TERA Online forum archive
Posts by Dvsv
Shinamy wrote: »
I don't have Vivo and still i have the same issue it didn't start yesterday for me im experiencing high ping issues since they changed to Zayo usually i just wait till midnight in my country to play Tera seems like my ping gets better when there is not much people online but it might be just a coincidence :P


Non-VPN vs mudfish on.
VIVO SP 50M/25M FTTH, Brazil.
Prob is the same with GVT or any ISP that use "Telefonica global solutions" routing on NA.
So it's not on EME's end and you'll need to either pay a VPN like mudfish or change ISP to something with a better overseas routing if you wanna keep playing Tera.
Welcome to Tera, where BHS want you so bad to reroll every 6 months.
Just look at zerk, already strong af but they'll buff and awaken the hell of it, till it becomes the next broken valk.
And ofc, prob sorc will be the next slayer till they awaken the other class, idk when, maybe by the end of this year or 2019 if there's still na Tera by then.

Since i started this game on vm5 patch, there was not a single serious attempt from the devs to balance anything, they just change whos's the broken class every patch.
> @Seikushim said:
> Now it is even worst. Its 300~500 all day long now

Prob your ISP is Vivo, i.e: [filtered] overseas routing.
Just pay and use a VPN like mudfish or change your ISP.
Melyodis wrote: »
Can we get some info don't have to be details as if something is being done about proxy it a simple yes were working on blocking it or what ever words.

Do you live in Chicago? Do you got 20-30 ms ping?
Nice for you!
Maybe you should ask if everyone got 30 ms ping too?

I rly think they should ban pr0xy and every ip outside of Chicago, so you guys can enjoy a "fair" game with max 50-100 players!!
Full SC+9 w/ BIS everything? Prob nop, and even then it's not worth to grind that far as 100% free player.

The problem here is that most tera's true hardcore endgame players are hypocrites af, they will tell you that "everything is possible", that you shold just put "hard work" in the game but in fact they just p2w all the way to the top and let the "hard work boring grind" to free players.
Ik a bunch of ppl that got storm +8 on the first 2 or 3 days of the patch, that's not even enough time to cap gear exp (i.e: prob brute force p2w enchanting), but ok, let's pretend that's true legit hard work hahaha!

Tbh op, it's up to you if you wanna put like 12~16 Hrs/day of you life on this ded game to acomplish less than a p2w player.
Imho i think by the time you're playing 6~8 hrs+ hrs/day, you got much more value for you time if you just got a full time job and spend real money on this game to sell EMP or w/e to progress (MUCH) faster.
But let's not forget that this emp selling business only work cuz there's still free players puting a [filtered] load of time farming gold on this game.
Anyway, there's an old post from kamizuma that sums it up, it's a wall of text but it tell the true nature of so many "end game player" and how inefficient usually is the time spent by a free player vs a p2w one: https://forums.enmasse.com/tera/discussion/comment/154099#Comment_154099

Anyway, a sc +7 weapon with rest sc+4 is feasible for a 100% free player if you put a lot of work (way way more than true casual/semi casual player) and you can clear every content. I don't think you should bother to progress futher tho especially that end-game enchanting is still RNG Af.

Trust-me, you "end-game hardcore competitive players" is a huge reason why this game is dying cuz of how out of touch you guys are...
You guys don't give a [filtered] how the marjority of players (especially non-p2w ones) play this game, all you care is super hyper exclusive hardcore elitist content and huge profits, but leeme tell you something: If there's no one playing this game, and the ones that still does can't farm gold to buy essence cuz how miserable the grind is, then who you gonna sell for????
Do you rly think that the lack of profitabiless from hardcore content is the main reason why we lost so many players? Lemme ask you, how many ppl do you think ran DSU 2 and now HH P4/RKEM? Maybe 10% of the playerbase?
The fact is: To sell your stuff, you need players that can't run this kind of content but somehow got lot of gold to burn....
And it's so much more grindy and boring to farm gold this patch for the same lack of content (and not >hardcore content<) tha Tera is know for.

Anyway, i remember there was like 12~15K players per steamcharts on TAR/VM5 days and the only end-game content back then was TSHM, now since HH raid there was MUCH more focus on hard core content but somehow we got only ~1.7K avg player per the same steamcharts...
And there's a clear trend of the game becoming more and more p2w since then...(that's obvious just cuz of the pop decline...)
That's HUGE hint that you guys were wrong all this time..
Maybe, just maybe, there's another reason that explain Tera's huge and constant player loss (and prob even EME is aware but you guys still think it's all about hardcore content...)

Imho, you should ask casuals/semi-casuals/active non-p2w players one single reason why they should even bother playing Tera long-term...

Naru2008 wrote: »
Arwen wrote: »
Don't you like how things changes over time? :s :/ How i miss those times when devs of EME was actually doing their job and loved what they were doing, at the point of making the other side being jealous of us, and not the other way around...


That was just cause we killed our economy by giving out all that loot. EU, at the time (apparently), had crap community management and they had to work for everything while we were basically handed it.

Why do you think starting with Arsenal we have to grind everything? BHS wasn't happy with how we over-flooded our economy and now we have to do what EU was doing while we were being spoon-fed everything; We have to work for it.

That's how it should be. We shouldn't be given everything we want. Cry some more, why don't you.

And here we are , after all your "hard-working" patch:


You can say whatever you want, but there was MORE ppl playing on mongo event/"broken economy" patches than now...
And you can mark my words: After elin gunner hype dies out, we gonna be at ~1.4K players again...

Now lemme ask one honest question:
Do you really put 8~12 Hrs/day on this game so you can grind everything the "proper hard-working" way?
Or you're just another hypocrite that want us, free player, to grind our lives for sub par gear so you can get more value from your EMP(U$) while you just log to run HH on your static????

Cuz lemme tell you something: There's not even a single statistic that show us that "flooded economy" was even a major problem on NA Tera...
But somehow, you guys think that if we turn a ~5 yrs old ded game that lacks actual content into a oldschool korean grind fest, ppl will return in droves.
Only worse thing than BHS imo is Tera's end-game community, you guys gonna turn NA TERA into a 500 players full P2W mmo sooner than later..

Unrewarding HM dungeons, just as expected from Tera...
The best "awakening/revamp 2.0" that this $#%@ dev can do is to just test every class on more than 60 ms ping environment, so they can at least get an idea on how a LOT of ppl outside korea play their game..
For all Brazilian players, especially if you ISP is Vivo.
There's a routing issue with a router from "Telefonica International Wholesale Services" inside NA, the problematic IP is, this is already inside NA (maybe on Florida idk) and exactly before EME's route from Zayo.

If you don't trust me, just instal PingPlotter, ping and as you can see, every red bar of the graph (i.e: short burst of packet loss) will coincide exactly with a huge few secs lag or even DC on Tera.
This usually happens every 22 min and on peak hours.

Basically, the game is unplayable for BRs that use Vivo ISP.
And maybe more ppl from SA and even Europe use this route too, idk...

Here's the proof: https://imgur.com/a/3CZMt

I put more research into this problem and now idk if it's on EME's server.
And it's not on the user's end too...

At least here, i think the faulty node is "" (i.e: Telefonica Wholesale, maybe on Florida?) and maybe lots of oversea players use this route..

Idk if ppl from NA got the same problem tho..
Same here
It's a routing issue..
Same problem here.
But let's think it's all on our ends.
Strangely enough anything besides Tera works perfectly here...
Anyway, we got routing issues with NA Tera way back to sorc patch since oct/2016..
Can your guys at EME also consider to put old crocstar token on some dungeon's loot table, like RG or something?

I think what BHS did where old accessories are better than newer ones is huge mistake, and there's the cleansing brooch too..
An old player will always be a little better than a new one gear wise cuz of this stupid choice.

@Spacecats , any word on this issue?
Farming gold is easy as hell this patch aswell
We farm more or tbh the same as the previous patch but we spend SO much more..
There was lots of mats to sell on previous patches...
What's the point of double/triple drop event?
So we can get much more untradeable crap?
You guys a EME can delay even more, so normal ppl can focus on HM dungeons after exams, etc. :+1:
Play another game, it's just not worth to bother with Tera on anything past 250 ms ping tbh ...
Imho, this game is already barely playable on most dps class on stable 170~200 ms, you gonna need third party apps to fix rotation issues and even then there will be huge issue with skill ghosting..
Unstalbe ping is even worse cuz it will mess rly bad with your timings.
Ofc u can clear everything if you put effort on it, but it's not fun at all...
And sorc is already one of the most ping friendly dps class, idk if u rly can do any better on other class tbh (maybe you can deal better dps on Valk but that's mostly cuz how broken the class is atm..)
Try changing your IP till your get a better route to EME's crap savvis ISP.
You can test it by typing "tracert diag.enmasse.com" on cmd.
But yeah, EME's routing is very problematic for overseas players.
Tbh idk why they host the server in Chicago, is this even good for ppl on NA? Cuz i'm sure it's horrible for ppl outside NA..
Especially from EU, prob you gonna play with 120~150 ms and this game is all about ping (much more than skill) cuz it was never been tested outside of korea/sub-30 ms environment and it will never will.
If you rly like Tera, just play on EU with 2 digits ping figure.

He doesn't charge EMP -- why the heck would he have to? He's using gold to make gold. He has so much gold that he'll never need to buy EMP ever (and almost all of it made by using gold to make gold)..
He play trade broker, not the game.
And for me, this make no sense.
What's the point to hoard like 80M on vitual uselees gold and not play the game?
Why not use this time to do kinda the same thing IRL and idk, just play stock market or resell stuff?At least he get real money...
Unless he's rmting in some way all this gold lol.
Tbh, ppl should just play the game to have fun.
But whatever float his boat, maybe he think that hoarding virtual gold is fun and the true end game of Tera...
EME plz ignore what most ppl said here on this topic, they just wanna kill this game asap cuz they believe on virtual useless hard work.

