TERA Online forum archive
Posts by Dvsv
Hope? Why?

Do you think that with the Lv 70 patch they'll:
* Fix netcode/optimization issues so we don't need to rely on third party tools to play the game?
* Proper balance classes so we feel relevant for more than 6 months/one patch?
* Revamp this whole garbage gearing system so it's fair for hard working players and we can get BIS gear playing the game and not spending dollars buying crates on cash shop?

I'm hearing the same "the next update will be better" since ~2016 and tbh the majority of updates/revamp they did actually made the game worse!
What i expect from Tera in 2019 is exactly what they did since i started back on 2015:

*More broken af classes (whole new gender locked class or "apex of apex"/another huge "class revamp bs") that will deal at least 40% more dps than archer to force every "try hard endgame player" to trash their HO+3 toons and reroll;
*Another [filtered] grindy gear update like HO+6 and prob they'll raise iLVL req across the board again and HO+0 will be mid-tier but they will keep the insane 1000 talents per try cost;
* More RNG and grindy/time sink mech to force ppl spend money on the game so they don't burn half of the year just grinding;
* Prob they'll revamp some game system/mechanic that nobody asked for and in the end will be worse for the players... (cof..dungeon entries revamp?)

That's the only things BHS know how to do afterall..
You guys that play on console should enjoy this old VM gearing system while it last cuz the new gearing garbage from PC later on Apex1~Apex 2 patch will turn out to be a HUGE trap for players..
Imho the new gearing was one of the biggest mistake that devs made on the last few years on Tera..
It actually started very "ok and fair" back on RKE patch when SC+9 was BIS and a mid-tier frost metal set was very relevant, but they did a HORRIBLE mistake and keep adding new impossible grindy gear and increasing iLVL req for new dungeons (i.e: turning lower tier gear obsolete) each 6 months while the enchantement cost from the previous gear stayed the same (unlike on VM9 patch where VM8 Ambush was made way cheaper).
By mid Apex 2 patch/fishing patch the amount of grinding on this game increased by like a factor of 10x and i'm not kidding, every new revamp/system they did on the game since gear revamp turned to be a HUGE time sink (i.e: gear exp and countless hours converting mats are a prime example) and tbh i think the current BIS gear (HO+3) is realistic attainable only by whales/full p2w players, i just can't see a new free player (or not even new...) reaching that gear before it'll become obsolete...

On the other hand imho it was a joke to reach Deathwreck+15 on VSMH patch (esp on PC where spacecats gave VM9 key mats on VHNM!), heck you guys can literally get BIS jewellery just farming tokens on IOD, let's not even compare that to the huge pain in the @#$ that is the upgrade from SC to ethereal jewellery where we need to farm for months just to reach that insane ~160K gear exp gap just to get a measly 2x sucess chance!

So yeah, just enjoy while it last and prob by late 2019 or 2020 a LOT of player will drop Tera on console cuz how grindy it'll became..
And for anyone who don't believe me, just check the clear trend (that's important and not how many play on Steam or not) since they started messing and upgrading (Heroic gear bs) this new gearing system on Apex1 patch back on April~May/2018: https://steamcharts.com/app/323370
They overthink TOO much and mess with things that NOBODY complained, that's the BHS way of doing things.
I'm pretty sure this "dungeon entries revamp" will make the game worse like almost EVERY revamp they did in the past 2+ years.
Imho Tera is one of the most "revamped" games ever, every 3~6 months they're messing with classes or game mechanics that literally nobody asked for!
This is a serious sign of a developer that does not know what they're doing....
As i said here, almost all updates they did since prob 2016 actualy made the game worse..
I love the insane 10 s for crafting for free players vs 3.3 s for elite player, they made the game way more p2w now and somehow there's still ppl that want to see more buffs to elite lol.
spung wrote: »
ChrisL wrote: »
i was wondering what happened to my dps,honestly i was doing decent keeping up with dps with the same gear,now i have to use sup nocts and im still behind other dps with lower gear...i call [filtered]. you think a cloth melee would actually deserve to have good dps being that they are so squishy and can get 1 shot just by getting clipped from melee hits,but naah.

Its a well deserved nerf. I played against all types of people from players wearing the same set as me to inferior. There's always that one percentage of people that I could not surpass no matter how much I try and this applies to almost all classes I have played against... this could do to all different factors like living next to servers, having a really good gaming setup, using scripts, etc.

But whatever.

Your problem is that you seem to think youre the best at what you do, anyway not one class deserved a nerf at this point especially not this big [filtered] nerf ninja just got, if anything it shouldve been a fix for this reaper bug because it is 110% broken. They should've just buffed the weaker classes to be on par with current strong ones. Now, we just get more cancerous dg's as if it wasn't bad enough, they remove velik's buff too.. zzzzzzzzzzzzz

Your problem is that you think Tera is a serious competitive e-sport where skill matters but in the end of the day, is just a korean cash grap mmo.
I got EXACT the same impression as the user you quoted.
When i was active in Tera's endgame scene i ALWAYs wondered why only a few players (always the same faces from the same guilds) deals SO much more dps than me (like 30%, heck even 50% more) with the SAME gear.
I always tried to improve my rotations, party comp, optimize pr0xy and fix lag issues but no matter what, my mistakes were all very minor and the max i could improve was like 10% with a lot of effort...
Then back on Apex 1 patch when they released that super broken zerk (now nerfed to the ground for legit players hahaha!) i realized how naive i was, in fact most of endgame zerker were exploiting the game with U$150 scripts form a very "famous" dude, they are still using that script to undo the nerf and also on way more classes now (gunner, lancer, etc..)
If you don't believe or you think i'm trash i don't give a crap, you can take your time and search Tera's sub reddit for a very long post from one of the best lancer on NA telling all the "scripts" he used lol.
So yeah, go ahead and waste your time on Tera trying to compete with cheaters lol..

About class balancing: From someone active from 2015-2018, BHS NEVER EVER tried to balance ANYTHING on this game, the only thing they did was "class rotation" to force ppl to reroll.
So, you think Ninja is weak(lol)?Just reroll to archer and enjoy being super OP dealing 30~50% more dps than Apex 1 classes for ~4 months then, by the time you are Full HO+3, you can can trash everything again and reroll from scratch to the next broken class that for sure will deal 30~50% more dps than your archer lol.
Or just play a game with a serious competitive scene where skill really matters ;)
Does this bait give some advantage vs the free in game bait?
Cuz they slowly turning the game into a pay to win model since they made that 100% exp boost exclusive to cash shop..
Imho, EME should stop being shy and, on the next patch, just put HO+7 gear on cash shop for like U$1K and make it untradeable while +6 is the max ingame ;)
The whole point of this bs gear exp system is to force you to play the game... a lot.
In fact that's why they even nerfed the system further puting a [filtered] gear exp cap in it, so you can't stack exp.
So when you reach the cap you're forced to upgrade/enchant otherwise you gonna waste gear exp (i.e: time).
This garbage system is one of the biggest reason why gearing alts is next to impossible nowadays, cuz they rly want you to redo and replay everything in the game...
Imho, 2018 Tera development team is very diferent from VM days developer, nowadays they rly think a video game should be a full time job and that's why they should be glad that there's a few ppl left playing in only 2 servers..
Or they rly want to make gearing with ingame resources impractical and force cash shop sales. That "100% gear exp boost" (cash shop exclusive and non-tradeable) is a good hint where we are going with this garbage gearing system.
Nice, another useless update that somehow will make the game WORSE just like EVERYTHING they did on Tera since 2016 and the player pop cleary reflect that: https://steamcharts.com/app/323370
And i'll LOL a lot when they'll trash the HO+3 gear of all those whales for new "LV70 gear" soon after this update hahaha, that's the only thing BHS knows to do afterall!
So, it seems to me that all we can do is keep providing as much vocal but constructive feedback as possible on what exactly the pain points are, and constantly lay that at EME's feet. If this aligns with their metrics and they can see clearly that the status quo is causing them to lose more money than they could make by taking another approach (either on EME or BHS's side), I expect something will change.

I think the best thing we can do is just stop playing the game and especially stop spending any money in the cash shop.
We can do the same thing we did in the DMCA fiasco and let EME/BHS think for a bit what they want with NA Tera..

And if you ask me, gearing on VM days was FAIR, we could gear to BIS playing the game, now they expect us to spend money selling EMP to speed the gearing to a reasonable level cuz there's no point to grind a whole year for a gear that'll last 6 months..
Nowadays i'm pretty sure the majority of income from EME come from this stupid grindy gearing system and the game is WAY more P2W than it ever been.
I take the "easy" gearing of mongo/vm6 days over this garbage p2w system any day of the week. Was it too easy? Np, after i was done with my main i could always start learning and gearing a new class and make the game fun, now i can't even gear my main anymore and i'm locked out from 4~5 star dungeons unless i spend serious money in the game cuz i'm not stupid to grind 8hrs+/day on a videogame.
The only thing BHS want with Tera is to make the game into a generic korean cash grab with new broken af classes and more non viable grinding each patch.
They're clueless, almost every "revamp" or change they made since 2015 actually made the game worse!
If what they did in the past 2~3 years are so good why we got only 2 servers now and like 1/4 of the player pop?

