I can't go back and cross out my previous statements. :confused:
@Vy1Vivi
Be that as it may, there's nothing to say that valks can't reach people of all races in the current age. The lore is flexible enough for it - hell, look at brawlers.

Besides, they're not like reapers who are literally anguish and vengeful rage personified.
@CornishRex
So, 2 things:

One, you CAN use the IMS for dungeons like RK9 and, say, SCE because they have a recommended gear score of 439, which can be achieved with base FM, Bellum accs, low gold undies, and a low gold brooch (the same parameters that allow you to do the Apex questline). Relatively easy to achieve these days.

Two, that's why I added that last paragraph that simply confirmed what others had already said, to add extra clarification that the OP's situation is nothing to worry about since specific conditions went unfulfilled.
LiamDahvis wrote: »
Vy1Vivi wrote: »
LiamDahvis wrote: »
yuxz wrote: »
Is my daily entry consumed if I drop as soon as we enter the dungeon, before starting the first fight? Sometimes I just know we are not gonna make it by checking all party members' gears.

Only that's a really dumb theory because I've seen people in Heroic and Stormcry completely wipe in rk9 lol. Gear's don't matter as long as a player knows what they are doing. So stupid to have the mentality of Good Gear=Good Plays. I saw a ninja in full storm cry barely able to do 600k dps in RK9 where I'm in frost and do 1.5 mil.

Using RK9 as a dungeon example is bad, because RK9 is one of the most garbage and cancer instances the game has. You're better off using Grotto, AA, or DRC for comparison.

Yeah because a person wearing Frost can totally do those DGS. *Eye Roll*

They can. When it first released me and some guildmates cleared it and only 2 of us were above base FM.

It was a bit of a slog and the 2nd boss in particular was kicking us in the junk pretty hard (and it's always the 2nd boss for some reason), but it can be done.

That said, the others are right: so long as the dungeon hasn't been properly "engaged", you can drop and reenter and not lose a run for it. You'll still suffer the Dropout penalty though.
XTFW5JHP79 wrote: »
TeraNuibe wrote: »
XTFW5JHP79 wrote: »
HLK76PFWXT wrote: »
Why would you even risk on any item that is above +6? IF you even tested the scrolls a little then you should have seen that especially for Stormcry.. they have a very high chance to fail ( expect to use 10 scrolls and get one enchant or maybe two if lucky at any level of Stormcry including +0 storm ).

I have ran a lot of tests and it seems that the chance to enchant a Stormcry Weapon is about 10% while around 15% for Storm Gloves? And given that the rare tanly boxes have Frostmetal scrolls mixed in there mixed with the login type event where we get a fixed amount of keys then... This event seems to aim more towards frostmetal than anything...


p.s. the scrolls that do not downgrade stormcry are super rare even from the rare box and they fail anyway..

because I did not know that the chance to degrade was HIGH, they did not say anything about it, and I only used 1 scroll to test thinking that it would be like the hammer that drop in the shadow sanguinary.

first that it should not even have a chance to degrade I have nothing against the new system of enchantment but it is very expensive to enchant a weapon with a mediocre chance of success and they put that crap to stuck me

well youve been warned on the tooltip about the degredation...if u wish for ur wep to not degrade then you should have used the rarest one which doesnt degrade ur item upon failure...i guess lesson learned that we must read first before doing stuff,,

dude I know the item had a chance to degrade, the point is I did not know the chance was so high, do you really think that if I knew I would have tried?

I take it you haven't seen the other thread here talking about that exact subject (i.e. the failure rate of the enchantment scrolls)?
metagame wrote: »
SageWindu wrote: »
One could argue
one could also argue that bhs made a statement about being against raising the level cap any further than 65 years ago, but under this new developer that's all being thrown out the window

That's... not really how that works, but that's another subject.

I'm glad. I think we needed this at least a year ago. Hopefully the leveling thresholds won't be all whacked out like when going from 60-61.
Only 1 player will be rewarded loot for eliminating field boss monsters.
Only 1 player who deals the last hit to field boss monsters will be notified through a global message along with the player’s guild name.

This doesn't bode well...
Zoknahal wrote: »
SageWindu wrote: »
Zoknahal wrote: »
vkobe wrote: »
Vinyltails wrote: »
a random guy say "Don't copy content from other games" ... if dont like tera .. you back to play fortnite.

but fortnite copied Pubg :)

and pubg copied unreal tournament :)

Not just pubg copied Unreal Tournament, Fortnite did too.

Well, both UT and Fortnite were from Epic, so...

But I digress.