1- Smart Dyad is still RNG af, if you wanna put a high cost on token shop, at least let us choose the 2nd roll!
2- 9000 fkn storm tokens for a Smart Dyad?So i can get an useless cunningly hardy dyad? Last time i burnt 12x Smart Dyad just so i can get a Glisteningly Hardy Dyad!
3- Smart Dyad is not like marrow brooch or Storm +9 Weapon to be SO fkn hard to farm and some classes actually need it (like Slayer, i.e Glisteningly Dyad). If we consider that Smart Dyad is still RNG this thing should be moderately dificult but not non viable to farm, imho 9000 Vanguard Credit is OK, 9000 storm token is just plain [filtered], that's like 108.000 token if we converted what i wasted for that Glisteningly Hardy. Man, just cuz the crap and bring back +15 then...
4-EME, never ever balance anything on this game arround sick ppl that farm on 17 alts per day! Just let them get EVERYTHING they want on first day so they quit the game (prob they'll never buy EMP anyway cuz most are kids).
5 - Is niveot market such a thing since 2~3 patches ago? I rly wonder if anyone ever farmed a meaningful amount of gold selling niveots...
6- Gold is stable or even deflating cuz there's so much more ways to spend than farm gold on this glorius perfect patch...
LesbianVi wrote: »
Forums is not representing the community for months now, game seems way more active and many like this patch.

Ofc forums is not representing the community.
You are representing the community now.

Btw, why you don't get a job at EME, cuz you cleary know what's best for 2000 other players.

P.S: Just search your post history....
576JWJ75WP wrote: »
And that's what MMORPGs are. A long term video game that you literally play for years and years for your character to grow with you. Your character in an MMORPG is like a pet that you take care of. Like a tomagotchi, but in a way larger scale. It's not just a "video game" that you play to have fun. But alas, most people have moved on from that.
That's true for classical MMO's (most from early 2000's), it make no sense at all on Tera where your gear (or even your class) historically get trashed every 6 months..(and i'm pretty sure they'll do it again soon...)
That's why i never bothered too much with "pseudo" economy problems made by EME cuz OP events like mongos, etc..
But there's always that vocal and very young minority here and on k-tera forums that think this game should be an oldscholl hardcore korean grind, no matter if devs recycle/trash everything on the next 6 months...
When BHS/EME listen to this vocal minority, the game will just turn into more and more P2W, cuz it's not that hard to understand that adults from 2017 will not put 12 Hr/day on a video game like when they were kids back in 2004 (most newer and younger gamers nowadays can't care less about MMOs).
So, they'll either spend real money on the game or just quit (and put real money on games with better content).
576JWJ75WP wrote: »

As for the topic, gold income is.. kind of stale. The best way to accumulate gold is through Vanguard Dailies which has a limit of 16 per character, which kinda sucks, because not everyone wants to create an army of alts. So the game pretty much limits you on how much gold you can make per day with 1 character, forcing you to create an army of alts if you want to keep playing more... which is very very lame.

Maybe they could reduce the gold requirement on gear upgrades, increase the bound materials required, and make those bound materials drop somewhere for us to grind outside of dungeons, so we can actually play the game, instead of forcing us to log out or play an alt after we finished our vanguard dailies limit. Just a thought, probably not the best idea.

Gold sucks anyway... game's been out for years and years now and the size of the inflation is just hilarious.
Ok, let's just do the math...
We can't farm gold selling the one of the few thing that is tradeable and ofc everyone will sell: Golden Talents, almost at 30~35g ea.

So, we need to burn 16 VGs running dungeon (the game force us anyway cuz gear exp...), let's say it's 20 min and 700 G each dungeon, that's 16*20 = 5.33 Hr spend in game for 11.2K gold.
Wanna do it on 3 toons? Ok, np, it's just 16 Hr a day for just 33.6K gold that can't even pay for a Golden Daric recipe lol.
Or you can be smart and do exactly what BHS want, i.e: Spend IRL money on this game, trade EMP and get all the gold you want, better yet, just playing 1~2 Hr a day, maybe only doing stuff you like (i.e: clearing HH on your static!).

And the last part: There's no inflation in this game rn, it's exactly the opposite, gold will deflate soon cuz there's much more gold sinks on all this gear upgrades than means to farm gold..

Btw, just fyi, on the previous patch it was possible to farm lots of gold just with 3 toons (3~ hrs a day) farming IOD and selling lakan scale (2K ea early/mid into the patch), i don't remember how much now, but i'm pretty sure gold/time spent was better than on this new patch..

Borsuc wrote: »
Who cares about BHS's intention?

Whole point of complaints is to show the devs/company/whatever that their intention SUCKS for the min-maxers who can't stand playing with subpar trash gear that's not maxed. Their intention is the problem here, making it hell for these players, because no we don't like slow progression, that's why people load up every patch, ffs. (well not like EME ever cares to forward the feedback, but steam charts speak for themselves, but yeah).
K TERA players were able to progress to 9/9/9/9 max Stormcry set with no problem- don't pull the race or culture card out, you guys grind as much as they do. different economy? you guys know how much your items were worth before the patch hit relative to K TERA's economy. population? you guys are what drove the population to diminish, i mean, what do these 'min-maxers' do after obtaining full BiS gear? yeah, let the rest of the population hanging. all i see from your complaint, is that you want gear up to max fast, and just afk or waste a bit of time somewhere else until the next patch.
Can you give us a single proof that NA Tera audience is exactly the same as K-Tera audience?
Show us some proof that most players on NA Tera want hard core grinding and >virtual< (i.e: meaningless) hard work .
Maybe lots of ppl just play Tera cuz of combat and they just cope with a moderate amount of grinding just to stay relevant in end-game content?

Btw, i never ever understand what exactly was the problem on "easy +15 BIS gear" tbh..
Cuz if ppl quit the game after they finish their gear, then that just show us that there's no actual content on this game, that Tera rely on mindless grind to keep player's attention...
Do you rly think that more (i.e: costly/time consuming) grind will bring back PVPers or a more active and competitive PVE scene like on leader boards/crusades days?
Btw, there's ppl that already +7 stormcry on fkn first week, and omg how some ppl cried here about that horrible problem of the last patch like ppl "+15 VM on first week" hahaha!
Cuz they're P2W players, they got better things to do with their lives than burn 8~12 Hrs/day grinding, so they just spend real money, just like what Kamizuma told us here months ago ;)
Maybe, after all, EME was right with all these OP events and your guys are the vocal minority here...
Tera always failed to keep it's playerbase, we lost almost everyone since Steam release/VM5 patch, and your guys think it's the lack of grinding....

Only time will tell who is right, let's go back here by the end of the year to see if normal/non-p2w ppl are still grinding 500K gold and running RKNM/hM 500x just to upgrade their gear lol...

Obs wrote: »
Pumpedd wrote: »
8x1300 = 10400 ( Cost of emeralds ) + 1k ( Cost to enchant ) + 13440 ( Cost of SELF CRAFTED golden plates per try )

10400 + 1k + 13440 = 23940

You are spending about 25k Gold per try to enchant your gear.

4 fails is 100k. Full exp will put you at like 20% Enchantment.

Sorry for my continous [filtered] threads but..

MWA was 60g~ on Ktera. T12 FS was 30g~. That's 18k for an awakened enchant attempt on a T12 Weapon (remember that it costs 200 mwa per attempt there). 100k for an enchant level would be a happy sight for them.

We're NAtera not Ktera...
This forum has lost its collective mind. I swear I've never seen a bigger group of whiners and complainers.
How old are you?
And who are you to know what a new player should or should not do?
Dou you think you're better and more entitled (you want exclusives things, right?) cuz you played this game one patch earlier than a newcomer?
Btw, i wonder, how old are the majority of active end-game ppl that still play this game at this point...

It's much easier to enchant in the long run in some sort and you don't waste as much gold trying to enchant like a million times it seems. The gear exp is nice though. However, you start to realize that your gold has gone away quicker for some time. Yeah it's easy to get materials, but really to enchant, and it costing like 754-1000+ gold; I'm kinda like this. IT FEELS SO NICE....WAIT NO!!!!!!!!

If it was 300-500 gold max, I can live with that. All that work out the window. So really think about it. I guess it's the sacrifice cost to have the exp benefit on gear, so Enmasse made it like that. Just be thankful that you're not wasting so much gold like the old days. I sometimes wasted like 4K or more on gold to just enchant one time....Jeez!

The game does not end at Twist/Frostmetal.
Enchant Stormcry pls.
A +2 or +3 weapon will cap at like 25% success rate regardless of how much gear xp you farm.
You can fail like 10x in a row, let's say it's 30K gold per try cuz mats, that's 300K down the drain...
Even then, some ppl here think that's guaranteed stuff cuz they think that we can cap at 100% failing every time for 3% better chance.
So, let's do the math for that 100% sucess chance: (100-25)/3 = 25 failures, the cost for a true 100% success/no RNG enchant is like 750K at +2 or +3, you can do the math for +9...

So, in the end of the day, it's the same [filtered] RNG, maybe it's even worse cuz with all the gold spent now you could brute force your way to BIS +15 with like 300x tries on old system.
That's what Koreans are know for, they rly think that RNG is best for everyone and it's a game mech that will keep players hooked in a boring game without content and dead pvp.
And i don't expect >very young< ppl that still play this game by this point to be any good on basic math, they put too much "hard work" on virtual things for that to be true...(cuz it's a shame to P2W...)

Jerichow wrote: »
I'd rather grind three weeks for 50k gold and a guarantee to get what I want, than to grind three weeks for a handful of chances to maybe get what I want.
Which game are you talking?
Maybe it's not Tera..
Cuz afaik, there's still a lot of RNG on this game...

Old gearing system: 6.5% success chance but every try was cheap.
Now for top tier: ~22% + X% chance, where X is your bonus, where if you put like 12 hr/day (i.e: serious hard work for serious virtual stuff..) maybe you can raise to +20% better chance..
Each try is much much more expensive now, multiple failures is not a option for most ppl, if you fail like 5x on an upgrade from frost+9 to storm+0 (that's very far from BIS, i.e: storm+9) that's ~60K gold down the drain....

No RNG/guaranted stuff =100% success rate with fixed costs and that's not true for high/top tier stuff, you can grind 12 Hr/day and cap gear exp (maybe on like 60%? idk...) and you can still fail a lot....