I remember the first "crafting revamp" when they removed campfire, they completely destroyed gathering and entirely gutted crafting.
Then fast foward ~1 year, we got that garbage gearing revamp (imho one of the biggest mistake on Tera) that turned crafting into this ultra boring thing where we waste hundreds thousands of gold in recipes so we can AFK for hours converting thousands of mats!
Fast foward 1 more year and now here we are with them changing crafting again hahaha, i bet that it'll be somehow worse and more grindy for the players!
Heck just look what they're doing with that new pvp gear bs: 2015-2016 pvp gear, 2017-2018 no pvp gear, 2019 return of pvp gear, wtf are they just drunk or something lol? Is this even the same developer???
TheDarkWan wrote: »
That is not the real problem. The real problem is the gear xp issue all together or better yet RNG gearing system we have. This whole thing turned Tera into a gearing simulation, and I would rather quit than get dragged into a gearing driven game. When Tera was at it's beak gearing was extremely easy and that created a welcoming environment to all players casual and hardcore. Gear xp right now means nothing anyway, ppl yolo gear all the time. What BHS should do is remove the RNG gearing system and implement actual content that is fun. Increase drops of gear in dungeons by 300% more chances as I can see right now chances are 1 or two boxes a day drop in every server and I would like to see that increase to 6 or 7 boxes a day which would bring a needed relief to players who need a break from the constant grind for mats and xp. people should do content because it's fun not because they have to. That is the problem with Tera right now.
Tera always lacked real content so what they did? They turned the gearing into the main content of the game!
They're so afraid of ppl "losing interest" after reaching BIS that they made an impossible grindy system that expect you to play everyday and never take a break cuz you gonna be left behind.
Now, new players are so far behind vet players that they don't even bother with this game anymore, why lose so much time with useless guardian>twist>frost progression when 446 iLVL is the the bare minimum relevant gear? Why waste a stupid amount of time grinding full SC+7 just to reap VG rewards for a mid tier GLSNM dungeon?
I wonder if by the next [filtered] HO+6 update they gonna ask full HO+0(i.e: 1000 golden talent per try!) for braindead mid-tier stuff.
One of the reason why i enjoyed playing Tera aside the combat system is cuz gearing was kinda easy, i could always reach BIS on like ~3 month and this in fact made me play the game even more trying to learn and gear a new class!
Now i don't ever touch alts anymore cuz it's almost impossible to reach BIS as a free player even on my main!

Imho, if they really wanna make gearing extend the lifetime of the content they should focus more on optional gearing, idk, just copy the dual class system from Lineage 2 or something...
voidy wrote: »
The thing you're asking for would make everyone's lives easier and there's virtually no downside. Anyone who doesn't like it can simply not pick up keen motes. However, because we're in these forums, you can rest assured that even a simple request like yours will be met with morally outraged objections from people with nothing better to do than argue for argument's sake. Have fun and enjoy your thread!
Prob someone gonna cry here how perma "keen motes" on IOD will make the grinding too easy hahaha!
For me, they can put perma triple drop and keen motes and i'll still think IOD farming is one of these thing that make this game a chore to play...
The problem here is this developer revamp WAY too much, they change and mess the rules of the game too many times..
I'm just waiting for the new "warrior revamp or awakening 3.0" or when they'll change sorc rotation for the 3rd time in ~2 years, or maybe a whole new "pvp gear" just like 2016 Conflate, or maybe they will say on a dev note how the gearing system ikilled new player's progression and why not release an even worse completely new gear system???
BHS just shut down Tera you guys are cleary CLUELESS.
Nopi wrote: »

Well, thanks for the explanation, but if they are so adamant on keeping things as they are right now, regardless of what feedback people are giving, then I see no other outcome than the further downsizing of the playerbase. But, maybe that's part of their design and intention as well?

Imho, if you ask me, i rly think that their plan is to make endgame gearing (especialy anything past 455 iLVL) only viable for whales that spends lots of money in the game to make progression WAY WAY faster.
I rly wonder if at least 90% of all HO+0 or better players are p2w ppl, usually they only farm top-tier dungeons and we all know we can't farm talents/lots of gems/etc on 5 man dungeon...
And we can see the same trend on EMP prices, last time i saw they were asking 200K for an elite 30d voucher, nowadays you can buy a LOT more gold with real money and it's WAY more time efficient to gear the p2w route than farming anything ingame.
A free/casual spender player starting now will burn to death farming super boring IOD bams (or waiting long queues for PVP) for golden talents and prob will give up gearing anything past 453 iLVL (FullSC+7 which is asked for mid-tier content!), idk how the heck a non-p2w player are supposed to farm an INSANE 1000 golden talents per try just for ONE HO+0 weapon, prob they'll faill like 6~8x (i.e: 8000 talents !), i can't even imagine the PP and AFK time needed just to convert all those golden talent and the developer is actually asking full HO+0 for bahaar dungeon! (let's compare that with the full misery+12 asked for VSHM on last VM patch!)..

In the end of the day, i just think they're milking hard their remaining whale endgame playerbase with this gearing system and by the next HO+6 patch, NA Tera's endgame will be locked to whales only ;)

920MX is enough if you tweak Tera and run at prob sub 1080p resolution.
I tested Tera on a oced GT 630 1GB 128 bits (Fermi 96 SPs) and it ran fine at 1366x768~1440x900 Medium with some tweaks on S1engine.ine, i'm pretty sure 920MX is faster than GT 630.
On the other hand, Tera was unplayable and very bugy on a Intel HD4600 with 1.6Ghz oc, idk about HD 620 graphics but there's some very serious driver optimization or architeture issues with Intel IGPs on Tera..
I already said a lot about how bad the current gearing system is, anyway:

1 - Gear EXP shoud be farmable till 100%, only this change will fix almost all problems with the gearing system;

2 - Wanna release new impossible grindy gear and raise iLVL for new content each 6 months? Then just NERF the enchanting cost of actual low~upper mid-tier gear, it does not make sense to force a new player to farm full SC+7 for months just so they can reap VG rewards for a brain dead GLSNM dungeon..(In VM9 days we could farm Misery+12 in less than a week and with skill was enough to clear even 5 stars VSHM!)

3 - Stupid crafting system, if BHS rly wanna me afk for hours just converting thousands of talents then why not start paying my electric bills...

4 - Talents should be way easier to farm IN dungeons and not in boring af IOD or only on PVP content with like 30 min queue times...

Overall the old VM system was way better and nowadays i rly think EME/BHS are making a profit of this grindy af gearing system, the "opportunity cost" after SC+7 is way TOO much for anyone to gear the "free way"..
TYoung11 wrote: »
I feel things like EE and Veils should be harder to get. There needs to be some sort of limiting factor that prevents players from maxing out too quickly. When that happens, people run out of things to do and you end up with the problems that this game had in the past where the game would be active for a couple months, then dead for a few months as everyone waited for the next patch.
Yep, grinding should be harder, cuz if it's too easy maybe we end with...3x playerbase, just like on VM6 days?
Lemme ask you a personal question: Is Tera the most important thing you do in your life or you are another whale (just like koreans) that P2W to make the grinding faster? You rly want to focus a whole year grinding in this game (where content last 6 months..) cuz omg, threre's a serious risk that you gonna take a break if they make the gearing easier?!!!!
Did you know that you can always gear alts after you're done gearing your main??

As we can see, Tera's players are a dwindling minority in the gaming population cuz they rly think a video game should be a full time job.
VirtualON wrote: »
Can you people stop answering like morons?

Who gives a shi.t if you outdps a new player??? Answer this question assuming equal skills or shut the hell up.

Class max potential has nothing to do with individuals skills.

Top dps is something like this : Gunner = Archer >= Valk = Ninja = Zerk > the rest. Although the difference is not big like before.

The best gunner will destroy the best slayer any day of the week. So pleass stop with horseshit "best class = class you are good at". Thanks.
You got a very valid point there!
This is one of the most unbalanced game that i ever played (cuz BHS in fact make money out of ppl rerolling every 6 months), and someone ask about the best dps class (cuz there's top and garbage tiers on EVERY patch) and ppl say that "the best is the one that you enjoy" or the "class that you know how to play".
Nobody is asking about skill hahaha, it's just: "Is A>B?", i'm pretty sure that, both players with the same skills, one will deal way more dps on archer than on slayer!
Tera is not a serious competitive game at all!
This game is such a meme that you can buy a fkn U$150 script to undo the nerf BHS made to Zerks so you can deal you 10M/s broken dps hahaha!
Now if you wanna ask what dps you should play (and not "which is the best dps"), then: Play whatever you want, i'm pretty sure BHS will either nerf the current top DPS or releaser another more broken BS just to force ppl to reroll, that's what they're doing since 2013~2014 anyway hahahha!
Ponilover wrote: »
and you can't bank it

Remember when everyone cried about the unbankable dragon tokens?
Cuz now, every fkn thing in this game is unbankable, just WOW!
For the current developer, redundant grinding is the key on 2018 Tera!
They rly believe that a videogame should be a full time job, that more grinding = ppl playing more hours.
Why they're SO scared of players farming gear faster on multiple alts? Do they rly believe that someone will farm old dungeons non-stop for months just for a mask? Heck, this developer thinks that gear = content lol!
Every statistic we got (steam charts, moongourd, etc) show lots of players leaving this game, by this point i think we got like 1/3 of the playerbase of the mongo/vm6 days when even casuals could reach BIS gear!
But somehow they want to make gearing stupid hard, grindy and boring, every patch..
Back on rke patch we could play and learn different roles to farm EE on alts, that made the content FUN, but nowadays every 6 months there's a new bs HO+ update with a new "unbankable" mats, idk why then want us to farm for 1 year for a gear that'll last 6 months before they raise this stupid iLVL req again...
If ppl stop playing the game after they reach BIS gear then the reality is that there was no actual content on the first place, but now they want to make gearing stupid grindy and boring just to mask the lack of content on Tera. Lol, maybe a HO+9 update with 20000 GT per try and lots of unbankale mats will save this game and make player grinding IOD 12 Hrs/day non stop hahaha, whata dumb dev lol.
EME can you plz fix the golden talent problem or better yet do a complete revamp on how we farm basic mats in the game?
Or endgame gear nowadays is cleary meant to be only achievable for p2w/whale players in a reasonable amount of time?

