TERA Online forum archive
Posts by ElinLove
HUE so in the end I got lucky, guess the Elinu still wants to see me around eh?
Kudryavka.Noumi is MINE again, nice.

The funniest part was that Erina.Chan (my archer) which I definitely thought would have no issue, got attached to her name a longass code instead of just "Erina.Chan_1", it was like "Erina.Chan_13446.4331" or something.


Well, sad for who got the short end of the stick, but it seems they took a stance of siding with all who are actively monitoring this.
Even if I got lucky on this I do agree it was way too quick of a time period, but well, makes way more sense than doing a name wipe 4 weeks after the biggest name conflict.
clfarron4 wrote: »
clfarron4 wrote: »
Vinyltails wrote: »
As much as people want this, BHS is never gonna do it...just look at A:IR their newest game, that's on UE3 in 2018...there is no way they're gonna touch UE4

Besides, it's too much effort for them and BHS hates effort..we've asked for this before along with other basic stuff but yeah...Just another thing they're gonna laugh at and ignore dispite the support

Does anyone remember Project EXA? The base character models have already been done, but that's as far as they got.

I still dream of that epic graphic Elin...

By the way, wasn't it also the case that BHS doesn't have anymore the full source code?
Ayi wrote: »
because they like us and we deserve it

We wish...
As a male, I'm extremely encouraged to play all kinds of classes because I can make a female character. I honestly don't want to be looking at their skimpy armor non-stop. I want to look at cute schoolgirl or maid costume wearing girls. Such a great game decision.

Trolling aside with my edit version of it, I'm definitely not alone, nor a niche even here in NA. It's plain simple that the girls earn more money to the game, and the sad part is, that developing the class for all is more expensive than for just one, and if you have to chose just one, then you have your answer.

Whoever, I see hope (slightly, but still) on the end of this, through blatant copy & pasting of exclusive class animations to other races. You see, Elin players loved the simple and easy copy & paste on Elin Gunner. It just wasn't more popular because it's both TERA and gunner. Then they applied the same tactic to male brawlers. This one took a tad too far the copy & paste and kept the damsel death pose too. This should be changed no doubt. B!tchy brats and loudmouths aside, I don't think it did too bad either, but ye it was a male so no doubt it makes less money back.
But, this does give hope, that if the investment was cheap enough and gave enough returns, they can do it again.
May as well just dump them all on MT then, given I'm on AV's cap and there's quite some left. Also wouldn't be useful to anything else to begin with.

Just for the sake of adding data, I also remember seeing them having a very long expiry date and they're no different from other free character slot items. Will confirm later how long they last
SageWindu wrote: »
Waitress wrote: »
Realistically, is it wise to continue spending?
If you want the game to stay up, then yes. If you're fine with it closing in the next year, then no.
It is also not guaranteed that your spending will really help all that much either as Tera has little to no advertising, not much to look forward to in the future, and has seemingly no plans to upgrade engines or do anything that will change a lot of the games problems. There's nothing pulling new people in. They've exhausted making new classes at this point and the console release flopped miserably too.

It also doesn't help that there are more than a few videos trying to answer if TERA is still worth playing in 2018 - many of them literally start with "Is TERA Worth Playing in (insert year here)?". The common response tends to start with "Ehh, well..."

Also, we both know how foolhardy reckless spending is. We drop money on an ailing product, BHS may become that much more emboldened to not fix any of the more pressing issues (really, they have time and resources to make a g*ddamn elin brawler but not fix the scarf and cape glitch that's been around for f**king YEARS?!). But then we boycott spending anything and now both BHS and EME have some grounds to say "We don't have the money to fix anything!" (BHS less so with PUBG, but that's another subject).

Quite the catch-22 there.

To be really fair, even if it means standing by the devil and saying he's right, from a programming standpoint it really is way easier to copy & paste something easily, or even create from scratch most of the times, than debugging and fixing issues, specially with increasing size and complexity (plus long gone original devs with their own programming quirks).

Still valid that it has been neglected WAY too long. At this point it could even have been added a brute force method like detecting laser cape and then quickly unequip and re-equip it.
LN7959XC44 wrote: »
vkobe wrote: »

when the mmorpg ask you to delete your character and the irl money you spent on those characters

yes i call that dying

Really?

You seem so new to mmorpgs lol. Most f2p mmorpgs can wipe your account in many ways, most mmorpgs (if not all) dont care if you lose money or not. It is a f2p game after all. They needed to put a limit to make the merge stable, and they dont care if you have 50 characters in one single server. Experienced mmorpg players know that it is a big risk and not recommended to invest big amounts of money on f2p games. It is how thing works, welcome to the world. Again , Tera is no different whatsoever from any other f2p mmorpgs ive played. And ive played (and play) plenty of em.

And, as many reasonable people have said, there are many possible solutions to not having to delete stuff.
Me and Counterpoint (which by the way weren't the only ones giving ideas) came up with at least these 2:
1: Raise the character cap, even if not raising the creation cap, so you can create up to 20, but on the merge it can jam up all your up to 60 on one single server, you just can't create any new characters. With that, make the server slot count a sum of up to max.
2: Can't do it? At least freaking unbind the costumes from your character up to forced deletion, and leave them account bound, so you can still use the items that you DID pay for.

No one really should be starting the game with fears of suddenly out of the blue the publisher deciding that "No, look, this money you spent on these bits and bytes, I'll delete it and you suck it up". Nobody should be up to this regardless of what is written on the therms of service, it's just crap service if it puts you up to it. You could argue all you want that you don't own those bytes on the server, but as much as it has 0 costs for them to give you the item, they can also for 0 costs give you another copy for another character if your force deleted one had it. They just won't, cause... well, crap service.
Breetizm wrote: »
Sup guys! I'm from the Special K server!

Yo, I'm from V
[...] approach to dong so. [...]

5th grader me can't let the typo slide
ElinUsagi wrote: »
ElinUsagi wrote: »
ElinUsagi wrote: »
ElinLove wrote: »
I prefer this honestly, it means people need to spam IOD and learn how to play their classes before coming to 439 dungeons and expecting to get carried.

1 - Healers don't heal other people if they have to just DPS a monster, so not learning their class in team play;
2 - Tankers don't need any positioning for the monster or party buffing, they just solo DPS as they've been doing for the past 64 levels;
3 - DPS at best, stuns a monster and spams attacks at random at back, or may even DPS on front. The boss is constantly rotating, it could only simulate a crap tank formation and nothing else;
4 - 0 DPS checks. You can farm any way you want, there's nothing about the efficiency of your rotation taken into account;
5 - There's 0 special mechanics to learn how to actually dodge or anything. Face tanking is an option given motes and potions.

If they're the kind of dpses that are content to just stand in front of a boss and hold their auto attack button for 5 minutes, i don't want them in my party, and it's not likely they'd do much gearing anyway.
As for healers, yeah it kinda sucks that everything has been nerfed into the ground so hard that a healer will never be needed for open world content, but that's the game we're playing. Healers tend to have a much easier time finding parties for low-tier content anyway, so i'm not sure this is a huge concern

B-But you want healers to learn their class before joining 412/431 dungeons... You are being ambigous.

I specifically mentioned 439 dungeons earlier, since 412/431's are so hilariously easy a paper bag filled with cookies could clear them. Also, ambiguous wouldn't be the right word there even if it was spelled correctly.

The point of my post is that iod is a serious option compared to 412's for fresh 65's now, because the gold is pretty comparable and queues almost certainly won't be full of stormcry people carrying them through the dungeon anymore. Healers will have a serious trial by fire trying to keep guardian players alive in those 412's and they'll actually have to learn what some of those buttons on their skillbar do while progressing instead of the current meta of "how did this idiot even get frostmetal gear and wind up in rknm? kick him"

They may get Frostmetal doing only IoD, with full tier 3 etchings and full master glyphs, and they can be doing less than 300k dps on a 439 dungeon. And at the end of the day players will still do what you are saying in the end if your post "Kick him" because even as they can see that player is new to the dungeon and even if he read guides, that is not good enought to avoid deaths and 439 dungeons are fast to finish them even if one dps is performing badly, however if the healer or tank is performing bad those dungeons turns into something really nasty most of the times.

That is why I am saying you are being abigous.

Ambiguous, which you still spelled incorrectly despite writing it directly below the correct spelling, does not mean what you think it means!

I also disagree with your assessment - keeping guardian players alive in 412/twist in 431 dungeons is pretty good training for a healer to actually use their healing skills. Certainly more so than standing around doing nothing for 20 seconds while a HO warrior solos the bosses. From what I see in 439's, it's very rare to kick a healer or tank in IMS before they act really stupidly, but that might just be my own experience. If they know the basics and are trying their best, and willing to learn, then people usually give them a chance at least. If they don't know what "cleanse please" means at ilvl 439, and they don't have any glyphs or crystals.. yeah, they shouldn't be there. they probably shouldn't be playing tera.

You said that players will know how to play their class doing BAM's what is not a truth most of the times, that is the ambiguous statement, I am not trying to offend you by any means but only pointing what you suggested will not change much of the player mind set or gameplay.
"I specifically mentioned 439 dungeons earlier, since 412/431's are so hilariously easy a paper bag filled with cookies could clear them"
How can they be a good training for healers if you are basically saying that guardian/twishard players should not be doing 412/431 dungeons because they will be carried by HO players and will not learn anything? The same applies for healers.