Didnt Unreal Tournament was developed by Digital Extremes? in coolaboration with Epic Games?

Close enough. Besides, Fortnite copied PUBG, really. It just so happens that Fortnite's devs aren't (for the most part) a bunch of s**theads.

(coughs)
Zoknahal wrote: »
vkobe wrote: »
Vinyltails wrote: »
a random guy say "Don't copy content from other games" ... if dont like tera .. you back to play fortnite.

but fortnite copied Pubg :)

and pubg copied unreal tournament :)

Not just pubg copied Unreal Tournament, Fortnite did too.

Well, both UT and Fortnite were from Epic, so...

But I digress.
metagame wrote: »
McOnosRep wrote: »
If this is accurate then all current gear will be useless.
nothing in the post makes any mention of new gear

Gear is affected by proxy. One could argue that our current gearing system isn't made with a level increase in mind. So some may predict that with a level cap increase (been a long time coming, I say), our current system will be rendered obsolete immediately, just like what happened when FoA first dropped all those years ago.
MyuuMew wrote: »
SageWindu wrote: »
By the way, thank f**k weapon and armor degradation isn't a thing TERA. Holy smack, can you imagine...

i thought the new pvp exclusive gear had a chance to degrade unless im remebering wrong?

I mean in terms of durability, like you have to get your equipment fixed every now and again or else it loses damage, defense and so on.
voidy wrote: »
Heck, talking about campfires -- yeah, campfires exist in other games. You can start a fire in runescape and cook fish on it. But campfires as an element of the combat experience? The game pushing players in an already intimate raiding experience (5 people isn't many) to sit together and wait, for the mutual benefit of the group? Now, I'll admit, maybe if you google hard enough you can find another game with a similar system, but that was pretty unique to me. Some people had complaints about it, which is fair. It wasn't perfect. NONE of this stuff is perfect. But instead of tweaking it, they scrapped it and now we have one (1) pot in place of that entire old system which had a purpose behind it.

TERA's campfires weren't as bad as Vindictus', if you can believe that.

In Vindictus, making a campfire was a separate skill to invest in (albeit one with only a single level, if memory serves). You could only make them in dungeons and you needed wood found around the environment. And since a) you could only make one campfire per dungeon and b) dungeons were often split up into sections with no backtracking, if for some reason you couldn't find any errant wood lying around in your current area, you were SoL.

Best case scenario and you were actually able to find everything? You still had to literally SIT next to the fire for about 30 seconds to receive any buffs from it. Now to be fair, it was a not-insignificant health and damage boost and lasted for 30 minutes (or until death) and the fire itself gave health regeneration and let you repair your equipment, so it wasn't the worst investment, even if it did grind your progress to a halt whenever you felt like setting one up.

By the way, thank f**k weapon and armor degradation isn't a thing TERA. Holy smack, can you imagine...
a random guy say "Don't copy content from other games" ... if dont like tera .. you back to play fortnite.

I'm pretty sure if people wanted to play Fortnite, they, you know, would play Fortnite. But TERA does things that Fortnite does not - you can't fault people for wanting some improvements to the game, especially since there are issues that have been around for literal years and some of those have actually gotten worse.

People are simply saying "Hey, trying to play 'Follow the Leader' in this fashion may not be the best idea..."
Zoknahal wrote: »
Warframe has Fishing, and its pretty good.
Another game with fishing, except you have to actually play the game, unlike Black Desert where you hit the spacebar and go to bed.

Not even, at least back when I played. Hell, the game even automatically goes into screensaver mode if you're away for long enough!

And with Warframe, you can get some cool items with either the "standing" you can acquire from fishing or the various parts harvested from the fish themselves (for the uninitiated, "Standing" is pretty much like the old Reputation system in TERA - the higher your rank with a faction, the more items available for you to purchase). Whether or not TERA has also adopted something like that remains to be seen.
Meningitis wrote: »
SageWindu wrote: »
I highly doubt that. You could say the old dailies like That Ain't Right and that one with the 10 BAMs right outside Highwatch were geared towards solo play but people partied up all the time since it was exponentially faster. I don't see why IoD couldn't be done in a similar fashion.
Are you aware that they removed it because the rewards were considered way too good for party wide credit? That vg was abused so badly that BHS decided to axe it.

The real dilemma here is that people shouldn't be forced to crowd out iod so badly for talents.

Oh, that old chestnut. "People are doing too much of this and not enough of that. Let's cripple then defenestrate this so they focus more on that." (while not realizing why people weren't doing that in the first place...)