EME i suggest you to kill IOD ovoliths for 4 hours or spam BGs and waits like 15-20 min for queues.
Do you rly think that's is good and fun way to farm basic mats in game?
No wonder that they'l eventually nerf even more how we can farm mats/gems in game and ofc there'll be lots of gem crates sold on cash shop.
Since HO+2 update they made very clear that endgame gear is meant to be a thing achievable only for P2W(whales) player.
What they'll do on next HO+6 update? Maybe they'll ask 456 iLVL (HO+0!) for mid-tier 3 star dungeons and the cost will be the same stupid 1000 golden talents per try, making the game non viable for any free players?
Imho they're just heavily milking the last months/year of Tera :)
Tbh, i rly think that nowadays EME got most of their income from this stupid grind gearing system and not from costume sales.
That's the only reason i can think why they rly want to marke this game extreme grindy and IMPRACTICAL for free players to progress.
Things that EME can fix:

A more reasonable grinding/gear progression path especially for free players or new/returning players.
I mean, they did something very good with PVP rewards, finally now there's a way to farm silver talents since...ages..
But there's lot of players on PVE servers that hate Tera's PVP with a reason, why you guys just don't revamp how we get basic mats in PVE?
Why not just completely get rid of this gabage thing called "IOD Tier 1 BAM talent farming" that imho is one of the most horrible content Tera ever got and it make this game a chore to play?
Just copy EU idk and put golden talent crate or some token shop thing on dugeons, i.e: actually FUN stuff!

And why you guys are so afraid to maker gearing a bit easier overall?
I mean it doesn't need to be spacecats/Mongo days "easy" but heck at least something like a Full SC+7 gear (453 iLVL) should be way easier for a new player to get cuz it's the minimum gear to get rewards of mid-tier content like GLSNM.
We need a new Elin class that deal at least 200% more dps than Apex 2 Ninja with talents, Heroic +6~+9 with cost so high that only ppl that spend U$1000 on the game can attain, more nerfs to in game ways to farm mats (gold/silver talents and meta tokens) cuz someone on korea said that more grind = longer content and let's not forget to increase item level for low/mid-tier content so high and at same time keep enchanting cost of old gear the same that there'll be not a single casual/semi casual new or f2p player left in this game.
Then, by mid 2019 there'll be like 500 players on Steam Charts but dw, someone will say that the "majority of players" play without Steam even tho most of them was pr0xy players that no longer play on NA since DMCA stuff...

Let's cut the crap: The developer cleary already gave up in this game since Apex 1 patch, now they're only heavily milking a bunch of full endgame P2W players left.
Tera players does not know the difference between "possibility" and "viability".

I'm very very sorry, but if you can progress like 10x faster in the game just cuz you're a buying or selling stuff from the cash shop, then imho the game is very much P2W, and that's is true for Tera, esp since EME/BHS heavily nerfed ingame mata farming since Apex1 patch.
As i said for a casual player/streamer that know #[email protected]! about Tera and think the gearing system is very fair cuz useless FM or SC+0 is easily achievable: Go quit your job and grind Full SC+7 from the scratch without spending a dime cuz that's the minimum for mid-tier 3 star dungeon, in the end you gonna destroy your life so you can call this game "theoretically non P2W" lol.
1 - Proxy does no make high ping into "playable ping", it just mask the delays of high ping gameplay but there's still huge problems (like ghosting), but anyway it's a lot better than vanila high ping Tera;
2 - The only "free" proxy that still support NA that i know is heavily limited, afaik there's no support for any apex2 classes.
Just spam DRCN on the most alts that you can.
DRCN is braindead easy and 446 (unlike 453 content) is still "low" enough that you can achieve on alts..
As i already said here: The current development team is cleary lost on what they want with the gear system, now they gonna go back all the way to the VM6/Conflate days with pvp only gear, wtf BHS plz MAKE your mind!
And as everything on the current gearing system, prob this PVP gear will be WAY more expensive and grindy than the old Conflate gear..

Anyway, at least they're bothering with PVP since ages..
kubitoid wrote: »
Catservant wrote: »
I believe FM+0 has become low tier.
wtf guardian and twistshard are doing here then. must be buried at the deepest bottom of trash bin right away with Dougal giving away frostmetal as starting gear :astonished:

Go ask the developer, tbh i think both are useless tier (esp Guardian) cuz we need at least 439 (Full FM+0) even to awaken so why make new players waste time till 439 learning useless outdated pre-awaken rotation?

Imho, if we think about it there was logic behind the old VM gearing system:

1 - The gear treadmill always reseted each patch, this gave a chance for new/returning players to catch up, unlike the current system;
2 - And the most important thing: Content was balanced and made for actual mid-tier gear, if you were skilled enough you could clear even 5 star dungeon on something like Misery gear. VM+15 was more of a "plus", something to show off or to clear content faster...
P.s: Prob the next month they will release the true endgame dungeon ( 5 stars) with a iLVL req of 456 which is HO+0!

3 - The old system matched the dungeon rotation thing that BHS always did..

We should just use simple logic: By the next patch they'll release HO+5 or +6 crap and by then maybe they'll make HO+0 the basic iLVL req to reap VG rewards of mid-tier content wich is simply insane?
If they continue down this path, it'll be virtually impossible for a new/returning player to catch on the next patch!

Tbh, if you ask me i already think that the old VM system with just some minor fix (like some % correction from each failure on 12~15) would be a way better than the current gearing system.

Imho, if the devs consider SC+7 mid-tier gear then they should either: Heavily nerf enchanting cost or maybe EME shoulld make farming mats easier..
Game is in a way more worse state is you ask me.

1 - Gear progression is WAY more grindy than it ever was (at least since i started on VM5 patch), just forget having fun gearing alts to help your guild or whatever, you gonna need months to just gear one char to ~Full SC+7 that is what they're asking now for new 3 Stars dungeons (unlike VM days that the gear needed for 5 star content was farmed in 1 week!), jewelry is [filtered] expensive now (158K gear exp is just LOL) and there's no relilable ways to farm mats. I don't think the current BIS (HO+2 soon +3) is achievable anymore for free players starting now. The current developer rly got a very different mindset from the devs of last VM patch and they think oldschool hardcore korean grind is the way to go.

2 - EME/BHS nerfed every way to farm basic enchanting mats (esp golden talents, meta tokens, etc) cuz they think that a longer grind will make ppl play more their game...

3 - Class balance is horrible as always, the lastest revamped/newer classes will always be broken and way above everything else, if you play dps class you'll be relevant for just 6 months tops, the dev will do everything to force you to reroll even if rerolling is not a option anymore cuz how expensive and time consuming gearing is now.

4 - Player pop is all time low, i don't care if you trust or not on Steam charts or whatever, the fact is that back in VM5 days we needed to line up just to do TAR on AV cuz every channel was full, now we got only 2 servers and it'll be a pain just to find groups to run endgame content..

Imho, BHS/EME is trying very hard to make Tera an overall bad gaming experience, they completely forgot what the word "FUN" means.
Dw, the developer rly think Tera nowadays is all about eternal grinding (who cares about the combat), they already said that they wanna bring HO+9 at some point and if we consider this gabarge gearing system with ever inscreasing enchanting cost, prob we gonna farm non stop for maybe 2-3 years just for HO+9!
BHS rly think Tera is def the most important thing in our lifes!!
Vy1Vivi wrote: »
Considering how difficult it is to even get SC and then enhance it, I don't understand why people are labeling at 'mid-tier' now. Seems pretty stupid to me. HO only goes up to +2 now LOL and I still rarely see people with it. SC is still high-tier in my books, but then again I don't go playing with a bunch of unfriendly elitists.

Cuz the developer is asking full SC+7 for 4 star dungeons and even SC+0 for brain dead 2 star(!!) dungeon, btw one month for now there'll be HO+3 and the iLVL needed for the true yet to be released top tier 5 star dungeons will be 456 iLVL which is HO+0 so yeah, even ppl with full SC+9 will not be able to claim VG rewards for the hardest PVE content anymore (unlike VM9 patch where even Misery gear was enough for 5 star VSHM!)
If you guys are stuck on october/2017 and still think that frost metal is "mid-tier" gear then by all means, go run DCHM and Grotto NM with FM gear ;)
DCHM/GrottoNM is the equivalent of RRHM/AANM (or TRHM/RKNM on arsenal patch), there's nothing about high-tier on these dungeons.
The developer does not care that almost nobody got even H0+0 cuz they're increasing the iLVL needed for new content either way. In fact, prob for the first time in Tera's history they're asking BIS gear to run endgame content (search Bahaar's Temple on k-tera)
And there's huge implications for PVP players too...
Imho Twist is the new guardian (beginner tier), FM is low-tier, SC is mid-tier and HO is high/BIS tier, by this point they should remove guardian gear from the game.
But maybe you guys got a very different definition of what mid or high tier is and as a consequence, a lot of player base should be locked out from new content and play only 1 year old RK9/TRNM dungeons...
metagame wrote: »
Dvsv wrote: »
Especially now that the dev is asking insane 453 and 455 iLVL to do mid-high tier content
while it is a high requirement, the gear required to achieve it has been around for over a year now.

Yep, cuz there's no returning or new players on this game anymore, ppl will sure play 1 year..ops 1.5 years (cuz HO+0~+3) and soon 2 years non-stop and so on, cuz if you take a break you'll never catch anymore on this garbage gearing system.
Vy1Vivi wrote: »
NGCH34R4FN wrote: »
Server merge was a good idea but it got killed when EME pulled the DMCA stunt. More than 50% of the player pop decided to quit NA or transferred to EU as a whole guild. And worse is that EU is smart enough to capitalize on EMEs fall by giving out levelling events, better events, discount on thalers and over all better economy with gold silver talents.

