TERA Online forum archive
Posts by KillerPenguins
Jerichow wrote: »
Back down to my normal ~40ms ping vs the 100-200ms for the last couple weeks. Sad to see there isn't a 'middle ground' option that puts most people ~60-80ms ping so nobody gets shafted too hard.

There is a better answer.. move tera to a better data center :smile:
As I stated about 400 times last time they tried savvis, my ping is a joke through, because it adds 1600+ miles to my route. I suspect this is the case for anyone carried on cogent who lives closer to chicago than dallas or atlanta, since cogent does not seem to peer effectively with savvis anywhere near chicago. The problem is even apparent on cogent's own looking glass - the connection jumps to atlanta and back if you test from their chicago router. For me, this effectively triples my ping at a minimum, much worse at prime time. On zayo my ping was 15-20, with savvis it's a consistent 50 at off hours and spikes to 100+ during peak hours.
Honestly people like being drama queens, but the game itself is in a better state than ever before on every other region. NA specifically isn't in a great place right now, but even here it's easier to get geared for top tier dungeons than it was in past patches, assuming you're f2p and don't mind running dungeons.
tera's located in a really low quality datacenter for realtime applications, so these things happen pretty often. just use a vpn or get used to the insane ping spikes.
Make sure to leave a pixel between your chat and the edge of the screen, if it's anything like the old UI, sometimes having 0 or fewer pixels between the edge and elements makes them reset randomly.
I'd guess your system doesn't have the "noto sans" font installed, personally.
HLK76PFWXT wrote: »
AVG Antivirus just updated and then Xingcode3 started to give a fatal error and not open the game anymore until i have disabled AVG completely.

xigncode walks like a virus, talks like a virus, acts like a virus, looks like a virus.. but it's okay it's not a virus! that's the eme guarantee!
yes mounts are character bound, if you delete the character you lose the mount. the only exception is account-bound ones, which will be in the appropriate tab of item claim
one of those drops around level 40 iirc? i can't remember but i do remember needing a char in that level range to farm them
Soffyasd wrote: »
Excalibre wrote: »
Any ways to make it load faster? It takes 5 minutes to run so that I can get into the game.

I was going to say i feel your pain but now xigncode can take years and not load the game at all. Well i wanted to try the apex sorcerer but guess i won't.

try it on EU, it's already released there and even if you have higher ping it's much more stable because their datacenter isn't complete garbage
If you're talking about 0111:0001, you probably need to either remove a line from your hosts file, or disable a firewall/vpn/antivirus that's blocking tera's connection.

Like I said : The Damage is already done and it cannot be undone. No matter how hard you try to fix this it's not going to undo the damage you've done to the entire community

this isn't entirely true. it would be very easy to drop xigncode's deadweight and officially support moongourd/dps meter.. their longterm unofficial policy of "don't be rude about it" was working well. The only problem is how closely it's tied in with proxy issues now, and that's only the case because of a lack of knowledge. Their post even indicates that they think proxy and dps meter are related, when in fact they are two entirely different things. All we need is staff that isn't completely ignorant of issues, or staff that is willing to do even a modicum of research into things and 60% of tera's problems could be solved overnight.
KitTeaCup wrote: »
Following yesterday’s statement, we have received a lot of questions regarding the ongoing use of proxy relative to our terms of service.

Our stance is summarized below:

We are not actively seeking out players who use proxy and other third-party mods to improve their gameplay experience. Ultimately, we want you to enjoy playing TERA fairly. Monitoring streams to identify players who are using DPS meters or UI mods to ban them is not a regular part of our day-to-day.

That said, we remain committed to addressing reports of cheating and abuse facilitated by third-party programs. Using third-party mods remains in violation of our Terms Of Service, and we reserve the right to ban any player purely for their use of ANY unofficial mod, particularly if we deem such use to be abusive or result in any kind of unfair play. If you choose to use third-party programs, you do so at the risk of your En Masse account being banned.

We remain dedicated to pursuing long-term and official solutions to the beneficial features provided by popular third-party mods to eliminate this grey area in the future and provide an improved experience for our players (as outlined in yesterday’s message).

lol
edit: sorry for the low effort response, but it's the only response that makes sense at this point. all our feedback goes unanswered, the only responses we get to issues are "look, things to buy!" and "ok just wait." well, it's pretty obvious to anyone who actually plays tera just how well your strategy is working.
Proxy is not the answer.. if they explicitly allow/support dps meter/moongourd, and/or remove xigncode, a huge portion of players will come back even without proxy. Of course, based on ktc's newspost they think proxy and dps meter are the same thing, so.. i'm not really holding out hope for anything reasonable to come out of eme or bhs anytime soon
Gatokatzen wrote: »
vkobe wrote: »
when you will remove tera from your computer ;)

Nope xingcode remaining and still running , looking in your C process folder and looking for a process called xhunter1 even uninstalled xincode won’t leave

FWIW, our implementation doesn't do that. Some other regions/games seem to.

Answer to OP, of course, I expect never.

Excalibre wrote: »
Any ways to make it load faster? It takes 5 minutes to run so that I can get into the game.

Serious answer would be: Is the game installed on an SSD? In that case it should load in less than 15 seconds.

I like that the answer to xigncode's extended load times is "spend more money on tera," it's fitting because that's the current team's answer to everything
Shakillo wrote: »
Copy-pasted from my reddit thread:

The following link is to a document that I have been working on for the past week for the entire Tera community.

The Document

This will be my first and most likely final contribution to the Tera community, so I hope that if you have the time, please read over what I have to say. I ask that everyone who sees this will share it with everyone they know so long as they're related to Tera, whether that's via discord servers, the forums, in game, or just through DMs.

The last thing I will say here is that this document is extremely long, so long that it puts the warrior bible to shame. You can easily browse through the sections via the documents outline (View -> Show Document Outline).

