TERA Online forum archive
Posts by 6R1MM01R3
What loot was lost?
News about server merges were weeks ago, and even if on a break the news get around unless you are entirely unplugged. If you knew about the server merges, checking on what characters to keep, what items they have in their inventories was part of the checklist to prepare.
Apparently if you complete any achievement that gives points you get it restored to what it was, as we didn't lose the score, just have it applied.
SageWindu wrote: »
Hmm. So CH is essentially no more.

You know what? That's fine. Because I'm still gonna play the game how I with my friends. And if I wanna do so as an elf with some tig-ol' bitties decked out in a set of shiny ceremonial(?) battle armor, you hardcore server merge heads (observation: oh damn, did that sound better in my head) can't stop me. Or my friends. So there. Ahem.

That said, how about fixing some of these other issues, like, say... loot drops? Or maybe even something small like the scarf and cape glitch? Maybe make things a little easier for us few pad players, like not having the game sh*t itself for having the gall to use certain items on the hotbar? Eh? Eh?

Sadly the cape/scarf glitch can only be fixed by unequip and re-equip or with "unethical" means, it's a known bug that BHS never bothered fixing.
I am glad that we were heard, I appreciate of everyone who voiced their concerns about the merging decision in this thread and others.
Their data says that the amount of talents obtained through dungeons and available in the market is completely fine.
Guys, don't wait for the slots, just move as many as you can now to TR and AV if you still hope in merge or just to FF and MT if you don't care about it and wanna play in the new PvP server, because EME is just making delays to force our hand and prove their point on that CH doesn't need a merge.
Should be date the character was created with that name, not name changed to that name, the level reached and the total playtime on that character to be considered for who gets to keep it.
Like I mentioned it before, they should sort by 3 characteristics: date of character creation with that name (so recent name changes don't count) total time played of the character and the level reached. Some of us have characters we created several years ago maybe in a leveling event but that we don't play as often because aren't our main character/role, but at the same time aren't dump alts that we don't bother gearing.
ElinUsagi wrote: »
tisnotme wrote: »
Berogi wrote: »
Put your alts in CH so you'll never get use out of their costumes and bound items again. SeemsGoodMan

A slightly better alternative to deleting if I say so myself

or put your alts there until they raise character cap due to normal progression or raise it due to pressure needing to close CH and not loose any cash bound gear

i don't know why eme/bhs cant just raise the max character limits in all the servers that are going to made from the other ones, then there wouldn't be a problem. there probably wouldn't be any fuss at all about ch merging into the others from anyone if they were willing to do that.

The only solution for this is not characters limit per server but a character limit per account. This mess repeats for third time and EME dont give feedback to BHS about that and ignores us again.

Like FFXIV does, there is a max of characters per account and per world.
The way eme is doing things, they might as well give us less talents at the start and somehow shekel their way into the progress of getting higher tier talents.
Tera is bad optimized, its 32 bits and dx9 so modern and high end 64 bits processors, dx12 gpus wont perform at their best, plus tera is known to work bad with amd. Also, SSD helps A LOT with game launch and loading screens.
LancerJiva wrote: »
EME said CH's fate will be determined next thursday, the 13th. SO its not a for sure decision yet. It depends on server population.

That is still tricky since there are still many that hope for the merge and now that they mentioned it a possibility til the 13th that gives them more of a reason to stay, that won't help much in a radical decrease in population that could force the merge >_>
The thing is, the "name contest" is tricky in more than a way. By accumulated game time there are people who could have been gaining play time just by afk ever since the merge was announced, provided it is just 17 days total but can still make a difference for characters below 100 days played, or if you do it for whoever made the character first, there are many players who have made character several years ago and have kept logging on them now and then to secure the names so name wipes don't work for them. So maybe doing it by: playtime on that character, the level and date of creation maybe that would be more "fair" but may be too complicated for the staff to filter by more than one condition.
OPride wrote: »
I'm conflicted. I have my character on CH, but I don't know if I should transfer or not.

If you have only one character or not too many purchased slots, bank slots and wardrobes, I'd say to just transfer, EME already put the sentence on CH so transfer seems like the only way left.
kubitoid wrote: »
EME, again you mismatch. now youve brought 2 town names and 1 location name. is it that hard to follow scheme with only towns/places/gods/watever names in it... smh rly. id personally vote for Trellum Consurgo (pvp) and Amena Quatla (pve)
edit - typos ffs

Dragonfall and Highwatch were both also town/city names. The convention has always been just "locations".