I'm not saying that you were saying this, but EU isn't perfect though. They have their flaws too. Like for instance its more difficult to make money over here than here, especially if you rely on selling talents as one of your methods. Since their game is flooded with talents its super cheap there, and they don't have as many ways of getting gems as we do.

If you ask me leaving to run to EU over that incident was over-dramatic, but whatever. EME definitely needs to get it together though or I can see th is game becoming dead once and for all in the future. A shame too because there is potential here despite the outdated textures and the too-mechanic heavy dungeons.

Yep, EU is bad for RMTers to make gold or for ppl to buy costume with in game gold but it's WAY better for ppl that actually wanna play the game (i.e: gear to do endgame content).
This "economy bs talk" was always a pure fallacy cuz if you're selling golden talents and gems then you're not gearing (and eventually the price of liberated gear will rise cuz talent shortage)...
If you ask me, the stats for players that play without steam is way more grim cuz i'm pretty sure a big chunk of them was pr0xy users...

Anyway, 2018 was a horrible year for NA Tera, too many bad decisions..
I wonder how long this game stay profitable cuz a huge drop in overall player numbers prob also mean a drop in paying consumers too (as we can see by constant rising EMP prices?)..
It's not nerfed, but it's basicaly mid-tier gear now cuz you need at least 453 iLVL (full SC+7) to run most of the new dungeons (or SC 9/8/8/8 to run the hardest dg rn) and i'm pretty sure they're balancing new content arround high tiers of SC or even HO+0 (i.e: the next 5 star 456 dungeon that they'll release soon).
That's why SC should be WAY WAY cheaper to enchant unless the developer, for some strange reason, want to lock new mid-high tier content for the minority of the player base.
CornishRex wrote: »
Early September I started out on EU. I already played briefly in 2016 so I had a warrior and a priest at 65. I geared both of them in twist and I bought myself a founders key for the elite, 4 bank slots and 8 char slots for an easier start. Fast forward a month. Warrior is in +8 sc weapon and +4 chest/gloves/boots (so close to 453!!!), priest is in early sc. The only bottleneck so far has been pp. I can't gear because I don't want to spend gold on crafters cures. I buy them with my vg points. It's insane how fast gearing is here. I basically started from scratch.

EU has p2w items in their cash shop, yes. But they balance it out by making everything much more easily obtainable ingame. NA however? They have p2w items as well! Yet they are still reluctant to give their players an easier chance to gear ingame.
EU got the correct mindset about how gearing should be done on Apex2 patch, NA is is currently all messed up, in fact cuz no more perma double VG/ meta tokens on VGs now it's slower to gear than back in october/2018 when SC+9 is BIS, which make absolutely no sense!
On Apex 2 453 iLVL is needed for both Grotto NM and Dark Citadel HM, they're not endgame dungeons!
Heck, if you ask me neither Grotto HM ( a 4 star 455 iLVL dungeon) is the true endgame dungeon, they'll soon release a 5 start 456 iLVL (Heroic gear) dungeon!
So, 453 iLVL (Full SC+7?) should be a LOT easier for any semi dedicated player to attain cuz it's more like a bit abover mid-tier now!

On NA, prob a new player starting from scratch will spend the majority of the patch just gearing to 453 so they can run measily mid-tier dungeon lol.
Even if EME return to the old perma double VG with ocasional triple VG event, gearing will still be slower than EU!

I don't mind if H0+2~3 is insanely expensive cuz it's BIS gear and it's still not needed for any content, but SC+7~+9? C'mon, a fkn base 25% chance w/ 88 plates 3 diamonds and prob 65-80k tokens each try needed for "mid-tier" gear where we need to wait 3 week for 224 talents per IOD VG is pure [filtered].
The game now is WAY WAY more grindy than back in 2016 where you could even gear alts in SF+15 cuz mongos + WAY more simplified and cheaper gearing system.
Gatokatzen wrote: »

If you are ok with 439 and don’t care of exagerated grinding beyond 446 everything will be fine.

Game is fun to play if your goal is Semi casual.( Stormcry +0 ) Unfortunately population decreased a lot of .and find a party for anything becomes harder than usual. Even join to a guild won’t help cause guilds with 150 or more members may only get 3 or 4 players online.

But there aren’t more events as were before. Now events are super limited . And costumes or free things are temporary only. This is a dry month,people awakening this week then get bored due to lack of content and exagerated progression times ,then leaves and back when. More rewards comes.

You can't run [filtered] anymore on this new patch with just 439 iLVL, heck even 446 is needed for 2 star dungeons(!!!), if you ask me the true mid-tier gear is 453 iLVL wich is Storm Cry+7???
But there's a HUGE problem now: Storm Cry enchanting cost remain exactly the same as when it was BIS gear, which is pure [filtered]!

EME is stuck in 2017 and they rly think Storm Cry is still BIS gear with how hard they made farming golden talents in this game...
If we continue down this patch, by the time we get to HO+6 the huge majority of the player base will be effectively locked out of every new dungeons and it'll be impossible for a new or returning player to catch to a veteran..
Heck, just bring the old +15 system back and put some "failure correction %" between +12~+15 and it'll be WAY WAY better than this garbage gearing system we got rn.
Imho, at this point, they should just remove gear exp and put something like this: 3 years of pure grinding...
Just make like a job where they ask years of "experience"...
Cuz i'm sure ppl will keep playing 3 years non stop just cuz virtual pixels...

Anyway, we're at a point that the time we grindy for stuff is longer than the lifespan of the content (!).
2018 Tera onwards: Grindy simulator..
HLK76PFWXT wrote: »
LancerJiva wrote: »
Weapon glows were intentional. However they did not add new materials to the BG shop like they were supposed to do.


Why would you change the "quality" of a weapon "visually" without making it easier to enchant/upgrade?

If Oath is the new Stormcry then Stormcry should be easier to enchant/upgrade...

Yep, that's what i saw coming 6 months ago when they released that Heroic gear [filtered]...
Now i'm 100% sure that the old +15 system was WAY better than this new crap, in EVERY way possible.
This gearing system will, at some point, make essentialy impossible to ppl to catch up wiith veteran players.
They wanna us to non stop play every single day and put more and more effort gearing each new patch.
It's very clear that SC is now a mid-tier gear with BIS cost and HO is the actual BIS gear with BIS*2 cost.
That's a HUGE contrast if we compare with the old +15 system where they asked a constant amount of grinding each patch (VM9 was no harder to get than VM8, VM7, etc...)

Btw, at this point, triple vanguard should be the norm with quad vanguard events.
But i guess EME is stuck on October/2017 and they think that Storm Cry is the BIS gear (oh wait, back then DOUBLE vanguard was the norm and not this single vanguard w/ 112 talents per toon bs).

Destroy the economy...since 2016...

That's why they should nerf everything that is farmable ingame, every costume, make golden talent at 500G each, till there's only 10 ppl playing the game and nobody to "destroy the economy".

Plz, this is just a videogame, play it for fun..
Bother with your "real life economy".
If you're starting now just go to EU, they got the "official" (i mean, caali's) proxy and gearing is much easier which make sense if we keep in mind what BHS is doing with the gearing system and stupid high iLVL req for new content..

EME here in NA is completely clueless atm with their "super expensive golden talents", maybe they're still stuck in october/2017 when Storm Cry was the BIS gear??
aeyrebaby wrote: »
It glows differently now to reflect that it is no longer BiS gear. (Although it seems like even HO doesn't have wings anymore, but a red shine instead)
The achievements is the result of dungeons being added/removed.
Yep, SC is no longer BIS but guess what? Enchanting cost of SC gear remain exactly the same as before!
Now it's VERY clear as day why i said that the old +15 system was in fact WAY better than this new gearing bs!

Let's go back to 2017 and recap:

Deathwreck +15 was the new BIS, the 2nd best gear (Ambush/Behemot) was WAY faster to enchant cuz you could farm T11 fod at double rate..
That's the great thing about the old system that we gonna miss a lot: Enchanting cost/grinding time was CONSTANT every patch!
And back then you could clear EVERY dungeon on just mid tier (Misery) gear!
Now they're increasing enchanting cost/farming time every patch.

I logged here to see that the new dungeon Grotto of Lost Souls (Hard) is 455 iLVL (!) which i can't run even on my SC+7/8/8/5 warrior and it's just a 4 star dungeon lol, they'll release the true endgame 5 star dungeon soon!
If they wanna make SC gear mid-tier they should heavily nerf the enchanting cost to be easily achievable even to casuals now.
And i was right all this time when i said that Frost Metal is just starter/garbage tier now, in fact with just 439 iLVL we can't run any new content, even a fkn 2 start dungeon (Dark Citadel) is 446 iLVL hahaha wtf!

They're making gear obsolete JUST as before but now it's WAY harder and more expensive to gear.
Jerichow wrote: »
Exactly, I think something that has been horribly missed here is that most dedicated players have 2-3 characters/classes they enjoy playing, aside from their 'main', as well as several other characters they'd like to gear up to at least mid tier.

Take me for example, I "main" Lancer and all resources go to gearing her up first. But man... Slayer. That's where the fun is at for me, so if I was able to gear my Lancer up to HO or at least high end SC, I'd happily start working on my Slayer. And when she's done? I roll a Priest for a healer and know he could use some gearing-up as well. Even with the acquisition of more talents - I'd still have three times the grind to go through, which excludes my 6 other characters I could have fun with.
You got the point.
That's why i always tought that the huge influx of mats and easy gearing was never been a big problem on mongo days tbh (esp in a game that trash gear every 6 month like Tera was..and still is, look at iLVL needed for next HM dungeons)
In general, i think it's better to make gearing easier (i.e: EU) than impossible grindy..