So, I've run every piece of end-game hardmode content since 2012 as a lancer with ping varying over the years from 8 all the way up to 270+ on rural wifi with a shared 2mbit connection... So I can assure you that I'm aware how big a difference ping/connection quality makes to lancers. However, I can also tell you that even base SP on ANY ping beats single digit ping every single time, assuming identical player skill. It's literally just cheating. I can also assure you that it's possible to clear content and hold aggro (albeit much more frustrating at times) with ping in excess of 200. If your only drive is to be "better" than other people.. and you're okay with cheating to get there... frankly, i'm not going to miss your contributions to the tera community. Like, I understand the drive to be a top player, I've pretty consistently been in the top 1% for a long time, and I've been slowly and steadily improving. Yes, there's a ceiling where RNG (including ping/connection rng...) plays a bigger factor than skill in lancer dps. Yes, the party you run with also plays a huge role. But breaking through that ceiling by cheating is.. kind of pointless in my opinion? If you can't do what you're doing on a 0 ping connection with the best computer in the world, what's the point of the record? How is it different from memeslash? It's just artificially inflated numbers through abuse of badly written netcode.
This is a silly thread. Personally I think it would be amazing if infuriate gave 10 htl stacks, but basically the rest of your post is silly
in your tera\client\s1game\config\s1option.ini file (open in notepad) try setting resolution_x=1920 and resolution_y=1080 if they aren't already. if they are or if that doesn't work, try screenmode=1 and is_fullscreen=True
Try "reset ui position" in ui settings. do it while bar is enabled, not sure it makes a difference but it might.
tera can only use 3.5 gb of ram. the not enough memory error is because tera is bad. if you're playing at 4k, try changing to 1920x1080 resolution instead. it helps.
iirc that's the only reaper glyph for that level
they need to help themselves, tbh. they don't care enough about their jobs to do the research.
tera NA responds worse to ping variations because of the datacenter they're in, it tends to drop packets fairly aggressively so when you open bank with a bad connection your client has to request it from the server 5 or 6 times before it actually opens. basically eme chose a bad isp
NGCH34R4FN wrote: »
Ask our CM KTC.

Who?
Last time something like this happened to me, it was because my files for a certain texture in highwatch were corrupt and every time i went to highwatch, my game crashed. FFFF:FFFF is a general "oops" and doesn't really give any info, but i'd guess your Velika chars are logged out near something that your tera install isn't capable of loading. Either that or your ram is bad or cpu/gpu is unstable (there are testers for both) and newbie island/starter zones on kaiator aren't stressing it enough to crash you. Two most likely things I can think of for this kind of crash.
There are a few less likely things, but it's pretty uncommon they would have persisted through what you describe.
make sure your firewall/router isn't blocking your connection and that you aren't in a banned region (try a vpn, maybe)
Likely your connection has lots of packet loss or jitter to the actual game servers. The <!server not up> thing you're looking at there actually means "if i can't connect, say This server isn't up yet!"

I'd suggest trying to use a VPN to connect to tera. (mudfish and wtfast have free trials, i think)
It's pretty uncommon to get stuck after selecting a character, it usually means your connection to the server was dropped between loading char select and actually selecting the character. Based on the other symptoms you listed, it is almost certainly a low quality connection to tera's servers that you're experiencing.
Actually, you guys should try some 412 dungeons in guardian gear with no crystals, see how much fun it is. You need to know mechs when your gear is actually appropriate to the dungeon. Which is why it's a good thing that higher tier players don't just queue it to clear in 30 seconds, it gives noobs a place to actually learn their class without getting crapped on
Superp117 wrote: »
You can say "see they dont REALLY care" just because they arent running back into a burning building, that disregards how they feel and sets them up to be an object.
I am not trying to put words in anyone's mouth, just.. as the title says.. clearing up misinformation. It goes both ways. If you claim to want an accurate portrayal of proxy/issues facing the community, you can't just give the story from one perspective.
From the standpoint of a game dev, a program that makes it MUCH easier to modify core elements of the game is a really bad thing to have out in the wild.
However, given that their response comes 2-3 years after a HUGE amount of their playerbase came to rely on it, there were many many better ways to handle this. Personally in their shoes I would have tried to have a solution in place before taking action, because not only does dmca solve nothing, it also means people get more annoyed at a company they are already frustrated with.

At this point, it's pretty late for a solution to come from eme. The only option players have remains what it was last month, turn to 3rd party tools and hope someone out there can help.

At the core of this issue is the massive disconnect between EME and their playerbase - EME does not really understand why people turn to proxy because they don't really understand why/how people play tera.
Superp117 wrote: »
You do not need the proxy to cheat. You can cheat without it. But thats besides the point, this stance of yours, i could be mis interpreting, is contradictory to the primary statement. Why even suggest petitioning to the thing youre opposing in the same paragraph?

I don't support proxy, and I don't think EME should either. I'm telling you that if you really want proxy to work on NA again, you're barking up the wrong tree.

Also, reading comprehension, man. I didn't say you need proxy to cheat, I said you CAN use proxy to cheat (and it makes it a LOT easier..)

As far as legal action goes, DMCA is pretty much a joke, they just throw those out like candy for absolutely anything these days. If proxy devs really cared about NA community like everyone is claiming, they'd still support it until some form of actual legal complaint gets filed, rather than doing everything in their meager power to stop people from using proxy on NA.
that has nothing to do with the balance of dungeon rewards, the game is dead because eme is bad at their jobs. this reward system is better than ever from where i'm sitting.
why would you queue for lkh and rmn... those dungeons were dead even during the patches centered on them
this is what I suggested the first time proxy blew up all over the forums... like more than 2 years ago? back then it might have made a difference.
Superp117 wrote: »
And what would petitioning these proxy devs do after mEmE issued that DMCA and had items of caali taken down? Why would the come back knowing that hundreds of hours of work, tweaks and additions can just get blown up any time mEmE wants to throw a tantrum?

Its not like mEmE wants to listen, they ban/silence anything they dont like. Why would the publishers ever come back or risk their own thankless efforts?

Blown up how? they lost nothing except a discord server full of memey chat logs. Proxy never even experienced an interruption afaik until the devs decided to stop it from working on NA. Yes, it's possible eme could opt to take more serious legal action against them, but in most instances of something like this it's not even a light slap on the wrist, just a "no, seriously, stop." And that's assuming EME has a case anyway, given that proxy is simply modifying packets coming in and out of your network and not interfering with any tera-specific files or being used (though it could be) to cause service interruption. Other than the xigncode bypass, eme doesn't really have much of a legal leg to stand on for action against proxy devs.

That said, frankly, expecting a game company to embrace/support a tool which CAN be used to cheat, even if the intention is not specifically to cheat.. is pretty silly.
412/431 are learning dungeons, as intended. 439's are farming/grinding dungeons, 446+ are interesting dungeons... tera.
Pwhoops wrote: »
tisnotme wrote: »
Pwhoops wrote: »
> @tisnotme said:
> so Lance Armstrong wasn't cheating either but merely a self implemented a QoL improvement for his passion as it helped him complete and compete and it was just beneficial as he could not participate other wise
> Xp

Lance Armstrong didn’t have a disability, he took PEDs because he was a cheater. He is what I would actually classify as a representation of a TERA cheater.

Oscar Pistorious on the other hand does have a disability (is missing 2 legs) and he has to use prostetics to be on an even competing field compared to his athletic peers, he would be a representation of a 200ms ping TERA player that needs the use of proxy.


