TERA Online forum archive
Posts by ElinLove
* Promote it better in-game
* Promote it better in streams
* Adjust rewards properly to make it worth the effort for lose AND win
* Bring CS back to Lv 30+ and for Kumas re-join the queues (even if you don't consider this one PVP, whatever)
* Balance on CS tied to the gear, so the entire OP class of the patch is not so relevant there, discouraging other classes
* FWC non-EQ gear level requirement lower (DISCLAIMER: IF the requirement is still stupidly high. Not a FWC junkie so no idea, correct me if I'm wrong)
* Bring back leaderboards: people want to get higher on the boards and be better than others at the PVP.
* Active enough moderation inside BG matches to avoid botting and toxicity to run amuck.

At least those are my suggestions, and as far as I've read around, sounds like the average between most forum users.
Dialoonia wrote: »
I agrre its not that hard. in the end they only copy paste the animation and git gud. I don't see a reason why the shouldn't do that. Seriously just give the new staff the task to copy paste all animation to other gender and race ... gve him a cookie and it's ok

I would enter the subject of having to debug certain stuff, balancing it a bit better for the different hitboxes and possibly race passives and all... but then I woke up and remembered how it is now so the entire point would be moot.
Considering Elin Gunner, they kinda did just slap all the same animations from Castanic on a tiny cute package with new weapon draw and idle combat stance and called it a day (honestly tho... damn that Castanic idle combat pose...I wouldn't complain if they copied and pasted that one either).
Most animations I see aren't girly at all so it could all work on males, same with Brawler (tho come on, they should have changed that death pose!), I frankly think we're already past the point of making unique animations for gender and race, I mean some animations should change between genders (think of Reaper, those spins and all just don't look all that great on males), but the majority of moves are generic enough to work on all. There's basically little to no explanation why Elin Sorcerers float and Humans don't, and so goes. The idle combat stance (in case this therm is confusing, I refer to the moment after weapon is drawn, in-combat stance, but doing nothing) can be unique and honestly think it should be, but the rest... just slap the same and call it a day indeed.

Even if you consider the latest Elin-only class (Ninja) and check the animations, most/all of them would work on other characters, any of them. Before, we used to have like Elin Priest cutesy spins and b-utt showing plague locks and all, but nowadays new classes come pretty much future-proof in that aspect.


Also: bring the dance of each race to all races please! Think of Castanics doing Elin dance, that would be awesome
Gelos wrote: »
Simple thing is to always tell them what they are doing weong. The difference is only in how toxic you are when you go about it. I'm playing a ninja with a mystic and an archer during RG event. Mystic knows what he's doing archer is lost. I carry the first boss and when we get to 2nd boss ninja tanking in back critical crystals. Archer doesn't know mech no crystal bind cruxs wrong skills makes the fight go through all the mechs. So with the boss at 25% life I as the archer if he knows the mechs. NADA nothing. Mystic gets an attitude when I start to explain mechs and what the archer should do. "You should shut up or you don't need my buffs and heals" LOL ok mystic this is my 5th or 6th at that I can actually play and know the mechs so RG yeah don't need you or buffs or aura. Plus I've got ninja I frame jitsu... starts last boss without me (doesn't even wait) archers oblivious and is already there. 15 mins into last boss mystic drops archers finally paying attention and asks where the healer went. Archer is burning through neo res's so I tell him to respond and I'll kill the boss, no need to recruit. I explain what mechs to avoid and I kill the boss right after 2nd egg.

THEN I explain the mechs for first 2nd and 3rd boss. Tell him where his gear is wrong, tell him the correct skills to use in what priority and where he should be almost all of a boss fight (the back).

Rng gods pity me I win the rolls on all the loot boxes. I ask what server archers on and log in there. Parcel him every no strum I had laying around along with CCB and replacement crystals for what he broke. Explain what they are for.

Make a friend on TR, noon but hey I was once also. Laugh at mystic to myself because archers not gonna understand.

You have to say something to new players or they will never get better and they will quit soon after because of the difficulty curb.

I agree with this as long as you explain it plainly and dont use those fancy acronyms for stuff on new players without spelling it out. I am not a new player but it took me a long time to "get" a bunch of abbreviations for stuff.

Don't be shy to ask the acronyms too, that's also part of learning the game. I remember when CS was a thing (Corsair's Stronghold, in case that's also one unknown), 1st time I did it I just followed everyone around and asked what I didn't know like the acronyms and such, then later on I started to pick up on the strategies and such, and by my top shape I was quite the lead. Would rarely ever lose a defense round, and could like 60% of the time get a nice attack as well (come on, it's CS after all, ya all know how it goes!).

I know that every now and then there's some trash that just wants their oh-so-pros on their team (that may even suck but don't tell 'em that), but more often than not, someone will tell you the answer to some question. The quicker/simpler the higher chance of success too, as less patience is needed for it.
I remember quite some times new but eager guys came asking for the acronyms and such, they learned them on-the-fly and proceeded to help the team epically, and I mean epically, even if low levels and clear 1st timers (you can tell it if it's an experienced guy trolling saying he's a 1st timer).
to be fair there's pretty much nothing you can do against it, if it spawns in 2 places (heck let's say spawns in 5) you can just create alt accounts and leave the plugin running on all, one on each location can't you?

I also would bet on the approach of making it more interesting for a bigger amount of people to do it together than one soloing the boss just cause he wants. Totally discouraging soloing makes no sense since some times of the day there just isn't enough people to do it together, but making it way better to do with MORE people could be a way to counter it and engage players into group PVE at the same time.

Also one important thing that I think should be changed at the core of the game (which means utopia) is reworking entirely the KS/group thing like I said above. I mean why can't people just jump in and help?
ElinUsagi wrote: »
Low tier bam is winning this match.

2 minutes to kill 10 of them vs the time you can spent on a 3v3...

hang on 12 seconds on each including moving to next? What gear/class you do this? Full consumables on too?
Never bothered with them other than waiting between BG/dungeon queues so never put much/any effort to know
aeee98 wrote: »
I would say the WBAM needs to be rethought even without third-party script being an unfair advantage.

Instead of giving only one person the reward, I think they should give everyone who dealt a certain damage or participated in a certain amount of the fight (basically to combat botting) to it the achievement and the reward via parcel (similar to some events EME did). A nerf or not to the rewards is completely fine. This way, you can safely INCREASE the cooldown between bosses to 18-24 hours and people will still get their achievements and people not calling unfair hoarding and stuff.

They should also make a big world boss indicator indicating where it is (therefore increasing the HP and other defences of the bosses) if you are on the same map as the boss. This makes it very easy for people to group up and kill together.

BHS is really not putting its implementation right. You can make world bosses great for everyone in the open world, but they destroyed it by not thinking through how it is done in a correct manner.

The entire deal about only people in-party gets a kill and if someone comes and deals more than 50% (or another party) in any open world monster whatsoever, is already a dumb individualistic idea, in a world where cooperation should be the thing.
I've seen MANY times newbies that KS by accident while all they wanted was join the fight and kelp killing the monster. That's honestly what would be expected, but then... Only one of them gets the kill. I don't know how far it applies in WBAMs as well, but frankly this is a core problem. It's understandable in PVP servers where you compete AGAINST others, in PVE servers you're all there only against the monsters (unless duel but that's not the case), and should make sense to have all together instead.
I can imagine that this is not so easy to balance, how much you'll give rewards and how much damage you need to help with to get loot and count the kill too, also how to find a way for a healer to get some part on it too (like, coding a way to make some healer who healed some percent of HP also part of the kill), it's obviously not easy to code but would be great honestly.
-wrong thread, forget this and move on-
Naru2008 wrote: »
L5CAE4JFLP wrote: »
Latza posted a paragraph of a bunch of [filtered] Of mayk!
You have no idea bud, you look and sound like an idiot!

Was it necessary for you to necro a long-dead thread to insult someone? Seriously?

Report and move on, that's what I did. Ain't worth more. Trolls gonna be trolls, haters gonna hate, potatoes gonna potate, same old
That's one thing we may see if Male Brawler is popular enough, in an income standpoint that is. People may hail it and all but if it doesn't sell enough stuff, no good.

To be fair, I do hope all classes just get released for all races, no exclusives. It wouldn't be hard lore-wise to just go like "The (insert class here) trained the federation warriors the arts of the (class name)", but obviously that's a financially hard to justify investment. Only can only hope of course.
Scirca wrote: »
I just want PvP to return to how it was in 2013-14. Nowadays you will either have to deal with literally no PvP and almost completely empty outskirts, or pay $25 to get a server change. Just so that there are other people to PvP with..... The developers have literally done everything in their power to kill to most fun part of the game. It makes me sad seeing the game like this after being away

I would blame that on the converging of the builds into as close as possible ones. And... They do it based on K-TERA's mindset yet again.
I can actually understand converging the versions as much as possible, but to just ditch PVP like that is more arrogance than anything, can't see why not let it live properly as an option for K-TERA that may not want it, but just let it there for NA, EU and all others.
Rewards of it can be En Masse sided for sure, that's one thing they have control over as far as I know and remember from Counterpoint's and the moderators' comments, but then open world PVP, Lv 65 only CS or heck even separated Lv 65 and lower Kumas Royale, is entirely on BHS.
The only PVP screw up I can blame on player base themselves is Kumasylum nerf (the entire force draw crap).

At least BGs is something I think En Masse could do some events to promote them, spread the word on CS and such, make them popular and give players a reason to stay there (rewards are a must of course, and as much as is under control)
miraglyth wrote: »
> ElinLove said:
> miraglyth wrote: »
>
> The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
>
>
>
>
> ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.

You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.

Do you do harder end-game content, or not? Thank you.

Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
Time your attacks properly and problem solved
miraglyth wrote: »
The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.

ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.
TheDarkWan wrote: »
I don't understand, if the dungeon is easy then you should carry if the dungeon needs all party members to know mechanics then the dungeon is not easy, again remove RG and bring back CW. Less headache more fun.

This is frankly a problem: you just carry people up until the point where they should have known what to do way before, but obviously they don't cause you silently carried them. Like I said on my previous wall of text: It's not that easy, or actually downright impossible for a new player, to know if you're underperforming or not if you're not dying. Yes, meters, whatever. They're sometimes a hassle to install, downright not allowed by ToS (so 2 points against it for new guys), and with just comparing yourself to possibly other players who suck, what do you achieve? Or when you compare yourself to that god tier +9 Stormcry geared dude, what's your conclusion? "WOOO I WANT THAT GEAR!! LOOK AT THAT DUDE'S DAMAGE!" while the percentages aren't nearly close to what gear alone would do.
This all brings again to the 2nd point of your comment: "if the dungeon needs all party members to know mechanics then the dungeon is not easy".... well... yyeah? Then when they fall into the not easy dungeons, they're just gonna be fresh meat for the bosses and floor warmers (or are TERA character corpses cold?). They'll be expected of what they never knew they needed to do.

Agreed, that showing people that they ARE underperforming and how to fix it can be difficult to do without being toxic or without the whiny crybabies bursting into tears and toxicity fits. That's part of dealing with humans after all, and even if they're behind a monitor they're still not bots (hopefully, if they are, hit up that report on support tickets).
ElinUsagi wrote: »
ElinLove wrote: »
ElinUsagi wrote: »
admonitu wrote: »
I think after getting max exp on a piece of equipment, it should give an option of expending X times the normal number of each enchanting material for 100% chance to succeed.

The enchanting system would be the same as now if the piece of gear hasn’t reached max exp, but once the pieces obtain maximum experience, it opens another option to enchant.

Frostmetal
Use 3X enchanting mats for 100% chance to obtain next enchantment after +6

Stormcry
Use 4X enchanting mats for 100% chance to obtain next enchantment after +6.

Player can choose to use the 100% chance option or just stick with rng.

Something like previous system, that allowed us to use less or more enchanting mats to get lower or higher chances of success.

Whenever I hear the word "previous system" a little part of me dies

I didn't mean the whole previous system, but I recall we could use more or less feedstocks to increase or reduce our enchanting chance of success.

I wouldn't mind if we had to use 20x the amount of matsin one try just to get 100% chance of success, after all it won't defeat the purpose of this new system at all. You have to farm or obtain them one way or another and this new system has less tradeable mats like the previous had.

I see your point on this one, that tho wouldn't mean nearly a "previous system like" system, since the previous was more like Heavy RNG, or if you want, Horribly heavy RNG, you can only chose to make it worse.
What you propose is something I would like as well, and I think kinda mentioned up there somewhere: a system where you can dump a ton of materials (bellow fail cap, considerably above single RNG try) to get a 100% sure enchant (which wasn't available previously or am I missing something on the +15 levels?). It just has to be balanced such that people may try their luck at the RNG, but the sure method also is mathematically better than hitting fail cap, so players can chose an option.
ElinUsagi wrote: »
admonitu wrote: »
I think after getting max exp on a piece of equipment, it should give an option of expending X times the normal number of each enchanting material for 100% chance to succeed.

The enchanting system would be the same as now if the piece of gear hasn’t reached max exp, but once the pieces obtain maximum experience, it opens another option to enchant.

Frostmetal
Use 3X enchanting mats for 100% chance to obtain next enchantment after +6

Stormcry
Use 4X enchanting mats for 100% chance to obtain next enchantment after +6.

Player can choose to use the 100% chance option or just stick with rng.