You'd think they know about the game locations at least, but noooo.
Even if the server were to get merged later with new PvE server, we would be facing again name and guild name conflicts, provided that CH gets merged INTO the new PvE server and not a mutual merge under a new server name. I know of entire guilds moving out to either TR or MT, leaving behind only their least played/geared characters. Some active players might stay but a considerable portion of them will just jump ship.
Some of us tried to expose our concerns and discomfort with their decision but I think that even after 20 pages or so and over 300 posts, EME just looked away, our situation doesn't matter to them one bit, I don't think that the like Q&A will change anything either, it may even be taken down if they see too much "negativity" from CH players regarding their decision, since the stream is for those who are to be merged, not those who were cast aside.
I'd say Velik, Kaia or Elinu for PvE server, but if it was limited to location names, maybe uh, Blessing Basin, Ex Prima?
Lok, Lakan or Manaya for PvP server as options, in my opinion.
If submitting a ticket to get the glyphs back is their only solution, expect a long time waiting with the mass influx of transfers, remember that attending to tickets requesting race/gender change of cosmetics was too demanding for their staff. =)
According to their "data" announcing maintenance days has no impact on player comfort. ;)
For what I've read, there are vulnerabilities in xingcode that could allow someone skilled or just well known in code to use it to freely browse other people's files in their computers through xingcode ;)
Christin wrote: »
SageWindu wrote: »
6R1MM01R3 wrote: »
ElinLove wrote: »
SageWindu wrote: »
6R1MM01R3 wrote: »
SageWindu wrote: »
@MadameDryIce and anyone else who feels like reading:

I don't run many dungeons when I play not because there aren't people to play with, but because I find most of them a massive slog. Many other people have concurred that it's simply not worth it half the time thanks in part to wacky reward scaling. Having more people to play the same BS dungeons isn't suddenly going to make me want to run those same BS dungeons.

Then you are not different than someone who login just to afk for hours, by eme "data", and your time online contributes to nothing except numbers on what they base something that is not, player activity. If anything it is because of players like you, with that attitude, that CH is damned.

Hang on... are you trying to demonize me for not doing something that I find to be a pain in the a**?

Yes he is, that's how it works around here after all: You do as I want or you're my enemy.

Just back at my post a few pages ago: anyone can play whoever they like, be it AFKing to appreciate the scenario or read the chat bullcrap, adding to that chat bullcrap, appreciating Elin panties silently or spamming the end game dungeons. And it really should be properly metered what are the faulty areas in each server, what is driving people to do less of each content and what content to invest more into. But we all know how some people think there is only one right way to play you see, and anyone that deviates from this, again, is an enemy that should be weeded out and is ruining the community.
The ones deciding how others should or should not play definitely are doing a great job at making a better community no?

You are dumb, it was because others that have come to comment wanting to keep CH excluded did with other reasonable motives, he was just being a [filtered] "And on that note, I'm out this b*tch." being entitled that only his situtation as roleplayer and extreme-to-the-bone-casual is to be prioritized. By all means someone like SageWindu doesn't even need to be online in a MMORPG to do what he wants to do.

Wow. You really need to work on your reading comprehension.

For starters, the part you quoted, I basically said "I don't run many dungeons these days; they're not worth the hassle. Having more people isn't going to suddenly eliminate that hassle and make me run those dungeons. So I do other stuff instead." And you tried to demonize me for not doing something I DON'T LIKE and for, apparently, not playing the game the way YOU play it, saying that I was no different than AFKers.

Now, I could fire back with some very choice words, but I won't because that will do neither of us any good. But I will say that I was against all merges and always have been, because - and I'm going to put this as simply as I can - if the other problems were fixed instead, people would not have left in the first place. Find the source of the problem and fix that and we wouldn't even be having this conversation because we wouldn't need it.

In the future, you may want to make sure you know what people are saying before trying to call them out on it.

It's not their fault. They are just used to getting their way, so it's just second nature for them to try and control everyone they can. There are even idiots out there saying people should be forced onto CH to make up for the fact they won't be merged. Like really?

No doubt once the merge is finished, and they still can't magically fill dungeon runs as fast as they demand, we'll see countless posts from them demanding that everyone play dungeons. It's just never ending with those people. They say we're entitled as they all act like crazed dictators.
ElinUsagi wrote: »
Christin wrote: »
CornishRex wrote: »
Christin wrote: »
Seriously, you guys whine like babies that EME doesn't respond, but every time they do, you just whine more. Sean told you what the deal was. I guess you guys are too used to getting your way or something. I guess having temper tantrums worked to get the server merges in the first place, so you must be thinking more tantrums will get you CH merged to. Who knows. EME does seem to act like the parents of troubled children, so yeah, maybe the tantrums will work.

Ironically you were the one doing the whining on the forums before you quit, I don't understand the hypocrisy. It's clear at this point that you're saying these things just to provoke people without any intelligent input on the whole situation.

Most people here are not even throwing temper tantrums, they're writing thought out and heartfelt posts while you're storming in like an angry witch insulting them.

Both you and I know how the eme team is, you siding with them now just to spite people is pathetic.

