TERA Online forum archive
Posts by HLK76PFWXT
moongoud pie
castanica oil
profit

Castanica Oil? WTF is that?

It used to drop from the halloween event ( where a ton of ghost spawned and only a few were the real ones ) that we had previously and it gives 50% crafting speed as far as i know.. Though it does not stack with Elite crafting speed and at the same time Elite currently has 99% speed bonus.
IF we are talking about crafting then i believe that we should not need 5k Ore to be able to get from 1 up to 500.

I mean, why would some high level ore give only +1 when it should be +3?
kornfq wrote: »
Guys use the compass to find them...i found like 20 in a hour or so...for those ppls that does not know....Santas appear with yellow dots on compas. Normal monsters are red on compas / Event ones will be yellow. Good luck !

If you are talking about the Tiny Santas then i have to say that those are almost irrelevant considering the loot and i might not be the only one that ignores them when gathering.

Even the Fat Santas are not so Fat because at least i killed about some 20 up to 30 Fat Santas since the event started and i never got anything else than some golden darics and some snow bombs mixed with other not so special stuff ( must be pretty lucky to get a weapon sheat or some footsteps ).
I like fishing a lot but i feel that it lacks when it comes about rewards and since there cannot be that many gold related rewards since there might be an issue with bots ( what i heard on Discord at least ).. Then what about adding some interesting cosmetics to fishing that might be related with fishing .. or even other utilities like noctenium elixirs and such.

It can also help to add a way to convert Dragon Ferris Fragments back into Dragon Scales because at least i would love to be able to have more EP reset potions.
This new system called Adventure Token System seems to be made specifically for certain reasons ( PC Bang? Elite Status? ).

What might be bad for us it that En Masse might consider removing the double drop events from dungeons meaning that players will be able to do more of the same dungeons but with less rewards overall.. So the current system is better for us?
I have opened two boxes and did not get Dyads.

Might open five more but i am too thrilled at the moment.
Crafting it is very profitable but it all depends what it is crafted.

Angle Whiskers used to make a ton of gold at the start even when buying materials from the broker and still does even when buying materials and cures from the broker.

Foods needed for the fishing quests also make profit.


Whatever is in great demand makes profit.
Active and/or Auto Fishing is not profitable by any means possible at the moment considering that it barely brings any profit.

Actually, it is pretty expensive after a certain point since level 5 Angle Whisker requires x16 Whiskers while level 6 requires x32 Whiskers and level 7 requires x64 Whiskers..


p.s. gathering makes a ton of gold

Partyblast wrote: »
https://essentialmana.com/fishing/#rods

Here are accurate descriptions for anyone wondering, may take awhile for it to be fixed (if ever).

Thank you very much for sharing such a well done guide!

I am impressed by all the information that i can find there.
The Resources Specialist Chocker or any other Necklace in general is almost irrelevant -as far as i saw- to how gathering really works at the moment ( 4% is nothing compared to the other buffs ).

What truly bothers me is that we have three different tools made for three different resource type while at the same time we have to upgrade each tool accordingly and upgrading is weird and strange because it is needed x2 tools of the same level to upgrade while at the same time the gathering tools have a pretty decent chance to fail ( 6sec tool has a 32% chance to success meaning a 68% chance to fail so pushing above that is too crazy ).

But what i like is that we got a new food buff which helps with gathering ( 20% ) while at the same time we can get another food from gathering ( 12% at 3/3 stacks ) and if we use Felicity plus a decent gathering tool ( 4sec? ) then we can expect to see Felicity gathering a node in about 4sec? Of course, with the downside that we need to focus mostly only on a certain resource type considering the tool used.

I cannot say that i like it but i do not dislike it either.. And especially since we can use flying mounts to cover so much area in a short time.


p.s. i might be annoyed more by the low level monsters that knockdown or dismount
voidy wrote: »
>people complain about the dud reward
>1 day later
>people buying them by the dozen
See, this is why it'll never change. Thanks for the data though.

And that is hard to understand...


In my case, i wanted to get a few gift boxes along with some extra popo bait but the thought that i can get dyads makes me angry and it will escalate further if that thought will become reality.

Anyway, why would you upset a portion of your buyers and drive them away when your business could be flourishing?
Dyads ( that are useless and nobody wants them ) in a package that costs real money.


This is like the lottery selling coupons and advertisting that some of them are not actual coupons and will not be included in the lottery system.


p.s. popo bait might be the better choice
Not only that Santas are being killed by the NPCs all over the world but they also seem to despawn since i have seen a few despawning before i could attack them..
I am afraid like probably many other players since we live with the thought that "i can be the one" and get a sweet dyad reward ( i also do not like the metamorphic one ).

Maybe, we will see the dyads and metamorphic emblems removed so we can get gift boxes with some ease at heart but then that will be unfair to those that already got dyads and metamorphic emblems.


What a shame...
The soup is at 2k at the broker and going down in price by the day..

And anyone can get a stack of x200 Popo Bait to mix with Fish Soup and get Artisan Cooking only from that ( we also get some EMP from elite so it is not like there are not options ).
It seems that they are pretty rare from gathering but the BAFs gives one and we can get oh so many BAFs with the Popo Baits/Soup.. So expect to see what the user said above.
The biggest problem with spending in a virtual game is that we do not actually buy the items but instead we only borrow them to use them because the developer/publisher can always make any change whenever they want with any item that we bought including boxes... So we do not really own anything even though we pay with real money.

And if we add up the fact that the prices are not even fair on the items that we borrow using real money then how are we supposed to want to spend?


p.s. i am a bit pissed because i want to buy and gift something nice to someone close that is playing with me but it annoys me to know that he might get dyads for his special xmass gift from me
I am not sure if this is intended but NPCs kill Santas all over the world meaning that if the Santas are rare then that will increase further.

p.s. it definitely sucks to see that santa killed infront of you by this silly NPC
It seems that we are able to dismantle the non tradeable IV etchings from the etching boxes but we are not able to dismantle etchings from the Island of Dawn Merchant.

So? What is going on?
The hilarity ensued when i thought that i have a decent chance to get some alt up with frostmetal until the weapon got downgraded to +5 frostmetal..

I mean.. Nevermind...
I am kinda seeing what you are trying to say here..

The EXP for gear is slowly becoming irrelevant when trying to enchant after a certain level because the % gets smaller and smaller eventually not making that much of a difference anymore ( i am looking at Heroic Oath now )... While the enchanting costs actually increase so much more with each upgrade...

What should have happened it was that Frostmetal should either had 100% with full XP while Stormcry should had 55% above +5 since Heroic Oath is now the top tier gear.. Or we should have actual enchanting events like Europe where they give 1.5 for stormcry.. instead of a silly tanly boxes where we got some scrolls that have 90% chance to fail with the addition that they can downgrade the gear..
Shunkou wrote: »
The video is this one: http://tinypic.com/r/11cgvlx/9

I am not sure what the person that did the video really wants to show because using a skill that lasts 20sec and has a 2min+ cooldown is not really that much reliable for farming ( there are classes like ninja with much better damage with equal gear and control considering the stun.. plus it can use slaying which is a visible advantage )

I hope that we will get more channels at least because there is way too much grief there
What i am starting to see lately is some very well made mystic bots that mimic the human actions up to a certain extent ( i have followed the bots around in the battlegrounds out of curiosity ) and by that i mean that they do cap pyres or go inside sieges but they fail to heal players or themselves and because of that the bots have around 20% win rate with more or less 700ish rating.. But they farm oh so many credits which is pretty crazy for some bots to do in battlegrounds..