Something like previous system, that allowed us to use less or more enchanting mats to get lower or higher chances of success.

Whenever I hear the word "previous system" a little part of me dies
Inora wrote: »
Sheep.png?width=467&height=633

Sketch for a friend in the Tera Art Discord! (ALSO I HAVE NO IDEA IF THIS IS TOO NSFW FOR TERA FORUMS RIP ME)

Too NSFW for the forums? Heh we wouldn't be able to post screenshots of our characters in armor and in-game outfits if it was!!
I have a feeling that this is like the 3rd time your topic gets deleted hehe

*One tip: you can edit your comment only a set number of times before it gets marked as spam, so I would advise posting updates as a reply instead of editing the OP comment, after these times it gets deleted and in case it's OP post I guess the topic vanishes altogether.

By the way these are insanely adorable!
Rayazs wrote: »
What the hell would ping have to do with class base stats wtf

Yes, cause not being able to hit fast, so you would chose power to compensate is [filtered] and wouldn't make any sense.

When even Spacecats here said to make rotations different between high and low latency, what would make you think they aren't having the same mindset?

Also it's highly possible it has to do with some consumables they have in EU that we don't have here, or maybe gear (dunno if gear also has stat balance difference)
Interesting, base stats class balance differences between regions.
Could that be a way of somewhat dealing with ping differences? Since NA has a wide area and ping variances that MAYBE EU doesn't have (just maybe, got nothing to prove or such, ain't saying it for sure) such wild variations?
I frankly think they've made the enchanting chances WAY more transparent to the user, and also the chance increase is visible after every fail.

Would be nice yeah to have a fail cap (reminds me the hat that exists in-game, I used to wear than on my characters when BG runs went crap), but the chance increase is already a fair thing in my opinion. Specially since we do NOT require to swipe a card for such stuff, I think having at least that increasing chance is enough already.
Yes, that IS RNG and all, but it's a matter of having it all or not.

Maybe another option could be a 100% sure enchant possibility, but with requirements FAR higher than the chance, so no cap at all, but you have one option that would be similar to a cap if you may. Then you chose, wanna try your luck or go with sure thing directly.
ElinLove wrote: »
Well, this is then a nice big set of people being stubborn to invest properly into the game.
The whole deal about how different the populations of each game localizations are, and how they obviously refuse to just accept this fact and that you should make changes to work worldwide, restricting themselves contractually to just BHS ruling and all obey, sounds to me like some very stupid financial decision.
Players themselves can see much more than the developers (???) and how the health of the community is not alright, they should be seeing the numbers financially. It just can't be that they're seeing it work, this makes me wonder heavily if they're just keeping the stubborn mindset betting it will work out later and cost cutting is a good idea or if they really cannot afford it anymore and are on a worse situation than expected.

I can totally understand how the game goes through a big chain of command and that BHS just sits at the ultimate top, but then, it just looks like they're being very stupid and stubborn to me.

Well, FWIW, they made a strategic investment that you probably don't agree with. They decided to invest in the Western market through an expansion into consoles. You might say "what a waste! they could have just invested all that money into customizing and improving the PC game for us!" but my guess is that the board wouldn't see it that way. Investing in console is a way of building their in-house capacity both at BHS (programming/optimizing for consoles) and also at EME (Sony/MS certification, console game support, etc.). It's also possible that any improvements or optimizations they make for console could make their way back to the PC build. And, if console actually does work and find an audience, then that's a broader playerbase driving improvements to the baseline TERA for all regions and platforms. (If console is successful, that'll be even more voices at the table in favor of changes that match our market preferences.)

So basically, they took a more shrewd approach to the problem. Keep in mind that when the game first launched, they did customize it more extensively for various markets, and they went through a conscious process to try to unify them as much as possible in the last few years (as part of the process of speeding up the release cadence). So they've been down that road already; an "if you build it, they will come" spiel probably won't work on them. But it's not like they're outright not investing. They basically said "we're willing to invest, but into something that will help us grow as a company over the long term." My guess is that it's probably because, for their next MMO game, they are going to want it on consoles as well, and it's part of their long-term corporate diversification strategy. (It also means that, going forward, EME will be able to sell their services to other companies as a console publisher.)

I realize my saying all this doesn't solve our problem as TERA PC players dealing with the here and now. But I strongly suspect this is why they're doing what they're doing.

Actually, I do not disagree with their decision to bring it to consoles at all. In fact I commend them for going that route. What I still cannot give in, is how they seem to really not want to leave the balancing decisions for each region, instead forcing their own method on the base build and deal with it, sucks for ya all to not have talents.
The decision to program to console, I can imagine it a lot the way you do: kinda like a training, instead of a new game from scratch, they learn the differences in hardware and how to actually deal with so much cores (as they should have done to begin with on PUBG or so I've heard) by porting it to a hardware with it's limitations. The long term makes sense indeed, and as we've both discussed since like last year's beginning (or was it even before) when we've heard of the console port, it can make it's necessary changes into our build too. Also, as you say, a broader audience IS beneficial to us too as there's more voices to say it out loud.
I just hope that console port IS successful and also brings some more people into PC too, and then they kinda wake up to the whole area differences, and I can understand how they, BHS themselves wouldn't do the balancing and PVE/PVP/Grind balancing too 3~5x to account for all the different areas.
Still, I believe this would be a valid investment once they're offloaded from the whole console deal (they'll always have work to do on it, but not nearly as much after it's done of course).
vkobe wrote: »
papy10k wrote: »
Remember they were in the open world, man that was (for me) best event EVER.
x1Nb5Hl.png

it was before spacecat is our current cm B)

was it? I remember open world Kyras boxes during Spacecats era.
Also there's Mongos which is at least somewhat similar that was also during his time (so since he came till today).
Well, this is then a nice big set of people being stubborn to invest properly into the game.
The whole deal about how different the populations of each game localizations are, and how they obviously refuse to just accept this fact and that you should make changes to work worldwide, restricting themselves contractually to just BHS ruling and all obey, sounds to me like some very stupid financial decision.
Players themselves can see much more than the developers (???) and how the health of the community is not alright, they should be seeing the numbers financially. It just can't be that they're seeing it work, this makes me wonder heavily if they're just keeping the stubborn mindset betting it will work out later and cost cutting is a good idea or if they really cannot afford it anymore and are on a worse situation than expected.

I can totally understand how the game goes through a big chain of command and that BHS just sits at the ultimate top, but then, it just looks like they're being very stupid and stubborn to me.
HGTC97NHKG wrote: »
Hi Tera forum, I'm a new player and I was wondering about the future of Tera. It's coming out for consoles and since I'm a PC user, I wanted to ask everyone's opinion about the lasting appeal for Tera on PC. What do you think?

TERA PC's worst enemy is BHS's own bad decisions about TERA itself. Console version isn't nearly a problem to the PC version. It's just one more TERA to worry about, it's not a focus shift in my opinion. TERA consoles will face pretty much the same problems as PC version + it's own community and updating problems.
voidy wrote: »
[...]

I think a lot of LFG issues could be mitigated by removing the low character count requirement. If someone were able to make an LFG called "Need 2 DPS for RK9EM, no DPS meters preferred; we've cleared before but not in this setup," then it'd get the point across much better than "N>2DPS RK9EM" which basically doesn't say anything and makes it hard to find groups that you want to play with. I'd also like this function because it would allow me to create "N>healer, I don't care if you're a priest or a mystic as long as you restore my mana during adrenaline rush" LFGs.

Also that site you're referring to, while its existence does have some downsides, it's basically the only thing keeping the competitive PVE crowd around. BHS needs to bring back in-game scoreboards so people don't feel compelled to do it themselves.

That idea seems great, but I would also extend it: One thing I've always felt important on an LFG, is a proper description text. I mean you click the LFG and with the current members showing, you are greeted to a description text like, for example: "<LFG>LKNM noob run anyone welcome" (already at the limit/bigger than limit), then you click it and it shows the party members and: "Anyone welcome, noob/trap receptive. Don't apply if you want a fast clear, healer limits testing. Feel free to bring barely minimum geared alts or learn the dungeon here".

This is basically the way I have fun at LKNM so I end up queing for IM, tho on IM you get a bad balance between people who are eager to learn, idiots who just troll/AFK and want carry (I'm OK with carry as long as you try being useful/try to learn), and the farmers wanting a fast clear. It does end up as some bits of stress every now and then when people underperform (or the trolls obviously).

By the way I just checked the site and I had some runs uploaded as a healer there. It seems it only logs the DPS and not the healer performance tho, I just showed up with a green glow around, whatever that means (if it was just the player selected/searched... whatever).

I'm frankly all fine with a top DPS/fastest clean run ranking and all, but as long as it's always kept inside the community that wants it and doesn't harass the part that isn't into it and want chill/trap runs.
Also I'm not so sure what's the "Wall of Shame" there too. If it's players that upload it themselves specifically to that wall of shame just for laughs at their own messes, or if it's automatic on the lowest performing groups to go way down there, that's frankly one thing way too prone to harassment. But well, it's kinda obvious proof of who did it so anyone doing so is at their own risk after all.
ElinUsagi wrote: »
Ardire wrote: »
CornishRex wrote: »
Saying we can't have it anymore because of exploits is silly because literally everything in this game can be exploited, should we remove dungeons too? Because of memeslash? Just ridiculous.

time to delete the entire game. too many exploits.
except the cash shop, that can stay.

And the dress room, the dress room can stay also, so we can use the cash shop items.

Wait, are you telling me there's something else to the game than dress up?
ElinUsagi wrote: »
Those are supposed to be areas you should not be (near from invisible walls), maybe that's the reason they decided to lower the quality of textures on them. Save your graphic card, procesor and ram resources.

Tesselation done halfassed mode, sasuga BHS

Also, that's more like Rock & Grass.gif
D3PLW4F449 wrote: »
thn i can get 65 lv gold weapon and gold eq ?

I think the only ways to get the stuff that was put on those stores now, is through broker. Some items specifically don't drop/exist anymore. I don't know if there are other ways of obtaining stuff like the black costume from CS.
If there's anything you want like the gold designs, I think those are available on the former Fashion Coupon store, if I'm right on what you want.
VirtualON wrote: »
I firmly believe people who don't use dps meter are in most cases bad dps and are just scared to see how they are compared to other people.

Healers obviously don't care about their dps, but the party member dps is still an interesting read.

To be fair, I think this is a pretty childish argument. There's way more to the meter's use than just liking to see the big numbers or being against because you're scared of the low ones.There's many people that just feel better about being by the rules. The rules say no? Then no. Why would they be wrong now? Scared of low numbers? No they just do by the rules and fine. There's those like me that never wanted to go through the bother of installing it after seeing some versions just work with some specific LAN cards and I wouldn't bother trying that out too. There's those that are scared of a non-licensed software that logs their data. There's many reasons to either be against it or in favor of it.

I'm one that always found it cool when people posted my DPS, so I would know how good/bad I was doing, and sure enough I was usually just average if that even. Some moments I was specifically interested on it because of a glyph and roll test I was doing. I did just see I was doing badly, and no pride to swallow there, just "wow I gotta work that out!".
Ya know the funny thing? I called up a mod here to do some cleanup AND bring the issue up to their knowledge.
Guess what, their latest replies where only on a handful of topics that interest it... like... who would guess? Future cash-shop items.

Well, why did I even expect more anyway...
I really would like to emphasize a point that was brought upon here: Many don't know they're underperforming at all.

Take the leveling experience. You see something that moves, you hit it, if it gives you a damage counter, keep hitting till it dies. Congrats! You've gotten EXPERIENCE POINTS. It's funny how it's even called that. Now if you check it out, the game has quite the exponential learning curve. You come from... well what I just said, about hitting aimlessly anything with just the random junk you had and you're doing good cause oh my god avatar weapons!! And... Then you drop into a world of checking where to hit the boss, when, when to stop, where to stand, when to stand where, when to avoid or else you're dead in one hit, what to never hit and what to hit as fast as possible, and what is even the best way to kill faster.

Think of the importance of rotations in leveling.
I'll tell ya bluntly: 0. Nothing. Nada. Nanimo. Ei Mitään. It's entirely insignificant if you're just auto-attacking or you're making the "by the manual" optimized rotation to your class. You may get into a party on a dungeon with no tank, where everyone is running madly around the boss, healer keeps people alive cause how hard is it to die on leveling dungeons, and you're doing the top tier rotation at the back of the boss, while that one OP class of the patch auto-attacks and does the SAME DPS as you, cause... hohohooo 3 levels of difference and Avatar weapon. It all just really nullifies the importance of any learning.

Now, you drop directly into that world of knowing what to do. "But hey, come on I've always done this and everyone was happy on the party!!" And sure he's right. It's been like this on leveling, but well, now the auto-attacking and not avoiding hits are literally only a tad better than AFKing. The healers DPSing are crap, the tankers don't just aimlessly hit whatever whenever and don't bother with avoiding cause the shield/block was doing fine. How will a new player ever know he's not doing well?
He just did what he always did and was good. Now he's suddenly dying all the time. What is his conclusion? Gotta stop dying. I'm doing DPS but I'm dying, that's what I should fix. Well, newbie learns avoiding hits. He stops dying. But yeah he's as good as a Thrall there. On his own mind, he's doing fine, he's doing DPS and not dying! What else is there to do? Then... yeah he's sucking and gets trashed. That's why I can't really get mad at side hitters and such that do terrible DPS. It's only normal. Never were they told what's their DPS and what even is a good DPS. They hit, things die, that should be fine right?

