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I dont know if this is the correct place because the explanations on the forum are quite bad so i am posting in the help section.
What happens is that sometimes out of nowhere the fps drops to 1 stays like that for a few seconds and then goes back to normal. it doesnt matter what am i doing, where i am it just happens. the problem is that these drops are happening more frequently the more i play and its getting really annoying and nearly unplayable. Can anyone help me solving that?
I'm very new to playing Tera so please forgive me if this information is easily available. I'm just a little lost on where to go to find it!

What I'm looking for is a calendar or some kind of sheet that gives rough ideas of when mass, global events take place in Tera, perhaps even what events are currently running or planned insofar as extra exp weekends or release of new patches, etc.

I would like to make a general calendar for my guild to look over sot hat we might be able to plan specific days and times of the week to party up and roll around together, for both users who play a lot and users who get on only every now and then. So having an idea of when big events are happening/even loosely typically happening (like if they're the same month(s) every year) would be super handy.

Thanks for looking in. ^^
Well that 'splains it - thanks. I would have gone forever without figuring out that root beer thing. The sorc rotation is the first mention of it that I've noticed.
Tandria wrote: »
Thanks. I rather like it.

If I might be permitted a newbie (freshly minted level 65) question both your guide and at least one other have a mystery icon in the rotation.

Specifically, there's a cupcake in the rotation. Or perhaps a bran muffin.

The cupcake occurs in your hotbar recommendation directly underneath mana barrier and to the left of mana siphon.

I believe the icon to the left of the cupcake is a brooch but I'm far from certain because a more recognizable brooch is in the northeast of the hotbar. Is there a point where I will get two broochs? Or am I simply misidentifying the icon?

Brooch(s) aside, what's the cupcake?


Oh uh. That's a root beer. Highly recommended as it boosts your atk speed by 10% for 10 seconds owo
They got rid of double brooching so the one you're looking at besides the root beer is called "Marrow Brooch" and is currently only obtainable from HH p4.
Thanks. I rather like it.

If I might be permitted a newbie (freshly minted level 65) question both your guide and at least one other have a mystery icon in the rotation.

Specifically, there's a cupcake in the rotation. Or perhaps a bran muffin.

The cupcake occurs in your hotbar recommendation directly underneath mana barrier and to the left of mana siphon.

I believe the icon to the left of the cupcake is a brooch but I'm far from certain because a more recognizable brooch is in the northeast of the hotbar. Is there a point where I will get two broochs? Or am I simply misidentifying the icon?

Brooch(s) aside, what's the cupcake?


I just turned level 65 on my Berserker, and I'm trying to figure out which Brooch I need to pick. Do I pick Ferocious Parthian Brooch or the Fancy Parthian Brooch? I checked essential mana but it wasn't mentioned except for in the comments, but I don't know which brooch goes which path.
The large bulk of the story (well it is not large but there are many mini solo instances in some of the questlines) was meant to be soloed. For example, the level 60-65 storyline has 5 solo instances. Do not worry as you can rejoin your friend after both of you finish the instance.

5-man Dungeons from level 20 all the way to 65 are all party ones, you can make more friends while you are on it!
1) As a tank upgrade weapon, armor, gloves, boots in that order. After frostmetal you can opt to only upgrade Weapon and Armor first. As for accessories upgrade circlet and belt last, as the endurance it gives has lesser value/gold than any armor piece.

2) After EXP cap extra experience is saved for the next enchant tier. This is extra noticable after you get to Frostmetal when having max enchant XP will NOT give you 100% enchant chance.

3) You won't get to stormcry playing only TRNM and LKNM easily. Unless you have a huge chunk of metamorphic emblems and gold stashed, you would want to do RK/SC/BP/TRH/LKH (for materials) and KC/RG/SF (for quick gold whenever you don't have time to do other things) when you get to Frostmetal due to the extra gear experience from Vanguard requests.
A good tank knows what damage he can take, and what damage he can't. A great tank would know boss patterns from the back of his head and wouldn't even need to think about what damage to take or not but by instinct.

Also by not respecting your ability to counter every 4-ish seconds you are actually jeopardizing your own dps even though you think you may be doing more. A good chunk of your damage comes from there and unless your shield counter is not up you should be aiming for it.


Haloist wrote: »
May I just ask, what is the aim of your post? You already know it's opinion based, so what's the point of asking for our opinions if they don't matter to you (or anyone else for that matter) at the end of the day?

If you're asking just to find out what the majority thinks is a "good" team so that you can use it to justify your actions in-game, then I have a better suggestion. Ask your party what is acceptable to them and then work from there. This goes for everyone who's reading this. Never ever assume that your party is gonna go along with whatever you decide to do just because YOU think it's ok.

In any case, please don't be offended by my words. I just wanted to make sure that this thread doesn't go in the wrong direction and cause even more problems for everyone in future.

Basically this. A mentality of a min-maxer and a regular endgame enthusiast is different. A min-max lancer will basically aim for highest damage (since it is honestly too easy for him to maintain the rest of the stacks, and would actually facetank or cheese every mech they can). A regular endgame enthusiast may not be as hardcore as a minmaxer and their views will vary a lot. This is the same for healers.
You don`t sound like you're asking for help or advise, you are talking in general. I`m bored so I will reply in the same manner.

