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Gelos wrote: »
Simple thing is to always tell them what they are doing weong. The difference is only in how toxic you are when you go about it. I'm playing a ninja with a mystic and an archer during RG event. Mystic knows what he's doing archer is lost. I carry the first boss and when we get to 2nd boss ninja tanking in back critical crystals. Archer doesn't know mech no crystal bind cruxs wrong skills makes the fight go through all the mechs. So with the boss at 25% life I as the archer if he knows the mechs. NADA nothing. Mystic gets an attitude when I start to explain mechs and what the archer should do. "You should shut up or you don't need my buffs and heals" LOL ok mystic this is my 5th or 6th at that I can actually play and know the mechs so RG yeah don't need you or buffs or aura. Plus I've got ninja I frame jitsu... starts last boss without me (doesn't even wait) archers oblivious and is already there. 15 mins into last boss mystic drops archers finally paying attention and asks where the healer went. Archer is burning through neo res's so I tell him to respond and I'll kill the boss, no need to recruit. I explain what mechs to avoid and I kill the boss right after 2nd egg.

THEN I explain the mechs for first 2nd and 3rd boss. Tell him where his gear is wrong, tell him the correct skills to use in what priority and where he should be almost all of a boss fight (the back).

Rng gods pity me I win the rolls on all the loot boxes. I ask what server archers on and log in there. Parcel him every no strum I had laying around along with CCB and replacement crystals for what he broke. Explain what they are for.

Make a friend on TR, noon but hey I was once also. Laugh at mystic to myself because archers not gonna understand.

You have to say something to new players or they will never get better and they will quit soon after because of the difficulty curb.

I agree with this as long as you explain it plainly and dont use those fancy acronyms for stuff on new players without spelling it out. I am not a new player but it took me a long time to "get" a bunch of abbreviations for stuff.

Don't be shy to ask the acronyms too, that's also part of learning the game. I remember when CS was a thing (Corsair's Stronghold, in case that's also one unknown), 1st time I did it I just followed everyone around and asked what I didn't know like the acronyms and such, then later on I started to pick up on the strategies and such, and by my top shape I was quite the lead. Would rarely ever lose a defense round, and could like 60% of the time get a nice attack as well (come on, it's CS after all, ya all know how it goes!).

I know that every now and then there's some trash that just wants their oh-so-pros on their team (that may even suck but don't tell 'em that), but more often than not, someone will tell you the answer to some question. The quicker/simpler the higher chance of success too, as less patience is needed for it.
I remember quite some times new but eager guys came asking for the acronyms and such, they learned them on-the-fly and proceeded to help the team epically, and I mean epically, even if low levels and clear 1st timers (you can tell it if it's an experienced guy trolling saying he's a 1st timer).
Simple thing is to always tell them what they are doing weong. The difference is only in how toxic you are when you go about it. I'm playing a ninja with a mystic and an archer during RG event. Mystic knows what he's doing archer is lost. I carry the first boss and when we get to 2nd boss ninja tanking in back critical crystals. Archer doesn't know mech no crystal bind cruxs wrong skills makes the fight go through all the mechs. So with the boss at 25% life I as the archer if he knows the mechs. NADA nothing. Mystic gets an attitude when I start to explain mechs and what the archer should do. "You should shut up or you don't need my buffs and heals" LOL ok mystic this is my 5th or 6th at that I can actually play and know the mechs so RG yeah don't need you or buffs or aura. Plus I've got ninja I frame jitsu... starts last boss without me (doesn't even wait) archers oblivious and is already there. 15 mins into last boss mystic drops archers finally paying attention and asks where the healer went. Archer is burning through neo res's so I tell him to respond and I'll kill the boss, no need to recruit. I explain what mechs to avoid and I kill the boss right after 2nd egg.

THEN I explain the mechs for first 2nd and 3rd boss. Tell him where his gear is wrong, tell him the correct skills to use in what priority and where he should be almost all of a boss fight (the back).

Rng gods pity me I win the rolls on all the loot boxes. I ask what server archers on and log in there. Parcel him every no strum I had laying around along with CCB and replacement crystals for what he broke. Explain what they are for.

Make a friend on TR, noon but hey I was once also. Laugh at mystic to myself because archers not gonna understand.

You have to say something to new players or they will never get better and they will quit soon after because of the difficulty curb.