This is why, I do think that players should indeed get taught about those stuff. Simply because there would otherwise be no way for them to ever know it's bad/wrong if they're not dying. They will be expected to do some level of performance, and I'm sure not against expecting this (specially because in some cases it's downright impossible to clear a dungeon without meeting some DPS goals on shields and such), but they should have some base to even know they're underperforming and what should they even do to stop underperforming.

"but you get X crystals from quests! There's no excuse to not use them" yeah.... But then go and read the Pounding ones. They do flat damage increase for ANY monster. How come can that be a bad crystal? Flat damage to anything! Going for full power instead of crits too, how would any new guy ever figure out the crit/power balances and to just NOT use pounding ones despite looking so convenient? When is the boss enraged and how is a crystal that works only during enrage phase better than another one that is constant effect? What is better, having crit power or power always? Crit power looks better but only works during crits... Too many things for newcomers to figure out, and too many things MAY be outdated in guides too. But then back at the point: when would they ever figure out, that they do need to read any such guide? Even with in-game DPS meters (which I kinda agree), what is a good DPS for the class and gear set? Why same gear sets are making less damage?


TL;DR: the game is filled with an insane amount of variables that no newcomer would ever know, and they would never know they're not doing well if they're not told so. Expecting good performance is fine/required, but they should have a way to even know how to reach those goals or that they need to reach them.
Pixelator wrote: »
>Queues into Instance Matching knowing it's a bastion of low skilled players
>Encounters low skilled players
>Complain about said low skilled players on the forums.

???

Yep, you're proof that people don't read at all.

Well, that was kinda rude of me yeah but... hey, the topic is not about the complaint, but rather: how to deal with a poorly performing player? Should we teach them, call it out only, or just let it be? That's the issue at hand, not the poor performance, but how to deal with it as a veteran.

And now to my view on the topic:
I find it really interesting and productive that you brought this discussion up, as we've just witnessed 2 cases a few days ago of players that had to deal with toxicity from different situations: one of them knowing he was underperfoming but got trashed (may I say it wasn't all one sided also), and the other one apparently wasn't the best but wasn't nearly as bad as made it out to be, also with some attitude issues but not as much. Both dealt with toxicity upon a performance disagreement.

That's when I will take my stance on the issue along with ElinUsagi (yeah, I agree with him/her a lot and no, it's not cause fellow Elin fan). I do think the best way possible to deal with this, is indeed, calling it out and teaching it as politely as you can without being forced, instead of just letting go.

During the fight, things never go as cutely as a chat after fight/before it, we're all concentrating on the correct moves and smashing the right keys at the right moment, even on the crappiest dungeons. So it's no wonder that you'll not be able to just go and calmly say the best thing.
Whoever I think it's also important to call out the wrong decisions during the fight, in case it's something you can only know during such fight specially, like mechanics. Say, the underperforming player is hitting the wrong monster (like monkeys on RG 1st boss), call out what to do. Yes, it will be a shorter "Not these one (character's name)" "These ones" or such. It's nothing special, and can still teach a very valuable information.

After the fight, you'll have more time to give out the more complete version of the stuff. If you do just say it politely and all, only the worst kind of trash will reply harshly, and those, honestly, aren't welcome to begin with so no issues if we just shoo them away. We don't need to bear the old cancer, no way we would need to bear the new cancer. It's never welcome.
The cancer ones tho, I would at least bet that are a minority. People that would directly trash you for teaching I mean. If you do start with trashing the noob, it's no wonder if you get all your mud thrown back at you, but then "oh look at this, I tried to teach this idiot and he was cancerous!! I just told him he's completely useless and should die, why he's being cancer! Report now!!". Yeah it does go like this, seen it a lot.

May I also add that well, I have also met crybabies. People that said they were new, I was all fine and dandy, tried to help and all. Was lead during chat and said to him (tank) straight out that if he was doing anything wrong I would call it on raid notice so he sees easily and all. So I did, tried to teach him about the mechanics, he was dying a lot, kept making the exact same error I told him about (never was I even mad at that, my notes were close to monotone if I may say), and then at one moment he snapped, probably triggered by his own frustration of not managing it and threw a crybaby fit of how he's trying his hardest and all. God I don't even know how I had patience even after/during that fit, tho well I'm human so at one point I got fed up of it too.


Shortly: I believe it's always better to just teach them before they do meet the cancerous ones. They'll not suddenly learn without any clue. It may not work, but it's always worth a shot. Rarely they'll give you trash, if they do, well report and kick is there for a reason. Do not expect someone to be happy after getting trashed tho, and some may react to their own failures differently than others.
I see I'm not the only one who shares the opinion of dungeon simulators/Learning Ace dungeons and such. Great to see this idea lives on at least somewhat.

To be fair I kinda agree with almost everything on your list, except 2 things:
1: How an end-game area should have a darker and imposing feel. It was like this with Kaiator and surroundings and... meh. I frankly like the tone on Highwatch and the continent it's on, it's a good balance of nice scenario, good feel and it's neither imposing nor cutesy. Could be said to be a tad bland, this I agree. But it's not exaggerated in any direction.
2: BGs being limited to like 3 main ones and one mini-game and call it a day. I don't see the quantity as a reason for their bad state right now, I understand entirely the point of fragmenting playerbase, and that's kinda the reason why dungeons get rotated and not just all added and left there, but then again if we see how CS went down: 1st point was locking Lv 30+ out of it. Sounded oh-so-great no noobs!!! Until people saw Lv 65s are as stupid as Lv 30s, and queues where just slower now (which in turn makes a snowball: since it's slow, less people bother queuing, making it slower). 2nd point was the decreasing rewards on it and constant exploiting during some time (through gate glitches and such). Ends up on a BG only played on power hours, the only moment it's rewarding enough to justify the bet, and when people all queue due to the former reason. That's also the case for all the other Lv 65 ones, dare I say for the exact same reasons.

The rest I agree completely. Optimization shouldn't even be something we request, it should have been worked out years ago, it's quite vexing it's still a thing, class balance is beyond stupid, to think a developer knows it has what, 5 versions to deal with (NA, EU, RU, KR, JP, or did I miss/add something?), that in fact give it money, and only balances based on ONE, knowing the rest is different, is blatantly re-tar-ded (blame the word filter). Same with ping dependency issues.

It's truly sad that we all share great ideas around here, and post them openly for everyone to see including staff, as far as staff's words are concerned they even pass along our feedback and suggestions, but then, the Korean developer just spits on our face and ignores us like we were trash.
@Spacecats I know it ain't the coolest thing to just invoke mods into threads, you guys hate this, but for Elinu's sake clean this topic please. It's getting ridiculous.

There seems to actually be a real issue as far as OP post goes but you can barely start a proper talk about all this with loads of pathetic personal trash here.

On the note of unsolved stuff haunting our a-s-ses at night even if reported a year ago or more, I have a similar case of the old unresolved issues with old bug reports (Ticket Number: 032517-000219 by the way in case wondering mods). It's about the controls bug that has been going on since likely launch (at least since I joined the game in 2014) and well, still going strong. May I say stronger than ever with Elin Gunner, it's just annoying to play that class I like so much, because the game suddenly decides to spam some skill I did NOT want it to.
Made a big thread about it on Bug Report, someone else started the thread on General and we all gave feedback on it and tried to reproduce it to give more details, my bug report on Support tickets has been read and all, dunno if forwarded or not tho but still read, and... well.... still here.
Here's the thread about it on Bug Report: https://forums.enmasse.com/tera/discussion/12812/skills-triggering-automatically-at-any-key-press-after-cast-interruption#latest And the related thread on General: https://forums.enmasse.com/tera/discussion/12777/triple-nemesis/p1
ElinUsagi wrote: »
Yakusan wrote: »
Naru2008 wrote: »

This. The players chose to quit because they KNEW they were doing wrong.

more like they quit because the experience of playing this game without the proxy is incredibly mediocre because of all the bugs and ping related issues lmao, i feel like theres a problem with your game if people can't fully enjoy it without resorting to third party programs but the devs don't really care

I know many players with more than 200 ms and don't use 3rd party software and enjoy the game.

Players and 3rd party software devs always will find excuses to justify their shady bussiness.

I play since 2014 with 180ms ping and OH MY GOD! I can't do maximum possible damage on classes!! Must find a loophole somewhere...

Yeah, no I don't need that crap either and have been playing all fine and dandy. I do agree ping dependency is an issue that has to be dealt with, but using this as a justification for 3rd party tools as if "you can't play without" is just stretching it.

And the fun fact is: they always say the EXACT SAME WORDS, the exact same stupid "disable your proxy and 3rd party tools cheater" meme to ridicule anyone against their use, the exact same "you cannot enjoy the game without it" when countered, and the exact same explanations of what they do and how they're harmless and with nothing but some teeny tiny code on client side, they fix PERFECTLY the entire ping dependency, with no desync, not a single issue.
SageWindu wrote: »
papy10k wrote: »
dont release them, they are bugged, everytime i see someone wearing one of those it starts jumping arround my screen like crazy and it is really annoying

All capes and scarves have this issue. Now, why it hasn't been fixed in the almost 6 years this game has been released to the public is anyone's guess. Stuff like that can actually be dangerous to one's health (you know, epileptic seizures and all).

That said, I'd kill for some more Unity Stoles (and to be fair, let the Bruiseweave Stole be readily available as well). But please, PLEASE no lootboxes.

Please?

This is actually a very valid point, and is one of the reasons why Motion Blur is a thing, and sometimes it's forced enabled even.
Considering many people already requested the Alice dress here in NA and it's nowhere to be seen and with absolutely no plans to release, and that's a way smaller issue in my opinion, it just lifts the skirt stupidly, doesn't give you headaches and stuff like that.
That one, is a costume they sell, so they could make money out of it, and even that they haven't fixed. So sadly I see no future for the scarves too.
6R1MM01R3 wrote: »
Ray676 wrote: »
it's simple. ban everyone who uses injector/proxy. notroll.

That would kill off over half of the current tera population XD they already did a witch hunt early in 2017 and lost a lot of players because of that.

lost a lot of players

Yeah man. Let it go. That meme is dead for half a year already. I know the whole 3rd party "witch hunt". They banned 2~3 creators of those tools and then scared people off. Banned some others who blatantly challenged En Masse and done.
One thing I've mentioned before, is Heat of the moment.

It can make people normally not toxic become toxic on that short amount. Then, the reaction of who got the spills of that moment, may either calm it down, or set it ablaze badly.
Nothing justifies hunting down someone on whispers and harass on mails, but the in-game party chat having it's toxicity moments is normal. I would dare saying everyone has their toxic moments. When things are going crazy and you're button mashing for half an hour straight, your mind doesn't operate properly. That does induce some slight rage moments, or depending on person and circumstances maybe hard rage. The responses to this control loss will either bring it back to control or make it crash and burn. In OP's case, it crashed and burned violently not only there but here. They sure did start with toxicity, and I'm in no position to say it was just a heat of the moment thing or normal behavior of that individual tho.

It's actually funny that I've been on runs where I sucked and got the likes of "WTF (my char's name)!! What the F are you doing?" and more, then I go like "OOPS Sorry!" and proceed to fix it and it usually ends on some "ayy lmao don't s-u-c-k bro!" and rest of the run goes well, maybe even end as friends. Actually, MANY times I've become friends with people who called out my messes, sometimes on the verge of (or downright) toxic way. That's entirely personal tho, of how much you're wiling to take, and I think this tolerance will grow with time too, it's partially a matter of "thick skin" and always assuming you suck, until you can rub on one's face that's not the case. And then, boy you need strong arguments to prove that. Usually on those cases tho, the rest of the party will also agree with you.

That "always assume you s-uck until you can rub on other's face you don't" mentality makes you accept corrections easily, and it should always be leveled to what you're doing. If you're on a dungeon you've carried people through many times, you will likely just laugh when people call out you as doing a bad job (LKNM Hello! Brawler saying I wasn't healing enough when he/she was getting ALL mechanics wrong and eating all hits), since you will likely BE doing a good job there. But when you can actually see they're epic good, you do take the advice. When you do some new stuff you weren't used to, you do take the advice. When you're the one in the "senpai" chair then you do give the advice.
SillyKitty wrote: »
ElinLove wrote: »
SillyKitty wrote: »
ElinLove wrote: »
You mentioned knowing Japanese and Korean, in the case of the former, the Japanese version of the game is about same as we get here in therms of update speed/patches, but the later, you may want to give a shot to the Korean version of the game if you're close by geographically to South Korea. I don't know if you need a Korean IP and registered ID to do it, but if it's not a lot of trouble you can check that out. Reason for this being that they get the patches all 1st before us, and their balancing is (at least should be) better than ours because of the talents system, tho I don't know how good that is for a newcomer there.

In therms of class, I do recommend starting with a DPS - so a damage dealing - class 1st, so you can see somehow the way the others operate a bit before dropping right into the tanker and healer responsibilities, in this regard seems like you're fine as you do want exactly that.