Just to clear up possible language misunderstandings:
Ambiguous: sentence has 2 or more possible meanings, the way it's written. Used when context is either fundamental to understand the correct meaning, or when such context is missing thus making it impossible to know which is the correct meaning.
Contradicting: When saying something at one moment, and then not much later, saying something completely inverse of what was 1st said.
A fitting example for our community: "This game needs a merge to keep it from dying!" ~merge announced, has to delete characters~ "Ayy this merge is killing this game"
Xerses wrote: »
-studying for degree in material science atm- names? you guys crying about names? think of all the productive things you could be doing right now but no, we gonna cry about names...on a dead game...that's about to die even more...lol. I can't wait for someone else to pick up my names then someone else tries to pm them in game like new phone who dis

-studying for a degree in Mechanical Engineering in one of the best universities in the country- Names? Yeah it's cool to not just lose your character's name. Not the end of the world, but if we could avoid it, why not? You can talk about productive but you're still also wasting time flaunting a university degree (that we both still don't have, we still have stuff to study hehe) on the forum of the game you call (and I agree) dead.
It's a game, we're ALL wasting time on it. That's... well... the whole point of a game!

Just, why you even bother with how much people care about it or not? I bet one copper of my mountains of ~50K gold that you have some things you care about that are horribly unimportant to us as well but who's pointing fingers?
I prefer this honestly, it means people need to spam IOD and learn how to play their classes before coming to 439 dungeons and expecting to get carried.

1 - Healers don't heal other people if they have to just DPS a monster, so not learning their class in team play;
2 - Tankers don't need any positioning for the monster or party buffing, they just solo DPS as they've been doing for the past 64 levels;
3 - DPS at best, stuns a monster and spams attacks at random at back, or may even DPS on front. The boss is constantly rotating, it could only simulate a crap tank formation and nothing else;
4 - 0 DPS checks. You can farm any way you want, there's nothing about the efficiency of your rotation taken into account;
5 - There's 0 special mechanics to learn how to actually dodge or anything. Face tanking is an option given motes and potions.
Maddhawk wrote: »
ElinLove wrote: »
Maddhawk wrote: »
You can also make a level 1 alt on all servers being merged with your realm with the same name. This ensures your name cannot be sniped.

It would only be snipped if anyone who tried to use this name both did it before the merge, AND AFKed/played enough to count for more than the original holder, so it's a tad far-fetched unless for meme names that some idiots are possibly selling and buying

Well that would be the crux. If you have a toon and you just haven't invested the time into it . . . well that is on you.

Indeed, the only thing that I think should count, is the name wipe being handled exactly during the server merge, so that the inactive names get wiped along, it doesn't feel right to lose your name to an account that has sat there for more than a year gone while you've just entered and happy on the game (like, well, keeping it alive).

The one name I am in chance of losing I would definitely want to keep, but if the other players that have it play more than me, then well, I do agree they deserve it more.
I didn't get any code. maybe they don't love us anymore lol.

Plot twist: they never did
Ray676 wrote: »
Maddhawk wrote: »
Problem is people do not have the patience to help new and returning players learn the harder dungeons starting at 439 and up. That leaves people like me, [filtered] in the [filtered].

There is no problem there. It's your own responsibility to know the dungeon when you enter it. Since there is a plethora of dungeon guides with a quick google search or youtube search.

It would be a great chance to create bonds and all but... "rEaD a GUide"... it's really no wonder TERA is in a dire state, the community doesn't care.
It's all about just grinding fast, not enjoying what you do.

Take note, I DO agree it will not be enjoyable to everyone to have new people learning, specially all the time. It's just that there should be tiers of stuff: speed runners with speed runners, quick grind statics keep on their circles, and learning runs being... learning runs! And that one, please, less homework and just try it out. They do it in K-TERA, or do even K-TERA players just go RTFM on each new patch and then jump on the dungeon?

Again, I agree that a new player shouldn't be just butt-in on a speed run, quick grind or consistent static. But to not have a single group even that does it and literally ALL just go with "rEaD a GUide" is plain sad and shows how much the community is up to enjoying the game and making friends, and how much they're just up to a mechanical farming for reasons they probably don't even know and enjoy anymore.
Maddhawk wrote: »
You can also make a level 1 alt on all servers being merged with your realm with the same name. This ensures your name cannot be sniped.

It would only be snipped if anyone who tried to use this name both did it before the merge, AND AFKed/played enough to count for more than the original holder, so it's a tad far-fetched unless for meme names that some idiots are possibly selling and buying
Alien99 wrote: »
Sigh. Thanks.

Just as a quick note in case it's still relevant and you haven't gone through the process yet: name them something easy to re-type when deleting. Say "Avtestone", "Avtesttwo"..."Avtesttwenty", if you just hammer keys and create, it will be hell to re-type the name of the character you want to delete, and at least those names I mentioned were available (since... I used them to test and then deleted).
I frankly agree with a separate channel altogether for RP, so that the ones that are into it and all the immersion thing don't just get plastered with thicc maid loli with a gigantic axe riding flying llamas and can keep more on character and setting.

Like, I really don't think this practice would warrant an entire server for itself alone (as was one of the suppositions about CH not being merged before), but a channel could really work, on both new servers in fact.

Also it's not like you need to do more than literally just put an RP tag on one of the channels and call it a day, since the entire RP moderation, events and guidelines have been ignored since many years already.
Names for me may or may not matter. Depending on the name, it matters a lot, and depending on the other name, not so much. For example, I literally have just one conflicting name (and thanks to my luck... it's a clash between all 3 servers with the same name), because my names are niche enough or just wouldn't make sense to have on someone else.

The name for me is who the character is, it's not me, it's not my personification or any role playing for me, I just create cute or quirky characters (usually cute) and then give them a name that fits. A non-unique name is for me then something kind of like collecting something, there may actually be tons of similar ones or like minded people that want that too, but you having it yourself is part of the fun. For the more unique ones, the most important for me is usually the basis of the name, which in my case is the 1st name before the dot, like, I have Takeda and Erina which are both pretty much clone bases for various other characters: there's Takeda.Saki (that's an idol's name), and then the other ones that follow that base usually get the same "Takeda" + class as their name, mostly done it with Erina (there's like 2 Priests, a gunner, archer and Valkyrie of the same basis). Those names aren't at risk of getting changed, but those are names I definitely wouldn't want to change. It defines who that character is, and it's pretty much as important as the character itself.

I see characters not as any form of my digital self, but as "someone" of their own, and thus losing the name would feel more like your friend suddenly changing a name out of nowhere. I've name changed twice, once cause I just got tired of the name (and face...) but had costumes on her so it was sort of like changing the character itself, and one I had to change my name via support because it was bugged in the game (Elin.Complex, that .Com of Complex made it hit URL filtering when I linked items on chat, inspecting me or whisper through chat command, click on name to whisper still worked), but that one was changed to a very fitting one.
SageWindu wrote: »
5JXGELD9Y3 wrote: »
Nyanta1177 wrote: »
https://www.cpubenchmark.net/singleThread.html

There you go if you plan to upgrade solely for tera, the game is completely bottlenecked by CPU single core performance and memory speed

This is absolutely the case.
intel i5 7600k at 4.2ghz, 16gbs (2x 8gbs) of ram and a GTX 460 (almost 9 yr old gpu that is also 1gb gddr5 vram) in my system right now and pull 100+ fps in open world, 60+ during fights and in Highwatch.
Your gigabyte hd 7750 will take everything Tera can throw at it fine as is 100%.

8gbs of ram should also be fine (use about 6.8-7gbs with tera running and discord/chrome+ many tabs open and whatnot) but I've also heard before that somehow Tera might not use resources from dual channel sticks of memory, and only actually uses one or something? Idk about that bit, just something some rando said to me once and idk how to check that. But if that were the case the 2x 4gbs sticks maybe could also use swapping. Maybe not.
Primarily just need the CPU upgrade specifically it looks like.

This post makes me so salty I can season chicken for every Popeye's, KFC, and in the state.

Wanna know why? Because I'm rolling a i7 5820k (hexacore, woo), 32gb of RAM, and a g*ddamn 980ti FTW and the game still tries to put itself in a triangle lock when I try to use a solution from my hotbar. I can play Fortnite (standard Fortnite, not that BS Battle Royale) on max settings with no problem at all, but I can't just hit "LB + D-pad Right" on my controller without TERA kicking itself in the d*ck? WTF mate?

*rubs more salt on the wounds*

GTX 550 Ti, Core i5 3570k stock clock cause motherboard doesn't overclock, 8GB DDR3 1.6GHz dual channel, open world hits 80 FPS cap on max settings, Velika's Freedom Plaza 24~40FPS with people spamming their crap.

Oh, and no issues or dips on boss fights either
Pretty sure this is an inactive/returning players incentive.

I was just gonna say that as well, I didn't get it but I did log in sporadically to check my characters and what's going on there. Likely OP's fiance has played more regularly or played just a while ago and thus they assume it's known/active account.
SageWindu wrote: »
voidy wrote: »
Dokibun wrote: »
Are you kidding me? There is a THIRTY page thread full of people complaining about CH not getting a merge and that literally meaning the server will die. You finally get merged and you're complaining again.
I'm fully aware that mEme is a really [filtered] company, but sometimes it's really hard to please a bunch of crybabies.