And there was another thing that i saw which was interesting.. IF we kicked one bot and gave it a battleground cooldown then another bot would come right after in the next game if the game that we played was too short ( we ended up knowing the name of the bots eventually .. ).

Of course, i thought about gathering some evidence and trying to report but i am not sure how far i would get with it.. And mainly because for a few days there was this ninja injecting through the CS gates all the time and many players said that they reported him with video recorded evidence.. Then i saw the ninja some days later doing CS as if nothing happened..
Why would you even risk on any item that is above +6? IF you even tested the scrolls a little then you should have seen that especially for Stormcry.. they have a very high chance to fail ( expect to use 10 scrolls and get one enchant or maybe two if lucky any level of Stormcry including +0 storm ).

I have ran a lot of tests and it seems that the chance to enchant a Stormcry Weapon is about 10% while around 15% for Storm Gloves? And given that the rare tanly boxes have Frostmetal scrolls mixed in there mixed with the login type event where we get a fixed amount of keys then... This event seems to aim more towards frostmetal than anything...

Shunkou wrote: »
These new Tera kids have ZERO clue how strong BAMs use to be before "avatar" weapons and keen motes...

Be thankful you even get keen motes, you entitled children..

I suppose it was to me, well, I am from the "good old days" when we had no avatars, lv 60, nexus... and the game is entirely different now, and for the current game, not this one u saved on your memory and don't let go, the motes are helpful for everyone.

Also for gods sake, I need to know if we are talking about the same BAMS people, I am talking about the High Tier ones (Hydrat, Giants and Nagas), not the silly red basiliscs. If u still can 1-shot them with a +6 twist priest, PLEASE I NEED TO KNOW HOW! If u can show it to me, I will be really glad to learn from you.

We did not need to farm at such a crazy level as we do now during the old days like the nexus where not only that there was much less RNG involved but the +12 gear was more balanced and the vision maker was not too far from the normal gear ( strikeforce vs nightforge for pvp as example with stormcry vs heroic oath ).

Anyway, the thingy with the +6 twistshard is just an exaggeration because i personally have a +5 stormcry priest alt with +23 power from talents and other stuff such as +power etchings on jewelry and more that fits in there since it is especially made for solo dps to do guardians and island of dawn bams as example.. And the priest that has +300 crit factor and +150 power ( at island of dawn ) plus +15% canephora and dps smart dyads with bulgogi still does NOT one shot a basilisk with holy burst unless i use triple nemesis to debuff the basilisk and energy of stars to add even more power.. And only then the priest can 1shot the basilisk as long as holy burst crits because -sadly- it does not have 100% crit chance even at that point unlike guardian legion bosses since it seems that the basilisk has more crit resist than even the guardian legion bosses ( holy burst is not 100% crit on basilisk even with 430+ crit factor from keen mote ). Still, the best IOD farm classes are by far ninja and gunner with archer and sorcerer.. so priest is kinda really far behind in terms of damage and control there ( not being able to stun really sucks ).


And the biggest problem about keen mote -at least from my point of view- not being 100% is more about EP farming than making gold or any other thing there since IOD is a good way to get those EP.. But it kinda gets terrible after killing 100+ bams and still not having 100% keen mote ( it is more like a relief for stress than anything ).
These new Tera kids have ZERO clue how strong BAMs use to be before "avatar" weapons and keen motes...

Be thankful you even get keen motes, you entitled children..

If you want to talk about that then it might be useful to also add that we did not need to farm at the crazy level as we do now and the +12 system was much more balanced since a player with strikeforce still had a decent chance against a player with nightforge unlike these days where heroic oath is miles away from stormcry in terms of damage and defense ( even the +15 system with the silly downgrade system was more balanced than what we currently have )..

And asking for some extra keen motes as a relief is not much considering how grindy the EP system really is.. with the island of dawn being one of the best spots to farm the said points..

Priest is the worst example since the class itself has a very boring DPS rotation while the bams can do whatever the F they want and priest will not change anything about that. Actually, the priest hopes to get that holy burst crit ( which is not 100% on low tier bams even with 300+ crit factor ) or else the bams start to jump around and act like some little R.

I have tried several classes such as as priest/brawler/gunner/ninja/etc and i have to say that nothing compares with ninja/gunner considering that the classes not only are so much fun considering the style but also have more control with stuns and other things plus having the big bonus.. they can use slaying crystal.


And yes.. it sucks to kill 15+ bams and not get any keen mote more like a relief than any other thing considering that we need to kill hundreds of bams to get some decent EP points..
I like the mounts from EU that you can get with buddy up.

Definitely something worth fighting for..
vkobe wrote: »
HLK76PFWXT wrote: »
What bothers me is that players can AFK while fishing and still get rewards more or less as Black Desert works...

Actually, we might end up doing as much gold per hour being AFK as being active ( then we come back and fail a few times at enchanting and go AFK again ).

This game.

sorry but in black desert you get more money when you kill monsters than afk fish and anyway fishing is only one of the lifeskill activities you can do or your worker can do

Now workers can fish at BDO? Wow.. i did not play the game in a while..

p.s. i still rememer having that army of workers spread across the entire map
motes = 1 hit kill bam ... why more nerf ??

It seems that you did not do 16 IODs the EP talents...
spung wrote: »
@HLK76PFWXT

There's still one week to go. Your bad luck could turn into good. Just be positive and you'll get what you want. =)

Now i was able to get 6 keys that gave 3 scrolls for the storm weapon which worked 3 times in a row ...

RNG is like..

image-527561-breitwandaufmacher-vsbd-527561.jpg
spung wrote: »
HLK76PFWXT wrote: »
Can i use this thread to also share some feedback? I mean, i was somewhat satisfied with the results from the Punch Up scrolls until i was able to gather seven scrolls that can downgrade stormcry and i have decided to use them on my brawler alt thinking that i should be able to go up from +2SC at least once if not twice with some luck.. But the truth is that i have failed with all the seven scrolls and i am still at +2SC.

Also, i have opened a grand total of x33 Rare Tanly boxes and i was able to find only two non downgrade scrolls for stormcry in there from which both obviously failed at enchanting ( it was probably better to sell the boxes at 7k each some days ago and try the normal way ).

So? Were we supposed to fail this much?

From my results you seem to have gotten an extreme case of bad luck. I was able to enchant my glove from +3 up to +8 exclusively using these set of scrolls. Mind you I never used degrading scrolls above +6. I also got my weapon +9 from +8 using the same scrolls. And enchanted a few frost weap+glove. The enchanting chance is sitting roughly around 30% as far as my results and probably higher.

Regarding the number of rare scrolls I've obtained was around 6 from 16 or so cases I have opened in which half of them was successful in enchanting.

Of course I cannot be the judge of this because I could be an example of extreme good luck (which I don't believe). A much larger sample need to be taken.

It is very hard for me to believe that you were able to achieve that much even though you are most likely telling the truth.

I had some decent results in the first few days but then it all went downhill and i am up to a grand total of ten scrolls used on different characters and none of the stormcry weapons went up at all ( i am not even sure how you were able to get the non downgrade ones because i have seen only two of them out of 33 keys that i had so far and i have opened only the rare tanly boxes ).