Btw, gearing was way easier and faster back on Arsenal patch release cuz of perma double VG and lots of meta tokens (it was not that hard to craft SC+2 w/o much effort for any alt)..
And there's a huge new problem now: BIS will be HO+3 but they're doing nothing to NERF enchanting cost of SC gear, in fact it's harder now to gear to SC+7~SC+9 cuz how much they nerfed ingame ways to farm mats...

Prob there'll be huge implication for endgame playerbase cuz : 1 - The majority of endgame players left cuz pr0xy debacle; 2 - 456-457 iLVL for next HM content; 3 - It's WAY harder to gear to BIS now than 6~12 months ago.

In the end of the day, the developer rly think that impossible grindy gearing will make ppl stay at the game while in fact is just making lots of ppl avoid the game altogether..

Proxy is not the answer.. if they explicitly allow/support dps meter/moongourd, and/or remove xigncode, a huge portion of players will come back even without proxy. Of course, based on ktc's newspost they think proxy and dps meter are the same thing, so.. i'm not really holding out hope for anything reasonable to come out of eme or bhs anytime soon

Nop, they'll not come back.
There's a thing called skill predictor that keep high-ping endgame player still playing this game all this time..
As a foreign 180 ms+ player, i (and my friends) will not even touch this game anymore if there's no built-in skill predictor (SP).
Imho SP is more important than even a DPS meter cuz we high ping player's can't play some classes (lancer, warrior..) even at a semi casual level.
Tbh prob half of Tera's classes are just completely broken for a high ping player without SP....
A built-in SP is such a high priority that it should have been released back in ~2012 when the game was released on NA and EME made the decision to welcome player from all around the globe.

As a short term solution: Tell to BHS (or just work with some proxy dev) to make a very limited version of proxy with only the skill predictor (SP) functionality (and make it work only for PVE content), you guys can also disable any modular functionality from proxy (make unable for ppl to use cheats, in game guides or any non approved functionality), release it as a .exe file, change and enforce the TOS (make the official SP/meter the only allowed program) and ban everything else.
Imho the biggest mistake EME did was issuing a DMCA without a proper official alternative to meter/skill predictor in place.
They basically killed their own player base..
And even if they release something by idk, next month, how many ppl will return to NA after they're already established on EU??
At least EME said something constructive now...

Anyway EME, plz don't forget about one of the most (if not the most) important things: In game skill predictor.
I don't care how you or BHS do it or even if you guys allow some limited "officially approved" third party tool..
If you can't fix it for PVP, just cap that skill predictor for PVE only content (just disable for BGs or CU).

The fact is: Tera's endgame is basically unplayable for foreign players without a built in skill predictor.
Imho, proxy and SP should be disabled and made to never work on any PVP content, it's buggy af and very unfair.
Btw, i'm all for a built-in official and legit skill predictor that works onlyfor PVE content.

Most ppl here are all low ping NA player that never ever used proxy, no wonder that's why they are so against third party apps.
They don't know what GHOSTING is lol, they rly think that a third party program will bend the laws of phycs and make a 200 ms player better than a 30 ms NA player hahaha!
Maybe you guys should play on K-tera or something and experience true high ping gameplay at least once, main a Lancer, Warrior or something and get gud at it ;)
Imho, starter gear should be Frost Metal + 0 at this point cuz the devoloper is:

1 - Adding more gear or stupid expensive new HO enchant levels each patch (ethereal jewelry and soon HO+3 will be BIS);
2- They're increasing the iLVL needed for VG rewards for new content.

Check this: Bahaar’s Temple 456 ilvl, Lyan’s Underground Temple (hard) iLVL 455, (even the NM version is 453 iLVL which is SC+7?!).

And if nobody noticied, that's the way that the developer is making gear obsolete with the current gearing system..

You know, the funny part is that the steamchart population hasn't really changed at all. Just the endgame people left and no one seems to be willing to run anything.
Tbh i always thought that steamcharts was mostly casual players and the bulk of the endgame players just use the standalone launcher with proxy..
"Babit wrote: »

The real victims of this whole situation are the overseas players. I personally have had to say goodbye to some very close friends and I know that it is the same for many others. That is a true loss to the community and is hard to accept. I don't see a way to enable those players to enjoy the game at a functional level. Maybe someone more educated could figure it out but I'm not going to get my hopes up.

We already said here how to solve the "ping" problem for every player: BHS should make a built-in skill predictor for NA Tera.
Better routing will solve nothing for overseas player, cuz 180 ms to 160 ms is still high ping, or even 100 ms to 80 ms for ppl on NA.

Heck, some underground "hackers" did this with javascript on their free time, why the developer of the game with access to the source code can't do a WAY better job?
Oh, it gonna be broken on PVP? BHS can just disable on every BG and make a PVE only feature.
Problem solved, everyone will be happy, both overseas and high ping players on NA.
Oh sure, cuz a triple drop event will make me able to play my warrior and lancer on 180 ms ping again!!11!
Tbh, i got no data to prove my claim but i think that the majority of casuals players that we got since Steam release already left this game LONG ago and a big portion of the current playerbase was in fact endgame PVE players that just found a competitive pve scene on Tera (moongour and all that stuff)...
I don't know what they have done, this game was playable for most SA players before, but right now unless you live on northeast regions on Brazil or Central America, I doubt you can run endgame content consistently.
I got 170-180 ms ping, 2015-late 2016 w/o proxy, 2017-early 2018 w/ proxy.
Tera's endgame was NEVER EVER ok with my ping, but it was doable with some few classes and a lot of stress on old content back when proxy was not a thing. Game was so stressfull and not fun at all and that's why i quit after 97 RMHM clears back in 2016.
Now content is way more fast paced and prob they don't even test stuff outside korea anymore, heck even all that awakening stuff made some classes very ping reliant.
Imho, atm Tera's endgame content with SA ping and no proxy is just unplayable or even if you manage to clear with some class and a lot of hard work, it'll not be fun at all, so why bother to play?
If you'e from EU, just go to EU (Gameforge) version.
EME does not support (nor they want to support) oversea players on NA Tera.
That was a problem 1 week ago..
Now they can put 1000 Golden talents even on KC that a LOT of players will not even care anymore.
More drops will not make our classes playable again.
But np, i'm pretty sure that players from chicago can make big HH raids to farm a lot of golden talents :D
Fanciful wrote: »
Unfortunately, I'm stuck at about 150ms for both NA and EU tera. I suppose it's time for me to find a new game.

150 ms PVE wise is very playable with third party stuff...
ping/tracert Tera-europe.com
TeraNuibe wrote: »
> @xhera said:
> @TeraNuibe U R funny.. Are you really expecting us to play with 240-280 ping?
> Majority of the proxy users uses proxy to make their game experience better. Only players who can afford or willing to pay $150 script use exploit. Majority of the proxy users are not using proxy to intentionally use exploit or cheat. Even my guildies who are not using poxy are affected by this because they have no the motivation to play. I can't even see anyone buying emp anymore. This may mean that big amount of eme profit is being lost. Tera is seriously dying as days past by.

if im funny then i dont know what to call u then...of course u live far from the server so ull have high ping...if u want to play on a low ping then go play at ur own local server....no local server??? then not eme's fault...and we all know using 3rd party apps isnt allowed specially if it has some options that people can abuse in game..

EME advertised, made local partnerships and even payment methods just to sell EMP to BR players:

What you gonna say?
They want money from overseas players but they don't even care to provide a playable service for that player base.
Imho it'll affect endgame playerbase big time, but not much the overall playerbase (unlike what proxy devs are claiming).
Prob Tera will be a more casual centric game (esp if DPS meter stop working too) and the few endgame players left will be, again, mostly low ping NA players.
There'll be a influx of players for Apex 2 but as always, most of them will quit on the next month.
Idk what gonna happen with the game economy and with EMP sales cuz i'm pretty sure a lot of endgame players (even oversea players) are big EMP spenders.
buffons wrote: »
Nice post and I think there was some other thread where someone mentioned your name and said you were a great person. So I feel kind of bad saying this but... I think it's too late at this point. Reality is what it is. EME really messed up this time. It wasn't just this, but the plethora of past mistakes adding up constantly testing players patience. You just have to accept the fact the at this point Tera NA is done. Move to EU like everyone else..
I just read some of the posts in tera eu to see what they were like, and many were bashing tera na players that are moving to eu calling them cheaters. they said that the ones moving to eu were the proxy users and will be using it there as well.
I will be waiting to see if eme does do something to help fix our lagging and ping here. if tera na shuts down, I will be one of the last ones out the door. I love this game and I have never used anything in the game that would maybe cause me to get banned. my ping is bad and I lag like crazy, but I will hold out for hope a little longer.
That's is the biggest reason why i'm telling SA/LATAM players to look into another game just like BDO with an official 5-15 ms Latin/BR server rather than face the exact same problems and hostility on europe this time.
It's been very clear that we, endgame overseas players, are not welcome on both NA and EU Tera.
The developer should either make a built in limited skill predictior for PVE content and at least test once their game on a international (and not korean) ping environment or shut down all EMP services/advertisements for oversea players and even put a soft region IP block (i.e: like BDO) just to make clear that this game is not meant for non-NA players.

