TERA Online forum archive
Posts by Ammutseba
Lapomko wrote: »
Great job with the talisman news. Now everyone I play with mass quit.
●▅▇█▇▆▅▄▄▇

I cancelled my elite finally after all these years I paid with real money instead of buying with gold to support the game. I have a fully farmed +9/+8 stormcry character and huge tons of valuable stuff on my bank made from enmasse economy screwups. Don't see any reason to play this game anymore with the direction the game is going because most of my friends already quit day by day and this talisman news+gem p2w event dealt the final blow. I can only play with myself with my max damage try hard gear because everyone I run rkem non stop with already quit and moved to other games.

I know how you feel. I canceled my elite a while back because of the way BHS and EME have been handling the game. The gem crate event and the announcement of talismans have convinced me that I shouldn't consider spending time or money on this game in the future.

TY EME tho, really fukd the economy after it was just getting back to normal. Mongos for Easter? Can't wait.

Nah, they're not bringing the original Mongos back. For that event, F2P players could almost get max gear from that single event. Given the current patch, I would welcome another broken event like that so I could gear up some of my alts. I don't consider the current economy healthy since there's virtually nothing to sell when compared to the past.

yes .tera is dead. see people guardian legion dps terrible
[Removing Forum Violation]

Low population ≠ Dead. I would like to see a higher population too, but I don't see how that's going to happen without changing the company philosophy. If BHS were dedicated to revamping the game and developing new content, I'm willing to bet that you would see the population increase again. Unfortunately, developing a lot of content that can't be directly charged for is probably seen as a gamble for upper management (which is why you see the focus on cosmetics and gimmicks).

As far as Guardian Legion goes, most people are probably already getting tired of grinding the same bosses over and over again. Overall, I think the guardian legion is a good idea that just lacks variety. If we had a larger amount of quest rotated on a daily bases, then I don't think people would have got burnt out as quickly as they have. The same thing goes for the ACE dungeons and the rest of the content in Tera.
Tera is not dead. BHS will probably continue to make minor changes and create new accessories for a while to come. However, BHS is not going to implement any of the major improvements that have been brought up in these forums.

Although I think we should keep giving feedback on what improvements we expect, I think people should accept Tera for the game it is and not for what it could have been. If you don't think the game is worth playing now, you probably won't think it's worth playing in the future.

I think that most of us agree that the IOD rewards are too low. However, I also think that the other rewards are too low (dungeons, battlegrounds, etc). Unfortunately, the rewards are based on the amount of content the game has to offer. Little content = Little rewards. Since there are only a hand full of things to do at end game, the grind is there to encourage people to spend more time gearing up in between patches.
If history teaches us anything, is that EME is able to screw up every single event they made in past few years.
I do love the game and I'm sad to see how staff is actively finding was to drive people off with their actions.
Every day I log in, I see less and less people around and I'm surprised of myself to actually stay with game, when most of my friends already left.
But with every decision EME pulls there is less and less will to actually login.

This event first pushing ping sky high and now also count being up at 500 ... well you probably see less strain on your servers, as many people just left.
Me, well I wasn't planning on doing it anyway, just get some kills form Aranea runs, but when the ping went sky high and now with this "wise" decision of 500 kills for some RNG, well ...
Another event ruined by EME.

PS
I'm also surprised there is no side "event", with throw money at us shop "sale".

I agree, the decisions made by EME are actively pushing people away. They come up with decent event ideas, then find a way to ruin them. If the event has a few kinks, they simply don't do the event again rather than make improvements.

Considering that there is one specific place to farm the BAMS for this event, it was obvious that the channels would become overloaded. If they had simply spawned BAMS in many different locations, it wouldn't have caused the performance issues.

It's good that we are getting triple rewards, but I'll just be doing the same things I normally do with the same people that I normally run dungeons with. Forming raids to hunt down BAMS could have been a nice event to break up the monotony.
The Pitch:
1. A consumable that takes away health
2. A consumable that would allow you not to be healed past a certain threshold (9.99% for since this is where certain skills get the highest slaying damage) since some skills consume health.

How it'd work:
1. Use the consumable and it takes away health like a health potion would heal you.
2. A consumable that you use like nostrum. Once you use this the effect will stay until you die. I personally recommend two variations of this:
I. a buff version that is non cleansable but disappears on death (for those troll healers that would cleanse you and heal you just to spite you)
II. a debuff version that is cleansable as this would allow healers to be able to cleanse and then heal you up for certain mechanics that require the group to take damage. This way the healer could heal the group real fast, the group could take damage and then pop their debuff variant again and go back to slaying.

The Why:
The North American Region requires that its players do slaying runs in RK9EM to be able to have enough damage to clear it. These consumables would either take away health or would prevent healing so that players could do this content easier. Unethical players already use unethical means to drop to this magic threshold so implementing an easier way to achieve this threshold for the ethical players would have no downside for the developers. This would also allow the playerbase as a whole to experiment with slaying in other content.

~

If you think about the EU Region with their combat accelerator, it shouldn't be that much of a stretch implementing a new consumable such as this to this region as long as they go through the correct chains of communication with BHS. Also, unlike EU's Combat Accelerator, this isn't P2W either, its more of just a convenience thing. I know there's still not a lot of people clear RK9EM right now, let alone RK9HM, so I'm not sure on how much support or following this will gain but I'd like to see this get enough of a following that EME sees there is at least a desire for this type of thing. I think everyone can agree that more people would try slaying runs if it was more convenient to do.

Thank you.~

I think adding additional consumables for NA would be a good idea. I didn't think about it before, but they could help balance the classes without having to implement the talent system (the consumable could give different buffs depending on class).

Of course, I would be all for adding the combat accelerator potion to the ace shop, the vanguard shop, or as a bonus item during events. They would just have to make sure that the potion wasn't usable in battlegrounds.
Ray676 wrote: »
Ray676 wrote: »
didn't take long for someone to complain about extra free [filtered].
Ammutseba wrote: »
PJMGW7F6RT wrote: »
Half of the rewards are not triple...

Nice triple lie event.

They decided to triple the rewards in the way that they did to address some complaints for the recent rewards nerf. It's only there to help the gearing grind slightly. It wasn't meant to be as rewarding as a triple drop event or anything like that.

Of course, I too would have loved to have triple the gold and gear XP. The current gear grind is very time consuming (if you're not swiping).

This triple reward event is NOT "xtra free #$%", it also does NOT adress the complaints about what EME is doing and it sure as hell is NOT to help alleviate the grind.
Ever since island of dawn was changed into the bam daily area it is now we have had double rewards for vanguards.
Because we had double rewards, the vg shops had their prices adjusted to that, we also didnt get 100% keen mote like other regions... prob some more differences but the point is that it was balanced as it was...
Now EME changed the normal reward to single, with an occasional event for double/triple... it is really basic math! we need atleast half of every month having triple reward just to have the same rewards as we had for what? 2 years since iod was changed?
Since we are only getting a few days triple rewards instead of half the time we are getting less reward over time... no extra free [filtered] but less, not alleviating the grind but giving us more grind..
Is this really so hard to understand?

It's easy to understand. But I prefer double and triple rate events rather than perma double rates. It's a nice change of pace. Helps with playing the broker too.

I do however want the 90% keen mote drop rate EU has. Or even like 50%. just something higher than what we have now. Now that our VGs are more similar to theirs.

@seandynamite You can help me in this quest, right? :^)

LOL, I can just picture you after ur house got trashed, robbed of half your stuff, they pissed on your carpet and shat on your couch... "erhm yeah, i understand it stinks here, but i like the erhm.. new decoration.. it's a nice change of pace!"

Personally i rather see regular gameplay be worth doing.. i like to log in and decide for myself what to do that day, not be forced to do 1 thing cause that happens to be the event of the day :/

I don't think you understood my comment or the topic of this thread. My comment earlier was addressed to the OP who called this a "triple lie event". It was already mentioned in other threads that they had removed the double vanguards to give them "flexibility" to do events such as this.

I don't like the change myself, but comparing the vanguard change to someone vandalizing your home is silly (to put it as nicely as I can). Let's be honest, BHS probably pressured EME into removing the perma double VG's because of the newly added Guardian Legion.

Also, the moderators have been locking threads that talk about the VG changes (if you haven't noticed). I didn't go on a rant about the changes because if this topic gets hijacked, then it could be closed too. If you want to rant about the VG changes, check out this thread . It needs a few new comments to keep it alive.
Melyodis wrote: »
You all need to stop wanting what other regions have lawd i wander if EU forum have the same thing EU and NA publishers are different they are not twins each does things differently if only eme would take some time and plan like Gameforge then the forums wont be full of waste of time post.

The OP pointed out that it looks like EME is slacking off as compared to GF (because of the release of Forsaken Island). I think it's more about getting events and content that make the game worth playing than getting what everyone else has.

Yes, a while back people in the EU were complaining at how much better playing on NA was. There were many people in Europe that played on NA servers (even with the increased lag) because of how P2W GF Tera is/was. They complained enough and it looks like GF listened a little bit.