At this point, i ended up believeing that i was a fool because i should have sold all the rare tanly boxes that i had making quite some cash since each was 7k at the broker then simply open the cheap tanly boxes ( 500g each at broker ) and live with it since it seems that even those give a decent amount of stormcry scrolls.

I expected to not get any impressive results from the rare tanly boxes but i did not expect to be this bad ( of course, i kept asking around in guild/discord and i had many other players telling me that they failed up to even five times in a row with the stormcry scrolls that can downgrade weapons ).


p.s. the sad part about the RNG system is that it has a few lucky shots making everyone else to believe that they did not try hard enough when the system itself is made to let the majority fail
I made a new elin brawler recently and it was not too fast but neither too slow ( even with tier 7+ emporium ).

What bothered me about level up is that as a veteran player.. i am not able to use the buddy up code to level up a new character even though i have not made a new one in the last few months ( i think that this needs to be changed to let the old players that did not make a new character in the last month to have as much as incentive as anyone to level up a new character ).

And improve the buddy up rewards for once.. the EU version has some pretty cool looking mounts and it is definitely worth to do the buddy up over there.
The european servers have so many gold talents from different sources including the elleon token shop that they do not need to lose their mind as much as we do with the brainless and frustrating farming at the island of dawn ( it is brainless because it is very repetitive while it is frustrating exactly because there is no 100% keen mote with some classes being slower than other.. and at the same time there are only 10 channels meaning that there are times when players start to grief each over for a farm spot ).

And if you truly believe that players should have a slow and insufferable experience to "help" the broker with some extra golden talents instead of improving the dungeons as example then that point of view is not really friendly and constructive.


Anyway, it seems that we will be able to craft golden and silver talents with the new crafting system so this issue might be solved more or less ..
I have forgot about something since i am now on the PvE server.

It might be possible to Outlaw and PK the AFK fishers at the Kaiator server? "evil grin"

Can i use this thread to also share some feedback? I mean, i was somewhat satisfied with the results from the Punch Up scrolls until i was able to gather seven scrolls that can downgrade stormcry and i have decided to use them on my brawler alt thinking that i should be able to go up from +2SC at least once if not twice with some luck.. But the truth is that i have failed with all the seven scrolls and i am still at +2SC.

Also, i have opened a grand total of x33 Rare Tanly boxes and i was able to find only two non downgrade scrolls for stormcry in there from which both obviously failed at enchanting ( it was probably better to sell the boxes at 7k each some days ago and try the normal way ).

So? Were we supposed to fail this much?
voidy wrote: »
I don't get it. What so good about that event?
Probably that you get double the money for running dungeons.

I do sort of wonder why Gameforge gets more freedom than Enmasse in terms of content development. I understand that EME is owned by Bluehole, but that shouldn't gimp them this hard, right? For example, earlier today Gameforge unveiled their plans for a EU-specific dungeon that can have up to 30 people in it, and I'm left wondering why EME, who is supposed to be super close with the actual Korean dev team, hasn't gotten anything similar in over a year. The last thing we got in terms of custom dungeon content was sky cruiser extreme, and that's really too bad in my opinion. Just feels like it should be the other way around, where the publisher being funded by the parent company gets more resources than some independent publisher operating in Europe somewhere, but whatevs.

None of this is meant to disparage anyone's efforts, since it's obvious that EME has been trying to get people back into the game lately. I just lie awake at night wondering about this sometimes.

business model
noun
noun: business model; plural noun: business models

a plan for the successful operation of a business, identifying sources of revenue, the intended customer base, products, and details of
financing.



This sounds crazy but it might be more profitable to take care of both the PC and Console versions in a moderate way than actually focus and polish only one of them.
What bothers me is that players can AFK while fishing and still get rewards more or less as Black Desert works...

Actually, we might end up doing as much gold per hour being AFK as being active ( then we come back and fail a few times at enchanting and go AFK again ).

This game.
Shunkou wrote: »
For the topic, indeed we need more Keening Dawns. I did rotations there wich I killed more than 20 mobs without getting 1 mote here on NA... but on Europe is not uncommon to kill a bam and drop 2, and mostly every bam u kill, drops a mote.

I had the same experience.

Kinda sucks.

But beggars can't be choosers.
https://en.tera.gameforge.com/news/detail/preview-crafters-hunters-and-gatherers

We will be able to craft gold and silver talents? What in the actual.. meme?

And is En Masse going to "customize" the recipes and costs for our region?
This is how i see this:


En Masse has a certain point of view about business and at least i cannot say that they are wrong or right ( they have limited resources and they are probably trying their best to make everything work on their part .. though this affects us as a players in a certain way and i am going to stop here ).

What really happens is that the game itself is the type of game that usually gets a small investment from the developer ( the gender lock with the PvE content being recycled happened for a reason ) with the hope to make as much profit as possible and invest all that profit into other games that get a low investment and again make as much profit as possible ( we should probably be happy that we are able to get any attention for our PC version and more over since it existed for so many years already ). I mean, this kind of business is like building a cheap car with second hand parts and using it as a taxi until it breaks then repair it and use it again as a taxi then repair it and use it again as a taxi then repair it and use it as a taxi then repair it until it breaks and finally sell it for scrap metal and build another car with second hand materials to use it as a taxi.

This kind of business model existed in our world for many decades and BHS is not the first to take this route.


What happens with Gameforge is that they seem to believe that Tera PC is a valuable gem that can bring so much more profit if polished properly and it is much more worth to do that instead of using it as a second hand car for Taxi... But sadly, they need to do a titanic effort to keep up with the real actions from BHS like making Heroic Oath so very expensive or splitting the gear into PvP and PvE which might kill the non equalized battlegrounds because the PvErs might not want to grind Heroic Oath for PvE which is already so very exausting then grind another similar set -in terms of difficulty at least- for PvP .. So the queues for non equalized might take hours again.


We will have to see.. But at least... the EU version is so much more enjoyable that it makes me jealous.
It is important to get more keen motes but it is even more important to get more channels since players simply grief each other for a few bams because they do not have enough channels.

I am impressed how much grief can be caused when there are not enough channels for a popular area ( many times i had to simply leave the area and come back later just to get the same experience because the lack of channels ).


But i guess that this is another BHS does not allow to add more channels thing..
Based12 wrote: »

I'd love to know what kind of players they target in this event

Good question.

If the event is meant to mainly help the new/returning and casual players to catch up a little then the common boxes should also drop from solo dungeons such as Ghillieglade and Pit of Petrax? And if the aim was again to help those players then there should be no downgrade system for the Frostmetal gear which is pretty much low tier at this point in time with Stormcry being mid tier and Heroic Oath top tier? And if the event was meant to also help the more active players then the Rare boxes should not be locked beyond certain dungeons that require 446ilevel?

Anyway, i cannot say that the event is that bad since i got some pretty nice enchants on various characters but that downgrade system is definitely not tasty..
I actually have some of those that can give x2 Diamonds from some events that we had a long time ago.. Should i use them or wait and exchange with the new ones?
It depends a lot if you PvP or PvE because there are two different builds for each type.

I went with max investment into power bonus followed by haymaker cooldown reduction with a low priority on roundhouse kick reset for PvE as Brawler.

