TERA Online forum archive
Posts by KillerPenguins
I saw that earlier and figured it was a bug with cross-server, like how when you /drop you don't get booted from dungeons anymore. Tera 2k18 :+1:
It's only the 6th or 7th time this has happened since CU came out, you can't expect eme to learn anything, ever. They make the same mistakes ad infinitum.
clfarron4 wrote: »
What I don't understand is why they don't just add hammers (gems would be nice too) to dungeon delver coins and use those for dungeon events, since.. that's what they're for?

I don't think EME have the power to change this SS event dungeon, remove the Champion Coin and add it to the Delver coin, as sensible as it sounds. Afaik, all the other regions didn't change the token drop either.
Additional vanguard rewards are one of the very few things eme does still know how to change, afaik. but they don't have the confidence to run any events of their own because they recognize that they don't really know what they're doing.
Did you try just deleting your hosts file? sometimes having it reset fixes this error. If not, something is blocking you from accessing en masse's sls service, check to make sure your firewall and/or router are not stopping your connection, or try a VPN.
What I don't understand is why they don't just add hammers (gems would be nice too) to dungeon delver coins and use those for dungeon events, since.. that's what they're for?
TheDarkWan wrote: »
@KillerPenguins wow how brain dead are you? I said before and I will say it again, I play for fun. If I wanted I can do highest dungeons not just 439 dungeons. I don't need the gold either with my over 3mil gold in my bank. This is about new players and reward for effort. I understand ur point, you don't need to repeat urself. How about u make a new account and go through what new players have to go through, just party with one or something and see what they have to go through urself. As for priest you have got to be kidding? doing over 250 mil damage in pit in 7 seconds is a joke. my gunner is on 0+ frost and does 20mil balder in pit so who are you kidding? you know something i'm thinking about reporting you for suspicious account and see if ur not one of those who are cheating on Tera.

I made a new character on a new server literally a week ago, starting from nothing.. it took me 3 days to get to 439 ilvl without much effort. Once you're 439 ilvl, it's easier to gear than it used to be because 439+ dungeons reward more gold. The reward per effort for new players is higher than it has been historically, so I'm utterly failing to understand your point here. Perhaps my own fault, but then again i'm not the kind of person to mindlessly grind the easiest content in the game for my own benefit.

As for the totally unrelated priest comment, just google it.. there are videos of it being done legitimately, no need to resort to baseless insults just because you can't be bothered to do research.
clfarron4 wrote: »
The point of the event is not to farm Diamonds. It's to get the hammers to upgrade your brooch. That is the only reason for SS being brought back.

And on that note: Farming Hammers on your Main to Upgrade Brooches on Alts doesn't work. Farm them on your Alts.

So the goal of this event is to make people run boring slow dungeons on their alts to get something that already drops from said boring, slow dungeons? I.. Yeah, I'm just gonna go with "this is definitely a joke." I for one see no point in running ssnm and sshm daily for an entire week to have a chance at upgrading something when it would take less time to just farm and upgrade it without the hammer, even if it's your main..
I can't really see any other reason for it.. The tokens aren't bankable, and you're limited to getting 3 per day... which means if you farm the event every day for the entire duration of the event, you can earn... one diamond. Sure, you can do the event on multiple characters and get multiple diamonds that way, but if you miss even two days you get 0 diamonds.. and nothing else in the shop is even worthwhile, 3 SSHM clears for a single emerald? What do you have against the dungeon delver coins...? You're adding a new shop which only realistically rewards temporary cosmetics, why? The dungeon delver shop is already in place and a better balanced shop..
TheDarkWan wrote: »
my point exactly @KillerPenguins you have no say in this, because this does not effect you at all. EME continues to ignore new players needs in favour of keeping old players happy and force feeding us content we don't want. Hey maybe I'm crazy but I don't want to do a HM dungeon where I'm judged but four strangers on every aspect of my game play and my gear, I would rather jump into a 412 dungeon and have fun, also help out new players learn the game while still having fun. This has always been my reason for playing Tera, it is a video game and I play it to have fun. EME is forcing my hand on many things now and I feel trapped. I recently stopped playing Tera and recently returned to find things worse than ever. New player base is dead, before I wrote this I checked out step stone island and it is empty again. If you want to fix this problem you know what to do. So many players have invested their time to point out the fall of Tera and how to fix it. If EME say that the changes were made to help stop ppl from exploiting the game then that is a lie, exploits are everywhere now and more daring than ever. Pit record time 7 seconds on priest is a joke, that is a flat out exploit but we pretend it's not happening because those ppl are ptw. I'm tired of counterpoint coming every five seconds to defend EME on every wrong decision they make, this is not helping the game. Look at where we are 2 servers and 2 days after merger and the servers are dead again, nothing but WTS messages pasted all over world chat. This is the last chance EME either change or kill Tera. Listen to the little ppl. In 2015 you had the biggest crowd of gamers and made a name for yourself as a great game, not because you had a lot of ptw players but because u had a lot of players in general. Free to play players are essential for Tera's future, and they are being ignored for so long now and have abandoned Tera because they felt abandoned by EME.

You seem like a very bitter person. Basically, easy content now awards gold based on the difficulty. If you have 439- gear and want to do 412/431's, you can get to 439 in a few days of farming... once you're 439+, you expect to improve at the same rate, running the same easy dungeons? No, you have to do 439 dungeons to get rewards that will progress your 439 gear at a reasonable rate.

also i don't really get where your rant about priests being better at priest than you are came from but i can assure you in proper dps crystals/glyphs, a priest can clear pit in around that time even without top tier gear..

incidentally, I've been free to play for years, i had to grind the same 439's that are available now, except they gave less rewards when i was grinding them. the fact that you're complaining about not being handed buckets of gold is entirely laziness. learn to play your class well and farm dungeons equivalent to your gear level.
I don't really understand why people are complaining about this, the dungeons that you *should* be running in frost+0 are giving way more gold than they used to. if you aren't good enough to clear 439 dungeons, improve your skills until you are instead of asking to be spoon-fed stuff. Yes, I know, this is coming from someone who has half a dozen characters in +9 stormcry, therefore i am just dismissing your complaints... but... i had to farm the same dungeons as you have available now, except i farmed them when they gave less gold and less gems... read a class guide and stop whining
Or just call them pve and pvp
You say total slots, which makes me think you mean combined... you only get to keep the highest number you have.. so if you had 11 on one server and 8 on the other, you get 11 after the merge. if you made a mistake, try a support ticket. they're pretty nice after merges
Pretty sure those titles are for being ranked well on the leaderboards.
VirtualON wrote: »
Justifying the only gold talent source of low-tier Bam with the need to teach new players the absolute basic is so fking dumb.