Are you seriously telling me that having no legs(200ms ping) and using a prostetic(proxy) is the same as using PEDs(cheating in-game) even though you don’t need PEDs but you do need the prostetics in order to compete?



no im seriously telling you every thing has good and bad sides to it , what lance took was not allowed for his field like this isn't allowed here in the Tos (even as beneficial as it may be) where as Oscar was using them where he was allowed as sanctioned and even still his prostetics need to comply with the rulings to his competitions
so at what point is abusing a proxy crossing the line from needed to cheating ? the parts where there is the equivalent of some thing in game like auto pot pets ? ok that's hot cheating its already there , but its stealing by definition , the use in PvP as even the devs said not to ? then why are their players that abuse it there
and as we have heard oh how wonderful it is and that there will be cheaters even with out it , still doesn't make it right and it will help close doors to some of the cheaters using it and wouldn't be able to with out it
just like lance just coz you cant play om a lvl playing field doesn't list you in the category as a disability , I don't have one but I still cant sprint the 100 meter but id like to compete at the Olympics so under your reasoning I must be allowed to do as I please and not comply to their rulings

edit to add I have noticed the problems increasing over the years and as much as id also like to see EME improve the game and add QoL's and reduce ping which would also help improve things for me , I don't believe I have the right to implement them my self

Banning proxy is not gonna stop the cheaters, like it has been said multiple times, half of the cheats are done without proxy. Even then, the cheaters themselves can support/make their own version of proxy. EME banned/DMCA'd the only fix to honest players while the cheaters continue to cheat and while it's against the ToS, both BHS & EME have taken no action to fix the problems of the game despite being asked/told/demanded/whatever you wanna call it multiple times, this is their fault, and it's their fault the NA version of the game is dying, because they didn't care to fix it and someone else did it for them and then they banned the somewhat of a fix. Once again, it's not okay, but it was the only way since the developers don't care to fix the game, and once again, honest players gone - cheaters continue.

And regarding your want to compete in the 100m sprint but not being able to, well, you don't support or pay for anything in life. Players do support and pay a subscription for a game, obviously they are gonna demand the game works because they are paying and supporting it so it stays alive, it is the job of the developer (who doesn't care to) to fix the game, so that proxy isn't needed.

Frankly, EME has nothing to do with proxy/SP no longer supporting NA, that was a choice those developers made. they could easily continue distributing it if they wanted to. They chose to stop either because they're scared or because they want to exercise what little power they can over a dying community. If half the people who are writing long scathing posts about eme changed their stances to petition the proxy devs to support NA again, maybe something would actually get done.

(not addressing the guy's post that quoted me because it's self evident that he doesn't have a clue)
AxeI wrote: »
@KillerPenguins

Please, you have 0 idea what you're talking about, please stop.

There’s only one thing in TERA that happens on your screen as soon as you press a button, and that’s movement. This is a technique called "client-side prediction" (You can google it). It’s still going to take 100 ms for the server to receive your new position, and then half of everyone else’s ping for them to see it, but at least on your own client, you see when you step forward or back instantaneously. It feels smooth and fluid.

What does that say about casting skills? Well, when you press the button, your client doesn’t actually do much of anything yet. It sends a request to do it to the server, who verifies a number of things (Was it off cooldown? Was it on a valid target? Are you not stunned or slept?) and then sends back an acknowledgment along with other information like the attack speed. Only then does your client animate that skill.

Let’s ignore chain skills for a moment. We’ve casted our first skill, but now we want to cast the second. We can’t do that while we’re already in a skill, so we have to wait for the first skill to finish animating.

But our first skill already took 200 extra ms to start.

And then we have to wait another 200 ms for the server to acknowledge our second skill.

That’s what’s colloquially known as “ping tax”, and you pay it on most everything you do in TERA.

Lockons are extra awful in this department. Entering the lockon pays ping tax, acquiring a lock pays ping tax, and then firing the skill pays ping tax.

Well, we can’t get rid of latency. It’ll always take 100 ms for the server to receive anything you send.

But what we can do is try our best to eliminate the ping tax on the client. When you try to cast a skill, skill predictors are really just tera-proxy modules that predict the acknowledgment reply from the server and send it to the client.

You say you want to cast Rapid Fire? The predictor instantly replies that you did it. That’s a whopping 0 ms on the ping tax. No need to wait for the server when you can just assume it was successful.

Sometimes, it gets it wrong. There’s a lot of things the client doesn’t check before sending the server a request to cast a skill, so skill predictors have to be checking if you’re stunned or slept or knocked down, if you have appropriate prerequisite buffs to cast something, if you have glyphs or buffs that alter a specific skill’s attack speed… If we guess any of those wrong, you get desynced. Your client might still animate it, but it might be too slow, or too fast, or it wasn’t actually cast at all. Damage doesn’t happen, but you’re still stuck in animation.

Thanks for the eli5 but it really wasn't necessary - i'm more aware than you are of how SP works. I'm also quite aware of how infuriating it is to play tera with high ping. However, because skill prediction is not expected server-side, proxy tells your client how long your animation lasts before it can be canceled, among other things which your client normally would be waiting for from the server - sometimes this causes an abnormally large desync because you cancel a skill/try to cast the next one before the server thinks you should be able to, which is when you get what proxy users know as "ghosting." Unfortunately, mostly because of how terable the netcode is, low ping players on certain classes also get a major advantage in animation cancelling with sp installed.
As I said before, however, I don't think SP is even the issue here. There are WAY too many other modules that change the way tera works to consider here.
DL7MMWLJ3W wrote: »
Vinyltails wrote: »
Im going to laugh so hard if they delete this thread
I'd say as long as someone doesn't starting baiting people into an all-out war like that certain user that got banned, this thread can stay open until it's dead. That honestly depends if other ppl can stay on topic and not lash at somebody like they killed their parents or whatever motivates they have here.
tbh discussing 3rd party software at all is against rules on forums, but eme enforces their rules like they're a dart board, just drunkenly throwing darts in the general direction of the rules "aha! today, we're banning people for resetting wbams on pvp servers!"
Gatokatzen wrote: »
> @KillerPenguins said:
> Gatokatzen wrote: »
>
> https://steamcharts.com/app/323370
>
> Acording to steam almost 1.2k players dont know non steam user.
> But remember the people who reinstalled the game were forced to use steam.
> Torrent version needs a 50gb patch. Too long
>
>
>
>
> steam isn't compatible with the most popular xigncode bypass, so if anything it's numbers should go up when people stop using proxy/bypass.