You don't have anything intelligent to add to this matter nor do you play this game anymore so I kindly ask you to stop trolling and go back to being an angry mother or whatever.


To stay on-topic I'm bringing back another Sean's zinger, back in march, what a classic

armchair_datascientists.jpg?width=1088&height=531

All I got from that was: "Whine cry, whine cry, EME lies, go away." No, not much intelligence there.

You're having a tantrum when there are plenty of options and the server might get merged anyway. I also love how you people always think you're way or the highway. You've completely ignored the posts of the people happy that CH isn't merging. The fact that you're a bunch of spoiled brats, doesn't ring untrue just because you don't like the truth.

Obviously, there was a reason they didn't plan on merging CH. You're assumption that Sean is completely lying is pretty pathetic given that if CH were really dead, I highly doubt EME would have left that server alone. So stop trying to be an arrogant [filtered] (Equitas wannabe) and grow up son.

You really are a good example to follow for your children.

Keep up the good work.

Your comebacks are total trash. You should really get out more. Unlike you, my children have a grasp of reality. They aren't preaching to force people onto CH just to demand a certain number of players on all servers. Yeah, force people onto a roleplay server. You're absolutely brilliant!

And why keep people trapped on RP server? Because of 10-20 people who didn't host role play event on server for like 2 years? It would actually make more sense to merge CH with other PVE servers and ten create new RP server and offer free transfers to those who want to play on RP server.

As someone mentioned above, most of us ended up in CH because it was first on the list for a long time and it also had tag RECOMMENDED.

If Roleplay was an ever present thing and the main interest in the server I think many players would have jumped ship to another server for PVE, but RP hasn't been a serious happening in the server for years, so for many, many being most of the server population, CH is just another PVE server, perhaps a more casual one, but not a legit RP server. As for the (Recommended) tag in the server selection, that only applies to server of low population and it's something I've seen in other MMORPGs, new players get baited by that into a barren server. There was a time when CH had the (High) tag, though.
In EU you get event servers where you can gear up nicely and then transfer to a server of your choice, you get REAL leveling events that help new players to catch up faster/older players gear up alts easier. They get more special even dungeons as well, so while Gameforge is highly P2W they still care about their playerbase not just as wallets they can milk, like it has been the past year or so for EME.
MK6A4D3FCN wrote: »
Transfer starts Thursday.. but more info Q&A on friday stream!! Really???? Please atleast post details on how many slots we are getting so people can prepare. 2 days left till server merge free transfers and no annoucements made. Where is our CM????? Also, Save CH please.

Consider they released the information of the server merges on a Friday when most of the staff was busy at PAX, on a long weekend so they wouldn't even have to bother replying to threads on Monday, so yeah. Transfers open, people move around because no other chance (CH players) and then MAYBE on Friday we get to say something on their stream long after the damage has been done.
ElinLove wrote: »
SageWindu wrote: »
6R1MM01R3 wrote: »
SageWindu wrote: »
@MadameDryIce and anyone else who feels like reading:

I don't run many dungeons when I play not because there aren't people to play with, but because I find most of them a massive slog. Many other people have concurred that it's simply not worth it half the time thanks in part to wacky reward scaling. Having more people to play the same BS dungeons isn't suddenly going to make me want to run those same BS dungeons.

Then you are not different than someone who login just to afk for hours, by eme "data", and your time online contributes to nothing except numbers on what they base something that is not, player activity. If anything it is because of players like you, with that attitude, that CH is damned.

Hang on... are you trying to demonize me for not doing something that I find to be a pain in the a**?

Yes he is, that's how it works around here after all: You do as I want or you're my enemy.

Just back at my post a few pages ago: anyone can play whoever they like, be it AFKing to appreciate the scenario or read the chat bullcrap, adding to that chat bullcrap, appreciating Elin panties silently or spamming the end game dungeons. And it really should be properly metered what are the faulty areas in each server, what is driving people to do less of each content and what content to invest more into. But we all know how some people think there is only one right way to play you see, and anyone that deviates from this, again, is an enemy that should be weeded out and is ruining the community.
The ones deciding how others should or should not play definitely are doing a great job at making a better community no?

You are dumb, it was because others that have come to comment wanting to keep CH excluded did with other reasonable motives, he was just being a [filtered] "And on that note, I'm out this b*tch." being entitled that only his situtation as roleplayer and extreme-to-the-bone-casual is to be prioritized. By all means someone like SageWindu doesn't even need to be online in a MMORPG to do what he wants to do.
ElinUsagi wrote: »
LancerJiva wrote: »
If the game is alive and well, then there wouldn't be server merges in 2 weeks.

This game has never been alive and well if that is a way you measure it.

September 2012 had his first merge from 11 servers to only 3 servers. That was only 4 months of TERA being launched on NA. A great failure if you take a good thought on that.