A `good` tank holds aggro without becoming a liability to the party, performs all the tank utilities properly while tanking (debuffing + timing enraging), positions bosses properly, handles mobs well, adapts and responds to various situations that could come up, knows the mechanics of the dungeon he is doing, and does good damage (the kind that helps breaking shields) in the process, while distinguishing between when he can afford to get hit for the sake of doing more DPS, and between when he cannot afford to do that. In short: someone that's always willing to learn, improve, communicate and adapt. Someone that understands the concept of tanking in general, the concept of teamplay itself, and knows how to preform well regardless of what gear they have, and regardless of the party's composition. Self sufficiency without the salt. Thats a good tank in my opinion.
Updated the guide to make it less cluttered and easier to read.
Hi guys! It's the first time I write here.

I have returned to the game after a year of rest and other things.

Can you help me please with some questions? Thank you very much!

>>> Im Brawler

If they return to the game after one year:
  1. What order to update items will follow?
  2. It is convenient to increase the experience of the items more than 100%? Recently my weapon had 1000/800 XP, once enchant with 100% effectiveness and then 65%
  3. Is it relatively "easy" to take out Stormcry for someone who only plays TRNM and LKNM?

Thanks so much for reading!
I think you're assuming too much here, I just want to know what people think. Weather my actions are justified or not depends on the team, I just want to start a conversation and see what the viewpionts of others are.

Not everything has some hidden meaning :P

Edit:
Maybe I wasn't very clear, if the general public thinks that this is a crappy way to go about doing things then I would be open to suggestions and would absolutly work to improve, but asking any questions on global is pretty much asking for a slew of trolls and insults, so I came here~
May I just ask, what is the aim of your post? You already know it's opinion based, so what's the point of asking for our opinions if they don't matter to you (or anyone else for that matter) at the end of the day?
If you're asking just to find out what the majority thinks is a "good" team so that you can use it to justify your actions in-game, then I have a better suggestion. Ask your party what is acceptable to them and then work from there. This goes for everyone who's reading this. Never ever assume that your party is gonna go along with whatever you decide to do just because YOU think it's ok.
In any case, please don't be offended by my words. I just wanted to make sure that this thread doesn't go in the wrong direction and cause even more problems for everyone in future.
I understand that this subject is opinion based, and would like he opinions of the community (without the salt).

Many discussions arise from what a 'good' team does, do you take a hit to the face to do more damage if you know you won't regret it, do you dodge everything despite the slight loss of damage?

Maybe you have another example, but this one especially applies to tanks, I personally will eat a good amout of hits in the persuit of damage (after stacking 10 HTL of course) and I don't feel like I am losing anything substantial for it, of course if it's going to chunk me for 80% I will block, but if the healer is performing well and I see an opportunity to do more damage at the cost of a few bruises, I take it.

Thoughts?
Yes, you were at tutorial part of the game.
It will change later on, and you'll be needing more than just one friend.
Happy gaming :heart:
that's one of those solo instances i was talking about. it's just one of the very few in the game, just get it done quick and you can party back up again. any time the game forces you two to split don't worry about it, it won't last long.
Hello Good People of this forum,

Thank You for the responses so far...BUT...

The answer to my original question seems to be...NO...two people are unable to FULLY play together.

My friend and I are each at level 10 doing the "Anya Quest Line".

At the most intriguing and challenging point of the game so far...we each had to leave our party to advance the quest.

We each then had to fight the "Argon Predator Boss" on our own in a separate instance.

Are We Doing Something Wrong?

Are we at a tutorial part of the game and things will change?

Thank You Again.
tl;dr in bold
If you're missing textures that aren't loading at all, maybe you should repair the game through the client.
If it's just the textures taking a long time, it has to do with your computer. It's a CPU-heavy rather than a GPU-heavy game so it doesn't run the best unless you have the best. AMDs don't run this game very well at all imo, so that's already a disadvantage. If you want things to load quicker, you're gonna have to scale the settings down. If you want to enjoy the game's graphics, you can probably play at 5-6 when you're in the field, and then scale down to 0 when you're in dungeons. There are some dungeons that still run at 6, but you should probably stick to 0 once you get to the upper dungeons so that you don't run into the boss taking a long time to load.
While leveling any class will be mana starved
Endgame you shouldn't have that problem, especially with a prime battle solution.
so yeah i made one; she uses alot of pots is this normal-- mana and the others?
The grind on IOD for glyphs doesn't take super long, considering that a lot of even the blue glyphs are crap, if you just get the ones that matter it shouldn't take you more than a few days to a week to get them, and in the meantime you will be collecting VGs and gold while you're at it, it's win-win-win.
It hasn't been removed, you either have to try your luck on a rare glyph box for you class with 20 tokens from medium IoD bams, or buy an exact glyph with 180 tokens from the higher level ones.
So in short the option to buy glyph boxes with tokens has been removed? You just have to buy the glyph instead which is much more expensive?
The only way is indeed to IOD grind though, or get extremely lucky when opening glyph boxes given to you when you complete HW->TRNM questline.
MistyTera wrote: »
https://essentialmana.com/forums/#/discussion/7222/bunnie-heals-mystic-pve-guide

There are others, but I just gave you this one for reference example.