Steam version is the only updated one. You dont need another 50gb in patches and 120 gb free in hdd. To install via torrent, also 90% of people dont know how xigncode works. I bet is the most used version right now.
If those Steam Numbers are true wont be a brillant future for the game

steam version is not the only updated one, torrent install has not been used for many years, you use the direct download link on their website to play without steam, or just launch from the steam folder without steam (which doesn't add to steamcharts). or, like many/most people who have been playing for a long time, just keep an old version that gets updated a lot. steam version players are mainly casuals/new players from steam who don't mind or notice that little bit of lag the steam overlay adds
kubitoid wrote: »
instead of deleting posts i could suggest that on 16 oct our CM take their fresh leveled up TS +0 character and enchant their gear to FM using ALL 48 golden talents they got from 14 days of login event............

she can't do all 14 days of the login event, she doesn't have a PC at home and eme doesn't work weekends
The way skill prediction works is NOT identical to having 0 ping.. I know, I know, unpopular opinion, but it isn't. Animation locks are different, durations are different, time between ticks is different, it's just not a perfect implementation. And that's assuming SP was even a big factor in this - there's an absolute boat load of modules that completely change the gameplay experience in so many ways. Auto loot, guide modules, broker anywhere, auto negotiation, auto nostrums, auto hp/mp pots, slaying hp, automatic vanguards, never miss backstab, and how many even more ridiculously exploitative ones? The fact is, the proxy's self-policing relies on them agreeing with EME/BHS on what an "exploit" is. And of course they don't. They never could.
As for the rest of this PR fluff piece... yeah i feel like it might be slightly biased.
Gatokatzen wrote: »
https://steamcharts.com/app/323370

Acording to steam almost 1.2k players dont know non steam user.
But remember the people who reinstalled the game were forced to use steam.
Torrent version needs a 50gb patch. Too long

steam isn't compatible with the most popular xigncode bypass, so if anything it's numbers should go up when people stop using proxy/bypass.
Saabi wrote: »
> @KillerPenguins said:
> Personally, I don't like proxy. I think it offers anyone using it an unfair advantage even over people with naturally low ping, because it lets you cancel many animations earlier and avoid a lot of the... quirks... vanilla tera has. I also think the way eme handled this was the worst possible way. If they had done it right away when proxy started getting popular, sure, it would have worked. but 3 years after the fact is a bit late. The majority of people I know and joined lfgs/ran dungeons with since the merge dropped out of tera entirely over this issue. It's a 2-3 hour struggle to find a party for end game now, even being a good lancer in a party with a good healer.
>
> Basically, EME ripped people's crutches out from under them while saying "you lay on the floor for a bit, i'll try to find a bandaid."

People who live closer to the servers than others have an unfair advantage so.... How is skill prediction any worse? Considering anyone can go and get it but not anyone can up and move closer to the servers?

My main problem with proxy is NOT sp, even though it is cheating (it adds dps even to single digit ping people, and you know it..) the problem is that it enables a host of other things that are really unhealthy for tera's end-game community to rely on. I think eme could easily have handled this differently by having a solution ready BEFORE dmcaing a bunch of random crap, but what's done is done, they aren't gonna reverse their decision. just wait for proxy devs to grow their patience back and start supporting NA again, it'll happen.
every time i look at this post it's another page shorter, i'm crying with laughter over how unprofessionally eme handles every single thing thrown their way
ElinLove wrote: »
yo... I know the issue at hand but... is there any need to make another almost identical thread, just different BG? https://forums.enmasse.com/tera/discussion/29312/en-masse-the-que-times-are-unbearable-please-can-you-do-something/p1

he probably just assumed it got deleted along with 40% of the other posts on this forum tbh
Zoknahal wrote: »
JXG4WWHCMA wrote: »
44 pages only, i swear i saw more

yep, there were about 53+ pages, but they keep deleting coments that are either a direct attack against any of the staff members at EME, and ive seen plenty of those in this thread, they also keep deleting anything that was said in the EME discord, specially that one comment about our CM not being an actual "Gamer"

On that one, well, i cannot say it was right, but i can also say that is the natural reaction of every human being when being dissed like that, to defend yourself against those kind of comments. The way she did it? could had been better, but it wasnt any better than the way the other person accused her, cause after all, SHE is not the one who killed the game, is the company, and who is atm at the head of the company? Ohh someone that has the word Dynamite at the end of his forum name. IF you ask me who is worse, then hes my pick.

@LordXenon EME started to go downhill the moment ex CEO Chris Lee stepped down.

the way ktc handled that really irks me.. there are women out there who have to deal with actual sexism, hiding behind it because you're too lazy to do your job or do any research whatsoever about what your job actually is.. that's just so completely disgusting.
Personally, I don't like proxy. I think it offers anyone using it an unfair advantage even over people with naturally low ping, because it lets you cancel many animations earlier and avoid a lot of the... quirks... vanilla tera has. I also think the way eme handled this was the worst possible way. If they had done it right away when proxy started getting popular, sure, it would have worked. but 3 years after the fact is a bit late. The majority of people I know and joined lfgs/ran dungeons with since the merge dropped out of tera entirely over this issue. It's a 2-3 hour struggle to find a party for end game now, even being a good lancer in a party with a good healer.

Basically, EME ripped people's crutches out from under them while saying "you lay on the floor for a bit, i'll try to find a bandaid."
They can give you 4 silver and gold talents ^^ and ban all proxy players

Eme didn't ban anyone, they're just so unprofessional that the proxy devs got tired of it and stopped patching eme's game for them.
this sounds like either bad ram or a specific costume/mount/etc is corrupt. I'd run a memory test personally. ffff:ffff gets thrown for bad ram a lot. It could also be something getting hot and a bit unstable. Kaiator is pretty dead right now so probably less resource intensive.
ya'll would be better off doing your jobs instead of spending all day deleting people's posts, it just makes you look worse and worse. I mean, it's accurate, you guys are worse and worse, but still. Read a book on PR or something.
I went to a mcdonalds once and ordered a cheeseburger, they gave me a wrapper with only two buns in it. The employee who made that burger was more competent than our current CM.
None of these solutions apply in the real world.
1) eme couldn't code anything to save their lives, and bhs takes at least 6 months to get stuff to us even if they did care enough to.
2) proxy isn't broken or banned or anything, the devs just got tired of eme and don't want to work as volunteer eme customer support anymore
3) the databases across regions would require a LOT of effort to make compatible, there's no way it would be viable anytime soon even if both companies somehow agreed to it.