Valkyrie is the newest class and the most powerful right now, it's Castanic locked, and I don't think it suffers terribly from high ping (could be wrong but not that I know of), Gunner is the new shiny toy in the box because of Elin Gunners, I like the class, it's a ranged one tho so it's different from Valkyrie in that sense (valk. being melee). If you have high ping avoid Archers, they suffer a lot from it in DPS output, tho if you don't care much about the numbers (and team up with who doesn't as well) then you can give it a shot.

Ahhh I already know of that (regarding the KR server suggestion) but I wanna play in the NA server since the people that recommended Tera to me are in the US aswell (I moved here about a few months ago) so I'll stick to the NA server for now. Ahh I had a feeling you would suggest those classes but honestly even though they're new I wanna start from the bottom and work to the top with one of the original classes(Warrior, Lancer, Slayer , Archer , Priest , Mystic) then when I make a 3rd or 4th character I'll try the newer classes(Brawler , Valkyrie , Gunner) Im weird when it comes to class selection. Overall thank you for the suggestions~

Also regarding my ping , I have about 12 ms normally at home and about 21-25 ms during bad weather.

With such an amazingly low ping, Warrior would be the best choice if you want a fast paced class. Slayer could be fun and all but damage output is LOW recently, if you don't mind that tho you could give it a shot. Berserker is charge based so it's the slowest of those 3 but does decent damage too.

Overall I do recommend trying out Warrior, it's quite easy to get by with it, but HARD to master tho, along the vanilla classes, no idea which one would be the easiest to learn things, Warrior is a lot easier in the aspect that it has a lot of I-frames so you can learn how to avoid stuff better (less error by waiting cooldowns).

Ahhh then I'll try Warrior first and then try Slayer~
Any guild you recommend doe?

That's one thing I can't say. 1st because it's server dependent (in which case you'll want to go to your friend's server, and I recommend their guild if that's possible/if they're in any), and 2nd because I don't belong to any guild recently. They change a lot, some get big and die quickly, others stay for very long with same players, depends heavily on each member there.

Definitely check which server your friends play and go there, they may have better recommendations for guilds.
SillyKitty wrote: »
ElinLove wrote: »
You mentioned knowing Japanese and Korean, in the case of the former, the Japanese version of the game is about same as we get here in therms of update speed/patches, but the later, you may want to give a shot to the Korean version of the game if you're close by geographically to South Korea. I don't know if you need a Korean IP and registered ID to do it, but if it's not a lot of trouble you can check that out. Reason for this being that they get the patches all 1st before us, and their balancing is (at least should be) better than ours because of the talents system, tho I don't know how good that is for a newcomer there.

In therms of class, I do recommend starting with a DPS - so a damage dealing - class 1st, so you can see somehow the way the others operate a bit before dropping right into the tanker and healer responsibilities, in this regard seems like you're fine as you do want exactly that.

Valkyrie is the newest class and the most powerful right now, it's Castanic locked, and I don't think it suffers terribly from high ping (could be wrong but not that I know of), Gunner is the new shiny toy in the box because of Elin Gunners, I like the class, it's a ranged one tho so it's different from Valkyrie in that sense (valk. being melee). If you have high ping avoid Archers, they suffer a lot from it in DPS output, tho if you don't care much about the numbers (and team up with who doesn't as well) then you can give it a shot.

Ahhh I already know of that (regarding the KR server suggestion) but I wanna play in the NA server since the people that recommended Tera to me are in the US aswell (I moved here about a few months ago) so I'll stick to the NA server for now. Ahh I had a feeling you would suggest those classes but honestly even though they're new I wanna start from the bottom and work to the top with one of the original classes(Warrior, Lancer, Slayer , Archer , Priest , Mystic) then when I make a 3rd or 4th character I'll try the newer classes(Brawler , Valkyrie , Gunner) Im weird when it comes to class selection. Overall thank you for the suggestions~

Also regarding my ping , I have about 12 ms normally at home and about 21-25 ms during bad weather.

With such an amazingly low ping, Warrior would be the best choice if you want a fast paced class. Slayer could be fun and all but damage output is LOW recently, if you don't mind that tho you could give it a shot. Berserker is charge based so it's the slowest of those 3 but does decent damage too.

Overall I do recommend trying out Warrior, it's quite easy to get by with it, but HARD to master tho, along the vanilla classes, no idea which one would be the easiest to learn things, Warrior is a lot easier in the aspect that it has a lot of I-frames so you can learn how to avoid stuff better (less error by waiting cooldowns).
Scam or not: This is another of those "Quality of Life" enhancements that can be done without much effort.
It also helps cleaning up the trash when you're looking for the actual diamond on the broker, no crap listings trying to fool you or just plain bothering you. Very similar names or icons on items is an annoyance for anyone, experienced or not, specially if they vary wildly in price.

Anyone experienced can see the difference, but it's no reason why it would be bad to change it. QoL, keep that one in mind. Same goes for the confirmation button to delete an item, you may say it's not necessary at all and bothers while cleaning up inventory. But trash items may stay close to good and expensive items on the inventory and end up getting mixed up in the trash cleanups, and the confirmation gives one more step to help avoid this.
By the way does the confirmation button have an icon of the item you're discarding? If not then yet another simple and useful QoL improvement.
You mentioned knowing Japanese and Korean, in the case of the former, the Japanese version of the game is about same as we get here in therms of update speed/patches, but the later, you may want to give a shot to the Korean version of the game if you're close by geographically to South Korea. I don't know if you need a Korean IP and registered ID to do it, but if it's not a lot of trouble you can check that out. Reason for this being that they get the patches all 1st before us, and their balancing is (at least should be) better than ours because of the talents system, tho I don't know how good that is for a newcomer there.

In therms of class, I do recommend starting with a DPS - so a damage dealing - class 1st, so you can see somehow the way the others operate a bit before dropping right into the tanker and healer responsibilities, in this regard seems like you're fine as you do want exactly that.

Valkyrie is the newest class and the most powerful right now, it's Castanic locked, and I don't think it suffers terribly from high ping (could be wrong but not that I know of), Gunner is the new shiny toy in the box because of Elin Gunners, I like the class, it's a ranged one tho so it's different from Valkyrie in that sense (valk. being melee). If you have high ping avoid Archers, they suffer a lot from it in DPS output, tho if you don't care much about the numbers (and team up with who doesn't as well) then you can give it a shot.
Breetizm wrote: »
Too bad they're not tradeable, I still have a whole page in my item claim. x.x zaQwYJv.png

Can relate, I don't use them. If I could give it to the people who do want one, that would be great.

What I do want and love to death are the hair ribbons, the picnic set ones (black and yellow ones), the black version is nowhere to be seen anymore (or did it just pop on store now?), and it would go perfectly with the 2017 maid costumes.

GIMME MUH RIBBONS!
To ya all coming here wondering what the heck is going on:

OP wants to keep a specific RP section on the forums, like there was before, and as metrics show, it wasn't as popular as General discussions about roleplay itself.
So basically OP wants a new category to forums/is upset about it getting axed.


To be fair tho, just as you said yourself there, the RP discussions come and go. As such, when they do come, they're welcome in General.
Well, trying to get people on it on Global but the response is quite simple: "make an alt and play it, way easier to get matches".
Fact tho, it's pretty much the only way nowadays... Didn't find anyone yet to queue it on AV.
AAAHHH almost missed!!!! Queuing ~~~
ElinUsagi wrote: »
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Ardire wrote: »
ElinLove wrote: »
ElinUsagi wrote: »
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CornishRex wrote: »
Lol I think you completely missed the point.
I'd never even heard that nostrum exists so excuse me for not knowing the contents of everything in the game.

Excuse me but the game literally throws these at you and you can't enter a certain dungeon (kalivan's challenge) without having one on. Pls. Pls.

Second thing, yes you are underprepared for a dungeon if you didn't read up on a guide from youtube/forums/essential mana. It's a sad state we don't have proper guides on the site, but every player in ims SHOULD have the basic knowledge of the dungeon, less they want to trap their teammates for hours because they were too lazy to google.
You said to him you don't care you're doing badly so obviously you didn't care which flowers you need to kill, how it would help them, you never looked at the buff bar when you killed the flowers and were never able to deduce what killing each flower means. Frankly, a guide isn't even needed for this dungeon.
The guy who lashed out at you is a toxic idiot but let this be a lesson - prepare properly before going into a dungeon, and before you start a dungeon say you're new. Some people will be glad to help if they're aware of the situation.
And yes we do need ingame dps meters, badly.

People are not obligated to read guides or look at videos from streamers or yourtube channels.

These kind of behaviour from new gamers is what has been killing the fun on the games and that is to learn how to play it "playing it".

totally agreed, and I'll keep calling this "do the homework method" forever, as it's just as stupid as asking someone to do homework for their games. It's a shame the game doesn't have any proper mechanics teaching system (it's obvious we shouldn't just obligate players to do this, they tried with mentor and look how it ended).
That being said it doesn't take much more than asking what to do in most dungeons, and like 90% will say what to do (that is, from the people that DO know what to do), the other 10% are divided between not wanting to say cause they're lazy and will say later during the run IF anything goes wrong, and the ones that just b!tch and are useless.

you both couldn't be more wrong, viewing reading/watching guides as "killing fun" or "homework" is your own damn [filtered] perspectives, don't throw it on everyone else. when i leveled my first level 60 to-be character years and years ago i watched a video before every single damn dungeon i went in (anyone remember that british dude who played an elin sorcerer? i think his name was meoni or something?), i'm talking BoL all the way up to KN and then would continue to watch videos of endgame level dungeons when i got there.

not once did it ever kill my fun or feel like homwork-- on the contrary i gained more fun having an idea of what was ahead of me and being somewhat prepared for it, i.e. knowing i wouldn't be a complete sandbagging arsehole to the rest of my team was fun. because unlike the majority of ya'll with your incredibly selfish, self-absorbed mentality (americans...) the idea of being the weakest link or even causing wipes for my party was stressful and unpleasant, being able to contribute felt good! as it's supposed to in an MMO game!!!! being a strong, useful member of your party is the reward of MMOs not your own personal feelings and goals. (i.e. "i want to go into this dungeon blind and learn cause that makes ME feel good! idc how my party feels about it or the possible stress i'll cause them with my ignorance!")

so why should i not hold other folk to the standards i held for myself? it's only fair. other people shouldn't have to suffer because you're going into an MMO with a solo-player game mentality. the world doesn't revolve around all ya'll, the sooner you realize that the better.

You clearly couldnt play on a server where the content is released before others, because you dont get your videos, guides and info telling you what to do on it. :)

Who couldnt be more wrong?

*Your opinion is wrong, it's trash, and you should always think the way I said you should. Now go read all the guides to those hard/extreme mode dungeons that you don't want to do but I said you should otherwise you're a filthy casual.

@CornishRex and @Lyanni , just to clear things up, that's just as I see the thing, the way I have fun or not, I'm obviously not against people doing it, I'm against forcing it or this being the only way you can enter a dungeon. Whenever I want to enter a very hard dungeon that the team can't just explain mechanics on text, I do go check some guide/clear. And still, even if I did it, I really do learning runs, OR I enter the dungeon already saying LOUD AND CLEAR that I don't know the dungeon, so if they're not OK with a newcomer and teaching it, no hard feels, kick as you please. And it happens sometimes, heck I say it's my 2nd, 3rd or so run if I'm not 100% confident on it. It's just sad that the game itself won't do any other way of learning the dungeon than "trial and error" (Koreans gotta do this way) or "do the homework". I prefer the 1st method and like you two said, yeah I do enter learning runs or scream it at start so people know exactly what to expect. MANY people are 100% OK with it or just saying what I need and easy peasy go and try.

@Ardire honestly, your reply was downright funny. I mean you blew up because I don't like guides! I have no idea where did you take it that we are making others NOT read them or so, ultimately you did say it in your own comment it's OUR point of view? How come opinion on what's fun and what's not is wrong? Seriously, this was funny to be fair.

Some people need to take chill pills before their keyboards end with broken keys
ElinUsagi wrote: »
.
CornishRex wrote: »
Lol I think you completely missed the point.
I'd never even heard that nostrum exists so excuse me for not knowing the contents of everything in the game.

Excuse me but the game literally throws these at you and you can't enter a certain dungeon (kalivan's challenge) without having one on. Pls. Pls.

Second thing, yes you are underprepared for a dungeon if you didn't read up on a guide from youtube/forums/essential mana. It's a sad state we don't have proper guides on the site, but every player in ims SHOULD have the basic knowledge of the dungeon, less they want to trap their teammates for hours because they were too lazy to google.
You said to him you don't care you're doing badly so obviously you didn't care which flowers you need to kill, how it would help them, you never looked at the buff bar when you killed the flowers and were never able to deduce what killing each flower means. Frankly, a guide isn't even needed for this dungeon.
The guy who lashed out at you is a toxic idiot but let this be a lesson - prepare properly before going into a dungeon, and before you start a dungeon say you're new. Some people will be glad to help if they're aware of the situation.
And yes we do need ingame dps meters, badly.

People are not obligated to read guides or look at videos from streamers or yourtube channels.