The priest is for PvP and has some stuff invested like for example endurance with knockdown reset and some other stuff useful for PvP.


p.s. the best thing to do with the EP system is to have one character focus only on PvE or PvP
Dvsv wrote: »

In the end of the day, i just think they're milking hard their remaining whale endgame playerbase with this gearing system and by the next HO+6 patch, NA Tera's endgame will be locked to whales only ;)

This is our soon to be nightmare.

I am at full +9SC and i am already seeing my gear to be pretty much worthless at that point in game considering that i am seeing a selected few ( mostly selected on pure luck but they still exist ) already running around with +2 or +3Heroic Oath and they are both sturdy and hit so much harder.

The other problem is that we will get this new PvP gear but it is PvP only so we will need to grind from zero for a new type of gear that will be useful only for PvP .. with the ironic part that there is barely any PvP in this game while at the same time the PvP gear will be pretty much worthless for PvE so doing PvE sometimes in the future will be quite unpleasant.


Sadly, we do not have En Masse on our side to help us catch up and have a decent life as much as Gameforge does ( imagine how En Masse is viewing the gearing in game since they added the current event and on top of it they also added a downgrade system for the frostmetal gear which is simply fodder at this point in time ).



If there used to be players with +7Stormcry and players with +9Frostmetal in the past and then +2Stormcry and +9Stormcry.. Then we are going to see +6Heroic Oath players and +9Stormcry players in the future... Except that the gap will be so much wider this time with 10% of the player base purely stomping over the other 90%...
Yamazuki wrote: »
HLK76PFWXT wrote: »
This argument that BHS is behind everything and EME is the sister company that has to agree does not hold anymore. At least, i am pretty sure that EME mostly decides on the drop rates for scrolls and their enchantment rate for our region. At the same time, it is also EME who decides when and what events to hold ( and even if is not EME who decides then the fact that NA is not the greatest experience and so many decide to move to EU still happens.. actually, the ones that moved to EU with the DMCA thing have catched up with their NA gear and are laughing at us with a big smile ).


And i am not trying to be negative or anything like that but this game will probably be a very unsightly experience at this rate in a few months from now since a selected few will run around with +5Heroic Oath or better and do 30% or more damage at PvE while doing 2shots at PvP ( and even if we will get the new set of gear for PvP which will be another grindy experience then this means that those who get it will have to either grind another set of gear for PvE or simply suck at PvE considering that Heroic Oath will be simply impossible to acquire ).


p.s. i have full +9SC and i am already seeing the difference when going against +2 HO players

BHS and EME being related doesn't give EME any sort of leverage for content. BHS in their relationship would be the overly dominant father who doesn't know what they're doing 90% of the time, but will never admit it and force the rest of the family to stick to their plan. Their ignorance and unwillingness to both listen and learn hasn't been an issue for just Tera, just look at PUBG, they only did so well when they had nearly zero competition, this last year they lost a majority of their player base.

The grinding isn't the inherent problem either, it is the over reliance on RNG for progression. Games popular, and as old as Tera, are actually far more grindier than Tera, and some are designed for you to grind over and over every x months, and more people still play them over Tera. The complaints generally boil down to I spent X time getting Y but I have nothing to show for it because I'm still at the same position. BHS's way of handling progression has always been a complaint, and Europeans are just as dissatisfied with the game as those on NA. No need to pretend their version sees significantly higher activity when it doesn't.

Do you know why i do not believe in this whole thing with BHS + EME = L.O.V.E? We had Spacecats in the past and he did bring some overly exaggerated events that practically gave in one weekend what we could usually get in a few months. So, it is possible to do that as well and have some sort of freedom over what and when to come up with events ( if you played this game enough then you might also remember the Tonka's World Bam Event that was actually a blast at the time ).

Anyway, talking about such things is only wasting our time ( and the few remaining brain cells xD ).


I have tried my stuff like any curious player and so far i was able to get decent enchants on some alts that actually makes me happy ( might as well get that cute elin brawler geared up and play with it xD ).
Ketoth wrote: »
sad, we ned like 3 years to get +300 :'(

at current rate getting to 300 should be easily doable by around the end of January 2019.
I heard some people are already 200+


I am around 110 and i was not slacking with my stuff.

Whoever went near 200 probably farmed IOD with 10 alts per day doing 16 different dailies first then using the potions and going offline right away to save up on cooldown..

I can also say the lecturing isn't going to work either because it's an event that came straight from BHS (identical to what K-TERA had). The real issue has nothing to do with whoever playing the game, it's the fact that BHS's intended design for this game is way more grindy and painful than players here want. But lecturing them will plainly not work; you're basically telling them "don't trust the game developers with their own game because they're idiots who don't know what they're doing." Even if it were true, I'm sure you can imagine why this is an untenable argument for EME, a quasi subdivision/sister-company to BHS, and why BHS isn't going to particularly responsive to either EME or players here telling them that they don't know what they're doing.

The feedback that people are in pain over the costs/burden of the enchantment system for high-end gear and the lack of events to make it easier has certainly been relayed relentlessly regardless. And yeah, clearly this event does nothing to address that end of the equation at all, so it's obvious to everyone why people are mad. I'm not trying to tell people to stop being mad, but just to keep it focused on only point that ultimately matters: the pain caused by the continued balance decisions.

This argument that BHS is behind everything and EME is the sister company that has to agree does not hold anymore. At least, i am pretty sure that EME mostly decides on the drop rates for scrolls and their enchantment rate for our region. At the same time, it is also EME who decides when and what events to hold ( and even if is not EME who decides then the fact that NA is not the greatest experience and so many decide to move to EU still happens.. actually, the ones that moved to EU with the DMCA thing have catched up with their NA gear and are laughing at us with a big smile ).


And i am not trying to be negative or anything like that but this game will probably be a very unsightly experience at this rate in a few months from now since a selected few will run around with +5Heroic Oath or better and do 30% or more damage at PvE while doing 2shots at PvP ( and even if we will get the new set of gear for PvP which will be another grindy experience then this means that those who get it will have to either grind another set of gear for PvE or simply suck at PvE considering that Heroic Oath will be simply impossible to acquire ).


p.s. i have full +9SC and i am already seeing the difference when going against +2 HO players
It is nice to help with Twistshard/Frostmetal but that is fodder gear meant for alts at this moment and the more important is Stormcry to close to gap from Heroic Oath gear.

The problem is that we can get a fixed amount of 54 keys with the login system that can open 54 rare boxes which are not easy to get and from those 54 boxes we will end up with half the scrolls to enchant Frostmetal and half to enchant Stormcry from which the half made for Stormcry are halved even more for weapon/gloves .. Then the scrolls "sometimes" enchant Stormcry so a player can use even 10 scrolls at +2SC and still not get anything.

I guess that i am going to have to enchant some alts with Frostmetal xD

I did the tests on a newbie priest that i have around and i could waste the reset potions without care.. But thanks for the addition ^^

I do believe greatly that focusing first on the power boost for dps and then everything else after wards it is the best choice.
This event might not be that bad after all because a player can get up to +5 with scrolls that can downgrade since +5 is the minimum then either try with more scrolls that can downgrade and hope to get lucky for +6 or +7 and if it failed then repeat the same thing.. OR go up to +5 with scrolls that can downgrade since the downgrade cannot go below +5 and then push above +5 with scrolls that do not downgrade at all?