A real solution would be to just STOP MAKING TERRIBLE DECISIONS, EME...
Any fix for this would necessarily have to come from korea, and that's a 6mo+ process in most cases. For something this big i'd guess at least a year. However, it's never going to happen. Actually reworking all skills to make them less ping dependent is something BHS will never do because it has little to no impact on ktera.
Xigncode isn't as bad as it used to be, if you've been bypassing it since tera added it you should give it a try, it only dips my performance for the first minute or so inside a dungeon now... It's still useless and buggy but at least it's better than it was at first.
EME has a long history of doing something drastic and saying "wait for the other shoe to drop!" and then the other shoe never drops and just makes the game worse.
Sometimes deleting your hosts file in c:/windows/system32/drivers/etc/ can fix this problem if a restart doesn't help. Otherwise your firewall or router or isp is blocking your access to tera's server list, try disabling firewall/using a vpn.
restart your computer
I don't really have anything to say about this, except it's a couple years too late to make any difference.
Please monitor the clear rates of dungeons closely over the next month or so and adjust accordingly, since a lot of players are going to be much worse than they used to be.
Maulclaw wrote: »
JXG4WWHCMA wrote: »
there is no such a thing in this game, come back in 20 years.

Bug off.
ElinLove wrote: »
As far as my experience and guesswork goes, the game reduces texture quality and some effects when the FPS drops too much (say bellow 30), like in Velika's Freedom Plaza or commonly in Highwatch

The game already does that by claiming that there's low "memory"? And which slider enables that? 0 or 3?

They both basically do the same thing, but to different textures, afaik realtime changes mostly skill effects and the "low memory" thing is characters/etc... the low memory one was also added MUCH later than realtime optimization - it's just a hack to stop tera from hitting it's garbage collection cap so quickly (it's 32 bit and limited to ~3.2 gigs of ram, the game crashes if it tries to use more than that)
They made a post about it, basically the server was set up wrong so it was giving you laurels for the amount of points you needed two years ago.. now there are more achievements, so you need more points.
Tsin wrote: »
Berogi wrote: »
It's kinda the situation when you're forced to wear school uniforms after transferring to another school so everyone looks the same, and nobody knows what you have done in the past until they get to know you. Doubt that was the intent behind this though, but it's entertaining to think about it like that. I'm bummed I lost my diamond laurels, but as long as the points are there I'll get it back eventually..right?

Try telling that to the people coming from champion who have 1.5k + points to get back to champion when there probably aren't even 1.5k points left total in the achievements that they've yet to get (which is only a handful of very specific HM achieves). Then multiply that by however many alts they have that got to champion.

The laurel system is set up so that you need a certain % of total available points to get your laurel. The math for that % is correct now, I guess it was wrong before and making laurels easier to get. Now it takes effort to get a shiny laurel. Unless they intentionally make the math wrong again, that's just the way things are.
They've been bringing back old dungeons for ages though? like.. they are already doing this. they brought back RM, SS, LK, BP, SC... they're bringing back more dungeons over time, too.. it just takes time to balance them.
I looked around a bit in old patch notes, the last two things I see were october and december of 2015, "Readjusted Laurel requirements" and then "Corrected issue with Laurel calculation." I'm guessing whatever happened rolled back one of those changes unintentionally.
I saw that earlier and figured it was a bug with cross-server, like how when you /drop you don't get booted from dungeons anymore. Tera 2k18 :+1:
It's only the 6th or 7th time this has happened since CU came out, you can't expect eme to learn anything, ever. They make the same mistakes ad infinitum.
clfarron4 wrote: »
What I don't understand is why they don't just add hammers (gems would be nice too) to dungeon delver coins and use those for dungeon events, since.. that's what they're for?

I don't think EME have the power to change this SS event dungeon, remove the Champion Coin and add it to the Delver coin, as sensible as it sounds. Afaik, all the other regions didn't change the token drop either.
Additional vanguard rewards are one of the very few things eme does still know how to change, afaik. but they don't have the confidence to run any events of their own because they recognize that they don't really know what they're doing.
Did you try just deleting your hosts file? sometimes having it reset fixes this error. If not, something is blocking you from accessing en masse's sls service, check to make sure your firewall and/or router are not stopping your connection, or try a VPN.
What I don't understand is why they don't just add hammers (gems would be nice too) to dungeon delver coins and use those for dungeon events, since.. that's what they're for?
TheDarkWan wrote: »
@KillerPenguins wow how brain dead are you? I said before and I will say it again, I play for fun. If I wanted I can do highest dungeons not just 439 dungeons. I don't need the gold either with my over 3mil gold in my bank. This is about new players and reward for effort. I understand ur point, you don't need to repeat urself. How about u make a new account and go through what new players have to go through, just party with one or something and see what they have to go through urself. As for priest you have got to be kidding? doing over 250 mil damage in pit in 7 seconds is a joke. my gunner is on 0+ frost and does 20mil balder in pit so who are you kidding? you know something i'm thinking about reporting you for suspicious account and see if ur not one of those who are cheating on Tera.

I made a new character on a new server literally a week ago, starting from nothing.. it took me 3 days to get to 439 ilvl without much effort. Once you're 439 ilvl, it's easier to gear than it used to be because 439+ dungeons reward more gold. The reward per effort for new players is higher than it has been historically, so I'm utterly failing to understand your point here. Perhaps my own fault, but then again i'm not the kind of person to mindlessly grind the easiest content in the game for my own benefit.

As for the totally unrelated priest comment, just google it.. there are videos of it being done legitimately, no need to resort to baseless insults just because you can't be bothered to do research.
clfarron4 wrote: »
The point of the event is not to farm Diamonds. It's to get the hammers to upgrade your brooch. That is the only reason for SS being brought back.

And on that note: Farming Hammers on your Main to Upgrade Brooches on Alts doesn't work. Farm them on your Alts.