That guide is very outdated, looks like its from Brawler patch (December 2015), and has some bad advice for the current day mystic. i recommend reading this guide. it has been updated to the vsh patch (may 2017 i think), so its much more up to date. Also when you get to 65 be sure to read this gearing guide.
Hi everyone,

I used to get most of my rare glyphs from Crocstar tokens, then use vanguard credits for the few rare and good ones I miss. But now that Crocstar tokens are removed, what's the best way to get rare glyph boxes? IoD grinding takes much too long if you want to acquire all the glyphs needed same with vanguard credits. I tried Googling this but most guides aren't up to date...

Thanks in advance.
Hi, I main mystic on Celestial Hills, I happen to have an archer (alt) around your level, I can run dungeons with you and teach you if you want. My archer's name is Artiley. I'm mostly active for a few hours during server reset time (11AM - 2PM UTC). Add me to your friend list if you want help :)
Hi there! Glad to see a new player. Here's some answers to your questions even though most were answered already ;v;
1. Inventory - for inventory, make sure you should keep alk and feedstock, as well as pick up every relic piece you can, because that'll give you the best weapon for your current level. You can also look at the crystals needed on the welcome page when you log in and use those, and delete the rest. Once u get better, higher level crystals, equip those and delete all the low level ones.
2. Gear - best gear, like said above, is from the tokens you get from vanguard quests (H).
3. Raids - Tera combat is very different than most MMOs which is really fun but also a little tricky to get used to when you first start out. Healers definitely struggle with mana at low levels so using mana pots is fine. Also use your corruption ring alot and mana motes when you need them. Mystic is a little harder than Priest imo because priest has a few more heals than M.
Lastly, fastest way to level is ditching the story quest and mainly doing the vanguards and dungeons. Dungeons give the most exp. In all it sounds like you're doing fine though so keep playing and you'll get better ;v;
https://essentialmana.com/forums/#/discussion/7222/bunnie-heals-mystic-pve-guide

There are others, but I just gave you this one for reference example.
Thank you very much :)
The best and easiest gear comes from the tokens. You have daily quests and get tokens from it. Press H to access the list.

The low level crystals are quite useless later on, discard them.

Titanic Favor is a lock on spell. You press once to activate it (see the aiming cross change), then hover over your allies ( they will turn green), then press again to execute the spell. Keep in mind that your only task so far is keeping everyone alive, no one is expecting you to do damage.
Just be sure you don’t have classes that overlap. So two tanks or two healers would be unfortunate
Hello, I am a newbie in this game. Downloaded it yesterdey, reached lvl 30. I did quests, farmed mosters (oh the battle mechanics are so cool <3). I also started raiding, but I have some questions that I would like somebody to help me with.

1. Inventory. I have tons of items and thing in my inventory. Do I need them all? Selling useless equipment only, coz Idk what is useful and don't wanna sell something important (there are all kinds of things like "finee brilliant hexage" and all kind of similar stuff)
2. Gear. How to get to better gear? I'm getting some from quests and also "craft" somehow (no Idea how or why xD) when farming mosters. Is there any other (more effecient) way to get it?
3. Raids. I am new to these raid-style mmo's. Picked mystic, coz I love playing supportive classes. But I struggle in raids a lot. The first one was cool. I felt I was useful, healed etc. But then another raid opened, harder one. I was permadead. Basic monsters 2shotted me. Had to keep far far away from fight and just run around, drop vitals and heal. Main problems are lack of toughness and mana (All I do is healing spells and I need to spam the mana pots to keep up with mates). Could you please give some advices on how to raid with mystics? I read few of them, doing what they said, but still, I struggle a lot :D

I have experienced one more problem I wanna help with. The Titanic Favor spell. In one dungeon, it was nearly impossible to use it. Idk why, it had woker before perfectly. But that one raid (the tough one) I was just clicking it on my mates and nothing was happening, it worked like once in 20 attempts I was so [filtered] useless, my mates were dying - I had enough mana, cooldown was ok but couldnt heal them. How to avoid that? :D

Sorry for my English as it is not my native language.
Playing on server Celestial Hills.
Ingame name Kitoushi
i downloaded tera a few days ago with my sister and we are loving it. such a good game however i have been experiencing a few problem. when you first get into the game after selecting your server u see this blue portal thing, i dont see it but on my sisters screen it shows up on mine its just a plain blue screen. also the vilagers and other players take a really long time to load as in texture, i see grey silhouettes. i experience this when im flyinfg too, when i was on the pegasus to go to the next city all i see is a black screen and i assume that its meant to be the sky but i dont see it. pls tell me a solution for this, thanks
tl;dr essentialmana dot com
MistyTera wrote: »
Lots of this can be found on Essential Mana.

A lot of people that are having these issues wont know what essential mana is. So having something here helps as well.
Lots of this can be found on Essential Mana.
gotbot wrote: »
So helpful, thanks. Liked and bookmarked.

that necro
I never log in without my partner so it's definitely doable. It's even faster to get things done. If any of you two are up for it, I'd suggest that one should make a tank, healer, or both since it'll be much faster to get into queues later on. But of course, pick the classes that you really want to play above everything else.

Enjoy!
make sure you are both on the same server as well. I know that is a no brainer, but I figured I would throw that out there to make sure.
Thank You So Much for the Replies.

I have high hopes for the game of Tera.