Every week i'll check Tera Steam charts to see if Tera rly needed a [filtered] load of oldschool grinding... :)
BHS is rly clueless as always...
Maybe we should all go back to 2005 wen we were all 13 yr old kids so we can waste all our day just farming WoW or Lineage 2...
Or maybe most MMO players now are 13 yrs older and they'll find another game to play on their free time( free time != 6 hr/day per char)..
BHS, plz make ur mind, ty.

LesbianVi wrote: »

ofc they are, but they are fewer, and also they are not representing all. I see way more activity this patch after gear progression than the previous one. even if it is released not long ago.

Yep, so much more activity lel...
This is the only real data that we got and as you can see, this patch did almost nothing to our avg playerbase, exactly as i said here ~1 week ago...
This is so plain obvious but BHS is so stupid. A sane player will not put more time/grind (especially the worst kind, >constant< grind, i.e: treat the game like a job) on a game that sorely lack content, i mean, let's grind af so we can clear HH (again), LKNM/HM(again), nerfed SC(again) and only just 2 new dungeons with reskinned boss, wih a dead pvp scene...
But wellp, a few entitled BHS whiteknight here on this forum rly think that they know what the majority of playerbase want...
@LesbianVi, i think EME should wipe server's database every 6 months.
just look how great it will be!

*No more hoarding mats from previous patch;
*No more BIS +15 on day one, ppl will need to "work hard" for their gear!
*Ppl will run Tera for its great creative and fun content instead of afking on HW!
*There will be things to (re)do every 6 months!
* No need for BHS to put money on real content, EME can just push a button!
* This will fix every problem caused by Mongos and OP events, think about a pristine economy every 6 month, cuz we all know that virtual seasonal commodities's price is so much more valuable than our real time!
* We all gonna "get gud" on this game killing IOD BAMs 10201021x and running 3~4 star dungeons 6 Hrs a day (cuz HM reward will be garbage as always!). I mean, it's so hard to kill that Naga and Iron Giant, only Tera gods can achieve that!
* And ofc, ppl will return in droves and they'll be very happy to se they lost everything, but who cares? They wanna run the 2x new reskinned dungeons 10000x!

But ofc, we can p2w our way to the top. Better yet, we can p2w our full +15 gear on day one and post here on eme forums how ppl only want easy stuff and how Mongos ruined our profits!!!

That's the logic from a small but very vocal minority here on this forum. Let's just see who EME gonna listen this time...
@LesbianVi, i think EME should wipe server's database every 6 months.
just look how great it will be!

*No more hoarding mats from previous patch;
*No more BIS +15 on day one, ppl will need to "work hard" for their gear!
*Ppl will run Tera for its great creative and fun content instead of afking on HW!
*There will be things to (re)do every 6 months!
* No need for BHS to put money on real content, EME can just push a button!
* This will fix every problem caused by Mongos and OP events, think about a pristine economy every 6 month, cuz we all know that virtual seasonal commodities's price is so much more valuable than our real time!
* We all gonna "get gud" on this game killing IOD BAMs 10201021x and running 3~4 star dungeons 6 Hrs a day (cuz HM reward will be garbage as always!). I mean, it's so hard to kill that Naga and Iron Giant, only Tera gods can achieve that!
* And ofc, ppl will return in droves and they'll be very happy to se they lost everything, but who cares? They wanna run the 2x new reskinned dungeons 10000x!

But ofc, we can p2w our way to the top. Better yet, we can p2w our full +15 gear on day one and post here on eme forums how ppl only want easy stuff and how Mongos ruined our profits!!!

That's the logic from a small but very vocal minority here on this forum. Let's just see who EME gonna listen this time...
@LesbianVi, i think EME should wipe server's database every 6 months.
just look how great it will be!

*No more hoarding mats from previous patch;
*No more BIS +15 on day one, ppl will need to "work hard" for their gear!
*Ppl will run Tera for its great creative and fun content instead of afking on HW!
*There will be things to (re)do every 6 months!
* No need for BHS to put money on real content, EME can just push a button!
* This will fix every problem caused by Mongos and OP events, think about a pristine economy every 6 month, cuz we all know that virtual seasonal commodities's price is so much more valuable than our real time!
* We all gonna "get gud" on this game killing IOD BAMs 10201021x and running 3~4 star dungeons 6 Hrs a day (cuz HM reward will be garbage as always!). I mean, it's so hard to kill that Naga and Iron Giant, only Tera gods can achieve that!
* And ofc, ppl will return in droves and they'll be very happy to se they lost everything, but who cares? They wanna run the 2x new reskinned dungeons 10000x!

But ofc, we can p2w our way to the top. Better yet, we can p2w our full +15 gear on day one and post here on eme forums how ppl only want easy stuff and how Mongos ruined our profits!!!

That's the logic from a small but very vocal minority here on this forum. Let's just see who EME gonna listen this time...
@LesbianVi, i think EME should wipe server's database every 6 months.
just look how great it will be!

*No more hoarding mats from previous patch;
*No more BIS +15 on day one, ppl will need to "work hard" for their gear!
*Ppl will run Tera for its great creative and fun content instead of afking on HW!
*There will be things to (re)do every 6 months!
* No need for BHS to put money on real content, EME can just push a button!
* This will fix every problem caused by Mongos and OP events, think about a pristine economy every 6 month, cuz we all know that virtual seasonal commodities's price is so much more valuable than our real time!
* We all gonna "get gud" on this game killing IOD BAMs 10201021x and running 3~4 star dungeons 6 Hrs a day (cuz HM reward will be garbage as always!). I mean, it's so hard to kill that Naga and Iron Giant, only Tera gods can achieve that!
* And ofc, ppl will return in droves and they'll be very happy to se they lost everything, but who cares? They wanna run the 2x new reskinned dungeons 10000x!

But ofc, we can p2w our way to the top. Better yet, we can p2w our full +15 gear on day one and post here on eme forums how ppl only want easy stuff and how Mongos ruined our profits!!!

That's the logic from a small but very vocal minority here on this forum. Let's just see who EME gonna listen this time...
Tbh, i think EME should wipe server's database every 6 months.
just look how great it will be!

*No more hoarding mats from previous patch;
*No more BIS +15 on day one, ppl will need to "work hard" for their gear!
*Ppl will run Tera for its great creative and fun content instead of afking on HW!
*There will be things to (re)do every 6 months!
* No need for BHS to put money on real content, EME can just push a button!
* This will fix every problem caused by Mongos and OP events, think about a pristine economy every 6 month, cuz we all know that virtual seasonal commodities's price is so much more valuable than our real time!
* We all gonna "get gud" on this game killing IOD BAMs 10201021x and running 3~4 star dungeons 6 Hrs a day (cuz HM reward will be garbage as always!). I mean, it's so hard to kill that Naga and Iron Giant, only Tera gods can achieve that!
* And ofc, ppl will return in droves and they'll be very happy to se they lost everything, but who cares? They wanna run the 2x new reskinned dungeons 10000x!

But ofc, we can p2w our way to the top. Better yet, we can p2w our full +15 gear on day one and post here on eme forums how ppl only want easy stuff and how Mongos ruined our profits!!!

That's the logic from a small but very vocal minority here on this forum. Let's just see who EME gonna listen this time...
berrymilk wrote: »
Lol I'm not even full 15+ or death track due to poor rng and elite players already full +15 rolling on mats just to gear there alt and you guys complaing about conversion rate? I think this is highly need it to atleast break the elitist in the economy and restart this money grab system. I'm glade +15 gone im glade there removing some stuff to start fresh maybe this change is for the better and atleast give small guilds or player a chance to feel that there gear is on pare

You're so naive.
Players that are already at +15 VM9 will start with a HUGE advantage on the new patch, rest of the ppl will be forced to deal with "k-tera like grinding"(every1 asked for it) just till they catch to Top+2...

But as we can see, np, cuz NA Tera playerbase is VERY VERY young (maybe 13~16 yr tops), they rly want old school 2002s mmo korean grinding in 2017 in a game that, by design, trash every fkn thing every 6 months...
BHS logic: "Let's wipe the server every 6 month cuz there will be more things for players to (re)do"...

Maybe if they rly wipe server's database every now and then, we will climb back from ~1.5K avg player to 10K+ by this epic logic.

Cuz you know, actual fun content is expensive, let's just change some variables, reset the economy and call it "new content"...
@ ElinUsagi, if you're so unhappy about "faceroll" NA Tera, why you just not play K-Tera with a VPN and enjoy hardcore mindless grind with 250 ms ping?
Did you ever asked if majority of NA playerbase really want hardcore grind?
Maybe you are the vocal minority here?

> @ElinUsagi said:
> StevenAnthony wrote: »
> mmmm, for a moment I thought EME was taking off the posibility from players to craft and enchant dw +15 on the first day in the new gear progression patch, I was happy... but if things are as you said then no matter this hard reset people are going to be able what they shouldnt, BiS is not something to be handed this easy to others.

Dude, vm9+15(top+2) will be very far from bis (top+9), and you still here with this "hard work" fallacy...
vkobe wrote: »
your brain was already disorder when you thought than i reply to you in a post i didnt quote you

tera population peak in 2012, so pls spare me your [filtered] :)

steam only buy time for tera, but we could feel the symptom in 2014 than bhs started to take weird decision, fate of arun bring more pain to tera than good thing

yes tera could attract large number of player before 2016, but since we only lost people and even new update doesnt bring so much people and they just quit fast the game after, well maybe tera console could buy 2 mores years for tera we will see if console players love the game

i didnt remember community asked gender lock class or than they remove content

i respect enmasse, but since than minea and tonka left enmasse qualities have decreased, but since than they hire more employees they are fine since 6 months

Tera pop peak was arroud Gunner/Steam release.
In fact you can even search on EME old forum here and find ppl complaining about "ded game" way back on 2012 lol : https://archive.org/web/
If Tera's population was so great on 2012, why the heck this game turned into F2P lol?