@ OP, you seem like a great person. I don't play anymore but It's just sad what is happening to this game :anguished:
sanj66 wrote: »
BlueKoR wrote: »
Shinku you could easily tell if you're doing anything damage wise by looking at your combat log or idk watching how fast the bosses hps go down and whether or not you can make it past certain boss phases you could also figure out how to improve by Mathing out every stat figuring out how it works etc. there is no need for a dps counter. it certainly makes life a lot and is definitely a huge quality of life change. but it is in no means necessary. and lets be honest no one wants to spend that time calculating figuring out estimating guessing etc. but thats one way you could honestly tell if you were doing "good" without a dps counter like moongourd. xd

this is where you are wrong, every guide and build has been made with dps meter, in a party of varying classes each with varying possible min/max dps how does one simply math the damage they did? all you might be able to tell is overall party dps, you cant tell how much of that damage you did, unless you record your chat for an entire fight, then sum it and divide by time, which at the pace combat occurs in this game would take you hoursdue to having to scan the video for each invidual damage tick/dot in chat log or on screen, good luck doing that, do you even know ktera devs/staff use shinra dps meter on their own streams? wow, and necessary yes, bosses have dps checks now-a-days in case you didnt know, if someone is failing to contribute to it how else would you know?

Prob even k-tera (BHS) devs balance content/classes with data from DPS meters hahaha!
DPS meters that work almost like proxy!

But who care, let's ban all impure "cheaters" cuz we all play the "same game" and we all live in south korea where everyone got 20 ms ping!
VirtualON wrote: »
Na Tera will die on the 16 Oct. The proxy dev will release exploits specific for NA region will ensure the game die even faster. Because EME pissed off the devs. Enjoy your last days of a dead game.

That's pure [filtered] of them.

EME, there's only ONE right thing you can do:
Ask BHS to make their own in-house skill predictior (limited only to PVE content) and DPS meter, implement it in NA, make a big announcement on forum/game/whatever and after some time you can ban or block proxy, nobody (except exploiters) gonna even bother with third party stuff anymore.
Imho this should be a much bigger priority than releasing new impossible grindy gear or broken class revamps every 6 month!

But EME is a mEME and BHS does not know what latency is, so the chances of that happening is close to zero.
What exactly they fixed on 6~7 years on this game?
They can't even fix golden talents supply, how the heck they gonna fix garbage netcode?
Just lol.
Imho ppl should only play in their region else just don't bother with Tera.
EU is way way better for EU players, at this point there's almost not a single reason for EU ppl staying here on NA.
Waitress wrote: »
Reminder that arguing with each other won't solve a single thing and will not make either of you feel better no matter who "wins"

Think a lot of you are suffering from Stockholm syndrome when it comes to Tera too.
Out of all the MMOs on the market right now Tera is actually the worst, so not sure why people are clinging onto a pile of crap so hard here
Tera hasn't been one-of-a-kind for like 2 or 3 years now. Would probably do wonders on your stress levels to stop living in the past still insisting that it is and trying to fight this much to save that something that ultimately will not be saved lol
EmE doesn't care about a single thing any of you have to say (whether you're against them or whiteknighting them-you're not getting on their bankroll)and that's that. Don't like it, pack up and move.

Close thread!

Are you a high ping player and will not be able to play this game anymore?
The best answer you can do is to leave, quit this game and never ever support EME or BHS anymore, is THAT simple.
Don't waste your time crawling to EU, begging for 20 ms eu players to tolerate your third party bs so in the end, you can very much lose everything again cuz guess what? EU will support only EU ppl and not oversea players!

Now you guys know why there's regional IP blocks on almost any big MMO?
It's not cuz they don't want you in the game, it's cuz they CAN'T support you!
Any action combat game is only playable with local servers, everything else is a mess.
And nop, the blame is NOT on high ping players cuz this game was advertised for high-ping regions (SA/LATAM) and EME even made a partnership just to sell EMP to BR players!
vkobe wrote: »
among many others?
what many others? The market for F2P or even B2P MMO's is awful right now. And BDO isn't even available in South America as far as I know so that's one major option that's out of the question. If it turns out you don't enjoy Blade & Soul then you're pretty much screwed.
So why subject yourselves to a game that objectively isnt designed with you in mind?
As though BHS has had us NA players in mind during development in recent years?... We get content that is balanced around systems we don't have, classes that are balanced around systems we don't have, and the game itself is designed to play on ping levels lower than what most NA players are ever going to hope to achieve on the NA server.

So I mean, why do any of the rest of us play, if the game isn't "designed with us in mind?"

i am sure black desert is available in south america, since than kakao has a spanish forum and spanish cm

It's avaliable now, not when me and pretty much any SA player that i knew started Tera years ago.
That's why i think it's just dumb for most SA players to switch to EU at this point , play with 200 ms+, use third party stuff, beign called a "cheater" and endure all that crap again..
Tera is not that good...
Nowadays, for anyone without a local Tera server and really high ping (150 ms+) on NA: Just quit Tera or wait for miraculous built in skill predictor, it's simple ;)
Just 2 good reason:

1 - Cuz until not long ago, Tera was the ONLY action combat mmo;
2 - In the past 2 years, proxy made this game PERFECTLY playable pve wise on ~180 ms ?

Well, i'm not active in this game anymore, but lemme tell my history on Tera from 2015- early 2018.
I got perma 170 ms +, it was never been a issue till i got in endgame by late 2015/FIHM patch, i was a gunner main back then and i remember how much my dps was lower than NA gunners, i tried macros for burst fire but in the end i could not perform various advanced combos cuz garbage ping.
Ok, then i rerolled to slayer cuz i thought it was less ping reliant and oh boy, on SSHM i was being carried with a garbage ~600 K/s dps and getting killed a lot cuz desync thru boss. I remember that DFHM tree, like half of times i was getting killed inside the tree, that was how "Tera was meant to be played on the legit way" hahaha!!
Then, i gave one last chance for Tera and rerolled a sorc on late 2016 cuz it was strong and even less ping reliant (ranged, warp barrier, some built in skill queuing), my dps was a LOT better, i cleared RMHM 97 times but i was getting tired from all the delay on some iframe/movement skill and tbh i never liked sorc (i was just playing cuz ping...), by late 2016 i just gave up on Tera.
Then back in 2017 someone released proxy and i gave a try and omg, i could main warrior that was a class that i ALWAYS wanted and, aside from some ghosting, i could be good at it and deal like 80-90% of the dps of a low ping pro warrior. The game was WAY more enjoyable to me and only cuz proxy i returned and stayed till early 2018 when i just gave up on all this new grindy content.

By this time i NEVER EVER exploited anything, i always disabled skill prediction on PVP.
Anyway, it's so hard for some low-ping NA and EU players to even grasp how overseas ppl play this game and that they also want to have fun.

Nowadays if i wanted i could play on a local BDO server with 5-10 ms ping, for me is just plain dumb to start Tera from scratch on EU, play with the exact same or worse problem and reliance on 3PA and be called a cheater.
voidy wrote: »
Honestly, I think all the people majorly inconvenienced by these recent changes should just quit. I'm not saying it to antagonize anyone. I just mean, the game feels awful at a high ping (the people saying it's fine either don't play ping dependent classes, which is all of the classes recently, or they don't actually log their damage and compare it to others to see how little they're contributing compared to someone with lower ping), and nobody in charge of the game cares enough to fix it, so just play something else. Stop enduring a bad situation and just do something else with your time. Look at the remaining community right now anyway; just look at the people defending this and sticking around in the game. It's nothing but the worst kinds of antagonistic white knights and trolls, as evidenced by pretty much any thread with them in it. I don't even need to quote them. Anyone who's been here the past two days knows which people I'm referring to. That's your community now. Is it worth it? Honestly? Just do something else with your time.

That's why i said that best course of action for overseas players without a local Tera server (BRs, latin americans, australians, SEA, etc) is to just quit and not support BHS at all, ever.
Imho Tera is not that great anyway to be worth all the trouble to start from scratch on EU, be called a cheater by "20 ms european players" and in the end prob GF decide to ban proxy and we lose everything again.

Heck, now BRs can play BDO with an insanely good 5-10 ms ping on local server, idk why they should even bother anymore with this game that was already a pain to play with all that necessary third party bs and now is just plain and simple unplayable.
Fezoh wrote: »
ur dumb, west coast actually gets worse ping than east coast does bc chicago is closer to east LMAO, chicago is a center of population meaning anywhere in the us should get at maximum, lower than 80. am i gonna cry like a baby and fill my diaper up because i cant get good to ping to br servers in cs? hell no, i'm going to play on NA servers. hell, some servers have a LIMIT to what ping you have before you can join. tera players are just entitled as [filtered] and think this is something common when its really not, and in every other game if you have high ping, thats that, and its ur fault for not playing on the local server. and no local servers near where you live? tough [filtered]
Hey smarty, can you tell me WHERE they host a south american Tera server so BRs can play??
Do you know that there's NO local server for a LOT, and i mean, a LOT, of Tera's playerbase???

And can you explain why:
*There's no IP block on NA Tera;
*Your publisher especially made a payment method just to sell EMP for BRs?

They even made a partnership with one local BR provider just to sell more EMP and advertise the game for BRs hahaha!
Look: https://joguetera.uol.com.br/

So, you NA publisher want MONEY from foreign players but they don't give a #[email protected]! about their gaming experience??
If you don't want to support anything outside NA then just ask them to do like the majority of MMOs and put an IP block in the game and NEVER EVER ask money or advertise your service for oversea players and ofc, enjoy your 500 players!

ElinUsagi wrote: »
I see a good amount of people playing the game. I am sure we wont miss a dozen of cheaters from the game.

Good job EME.
How old are you?
I always thought you as another [filtered] toxic and VERY young player that got all the time in the world to white knight EME and doesn't give a #$%@ how different people from different country play this game.
Just get a life, you spend too much time on this dead game and trust me, you gonna regret later ;)
Elinu1 wrote: »
If you guys are leaving can I haz ur stuff.