I have to run some tests sometimes later with a bunch of scrolls to see where i can end up ( i like a lot the fact that we cannot go below +5SC since it is a very very nice thing ).


p.s. should we expect another event for chest/boots sometimes later
DId a small test on a random character:


Zenobia Vortex on IOD Basilisk

386616 normal damage

800296 crit damage


Zenobia Vortex on IOD Basilisk +547AP

410573 normal damage

848210 cri damage
It’s legendary. It also pops up on the wrong characters ( smfh rng) I opened 100 on my mystic looking for golden talents and got 2! Decided to test my luck yesterday and opened 1.5k chests and didn’t get one on my main ;0;

It seems that it is far easier to get it from titles and other sources than from the box.

I did expect a very small drop chance but not where we can open at least 3k and see nothing ( especially since they come with random stats ).

Netty wrote: »
Why not use the other enchanting event just add stromcry gear instead? Im just saying....

That would be too much.

Anyway, if i was able to understand this event properly then we will have to grab the Lady Tanly's Determination from the Log In Tab ( 18 in total from 14 days ) and do various vanguards to get 3 Tears Of My Enemy and create 3 Tanly's Scroll Keys to eventually do dungeons and get Tanly's Scroll Cases ( do we have to roll against other players for these? ) and finally get a random scroll that can either upgrade or downgrade our gear.

The part with the login and various vanguards seems fine but the part where we will have to (?) roll against other players for the scroll cases to finally get them and receive a random enchant that has a chance to downgrade our gear is not entirely nice ( if we will have to roll against other players for the rare scroll cases which sometimes enchant stormcry then it might take a while to get anything useful... ).

Also, is it a typo or the scrolls are limited only to handwear and weapons? Because if this is everything then it is probably more productive to farm the gold and enchant gear the normal way instead of running so many dungeons for a chance to get anything.





And it is once againt interesting to see that Europe could come up with this kind of event where they included the accessories and also removed the downgrade part:

The following item types will be affected:

Stormcry Gear

Increased by 1.5x

Frostmetal Gear & Daylight Accessories

Increased by 2x

Twistshard Gear & Bellum Accessories

Increased by 3.5x
Does anyone have any idea about the chance to drop on this marvelous item? I thought that i might see one eventually but after opening more than 3k boxes over time i am now at loss..

Does it even exist?
64%..

I am going to stay with +9 Stormcry for a very long time.

Thank you.
spung wrote: »
have you guys seen the gameforge enchanting event? (dates are a bit shorter, but no regression chance)
https://en.tera.gameforge.com/news/detail/event-enchanting-upgrading
looks less complicate, but also better
Can our events be more like that one, EME?

And one can use no failure scrolls instead.

You know what will be the rarity of those.. right? Especially since the items overall are capped through the log in system.



What EU has is a divine blessing compared to what we get since many players will be able to achieve SC much more easily and then even have a try to go even higher to catch up with the Oath Gear ( it might be possible that En Masse does not understand the fact that now the current Stormcry is mostly the old Frostmetal while it still retains the old enchanting values )
If you check the talent calculator then you can see that these attack power bonuses can go up to 100 points invested and they do not cost that many points compared to the other talents so this might be an ideea that the attack power bonus is actually a filler made for players to spend their extra points.

p.s. it is probably better to invest more for the raw power talent even if it costs 5points eventually

An event is something that happens, especially when it is unusual or important. You can use events to describe all the things that are happening in a particular situation.


Then we have scrolls that can downgrade our gear.
I think that i did since i bought some x3 of those 1.5 crit power dragons for my alts that we had at featured items.

My EMP balance is definitely higher than it used to be.
TYoung11 wrote: »
I feel things like EE and Veils should be harder to get. There needs to be some sort of limiting factor that prevents players from maxing out too quickly. When that happens, people run out of things to do and you end up with the problems that this game had in the past where the game would be active for a couple months, then dead for a few months as everyone waited for the next patch.

The biggest problem with the game at the moment is that the biggest limiting factors are talents and to a lesser extent gems. The only feasible way to farm for these is to mindlessly grind low tier content because, talents at least, are essentially absent from endgame instances. I can't speak for everyone...but I feel it is a lot more enjoyable to farm for mats in dungeons appropriate to your gear level than to mindlessly grind content you are far far over geared for and content that is just simply not fun to do (IoD, Guardian, BG's).

This used to work because many players were naive and actually believed that their never ending effort is actually towards a goal but then they eventually found out that the goal is unreal since there is always a new layer of difficulty added when finishing the last ( the players that finished +7SC were confronted with +9SC then with +2HO and sometimes in the future with +6HO ).

Do you know what happened? The players either moved to EU which seems to be more reasonable to completely quit.



Actually, i am not sure how entertaining the game will be for most of us in the future when a certain few with +6HO will do double damage at PvE or one shot us at PvP ( the new gear for PvP might help but this also means that we will no longer be competitive for PvE ).
Nikitesla wrote: »
Yes RNG was not smiling on me. 12 tries to SC9 that is painful and costly in time and in-game materials. It shouldn’t be that hard. What if there was a CAP on the number of tries for each level of gear; after X numer of tries the next one you get it? I guess in a way that is what the % syestem does ie higher chance for Guardian vs Twist vs Frost vs SC. But 9 or 12 tries to up grade SC seems like too much.

fU72qFD.jpg

This is me on my alt starting from 30% chance and failing each time up to 54% ending with eight tries failed in a row.



And for +9SC it is much better to wait until Elemetal Essences will be added to the Metamorphic shop.
I was a bit upset at the start since healers/tanks are not able to fully customize the talents and be able to switch from one setup to another but then again it is much easier to manage the points above 70ish points to be able to PvPvE.. let alone 100ish or 200ish points.

The talent system is not so bad after all and i guess that i am enjoying it up to a certain point xD
I want full Oath Gear for my Elin Brawler.

Thank you ^_^
I saw so many elin brawlers around that i ended up making one and now i am in love with this adorable cuteness.. but i forgot to save up the information about the rewards.

I can tell you though that it is worth it to level up even without buddy up as i did since there are plenty of rewards such as loot pets/costumes/mounts/weapon skins/24ish crit factor inner armor/etc/etc.. But all are temporary ( from 6days up to 30days with the loot pet/armor being one of those with 30days ).. And x12 Strongbox Keys plus some other stuff such as Twistshard gear with some nice accessories and a guardian mask.

Leveling up with a buddy up code is a blast.
I am pretty curious to see what we will get this time for Black Friday since it was always worth to spend so far.
Gameforge used to be much worse than how it is En Masse these days and because of this many players from Europe ( including myself ) decided to play on the North America servers with many of the games published by Gameforge being led to ruin due to the vicious strategy that they had in the past ( as example: enchanting materials as in talents right now -masterwork alkahest back then- used to drop only from the cash shop and one or two dungeons with the twist that the dungeons had a poor drop chance so players either had to spend money or do the same two dungeons until eternity ).

But it all changed and now Gameforge is much more friendly to their player base.