Threads like this remind EME that there are still people that care about playing this game. They don't have to take everyone's feedback seriously, but they can get an overall idea of what the community wants.
PJMGW7F6RT wrote: »
Half of the rewards are not triple...

Nice triple lie event.

They decided to triple the rewards in the way that they did to address some complaints for the recent rewards nerf. It's only there to help the gearing grind slightly. It wasn't meant to be as rewarding as a triple drop event or anything like that.

Of course, I too would have loved to have triple the gold and gear XP. The current gear grind is very time consuming (if you're not swiping).
Dialoonia wrote: »
This dungeons is indeed cancer on EU. We all know about FIHM and its poorly optimzed design. You have fps drops as hell and we all now what sometimes happend when you get a freeze. FIHM still have problem to render important dmg indicators such like carpets. And then you can'T rezz if you die. This dungeon just encourage toxic behavour. People start to flame each other if some one dies. Even if you tell them about fps drops.

Even people who already cleared it multiple times are soemthimes screwed because of low fps. or invisible carpets.

I'm less interested in the dungeon itself and more interested in how EU is able to get custom content just for their version. If EME had the ability to customize Tera, then I think there's a lot that could be done to improve the game over here. My opinion is that BHS will not put any real effort into making region specific changes. However, I'm willing to bet that if a publisher is able to do some minor coding, BHS probably doesn't care about small tweaks made.

Being a programmer myself, I don't see the difficulty in implementing a lot of the request of the community. I mean, the game's running on Unreal Engine 3, not exactly an unknown platform. Tweaking rewards, bringing back popular (existing) content, and adjusting battle grounds is child's play. Even balancing the damage output of the DPS classes would take very little effort.



You'll be happy to read the Development Roadmap! As voted on, Fashion Coupon shop is up next and due for an update this month.

Oh thank you so much! (sarcasm.)

You brought that up 5 months ago. You'll implement it now. Great, thanks. Meanwhile, Spacecats was told about it almost 2 years ago: http://www.teradevtracker.com/?topic=/forums/general-discussion/topics/Fashion-Coupon-Store-Before-and-Now

I had forgotten how awesome some of those weapon skins are:

tiaH3DH.jpg

KhTBAyr.jpg

xNk2uZQ.jpg

I can't wait to see the fashion store update. Hopefully, these skins will make it in.

GGRMHMXFA6 wrote: »
HLK76PFWXT wrote: »

Is this real? 90k gold and 5% base chance?

Almost like it was meant to be grinded for, not done in 1 day.

The problem is the amount of gambling and grinding needed. With the gear XP system, there should be no need for RNG enchantment unless the player wants to enchant their gear faster.
Elinu1 wrote: »
Damn why do sorcs have to be bottom feeders again, damn it.

I feel your pain. Sorc is supposed to be the "glass cannon" class. Top tier DPS, but low defense. Unfortunately, game balance isn't a priority for Bluehole.
Ammutseba wrote: »
To be a good CM though
  • admit that you're not TERA savvy (because chances are you don't know more than "this class is cool 'cause its an elin" or something along the lines of nothing to do with gameplay) but that you are willing to learn and actually BE willing to learn

It's just my personal opinion, but I would like to see a CM level a character from the beginning all the way up to +9 Stormcry (as a normal player would). I don't think you can empathize with the community until you fully understand what it takes to reach that level. They could even make it part of the twitch stream to help other players (sort of like a zero to hero series).

Which Class would you like to see leveled ?

I would be OK with any class that the CM is drawn to. The type of character they create would let us get to know a little bit about their personality. Of course, I'm a bit biased towards the sorc myself. :)

I'm really more interested in them interacting with the community and sharing their experiences on the way to max gear.



To be a good CM though
  • admit that you're not TERA savvy (because chances are you don't know more than "this class is cool 'cause its an elin" or something along the lines of nothing to do with gameplay) but that you are willing to learn and actually BE willing to learn

It's just my personal opinion, but I would like to see a CM level a character from the beginning all the way up to +9 Stormcry (as a normal player would). I don't think you can empathize with the community until you fully understand what it takes to reach that level. They could even make it part of the twitch stream to help other players (sort of like a zero to hero series).
ElinUsagi wrote: »
HLK76PFWXT wrote: »
Ray676 wrote: »
please stop putting those [filtered] garbage candies on the calendar. you can't discard them and they are useless

Haha.. And not only that they take inventory space and the candies cannot be discarded but there is a bug where you are forced to acquire the item before the one that you want so many times you actually have to pick those cookies.


Anyway, it is indeed saddening that once again we see how yet another source as in the calendar is being gimped in order to give us even less items than it should and that considering that even before the calendar wasn't that much since the rewards overall were actually pretty bad for a month worth of logging in the game ( three scales per week isn't even that much considering that we need 400scales for a dragon and even those scales are being removed from the calendar ).


p.s. i hope that the guardian missions will not get a stealth nerf as well

I remember when we had dragon scales on BG jackpots and some forum users complained saying dragon scales where useless, and we had at that moment the strong potions and heal potion in the dragon token shop already.

It would be better to complain to those people who cried many months ago to convince EME to remove a reliable way to get dragon scales in the game.

In the beginning, they were useless because of the insane RNG associated with obtaining a dragon. People preferred different BG jackpots since it was near impossible to get a dragon via dragon scales. Now that it's possible to actually save up enough scales to get a dragon, people want reliable methods to obtain the scales. Not to mention that you can get strong bravery and health potions via the scale shop (for those that don't need the dragon).

papy10k wrote: »
Tera is not dead, people come and go every patch, they all download the game to see how it is going, they all see pvp still dead and they log out, and come again 6 months later.

Yup, that's what normally happens. People show up for the patches and events. If enough people show up, the servers crash. :)

When the Guardian Legion hits next week, I expect to see a lot of players come back. However, I expect to see them leave again the week after. They would probably stick around a bit longer if the battleground and dungeon rewards were tweaked a little. Tera as is, simply doesn't have enough quality content to hold interest between events and patches.
Bjond wrote: »
I play MMOs for the teamwork and for that elusive feeling of progress as you build your character. In Tera, solo progress at the end game is up to 4x that of grouping. I'm basing that on my own solo (6~8k/h) & group (2~3k/h) results. IMS wait is long, dull (run out of IOD VGs fast, so just waiting mostly), and you can't mix in the high-value instance solo while in IMS or partial LFG -- even if you could, that's only 8~10m to hit the 4 run limit on one char. That's only barely enough to keep busy during one IMS queue.

Dichotomy: progress or team? Either way, it's only giving half of what it could. I suspect that if grouping didn't have such a huge penalty to progress compared to solo that IMS would be much faster (more would group) and it would actually feel productive, too. Alternatively, if you could xp stormcry to 100%, you wouldn't need to solo for gold and mats. Ultimately, though, it's just slow group queues and lack of progress while grouping. Playing an online game for daily solo progress grind feels hollow.

I completely understand where you are coming from. One of my big issues is how unrewarding running dungeons via IM is. Having to wait a half hour or more to queue for a dungeon is a huge waste of time. Not to mention, you'll be teaming up with a random group of people who may be slightly under geared.

I also agree that the RNG to enchant Stormcry adds unnecessary frustration. I mean they created the gear XP system but decided to create a barrier by keeping the RNG and excessive cost. Unfortunately, gear plays such a huge roll that a mediocre player in fully maxed +9 SC gear can easily out DPS skilled players in SC +0 (and below). For a normal person, this translates to mindlessly grind IOD and low level dungeons for a month so that you can keep up with others in HM dungeons and PVP.

I personally haven't stopped playing completely. However, I probably spend more time in the forums/discord and AFK in Highwatch than I do playing the actual game.
streetdog wrote: »
This kind of ........
Besides, BHS has already announced that they were working on A:IR and it will be released soon....

Initially, when I heard about A:IR (Project W), I expected them to bring out the successor to Tera. However, A:IR is just another tab target MMO. Looks like it's going to suffer from the same frame rate issues that Tera has (it's even using the same game engine).

Although the people that like Tera because of the combat system and Elins aren't going to jump ship to A:IR, I can agree that Bluehole isn't going to put any meaningful effort into resurrecting Tera.


Naru2008 wrote: »
Ammutseba wrote: »
Naru2008 wrote: »
Kiraboshi wrote: »
So do we get a new punching bag CM or nah?

That's currently being discussed among the staff (from what Amberscale told me). I was told that concerns such as this would be handed to someone in the correct department to address. (So I assume either @seandynamite or @CobaltDragon .)

I believe we are in the phase of taking applicants.

The "I believe" part of that statement doesn't instill confidence. Since EME is still in the "taking applicants" phase, I'm guessing Spacecats leaving was pretty abrupt. Generally speaking, when a person leaves, you assign someone to that role at least temporarily.

You have to remember that Cobalt Dragon is the main head of Custom Support Tickets, and afaik, isn't specifically over-heading one single game, so I don't think he'd necessarily be up-to-date on hiring, etc.

I guess it all depends on how important the CM role is/was. If it's not important, then it's completely understandable that Cobalt isn't up to date on a replacement.