So after a few days of smacking BAM to get the basics? What do nee players do? Ah right keep killing the same thing for 6 months to get enchant materials.

Actually I don't think you are that dumb. You are just defending your only source of brainless income.

Gtfo while we try to ask for a real solution here.

I am agreeing with you, we need a better source of talents for geared players, but how iod+412+431's are now is, in my opinion, healthy for the game. it gives people a path to improvement that isn't just sink or swim in 439's. I don't actually do IoD myself, never really saw the need since I get a fair bit of gold income from spamming 439's and 446's. What you're doing is insulting someone blindly without offering anything more helpful, at least include a suggestion in your post instead of just venting the same old frustrations. Everyone is frustrated with the lack of gold talents, though it seems worse than it actually is because someone bought out the entire market to profit off of it when the merge happens. Either be helpful or be patient, being angry contributes nothing to anyone. Personally I've repeatedly suggested, for months, that darics and plates should drop in 439/446 dungeons, that we need a better way to farm when we're geared, and that we need some way to ensure new players have a safe learning environment. I genuinely think this change addresses the last of those concerns, and they just added SS which drops darics/plates, so... i recommend patience.
T5N5JX9HRP wrote: »
T5N5JX9HRP wrote: »
I really don't care about what you say at all, making a gear grind longer and/or more tedious is not going to teach people how to play their class properly, that's just not how it works.
I understand that you don't care about my point of view, which is fine, but that doesn't mean it's incorrect. People soloing BAM's definitely encourages them to find faster ways to kill the BAMs, which is what new players need, they need to get the understanding "oh, crystals will really help me kill these faster and stay alive, and these skills let me dodge the boss and move around" instead of jumping into a dungeon and just getting flamed for not knowing that stuff.
If you have an actual argument for *why* that's not the case, I'd like to hear it, but I think IoD genuinely helps people improve because it's fairly common in parties to just assume you're doing fine because nobody says anything, but in IoD if you're not playing well, you're going to have to learn at least a little.


Also, I'm not saying IoD should *replace* 412's/431's, just that now it is a viable supplement - queues will take longer and mean you need to spend more time soloing. Hence my comment about healer/tank queues being shorter and giving them the ability to learn their roles in the scenario they're designed for.

1) It punishes players who already know how to play their class correctly. I have +4 SC but out dps almost every single warrior in +9. Yet I can't run AAHM to take advantage of the better drops because my ilvl is too low. My slayer is in +0 frostmetal but I've out dpsed a lot of slayers due to actually bothering to learn important rotation bits and the nuances of filler priority from Saabi's guide, but I'm discouraged from even gearing this character because of high prices. Let alone the fact that I can't even run RKE for the vanguard due to ilvl.

2) It doesn't teach people proper rotations, proper glyphs, proper gear rolls, people will just need to learn to find those things by themselves, spamming IoD won't help that.

3) You aren't being challenged in IoD, if you aren't being challenged, you aren't aware of whether it's your gear holding you back or your rotation, and in that case most people won't actually improve.

4) Island of dawn BAMs won't actually teach you the mechanics of the dungeon, which is the ultimate breaking point of high dps in a dungeon. If you spend all your time on the ground or having horrible APM because you're spending too much time second guessing mechanics, you'll lose more DPS than if you were just spacebarring your rotation.

5) The fact that EU doesn't have this problem is enough to debunk the idea that more tedious enchanting equals better players.

1) completely agree, people who already know their classes need to be able to complete vanguards - i think down the line vanguard ilvl gets lowered but ims doesn't? not 100% on that

2) Yeah, but having a reason to improve gives them a reason to look up things like that. e.g if you take 5 minutes to kill a bam and watch another player do it in 10 seconds with the same gear, you're gonna wanna figure out how

3) Exactly, the people who are challenged there are the ones who should be there, learning... i don't think higher tier players should be farming IoD at all ideally.

4) you're right, it doesn't teach you dungeon mechanics or min/max parsing, but it teaches you things like.. how to iframe.. which skills do more damage, that kind of thing. You're assuming these are players who need to learn how to do high DPS, but fresh 65's need to learn the absolute BASICS

5) every region solves problems differently, but the problem i'm talking about is not the golden talent problem. it's the overgeared underskilled players who make imsing unenjoyable for people who are actually trying to learn their classes. EU has a far worse problem with that than NA.
T5N5JX9HRP wrote: »
I really don't care about what you say at all, making a gear grind longer and/or more tedious is not going to teach people how to play their class properly, that's just not how it works.
I understand that you don't care about my point of view, which is fine, but that doesn't mean it's incorrect. People soloing BAM's definitely encourages them to find faster ways to kill the BAMs, which is what new players need, they need to get the understanding "oh, crystals will really help me kill these faster and stay alive, and these skills let me dodge the boss and move around" instead of jumping into a dungeon and just getting flamed for not knowing that stuff.
If you have an actual argument for *why* that's not the case, I'd like to hear it, but I think IoD genuinely helps people improve because it's fairly common in parties to just assume you're doing fine because nobody says anything, but in IoD if you're not playing well, you're going to have to learn at least a little.


Also, I'm not saying IoD should *replace* 412's/431's, just that now it is a viable supplement - queues will take longer and mean you need to spend more time soloing. Hence my comment about healer/tank queues being shorter and giving them the ability to learn their roles in the scenario they're designed for.
This sounds like a problem with your client or connection - ticket not found or expired is commonly caused by your public IP changing, so i'd look at connection issues on your end or try a VPN
ElinUsagi wrote: »
ElinUsagi wrote: »
ElinLove wrote: »
I prefer this honestly, it means people need to spam IOD and learn how to play their classes before coming to 439 dungeons and expecting to get carried.