I can't agree more with @Atorisan...
There's more core problems with this game aside from HUGE >intentional< classes imbalances that just make any loyal player waste a [filtered] load of time and effort (why you gonna put so much time on a class that will be nerfed to the ground to force you to reroll? Maybe aswell just start a new game from scratch!)

1 - VM gear every fkn 6 months and no retool from VM4 till now (think again, you class will be trash/meh and you gonna grind VM all over again, why not just quit Tera and start a new game?)
2 - Too much useless RNG and +15, you can search old EME forum, BHS just doesn't care if a loyal player fails 150x just to +13 a piece of gear that will be trash in less than 6 months (maybe they care now cuz gear revamp, but it's TOO fkn late cuz everyone already left this game!);
3 - Do you remember on Renegade/Tensus patch how many ppl left cuz +15 killed PVP? Since then BHS made so many more mistakes and they tried their best to just delete PVP from this game... CS lv65 only, eq FWC (just after they released Conflate gear..lulz), removal of leaderboard (Wtf BHS), they killed KS/BC for more RNG BS cuz they think everyone loves RNG, etc...
4 - Gender locked broken classes every year, omg, do you remember how broken Brawler was on release? So many Lancer main rage quitted cuz how broken Brawlers were on PVE (i remember them dealing more than the sum of all dps on the party!) and so many ppl gave up on PVP cuz that class. Thinking about it now, tbh, Brawler on release (especially on PVP) was not so much different than a Valk with memeslash now (yep, a fkn one shot hack!)..BHS will do everything, even kill their own game, just to force us to reroll and buy stuff again :)
5 - Huge content removal: Omg, that "Stamina patch" they just butchered half of the game, alchemy/crafting is dead since then, open world became so much more irrelevant that idk why this "dungeon/grind/dress up simmulator" take ~42GB on my SSD(!). They removed alliance, Crusades (there was a point running SSHM for 100x!), leaderboards ,etc. Man, game was so much more fun back in 2015...
6 - Too much focus on super grindy hardcore content that only ~10% of player population will ever clear (cof.. HH.. cof). BHS doesn't even play their own game, they just listen to no-lifers/P2W ppl crying on K-Tera Inven on how this game is "so ez, make it harder!!1!" and they're now catering for sub-group of like only 500 ppl and ofc most mid-tier and casuals will just quit cuz there's no PVP, no crafting, no openworld, just "grind HH on a top PVE guild!".
7 - Huge techinical issues with this game since ever: BHS should deal with the simply fact that there's ppl all arround the world playing this game with anything from 10 to 250 ms + ping ,they can't just ignore and pretend we are all koreans with sub 20 ms ping. Either put an IP block on this game so ppl save their times or just optmize Tera's netcode (i.e: Skill prediction at least for PVE and make HM mechs more doable on high-ping!).
Just ask a ~200 ms Warrior, Archer, Lancer, Gunner tbh whatever class what they think about this game and why they stay loyal to Tera when there's a local BDO server with sweet 30~60 ms ping (that's is the case for so many ppl from South America now...)
Tbh i rly think at least 40% of Tera's pop play this game with a least 100 ms+ (even ppl on NA got this kind of ping) and since Spell Bound patch (~ almost 1 year now) server/routing lag is almost constant now. I'll not even talk about how poor this old game run on any PC..

As you can see here, per Steam Charts, we got only 1.450 AVG player now from 11.500 AVG on Gunner/Steam release, ofc we don't know how many play w/o Steam, but this say a lot: http://steamcharts.com/app/323370
I put in my old graphics card back and it's working as it was before so I have a feeling the power supply wasn't enough for the new graphics card, which stinks cause now I have a useless, brand new graphics card since I can't upgrade the PSU without having something hooked up externally or switching it all over to a new case which I don't have room for. +sighs+ Not to mention the random crashing/freezing is still occurring. Thanks anyway, Equitas!
It makes no sense...
GTX 660 use much more power than 1050 Ti..
> @Idi0ticGenius said:
> ElinUsagi wrote: »
> LYC14 wrote: »
> Currently I have two pieces of Ambush that are +12 and one at +14. Should I try to +15 all three pieces or wait till the gear revamp to do so?
> Wait until gear revamp, then enchant it till +15, you will have better enchantment success in new patch for old gear.
> After you get Ambush +15 you will be able to convert it to High Tier +7 gear, being the 2nd best gear tier in the next patch.
> The reasoning isn't exactly correct. The cost will turn out similar implying average RNG in both sides. BUT, here's my reason why:
> Next patch there is no MW and Awakening, so you will no longer need to go through MW/Awakening process to enchant further.
> This means you don't deal with MES + ID RNG and, most importantly, Awakening Fee at +12 to proceed. That gives you 10 tries more than before, so you might as well take advantage of it.
> Also there isn't bonus added on each failure for +13 and up (or at least they're really, really small) because success rate calculation is completely different for old gear vs new. So assuming the "failure bonus" is negligible, you're pretty much doing x +10 tries. but hey, 10 more tries than before is better than nothing.
> Another reason is that feedstocks are pretty much useless for 1:1 conversion ratio. You do not really want to buy out enchantment materials except for gold/silver crystals which are tradable but that's 1:30 ratio (feedstock to crystal) making it a terrible tradeoff anyways-- same can be said in anything on the list. Feedstocks have best use as enchanting material for old gear, not for converting them to tokens unless you have +15 BiS everything already. I'd doubt MWA would stay 1:10 but it's still not that great.
> To answer how much it would cost to enchant " w tier +x to y tier +z ", you need to consider few things:
> Gold/Silver Crystal/Piece/Plate (depends on gear tier or accessory)
> emeralds/diamonds
> gold
> i can't remember what the prices were now but they varied within
> Gold Crystal - 20~50 gold each
> Gold Piece - 150~300 gold each
> Gold Plate - 500~700 gold each
> Silver Crystal - 30~50 gold each
> Silver Piece - 100 ~ 200 gold each
> Silver Plate - 400~800 gold each
> Emeralds - 1,000 + 100 ~ 500
> Diamonds - 10,000 + 2,000 ~ 8,000 (mainly because this one gets bought/sold frequently)
> then you pretty much add and estimate the cost assuming you get them in first try. as for expected amount due to RNG, give it a good measure. but that's just a rough guess, it should show something like 2.5~4mil gold (depending on how you calculated it) at base from Low +0 to Top +9 on all weapon/ chest/ hand/ foot ( which in this case we will start saying 9/9/9/9 or the like). that's at least 2.5 mil gold expected for full BiS by w/c/h/f only. At average RNG though, most people succeeded +1~6 within 3 tries each +7~9 within 10 tries each. but there is always that one unfortunate dude who tried about 20 times before +9 success from +8.
> there are different factors that affects the rates, but it's not too difficult to think about.
> low +0 to high+0 is roughly 100k gold as long as you really farm those easy materials as well as gear xp-- two birds in one stone.
> high +0 to top +0 is around 200k~ 400k+ gold assuming you farm xp and depending on whether you bought the gold pieces or not.
> top +0 to top +7 is around 300k~800k+ gold assuming you farm xp and depending on whether you bought the gold plates or not.
> top+7 to +9 alone costs about 500k ~ 1mil+ assuming you farm xp and depending on whether you bought the gold plates or not.(or more) as well.
> adding up you get the range of 1.1 ~ 2.3mil+ gold.
> but again, this depends on how the NA's market works out too.

Based on your math, how much you think gonna cost to upgrade from high+7 to top+2?
> @KarmaTheAlligator said:
> Dvsv wrote: »
> How easy is to enchant from high+7 to top+2?
> I mean, which one will be cheaper? Buy ambush+15 rn and enchant to top+2 later or just buy/craft vm9 +15 rn and convert to top+2 later?
> Have a look there: https://docs.google.com/spreadsheets/d/1oNFyLfTcBLTAODN0WAeIcWpzhoKQY1d-9bgW40SedAs/edit#gid=505067801
> It gives the cost in gold and materials, as well as the success % per attempt (of course that stuff might change once it's here). At a guess I'd say the cheapest would be to buy/craft VM9 now, wait until the patch to enchant it to +15, then convert.

Ty, but it's very hard to guess cost with this data, cuz rng and idk how easy will be to farm non-tradeable mats and the costs of tradeable ones :/
How easy is to enchant from high+7 to top+2?
I mean, which one will be cheaper? Buy ambush+15 rn and enchant to top+2 later or jusy buy/craft vm9 +15 rn and convert to top+2 later?
They nerf the res/second life passive from some classes then they bring it back again as a P2W dragon passive with 1 Hr CD hahahaha!
GG BHS, rly GG, make the game "harder" (only for free players!) cuz "hardcore kids" ask for it on forums but ofc, make it easy for P2W ppl!

That Draconic Rex BS was not enough, now we need to pay even more to restore basic game features from previous patch..
Hey BHS, i got one great idea: Just remove crafting (or anything) from the game and put as a exclusive passive on a new dragon mount!!!

ZeRoHouR95 wrote: »
....and tera and geforce doesnt get along very well, radeon is and was always the best at least for me, tera doesnt use much gpu but for the little it uses, radeon is better
Radeons got much worse driver overhead on pre-DX12 stuff...
Warrior is one of the best dps classes if you got low ping.
If you got high-ping (150 ms+), you can put how much effort or gear you want on this class but you will always be trash...
Imho, this is a HUGE factor to consider before you think about making a warrior main.. (both dps and tank..)

Btw, Warrior is hard but not that hard tbh if you got low-ping or you can "fix" high-ping problems..
There's a huge safety net cuz so many iframes on Warrior, sometimes i think it's even faceroll...

Imho a Gunner is harder to master than a dps Warrior cuz you gonna burn your iframes on a perfect rotations, it's harder to reposition, etc..
Dialoonia wrote: »
its just the truth. If u have [filtered] ping i doesnt change the fact that playing is not optimal. 500ms is [filtered]. Maybe proxy allows you to que skill faster without ping tax. iframes still applies your ping.
Hey kid, then why there's no fkn IP block on this game?
In fact it's the exact opposite, EME/BHS want money from players all arround the world (there's a payment option for EMP sales just for ppl here on my country wtf!)...
They want our money but they don't want to put a single effort on making this game at least a bit more playable with 150 ms+ without third party BS (that "hax" thing that enable a 200 ms warrior to deal 80% dps of a 20 ms warrior ,so unfair man !!!!11) ...