It's pretty obvious that the guy who made this thread is from a lively server and is against people from CH coming in, meaning the people who made the 30 page complaint thread are one group and the people supporting this type of thread are a completely different group entirely.

I literally just had this thought: you know how a major complaint on the other thread was that people felt "tricked" into joining CH because it said "Recommended"? What if that was because the population was low and EME was trying to entice people into playing on it?

(I mean, it didn't seem to work, but still... makes you think...)

As far as I play, I remember the "recommended" status always referring to the lower population ones indeed, probably to avoid hitting entering queues (yeah, I DID once hit a queue!!), or massive server loads and such. I do remember when the game hit Steam and the gigantic influx of new players (and that annoying cancer on the 1st days of new b!tch*s complaining about everyone's character... Won't be missed), the more populated servers - AV was one of those! - had a "full" tag to it, and had chance of entering queue.
Nyanta1177 wrote: »
https://www.cpubenchmark.net/singleThread.html

There you go if you plan to upgrade solely for tera, the game is completely bottlenecked by CPU single core performance and memory speed

Correct me if I'm wrong: doesn't it also like, not make any use of newer instructions, and anything on the 2~3rd gen Core is at it's peak anyway right?
66P6YL9MH3 wrote: »
I been receiving mixed answers. Therefore, I am seeking some clarification if anyone knows the answer. If you transfer, do you lose your: bank slots, inventory slots and wardrobe?

Thanks :3

You only lose if you delete/move all characters on that server I suppose (and even that I'm not sure if they don't just stay there without being able to use by lack of an interfacing character). What happens is that you don't get them transferred over if you do a normal server transfer. They just stay on the server, reminder that both bank and wardrobe are per server, but inventory is per character.
Quite frankly, staying as a "filthy casul" is the best option in my view. Those are the ones that never get burned out of the game since they leave and come back at random.

Like, don't come to devote yourself to the game, just come for random fun as long as it doesn't tire you out. I would say TERA is a great game to just play at random instead of devoting yourself to it (frankly, that's not healthy in ANY game, but this one's situation begs for it)
So are they raising the number of characters a person can have on each server?

nnnnnnnnno! Same as last class release/unlock (20 or 21?). And yes, it does mean you'll have to delete excess.
To be fair, the population won't be even close to Steam release per server if my bet is right. They were always trash and from BHS code progression, ain't gonna get any better anytime soon.

Frankly, I think there will be no change. Maybe open world events can bring it to it's knees and we get stuck inside logged frozen like that one Spacecats flash even in AV to destroy the server hard (it indeed was a stress test event). I mean, even AV bugged to oblivion, I don't see much difference now, it's kinda like our client side FPS, you can only go so far and on some situations, it just can't get worse.
GPU doesn't affect tera much, i'd use gpu-z or similar to check your gpu load while playing to see if it's actually a bottleneck - if all you play is tera, you're probably better off getting an upgraded cooler and overclocking your CPU, as well as moving tera to a fast SSD and getting a bit more ram - 8 gigs is a bit low for a modern machine, and windows moving pagefile to a hard drive is a serious point of slowdown for tera (unless you close everything else before playing tera, in which case 8 gigs is probably fine?)

I can say for actual experience, having perfectly consistent experience over 4 years of TERA, that his setup is perfectly fine unless he's like running tons of tabs in the background (when RAM would be limited), and yes the GPU is for now, the bottleneck.
My 550Ti is slightly more powerful and it really hits 100%, overclocking it does give a liner response in FPS increase, and when I had to use my brother's GTX 750 for tests it performed better indeed. Hard drive or SSD also did not do any difference, I've ran this game on even external drives, and really, it's all just increased load times.

That said, the 1050 will more likely than not be breezing through this game. Not a bad choice since it will be very well used for other games, and if only for TERA, then I think it's value and power efficiency (which will impact heat production and thus also noise) are a great option nowadays, and I don't think upgrading for an older generation would be better value for the money.
vkobe wrote: »
ElinLove wrote: »
vkobe wrote: »
what's with that dumb "them against us" attitude. we're all playing the same game in the same region and it's not anyone's fault that they didn't pick MT or TR as their starting server. TR isn't even living up to its hype these days so maybe after the merge you guys can finally get 5 good people together to do uppers =)

the merge is going to help the game overall, including TR. It's a bit late but it's better than nothing. All this [filtered] over names is ridiculous.

because we are upset to delete our characters, if happen well it is [filtered] off tera, bhs and enmasse

Then that "them against us" attitude should be targeted to EME for the merge rules, not the players of the dead servers. They had nothing to do with people not joining there, unless they were cancerous trash, which is thankfully always a minority and I could say somewhat constant proportion regardless of server.

plz cute elin read all my posts and i dont see in my post where i target players :)

I know, I see it, I mean more of that special snowflake style crap from OP. I saw your posts and I know you're not on that, just pissed as a general to the whole situation, just the reply itself was somewhat... badly timed I guess.
At least one thing I win on this: about 30~50K extra gold on my main server from the sum of the other 2...
SirRadovan wrote: »
Hi there, so i am trying to upgrade my PC, to be able to run Tera Online, in 1080p 60fps.

Right now i have:

CPU: Intel Core i5-4670, Haswell, 4 x 3.4GHz
RAM: Kingston 4 GB 1600MHz x 2 = 8GB of RAM
Motherboard: Gigabyte GA-B85M-D2V

GPU: Gigabyte HD 7750 1GB GDDR5 OC

STORAGE:
HDD 1: TOSHIBA HDWD130 ( Storage Drive )
HDD 2: WD6400AAKS-22A7B2 (Recording drive )
SSD: KINGSTON SUV400S37 120G ( Boot Drive )

OS: Windows 10 Pro 1803 x64 Bit


Now, i was gonna go for GeForce GTX 1050, but i am interested is that enough?


This is the difference between those two GPUs : Check the Difference

Your upgrade plan seems quite spot on honestly, a 1050 (or 1050Ti) would be just enough or maybe even too much for TERA. Your CPU and RAM are definitely enough, I have almost the same stuff (processor one generation bellow but about same), even same OS build, and my GPU is a GTX 550Ti, and yes the GPU is quite matched to the CPU for TERA usage but slightly on the bottleneck side.

Remember: the game is terrible in optimization, and isn't fond of AMD cards. In this sense I think for TERA you're going to get about the best performance with the 1050 indeed as it's your only bottleneck (upgradeable one I mean, CPU is always a bottleneck but there is simply NO CPU in the market that works perfectly for this game). The 1080p 60FPS dream might be far fetched not because of your parts, but because of the game itself. I mean, you WILL hit that even on max settings easily, on some areas. Throw bunch of people in the mix and FPS floors down. That will still happen even upgrading, but I am pretty sure the 1050 will do the best possible results.
vkobe wrote: »
what's with that dumb "them against us" attitude. we're all playing the same game in the same region and it's not anyone's fault that they didn't pick MT or TR as their starting server. TR isn't even living up to its hype these days so maybe after the merge you guys can finally get 5 good people together to do uppers =)

the merge is going to help the game overall, including TR. It's a bit late but it's better than nothing. All this [filtered] over names is ridiculous.

because we are upset to delete our characters, if happen well it is [filtered] off tera, bhs and enmasse

Then that "them against us" attitude should be targeted to EME for the merge rules, not the players of the dead servers. They had nothing to do with people not joining there, unless they were cancerous trash, which is thankfully always a minority and I could say somewhat constant proportion regardless of server.
Digivolve wrote: »
When will you stop complaining, they're finally, ACTUALLY merging CH and you're still giving them poop

Cause it's an entitled special snowflake of course, don't you see the tone of "TR was perfectly fine without the other two servers"? Delusions at their best on the least dead of the servers and feeling ultra special because of that.

Just deal with it like me, cross your fingers that Kudryavka.Noumi won't be taken but if so, hell be it, I hope that Kud is cute enough to match the anime character and plays for good (since, if I lost it, I just played less with my character anyway, so how can I deserve that name more?)

Actually, the above should suffice: If you lose your name, it just meant you played less than the CH/AV player that had it. And if so, then screw it you didn't deserve the name any more than the other player.

The only real issue is that they're doing the name wipe way after the merge, instead of using it as a name conflict solution during the merge itself. Logic at it's best.

In short, you either played enough or you're not any more deserving of a name just because you've set pixel feet on a less dying server. And no, it wasn't/isn't/won't be fine. The entire game wasn't/isn't/won't be.
LmaoDylan wrote: »
Does the server merge rules for names still apply with CH coming in? Like everyone in TR and AV has to compete with CH for names now? I think its unfair for servers that didn't need a merge from the beginning to have to compete with multiple servers for names now.

About servers that didn't need a merge, dare I say, it's either:
1: No such thing existed. All 5 were in dire situation, some just with less life-support gear, others in full coma;
2: None needed a merge, they actually needed a proper player retention/increase strategy.

The point is still valid tho, that the name conflict increases. May as well check my names to see if any conflict but I somehow doubt there would be the same name in 3 servers (already on the rope for TR's name holder).

If anything, they should just get that name wipe done already before the merge, like literally on the same maintenance downtime as the merge, to heavily reduce the chance of name hoarders sniping it and recreating the issue on the spot (tho the play time thing would still kill that off).
TFW I think I got spot on 20 characters now with the 3 server combination.

Safe by a hair
They said the name wipe will happen at a later date after the merger is over. For now, whichever character has the most playtime will win any contested name.