1 - Healers don't heal other people if they have to just DPS a monster, so not learning their class in team play;
2 - Tankers don't need any positioning for the monster or party buffing, they just solo DPS as they've been doing for the past 64 levels;
3 - DPS at best, stuns a monster and spams attacks at random at back, or may even DPS on front. The boss is constantly rotating, it could only simulate a crap tank formation and nothing else;
4 - 0 DPS checks. You can farm any way you want, there's nothing about the efficiency of your rotation taken into account;
5 - There's 0 special mechanics to learn how to actually dodge or anything. Face tanking is an option given motes and potions.

If they're the kind of dpses that are content to just stand in front of a boss and hold their auto attack button for 5 minutes, i don't want them in my party, and it's not likely they'd do much gearing anyway.
As for healers, yeah it kinda sucks that everything has been nerfed into the ground so hard that a healer will never be needed for open world content, but that's the game we're playing. Healers tend to have a much easier time finding parties for low-tier content anyway, so i'm not sure this is a huge concern

B-But you want healers to learn their class before joining 412/431 dungeons... You are being ambigous.

I specifically mentioned 439 dungeons earlier, since 412/431's are so hilariously easy a paper bag filled with cookies could clear them. Also, ambiguous wouldn't be the right word there even if it was spelled correctly.

The point of my post is that iod is a serious option compared to 412's for fresh 65's now, because the gold is pretty comparable and queues almost certainly won't be full of stormcry people carrying them through the dungeon anymore. Healers will have a serious trial by fire trying to keep guardian players alive in those 412's and they'll actually have to learn what some of those buttons on their skillbar do while progressing instead of the current meta of "how did this idiot even get frostmetal gear and wind up in rknm? kick him"

They may get Frostmetal doing only IoD, with full tier 3 etchings and full master glyphs, and they can be doing less than 300k dps on a 439 dungeon. And at the end of the day players will still do what you are saying in the end if your post "Kick him" because even as they can see that player is new to the dungeon and even if he read guides, that is not good enought to avoid deaths and 439 dungeons are fast to finish them even if one dps is performing badly, however if the healer or tank is performing bad those dungeons turns into something really nasty most of the times.

That is why I am saying you are being abigous.

Ambiguous, which you still spelled incorrectly despite writing it directly below the correct spelling, does not mean what you think it means!

I also disagree with your assessment - keeping guardian players alive in 412/twist in 431 dungeons is pretty good training for a healer to actually use their healing skills. Certainly more so than standing around doing nothing for 20 seconds while a HO warrior solos the bosses. From what I see in 439's, it's very rare to kick a healer or tank in IMS before they act really stupidly, but that might just be my own experience. If they know the basics and are trying their best, and willing to learn, then people usually give them a chance at least. If they don't know what "cleanse please" means at ilvl 439, and they don't have any glyphs or crystals.. yeah, they shouldn't be there. they probably shouldn't be playing tera.
ElinUsagi wrote: »
ElinLove wrote: »
I prefer this honestly, it means people need to spam IOD and learn how to play their classes before coming to 439 dungeons and expecting to get carried.

1 - Healers don't heal other people if they have to just DPS a monster, so not learning their class in team play;
2 - Tankers don't need any positioning for the monster or party buffing, they just solo DPS as they've been doing for the past 64 levels;
3 - DPS at best, stuns a monster and spams attacks at random at back, or may even DPS on front. The boss is constantly rotating, it could only simulate a crap tank formation and nothing else;
4 - 0 DPS checks. You can farm any way you want, there's nothing about the efficiency of your rotation taken into account;
5 - There's 0 special mechanics to learn how to actually dodge or anything. Face tanking is an option given motes and potions.

If they're the kind of dpses that are content to just stand in front of a boss and hold their auto attack button for 5 minutes, i don't want them in my party, and it's not likely they'd do much gearing anyway.
As for healers, yeah it kinda sucks that everything has been nerfed into the ground so hard that a healer will never be needed for open world content, but that's the game we're playing. Healers tend to have a much easier time finding parties for low-tier content anyway, so i'm not sure this is a huge concern

B-But you want healers to learn their class before joining 412/431 dungeons... You are being ambigous.

I specifically mentioned 439 dungeons earlier, since 412/431's are so hilariously easy a paper bag filled with cookies could clear them. Also, ambiguous wouldn't be the right word there even if it was spelled correctly.

The point of my post is that iod is a serious option compared to 412's for fresh 65's now, because the gold is pretty comparable and queues almost certainly won't be full of stormcry people carrying them through the dungeon anymore. Healers will have a serious trial by fire trying to keep guardian players alive in those 412's and they'll actually have to learn what some of those buttons on their skillbar do while progressing instead of the current meta of "how did this idiot even get frostmetal gear and wind up in rknm? kick him"
ElinLove wrote: »
I prefer this honestly, it means people need to spam IOD and learn how to play their classes before coming to 439 dungeons and expecting to get carried.

1 - Healers don't heal other people if they have to just DPS a monster, so not learning their class in team play;
2 - Tankers don't need any positioning for the monster or party buffing, they just solo DPS as they've been doing for the past 64 levels;
3 - DPS at best, stuns a monster and spams attacks at random at back, or may even DPS on front. The boss is constantly rotating, it could only simulate a crap tank formation and nothing else;
4 - 0 DPS checks. You can farm any way you want, there's nothing about the efficiency of your rotation taken into account;
5 - There's 0 special mechanics to learn how to actually dodge or anything. Face tanking is an option given motes and potions.

If they're the kind of dpses that are content to just stand in front of a boss and hold their auto attack button for 5 minutes, i don't want them in my party, and it's not likely they'd do much gearing anyway.
As for healers, yeah it kinda sucks that everything has been nerfed into the ground so hard that a healer will never be needed for open world content, but that's the game we're playing. Healers tend to have a much easier time finding parties for low-tier content anyway, so i'm not sure this is a huge concern
Oh, I misread the post intially - I'd suggest trying "sfc /scannow" in cmd prompt for this error, which is usually caused by a corrupted dll not letting windows assign ram to that application properly
I prefer this honestly, it means people need to spam IOD and learn how to play their classes before coming to 439 dungeons and expecting to get carried.
If your launcher isn't even starting, something is pretty wrong and I don't think it's a problem with tera. 0xc0000005 means your OS failed to give ram to the program. That's not usually a good sign, it either means there's something very corrupted or a bad driver somewhere. My first step would be trying "sfc /scannow" in a command prompt. this will take some time. If that doesn't fix it, i'd suggest reinstalling tera or restoring from a system restore point.
I think this change is actually a good thing. It sorta encourages new players to solo IoD, which will help them learn their class, get them glyphs, etc, instead of currently where you just spam dungeons to 65, then keep imsing and getting carried until 439 ilvl where you don't even know what any of your skills do or how to use them.