Maybe something will change with En Masse as well.
I am not talking about each class but hybrid classes in general such as healers and tanks that can cover multiple roles at both PvE and PvP where the talent system does not let such classes to fully customize their builds and switch depending on the role taken ( it came as a huge surprise to me when i saw that the talent system does not have different tabs more like the glyph system ). And especially since DPS classes get more damage/cooldown reductions/etc from talents than the healers/tanks can absorb with their own talents.. so the DPS classes already have some sort of advantage at PvP at least.

I was able to fix this more or less by using one character only for a certain role and discarding everything else.
The price jumped from 160k to 220k even tough nothing was added so at this point i am not sure if it is really worth it ( even if elite will receive improvements then we can expect to see it jump at 300k ).

The only worth at the moment is probably to spam HMs
At the very least there will be Elemental Essences added to the metamorphic emblems shop.

And i am not sure what to say about the cost because it is very expensive to go from +7 up to +9SC and it makes almost no difference when fighting +2HO players ( HO is so much more overpowered than it looks like at the first sight ).

Sadly, the HO gear will probably ruin the already small balance that this game has.. ( that along with the talent system ).

metagame wrote: »
no dude, a dps with a bunch of offensive talents is still not going to gain more points than your apex priest with support talents at guardian legion.

As if that is the core of the problem ^_^


What bothers me is the lack of flexibility that tanks/healers ( i play both ) have with this talent system since they are not given the option to customize different talent builds and use them depending on the situation ( especially for PvP/PvE ) but instead they are being given only one option meaning that if they cover multiple roles then they are going to play with a handicap. And it might sound like i am exaggerating but the talent system will definitely make a visible difference when many players will go above 100 points if not even 200.. that especially since some talents are pretty broken when maxed out ( there is also the fact that the tanks/healers are already at disadvantage because the dps classes gain so much more damage than the healers/tanks soak damage with defensive talents so there is already some imbalance out there already... )


Anyway, i have decided to come up with a strategy and by that i mean that i will let each character to cover only one role and completely discard everything else so i will no longer have to be unhappy knowing that i have to play with a handicap if i want to cover multiple roles.
There might some sort of rested points for EP as well because i have a friend that did not do EP for one day and told me that he felt like getting EP so much after the next day ( is at level 23ish and getting a level up each time from the first three pit of pextrax ).
Ketoth wrote: »
> @HLK76PFWXT said:
> I have to make a double post because i have experienced something and i need to ask about it.
>
> I am playing mostly tanks/healers and sometimes i need to be defensive or offensive with talents but i do not have the options to do so (?) unlike with the glyph system where i can save several templates and switch whenever needed ( the option to reset the talents whenever needed also does not seem to be there (?) considering how expensive/rare is the item needed to reset ).
>
> Did i miss something?

You can get reset potions from EP achievements. Other way to get is by using 30 dragon scales.
The system was intended to be a permanent choice. So you had to chose wisely. Koreans just got the reset potion after 2 years and half that they system was released there

I am not sure why you put it as if the NA players including myself get some sort of special treatment because at least i do not think that is the case but i do have to thank you at least for giving out the information and at least confirming something that i was afraid of..

The problem now is that the healers/tanks which are hybrid classes and cover different roles are going to play with a nice handicap from now on because they are not allowed to use different templates with different talents to cover different situations but instead they have to go with only a single build and live with it ( to add more salt to the wound.. the reset potions which could be added at a normal vendor for a meaningless price to help with this absurd situation is actually put beyond a wall with an item that is not bankable and it is hard to get as if everyhing was planned ahead ).

I am not sure why i was hyped for this kind of a thing..
I did not notice anything visible on the NA version but if other thing changed then that is the number of players ( if i could see 5-7 players more or less when i was doing guardians then now i am barely seeing 1-3 players so doing guardians can be done only at certain hours when more than 5 players might be around..). Also, there is mostly only one battleground game active when we used to have two or three at the same time at certain hours..

This is also not related but the elite 30d voucher jumped to 210k up to 230k while the elite itself did not change at all...




Anyway, i noticed this on the EU servers and it makes me jealous:

The effect of the Combat Accelerator Potion has been changed:

Increases your skill damage by 12.5% for 30 minutes
I have to make a double post because i have experienced something and i need to ask about it.

I am playing mostly tanks/healers and sometimes i need to be defensive or offensive with talents but i do not have the options to do so (?) unlike with the glyph system where i can save several templates and switch whenever needed ( the option to reset the talents whenever needed also does not seem to be there (?) considering how expensive/rare is the item needed to reset ).

Did i miss something?
Vy1Vivi wrote: »
Rox wrote: »
@Melyodis That note was mentioned by BHS, but due to time constraints I could not verify that particular change myself in game. In this instance I am 99% certain the GM repeat power reduction is true based on datasheets.

We try to avoid including anything that could not be verified in-house, to avoid confusion in the event that it's incorrect.

Thank you for the question, we're always working to better our notes.
HLK76PFWXT wrote: »
Rox wrote: »
@Melyodis That note was mentioned by BHS, but due to time constraints I could not verify that particular change myself in game. In this instance I am 99% certain the GM repeat power reduction is true based on datasheets.

Hello.

Can you please share some extra info about this such as when or how does it get applied and how much is the power reduction after every guardian mission.. that if it is after every mission?

Do you also have any idea as of why this was implemented?

Thanks.


After finishing the mission once I did not notice any debuff in particular, and when I channel changed to do the mission again I didn't notice any significant drop in my DPS. And so I was able to complete my 40 missions in the usual timely manner (in less than an hour).

I have noticed as well that the debuff is not so significant.

Maybe it is not so severe as i got used so far whenever something was being "fixed".
Alliance with the awakened skills might be interesting.
Thank you very much for this kind of tool.

It is very useful.
Rox wrote: »
@Melyodis That note was mentioned by BHS, but due to time constraints I could not verify that particular change myself in game. In this instance I am 99% certain the GM repeat power reduction is true based on datasheets.

Hello.

Can you please share some extra info about things as such when or how does it get applied and how much is the power reduction after every guardian mission.. that if it is after every mission?

Do you also have any idea as of why this was implemented?

Thanks.
Melyodis wrote: »
It's to prevent you all who farm mindlessly and then come on the forums complaining about doing the same thing over and over and i'm bored etc run some dungeons do guarding in between dungeons runs.

Doing guardian missions on a few characters is fine while waiting for dungeon/battleground queue and that is what i am doing ( IOD is mindless ).

Anyway, i am going to see what will happen and adapt to the circumstances.

Thanks for the replies.
Yordan wrote: »
p.s. it is hard for me to understand why or how the game ended up getting harder and harder with the rewards being decreased while enchanting costs being increased

Basic things seem to be hard for you to understand but let me explain it with one word. Money.

Also if you think that 240k is alot for six tries then you probably should stop playing now, that's a single try later on with lower chance. People are failing 10+ times with ho weapon enchants, go ahead and count how much gold that is. This change is meant to increase sales for p2w boxes and has nothing to do with imaginary bots that don't even farm guardian missions, outside of some rare tuwagi ones where dmg debuff does nothing anyway.

As it stands you are already pretty much forced to buy mats for ho upgrading (talking about EU and KR servers here where trade chests exist), metal alone for a single try would require more than half mil of metas. They want it to be similar with diamonds.

This is my chest piece where it takes 130k per try to go up to +0Heroic starting with a 22% chance or better said 78% chance to fail so better expect to fail a lot there..

