TERA Online forum archive
Posts by Maldicion159

this post makes me lol and feel sad

It makes me sick to have to try to explain some of the behaviors I see in TERA
It's a manufactured to be addicting. I'd imagine drug addicts behave similarly but are less prone to violence.

Experience speaks louder than gear. Some people make healers as just another alt and still have the mindset of DPS.
SH is the most condensed objective based PvP the game has to offer, and each team has only one healer so if you want to challenge mid at the start, everything hinges on that individual.
Most experienced players can sense when an enemy healer doesn't respond well to pressure and will do their best to harass them.
Mystic also is a challenge on SH where their auras require them to be present (not sure if the healer kicked in OP was a priest or a mystic but that can be a factor).
Automatically kicking a healer to make it so they don't queue again is unacceptable, and could very well be the result of salt from having died ez, having expected the healer to redeem their error.
There is a gap that has been opening between reasonably obtainable gear and the stuff that requires a lot of leverage and time ingame to obtain.
SH is a very difficult battleground to learn to heal on because +6 and entropy still gets shredded by someone with +15 purple, radiant and full skill advance. Without skill advance they would be dying to a full force VM BiS +15 cheesed slayer's Punishing Blow hitting 85% of their HP.
If the healer is not level 70 they will have 0 Skill Advance put into Endurance, another factor.

A lot of TERA operates on unspoken barriers and rules.
To be (barely) competitive in SH around the time Radiant first dropped, and was still rare it was "recommended" to have at least +6 of PvP gear.
That was reasonably easy to do. Now +6 gets demolished.

@AbstractCH said:

@Maldicion159 said:
2nd trap GV queue in a row
healer with no crystals (they had Azart but still nothing in accessory)

you can't..... put crystals in azart...............

JeWeLrY cRyStaLs ArE sTiLl CrYsTaLs

@HitAhARD16 said:

@Maldicion159 said: a whole lot of nonsense and complained about his RNG

>

RNG Its RNG first day there were people that had the letter T. There were people that got a letter T the first box they opened. Ive seen people with RNG multiple letter t's.

RNG Random srry things are not lining up for you, dont try harder just try more. I got mine after 42 boxes, thats rng for ya.

RNG The odds of getting a weapon without rolls for you character type were horrible. You literally had to spam one dungeon for a chance to get it. RNG This absymal chance is compounded when you have another or multiple characters that need the same weapon in the same run. Imagine a RNG dark light disk dropping in a party with three sorcs. And this is the odds you faced for the then BIS.

RNG People complained about alot of things so we got spoonfed eternal. You can literally grind a dgn 20 times on normal VG rewards 10 on RNG double or during the event with the orbs 7 dgns to get a weapon for your class. I have seen hundreds of clears and never seen a weapon for RNG my main drop.

RNG They will never post the in game odds of enchanting anything for this patch. Theres alot of theory crafting out there. There are people that have RNG documented the odds; one piece will not upgrade like every other piece does. RNG straight RNG dont complain about it just post it for the keks.

RNG The level 70 box was in my opinion put there for people TO make alts.

RNG Ravenous George drops boxes for letters. Channelworks.......

RNG Azart gear is the blue gear there is literally a token that lets you pick a box for the class that you use the token on. Its already leveled to the RNG equiv of +3 for you even.

RNG The guardian mask is an energetic type. From what ive seen its the first guardian mask with energetic even possible. Non energetic guardian RNG mask drop from a host of dgns and are relatively easy to farm.

RNG I dont know how anybody could complain about the event, they are literally giving you the Materials for a BIS (minus 1 extra 2ndary roll) RNG RNG weapon for your class. They even made it impossible to screw up by choosing an anni shuriken or DL twin sword or some other such RNG RNG madness.

RNG If somebody said just run these 200 dungeons and we guarantee you a BIS weapon for your class months ago i would of FARMED it on RNG RNG multiple accounts.

Are you ok dude? You might have RNG psychosis.

2nd trap GV queue in a row
healer with no crystals (they had Azart but still nothing in accessory)

@TYoung11 said:
I would recommend using LFG if you are worried about parties that do not know mechanics. I have done about half of the VSH I need on a midgear alt just by posting "VSH spam" in LFG.
Static parties are a definite help for farming end game dungeons. Most of those are started just by meeting people in LFG and developing a friends group, nothing more xD

The issue arises from the way it's presented: "here just get 4 letters EZ right?"
Thankfully I had no way of knowing what the shop held for the letter dismantle tokens so I found the NPC in Velika (couldn't find them in HW) and checked. There were some glaring typos in some of the item descriptions and I was unclear why there was a weapon box but no way to get other gears (I need sleeves and boots for PvP), so I just assumed that it's really possible that they accidentally added a 0 to the "T" price. Naturally I'm conservative in my expectancy that EME/BHS isn't up to some shiesty gimmick, but the presentation left the possibility open that it was simply a mistake. This thread was the only way of knowing for certain that there's impossible RNG for T.

Frankly it's ridiculous because superior weapons aren't really that difficult to get (unless you want specialized rolls) from what I can tell, it's the enchanting that's difficult, but this event makes it harder than it already is to obtain the base weapon. The next daily login reward is meant to make enchanting easier, and that's good, except easier relative to what? It doesn't really seem to be reliably difficult in the first place, just "impossible" or it goes through in a few tries. When I made my Azart I failed +2 at least 10 times and another tier (+8?) something like 14, while the rest of it went smoothly.

Also the level 70 box seems to be of greatest convenience for people with Alts, after all if you're able to run the dungeons that drop the letters, you should already easily be able to obtain Azart gear, right? A guardian mask??? (lol) Aren't those already freely available?

Then "here just do 104 dungeons EZ right?"
Geared players spiked

I want Dark Light sleeves with the same rolls as my Azart.
That's literally all I want from an event. They should put in items that retool Azart into Dark Light/Annihilation.

This thread confirms my fears. You can dismantle letters to exchange them for other letters. E, R, A are common, and T costs 100 of the tokens you get from dismantling letters. E, R, A cost 10 each for contrast, and obviously you would never want to buy them, but they're there anyway.
There's no way for me to get the Dark Light sleeves I want from this event as far as I can tell.

@J3954GW6T3 said:

@Maldicion159 said:
Older PvP was more formal and not as ping dependent so it actually worked if you had greater than 50 ms ping.
Nowadays the servers don't seem stable or my nets are worse so it's just comical.
Today PvP seems to be a monoculture of people living close to Chicago and it's pretty annoying.

That's due to the insane amounts of aspeed that people can stack these days compared to before.

It's really unplayable.

They need to add something like 600k item experience to progress blue to gold.
Add the cost of a diamond and make it 0% probability until the 600k exp is filled then it becomes 100%.
Make item experience reset if it isn't soulbound, i.e. up for sale.
The only options for slackers like myself to get gold gear are a) be really rich and buy it b) get it without rolls very easily or c) grind forever and get insanely lucky with a drop that is the right amplification, right class, right slot, and right rolls.
Some (((pvpers))) have resorted to hiring other people to do the PvE grind on their account, a bannable offense.

Superior gear gets to be upgraded to the new set and Azart is a dead end.
It's like you think I didn't already know this [filtered] was worth 0 effort and were trying to trick me into actually trying to improve it beyond the point it gets to without trying.
I pity the people who got it past +12.

@HeadPatz said:
Are there any intentions to release a new fresh class in the future?