Sounds hella dumb considering it would have helped a heck lot to solve the name conflict issue.
But oh well, who are we to give good suggestions anyway?
WitchyGirl wrote: »
advertisting name selling on forumns is already against the rules,
but what if they also make it against the rules to sell names inworld? then maybe that will stop the name hoarders

You see, murdering is also against the law...

...Taking it less to the extreme, of course making it against ToS entirely WILL reduce it in proportion. How much it would reduce is another story (as noted from gold sellers). In the end, if it's on the ToS or not is just a matter of formality if it isn't enforced properly, as basically nothing is right now.
HLK76PFWXT wrote: »
It's a simple HTML/JavaScript page that doesn't send any data anywhere, so feel free to give it a try. I hope this helps people who are still confused about what they need to do. If there are any bugs, just let me know.

Most likely a trojan that will steal your soul and your chance at next life.

Kidding.
[...]

Nah, Counterpoint would have just linked us to TERA's download page if he wanted such
ElinUsagi wrote: »
Looking at votes that we have here at forums we can conclude this pool was better at Twitter.

In 5 days Twitter votes are about 4 times the amount forums got in 4 days u_u

Next time don't worry about a desicion like that KitTeaCup and don't bend because some people that "speak for the comunity", but they clearly don't, whine because you didn't get info or poll in forums as a main channel for that info.

You clearly see how people from forums are the minority over any other social media for TERA.

OR, the people who voted once ain't voting twice, and the numbers peak at start.
Announcing it on Twitter and just hosting the vote here makes way more sense regardless of vote count. Anyone on Twitter can just vote "Ooh cool, a poll!", meanwhile here you do need to have a game account, even if you can indeed make an account just for "Ooh cool, a poll!" as well.

If the game forum account is unnecessarily complicated to get to use even having a game account, that's one step to never bother with fix.
ElinUsagi wrote: »
ElinLove wrote: »
RKC wrote: »
Well really regardless I wish they would just merge every PVE servers into one. I dont want to loose all my bank tabs.

B...But CH is an RP server not PVE!

"B...But TERA is an RP game..." that should be even better

Technically all servers are RP and the only diference should be if they are PvP or PvE focused.

I guess the joke flew right past...
LancerJiva wrote: »
It’s not the end of the world if you don’t keep your names... just think of a different one. My alts have their names taken and the characters aren’t even being used. I’m not complaining on the forums about it. It’s not fair to people who actually do play extended amounts of time.

A fair comparison between people who actually did play the game I agree, one will get shafted but well, though luck. A non-played alt or a player that long left the game losing the name to a current playing one, that too, is very fair in my view.
The real issue is for name hoarders only, that would just multi-client log to AFK days and days on it, and snatch the name from proper players. In this view, I kind of agree that the play time since the name situation announcement till the actual name conflict solving shouldn't count, but that too won't change horribly. As said in another topic, the hoarders could have just assumed the same rules for console merge, and done the same since the "The servers are getting merged, details coming Soon".

In my case there's only one name at the mercy of play time or possible name wipe, I could luck out, hopefully I do.
RKC wrote: »
Well really regardless I wish they would just merge every PVE servers into one. I dont want to loose all my bank tabs.

B...But CH is an RP server not PVE!
Piltover wrote: »
xhera wrote: »
There is a battle ground discord that reports players who are injecting, on pve crystals, feeders, afk, noobs and those who desync. On my third week of doing fwc, i started getting kicked when i team up with a sync queue(my ilvl is 455, dyad pvp crystals with secondary pvp stat and also with pvp rolls). I didn't know i was reported on that bg discord for desyncing until i started asking ppl why they were kicking me. Aparently someone reported me for what ever reason. Like it is my intention to teleport back and forth and end up dying even on my screen i manage to escape.They are so toxic on that discord. They are talking like they are best pvper beacuse they sync queue.

Don't blatantly use third party programs then.

Ever heard of crap routing?
It's a thing in TERA, people get crappy ping and gigantic spikes or desyncs even living in the USA
KDMWN5E3HJ wrote: »
True, I have my windows 10 installed on an 240 SSD and my tera game installed on my 2Tera HDD, but I don't think it would impact much to switch from HDD to SSD would it ? My HDD isn't that bad either and is pretty recent

moving tera from my fast HDD to my SSD made my fps go up by about 20-30 average and much less spiky. tera is really bad at seek time, it loads and unloads textures randomly and the render thread waits on those loads/unloads, so 7ms seek time time is x.x

In other hand, I can run the game from an external drive and get the same performance, down to like 2x max extra load time usually. Literally, the difference in load time even, isn't that gigantic for me. I just leave it on the SSD cause why not, it does load twice as fast indeed (but rarely more than this. Usually boot only is about 3~4x faster on SSD, region loads ~2x and gray blobs to players time is ~1.5x or so).

Never EVER had issues between SSD vs HD, whoever it has to be noted that my boot drive is the SSD in question, and any other HD isn't the boot device, so no OS+TERA competition on disk usage other than SSD.
ElinUsagi wrote: »
ElinLove wrote: »
ElinUsagi wrote: »
ElinLove wrote: »
ElinUsagi wrote: »
RKC wrote: »
As much as I love tera been playing it for 5 years straight. Im burned out. Im afraid that this patch wont fire me up anymore specially on what they did on the server transfer for CH and the cash shop and the economy of the game, its just a huge turn off. One side of me wants to believe this game is still strong but other side says let it go. :anguished:

The main issue is thinking TERA was strong at one point. It never was and players who thought otherwise are the ones that got their expectations crushed.

Anyway, if a second awakening wave can bring us more lore expansion like the first one did (it was not much but better than nothing) it could be worth the waiting.

To be honest, it can't be called a failure either. It's not as much of a success as it was intended, but not nearly a failure to last until now.
I mean, look at all those other games that close down way sooner and we're still getting some stuff. The game is just a niche, and at such, it did succeed. It may be failing NOW for sure, but part of it can be traced even to the genre itself (obviously, huge chunk to BHS and now also EME. Oh I still remember the days when Gameforge players came here instead cause this was way better managed and way less P2W... Good times...)

It actually was a failure, to a degree that the game could be shutdown by BHS because their huge debts were about 2 billion dollars, and funny how Elin cosmetics saved them and the game and thanks to that TERA has lived more than it would if they would keep the original idea.

You could argue then that the game failed, but recovered then. I will only consider something a fail if it dies relatively quickly (in an online game), or a commercial failure if it never breaks even (both online and offline games)

Yeah, what it actually was a failure was the main focus from BHS and publishers at start. TERA is not a free action true combat MMORPG. TERA is an Elin dress doll simulator, The Elin Realm of Arborea, so when they switched their focus the game was saved to be shutdown.

...I definitely cannot argue against that, probably the biggest reason I went the "git gud" route in CS and Kumas was costumes...
ElinUsagi wrote: »
ElinLove wrote: »
ElinUsagi wrote: »
RKC wrote: »
As much as I love tera been playing it for 5 years straight. Im burned out. Im afraid that this patch wont fire me up anymore specially on what they did on the server transfer for CH and the cash shop and the economy of the game, its just a huge turn off. One side of me wants to believe this game is still strong but other side says let it go. :anguished:

The main issue is thinking TERA was strong at one point. It never was and players who thought otherwise are the ones that got their expectations crushed.

Anyway, if a second awakening wave can bring us more lore expansion like the first one did (it was not much but better than nothing) it could be worth the waiting.

To be honest, it can't be called a failure either. It's not as much of a success as it was intended, but not nearly a failure to last until now.
I mean, look at all those other games that close down way sooner and we're still getting some stuff. The game is just a niche, and at such, it did succeed. It may be failing NOW for sure, but part of it can be traced even to the genre itself (obviously, huge chunk to BHS and now also EME. Oh I still remember the days when Gameforge players came here instead cause this was way better managed and way less P2W... Good times...)

It actually was a failure, to a degree that the game could be shutdown by BHS because their huge debts were about 2 billion dollars, and funny how Elin cosmetics saved them and the game and thanks to that TERA has lived more than it would if they would keep the original idea.

You could argue then that the game failed, but recovered then. I will only consider something a fail if it dies relatively quickly (in an online game), or a commercial failure if it never breaks even (both online and offline games)
Why is gameforge able to work better with bluehole than EmE is able to?

The most ironic part being, that mEME is a BHS sister company or how in hell is it called
vkobe wrote: »
ElinLove wrote: »
vkobe wrote: »
use Ryzen Threadripper 2 RTX 2080 Ti B)

THE definition of waste

no for tera 2 B)

TERA 2 is definitely going to be on UE3 again
vkobe wrote: »
use Ryzen Threadripper 2 RTX 2080 Ti B)

THE definition of waste
vkobe wrote: »
use Ryzen Threadripper 2 RTX 2080 Ti B)

THE definition of waste
For the sake of reference: I just logged into the game after about your time out (5 months or so), it did show the xigncode icon on the tray, and ran just like it has been running since 2014 for me, with it's same ~30 FPS as always (60 without people around). No hardware but the WLAN card has changed during this interval.

This is just a reference to say, that it is not as simple as "too long out, updated, it sucks", cause I did the same and no issues.