It's not really a big deal to me, it was more of an observation than anything. When Treeshark left, he had explained who was taking over his duties, etc. Of course, I would rather EME take their time and hire the right person.
ElinLove wrote: »
Ammutseba wrote: »
There are some good ideas in this thread, but I think EME already came up with a decent way to liven up IM. A while back they held an event that would reward experienced players who would queue for IM: tera.enmasse.com/news/posts/take-unskilled-players-under-your-wing

All they would have to do is tweak this event slightly and make it permanent (or make it more frequent).

Of course, bringing back "Blast from the Past" would liven up the leveling dungeons.

aaaaaannd both of those were terrible. That's exactly what I refer to "tried and proven to fail". Sadly, I don't want to be pessimistic, but rather I'm just realistic on that. I feel like we should have more training dungeons with NPCs doing their tasks and quest like things to force players into knowing what to do otherwise they ain't getting that shiny mount or gear piece or such. I do think that the gear you get that lets you enter leveling dungeons should be earned through some quest that does this, OR the enchant necessary to enter any dungeon gets from the quests that teach such dungeon (up until the normal modes are cleared that is), so that experienced players can just get their materials and don't bother with it, and do as they know, but inexperienced ones get a learning push to gear up.

I think I'm being a little more realistic though. EME can't develop new dungeons and NPC's with AI. However, they can reward experienced players for teaming up with newer players. They can also encourage players to run any of the currently available content. EME bringing back events with slight tweaks is a possibility, developing new content or making significant changes specifically for NA is not.

I'm just speaking from personal experience. But when we had those events, I was able to solo queue into an IM group fairly quickly (which is the point). Of course, if it's better to not have those events at all than to have them, then lets keep discouraging EME from bringing those events back.

The main topic of the thread is "how to fix IM" not "how to fix the community". If people don't want to speak or help out newer players, that's not EME's job to fix. If people want to rush though dungeons, that's not EME's job to fix. However, if they can simply make IM more rewarding so that it pops more frequently, I would say that is a win.
Naru2008 wrote: »
Kiraboshi wrote: »
So do we get a new punching bag CM or nah?

That's currently being discussed among the staff (from what Amberscale told me). I was told that concerns such as this would be handed to someone in the correct department to address. (So I assume either @seandynamite or @CobaltDragon .)

I believe we are in the phase of taking applicants.

The "I believe" part of that statement doesn't instill confidence. Since EME is still in the "taking applicants" phase, I'm guessing Spacecats leaving was pretty abrupt. Generally speaking, when a person leaves, you assign someone to that role at least temporarily.
This is one of the most irritating things I find about BHS. They admit to lacking the talent to fix the "talent system", so they're just going to keep this feature in Korea. They then balance the game in such a way that without this feature, there are classes at severe disadvantages.

The talent system plus the upcoming class awakening will just make things more unbalanced. Of course, now the problem is that if they bring out the talent system in other regions, it would make them look like liars.
I hate to keep saying it, but I don't know of any Korean MMO's that have solid content. It's always been the western and Japanese developed MMO's that had any significant content updates. As much as I would like to see Tera get an infusion of new content and the player base to grow, I don't think that's part of the business model.

C9, BDO, Vindictus, and Tera all have decent combat systems. Unfortunately, they are all Korean developed games. It would be great if a western developer could take inspiration from the a game like Tera, but combine that with the focus on content and community of a game like WOW or Rune Scape.
There are some good ideas in this thread, but I think EME already came up with a decent way to liven up IM. A while back they held an event that would reward experienced players who would queue for IM: tera.enmasse.com/news/posts/take-unskilled-players-under-your-wing

All they would have to do is tweak this event slightly and make it permanent (or make it more frequent).

Of course, bringing back "Blast from the Past" would liven up the leveling dungeons.
I honestly don't see how this is on EME to fix. When you're this far away from the server, you're likely going to run into high ping and routing issues. It would be like me going on the forums for PSO2 and saying that I may have to quit playing the game because of the lag I experience (connecting to a Japanese server from across the world). Of course, it would be great if EME could set up servers in multiple locations, but I don't think that's a possibility at this point.

As recommended by others, connecting through a VPN may improve the ping. That amount of lag is more than likely caused by your ISP.
Goodbye Spacecats! May you be surrounded by wonderful Elins wherever you go.
I have to say, I'm getting a little excited. :)
ElinUsagi wrote: »
NikuroTega wrote: »
Wew! I managed to get 2 diamond jackpots from 800 keys. Ty for the event!

If that was the only you got from 800 keys then you lose a quite amount of gold you could made from selling them.

I think this point is what a lot of people are missing about the strongboxes. The jackpot rate is so abysmally low, you're better off selling the keys off to people who want to gamble. 2 diamond jackpots out of 800 tries is terrible (0.25% odds?). If the keys were sold, then you could have made about $800,000. $800,000/$12,000 = 66 diamonds. For P2W people, 800 keys would be at least $470 if I'm doing my math correctly.

Of course, this logic can be applied to any loot boxes. Which is why I refuse to waste my time and money on them.
Hopefully the "Murder Mystery event" and "Lunar New Year event" in February will be halfway decent. We really haven't had a good event since November.
Eme heard players? So naive, they just want to hit few aims at same time:
make money
make look we have event.

@voidy mine were bought in 20 mins.

In all fairness, players were asking for the strongbox event. I'm just hoping that they will also listen to those of us who push for events that are actually fun.

Of course, if they were also going to add keys to the battlegrounds again for the weekend as a bonus item, I think that would nice. It would still be quicker and easier to purchase keys from the shop, but at least it might persuade people to play the game.
ElinLove wrote: »
That's one thing we may see if Male Brawler is popular enough, in an income standpoint that is. People may hail it and all but if it doesn't sell enough stuff, no good.

To be fair, I do hope all classes just get released for all races, no exclusives. It wouldn't be hard lore-wise to just go like "The (insert class here) trained the federation warriors the arts of the (class name)", but obviously that's a financially hard to justify investment. Only can only hope of course.

At this point, the lore/story is hopelessly neglected and doesn't look like it will receive improvements any time soon. I say open the classes to all races and let people play what they want.

I have to admit, gunner would seem to fit males a lot better anyway. When I think of a person carrying a huge gun, I think of Jesse Ventura in the movie Predator mowing down trees with his M134 Minigun.
HLK76PFWXT wrote: »
on MT at least, the miner hats are 5k gold on broker.. if you really want one, 5k gold takes less than an hour to earn. the dyads and superior nocs seem to be dropping at least resonable amounts. it's not really an interesting event but at least it's something different than running 32 RG's every day

Can you explain what reasonable amounts really means? I have done quite some runs so far and all that i have seen was a single miner hat.

How many runs do we usually have to do to get a smart dyad?

I've done about 20 runs and gotten 6 dyads and 4 superior nocs, plus one miner hat drop. Seems fine to me for a dungeon that takes 10 minutes.

I think that's the trick to about everything with this game. You just have to brute force your way around the RNG (grind until you get what you want). For those of us with a decent static or guild, running the mid level dungeons are relatively quick and easy. For anybody who are geared below Stormcry and rely on IM, they're pretty much out of luck. A casual run could take over 30 minutes.
I think the gear experience system was an improvement, but I don't like the enchantment percentage cap (in particular SC gear). It's like BHS said "we're going make some improvements to the enchantment system, but we just have to keep RNG".

I know many people will disagree with me, but I don't see the fun in being forced to gamble gold, emeralds, diamonds, essences for each enchantment and fail multiple times in a row. It would be nice to give people the option to gamble and possibly save time enchanting equipment or grind experience for a 100% success rate.
papy10k wrote: »
so EME and BHS are the same, I see why the game is boring. We are playing what Koreans like, endless grinding.
NA loves PVP.

I think that sums up the situation nicely. Many of the things that would grow and keep a large population in NA won't be implemented because of cultural differences. Feedback from the forums and other successful MMO's show what a western audience expects.

For MMO's, age doesn't effect the game as much as other genre's. You could still see a rise in population if BHS made meaningful improvements to the game.
Tera's future: More cosmetics, Elin Brawler, Elin Valkyrie, more RNG. ;)

Joking aside, I think Tera PC will be around for at least a few more years. We still have the class awakening and a little more content is still planned. Tera's going to have a lot of competition on console, so I don't see the PC version being affected much.
I actually saw a few hats drop. Unfortunately, I didn't win the roll any of the times.

Have I ever mentioned that I hate RNG?
I think the best thing to do is report these players (be sure to take screenshots). This is basically a way of cheating, so EME should be able to take action against these players. If no one reports people like this, there's little that EME can do.

You've got me curious. This sounds like it's organized (a cheating guild, gold resellers, etc.). I'll have to queue for Skyring now and see if I run into the same thing.
Koikoi wrote: »
These things have been asked again and again and again in these forums. Has it happened ? Nope. Does it look like it's going to get better? Nope.

If you don't enjoy pvping for the sake of pvping at this point BG's aren't worth it for you.

I feel your pain. You cannot make full end game gear or profit from bgs and it hurts the PvP community.

But these threads are like beating a dying horse. It's going nowhere.