I agree with this as long as you explain it plainly and dont use those fancy acronyms for stuff on new players without spelling it out. I am not a new player but it took me a long time to "get" a bunch of abbreviations for stuff.
to be fair there's pretty much nothing you can do against it, if it spawns in 2 places (heck let's say spawns in 5) you can just create alt accounts and leave the plugin running on all, one on each location can't you?

I also would bet on the approach of making it more interesting for a bigger amount of people to do it together than one soloing the boss just cause he wants. Totally discouraging soloing makes no sense since some times of the day there just isn't enough people to do it together, but making it way better to do with MORE people could be a way to counter it and engage players into group PVE at the same time.

Also one important thing that I think should be changed at the core of the game (which means utopia) is reworking entirely the KS/group thing like I said above. I mean why can't people just jump in and help?
ElinLove wrote: »
ElinUsagi wrote: »
Low tier bam is winning this match.

2 minutes to kill 10 of them vs the time you can spent on a 3v3...

hang on 12 seconds on each including moving to next? What gear/class you do this? Full consumables on too?
Never bothered with them other than waiting between BG/dungeon queues so never put much/any effort to know

Twistshard brawler can average ten in 2.5 minutes (assuming no a-holes show up and camp on you.) I imagine a valk/archer/war can do 2 minutes easily.

Can confirm this, it never took me more than 40 mins to finish 16 iod on a twist brawler. Since then I got stormcry on her.. should try it again lol.
34HK6EK43Y wrote: »
some people say .. third party dont work . https://imgur.com/a/IdWs9

It works, but the moment you get the message the bam already is loaded into your client which means you can see it on the map for yourself. If the bam is too far away and it still spawned in it's other spawn place you won't get the message.
Use that pic as an example, yunaras has two spawn points, if you're standing and afking in one spawn point waiting for the message and he spawns in the other place you won't get the notification and you just wasted some time afking.
There's no mod that will predict spawn timers for you and do things for you :shrug:
You have to go through that yourself!

Also some people really are sour in this thread =)
@CornishRex alright babe
> @MForAll said:
> > @ElinLove said:
> > miraglyth wrote: »
> >
> > > ElinLove said:
> > > miraglyth wrote: »
> > >
> > > The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
> > >
> > >
> > >
> > >
> > > ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.
> >
> > You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.
> >
> > Do you do harder end-game content, or not? Thank you.
> >
> >
> >
> >
> > Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
> > Time your attacks properly and problem solved
>
> You sound like you don't play sorc, or has any understanding of 'DPS' at all. Lets say, for example, MS has a cast time of 2 seconds and at 90-100% it crits for 3.5mil. What that means is when using MS, you know for sure that there won't be any other skills that can do more or as much amount of damage during that 2 seconds. This is where priorities come in. Under those two seconds of MS, you could have casted VP and spammed lightning strike off resets, and does more damage than MS would. Meteor shower during Mana boost is dps loss, period. The cast time is simply too long for it to outdps lightning strike resets. That doesn't mean you shouldn't MS during mana boost because if the last hit crits, it's worth it. Hence, LS>MS is a priority. This changes when the bloodlust effect of MS (non mana boost)breaks even. At that point, MS crits for ~6-9 mil, and spamming lightning strike won't compensate for MS cast time. Thus, making MS superior to LS. (Numbers used were not correct, it was meant as an example of the dynamic of Sorc's rotation)

Nah dont reply to that person, I already got proof that this person doesnt know anything about DPS and dodges the question. At least if other Sorcs know what I'm talking understands, then my job here is done.
remove the drop from wbam ..
some people say .. third party dont work . https://imgur.com/a/IdWs9
i get full sc for 5 characters .. only fail 2 times for sorcerer weapon.
I can't remember where I saw this, but someone else proposed a different idea, which was basically "You can either have the normal enchant with the normal amount of mats with the normal enchanting rates, or you can farm X times that amount and have a guaranteed enchant.", where I think X was 7 times the amount of enchant materials (not gold).

Different way about it, but it's something to think about.
@CornishRex ok. Something else? Youre just like typical elitist not ok with possibility that someone else may have their laurel easier that you if wbams would be removed. And im ok with this.

p.s. In the middle age galleys use peoples force to move ship. Does it mean we should refuse technologies because before was another way? The point is that people who dont give a damn about wboss stuff have to put effort way too bigger in compare of what it gives. And you smart-@ss answers wont change my opinion that its unfair in a way.
Youre free now.