TERA PC at launch was even worst than console version :v

Because it was a buy-to-play game with subscription and the content it had was only up to kelsaik nest, shortly after they made available chrono scrolls that were like our elite vouchers that gave game time and could be traded ingame, compared to console release that is f2p and has more content.
LancerJiva wrote: »
If the game is alive and well, then there wouldn't be server merges in 2 weeks.

That's what their "data" and poor judgment tells them. For them a "lively" game is told by number of player login a day, time spent online and not actual activity during that time. There are many that log just to check brokered sales and relist (including broker bots), to keep the weekly buff and claim credits for emporium. "Oh look, we had # number of players logging into the server today! How alive and active!" I doubt that they investigate and compare those numbers to that of other F2P MMORPGs with an actual active playerbase.
SageWindu wrote: »
@MadameDryIce and anyone else who feels like reading:

I don't run many dungeons when I play not because there aren't people to play with, but because I find most of them a massive slog. Many other people have concurred that it's simply not worth it half the time thanks in part to wacky reward scaling. Having more people to play the same BS dungeons isn't suddenly going to make me want to run those same BS dungeons.

Then you are not different than someone who login just to afk for hours, by eme "data", and your time online contributes to nothing except numbers on what they base something that is not, player activity. If anything it is because of players like you, with that attitude, that CH is damned.
Tsin wrote: »
If you're going to give CH special treatment because it's an "RP" server, then try actually enforcing that it's an RP server with your staff members. Hold actual RP events (not just community-held ones like Desire's Casino night), enforce the traditional RP rules, and deal with people who openly troll and ruin the few RP events that pop up.
None of your staff members actually RP, and none of your staff members frequently play on or visit CH.
Don't give us "special treatment" when you barely know we exist.

I'd rather you have assumed that CH would be merged in with the other PvE servers and then gauge what the community's response was to see how many people really were gung-ho on having their own RP servers. As it is, now all you've done is annoy almost the entire server and will be paying money to host an even more dead server once the mergers open up. Those who RP will even move in hopes of finding a more active community.

I would love to see them enforce rp in ch. I alos like the other persons idea about making it to where people can only transfer to ch. I do miss the events the gm's used to host, the costume contests, the campfires pointing the way to the events and so on.
To sum up the nuts and bolts, bricks and mortar of this problem:

Respect RPers, increase the story line, raise the level caps and improve the servers.

sad thing is, there are people in the forums that feel like we don't have a say if we rp, or do solo content, that the only acceptable way to play is running dungeons, even if we do pay.

They won't start enforcing RP now and even if they do that to appease the roleplayers and justify keeping CH excluded, it won't last long, and their contribution with possible events wouldn't be one of quality since they don't even play the game in the main way, much less any experience in serious roleplay.
TJKat wrote: »
6R1MM01R3 wrote: »
In true RP servers most of the population stay "in-character" during their active time online, that is something I rarely ever saw in CH
SageWindu wrote: »
Object permanence: just because you don't see it doesn't mean it doesn't exist.

I've seen several people who stay in-character during their active time online. I've even seen them do it while in IMS parties with people from other servers with those people from other servers throwing a fit about it. Maybe if more of these people saying RP is dead started RPing more, it wouldn't be dead.

I know more than enough people on CH that are happy it's being left alone.

Not nearly enough to justify not merging it with the other PVE servers, those who want the merge and will have benefit from it vastly outnumber those who don't want to.
And about the "criticizing" about not playing the "the right way" that roleplayers get, dude...we all get criticism about so many things we like in this life to actually stop and give a damn about it. Like I mentioned it before, if you want to roleplay, you just do it, pay no mind to the haters, and that is something you can do in any server.
SageWindu wrote: »
Being one of the few people against the merge (once again, my problems with the game have nothing to do with population density), I'll only say this much:

RP is dead? Have you seen what happens when most people try to RP in the open? You really think people want to deal with that on a regular basis?

Being in a server with RP tag or not wouldn't change your situation and that of the few RP groups left in CH. Roleplayers make their own space for enjoying their activities. There are several areas in the game with near 0 player population even in active servers where people can roleplay in peace. Of course if you try roleplaying in Velika or Highwatch you will get morons interrupting it, its basically asking for it considering those are player hubs. People who want to do social activities like roleplay and whatnot, just make it happen, not everyone needs a "safe haven", a bubble protecting them from harm to just do what they want to do.
6R1MM01R3 wrote: »
For those who keep pointing out "read when you join a server" "why did you join a RP server" I think for most the playerbase of CH we just joined because was the first server in the list that said PVE whether had a RP tag or not. In true RP servers most of the population stay "in-character" during their active time online, that is something I rarely ever saw in CH, RP servers have an ever present GM moderating behavior that goes against role playing and even names can get moderated for the sake of a role playing environment and CH lacked all of that. CH is the RP server just by tag and not by practice, something that was never enforced officially by GMs or the entirety of the server population.

