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 Tera PvE Rolls! 12/04/2018, 03:11 AM OwnedDivine
Hey guys, just confirming this still works! Even after the updates, make sure to keep using these rolls!!
 How are Ninja's? :) 12/03/2018, 09:13 PM ObliVionesS
Hello, (this is my opinion based on pc ninja)

As a ninja main for a few years now, I can confirm you will not get declined just because you are a ninja. Though in my honnest opinion I don't think ninja is very well suited for casual players and/or slower learners as it tends to be a very high-paced combat type class. I also believe the skill ceiling is quite high.. A ninja's potential contribution towards party dps is quite exceptionnal. (It is not that rare a sight to see under-geared ninjas performing better than well-geared ones, not only in terms of survivability but also damage output.)

Now I'm not saying casual players and slow learners shouldn't play ninja at all. All I'm saying is if you have the will to learn and get better at the class, its potential is really good, but it may take a decent amount of practice, and time.
 How are Ninja's? :) 12/01/2018, 06:47 PM Vinyltails
Good on PC

Low tier on Console (unless you're master of the job)
 How are Ninja's? :) 11/30/2018, 02:35 PM Dreamseer
Greetings. I recently hit 65 on my Ninja and I LOVE the class and its play style, though i'm worried, like some other classes people tend to hate. That Ninja seems to be a rare class to see around. My question is before I dump tons of time into my Ninja will it pay off? I don't want to be declined into top tier dungeons in the future just because my class. :( I'm more of a casual player and a slow learner but eventually I tend to catch on to basics and so on. If any one has opinions on ninja please post thank you so much <3
RFPL49T5M6 wrote: »
I can not find a weaponcrafting design 201 - 499 to finalize the artisan test. can anybody help me?
https://imgur.com/a/ycWo72j

It's referencing the skill level. So you must craft a weapon the requires a minimum skill of 201 and a maximum of 499. If you read the blueprints, it should have the skill requirement written on it ^.^
I can not find a weaponcrafting design 201 - 499 to finalize the artisan test. can anybody help me?
https://imgur.com/a/ycWo72j
@Vinyltails Thank you again, for all of the great advice. At least I had the right Vyrsks (Keen). I still had over 1,000 unused Intercede Tokens in the bank (all of my previous characters already had all of the gear and accessories they needed from Intercede Tokens), so I gave the Brawler and Lancer each a Simple Quickcarve Brooch for now (only 90 tokens each and a considerably better rating than the Flawless Brooches, anyway). I will upgrade the Brawler to a regular Quickcarve later, but I will probably end up just keeping the Lancer for farming tokens and things like that. I have been having a lot more fun with the Brawler, compared to the Lancer. :)
1) Threatening vrysks are literally useless. 2% aggro is [filtered] all when compared the the crit gain. Same goes for brooches, Threatening brooches are junk. Only bonus aggro that should ever be used is the weapon crystals (and MAYBE the threatening glyph on Growing fury if you STILL have issues with threatening crystals), all other threatening stuff is trash and not worth it when compared to the dps (and therefor aggro) increase a Quickcarve brooch or even Empowered gives

2) You should never hold block, as the time spent blocking is time not attacking and therefor losing DPS and running the risk of losing aggro to anyone with a brain, and as a brawler, you're not getting perfect blocks which is a lost of free damage and rage to help maintain Growing Fury. You should only tap block as the attack comes in. (When the mob is in mid swing) As a tank, you need to learn each attacks timing for your ping

3) No, people are just stupid, they don't decline the Gold res to take the res from the healer. There is no cooldown what so ever on being res'd, it's just there waiting to be accepted under the gold res
@Vinyltails Thanks again for taking the time to explain so much for me. The whole aggro and enraged monster things seemed really pointless to me before, because I did not understand them. I definitely see how important they are to the higher level dungeon mechanics, now. :)

If the rest of this is too much to read, then I just have three main questions for now (for many years, I have written information papers, policy memorandums, General Officer command level regulations, and I have even helped with the re-write of several Army regulations, so I cannot help being very detailed and explanatory, whenever I write anything, no matter how hard I try - I always feel like someone will misunderstand something, if I leave out any small detail).

Question #1 - I am currently wearing Keen Vyrsks to increase my crit factor. Should I switch those to Threatening Vyrsks for my Brawler and Lancer, or maybe do 2 Keen and 2 Threatening, or something else?

Question #2 - When I was doing level dungeons with a group (I still soloed some dungeons, if instance matching was at a half hour and still no match - I was always doing Vanguard BAM rewards, while I was waiting for instance matching), I spent most of my time in the boss monster's red zone, blocking and holding them in place, being sure we were far enough from the wall so there was room for others to get behind them to DPS. When the red would go away for a second, then I would hit the boss a time or two, until I saw the red come back, then I immediately began blocking and holding again. I felt kind of like I wasn't doing enough, because I am used to playing solo, so I am normally just straight up DPSing and rarely blocking. "In general" is that basically how to play a tank correctly? Block and hold for most of the fight, and just get the hits in that you can, when you have a short opening without a red zone? I know it sounded like it when you explained it before, but I just felt kind of funny mainly standing there and only DPSing once in a while, so I want to be sure I am not letting everyone else down by doing it that way.

Question #3 - In one of the dungeons, one of the other players died. After we defeated that boss, I waited for a minute to see if the healer would resurrect them, but they were still just lying there and everyone was leaving the room. I used a resurrection scroll on them, but I have never used on before (I started carrying them, when I decided to try out dungeons with other people - I have a ton of them in my bank, from my other characters). Being a solo player, I have used Goddess' Blessing before, and I know there is a several hour cool down time after I use one. Is there also a cool down time, when you use a resurrection scroll on someone? I am just wondering if it is a good idea to use one on someone or not, if they would only be able to be resurrected once in a dungeon from a scroll, if there is a several hour cool down time after it, like there is for Goddess' Blessing.

