TERA Online forum archive
Posts by JXE5356AKE
ElinUsagi wrote: »
Saabi wrote: »
It's not even about moongourd rank. It's about a consumable that shouldn't be rare being too hard to obtain; it's a damn consumable. Also where is this misinformation coming from? "now that most people have learned the dungeon [AAHM] and don't sit on the floor" Most people still can't even clear RRHM.

And yes, I've been clearing AAHM with normal nocs for a week now because I have no blues. However this is not something everyone is capable of and even still, it's making my runs slower than they need to be. Also considering we don't have veliks blessing or talents this shouldn't even be a problem. Additionally, there's almost always atleast 1 person using a blue noc in AAHM clears.

Anyways, I like how casuals assume that we endgame farmers only care about moongourd, why are you so insecure? Is this why you want to block us from getting blue nocs? Even if... how does this even harm you? Grow up.

But like I said. DSU gonna be a scary sight because of all this nonsense. Enmasse I hope you know what you're doing.

You can always ask them to be included on dragon scale shop for a fair price and you can always ask nocterium refiner to be decreased in cost also, you can ask to get normal nocteriums in vanguard credit shop also, all of these things I have proposed in your own thread but it looks like you don't care to propose something that can solve that issue, you only said that you need them on AAH to get 2 of them as a reward for clearing only that dungeon.

Now you can think again and propose a way to solve your problem with blue nocs that will help you also in the future and not only in a specific dungeon.

Should I repeat myself again?

1. Add blue nocs on dragon scale shop for a fair price, maybe 2 scales per blue noc. You get dragon scales clearing 4 and 5 star dungeons, also FWC and CS
2. Decrease noterium refiner cost and add normal nocteriums in vanguard credit shop so you can get a better value for your credits with this consumable being more accesible.

Would you still complain without telling why these won't help you at all or would you like to add something else than wanting them in only one dungeon and complaining each time a new content is included in the game?

The whole point of this thread was asking for it to be added in the dragon scale shop and reduced priced on vg shop already. These suggestions have been brought up in this thread and others. OP's original post was just to make them more widely available. Why are people fighting against this?
EME has issues balancing time to rewards, it's been this way for years.
BHS is aiming to rebalance endgame rewards to make them more worth it in kTera currently, including nerfing the low tier while buffing high tier, so they acknowledge it is an issue. EME could try to help the issue now by supplementing nocs as we wait for BHS's changes.
Has any brave soul bought the coupon to see what choices there are for innerwear, or maybe EME could chime in with a screenshot of what's in the shop. I don't really want to save up 30 or so games of tokens for an unknown surprise.
Reading calendars and matching dates is just very hard apparently. The Ghillie and PoP event didn't have matching times in the game announcement and web one until it was pointed out and fixed.
Overall April events look extremely low effort by EME; fireworks for console EX DEE. Makes it really clear that all the staff is working on console, and they're ridiculously understaffed or don't care enough to put in the time for PC, or both. Also only one 2x vanguards, just screw our already poor system of obtaining noctenium and gold talents.
Solo dungeons, so like Pit of Petrax and Ghillieglade.
I'll say this much - I was not comfortable releasing the RNG version of the boxes for sale - the delay in releasing them is directly tied to the decision to NOT release an RNG hairstyle coupon to the cash shop.

That is appreciated. I do hope we get similar to EU where the fashion coupon version is RNG, while cash shop is player choice.
HAAYAAKD43 wrote: »
love it how they are vague on "new" dg loot but they needed time for accuracy on patch notes.
any bad changes are usually generalized.

The drops are trash, it's an overall nerf at least in TRHM. How do you go from already bad drops, to objectively worse.
I guess they want us to run it and see, but it's an awful "surprise."
LXM6H9H4JH wrote: »
From the Mar 13 Patch thread:

https://forums.enmasse.com/tera/discussion/21936/march-13th-2018-patch-notes-updated/p1
Fashion Coupon Store - The following items have been removed.

Exclusive Tab :
Summon NPC: Monti
Summon NPC: Phargo
Summon NPC: Schwab
Summon NPC: Dimon
50% Reputation Boost (5 Hours)
50% Gold Hunter Boost (1 Hour)
50% Gold Hunter Boost (5 hours)
30% XP Boost (1 Hour)
30% XP Boost (5 Hour)
Village Atlas

Leather Tab:
Noctenite Scythes - Same style Weapon Skin as Passionate Phoenix Scythe.
Drunkard's Overcoat - There was a duplicate Drunkard's Overcoat.

Metal Tab:
Noctenite Powerfists - Same style Weapon Skin as Frostmetal Fists.

Cloth Tab:
Noctenite Shuriken - Same style Weapon Skin as North Star skin.


One additional change to the Exclusive Tab of the Fashion Coupon Store
Apothecary Dye - Instead of being removed from the Fashion Coupon Store, the price will be adjusted to 1000 Fashion Coupons.

Unless I read this wrong, there is already a skin with this look?

Hmm so where do we get the banker and broker summons now, just a chance drop from ghilileglade? Also the apothecary dye cost change was just gross, consider that is 100 BAMs killed if they had a guaranteed drop rate, which they do not.
https://checkthestatus.net/tera/


somewhere before i seen this link.
i dont know if this is truth or not. before i was looking it during maintance and it didnt mistake.

It currently says the servers are up right now when they are not accessible, so it's not a good replacement. EME should probably work on that server status page. I'm not sure how they go to a new website, lose like half the useful features, then for the pages they did retain, have misinformation on like the class pages.
@clfarron4 said:
> make Keening Dawn Motes drop at 100% rate for BAM killing, like they do on EU, to speed up IoD quests to make up for the poor rate.
>
- I did already provide this suggestion, based on feedback from players here in the Forums and Player Council.

It is so mindnumbing to kill 80+ bams for not even HALF of the golden plates needed for ONE TRY to upgrade high tier gear (and this is talking like +4 and +5, not even the higher levels). And this is the best way to farm them. It makes me loathe this game.
MaiAura wrote: »
I just like to point out the a fact that nobody seems to mention, that is the reason the vanguard reward was halved is because the number of daily vanguards doubled from 8 to 16. Now i don't agree with this idea because that means all they did was make you do more work for the same rewards. Also agree with you about ps4/xbox they may draw in some new players but most will likely have come from pc making the pc version lose population.