Nop, tbh it's better to just sell everything to the npc than to give to some random NA player.
Cuz remember, we're all a bunch of "cheaters" (that's how NA players call their oversea players) :)
And you guys LOVE virtual hard work and brainless grinding, so gl and go farm golden talents on this grinding simulator ;)
sanj66 wrote: »
Dvsv wrote: »
For non-EU ppl that wanna start on EU, that's what a lot of their players think about proxy:

So what, you gonna start everything from scratch to play on a region with an even worse (now barely playable) ping where there's no guarantee at all that third party apps will continue to work long term, esp cuz there's a big chunk of "ethical" pvp players there that are so against it?

Imho, if you're a player from a demographic without a local Tera server like South/Latin America, Australia/NZ and some countries from SEA, the best and correct thing to do is to not bother with Tera anymore, whatever the region.
If you're a player from NA with bad but still playable 80-100 ms ping, well that's bad but at least you can still reroll to a more ping friendlier class..
And for ppl from EU still here tbh idk what you're doing on NA at this point, just go to EU and play how the game was meant to be played.

the first thread was garbage and flase accusations because they didnt like the guy btw and the second thread lets see, all the accounts denouncing na players that are migrating are guess what? all are flagged as new accounts, wow.

Can you show us a official statement from GameForge that they'll tolerate proxy and most third party mods in the long term?
Or by the time we get to SC+9/HO, GF will suddenly "listen to their european 20 ms playerbase" and just ban proxy and we gonna lose everything again?
As i said, EU only make sense for EU players that for some reasons are still here on NA, for SA/latins, australian and SEA players it'll be the SAME exact mistake all over again.
archELITE wrote: »
Kk guys i thought a lot and since this game gonna be unplayable for me, i considered thats the best way for me:


See ya in EU servers.

If you're BR/Latin american you gonna get a hard time on EU cuz 230 ms+ and they hate proxy users even more (they'll call you a cheater or even report you), tbh there's no guarantee that GF will not ban proxy in the long term too.
Just quit Tera for good or pray and wait for a long overdue south american Tera server.

Just look here what EU thinks of Proxy users:

Do you know what it takes me to even consider returning to Tera? A fkn local server on SA with 10-20 ms max ping.
Cuz mEME servers got meme routing?
HLK76PFWXT wrote: »
So i was soloing guardians on my brawler since i can use slaying without interference and everything was fine until this Valkyrie comes then kills the bam that had more than 60% with a single shot ( it looked like a getsuga tenshou that was over 9000! ). And this kind of experience left me dumbfounded especially since the Valkyrie had twistshard gear and he was practically switching channels and killing bams ever so fast. Besides, there were also players with certain classes and gear that were not supposed to have double the contribution of others at the end of the whole boss fight with their +0SC and especially against certain players with certain classes that i always saw doing so well.. But if you think that it is fine for a +0SC reaper to have the double of contribution points against warriors/berserkers with +9SC then i am speechless... And especially since this means that certain players can skip the gearing part to do equal or more dps than other legit players..

Also, what about the pit of petrax scores? how come a priest can kill a bam with more than 50mil(?) HP in only 7seconds when it takes around 3-4 seconds only to run from the start up to the boss and engage it?

And these are only the things that i saw so far.. so imagine those things that are being happening but are not being seen.

p.s. if this proxy thing is that i think that it is and will fix all the abuse that this game had so far then i am more than excited to actually try and get involved with the game against other legit players on leaderboards

Is memeslash even still a thing?
I thought they patched that crap back in 2017, but you guys still cry about it to this day wtf...

And you know how this developer balance classes just to force ppl to reroll, to the point where a FM+0 can match or beat a SC+9 ninja dps just cuz game design???
For non-EU ppl that wanna start on EU, that's what a lot of their players think about proxy:

So what, you gonna start everything from scratch to play on a region with an even worse (now barely playable) ping where there's no guarantee at all that third party apps will continue to work long term, esp cuz there's a big chunk of "ethical" pvp players there that are so against it?

Imho, if you're a player from a demographic without a local Tera server like South/Latin America, Australia/NZ and some countries from SEA, the best and correct thing to do is to not bother with Tera anymore, whatever the region.
If you're a player from NA with bad but still playable 80-100 ms ping, well that's bad but at least you can still reroll to a more ping friendlier class..
And for ppl from EU still here tbh idk what you're doing on NA at this point, just go to EU and play how the game was meant to be played.
EME, you can also change your TOS and work with some honest third party devs (just like what you guys did with essential mana in the past) to create some officially approved tools like a DPS meter and a limited skill predictor that only works on PVE, you can check the code and put it in Tera's front page, enforce the TOS and ban everything else.

Problem solved.
EME, can you please remove "Boas Compras" as EMP payment method for Brazilian players cuz you cleary don't want that (and MANY more) demographic playing on you server?
And why the heck you guys even advertise your service to BR players?

And a tip: Consider an IP block for any players outside NA (or even within NA) that play with more than 80 ms ping, cuz you can't provide an acceptable gaming experience and at the same time you don't want third parties to make the game playable for that playerbase.

I'm pretty sure NA Tera will be healthy with only players from Chicago ;)

Or if you wanna a "really constructive feedback:" Tell BHS to make a built in DPS meter and to TEST their game on a higher than 120 ms ping envirioment and create a built-in skill predictor that works only for PVE, that way you solve EVERY problem for every player and nobody gonna need third party stuff anymore.
The chances of that happening is close to zero cuz BHS doesn't even care for anything outside k-tera and theirs 20 ms ping.

Thank you!
Whatever is your way to make gold in this game, you gonna spend everything (and a bit more) paying insane 80g per talents and buying jewels/etc to gear.
Imho, just don't bother with anything better than SC+0 or twilight jewelry, anything more than SC+4 tbh is not viable anymore for casual players (unlike on pre-Apex patch) that are starting from scratch.
The problem is, they keep increasing item level (while they nerf what we can farm) and ~2 weeks from now SC+4 will be at best mid-tier (just like FM now) and idk how much content this gear gonna be enought to clear/reap VG rewards cuz the top tier HM content will be 457 ilvl..
spung wrote: »
Ryusama wrote: »
After reading the posts I've come to the impression that, due to these changes making it more dificult and grindier for the player (and oh boy, Talent System isnt even here yet), EME just want to drive away the players so the game can finally pass away And they (EME) can focus on new projects.

I dont see other reason why (((they))) would keep shooting themselves in the feet several times and spitting on your consumers that throws money at you.

I'm sorry to break it to you, but unless you're one of these <10% of players that pays for the servers and staff salaries, you don't have any impact on the financial terms of the business.

They can easily lookup how much each and every single one of you has spent over the course of time. If they don't see any wow factors you're neglected like most of the forum.

Oh, ofc!
Free players are all useless!
Cuz you know, they don't buy stuff from P2W players, they don't farm talents or sell gear to P2W player, they don't run content with p2w players!
Ofc whales will stay in this game playing alone selling EMP to nobody and farming measly 112 talents per toon on IOD all by themselves enchanting to HO+9 after everyone is gone lol!
spung wrote: »
CornishRex wrote: »
However, with the new system you ONLY need talents to make your upgrades.
You need golden talents, silver talents, emeralds/diamonds, EE/unbankable mats, a [filtered] load of time sink called gear XP, you need gold, meta tokens (btw they nerfed meta tokens farming...), with new HO+3 bs now you need to put a LOT more time in this game than old +15 system.
I can't care less if they break this irrelevant virtual economy w/ golden talents at 1G, at least people can gear and have fun in this game and that's the ONLY thing that matters.

This stupid developer want fkn 457 ilvl just to get VG rewards from the next HM content, do you remember that in VM days mid-tier gear + skill is all you needed to clear every HM content?
That alone is already a reason to make gearing EASIER than VM days and not harder!
You think that "double VG week" is a lot? Lol, that was the default for ~2 years!!
If "broken economy" with cheap mats is so bad why there was triple the playerbase on Mongo days?
Maybe NA demographics is different than k-tera and players just wanna play for fun and not like a full time job?
2018 Tera is nothing more than a mindless grinding/farming simulator..

Anyway, 25K hours, 10K talents in a week? Man, you should take a break from this game, life is MUCH more than a semi dead korean MMO ;)
Do you use Intel HD graphics or AMD/nvidia discrete graphics card?
NJRX34ECPC wrote: »
In bluehole increased the development team tera

They promise to take up the game

Google translator: https://translate.google.com/translate?sl=auto&amp;tl=en&amp;js=y&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;u=http://tera.nexon.com/news/noticeTera/View.aspx?n4articlesn=706&amp;edit-text=

Prob is just a new clueless development team all over again...
They think "class balance" is a serious issue now (!), we're talking about a company/devs that released ultra broken classes/revamps each patch for the past 6+ years hahahaha, why should i trust them now???
And wtf, they wanna release "pvp gear" again? Let's go back to Conflate days?
BHS plz make your mind!
I always wondered if Tera's dev team EVER played their own game now i'm sure lol.

Gatokatzen wrote: »
Thats also fault of the new gear system.

Old system need 2 things alkahest and feedstook

New need golden talents+craft in to darics
Silver talents+craft in siglos.
You need also both recipes thats 100.000gold for progress.

Add now gems. You need play guardian mission to transform rubies in shappires and emeralds.
Add 12000gold in recipes agains.
You need almost 90 emeralds to reach mr stormcry.

Need more pain add liqud metal and hypnotic device. Best way to get it is pvp credits.

Still more pain yeah, now add gold tons of golds and failures.

Want more pain of pain, yeah add item xp you need 80.000 and now you are forced to spend it every 24.000. Or cannot gain more.

Then they nerfed gold and materials extending the process of 4 of 5 months in a year or more.