Classes are oversaturated enough as it is.
I would cement them further in their individual roles before making any more additions.
If anything I wouldn't mind seeing the addition of a Wizard/Mage with a lot of passives and understated/subtle active abilities.
Sorc is cheesed and I wouldn't mind a replacement as long as it allowed me to not die as much.

How will you stabilize player population? I would recommend teaming up with Nintendo and drafting repeatable, engaging group activities, that might be competitive but aren't based on violence. Are there any plans for giving people who are tired of killing a reason to stay?
Would you accept a solution that would allow an international version of TERA to become feasible? Not constrained by latency, with multiple synchronized nodes.
Classic TERA was MUCH more playable without instant ping, like the infrastructure in Korea provides, are there any hopes in seeing a classic TERA server? New TERA PvP has made combat very twitch based, with every class having a plethora of Apex skills and very high aspeed; on top of that the servers have a ton of lag (it's been an issue for 3-4 years).
(As a result of how PvP has evolved the players with the lowest ping dominate even without widely varying amounts of talent)
Certain utilities have substituted new netcode for the default in order to "elimate the ping tax" associated with a model of client server communication that expects a complete round-trip, and uses a subsequent block model of skill sequencing. KTERA is designed around very low ping where this setup is negligible, best suited for LAN or similar networks. Would BHS/Krafton consider a middle out approach where certain abilities are asynchronous and others are blocked at a rate at around 3/4 of the projected ping? Instead of ignoring ping completely as 3rd party developers have in a manner which causes glitched movement and broken gameplay, consider that the client doesn't need to wait any longer than it takes for the server to receive and process the packets before accepting the next input. Of course in PvP proc order must be maintained. How will you address the rubberbanding that causes me to perceive that abilities were not processed in the same order that they were cast?

Why can't I progress my Azart Sleeves into the current meta? I wish I could progress them to Dark Light somehow. It doesn't seem fair that only people who were able to afford BiS are allowed to continue from the previous meta into the present, where everyone else needs to start over/bin their current gear.

@MatrixOfLeaders said:

@teralover123 said:
awakening pretty much killed pvp in its entirety, its not fun anymore.

Actually it is the script / injector users who ruined it. It Is because of these cheaters, Tera will never be what it once was.

Also this lol.

Older PvP was more formal and not as ping dependent so it actually worked if you had greater than 50 ms ping.
Nowadays the servers don't seem stable or my nets are worse so it's just comical.
Today PvP seems to be a monoculture of people living close to Chicago and it's pretty annoying.

Only people with fast internet would notice

Bruh we have 13 million active characters each with a distinct individual at their keyboard

PvP is toxic
It doesn't need to be great
It needs to be relevant
Then it needs to be balanced
Then it can become fun
Maybe after that it can approach goodness
...greatness is still a long ways a way.

I don't even know why I'm fighting a lot of times
Then stuff breaks
After that players get rude
I die
Nobody ressed

I like to gear at my own pace.
All of my life I've tried to balance the incessant demand of violence in the videogames with the ideal world of peace and harmony.

An old Cherokee is teaching his grandson about life:

“A fight is going on inside me,” he said to the boy.

“It is a terrible fight and it is between two wolves. One is a gamer–he is anger, envy, sorrow, regret, greed, arrogance, self-pity, guilt, resentment, inferiority, lies, false pride, superiority, and ego.”

He continued, “The other is a hippie – he is joy, peace, love, hope, serenity, humility, kindness, benevolence, empathy, generosity, truth, compassion, and faith. The same fight is going on inside you–and inside every other person, too.”

The grandson thought about it for a minute and then asked his grandfather: “Which wolf will win?”

The old Cherokee simply replied, “The one you gear, keep grinding.”

Right now I'm developing a sense of harmony that is allowing me to reflect upon the nature of TERA and gaming culture.
For most of my time playing TERA I never felt that gearing was rewarding in itself. I always got gear close to being in the same league as BiS right before a new set would drop.
In my seniority I am becoming increasingly reluctant to get up to speed because of how transparently ephemeral it all is. This compounding temporariness breaks the escapism I used to derive from TERA. Consumerism pioneered this planned obsolescence and I dislike how KMMO has run out of ideas and defaulted to the reflect the worst aspects of material reality. TERA endgame is a cycle of gambling fueled by an unending saga of violence.
Frankly given the amount of time I've already dedicated to the game I don't feel any motivation at all to grind so that I can get a subpar set much much later than many were able to get BiS. What if I could have a subpar set that stayed with me the rest of the time I decide to continue logging on, one that stays -x% of BiS?
There is no mystery anymore.
No thought, only economizing playtime. I understand that murdering mobs en masse serves as sort of way to get players to sell their souls to the game, and that's good

A quick solution might be to a) offer Bellicarium Credits for participation to help guarantee continuous queues and to supplement the fact that no other BG pops
b) offer jackpots of up to 1000 Wintera Tokens
c) bring back campfires for the battleground to make everyone happy
d) queue as GMs and actually interact with your playerbase in the game.
e) this one's nitpicking but I feel that part of the disappointment I get from the battleground is that I can die. it's a snowball fight. maybe make my character sit down when I run out of HP and can't get back up until someone resses me.

I have had fun in Wintera before but I haven't been able to get in the groove this year
I honestly think heavyhanded pricing is lulz and just indicates that EME is asleep at the wheel
we're approaching a cliffside hairpin without a guardrail and the sound of the rumblestrip is drowned out by the cries of a million addicted gamers

@StonyGaze said:
4845 Card Collection points here, working on my way to lvl 3 Card Collection Level.
1. Quit buying cards.

I only bought 2 sets and I only made this post because I couldn't equip the better one lol
120K down the drain and that's actually a few days worth of game time for me.

  1. You dont need the cards, remember you play this game willingly.

I mean that's the point of the post. I don't need the cards. I don't even want them.
Are you dense? you're approaching this argument from the perspective of someone who already has them, but seriously you're replying to my post willingly.
This is a 3D game, it would be nice if we could get a 3D tie-in with the cards. I mean they're perfectly placed so that you could have little battles like in Pokemon, with the location being one of the location cards and pocket monsters being the things on the cards.
The only thing I'm going to get out of level 2 collection the ability to equip my TR and Elin cards simultaneously so I can have 4 PvP defense/3 PvP attack and also magic amplification.

  1. Quit sounding like the Late Night Troll/TOOL in global chat. We get it your unhappy you like to cuss at bluehole, dude it literally is SSDD from you.

I had to look up SSDD, that's a good quip, I commend you for it
idk what trolling is :anguished:
Tool is an alright band if you want to feed your melancholy cynicism about post-modernity

  1. I wont be replying to this post after this and id suggest counterpoint just shut down your posts, they are full of negativity. More toxic players what we dont need.

:Exasperation emoji:
this genre has been a blight in my life but it's part of who I am
get a load of this guy cam
you're outright asking me to be censored on the basis of my legitimate complaints with the game. I don't even harp on how the amount of gold in circulation throughout TERA economy should be impossible were it only entering through legitimate gameplay and p2w transactions.
but people are mean to me ingame, why should I expect different on forums?
sadface.jpg
this post is the most ironic dookie

  1. Have a happy holidays what ever you believe.

you too

@SageWindu said:
Calling out a crap mechanic that seems to emphasize playing the broker over playing the game is trolling/being toxic now.

Okay.

It's an interesting idea in a parallel universe where it actually was part of the game beyond just having them. The point of pokemon trading cards is that they're a physical item that exists in the real world, representing 2D/3D mobs in a digital world. It'd be sweet if they actually printed TERA trading cards. I can't imagine it would cost that much given the availability of cardstock and printers. Look up a tutorial on Wikihow on how to counterfeit Yu-Gi-Oh and follow it except paste in your own TERA logo and associated images.