I find the Classes and Races to be unique and interesting.
Yes you can fully play the game with your friend.
There are only a few story quests that require you to be solo to advance the story, but those are few and far in between, not to mention would take only a few minutes. Endgame is mostly party-centric, so you can always group up with your friend.
if you're leveling via story and not purely through dungeons then there will be random points scattered about where the game requires you to do short solo things-- these things aren't very long nor difficult, just finish them separately then party back up together again.

for the majority of the time and for every dungeon you'll be able to level with your friend.
Hello Forum,

I am new to Tera and would like to play this game with my friend.

We formed a party and notice that we see each other in the realm together.

However in order to advance in quests each one of our characters has to leave the party at certain points.

Is this a permanent feature of the game?

In other words...I would like this game to play the same way that Marvel Heroes did or as DCUO.

Thank You For Your Time.

Peace.
So helpful, thanks. Liked and bookmarked.
Thank you for this post, it was helpful to me.
I've never seen such an unwelcoming and toxic community ever since league. What's even more interesting is apparently this game doesn't care enough to even offer a report section. Toxicity is therefore encouraged as there are 0 repercussions. The fact that elitists exist in such large numbers and toxicity like this vvvvv is allowed is terrible. What's even worse is that these players are in fact protected as I am obliged to block out their names. I'm Aoshikai.

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There are several things I would actually like to note

1) I just rejoined TERA last saturday from a 3 year hiatus.
2) Just hit level 65 about 3 days ago
3) I have been forced to relearn the game from scratch as most of the game is very different right now
4) There is no where prior to doing dungeon that explains all of these fine mechanics
5) The fact that there are so many elitists in this game is terrible and it's saddening there isn't a fix for it

Alright now on to my main complaints

Apparently these people automatically assume that the player is supposed to automatically and immediately know everything about the dungeon and the fine math of the game before even playing it. It's a sickening and terrible and toxic assumption, and I've met a large amount of these toxic players (specifically in Ravenous Gorge, as these players can get away with it more because its smaller).

Instead of politely explaining what I'm doing wrong and what to fix, I instead get flamed for it. This isn't the first time I've encountered it and I've just ignored it up until now but this guy would NOT STOP. It was a CONSTANT flame. What's even worse is that he afkd for majority of the dungeon (I was eventually kicked by him after being called more names). It's rude, immature, toxic and unwelcoming. This isn't how a community for a game should be and it's to accepted as there is no possible repercussion ANYWHERE possible. There's not even a mute button. You can't hide chat box without hiding the entire UI. You're forced to see this constant flame.

His buddy joined in a bit as well. It's humiliating to have to go through this. Excuse me if there's NOTHING that explains there's anything else to these dungeons than just killing the boss? Excuse me that there is in fact (surprise surprise) no guide to anything? I've looked on youtube for Valkyrie guides and they're outdated or (according to a disproportionate amount of comments) horribly wrong. And any half made guides that do exist aren't even geared towards fresh level 65s. They usually skip to the part where you apparently have this and that (and don't explain how to get this and that) and are doing this and that with them (and very poor explanations).

I shouldn't have to be punished, humiliated, and discouraged from doing dungeons, or rather, playing the game in general because of these elitists. It's a terrible extremely unfun experience.

However, I do want to learn these mechanics but (again surprise surpsie) there's no guides as far as I see them, and nothing that tells me how much damage I should be outputting, how much I actually am, and what I can do to fix my apparent "trash as f***" dps.

Apparently anyone who knows what they're doing (as far as I have seen personally) are elitist rude boorish toxic and unwelcoming people. The treatment new players get from veteran players is actually terrible from my experience. What they don't realize is that it is "noobs" that are going to keep this game alive, as I'm sure that a lack of new members and a leave of veteran members leads to a decline of ANYTHING.

It's depressing that there are no veteran members that politely tell you these things AT ALL, as they either just stay silent and carry you (which does nothing for you in the long run, give a man a fish and he eats for a day, teach a man to fish and he eats for life) or flame you without actually telling you . . . anything.

Sorry if this seems rageful but it's severely tilting to have to experience this, and then be kicked out of the dungeon "just because" while he gets to afk, flame and get his loot.
Not sure how you're having problems with this quest since I've done it on all 13 different classes with no problems whatsoever, but I'll give you some generic advice (since you didn't provide any other information about your gear or anything at all).

1. Use 4 Hardy crystals on armor, and 1 Focused + 3 Pounding/1 Wrathful 2 Pounding crystals on weapon (since you really aren't gonna be back critting them most of the time if their aggro is on you)
2. Enchant all your lvl 62 quest gear or lvl 64 weapon if you have it to +9 (quests give you more than enough mats for this iirc)
3. Use proper glyphs for your class, and therefore proper skill combos (guides are everywhere)
4. Use nostrums (and bravery potion/noctenium if you really need the extra dmg/defense)
5. Bring the highest tier of potions you can use (yea players actually forget these exist at merchants)
6. Spam stuns/cc skills