EME plz just make an IP Block on this game so we all don't waste or time gearing and +15 stuff to deal trash dps in endgame content.
I think 1.500 players is already too much for Tera tbh:
We rly don't need ppl from outside NA (and some from NA too!!!1!)

Plz make an IP block so the so called "true hardcore players" can have a blast playing with sub 200 population from Chicago.

Xandervb wrote: »

120 ping is not that bad, and while it is true that warrior is ping-dependant, it is also one of the strongest classes with high skill cap that can get good dps even with moderately high ping. There are also some solutions for higher-ping players availabie.
Idk about 120 ping (maybe it's borderline for Warrior) but i know that Warrior is almost useless with 180 ms ping and even with "third party solutions", there's lots of desync and ghosting (skills that fail to hit, i.e: dps loss cuz broken chains) so it will be always worse than a low ping warrior.
Yep, "high skill cap" classes are great if you live on Chicago with sub 20 ms ping..
Past certain ping (120 +?) there's so much "skillz" can do...
I'm pretty sure the dps gap between 30 ms and 120 ms Warrior is bigger than Oblit vs DW and the high ping Warrior will need to play at a higher level just to deal the same dps..
Past 200 ms it's so bad that imho there's no point on +15 anything other than sorc or maybe brawler/slayer/zerk...

Gunner is not ping friendly at all (no blast cancel/triple AB, slow af burst fire w/o macro) and warrior is one of worst classes for high ping players cuz you can't chain or combo [filtered]...
There's no point to talk about skill for a player so handicapped by ~200 ms ping..
And even if your dodge everything (there's lots of dumb 0.5 s one shots on Tera's endgame and next patch will be worse..), a trash dps is almost as bad as a dead one..

OP, tbh, if you're not going to use 3rd party tools, just avoid Tera, find another game with better netcode or hosted whitin your own country.

Tera was never been tested outside Korea/sub- 30 ms ping environment, that's more than enough reason for high-ping players to not support BHS or this game...
LesbianVi wrote: »

Gunners are also good option when it comes to survival and ping issue.

Warrior is also good, because of the good amount safety and mobility very reliable, you lose DPS but staying alive and surviving can compensate that, but Warrior when it comes to DPS and good rotation needs higher skill.
Gunner is bad at high ping (no blast cancel, slow af burst fire, no triple AB..)
Warrior is trash af on high ping, maybe one of the worst classes, you gonna deal like the 60% of the dps of a low ping warrior no matter your skill cuz almost every chain/combo will be just...broken...
There's no point to talk about "skills" and even "survival" if the player will be so handicapped by ping.
A trash dps is almost as bad as a dead one...

Ofc it's possible to fix most issues with that third party tool (it'll be not the same as a low ping player...lots of desync and skills that fail to hit)..

Tbh, OP, if u're not going to use third party tools, just avoid Tera, find another game with better netcode or hosted whitin your own country.

it's probably just a vaporware...
Thank you all for your answers.
I decided to go with gunner mainly because of survivability and my high ping, gunner seems to have slaughter 1 piece and 4 pieces of guile gear all +12 (419 score)so i think i can start with some good dungeons.

Gunner is bad for high ping.
If you wanna play a ping friendly dps class for pve, just roll a sorc..
Better yet, you can fix all you "high ping rotation problems" and play everything you want, but you'll not be "legit" anymore...
> @LesbianVi said:
> StevenAnthony wrote: »
> LesbianVi wrote: »
> @StevenAnthony it is not the right time to put effort to craft Ambush, that's what I mean.
> A misery box like the one we got from Valkyrie event would be way better at this point.
> ............ is no moment to craft free +12 ambush but is moment to recibe ambush smart box ? meee ....
> I didn't say free ambush box, I said distribution, Drop from somewhere. For a new player, if they go for Ambush when we are gonna get next gear not long from now is not a good idea. is it?

Ambush +12 is equal or slight better than misery +12 and it's not even a "handout".
Imho, they should change the scroll or just put an ambush box as a reward.
this is the problem when eme gave us free vm mats .............
this is the problem when BHS ditched "one design for everything" since VM7 patch ............

Design prices are almost the same as early on VM8 patch but there was no "handouts" (i.e: BS talk) back then (player base was bigger on vm7 patch tho).
sanj66 wrote: »
while i like the removal of the horrid awakening system, i dont like this one either, cuz with enough gold and mats you can blow through gear without doing any content. this is literally going to make content irrelevant, this is basically what people like chaos.glint, palomina and the other people who wanted talisman on the vhnm, tsnm and the bg jackpots wanted. bis gear with little to no effort, this system is more p2w than the current, swipe for emp, sell for gold and its even less gold now=bis gear, no effort. they should have included a retool where you still need mats from dungeons to retool the gear up into the next set. just seems like p2w scheme typically from nexon.

Let's do the math:

+15 VM9 weapon on TB: ~1Mil gold atm
VM9 Weapon box on TB: ~800K gold
+15 VM8 weapon on TB: ~300K gold

U$100 = 14.400 EMP = ~648K gold (1:45 rate)
U$200 = ~1.3M gold, that's more than one +15 vm9 without a single effort put into the game, right now :)

@ topic: This new gear revamp is long overdue...
And tbh, i think it's already too late..
They should've done this ~2 years ago on Steam release.
Ik so many dedicated end game players that left this game cuz of cancer gear progression and awakening system.
By the time this update hits NA it will be early 2018, idk how many loyal player will still play this game...
BHS spent too much resource on broken gender locked classes and they forgot about their own game...
Ppl are elitist and worse, hypocrites af too.

I tested something 1 month ago on TR with 3x toons:

*Full Misery +12 Sorc, skilled on every dungeon that i applied: I got mostly rejected (maybe 60%+), i'm talking about ez stuff like vsnm.
*Ambush +15 Warrior: Hardly got rejected at all, even on dugeons that i was rookie, just LOL!
*Full Misery +12 Slayer: Same or worse as the sorc..

I'll not even talk here about rallys and "+15 only" (cuz +15 is a must on a 5 Fps boss fight!!);
Btw, my main is/was an Ambush+15 sorc on AV, i was very active on VM8 patch with 100+ rmhm clears but nobody knows who i'm on TR, i can deal the same or better dps on that misery +12 sorc than some +15 player, but even then i got rejected af..

So, gl running VSHM on LFG with +12 gear.

There's only two ways arround this elitism problem:
*Just farm 300K (if you got lot of free time it's not hard, just boring af) and buy VM8 +15 weapon from TB;
*Find some very nice and helpful non-elitist guild that can run vshm with you...

As we can see here, NA Tera comunity is just aids.
This "handout/hardwork" talk is just BS.
"Try Hards" Tera players, BHS will gladly trash your glorious full +15 VM every fkn 6 months and you come here asking for harder grind?
That is just hilarious!
From some1 that cleared every fkn HM dungeon since VM5 patch, there's no challenge after 10x+ clears, it's just repetitive mindless grinding,
"Omg, but it's so ez to gear on VM9 now and there's nothing more to do!1!" Plz, just gear an alt on VM then, i.e: If you're a dps, just play a tank and challenge yourself :+1:
And if Tera is trully a skill reliant game, then why should we bother if a noob can get VM9?
Or maybe you're all afraid that they can just roll an Archer, instal some program and out dps you LOL..
Such skillz... lol

WhaleWhale wrote: »
People were literally handed out materials for logging in, and for doing easy progression dungeons. What else did you expect? Everyone has the means to craft one = everyone wants the design to craft one = high demand = low supply = high design prices.
Desing prices were expensive af early on VM8 patch and there was no "handouts".
And man, i regret so much my 104+ clears of RMHM, that was exactly the definiton of boring content.

As i said here, this "hard work" or "handout" talk is just BS (probably only from p2w players/swipers).
I can't care less if they put VM9 boxes on CW, cuz ik that by dec/jan there will be a new [filtered] VM10 and all my "hard work" will go to waste (even if i can use VM9 on the next patch, a 1.1Mil gold weapon will be worth like 300K gold...).

If you guys rly think that Tera is all about "skills" (rolleyes), then why should we bother if everyone got VM early on the patch?
Or maybe there's no fun content on this game and Tera is all about mindless gear grind...

Sorry but i'm not a hypocrite.
Maybe you guys should ask IRL for more work and less paycheck too lol...

Nice Spacecats, i got my post deleted cuz i said the sad truth?

Truth be told, most ppl that want "harder grind" here on NA forum are just big EMP spenders, they can just p2w the way thru all this grind.
They know that only U$100 on EMP gets 640K gold so in the end, they want "harder grind" just for us, f2p players :)

Imho, every1 should read this posts from kamizuma: https://forums.enmasse.com/tera/discussion/comment/154099/#Comment_154099

This "hard work" talk is just BS.
LesbianVi wrote: »
This, this, NA forum community is asking for hands out, you say something they jump on you.
It's the exact opposite.
NA community only wants harder and harder things on a game that trash every fkn hard work every 6 month, period.

Tbh, i think there's only two kind of players that beg for "harder" grind on Tera:

*Ppl that gets everything handed out on their >real life<, i mean, young ppl without a job that can grind 6 Hr/day and someone pays their bills;
*Ppl with jobs that just swipe and sell EMP, after all, we know that only U$100 can buy like 640K+ gold (that's like more 3 months of farming for most free players!)

This post from kamizuma said everything about most of NA tera's endgame players: https://forums.enmasse.com/tera/discussion/comment/154099#Comment_154099

Imo, most ppl that begs for "harder grind" on NA forum are just hypocrites, plain and simple..
Maybe you all should play like a 100% free player, grind your life 6 Hr+ /day for your full VM9+15 toon and trash everything by dec/2017 cuz VM10, then you can put all your grlorious "virtual hard work" on some kinda of resume so you can get some atual real job that truly value "hard work".

Uberhax wrote: »
I was going to make same question, im more than 1 year away and thinking about reinstalling client.