ZPhb6l3.jpg


And this game is not Black Desert where you can offer so many amazing things ( crafting/gathering/achievements/new meaningful classes/no gender locks/ tons of PvE content/etc/etc ) and players do not mind to keep trying with the gear because there are plenty of other things to do and chill when needing to take a break from enchanting. This game is barely staying alive so what is the point in trying to suffocate the barely surviving player base? And i am not exaggerating when i am using the term "suffocation" because this is only the start of the big and bad rollercoaster ( i am simply scared to know the prices for +3Heroic up to +6Heroic which will become over time the new Stormcry ).

Anyway, i am just going to chill and sit back at +9Stormcry for a long time.


p.s. i am usually seeing enough players that i can count on my fingers at guardians and now even this content gets nerfed
Pwhoops wrote: »
HLK76PFWXT wrote: »
The guardian missions will get a nasty debuff that will reduce the attack power of players so imagine how many talents we are going to need to farm only to balance that thing? And what if the guardian legion debuff is only the first from a plethora of debuffs that are waiting to come?

What is the point to release the talent system if the PvE gets nasty debuffs? Now we will need to farm talent points to improve our damage only to counter the nasty debuffs?

This makes exactly no sense...

The debuff only applies if you do the same mission over and over and over (my guess is to combat bots) so if you do superior mission then a flying mission and then return to a superior mission you will be fine, however, if you do superior mission, superior mission, and superior mission then you'll get the debuff.

The problem is that the debuff does not apply after the 5th or 10th mission ouf of the 40s missions in total to actually fight with the bots that plague this game that are doing the same mission over and over again going up to 40s missions on the same boss but instead the debuff starts from the very first mission so any legit player is affected by this buff ( i have also checked the KR patches and this seems to be NA/EU only ).

And who likes to do superior missions when the mechanics are horrible and the encounter itself gives 20% less boxes compared to the normal missions? The idea of giving players damage that can stack through red/blue while reseting the same stack of damage as long as the player does not get the right color it was a pretty bad idea considering that the boss literally spams mechanics with both red/blue at the same time making players to run out of i-frames and barely be able to stack up any damage ( also, after one month of doing it several characters i have never seen a diamond but instead only the x6 rubies as long as the boss was being killed since it does not give the said rewards if it stays alive ).


Anyway, i was hyped for the talent system and i thought that this game might be enjoyable once again so it was worth to try hard but what is given with one hand is being taken away with another hand and in my case i am just going to chill and sit back not going too far with the talent system and neither trying to go past +9SC anytime soon ( it takes 140k per try to go from +9SC up to +0Heroic with a 22% chance on the chest piece while the pve rewards are being nerfed so better chill and sit back ).
The guardian missions will get a nasty debuff that will reduce the attack power of players so imagine how many talents we are going to need to farm only to balance that thing? And what if the guardian legion debuff is only the first from a plethora of debuffs that are waiting to come?

What is the point to release the talent system if the PvE gets nasty debuffs? Now we will need to farm talent points to improve our damage only to counter the nasty debuffs?

This makes exactly no sense...
CornishRex wrote: »
How exactly does nerfing attack speed affect tuwangi bots? Don't all they have to do is walk?

This is obviously meant to just [filtered] over legit players lmao
As if bots can't go blue guardian -> green guardian -> blue guardian anyway.

It is not attack speed but attack power which is worse and it seems that the first debuff applies after the first mission meaning that after five missions? ten missions? the debuff will be so gross that the players will have to either move to a new area or give up completely because of frustration. And moving to a new area means to wait for the NPCs to do their nonsensical talk for up to two minutes depending on the area while at the same time the new area most likely will not have a tank or even players around ( imagine 7 players going in 3 different directions to do guardians considering the struggle with the population as of late ) which will add even more frustration once again considering that the guardian bosses spin and jump so much to guess what.. avoid getting hit from behind which is so important in this game.

So..

x) Guardian Legion will have a nasty debuff and the few players that are doing it will probably scatter or give up completely

x) Fraywind Canyon gets removed ( the new battleground will probably take longer to finish and thus give less rewards overall )

x) Solo dungeons suck for rewards ( pit/ghillie/etc )

x) Dungeons suck for rewards and there is no point to talk about it..

x) Island of Dawn does not have 100% keen mote as it was supposed to have.. not like anyone loves that place anyway...

x) Etc..


And by the way, this is me failing on gloves spending 240k ( six fails with 40k each ) only to fail on the cheapest part of them all since weapon/chest are much more expensive.

BcHN839.jpg


I did not fail because i was unlucky but instead because my luck was mostly decided from the start ( trying with 24% chance to succeed means to also try with 76% chance to fail with the balance being slightly changed with each try ).



p.s. it is hard for me to understand why or how the game gets harder and harder with rewards being decreased while enchanting costs being increased
We might do guardians on CH1 and Ch2 but there are plenty other channels where bots can do whatever they want without anyone even knowing that they are there ( a while ago i used to see a lot of screenshots with bots movingon top of this house near twuwangi's while waiting for the mission to start anew ).

What i hope is that this change will not affect legit players ( which seems to do so and it might be quite frustrating to have the attack power reduced going up after each and every mission ) when the real objective(?) is to combat botting...

I am going to wait until 13th to see how this debuff really looks like.. but so far i do not like it at all because it does not say after X mission as in the debuff happens after doing at least 5 or 10 missions in the same area but it does talk about a consequence that starts from the very first mission.
Dvsv wrote: »
No wonder that they'll eventually nerf even more how we can farm mats/gems in game and ofc there'll be lots of gem crates sold on cash shop.

This is starting to take more and more of a shape that is turning slowly into a whole reality.

Since it says "multiple times in succession" then it can only mean that the debuff starts with the first mission and the debuff becomes more visible as the player is making progress. And the player either has to live with it and get slower and slower progress as the missions increase or switch to a new location with both options resulting in time lost and obviously slower progress overall ( switching to a new location at where the nonsensical NPCs talk about "i have never seen something so big" for up to two minutes while probably not ending up with a tank at the new area is not a really the better outcome ).

Actually, if they are going to give talents with damage but at the same time reduce the attack power of players during PvE encounters then the whole point of improving characters with talents gets denied so bad and we are only going to end up grinding like zombies only to catch up through talents the damage that we lost with such nerfs like this one done to the guardian missions ( next are dungeons? ). And there is also this part where the new/returning and casual players will not be able due to various circumstances to farm ever so many points for talents to balance the nerfs done at the PvE encounters they are going to be the biggest losers ( go explain to a new/returning or casual player that he needs to farm 100 or 200 points for talents not to make progress but to balance the damage lost from nerfs at the PvE encounters ).


I am very disappointed to see that they give with one hand while taking with the other and we have to put so much effort only to balance the damage lost through nerfs so in other words it was better if none of this happened ( kinda lost the hype for the talent system ).
Meningitis wrote: »
This is to combat botting, I'd wager. Since botters have their character sit in the same area, do the same mission, and repeat over and over again.

If it is for that purpose then i am hoping to see a severe debuff only after the 17th or 20th box or else it will affect the legit players that can get up to 15 boxes per area.

Catservant wrote: »
Meningitis wrote: »
This is to combat botting, I'd wager. Since botters have their character sit in the same area, do the same mission, and repeat over and over again.

AH, tyvm.