As a side note, please provide more information when asking for help. Not sure if it's just me, but I get pretty annoyed when people don't do this. It's like asking someone "I can't get my calculus homework done, any suggestions?", as if whoever is willing to help you knows what you need help with specifically.
Hello, its me again(person that couldnt get to floor three of the Three Towers) and I am having very much trouble with the Never Let Go quest. Whenever I spawn in the dungeon, all of the Furyguards swarm torward me and attack me. It's quite annoying, and I am on my 11th attempt. I manage to get them to half HP before dying. Any suggestions? Please reply ASAP.
easy to answer little harder to explain to find
what server you on ?? if its one I'm on and you still have probs finding ill take you
but go to Dragonfall in Sylvanoth and leave the flight paltform to the left with out entering in to the town it self and head Susurruas woods thru Dakonan junction follow this straight thru to keeping left till you hit a cross road and turn left and head in to Amena Quatla Courtyard keeping to the tracks left take the second right and half way along it to its left find the cave and pass thru on thu other side theres ladders up the side of the cliff face climb the one on the right when at the top enter the temple of Sikander and go to the top where the teleportal is
i am trying find where teleportal is but i cant find it i even google it but nothing can you help please where is the teleportal at to go to there
Yes, you will have 2 passives. Any combination of 1.5 and 2.0 will work, but you cannot have two 1.5s or two 2.0s (one will overwrite the other).
Can someone let me know if the 1.5 Phoenix passive works with a 2.0 dragon.
Anonyrnous wrote: »
Has there ever been something like this?

yep there has
my warrior still hasn't lvl'd to 65 and has one of these for the warrior
my valk has lvl'd to 65 and had one
unfortunately I was away with work when I believe they did one for the ninja release
and I did the one for this latest gunner but don't think the box lived up to the others
Has there ever been something like this?
Digivolve wrote: »
https://www.essentialmana.com/glyph-calc/#pr65:d2:g0:i036:n01:o13:t06:u3:z0:A01:B0:C0:D0

This is what I use. Heal thyself already heals enough as it is so there's no need to glyph it.
Wording may have been bad, but do not take out spirited mana charge. I was saying MP regen on resto burst is extremely bad as compared to mana charge which is percentage based, and not a flat number. Heal thyself glyph is useful when you're taking constant unavoidable damage

Thank you soo much, it helped me ALOT.
:3 :3
LXM6H9H4JH wrote: »
There have been no plans announced to remove them from the character creation as an option, from what I have read. Quite to the contrary.

https://forums.enmasse.com/tera/discussion/comment/177379/#Comment_177379
We will NOT be limiting Elin Gunner creation to 2 months like was done in Korea.

agreed there has been no indication to remove its ability to create one like kTera has/had nor the intention to remove any that were created
and from the time of your post you had aprox 7hrs to create one and be eligible for the Elin gunner rewards box event as well that is to expire at 8am PST
There have been no plans announced to remove them from the character creation as an option, from what I have read. Quite to the contrary.

https://forums.enmasse.com/tera/discussion/comment/177379/#Comment_177379
We will NOT be limiting Elin Gunner creation to 2 months like was done in Korea.
I got the character slot during early December and created a mystic with it and not a gunner, I was wondering how long I have left before they remove elin gunners out of the character creation?
Incoming healing nerf summer 2k18 o/
Crafting is pretty much essential in the current patch -- Alchemists can craft gems, Weaponcrafters can craft Golden Daric/Plate for enchanting your gear, and Armorcrafters can craft Silver Plate for upgrading your jewelry. it'll be necessary materials later on, starting from Frostmetal and up. the only bottleneck i would say is getting the materials needed to craft (Golden Talent/Silver Talent) since there is no alternative way to get them other than dungeons afaik and perhaps designs since they are very expensive straight off the crafting merchant; try the auction house ? cheers o/
There are teleport masters ? nearby the main camp near the center of every floor -- you can ask those popos to teleport you to any floor for a small fee o/
Haven't played in a while, and checked my crafting. It doesn't seem that anything I can make is comparable to what I can get from dungeons or cheaply thru the broker. Is there any reason to level crafting in terms of making things for my own use?
https://www.essentialmana.com/glyph-calc/#pr65:d2:g0:i036:n01:o13:t06:u3:z0:A01:B0:C0:D0

This is what I use. Heal thyself already heals enough as it is so there's no need to glyph it.
Wording may have been bad, but do not take out spirited mana charge. I was saying MP regen on resto burst is extremely bad as compared to mana charge which is percentage based, and not a flat number. Heal thyself glyph is useful when you're taking constant unavoidable damage
Digivolve wrote: »
SirGlenn wrote: »
Digivolve wrote: »
You should not ever roll healing on accessories. Ideally earrings should be 4/4 hp & endurance, rings 2/4 endurance, belt and brooch both hp%, and circlet/necklace 4 endurance. That *guide* is extremely outdated

Oh, I didn't realize it was outdated cause it says "Arsenal Patch update" thank you soo much for the info!
I'll re-roll ASAP.

To further discredit the guide, it suggests self-heal as a must-have glyph. The VERY LAST time this was relevant was during FIHM for 1st and last boss 8/16% per 2 sec debuff. After that and currently it's a very useless glyph for PvE. Same with MP regen on restorative burst. It fills measly 250MP for full duration, and with MP pools being much higher now than when glyph was introduced, it's relic of the past. Percentage based like mana charge would be a different story.

So should I remove the restorative heal thyself and the spirited mana charge from my glyph list? What should I put instead? Here's how my glyph list looks like at moment (I only play PvE).