So the goal of this event is to make people run boring slow dungeons on their alts to get something that already drops from said boring, slow dungeons? I.. Yeah, I'm just gonna go with "this is definitely a joke." I for one see no point in running ssnm and sshm daily for an entire week to have a chance at upgrading something when it would take less time to just farm and upgrade it without the hammer, even if it's your main..
I can't really see any other reason for it.. The tokens aren't bankable, and you're limited to getting 3 per day... which means if you farm the event every day for the entire duration of the event, you can earn... one diamond. Sure, you can do the event on multiple characters and get multiple diamonds that way, but if you miss even two days you get 0 diamonds.. and nothing else in the shop is even worthwhile, 3 SSHM clears for a single emerald? What do you have against the dungeon delver coins...? You're adding a new shop which only realistically rewards temporary cosmetics, why? The dungeon delver shop is already in place and a better balanced shop..
TheDarkWan wrote: »
my point exactly @KillerPenguins you have no say in this, because this does not effect you at all. EME continues to ignore new players needs in favour of keeping old players happy and force feeding us content we don't want. Hey maybe I'm crazy but I don't want to do a HM dungeon where I'm judged but four strangers on every aspect of my game play and my gear, I would rather jump into a 412 dungeon and have fun, also help out new players learn the game while still having fun. This has always been my reason for playing Tera, it is a video game and I play it to have fun. EME is forcing my hand on many things now and I feel trapped. I recently stopped playing Tera and recently returned to find things worse than ever. New player base is dead, before I wrote this I checked out step stone island and it is empty again. If you want to fix this problem you know what to do. So many players have invested their time to point out the fall of Tera and how to fix it. If EME say that the changes were made to help stop ppl from exploiting the game then that is a lie, exploits are everywhere now and more daring than ever. Pit record time 7 seconds on priest is a joke, that is a flat out exploit but we pretend it's not happening because those ppl are ptw. I'm tired of counterpoint coming every five seconds to defend EME on every wrong decision they make, this is not helping the game. Look at where we are 2 servers and 2 days after merger and the servers are dead again, nothing but WTS messages pasted all over world chat. This is the last chance EME either change or kill Tera. Listen to the little ppl. In 2015 you had the biggest crowd of gamers and made a name for yourself as a great game, not because you had a lot of ptw players but because u had a lot of players in general. Free to play players are essential for Tera's future, and they are being ignored for so long now and have abandoned Tera because they felt abandoned by EME.

You seem like a very bitter person. Basically, easy content now awards gold based on the difficulty. If you have 439- gear and want to do 412/431's, you can get to 439 in a few days of farming... once you're 439+, you expect to improve at the same rate, running the same easy dungeons? No, you have to do 439 dungeons to get rewards that will progress your 439 gear at a reasonable rate.

also i don't really get where your rant about priests being better at priest than you are came from but i can assure you in proper dps crystals/glyphs, a priest can clear pit in around that time even without top tier gear..

incidentally, I've been free to play for years, i had to grind the same 439's that are available now, except they gave less rewards when i was grinding them. the fact that you're complaining about not being handed buckets of gold is entirely laziness. learn to play your class well and farm dungeons equivalent to your gear level.
I don't really understand why people are complaining about this, the dungeons that you *should* be running in frost+0 are giving way more gold than they used to. if you aren't good enough to clear 439 dungeons, improve your skills until you are instead of asking to be spoon-fed stuff. Yes, I know, this is coming from someone who has half a dozen characters in +9 stormcry, therefore i am just dismissing your complaints... but... i had to farm the same dungeons as you have available now, except i farmed them when they gave less gold and less gems... read a class guide and stop whining
Or just call them pve and pvp
You say total slots, which makes me think you mean combined... you only get to keep the highest number you have.. so if you had 11 on one server and 8 on the other, you get 11 after the merge. if you made a mistake, try a support ticket. they're pretty nice after merges
Pretty sure those titles are for being ranked well on the leaderboards.
VirtualON wrote: »
Justifying the only gold talent source of low-tier Bam with the need to teach new players the absolute basic is so fking dumb.

So after a few days of smacking BAM to get the basics? What do nee players do? Ah right keep killing the same thing for 6 months to get enchant materials.

Actually I don't think you are that dumb. You are just defending your only source of brainless income.

Gtfo while we try to ask for a real solution here.

I am agreeing with you, we need a better source of talents for geared players, but how iod+412+431's are now is, in my opinion, healthy for the game. it gives people a path to improvement that isn't just sink or swim in 439's. I don't actually do IoD myself, never really saw the need since I get a fair bit of gold income from spamming 439's and 446's. What you're doing is insulting someone blindly without offering anything more helpful, at least include a suggestion in your post instead of just venting the same old frustrations. Everyone is frustrated with the lack of gold talents, though it seems worse than it actually is because someone bought out the entire market to profit off of it when the merge happens. Either be helpful or be patient, being angry contributes nothing to anyone. Personally I've repeatedly suggested, for months, that darics and plates should drop in 439/446 dungeons, that we need a better way to farm when we're geared, and that we need some way to ensure new players have a safe learning environment. I genuinely think this change addresses the last of those concerns, and they just added SS which drops darics/plates, so... i recommend patience.
T5N5JX9HRP wrote: »
T5N5JX9HRP wrote: »
I really don't care about what you say at all, making a gear grind longer and/or more tedious is not going to teach people how to play their class properly, that's just not how it works.
I understand that you don't care about my point of view, which is fine, but that doesn't mean it's incorrect. People soloing BAM's definitely encourages them to find faster ways to kill the BAMs, which is what new players need, they need to get the understanding "oh, crystals will really help me kill these faster and stay alive, and these skills let me dodge the boss and move around" instead of jumping into a dungeon and just getting flamed for not knowing that stuff.
If you have an actual argument for *why* that's not the case, I'd like to hear it, but I think IoD genuinely helps people improve because it's fairly common in parties to just assume you're doing fine because nobody says anything, but in IoD if you're not playing well, you're going to have to learn at least a little.


Also, I'm not saying IoD should *replace* 412's/431's, just that now it is a viable supplement - queues will take longer and mean you need to spend more time soloing. Hence my comment about healer/tank queues being shorter and giving them the ability to learn their roles in the scenario they're designed for.

1) It punishes players who already know how to play their class correctly. I have +4 SC but out dps almost every single warrior in +9. Yet I can't run AAHM to take advantage of the better drops because my ilvl is too low. My slayer is in +0 frostmetal but I've out dpsed a lot of slayers due to actually bothering to learn important rotation bits and the nuances of filler priority from Saabi's guide, but I'm discouraged from even gearing this character because of high prices. Let alone the fact that I can't even run RKE for the vanguard due to ilvl.

2) It doesn't teach people proper rotations, proper glyphs, proper gear rolls, people will just need to learn to find those things by themselves, spamming IoD won't help that.

3) You aren't being challenged in IoD, if you aren't being challenged, you aren't aware of whether it's your gear holding you back or your rotation, and in that case most people won't actually improve.

4) Island of dawn BAMs won't actually teach you the mechanics of the dungeon, which is the ultimate breaking point of high dps in a dungeon. If you spend all your time on the ground or having horrible APM because you're spending too much time second guessing mechanics, you'll lose more DPS than if you were just spacebarring your rotation.

5) The fact that EU doesn't have this problem is enough to debunk the idea that more tedious enchanting equals better players.

1) completely agree, people who already know their classes need to be able to complete vanguards - i think down the line vanguard ilvl gets lowered but ims doesn't? not 100% on that

2) Yeah, but having a reason to improve gives them a reason to look up things like that. e.g if you take 5 minutes to kill a bam and watch another player do it in 10 seconds with the same gear, you're gonna wanna figure out how

3) Exactly, the people who are challenged there are the ones who should be there, learning... i don't think higher tier players should be farming IoD at all ideally.