I agree that these issues have been brought up time and time again. However, I don't think we should just give up and stop complaining. For the PVP aspect of the game to be improved, we're going to have to complain frequently (daily) so this matter doesn't get swept aside. They do appear to be listening because they've already made some minor jackpot changes.

Adjusting battleground rewards and jackpot frequency are within EME's ability to change. It's not unreasonable to want to play the battlegrounds as apposed to 24/7 grinding.

Currently, I believe that the battlegrounds are dead because of the lack of loot for the loosing team (the winning loot needs to be upped a little too). Why would the casual PVPer continue to queue for a battleground after loosing 3 matches in a row and getting nothing but RNG boxes? A players time needs to be rewarded more. For instance, if a low tier dungeon like RG can take 5-10 minutes to run, I would expect to get a comparable reward (when losing a match) from a battleground that takes 10-20 minutes to do. The reward for winning a match should equal a mid or high tier run.
Yeah, most of the matches I've won or lost in Fraywind are pretty one sided because of the matching system. Unfortunately, I don't think BHS is going to focus on battleground balance (or any type of real balance) any time soon.

Too bad BHS don't hold polls. It would be nice if we could vote on the things we want them to focus on (e.g. new hair styles vs battle ground changes).
If you love what remains of Teras Lore or are a roleplayer please read and comment on
spacecats post

You got me excited for a moment. I thought there was some announcement that I missed in which BHS was going to focus on enhancing/fixing the lore in the future. Roleplaying and lore is one of the reasons I continue to stay on CH.

As far as I can remember, there's always been a forum for roleplaying. The announcement was to let people know that some of the forum category names were changed while the less visited forums were merged with higher traffic ones. I guess I'm happy that the roleplay forum hasn't been deleted though.
Gatokatzen wrote: »
Kumas was good for level 65 when pvp credits store was alive, because even if you lose it worths do it for credits. Same for pvp battlegrounds, now all of us are condemned to and rgn box or nothing if lose and you will lose every 4 of 5 matches . Worst marketing desicion ever. You were able to buy what you need for enchant, or sell it. Not soulboundend rgn unuseful items like now. Elite worths a lot of for double credits. And they just made it even worse they killed kumas forever made it 65 only. And let 1 64 alone. The
Person who made this cos EME GAmeforge and rest companies millions on elite subs, for this sadly choice. Hope he or she was fired. Ruins the game for all of us.

I think all equalized battlegrounds should be available from level 20 and up. Even at lvl 65 only, I commonly find people that can't PVP or don't understand the battleground. As long as the noobs are evenly distributed between teams, you can still have good matches. I would rather have a lvl 20-65 battleground that pops in a few minutes than a lvl 65 only battle ground that nobody queues for.

I also think that rewards for the loosing team should be improved. Nothing extreme, just something that would make it worth peoples time to queue battlegrounds. If you're unlucky, you could blow an hour on battlegrounds without having any wins. Since this game is so grind and gear dependent, it makes a difference what you spend your time on (if you plan on getting best in slot gear).
FRA53HTKHC wrote: »
Tera is probably by far my favorite MMO. I started playing awhile ago. Not the oldest of player base but up there. I have quit a few times and come back because I get bored of other games I am playing really fast because there is no hook. Now before I get judged on this next statement, I know everyone is entitled to an opinion, but there is one game I have played and always go back to time and time again and there is a reason. That game is Runescape.

Now before I get a lot of "OMG you still play Runescape???", yes there are quite a few people who still play and enjoy it as I do. Just like all games Runescape has had its ups and downs. They had peak players in middle of 2007, but they did one patch that destroyed their game. This was the removal of free trade and their player base plummeted. Now you might be wondering what does this have to do with Tera, BHS and EME? Well at their peak Jagex lost touch with their player base, something they had previously prided themselves on. Constantly talking to their plays, listening to suggestions and when they stopped Runescape started to decline. Even with the release of RS3 a more graphicly updated version couldn't bring back players.
BHS and EME are doing the same thing. They keep trying to release new classes to draw players in. They add new cosmetics to attract a certain type or player. Wells that's fine and dandy but how do you make them stay? Your content hasn't changed. Your end game hasn't changed. After awhile Jagex realized they had lost touch with their player base and it needed to change. They started doing polls for upcoming patches, they asked what players wanted to see introduced into the game. Now you have OSRS, which is based on the game back in 2007, and RS3 for those who want a newer up to date version. Both of which have weekly polls on the upcoming patches. Any new major update is polled before implementation, they take player suggestions and feedback. And due to all this both RS3 and OSRS are seeing an INCREASE in population.

It's not too late for Tera to be saved. In my opinion I agree with @Viauxi and that Tera could be a gem in a pile of all the other MMO's and those that are released daily. Tera has the best combat system I have found of any other online game and numerous games attempt to copy it. So why let any other game climb above Tera when Tera could be the trend-setter? I understand creating a game and running it is a business but why make decisions for a business that is dying because you are losing your income because you don't listen? Jagex is gaining player base back because they are listening to their players (and are still cheaper than Tera elite, 75$ for a whole year compared to 175$ for Tera). They introduce new content monthly not "better" gear. If BHS or EME started listening to player base on what is to come then I believe Tera could be saved.

Here is a link to the video about the rise and fall and rise again of jagex if anyone is interested:



To be honest, I feel everyone at EME and BHS should watch this and learn a thing or too. I love my Tera and I want people to play with. I don't want to wait 45 minutes to find a dungeon. I don't want to spend 6 months to get the best in slot gear only for the next best thing to come out a week later. I want Tera to be the game I know it can be if only someone would listen.

I think it would be great if Bluehole could get take some inspiration from Runescape (Jagex). The real take away from the continual success of Runescape is to listen to and engage with the community. Here are some of the things Runescape does right:

- Content constantly added and updated
- Major game enhancements over time
- Legacy Mode
- Several mini games
- Cross-platform play between mobile and desktop
- Friendly community
- Communication between the player base and developers

Jagex started out as a family company, so they have a much different mindset than a normal corporation. Also, Jagex is focused on Runescape and nothing else (they're not going to just drop support for the game to focus on other projects).

Other games aside, I'll keep rooting for Tera and hope that the Bluehole team can implement some of the community suggestions.
hellno wrote: »
Enchanting is actually more friendly to people that are not pay to win since the change in gear. You will have an easier time getting to +9 by grinding for the Exp then paying to win; Where Gear XP gives you a bigger percent chance of success than the base chance of the gear. This is all from personal experience. Most of my friends are 100% F2P, where they even buy elite in game. They all had more time to play then I did and were able to gear XP much faster, that even swiping couldn't make up for it. While I wasnt around they only ran lower tier dungeons. We ran all end game content together (HH, TRHM, RKEM)

I have to disagree with this a little. With enough money, buying your way to Stormcry +7 is pretty strait forward. Once you're at this level, you can pretty much one-shot IOD bams, facetank mid level dungeons with ease, and dominate PVP players who are still on Frostmetal and below. Sure, you still have to grind to +9 your equipment, but you've already shaved days/weeks off of your time.

The F2P players that are able to get the top gear fairly quickly, treat the game as a second job. If you can devote 8 hours a day for a few weeks or a month, gearing up really isn't an issue. However, that doesn't mean that a person who swipes has to work harder.
35X4DH75P7 wrote: »
So, I made the mistake of trying to fight petrax.
There is no way in hell i can beat him, spam dodging every attack possible, using as many ranged attacks as i can, etc, only gets me down to 97% of his health left.
So obviously, I try and leave, but can't. Not allowed to teleport, can't respawn outside the pit, and there's no exit teleportal anywhere.
More or less thinking i may have to delete my character because there's not any way for me to beat it. (I even thought about getting another ninja to level 65, enchanting gear, then buying mobile banker from shop to give my pit character good enough gear to win, but it's soulbound so that's not even possible)

Sorry for necro, but this is my first post so i don't even know where the forum main page is

Are you saying that you're stuck inside the pit? Have you tried resetting the instance?
Margarethe wrote: »
Is it possible to have one cursed event on Tera without increased lag?

Also, for the amusing people that will bother posting "I don't have lag, must be your etc", good for you.

Honestly, I think this is why they don't bother holding many events (other than cash shop). The servers just can't handle the increase in active population without crashing.
The funnest times I had were when I first ran many of the story mode dungeons. For instance, running Balder's Temple or Labyrinth of Terror felt pretty epic back then.

I also enjoyed the lore behind Elleon, Fraya, Killian, etc. I know most people probably ignored most of the story/lore, but when I made my first character, I did all of the story and zone quest so that I wouldn't miss anything.

I think it was mentioned before, but "Hyper-Fire-Turbo-Time" was a pretty neat event. I think it should be a more common (monthly) event. There's nothing like running around spamming your most powerful skills.

Elinu1 wrote: »
I don't even run endgame now, all I do is run mid range dungeons cause they pay almost the same but with less time involved. If they bothered to make those dungeons worth running players might actually give a damn and run them more often.

What's really sad I can run 4x RG in the time it takes to get one hardmode dungeon done, 8x RG if you factor the time it takes to get a group of 5 together in LFG.

I'm kinda in the same boat. I personally would rather run HM dungeons than mindlessly grind RG and IOD bams. Unfortunately, playing the slot machine for a chance to get an emerald (with a rare diamond jackpot) isn't enough incentive for my time.