Thanks in advance for all the help.
SirGlenn wrote: »
Digivolve wrote: »
You should not ever roll healing on accessories. Ideally earrings should be 4/4 hp & endurance, rings 2/4 endurance, belt and brooch both hp%, and circlet/necklace 4 endurance. That *guide* is extremely outdated

Oh, I didn't realize it was outdated cause it says "Arsenal Patch update" thank you soo much for the info!
I'll re-roll ASAP.

It's outdated because... the person who made it doesn't really play anymore (and if they do they don't play priest anymore, but mystic) and hasn't played for a long time before coming back for Arsenal patch. What makes priest special is the ability to facetank a lot of attacks and mechanics, sometimes better than leather and metal classes, so every priest should monopolize on that by making themselves even more tankier. Priests already have a much higher and consistent healing output than mystics, and accessory rolls don't make much of a difference. They did when max health pools were below 100k

To further discredit the guide, it suggests self-heal as a must-have glyph. The VERY LAST time this was relevant was during FIHM for 1st and last boss 8/16% per 2 sec debuff. After that and currently it's a very useless glyph for PvE. Same with MP regen on restorative burst. It fills measly 250MP for full duration, and with MP pools being much higher now than when glyph was introduced, it's relic of the past. Percentage based like mana charge would be a different story.

There are plenty of other questionable (read: bad) suggestions there.
I've searched everywhere and even asked other people, but got very different results each time. I cant seem to find the optimal number for 100% crit on scythe so I can start stacking power. If anyone can give me a more concrete answer, it would greatly help.
Hey, thanks. I finally got to the third floor!
4CNA3JLLLP wrote: »
I remember being stuck there too, all i had to do was keep staying in the elevator until it got me to the 3rd floor

I remember being stuck there too, all i had to do was keep staying in the elevator until it got me to the 3rd floor
Digivolve wrote: »
You should not ever roll healing on accessories. Ideally earrings should be 4/4 hp & endurance, rings 2/4 endurance, belt and brooch both hp%, and circlet/necklace 4 endurance. That *guide* is extremely outdated

Oh, I didn't realize it was outdated cause it says "Arsenal Patch update" thank you soo much for the info!
I'll re-roll ASAP.
You should not ever roll healing on accessories. Ideally earrings should be 4/4 hp & endurance, rings 2/4 endurance, belt and brooch both hp%, and circlet/necklace 4 endurance. That *guide* is extremely outdated
Hey guys, I'm enchanting my accessories right now and I have a doubt.

I'm following Ming's priest guide (essential mana), and it says I should roll "increases healing skills" at rings, earrings and necklace. My question is: The rolls are like 200~256 of healing, is that a great difference? Cause I feel that endurance or even crit can be more useful compared to 1 or 2k of healing boost.

What do you guys think?
Looking to do a major overhaul on the content in the guide, as it is quite outdated. If you're interested in helping contact me on the Forum or on Discord at Let me Touch#8921
Hey! I'm on the quest "The Three Towers," and on the verge of completing it. Unfortunately, the elevator only goes to the surface and back down to where i was once before. I cannot get onto the 3rd floor. Please help!
Backcritting is the only form of doing any actual damage. On solo bosses the trick is to stay closer so you can get behind them faster during their animation lock. Depending on boss it can be easier or harder to do.

While in animation the bosses retain their back status they had immediately prior to start of the animation, so for example is the boss is doing a spinning attack, his "real back" you're supposed to be hitting is the same spot in which he started it, so you don't actually need to spin with him 1080 around the room. Forceful crystal is a very good indicator of this, as you can see the effect going off only when you're hitting the "real back"
Give me, please, some pointers on "from the rear" strategies to make my return to the game less upsetting. I seem to remember leaving the game 7 or 8 months ago frustrated that I wasn't doing the kind of damage I thought I had been doing (while soloing) when I suddenly was in party play and the other guys were doing so much more. I forget exactly which class I was playing, but it was a range dps, and I had a hard time always staying within the rear cone of the monster as it rotated. I can imagine if the tank is holding the mobs attention that it can be easier to stay in the 'sweet spot', but that doesn't always happen, and getting behind a monster that is constantly rotating can be daunting. And that doesn't explain how you're suppose to attack a monster when you're soloing .... and theoretically the monster is usually facing you. What am I missing and how can I improve my performance? If I gear toward less "rear attack" gems and such, will I ever be a capable player?
Just started playing again for the Elin Level Event. As said, winning Kumas Royale is a fast way to level up, given your win/loss ratio. Surprisingly, my ratio was higher than 50%, so I leveled up in .. 3-4 (?) days. Anyways, that was so fast that I leveled another Elin Gunner, also roughly 3-5 days. I should add that didn't play the whole day.
Oh, may a GM more this thread over to this section? I may have put my "Ready to Help" announcement in the wrong section as I was too excited to receive new players.
Hello everyone!:

I offer free help on TERA just because I love to answer questions for new people, run dungeons with them and teach them a lot of stuff about the game some of you may have missed. I am a huge Lore fan and I adore making people happy inside of the game.

My knowledge includes:
- Dungeon Mechanics.
- History of TERA.
- Lore of TERA.
- Features of the Game.

If you ever need help, reach out to me on these platforms:

Discord - F4ngDragon#6996
Skype - F4ngDragon
TERA - Whertepler [Celestial Hills - Roleplay]

If you ever need a hand, don't hesitate to reach out to me! If you are bored and are looking for a duo, reach out to me as well! I do slow, exploring leveling runs so we can both enjoy the world of Arborea together.