These kind of behaviour from new gamers is what has been killing the fun on the games and that is to learn how to play it "playing it".

totally agreed, and I'll keep calling this "do the homework method" forever, as it's just as stupid as asking someone to do homework for their games. It's a shame the game doesn't have any proper mechanics teaching system (it's obvious we shouldn't just obligate players to do this, they tried with mentor and look how it ended).
That being said it doesn't take much more than asking what to do in most dungeons, and like 90% will say what to do (that is, from the people that DO know what to do), the other 10% are divided between not wanting to say cause they're lazy and will say later during the run IF anything goes wrong, and the ones that just b!tch and are useless.
papy10k wrote: »
Naru2008 wrote: »
papy10k wrote: »
Naru2008 wrote: »
papy10k wrote: »
play with 4 friends and this will never happen

When your friends aren't on 24/7 at the same time you are, nor are your guild mates, you really don't have a choice, so your suggestion is completely non-helpful. [Removed]

deal with it, or solo the boss, RG is ezpc

RG yes. But let's talk about the 4 and 5 star dungeons.

Let's put you in there solo and when you need help let's say "deal with it".

You must be fun at parties.

It's obvious you're a troll, so I won't be entertaining you any further past this point.

bru, just drop out, dungeons aren't special or rewarding anyways.

Neither are your comments, but guess who ain't dropping the topic?
We are gonna try to que Monday (tomorrow) at 4pm pst, hope to see you all there!

I think that time may work for me, I'm in!
hope people do it in the end. I think I'll queue with Takeda.Healer then
*I'm from AV in case any of you are too
I somewhat agree, and somewhat not too.
It's a very hard subject, as I've also been into situations where the kick system shows it's flaws horribly (when people are in IM and outside of the instance, this crap won't work cause hurr durr muztt be inzide de dungeun), AFKs as you said, offlines, and so goes.

Whoever I've also seen complete manchilds and crybabies with the lead, which would do nothing but boot for grief. That IS what they try, throw tantrums with raid chat, and so goes, and we only get saved from those manure sacks because of the majority system.

Basically, we got two sides to this story (or more....Think of a troll pair or the in-combat trolls forcing combat to not get kicked). The kick system IS flawed, this is no question. I even recall En Masse saying it needs revision (specially inside battlegrounds, the in-combat rule kills the chance to boot trolls ENTIRELY), but I feel like giving some authority override to the leader would bring heavy issues too.

Some revisions could be proposed for the system tho (and pray like maniacs to BHS to do it instead of another lootbox), like:

- Change/remove the in-combat kick rule. I know why it's there, to avoid people booting players right before the looting and keep it all for themselves. But it's the core reason why trolls get by with their trolling, same goes for AFKs and AFK bots, at least revise the system, like BGs disable this;
- Automatic kick for offlines when the kick function is used: say we got 3 offlines out of 5. By majority, how will you do this? Or if last 4th/5th is AFK, it just won't happen? Even tho there's no way to do it?]
- AFK detection on dungeons too, not just BGs, but to allow kicks after 2 min.
I would suggest coming back to it in a VERY casual form. That way you don't need to b!tch so much about the deal that happens around. The less you care, the less you lose, and the more you get surprised when you do get the fun parts.

Controls on Elin Gunner are trashier than I remember them being (glitches more than before even. This could be my routing gone worse with the changes to it tho but I ain't bothering with diagnostics anymore), there's Elin Gunner if you love 'em like me, community is stale I would say. It's not shrinking (if it is, not fast) and definitely not growing either. Some cool new stuff, some cool old stuff gone, some changes for good and for bad.

Frankly this forum is hard to decide if you should come back to it or not, if you do have the game files there, it's way easier to check for yourself and decide if it's worth to keep going or jump the ship. Forums ain't much help on the subjective side of things (there's a TON of sad souls here and the merry sunshines that have very polar views on it), but as far as forums are worth checking, you can know what is gone and what came along, and somewhat decide. And ask for specifics of what you loved and if something you wanted back/introduced/fixed is here or not.
tashorie wrote: »
Why? Simple. They need someone to blame for why they died, even if they're the ones who couldn't dodge correctly.

In all honesty though, the only reason I use motes now is for myself (20% heal and if I need it) because dps hardly ever use it. I cry bb tears when I see someone actually take the effort to press f and pick up a mote. Can't wait until awakening when they can actually be a bit more useful.

I love Mystics who drop loads of motes so much, I pick them up whenever I need, literally. I like, don't expect the Mystic to babysit my messes, I just grab one and get back to fight (after the oh so terrible 1s it takes to do so.... or half. Counting ping). I do agree too that people just DON'T pick them up, so in the end it's more of a battle against stupidity to heal people out. And actually.... that's kinda the core of healing. Fixing up others messes or the rare cases where there's really nothing you can do because of a mechanic.

From my experience, whenever I see DPS dying out of damage, they're doing something terribly wrong (learning players included, as it's all a sum), OR it's a very hard/mechanic intensive dungeon. Obviously, that is my Healer's point of view. Any actual face-tanker says so before the run and does the appropriate damage, the rest are wannabes that throw blame on others.
uuu too bad I was on a wrong time... It's a tad too late for me.

Well, the BG is unpopular on the Lv 65 crowd, I could say that one of the reasons for that, is the history of it never popping. We gotta admit that we forum users are a minority of the playerbase and hence few people saw this post. We would need exactly 20 people queing for one match to pop, and sadly between our posts lies people coming here to say they hate the BG, like it had anything useful on a post about people gathering who LIKES the BG.

That's why I want so badly it back to Lv 20-65. They literally have no excuse at all to separate it given the inherent balance of the game (just like Iron, which IS Lv 25-65), and then if Lv 65s want to run this, they just enter with the lowbies.
ElinUsagi wrote: »
Xerses wrote: »
What the hell are you talking about ?

something more forbidden to the forums than counterpoint agreeing with people

The OP is only doing what he is paid for. Our ex-player B aparently needs more in-come from their customers. He was selling tools that made people desinc with Reapers so he lost come clients after all.

Oh I see the good half year old meme that they refuse to let die, their "gimme muh scripts".
These forums used to be fun, well, at least Margarethe posted a Girls und Panzer pic so all is good, no time was lost
Pain in the a-s-s to pick motes.... Wow it's so horrible to press F to pick that ball on your foot.

Yeah. DPS these days...

I don't know how far was the healer at fault, but literally only one of them died and the other OH MY GOD USED A POTION! It's not like there wasn't any... oh wait the [filtered] heal you.

Frankly if I was a DPS and I died with a lot of motes around me I would feel so ashamed of myself that I would just go on chat like "sorry guys... I'm s-u-c-k-i-n-g today". Saying the motes are for the Mystic only or that Mystic is easy is a vexing excuse. Be the healer as bad as it is. Dying cause don't wanna pick a mote or going bananas over using a potion is pathetic. And yes, healers do have their trash to deal with when DPS screws mechanics too, but really, even if it didn't happen, it's downright pathetic to die because of refusing to pick motes. No matter how bad the healer is, if there are motes you pick them.
Alright I sympathize with your experience. @ElinLove

This right here actually makes some sense, I actually appreciate this
ElinLove wrote: »
During a dungeon you just scream fast what's happening and that's it, you don't go and cuddle your teammate and ask them softly, you scream quickly what's on your mind. You don't filter it you just do it. That moment, you should just ask "What's wrong? Sorry I don't know". But no, you retorted.

I understand how you say I escalated the issue.

I appreciate that you gave your side of a similarish story, always open to that.

I would say that the "its downright identical" is malarky, as the only difference between that and mine is that I wasn't um you know cursing excessively or being toxic???? And this guy was actually flaming me the ENTIRE dungeon when most of it I didn't respond to (whereas you had waited for quite a while, was ACTUALLY polite, and then was thrown shade at).

emdyjA4.png
I dont see how this isn't convincing, as this is the genuine beginning of the party chat, it was a simple "F*** you" that started it. There's no sign of wanting to help


Nonetheless it's appreciated, makes me consider more :) :+1:

I see your point. It's just that it's very hard to side it when you see that 1st crop and analyze it yourself. I do know of people who flame a lot and are cancerous. One point I do is that it always has one trigger point, regardless of being a valid one or not. The trigger point at this one specific crop, doesn't side well with any part. If the trigger point was before it and all, then it's another story wand was badly framed on the screencaps, this new one helps the story a lot more tho, and yeah this one specific player started it, maybe because of heat of the moment but still did.

No, you didn't go nearly the same way as that idiotic ninja did. The Ninja there was going completely cuss/cursing mode for absolutely NO reason. You did have one and made all things worse, it's different in that light. The point of "It's never without a reason" stays for why people curse and cuss, and it's valid to your side of the story as well. You did get trashed and trashed back. It was a mudfight. He sure as heck wasn't right in cussing. Neither of you were, but nobody should just shut and get trashed so I get it in part at least. I would say that the story itself, the chat talk itself, was a tad of a typical cuss fight that happens, move on and such. I would actually say that what did make me snap was seeing that it was the typical call, but you did make a huge deal out of it. It's bad, sure, annoying as heck I can understand. It's just not much more than this, one cancer player there. And I sure agree that even if he did have a reason, he shouldn't start cussing, even if it's a "heat of the moment" thing, people do need to calm down and use their brains, if they do have one.

There really should be a better way of players learning the dungeons than just hoping for LFG learning runs, or "read a guide" stuff. Would avoid a TON of those types of stuff (not all, obviously).

WELL, after all is said and done, and the cuss fight was brought here and all, let's all go with some things:

1: Sadly, cancer does happen, and it's not the majority. Everyone has some level of cancer, but how much goes out and when is different, so everyone should be ready for some dose of it. NOT absolutely every trash they get thrown at;
2: New people should tell they're new, and when they're getting told they're doing wrong, ask what is being done wrong and what should be done right. Not all are the same when they're heated up in a dungeon so the callout MAY be unpolite, it's not necessarily hate/cancer per-se;
3: If the group is in fact unreceptive of new players and you're a new player to that dungeon, don't hesitate to drop. No need to take crap for no reason, let them deal with themselves. The 15 minute dropout may be worth it;
4: In other hand when it's just one on the group doing all the fuzz and the rest is OK with it, the kick option goes for this too. Any decent group would kick a cancerous player out of a run regardless of gear/experience, if you're not giving reason (as in, being cancerous intentionally) then boot the cancer out and move along.
5: Since IT HAPPENS, and it's rarely all that much, moving on is always better, at most, reporting. If that even. Many times I've just dealt with the good old "throw mud back" way and left it at that.
Naverath wrote: »
what determines the future of a game? Players that currently playing? or leavers?

How many years passed? Did you think tera reached to point it deserve?

This is not about race-lock, yes i know.

but i think everyone must consider, before you say a player "bye felicia"
Would you continue to play anyway if you stayed alone in this game?
I mean even 1 player is important
bye felicia

ElinLove wrote: »
tho I gotta say I laughed at the "It's my right!!!"
Well, the game is developed around the most profitable content not the one someone who stopped playing 2 years ago thinks.

I think first you need to think what determines the future of a game?

Race-lock is not important for a game feature or game future, of course i know but this is not mean i will accept this

ElinUsagi wrote: »
- You don't have to create a female-

- Devs made class/race/gender restriction because it takes less time and less investment with the highest profit posible.

- You have no right to choose about devs desicions, the same way they don't force you to play things you don't like they won't make a decision based on a minority in the game.

- If real and reliable feedback makes them think making a male class will give them profit they will do it (male brawler) otherwise don't expect complains about gender lock will be relevant for them if there is not enought reasons to do it ($$$).


thanks for the great comment, i think, i m agree with you but also i cant accept and i cant play female brawler or others (i tried but sorry)

Don't take me too badly, I just had to mock a bit the entitlement tone on your comment. I know it sucks to have race locks, but well... That's a financial decision.

The fact is: TERA has always had male characters, heck the Popri are male only and so is Baraka (in total, you get more male options than Female ones), yet... The graphics show otherwise that you guys saying "there's only a handful that want to play Elin".

The race locks are sure bad. Heck I SAID SO! But it's nowhere near THE reason why it's not on a good shape, it's just one of the many that sum up. You could say that the controller's changes from choice between character direction and camera direction are not important, but then again, that's the reason I left this game in a hiatus for quite long, not the race locks. And then those two sum up. It's not just one reason for many people to come and leave or play on-off style, it's a big sum of reasons for low retention. And making all classes for all races, is too costly of a move to try to bring players or make them stay. It's a gamble that if history has shown, won't pay off.

I get it that you don't want to play female characters, and no you don't need to just accept it, I totally get it as I'm the inverse and if I had no option other than play males, I would just not do so. But well, that's where it all boils down to: if I was in your shoes, I would just play the vanilla classes (or when Male Brawler comes) until I got fed up and then just... well... not care about it. It's not like they should do the game for me. I ain't complaining about no Elin Brawler too. If I was not happy with the product... I don't buy it.
Kinda like I could complain all day about iPhones being expensive. They would just look at my face and say "stop being poor". My only options are either sucking it up and paying for one, or not doing so and showing the finger. I chose the later.

Maybe you can have fun with Male Brawler when it comes, hope you do. But then again as I said, if you don't and just want over and over that Reaper, Gunner and Ninja come to males... It just won't if it's not profitable.
I'm really sorry OP But yes, what you did, and proved, was provoking. You downright admitted now that you wanted them to shut up. I mean it's here for god's sake:
ElinLove and Ardire

I was hoping that telling him idc and whtnot would shut him up. Evidently that didn't work :([...]