Nedylene wrote: »
Ammutseba wrote: »
Nedylene wrote: »
It is done with the purpose to not give so much chances to farm resources and many jewels. This is the way of the new enchanting/upgrading system and the current content.

If they give all of the chances to gather and farm a lot of gold, resources, credits and jewels as many demand. Then player would have the high end gear in matter of weeks and players would even gear up an army of alt toon. And probably you and many orders would ask what is wrong about this. The wrong about these are the players. If you demand too much and too easy, later you will complaining that the endgame is too easy and boring because you already got all of the gear for your main and alternative toon and you will complain to BHS and EME that they don't release new content and gear and it is a pathetic and mindless neverending vicious circle.

Those are not meant to be reseted with this new gearing system adn content. Matter done, do not complain and play as it meant to be and the content will live for longer.

Happy Near Year!

I think I would agree with this comment if GG and PoP commonly dropped a dozen rubies, a couple emeralds, or a diamond. However, the drop rate is so low that you'll probably end up running those dungeons a hundred times or more on your way to SC +9.

Endgame is already boring. The grind is there to cover up for the lack of content. I don't log in as much as I used to because I can only take so much of grinding IOD, RG, SCE, etc.

GG and PoP are solo content and not group content. Because you think what you think, that does not mean that all of the other players will think the same and be in your same situation. These dungeons are meant to be part of the solo content for those players that want to do something fast and alone because they don't want to deal with the queue time and deal with other players.

You even said it with your own writing. These dungeons does not benefit your style and you do or prefer to do other content which is group content and higher content. So, don't complain, there is not place for your complain. The end game content offer diferent chances for the solo as also for group content and nobody force you to do one of those or all. It is your choice and as I already wrote, because you don't like those solo dungeons, that does not mean that are bad content because are quite practical and good for those that want to do something fast and easy without stressing with queue time and deal with a random group.

Well, it might be boring for you and that does not mean that it has to be boring for the rest. So, you should use better your words and think twice before writing. Would be better that you write that you consider the end game to be boring for "you" but don't generalize. The rest are not exactly you and we are individuals, we have diferences and several players might find entertraiment in some specific sub-content that you don't like. Don't generalise your ideas or thoughs as absolute and either going against the full game and the companies that handle it.

Sorry, didn't mean to generalize. I figured most people would see a comment coming from me to be my own personal opinion. If you or anyone else find the current state of end game to be fun and enjoyable, please don't let my comment prevent you from grinding to your hearts content. :)

The point of my original reply was to point out the low drop rate of GG and PoP. When a single enchantment chance burns up 7-9 emeralds and you've already failed 5 times in a row, the drops from those two dungeons seem almost insignificant. Allowing these two dungeons to be reset may be a bit much since they are quick runs, but increasing the run limits from these 2 dungeons wouldn't break the game.

Given the spike in activity when we have double drop events, I don't think I'm alone in the way I think.
PVP is generally dead and the rewards for running dungeons are so terrible that I don't blame anyone for leaving then coming back for the double/triple drop events. I know there are people that would argue against increasing rewards, but tedious grinding without fair rewards for your time is a good way to convince normal people not to log in.
Nedylene wrote: »
It is done with the purpose to not give so much chances to farm resources and many jewels. This is the way of the new enchanting/upgrading system and the current content.

If they give all of the chances to gather and farm a lot of gold, resources, credits and jewels as many demand. Then player would have the high end gear in matter of weeks and players would even gear up an army of alt toon. And probably you and many orders would ask what is wrong about this. The wrong about these are the players. If you demand too much and too easy, later you will complaining that the endgame is too easy and boring because you already got all of the gear for your main and alternative toon and you will complain to BHS and EME that they don't release new content and gear and it is a pathetic and mindless neverending vicious circle.

Those are not meant to be reseted with this new gearing system adn content. Matter done, do not complain and play as it meant to be and the content will live for longer.

Happy Near Year!

I think I would agree with this comment if GG and PoP commonly dropped a dozen rubies, a couple emeralds, or a diamond. However, the drop rate is so low that you'll probably end up running those dungeons a hundred times or more on your way to SC +9.

Endgame is already boring. The grind is there to cover up for the lack of content. I don't log in as much as I used to because I can only take so much of grinding IOD, RG, SCE, etc.
Edited the title of this thread. You are welcome to post your opinions about the game, but it's most effective when kept constructive.

Thanks,
circuits


Congrats to Ray676 for getting an EME staff member to respond to a thread. It wasn't a response that most of us was looking for, but it's something. :)
clfarron4 wrote: »
Ammutseba wrote: »
I hate to say this and be another one of “those” posts but the past few months for me has been very disheartening. I understand that RNG is RNG and lootboxes are a risk you take, even so, after opening so many boxes it really makes me not even want to log on. & I see a lot of people say ya know just wait for the item you want to come on broker and buy it but I’ve been patrolling the broker and the Cosmetic item I wanted hasn’t been on broker for months. So twice a month since about August ish I’ve bought emp. Not huge amounts but around 40$ and spent it on a specific loot box. I have done that up until today and at this point I guess I’ll just give up. Out of all the boxes I’ve opened monthly I’ve only gotten a few tokens and health potions. I really just hate how you can be so unlucky regardless of how many times you try.

I think you bring up one of the main issues with loot boxes. Not only is there a high chance of not getting what you want, but more than likely you're going to end up with garbage that you don't really need. It would be different if you would get a random "quality" item.

With the way the industry is going, we may at least see services like Steam insist on posting the odds of loot boxes. Apple has already decided to do this with their app store.

Unless CA and NY states get in on the movement and demand that the odds are posted or something like that, I can see EME killing the Steam release over doing that. It wouldn't be too hard for them to pull off seeing as the Steam release doesn't see that much development, and still hasn't dealt with the problem of effectively downloading each patch twice, some three times.

TBH, I don't launch the game through Steam. However, if they were to pull the game immediately after a policy change like that, it would be a major red flag and would draw negative attention to the company.

With the recent EA loot box debacle, more and more people are paying attention to these types of schemes. It isn't unrealistic to think that future bills will be passed to regulate how loot boxes are handled.
Babbelsim wrote: »

ZN6_Jx_Feb_Si_7_YLRKJPdvyg.png

It's pretty bad when the grind crazy Korean version can host a new years event, but we can't.

I can understand being understaffed, but the lack of communication is unacceptable.
TheDarkWan wrote: »
I'm tired of complaining, lets do something. ask@bluehole.net Send your emails to bluehole and lets talk to them directly. EME is not responding and does not care. I sent my email and hope enough of use send emails too and finally get this nightmare over with.

I think complaining directly to the developer is a good idea. However, I would suggest putting this idea on several forums and social media (Reddit, Twitter, etc.) to get the maximum number of people. They would likely ignore 10 E-mails, but 1000 E-mails they may pay attention to. Also, having a simple E-mail template would help unify the nature of the complaints.

Bluehole did cave to a few SJW's to change the appearance of a certain part of female anatomy on PUBG. So who knows, complaining may accomplish something.
I hate to say this and be another one of “those” posts but the past few months for me has been very disheartening. I understand that RNG is RNG and lootboxes are a risk you take, even so, after opening so many boxes it really makes me not even want to log on. & I see a lot of people say ya know just wait for the item you want to come on broker and buy it but I’ve been patrolling the broker and the Cosmetic item I wanted hasn’t been on broker for months. So twice a month since about August ish I’ve bought emp. Not huge amounts but around 40$ and spent it on a specific loot box. I have done that up until today and at this point I guess I’ll just give up. Out of all the boxes I’ve opened monthly I’ve only gotten a few tokens and health potions. I really just hate how you can be so unlucky regardless of how many times you try.

I think you bring up one of the main issues with loot boxes. Not only is there a high chance of not getting what you want, but more than likely you're going to end up with garbage that you don't really need. It would be different if you would get a random "quality" item.

With the way the industry is going, we may at least see services like Steam insist on posting the odds of loot boxes. Apple has already decided to do this with their app store.
Jerichow wrote: »
Honestly, I've all but moved on from this game already. The absence of 100% enchant rate after grinding gear xp to full each level was really a hard pill to swallow - all that grind.... for more RNG.

No... just no.



The end game is just hollow at this point, and I worry that the next patch isn't going to really bring much to the table or fix any existing problems, which means the game isn't going to be worth playing for probably another 6+ months after that.

Leveling is still a catastrophe. The end game is still just a hollow wasteland of things to do. Professions don't exist anymore outside of dungeons and dailies, and there is just zero reason to be involved with this game and its world anymore.

This paired with an almost dead silent EME on the forums, along with cash-grab after cash-grab events, and the management of Tera signaling to anyone paying attention that this game is no longer EME's priority has led to one of the most dissatisfied player bases I've ever seen.

I've since replaced Tera with Warframe, and honestly I couldn't be happier. I'll be dropping my Elite status later tonight, I'd sooner spend that $15/mo on Platinum for my Warframe than a game that's management can't be bothered to even respond to players on the forums anymore.