Now for the long stuff (if it is too long, then don't read it - a couple of minor questions in there, but my three main questions are above):

I ended up getting my Brawler to level 65, and I still wanted to take advantage of the tank leveling rewards, so as soon as I got her to level 65 I created a Lancer and I have also gotten the Lancer to level 65. My Lancer also did several dungeons with groups, instead of me soloing every dungeon, like I used to. It is definitely much faster and easier doing the level dungeons with groups. Everything seemed to go really well in all of the dungeons. I don't know what the normal distribution of classes is in a group dungeon, but I think there were two tanks in every group dungeon I did. If there is normally only one, then the extra one is probably because so many people are leveling tanks right now, for the events. Using your tips, there were some dungeons where I was able to hold aggro throughout the dungeon, even with another tank there. In some, the aggro seemed to keep switching between me and the other tank. There were at least a couple where the other tank was obviously better at holding aggro than I am, because they held aggro through pretty much the whole dungeon, but I am guessing they have probably done group dungeons before, and I "think" in those couple of instances the other tank was higher level than me (I can't remember for sure). With both the Brawler and the Lancer, it seemed like when the other tank in a dungeon had aggro, the boss would be able to roll or run right by me, even when I was blocking, but when I had aggro, then I could hold the boss in place much more easily. The more group dungeons I did, the easier it was to understand what you were explaining about aggro, because I was able to see the difference between when I was the one holding aggro vs. when I was not. I also did not have to chase the front nearly as often, when I was holding aggro.

They are both level 65 now, and they both have their Guile armor. I have each of their weapons rolled to +18.6% when attacking enraged monsters, +8.6% against the monster with the most aggro toward me, and +6% straight increase to damage. They each have the Manor and Estate jewelry, but I have them wearing the Manor sets for the additional crit factors, and they have Keen Vyrsks on all of the jewelry. For the chest armor, I rolled to increase the damage of my Brawler's Jackhammer attack by 12% and my Lancer's Shield Counter by 17% (I will probably switch Shield Counter for Spring Attack later, but I was rushing through the levels, using mostly default attacks, so I will probably chain Spring Attack after Shield Counter later, then re-roll the armor - I was also looking at Wallop, but it has a really long cool down time and there does not appear to be a glyph to shorten it, so I am not sure if it is worth it when I only have time for one or two hits when I am not in a red zone, because I may miss some opportunities to hit if I am on cooldown), decrease damage from enraged monsters by 10%, decrease damage from frontal attacks by 6.9%, and a straight 6% decrease of damage. Each of them also has a Flawless Threatening Brooch, which draws an extra 6% to aggro, and I made sure each also included the roll where it draws another 4.5% aggro on top of that. All of the equipment and accessories were given to me at level 64, then I was able to wear it when I got to 65, except for "maybe" the Flawless Threatening Brooches (I can't remember if that was given to me), but I have a stockpile of different Flawless Brooches in my bank, from my other characters getting them many times from in-game events. For the base equipment I have at the moment, if you see a problem with any of my rolls, the combinations I am wearing (Keen Vyrsks vs. some other Vyrsk, Manor vs. Estate jewelry, etc.), then please let me know if you have a better recommendation.

Right after getting my Brawler to level 65, but before taking the time to go do Island of Dawn and the Rookie's Challenge quests for Celestial Arena and the Ace Dungeons, I went ahead and created a Lancer and got her up to level 65. Since I was currently playing the Lancer, I kept playing her through Island of Dawn and the Rookie Challenge, for the extra materials, scrolls, etc. Right after that, I logged back into my Brawler and went through those quests with her, for all of the extra stuff. They both did pretty well in all of those quests, but I struggled a bit more with the Lancer in Island of Dawn than I did with some of my other classes, the first time I took them through. I was literally LAUGHING at how fast my Brawler was taking down monsters on the Island of Dawn. I seriously did not expect that. It was especially fun when a monster would drop a Keening Dawn Mote, because I could rush through three or four Sickly monsters, or two or three Brutal monsters, before the Mote even wore off. The Brawler also did better in the Celestial Arena and Ace Dungeons, compared to the Lancer. Of course, for all of these things I was trying to get a little practice as a tank, but I was playing them mostly as DPS.

Even though I originally did the tank leveling events for the extra items given for leveling, I think the Brawler will end up being one of the characters I actually play a lot. Right now, my Sorceress has been the main character I play the most, and I even used the pay to win route to sell EMP items in the Trade Broker, then used that gold to buy all of the designs and materials to equip my Sorceress with the Ambush gear and weapon (except she has a Conflate belt, because you can apparently only get an Ambush belt by doing the group dungeons). I am seriously thinking I may farm the Interhold tokens soon (all of my game time has been spent leveling two tanks, so I haven't been farming for tokens), get my Brawler geared up with the higher gear and accessories from the Interhold tokens, watch some of the online videos, and maybe even try doing some of the higher level group dungeons with the Brawler. I had planned to try the high level group dungeons with my Sorceress (I have tried soloing 417s, but I always die on the first boss), which is why I was gearing her up, but I think the Brawler fits my play style MUCH better than the Sorceress. I always played games solo, and my basic strategy was always to rush at the monster, we hit each other back and forth until one of us falls down, and I cross my fingers and hope I am not the one who falls down. :D I originally created a couple of Berserkers on here, thinking they would fit my play style, but I don't do nearly as well with them when I solo dungeons, do Island of Dawn, Ace Dungeons, etc. as I do with my Sorceress, Gunner, or Ninja. I hardly even play my Berserkers anymore, except to farm tokens, or do crafting (my first Berserker is a Master Etcher), or something like that. My attitude towards games has always just been "play and have fun". If it requires more research and studying than the college I attended, then it is not a game, it is just work. However, I was having so much fun with the Brawler, I was actually inspired to ask the questions in this thread, and I think it may be worth it to research some of the group dungeon game mechanics, and eventually try out some group dungeons with her, after I get her geared up at least to the stuff available through the Interhold tokens, and after I have had some more practice with her skills, and experiment a little more with how some of them work. I could not get the Infuriate ability until I hit level 65, but I quit playing her then to start leveling up a Lancer, so I have not even had a chance to try out that ability yet. It seems like a very important ability to have in those kinds of dungeons, so I will need some practice with it on the lower dungeon bosses, first. Whenever I play by myself, win or lose, I always have fun. However, if I start doing group dungeons and others will be relying on me for survival, then I at least want to be fairly competent when I first go in. Even with that, I know it will still take numerous runs of the same dungeon, to practice and get better at the specific mechanics for each dungeon.
Sorc and Archer are pretty easy, after apex it gets easier. brawler also has an easy time as well, I've never played gunner, reaper, or ninja. I can say I have the longest time on Berserker. Warrior and Valk feel average. Lancer and healers just avoid doing IoD on them
I just started playing Tera a few months ago, when I first heard of it on Xbox. So far, I have Berserkers, Ninjas, a Gunner, and a Sorceress. Of those classes, the Sorceress is MUCH easier for "me" to farm BAMs on Island of Dawn. That may vary, depending on play style, but I have a lot more fun with the Sorceress than the others, and I have a much easier time with things like Island of Dawn, Ace Dungeons, and Celestial Arena, with her. I have a Brawler that I just got to level 65, for the tank events, but I have not yet taken her to Island of Dawn.