@Oicwutudidthur said:
There's also no reasonable way to get the cards outside of the Elin Festival Card exchange event. The reward for finally reaching one of the card tiers from experience is 1 single green card chest. The event itself, you can get 1 of those per day. Outside of that, there is no way to get the card chests. Once the event is gone, it's going to be a pretty dry mechanic.

Pretty much. the prices will also spike to reflect this. The post's calculation is made at the peak of their availability.

This is supposing 1 card worth 2 exp goes for about 1.8k on broker
2500 card exp is needed for tier 2.
Obviously it's fairly easy to reach around 1500 exp by doing the associated quests and turning in ores.
After that progress slows down exponentially.
I'm not really sure what my point is other than there's a lesson to be learned on how Blueholes gauges the amount of time I (anonymous TERA player) am willing to pour into the game.

@Christin said:

@Maldicion159 said:

@TJKat said:

@Maldicion159 said:
and you gotta win Wintera 100x to get a mask hider...
unless they buffed the rate which I doubt

They need to remove 3 zeros from the cost of transparent masks and hidden weapon sheaths. I don't know why EME insists on punishing us.

personally I commend them for attempting to maintain the illusion of a decent regulated economy even if the items we requested cost a tad too much

thank you @counterpoint for responding to player feedback.

the hidden weapon/mask items require 100 wins or a greater combination of wins and losses.
most of the items are priced out of the range of times players are willing to queue.

Doesn't matter anyways, the event will no doubt be as barren as the candy canon event. People aren't even bothering to do those events, because they no longer need the grind. Just fish and buy whatever you want as it will take less time than grinding for the nice prizes in events. It's almost like a joke in game now to see who is falling for the events as it's always noobs that don't know how to make bank fishing.

12K~ a day is what I'd expect from someone who isn't Elite or exploiting

I've had massive lag spikes during critical moments of PvP yeah

@Fainall said:

@Maldicion159 said:
Koreans don't give a [filtered] about Christ or the phony holiday that is supposed to celebrate him
we are only dollar signs to them

since that may have come off a bit harsh and in lieu of EME responding to player feedback with the new Wintera items I'm going to balance out that statement to include of most of the playerbase in the group of people who don't care about Christ and that some are even decidedly satanic.

First of all just under 1/3 of the population of South Korea is in fact Christian. Second, just because you don't share someone's beliefs....regardless what those beliefs are, doesn't mean you need to insult them.

I thought it was my own beliefs that were being insulted here. Was I too quick to retaliate?

And make them available for 1 token each.
I think that the battle ground is lacking any form of healing which it may have had when campfires were still a thing (I forget)
For old times sake mostly.

@TJKat said:

@Maldicion159 said:
and you gotta win Wintera 100x to get a mask hider...
unless they buffed the rate which I doubt

They need to remove 3 zeros from the cost of transparent masks and hidden weapon sheaths. I don't know why EME insists on punishing us.

personally I commend them for attempting to maintain the illusion of a decently regulated economy even if the items we requested cost a tad too much

getting through your post was a bit of a hurdle for me, but I've reached the end and what you're trying to say is that EME is a group of janitors
Which is funny because from the Wikipedia page we learn

The original En Masse leadership team had extensive experience in the video game industry at leading companies, including Blizzard Entertainment, Microsoft, NCsoft, ArenaNet, and Electronic Arts

which would mean that they failed their janitorial roles at these companies and were gathered in EME
because I would expect the role of janitor in these highly lucrative and early established Electronic Entertainment companies would come with a certain amount of job security.

the "don't shoot the messenger" defense is cute
the inability of the community to recognize the BHS enforced helplessness of EME probably contributes to @counterpoint being the only person left to monitor forums on their behalf

and you gotta win Wintera 100x to get a mask hider...
unless they buffed the rate which I doubt

Koreans don't give a [filtered] about Christ or the phony holiday that is supposed to celebrate him
we are only dollar signs to them

I used to pity those who couldn't see it
now I envy them

I got gloves with better rolls and so far I've failed 12x +3

I mean there should be a clientside option to filter swears
dunno about completely removing colorful language

I don't want an outfit because I don't get much from playing dressup.
they're paid for with the blood of a thousand miniature santas anyways.
a mount might have been cool.
maybe a wreath
what about Christmas trees that work like sandcastles or half day signs
just brainstorming here in a forum that EME/BHS/Kraft Mac n Cheesy doesn't read

@TJKat said:

@SupreMExDFULL said:
what hurt me to upload those 300 ep and the new ones have it as if nothing ...
The good thing would be if they have those 300 points but those who have 300 are already given the 200 since it cost us a lot to acquire those points and today I still do not reach the maximum.

So, basically, you're whining that since you already have 300 EP, you should be given an additional 200 EP? Because you worked hard for that 300 EP and it's not fair new players are being given it for free? How about those of us who already have 500 EP? What should we get? We worked hard too, didn't we?

a diamond?
there are diminishing returns past 300 EP but up until it you can pretty much use every EP to have a drastic improvement in the way your class plays.
what to get for a player that has everything...

@SupreMExDFULL said:
I mean they were given 300 ep at least and adjusted to that level for everyone.
and those who already had 300 points or more do not give us anything?
If so, it is unfair.

I admire your civility. I was outraged because I've been playing mostly on and a little off since they added EP and I just passed 300 this month.

@Arnetra said:
The Wintera rewards are the exact same as last year. Literally. They even use the same tokens that have a note saying they be removed in January of 2019, not 2020, and since last year's rewards were terrible, this years are too.

huh I didn't do the event at all last year.

@TJKat said:
It's not even that it's Elin-only costumes, it's really just a single costume in 3 different colors. Even the consumables are trash because they're temporary.

And no, I wasn't talking about Wintera. I haven't even looked at that yet this year.

Please add transparent masks and hidden weapon sheaths for 1 santa doll each. Even KTera practically gave them away (do they still?)

ye I'd like a transparent mask
don't care about hidden weapon sheathe as much

I feel like there was an opportunity to make a scavenger hunt for Santa that people could do in a raid, then summon once someone finds him and everyone gets the reward
no need for bloodshed

it's kind of isolatative to farm the little [filtered] santas.

I was also hoping for BC from doing the Wintera Snowball fight

@isra10k said:
Switching Channel simulator, at least make pvp available

imagine getting ganked by a bunch of people who did the grind before pvp got enabled lol

change the channel
there's a full raid of maxed characters waiting to kill you

guys
a lot of story depends on Exodor not being flyable.
remember hitchhiking on the butterfly larva things?
that's because the air is too light and the normal flying mounts can't generate sufficient lift

@asusm5 said:

sorcerer very complex ?? lol

you are understandably confused

it's like my class
very complex
but [filtered] ez

retooling is never simple
did I make it sound simple?

I thought elites had unlimited exodor flight?

@counterpoint said:

@Maldicion159 said:

@counterpoint said:

@Maldicion159 said:
how about an update to make it so we can actually have access to 100% of Velika rather than 80% or whatever it is now?
a day/night cycle
weather
fill in the rest of the map
something to do in the open world that isn't killing mobs

Day/night or weather is impossible because all the lighting in the whole game is manually set for each place. They'd have to completely rework the engine and lighting throughout the whole game to implement this, and a lot of the game's artistic style is based on this manually-set lighting.