are there mmorpg's out there that have true role playing servers? I only ask cause I never heard of any before like the ones you describe

I read that for a time World of Warcraft had official rules in RP realms, when inappropriate names or OOC chat in general chat, chat unrelated to game (irl topics) in open channels would get a warning or temporal ban. While those rules don't apply anymore in that game, they still keep an active roleplay community. Maybe because it is a subscription game and players take things more seriously in there.
For those who keep pointing out "read when you join a server" "why did you join a RP server" I think for most the playerbase of CH we just joined because was the first server in the list that said PVE whether had a RP tag or not. In true RP servers most of the population stay "in-character" during their active time online, that is something I rarely ever saw in CH, RP servers have an ever present GM moderating behavior that goes against role playing and even names can get moderated for the sake of a role playing environment and CH lacked all of that. CH is the RP server just by tag and not by practice, something that was never enforced officially by GMs or the entirety of the server population.
Sadly they released the information about the upcoming server merges on a friday, a friday when also most of their staff is busy with PAX, to excuse them from responding to our discomfort with the situation given that they don't work on weekends + monday is a holiday. This thread and all the backlash from this mess up will be "ignored" and buried by EME.
Meningitis wrote: »
I'm actually happy CH isn't being merged. I know I'm the odd one out here, but that's my personal opinion. I never have issues finding parties for dungeons and events.

If people can transfer out of CH though, that'll become a different story.

With a server merge you would get twice as many, that's for sure. If the free server transfer is also available for CH you might expect the availability of parties to decrease, unless you always play with the same groups and those stay in the server.
CornishRex wrote: »
dont cry !!! For these players, there will be a free transfer period that allows characters to be moved from PVP to PVE, or from PVP to PVE starting on Thursday, September 6, and lasting until Monday, September 17.

Yes and lose all of my bank tabs and wardrobe tabs and potentially gold and characters depending on how many free char slots we get. Delightful :)

You can always buy more character slots and wardrobe slots, cosmetics with CASH!- EME
If anything, CH players DESERVE to know exactly on what data you are basing this travesty if you are to keep them excluded. I am sure EME has never given a solid justification for MANY of their questionable decisions but it's never late to do things the right way.
The decision to not merge CH currently is based on our data-driven observations, not conjecture or opinion about the health of the server. We will be monitoring the transfers in and out of the server to determine if there is reason to pivot on this decision and merge it along with the other PvE servers. Again, free transfers will open up on Thursday, September 6th after maintenance concludes.

What kind of data? taking in account only players online whether they are just standings still or actually doing
Kirasaka wrote: »
The decision to not merge CH currently is based on our data-driven observations, not conjecture or opinion about the health of the server. We will be monitoring the transfers in and out of the server to determine if there is reason to pivot on this decision and merge it along with the other PvE servers. Again, free transfers will open up on Thursday, September 6th after maintenance concludes.

Cant wait to see everyone leave ch the second those transfers open up. Be realistic that is whats going to happen. Would certainly like to see these 'data driven observations' as they dont match what the playerbase is observing ingame.

We'll let the data decide what happens; THAT is realistic.

What data though? because having a number of people in-game, not doing anything afk or simply chatting doesn't account for overall player activity. Would you know that there is only a selected number of players playing content, on different characters but again, just a selected number of players? Whose activity would be lesser than that of the servers that are to be merged? Sadly we are kept in the dark to all of your decisions until they are made effective, with players having no say in things that will affect them. Did you even think of holding a poll for CH players who want or not the merge? and make it something precise limited to only CH players that are eligible to vote.
Some GM said that they wouldn't discriminate any RP in their game, but by keeping CH apart from the rest they are already discriminating. Furthermore they are damaging the population with this moronic decision as many of the few active players will seek to transfer into the new merged servers, leaving CH in a worse state than it is now, a deader server that by any TRUE management and business point of view should be closed or merged.
Are you all in EME staff so stupid? Do you even have an ever present GM for RP events in CH? No, you damn not, and that is mandatory for a "RP" server. RP scene in CH is even more dead than the PVE activity and has been FOR YEARS, but you are never present in the server to know that, you don't play your game and yet make stupid decisions like this. PVE players in the server that FAR outnumber any RP'r were hoping you would merge CH altogether with TR and AV to be part of a more active playerbase when it comes to PVE. It is PVE players that pay for elite, it is PVE players that pay for your new mounts and weapon skins, not RP'rs. Players that want to RP don't need to be secluded in their own server, they can do it anywhere, you don't need a fancy RP tag for it, because EME doesn't care about the RP in game, its been years since they organized events, and they wont start again now. There are many PVE players in CH that simply dont transfer because they have too many geared characters and gold/items to bother, and this merge was their best opportunity to have more players for PVE content, to STAY playing the game.
Zoknahal wrote: »
Is this actually a thing? I been wanting fishing in this game ever since i saw the Beta trailer of the dude catching butterflies. Like, please lets not joke about Fishing :( i really wanna fish in TERA.