I'll have to check Warframe out. It actually looks pretty good. Even though it's a F2P game, it's not RNG based like so many of the recent online games I've been playing are.

What can we do but complain on the forums like we are now? Besides refusing to spend any more time or money on the game, there's really little we can do. I'm sure the EME team is aware of all of the complaints, but are probably too focused on other projects to care about Tera PC at the moment.
I got a lag spike today. Everything was fine, then after about an hour I got a really bad lag spike and had to quit playing. Even after logging out and logging back in, the lag was still there. None of my other games have done this, so I don't think it's my ISP.

Happened to me around 3pm PST on CH.
CornishRex wrote: »
LesbianVi wrote: »
yeah, derailed the thread to Grinding is hard, so yeah, I stand my stance.

Events and loot tables are related. If loot is [filtered] people will want events to fill up the boring grind, it's not derailing in any way.
http://tera.enmasse.com/news/posts/get-tera-s-all-access-pass-while-it-lasts

Meeeeeeerry Xmas everyone ! En masse has seen our cries and delivered another superb event !

Literally the most useless thing I've seen lol. Lvl 58 gear?? For why???

That is pretty much useless. I would rather pay for a month of elite status and level up that way. I guess you could sell the level 60 scroll though.
Yordaddy wrote: »
I would like to add to this discussion, that I represent a type of players (guildies) who don't care what gear we have or what kind of events EME pulls off.

We care for 1 thing: Big population in game.
To queue fast, to socialize a lot, to buy/sell [filtered] easy etc etc. How EME gets ppl in game is their problem. Since they don't do content updates they might as well do events. Now they don't even do events ppl like my guildies just walk on. The lack of complete communication on the matter, and the empty promises is what hurts the game the most.

I agree with the lack of communication. If they had told us they wouldn't hold any additional Christmas events (besides Wintera) and that they had some big events planned in January, I would have been satisfied with that. The lack of events and communication can easily drive people away from a game like Tera.

I'm still playing Tera because I have some friendly guild mates to run dungeons with. If my guild ever disbands, I'll probably drop the game completely. There's no reason for me to spend time and money on a game that even the developers don't care much about.
tisnotme wrote: »
really I don't car if we merge or not
but theres no way in hell I'm gibing up on any of my characters names let alone characters so they would need to find a way to address this to be able to merge
the way I see it for a player like me , yes ive been playing for years and I don't think I know all tera has to offer
but the way I see it like said above theres little
actual helpful guides that are accessible and visible to new players and don't require knowledge of the game to read
but also little for a solo player OW let alone anything else and your forced to try and make friends as soon as you start with players that are already happy with their groups ~ even with guilds that ive seen actively recruiting just giving you an invite with out contacting you and if you join your still as solo as you hadn't
and its got to the stage where lvling isn't an experience any more to learn you power lvl to do what is perceiver as the only part of the game left "end game" where again you need groups that arnt interested in you or helping only interested if you better and can assist them
so I more blame the lack of solo content to keep new players interested whilst the learn their classes to be able to do group content

I have to agree on the leveling and lack of solo content. I recently leveled an Elin gunner and breezed through to level 65 without doing most of the story quest, zone quest, and dungeons I did in the past. If this had been my first experience of the game, I probably would have quit.

I think a lot of the guild masters probably want to start a big friendly guild, but the guild falls apart within the first few weeks. People join then quit. (or AFK). I remember joining one guild where the guild master was very helpful and friendly to everyone who joined. Before long though, it was just me, the guild master, and a few others logging on (out of 100 members).
I've been a naughty little Elin this year. Santa caught me in my Devilicious outfit and ended up giving me a titan's ember. :)

MERRY CHRISTMAS TO ALL!
Elinu1 wrote: »
All we got this year was a lump of coal.

Actually, it would have been kind of funny if they sent everyone a Titan's Fire with a message "You've all been naughty boys and girls this year - Merry Christmas!"

With that said, I still find it strange that we didn't have a Christmas event (besides Wintera). I believe we've had one for the last few years, which is why a lot of people are disappointed. Even the "Extra Life" event was decent (Ultra-Hyper-Fire-Turbo-Time, Battleground rewards, etc).
Ves1978 wrote: »
i'm pretty sure many players remember it. it was a great thing for low level dungeons since queue times were super short even for dps classes and new players could enjoy the game, not waiting for ages for IM to pop up. too many times i see complaints in global from new players who wait for 30+ minutes for a run. as an old player with log in and guild buffs and bis gear for certain level i can solo any dungen, but new players who have no idea about gear or boss mechanics will have a hard time soloing it.
hopefully EME staff will consider the idea of returning it back to game.
@Halrath @Spacecats

I would love to see this happen. There's not much to do at end game at the moment and this would be great to bring back. Not to mention the leveling has been sped up to the point that most of the dungeons, zone quest, and story quest can be skipped. Playing the Kuma battleground is more of a chore and I would rather run the dungeons to level my toons.

I have to agree with the other post about how Tera PC isn't the focus any more. EME is focusing on the console at the moment. BHS's resources are going to A:IR and Tera mobile. I wouldn't be surprised if practically all updates for Tera were stopped after A:IR is released.

Unfortunately, I think this is common for Korean MMORPG's. As of yet, I don't know of any Korean based MMORPG's that actually had good content that was consistently updated, as opposed to a grind fest. I could be wrong, but I believe this has always been a problem with games from that region. Pretty games that are ultimately shallow.
I would really like to know what's going on. Is EME intentionally trying to drive people away? There's not much content as is, so we need events to break up the monotony. Since many people take time off from work for the Christmas holiday, this is one of the best times to host events.

As mentioned before, we had Fat Santas around this time last year (for the new year celebration, we had double drops). It would be nice to have another Mongo event that would encourage us to build raids again. Even with the rewards tweaked to not be overkill, I think it would still be fun.
ElinUsagi wrote: »
CornishRex wrote: »
ElinUsagi wrote: »
FK0T1C9.png

Funny how some forum users want to sell the idea that previous crew was doing great to mantain population and still use steam charts to attack current crew.

However as we can see there if we use steam charts as something relevant (that is not but some pople want to make others think it is) the previous crew (Tonka and Treeshark was there until July 2015 last week when Tonka runaway from this game) failed to keep players interested in the game and we lose thousands of players per month.

What we have now is the result of bad desicions from BHS mainly, since they are the ones focusing the game for PvE casual game. But a bad decision only in our eyes because it seems this work$ for them in Korea and Japan. So if this work$ then no reason to look at other options.

I mean the pic you posted is a very weird example because May 2015 is when tera released on steam, which of course got thousands of people into the game and expectedly a large, large number gave up on it because that's how it usually is with steam releases - a large number will get into it, download it and try it out for a few weeks and then choose if they will uninstall or not.

There are games that have keep their initial player base or increased it over the time on steam.

http://steamcharts.com/app/39210#All

http://steamcharts.com/app/578080

FFXIV is a good example of how to build and keep a large player base. I would argue that Tera has a superior battle system and maybe even art style. However, FFXIV has a much more cohesive story line and has much better content. Not to mention, SquareEnix basically scrapped the original FFXIV and brought out a revamped and improved version. Tera can't even get a decent optimization patch.

With that said, there's only so much that the team at EME can do. If Bluehole just wants to focus on making outfits, then the only players left will be the handful of hardcore players.
if you only had to do the bare minimum and still make a buttload of money, would you do any more work than needed to make people happy?

I completely agree with this thought. Bluehole doesn't optimize the game or add any significant content because they don't have to. Bluehole isn't a company like Blizzard or Square Enix that is looking to maintain a large player base.

I think this is the problem that effects a lot of games, not just Tera. Many game developers are finding that people will spend tons of money on loot boxes, accessories, etc. Why spend 100's of hours making content when you can spend a few to pump out a new outfit and still make money?
I have to say, I'm pretty disappointed in this announcement. Instead of adding quality game content, they continue to implement RNG money making schemes into the game.

For once, I would like to hear that Bluehole was revamping the content in Tera to make it more entertaining. Unfortunately, I have to face the fact that the real end game of Tera is loot boxes, RNG, and playing dress up.
ElinUsagi wrote: »
...

I think this we can all do this . . but

The biggest thing i had struggled with in NA TERAs IMS was the language barrier . . for f***'s sake you're playing an English MMORPG and you can't even communicate with your party members? why would anyone put themselves in a position like that and make it difficult for everyone else . . ?

The issue is that NA has been an international region and those who are making IM more hard to deal are those who dont understand some english at all.

I have dealed with people who talks english, spanish, portuguese, mandarin, french, german and other languages and the ones that makes IM harder are those who talks spahish and portuguese (not everyone and not the majority).

These languaje barriers make these people to think that they can go to any dungeon in rambo mode that end up them dying many times in the same run and being kicked from the party.

I have helped several of them but it's frustrating that some of them don't care at all to improve a little to have an average performance that would let them run dungeons without slowing down their party.

NA Tera should have separated their servers at least for English speakers (the vast majority) and not english speakers, another good amount of the player base but because the amount of languages EME can't bring to do a server per language because of population health.

I hope in the future EME could consider to make server in diferent geolocations and restricted for people for english language and non-english language.