And, well, the last time people said they should give something to do in the open world that isn't killing mobs, we got fishing for better or worse. So it's not like they didn't try to listen to that kind of feedback... just not sure if that's what people were hoping for.

2 more suggestions I have are upgrade to Unreal Engine 4
and get ride of the glaring and unsubtle transitions between areas. I get that each area is supposed to be unique but it's pretty in your face about how artificial it is.

You're basically saying "I suggest you recreate the game" to them. If they were even going to consider something like this, it'd be better to just make TERA 2 and actually start over rather than trying to bolt it onto this game.

Fishing is fine and I appreciate it. It isn't open world. There are designated fishing areas. It is suitable for something to do on a mobile phone or while doing someone else on your computer. It is not engaging or remotely stimulating.

Just to be clear for the sake of the discussion, what's an example of open world content that you would like that "isn't killing mobs"?

I don't want TERA 2 tho rofl
The first game isn't even finished
Retooling to UE4 would take 1/10th the effort of reinventing every mechanic, plus there's less risk of totally botching it

Trade routes that involve guiding a caravan between cities is dynamic player driven content that is also open world
It's also been done before and is universally loved in its present form in Silkroad Online
There is also a player driven "thief" faction that revolves around intercepting said caravans

that's all I got for now
might think of more when I'm in the mood to

@Christin said:

@Maldicion159 said:

@Christin said:

@SaphirKanzaki said:
I started playing an idle game on iOS. So whenever I have a little waiting time during the workday, I click on it. The ingame shop is quite optimistic. Monthly substription up to 28€, single payments up to 100€. I'm not paying this as this is an "idle game" (per definition).

Let's turn this around. Every game is something you do for relaxing in your free time. And everything does cost money, even when playing basketball you need shoes or pay a club to play indoors. Now compare how much you're willing to spend for your free time.

For me, Tera is still one of my cheapest hobbies. Even hiking does cost more (smartphone app, equipment, hotel, transfer, etc.). When I was shooting firearms, costs did explode due to ammo prices. Even meeting friends, having dinner and some drinks in a bar is going fast up for just one evening.

The trick is to look at the own budget and compare your recreational spendings. It's up to you, if Tera is worth it.
Because unlike other games, in Tera you can farm gold and still get EMP. We still can buy shop items from other players.

First off, your examples give you far greater benefits than Tera ever will. Most of the other stuff you mention will make you more fit and learning to shoot a gun irl I'd say is more important than playing some online game.

So, you like to throw cash at your passive hobby, great for you. However, I'd say most people want to invest cash into a game they know will be around for a while and where the publisher at least pretends to care. I do love how you explain down to us about how much going out costs and so on, but you're missing most of the point. I've played plenty of other online games, and EME is one of the greediest companies I have ever seen. Mostly all dyeable versions of their costumes and mounts with benefits come in loot boxes that people have spent hundreds on trying to get something rare. Their system is beyond sad, tremendously greedy and simply gets old; all while EME calls players "spoiled" and tells them they don't even want to bother with a Community Manager, because Tera players simply don't deserve one.

I mean it's hard to tell which is stupider, the playerbase or the company.
I can kind of empathize with EME for how bloody spoiled the playerbase is (not by EME, granted), how little it appears they know about the game, and how little influence they would have over its direction even if they did know what is up. I feel like the people who knew anything about TERA left a long time, the original devs probably got sacked, most EME is probably different by now, and LOL I'm in the process of cashing out so I can log back on after the ingame economy has inevitably crashed and I can be rich. I expect everyone who's rich to continue to spend money like they're used to after it crashes so eventually I'll be rich in comparison.

Well, good luck with that. I sold a bunch of stuff and can't even be bothered to log back in to waste it on lootboxes like I had planned. I do blame EME, because they pretty much give us all the middle finger and tell us straight up that they don't want to bother with the community. Give them your cash then stfu. Just like how they can't even be bothered to play the game, moderate anything or even seem to care about any of it. Just more evidence that they know something we don't know and don't want to bother on a game they know has no future or hope.

Maybe they do have a high turnover rate, but that is just another reason to move on already. The only thing keeping most players there is the fishing and that will only last until people whine and cry enough for them to get rid of afk fishing to force players back into playing dungeons. Of course that won't work, so yeah, it will be interesting.

I can't blame them for not wanting to bother with the community

@counterpoint said:

@Maldicion159 said:
how about an update to make it so we can actually have access to 100% of Velika rather than 80% or whatever it is now?
a day/night cycle
weather
fill in the rest of the map
something to do in the open world that isn't killing mobs

Day/night or weather is impossible because all the lighting in the whole game is manually set for each place. They'd have to completely rework the engine and lighting throughout the whole game to implement this, and a lot of the game's artistic style is based on this manually-set lighting.

And, well, the last time people said they should give something to do in the open world that isn't killing mobs, we got fishing for better or worse. So it's not like they didn't try to listen to that kind of feedback... just not sure if that's what people were hoping for.

2 more suggestions I have are upgrade to Unreal Engine 4
and get ride of the glaring and unsubtle transitions between areas. I get that each area is supposed to be unique but it's pretty in your face about how artificial it is.
Fishing is fine and I appreciate it. It isn't open world. There are designated fishing areas. It is suitable for something to do on a mobile phone or while doing someone else on your computer. It is not engaging or remotely stimulating.

@Christin said:

@Maldicion159 said:
how about an update to make it so we can actually have access to 100% of Velika rather than 80% or whatever it is now?
a day/night cycle
weather
fill in the rest of the map
something to do in the open world that isn't killing mobs

That doesn't shove cash into their or BHS's pockets, so yeah, that is not likely to get done. It's all about gear and store stuff, so expect more gear and gear levels along with more costumes, mounts and partner junk. That's all Tera is about anymore.

making a game people want to play puts money in their pockets lol

failed to upgrade to ethereal ring 3x rofl
110k down the drain
got pked by a warrior with a scripted backstab

their ego probably got a little dented when they realized that 95%+ of the competitive playerbase injects

@SaphirKanzaki said:
Btw, I'm paying $90 per month for a gym (yes, it's quite luxurious :-).

yikes
why don't you just buy your own weights?

@Christin said:

@SaphirKanzaki said:
I started playing an idle game on iOS. So whenever I have a little waiting time during the workday, I click on it. The ingame shop is quite optimistic. Monthly substription up to 28€, single payments up to 100€. I'm not paying this as this is an "idle game" (per definition).

Let's turn this around. Every game is something you do for relaxing in your free time. And everything does cost money, even when playing basketball you need shoes or pay a club to play indoors. Now compare how much you're willing to spend for your free time.

For me, Tera is still one of my cheapest hobbies. Even hiking does cost more (smartphone app, equipment, hotel, transfer, etc.). When I was shooting firearms, costs did explode due to ammo prices. Even meeting friends, having dinner and some drinks in a bar is going fast up for just one evening.

The trick is to look at the own budget and compare your recreational spendings. It's up to you, if Tera is worth it.
Because unlike other games, in Tera you can farm gold and still get EMP. We still can buy shop items from other players.

First off, your examples give you far greater benefits than Tera ever will. Most of the other stuff you mention will make you more fit and learning to shoot a gun irl I'd say is more important than playing some online game.