Uh that's not why. They specified when it went off that it was an "event" or an agreement that was for NA, and they decided to not continue with it to "mix it up" with 3x and such, which they've done once + another time because another event didn't work.
https://forums.enmasse.com/tera/discussion/20511/vanguard-requests-what-happened/p1
Wasn't originally intended.
https://forums.enmasse.com/tera/discussion/21057/february-march-event-calendar-starts-tonight
Decided to work with it much to our dismay.

Vanguards had been 16 for months at this point.
I wonder what their solution is for players to get credits for the rewards emporium, or will that only be addressed whenever that shop is redone in half a year.
f3ck4r wrote: »
TR - CH for PVE are the best ones.

Suggesting CH over MT for pve is pretty questionable.
inb4 counterpoint is here saying it's to be better in line with other regions, which sure is a thing. But we're not actually in line with other regions on things that benefit the players. Player events, dev freedom, special content. This is a detriment, and something that made EME nicer.
This is screwing over anyone who actually wanted a male brawler and wanted to change their original achievement, dragoned, geared brawler over. It's actually spitting in people's faces.
Grid 2.0 comes with awakening, I doubt that is soon. Grid 1.0 was removed way earlier on the Korean timeline though, before RKE I believe. So we're likely getting it yoinked without notice.
No thanks on the crystalline mask UNLESS it's a different item than the original.

I would personally want the imperator weapons as weapon skins, but I don't know the item ids. Hopefully someone else may know. The name of the ninja weapon itself is the Protestar off the top of my head if that helps.
ElinLove wrote: »
Idk if eme is aware.. that it's the lunar new year... New year means happy, lucky,family and friends etc. AKA celebration time ...you do not want to do anything that regards towards death.
Why the hell do you guys think it's a good time to put out a Jiangshi hat event, to contribute the death, zombies??! (Jiangshi means the dead, vampire zombies)UMMM Lunar new year time we asians want nothing to do with death!! D< Like are you guys [filtered] or making fun of the new year?! It's actually very offensive. You are not suppose to give anything that is like bad luck.

It would be wiser if you guys gave out anything related to the dog year or like fireworks... but a fcking zombie hat?! LIKE WTF...


http://prntscr.com/ifhgyp

So, the asian gets offended by something on the NA server... Guess... you could play the asian versions just for a change of pace.

This is so idiotic. Do you know how many people of Asian descent live in NA?
sanj66 wrote: »
but what are you all doing for us that can login, aka almost everyone and is experiencing 3-5X the latency we had before and is rendering dungeons even ghillieglade almost unplayable? whats the point of even running say rkem to get screwed over by the lag with this event, it was turned off in other regions because of this issue and you all persist on keeping it...

We have our Networking Team reviewing everything possible, and we are gathering real time data that can be directly looked into by TERA's Developer, in the hopes that an Event like this can be fully reviewed and actually optimized for later Events of this same nature.

Shutting off the Event without gathering the data wouldn't lead to any future optimizations of the Event.

Okay but can we get an estimate of how many more hours you want of data? People did plan to play the game today. Can't pvp, can't pve other than killing bams which isn't exactly exciting.
Please turn the even off or limit it to certain times in the day. Running any sort of dungeon in this feels so awful. I don't want BAM hunting to be the only thing available to do. This is coming from standing in Highwatch on MT.
Christin wrote: »
Christin wrote: »
It's almost like Tera is such a torture for them, no one wants to do it unless they have to. Did you see the last stream they did? Did you notice the enthusiasm they had?

They seemed pretty earnest about what they wanted to do (particularly Singlebear's explanations, as someone who has been at EME for a long time), but they were production team people. Their job is behind the scenes and in management, not to be on-camera personalities. Back in the day, Treeshark was no less awkward whenever he was on stream (and he had about the least "enthusiastic" personality you've ever met).

I think it's more important to have the open interaction with the production team rather than shutting them away from the community because they seem insufficiently enthusiastic.

I can't tell if you simply missed the point or are trying to change the topic completely?

What is your point, then? You said that they didn't seem enthusiastic on the last stream, but it's production folk. They're not there to be enthusiastic on stream, but to deal with the day-to-day work of keeping the game running. That's also why they don't have the time to plan and do live streams every week; they already have enough work to do. Is there really any point in having Circuits do it when she admits she's only been focused on Closers and doesn't know TERA? Once they hire a new community team person and they settle into their role, I'm sure we'll have an enthusiastic face on stream again.

It's not really hard to understand what's going on in this case, so I think it makes more sense to focus the complaints on more constructive things.

They can still put up a code or something on the offline screen on twitch so people can check in. Or a brief pre-recorded video including a code. Keeps up some level of consistency. As you know the whole key methods in-game relying on reward shop issues, not to diverge too much, but the credits from the codes were noteworthy.
All I've seen this guild do is GVG on guilds and kill them while afk, not actually fight.
They are now in the Dressing Room for you to see!

You can search "Flight" for the suits and visors/helmets. The female-only wings are searchable using "wings" or "airfoil"

What about all the items that have gone missing from the dressing room? It really does feel like more and more - like unity stoles definitely use to be in there, and that's the only way to preview them since they cannot be placed on the broker.
I just got one that dropped, so they're still dropping...
There was Stairmaster for Dreadspire 1 and First Responder for DS2, though the 2nd had some drama behind it. They're more similar to Pro Raider Mark I, since first of each server got that.
Sakimi's prices were ~$200 in 2009. Yikes if you think you'd get anything from them at that price now, with 9 years of improvement. I don't think they'd even want to put in the time to deal with you OP.
I don't want keys given to me; playing CS was not free keys. CS games probably average 15+ mins a game, some longer and some shorter obviously, but you're still active for that whole period.
Getting keys through f2p means is significantly harder than getting them through cash, especially with the removal of sea chests, which was a guaranteed avenue as long as you win. Idk give us back sea chests, BHS is dumb for that removal.
Like in the Star Wars Battlefront situation - you can unlock all the characters through f2p means a la grinding, it would just take someone 40 something days where the alternative is swiping 15 dollars for the loot boxes.
ElinUsagi wrote: »
Noobsloth wrote: »
Noobsloth wrote: »
With eme wanting to be so against their game being seen as p2w; why are strongbox events so p2w?