ahh I see! Sorc was actually my favorite class to play when I first started, but since then I've been testing a lot more things now. I'll have to dust off my old sorc and give her a spin :) Thank you for the input
I just started playing Tera a few months ago, when I first heard of it on Xbox. So far, I have Berserkers, Ninjas, a Gunner, and a Sorceress. Of those classes, the Sorceress is MUCH easier for "me" to farm BAMs on Island of Dawn. That may vary, depending on play style, but I have a lot more fun with the Sorceress than the others, and I have a much easier time with things like Island of Dawn, Ace Dungeons, and Celestial Arena, with her. I have a Brawler that I just got to level 65, for the tank events, but I have not yet taken her to Island of Dawn.
Hello~
I'm a returning player to Tera and I've heard lots about the IoD grind and I've been trying my best to attempt it, but I feel like it takes forever :<
I saw a few other posts regarding this topic from before, but none from the year 2018 so I wanted to see if I could collect a more updated list.

 Priest ambush 11/06/2018, 01:11 AM Vinyltails
Double crit? Hell no, Crit is the LAST thing you roll, those people probably are still rolling for the last line (unless you're building full crit build but rarely two...)

Double CDR is the main go for both healers, for reducing Kaia's CD, Immersion, YOUR SELF RES AND YOUR OWNLY IFRAME and Res itself so people aren't dead to the floor longer than thry have to.

Double CDR, Healing, Aspeed and Crit as 5th are what all heals do. CDR on healers is strong
 Priest ambush 11/05/2018, 10:59 PM WP5MD9M3G9
Hi everyone!
I have two questions regarding Priest gear.
First: which stats should I roll in ambush weapon? Ive seen other priests having: top crit factor - healing, deacrease cooldown, attacck speed and another crit factor. Is it alright? Or shoud I aim for a different top stats?

Second question: should I craft full ambush or just gloves?

Thanks!
Vinyltails wrote: »
Poundings are a noob trap (or soloing but at least attempt to get behind if you're doing IoD), they're pretty much the worst (or last way when you got nothing else) way to increase DPS since it's not raising crit power like Wrathful/bitter/Focused does and EVERYTHING is about crits since Crits are a multiplier that gets buffed up super high when combined with the damage lines on Weapons (Flat Damage/ Enrage damage/Back damage/Damage to most aggro etc) and damage steriod abilities (Just never roll Crit power on gear, not worth the line). Tanks use two since there isn't anything else to use (Don't need Threatening if you can press buttons and you're not too outgeared, Carving isn't really needed since there are better ways to get crit, nothing else works in the front)

Thank you for all of these tips, too. I always try to get behind monsters, when I am playing solo. I can usually get behind the Island of Dawn monsters, at least part of the time. The Ace Dungeons are almost impossible to get behind them. It drives me nuts that I move like I am slogging through a tar pit in there, while those massive monsters are apparently using their magical ballerina powers to leap halfway across the room in an instant and spin around like tops. Even when I use my Ninja to rush behind them, I can barely see them move, they spin around so fast to face me. Especially "Tubby Twinkletoes" in the first room. He is extremely fast, for such a massive creature! :D
Poundings are a noob trap (or soloing but at least attempt to get behind if you're doing IoD), they're pretty much the worst (or last way when you got nothing else) way to increase DPS since it's not raising crit power like Wrathful/bitter/Focused does and EVERYTHING is about crits since Crits are a multiplier that gets buffed up super high when combined with the damage lines on Weapons (Flat Damage/ Enrage damage/Back damage/Damage to most aggro etc) and damage steriod abilities. Tanks use two since there isn't anything else to use (Don't need Threatening if you can press buttons and you're not too outgeared, Carving isn't really needed since there are better ways to get crit, nothing else works in the front)

Vinyltails wrote: »
1) Aggro is what makes the boss target you. If you have aggro, you have a GIANT RED CIRCLE under you saying it's focusing on you. Tanks should have this 24/7. Best way to keep aggro is to do damage as aggro is BASICALLY 1:1 before modifiers. You don't need aggro crystals unless you're massively outgeared by the DPS. Tanks typically use 2 pounding, A wrathful and a Focused and build to do as much DPS as possible as it helps keep aggro and kill the boss faster

2) Iframe: Immunity frame, everyone has it. Stuff like backstep/teleport jaunt/ etc (not fiery retreat/Glacial retreat). You're compeletly immune to all damage during it (exception is un-iframable attacks, you learn these via guides and experience)

3) Enraging is very important as it activates EVERYONE's (if people aren't stupid and not using Focused) Focused crystals (more crit power vs enrage) and the +9.3% damage to enrage line on people's weapons (most classes run two for +18.6% damage while the boss is enrage). It's also a good window to activate all damage steriod abilities (Deadly gamble/Mana boost/Adrenline rush/Guardian shout/Contagion etc) to multiple damage further for a strong burn for the next 32 seconds. It also activates everyone's -damage when hit by enrage targets so you're taking less damage while enrage. TL:dr Enrage is good [filtered], Good parties will have high enrage uptime. Bosses naturally enrage every 10% of damage dealt when they're not enrage (AKA they'll naturally enragr at 90% if tanks don't Infuriate). Tanks should infuriate at the start since everyone SHOULD have all their abilities off cooldown so you can have a strong opening burst. Only time you EVER save Infuriate is if your party is bad and can't break shields in shield phases

OH WOW!!! Thanks! That breaks it down much better for me. I think I get it, now. I always see that red circle for aggro when I solo, and I was usually the one the boss was targeting yesterday, when I was doing dungeons with groups. I just thought of it as the boss was "targeting me", I didn't know that is what aggro meant. I currently have a Threatening and 3 Pounding crystals on my weapon, so I just now switched them to the combination you wrote (Wrathful, Focused, and 2 Pounding), to see how that works. That is easy enough. :)

I have read a lot of people's comments about the Focused crystals, and I even tried experimenting with different crystal combinations against monsters in Ace Dungeons, Celestial Arena, and Island of Dawn numerous times, with my different classes. I always seemed to do better with just Pounding crystals in my weapons, or even adding a Wrathful in there (being a solo player, almost all of my attacks are to the front of a monster, because they always face me, and I can rarely get behind them). I never understood the advantage of a Focused crystal, when it seemed to me that using a crystal that would only work against an enraged monster would not always be beneficial, when a Pounding crystal would always provide a benefit, especially since I never knew if the monsters I was fighting were enraged, or not. I did NOT know that you can FORCE the boss to become enraged, so now it makes a lot more sense to me! :)

I will have to check the rolls on some of my characters' equipment, and see if I need to re-roll some of them to add damage to enraged monsters. I never worried about rolling for increased damage to enraged monsters, for the same reasons I explained in the previous paragraph, about the Focused crystals. My Brawler is supposed to receive Guile armor as soon as she reaches level 64, so I will be sure to roll for that on the Guile. That is just one of the awesome give-aways for the current tank events, which is what inspired me to try out a Brawler.