That said, talents are kind of a serious problem, though as was mentioned, having siglos/darics/plates dropping in higher tier dungeons is really helpful (6-10 a run actually adds up pretty quickly)

All I would ask is for actually relevant daily/weekly vanguard rewards. Maybe a strongbox key or a few at each level would be good, instead of the (literally useless!) crystalbind+alliance(lol) noc+1 hour ccb+outdated consumable junk we're getting now.

I think 1 key for 3 vanguards, 3 keys for 8 vanguards daily would pretty decent, and combined with the new strongboxes could go a fair way toward solving the talent/consumable drought people have complained about for a long time. The weekly bonus, i would like to see something more fun or interesting, but i'm not really sure what that would be. Maybe a 7 day fiery halo (or some other neat and fairly exclusive cosmetic) would work, or even just more keys. I hate to suggest just using keys for everything, but since none of the other stores are updated, the only other option is just a lump of plates/talents/consumables
as a temp fix, can't you just change the keybinds for those slots, then have new keybinds on your extended bar or whatever for the skills that got displaced? should only require a few button changes, right?
What lag though? I havent seen a single post complaining about lag in a long time. FPS issues, yes, but lag? None of it. In fact im pretty sure servers arent lagging because the player base is at all time low, and dropping even faster

Yesterday, there was some weird connectivity issue that affected some group of players, and using a VPN would bypass it. As someone mentioned, though, it did seem somewhat random who it struck. I assume some important router along the route was having a breakdown or something.

server has been dropping packets pretty consistently since server merge was announced, i'm guessing cpu's are maxed out doing backups or something, personally
make sure to check his spam folder :P
My names are all really stupid and I wouldn't be sad at all if someone stole them.
Babbelsim wrote: »
Feels kinda unfair to be honest :<

People that have been supporting the game almost daily like me have not seen a code in ages

EME is taking leadership advice from zapp brannigan - you're loyal enough already, no beer for you!

jokes aside though, this actually is a really common thing to do when making changes to the game that might make players want to return, just give them a reason to login for a few days and the few that stay are happy enough.

If you really want a code, get in touch with your friends who quit last year and ask for their codes xD
as usual, EME messed up patch day and some people got a garbled version of the patch early - hopefully this time it didn't break your entire install. Do a repair and hope that fixes it, if not you'll probably have to delete the version file (there's a mEME support thing about it) and let your entire client validate - this will likely take between 5 minutes and 2 hours depending how fast your hard drive and cpu are.
SageWindu wrote: »

Wanna know why? Because I'm rolling a i7 5820k (hexacore, woo), 32gb of RAM, and a g*ddamn 980ti FTW and the game still tries to put itself in a triangle lock when I try to use a solution from my hotbar. I can play Fortnite (standard Fortnite, not that BS Battle Royale) on max settings with no problem at all, but I can't just hit "LB + D-pad Right" on my controller without TERA kicking itself in the d*ck? WTF mate?

no amount of hardware will fix the lag you get when using items - that is tera's rendering thread deciding to wait on a packet. you can empty your inventory out and the freeze will get shorter, or fill it up and the freeze gets longer. a+ coding from the BHS zoo
Pretty sure this is an inactive/returning players incentive.
GPU doesn't affect tera - if all you play is tera, you're better off getting an upgraded cooler and overclocking your CPU, as well as moving tera to a fast SSD and getting a bit more ram - 8 gigs is a bit low for a modern machine, and windows moving pagefile to a hard drive is a serious point of slowdown for tera (unless you close everything else before playing tera, in which case 8 gigs is probably fine?)
can we please have a way to discard gold? It's such a struggle currently having all this gold I can't just throw away!
It's kind of like a second glyph system on top of the current one. Grind a ton to unlock them, and they give you that bonus.
As far as I'm aware, the reason we didn't get talents earlier is because the system was always too buggy and grindy to work in NA.. the fact that it fits perfectly here now is a bad sign for the current state of the game in my opinion.
KDMWN5E3HJ wrote: »
True, I have my windows 10 installed on an 240 SSD and my tera game installed on my 2Tera HDD, but I don't think it would impact much to switch from HDD to SSD would it ? My HDD isn't that bad either and is pretty recent

moving tera from my fast HDD to my SSD made my fps go up by about 20-30 average and much less spiky. tera is really bad at seek time, it loads and unloads textures randomly and the render thread waits on those loads/unloads, so 7ms seek time time is x.x
tera only cares about two things: 1) 2 *very* fast cpu cores, 2) hard drive seek/load time
AMD processors are worse for tera, always have been, so to get decently smooth fps you'll want about a 5ghz amd cpu or a 4.2ghz intel cpu and any video card from the last 5 years, paired with a quality fast SSD or m.2 drive.
you're reading information from the 2016 merges/transfers and thinking it applies to these.
so in order:
1) it's not 2016, it's 2018. the million gold limit is accurate, and ALL server transfers are free.
2) literally if you had clicked "here" where you copy pasted that from, it gives you the exact thing you're asking for. you can't have stuff bound to other characters, you can't have alliance stuff, and you can't have elite vouchers (a couple other things too but that's the most common)
3) you're getting a MERGE confused with a TRANSFER -
merge = your whole account moves to new server without your input.
transfer = you choose to move one character, your bank does not move.
4) the transfer rules do not apply to server MERGES. after the merge, you will have the higher amount of slots, if you had 15 on tr and 11 on av, you'll have 15 slots and need to delete characters until they all fit. the same for bank tabs, if you have 4 on tr and 2 on av, you'll have 4 tabs. your items all go into a *different* bank that you can't move stuff back into. gold is not affected by merges in any way



Personally, I would suggest figuring out which chars you want to keep (up to 20, because that's the max slots you can have one one server) and then transferring the rest to CH or the pvp servers while transfers are free. They'll be giving out 8 character slots whenever they feel like it (eme lol) in your item claim, so you'll be able to max out your slots on TR, but only keep a total of 20 characters. Like I said, transfer the rest to CH or pvp servers.
Okay so I wrote this whole thing out just now and realized the most likely thing is actually just tera's terrible coding. If you're running at 4k+ resolution, it will constantly hit it's internal memory cap and run garbage collection. play at 1080p. if you're already at 1080p, feel free to read the rest of this message for possible diagnosis




If it's constant low fps and everything else you said in this thread is accurate, it sounds like a virus scanner to me. Or perhaps you have old slow hard disks that are not reacting well to xigncode. Disable virus scanner for the former, if it's the latter.. leave the game running long enough for xigncode to finish scanning and fps should pick back up.