I swear, I don't understand the devs sometimes...
Yamazuki wrote: »
How about making it party related so everyone gets the kill. The way it is now feels anti-priest friendly and why i avoid iod. I useally farm it with my friend and the kills rotate between us. Even with keen motes and a dps setup for priest its still slow as hell till i have edict of judgment up and even then i can only burst 2 bams every 2 mins.

Rewards are balanced around soloing, if it was party oriented everyone would just take dps and kill their own anyways, either that or, increase the amount required. Either way, the results end up either neutral or negative.

I highly doubt that. You could say the old dailies like That Ain't Right and that one with the 10 BAMs right outside Highwatch were geared towards solo play but people partied up all the time since it was exponentially faster. I don't see why IoD couldn't be done in a similar fashion.
Nopi wrote: »
SageWindu wrote: »
(lots of info)

Are you implying that one of the major reasons for material drops and allocation being scaled back was actually because we were progressing too fast? I'm having a hard time understanding why that matters, unless it's the usual "The hardcore players will get bored!" nonsense.

I doubt it's as simple as that. We all know this region has slowed to a crawl and the hardcores are an endangered species around here (or rather, the actually geared hardcores). Actually, I'd love to know how many are able to enter the latest dungeons, or even how many can claim they have it in farm mode. With the current gearing, I doubt those numbers are the same or even close to VM days.

You know, that brings up an interesting question: remember when people used to "sell" runs? Is that still a thing?

Maybe the current gearing system was put together to get rid of that, especially since the only mats you can sell now are gems (...right?), and it's debatable whether or not those even count as mats.
(lots of info)

Are you implying that one of the major reasons for material drops and allocation being scaled back was actually because we were progressing too fast? I'm having a hard time understanding why that matters, unless it's the usual "The hardcore players will get bored!" nonsense.
Nopi wrote: »
It was not really my intention other than a side comment about similar monetary interests, to include the whole gambling issue in this thread. So I will not comment on it here any further. My comment was aimed at the apparent fact that EME would prefer for most people to re-buy stuff for their alts. And since usually, what's being transferred through this service comes from their so called "loot boxes", that's where I threw my line of thought towards.

The service indeed is awesome in my opinion. But again, I think both EME and the general public could benefit from a more automated way, and, risking people calling me out on giving EME ideas, a liberation scroll people could buy from the cash shop could be one of those automated solutions. BUT as said before, such a thing would require more limitations to avoid abuse and exploits. Which is why I think the current system is what's in place, and should be for the short term future, or until EME gets tired of it, or another option is brought in.

Like I said, make it so that even tho the item is unbound, you can't resell the now-unbound item, just like how certain items can't be put on the broker. Whoomp, there it is.
Melyodis wrote: »
From my view this event is to help new players but all the vets are up in here venting, can't please this community at all no matter how they try. Eme should just let the player council plan events for this game since they are doing nothing.

Be that as it may, it still could be done better. Having a chance at a free upgrade with an event like this works best if you're able to stockpile both the scroll boxes and the keys that open them. You can do the former but not the latter since, as it stands at least, getting keys relies on being able to log in to get those weird little boxes as well as completing various Vanguard quests.

And that's to say nothing about how for many people achieving any sort of upgrade for SC gear is a slog...

I do agree that the Council should be given more tasks, even if it's just to play Informational Hot Potato like the old days.

Conjecture: I have a feeling we're going to be seeing these in the shop soon...
Vy1Vivi wrote: »
SageWindu wrote: »
Vy1Vivi wrote: »
Snippage

Some guildmates and I ran RRN last night and I got a scroll box that dropped from the last boss. When I told the others, the response I got implied that I was the only one who got it.

So it seems that not only are the drops themselves RNG, but it also is subject to the usual loot distro f**kery just like almost everything else in the game. That's just not good design for an event that's supposed to accelerate and alleviate the gearing process for newer players.

Did the previous double enchant event "bReAk ThE eCoNoMy" or something?

I didn't even realize that some players could get the box and some not in each instance. I've run a few (only 446s) so far and gotten at least 1 of the common boxes each run and so has my boyfriend, so I just assumed that when one dropped everyone got it. Looks like its just even more rng on top of rng, which is also another disappointing factor I guess.

According to some others it's a universal pick-up (that is, it goes to everyone in the party), so I might be wrong in my previous assessment.

RKC wrote: »
By what I mean about that is does it really matter where I put my points into? What do you guys recommend per class on how to use the points properly?

You definitely want to increase Power and Endurance. After that it's basically whatever rustles your jimmes (in a good way).