Is the game fun to play nowadays?

Is it still the same 4 month insane grinding cycle then dump all your effort to the trash due to new gear patch?

Is awakening enchanting still OP and hard to get?

And how is Kumasylun and CS? Thanks in advance

-It's boring, PVP is dead, PVE is all about VM8 farming on 3x repetitive dungeons (ping reliant RMHM and very elitist hardcore non viable HH);

-It's worse now, cuz on VM5/VM6/VM7 patch there was value on +15 gear cuz they could last 2 patch cycles (almost a year). Now, VM8+15 will be only 6% better than next mid-tier. BHS thinks that more rng, more gear grind and shorter gear cycles will bring/keep more players.....

-Awakening is the same trash, you can fail 150x+ to +15 a single piece of gear but now it will last only 6 months top, +15 BIS (VM8.5) vs mid-tier is a huge ~22% gap and it will stay the same when they release new VM9.5 (they just trashed every old gear on ktera);

-There's no more Kumasylun. We got a mini game called Kumas Royale and it's active. CS is kinda dead, long queues.

I think the game is in a worse shape than during that FIHM patch fiasco. In fact, if you check Steam Charts, we're losing players rn, but BHS's white knights will say that most players don't use steam for some exotic reason ( 0 proof tho) and everything is fine...
Btw, just checked rn:

3x Tier 3 IOD BAMs + 3x Tier 2 IOD BAMs + 1x RMNM + 1x LKNM daily: Total 275~285 T10 feedstock.
On a full guile +12 sorc with +207 crit this took like ~1 Hr 30 min.

So, for 1000 T10, we need: 1000/280 = 3,6 toons, let's say 4 toons for 1120 T10 per day, that's 4x 1Hr 30min = 6 Hrs/day just farming feedstock!
There's the time spent leveling 4x lv65 toon and gearing them on full guile +12, that's not even realistic for any new player.

Btw, iirc, the feedstock from lv65 red quest is barely enough for +12 even a full slaughter set!

Avg luck per guile +12 piece is 1000T10, bad luck is like 2000T10..

Now let's think about +15 one Ambush Weapon with average luck (40 tries): ~1000 base T11 till +12+2000 +40x200 =11000 T11 = 22000 T10, that's "only" 20 days of insane 6 Hrs/day playstyle or 40 days on a more realistic 3 hr/day and i'm ignoring MWA/VM mats farming, yep, the game is ez!!
By the time an "average" player can +15 just only the weapon, he/she will use it for only more 40 days before BHS trash everything again with new gear. By then, i'm pretty sure this new player will wonder if it's even worth to continue playing Tera..
I'm very sorry for tanks mains that want full +15 lol, 3~4 months of farming for a gear that last only 6 months is so stupid.
The fact is: Most ppl that +15 anything now got their feedstock from months/years of playtime or events like Mongos..

Imho, ppl should at least play the game before calling anyone lazy.

I was a hardcore player during VM5-VM8 patch with +15 current VM main and 3x farming toons, i know what i'm talking.
If we ignore TAR/Dungeon drop fod events/Mongo, the only way to farm meaningful feedestock/mwa is:

*If you put a [filtered] load of time gearing at least 3~4 farming toons on mid-tier +12 with etchings, full glyphs and know the class, or;
*If you p2w, sell EMP and buy fod/mwa on broker, that's the most time efficient way, it's like 10x faster time wise and any player shoud be able to buy +15 imperator on the first few days spending some bucks rn, i rly question the non-p2w nature of this game.

Anything past 4 farming toons is a huge time sink and not realistic for the huge majority of players.

For the guy that said that everything is ez and we are lazy: 1000 T10/day for a new player? That's BS, if you belive on your own words, just start any toon from scratch on another server and do it!

Btw, i never ever saw one single player that quit this game cuz it was "too easy to farm", in fact it was the the opposite: I know lots of ppl that put a lot of useless "hard work" +15 VM and, 3 months after, glorious BHS just trashed their gear.
ElinUsagi wrote: »
If there is a feedstock shortage then why feedstock keeps droping its value at broker?

T11 used to cost you more than 35g now they are for less than 25g.

That would imply that there is no demand for those and the shorage is almost nonexistent?.
That implies that we're too far on the patch and there's much less ppl gearing now (i.e: less demand for feedstock)!.

If we ignore events, feedstock supply on this game was ALWAYS problematic.
I rly think EME should use that rmnm feedstock event and buff every mid-tier and higher dungeon accordingly so we don't relly too much on eventslike Mongos.
Tier 10 Spellbind and that stupid 6:1 conversion rate is also problematic too ( 100 T10 Spellbind/week cap is nothing!) and SES will be a huge problem on VM9 patch.

I'm still selling!

Price to sell right now:

Ambush +15 Weapon: 725K + lib
Ambush +15 Chest Piece: 375K + lib

* You pay the lib scroll;

1- I'm selling on AV but i can accept gold from TR;
--> If you wanna pay me with TR gold, you gonna need to trust me and pay upfront, otherwise, no deal;
I'm sorry but i don't want any headaches with this trade.
duplicate, delete plz....
Catatonic wrote: »
The one catch to mid tier gear is that typically it needs to be replaced next gear cycle. Top tier sets have a little bit of a longer shelf life and can last through the next cycle (usually).

That was true till VM7 patch.
Just look what [filtered] hole studio did to VM8 gear on Ktera!

Ambush +15 will be only like 6% better than next mid-tier, that is like nothing, just irrelevant!

So, mid-tier (and very casual playstyle) will be a much better bang for the buck than any VM gear.
Of course RMHM hasn't been around longer but seriously it's nearing the end of this patch (i assume) and still, SSHM is nearly double the deaths, seems to me that it shows that RMHM is a lot easier than previous dungeons. Since the first boss in RMHM is basically impossible to wipe unless people are half asleep (literally never seen a group wipe at 1st boss) and 2nd isn't much better honestly even in IMS I haven't wiped on it since the first few weeks of the dungeon. So really just cause the duration isn't exactly the same yet doesn't mean it's gonna easily double the numbers in the short time left of actually being the dungeon and the post nerf phase. Assuming it's not removed completely cause I honestly forgot what is being removed

At least on NA, we got SSHM since May 17 th and RMHM since Oct 25 th, that's is a huge 5 months+ difference and btw, nerfed SSHM now is a much more accessible dungeon for newcomers than RMHM.
Trust me, Tera is not a "too easy game", it's just that you try hards can't think outside of what 0.00001% of player base wants...
Yamazuki wrote: »
Rolling a class doesn't give you higher dps. It's kind of pointless if x class has higher dps potential when you're still better at y class anyways. When Ninja came out I know of many people that switched to it because it was 'op' and they had lower damage than they did on their previous mains, even with the Ninja being geared better. There's also the fact the 'op' damage that those class out put is impossible to achieve in your groups anyways.

It helps a lot to reroll to FOTM, the dps upgrade is much bigger than going for VM or even masterting an old class!

1 - Tera is not rocket science: It's very easy to learn any class, i'd say it's not even that hard to be very good on most dps classes (especially new fotm classes!);
2 - Don't tell me that "skill>all" on a such imbalanced game as Tera is. The developer ALWAYS design a new class/revamp to deal at least 50~100% more damage that the previous classes, so, dps wise, it's much more "wiser" to master the new op fotm class!

When i was playing Tera, i was a good slayer on vm6/vm7 patch and i choose to reroll for sorc on the end of vm7 patch till vm8 patch. After they revamped sorc, i was doing more dps than my slayer even with wrong rotations. When i mastered the class, before i quit this game, i was doing double os my slayer's dps!

This game is so fkn imbalanced that imho: "ok'ish" sorc >=good Slayer, Good Sorc>>>good Slayer...

But yeah BHS is perfect and everything is just player's fault...
So, if it's always our faults, what we can do? Just quit the game :)
Margarethe wrote: »

Indeed, because everything should be available without any effort.
At any rate, it has been shown that any type of achievement has no value.
Achievements are later nerfed for the lazy and/or casual players.
If you really care about "hard work" and real "effort", why you even play Tera?
This game can't care less about "hard work", one patch is what it takes to trash everything (hundreds hours) of "hard" useless work..

I never ever understand this argument.
Maybe you guys belive in hard work on a online korean grind game and not irl.
All theses casual/"lazy" (most left the game long ago) are putting effort and "hard work" on things that matter, not hundreds of hours on a game that, 3 months from now, will trash everything, every +15 full VM8.5 gear, achievements, even classes.

1- Mid tier is very very easy to farm. In fact, when i was playing Tera, i started a new sorc from scratch on TR (with 0 gold and 0 mats, just elite) and 3 days after i got lv 65, i already made a guile +12 weapon w/ perfect rolls. On just 2 weeks i got 2 full guile +12 farming toons on that server starting from scratch. How much it will take to +15 ambush starting from nothing as a new, free player? It's even possible on this patch? There is a huge, insanely farming gap between guile +12 and anything better.

2- Plz don't tell me that a new "proper" mid-tier will make previous VM obsolete cuz our glorious BHS alrerady killed every old BIS on VM9 patch. If we thing about mid/long term, VM7, VM8 and especially VM8.5 is all traps. Ambush +15 will be only 6~7% better than next mid-tier +12 (VM7+15 is 12.5% better than guile rn!) and imho, that's is pretty much irrelevant if we consider the huge cost of VM8 (800~1M gold..) vs how easy it will be to farm next mid tier. The gap between next mid-tier and VM9 (specially VM9.5) will still be huge, so what BHS did on next patch? They just killed every old BIS. That's a huge disrespect to all loyal players and one of the main reason that i quit this game.

3- Tera rn is just a generic PVE mmo now and this repetitive, recycled PVE is all about VM farming. If there's nothing for a casual/mid-tier player to do after them +12 guile on first week, they'll just quit.