A few important configuration/hardware remarks tho that I do know have been a huge influence on this game:

* Windows 10 x64 Pro, original license (non OEM), Version 1703 Build 15063.1206. I will have to update it later to try to solve WLAN issues, or downgrade it heavily;
* No anti-virus software other than the default Windows Defender;
* The game runs on an SSD, on proper SATA3 interface for no bottlenecks either, but I bet I could run it from a USB 3.0 external drive here and same results;
* GPU: Nvidia GTX 550 Ti, stock clock;
* CPU: Intel Core i5 3570k, stock clock;
* 8GB of DDR3 RAM, dual channel, stock clock 1600 MHz;
* Same results last week and today, left Torrent and any random upload hogs enabled, trash ping but no FPS issues;
* No Discord nor Steam running in background;
* I use a controller as well, a wireless Xbox 360 one.

Besides the annoying remapping of chain key and change from camera to character direction controls that pisses me off to the point of pretty much dropping the game, it runs just as fine as always.

Again, take this post as just some kind of reference to what simply works without issues. One thing I do know of, is that TERA has always been better with somewhat old hardware (so my 500 series GPU and 3rd gen i5), and that there just isn't Discord or Steam running in background, that may be memory leak sources.

My memory usage sits at 1.8GB, CPU ~60% (since 4 cores, 4 threads).
ElinUsagi wrote: »
RKC wrote: »
As much as I love tera been playing it for 5 years straight. Im burned out. Im afraid that this patch wont fire me up anymore specially on what they did on the server transfer for CH and the cash shop and the economy of the game, its just a huge turn off. One side of me wants to believe this game is still strong but other side says let it go. :anguished:

The main issue is thinking TERA was strong at one point. It never was and players who thought otherwise are the ones that got their expectations crushed.

Anyway, if a second awakening wave can bring us more lore expansion like the first one did (it was not much but better than nothing) it could be worth the waiting.

To be honest, it can't be called a failure either. It's not as much of a success as it was intended, but not nearly a failure to last until now.
I mean, look at all those other games that close down way sooner and we're still getting some stuff. The game is just a niche, and at such, it did succeed. It may be failing NOW for sure, but part of it can be traced even to the genre itself (obviously, huge chunk to BHS and now also EME. Oh I still remember the days when Gameforge players came here instead cause this was way better managed and way less P2W... Good times...)
I will add another thing to your questions section, that may help you out a LOT: Direct trades.

You can post on the "trade" channel your item for sale, as a text, and interested people will whisper (PM) you directly. It may take longer, but since you do have this costume that is worth a considerable sum, you can try this, it ain't gonna hurt after all.

Once you do find someone that wants it, of course they'll try to lower the price (except some cases), lower or not is your choice (people also ain't paying more for what they can get in broker for less, remember that), then, once you're both OK with it, you meet in person (...in character) and one of you clicks the other's character directly, and select the "trade" option. From there, once the other agrees to trade as well, opens a window where you both can place items and gold. Place your stuff, wait for the player to place his gold (or if trading for another costume for example, placing his costume), and ONLY WHEN YOU'RE OK WITH WHAT'S ON THAT BOX, you press to "Lock Trade".
It's scam proof, you cannot lock the trade with untradeable items on the box, you cannot lock the trade by yourself, both parties have to press the "Lock Trade" for items to be transferred. Just, check the sum of gold or if the item is the correct one on the trade box.

One important thing to consider that you may have seen or not: items like costumes are race locked. Basically, you may have the same costume available for all females, but if you open the boxes as an Elin, you only use that on Elins. So when trading, also check if the costume you want and is on the trade offer is for the race you want. You can't see it visually unless it's single-race exclusive, so hover on top of the icon, it can tell you if it's already used ("Soulbound to XX") or wrong race.

Trading is also a way to sell huge bulks of stuff that sell well enough and avoid broker taxes. Elite Status also removes broker taxes by the way (Anyone, correct me if I'm outdated here)
Dokibun wrote: »
Just send one ticket for all your characters. No need to send multiples. in fact you're logging down the already crowded system.
But that's asking for hundreds of unnecessary tickets being sent, whereas a simple fix behind the scenes could resolve this issue

I think you'll agree, that from our experience as players here for some years already, nothing seems like a simple fix for either BHS or mEME, so the manual tons of labor will prevail until they're tired of doing it and just announce or not that they'll stop doing it
Berogi wrote: »
LancerJiva wrote: »
Looks like this thread didn't help at all.

14dopdd.png

But I guess wait til tomorrow's stream for confirmation...

During the times I'm on after the transfers were opened, there seem to be new faces. Be it because of this thread or not, a decent number of people seem to be entering CH, even though a large number of CH people left. I am still not sure whether I like this or not, it seems like the veterans were substituted, even though in lesser numbers.

Edit: White discord! My eyes! I need darkness!

This could also mean offloading future transfer overloads, like 20+ characters going to CH to not get deleted.

Anyway, that is also somewhat of a plus to CH players yeah, whatever the reason it came to be.
Mikesch wrote: »
Digivolve wrote: »
Obviously, because it's a risible exploit and this might be quite foreign to you, but some people have a dose of decency where they prefer fairer matches over their own greed.

Yes, agree with it. And I think~
The main principle of the Battleground Queue System must be this:
1. Protect the novice player's gaming experience and differentiate it from experienced players.
2. Create a fair and competitive gaming environment.
3. Put the right players with you to build a real game.

And Sorry about that photo I posted before.
I just want to make it easier explain. What is "Sync Queue" look like in the battleground.
Not intentionally violate the forum rules.

I suggest you taking it out and editing the names out (just black them out).

And I agree with you, and think the game would benefit a lot more from two very simple changes to queue system:

1: Make it so that the queue throws players to BOTH teams at once, so it definitely randomizes the sync queues.
The players that try to countdown and enter as one, would end up half on each side battling against themselves. To get out of such a situation, they would have to try to find another entire team of feeders to interleave queue with them, and that is something that can happen even nowadays, but would be way harder to perform with this change, any other player that queues during the sync try, would break the formation again.

2: group opposing teams per rank.
This way, you cannot have high ranked BG "gods" kicking low experience players, because these oh-so-pros are on their own match, that match they play, randomized as per the above. When you climb rank by yourself individually, you get to enter the higher tier groups and so on.
Granted, this would only be really a thing when there's enough players to make more than one match at a time. But even if it doesn't happen, the number 1 can.

So yes, another great idea to the "when we have time" pile.
Digivolve wrote: »
> @Cephalotripsy said:
> I'm just going to be completely honest with you, you're making a mountain out of a molehill. Nothing is stopping you from doing this yourself either, if it's a guaranteed win to do this, why aren't you?

Obviously because it's a risible exploit and this might be quite foreign to you, but some people have a dose of decency where they prefer fairer matches over their own greed

It's almost as if we downloaded about 45GB to have fun no?
ElinLove wrote: »
Vulcarion wrote: »
really would rather not have to do that with very limited time to get my preparations in order, but, if that's the only option, I suppose I shouldn't be surprised!

To be really fair, just clicking to create, wait the load, press to accept the default male brawler (I think?) name it jibberish, rinse and repeat is WAAY quicker than the 6 minutes that passed since you asked the question and got to reply again.

Better yet, to make deletion easier: name it like "Test.One" or something easy to type out when deleting that isn't taken like "Test.Aaaa", "Test.Bbbb"... and so on
Vulcarion wrote: »
really would rather not have to do that with very limited time to get my preparations in order, but, if that's the only option, I suppose I shouldn't be surprised!

To be really fair, just clicking to create, wait the load, press to accept the default male brawler (I think?) name it jibberish, rinse and repeat is WAAY quicker than the 6 minutes that passed since you asked the question and got to reply again.
Mercival wrote: »
I understand you but again still should be an option added of FF and MT because no matter what you do people will have 3 ways to feel about it not like like it or not care but if it's a straight up vote it would be accepted more imo because people had a choice. FYI I'm originally from Basilisk Crag I can handle change XD also this just my opinion that I'm expressing on the forum asking us what the name should be out of 3 names. I humbly suggested FF and MT be added. Because I have trans 4 of my main characters from MT to FF and I like my time there but went back to MT because of personal pref if MT were to lose to FF would not bother me at all the other name just don't like them and don't see them bringing anything together more.

I understand entirely the matter of adding the old names as a matter of choice, whoever I do feel like it would be an overwhelming majority voting for MT and TR as-is, simply because that's where the majority of the active population is at right now, and they'll likely then want to keep their home turf safe.

You see, it's kinda like giving a bunch of kids the options to vote for the size of the cake slice everyone gets. Then divide the kids between one and another building for example. The results of who'll get more cake and who gets nothing or like a consolation slice are way too obvious.

And yes, TERA population, forums included, are close enough to kids from the block in my view (And yes, I'm included and the red swing is mine)
As for why not the old server names: Frankly, because it's just not the old server. It's not MT or TR, it's a sum, AV+TR, and MT+FF. Using the population as a deciding factor for keeping the old name, in my opinion, just makes it seem like the other server of the merge is like an unwanted child, as it's population didn't matter to the point they just shoved them into another server and deleted their own home.
Azazel's Labyrinth would be a pretty funny server abbreviation, will admit. But STILL --

AL would indeed sound sorta weird, but I can't think of anything but yellow RCA jacks when I read/hear "AV" too.

Well... I definitely think Velika and Bastion would get a weirder abbreviation:
- "Yo what's your server?"
- "V"
I commend the two choices taken: moving the poll to the official forums, and going with names of places in the game.