That said, avoid the EP damage talents. From what I've read, they add a flat increase in damage only modified by level difference between you and what you're fighting. Don't waste time with those.
Based12 wrote: »
sanj66 wrote: »
Based12 wrote: »
4FyHTfS.png

Some day we'll do CS VG quest, some day...

thats what you get for queuing cs on fwc day.......what were you expecting.

Literally there aren't 19 people that would q CS, doesn't matter it's fwc day, but i guess there's less and less people so you can't just run what you want.

You never could, population be damned.

I remember back when SJG was a thing. I hadn't ran it before and wanted to see what it was like. I looked at a guide, but it said that it's better to go in fresh, then read the guide to refine your knowledge. I made an LFG and made sure to tell people what was up. People cycled in an out the party for what was maybe 30 minutes before I finally said "F**k this." and did something else.

I never did run that thing...
Vy1Vivi wrote: »
Snippage

Some guildmates and I ran RRN last night and I got a scroll box that dropped from the last boss. When I told the others, the response I got implied that I was the only one who got it.

So it seems that not only are the drops themselves RNG, but it also is subject to the usual loot distro f**kery just like almost everything else in the game. That's just not good design for an event that's supposed to accelerate and alleviate the gearing process for newer players.

Did the previous double enchant event "bReAk ThE eCoNoMy" or something?
Oh, another thing is that in PC-TERA, you're mapping both the controls and the skills to the hotbar. In PS4-/XB1-TERA, you're mapping skills directly to the controls themselves and thus have a lot more options.
If you don't mind the 1.5-year or so gap between the PC and console versions, go ahead and stay on console. PC-TERA's UI is still very much centered around the usage of K&M, even more so with the recent update that removed the Main 3 skill slot on the hotbar (it essentially removed a button). Performing simple actions like navigating menus is a pain if you're not comfortable with using the right analog stick to do so (again hindered by the UI rework as the main menu was greatly consolidated to accommodate). And, of course, no active lock-on option.

PC-TERA has a dedicated jump option though. So there's that, I guess.

Long and short, if you're intimately familiar with how things handle on console, you're going to hate how PC-TERA handles controller support (and yet still not worse than B&S, if you can believe that).
McThicc wrote: »
Rox wrote: »
For me, I see the event as a good way to get characters through 1-5 on twist/frost/storm. After that I'd only use the no-degrade variant of the scrolls on 6-9, and save the rest for alts (possibly in the future, just left in bank).

This is definitely geared toward helping players reach Stormcry, and less so helping Stormcry reach Heroic Oath.

With all these new events its very obvious how you guys favor the newer players more, and push the dedicated players with higher gear into the corner. Shouldn't have even bothered mentioning Bahaar in the event announcement because nobody in frostmetal will touch that, not even people in stormcry. Its easier for you to have an opinion because 1) it seems like you don't play the game to understand our pain, and 2) you're able to just spawn yourself gear with gm powers, so gearing up isn't an issue to you. This is why the community is pushing for CMs that actually play the game because interacting with you guys is just like talking to a wall.

So what do you want them to do? You're just clamoring about feeling left on the side without saying why you feel like being left on the side. You mention Bahaar, but that requires a ludicrous gear score that most people won't (or can't, or have no patience to) obtain. So what is your complaint exactly?

A problem can't be fixed if people don't know what the problem even is.
Nopi wrote: »
SageWindu wrote: »
Am I understanding this right? Once a year you can have a handful of items moved/converted from one character to another?

Because if so, then why not just give us the all-purpose Liberation Scroll or something similar? Or even 2 separate scrolls: one that unbinds an outfit and another that converts it to another race. Save a lot of time on both ends.

I suppose it may be because they don't have or they haven't thought about a way to make the liberated items stay account bound, to prevent you from just liberating something only to set it for sale on the broker. Also, this way the amount of people using this service remains minimal since despite this now showing up more prominently in the forums, still few people may use it, in contrast of having an easier service that would definitely reduce their gambling box sales.

Incidentally, I'm listening to a video by Jim f**king Sterling, son about the FTC looking to start investigating lootboxes as I type this response (that you can watch/listen to here!).

That aside, whatever is done so that certain items can't be sold to merchants or on the brokerage can apply here, methinks. As I said before, I actually don't want to try and resell anything - I just want to give it to another of my characters who can make better use of an item (such as one character I have that has both a diamond dragonlord and a Pteryx).
Based12 wrote: »
Serenade wrote: »
Couldn't you guys just use the scrolls on your alts though? Reducing the enchant success hurts newer players that would benefit most from this event.

People need to F*CKING STOP thinking everyone has alts like it's mandatory.