So iframe is basically just the "dodge" abilities for each class? That's cool. :)

I had to go into the office to do some catching up today, so I didn't think I would have time to go on Tera, but I popped on for a bit. I have done the first few things in Highwatch, I have just now escorted the lost lambs to the outpost, and I just popped from level 61 to 62. I now have the Oriyn relic weapon, and I have just enchanted it to +9. I checked my skills menu, and I apparently won't have the Infuriate ability, until I reach level 65. My basic attack pattern is usually start with the chain with Jackhammer (does damage and decreases endurance), Piledriver (does damage and increases my rage), Haymaker, and Jackhammer. Once I get the Infuriate ability, I will look at changing my initial attack pattern. I have always just "mashed buttons" for chains, but just went with whatever seemed to do the most damage, because I always just played by myself. I "may" actually start using this Brawler to play in groups, so I want to learn how to do it right.

Thanks again, for all of the advice and explanations. :)
1) Aggro is what makes the boss target you. If you have aggro, you have a GIANT RED CIRCLE under you saying it's focusing on you. Tanks should have this 24/7. Best way to keep aggro is to do damage as aggro is BASICALLY 1:1 before modifiers. You don't need aggro crystals unless you're massively outgeared by the DPS. Tanks typically use 2 pounding, A wrathful and a Focused and build to do as much DPS as possible as it helps keep aggro and kill the boss faster

2) Iframe: Immunity frame, everyone has it. Stuff like backstep/teleport jaunt/ etc (not fiery retreat/Glacial retreat). You're compeletly immune to all damage during it (exception is un-iframable attacks, you learn these via guides and experience)

3) Enraging is very important as it activates EVERYONE's (if people aren't stupid and not using Focused) Focused crystals (more crit power vs enrage) and the DPS's +9.3% damage to enrage (most classes run two for +18.6% damage while the bos is enrage). It's also a good window to activate all damage steriod abilities (Deadly gamble/Mana boost/Adrenline rush/Guardian shout/Contagion etc) to multiple damage further for a strong burn for the next 32 seconds. It also activates everyone's -damage when hit by enrage targets so you're taking less damage while enrage. TL:dr Enrage is good [filtered], Good parties will have high enrage uptime. Bosses naturally enrage every 10% of damage dealt when they're not enrage (AKA they'll naturally enragr at 90% if tanks don't Infuriate). Tanks should infuriate at the start since everyone SHOULD have all their abilities off cooldown so you can have a strong opening burst. Only time you EVER save Infuriate is if your party is bad and can't break shields in shield phases
Vinyltails wrote: »
Tanks:

Keep aggro

Position the boss so DPS can have back time

Reduce the amount of times the boss turns by chasing the front and keeping it still

Force enrage the boss with Infuriate (and give buffs if lancer, reroll to another tank if you're a zerk tank because you're just a meat shield and do nothing else)

Reduce their endurance with their endurance shred

Not die by blocking and iframing attacks

Do as much dps as possible (ties into keeping aggro)

WOW! Thanks a lot for all of that. I greatly appreciate it. I have a couple of questions about some of this, just because I do not understand what they mean, or how to do them.

1. What does "keep aggro" mean? I know I have heard of aggro, and I have read that it is a good thing for some classes. For my fists, I currently have three crystals to increase power, plus one that increases aggro (just because I read extra aggro is good for a tank). My accessory crystals are currently all for power. Is there something I need to "do" to keep aggro, or just add some more aggro crystals (I know I can only have one on the weapon), or maybe see if I can re-roll some of my equipment to increase aggro? I have focused all of my glyph points, and gotten glyph upgrades, for my primary attack skills. I will go look at my skills later, to see if there is something in there I should be using to increase aggro.

2. What does "iframe" mean? I know what an iframe is for an internet browser, but I have also read that it has an entirely different meaning, within this game. I read a sort of description in the forums, but I still don't understand what I am actually supposed to do to "iframe" something. I have been practicing blocking with this Brawler, which was pretty cool when I saw that she can actually hold a boss monster in place and stop them from charging. Getting blocking down has been quite a task for me, because I don't normally block in games, and I have rarely done any blocking with any of my other characters, but I know it is really important for playing a tank class. I just haven't played a tank class, before now.

3. This question is just because I am wondering "why?" - Why do we enrage the boss? How does that help with the combat? I am seriously just asking, because I don't know how some of those things work in games, but making the enemy more enraged would typically be a bad thing in a real combat situation. I am a Master Sergeant in the U.S. Army, so fighting and tactics in games often make absolutely no sense to me, because they often seem very counter-intuitive, but I do understand that games are simply designed to work that way, so the tactics actually make sense in a computer game environment. I am sure this question seems obvious to someone who understands how a computer game works for tactics, and how the boss's rage affects the game mechanics, but I do not understand how increasing the boss's level of rage affects the other game mechanics.

Everything else you said I understand, and you clarified that I was on the right track for a couple of things. You also clarified that I need to check my skills to learn how to activate Infuriate and Endurance Shred, and I definitely need to start practicing several of those tactics you described. For all of my characters, I have always used things like Celestial Arena, Ace Dungeons, and Island of Dawn to practice certain tactics, test the effectiveness of different crystal combinations, skills, glyphs, etc. I will be doing the same thing with this Brawler, once I get her up to level 65. :)

Thank you very much for taking the time to explain a tank to me. I truly appreciate it. :)
Tanks:

Keep aggro

Position the boss so DPS can have back time

Reduce the amount of times the boss turns by chasing the front and keeping it still

Force enrage the boss with Infuriate (and give buffs if lancer, reroll to another tank if you're a zerk tank because you're just a meat shield and do nothing else)