Now there's no awkward Celestial Hills left alone, and it fits our scheme that has been going on. Placed my vote already.
Catservant wrote: »
Anyone have a list of what items will prevent transfer? I only found one written by Tonka. O.o

implying anyone has done anything to tera since tonka left :#

implying anyone has done anything to tera
Do I get banned for posting the "notto disu shitto agen" meme?
Cause dammit, talk about beating a dead horse...
dmaxcustom wrote: »
isn't the Elin Brawler coming soon?

In K-TERA ye as far as I know.

Also: RISE FROM THY GRAVE THREAD!! LET THE PRIEST OF DOOM CAST RESURRECTION UPON YOUR ROTTEN REMAINS!!
Like, it would be hella easy to kill off the sync queue issue if the matchmaking just made players go team A, team B by entering order, instead of "fill team A, then team B" kind of crap that it seems to do (since such practice works after all). You would have to be a lot more ingenious on the sync thing and actually have knowing feeders to do it.
Kirasaka wrote: »
Just what we need! Instead of proper content lets add fishing!

Frankly I'm way more interested in this than another gear set
HLNCL5K5TX wrote: »
I think that the best solution (if technically possible), for celestial hill to add to the fusion of pve servers would be to add an extra channel called "Roleplay" to all the maps on the final server.

Indeed, also, like me and some other players suggested some time ago for open world PVP channels too. Being such that you can switch out of them (and making it in a way you can't fall into them from over population on the RP/PVE channels), even low level and full ganking could be allowed on such a system without problems (tired of getting ganked? Switch channels and can't be anymore).
That would really be the best solution of all in my opinion, and killing off the stupid character count limitations, banks and such server limited stuff, you could even go the megaserver model, and by killing those limitations as I said before, I would definitely be heavily in favor of a megaserver model, just divided by channels you can swap to and from. Never again merges would be a thing. Obviously, it's sadly a coding matter, so a BHS matter, so screw we all, middle finger up the sphincter as always.

TERA forums: the cemetery of great ideas to improving a game with great potential.
Lapomko wrote: »
I'm against increasing character slots as it's unfair to other people that didn't do so and would give them benefit to have 2x more characters with elite/tera reward buff.
I'd just increase the max for everyone, if it were me...

But that's the problem and why you're not hired:

You think.
6R1MM01R3 wrote: »
ElinLove wrote: »
SageWindu wrote: »
6R1MM01R3 wrote: »
SageWindu wrote: »
@MadameDryIce and anyone else who feels like reading:

I don't run many dungeons when I play not because there aren't people to play with, but because I find most of them a massive slog. Many other people have concurred that it's simply not worth it half the time thanks in part to wacky reward scaling. Having more people to play the same BS dungeons isn't suddenly going to make me want to run those same BS dungeons.

Then you are not different than someone who login just to afk for hours, by eme "data", and your time online contributes to nothing except numbers on what they base something that is not, player activity. If anything it is because of players like you, with that attitude, that CH is damned.

Hang on... are you trying to demonize me for not doing something that I find to be a pain in the a**?

Yes he is, that's how it works around here after all: You do as I want or you're my enemy.

Just back at my post a few pages ago: anyone can play whoever they like, be it AFKing to appreciate the scenario or read the chat bullcrap, adding to that chat bullcrap, appreciating Elin panties silently or spamming the end game dungeons. And it really should be properly metered what are the faulty areas in each server, what is driving people to do less of each content and what content to invest more into. But we all know how some people think there is only one right way to play you see, and anyone that deviates from this, again, is an enemy that should be weeded out and is ruining the community.
The ones deciding how others should or should not play definitely are doing a great job at making a better community no?

You are dumb, it was because others that have come to comment wanting to keep CH excluded did with other reasonable motives, he was just being a [filtered] "And on that note, I'm out this b*tch." being entitled that only his situtation as roleplayer and extreme-to-the-bone-casual is to be prioritized. By all means someone like SageWindu doesn't even need to be online in a MMORPG to do what he wants to do.

Oh boy, should I even care with someone who just starts the sentence with "You're dumb"?

Let's bite the bait then: To begin with you don't even have enough text interpretation abilities or previous reading to conclude that Sage's stance on this is that there's loads of other problems to the declining population and that merges definitely aren't a solution, just bringing extra problems. The player retention should be analyzed instead, and then pointed out his own reason for the declining population. You didn't read jack. You jumped on one post, distorded as you wished and hammered keys.

You did on the quoted comment Precisely what I said on this one your replied. You go jumping on other's neck that they don't play as you want and thus you don't get what you want (merge). Out of nowhere then, you decided that he thinks a merge shouldn't happen because of his own reasons as an RPer (Sage, did you even say you RP again?) and filthy-casul, again, reading jack about other tons of his comments here. At least I do know how the situation goes around here you see.

Quoting you again now: "If anything it is because of players like you, with that attitude, that CH is damned."
Thanks for being toxic and pulling down a community that already has other issues keeping them from staying.
sanj66 wrote: »
Enthilest wrote: »
Then I keep running into a certain raid leader who told me when I was a noob trying to learn, that the next group I will be kicked. They play often. Every time I got into "their" raid, I would be kicked. I have seen them make nasty comments about how they wont win with me in the raid & to kick me, etc. Even after I learned & improved my rank, this person demands the raid kick me or they get raid leader spot & start yelling KICK KICK KICK. This person does this to others also.
I definitely recommend sending the chat evidence to EME in a Support Ticket so this [filtered] can be permanently banned from the game.

But, that aside, you bumped a very old thread.

why should he be banned? the guy said he was a noob himself, if you're asking these guys not say anything and let people remain on their teams while their ratings take hits when there are rewardable leaderboards in effect i find that highly amusing. i'm sure even palyer council members if in that situation would agree on kicking or initiating kicks.

Oh jeee!!! I wonder why PVP is dead!!
GIGANTIC SARCASM TAG
SageWindu wrote: »
6R1MM01R3 wrote: »
SageWindu wrote: »
@MadameDryIce and anyone else who feels like reading:

I don't run many dungeons when I play not because there aren't people to play with, but because I find most of them a massive slog. Many other people have concurred that it's simply not worth it half the time thanks in part to wacky reward scaling. Having more people to play the same BS dungeons isn't suddenly going to make me want to run those same BS dungeons.

Then you are not different than someone who login just to afk for hours, by eme "data", and your time online contributes to nothing except numbers on what they base something that is not, player activity. If anything it is because of players like you, with that attitude, that CH is damned.

Hang on... are you trying to demonize me for not doing something that I find to be a pain in the a**?

Yes he is, that's how it works around here after all: You do as I want or you're my enemy.

Just back at my post a few pages ago: anyone can play whoever they like, be it AFKing to appreciate the scenario or read the chat bullcrap, adding to that chat bullcrap, appreciating Elin panties silently or spamming the end game dungeons. And it really should be properly metered what are the faulty areas in each server, what is driving people to do less of each content and what content to invest more into. But we all know how some people think there is only one right way to play you see, and anyone that deviates from this, again, is an enemy that should be weeded out and is ruining the community.
The ones deciding how others should or should not play definitely are doing a great job at making a better community no?
ElinUsagi wrote: »
KXRC9JMW74 wrote: »
Elinu1 wrote: »
TJKat wrote: »
@KitTeaCup

Twitter is NOT 'a nice way to share the poll'. EVERYONE who plays the game has an account for THIS website. The same can't be said for twitter.

I don't have a twitter account, nor do I ever care to get one just for a poll.

I won't get one either nor will I get discord
Tera need s a a CM for the players. Someone who cares.

I really hate to say this, but I miss spacecats. at least he did come on and give some sort of attempt at an answer most of the time. I can see now that his hands were tied, so if you are reading this spacecats, I apologize for the harsh judgement at times.

I won't forgive him for not knowing how to craft :v

And I will never forget the +13 Schisma weapon (or heck was it even a BELT) he had on a stream
Ellexem wrote: »
[...]

Please don't get confused by the free server transfers that people are talking about abusing to jump ship. Those honestly seem to be more meant as a way to let you move excess characters to some of the other servers so that don't have to delete anything. Pretty much let you balance your own character counts a bit, as it were. There would be zero reason for talking about going PvP to PvE or vice versa otherwise, since the outlined merges don't mix any PvP servers with any PvE servers.

Honestly, at this point I cannot really accuse anyone jumping ship, or even mass mutiny as an abuse. The situation is quite dire and going worse as it seems, the lack of a merge (as bad as a merge is to begin with) will only leave the unwanted child to rot, and the transfers are for sure making it just a lot worse. Not jumping out of CH at this point is only bound to lack of interest in (forced) investment into the game any further, too much love for what you've built there (friends, guilds, etc.) while hoping the others doing the move ain't crushing it, or just plain not caring anymore.
voidy wrote: »
LancerJiva wrote: »
What happened to the strawpoll for the CH Merge? People were voting yes or no

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Here are the results so far.

To be fair I'm quite impressed there even was that many votes. Was the poll announced on other social media or Discord to get such numbers?
ElinUsagi wrote: »
Ray676 wrote: »
I really don't like any of the choices for the names of the new servers. I think they should merge what they are going to merge and keep the name of each server whichever was the most popular and most populated.

I agree. Keep TR and MT, there's no need to rename them, especially since they existed since the game came out.