I think if it were that easy to host servers in several different locations, it would have been done by now. The focus at the moment is probably making the current ones as stable as possible.

I've only had problems with non-English speakers when they were terrible at the game (of course). Every now and then, I will have to disband/drop a group because a person can't speak English and doesn't know the mechanics. I can't really blame EME for players who don't bother to read a guide in whatever language they know before running a difficult end game dungeon. Sometimes, getting a decent party in IM can be as random as opening loot boxes.
I think the main draw of PoP is that it's a quick run. However, you have to run it multiple times for a slight chance to get an emerald, etc. I think setting the ilv lower would make sense because there's a strong possibility that you won't receive anything of value.

I think part of the confusion with the tiers is that Frostmetal is still considered to be mid-tier. Twistshard is somewhat low tier, which is why it's pretty easy to get.
Pros:

- The action combat system (The main reason I still play the game)
- Art style
- Community (find a friendly, active guild)
- Elins

Cons:

- Lack of content (compared to WOW)
- It's a grindfest (mostly because of the lack of content)
- Optimization (This game is painfully not optimized and probably never will be)
- Game is currently being centered around loot boxes and not content.
- Elins

Bottom line, if you like the combat system and you have a good group of friends, it's a fun game. For me, finding people to run dungeons hasn't been a huge problem (except for Harrowhold). I'm on the server CH, which has a lower population when compared to TR and MT.

I say give it a shot. I've been playing it for years, so obviously there's something here. Level a toon to 65 then if you find the game boring, drop it and move on.
as far as lore breaking goes, the superhero costume years ago and the police cars and race cars pretty much destroyed that. im starting to feel like everytime they need to make some extra money , we get another item. not much, just a little piece at a time. just my opinion, maybe im wrong. I also feel like this will be behind an 5 dollar lootbox or 60 dollar character bound thing. I don't mind the character bound thing as long as it is sold around 20 dollars if it comes here. many of us are not whales, and are minnows trying to enjoy tera.
what would be nice is if this was the main prize for the golden gift boxes for Christmas this year like account bound. they did it last year for skycycle and the name tag outfit thingy. that I would try to get as long as it isn't 300 dollars.

I completely agree. I could be wrong, but I bet this suit is going to cater to the whales.

Going off topic a little bit, I always wanted a flying broomstick mount for my sorc. However, I think it's a little too boring to be successful in the cash shop.
streetdog wrote: »
Sorcs are not generally a good idea to pick if you care that much for dps as they can rarely excel in dps race and besides that they perform decently only if they are in BiS or close to BiS - not criting sorc is a sad thing to play.

Yosha's guide is still valid up to date for general sorcs.

For min/max players who are trying to break speed records in hard mode dungeons, I would agree do to the RNG nature of Meteor Strike. However, for instance matching runs, I consistently out DPS other players. Even when I'm out DPS'd, the difference in DPS isn't that significant and is usually do to the difference in gear. I think the cliche "play the class you like" is relevant. Skill generally outweighs class chosen when talking about performance.

I also recommend looking at Yosha's guide as mentioned above. It's very detailed and should answer a lot of your questions. If you want to get an idea of the DPS and rotations, Yosha also does some youtube videos that you can check out.

For stats, it's about building up crit factor. Once you get around the ~300 range, you can play around a little with speed vs. power.

I haven't had any problems running RK-9, etc., so you should be fine when you're ready to run them. Starting out, running RG is good dungeon (for both gold and experience). As always, if you can run with a group of people that aren't complete jerks, that makes things a lot more enjoyable.
Yamazuki wrote: »

There, support his - Chris Lee's work and make EME (and other publishers) show percentage of winning chances on those boxes. That will make things bit more clear on loot boxes and make people think twice before spend money on it.

Showing percentages aren't going to fix the problem, just like how slapping a label on everything we eat didn't change eating habits. Those who buy loot boxes already know the odds are against them, they don't need some disclaimer to know that. The rest of what he talked about doesn't apply to games like Tera either, these laws would be targeted at AAA games where a large portion of the audience would be younger.

This is just another example of politicians who don't know what they're talking about just trying to get attention. If you want to see how it doesn't work, feel free to look at China. They clarified their laws for online games as of May 2017 (and began random checks), this included the requiring devs/publishers to list content inside loot boxes, the odds of getting them and even displaying and keeping a record of everything obtained and by who for at least 90 days. China also even requires an ID and without verifying your ID with one that belongs to an adult you're limited as to what you can do in games there. China even enforces a spending limit per session.

Despite all that, loot boxes are still everywhere. Even for games developed in the West and brought to China loot boxes stay, they only change a couple things and follow the display+recording regulations.

It's all about informed decision. Knowing that my chances are .00001% that I'll receive an item from a loot box and still blowing $500 on them is different from not knowing the odds and assuming that I'll get an item eventually. Someone who isn't familiar with how the loot box scheme works would naturally spend more on them than someone who is well informed.

I agree that people would still blow their money on loot boxes regardless of whether or not the odds were posted. Some people with a lot of money to burn may actually prefer lower chances of winning because it would increase the rarity (value) of an item.
With how gold dependent enchanting has become, it would be nice if they would have open world monsters drop a decent amount of gold. They wouldn't even have to adjust vanguards dailies. I think I would rather farm bams all over the world than be stuck on IOD to grind money.
Lol. It would be funny if they actually had a backstory in which they were past Elins, etc. that got cursed.

On a different note, the levels are pretty low. People probably created a character then don't log in again. Being at anything below level 20, probably means those characters weren't really used. The level 60 character probably hasn't been used since when the level cap was 60.
Luniack wrote: »
Much useful to help new players for leveling, and to help people who wants low level dungeon achievements ( like, if you're main reaper and wants champ laurel... but needs knock down bosses achievement and there no low level gear for REAPERS LMAO )
put vanguard and some things for people who gets level 65 recently, low level dungeons will be more easy for then.

old example: http://tera.enmasse.com/news-page/patch-notes/patch-2805

I love low level dungeons to be honest <3

With the Elin gunner release, this would have been awesome. I can't stand playing Kuma's and would much rather run the dungeons to level. The experience point bonus is so high for Kuma's that almost no one bothers to run the lower level dungeons. I would also rather run a normal lower level dungeon than solo the "Ace Dungeons" over and over again.

Wow, I have to admit, I'm becoming slightly jealous of Tera EU (Gameforge). That test server along with some of the events they've been holding are pretty impressive.

From my perspective, Tera EU started out pretty bad, but appear to be at least trying to turn things around. Of course, I realize BHS is sabotaging their own game to a certain extent, but I think EME could take some inspiration from the latest EU events. Most of us die-hard Tera fans want this game to be as successful (and fun) as possible.
AEKGHE4TFF wrote: »
mhm. 300 bills per loot boxes ? As far as I know Federation Bills are only given upon daily login. So in total you need 2 months for SINGLE loot box ? [filtered]. But if so add another ways to gain federation bills. By dungeons daily reward or so. Like 100 or something.

As was mentioned before, Fed Bills were also a guaranteed item in some lootboxes in the past, a reward for BuddyUp, and for a while were offered as EMP purchasing bonuses. Plus a lot of people were hoarding them waiting for something to spend, and some have many thousands (and a few have tens of thousands). So that's part of the balancing issue here. At this point they're not going to add more ways to earn them; the point of this is for people who want to use them up rather than converting them to fashion coupons.

No matter how you look at it, the federation bills were earned in some way. The balancing is coming from the loot boxes that were chosen to be added (i.e. Footsteps or Lilac loot boxes aren't being added). I think the main concern for everyone is getting a fair exchange for their bills. As someone who has purchased loot boxes in the past, I can attest to the abysmal drop rate of the loot boxes. Even if you take the most extreme examples of people hording their fed bills, I don't see them hitting the "jackpot" more than a few times.

With that said, I'm glad that EME is giving us some different options to spend the bills. Although, I'm not sure if I will spend it on the current selection of loot boxes or not.
Those lootbox notices remind me of the lights and horns that go off on a slot machine when someone hits the jackpot. It always seemed to me that the notices were there to entice others to blow money on lootboxes, etc.
ElinUsagi wrote: »
aeee98 wrote: »
If nothing got removed

You probably won't run out of dungeons to run in a day with one character assuming you have elite.

I doubt it, more likely most people wont have people to run dungeons with because with all that content only static parties would really benefit from it.

LFG and IMs would take even longer.

Having a lot of content to run with a low population only hurts the time a player needs to find other people to run that content and even in high population games having a lot of content only leads to have like 90% of dead content because players always focus on those that are more profitable due to time/effort/reward.

The solution to that is to have a solo instance option (just as we had in the past). You could also have bonuses for the featured dungeon of the week that would cycle through the dungeons (change the dungeons in the vanguard quest list).

The main problem I have with the game currently is running the same exact dungeon over and over again and killing the same exact bams over and over again. Having more content would help out with the boredom and probably help retain players. The content is technically there, it's just being managed poorly by BHS.
LesbianVi wrote: »
Real Tera is for Korea. We are just having the loot boxes so they can milk us lols

Lmao. This is so true. Sometimes I feel like a masochist playing Tera.
TWMagimay wrote: »
Endumen wrote: »
Why is is that we can't have all (or at least) MOST of the dungeons, but instead cycle through them in hopes of your favourite maybe, MAYBE returning?