You want others to shut up! You just can't complain about toxicity if you reply WITH toxicity. You may have not started it, but you did give it the reason. And after that, you really just... wanted them to shut up, and us to stand by you? Ain't happening. The story has always two sides and your side ain't convincing me either. If I was on a run with you and you started with "I don't really care" and such, I would have kicked you. And I got way more patience for new players than many here would ever imagine. Been through Timescape once with like 3 different complete parties that we wiped over and over on 1st boss. I stuck to it and kept trying to teach people. They themselves got fed up and left but that was it, I never cussed any of them neither they did it back. It all was bad and that's how bad it ended. And still no cancer or anything.

You say he started flaming right of the bat, doesn't sound convincing. If you said you were new and were met with a "read a guide" reply, they would have been warned already, and would have told you "Wrong flower dude" at some point. Heck, the "what the [filtered] is valk doing??" wasn't cancer. At that point, if you think this is toxicity, you need to grow thick skin. That 1st comment you showed on chat was already your clue. During a dungeon you just scream fast what's happening and that's it, you don't go and cuddle your teammate and ask them softly, you scream quickly what's on your mind. You don't filter it you just do it. That moment, you should just ask "What's wrong? Sorry I don't know". But no, you retorted.

Don't act like you would need to bow down and kiss his boots for information. It's NEVER like that. When they don't wanna say anything and just want to run it with pros they kick before the run even starts upon hearing the player is new, so the entire thing about "kissing his boots to get information" is just you trying to justify that you don't have to ask. Ain't convincing, sorry, this is just taking a sharper turn away from your side.

You say it's never acceptable. Sure. It's not. It's also valid for you if you forgot. You simply created, may I say, tailored the situation for that to happen, and then cry on forums that WE are the elithists that hate newcomers.
I suspect a big part of the reason they say TERA's community is unreceptive of newcomers are cases like this.


Now on a little bit of off-topic, I'll share a similar, or downright identical experience I've had, but: on the other side of the story!

I was running LKNM. The group had a very experienced Warrior, a good/OK tank, random Valkyrie doing low but OK DPS (the warrior had the meter, but never harassed anyone with it), me as a Priest, and a Ninja that never said anything up till last boss.
The Valkyrie died sometimes, every now and then only. Brawler did well, Warrior was role model, I did my best to keep all alive and buffs/debuffs all up. Ninja was dying all the time and doing VERY little DPS. This was the same for 2nd boss (By 1st boss I saw already that Ninja was doing DPS on the front and sides and eating every mechanic). Well, come mobs and Ninja was still doing same crap, at last boss the Warrior had to say it on the chat after inspecting: "Ninja, I see you're a new player right? Your crystals aren't the best suited for dungeons on parties. Do you have (crystal names, won't say them all)?" "If you're from (server), I can give you some extras I have here. With this setup now you're doing very low DPS." "Don't take me wrong tho, just teaching, you know, nobody knows it all at start. Not complaining." Also at some point I say "Another thing I've noticed, is that you don't keep much at the back. This would be the best place to stay, you do more damage and it's easier to heal with everyone at back"
Guess what was the response?
"s-ck my d"
Really.
~me and warrior~:
"hey, come on we just saying something, we not even complaining about you, just trying to teach you"
~ninja goes again~:
"[filtered] you idiot"
At that point my 0 BS acceptance kicks in:
"You cut that crap now, it you don't wanna do as told, at least just say "ok" and go, you've being trash the entire run and we put up with that. Keep your BS and that's what the kick button is for. You're very disposable being the lowest DPS here and with this useless attitude"

Well, he kept at it. We tried kicking (me and warrior) but the Brawler declined all the time. Fine, I ain't gonna fight with the Brawler for that, he actually did well. I just went and threw back all his cancer at himself, and for the last boss he stayed dead on the floor start to end (he sucked so it's no wonder he got so much damage so quickly). He kept cussing the entire end of the run. And still got loot like a good old leacher and cancer player does.


Moral of the story? There's only so far your "this is never acceptable" goes, because cancer doesn't happen out of nowhere in games. And when it starts, it can die out quickly with non-cancerous responses, or you can make it escalate quickly.

I'm tired of in-game cancer as much as the next guy, if I want cancer I play Counter Strike, I bought it exactly to have a laugh at the cancer voice chat. But I'm not gonna stand by some victim playing character, EVER. Sick to the brim of those in real life, ain't gonna want that in a game.
Gatokatzen wrote: »
> ElinLove said:
> This makes me a tad skeptical about TERA having a better fate if it was from ground up western. What I still have to agree is that we do need some extra stuff to do, unlike what others say that it diverts from the core content, I think that the strategy to just force people into said core content (dungeons being main force) ain't working. If people don't wanna do that over and over, why force it? Just let them have more options.

Agree we need more things to do in game, maybe if they add materials to craft armors or upgrade gear in some yellow quest around the open world or ways to craft consumables, pets and mounts via tera open world, like thet did on lisland of dawn, more people would be happy to enjoy tera world, right now is 80% of populations lives camping in the island of dawn, rest in velika and Hightwatch. Other places die.

That is something I've been thinking about a lot, reviving the concept and reason of exploring. We got a quite vast and heavily connected map, just rotting there. Huge beautiful scenarios, epic imposing ones, places that make you feel at ease or feel good, places that make you wanna trash everything up, places that make you hope your survival... And it's all just there rotting. I really agree (think I've also proposed something along these lines on some other thread) that we need stuff to do on the open world.

Island of Dawn is something I have very sad feels about because of how they did it. They ruined the entire map for the BAMs and such. I frankly would have loved if it was just the same map but with the BAMs there. Still, gotta give it credit that they made it into something new and useful (that is, also after making it useless...)
hhmmmm hang on: Is that a "I don't really care" on the FIFTH line of the chat? And then you keep proceeding with "Who cares" type of stuff?

I usually help people out and stand by the guys that get trashed in chat but... Sincerely, they may have started harshly, but you're downright provocative there, honestly, if you stop for once and ask "Sorry what is going on here?" or such, but no you literally went with "I don't really care"???

This is too provocative for me to stand by. And I can see that only one of them is actually pissed, the other one is trying to get things calm and trying to find a solution and let it go. You say that people expect you to know everything, and sure enough they do. And I can't blame anyone for this, if you don't know it, call about it! There are learning runs and such for people without the knowledge, so it's assumable that when you enter an IM you at least follow the pack. I'm not that into the whole "read a guide" thing, I think this is downright stupid that we need to do homework prior to a dungeon, and that the party's words should suffice, but then, if you DON'T know it, ASK ABOUT IT! It sincerely looks like this was not the case. That you really just bulldozed your way through it and nobody should point a finger, you did reply with "idrc" and "who cares?" didn't you?

Yes, this attitude is what burst it up. It's simple. Man/girl/dog/whatever, I wouldn't also keep my cool if I was in a run with you, I told you (I don't burst at people at 1st tho, there's this difference) about what you were doing wrong, and I was met with "I don't care dude, just do your stuff and I do mine". No, sorry, I help people as much as I can and want and boy I want. But when I'm met with this? Oh no I start directly a kick as fast as I can. I have quite low to 0 bullcrap tolerance.


TL;DR: I hope I am wrong, and if so disconsider. But if you really did just ignore/retort them like that, I would have lost my cool as well. There's a HUGE difference about unreceptive to newbies and get trashed by one and trying to put up with. It's like asking a mother of a teenager to have fun with him telling her to shut up. It just SHOULDN'T happen.
Gatokatzen wrote: »
> ElinUsagi said:
> "True action combat game", blood never is enought, maybe to cut an arm or a leg and finish your enemy beheading them or spliting them in half. Yeah, we need a party hall

Cool and elin arm or tails fliying around, or popori beheaded like mortal kombat style, i will play a game like that forever.

no thanks, I'm out...

Now more seriously: one of the many reasons I still like this game, is exactly because, it strays from the typical western culture so much. I mean we don't have a shortage of games from the west, granted we don't have a shortage of games from the east either but no please, do NOT turn TERA into yet another oh-so-edgy thing. Cuteness being a factor in TERA is a big reason why I started it and sticked to it (well, my name says it all).

Would TERA be made by a western developer, Elins wouldn't see the light of the day. Heck we can say that BHS made Castanics FOR the western audience (Actually, this has been said already on the deal about how Elins saved TERA from shutting down), and look at what the majority of them are... No thanks for that too, and even here, on west, Elins became more popular. Even on the old 1 year infographic they were more popular on West than Castanic Females. Castanic as a race only beat Elin because they combined both males and females at once, and Castanic males were among the most popular males as well.

This makes me a tad skeptical about TERA having a better fate if it was from ground up western. What I still have to agree is that we do need some extra stuff to do, unlike what others say that it diverts from the core content, I think that the strategy to just force people into said core content (dungeons being main force) ain't working. If people don't wanna do that over and over, why force it? Just let them have more options.
Digivolve wrote: »
ElinLove wrote: »

-cough- DPS eats damage like a manure sack -cough- floor filled with crap that DPS didn't stack -cough-
It's face tanking to do more damage by not avoiding mechanics to make the run faster.
ElinLove wrote: »
Another assumption we could (and SHOULD) do is that the tanker is taking priority on the run, and the biggest chunk of locks and such go to the tanker.
You mean the 30m auto lock-ons that a braindead monkey could do? I find it more inexcusable for a mystic to have something other to do than pick a spot and roll face on keyboard between tf and VoC. It's LKn. Mystic would never even have to move

The funniest part about your insistent statement is that you bulldozed and ignored on purpose, the only part I marked in bold on my comment:
ElinLove wrote: »
[...]
I agree that there can also be face-tanking runs to maximise DPS, but this should be well defined at the start. Not that just one decides to go please his e-peen and face-tank the way out of it then complain about healer.
[...]

He didn't inform? [filtered] him, his fault. I even bet he wasn't doing anything special to begin with to justify oh-so-amazing face-tank DPS.

Besides on locks being 30m and crap I still don't see your point, if the tanker was getting the locks and so would the DPS in that case (since it's so [filtered] obvious they would hit even if by accident), how come the zerk is still eating damage?
Not to mention: he was the only one who died, and someone was sooooo mad because he/she needed to use ONE POTION! My god one potion!

I bet the floor was pretty nicely filled with the AOEs from someone who just face-tanked cause he's such a pro (~hint hint: the zerk~). Wasn't it full of trash, the zerk could likely still eat damage like an idiot for the rest of the boss.
Digivolve wrote: »
They're not wrong. You're not supposed to rely on motes as a healer. Ever. Healer "getting in trouble" is healer's fault alone

-cough- DPS eats damage like a manure sack -cough- floor filled with crap that DPS didn't stack -cough-

Let's also keep in mind that it was a BERSERKER. I bet my Elin's tail that it wasn't the tanker. This means they frankly shouldn't ever even require heals on an easy dungeon like Lilith's A-s-s Sexy Mode.

Another assumption we could (and SHOULD) do is that the tanker is taking priority on the run, and the biggest chunk of locks and such go to the tanker. That IS what I do, and when the tank is at least decent, I do have enough time to help others, and such no one should be dying. If the tank whoever eats damage like mad, the rest of the folks (DPS) will be secondary and ends up getting some AOEs and the other leftover targets from Focus Heal and such (talking on the Priest side of the force). The reason for that is simple: running boss from dead tank = wipe or ages to fix.

Any DPS that just can't grab a mote on the floor, deserves to lay down there dead. Honestly. That coming from a Priest so I couldn't care less about a Mystic's grief, Its just inexcusable for me that a DPS is so focused on his own damage and e-peen numbers on Moongourd or whatever he thinks he's doing on LKNM, that he can't grab a mote on the floor, to get rid of the damage he shouldn't have taken to begin with on such a run.


From my healing experiences, the only moment people complain about healers, is when the healer is a complete manure sack that is DPSing there and doesn't know what to do, OR the most common: the complainer is a stupid face tanker that doesn't know what is an I-frame and blames others for dying. Actually not only healer experience, but also DPS experience, and my few tanking moments.
I agree that there can also be face-tanking runs to maximise DPS, but this should be well defined at the start. Not that just one decides to go please his e-peen and face-tank the way out of it then complain about healer.

Please DPS, I beg you: Eat the candy, it's tasty. And don't run away from Priests either, they are harmless when they're on your own party, they don't wanna pin you down to the boss when they come near you, it's either Circle Heal or Immersion to heal everyone around (I use it from time to time to fill up someone on bad HP and myself at once when the rest is fine).
Flippenout wrote: »
You talk as if console is insanely in love with PvP. Have you played any MMOs on console. The pve raids is where all the action is. Sure people might mess around with PvP but mmorpgs aren't comparable to cod or battlefield. It's a total different game style. PvP is fun don't get me wrong but in all honesty the raids are what get most peoples attention. The challenge of a healer ability to keep everyone alive or the control of the tank as he guides his target to the correct spot and dodging or guarding at the exact times needed. Or as dps throwing out all they have trying to maximize their DPS to it's fullest. I know PvP is fun but on most console MMOs people are drawn more to the pve.

Then again, if you base the arguments on a tab-target type game. It's an entirely different story than TERA's direction of character/non-locked target type of combat. It's an entire different animal to compare, and in this specific case it might turn out that console players will also want some PVP on the game.