They dont. MT and TR exist after the first merge 4 months later the game came out.
The previous 11 servers will combine into the 3 servers, each with a different rule set; PvE, PvP, and RP.

Basilisk Crag, Feral Valley, Jagged Coast, and Valley of Titans will become one PvP server. (MT)

Arachnaea, Blightwood, Dragonfall, Freeholds, Serpentis Isle, and Frost Reach will become one PvE server. (TR)

Celestial Hills will remain the only RP server with no servers merging into it.

- edited out since I posted this before your edit -

Also, they recreated then Frost Reach and Valley of Titans? (unless I'm mixing some names up)
How about we keep names of places instead of gods

I mean if they're going to put goddesses, at least add Elinu dang it...

Then it'll end like:

Velik
Kaia
CELESTIAL HILLS...

that one place thrown at random with 2 goddesses without a care in the world
KXRC9JMW74 wrote: »
Besides why should I give more money to EME when they took my money and then the slots I bought too

I think they are giving some free slots but I don't know for sure

If I was one of you affected guys, AND had the gold, I would get some slots with in-game gold in advance and not use them, until we know how many slots EME is going to give (likely 5, they copy & pasted the same method as before and Console, and console players got 5). Then, use all free ones that are usually account bound anyway, and sell the remaining if any.
Even better: check how many you'll need, how many EME gives, and sell the slots before the merge, as the price is likely to inflate a lot.
Shistar wrote: »
Sorry, english is not my first language.
This helped me a lot, but the question I tried to make is what happens if when servers are merged and there are two "X"... if one of them deletes their character before the other one changes it, would the name be taken or not? I can't explain well since I'm still studying english.

Well I got your question, but I really cannot answer it with facts, just speculation, since It isn't specified anywhere, and well, it kinda does fit into the name hoarding practice, even if your case is an innocent one of just keeping a name to use yourself instead of the stupid name selling thing. Whoever it really is very likely that when deleting a character, it clears out the name conflict, and thus the older name holder may not need to change it and keeps instead.

You are indeed in a delicate situation regarding names, your reserved name is very likely to get taken in a way or another. I would suggest you creating a new character on the target server, and testing if your name is available there (unless you already did so and it isn't), you don't even need to end the creation, just type the name and see if it lets you keep. Cross your fingers that it isn't taken, so when the merge hits, you can either name change after it, or do it now and not worry.

I've heard around here that prior to merges, there will be an inactive name wipe. And I honestly hope that's true, since it would be the perfect time and chance to lower the name conflict situation. This would be beneficial to you (and possibly me, if Kudryavka.Noumi from TR has more than 3 days 19 hours of play).
Yukich wrote: »
Dokibun wrote: »
Have CH Merge with PVE. Problem solved.

Have CH Merge with PVE. Problem solved.²

Honestly, as Counterpoint pointed out (heh, turned into a crappy pun by accident), you somewhat solve one problem and create another one.
Merging 3 into 1 is more character and bank conflict than 2 into 1.
tch, no Scythera Fae for PVE...

I want muh cutesy place as the server's name!
[...]
I see some EME stuff members believe in data and call it realistic... hate to tell you, but you have lost touch with reality... data and numbers will tell you nothing at all in this case.

Have to applaud this decision to exclude CH though, need genius to come to that.

Actually, if the proper data is used, it really is way more precise than a small percentage of people on a forum saying something. That's the issue tho, what kind of data are they using?

You could go with the ridiculous simplistic method of looking how many accounts/characters are on this server, how many people log in daily in average, or you could go with something that properly checks how the actual activity is on the server, like how much each character moves in average compared to other servers (counting BGs and dungeons), average chat characters per minute per player and the form of distribution (to see if it's not just a single crazy dude spamming daily), amount of players interacting with NPCs and such. This could then check if CH players just either like to log in and AFK, if they log in to chat, if they're running any content including questing and leveling, or if the vast majority logged in are just bots.

I'm curious about what is that actual factual data. You know, you can call any graph factual data and make correlations of any kind. If that correlation makes sense or not is another story. I could easily find some stats about bubble gum sales and mortality of kids in Africa and make a correlation between them to decide if bubble gum is killing African kids or not. I just hope EME has proper data instead of either ridiculous correlations like the above, or simplistic and thus unrealistic data that fools the one checking it.

BBQ wrote: »
Say if they merge CH with MT and AV to one PVE server. It won't be long till after the merge they will open up a new PVE server (just like EU did).
They should make CH a new PVE server.

I think you're confusing MT and TR no? That would make way more sense as a PVE server after all.
Typo aside, I don't really see the population as being big enough to warrant another new server even with all 3 PVEs merging. Heck merging all 5 wouldn't necessarily overload the servers who am I kidding they're always overloaded.... I don't think they would need to create another new server afterwards, the only real issue on the massive (if we even can call it that) resulting PVE server would be names being more scarce, and up to 40 instead of 60 characters per account.

Also I don't really get your "They should make CH a new PVE server." as, well, it kinda is a PVE server anyway. If you mean just dropping the RP title then it's more of a semantics thing than actual server organization.
Xerses wrote: »
As I said in the other thread, I am truly disappointed that they did not take any of the other other ideas, such as:
  • Increasing the character cap. (It gets raised with every new class anyway, and allowing people to purchase more slots just means more money anyway.)
  • Allowing people who are over the character cap to keep using their characters anyway without having to delete them.
  • Having the number of slots on the merged server be the sum (total) of what you had on the two servers instead of the max.

If you are forced to delete characters with bound items on them due to being over the server character cap, I would recommend contacting Support. They talk about refunding for character slots, so maybe something can be worked out. It wouldn't hurt to ask, if you're legitimately in this situation.

Heh, I don't think EME would want to refund me for all my items xD. I once contacted support to ask if they could tell me how much I've spent on tera over the years and the response I got was great.."Are you sure you want to know?!"

lol. Yeah...

Well, they would probably try to find other ways other than refunding, but I'd at least give it a shot if you have no option but to delete characters that have bound cash shop items on them.

I mean, they could at the very least do the right thing and rebind them from characters that are about to be deleted to keeping ones.
The merge post makes it seem like they REALLY want you to just delete what you paid for and get nothing in return, getting back at the "but don't delete characters with costumes on them!" over and over.

Since they did take the lazy approach of not caring one bit to change anything and instead keeping us in hold for old news, and the approach to the merge was bad to begin with, they could at the very least take the economized energy to deal with it slightly better.

They just bet too far on their ToS saying you don't own anything and try to push it down our throats as "you've agreed to it, deal with it now".
So I just checked CH and seems my Kudryavka.Noumi name might be at stake... Oh well it's an adorable loli's name so no wonder after all. Just hope the TR character has less than 3 days and 19 hours of play time...

I'm probably the least affected here as I have only 2 chars on TR (one of which deleted to test the names) and 17 on AV with 1 free slot. Basically I fit everything by sheer luck, just one name at stake (rest ain't anime names after all, just relatively unknown idols and class name added to it).

I'm still somewhat baffled at how they've just let CH be itself, and specially all the secretive crap for how long, to just go and do the very same thing they've done on console and our post-Steam merge.
I mean if they were going to do the same crap (and like Counterpoint said in a sad tone, bulldoze through our ideas as if it was total manure), why did they kept silent so long after all?
clfarron4 wrote: »
And your argument about common sense doesn't apply, because the players didn't have the information about the results being announced on Friday August 24th at 2:30 pm until the stream went live.

The problem is that what's in the news post just doesn't make sense. How could you be announcing on the stream on the 24th (which it says), if the deadline were on 11:59pm on the 24th (which it also says). So you either had to assume that the stream date was wrong, or that the deadline was wrong -- one or the other were wrong. Unfortunately I don't remember anyone noticing this until after the fact, so... you have cases like the OP where they just assumed (not wrongly) that the deadline took precedence. It's a mistake for sure.

What baffles me most isn't the dates going wrong and being announced wrong, but it just staying as-is for that long, and a last hours tweet still confirming the same.
Basically nobody cared enough to just friggen' read it again. Nobody connected the dots up in the announcement/management team.
KitTeaCup wrote: »
Hi there!

We should have an update about the server merge by the end of the week!

We'll be doing a Q&A stream on September 7th for it too :)

hue well that does coincide with end of the month after all.

So ya 31st is my bet. Who wanna enter the 1 copper lottery?
SageWindu wrote: »
ElinLove wrote: »
Kirasaka wrote: »
Remember when people were saying that the gear revamp was way better than +15.... Lol dont see them saying that anymore.

It's one of those things that look epic good on paper and then they always manage a way to ruin it.

Frankly it had great potential, but "WHY NOT JUST MAKE IT AS GRINDY OR MORE!!" and... ya

People (myself included) were pretty hyped until it was known that 100% XP =/= 100% success chance going from Frostmetal onward. Seriously, only in Bizzaroland would that make sense. :skull:

I surmise that if the system was that if you had all the required XP and the success chance corresponded as such (100% XP = 100% success chance), there wouldn't be much issue. Or better yet, remove the XP part altogether and just make it so that once you have the gold and the mats, you have your gear/upgrade.

At this rate, the only things keeping it from being as abysmal as the +15 system is that there isn't a rollback/destruction system (wasn't that fun?!) and the fact that there's a failure cap.