Since strongbox keys are not available through F2P methods stopped reading right here. Blatant misrepresentation, false statement. anymore why cant they can easily add strongbox keys to high level dungeons to make it where players can have a free avenue to get keys?

The only source of keys right now are Elite boxes and Tera Rewards. The only method for F2P players to obtain these keys is through other players who have obtained them previously when the items were obtainable or through the means of their wallets.

I just want a small chance for players to obtain them from a dungeon like RK9, so that people like me cant screech P2W.

How are they available then? I'd really like to know.

Playing the game.

Doing content that gives you reward points to increase your emporium level and get more reward credits per day.

Doing the special dungeon from emporium to get extra reward credits to buy strongbox keys.

Have you ever consider that?

You know content only gives you points to level up your tier right? They aren't spendable. Only the special dungeon credits are spendable.
A t4 player, which is probably average for someone who doesn't spend, gets 1 credit per day from the button, and 10 from the mini-dungeon for 100% cache box. 450 (lowest tier of reward credit keys for 5) is 40.9 - rounded to 41 due to no partial day farming. 41 days of farming for 5 keys as the "in game" f2p way of getting keys.
T7 gets 12 from the daily button + 40 from the COF mini dungeon for 52 a day. Still 8.6 rounded to 9 days for a 5 stack.
If there were 9 Corsair Stronghold days in a row, people would be getting MINIMUM 9 strongboxes keys since players go for the first win then go on alts if they feel like it. But pvp rewards suck, and that's another issue.
I guess you can count weekly stream codes, but they aren't guaranteed weekly either, sometimes they miss or don't stream. Still takes 3 weeks of stream codes = 600 credits to buy a 5 stack. 10+ weeks to buy higher level stacks.
You know the easiest way to increase reward tier or get credits are from? Cash shop.
This is some EA level lootbox conversion.
Yeah it's nice we had an even with smart dyads recently, but they are still not regularly available in game. Again, another issue that we have to rely on events like these.

Also the COF mini dungeon sucks and is some of the most unfun content I've done. Most people skip it because it's so mind-numbing.
Would be nice to have emeralds too, they are used for both mid and high tier gear, and can be crafted to emeralds. This would give more of a range for people who would benefit. EME is all about catering to all levels of players.
Golden talent prices are going to be slaughtered.
You'd think they'd run an item removal like they did for Kyra's, and just wipe it from everyone, as this has been brought up before. Also it creates more work for support for individual people to ask for it to be removed, which Spacecats has mentioned is not ideal. I hope they know this item serves absolutely no purpose right now since the dungeon isn't in the game.
Vinyltails wrote: »
Well they can do that after Double vanguard goes for good

I don't think the double or triple vg affected item xp, if that's what you meant.
I don't think most people here think it's right to troll you based off of unskilled, site or not. You also cannot equate the site to trolling either.
A viable strategy for lfg is to make it on a skilled or cleared character, then when people app, let them know you're swapping off. They can decide if they want to stay from there or not. Also clearing once or twice, even 5 times is far from skilled, so you should understand people are wary since they can lose entries if they find the party is not good enough to clear. Just communicate that you've cleared on other chars and that's all you can really do. Even with the site backing up someone's clear, being unskilled on a character is risk enough to some people, just find people likeminded to yourself to run with.
CornishRex wrote: »
Cue in someone telling you we won't have those events anymore because of exploits that have been fixed.
waiting

One thing is fixed, but a lot of other issues are not. It's still broken.

(Not to mention, if anyone actually remembers this event, it was exceedingly broken back then, too. This is why, from that point on, all catalyst events reset and don't carry over and they never had any meaningful rewards in open world hunt boxes again. It's not that I don't like the event, but it's got issues.)

I still have Kyra's catalysts in item claim. Guess they didn't fully remove them.
Sunflare wrote: »

As for the res bait - it doesn't activate before the barrier gets removed, i.e. using it before the timer starts does nothing unless you do it after you see the message. @JXE5356AKE

Huh? I said after the shield is removed in my original post, no mention of anything before.

The regular tracking bomb has some internal CD, but I'm not sure the exact number. The healers I run with are in front of the boss most of the time to minimize turning.
WAPNFWA67P wrote: »
@JXE5356AKE updated the price list :3

Ty! I'll have to make a bit of money on CH and I'll hopefully get back to you.
Do you only do animations or do you so static art pieces as well?
jrtseven wrote: »
JXE5356AKE wrote: »
Uh, I've been in a guild that has experienced this issue a while back. Sending in tickets, changing GMs or guild declaration authority did nothing. Like it's an actual problem in game, just minimized because GvGs are done less.

Do you remember any information about this? When was your guild created? Did you declare on any other guilds prior to encountering the bug?

Ayi and myself seem to have found a "solution" that involves both guilds' cooperation to fix. Here are the steps.

1) unaffected guild declares on the affected guild (Attack declares on Manifest)
2) Manifest selects the option to "Make it a mutual GvG"
3) Both guilds withdraw

We now have the normal cooldown time that is no longer permanently stuck at "1 day." https://puu.sh/yYA4v/2e9ecb3e4e.jpg

Will update when we can declare.

It's been a while, but I do remember many guilds were just mass deccing on others off CD for fun. Sometimes that we'd be able to dec again on the bugged guild if they decc'd on us a day before, which somewhat goes along with your guild cooperation idea that you mentioned. Not everyone would cooperate though, so it wasn't really tested as you've done. Things were left alone til a big patch.
Uh, I've been in a guild that has experienced this issue a while back. Sending in tickets, changing GMs or guild declaration authority did nothing. Like it's an actual problem in game, just minimized because GvGs are done less.
You can res bait right after the shield is removed at 95% by the way. So your notes on "fake res" are misleading.
papy10k wrote: »
dont release them, they are bugged, everytime i see someone wearing one of those it starts jumping arround my screen like crazy and it is really annoying

This is all scarves, including ones in the cash shop - the red and white ones. You can just greet them or ask the user to take them off and put it back on.
EME doesn't have many event exclusive items really. There are the headwings, the temporary silly kTera mounts that cannot be perm, stoles, that's mostly it.
Very recommended, this artist is great, quick, and responsive!
Spacecats wrote: »
JXE5356AKE wrote: »
How is this different that some of the stuff spewed and spammed on global and other chat channels?