If you don't have a virus scanner running (real-time protection is a killer), and you don't have an old or slow hard disk, I'd double check to make sure tera is running on your dedicated GPU.

When trying to figure out where tera is bottlenecking, I usually look at per-core cpu usage and disk speed/usage. (assuming you have a modern gpu and tera is actually running on it, the bottleneck will almost never be gpu.)

Tera is almost always bottlenecked by cpu use, so let's check that first. Open up resource monitor and check the cpu tab. Tera's per-core cpu use is pretty reliable, it will fully utilize two threads/cores , and then use a bit of overhead on a third core. (on my 6 core 12 thread processor, this translates to about 20% overall use, which is why you should check per-core) If I see different results than that (less than 85% on two cores) , it means something else is bottlenecking you and there is a problem.

The next thing to check is the disk activity tab - if it's constantly at 100% active time, that's most likely your problem, figure out what's thrashing it and it'll fix your issue.

If your cpu use is maxing 2 cores and your disk activity is not 100% active, I'd check for packet loss. "ping -t diag.enmasse.com" in a cmd prompt for a few minutes is a good way to check, if you get a lot of dropped packets, figure out what's causing it. Tera reacts terribly to packet loss and can massively negatively impact your fps.
ElinLove wrote: »
I commend the two choices taken: moving the poll to the official forums, and going with names of places in the game.

Now there's no awkward Celestial Hills left alone, and it fits our scheme that has been going on. Placed my vote already.

but this doesn't fit the scheme.. they changed it from regions to cities for some reason.. probably just a lack of understanding of the difference: "a place is a place" but like.. bastion vs balder's refuge.. i think balder's refuge makes a better server name, personally.. idk why they changed the naming scheme.

I think it's always just been generic "places" to be honest -- or at least they haven't always been 100% consistent. Back when I first started playing TERA, my first server was Dragonfall, which is a town. And then, before we had FF, we had Highwatch. I think it's just "locations on the map."

all the current servers are consistent though.. why change it? "we made mistakes in the past, so we're doing it again" is a very poor rationalization for anything.
ElinLove wrote: »
I commend the two choices taken: moving the poll to the official forums, and going with names of places in the game.

Now there's no awkward Celestial Hills left alone, and it fits our scheme that has been going on. Placed my vote already.

but this doesn't fit the scheme.. they changed it from regions to cities for some reason.. probably just a lack of understanding of the difference: "a place is a place" but like.. bastion vs balder's refuge.. i think balder's refuge makes a better server name, personally.. idk why they changed the naming scheme.
Out of curiousity, why change the naming scheme from what it's been? I personally am not a fan of any of the three choices here, I liked the region names thing we had going on before.
ElinLove wrote: »
Do I get banned for posting the "notto disu shitto agen" meme?
Cause dammit, talk about beating a dead horse...

It's almost as if I *still* don't like having bloatware/malware installed on my computer without my permission! WEIRD
Dokibun wrote: »
can you send in a ticket and gave th glyph points added back or are you sol

Last I heard support was not capable of restoring the points, but maybe that's changed in the.. several months at least? since this started
Have you guys fixed the bug where we lose awakened glyphs/points when transferring?
I'm told no, but obviously there's no official statement (because there are no official statements about anything)
So anyway, since you guys want us to be detailed, a glyph is a thing that modifies skills (they're very important!) you have a set number of points you can spend on glyphs, and when you go through the awakening quest (which is available once you're above 439 ilvl!) you get 5 more. Currently as far as I know, you lose those 5 extra points when you server transfer! Obviously this is a problem, since they're very important! Please fix ememe
At this point I honestly believe EME's PC team is not capable of accessing the official channels.. why else would they so desperately avoid them? The poll for server names is not even on an eme-controlled platform ffs
LancerJiva wrote: »
Welp I haven’t had any problems. I think people are just paranoid because without the bypass they can’t exploit or block spam lol

I've had quite a few problems with bluescreens from xigncode, which caused several hours of frustration hunting down what was conflicting with it and rebuilding a raid array. Also, I suspect implementing it into the already-ram-starved exe is going to cause even more memory issues, so that'll be fun restarting tera even more often, with the extended xigncode load times. Playing legitimate tera in 2018 tests my patience.
The torrent version was made by tonka... it's like 5 years out of date...
Catservant wrote: »
Anyone have a list of what items will prevent transfer? I only found one written by Tonka. O.o

implying anyone has done anything to tera since tonka left :#
LancerJiva wrote: »
Xigncode is similar to gameguard which other games use. It’s mostly useless but it’s also harmless so not sure what the fuss is about.

Actually, it's *less* effective than gameguard, and introduces security vulnerabilities because of the really poor coding practices they used to implement it. It's possible for malware to take complete kernel-level control of someone's computer by taking advantage of xigncode's implementation. It's mostly harmless until someone exploits that, though. In the meantime, all it can do is cause BSOD's and possible data corruption, no big deal really.
Lapomko wrote: »
I pray BHS hide a delayed ban to whoever bypass xingcode like VAC or Punkbuster. I will laugh so hard!

Xigncode, unfortunately, is not capable of distinguishing between a legitimate player and a cheater. People who bypass look exactly the same to BHS as people who don't. I would also laugh pretty hard if I logged in and there was nobody in highwatch or velika because everyone was banned--wait did they already do this?!
clfarron4 wrote: »
DeadX wrote: »
prove it's useless.

It's been included in KTERA for the last two and half years and didn't stop any of the exploits that we have seen in that time.

Didn't stop chat bug.
Didn't stop memeslash.
Didn't stop people passing through gates.
Didn't stop people accessing the GM panel
Didn't stop DPS meters
Doesn't stop modified .gpk.
Doesn't stop imported .gpk files from being used with the client.

Literally doesn't stop anything.

It stops a small percentage of macros, but only people who haven't updated their macro software in 3-4 years.
DeadX wrote: »
prove it's useless.