True, basically the problem isn't even the grind for materials, but the stupid mandatory RNG factor just cause why not [filtered] people off.
Like, I've stopped bothering and all yeah, but even during twistshard there was that lil' RNG wasn't there? They just give you the feel of success during leveling and base gear to make you feel like you've put enough work to not want to stop yet. Oh little do newcomers know...

Failure cap reminds me of that FAIL cap item in-game that I used to put on when BG runs went downhill.
Kirasaka wrote: »
Remember when people were saying that the gear revamp was way better than +15.... Lol dont see them saying that anymore.

It's one of those things that look epic good on paper and then they always manage a way to ruin it.

Frankly it had great potential, but "WHY NOT JUST MAKE IT AS GRINDY OR MORE!!" and... ya
ElinUsagi wrote: »
voidy wrote: »
ElinUsagi wrote: »
voidy wrote: »
ElinUsagi wrote: »
voidy wrote: »
Ellexem wrote: »
It's Rootstock, what is there to even ruin
People said that about the summer event, too. "It's festival of the sun, what could be ruined when all you do is grind for rewards" but then they changed the reward rate and removed all of the fun rewards. I don't honestly expect rootstock to change this year, but they could easily ruin it by removing the rewards people want (lamb bulgogi and other consumables) or increasing the amount of work players must do to receive those rewards in the first place. I don't know why they would do this. It would actually take more effort to change things. But it happened with the last event, so who knows. Maybe this year we'll be asked to farm on 8 alts to get one lamb bulgogi or something. ;^)

Truth to be known the fixed rewards on summer event has been always the same, lying does not good,
I can't even tell what you're trying to say here.
If you mean the rewards in the summer events have always been the same, that isn't true at all. They changed a lot from last year's. For example, this year the main focus was an RNG box that -- for the most part -- contained garbage. Last year, people were able to save for very specific items that they wanted, because the shop was full of actual specific items and not just RNG. None of those good items returned this year, which is why hardly anyone bothered participating until crab events started handing out tokens, since nobody wants to farm 8 alts for an RNG box. In the year before that, the reward was different as well.
ElinUsagi wrote: »
Just an example of how bad was the last year summer event, you can see on broker swimsuits being sold like their worth is no more than dirt and that is for every race.

Oh no, swimsuits are available at an affordable price, how terrible!

The "fixed rewards" from summer events are not permanent cash shop cosmetics. So yeah, lying does not make any good.

We are comparing fixed rewards from summer and rootstock, so far I can remember rootstock has never had aditional cash shop rewards.

I was comparing event rewards from one event to event rewards in another event. Since EME can change rewards whenever they want, it doesn't matter that rootstock has, until now, contained the same rewards year after year.

Since fixed generally means unchanging and set in place, and summer event rewards change every year, I'm forced to wonder what you even mean by fixed summer rewards. Are you talking about the tokens, or something else?

edit: Responding to your recent edit, I recall grinding the summer event far more last year in anticipation of specific items. Since I don't have the loot table saved from last year, I'm willing to admit that I could be mistakenly thinking of a different token based event that handed out costumes, but I don't think I am. Also calm down, holy [filtered].

I highly recommend for you to stop trying to talk any common sense in this user as they are known to make no sense whatsoever on multiple basis and is the biggest white knight these forums have ever seen, well laughed at from all the end game players that actually care about this game. Some say to this day you cant see his face anymore from all that brown *stuff* over it

Oh, look, I have nothing to say about the topic but I will come here and insult other people anyway.

If anything the one talking nonsense its you that and can't comment about what has been said because you have no idea what is people talking about.

Deal with it, you're the new LesbianVi, the KoolKidz have to hate you to be part of the KoolKidzKlub oh, that turns out as a pretty bad acronym if you shorten it
To be fair I don't know why you would want Ambush designs other than a memento
The last word on the PC server merger (as of the last live stream) was that there'd be an announcement around the end of the month.

They have one week for this. Who wanna bet it's gonna be on the 31st?
kubitoid wrote: »
Ellexem wrote: »
It's Rootstock, what is there to even ruin, ever since gathering costs PP?
cash-shop only ticket that permits access to Rootstock's NPCs

Come on don't give 'em ideas!
SageWindu wrote: »
J69PCWEAYC

Hang on... in the same paragraph, you go from "just get better" to "try soloing [insert 4-star dungeon here]" to "not everyone can be 10m/s zerk".

So which is it? Are you chastising the person for not being "better", are toubsuggesting they try soloing a dungeon for the challenge, or are you saying... whatever you're trying to imply with the last sentence?

Random troll account created for the sake of troll. The only 2 post (as of now) are this troll one and another one in the slaying potion topic on the same "hur durr git gud dun complain about muh game" style.

Sincerely could have been a more fun attempt at least.
SageWindu wrote: »
RKC wrote: »
They purged the store right now. Ether you look at the broker everyday and hope someone sells it overpriced or look at daily deals everyday and hope it goes on sale.

Those were taken out long before the "Great Store Purge". That's the Foody Set, right? That hasn't been a thing in the store for about 2 years (if memory serves).

Yeah, the foodie set came and went away all the time, coming mostly on events like summer festival and such, or rare store sales.
Let me ask you one thing: what is your character's name?
Or, at the very least (for privacy reasons), does your character have anything on the name with "[name].ComXX" (change XX for anything, or nothing)?

I remember my character named Elin.Complex couldn't link anything in chat because of that, since it triggered URL filtering. Also, people couldn't inspect me or do any chat commands, they could whisper me only by clicking my name and doing so through click, but no "/w Elin.Complex".
You're really making me try to recreate her on the game, but I don't really feel like updating it all... (been months since I've even logged once).

Tho I do suspect as well, that it's just as MyyyMew said, the 2nd to last face, adornment 4, it's the one that came with Ninja. Hair is obviously the coupon one but for the face sliders it does seem to me like it's just the preset and no other fine changes.
I really hope they don't make coming back to the game harder. As I've said on my previous possibly ignored wall, coming back to the game has always been easy enough to be one of the big reasons this game keeps alive. It's casual friendly enough, and you don't feel like worthless trash if you leave and get back.

There's hope in me (actually, frankly, I bet more on this) that they'll balance the talent points or whatever it's how you get them, in a way that new or coming players can get to the game and be balanced properly.

I definitely understand some incentive to be hardcore, like building the ultimate min-max setup, but the necessary to be leveled or competing with people around you should be easy enough to obtain. Like, some key talents that balance the class should be quite easy to get, and to get better and better (while still somewhat balanced around the people with your talents level) then it starts to get harder progressively.
Meningitis wrote: »
Item XP boosts coming to the TERA PC store and to elite players next Thursday, August 16 - details next week after Guardians of the Sky goes live.
What gives you the idea that putting something like this in the cash shop is a good idea and what the playerbase wants? Holy COW En Masse has really lost touch with reality. We want a way to progress less painfully legitimately in game without having to swipe. Item XP boosts won't even help with the issues at hand anyway- even with max ixp a lot of items don't go over 25% success rate. This is absolutely absurd. Just take a step back and review this information you've given us.
Players: Eme/Bhs, it's way to hard to get the materials for enchanting over and over because even with max ixp, enchant success is still very low. Please make it less expensive to enchant or make odds of enchanting higher.
Eme: Here's your CASH SHOP ixp boosters that won't ease the pain of high level enchanting because at max ixp your odds wont go above 25% with it. Don't you love it?

It's like they didn't get the irony so they went like "YOHOO They finally want the same as us!! Milk 'em up!!"
Zoknahal wrote: »
More like, if its happening after such a long time, i would expect a smooth launch. BHS had enough time to polish the system, so once it ships to the rest of the regions, it SHOULD BE bug free right? Or at least i hope so.

While I would say you've got way too high hopes for a company that unironically believes they know how to use UE3 despite TERA's performance and hence still insists on it for A:IR as I've been told, I would also take this comment as an opportunity to show a middle of the road expectation/stance regarding this.

They've had all the time to release it smoother than it was in K-TERA, and I do believe they'll not be so utterly disturbed mentally to release the 1st builds without the later bugfixes. I mean if they do it then they've got no salvation at all and a full lobotomy would do no harm but save some weight inside their head instead. So, while I believe it will be a LESS buggy version than K-TERA's launch version, expect some bugs to be present that aren't in K-TERA, and the ones that are there now (or will be fixed a bit before our launch), as we do have the region specific side of things to worry about, and the usual patch delay.

Regarding balancing of the talents, I do not believe they would take the same stance as K-TERA. They would likely bet more on the casual side catering, and make it a heck lot easier to obtain. Sure, some grind, but I definitely do not see them doing something that would literally only be useful for the most hardcore players out there. Unless my memory is going bad at an early age eh, it kinda is but..., mEME usually does things a lot more casual-centered too, and I think this is a great opportunity for them to cater to the come and go playerbase just as much as the hardcore ones and make it just simply, obtainable. As far as I've been reading around, the grind has been going harder and harder starting from a year ago or so, and I would at least hope, that they've seen this isn't the right direction, and that they could at least not make it worse.

Making it as something that would give huge benefits to very old accounts/characters (proportionally of course, as if 4~6 years was "Jurassic") would be heavily detrimental to the game's known characteristic of being easy to start or get back at. Basically any review of this game I've seen, and my own past experience has shown me that, the game simply is easy enough to get back at or to start at. Killing this one part of it, on a moment it definitely needs exactly those types of players (new or coming back), would be the ultimate shot on the foot, more like, on their own head.
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