Customer support gets plenty of tasks thanks to harassment and inappropriate behavior in global chat. That doesn't really do much to help the case for providing more ways to harass.
Just request a dungeon only version of the item at least.

That's an interesting idea I can forward to the rest of the team, but it would definitely require development work in order to make it possible.

Well, I guess that's something, along with everything else that is forwarded to the team and results in nothing. I really do hope you understand the players' frustration when it seems like NA only gets restrictions from the base Korean game, and that BHS really does not design with our region in mind.
Spacecats wrote: »
Zoknahal wrote: »
Sure, there are lots of airheads in NA that will meme their way up with the signs and troll with the fireworks, but only for the first few days. If left alone, these people will soon stop.

Sorry Zoknahal but I have to disagree there. There are signs left over in people's inventories from years back, and we still see them used in borderline ways to meme and tease others. Reintroducing them to thousands of players wouldn't just cause a one-time surge of support tickets. It would cause a huge surge followed by a continuous trickle of contacts, permanently increasing workload. I WANT TO BELIEVE, but in the world of MMOs the trolls will never get bored of trolling, harassment will always be a factor, and the analytics we use to measure our support process agree with that.

How is this different that some of the stuff spewed and spammed on global and other chat channels?

Just request a dungeon only version of the item at least.
Spacecats wrote: »
EDIT/UPDATE, 01/04/2018 @ 1:47 p.m. PST:

Beyond this weekend, we're going to leave this event on for the remainder of the month (ending on January 30). Starting in February, we’ll be putting the event on a schedule (similar to how battleground jackpots are setup). This means they won’t be on full-time any longer, but we can have a bit more fun with them (like offering triple rewards instead of double) while mixing up our overall event calendar.

The minute the event ended, the vanguards are back to 1x, instead of 2x which you said would be on for the rest of the month.
Sent a PM! I was unsure if you still had the elite slot, so just let me know, no problem either way.
Sent a pm. ^^
While this may not be the case for this situation, if you have run a dungeon like RG 50+ times, you can have a feeling whether the run is going slow or fast based on the time it takes per boss. Most older players can solo the dungeon, but don't want to. So you can feel if the other players' dps is higher or lower since your own will be relatively consistent. I don't agree with the flame from the screenshots, but assuming 3rd party for that may be a bit of a jump. Also people used to claim these things before stuff like meter was widely available just so they would have someone to blame. Since they were that angry I wouldn't be surprised if that happened.
Spacecats wrote: »
There are items like this in TERA for a couple reasons. Duplicate versions are sometimes created for different world regions, but still localized to English. Sometimes there are versions meant for all regions to use. Some also have lower cooldowns making them a little better. Some are tradeable and others aren't. Some are named differently because they were designed as rewards for specific events, reputation quests, Alliance, etc...

After 5+ years of TERA a lot of these items are still around even if we've switched to rewarding a single version of the item. Players hoard stuff, and there's usually no reason to punish that behavior or replace everything. Just make sure you read the item tooltips so you're buying what you expect.

I've never seen items with lower cooldowns unless I've missed it, could you give some examples?

I guess there is some lack of consistency in the naming scheme, which has to be related to the localization and translation right?
The three main goddess blessings - goddess' blessing, Federation supply: goddess's blessing, and goddess's blessing, are all tradable and sellable.
3owClr6.png

But when it comes to rejuvenation pots, only "rejuvenation potion" is tradable/sellable, while "valiant potion" and "federation supply: rejuvenation potion" are not. They all do the same thing with the same cds, etc.

efVq0Bl.png

Also do you consider this to be English:
5nldrGW.png

There's a goddess like this too, just no name at all.
Randagio wrote: »
4 run Pit of Petrax , do you think it's double drop?

_bB7yK2iQoS6dhFux38Xvg.png

This is double what a normal 4 set of pit would drop yes. (Old double made it 300% due to 100% base + 200%. Now it seems to be just 100% + 100%.) It's the new formula BHS made that was explained in a stream a while back around extra life. Extra life was so good because EME added even more or something.

This is not the old double drop we are used to. IF, big if, this means we get to have events like these more often than we used to, I will somewhat begrudgingly accept this. Yes, it is not as good as what we used to get, but also if we missed those events we were mega-effed since they happened like twice a year. So please, let this happen more often than that. Once a month or something.
LXM6H9H4JH wrote: »
The wording for the event suggests the use of the drop chance (ie better quality of drops) increaser rather than the more usually understood doubling of the number of drops.
Beginning Friday, January 5 at 12 a.m. PST through Sunday, January 7 at 11:59 p.m. PST, we’ve doubled the drop rates for the solo dungeons Ghillieglade and Pit of Petrax! Double your chances to double your haul!
(Emphasis mine)

Though if that is the case then I would strongly urge EME to avoid phrases like the, "Double your chances to double your haul!" That is just going to raise expectations that will likely not be met.

I love rubies. I love Korean grinding. /s
You'd think that after multiple forums posts have commented their disingenuous wording on previous events, it would be something they consider when they write their posts.
I am also interested, commented on your last thread to haha. But I would be offering the same thing as Candy, who is here first.
We act like we're surprised honestly.
1) They chose a time where there wouldn't be anyone on to fix it
2) When have they ever turned ghillie on at the time they said they would. anyone? I wish the team lived up to their mistakes and learned from them!
Low is quite easy, and mid is pretty fair. Top tier is a big soul-sucking when you fail a few times. But as always, rng is rng.
Don't need to pay unless you want to rush significantly.
Only tangentially related, but EME still sent out those holiday cards to permabanned players. Just as long as they spent enough money on their game, they didn't think to check if they were banned or not. Unprofessional.
There are quite a few world bosses and some have different timers. For most achievement only ones the timer is 3 hours. This would be something like Deathglare or Abraxis. Others are variable timers that are not set. The timers for world bosses that drop loot are typically not shared for good reason, since there is competition over those.
Aw man, didn't want to claim anything without checking first. Hopefully next time.
The daily "gift" boxes are really lackluster. I mainly use it for double dungeon entries, and brokering here and there.
Are you open again?
The gear isn't he big selling point, nor should it be hyperbolized to be a big selling point either. I agree that calling it "high-end gear" is a vast overstatement and misleading, but then again EME newsposts have spread misinformation due to poor wording before. I don't think many people still expect good content of any type from Enmasse anymore.
Pretty sure they're off for the rest of the year for the holidays.
kamizuma wrote: »
ok what do i do if i have 81 characters?