Before you had to spend 3 months plus hunting those world bosses.
Now it can be done under a week.
Same on SCHM with the special title.
Title was available after the dungeon nerf.

Not elitism.
It was disrespectful with those that invested the time for those achievements.

Would be the same as having an event for free Stormcry gear at the moment.
What of the players that invested the time/gold/cash on those?
ElinLove wrote: »
ElinUsagi wrote: »
Low tier bam is winning this match.

2 minutes to kill 10 of them vs the time you can spent on a 3v3...

hang on 12 seconds on each including moving to next? What gear/class you do this? Full consumables on too?
Never bothered with them other than waiting between BG/dungeon queues so never put much/any effort to know

Twistshard brawler can average ten in 2.5 minutes (assuming no a-holes show up and camp on you.) I imagine a valk/archer/war can do 2 minutes easily.
ElinUsagi wrote: »
Low tier bam is winning this match.

2 minutes to kill 10 of them vs the time you can spent on a 3v3...

hang on 12 seconds on each including moving to next? What gear/class you do this? Full consumables on too?
Never bothered with them other than waiting between BG/dungeon queues so never put much/any effort to know
aeee98 wrote: »
I would say the WBAM needs to be rethought even without third-party script being an unfair advantage.

Instead of giving only one person the reward, I think they should give everyone who dealt a certain damage or participated in a certain amount of the fight (basically to combat botting) to it the achievement and the reward via parcel (similar to some events EME did). A nerf or not to the rewards is completely fine. This way, you can safely INCREASE the cooldown between bosses to 18-24 hours and people will still get their achievements and people not calling unfair hoarding and stuff.

They should also make a big world boss indicator indicating where it is (therefore increasing the HP and other defences of the bosses) if you are on the same map as the boss. This makes it very easy for people to group up and kill together.

BHS is really not putting its implementation right. You can make world bosses great for everyone in the open world, but they destroyed it by not thinking through how it is done in a correct manner.

The entire deal about only people in-party gets a kill and if someone comes and deals more than 50% (or another party) in any open world monster whatsoever, is already a dumb individualistic idea, in a world where cooperation should be the thing.
I've seen MANY times newbies that KS by accident while all they wanted was join the fight and kelp killing the monster. That's honestly what would be expected, but then... Only one of them gets the kill. I don't know how far it applies in WBAMs as well, but frankly this is a core problem. It's understandable in PVP servers where you compete AGAINST others, in PVE servers you're all there only against the monsters (unless duel but that's not the case), and should make sense to have all together instead.
I can imagine that this is not so easy to balance, how much you'll give rewards and how much damage you need to help with to get loot and count the kill too, also how to find a way for a healer to get some part on it too (like, coding a way to make some healer who healed some percent of HP also part of the kill), it's obviously not easy to code but would be great honestly.
Simple thing is to always tell them what they are doing weong. The difference is only in how toxic you are when you go about it. I'm playing a ninja with a mystic and an archer during RG event. Mystic knows what he's doing archer is lost. I carry the first boss and when we get to 2nd boss ninja tanking in back critical crystals. Archer doesn't know mech no crystal bind cruxs wrong skills makes the fight go through all the mechs. So with the boss at 25% life I as the archer if he knows the mechs. NADA nothing. Mystic gets an attitude when I start to explain mechs and what the archer should do. "You should shut up or you don't need my buffs and heals" LOL ok mystic this is my 5th or 6th at that I can actually play and know the mechs so RG yeah don't need you or buffs or aura. Plus I've got ninja I frame jitsu... starts last boss without me (doesn't even wait) archers oblivious and is already there. 15 mins into last boss mystic drops archers finally paying attention and asks where the healer went. Archer is burning through neo res's so I tell him to respond and I'll kill the boss, no need to recruit. I explain what mechs to avoid and I kill the boss right after 2nd egg.

THEN I explain the mechs for first 2nd and 3rd boss. Tell him where his gear is wrong, tell him the correct skills to use in what priority and where he should be almost all of a boss fight (the back).

Rng gods pity me I win the rolls on all the loot boxes. I ask what server archers on and log in there. Parcel him every no strum I had laying around along with CCB and replacement crystals for what he broke. Explain what they are for.

Make a friend on TR, noon but hey I was once also. Laugh at mystic to myself because archers not gonna understand.