It doesn't stop any cheats, even if it isn't bypassed. Incidentally, the new embedded version is already bypassed as well, so there's not really any point in this thread, since the majority of people won't even notice the change. Either you were cheating yesterday and you're cheating today, or you weren't cheating yesterday and tera's performance just got a little worse again today.
Bosses in low level dungeons are actually pretty accurate to the (maybe historical) tera experience I'd say.. If you have a bad tank, the boss will be all over the place, just like any dungeon. If your party skips mechanics and doesn't iframe anything, they're gonna get knocked down and beat up, just like any dungeon. If you have a full party of people who know what they're doing, the boss will die in seconds or minutes without moving much at all... just like any dungeon.

The problem is, when people are leveling, they don't know what they're doing at all. The dungeon rebalance that buffed all the bosses probably doesn't belong on NA at all, since in this region most people struggle to understand simple things like "iframe when the floor is red" and "stand behind the boss to do more damage"
Why are people in this thread assuming they're giving us the talent system because we asked for it? Nobody has asked for the talent system as far as I can tell, we've asked for equivalent buffs since the game balance is based around it. Eme isn't giving us what they want here, they're literally only giving us the talent system so they have to do less work localizing the game when patches come. Look at the past several patches, they're just making NA tera more and more like ktera every patch so that ememe doesn't have to do as much work. Soon we'll just be playing an english version of the incredibly grindy ktera that everyone knew would never work in NA from the start... everyone except whoever is in charge of this joke currently
this merge won't really change anything anyway, av+tr still has less players than TR had when people started calling for a merge. same with ff+mt, i dunno what eme thinks they're doing.
Yeah, 6 year old naming conventions are overrated anyway. I say we just name the servers dead and deader and get it out in the open.
This is definitely an important thing to check before the merge actually happens!
I'm more concerned about character info disappearing.. the longstanding bug with awakened characters server transferring losing things would be pretty catastrophic if it hit everyone on a server..
OPride wrote: »
If Lord of the Rings Online can make an effort to work on a 64-bit client with their small team and resources, I wish Bluehole would do the same with Tera.

It's a question of value. You can put in 1000 man-hours to tera to make it a little better but not really get any more money, or put in 1000 man-hours to pubg for a ton of low effort things and make lots of money
It's been a random bug with the dragon mounts since they came out, just spam mount/dismount on one of your dragons and it'll usually fix itself eventually. otherwise wait for server restart and that also fixes it.
NA TERA becoming more like KTERA with every patch, I love it! Soon, i'll finally be so unmotivated to login that I won't feel bad about quitting!
RTFM7GKCYH wrote: »
MaZz124 wrote: »
RTFM7GKCYH wrote: »
ElinUsagi wrote: »
Vynlann wrote: »
Well then I guess I'll be abandoning this game again. Bad practice. WoW expansion on Tuesday. Was going to try and give this game another chance but with that kind of practice I honestly don't want to have to download the game twice this week because of this non sense.

The client applied a patch even if you are not using Steam. So I will recommend again to run the repair tool. That is usually fast and you dont have to download again the game. Maybe Steam patch is corrupted.

I closed down Steam and then tried to start the game with the TERA launcher. It is downloading something that is taking forever. So, I have not been able to use the repair tool as of yet as it is blanked out.

mb u need liberate disc. space idk

No, I have plenty of disc space available. My guess is that it is downloading the game itself as I always play through Steam which means the game itself is not on my computer. Ah well, I will let it do so as a backup. I also see that Emasse is aware of the problem. So hopefully they can do something before Tuesday.

more likely it's scanning every file to roll your client back to the current server version, it'll take time but work (just set steam to not auto-update tera, it will save a lot of hassle and bandwidth)
Digivolve wrote: »
If this change is due to an exploit then masks from PvP shouldn't be handed out either

the exploit they're aware of is pit-specific. yes, there are tons of other exploits for all the other leaderboards, but ememe doesn't really understand those.
Your best bet is to file a support ticket, might work.
KitTeaCup wrote: »
Thanks for the feedback on the calendar everyone!

What would you like to see other than the dragon scales and gold finger tokens?

Basically we want things that are actually useful or interesting; bravery/dragon scales/goldfingers/nocs are fine, but.. 5 1 hour crystalbinds is actually just a waste of inventory space, when you can get one that lasts 12 times as long for 3 gold. health pots? rejuv pots? i guess those are okay for people who mainly play solo content? Travel journal that is not possible to delete or bank is just a completely wasted inventory spot for everyone who is elite, so not only is it not a bonus, it's actively a waste of inventory space for a few days if you accidentally claim it. The friendly feasts with no lamb are not very useful, but they're kind of funny to have i guess? at least they aren't actively offensive.

Personally I think the calendar is a perfect place to show off all the fun character customization tera has - maybe 1 day costumes or a loot box that drops a random 1 day costume, elite people used to frequently get 1-day smart boxes, a very long time ago.

Temporary size/shape changers and other fun items (fireworks, water baloons, self confidence potions, etc) could be good too.

Basically, I want items that I can either use or have fun with, and not items which i just immediately discard or which waste inventory space and will never be used.

I remember seeing someone on an eme stream saying they wanted us to be excited about the calendar rewards, and I agree. It's always fun when we get, for instance, a 1 day duck costume and the entire server is full of ducks for the day. It makes me want to log in. 1 hour crystal binds make me groan and immediately discard them.
it's in the combat supplies tab of specialty store. because well-styled hats are essential for combat.
for DPS your armor rolls should generally be "Decreases damage taken by 6%, decreases damage taken from frontal attacks by 6.9%, decreases damage from enraged monsters by 10%" once you're frost/storm you also take the max hp line. Make sure you're also using 4 hardy niveots.. but you probably shouldn't be getting hit very often, since a dps is usually behind the boss..
The announcement says they'll give us news in fall this year, so wait until the last day of fall or first day of winter and ask again, like everything else enmasse does.
This thread has the same problem as every other thread on the subject, people have no evidence to support xigncode and resort to personally attacking the people who don't want bloatware installed along with tera. Then those people fight back and it turns into pages and pages of people insulting eachother. en masse is not competent enough to even understand why xigncode is a bad idea, so there's no point in talking about it. all the damage is done anyway.
tbh don't even bother, next season won't get their masks either once ememe realizes there are a ton of other unpatched exploits
kamizuma wrote: »

wait so you're telling me that spending 100 hours grinding a dragon in game is easier than buying a few boxes off the cash store and opening them?

as someone who spent 15m gold on loot boxes to get 2 dragons and a phoenix.. yes. yes i'm telling you that.
The real problem is that we don't get buffs how we should, so to remain viable in end-game PvE content, a dragon (or usually two..) is almost required, especially if you're playing one of the lower-end classes. If you're a ninja or gunner without any dragons, even if your gear is best in slot, you pretty much require awakened class(es) to carry you in AAHM or DS. That's my only real gripe with these dragons. It's gating content behind something that can only be acquired with real-world money.