2yy72tg.png

there lies the problem with a server merge. those of us with maxed out characters on multi[le servers are the ones that are going to be hit the hardest if they don't increase the character limit. also the name thing will be a problem.

I'm genuinely curious as to how many people have this issue that are semi-active to active. Idk maybe EME can grandfather character limits in something for those people specifically, which would require work from BHS so unlikely.. I'm really feeling the server population hit compared to a year ago, and definitely 4 years ago. That affects the games health as a whole. (And yes I understand that small subset of people with max characters and costumes are some that have likely spent a lot, but at some point it is selfish.)
So what kind of events do we have left? Mongos, santas, blue boxes which were all an iteration of each other have been proclaimed dead.

-afk/login events, one in the style we have now where it's parceled, one that's EU-styled (they did it first) where theres hours/day and hours/overall. both "exploitable" by multi-accounting - DOES NOT ENCOURAGE PLAY, encourages afk
-bam spawn events, also somewhat "exploitable" by multi-accounting, so they try to put non-tradeable items as rewards, which is reasonable
-Kyras
-Dungeon jackpot, which they've miscommunication on drop rates more often than not
-double and triple drop, which have been and will continue being rare, which is also reasonable, but make it less of a doable event option
-special battleground jackpots, which is a joke rn tbh because regular jackpots suck [filtered]. this eme stance on no or minimal tradable enchanting mats as extra rewards is so limiting, when their only other option is cosmetics, where they pick the most oversaturated ones that have next to no demand
-built in game events, such as summer festival, halloween festival hall, wintera, rootstock, which the majority probably doesn't consider main events since they're scheduled and happen every year. EME puts work into rewards for these sometimes, but only 2 of the 4 I mentioned require reward tweaks

EME can rotate between like 2-3 events, which is so sad. They really need to come up with new ones to fill they void that THEY are choosing to make for whatever reasons. Like why is it so hard to put a cap on how many tokens/whatevers people earn per day, or make a shop where you can purchase max 5 items over the course of an event, so x resource doesn't get flooded. Also dungeon jackpots are extremely underutilized currently. While they aren't perfect, they are the best way to get players to actually play the game other than triple drop.
Bankable, but not tradeable. You can use it on one of your other characters on your account only.
While some people on the thread derailed it to Manifest hate, I don't think it was the majority. Even without that, this was a poor way of handling things by OP. Need to ignore the trolls, just report and move on as you even said, not draw attention or make a scene. People who wouldn't have known or cared now do, and you're inviting even more trolls and acting immature as well.
ElinUsagi wrote: »
To make it more interesting, if you are dedicated only to farm reward points, you can reach tier 10 in less than 300 hours played.

Not sure what do you tried to imply there but defenitly your are not the whale you think you are.

Tier 9 is $6250 worth of EMP worth of Reward Points. Over 5 years that's $1250 a year. That's definitely whale level.
Also I have no idea who you know that hit Tier 10 in 300 hours. The most efficient reward points farm is high tier IoD bams, takes about 10 minutes for 360 points per character. Without counting loading screens switching between characters etc. 2160 reward points per hour is nearly 700 hours of PURE.GRIND. At an ideal, likely unachieved rate.

Seriously, please don't speak out if you have no idea what you're talking about.

People are going to have different opinions of what a whale is, just like people will have their own ideas of what makes a game p2w. I personally agree with you at $1250 a year is on the higher end. The "whale" the other person may think of spends exponentially more, but there are much less of them. I also do know people who have reached t10 on pure grind, probably more rare than the people who hit the old EMP cap of $500 a day, but it has been done a few times.
> @CarnalCherry145 said:
> 13lackBlood wrote: »
>
> EME can't do [filtered] without asking Mommy and Daddy BHS approval. Literaly this new team is pure garbage who can't do events the way Tonka and Minea did. I mean Spacecats hurt the broker economy hard in the past with mongos and repeating it for a few months.
>
> That seemed like a desperate attempt to get players back or bring in new ones in. But with all the elitism and thr +15 gear nonsense we had and how they killed pvp rewards or equalizing it the new players would just quit.
>
> BHS calls the shots and they are killing tera intentionally and even more say having EME kill NA tera. Black friday was just swipe, Kyra event for halloween was dogshit and disappointing. Then to make it worse more cash shop items in lootboxes like always because NA tera stays alive by being a casino for people that spend on it. The fact that there is no event except to swipe more money for useless and unnecessary items.
>
> Thr game is not fun anymore i have already quit just a few days ago and i am glad to have done so because i was always chasing into BiS gear previous patches but after 5 years of playing and being a loyal tier 9 player i am just done with this pathetic business practice. All EME wants is just money. Even support only helps first and fastest to those who have spent the most money because thry want those people to continue supporting tera and keeping the lights on.
>
> Flash forward a bit into next year for mech suits new hairs that are rng and of course awakening skills, with no incentives or optimization. Just no.... I wish they had spent tbeir budget on fixing the game and not to remove content and give tera an abundance of content to do. Like having 4 or 5 dgns to get best gear instead of one single hard unrewarding dgn or a hard to get people for a 20 man raid and the time spent is just atrocious.
>
> You can keep playing tera if you are still having fun of course, but soon the other whales like me will leave at some point and tera will die. Thiugh that probably wouldn't happen for another 2 or 3 years.
>
>
>
>
> If BHS is killing Tera then how come EU Tera is gaining playerbase ? This whole *Eme cant do anything because big daddy BHS* excuse is kind of getting out of hand already. It use to be SoonTM, now its *Big daddy BHS*

Simple because EU is trying to get back their players with the guise they have improved from their bad business practice days only to shaft them off later. You are ingorant to believe if Gameforge has the player interest to mind.