How you can retain a player to keep playing this game,
For 1 year just farming that made you get bored and leave. Also nerf the possiblity that new players reach 446 and help looking for groups. The number 1 issue with tera.

Wow, finally someone got it!
And don't forget that they keep releasing gear each 6 months (just like the old times but 10x more expensive now ) and increasing item level req for new dungeons.
That's why i don't consider even full FM +0 mid-tier anymore cuz you can't even get rewards for AANM (back in the old system Misery+12 was fine for VSHM!)
Mid-tier now is 446 ilvl and soon, with the new HO+3 grindy patch, it'll be more like ~SC+7? lol
HLK76PFWXT wrote: »

So i kinda like the current economy because i can farm a lot of gold and spend a lot of gold on enchanting but i can also afford at the same time to buy other stuff like gems or even vouchers/costumes/weaponskins/mounts/etc..

p.s. what sucks is that kc/sf/rg got nerfed and we lost a reliable supply
I never ever understand this logic.
If you're farming gold selling enchanting mats (talents/gems), then you're not gearing, you gonna be stuck on Twist/Frost forever.
And even if you outright buy the gear with the gold farmed, eventually prices will rise cuz of the lack of golden talents.

It's the same flawed logic since Mongos days: "Oh no EME will crash MES/Feedstock price and free players will not be able to farm gold!"
In fact, the truck load of mats that EME put in the economy back in Mongo days is what made possible for a lot of free players to gear to Starfall+15 and now i also think it was what made a lot of non p2w ppl to stick longer with this game (and not the other way arround!)..

You want to both farm gold and gear yourself in this game? Be a P2W player and just sell EMP/costumes for gold!
Cuz if you're a free player/casual spender, even if you're done gearing you can't just sell all your mats cuz they keep releasing grindier and grindier gear each 6 months...

As a said here, unlike the previous patches (pre gear revamp) they keep adding new gear/jewelry each 3-6 months but the cost and sucess rate of the previous gear stay the same while, at the same time, they nerf ways to farm mats (golden/silver talents and metamorphic emblem) in-game

That's only one of the reasons why imo old gearing system was better than this new crap.
A game is meant to be fun, it's NOT meant to be a fkn frustating full time job.
That's what BHS failed hard to learn with Tera.
I'm pretty sure "too much grind" IS one of the reason why NA Tera lost half of it's playerbase on just 6 months.
They keep adding new "impossible grindy" gear every 3-6 months, old gear enchanting cost stay the same (but it's not BIS anymore!) and EME keep nerfing ways to farm enchanting mats ingame, just wtf...
Do you guys even remember when they released VM9 gear? Ambush was a lot cheaper to enchant (both desing prices and T11 fod farmind) cuz guess what? It was not BIS anymore!
And even with the mid-tier Misery gear it was VERY doable to clear VSHM!
Now with full FM+0 we can't even get VG reward for AINM lol.

That's why for me the easy gearing of VM6-VM8/Mongo days was NEVER ever been a real problem, cuz gear was ALWAYS disposable on a 6 month cycle on this game...
Gear is easy to get? You can always learn and gear another class, you can sell gear for gold, you can make the game fun!
Gear is impossible grindy to get? Ppl will quit the game or just move to EU lol.
I'm sorry to tell the truth, but spacecat was right all this time...

voidy wrote: »
This is somewhat problematic though, I agree. Now that the main pve dungeon sources of talents are effectively garbage from a money standpoint, pve players looking to farm talents will pretty much be forced to pvp (if they haven't started doing this already) or grind IoD, since both of those provide more talents and more gold for the amount of time spent. This problem could be solved by simply adding talents into every dungeon, but we've been saying this for nearly a year soooooooo don't hold your breath.

Look at my BHS logic!
I think they should put just one golden talent as a reward after we're done with 16 VG quest and at the same time nerf EVERY golden talent farmed on the game (both on PVE and PVP) to zero!
Make golden talent unbankable and soulbound to just one char and then release Heroic +6 and ask 500 plates (2000 golden talent) per attempt.
Look how good it'll be, ppl will play (and the game will last) 2000 days and the developer will expend not a single cent on this "new content"!!1!
And why is there a cap on this?
So you can grind more all over again from scratch each time they release a new bs gear...
And every new gear gonna need a new "soulbound unbankable" mats so you need to grind only on one char (just like dragon tokens..).
And after all that, in the end of the day, they'll release Apex 2.0/3.0/new elin class that will deal 300% more damage than the char that you put a lot of "hard work"..
That's Tera in a glance since late 2017.
This game is now a pure grind simulator cuz the developer rly think that ppl will expend more time playing a grindier gamer..
But we got number to back up the fact that NA Tera lost half of their Steam playerbase in just 6 months!
And i'm prety sure it's the same trend for player that play w/o steam.

Just ignore ppl saying they're casual and got SC+7~9 playing 1 Hr per day, they're either liers or full P2W players.
Tera is a VERY grindy game (and it'll be even more on the next patch) if you want a reasonable gear (lower frost metal at this point is more like trash tier, you need 446 iLVL just for AANM lol!).
When i was playing this game there was perma double VG (i.e: 14 Gold Talents per IOD BAM) and 3x VG event on top of every VG quest rewarding meta tokens and even then it took me an instane 5 months just for SC 9/8/8/8 of my warrior, now full SC+9 is not even BIS anymore and they nerfed everything that you can farm on this game, it'll take a LOT more time now just to farm that SC 9/8/8/8 gear lol!

DL7MMWLJ3W wrote: »
... and it's done fairly where talents are giving to EVERY character on that account per server.

So they grind talents per account? (i.e: they can use talents points/whatever on every toon on the same acc?)
Wow, if that's true then it's the FIRST damm good thing they're doing on Tera since ages...

Grind per toon = Horrible stupid system, expect ppl leaving the game, especially on a game where the dev love to force ppl to reroll.
Grind per account = Good system, fair grind where you don't waste you effort if you wanna reroll.

I hope EME keep this is mind and at least once they do something good for their playerbase..

So, which class will be able to one shot bosses with the new built-in memelash skill?
Cuz you'll know, we need to force all these zerks to reroll again, they'll sure buy 2.0 dragon mounts all over again just cuz the new over the top classes!
Maybe we need Awakening 3.0 where priest is the top dps?

Wellp, there's a reason they're losing 10~18% of the playerbase every month since Awakening 1.0, at least with this new Awakening bs 2.0 they can merge everything into one server for the remaining 500 playes :D
The enchantment system now is considerably easier than before. The cost is higher while the chance of success is also higher. With full item exp in frostmetal, it's what, around 50%?

I play about an hour or two a day since I work full time, and I usually manage to make around 50k. There are plenty of ways to make gold, and whining on the forum isn't one of them.
With this new Heroic+3 BS the old +15 system was "considerably easier than now", just do the math.

Let's not forget the "context" of the old +15 system:

1 - The BIS for a DPS player was only an VM+15 weapon, rest a VM+12 glove and mid-tier 12 boots/chest was fine.
Now they're splitting damage lines across every gear piece, it's WAY more grindier to enchant the full set to Heroic than just one weapon!
2 - The cost per attempt now is WAY WAY higher!
3 - Gear is way more expensive/grindier but last just as longer as the old system!
4 - There was permanent DOUBLE VG rewards from VM6 till VM9 patch(!), now a starting player with only one toon will waste weeks farming IOD just for essential glyphs/etchings, they're supposed to waste ~1 hr and 16x vanguard to farm a measly 112 Golden Talents (that's 56 Darics or just 28 plates per toon!!!!), a free player need to wait for events just to farm anything on this game!
5 - There was a LOT of mats events (mongos , etc), feedstock events on dungeons, dragon scale event (it was WAY easier to farm that 1.5x dragon than now), there was codes for usefull things on item claim, etc!
6 - There was not this time sink hole/another layer of grinding called "item exp", now you can't just brute force gearing with mats anymore, for EVERY alt or reroll (and man, this dev LOVE rerolls) you need to redo 100x+ useless dungeon all over again or you'll fail miserably.And guess what? You can fix this bs with "exp boost" locked on cash shop haha!
7 - They nerfed meta tokens farming cuz for BHS "more grinding = longer content", but dw, now you can tell a starting player with FM+0 to just get a static, buy elite and nolife RRH/AAHM for mats!!!

If the new bs system is so good, how can you explain the fact that there was 3x playerbase on Mongo/VM6~VM7 days than now?
And if you think "blablabla steamcharts is useless" then why they're merging servers again lol?
Just deal with the fact that most ppl play the game for fun. Normal ppl do "hard work" on real life for real rewards ;)
ElinUsagi wrote: »
M6KPMHHLR3 wrote: »
> @liria02 said:
> hype for future "content" :)

Jesus god when did *this* become content?

Since +15?

+15 was wayyyyy better than what this garbage "Gear revamp" system turned into..
The only thing that matter is "farming/grinding time" and i'm pretty sure even 300 tries on the old +15 system was way faster and less grindier than this heroic vow bs.
And there was lots of mats events (Mongos made me gear alts on Starfall +15!) and guess what? There was 3x the playerbase back then!

So yeah, gl with your sub 1K players grinding simulator:D
16GB is total overkill for Tera (and prob any game), 8GB is more than enough for Tera, an old 32 bit DX 9 game.
I already tested with 8Gb, 10GB and 12GB and the performance was the same, even with 10GB of RAM i could run Tera on one screen and multi-task on Chrome on another window with like 4-3GB left.

Prob it's possible to max Tera at 4K with just a GTX 1060 and even GT 1030/MX150 class gpu is enough for FullHD High. This is a very old DX9 game, Fermi (GTX 480) class gpu was high-end back then..
Overclocked K-Series CPU yeah it make sense cuz this game run horrible and is very cpu bound.
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