On TERA the PVP works perfectly on controller too, just as it works on PVE, so I would say that the console players might get drawn to this as well, they just might not have had the options that would be the most fun in this aspect. A good comparison would be to check how a game that works on both platforms is split between PVP and PVE between platforms, and if that is very different between platforms (say, PC players like to PVP and console ones don't) then we need to check how well the game PVPs and PVEs on each control scheme.
Naverath wrote: »
2 years ago, yes you were right. 2 years passed and 4 new classes came and all of them recommended to female character!!!!!!!! unacceptable

If it's unacceptable for you, well, OK then. No need to accept it, you can keep waiting for Male Brawler. Then, if you still don't play "hurr durr I don't like Brawler" it's not anyone's fault then.

tho I gotta say I laughed at the "It's my right!!!"
Well, the game is developed around the most profitable content not the one someone who stopped playing 2 years ago thinks.

It's [filtered] obvious we agree that there should be no race-locks, but we all know for sure how unrealistic this is, and frankly, I don't care at all about it. I mean I'm not that into Female Humans nor Castanics, but I still made - and had fun - with their new classes. Obviously now I have an Elin Gunner and I'm happier with it than if it was suddenly released for a male. I wouldn't do a new gunner if it was released for male instead. And well, I ain't alone on that too, just like it's not everyone that made an Elin Gunner or any Elin for that matter. It's just a statistical majority that plays females.

And no, arguing about the new classes is no excuse either, 5th anniversary infographic showed how low the amount of the locked/exclusive classes is compared to the vanilla ones, with pretty much only Gunner making it to the level of the vanilla ones, and like said, even before the locks they were more popular.
For those interested, we will try to get kumas to pop at 7pm pst/10pm est on saturday, which gives plenty of time for civil unrest.

aww sucks to live in such a gigantic disc ball, our times won't match... That would be around midnight here so I guess I can't participate, would love to but well, the time that works best for all.

Don't worry tho about adjusting it for me, I'll get quite busy next ween and the other one with tests and... makeup tests...
Y6KLKHTXM5 wrote: »
ElinLove wrote: »
Y6KLKHTXM5 wrote: »
I've found that the ui is the huge issue, I hid the ui and it actually runs like a normal game. Although it's quite weird to not have it show, there a possible way i can hide some aspects and keep others?

Officially, no. ~I can't mention anything but a little bird told me some visual mods can do it~
Wasn't me. Blame the bird.

Does the bird have an idea of which ones would be possibly beneficial to my cause?

He kinda told me that removing anything but the party names and their HP/MP bars (of course also leave boss HP and buffs/debuffs bar), and specially removing all their animations, makes it easier. Removing titles helps too, seen once someone with nothing but names and bars without even animations and contours. Less stuff for the CPU to draw and get hogged = better FPS in theory, since I didn't need this I didn't try it (I can't barely see difference between 30 FPS and higher, actually if there's no motion blur on pans I start to get dizzy, so no worries if it locks down to 30 to me).

Never tried them so can't help further either, nor where to find (Giving a link would obviously get deleted, but since I don't even have any... can't even PM it). I suggest keeping a working backup of the entire game folder on somewhere else on the HD to not need repair/download all again in case something fails.
Y6KLKHTXM5 wrote: »
I've found that the ui is the huge issue, I hid the ui and it actually runs like a normal game. Although it's quite weird to not have it show, there a possible way i can hide some aspects and keep others?

Officially, no. ~I can't mention anything but a little bird told me some visual mods can do it~
Wasn't me. Blame the bird.
As good as a notice this is to anyone, I may suggest you remove this thread, it's both showing visual mods (not that important, but well, En Masse may b!tch about it), and it's a callout at it's core. The later one is the big issue and may warrant you a warning or temporary ban.

I share your disgust with those types, I have come across the likes, and I totally get the feeling of wanting to just warn everyone to not get stupid crybabies that keep throwing tantrums in the run, but the only actual option is to blacklist them from your runs, warn friends, recommend to the enemies (just kidding!... or am I?.....) and report for grieving.

If this happens enough times (with enough reports that is) the proper measures may be taken.
Ayi wrote: »
I miss Kumasylum, don't remind me

10s in, Kuuchan screams in chat pattern name, marks all 3 candies, holds strategy to win against even the most OP Kumas times. A feeder healer picks the candy. We all scream. We kick FAST, candy goes middle of the map. New strategy already formed with one bait player waiting near candy to keep one baby guarding it while we run the other 2. Wins game with 2 out of the 3 candies.

Damn that BG was cray and fun. it took more brains than the dumb memory and reflex/ping based mechanics on hard mode dungeons frankly.
vkobe wrote: »
kuma royal was nice when we could play with lowbie, but enmasse killed it :)
As far as I remember, Kumasylum was introduced very early with the all-time Corsairs problem:
"I DONT WANT NOOBS IN MY TEAM!!!1111"

Of course telling the community that -both- teams has newbie players didn't calm down the community.
Also telling the community that newbie players can learn from the veterans and develop into experienced players didn't mean anything.

Given the rage before splitting up BGs and after, they apparently made the right choice. I don't see anyone *raging* that KR doesn't pop up. However, you can easily imagine people raging that they have newbie players in their team.

Nevertheless I support this idea - again. KR is the most equalized BG (I even remember the community crying for an equalized BG and thus KR was born, substituting Kumasylum) and Tera experience may not matter that much. It should be possible to mix new and old players.

The situation with Kumas Royale is quite different from either Kumasylum or CS, as people stop playing that usually after hitting 65, so it will only just keep the ones that like the BG there. And since I just leveled a character, I can say for sure: Kumas HAS rage against stupid players. It's not about level, it's about the stupidity. And it usually only turns into rage when people really do NOT listen anything (*In any language for that matter, no "they're BRs/latinos" excuse. They won't listen to even fckn' Finnish. I know. I tried). Sometimes you can actually see the player that is inexperienced tries mama, starts with the PVP type, you go and tell to not try kills just to run and avoid and never left click, they learn, our mama stops eating damage, we win, no rage even with newbie player.

Frankly any player that enters Kumas Royale knowing the BG, knows that it's inherently balanced and can't complain about low levels, and you can also see that Lv 65s are terrible at it too when it ever pops on Lv 65 version (well that's the same with CS tho, but on Kumas it's completely evident). Tho granted, this isn't to say there wasn't a bunch of idiots who did LFGs for Kumas Royale wanting 65 only - like being 65 meant you ever played Kumas.

From my memory the days of Lv 20-65 Kumas were fine for leveling players along with 65 ones, it can be said to be a tad more toxic, but I would say nothing that would actually justify separating it.
Gotta say I love it too so take the upvote for the idea. I'm just too low on activity recently due to tests so I'll see if I join later or what.

And yes, I agree completely that the Lv separation on queue was completely stupid. That was one hot topic when it did happen. I mean there is a reason why Gridiron was separated and why CS went 65 only (both of which also hurt the BG queues hard), but for an inherently perfect balance BG? Literally everyone uses an entirely different class than themselves and have nothing to do with in-game experience!

En Masse please pass along the message, to merge back the queues, if this is not something you can do.
Y6KLKHTXM5 wrote: »
Alright, thanks everyone for the help. If there are any other suggestions or any further insights, they are more than welcome.

if you wanna change something on the game (~hint hint S1.Engine~) I suggest UI mods to remove stuff like names and such. The interface is the biggest CPU drain of TERA, and what will most likely cap your FPS.
CornishRex wrote: »
ElinLove wrote: »
Starravage wrote: »
How much graphic ram do you have and system ram? I read somewhere on this forum that you need a lot of ram to run Tera smoothly, but that's more on loading everything

I vote on hoax, or memory leak.
I have 8GB and TERA never used more than 1,6GB in total. Seriously.

Do you have multiple controllers on your system, or even just one? If it's not an Xbox 360 controller, it can cause memory leak, in which case you need to unplug and plug it back to solve. Yea. This is a thing.

Personally I have memory leak problems if I leave the game on for too long but a relog fixes it. No controllers :sweat_smile:

Yeah, heard about that too, and funny enough I have an Xbox 360 controller on it and no matter how long I leave it open, do other stuff (as in, minimize and go do something else on the PC) and such, always 1.6GB tops.

That's the issue with this game: way too many possibilities of problems. The code is a puzzle
Starravage wrote: »
How much graphic ram do you have and system ram? I read somewhere on this forum that you need a lot of ram to run Tera smoothly, but that's more on loading everything

I vote on hoax, or memory leak.
I have 8GB and TERA never used more than 1,6GB in total. Seriously.

Do you have multiple controllers on your system, or even just one? If it's not an Xbox 360 controller, it can cause memory leak, in which case you need to unplug and plug it back to solve. Yea. This is a thing.
I don't know if this will be good or bad, but for sure it will speed up queue in an instant solution. How it will live after, is another story.
To be fair I don't understand how Gridiron turned out unpopular, it was like the perfect solution for lowbies to PVP instead of going to CS and ruining attack round, but it just died out too quickly.
Also on the topic of item multiplication exploit: yes it IS possible that one staff member saw the happening on the logs and just went with this assumption, but it's easy to deny it as they can check the logs of the buyer and seller not having any talk prior about such an item, if even knowing each other.

What happens to the one who bought it tho I don't know, if he/she will lose the item or not.
CorviRei wrote: »
Doesn't the broker now warn you with a separate dialog box when you're placing an item below market average?

It does, and it's quite the big warning. Whoever if there is no recent average, it can't warn anything.

Also there's the classical miss-press where you just blaze your way through it in a rush and happen to do the mistake. Confirmation boxes help more than no box, but I remember once on some Blast from the Past with my archer I was cleaning up the inevitable trash from the dungeons and ended up throwing away a costume that was right besides a trash item. It's like ~20 trash items to throw away, you don't take all your time revising it always.

Tho yeah I've learned the lesson, now I take more care about it, and whenever possible do my trash cleanups in merchant, it's safer and easier (since you are looking at the 8 icons for longer than one drag and drop).
Demn I see people demanding compensation for everything these days...

Heck I wonder what kind of thing I could cry about to get compensated for... Let's see if I can scavenge something
It has once happened to me that my SSD had failing sectors, and thus some very specific parts of the game crashed and made the game force close, when I walked my character into that part. Sure enough, when I logged into that specific character and it was there it would also crash the game.

Repair tried to redo the files and such but that would only change the part of the corruption, if even. Turns out never ever had this issue again after the SSD was replaced.

I don't know if this is your case as well, but if you can afford the time to do a fresh install of the game onto another drive (Possibly just moving/copying the files, but I have doubts if the files are failing), this could be a test worth a shot.

Just in case: do you have another character you would use as a guinea pig and go to the same area your character was (as in, a character you would NOT want to play of course), or maybe if it happens instantly when you click on the character, it could have some of the files that this character uses corrupt (like gear or costume). It would also be an interesting experiment to create another valk on another unrelated server and replicate this, tho it may not be viable depending on the character in question (say it's Lv 65 geared, too much to test).

Obviously, I understand not being able to do all this hassle, but it could rule out some of the possibilities.
hehe thanks for the cookie!

Well, gotta live up to my name eh
Whoa she's cute as heck on normal classes base using those slider values (minus mouth corners, last one, set to 13 instead):
a6CycYk.png

I'm gonna try to make her more like the one on this picture you showed tho, just cause well, that's the intention
are there any eme staff that would like to share as well? also the reason I said not counting grinding, because everyone is grinding for gear. I was looking for something that really stands out in your mind. like if the game ended tomorrow, what were your favorite memories of tera. funniest, saddest, maddest, and so on.

Considering when did I MOST have fun with TERA is gonna be harder/different then:

I think it will be Kumasylum times. I friggen loved that mad weird BG, regardless of the role I played I was able to lead the party well and organize the proper strategy. It was rare when I lost that, I really got crazy into that BG. Heck sometimes I managed to save a feeder run. Good old times, Warrior carry, Priest saving the 2 min. cooldown pull, it was really fun until Gunner came, then it unbalanced heavily and players managed to ruin it.

The spiritual successor -Kumas Royale - is now inherently balanced (Kumasylum was a balancing nightmare, during some times it was downright a masochist mode, still, those were likely the times when strategy grew to top class), but not the same. Still, gotta say I still like that one, and Iron.

Yes. I like what ya all hate the most. And Elins.
for [filtered] sake, yet ANOTHER thread of people complaining like mad about some bans they have nothing to do with (and don't even know WHY they happened but jump on defending), and worse of all, pissed like no tomorrow about...
..
.
.
.
Calling Lv 58 gear high end.




fkn Seriously guys. You could have just said "heh, I don't care about this game anymore" and moved on, don't try to invent the most ridiculous of the reasons or beating a dead horse without any reason.

Jeez, any of the other reasons you stated are valid and all, but this? Complaining about "Lv 58 gear is not high end!!"

Oh guys this isn't even funny anymore.