Besides memes aside i was using my own rhetoric for explaining why EME can't do anything and don't give me because they have their hands full with console or kritika/closers. Yeah the thing getting out of hand is EME not stepping up and communicating like they said they would at the start of each year or with some announcment/producer letter.

Just like people reroll to flavor of the month class, it's being done with EU and NA tera for what? Events and free gear? Such wow very excite. Rather for optimization new content and removal of content removal. Not more cash shop items, gender lock classes, elin exclusives, or new flashy skills that will kill fps. EME is just the pubilisher and they can only throw poor events and loot boxes at us to keep us motivated to play. The dgn changes and drop rates are decided by BHS. EME can only do double drop event or add a box for bonus reward and that's about it.

Well EU does make some of their own content considering Manahan server and DSU-type stuff. SCEM was from them I believe as well. I think most of us agree that BHS is doing a poor job as a base, but EU is making do with what they can, which includes more communication and interaction with the community.
They probably didn't know this even happened and are too preoccupied with other mEME games.
Rxkt wrote: »
silver talents were spread out to other dungeons like KC and SF i believe. now all 3 lower tier dgns give you the 1/3 gold talents, 1/3 silver talents, 1/3 of whatever other thing

kind of a bad update tbh

This was how things were originally. We had RG silver talents etc only for like, a week maybe?
Is this our punishment for that CCB patch..
SageWindu wrote: »
ElinUsagi wrote: »
SageWindu wrote: »
So, hang on... at 10 gifts, we get an account-bound outfit... that only elin can wear.

That's... I... wow. I'm at a loss of words right now.

Do you need more hints about what race makes Tera to keep running?

$ome race$ make much more money than the others.

But why drop an item for only one race? They could make more money by dropping an item (or items) that everyone can use. I just... like, whaaaaaa? I simply cannot comprehend this decision.

Huh. I suddenly have a headache. That might be an omen...

I'd agree that they should at least provide an alternative outfit for other races. Or an accessory or something.
Merging what? Do you mean the loot changes to dungeons?
Manually pressing skills is always better than spacebar.
Some of them made relevant points. Not everyone attacked - pretty similar to NA forums.
Anyways as a response to your EU OP, people value things differently. Did you really expect to change people's minds? As one person said on that forum "So only because one bad Publisher is better than another bad Publisher, you have to praise them?"
Now it seems to become an ongoing issue that news posts are either lacking or contradict each other.
But today's -
News post: JgLc7hM.png
Patch notes: NAqfRaL.png

Hello proofreading?

Also this post queuing seems to push some posts late-ish. The BP one would make sense with the servers opening up after maintenance.
I wish the CCB bubble was still removed. Now that was a QOL fix that was reversed.
Opened 60ish and nothing.
Rassei wrote: »
Was it ever mentioned how many fed. Bills the loot boxes were going to cost?

I haven't seen anything either unfortunately.
Spacecats wrote: »
JXE5356AKE wrote: »
How many types of crystalbinds do we have already though. Aren't you just blocking up our inventory space. That's also obnoxious. There's no consistency in the type of crystalbinds we get.

There's actually a lot of different ones in the game. Sure we don't want to clog up inventories but ideally you're using the ones you get, right? If we switch to 3-hour versions, or 12-hour versions, you can always destroy ones you don't need. Again we just want to make sure Elite players have as many crystalbinds as they need. There's no benefit to hoarding extras you don't think you'll use in the future.

Sure I get your point, but the 12 hour CCBs and the 1 hours CCBs are constantly entering our inventory due to loot and the vanguard systems. It's more of the annoyance of constantly deleting items to make inventory space. Also with the addition of the new type of CCB to the elite consumable box, we need more open inventory slots than previously required just to open one. If you wanted to open 2 boxes for the other items like reset scrolls or braveries, you need even more.
pYRV00E.png
So that is reg crystalbind (stackable), complete veteran ccb (1hour) - comes from weekly vanguard completion, veteran ccb (stackable type), complete veteran ccb, and complete ccb. 5 types already, now we'll have another with the 6 hour versions, yay...

Also Spacecats I really hope you know the gold booster only affects DROPPED gold, and 65 content does not drop gold, and has not for multiple patch cycles. If we're talking about levelling, quests gives more gold than dropped, even when it's doubled, and the elite questers gold boost which is built in (unaffected by the clickable gold boost) along with elite double exp already affects that.
You suggesting it as a solution to people that are hungry for gold is ??? I don't think you'll ever get more than maybe 70g dropped using the gold boost You'd have to be in the level range of the pre-65 dungeon, and have people afk-ing at the start of the dungeon so you would have the full loot buff, but not split gold with them. Enchanting guardian even at the early enchantment levels costs like 3-4x that, so it's just not worth the effort.
How many types of crystalbinds do we have already though. Aren't you just blocking up our inventory space. That's also obnoxious. There's no consistency in the type of crystalbinds we get.
StarSprite wrote: »
JXE5356AKE wrote: »

Do you feel that EME cares? What is your opinion of the state of pvp rn counterpoint.

It's well known pvp is in a [filtered] state. A lot of adjustments need to be made by bhs and eme for things to significantly improve. This has been brought up by Lucky and myself numerous times. Not sure the need to question counterpoint about it.

I'd agree it was somewhat off topic, I apologize. But it is interesting to see other opinions other than just the two PC members that pvp. As I'm sure you're very aware yourself, the PC isn't not a homogenous group that share the same ideas. It was also more as an example to "EME caring."
aaa
Noctiv wrote: »
Also going to address this one specifically. If you haven't been paying attention to the forums, people have been asking for more EU-like events beyond just this one for the last few months. Your local crowd of gamers are expressing what, I hope you listen and cater to us.
I think each event has to be carefully considered. I actually spent a fair bit of time studying the design of EU events in the past, and sometimes there's a "be careful what you wish for" aspect to them -- for instance, a cash shop "gotcha" element, time-limited rewards, appearance of prizes being available but really being hidden behind a massive pay-walled grind, and so on. (You could argue even this test server... they only give you one free transfer off the island...)