Imho, overal, Tera's gearing system is just horrible and i'm pretty sure it's one of the main reason that this game can't retain players (and why so many quit this game).
Here what i think about what they should change on Tera's gearing system: https://forums.enmasse.com/tera/discussion/comment/101675/#Comment_101675

There was almost none server lag for me till Spellbound patch on Oct 29 th.
Server sided lag was a permanent (almost daily) feature of NA Tera since then.
So yeah, maybe this new "mobile era" started 2~3 months ago.....
No buffs for VM8?
THEPG wrote: »
Soffyasd wrote: »
If you want a hardcore grindfest then this game is for you, or wait for Rev online.

TERA isnt nearly as grindy as 90% of other MMOs

We don't care about UO or old school L2.
Kids of that time are adults now (idk about most of Tera's players cuz they love to lose their "hard work" every 6 months).
Btw, i'm pretty sure that >grind< is one of the main reason mmos are not as popular on west anymore.

The fact is : Anything past guile +12 is very very grind on Tera.
Remember guys, no more mongos, they will "break the economy" (i.e: rip profits for rich ppl!)
In fact, mongo was the only viable way for free players to +15 anything with average luck.

Let's do the math: 30-40 T10 fod per one VG daily reward = 20 T11.
Let's say 50 tries = 12000 only on T11 fod, so we need 600 daily quest just to +15 one piece of gear!
So gl, just make 12 alts and burn 12 hr/day of your life on a dead game and by the time you +15 your ambush, it will be just slightly better than mid-tier gear and there will be t12 fod to halve all your fod resources!
But yeah, game that can't care less about "hard work" shoud be hard!!!!
Aulon wrote: »
I find this extremely hard to believe, yes it is not dead but it is by no means healthy or active on more than half the servers.
Which servers? Population on CH has not seriously abated in the last year, even if people don't care about the latest end-game content. Population on FF isn't suffering at the moment. Maybe AV to a certain degree? But it's still higher than LoT and VoT were before they merged with HW.

But in any case, in less than two months they're scheduled to release the new class and, despite the pessimism, people are going to come back to try it out, as they always do. So merging the servers now does not make sense. Maybe at some point after that if the situation does not change, but it's really up to BHS to revitalize the content and make things better. (So far I don't think it's working, but hey...)
AV is pretty much dead for months now, TR is in a worse state than AV from ~2 years ago.

As you can see here, new classes did almost nothing to Tera's long term player base:

Maybe a bunch of casuals will test the new Lunar Dancer for less than a month and quit the game after they see how boring Tera's end-game is. And ofc, end game player with a lot of resource will reroll (that's the main goal for BHS).
Ppl are just tired from one more gender locked class. I'm prerry sure that if BHS just unlock some classes for male gender/other races it will bring more ppl to the game than another broken female class that will mess with balance pretty hard AGAIN.

I got a in game mail from Bongz but i can't reply back.

I'm still selling btw!

Try to send a pm here on the forums too cuz i rarely log in on Tera anymore :P
Imho, a huge reason why Tera cant retain their playerbase is how gear progression work in this game (there's huge class balance instability too...).
Everything that was bad on this trash sytem now is worse.

There was one loyal BHS white knight that said to me on reddit that they will narrow the gap between mid-tier and VM on the next patch, guess what? He was wrong!
There's still that HUGE 17~18% gap between next mid-tier and VM9. If we put VM9.5 upgrade, we're talking about a game breaking ~20% gap!
So, BHS really want us to farm new VM gear and make it soul bound every patch.

But there's some key change that they did on VM9 patch: BHS just FKD everyone that made Ambush/Behemot!
They rly don't want us to keep our VM gear for more than one patch (~6 months)

Let's recap guys:

For dps classes:
VM9 will be ~10% better than VM8;
VM8 is ~7;5% better than VM7 now;
VM7 was 4.5% better than VM6;
VM6 was 4.5~6% better than VM5;

So, since VM5 patch, VM useful life span is getting shorter..

Let's also remember some things that Tera's community always forget:
*Awakening system is still the same [filtered]: We can fail 150-300 tries, for a gear that last only 6 months now;
*Unique designs that can cost up to 800K for a piece on the first month vs one design for all (~5K gold) on VM5/VM6 days.
*Much more RNG on jewelry rolls (it's almost impossible to roll 4/4 now) and more useles rng upgrades/no more Bonanza box coming.

BHS, i'm not dumb, i got the message: Just delete every little thing that is good about this game and turn it into a full cash grab grind fest/casino mmo :)

Go for the newest broken class (archer, sorc and soon warrior then lunar dancer).
A skilled +12 guile sorc should be able to deal the same dps as a skilled +15 vm7 slayer.
ElinUsagi wrote: »
Dvsv wrote: »


As I said "Haters are gona hate" so better let them hate anyways.


How old are you?
ElinUsagi wrote: »
"Roller coaster class balance" - NA has less OP abilities than KTera. So why pp cry about this when I'm sure mostly doesn't even know how to play properly their classes.
I don't care about talents sytem or op consumable, we're not talking about that!
The fact is: By design, Teras is one of the most unbalanced mmo ever, whatever the region is!
Man, it's so "rewarding" to put a [filtered] load of time and effort mastering a dps class, +15 everything, farming lots of expensive soulbound items (notice how everything on this game is soulbound, op dragons, brooches, expensive innerwear, etc) so in the end, this [filtered] developer release another broken class that will deal 50~100% more dps just cuz it's FOTM!
I'm not talking about 20% better, it's always a [filtered] load better to make every other class obsolete and just force ppl to reroll.
Do you remember Brawler release and what they did for Lancer (and PVP) for months??
It's not about skill, i'm so tired of this "get gud" fallacy (BHS should "get gud", not us!).
ElinUsagi wrote: »
"+15 BiS grind" - Several years before when +15 started, if you failed an atemp you were penalized and had to start from 12. And we have smartboxes for VM now. How can be nobody is hating the fact that something that should be crafted in the first place now is avaliable for more pp than before?
Who cares if VM grind was harder back on the "old days"? Who care if Ultima Online back on 1999 was 1000x harder than Tera?
The fact is: Till VM7 patch, VM gear lasted almost a whole year, now it's less than 6 months!
VM4+15 was better than Schisma +12, Vm5 +15>>Dread+12, VM6 +15>>Sl+12, VM7 +15>Guile +12, and now, guess what? VM8 = next mid-tier +12!
And btw, there was no consesus if the current awakening system is better than the old "rollback" one, just check old forum!

At this point, i think even Lineage 2 gear progression (you can break your gear if you fail to enchant!) is better than Tera's, cuz at least on L2 our gear can last for years (even if we outlevel it, we can use on dual-classes or just unbind it!).
Here on Tera every fkn thing goes to trash after just one patch, our gear, our jewelry with almost impossible 4/4 rolls now, our achievements, sometimes even our classes. If EME just wipe the server database every 6 months, for me it'll be almost the same thing as what we got now!.

ElinUsagi wrote: »
"dead/unrewarding PvP" - PvP dies because of it's comunity. They are all about who has better equiment to battle but few cares for improving their skills. Best way to point that out is that many were crying when Fraywind got EQ, most of them are the ones less skilled.
Again the eternal "get gud" fallacy?
Then why back when i started Tera, PVP was so much more alive and the majority of ppl were still noobs???
4K hours on 2 years as active end game player is enough?
Why we should put even more time on a game that the developer can't give a [filtered]?
BHS is the only one who killed PVP!

Anyway, are you that priest from Project (AV server?).
I'm that sorc that quitted this game, this trash VM9 patch/new class/etc was the last reason that i needed to make this decision.
I put hundreds of hours and effort farming my Ambush +15 gear and i was pretty sure it would last till vm10 gear (~August 2017?) as every fkn VM gear till now. It never even crossed my mind that on the next patch (~3 months from now) it will be the same as a mid-tier +12 gear!
I trusted BHS when they were doing all theses revamp/class balancing and they promised that the new class will not be "over tuned". I got burned hard, this new broken class is doing almost 5M/s on ktera and i'm pretty every dps class will be obsolete for months to come.

Imho, the only smarter players on this games are casuals that never got past guile+12 and neither mastered their own classes :+1: .

Srry for the rant (and bad english) but i'm not a mashochits neither an idiot. Also, idk why your guys whiteknight BHS/EME so much and think the players is the one too blame. -1:

Tyrant666 wrote: »
Lol if you can't farm vm gear in a week or two then you don't go for vm its only worth it if you have people to run with daily to farm the mats in a timely manner. Mid tier gear is good enough for anything anyway honestly simply because if you know how to play you'll do decent dps in mid tier gear. vm is just a bonus.
1 - Only very few no life players with a static, huge amount of resources and without irl jobs/obligations can farm and +15 vm on the first or second week of the patch. At least that was very true back when i played Tera on AV, only very few ppl from the best guild on the server could do it. The huge majority of active end-game players took 1-2 months. Be realistic man, vm8 sorc designs were selling for insane 800K on AV on the 1st/2nd week of Spellbound patch, there was no BP back then.

2 - Where's the "hard work, high rewards" that you guys talk so much? Tera is all about "stupid hard work for stupidly low rewards. I already tried man: Before quitting, i made a sorc on TR from scratch (0 gold, 0 mats, no alts) and it took only 3 days for me to +12 a guile weapon playing moderately. How many months till +15 ambush from scratch? Bad luck on guile means 2K fod wasted on one piece, for +15 vm on the other hand, bad rng = 150 tries (32K fod, 16x more expensive just on fod!) Old BIS should be at least significantly better than new mid-tier just cuz of time spent. Making guile 2.0=vm8 +15 is a huge disrespect for end game players.

3 - If even the majority of end game players are supposed to stay at mid-tier now, what's there to do in this game anymore? Why bother farming any hm dungeon at all? Let's just +12 our mid-tier on the first week and take a break till next patch!