Reduce their endurance with their endurance shred

Not die by blocking and iframing attacks



I have always done Tera solo, with a few Berserkers, a couple of Ninjas, a Gunner, and a Sorceress. A couple of days ago, I decided to create a Brawler, because the tank events going on right now have really awesome rewards at different levels. I started after work on Friday and got to around level 40, before I went to bed. Yesterday, I was doing my usual fighting lots of BAMs, then doing a few dungeons, to level up. I have always done the dungeons solo, but it can take me anywhere from a half hour to an hour to do one by myself, depending on which one I am doing. Yesterday, I finally decided to try the instance matching thing, and I ended up doing the Baracos dungeon twice, Saleron's Sky Garden, and the one where you clear a dungeon with a bunch of rooms, then teleport into a large room with a big mechanical thing and a huge chained-up ape that breathes fire, all with groups of other people. It was SO MUCH faster and easier to get through these dungeons, going in with a large crowd of people, instead of by myself. Everything went really well in each of the dungeons, and I have been enjoying the Brawler, so I may end up doing more group dungeons with her, but I really do not know what a tank is "supposed to do" in a dungeon with other players around. If I do more group dungeons, I want to be sure I am doing my part properly. I have never played a tank before, and I have never done a dungeon with other people before, so I don't know anyone's role anyway, much less a tank. I am always by myself, so I just know I have to destroy everything in sight, and survive while I do it, regardless of my character's class. I have seen plenty of forum posts, with people complaining they don't like it when they go into a dungeon with a tank who doesn't know what they are supposed to do, but then the complainers don't post what a tank "IS" supposed to do, so people like me still don't know.

I figured out early in my solo playing of my new Brawler, that I can hold a boss in place when I block (except when they angle around me, or just turn and go a whole other direction), so I did my best to keep the bosses in the group dungeons from charging, or from running around too much, so the rest of the group could focus on hitting from the sides and back as much as possible. I am sure I messed up with the mechanical thing who had the fire-breathing ape for a few minutes, because I was holding him in place and keeping him from flying around, but he was half-way into a wall for a couple minutes of it, so all attacks had to be from the front for that period. I am used to playing by myself, so I didn't think about things like that, until later. I have seen people complain about seeing "back attack" tanks, so I always tried to make sure I was attacking from the front, except when the boss would turn and go after someone else, when I would rush up behind them and start pounding as hard as I could, until they turned back and targeted me again. I was always in the red zone during their attacks, but I would block as much as possible, then start doing some damage attacks when I would see an opening where they were not attacking. Most of the bosses kept seeming to target me and keep coming after me, which made it easier to stay in front of them and try to hold them in place. Luckily, I am used to that, because being a solo player my character is ALWAYS the target of the boss, no matter which character I am playing. There are a couple of dungeon rooms I can think of, where I spend a lot more time running away than attacking, because I get so tired of being stunned or hit every two seconds, because I am the boss's only target. It was actually pretty cool having a character where she can take so many attacks without taking any damage. Once in a while, my timing to block would be off, so I would get hit and take some damage, but I am used to carrying plenty of HP potions, plus some Rejuvination potions for emergencies.

I have never done a dungeon with other players before, and it was SO MUCH faster and easier than doing them by myself. No wonder so many people go in with groups. It is a real time saver. It was kind of fun, but also a little confusing and chaotic, sometimes. I had my headset on, but no one spoke in any of the dungeons, so I am guessing that most of them did not have headsets, or just did not want to talk. I did a total of four dungeon runs with groups yesterday, and there were a few times where I could see the group getting separated in the dungeon, where a couple would go one way, but a couple of others went another way, but eventually one set would turn and come back to join up with the other set, so we were a group again. I just did my best to follow whomever seemed to be running in the front. I have my own "patterns" for when I do those dungeons solo, but I was happy to just go in the pattern the rest of the group wanted to go. Either way, we ended up killing everything. In small rooms with a lot of monsters, it was sometimes confusing to see where I needed to be attacking, because I would sometimes get the "cluster" of group members confused with all of the monsters, especially if they were all inter-mingled with each other, but luckily I can't hurt group members, so I just attacked the whole cluster. A couple of the Brawler attacks do damage to multiple monsters, so it was all good. In the dungeon with the mechanical thing and the fire-breathing ape, after killing everything in the larger dungeon, three of us went into the teleportal to the big room with the main boss, but the other two did not come in. We stood there at the front of the room, waiting for a few minutes. I tried talking into my headset to tell the other two to come in through the teleportal, but I don't know if they could hear me, because no one was talking. The other two were standing there and saw the rest of us go in, so I don't know why those two didn't come in with us. I could still see all four health meter things, so they had not left the group. I was "tempted" to rush in and start fighting the monster, especially since all of my characters have soloed that boss, but I figured it was better to wait. One of the other two people in the room finally typed a message that was something like "No healer, but I can't wait any longer" and ran in, so me and the other guy ran in with him and it was still a pretty easy task to beat the boss, with so many of us (three people definitely made it easier than just one person).

Yesterday, I went from around level 40 to 61, and I had just gotten to Highwatch, before I went to bed. I have to go into the office and do some catching up today, so I will have to either "nickel and dime" the other four levels after work each day this week, or wait until next weekend. In the meantime, if anyone who knows what a tank's role is in a dungeon with other players around, then please feel free to enlighten me, and anyone else who may read this and not understand what a tank's role is in a group dungeon. :)

Based on generic complaining I have seen in the forums, plus what I could surmise from the abilities I experienced with the Brawler I was playing, the following is what I "think" I am supposed to do with a tank in a group dungeon, and what I tried to do in the dungeons yesterday:

1. Stay in front of the boss and block it from charging or running around too much. Do a LOT of blocking, when I am in the red zone, which is most of the time.

2. When I have openings where I am not in the red zone, do as much damage to the boss as I can, until it begins to attack, then block again.

3. 1 and 2 are pretty much all it looked like a tank does, but I am sure there is a lot more to it, or I may even have it totally wrong, which is why I am asking. :)
 Gunner Apex 10/25/2018, 09:23 PM J53ALA4R96
Heya~
How much should usually a gunner's damage should be vs. like dreadnaught boss. I only have frostmetal +0 and 440 armor level.
I just apex yesterday. lol
Any tips on doing better damage?
I haven't played the apex of sorc and archer yet but I must admit that archer is very fun if you love range class. A fellow guild member who's a main archer said that apex is nice.

Then again, the final opinion is up to you. Check on youtube for recent guide on classes, including APEX since it's coming to NA next week.
Hello.

I have used slaying on priest and my damage done went up with about 10% even without using carving to buff up the slaying.