You have to say something to new players or they will never get better and they will quit soon after because of the difficulty curb.
aeee98 wrote: »
I would say the WBAM needs to be rethought even without third-party script being an unfair advantage.

Instead of giving only one person the reward, I think they should give everyone who dealt a certain damage or participated in a certain amount of the fight (basically to combat botting) to it the achievement and the reward via parcel (similar to some events EME did). A nerf or not to the rewards is completely fine. This way, you can safely INCREASE the cooldown between bosses to 18-24 hours and people will still get their achievements and people not calling unfair hoarding and stuff.

They should also make a big world boss indicator indicating where it is (therefore increasing the HP and other defences of the bosses) if you are on the same map as the boss. This makes it very easy for people to group up and kill together.

BHS is really not putting its implementation right. You can make world bosses great for everyone in the open world, but they destroyed it by not thinking through how it is done in a correct manner.

this sounds fair on open world Bosses if a bunch of people get in on the fight they all could be rewarded according to the level of combat put out by player, similar to what they do on GW 2. Boss scales up according to number of players attacking dont even need to party up.
Babbelsim wrote: »
Something i like to ad is i still see people from time to time with old gear, like Guile and Misery.
I try to explain they need to get the new gear in Highwatch (red questline) but i mostly get no response back, im surprised that you still can que dungeons at all with old gear that sould not be possible anymore

heck when new gear came out I had my valk in misery and a couple of others ; didnt read thru correctly guess what i did yep started out in Guardian.
sometimes simple bullet explanations work better, sometimes long explanations are needful but at all times be nice. Even if it doesnt look like they listened they did just processing the info might take a bit. but directly to you Babbelsim they probable heard you and did as you suggested (hopefully).
i suggest about decrease materials needed every fail than make cap from how much you fail to enchant a equipment/gear
Syndrica wrote: »
Happened to me once too - CS mid-game (and no, I didnt not afk).

Double negative so you DID afk! :<
But on a serious note, what aeee98 said.
I would say the WBAM needs to be rethought even without third-party script being an unfair advantage.

Instead of giving only one person the reward, I think they should give everyone who dealt a certain damage or participated in a certain amount of the fight (basically to combat botting) to it the achievement and the reward via parcel (similar to some events EME did). A nerf or not to the rewards is completely fine. This way, you can safely INCREASE the cooldown between bosses to 18-24 hours and people will still get their achievements and people not calling unfair hoarding and stuff.

They should also make a big world boss indicator indicating where it is (therefore increasing the HP and other defences of the bosses) if you are on the same map as the boss. This makes it very easy for people to group up and kill together.

BHS is really not putting its implementation right. You can make world bosses great for everyone in the open world, but they destroyed it by not thinking through how it is done in a correct manner.
Happened to me once too - CS mid-game (and no, I didnt not afk).
Something i like to ad is i still see people from time to time with old gear, like Guile and Misery.
I try to explain they need to get the new gear in Highwatch (red questline) but i mostly get no response back, im surprised that you still can que dungeons at all with old gear that sould not be possible anymore
Actually it is not difficult.

I think it is time for pros to make low-tier gear and make video guides showing that it is possible for low-geared people to do the damage they do. The mentality of "gear is necessary" has to stop (especially when I see people with better gear than me underperforming massively).

If more people make videos like these and these people get more publicity (most Tera youtubers are well geared and most who are not aren't that good at the game to make guides), I think we can reduce the number of helpless people. Of course, low-performing members will always exist in every single game out there. But helping newbies get out of the newbie zone will automatically increase the number of skilled players and also reduce the amount of low-performing members.

The biggest problem is people don't know how long the gear is designed to last for.

As of now there are only teasers of the new tier above Stormcry (and it is not a enchant, just an upgrade), and that is going to come to us in like 4-5 months or so?

If I could play daily (I can't for the record) I would maybe already have more than one character at stormcry, but it will take a longer time to hit +9, which was the whole point of the lengthening of the patch anyway.
Skyring wins only if victory box is worth as much as the enchanting box.