4) you're right, it doesn't teach you dungeon mechanics or min/max parsing, but it teaches you things like.. how to iframe.. which skills do more damage, that kind of thing. You're assuming these are players who need to learn how to do high DPS, but fresh 65's need to learn the absolute BASICS

5) every region solves problems differently, but the problem i'm talking about is not the golden talent problem. it's the overgeared underskilled players who make imsing unenjoyable for people who are actually trying to learn their classes. EU has a far worse problem with that than NA.
T5N5JX9HRP wrote: »
I really don't care about what you say at all, making a gear grind longer and/or more tedious is not going to teach people how to play their class properly, that's just not how it works.
I understand that you don't care about my point of view, which is fine, but that doesn't mean it's incorrect. People soloing BAM's definitely encourages them to find faster ways to kill the BAMs, which is what new players need, they need to get the understanding "oh, crystals will really help me kill these faster and stay alive, and these skills let me dodge the boss and move around" instead of jumping into a dungeon and just getting flamed for not knowing that stuff.
If you have an actual argument for *why* that's not the case, I'd like to hear it, but I think IoD genuinely helps people improve because it's fairly common in parties to just assume you're doing fine because nobody says anything, but in IoD if you're not playing well, you're going to have to learn at least a little.


Also, I'm not saying IoD should *replace* 412's/431's, just that now it is a viable supplement - queues will take longer and mean you need to spend more time soloing. Hence my comment about healer/tank queues being shorter and giving them the ability to learn their roles in the scenario they're designed for.
This sounds like a problem with your client or connection - ticket not found or expired is commonly caused by your public IP changing, so i'd look at connection issues on your end or try a VPN
ElinUsagi wrote: »
ElinUsagi wrote: »
ElinLove wrote: »
I prefer this honestly, it means people need to spam IOD and learn how to play their classes before coming to 439 dungeons and expecting to get carried.

1 - Healers don't heal other people if they have to just DPS a monster, so not learning their class in team play;
2 - Tankers don't need any positioning for the monster or party buffing, they just solo DPS as they've been doing for the past 64 levels;
3 - DPS at best, stuns a monster and spams attacks at random at back, or may even DPS on front. The boss is constantly rotating, it could only simulate a crap tank formation and nothing else;
4 - 0 DPS checks. You can farm any way you want, there's nothing about the efficiency of your rotation taken into account;
5 - There's 0 special mechanics to learn how to actually dodge or anything. Face tanking is an option given motes and potions.

If they're the kind of dpses that are content to just stand in front of a boss and hold their auto attack button for 5 minutes, i don't want them in my party, and it's not likely they'd do much gearing anyway.
As for healers, yeah it kinda sucks that everything has been nerfed into the ground so hard that a healer will never be needed for open world content, but that's the game we're playing. Healers tend to have a much easier time finding parties for low-tier content anyway, so i'm not sure this is a huge concern

B-But you want healers to learn their class before joining 412/431 dungeons... You are being ambigous.

I specifically mentioned 439 dungeons earlier, since 412/431's are so hilariously easy a paper bag filled with cookies could clear them. Also, ambiguous wouldn't be the right word there even if it was spelled correctly.

The point of my post is that iod is a serious option compared to 412's for fresh 65's now, because the gold is pretty comparable and queues almost certainly won't be full of stormcry people carrying them through the dungeon anymore. Healers will have a serious trial by fire trying to keep guardian players alive in those 412's and they'll actually have to learn what some of those buttons on their skillbar do while progressing instead of the current meta of "how did this idiot even get frostmetal gear and wind up in rknm? kick him"

They may get Frostmetal doing only IoD, with full tier 3 etchings and full master glyphs, and they can be doing less than 300k dps on a 439 dungeon. And at the end of the day players will still do what you are saying in the end if your post "Kick him" because even as they can see that player is new to the dungeon and even if he read guides, that is not good enought to avoid deaths and 439 dungeons are fast to finish them even if one dps is performing badly, however if the healer or tank is performing bad those dungeons turns into something really nasty most of the times.

That is why I am saying you are being abigous.

Ambiguous, which you still spelled incorrectly despite writing it directly below the correct spelling, does not mean what you think it means!

I also disagree with your assessment - keeping guardian players alive in 412/twist in 431 dungeons is pretty good training for a healer to actually use their healing skills. Certainly more so than standing around doing nothing for 20 seconds while a HO warrior solos the bosses. From what I see in 439's, it's very rare to kick a healer or tank in IMS before they act really stupidly, but that might just be my own experience. If they know the basics and are trying their best, and willing to learn, then people usually give them a chance at least. If they don't know what "cleanse please" means at ilvl 439, and they don't have any glyphs or crystals.. yeah, they shouldn't be there. they probably shouldn't be playing tera.
ElinUsagi wrote: »
ElinLove wrote: »
I prefer this honestly, it means people need to spam IOD and learn how to play their classes before coming to 439 dungeons and expecting to get carried.

1 - Healers don't heal other people if they have to just DPS a monster, so not learning their class in team play;
2 - Tankers don't need any positioning for the monster or party buffing, they just solo DPS as they've been doing for the past 64 levels;
3 - DPS at best, stuns a monster and spams attacks at random at back, or may even DPS on front. The boss is constantly rotating, it could only simulate a crap tank formation and nothing else;
4 - 0 DPS checks. You can farm any way you want, there's nothing about the efficiency of your rotation taken into account;
5 - There's 0 special mechanics to learn how to actually dodge or anything. Face tanking is an option given motes and potions.

If they're the kind of dpses that are content to just stand in front of a boss and hold their auto attack button for 5 minutes, i don't want them in my party, and it's not likely they'd do much gearing anyway.
As for healers, yeah it kinda sucks that everything has been nerfed into the ground so hard that a healer will never be needed for open world content, but that's the game we're playing. Healers tend to have a much easier time finding parties for low-tier content anyway, so i'm not sure this is a huge concern

B-But you want healers to learn their class before joining 412/431 dungeons... You are being ambigous.

I specifically mentioned 439 dungeons earlier, since 412/431's are so hilariously easy a paper bag filled with cookies could clear them. Also, ambiguous wouldn't be the right word there even if it was spelled correctly.