So, you like to throw cash at your passive hobby, great for you. However, I'd say most people want to invest cash into a game they know will be around for a while and where the publisher at least pretends to care. I do love how you explain down to us about how much going out costs and so on, but you're missing most of the point. I've played plenty of other online games, and EME is one of the greediest companies I have ever seen. Mostly all dyeable versions of their costumes and mounts with benefits come in loot boxes that people have spent hundreds on trying to get something rare. Their system is beyond sad, tremendously greedy and simply gets old; all while EME calls players "spoiled" and tells them they don't even want to bother with a Community Manager, because Tera players simply don't deserve one.

I mean it's hard to tell which is stupider, the playerbase or the company.
I can kind of empathize with EME for how bloody spoiled the playerbase is (not by EME, granted), how little it appears they know about the game, and how little influence they would have over its direction even if they did know what is up. I feel like the people who knew anything about TERA left a long time, the original devs probably got sacked, most EME is probably different by now, and LOL I'm in the process of cashing out so I can log back on after the ingame economy has inevitably crashed and I can be rich. I expect everyone who's rich to continue to spend money like they're used to after it crashes so eventually I'll be rich in comparison.

how about an update to make it so we can actually have access to 100% of Velika rather than 80% or whatever it is now?
a day/night cycle
weather
fill in the rest of the map
something to do in the open world that isn't killing mobs

[filtered] this game
this game is [filtered] torture
this game is trash
it can't even pretend to be good anymore
literally nothing I care about except

All players now start with 300 talent points. Existing characters with less than 300 points will be bumped up to 300.

I have 312 EP at the moment.
players who have done literally nothing will now have 12 EP fewer than I do
and I get no additional EP (not that it would make any significant difference if I did because of diminishing returns)
otherwise

Permanently increase skill advancement XP by 50%

this isn't an issue for me because even with 50% increase in rate the grind for SP isn't worth it.
it's kind of pathetic though, "hey guys we're making a trash grind for something kinda big in the game, and generally don't give a flying [filtered] about this game anymore because we're about to drop AIR, but because the SP grind is so utterly trash don't you feel the need, ahem like it would good perk to take away some of the suffering if you got 50% more SP? subscribe to TERA today for more BS trash updates with nothing actually to do when you log on other PvP with noob slayers who think gaming is only fun when they have the stuff that makes them automatically win"

bruh just use primed ores instead

we already have all the console content

@Christin said:

@Maldicion159 said:
I predict AIR will fail at launch and that it will nobody will care to res it

No, it will have somewhat of a life seeing as everyone wants to try something new. BHS will put everything into AIR and will be doing everything they can to force Tera players over to their new game. This latest gear revamp along with the advanced HO gear will let them milk a bit more money from Tera players, but even long-term players are getting burned out from the constant grinding and new higher level gear. BHS stating they are going to start making stuff easier is a joke and timed perfectly to sell max amount of mat boxes.

I expect it be an artificial cashgrab. I feel like BHS has been gifted great ideas for games but management has decidedly fallen prey to the hot hand fallacy and expects success no matter what. I've been watching korean multiplayer games fall short of expectations a lot over the past 2 years.

I don't think inventing a new universe in a genre they already have a game in that needs attention paid to its fundamentals is the way forward.
Just taking steps to make TERA feel like less of a theme park and more like a breathing, living world would do a lot in terms of neutralizing the rapidly fleeing playerbase. I don't expect AIR to make much progression in this regard and people will realize they've already had the facade of a game crumble over the years to reveal it's brutal emptiness (TERA)

In failing to resurrect TERA players will be signaled that AIR will inevitably turn out the same way, and will enter with less naivete. we're a jaded lot going into 2020.
I had already played a KMMO that turned out just the same as TERA before TERA was released...and I'm still here, but I'm actually starting to look for my exit...anyone else would have made theirs ages ago.

my RNG got buffed since I made this thread and I'm revisiting to tell everyone I made +9
however it doesn't seem to affect my damage at all. My damage seems to be peaking at 29m on the final hit of implosion where previously it often went upwards of 35 million regularly (when I was still experimenting with stormcry) and even hit 39 million once (around +4 manaforce)
I'm not sure what the difference that makes me do more damage with implosion because my mana burst fusions are consistently as high as ever around 20m.

resuscitation isn't something you just put off because of "holidays"
if you had the faintest idea of what you're doing you could do something easily, like let's say for instance, reduce the BC cost of plates.
I would suggesting that you put diamond rounds in CS again, but the BG isn't really balanced anymore. TERA's economy is stale and will probably tank soon.
maybe organize a duels tournament and implement an ELO system.
that ELO could be the basis of a future series of 3s tournaments.
would also help provide feedback for future balance of PvP classes.

I predict AIR will fail at launch and that it will nobody will care to res it

@Christin said:
A bit harsh, but when you think of how EME manipulated those with gambling addictions, kind of puts it in perspective.

I think PVP is really dead in this game, because it is just broken af and not sustainable anymore. The classes are too specialized and focused now to have a level pvp playing field.

everything's max zoomer now. it is hardly even a benefit to recognize what skills are incoming.

that's funny because recently zerk used to be top tier PVE DPS
the tradeoff for all this in PvP was worse mobility, having choose between what your invulnerable to with your different shouts, heavier attacks etc
I remember when I could go against any zerk in PvP unless they got a kd chain on then I was screwed. Now zerk is bad at PvE and one of the best PvP classes given good ping and the proper setup (making zerk insanely fast at everything, not really difficult)
if you have PvE gear carry, try converting to PvP.
Lancer has broken DPS. I get melted by lancers in PvP which should be impossible given that I'm at 90% their strength and they're a tank. Lancers have always been on the tipping point of balance and the game has fallen in their favor lately.

@MargaretRose said:

@7GLN367E64 said:
p.s. to the guy/team at eme that saw the berserk class and did nothing i really hope and wish your wife, kids, family all die such a horrible death that after a few months of mental break down you'll kill yourself <3.

Yikes, wishing the death of people due to an online game.
What a time to be alive.
If you're displeased enough to wish them anything, wish the company bankruptcy.
And leave their poor families out of it.
Jesus [filtered] Christ.

I mean it's a game designed specifically to waste players' time. Someone enthusiastically signing up to have their time wasted and subsequently wasting a lot of time only to discover that the meta has flipped since when it still made some sense has a right to be pissed. kind of pathetic I agree, but empty words from someone who has already sold their soul to TERA, I would hope.

to balance Zerk and lancer in PvP I would suggest making block not instant cast. instead it should lock the caster in animation for [fixed period of time longer than it is already] so they can't just tap block for the 1/10th of a second that my skill would procc and resume raping me. the physics of slamming a giant axe to the ground in order to block and lifting it back up again as if it were a feather makes less sense than the rapidness of warrior (wielding tiny swords) and lancer blocks (shield in hand at all times). even in regards to the other animations of zerk, the block breaks continuity, where most uppercuts feel mildly weighty even with max attack speed. if you're going to stun/cc immune and cancel most of my damage even when it doesn't make sense that sticking your axe on the ground cancels magic damage (it would work to block melee

@fromsector7 said:
nobody is toxic .. there are only weeping people

what a bold claim
surely we can't just accept that "toxic" is given an ironic tone and move on?
TERA has made me rage but never cry

@39HATFDXLY said:
Same and shorehold is pretty inactive haha. I don't think shorehold will become active again though until pvp encourages new people to play it. The issue with that though is that when shorehold was active, there were so many kick-happy players and so much elitism that virtually no new people wanted to play it. Even with +6 there were people getting kicked in it (no call outs on the forum, but two of the "Larger kt guilds" kicked people repetitively). I would like to play shorehold again myself since I have 2 characters in +9 and I would like to have my others finished up too later on, but I think until there's something that encourages people to play shorehold and the queue-base is increased more, I doubt it will really be that active again.