While I certainly agree with your, er... outburst, you sort of do need alts in this game, if only to keep ahead of the arbitrary power curves that BHS likes to throw at their players (word is there's another buff for warriors coming down the line). And that's before getting into other factors like the whole dungeon entry system.
Am I understanding this right? Once a year you can have a handful of items moved/converted from one character to another?

Because if so, then why not just give us the all-purpose Liberation Scroll or something similar? Or even 2 separate scrolls: one that unbinds an outfit and another that converts it to another race. Save a lot of time on both ends.
Emeris6 wrote: »
At least you won't fail until the end of time like the old +15 system. Imagine being 20 enchantments in or so as you are now, but with no enchantment advantage at all and no end in sight. That being said, HO isn't for everyone.

While you're not wrong, this excludes the issue of how content can be locked away from a player exactly because they have don't have [filtered]-out BiS equipment. Instead of needing better gear to alleviate the challenge, you now need better gear just to meet the minimum.

And even if you remove the gear scores from the mix, several boss fights rely on "shield phases" or a time requirement of some sort or else the boss goes berserk and now OHKO's with every hit (old-school RG) or the party flat out wipes (SCE, RK9). You just can't do that with "sub-par" equipment like in some other games (Vindictus immediately comes to mind). Again, now you need the best gear just to break even with the game.
Take the color scheme of the Night bone wyvern dragon and give it the same model of Dusk/Gloom. There you go.
I would propose the following:

1.) Remove the gear XP and success chance entirely so that you just need whatever materials necessary in order to complete the enchantment/upgrade.
2.) Increase materials needed by 20-50% to offset the lack of RNG.

Those of you familiar with Warframe will recognize this system, as this is based off that but without the real-time waiting involved with the crafting process (thank f**k that isn't a thing in this game). The dedicated few will still get their stuff in short order (similar to the old VM days) and there's a greater chance of newer players sticking around, thus increasing population density and health. :smile:
There are some things you have to search for manually, I noticed.

I wanted some school outfits. Can't find them unless I type "school" (in my case) in the search bar within the in-game store.
metagame wrote: »
the success rates are the same as their normal enchant rates, what are you talking about?

The enchantment scrolls would look a lot better if the core enchanting process wasn't as stacked against the player as it is currently. Since there's so much RNG involved to start, adding in more with a rollback penalty upon failure (Generation set, anyone?) just doesn't seem like a good alternative, even if it does save you materials.

That said, if the enchantment process was more like Warframe - it takes more/more valuable materials, but once you have everything the item is essentially yours - or even just redid the XP formulas so that it was a proper indicator of success chance (loud, forced cough), this not only would look like a nice addition but it would also be far better received by us players.
I'll admit, this got a chuckle out of me. Reminds me of an old South Park episode.
@Zoknahal @Vy1Vivi Wow. One more reason for me not to take my chances! :smiley:
Nopi wrote: »
Nopi wrote: »
Maybe my test was a failure because this event runs only once per account? I mean, I did try two human brawlers but none got the event items.

Yeah, it runs once per server. So if you already claimed a given tier on any brawler, you won't get it again.

Guess that's good news for @SageWindu then. Unless he already did the event with another brawler?

As I said, I already sold a piece of my soul to the elin god(dess?). I basically just wanted to see what all the hub-bub was about (despite still having the human I made from the initial release way back when).

But I suppose I can still enjoy the accelerated leveling for (yet) another brawler regardless. :tongue:
Jezzeusagi wrote: »
Wait what bundles gave emp along with a weapon skin or premium costume? The only 1 im seeimg gives headphones, a week of premium and a small amount of emp.

Is it just that one? I might be mixing up some of the bundles (I haven't played PS4 TERA in a while).

Still, getting several items at a significant discount is the dog's bollocks (whatever that means. I've been told that's a good thing.).
Nopi wrote: »
Ever since BHS decided to gate dungeons behind an i-level wall, I noted the focus on tera's gameplay drastically changed from the so touted skill based gameplay to a grind and gear based one. It was bad news and just a taste of things to come. This current version of Tera is those things to come. Player skill does not have nearly as much importance as before, since a skilled player can't access a dungeon because he wasn't lucky with the grind and the RNG involved on it.

Worse yet, it's the same issue as before where someone isn't able to learn certain dungeons because they're not already skilled in it, gearing status be damned. My guildmaster was rather unceremoniously excommunicated from her usual static for this very reason. She has the gear and ability (I've personally witnessed this), but not the clear numbers and thus she can get f**ked, apparently.

To say nothing of the current leaderboards, where having a top score is almost entirely gear-dependent...
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