And i just hope that we could have more options instead of more restrictions.
In my own accord, I will do these depending on what scenario:
1. Leave the Trap/Stupid DPS Dead lying in the floor.
2. Kick the Trap/Stupid Tank, after a Wipe.
3. Keep healing them as long as I could, as long as there DPS/Tanking is very good.
4. Leave the Party and Dance/AFK afterwards.
5. Just blame the DPS/Tank who failed to do the mechanic every time.
6. Inhale and Exhale.
Hi,

In my own opinion, priest don't need slaying crystal, since priest lacks of critical rate, the best dps crystal for priest is carving rather than slaying, because if you have less crits, your slaying crystal won't be good either.

Plus, if you use Eddict of Judgment, you will always be going to heal yourself because of shocking implosion, and don't think not using shocking implosion, that skill is one of priest's best dps skill.

Regards.
Is there any option to somehow dps as priest with holy burst while using slaying? So far, it seems that the skill auto heals ( wish we had a glyph to disable that ) the caster so it practically renders the slaying useless.

Thanks.
CuervoPxto wrote: »
hello guys im new, and i have a problem when i log in, i can´t get into a server. Do you know why guys ? pls help

Stay within the topic of the forum please. I'd recommend moving your inquiry to the appropriate forum. But to answer your question, (or attempt to) I'm not sure. Try reinstalling?
hello guys im new, and i have a problem when i log in, i can´t get into a server. Do you know why guys ? pls help
You let them die then 4 man the dungeon.
We don't. ;w;
Sanity? What's that? Is is tasty?
https://docs.google.com/document/d/1vJiFIzw3-qBGPgPfZV94LbImUdQDHEi2UmA8gAF3UbY/edit#heading=h.1t3h5sf

For those who are finding it hard to progress with their ability to play Slayer I hope this is of some help.
As far as I know, Brawlers can be played either with full crit, full power, or mixed. I was going with crit inner+2 crit glyphs and 2 power glyphs, rest of the gear was mostly power, and I was holding so well and so good against everything. I've met someone who was full power and claimed that there is no problem at all holding aggro and being viable both in dungeons and in IoD.

In a sense, you don't really have to worry THAT much about the crit/power on Brawler class, well, that was all like a year ago, I recently came back and I have no idea what they did, but nothing's changed that much. If you really want something optimal, do the same as I did with the best crit inner and a mix with crit and power, but mostly power, you get enough crit with the rage skill and with a mystic in your party things are even crazier.

^I lowkey hope and wish for someone better at Brawler right now to enlighten this post with more and better information for 2018.
I see that most skilled brawler are trying to reach atleast +155 - +168.But i feel like as i start lowering it till +130 my dps is increasing.And im a bit confused how to find a balance power and crit.
 Set pve 08/06/2018, 01:19 AM Vinyltails
You have to enchant Guardian if you want to get any better gear as the equipment boxes in higher tier dungeons are rare and don't always give you gear for your class
WR3NX5DWPC wrote: »
Oh the topic of I’ll hear so I wanted to ask does inner armour affect I level at all? Because I just changed my 249 Idoneal to the 293 witch is like +44 or something and my Ilvl didn’t change the only change was that it changed from the color green back to white. Which was weird too. Like sometimes I even have even seen it turn red what do the colors mean? And does inner armour affect ilevel.

everything you wear affects ilvl so yes. The difference you went through was minor to not affect it
 Gunner Etchings 08/06/2018, 01:16 AM Vinyltails
Energetics cause they're op af
Crit or power for the valkyrie class in the current patch?
I saw in old discussions that building power is worth more than crit.
The good value would be +50 crit and the rest with power?
 Set pve 07/19/2018, 03:56 PM RFPL49T5M6
I'm new to Tera, and my question is about the set pve.
In instances level 65 still have set pve loot? At where?
If not, should I upgrade the guardian set to the maximum, and stay with it in the game?
 Gunner Etchings 07/18/2018, 04:36 PM NikoB
Hello
What weapon and gloves etching should i use? PVE only
Power or energetic?
Queue times can be pretty long, especially for damage classes. You'll just have to wait it out. Do some red quests or Vanguards while you're waiting. Otherwise, you can level up by other means and come back to the dungeon later when you're strong enough to solo it.
Okay so, I have a quest that requires for me to go into a dungeon/instance but when I try to queue but I never get in... what can I do to get into dungeons?
Oh the topic of I’ll hear so I wanted to ask does inner armour affect I level at all? Because I just changed my 249 Idoneal to the 293 witch is like +44 or something and my Ilvl didn’t change the only change was that it changed from the color green back to white. Which was weird too. Like sometimes I even have even seen it turn red what do the colors mean? And does inner armour affect ilevel.
WEEHWXKHRY wrote: »
CornishRex wrote: »
WEEHWXKHRY wrote: »
CornishRex wrote: »
you didn't say what you like to play so how should we know? Do you like support/dps/heal, being ranged or melee, fast and light vs slow and heavy etc.

I typically like ranged classes I'm not a big fan of getting close and personal

Since all classes in tera need to stand kind of close to the boss regardless if they're ranged or not, I'd recommend archer or sorcerer.

Okay TY

np =)
CornishRex wrote: »
WEEHWXKHRY wrote: »
CornishRex wrote: »
you didn't say what you like to play so how should we know? Do you like support/dps/heal, being ranged or melee, fast and light vs slow and heavy etc.

I typically like ranged classes I'm not a big fan of getting close and personal

Since all classes in tera need to stand kind of close to the boss regardless if they're ranged or not, I'd recommend archer or sorcerer.

Okay TY
WEEHWXKHRY wrote: »
CornishRex wrote: »
you didn't say what you like to play so how should we know? Do you like support/dps/heal, being ranged or melee, fast and light vs slow and heavy etc.

I typically like ranged classes I'm not a big fan of getting close and personal

Since all classes in tera need to stand kind of close to the boss regardless if they're ranged or not, I'd recommend archer or sorcerer.
CornishRex wrote: »
you didn't say what you like to play so how should we know? Do you like support/dps/heal, being ranged or melee, fast and light vs slow and heavy etc.

I typically like ranged classes I'm not a big fan of getting close and personal
you didn't say what you like to play so how should we know? Do you like support/dps/heal, being ranged or melee, fast and light vs slow and heavy etc.
Well HI! I'm new here from Aion and I was wondering what would be a good a class for me I tried brawler but I found out quickly don't I'm not a tanker (I'm typically not a tanker in MMOs) so what should I play
This is what me and my party say to healers....