I think the main thing is to focus on the parts of the events that are good and to make even better events. Obviously, the biggest point of this thread is that people want to feel like EME "cares again", and they think back to years ago when there was a team of three full-time staff just focused on TERA NA community, which clearly isn't the case now. An experimental server does provide some more potential leeway to play around with things without worrying about things breaking with the next patch, so it's an interesting strategy. (They did this before with the Tournament server they setup a few years back.) But now it just needs a critical look to figure out what parts of it were hits, and what parts were misses.

Do you feel that EME cares? What is your opinion of the state of pvp rn counterpoint.
Spacecats wrote: »
Noctiv wrote: »
Compare the planning that would have to go into the EU Manahan server to the planning that goes into our NA events. I really hope all your time isn't wrapped up into our events because that would be pretty sad.

It's not clear how much time and planning goes into an event like this but admittedly I'm often surprised at the amount of consideration required for TERA events, whether they end up being universally liked or not. The closest thing we can compare it to at EME is the Wonderholme server we ran earlier this year. In any case I would never belittle Gameforge's work efforts - I hope the event turns out well!

EME feeling like politicians lately. Little to no transparency, only making comments where they look good, like costumes!
JXE5356AKE wrote: »
It only encourages more alts [...]

Just want to say that basically everything in TERA is about encouraging people to get more alts because that's their business model. They sell character slots, bank expansions, wardrobe expansions, character-bound costumes/mounts/pets, add more classes without class-change options, etc. Everything is so that people who want to play more (and get rewarded more) create more characters, and then have to gear those characters individually, etc. etc. So if the rewards are by character but they're bankable (not tradeable) since that encourages people to get more alts to max their rewards... it's internally consistent with everything else in TERA.

Yes, I know. I've actually explained that point to people before. The only think EME is actually screwing here is achievement titles though. If you win 50% of the time you need to run 20 days straight, where they event started on the 7th of Dec and goes to the 2nd of Jan. I actually don't give a [filtered] about rewards and just want the title. :shrug:
Spacecats wrote: »
JXE5356AKE wrote: »
Spacecats wrote: »
TYoung11 wrote: »
Just want to say THANK YOU EME for adding consumables to the loot. I find this 100x more appealing than little nick-nack costumes as I use these daily when playing with fiends. I would say the braveries/cane are a little over abundant *(maybe add a 500 nocts prize as an alternative at the same drop chance?), but getting superior nocts is an op prize for a casual game mode imo.

You're welcome!

As far as Bravery/Canephoras go, admittedly those are the lower-end prize for the jackpot. There's also the consumables tab in the token shop. How would you feel if, say, additional tokens were a jackpot while Bravery/Cane potions were added to that tab at like 10 tokens each?
(Spitballing on that number, by the way. It could be different but at the moment mind you Feast is 15 tokens).

Choice is better than no choice in terms of bravery and canephoras.

Can you comment on entry limit, Space? The tokens are still bankable and people can just go on another character as the limit is per toon, so it's not really stopping the distribution of rewards. It's more a nuisance than anything.

The 10 entries per day, per character, is how the rewards were balanced/calculated. Sure you can trade some things between characters if you have multiple, but multiple characters also consume more stuff, enchant different gear, wear different costumes, etc... So the basic idea is that each character you play will get 10 entries worth of loot every day if you're fully dedicated to playing the event.

All the rewards are "tradeable" between characters on the same account, which is what I was saying initially by "bankable." Which are the items you are referring to that are not when you say "some"? I could easily just run 10x on 10 different chars on the same account, put the rewards in my bank, and then use it one one character. Since Wintera doesn't have any gear requirement, vanguard, or item exp reward, I can literally run it on low level chars that don't consume anything but time.
I really hope you understand what I'm saying. I'm genuinely curious of the thought process on this. It only encourages more alts, when in reality running 2x chars 10 times is exactly the same as running 1x char 20 times. Am I incorrect? I have 14 level 65s and run dungeons on maybe 2, which use the the consumables I could be earning from 14 if I wanted to.
It seems you're assuming people run dungeons on all the chars they run Wintera on, which is not the case. This assumption leads to very odd choices from publishers and only furthers the common sentiment that you guys don't play the game and have minimal to no understanding of it.
Spacecats wrote: »
There is an update coming for the VG shop, but the first one getting a revamp is the Fed. Bill store as stated in the currently pinned thread.

I'm basically taking the feedback we're seeing in this and other threads and passing it on to the TERA team for when that happens, so suggestions on what to change are definitely appreciated.

Vanguard shop =/= vanguard weekly rewards though. Are you guys considering changing that?
Seriously we're being flooded with CCBs, and when a free CCB is a promise of elite, it's counterintuitive and annoying. Keep them dropping from IOD BAMS and re-evaluate the other sources. a CCB is not a "prize" in any way, shape, or form.
I am unsure they can change the item xp at all. That item xp is for every region I believe - at least an EU friend confirmed on their servers. I would suggest them to use their jackpot system, that we know they have control over, to add in a jackpot of a superior (gold) noct after each run, or 2 rare (blue) ones.
Spacecats wrote: »
TYoung11 wrote: »
Just want to say THANK YOU EME for adding consumables to the loot. I find this 100x more appealing than little nick-nack costumes as I use these daily when playing with fiends. I would say the braveries/cane are a little over abundant *(maybe add a 500 nocts prize as an alternative at the same drop chance?), but getting superior nocts is an op prize for a casual game mode imo.

You're welcome!

As far as Bravery/Canephoras go, admittedly those are the lower-end prize for the jackpot. There's also the consumables tab in the token shop. How would you feel if, say, additional tokens were a jackpot while Bravery/Cane potions were added to that tab at like 10 tokens each?
(Spitballing on that number, by the way. It could be different but at the moment mind you Feast is 15 tokens).

Choice is better than no choice in terms of bravery and canephoras.