The bug catching gathering nodes are in the game files but the assets were never used for the game release :/
I've heard many players that do the raid weekly that in the past couple days they have got less loot from the last phase, the x3 superior etching boxes, superior noctenium and other items didn't drop at all. Is this true? did EME do a unannounced change to the loot table of the HH raid?
The current staff sucks at making events so yeah, without Spacecats around to make good events we will keep getting this garbage in the future.
Looking forward to what "amazing" idea they come up for the anniversary events...
> @MidokuPasta said:
> Hello, Chubby Chocobo Rip off.

Tbf FFXIV's version if Amaterasu is almost a direct rip from TERA.

You could argue that both the wolves in Tera and FFXIV are based on the character from the Okami game that is based on Japanese lore.
In all honesty they would make more money out of selling race changers than expecting people to buy costumes if they race change >_> surely people aren't as enthusiast in changing race every week if they wont be able to use all their costumes.
Regal frostlion account mount is only for CE owners, the gold dragon weapon skins were given to those who subscribed to Tera for the first 3 months since NA launch, unrelated of regular or ce version of the game. If you dont have CE you only have the Terminus argon horse mount.
Who was the GENIUS behind the great idea to make apothecary Dyes to 1000 coupons when they aren't even tradeable AND remove the NPC summon items (Phargo, Schwab, Dimon, Monti)? Considering Elite status doesn't give traveler insurances since years ago, they could have at least made the items not to be traded.
For all I know the stances only consume RE when applied, but they don't spend or require RE while activated o_O
Partyblast wrote: »
Catservant wrote: »
I think a perm fiery halo would be better as an event reward, don't you? (as long as it could be chosen, not random)

Either way I would love it, as well as the blue fiery halo.

This is the only ID I could find with a translated name, the rest of the IDs aren't named yet however I could post them if this one doesn't work or is temp.

Both temp and perm blue fiery halo are in the game files.
UdonPasta wrote: »
i remember they did this onces for halloween 3 years ago with KoF? i never got my achivement back then though *sigh*

it was cool when we got that broken fane of kaprima (enemies didnt hurt but they were spongy as heck) that dropped horns and bloodrave weapons.
Well gold talents used to be 30-ish gold each, silver talents 70-ish gold, then they only went down because of how many people were getting the 6000 talents jackpot in the last strongbox event that made GT around 10g each, ST 30g.
Zoknahal wrote: »
But the lance, i can finally fulfill my dream of "drilling" mobs to the wall! I could never do that with the old lance skin Drill Bit.

And i would like em to be dyable :( like, it has been a request for so long, i dont understand why BHS doesnt make em dyable.

Dyeable weapon skins would be amazing *-*
While Gameforge does a questionable p2w on the games they publish, they at least come up with interesting events/additions to their games. Tera over EU has had the league of levelers, dreadspire return, manahan leveling server, forsaken island return and now revamped kelsaik next 10 man raid:
https://board.tera.gameforge.com/index.php/Thread/72067-Kelsaik-s-Nest-10-man-raid-–-Your-help-is-needed-10-03-11-03/?postID=897040
I am sure they have more resources, people and permission from BHS to make things like this happen and it is disappointing that in our region we can't get stuff like this to happen.
The coloring is lame, they should be gunmetal, chrome or mate black for the animated ones :/ Hexapleon weapon skins.
what about kaia helmet or his cape?

2itg1z4.png

The Kaia helmet, armor and cape were rewards for clearing HH30 but we didn't get those over NA. Dragonslayer set, for female characters looks like Kaia's outfit, for male characters looks like Elleon's outfit.

http://teradatabase.net/us/item/98402/
http://teradatabase.net/us/item/98400/
http://teradatabase.net/us/item/98401/
There are glyphs you get from SA/MC/Vanguard merchant and there are those you get with the glyph boxes from IoD tokens or directly with dawnstorm tokens.
This is the current up-to-date slayer guide https://essentialmana.com/comprehensive-slayer-guide/
Makes me think that they just didn't care about that issue just to make people get the new hairstyles >_>
Zoknahal wrote: »
Not bugged. It is intended and designed to be that way. Some costumes do not follow the up-swept hairdo option.