HEALS.jpg
plain and simple go in to a dungeon with a friend then say "if you stand in [filtered], you're going to die" i've done it so many times in LKNM on ps4, people learn to not stand in stuff that does damage. the first bosses fire pools some archer kept standing in them i didn't heal them because it was a waste of time to try and out do the debuff they kept getting.
<3 i enjoy being a healer cause i like being the sadist of the team the more you yell at me saying iam a noob or a idiot or i dont my job the more i will leave sit down and watch you slowly die but if u know your place as then maybe i will heal you :3 :p
i mean it doesnt bother me i mean the more they yell at me the more i say no lets not forget that you want the healing and cleansing your life is my hands and way i see i control if u live or die so to all those out yelling at use healers you better show respect and treat them like gods
I didn't think toxic people were really in-game until yesterday. I got called an idiot/noob, told to stop healing AND STAND STILL (yes they shouted it in caps) as my running from the boss' attacks was "making it hard". (I'm a priest I can't tank it duh. Plus if I die guess what happens to everyone else? Dead.) Well guess what I did:

I stopped healing as requested. Got out of range. I danced a little. I watched their health dwindle fast. I felt bad at first but then I thought "I was called an idiot. This tank stood still out of battle instead of tanking to type that I'm an idiot for well over 30 seconds while I was busy healing the DPS person."

Guess what happened? They died at least 6 times. You don't want healz? ok no problem.

Then I got accused of being afk. I pointed out the fact that they didn't want healed so I did what they wanted. I also pointed out that *before* they called me an idiot and literally told me to stop healing that I had them at full health, all buffs, and energy stars on whenever possible.

It's not my fault you suck as a tank and can't keep a little aggro. Do you even have aggro crystals equipped? Apparently not.

At first I was annoyed but then I thought back to the video someone shared on this post and I ended up laughing and having a good time. I'm sorry this is the first "tough" boss you've fought in a 3 person party and don't fully understand how to play your tank or know the boss' mechanics.

I do everything I can to keep my team alive... until I'm called an idiot noob. People should learn to respect their healers. We are the last person you want to p*** off.

Man I do love being a healer though. I LOVE keeping people alive, but if people are being jerks, it's no longer my problem.
Scythera Fae and Pora Elinu
Scythera Fae, Celestial Hills, The Plexus from Manaya's Core
This is the PC forum.
get good to the point where you'll never have to IMS or LFG into randoms, and then get even better than that so that even your friends will never run into anything to complain about.
@xEMOxSNUGGLEx

Make a group of friends to run with or join a good guild that does content together and you'll never have that problem.


for help new player i hope :)

/reup for audio problem
 Future Patch Notes. 05/26/2018, 06:02 PM HLK76PFWXT
Hello, i did now find other place where to ask so i thought to ask here:

Does anyone know exactly how the future patch notes really work? I am asking because for example i was looking over them and i saw buffs that some of our classes already have them? So what is going on? I am more interested about the gunner but i think that some of the buffs were already applied on NA.

I would also be thankful if anyone might know a way to remove the self heal from priest's holy burst spell since its messing with slaying.

Thanks.

I am back playing Tera again and man I really enjoy it.
Super Cool Guys, I haven't been to selliewood or allemantheia furthest level I've been is level 32.

I have been to Pora elinu, that's a really Cool area...
Pora elinu and selliewood
allemantheia
allemantheia
selliewood
Hey Everyone. I am returning to Tera after a long time. I played it on intial launch, like when you had to start on the island of dawn. Now, i I've been playing and i very pleased to see that you can jump right in fighting Argons and I really like the new brawlers. I started with the Ninja and now I am working on the brawler class.
But that aside what are some of your Favorite Areas?

I really like the area where you first see Rasdat and the long wheat grass.

But what are some of your Favorite Areas?
what are you looking for class wise
Okay so someone on the new Server: Arkazaar. Just crafted the 435 Ambush weapon. EU btw. Im pretty sure he's the first to craft it if im not wrong.
Just started Tera and I am a priest, been healing in every RPG game, not looking forward to toxic people or I end up trolling and get kicked :cold_sweat:
I just do what I can. I've become pretty Darwinian. Maybe some players are better off taking a nap while I get a thrall to do their job.
Is this a trick question. Who says I had that to begin with?
We`re still looking for 1 DPS (Sorc/ Slayer/ Warr) to head for upcoming Hard Modes.
(Our Item-Lvl is 420+)
I agree... sometimes i find myself in the middle of like 20 people and can't even walk... it's more than just cancer...
Basically? [filtered] to my guildmates who are usually with me.
I'll never forget one Tank in RKN who was FACE TANKING EVERYTHING, occasional blocking, no dodging, kept getting stunned at the first boss, it was just a royal mess. So they decided to yell at me for not "predicting" enough when I made it clear at the start, I was still sorta training in there with my healer. I was just raging in VC in Discord with my guildmates. It helped that I had a few guildmates with me in that run, and they could see I wasn't raging for nothing. So that's how I keep my sanity.
I lost my sanity long time ago but still love the challenge when it come to healing on any game. If they do want to yell at me I block them out and stay foce.
Anyone think it's possible to solo Thulsa's doom as a 60 mystic?
I'm finding the last boss impossible do to the Death Walker adds he keeps summoning.
They take almost no damage, and mess up (reverse) your controls, they deal damage like a BAM, and my dude is busy fighting the boss, so no help there.
And they run FAST.
I am a warrior on Ovolith Server looking for a Static group to run daily 410+ dungeons with
my PSN is SenpapiFranku and my Server name is Tokyo
add me if you want to form a group or msg me
 Tanks and Gear 04/18/2018, 03:07 PM Edits
Do tanks require perfect stats/crystals to viable tank or is it more based on player skill. For example, healers are not as gear dependent to be effective as a DPS.
There seems to be quite a bit of conflicting info about the changes to zerks since there isn't just a cookie cutter guide anymore. Last night I was playing around with my zerk trying to see if I can find the most optimal setup for him now. I'll post it below and then hopefully we can get some other experienced zerks in here as well to either correct the areas you feel are wrong. Maybe then we can come to a good standard build to push out to other players that may be less experienced. This is a copy of a post I made here so check both in case a good point gets made there.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Glyphs

There's not really a good way to share glyphs and I'm not at my computer to take a screen shot. So I'll just say the glyphs I'm using. I may get a pic in later if this method is just too annoying to read.