The only thing I'm mad about, is not getting here sooner to post this and grab some little e-peen upvote points that 1st page comments get easier than (wow!) 6~7th page comments


Oh, almost forgot: anyone who doesn't rise their pitchforks and flame enmasse over the "Disgraceful Lv 58 high end gear" is an a$$ licker and getting paid.
How I wish I got paid for not being stupid, sadly not the case
'kay, I did it for Reaper, and for such (that is, as similar as I could do), the sliders and settings go as:

Preset: 8 (not required but makes it easier);
Face: 11 (MUST click on it, otherwise it uses the preset's values... tho you'll edit it later... just makes it easier too);
Skin color: preset 8's color (top row, column 6);
Features (hair): 12, color: bottom row, 1st column;
Adornments: 1 (MUST be, otherwise messes the sliders balance)
Fine settings (I'll only put the numbers in sequence of the sliders without their names like "jaw jut", "Jaw height" etc.):

Bone structure: 13, 19, 8, 15, 27;
Eyes: 16, 16, 15, 20, 23, 13, 11;
Nose (Face 11's standard): 17, 13, 14, 17;
Mouth: 19, 1, 14, 10, 7, 18;

I'll see what needs to be changed from Reaper, since their expression is a lot more menacing, giving that look on the picture. It will look a lot softer on a normal class (which is not Ninja) if using all the same ones.
Let's see how she looks and I may post a picture in the end. Tho well, you can type it out and try the combinations, also there's always some subtle player's own tastes that can be better than the copied character, so try it out later too!
lemme try and post slider values.
Reminder that Reapers have different expression from other Elins, also Ninjas have a different expression (Elin and Reaper are unique expression, they don't share it).

So I'll do it on a Reaper test character, then if you need I may try it on a normal character or ninja name it 1st tho which one).

The basis is easy, but the tweaks are the deal here, those are what I'll try to set. Also that costume she's wearing is Reaper specific by the way.
Chido wrote: »
Yes, I agree with spacecats. Unrelated ban. Tell your bf to stop using cheats.

my god this crappy meme stopped being funny more than half a year ago already...

Back to it tho: yeah some mistake. It wouldn't make any sense whatsoever for that to happen intentionally, could be some bug also, if there's some automatic detection of sorts to avoid account hacking, and the changes triggered it by accident.
Maybe test the same on a dummy En Masse's account to make sure it ain't happening automatically? That is, in case it wasn't staff made by accident.
Last time I had fun? Well... Last time I played, I think it was 2 days ago.

It seriously amuses me that people play it without having fun. They aren't getting paid for it, why continue if you don't have fun?

There's also a huge difference between playing like mad and having fun. Last time I played like mad was 1~2 years ago.
To be fair there's only so far you can push the bar too.
I mean, it does sound like you're taking it WAY too far too. Cheap laptop running TERA? Well that is downright that "pushing it too far" type.

My GTX 550 Ti runs it on max graphics around 30 FPS, when lots of people enter a zone I do need to get down in graphics (tho lowest setting also goes like 80 FPS cap). That's already 5 years (or was it 6) old graphics card. Laptops with a decent GPU that has that performance have been around for a while.

Now if you just go with "muh HD Graphics 2000 mobile must run it" that IS stretching it too far frankly. That's not even optimization anymore, that's downright sorcery.
Lapomko wrote: »
AV definitely needs a merge. Can't even find a DPS for RKNM/RKEM. We always have a healer and a tank and when we need a dps we end up disbanding as it near impossible to find one unless we kidnap some one. Lots of capable players left to MT already because they can't find a party to do end game content.

And here I am, seeing tons of people running around, leveling or 65 already.

The issue is the content itself, if people are into that or not on said server. If people don't want to do that on AV, guess AV is the casual server then. Nothing wrong with being a casual catering server too.

I'm not that into a merge honestly. Is it selfish that I don't want to lose names or slots? OBVIOUSLY! And it's so with every other player too. I'm not the only one with selfish ideas here, sadly that is part of the issues to deal with merges, and I'll still keep beating the dead horse of economy clash.
Well, as far as a random's experience is concerned (which actually accounts a heck lot statistically), I just leveled my Elin Gunner to Lv 65 (yes, only now), and I have been doing the basic system: queue for everything and anything (dungeons and Kumas) meanwhile farming VG BAMs to pass queue time.

And yes, sure enough, I got some coupons, and yes, sure enough, it was a very small amount. I was always within level range that the BAMs would still fit into my VGs, so I don't think this is the issue either.

So simply: I can confirm they drop on low levels, but very few (usually only stacks of 5 or so).

Maybe lowbies that level only through farming BAMs would get a lot, but then again, would take ages and could get more by reaching 65 faster and going IoD or so. Can also confirm the higher the level, the more coupons drop, and they're a chance item at leveling dungeons too.
Bjond wrote: »
It's very hard for new players to run the upper tier dungeons due to the natural desire to want experienced-only in your group. I'd say Tera as a whole, regardless of server, is the least friendly MMOs to new players I've ever seen -- outright antagonistic in many cases. Turning this around and making it welcoming to new players is the one thing that would ensure the game remains fun.

If incentives are what's needed, then add some BIG ones for bringing in new players. No, I don't mean buddy-system rewards. Those are quite literally pointless; under-65 players don't add anything to the community and (I suspect) aren't yet addicted enough to bother buying anything from the EME store. The rewards shouldn't happen until 65 and should be for teaching new people how to play @ 65 -- low, mid, & upper tier dungeons and various PvP maps. Build an online culture that likes and welcomes teaching new players and you've achieved MMO perpetual motion.

Also, bring back ALL the dungeons. Don't cycle between a small subset. Open up the entire list. Variety keeps things interesting.

I kinda see it slightly differently, but agree about how new players should have a way to learn the upper content. Be it through players, or the system. I think it will be too hard to make players start doing this job, even with good rewarding for the task, it would end up more like a farming thing or job than real good intentions - sadly people are greedy after all.

As is, the game's difficulty ladder is easily said as an exponential one, with bellow Lv 65 content being easily into the negative zone where difficulty is between 0 and 1. Then you start to learn easy mechanics in MC that really don't do much (if you learn at all, people love running them already geared for the glyphs), now you get thrown into mechanics that do kill or one shot (RG ones can do real damage, repeat their failure and party wipe), then lots of one shots or party wide screw ups like in LKNM - now the entire party blames the one who messes those, so enter knowing it beforehand or you'll get thrashed, drop into LOTS of one shots, and then finally twitch reflexes that you just don't master under high ping unless you predict them way before like doing homework to know what's to come. You just don't learn them in practice, and you still HAVE to practice them anyway. It's no wonder new players shy away from that mess. Who wants to get into a dungeon that if you screw up everyone gets pissed at you, and you should be somehow learning it through practice but no one wants to take you for practice because of... well see above?

I think they should really revamp the concept of solo dungeons, into learning dungeons. Enter it with a bot party that knows their roles, text showing you what to do, and a good old grade system at the end like Ace dungeons (Heck, integrate these two maybe), so you actually do know if you're doing good or not. Teach healing, teach DPS, teach avoiding hits, teach the mechanics, teach tanking.
It's simply too much to expect from players to have the patience to teach a Lord of the Rings sized book to players about all the mechanics of all dungeons and their optimal timings, configurations and such. Let a system with unlimited patience (bots) do that job. Let the player screw up and go trial & error as much as he needs, then unlock the dungeon after a certain passing grade is granted for example (this could be negotiable too, it may backfire after all into people not bothering with it).
When players know what they're capable of, and group around people of that same rank, they can run content together and improve together easier, is what I see. Everyone knows at least the basics of how to pull their own weight.

Now, on the subject of bringing back ALL dungeons, I have mixed feels. I understand why they do this: if they let all of them open always, queues would split heavily between each dungeon, making wait times longer than ever.
In other hand it's sad to see the content you have fun doing going away, and maybe coming back next year or so. This is indeed part of why people play this game on and off, leaving during certain times.

I understand my concept of training Ace dungeons or whatever they would be called, is bringing even more solo content to people isolate themselves into, but then think about it: do you really think those newcomers have fun dying over and over and getting trash thrown at for failing something they had no fckn' idea how to deal with? And nobody wants to teach them how? Sometimes they will also get kicked out of the run for being a 1st timer, even if that 1st timer is a good learning player that would do well on the run with some misses, or is experienced on the normal version of some hard mode. It's too hard to try and change people, I see it as an easier way to get people into learning: give them the training ground, the dummies, the sparry ground, they practice, and come ready, everyone has fun on the run, no kicking, cussing or blaming.
Yet another one of those cases where always one side only of the story is told, and preached upon.
I wasn't there, I didn't do stuff on the servers to see what did happen, I will not take sides.

Honestly, the use of the meter already IS a reason for at least a warning, but if that wasn't the issue, then whatever. I've read many comments saying that it was a memeslash accusation, but I don't know. It wasn't properly specified on the letters wether it was this run the issue, or just this run made them go red alert and find something else wrong with it.

It all just sounds sketchy to me, both from not enough information on the e-mail to defend the banned player, or to either side with En Masse either on this ban case. Saying that "the other 2 people on the run denied he was using hacks" is as obvious as asking a politician's family if he is corrupt or not. Of course he isn't, his entire family said so!
Basically, it all lacks information and proof of either wrong or right for any of us forum members (reminder that player council also WAY is closer to player than moderator/staff in therms of power) to pass any kind of judgment that wouldn't be worth pennies to begin with, since we have no power to unban people no matter the riot we try to set up. And sure enough I ain't taking part if people set one.
OP obviously want us to side with him/her but frankly... It really isn't of my concern nor am I worried about anything in this regard. I do not believe they would be banning people out of the damage number, heck how reliable the meter itself is for them to know it through it? I think this entire deal has too much stuff hidden that won't ever get shown to us so basically... the whole thread is not gonna help much. Sure you can vent it and find people siding with you and all, but I cannot see this turning into a big real issue of our general concern (like 3rd party became, and shouldn't have become).

TL;DR: too sketchy. Unlogical to ban someone cause muh huge damage can't be, too much hidden to pass a vote upon.
Moroku wrote: »
ElinUsagi wrote: »
Moroku wrote: »
How can something be "dying" when it is already dead. I hopped off this game a year and change ago and was the best decision of my gaming life.

but you didn't hop off the forums I see, so I guess it still holds some appeal for you. even if you say, I just come on here to check to see whats going on or to read the forums...blah blah blah, again it still holds some appeal to you, and you didn't hop off it completely

Yeah, I dont understand people like him.

When I left WoW I did it completely. I don't even go to their forums since the day I left the game.

When I left Vindictus I did the same.

When I left BDO I did the same.

So why those people that "quit playing this game" come here at the forums? Quite funny, right?

Because I feel bad for people like you still playing this game. I want to save as many as I can. Also, because I quit the game I can't go on forums? Makes sense man OMEGALUL

admit it, tera got into your soul and you cant shake it lol. soon there will be rehab and groups like aa, where gamers will go trying to kick their habit lol. just kidding.

There actually are already gaming addict rehab groups.

To be fair tho, I really find it stupid to keep wasting time on the whole hating crap, "I wanna save as many as I can from this" ayyy this is downright a joke.
TPPW975FPD wrote: »
Ah, coming back after roughly a year and the "Tera is dying" threads are still here. Feels nostalgic.

come back in another year and you'll be seeings threads of Tera shutting down.

Yeah. I remember this talk inside the game's chat in 2014
the fail at 100% chance can be simply attributed to the likely nature of the shown number, instead of a scam or shady business.
The number will probably just get rounded up to the closest integer to be shown.
If it's like 254/255 chance to succeed (which is the binary likely scenario, in 8 bits), this will be 99.607...%. The code that shows the number will then round up to closest integer and show 100 instead of 99.607 and all the endless numbers that follow.
I suggest we open another forums category for English language grammar classes and debates.
This thread clearly shows it's a hot topic around here
voidy wrote: »
There's nothing that can be done. Players have voiced their concerns for years, and if EME is to be believed then they've been relaying our concerns to Bluehole Studios. There's no reason for them not to do this, since they have a financial stake in the game's success. Despite this, Bluehole continues to act in ways that will satisfy only their Eastern market.

Personally, I jumped ship the moment it became evident that BHS only cared about their Korean players. When we learned that awakening balancing was done with talents in mind, despite only the Korean version of the game having a talents system -- that was when I gave up on this game's developers. Perhaps when they see their foreign markets declining, then they will finally understand what happens when you try to homogenize a product intended for a global audience.

Luckily, the answer is simple: vote with your time. If you don't like the direction Tera is going, and you've already voiced your opinion about it in a clear way, then spend your time elsewhere. That's what I've been doing all week and I plan to cut down on forum posts as well starting... right... now.

This reminds me of the post about the controls glitching up and spamming a certain skill for no apparent reason (it was later found out by us, players, that it happens when certain casts are interrupted).
This fckn' glitch has been going on since 1st time I played TERA. For months I though I was just bad. Then I though it was my controller for a year or two. Then I finally saw people had this same issue even on keyboard and mouse.
We made a huge post about it, I submitted a bug report even if I recall. Guess what has been done?
Ignored. Not only ignored, they go and change controller support eliminating camera direction attacks option.

OK I pause a bit from TERA, don't play too much just some bits, comes Elin Gunner, I think I'm gonna go back to play it more now. Oh boy I was wrong. The glitch that had screwed me over since day 1 is not just present, but worse than ever. It's simply annoying to play Gunner when every time the HB robot is off CD, it spawns a new one and you're vulnerable during that time, or you suddenly Rocket Jump out of no reason, Scattershot cause why not do it when you need to I-frame...

Well, my tolerance has it's limits, and now it's at this point. I haven't even hit 65 on a friggin' ELIN.

Sad but true, if they'll just refuse to change, or will only change what they want and players don't, show them the same finger they show you.
kubitoid wrote: »
enemy type: counterpoint
status: active
rage mode: ON

Don't aggro him, he one shots
Xeiryl wrote: »
is this the hill yall wanna die on

It's a fierce battle for a noble cause after all
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