Infact 3s was pretty bad too (last update changed it and now eq is more tanky), most new players just don't want to que it for fun with people kicking and the elitism. When you join a game and people say "kick him! he's trash!" or "that guys a feeder! kick him!" new people aren't really going to que when that happens over and over (that applies to shorehold too) and then you end up with dead battlegrounds and new players who might have taken a liking to pvp, but probably won't queue again.

if there was a moderated 3s tournament there could be plates as a reward for participation and victory. I think kicking people is partially a strategy to guarantee a position on the team for one of your friends. think about it. you kick someone and then have your friend queue to fill the open spot.

nowadays there are other factors including etchings, jewelry (radiant vs ethereal is a bigger difference to strength than level 70 vs 68), and skill advance that create a massive disparity in the strength between full force players and people playing catch-up.

@Anung said:
The problem with the battlegrounds are the incentives, even when they added the materials for the accessories, It couldn't get people's attention as expected, so this shows that the battlegrounds are lacking of real incentives, either for the progress of the pvp gear or the gold making... on the other hand talking about the issue of queues, in the last stages of the battlegrounds, these games were being played with the purpose of being in the queues with well-known people (usually users of the servers in discord that are mostly from kaiator), so if you were someone with an unknown name, you received an instant kick (sometimes not even for being a feeder), however currently the only semi-active battleground at this time It's gridiron, since it is a little more difficult to detect your name (in case you are a pve feeder person), the casual ones continue to stand in line thanks to that, it's also faster and the credits are decent.

TERA is really toxic in this regard. the biggest KT guild is all about steamrolling people and have become so accustomed to doing so that many of its members lack the capacity to fight fairly so they dedicate a lot of time to ensuring their side is stacked in every way possible.
PvP hasn't been properly balanced in ages, so maybe they're even kicking you because of your class lol.

It's sad to see something like this, the pvp doesn't have anyone's support. the community is ignored by 95% of the time and someone like me who came back a little late to make the pvp gear, would be stuck with +8 forever, I don't even care to grind Shorehold for hours, cuz unlike the lame content of pve, grinding pvp is much better than killing the same mob for hours and I have enough with bdo, anyway this depends on the people in Korea so I don't think EME will fix the battlegrounds problem, the only thing that they can do is making something like the pvp event that we had months ago, but this time with more plates boxes and less dumb rewards since we don't have the resources to grind pvp plates as intended.

ye definitely there should be some sort of boosted rate for enchanting PvP gear to compensate for the lack of availability for mats.
because of the way RNG doesn't seem to be weighted around how high the enchantment is and only plusses when it feels like, it would be a boon to have the reset only go down to +7 even if the rate isn't boosted.
one of the things about Grid is that it there's only one healer per team which must be very hard on them considering it's two parties. I guess it makes for faster queues lol.

@Concepcion30 tbh yeh if I had known that I wouldn't be needing the scales for EXP I may have saved them for a mount...but the pathetic timing really threw me and I simply am beyond caring at this point whether or not I can get a recycled flying version of a mount of I've had for ages on my original sorc.

@Christin said:

@AbstractCH said:
I loved this game with all of my heart for so many years, it's really sad to see it start to fail. I quit about a year ago, the game began to feel stale and just not like the same game it used to be. I don't really plan on returning ever since it starts to grow older and older, it probably won't ever feel the same as it used to. Really a shame, Tera was one of the best MMOs ever relased in my opinion. I still have a love for it and it makes me really sad to see it go down such a bad path. God I loved this game so much, I wish it the best.

I didn't play for a year over that Xingcode mess, but I really only came back because of fishing. I guess once I realized there was no reason to keep logging into a game I was just afking in to buy stuff that really didn't even have any in game value, even fishing seems pointless. I used to do the flying guardian quests at least, but then, they messed the legion missions all up and ruined that. Heaven forbid people make some decent gold while actually playing the game.

bruh if it isn't bloody murder it isn't content worthy of NA TERA
there is a special breed of psychopath that this game attracts and EME is only in it for the money

@Christin said:

@Aluh said:
it's not eme's decision but they can pass on to BHS and hopefully we get it eventually.

Yeah, by "they" I mean BHS. EME doesn't care enough and BHS won't change it seeing as they made all of that NOT tradable for a reason.

part of the allure of this game is how stupid it makes you feel for playing it

when is the next PvP Starlyn event ?

look at the aggro'd TERA players
y'all have killed so many mobs you think like them

Flipping through a million channels to kill an elite mob that poses no challenge or
RNG squared in Caiman
Neither requires any skill
Both require a lot of time
Both make me frustrated with the developers and publishers because of how contrived they are, just so that there could be the side effect of keeping SP exclusive to dedicated players.
I get that this game is founded upon borrowed concepts, but maybe we could invent something that could act as a shortcut for people who aren't braindead and don't wish to become so.
Chess tactics (https://www.chess.com/puzzles/) are something that would work as an example of something that both requires grind and a degree of thought.
Since this is an Asian MMO maybe Sudoku would be an option.

into thinking that somehow if they stay positive that EME will save TERA.

this game doesn't put the expected fusion in PvP lol

WELCOME TO LIVE CHESS!
41945 players. 15068 games.

@counterpoint said:

@Christin said:

@counterpoint said:

@Christin said:
Even BHS released their latest statement about making the game easier when all they wanted to do was create a bunch of new level 70 players to scarf up loot boxes.

IMO, the level 70 grind should never have been as extreme as it was in the first place anyway, as it actively turned away people from playing the game due to not being seen as worth the effort (and for the way to put in the effort being boring as sin). So I think for them to lower this bar and make it easier for people to get to 70 should be applauded, and it has been a long time in coming. I don't like the increased emphasis on selling progression-impacting consumables in this game, but the fact that they were walling people off from wanting to purchase them is mostly evidence that the endless grind was counterproductive even to their own business model, so never made any sense. (I also think it was counterproductive to their prior business model of encouraging people to make more alts, which is another story.)

At the end of the day, they need to keep people playing the game first. If people are playing the game, they might want to spend money. But if people stop playing the game, they won't spend anything. The broken grind of gearing/enchanting is the next thing they need to target -- the message says that they'll be easing it in time, and we should hold them to that. Even if they insist on selling items on the cash shop, the way to earn in-game should be fair and balanced so that -- again -- people will want to play the game.

In the end, you can get so wrapped up in endless cynicism that you risk losing sight of the thing we want out of this: a F2P game that's fun to play for as many as possible without being forced/coerced to spend any money (but people still feel encouraged/happy to do so, since that does keep the game alive).

Then ask yourself this: Why did they wait until right before Black Friday to make such a change? Because your defense of the way they act is getting really irritating. You know as well as everyone else that hangs out on these forums that both BHS and EME were well aware of the fact that almost everyone thought the level 70 grind was beyond acceptable. Numerous players have already left due to the extreme grind. However, they waited (how long?) before doing this supposed change of heart. No, don't even tell me that they did it for the players, because no, they didn't. They did it for their little sale so they could time it perfectly to make the biggest buck they could. Yeah, games should be fun, but who is really having any fun on this game? Who? People sit on Tera afk fishing, or grinding, or throwing their cash at the game so they can max their gear to move onto something else that is fun. Seriously, why is this so hard to admit?

conspiracy theory

Kappa

@Christin said:
Like I stated in another comment, they deliberately threw you to 70 to get you to go crazy this weekend to gear up. People that don't want to grind caimen surely aren't going to want to grind for gear. How long ago was the new gear introduced? I am too lazy to look, but whatever the time, just know that will most likely be the cutoff for grinders from now on.