OK, if it interferes with channel hopping I guess I'm fine with that. I'll just have to reintroduce myself to that stupid crab between blue level missions.

Right? The one where we have to wait for the nonsensical NPC to do the talk all the time then the crab can stun for 7sec two times every 15sec and also jumps in the air releasing those bubbles that push players back in every direction? So it is the worst boss possible besides the fimbrilisk where there are even more NPCs talking about nonsense making players to wait then the fimbrilisk itself rotates all the time dodging back hits from players and jumping back and forth for the same purpose ( i am actually trying to mix other things and do only the boss at balder refuge or the basilisk considering how much is the waiting for the other ones and how stressful they can be ).


This thing with being forced to switch bosses too often is really stupid and i am hoping that the debuff is not too severe to affect players that want to do the same area from start until the very end when a new area spawns ( i even went as far to buy emp and get dragons for my characters to get even that extra satisfaction when doing PvE only to see this change at this point ).
I was reading about the new patch on the EU website and i saw this:

Guardian Missions reduce your attack power if you complete the same mission multiple times in succession. As soon as you complete another Guardian Mission, this debuff disappears

Does anyone know what is the meaning of this exactly?
I am scared.

En Masse is starting to be responsible and it might last for a while.


hqdefault.jpg




p.s. i should probably get a lottery ticket while the world is turned up side down xD
The best is to focus on weapon since you will need ever so many golden plates and you will have to pay some extra fee when buying considering the amount of crafters VS the amount of demand.

And do battlegrounds with PvP crystals on different characters for the coins that give crafter cures ( Corsair has equalized gear so it is even better for alts ).

DHEE5KW5FP wrote: »
Now I am wondering if you are the person who reported me on the Velika server for using hacks. Someone got insanely butthurt during the Superior Guardian Legions because I was rank 3 and only had on Frost. what did this person do? Reported me as someone who was using hacks, sorry but no hacks needed I simply know my rotation and know how to dps. I'm sorry people feel the need to get upset when someone is doing good despite not having the best gears. Really shows how this game is going these days.

I saw priests being reported at guardians even though they were using Edict of Judgment at the first encounter before the main boss and it was pretty much normal to have them on the first spot considering all that burst.

Then again.. i have also seen all three pyres being capped at FWC at the same time by a player that could not be seen nor attacked.


p.s. lots of confusion over this subject about actual cheating
I saw the boosts and it is nice to have them.

Oh well.. it is time for some sleepless nights.
There is also this part:


Bluehole reshuffled some resources so the v76 update will include some additional UI options that should help improve FPS issues for some players. The key item is the option to turn off all “non-essential” spell effects. That update is scheduled for November 13th. Bluehole will also be looking to make further FPS-focused optimizations throughout 2019, so please continue to share feedback on your experience with framerates in TERA and we’ll continue to pass it all along to Bluehole!

Removing Xingcode3 and adding this kind of option might increase the fps and the gameplay overall by quite a large margin.

i am definitely interested to see what will be different after the 13th.
This actually happened in one of my Fraywind games where someone could cap all three pyres a the same time even though there was nobody there because in truth we did own all three pyres since the game happened to be like that. And we needed to post two players at each pyre simply to cap back even though again there was nobody visible there that was capping and the pyres were being stolen.

I really hope that there will be a fix for this because it is very frustrating to have to lose games due to such things when fighting for the top ranks at the leaderboard because one player that can can three pyres at the same time many times can change the outcome of the entire game.


This was quite the awesome deal and i have decided to get some EMP and actually buy two for some of my characters even though i was saving my income for Black Friday.. But i have to say that it was nice if we could preview the mount somehow.. You know.. it is a must to kill monsters with style xD

I am looking forward to see more things like this at the featured area.
The truth is that there should be some sort of bonus and catch up system because this is not actual content that we get normally but something that was supposed to be in game for so many years ( it will not be nice to spend at least a few months to get what we needed to have for a while already ).
Say what you want but i kinda want to see the game how it was before the 1st and 16st of that "month".

I am playing this game since MCHM days and not once i have seen such a saddening situation with so many players leaving ( i am not even a proxy user since i am fine with pingzapper that i have but the mass migration affected me in a different way since the server population went down and even i started to be confused and ask myself what to do next.. ).
P2W wrote: »
HLK76PFWXT wrote: »
Make the Keen Mote from IOD at least 25% to make it more friendly to the new and undergeared players so that they can get their etchings/glyphs/etc more easily while removing the limit on the high level bams ( double vanguards once in a while does not help the said players players that need to make progress ).

Make the 412 and 431 dungeons more rewarding in general so that both new and old players feel inclined to run those dungeons which obviously helps the new players indirectly ( the mentor system is too limited for what it is supposed to do .. ).

Make the equalized gear at battlegrounds ( FWC more importantly ) to be more balanced and on pair with the current level of gear that many players have including myself ( +9SC up to +1 Oath ) so that there will be more players inclined to want to get involved.

Make the golden talents to be easier to acquire through more sources and reduce the cost on stormcry gear since oath took over as the top gear..

Etc..

Etc..


I think that anyone playing this game including myself knows how this game can be improved and how it can make the players to want to play it instead of uninstalling ( i am actually getting a bit sad here when seeing so many threads about why players want to uninstall and especially when they come with clear arguments ).

Everything you need is already implemented in EU.

Keen motes in IOD? Check

Better rewards in dungeons (not just 412 or 431)? Elleon Marks

More talents? Plenty of talents here in EU.

EQ gear in battlegrounds? This can only be done by BHS. But because gearing up to SC is relatively easy in EU, gears are somewhat "more equalized".

I know EME can't do everything because some issues can only be fixed by BHS but they are a lot of things that EME can do to make the game more enjoyable. But they chose to not do anything but put more P2W lootboxes in the cash shop.

I know what you mean because recently i went up to upgrade one of my alts and only the boots from +0FM up to +0SC took around 150k gold which is quite a lot considering that it is only a pair of boots meaning that if someone wants to go from +0FM up to +0SC with four pieces ( weapon/chest/gloves/boots ) then it might end up spending around 700k gold? 800k gold? And this quantity might be too much for someone new or a returning player.


Also, i had a friend that came back and left because the game is too grindy and did not want to spend the next two months grinding only to catch up with gear.


p.s. new and returning player must be encouraged to stay and not leave instead
Make the Keen Mote from IOD at least 25% to make it more friendly to the new and undergeared players so that they can get their etchings/glyphs/etc more easily while removing the limit on the high level bams ( double vanguards once in a while does not help the said players players that need to make progress ).

Make the 412 and 431 dungeons more rewarding in general so that both new and old players feel inclined to run those dungeons which obviously helps the new players indirectly ( the mentor system is too limited for what it is supposed to do .. ).

Make the equalized gear at battlegrounds ( FWC more importantly ) to be more balanced and on pair with the current level of gear that many players have including myself ( +9SC up to +1 Oath ) so that there will be more players inclined to want to get involved.

Make the golden talents to be easier to acquire through more sources and reduce the cost on stormcry gear since oath took over as the top gear..

Etc..

Etc..


I think that anyone playing this game including myself knows how this game can be improved and how it can make the players to want to play it instead of uninstalling.

You can contact Tera Online dev tracker at contact@teradevtracker.com - Privacy policy - Tera Online dev tracker is not affiliated with Tera Online or En Masse entertainment.