I know this is not a guide or a specific type of help, but I just wants to give advice and resolve minor questions some people may be shy about posting around here. Thanks for reading!
wow that's good.
Official PVP discord https://discord.gg/amwwjef
Fastest way to level in a premade 5 is dungeons all the way to 60, get vanguard set from storyline then rush sabex/mc to 65. If you don't have elite, get one kuma's win first.

Fastest way to level solo is BAM quests. Avoid turning in quests if you are hitting 65 in a day because you can still get some gold rewards when you hit that level. The miniscule amount of experience that is given is not worth the vanguard badge, unless you are playing for a limited time. (By avoiding I mean not claiming the rewards till you are levelled enough then claiming before going to the next set of bams). Same thing, if you don't have elite, get one kuma's win first for the xp boost item.

I have done both ways to 65 in under 48 hours, taking breaks half the time, and actually having proper sleep.

It's fastest queuing dungeons and doing vg while waiting for pop. +12 All your gear, makes for easy carry mode.

You can't +12 gear any more. It's just +9 now.
It's fastest queuing dungeons and doing vg while waiting for pop. +12 All your gear, makes for easy carry mode.
Tandria wrote: »
Thanks. That puts it into focus and I was wondering what to do with those semi-enigmatics I had been stockpiling. Shifting the glyphs around seems to be working a treat and problems in general seem much less now that server disconnect issues have calmed down.

I even got several of the "perfect evasion" which I somehow thought weren't working.

when valk was first released it was sort of broken. you had to literally perfectly evade to get it to proc and even then it was iffy at best. now its gotten to where its like perfectly blocking, you get a little leeway. all this means is that its easier to use therefore easier on new players or players with higher ping.
Thanks. That puts it into focus and I was wondering what to do with those semi-enigmatics I had been stockpiling. Shifting the glyphs around seems to be working a treat and problems in general seem much less now that server disconnect issues have calmed down.

I even got several of the "perfect evasion" which I somehow thought weren't working.

Tandria wrote: »
Well, you've hit the primary problem. I've actually never seen the Ragnarok counter fill and have never once actually gotten it to fire off. (since I returned to the game). I'm never about to go into rag so misusing runemarks I assume isn't an issue.

A bit of explanation: after coming back after a year or so I had left 3 level 65 chars - gunner, brawler and valk. Clearly it goes without saying that if the valk was such a pain and Ragnarok so impossible to get to I would never have gotten the old girl to 65 in the first place. But I did and she did well with open world BAMs. However something has changed or, more likely, I've forgotten something basic and fundamental or the IOD BAMs need a different approach or the server disconnects are working some voodoo.

Misusing something in the context of Rag is Calculus 301. Actually getting Rag is remedial math and that's where I need to start.

as long as you have the chest roll for bloodflower points, the glyphs on bloodflower and runeburst for more ragnarok points, the glyph on evasion to reset bloodflower, and finally, as long as you aren't dying constantly- that should fix a good majority of you not getting ragnarok fast enough. with enough practice, you should be able to get ragnarok every enraged cycle. most top tier valks have ragnarok up and active for 40% of the fight or more. This is important because Ragnarok during Enraged cycle is the majority of your dps. focus on that and if you need any help, my discord info is in my guide and you shoot me a message there for further help. good luck.
Well, you've hit the primary problem. I've actually never seen the Ragnarok counter fill and have never once actually gotten it to fire off. (since I returned to the game). I'm never about to go into rag so misusing runemarks I assume isn't an issue.

A bit of explanation: after coming back after a year or so I had left 3 level 65 chars - gunner, brawler and valk. Clearly it goes without saying that if the valk was such a pain and Ragnarok so impossible to get to I would never have gotten the old girl to 65 in the first place. But I did and she did well with open world BAMs. However something has changed or, more likely, I've forgotten something basic and fundamental or the IOD BAMs need a different approach or the server disconnects are working some voodoo.

Misusing something in the context of Rag is Calculus 301. Actually getting Rag is remedial math and that's where I need to start.
Tandria wrote: »
This looks like a good thread for me to piggyback instead of starting a new Valkyrie request for assistance.

I keep finding myself with basically everything on cooldown and standing around admiring the scenery while I get pounded. The problem isn't just that I'm doing Valkyrie rotations wrong I've double downed by adding reading the guides incorrectly.

In contrast to the Brawler guide the Essential Mana Valkyrie rotation guide clearly means something other than what I'm reading - specifically you can't chain two Shining Crescents because you'll be standing there waiting for a full minute while it comes off cooldown. The video guides aren't any better or worse because even at full screen the rotation is indecipherable due to pixelation.

I suppose I could work the whole thing out by scratch but I'd prefer not to - so, what's the decoder secret to the Essential Mana guide?

NB - me messing up and getting killed by a fluffy bunny at level 65 is the working theory but I also had 4 server disconnects inside 20 minutes on the easy end of IOD and this might have made even decent technique blow chunks - but who knows?

You can blame the forum category retirements for me posting at the grown-up's table.

Well ideally you want to be in Ragnarok every enrage cycle. So this means a few things.
1. You want your party to do enough dps that enrage cycles come rather quickly.
2. You want to be able to reset bloodflower at least a few times.
3. You want to use your "non SC combo" skills resourcefully.