... i'm also kinda bitter about all the 2.0 dragons i have being obsolete but hey that's life
you probably just need to find your s1option.ini and change your resolution to the correct one for your monitor.
clfarron4 wrote: »
SageWindu wrote: »
ElinUsagi wrote: »
SageWindu wrote: »
You know... maybe, just maybe, @Equitas is right, and Xigncode has nothing to do people's issues with the game.

That said, it's a hell of a coincidence for people to not be having major issues (like having their boot drive brick) until after Xigncode was installed. And for several people across several games to say the same things... look, the timing is pretty f**king convenient, is all I'm saying.

Sorry but I don't know a case of Xigncode breaking "new hardware" the only complains I have seen is from people that were more probably had their hardware already damaged or with fabric defects and when they get an issue over a new driver or OS installed on their machines that makes them not being able to use their already damaged goods they try to convince others that was that new driver/software the cause of it.

Again, the timing sure is convenient from where I'm sitting. Everything was fine until Xigncode came along? Coincidence? Possibly, but it does make one raise an eyebrow.

Also, it's entirely possible for a new patch/driver to complete f**k up your system when it had no prior issues. Happens, well... pretty much all the time these days. I'm pretty sure there's a reason why one of the steps to resolving a PC issue is to see if you can roll back a recently installed driver (not the first step, mind, but a step nonetheless).

FWIW, our version of XIGNCODE doesn't install a system driver (doesn't even run as Admin), an on first launch it seems to just do a full-scan of the files. Of course, literally anything -- or nothing -- can trigger a hardware failure. But in this case, the stuff that XIGNCODE is doing is pretty mild (which is arguably why it's completely ineffective, but that's another story).

It doesn't appear to now. On the very first day, there was a mixed bag of results, but there were definitely some people, including myself that got the full installation of Xigncode as a system driver.

I guess I'd be interested to know the combination of hardware/software; perhaps it has something to do with 32 vs. 64 bit Windows, the specific version of Windows, or who knows what else. (Maybe if it found a previous version already installed from a different game?) I can say that I tried on a few machines to check for this, and it didn't even ask for admin on any of them, but it doesn't mean it couldn't happen. Could be some reason.

In the end, as I said back in the day, given that the world's largest PC game of 2017 deployed XIGNCODE without the sky falling (and nearly all of the other Korean MMOs on the market here use it), the paranoia people were peddling was always hard to really buy into. On a certain level I get it, but I still feel we should have had a more reasoned discussion about it.

afaict it only installs the driver on our version if it can't get perms without installing the driver, so probably just for people who aren't running tera as admin and who have UAC turned up or w/e
dmaxcustom wrote: »
To me it has always been pretty clear that BHS cares about korea and little else. Therefore, I am not even surprised if western feedback gets tossed aside.

tbh from what i hear they don't care about ktera either, the only reason it seems better is because they actually balance stuff around it
what do you mean you don't need hundreds of items that are literally useless??? ENTITLED MUCH? there are starving children in detroit that need those 1 hour ccb's because they can't afford the 3 gold for a 12 hour one!!!
I totally understand the argument from a new or returning player's perspective looking for a certain item, can't find it, and don't know when it'll be available again. That being said, my perception was that fashion items had a very high bias towards selling when they were new, and a sharp drop-off after that. Sure, people created alts or decided later on to pick things up they missed, so there'd still be the odd sale from time-to-time, but it seems to me that EME kept discounting the older items steeper and steeper during sales, implying that otherwise they were barely selling. In that kind of environment, the actual impact to their bottom-line of removing them would be very small, and the potential benefit of bringing them back as timed-exclusives much larger.

I guess you could argue that, even if the old stock didn't sell much, keeping it all available is certainly more consumer-friendly. (Since it's not as though they'll run out of floor space or anything.) And I actually agree with that. Taking items away and bringing them back sporadically without notice creates tension/friction. But the argument people are often making is as though there's so much money being left on the table by those old items being gone, and I just can't think of any of those old items that were all that popular anymore. Most of the more in-demand items, it seemed to me, were either the new hotness, or the seasonal/already-retired stuff.

Personally, there's a lot I would change about how to bring the retired items back (I'd try bringing them back to the store itself for a week or two on a schedule so people can know when to expect them, for instance)... but I guess there's something about the argument that I'm missing. Losing occasional/incidental sales of dead stock doesn't seem like it'd be losing EME lots of money on the whole, even though it is inconvenient on a personal level.

(Please understand that I'm not trying to argue against anyone personally, and I'm not saying that it's wrong to want all the items to be on the store. I wouldn't mind that at all, and would think it's generally more convenient. But I'm just not sure I could make a convincing argument that they'd make more money that way, which is what people often say. I'd like to try to understand better why people think that to see if there's maybe some other angle to this.)

in theory, this theory almost works. however, in fact, look at any broker. not only are people no longer buying the old stuff that's not in the shop, people aren't even buying the new stuff when it comes out. There's... literally one of the new swim suit on broker on MT, there's currently SIX elite 30 day vouchers. This change didn't encourage people to buy daily deals or new stuff, it encouraged them to stop wasting their money on tera. With the old system, people would frequently buy the costume/loot boxes they wanted in bulk and then use their leftover emp to sell stuff to others or buy elites and list them, but now no one is willing to spend money, and the few people who do are only spending it on themselves.
Have a same issue with my GIGABYTE GTX 1070 Ti 8GB memory with 256 Bit Interface video card, when play TERA.
i monitoring the GPU load when play TERA (using maksimum setting), using AORUS GRAPHICS ENGINE, only peak at 20% GPU Usage.
And the worst part, sometimes it crashes in crowded area in Highwatch when i AFK.