FWIW, the simple reason is because this game does not have a good level/gear/skill syncing system, and this is a vertical gear progression game. Every time they introduce new gear, the old content becomes way easier than it was originally designed to be. Therefore, if they left it in, they'd have to lower the rewards, and then no one would want to do it. So they think it's better to funnel people through a smaller amount of relevant content, and then bring back the old content occasionally when revamped.

Other MMOs I've seen keep all their old content have a level and item syncing system so that it preserves the content difficulty to a reasonable degree, and so they can offer relevant end-game rewards for running the old stuff, and keep it somewhat relevant. (Even then, there's usually some content that's still dead/useless even if it's left in the game.)

There are a few other reasons they remove some content. For example, Island of Dawn was removed as a starting area because they wanted the tutorial to be shorter and more combat-focused, and the original IoD map was about 5x the size and required a lot of time spent running around.

This. It's pretty easy to understand why they remove content if you can grasp the basics of Tera, namely that it doesn't do lvl cap increases.

I think most of us can guess why they cut content instead of keeping the old and adding additional. However, it's a lazy solution. Balancing dungeons or even adding new level caps is pretty strait forward. Streamlining leveling to the point that a lot of the content is automatically skipped takes away from the overall experience. Removing instances that max level players could play makes the game boring due to the lack of things to do (it's easy to see why people leave shortly after hitting max level).

It makes me little sad when I read forum post that list content removed such as this. It shows the promise that the game had versus what it has turned into. Sure, players like me will probably still login until the servers shut down. However, I don't see myself putting in massive amounts of time into this game as I used to do.

Fortunately for BHS, they really don't have a lot of competition in the action combat MMO area. Mixing the combat system of Tera with massive amounts of content with a game such as WOW, appears to be too large of a hurdle for developers to take.
Notepad806 wrote: »
And what is more important is that elites always had double runs to GG before this bugg occurred! This wasn't changed just now.
It was this way always.

I really think they should have kept it at elites having 4 runs per day and non-elite 2 runs.

I have to agree. Given the RNG nature of the drops in GG, having 4 runs for elite and 2 for non-elite seemed good. I guess now that GG is actually worth running they had to reduce the number of runs per day. It would be nice if they added goldfinger tokens and additional mats to Pit of Petrax though.
I actually thought this was a bug too. I was about to fill out a ticket before I saw this thread. I tried to craft etchings for my rings and got the red dendrites instead. I thought I had just wasted a few dozen titan's storms.

While the red dendrites may be valuable, it would be nice to get what I had intended to craft in the first place.
KKENL5XH63 wrote: »
I've ran the battleground that has been in the jackpot for the past few days now.

The amount of times I have gotten the titan's ease compared to the emerald that has been the jackpot is ridiculous...

It feels like 50% is titan's ease with 49% being one of the other 3 and then there's 1% for it to drop the emerald... I really hope the rates will be adjusted since at this rate it may as well be a diamond for how rare it is.

I agree. I think the jackpot rewards should be at least similar value to each other. The broker value probably wasn't taken in to account when deciding the rewards. I would be perfectly happy with 3-4 Titan's Storms or Titan's Earth's for a jackpot.
Balance has always been a tricky subject. I like the idea of being able to toggle between equalized gear and actual gear (regardless of ILVL). Of course, you could have equalized selected as default.

I'm personally fine with the current setup as long as the actual teams are balanced. Having a team with relatively inexperienced players going against a fully geared group of premades is pretty annoying. Looking back, most of my victories/losses have been one sided. Of course, if there were a "surrender" option (surrender by majority vote), that would at least speed things up.
Spacecats wrote: »
Anyway. No Alice Dress so i'm keeping my money. Then again even if they had put up the Alice dress on sale this year it prolly would have been exclusive to a $500 EMP bundle because of its desirability.

I believe it's been stated in the past, but there are no plans to ever make the Alice Dress obtainable in our region due to a bug with the outfit.

Bug? I thought this was a magical dress with a mind of it's own. It had the special ability to flip up depending on the mood it was in. Wasn't this feature intentionally programmed? ;)
Ardire wrote: »
Ammutseba wrote: »
kubitoid wrote: »
totally fits setting as usual. nice job. top notch content. exactly what this game needed most

I know right? How did we go from "Labyrinth of Terror" to cute bunnies and heart steps?

to be fair originally the first place you set foot in-game (old tutorial notwithstanding) was the og island of dawn which was SUPER colourful and pastel and had like butterflies fluttering around and stuff-- basically a slighter tamer Seeliewood

TBH, the bright colorful world and cute Elins/Popo's are what drew me to the game in the first place. However, even I have to admit that the focus has shifted quite a bit from the original vision. My main criticism is that they chose to devote time and resources to accessories rather than meaningful content and optimization.
kubitoid wrote: »
totally fits setting as usual. nice job. top notch content. exactly what this game needed most

I know right? How did we go from "Labyrinth of Terror" to cute bunnies and heart steps?
I agree, the original IoD was great. It would be nice if they could weave the rebuilding of IoD into the story somehow. Transfer the BAM quest over to Stepstone Isle after that girl becomes part of the tree.

I remember when I leveled my first character that it took me several weeks to reach 60-65. Back then, there were many times I had to team up with people to complete certain story/zone quest because of the difficulty of the BAMs. When we defeated a BAM, it actually felt like an accomplishment.

I think the problem is the lack of new and revised content. They could add additional story quest or even change up existing dungeons to make leveling up more interesting (how about tying in the sky castles into the story). Having to grind the same sets of BAMs, in the same area, every patch can get pretty boring. It would be nice to at least have the BAMs located in many different locations to take advantage of the existing world (most of it's pretty empty now). For battlegrounds, they could have changing conditions to win (e.g. which team has the most kills within a certain time limit, destroy airships or tanks).

Unfortunately, the focus seams to be on removing and streamlining content to focus on outfits, etc. While this may be good for short term profits, I don't see how you can grow a player base like this. While revising the gearing system was a step in the right direction, it won't matter if no one wants to play the content to gear in the first place.
I've been waiting on the console version just to see if they were able to optimize the game so that it would run smoothly on that hardware. I'm too vested in the PC version to move to the console completely, but I was hoping some of the optimizations could be carried over to the PC version. I'm also curious as to whether or not they are bringing back the original Island of Dawn to the console version.
Holy crap. I thought this event was an excellent idea. However, after reading the comments, you'd figure that EME committed a war crime.

The way I took the intent of the event was to encourage players who are a little intimidated by the higher level dungeons to give them a shot (without fear of being chastised or booted from a group). Since experienced players get a little extra, it rewards them for spending a bit of extra time in a dungeon to help new players.

Don't get me wrong, I've ran with some pretty bad players. I just try and help where I can.
vkobe wrote: »
Ammutseba wrote: »
I find this discussion to be incredibly interesting. I've always wondered what would motivate someone to blow $1000 on a single game. Devoting so much time to a game that it effectively eliminates a social life also seems crazy to me. Of course, I'm one of those "casual" players that have only spent around 800-900 hours on this game over the course of a few years.

loyality to their waifu :3

or because too many video game is too much for them ;)

or it is only a little hobby ;)

or a good reason to no spend 1000$ in cigarette or alcohol B)

i think elinlove has spent 3000$ in tera

personally i only spend 400$

You have a point there. I also think spending $1000 on Tera is a better investment than cigarettes or alcohol. Since I'm also into anime, etc., most people think that I throw my money away on useless things.

I've spent a bit of cash here and there, just not to that extent. I guess I don't love my elins enough :)
I find this discussion to be incredibly interesting. I've always wondered what would motivate someone to blow $1000 on a single game. Devoting so much time to a game that it effectively eliminates a social life also seems crazy to me. Of course, I'm one of those "casual" players that have only spent around 800-900 hours on this game over the course of a few years.
The reason the queue time is so long is because they separated the level 65's from the rest. While this is a great battleground to level with, the rewards aren't good enough to entice most level 65's to play it.

You kind of saw the same problem happen to CS. As soon as the level requirement changed, you saw the queue time increase dramatically. Personally, I'd rather see the equalized battlegrounds open to all levels (properly balanced of course). Half the people, even at max level, don't know what they're doing anyway.
There are some neat story elements throughout the game such as Elleon, Argon Invasion, etc. Unfortunately, over the years the lore and story haven't been a focus for BHS. Since leveling is so quick and some of the content has been removed/changed, making sense of the lore is next to impossible.

To answer the main question, I would recommend the Tera Wiki for in depth lore: tera.wikia.com/wiki/Main_Page
I think that Bluehole and EME have devoted most of their resources to the console port and other things. It seems like they are intentionally dumbing down the game and removing features to make it more console/casual friendly (and easier to manage). Of course, I hope I'm proved wrong and they start adding meaningful content and features in the future.

I would love to see Alliance brought back (or some alternative), but I don't think it's on their list of priorities.
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