Doing these, should help eliminate most of the issues you are having, as the less time you have outside of Ragnarok, the less of this issue can occur. However, if you are still having the issue with everything being on cooldown I'd like to ask you if you are managing your runemarks effectively. For instance, unless you are about to go into ragnarok, you should never Glaive Strike at 6 runemarks as this is shorting you one runemark for your next stack of 7. Another one is if you're effectively using Leaping Slash. An example I see some people doing is Dreamslashing or Windslashing when Leaping Slash isn't on cooldown. This shorts them a reset off of Leaping Slash which, while isn't exactly a huge dps loss in itself, grants a runemark and can indirectly be a source of dps loss. While most guides don't really talk about it, runemark management is an important part of valkyrie because of the fact that if you start messing this up, your dps will drop pretty hard while not enraged and in Rag.
This looks like a good thread for me to piggyback instead of starting a new Valkyrie request for assistance.

I keep finding myself with basically everything on cooldown and standing around admiring the scenery while I get pounded. The problem isn't just that I'm doing Valkyrie rotations wrong I've double downed by adding reading the guides incorrectly.

In contrast to the Brawler guide the Essential Mana Valkyrie rotation guide clearly means something other than what I'm reading - specifically you can't chain two Shining Crescents because you'll be standing there waiting for a full minute while it comes off cooldown. The video guides aren't any better or worse because even at full screen the rotation is indecipherable due to pixelation.

I suppose I could work the whole thing out by scratch but I'd prefer not to - so, what's the decoder secret to the Essential Mana guide?

NB - me messing up and getting killed by a fluffy bunny at level 65 is the working theory but I also had 4 server disconnects inside 20 minutes on the easy end of IOD and this might have made even decent technique blow chunks - but who knows?

You can blame the forum category retirements for me posting at the grown-up's table.
Thanks so much!! Im going to practice the rotations, i wanna get better dps with reaper (220ms too)
> @MistyTera said:
> Story quests all the way=most exp. Right now I have travel journal for 9 days. That will save some time. I got travel journal by achievements of doing the story quests.

I kinda disagree, with a 100% xp boost from kumas/elite and any other boosts that stack, running dungeons gives faster xp. This is because xp boosts don't apply to quest exp, only hunting exp.

FYI, the 50/100% exp boosts and elite 100% xp boost don't stack, so the max you can get from just them is 100%.

I wasn't referring with elite! How many minutes you're Kumas? So think again! The time queing battleground, plus the time in there. I can be done with a few story quests in matter of minutes, while someone is waiting for a queue. I played enough characters to know this is faster by time!
This is like your debut thread into becoming TERA's number one prophet o/
> @kubitoid said:
> u go for diamond and still dont have this achievment? dungeon boy, right? lol joking
> fastest and thus best thing to kill are flowers in tralion area (blessing basin) near kumases. they spawn like hell and with 1 hit u kill whole bunch of them and yes they r considered as mobs

Got bore yesterday and was in this area with my just hit LVL 40 sorcerer thatid don all dailys on so spamed a bit of this my self
TY for all of youe help, I'm happy to inform they I have got my Diamond Laurel and I couldn't have gotten it fast without your suggestions :), Happy Holidays!!
I just solo bams around my level until 60, then I do the quests, then I might grind the bams until 65. only takes me a couple of days playing and watching tv while playing. easy peasy lemon squeezy .
I've leveled like 37+ lv 65's, this is what I do. Remember to buy innerwear and send it to your new alt, it helps a lot. And something like 1k gold should reduce a lot of headache, also maybe a mount, and everful nostrum thing if not elite.

Level 1-11: Tutorial
Level 12-20: BAMs outside HW (I don't but it would be faster)
Level 20-56: SOLO/DGs (If you can Solo instances to avoid queue times but takes a bit of skill and you gotta take care of your equips)
Level 56-65: Have your friend carry you in level 60 DGs (you can get carried by a lv 65 in LoT and upwards)

I like to run dungeons so I can get equips as I go instead of having to stop and fund a char. You can powerlevel a new alt to 30 if you would like but you're left with no avatar weapon. Also with double exp buffs you should reach the level to go to the next available instance if you manage to solo a dungeon till NT.
Most classes should wear a tank setup, 2x pounding, 1 wrathful and 1 focused as you can't really catch the back alone, if the boss turns look sideways to attack since as long as you're not looking at their back wrathful will proc. Also this makes mob grinding easier.

If you can't solo instance bosses, there are a few instances where the mobs inside it before the first boss are worth a lot of exp so you can reset every time you clear out the mobs for faster exp. This applies for BoL, SM, AoS (hands down the best example), CR, NT (getting slow but you can do it).
GL and up is pretty terrible for this method. Grind through partying, or kumas till you hit 56 and proceed to carry yourself.

> @MistyTera said:
> Story quests all the way=most exp. Right now I have travel journal for 9 days. That will save some time. I got travel journal by achievements of doing the story quests.

I kinda disagree, with a 100% xp boost from kumas/elite and any other boosts that stack, running dungeons gives faster xp. This is because xp boosts don't apply to quest exp, only hunting exp.

FYI, the 50/100% exp boosts and elite 100% xp boost don't stack, so the max you can get from just them is 100%.
Story quests all the way=most exp. Right now I have travel journal for 9 days. That will save some time. I got travel journal by achievements of doing the story quests.
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