The point of my post is that iod is a serious option compared to 412's for fresh 65's now, because the gold is pretty comparable and queues almost certainly won't be full of stormcry people carrying them through the dungeon anymore. Healers will have a serious trial by fire trying to keep guardian players alive in those 412's and they'll actually have to learn what some of those buttons on their skillbar do while progressing instead of the current meta of "how did this idiot even get frostmetal gear and wind up in rknm? kick him"
ElinLove wrote: »
I prefer this honestly, it means people need to spam IOD and learn how to play their classes before coming to 439 dungeons and expecting to get carried.

1 - Healers don't heal other people if they have to just DPS a monster, so not learning their class in team play;
2 - Tankers don't need any positioning for the monster or party buffing, they just solo DPS as they've been doing for the past 64 levels;
3 - DPS at best, stuns a monster and spams attacks at random at back, or may even DPS on front. The boss is constantly rotating, it could only simulate a crap tank formation and nothing else;
4 - 0 DPS checks. You can farm any way you want, there's nothing about the efficiency of your rotation taken into account;
5 - There's 0 special mechanics to learn how to actually dodge or anything. Face tanking is an option given motes and potions.

If they're the kind of dpses that are content to just stand in front of a boss and hold their auto attack button for 5 minutes, i don't want them in my party, and it's not likely they'd do much gearing anyway.
As for healers, yeah it kinda sucks that everything has been nerfed into the ground so hard that a healer will never be needed for open world content, but that's the game we're playing. Healers tend to have a much easier time finding parties for low-tier content anyway, so i'm not sure this is a huge concern
Oh, I misread the post intially - I'd suggest trying "sfc /scannow" in cmd prompt for this error, which is usually caused by a corrupted dll not letting windows assign ram to that application properly
I prefer this honestly, it means people need to spam IOD and learn how to play their classes before coming to 439 dungeons and expecting to get carried.
If your launcher isn't even starting, something is pretty wrong and I don't think it's a problem with tera. 0xc0000005 means your OS failed to give ram to the program. That's not usually a good sign, it either means there's something very corrupted or a bad driver somewhere. My first step would be trying "sfc /scannow" in a command prompt. this will take some time. If that doesn't fix it, i'd suggest reinstalling tera or restoring from a system restore point.
I think this change is actually a good thing. It sorta encourages new players to solo IoD, which will help them learn their class, get them glyphs, etc, instead of currently where you just spam dungeons to 65, then keep imsing and getting carried until 439 ilvl where you don't even know what any of your skills do or how to use them.

That said, talents are kind of a serious problem, though as was mentioned, having siglos/darics/plates dropping in higher tier dungeons is really helpful (6-10 a run actually adds up pretty quickly)

All I would ask is for actually relevant daily/weekly vanguard rewards. Maybe a strongbox key or a few at each level would be good, instead of the (literally useless!) crystalbind+alliance(lol) noc+1 hour ccb+outdated consumable junk we're getting now.

I think 1 key for 3 vanguards, 3 keys for 8 vanguards daily would pretty decent, and combined with the new strongboxes could go a fair way toward solving the talent/consumable drought people have complained about for a long time. The weekly bonus, i would like to see something more fun or interesting, but i'm not really sure what that would be. Maybe a 7 day fiery halo (or some other neat and fairly exclusive cosmetic) would work, or even just more keys. I hate to suggest just using keys for everything, but since none of the other stores are updated, the only other option is just a lump of plates/talents/consumables
as a temp fix, can't you just change the keybinds for those slots, then have new keybinds on your extended bar or whatever for the skills that got displaced? should only require a few button changes, right?
What lag though? I havent seen a single post complaining about lag in a long time. FPS issues, yes, but lag? None of it. In fact im pretty sure servers arent lagging because the player base is at all time low, and dropping even faster

Yesterday, there was some weird connectivity issue that affected some group of players, and using a VPN would bypass it. As someone mentioned, though, it did seem somewhat random who it struck. I assume some important router along the route was having a breakdown or something.

server has been dropping packets pretty consistently since server merge was announced, i'm guessing cpu's are maxed out doing backups or something, personally
make sure to check his spam folder :P
My names are all really stupid and I wouldn't be sad at all if someone stole them.
Babbelsim wrote: »
Feels kinda unfair to be honest :<

People that have been supporting the game almost daily like me have not seen a code in ages

EME is taking leadership advice from zapp brannigan - you're loyal enough already, no beer for you!

jokes aside though, this actually is a really common thing to do when making changes to the game that might make players want to return, just give them a reason to login for a few days and the few that stay are happy enough.

If you really want a code, get in touch with your friends who quit last year and ask for their codes xD
as usual, EME messed up patch day and some people got a garbled version of the patch early - hopefully this time it didn't break your entire install. Do a repair and hope that fixes it, if not you'll probably have to delete the version file (there's a mEME support thing about it) and let your entire client validate - this will likely take between 5 minutes and 2 hours depending how fast your hard drive and cpu are.
SageWindu wrote: »

Wanna know why? Because I'm rolling a i7 5820k (hexacore, woo), 32gb of RAM, and a g*ddamn 980ti FTW and the game still tries to put itself in a triangle lock when I try to use a solution from my hotbar. I can play Fortnite (standard Fortnite, not that BS Battle Royale) on max settings with no problem at all, but I can't just hit "LB + D-pad Right" on my controller without TERA kicking itself in the d*ck? WTF mate?

no amount of hardware will fix the lag you get when using items - that is tera's rendering thread deciding to wait on a packet. you can empty your inventory out and the freeze will get shorter, or fill it up and the freeze gets longer. a+ coding from the BHS zoo
Pretty sure this is an inactive/returning players incentive.
GPU doesn't affect tera - if all you play is tera, you're better off getting an upgraded cooler and overclocking your CPU, as well as moving tera to a fast SSD and getting a bit more ram - 8 gigs is a bit low for a modern machine, and windows moving pagefile to a hard drive is a serious point of slowdown for tera (unless you close everything else before playing tera, in which case 8 gigs is probably fine?)
can we please have a way to discard gold? It's such a struggle currently having all this gold I can't just throw away!
It's kind of like a second glyph system on top of the current one. Grind a ton to unlock them, and they give you that bonus.
As far as I'm aware, the reason we didn't get talents earlier is because the system was always too buggy and grindy to work in NA.. the fact that it fits perfectly here now is a bad sign for the current state of the game in my opinion.
KDMWN5E3HJ wrote: »
True, I have my windows 10 installed on an 240 SSD and my tera game installed on my 2Tera HDD, but I don't think it would impact much to switch from HDD to SSD would it ? My HDD isn't that bad either and is pretty recent

moving tera from my fast HDD to my SSD made my fps go up by about 20-30 average and much less spiky. tera is really bad at seek time, it loads and unloads textures randomly and the render thread waits on those loads/unloads, so 7ms seek time time is x.x
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