Are you sure of that? x_x
Since the release of the costume I noticed something was off, that being that it wouldn't toggle the up-swept hairdo for the hairstyle I mainly use causing an ugly clipping, I don't know if other races share the same issue. The use up-swept hairdo is enabled in options and not I am not using any hair mods that conflict with it.
3JdO39h.png
I know that I could use a back slot accessory to make the hair go up and avoid the clipping but I don't like to hide the weapon.
I just wonder if BHS or EME were aware that the costume was bugged when released.
tisnotme wrote: »
actually was just wondering with the release of console if they'd do something similar again
also wonder if it be good for all consoles and pc
*thinking/hoping B)

I highly doubt it since this was just a leftover bonus from the time Tera was B2P with subscription, and since there aren't physical game copies of the console version, it wont do.
They would sooner remove the dye from the fashion coupon shop than improve the elite gift box loot >_>
Zerk tank was an idea until they added brawler, if they actually put effort into making it a dual class then brawler would have been ditched since that class only offers damage with no party utility compared to lancer and warrior that have party buffs.
Welp this thread became nothing else than a MUH ALLIANCE MASK rant. They wont put them in fashion coupons, never. So all the kids with their masks can hold on to their internet points and all the have-nots just look forward to grind dungeons to get them.
Equitas wrote: »
That's impressive. I'm sure En Masse is happy with your contribution. About the Velikan Gray, I miss having that as an option. I remember there being 3 mounts you could purchase from the stable master in Lumbertown. Now the Bay Gelding is dumped on us, and we don't have a say in the matter. I don't believe there was any real reason the shop was removed. It certainly didn't benefit anyone to do so, and it wasn't hurting anyone to have it there. I'd like to see it return.

The bay Gelding was the original lv 11 quest mount, later on early 2014 they made the 3 mounts available to choose but yeah, changed back to the bay so I only have the arcadian daple on an alt :c
We are getting the masks as new gear slot in a upcoming patch, both the echelon and exarch mask models, so look forward to that.
The respawn timer for that world boss is broken so it will only respawn with a server reset, meaning after a server crashes or after maintenance.
I wonder if they took a minute to think that with this change, the sales of race change vouchers are gonna plummet = less money coming in for them. People won't be buying again all their cosmetics they use with every race change ._.
They must be severely understaffed to not want to handle this "service" to the playerbase anymore.
RKE is RKHM, only last boss has an alternate fight mode but is essentially the same instance.
Maybe we get a permanent one in events, but since winter is close to an end i dont think we will get it perma til end of 2018 Q wQ
HLK76PFWXT wrote: »
This is very nice! I can finally use the Eagle Helm on mains/alts without having to pay so much at the broker. But i think that 300 coupons for this kind of helm is a bit low? Why not at least 500? Or i am just exaggerating?

And i am really grateful for all the hard work put in there ( checking the items from the entire database and such ). Also, is there a chance to add this Priest Weapon Skin by any chance? I remember being able to use it some three years ago through some NPC reskin option and now i was able to find it again when leveling up a new priest.

JWgLwcO.jpg

That is the Dreamkeeper/Agnitor/Abyss/Bloodvision/etc weapon model, yeah i want those too added in the fashion shop soon, together with the fraywind models.
I hope you guys add the weapon models we see leveling 1-60,
TJKat wrote: »
Bastolve wrote: »
Not certain if anyone noticed but how come Reaper's noctenium weaponskin is exactly the same as Passionate Phoenix Scythes...

Ninja's noctenium skin also seems to be exactly the same as the North Star skin.

Because those classes were added after alliance. Neither reaper, gunner, brawler, ninja or valk had noctenium gear.
Ray676 wrote: »
Rip any creative class builds. Talismans were going to be so cool, stupid korean players ruining the game

No dude, it was going to be absolute BS, take away stats we already have and have to grind to get them back? that is moronic, also consider that the talismans were made to work around talents, that no other region has.
I agree, would be cool if EME would do what GF has been doing for some years and then put certain rare cosmetics for direct purchase, bundles even.
Although it was mentioned a few times to the EME staff that all the IDs for weapon models are in Tera Database, so for no reason they had to spend time digging the IDs manually to make them into skins for the fashion coupon shop. Of course we only need the base models, and not every recolor of the same, or maybe only one recolor of each base model and all their IDs are on that website.
CDR builds get screwed, after awakening healing on main skills get nerfed but having new extra skills kinda make up for that, endurance in general gets ruined so all healers all gonna be super squishy/having to put more effort in healing.
Its almost the same as people complaining that they can't do the ingame events because they are busy IRL e_e
Even while you can use the jewels for enchanting and blow a lot of them in the process, putting a item in the cash shop that DIRECTLY gives you gold when sold to a npc is 100% p2w. EME finally freaking lost it.
Melyodis wrote: »
can someone confirm if ktera community complains about lags and the same noc lags we have?