While i trying other games with 100% peak GPU usage, like `Mass Effect Andromeda`, `Final Fantasy XV`, `Rise Of Tomb Rider`, `Nier Automata`, all with maksimum setting, playing more than 6 hours, and have no issue at all..

Weird huh? :/

Any idea how to resolve this things?

play at 1920x1080 resolution. if you're playing higher than that, tera loses it's mind because it's 32 bit and poorly coded. it will never use a large amount of your GPU because it's limited by the speed of two CPU threads.
afaict the main problem with SA->tera routes is that they're all routed through one very very busy datacenter, so during busy hours the hardware in that datacenter gets bogged down and your ping shoots up. nothing EME can do about it, because there aren't really other options for routing from south america for a company of their size.
Y7XMMFLF5R wrote: »
it seems BHS really wants to kill this game once for all, another reason why I will stay with +9 full SC and I don't give a sht about that new dungeon, people should stop complaining about EME from now on, BHS is the one that is destroying this game.

You say this, but EME is the publisher, if there's something they know will go badly in their region, they can tell BHS that and we won't get it, it happened in the past when eme staff actually had a clue what was going on in the game, but it seems they don't know wtf is going on anymore so they just blindly accept what BHS sends them, we're basically playing KTERA here without the KTERA events or talents or server quality
I believe in october of last year they announced upcoming updates to every shop. Obviously what they've been doing since then is removing things from shops and telling us to spend more money on the stuff we don't want.
Xigncode made some people quit, yeah... but it was never the main issue, anyone who really wanted to play TERA spent 3 minutes removing it and kept playing, but when a company makes a dozen changes in a row that nobody asks for or wants for no visible reason with little advance warning while completely ignoring their playerbase's repeated questions and concerns? yeah, that makes people leave.
Wait, people are surprised by this? BHS made it cost literally millions of gold to get a .5% damage upgrade, and now they're forcing people to do it because they want money... There's no surprise here, just cause and effect.
inb4 20 annoyed name-sellers throwing [filtered] hissy fits
What's new? eme thinks making the game more annoying will make us play more
don't think failure to unzip manifest is xigncode related. it's more likely you're getting a corrupt manifest from whichever patch node you're connecting to, ememe tends to screw some over every patch day. It'll probably fix itself on the next patch day when they screw something up and flush the nodes again, but in the meantime things that might work: play through steam (steam has current non-corrupted files at the moment, for once), use a vpn or change hosts file/dns server to connect to a different node, here's some directions from counterpoint that might help
I'm guessing this is probably caused by some issue with your DNS or with the CDN node you're connecting to. If you know how to edit your hosts file (C:\Windows\system32\drivers\etc\hosts -- Edit as Administrator), you might consider adding this file to the bottom of your hosts file for now:
206.248.168.162 patch.tera.enmasse-game.com
honestly there's no point to crafting taking time, it made sense before PP existed to limit the output of items, but with PP we already have that constraint, we should just be able to craft instantly and it will solve all the problems...
the real problem with NA tera right now is that whoever is in charge seems to have the attitude "they're just a bunch of whiny babies!"
sadly this means whining about how terrible they are will only confirm their convictions that we're a bunch of whiny babies and don't actually just want to have fun playing a video game
This happens to me from time to time when xigncode scans the dungeon i'm loading into at a bad time. find the file related to this dungeon, delete it, then repair
Thank you so much enmasse for today's daily deal, finally something i'm interested in!
uvvCr8z.png
I really want to know what EME staff does on an average day, since nothing actually appears to get done at all. No shop updates, no interesting events, dressing room is still a joke, cheating is hilariously mainstream, new player flow has all but stopped, the website has been unusable for months, we basically have to go @ them on discord to even get answers for game-breaking bugs that happen every maintenance even though they're twice as long as they should be, the game runs worse than ever...

On the plus side...



Um



This is awkward... I really try to look at the silver lining for things like this, but the only positive changes in the game have come from BHS, and EME is trying their best to stop most of those from working. Gear revamp fixed the economy pretty well but that was immediately screwed over by poorly thought out stuff from eme, dungeons as they are now are more fun than ever but eme doesn't give us the talent-equalizing buff in most of them and the loot tables/vanguards for everything above 431 is not even worth the time, i just don't understand. like is en masse just bored of tera and wanting to fail so they don't have to keep kicking this poor dead horse anymore?
A dps/healer might work (no, that isn't what mystic is..)
something that heals passively based on it's own damage, e.g. reaper style play where each sundering is aoe heal, whipsaw is a bunch of tiny heals, etc. Would make healer more engaging to play, but the problem is that i don't think bhs could ever tune a class like that correctly, there would either be 4 in every party or 0 in the entire game
This isn't saying your system is out of memory, tera caps itself internally at ~2.5 gigs of ram or so for no reason whatsoever and if it can't get below it's self-set cap with just garbage collection, it reduces detail. it's more of a problem if you're running at higher resolutions than 1080p. There's nothing you can do about it, sadly. It's just bad coding on BHS part, like everything else in the game. Even if they raised the stupidly low cap, tera is 32bit and still wouldn't use much more ram than it does now.
You can edit s1engine to have min texture resolution set higher to stop quality from lowering, but unfortunately many things won't load properly if you force that because they didn't bother putting high resolution textures in for those things, and also your game will crash occasionally from running out of addressable reserved memory. (out of memory error, if you've ever crashed from that)
Another major problem we'd run into with teaching streams is that a huge amount of 'top' players do things that aren't possible for people with higher ping or less 3rd party utilities, so it's only helpful as a sort of beginner's guide. There's no point trying to teach the best way to do stuff when that's only possible for a handful of people.
it's because DS drops a lot by default, same w/ new manglemire, basically we got ktera store because eme doesn't do anything for themselves anymore
The unofficial rankings have been a cheating competition for a long time now, why should the official rankings be any different? That's just the game we're playing now, eme says cheating is okay by not punishing cheaters and not saying anything on the subject. Either cheat, or keep playing as normal and assume you'll never be relevant ranking-wise.
Steam downloaded a 2 gig patch for me just now, and launcher updated even more than that. It's working, but I can't confirm that it fixed the problem since I already fixed it myself before the patch.
launch without steam and you can login.
for the 0% people it's probably an outdated patch node, either wait or look up the thing for changing your hosts file to a different node
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