Can you comment on entry limit, Space? The tokens are still bankable and people can just go on another character as the limit is per toon, so it's not really stopping the distribution of rewards. It's more a nuisance than anything.
MT or TR > the other 3 servers for population.
ElinUsagi wrote: »
> @HeathenDeacon said:
> hey ya'll, i plan on healing some when the console version comes out and this isn't the first time i've seen Mystics are heavily the meta over priests mentioned on these forums.
> One question though- what about pvp?
> From what i can find it seems Priests are what people heal with for 3v3 teams... or is that incorrect?
> thanks.

Correct. Priests outshine mystics in that area.

Outshine is not even half of the reallity in PvP.

In PvP raids you will have only Priests and maybe if you felt compasion for you mystic friend then you will let him/her join.

If you're talking about mass pvp raids, you still want both healers. You may want a few more priests than mystics per raid depending on what you're doing, but not "oh I felt bad for this mystic let's have just one join raid." They have different buffs and different utilities.
I believe even with the awakening buffs that priests are still inferior to mystics.
20 golden talents, better than my health pots last weekend I guess.
Naru2008 wrote: »
Arwen wrote: »
Don't you like how things changes over time? :s :/ How i miss those times when devs of EME was actually doing their job and loved what they were doing, at the point of making the other side being jealous of us, and not the other way around...

https://tera-forums.enmasse.com/forums/general-discussion/topics/Why-TERA-EU-people-are-so-jealous-of-us

That was just cause we killed our economy by giving out all that loot. EU, at the time (apparently), had crap community management and they had to work for everything while we were basically handed it.

Why do you think starting with Arsenal we have to grind everything? BHS wasn't happy with how we over-flooded our economy and now we have to do what EU was doing while we were being spoon-fed everything; We have to work for it.

That's how it should be. We shouldn't be given everything we want. Cry some more, why don't you.

Uh while I agree that mongos did flood our economy, BHS doesn't care that much. BHS doesn't care about their other regions, only really kTera. That would be why they still balance off of talents and don't care for pvp. Western gamers also don't like the same level of grind that Koreans do. They made the new patch for everyone, not specifically NA, considering TW, JP, RU, and EU didn't get the same mongo events.
There are going to be pros and cons to merging. I agree that names and character slots are complex, names moreso than the latter. I'm curious if they would consider free or reduced cost server transfers. That too has its pros and cons of course. It would allow players to make a decision on which characters to move and if they care about their names vs player population. Though it would also make low pop servers even worse than they are currently - they're basically bleeding out already.
Sent a discord request!
JXE5356AKE wrote: »
EME [filtered] up is when they had tonka leave as a community manager. He made good events and actually knows the game and plays it, he also actually hosts pvp stream WHERE HE UNDERSTANDS THE PVP.

FWIW, this isn't really the main issue. At the time when the old community team was here there were 3 community team members dedicated full-time to TERA (and multiple production team members), including one just specializing full-time on events. Now, there's 1 person shared between TERA and other games, overseeing all community team activities. If TERA still had that kind of staffing, they could have someone who understands PvP, and so on. The problem isn't any one person. The problem is that top management doesn't have or isn't investing the resources to meet peoples' expectations.

(And, well, they didn't have him leave. He quit the industry entirely to pursue another field.)

So how do we get our voices heard by upper management, considering the community manager(s) barely even listen or respond to the player council members? :unamused:

I guess I would ask the question the other way: if you were able to get their attention, what's the elevator speech that will sell them on both the problem and the solution?

Sam Kim and various BHS people actually do check the forum from time-to-time but it's really hard to separate the true issues from the "whining." Not to mention, there's dozens of different opinions about what the most crucial issues to solve are and how to solve them, and the vast majority of the issues people complain about are really BHS problems. For myself, I try to focus on things in their control where both the problem and solution are easy to articulate, but everything still has to be prioritized (and they have to agree).

Should also note, they're still trying to hire and onboard more people too, and that's been part of the problem as well. When you're already going insane and can most use the help, it's also the time when you have the least time to find/interview/train them.

Well as a player council member, haven't you brought up issues that are better communicated than our "whining"? I've talked to player council members who have made active attempts at suggestions for pvp rewards, events, and have gotten completely ignored. PVP is dying, it's not hard to tell that only FWC pops, and that is an issue when there are multiple battlegrounds. Has EME updated the battleground calendar for December yet?
There's no new raid content on kTera. I think they need to keep the one thing that is exclusive to the raid there.
EME [filtered] up is when they had tonka leave as a community manager. He made good events and actually knows the game and plays it, he also actually hosts pvp stream WHERE HE UNDERSTANDS THE PVP.

FWIW, this isn't really the main issue. At the time when the old community team was here there were 3 community team members dedicated full-time to TERA (and multiple production team members), including one just specializing full-time on events. Now, there's 1 person shared between TERA and other games, overseeing all community team activities. If TERA still had that kind of staffing, they could have someone who understands PvP, and so on. The problem isn't any one person. The problem is that top management doesn't have or isn't investing the resources to meet peoples' expectations.

(And, well, they didn't have him leave. He quit the industry entirely to pursue another field.)

So how do we get our voices heard by upper management, considering the community manager(s) barely even listen or respond to the player council members? :unamused:
JXE5356AKE wrote: »
Because apparently the hunk of junk is a dog/hound because of the K-9 part of the name, and that makes it a kennel instead of a hangar. Idk EME thinks they're cute with these translations and titles.

That's definitely why. See also the news post:

"The RK-9 Kennel (Hard) dungeon is now live, offering a more formidable RK-9 and new fight mechanics. Can you show the ultimate junkyard dog who’s boss?"

It's a theme they created for it. "Nightmare Trainer" is part of that theme.

If you couldn't tell from my original comment I'm not a fan of this title. These titles are meant to be something to be proud of, not some joke. The non clear-count titles can be funny the funny ones. Like Artful Dodger from TRHM is great. EME is missing the mark for the people who get these titles; it's a lack of understanding of the playerbase.
Because apparently the hunk of junk is a dog/hound because of the K-9 part of the name, and that makes it a kennel instead of a hangar. Idk EME thinks they're cute with these translations and titles.
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