Caimen would be fine if they upped the rates so that portals popped as frequently as they did when you could raid it. That was cash. It even felt great because even though it was a grind you had a hoard of people grinding beside you. It just isn't fun grinding for a half an hour or more to have nothing to show for it. Back when it was raided you could depend on one showing up every 10 to 20 minutes. It wouldn't make sense so much to make it raidable again because fewer people need to Cai, but having the rate be similar would help a lot.

I've stated this numerous times, and if you've played this game long enough, you should know by now that there is a specific pattern to how all of this works. People scoff and players like me that don't take the bait and bust a gut to level up or grind for new gear. A lot of us don't, because after we did it a few times, we realized that the grind just never ends. I think even we're starting to realize that even by grinding for cosmetics is still taking the bait. At least I have. So many worked so hard to get the latest or whatever cosmetics and mounts only to have them just turn into nothing. I know a few people that bought the large pack thinking those mounts would be rare, but they didn't know that those wish boxes were what everyone wanted. So, no doubt EMP prices have tanked, because everyone with better RNG feels somewhat desperate to dump the EMP they have leftover. I mean they were lowering the prices of the new celestial mounts so fast I thought they were going to start giving them away.

I get the fashionistas are keen on having whatever is in vogue at the given moment while still maintaining exclusivity. Maybe TERA has fallen behind in the wardrobe department, I wouldn't know about any of that because I try to avoid that part of the game as best as I can. I do think it's a good way to make money, even if EME's implementation falls short on RNG.

If EME wants people to continue paying for elite they would actually need to ensure that decent new content is provided. I understand that they more or less have a one way relationship with Blueholes and also that may be starting to improve in lieu of the recent surveys.
Once new content is being provided I believe it would be in the best interest of giving Elite Status value, to give Elites a period to TRIAL the new content for 3 days before it is released to us plebs. If a new dungeon is made then it would great for everyone if people dedicated to the game enough to pay for it could go ahead and learn its mechanics. Without getting the mats or anything else except maybe the normal Vanguard Gold reward for completing a dungeon.

besides sorc's CDs are longer than iframes for any other class. Stone Skin takes 2 minutes glyphed and you can't move or cast other spells.
Jaunt is instant cast with a CD of 10 seconds~ and not nearly as effective as it used to be because every other class has a huge mobility buff.
Warp is 13-14 second CD which is alright, pretty balanced actually. until you tax it 30% and that becomes 16-18 seconds.
Backstep is good pretty dependable.

in number. not in uptime.
other classes have block.
other classes have tenacity (5 seconds of being completely untouchable with a downtime of 14 seconds or so)
that isn't my complaint at all but if you're trying to somehow say that sorc is put on par with other classes because of all the iframes I would contest that we are still barely hanging on to the bottom end of damage/CC prevention.
Maybe valk and gunner are similar, dunno.

One of the last grinds I was actually looking forwards to in TERA was the grind to level 70. It was the final challenge the game had for me that wasn't a personal struggle to prove myself as a PVPer or against RNG or slowly growing my power and endurance through Skill Advance.

Where I was halfway between levels 69 and 70 I have now 184% EXP, in the middle of an event designed to push players towards max level I shot through the roof.

I checked up on an alt and discovered Stormcry has become much easier to enchant...in the beginning. I got to +7 through the normal weight of RNG and +8 during the last event (the event was cutoff 5 hours short before I could try +9). Looking at my disc again today the odds have hardly improved and the cost is pretty much the same. The grind I worked at so hard has been made a million times easier up until the point that I reached and from there it is just as difficult.

Now that I've been gifted level 70 there is very little incentive for me to dungeons anymore. If I want skill experience I do caiman. I don't see plates dropping at all in dungeons...so it's pretty much pointless.

I'm confused why 3 people like a post detailing how EME makes money selling virtual underwear

how a brooch could work is 3 phases
1) visible warning: the brooching target target can still be knocked down or staggered at this point but is still completely CC'd while being immune to stun sleep & silence. This will last half a second
2) movement, iframe & mobility skills only, still CC immune (excepting stagger and knockdown). This lasts a full second.
3) buff: minor attackspeed, power and endurance buff. this adds a greater dynamic to the brooch further by tempting players to use it even when they are not CCd. if they are not CCd when using the brooch phases 1 and 2 are skipped.

Another major issue with sorcerer is the new brooches with 2 minute or less CD. I've pointed this out before but sleeping an opponent who has brooching available to them can actually backfire horribly because brooches aren't designed very well.
There is 0 warning and 0 period of transition between an immobilized sleeping enemy to an iframed enemy that can oneshot me.

@TheCatalyst said:
Script is a mod. Mods is just a general term. Short for modification.
There are QoL mods, and there are malicious mods.

U know what i like about thread like this? Sometimes people slipped up and admit it. I remember when people complaining about guild rally quest being ruined because of autoclicker. Of course there are players that swore on the life of their never born bb, that such thing never exist. It was fun watching it. Until someone slipped up and openly that admit he use an autoclicker script for vanguard quest. Which becomes even funnier. Because now the calendar is disabled. Because autoclicker is real, son.

Its practically a meme by now. There is no cheat in tera.
Haha :innocent:

hacking is the only constant in multiplayer videogames
if only there was some way to get around that.

@PP9P59AMER said:
I agree there is a need for a buff, but proposing a buff on nerve and faster skill animations on fb will not help sorc pvp play whatsoever. The sorc been known for its stylish combo that takes forever to do in massive thus sorcs needs a overall buff on damage. Ever since the awakened was introduced, the class shifted from being tier A dps class to tier A support class. Because they nerfed the overall fb damage. While everyone got a strong damage skill for awakening sorc got ice lance. The lances are worthless in pvp. They do not slow, cc, and most importantly do less damage than flame pillar.
In conclusion the sorc needs a buff to the entire kit. It is ridiculous not to, when a priest holy burst hits harder than entire combo of a sorc.

I think meteor damage is close to being balanced but would be a lot better if it didn't reduce on multiple targets
It'd be great if Implosion hit harder, and void pulse could ignore block (used be able to jaunt behind people blocking, kind of an homage to a time where turtling vs sorc was less viable).
Part of what makes Implosion strong is that you can iframe out of it (reduces iframe CD by 50% when you cast) and then do additional damage.
Maybe stronger lances are also called for.
I definitely think a Nerve movement speed debuff would help gameplay and you're being overly dismissive to grant yourself authority.
The suggestion to reduce FB animation lock/cast time is just to squeeze more out of attack speed glyph that should practically be already part of the skill. It's one of those that isn't optional but also doesn't do anything beyond make the skill usable.