Thunder Strike - All glyphs except hp consumption glyph

Flatten - All glyphs

Fiery Rage - Only the flurry increase glyph

Cyclone - All Glyphs

Vampiric - Only Skill Damage glyph

Lethal Strike - Skill damage amp and double crit glyph

Triumphant Shout - 12% healing glyph

E smash - All three

Mocking Shout - Speeds cyclone charging

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rotation

The rotation that feels good to me atm is:

With Fiery - TS>Vamp>Cyclone(pray for reset)>Lethal

Without Fiery - TS>Vamp>Mocking>Cyclone(pray for resets)>Lethal>Raze>Flatten

I'm not sure if this is the best min/max. But it's working pretty well for me.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Apex Rotation

This is the one I'm still toying with and could really use the collab on. From what I can see the point is to get your stacks up for Beast Fury so the only rotation I'm really seeing that maximizes that is to alternate sinister and dexter until you have their 5 stacks and the 9 stacks for rampage. Then spam rampage until you have the 9 stacks for Beast Fury. Then pop Beast Fury. So what I was trying to use was the rotation below because using rampage doesn't seem to reset the stacks. But using Beast Fury does consume the stacks.

(Sinister>Dexter>Rampage)x10 > Beast Fury

That seems to give you all the stacks while still putting out decent damage. I dunno. I'm just guessing based on the stack interaction. It could be possible that beast fury isn't even worth it. I haven't done enough testing yet to tell.

In conclusion, I love the changes. It breathes new life into an old game. I min/maxed for years and then took a pretty large break from the game. But, I'm back. And I want to be at the top again. Just because it is the internet lets keep things on topic and keep the trolls to a minimum. I'd really like this thread to be constructive enough to be something we point new players or struggling players to.
 Healing 04/18/2018, 08:55 AM DK63J9H6KR
I play as a Mystic and its fun but i have some complains.
- Spam heal others no time for self heal. My main heal only heals my targets and not me. I gues it is ok but i think othe players dont know it and expect to much of me and just ignore thing on the ground and stuff like that.

- Animation place lock. When i cast healing i get locked in a place and cant move for short time. Every time when i need to heal someone i check if im save but the moment i cast heal BOOM boss cast something and i cant move.
PS: sorry for bad english grammar-skills >__< /shy
Hey there,

tired of failing and waiting for an Invite into the Instance-Matching or do you simply want to run the higher dungeons?
Well, seems like youre searching for the same thing as we do.

We`re Celless, Divn and Eva - and we`re looking for 2 (exp) DPS to do all the fun stuff as a static.
Our Classes: Archer, Lancer and Priest.

What we offer to you:

- Know-How in Dungeons (almost in every Dungeon)
- EXP since Sneek & Peak on PC (2 of us)
- Patience for new stuff/ learning process/ w/e
- Guild (even if its a bit useless right now)
- Quite a good sense of humor
- We`re always willing to help (as long as you are willing to progress)

What we`re looking for:

- Player with Headset + Voice
- Talking in English, since we`re 2 Germans and 1 French
- The ability to say more then "Hi"
- willing to progress in Dungeons and Class-Gameplay
- a sense of humor
- be friendly (no need to be shy)
- 20+ age
- Staying power at new stuff

We`re not super Pro - but we still do have some experience which helps a lot.
We`re looking for 2 of you out there who might also have some exp or are at least willing to progress on the End Content.

Since we also have Jobs and a real life our Online-/Play-Shedule is:
Monday - Thursday: 20:00h (8pm) - 00:00h/ 01:00h (Midnight/ 1am)
Friday + Weekend depends : )

Sooo if you think you might be one of those guys we`re looking for - let us know!

Best regards,

Eva
cannot move when throwing magic,especially when casting nova and the time throwing pulses
What is the difference between damage against enraged monsters VS Damage against monsters?
Hello All. I played at the original launch with a zerker. I've finally come back and I want to try a ranged character, either an Archer or Ninja.

I played Archer a bit before and it seemed fun, but looking at the Ninja also looks appealing.

I'm kind of odd in that I don't like playing classes that are heavily populated (popular) and tend to prefer more obscure picks. Are there tons of archers at max level? I'm reading that Ninjas are horribly underpowered right now. I don't particularly like the race lock for it, but the playstyle seems interesting.

So simply put, are ninjas that bad right now? Is archer very popular at max level?

Thanks in advance!
We healers come in two flavors: sarcastic af or very sweet. You eventually get used to all of the screaming and learn how to tune it out. Unless your team spams the chat every few seconds lmao
Why do healers get so few contribution points even though a good ones almost double the dps of like 15 stormcry players
FaytEsteem wrote: »
When dealing with other dps/tanks who don't block or dodge and get hit by every attack and constantly yell at you to heal/cleanse them when your trying to res another party member and what not.....how do you manage to stay sane here?

WE DON'T
i just got level 38 on my mystic and i got thrall of wrath.
the description says that is lasts until it dies but when i summon it, it randomly unsummons in about 10 seconds.... and it has a 10 minute cooldown D: ( 5 with glyph )
it doesnt matter if im in combat or out of combat it just dissapears... is this supposed to happen?
I've never been into healing, almost always run a dps class in MMOs I play so I never really understood how frustrating it is to be a healer until now. Especially a mystic healer in a dungeon where it seems like the melee are trying their hardest to get hit.
 Warrior as a class 04/06/2018, 01:27 AM KenAmada
warrior still a tank class, but you can keep playing it as a dps class

if you asking about warrior dps tier, you can check it here i think : https://essentialmana.com/tier-list/
 Warrior as a class 04/05/2018, 10:22 PM Gralhaftw
I was wondering, if warriors are still a tank class? i find em pretty fun but i don't like tanking. i Was wondering if i can play fine and dps normally as any other class? or are warriors a low dps tier?
 Need an answer 04/05/2018, 09:54 PM Viennoiserie
For dungeons below level 65, (re)entry via IMS is restricted by the following:
instance entry cooldown
item level
character level

You can enter these dungeons repeatedly.
 Need an answer 04/05/2018, 04:20 PM 4HRWNPF7HY
How do dungeons requeuing work? I just finished bastion of lok but I need to go in again is there a limit to these things is it only one a day? I join by random queue if it matters
 Best Gunner Race? 04/05/2018, 07:20 AM NikuroTega
Castanic is best for PvE. For PvP any race is fine. Elin Gunner is good to swim away fast with swim passive and rocket jump speed buff. Other than that, Castanic is best if you're planning to do both PvP and PvE.
If you hit 'H' for vanguards throughout leveling you can just use that to port to a set of BAMs appropriate for your level for farm while in queue for dungeon for 20-60. If it is 0/5, it's a BAM. which give much more exp when killed than normal monsters. But yeah I agree dungeons are the fastest just sometimes queues are quite long so it's good to do these or story quest if you find grinding BAMs too boring in the meantime.
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