New gear will be VM9.
Yeah, just skip Ambush (VM8) and VM8.5 cuz it's a trap, you put so much effort to end with a gear that will be only a little bit better than then new mid-tier+12 (that is possible to farm on 1~3 days!)
Better yet: Ignore VM gear on this game, imho there's no point to put months farming mats to end trashing everything on the next 3 months. At least on the past there was value on +15 VM gear cuz it was possible to skip the next gear cycle entirely, now it's just like any mid-tier gear but 1000x harder and time intensive.
Class balance is very poor rn but it will be horrible when they release the next pole dancer class that will sure deal at least 50~100% more dps than everyone else (cuz reroll= ez money for BHS).
Elin is the master race on this game, they got most of the costume and better animations for most classes (this game is unbalanced even on a race level).
PVP is dead too and most of the new patch will be recycled bosses and dungeons.
I really think that BHS can make even more harder dungeons with more ping friendly but complex mechs (afaik, they already did on the past).
Imho, super fast 500 ms one shot and non iframeble mechs are just lazy, cuz it only rewards ppl with lower ping, not the most skilled one.
But BHS is the most lazy developer ever, if it works for koreans with 10 ms, then they think it's fine for everyone...
Before i quit Tera, i cleared rmhm 104 times on sorc/gunner with my trash 200 ms ping, so yeah, it's very possible.
On the first 10 clears it's hard and you gonna get killed a lot till you get the perfect timing for you ping. Even after you master this dg, your dps on last boss will always be lower than a same skilled/geared low ping player.
The worst part about rmhm is sharing one (rarely two) hankies with four ppl. Sometimes you gonna clear this dungeon 10~15x without getting a single hankie...
Since Brawler release i always wondered if BHS even play their own game.
They always ignore real flaws and mess with things that were fine before..
Imho, they only read inven forum complaints and buff/nerf class acordingly. Idk if they play their own game to see wtf they're doing. BHS is also pretty ignorant that there's others Tera versions outside of korea.

This developer is a master of easy short term stuff/easy money, i.e: More useless and game breaking RNG and grind, rerolls (that's why it's important to keep the classes as unbalanced as possible) and recycled content.
They're professionals variable/jpeg changers, models/maps recyclers and srand() function lovers. As an actual content creators tho, they're just terrible.
As i said, another disrespect for all end game players.
Do you guys remember when the gap between old VM and new VM was like 4.5% for dps classes (i.e: VM5, VM5, VM7) and we could skip one VM gear (imo, that was the main value of +15 vm gear)?
Now, our ambush+15 will be a little better than mid-tier+12 of the next patch. Lucid +15 was much better than Dread+12, as Starfall+15 vs Slaughter +12!
I really hope that [filtered] hole studio at least buff VM8 raw attack modifier!
Another stupid thing that they did is this new soulbound VM upgrade (VM8.5 and soon VM9.5) so we can't sell our gear to recoup some of the cost of the new VM...
Also let's remember that, on Spellbound patch, they increassed RNG by a lot on all accessory rolls. Guess what? They'll remove pvp credits (no more bonanza box) on the next patch, so the main source of semi scrolls will be... EMP boxes!

And ofc, after all revamps/balance talks and promises, another broken female class dealing 100% more dps than everyone else!

In the end, what i learned? Free to play model is just non viable in practice...
It's just a question of time when F2P = P2W...

Imho, i think it's much more of BHS fault than EME's.
On almost ~2 years that i played Tera, BHS completely ignored the NA/west market/eme....
But yeah, EME got their share of blame too (i.e: Since Spellbound patch, there was not a single day without some serious lag issue in this game!).

I got so many long time complaints about this game: https://forums.enmasse.com/tera/discussion/comment/101675/#Comment_101675

What really made me quit Tera:

*AV is a ghost town, completely dead. I'll not pay real money to transfer to MT cuz: 1 - It's no my fault that everyone quit the game (when i started, AV was bigger than TR now!), 2 - No way i'll spend money on a game in such a poor state.

*What BHS is doing with end-game gear is very disrespectful with their players: They're raising the gap between old BIS and new BIS (10.5% rn vs 4.5% on VM5/VM6 patch!), the time since there was real value on vm gear (i.e: we could skip the next VM) is long gone. They also made everything expensive (separate 200K+ desing for each piece, much more RNG on accessories) and they made the current BIS (VM8.5, soon VM9.5) untradeable so we waste everything on the next patch. The gap between mid-tier and BIS (guile vs VM8.5) is an insanely high 21%+, this coupled with huge class inbalances means real problems for newer players running end-game content. BHS, do you think we are idiots?

*There was never ever a serious and honest effort from BHS to balance anything on this game: Almost every fkn class balance change they made in this game was with the sole reason to force us to reroll! After 3 or 4 revamps and so much balance promises, they just released another broken af female class that's is dealing 50~100% more than everyone else. So, stupid BHS, you guys gonna revamp sorc/archer/war/etc again till Lunar Dancer DPS or, again, we are idiots?

*Too much recycled content and bosses: Next patch they'll bring back Kalivan Dreadnaught(!), Abscess(!), Timescape(!), BRNM and also, they'll keep old and boring DFHM lol. First and second bosses on "new" HM dungeon is always reskinned BAMs. For anyone that is playing this game for more than 2x consecutive patch, it feels VERY repetitive.

And so many more things: BHS is completely ignorant about NA markert, they killed PVP, EME server lags, etc...
Tbh, at this point, i think BHS only want to milk this game...
Sorc, cuz it's op and ping friendly.
After you grind endgame and +15 vm8, just trash it for the newest broken female class that sure will deal double your dps on the same gear and skill level.
Stupid BHS and loyal af player base that never ever question them.
Let's remember some facts about Tera and also do some math:

*From brawler till spellbound patch (~10 months) we got 3 new vm gears (sf, imp, ambush), 2 totally new broken classes and huge and unstable balancing (gunner/slayer were on top 4 dps on feb/2016, now they are bottom tier, vice versa for sorc/archer).

*Vm7 was 4.5% better (for dps) than vm6 on ninja patch, Vm8 is 7.5% better than vm7 rn and vm9 will be 10.5~11.5% better than VM8 (that was always the gap between mid-tier and VM till ninja patch).
*Try hards who farmed full vm8.5 will trash their soulbound gear to farm vm9 all over again.

BHS also made exactly what i told here 6 months ago!
After so many revamps and balances promises, they just released another broken female classe that is already doing ~5M/s on rmhm and i'm sure will be at least 100% better than anyone else.
I'm so glad that i'm done with this game and now i rly wonder the intelligence of tera's loyal end game players.
Just a HUGE waste of time...
[quote="streetdog"]The so called "Western players" are actually a small and voicy community from the forums, majority of which are either very bad skilled or ultra casuals, so if I was tera dev, I wouldn't listen to it either.. [/quote]

Are you [filtered], like the majority of Tera's end-game try hards?
I mean, do you tell "no offense" for random ppl and, in the same sentence, tell that they are trash?

Do you even know what "casual" means?
I'm pretty sure that most (if not all) casuals do not even know that there's a official forum for Tera.
Casual are ppl that got a life, a full time job, real life obligations and they can't spend much time on this "great thing" called Tera, much less crying on forums.
Also, skilled or not skilled means [filtered] for the devs. They only care about money, so that means selling EMP on cute outfits or p2w stuff.
Afaik, the majority of games dies when there's no more casuals (i.e: casuals emp spenders) and the devs need to focus on full P2W mode to relly only on big try hard whales.
Someone needs to translate this. Google translate is awful. Are they planning on removing BG stuff in KTera? They mention of rewards and credits. But as I said Google translate is god awful.


I think that point .2 means that the playable BGs are:
-kumas lvl 1-64
-kumas lvl 65

so basically they're removing Gridiron and Iron.

EDIT: it seems from point .1 that they're bringing back KD, BR, Timescape and the Abscess, not sure if normal or hard modes, and removing LKNM, LKHM, SSNM, SSHM, VoK, SCHM and Broken Prison.

One thing that i just "love" about this stupid BHS developer is how they trash their own relatively new content ( Iron BG, LK) so they can bring back very old stuff (Timescape, KD and Abscess again omg, BHS please....)
And as always, very weird/non-sense decisions like sub lv65 kumas (i.e : longer queues)....

Imho, the best thing that can happen with Tera at this point is BHS selling the game and it's IP for some competent dev :P
I got 100+ rmh clear and i never bothered with HH and i know lots of ppl that thinks the same.
It's too much hassle to organize 30 fkn skilled ppl on a dead server.
I wonder if there's ever 200 unique accounts (not alts) on MT that can clear this raid. Idk if even >5% of tera population actually run this raid.
But gl to our stupid BHs, maybe as well bring a new op 100 man raid, they just love to waste dev man hours.
Deluso wrote: »
Or just make VM crafting RNG too... That will be fair for all.
VM crafting/enchantment is already very RNG heavy. It's rng when we roll on mats/design, and RNG af to +15 (anything from 5 to 300 tries, is that not enough for you?)

BHS is VERY lazy dev, but ppl here always try to white knight them (i.e: on gender locked classes).
Just look at vm gear, it's almost always some reskined old vm or sub lv65 gear, sometimes they don't change even the small picture of the gear.
Soon (Jan 12) there's a new vm9 gear coming, i'm pretty sure they'll just update every variable by 10%, reuse some jpeg and model from old gear, put in a "new dungeon" with at least 2x recycled IOD bams and call it "new content".
The last gear with unique models afaik was vm7 and even then, imho, was terrible done (feels like they used 512x512 textures from 2000s lol).
There's only 2 server on Tera atm: MT (for try hards, if you think the game is a job) and TR (for more casual ppl).
Do yourself a favor and plz ignore the rest.
Chenayz wrote: »
There are some toxic players (Mostly PUGs) that has their DPS meter out. FOTMs with VM7/8 always talking trash about how trash I am because I couldn't do 1m/s+ on a boss. I'm not going to explain the factors that comes to this, it's pointless - If someone thinks you're trash, nothing will change their mind. To you guys, I am very sorry. I am not standing around twiddling my thumbs during a fight, I actually try. I know my class, but I am limited to an extent.
If they're harassing you with dps meters, what you should do:
-Take a screenshot;
-Open a ticket, there's a section just for player abuse.
-Report them :+1:
-There's a good probability that the player in question will be banned or suspended if, in fact, they were harassing you with dps meter.

That's the number 1 rule of dps meter: "keep the [filtered] dps meter to yourselft".

Anyway, i rly think our glorious and mighty BHS should buff brawler's aggro, cuz they rely too much on GF atm.
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