Of sorcs skills the following aren't very useful or have situations where using them requires huge compromise
Mana Infusion, Mana Siphon, Mana Volley: MP is never a problem for any class and is basically a needless addition to PvP at this point. For the worse.
Burning Breath: unless the DoT was buffed it doesn't do much damage and the glyphs that make it appealing cost a lot
Hailstorm: sorc mobility is tied to this skill because sorc doesn't have any without it (EP movement speed). In order to maximize burst damage potential morphing explosion is desirable but this leaves one of the last ways to really slow an opponent unrealized. maybe increase the amount of movement speed debuff it procs.
Nerve Exhaustion: if you have used all your iframes and CCs and nerve is a last resort you will find that your opponent runs towards you, eager to have the spell broken with the slightest amount of damage so they can resume overpowering you. if you cast nerve from afar opportunistically, your opponent will simply flee, requiring you to jaunt and backstep so that you may catch them and hopefully sleep them because if you're forced to stun trap them (short duration CC), you will find that using your main mobility skill a great cause of regret.
Flame Barrage: using this even at max range is suicidal against many classes because they can gapclose before you're out of animation lock. Also deals negligible damage.
Painblast: doesn't deal much damage, movement speed debuff glyph is overpowered but also overly costly. Could be built into the skill if it were as small as 10%, even reducing the cost to 3 points for a 30% debuff would be a bad economy as far as I'm concerned.
Glacier Retreat: animation lock could end up killing you. maybe make it superarmor (LOL jk)
Manaboost: can be purged, gets rid of your CC fusions and replaces it with one that is harder to land, harder to obtain, and less utile. WARNING: LONG COOLDOWN.

In conclusion sorc is still a good class that has a lot of skills that are obsolete and making it more of a glass cannon isn't something I want to see. I would rather make it so I don't die 1shotted to uncharged unsheathes and have punishing blow take less than 95% of my HP.

Maybe landing mana siphon could reduce Mana Boost CD by a few seconds
just trying to revive some forgotten skills.

Mana Boost adds an invulnerability to and removes 30% CD Debuff (excepting eblow)
make CD Debuff on Harmonic stack 3 times 10% each. It is already an almost 100% proc rate, but the way the math works out is that as a sorc 30% longer CD makes the class unplayble and getting hit once is all it takes. It's funny that a lot of the people rolling Harmonic act like they don't know that what they're doing is overpowered.
Make Mana Volley increase the MP cost of the target's skills by X amount.
Increase the DoT of painblast (unless this already happened and I didn't notice)
Make the pushback fusion work against superarmor but not apply stagger if the target is in superarmor (superarmor being the skill that most classes use in order to resist stagger and knockdown). Seriously I want you to GTFO for a moment, if you want to escape you can iframe out. Obviously if they're not iframed or in superarmor getting hit still applies stagger.
Make the fireblast (meteor strike) casting speed glyph also reduce the animation lock (why not?)
Give Nerve Exhaust at least a 10% movement speed debuff in exchange for the nerf it got some years ago so that it breaks on damage. There are many situations where proccing it gives no advantage and you only waste your long CD iframes trying to catch up.

While every other class has been unilaterally buffed sorc has been slapped with 30% cooldown debuff and given 5 seconds of stun/sleep immunity (no kd or stagger resistance) on a skill with 1:30 of a cooldown (with buff and without debuff).

Ice lances and fusion are cool.

what gets me the most is the utter lack of transparency. I think it's a legitimate strategy of KMMO devs to gut a game in order to leave only the most soulless and richest players to grind for eternity. RNG feels rigged, sometimes in my favor, but hey I'm a charismatic/paranoid guy, maybe I managed to work the system over for a minute.
from what I've gathered there is no progression in difficulty to enchant as the gear gets stronger, only an increase in risk.
once EME/the devs have made a path for players to easily boost themselves to max level, BiS, etc they close the door and leave everyone who didn't go full nolife for the duration of the ezmode event at the mercy of those who did.
this game is the most isolating multiplayer game ever.

I just uninstalled

Bad game

Can we theorize on what factors affect success?
It doesn't seem to be a flat roll, unless the chance of success is rolled at each + so maybe at +2 I rolled a less than 20% chance of success?

Pretty much what's the point of trying?

Unreal Engine 5
More [filtered]
4k 120 FPS AoE PvP Raids (100+ players)
make void pulse hit like Unsheathe
VoIP
Parcel me full Radiant
Increase RNG to Ethereal (PLS)
Voxels like in Minecraft
Make cards work like regular trading cards (Pokemon, Yu-Gi-Oh, Magic The Gathering), a little less grindy in a future patch (fine for now so they're valuable I guess), MOAR CARDS

@kori83 said:
Given that the Enchanting Event just ended, no changes to %success for upgrading is going to happen for months.

You're better off pushing to 68 (assuming you can find the motivation - I for one, can't) and getting the new Uncommon/Rare gear...
Let's face it, Stormcry and HO will be eventually phased out (ie. left behind to rot. )
That's the whole intention of this patch

That'd be really sad. I was hoping that they would be merged in the future.
If the retool of heroic oath is unnecessary didn't they kind of pull a kind of prank on a lot of the playerbase who worked really hard to earn it?

I thought this new gear was supposed be kind of ez to get the base enchant started on to make it accessible to new/returning players and progressively harder as you approach +15. kinda like how things used to be. and then at the same time, the system of each set leading into the next would come around in another patch next year and there would be some kind of combination deal.

If they're just ditching the new system in favor of a dumbed down version of the old one with less RNG, that is also obfuscated that's really really poor executive decision making.

@TheCatalyst said:
We heard u guys like rng, so we put in rng inside of rng = rng portal inside rng caiman wanderer spawn

:3

lol

I also bet it would be easier to negotiate with K/Blueholes the addition of a new item give a slight boost to one toon instead of a completely raising the enchant floor to the point where it ruins balance.
You could even write a letter to players with the item boost telling how they should use it wisely and how much you appreciate their presence ingame.

I just had lunch with my adopted mother and returning to the topic I would suggest an item claim item that gives 10-20% boost for stormcry/entropy distributed every 3-4 months so people returning to the game in order to revisit fond memories aren't sorely disappointed. this would also make people commit to one character which is good for retaining interest over the long run. while alts are great for giving the illusion of a population, it takes a player to dedicate time on one character to pave the way for future fun (and any subsequent alts)

Entropy to Ethereal gains 1 power/2 crit per upgrade but can be very expensive. I understand Ethereal was BiS for a moment so it made sense to make that "little bit extra" cost a lot, but for us plebs who are just getting into PvE/serious grind it costs a lot for hardly anything. Stormcry is also rather difficult.
Personally the enchant event was a catastrophe. For starters I didn't see it mentioned anywhere that the upgrade to Ethereal was boosted so I was left scrambling for item exp and resources once I figured it out 36 hours before the event ended. Furthermore, the day before the event I failed stormcry +1 3x with full exp on my Slayer alt.
In my opinion the full experience base enchant for Stormcry and Entropy should be boosted by 10-20%. There needs to be a shortening of the "island phase" that I seem to be perpetually haunted by, where a majority of the playerbase has BiS but I still have a monumental grind ahead of me: this even when I have been trying for as long or longer.

The hatred the playerbase has projected towards me has inspired self hatred and overall diminished my spirit greatly. It is only worse that I seem to be staring up a cliff with good gear at the top, that I must scale free solo, while the players who have already reached the top were given a ladder from the beginning, a ladder that eventually got upgraded into a staircase.
The overall attitude seems to be that because the RNG worked for the people who first got BiS, it ought to work for everyone else who follows. I reject this idea because we haven't got the same resources or motivation. We're playing catch-up, even when we reach the summit we will be getting their late, which means that our enjoyment of our gear will likely be cut short by the next patch where the grind will pick up again.
And ofc the economy is probably suffering from hyperinflation given the fishing exploits that were recently patched. Even if as few as 5x people were doing it to the same degree as the one person I cornered on globals, there's 150m of gp that just got tossed into the game through a minigame. I didn't see any of it. It went to the people who play the broker and who enjoy the moneymaking aspect of the game.

helppppppp

just started crashing for me when I switch characters a few days ago

you are correct!

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