Their internet connections are in average far better than over NA, and as long as you have 50 MB/s download speeds you dont lag from normal noctenium, so they probably dont have the issue.
HAAYAAKD43 wrote: »
its time for new elite mounts tbh
@seandynamite

Should put the max flight dragon/bird without buffs and passives.
Talisman system would have made sense and caused much less grief if it was introduced together with the gear revamp...not later. Playerbase was relieved to not have to spend hundred of thousands in getting the perfect rolls+ mw 3% bonus anymore, or accessory re-roll which was even worse. The players appreciated the change with the equipment stat selection but now the devs just take that away for no good reason, it doesn't make a lick of sense and I think that all the players that aren't thinking of quitting the game already after the news, hope that this new system doesn't get implemented at all.
Founder status with physical game copy code gives you the Terminus account wide mount, 8 character slots, 4 bank tabs in all servers, etc. Also a Tawny Huntress mount that is tradeable with single use only. Collector edition physical copy code gives you the Jeweled frostlion instead of the Terminus argon horse I think.
ElinUsagi wrote: »
I know that his can make some players mad at, but I think common nocterious should be blocked of being used and make the players to get the blue and gold noct.

If BHS don't have any intention to fix them then at least they can do that much.

Maybe make into a "this item can't be used anymore" but still be useable for the refiners, and at the same time make the uncommon noctenium refiners cost 0 at the vanguard shop so all players with common noct just convert them, remove friendly, alliance and common noctenium from every reward and make the vanguard reward for 439 and higher give a uncommon noctenium infusion.
Yeah you can totally sum all the damage you are doing as it displays on screen while also paying attention to the fight and mechanics XD
DPS meter is a good tool for checking your performance in a fight and your improvement as you do the dungeons repeatedly, although it can be often seen as a tool for bullying and e-peen bashing >_>
Actually the people are just doing "troll kick" randomly because they think it is fun. Sadly you can't see the name of the player that starts the votekick.
Depends on the hour/timezone for how many people are doing guardian missions but yeah, they are fewer as the weeks pass. Maybe better pricing on the items that can be obtained with the credits, or add more items to the listings like : uncommon refiner for the 412 seller, rare refiner for the 431 npc and superior refiners for the 439 npc? or even if only uncommon refiners for the high tier npc, that would be nice. Maybe silver/gold talent stacks from the surprise boxes.
Viticks wrote: »
Anyone found a solution to this problem ?! i cant run BG without lag cause of this sh** bug =(

When you do battlegrounds just store any green nocteniums in your bank, so it wont do the item count update cuz bg noct is limitless.
It would be nice to just allow players to unbind their cosmetics "just once" without any need of an item and of course, make the items untradeable. I don't think that would make the devs and publishers to lose any money since you wouldnt be reselling the cosmetics or unbinding them repeatedly, being limited to only one unbind would help a lot when having exclusive limited time cosmetics or some bound to an inactive character in the account.
No clue why EME even remove stuff that isn't seasonal exclusives from the cash shop, they lose so many potential sales with that behavior.
Ammutseba wrote: »
You'll be happy to read the Development Roadmap! As voted on, Fashion Coupon shop is up next and due for an update this month.

Oh thank you so much! (sarcasm.)

You brought that up 5 months ago. You'll implement it now. Great, thanks. Meanwhile, Spacecats was told about it almost 2 years ago: http://www.teradevtracker.com/?topic=/forums/general-discussion/topics/Fashion-Coupon-Store-Before-and-Now

I had forgotten how awesome some of those weapon skins are:

tiaH3DH.jpg

KhTBAyr.jpg

xNk2uZQ.jpg

I can't wait to see the fashion store update. Hopefully, these skins will make it in.

Hopefully we get all the weapon models up to imperator and those that are in the game files unused >u>
:T only 2 days of double item exp...
Double item exp when?
Also before they added the new set upgrade option, they greatly decreased the amount/chance of artisan kits, copper clasp, pansophic ash and elemental essence from the dungeons that drop it so even if you dont +9 right now, it is better to stock up on those mats with months before that patch hit.
I took a peek at the calendar items in february and noticed no more dragon scales, that makes more of a pain for new people to get a shot at getting a dragon (only 1 from vanguard rewards for dungeons ilv 439 or higher) stacks of 20 goldfingers instead of 30, no dyads or smart dyads either. Are there gonna be events or such during this month?
Remove any crystalbind from the vanguards completion, add rewards for 16 completed daily. Put only strong bravery/canephoras instead of normal ones, make 16 daily give 2-3 sapphires, the 16 weekly reward be 2 emeralds. Putting silver talents on daily 8/16 would be good too.
So OP thinks the game is published AND developed by EME, not BHS and doesn't read the korean patch notes and news as they are released.
I don't think the developer will ever put those in the game, since for a f2p game you want players to spend more in micro-transactions no matter what. I think over Korea players can't even get their costumes race changed if they change race.
Entrophy ears with resized neck and rings is bis, results in a 4% as increase

Yeah i know that, but entrophy rings and necklace increase attack modifier and give more crit/power than the resized pieces.
As the title mention, I am wondering if its better to use all entrophy accesories or 3 pieces resized + 2 entrophy in PvE for the best performance.
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