People who do low tier do not do it for gear exp. They do it for the really fast golden talents
MForAll wrote: »
> @ElinLove said:
> miraglyth wrote: »
>
> > ElinLove said:
> > miraglyth wrote: »
> >
> > The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
> >
> >
> >
> >
> > ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.
>
> You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.
>
> Do you do harder end-game content, or not? Thank you.
>
>
>
>
> Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
> Time your attacks properly and problem solved

You sound like you don't play sorc, or has any understanding of 'DPS' at all. Lets say, for example, MS has a cast time of 2 seconds and at 90-100% it crits for 3.5mil. What that means is when using MS, you know for sure that there won't be any other skills that can do more or as much amount of damage during that 2 seconds. This is where priorities come in. Under those two seconds of MS, you could have casted VP and spammed lightning strike off resets, and does more damage than MS would. Meteor shower during Mana boost is dps loss, period. The cast time is simply too long for it to outdps lightning strike resets. That doesn't mean you shouldn't MS during mana boost because if the last hit crits, it's worth it. Hence, LS>MS is a priority. This changes when the bloodlust effect of MS (non mana boost)breaks even. At that point, MS crits for ~6-9 mil, and spamming lightning strike won't compensate for MS cast time. Thus, making MS superior to LS. (Numbers used were not correct, it was meant as an example of the dynamic of Sorc's rotation)

To be exact:

You get more damage off MS at around 24-25% of Boss HP because of bloodlust effect.

Even then, MS is not a DPS loss if LS is on CD. AP has higher priority though.
MrPhoenix wrote: »
So i was playing 3s on my mystic, then mid game/fight i just get randomly dropped then getting dropout debuff for me not dropping and me not being kicked?

Potential issues might be:

1) Someone abused a bug and kicked you out.
2) You got bugged with another instance matching (usually another battleground or dungeon but mostly the latter)
You are not cool, thats why :^)
> @Maleficent94 said:
> > @Rapunzzel said:
> > After 127 tries on tensus patch on my weapon and almost 150 tries on my chest on DW patch. Only a [filtered] would say old system was better. Many players quit because of that [filtered] enchant system.
> > Now you have to grind a lot; but lol im full +7 in like 3 and a hlaf monts and I work like 12 hours per day and play around 4 hours per day.
> >
>
> Whew that’s dedication.
> Personally, I still feel this system is extremely similar to the old one. Just seems like everyone’s trying to convince themselves it’s not. Only difference is rolls & gear exp.
>

Maybe my RNG isnt that crap now, idk, but i think its pretty nice, it has its flaws, but at least if u fail it adds like 3% i think after failing 7 tries after +5 SC is kinda painful but not that depressing as failing over 60 tries to get to +13. I mean if you going +8 or above, well dont expect it to be easy, because also, remember they dont plain to changr gear every 6 months, so it has to take a while to get to the top.

But I would say that would be nice to get a 4% or 5% after each fail, tbat would help a bit.
3% is nice but it would require like as i stated before, around 7 tries to make a difference.
Thats implying you got [filtered] rng.
Keep in mind if they make it easier to SC+7 the price would drop.
So i was playing 3s on my mystic, then mid game/fight i just get randomly dropped then getting dropout debuff for me not dropping and me not being kicked?
> @ElinLove said:
> miraglyth wrote: »
>
> > ElinLove said:
> > miraglyth wrote: »
> >
> > The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
> >
> >
> >
> >
> > ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.
>
> You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.
>
> Do you do harder end-game content, or not? Thank you.
>
>
>
>
> Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
> Time your attacks properly and problem solved

You sound like you don't play sorc, or has any understanding of 'DPS' at all. Lets say, for example, MS has a cast time of 2 seconds and at 90-100% it crits for 3.5mil. What that means is when using MS, you know for sure that there won't be any other skills that can do more or as much amount of damage during that 2 seconds. This is where priorities come in. Under those two seconds of MS, you could have casted VP and spammed lightning strike off resets, and does more damage than MS would. Meteor shower during Mana boost is dps loss, period. The cast time is simply too long for it to outdps lightning strike resets. That doesn't mean you shouldn't MS during mana boost because if the last hit crits, it's worth it. Hence, LS>MS is a priority. This changes when the bloodlust effect of MS (non mana boost)breaks even. At that point, MS crits for ~6-9 mil, and spamming lightning strike won't compensate for MS cast time. Thus, making MS superior to LS. (Numbers used were not correct, it was meant as an example of the dynamic of Sorc's rotation)
Vinyltails wrote: »
ElinLove wrote: »
miraglyth wrote: »
> ElinLove said:
> miraglyth wrote: »
>
> The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
>
>
>
>
> ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.

You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.

Do you do harder end-game content, or not? Thank you.

Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
Time your attacks properly and problem solved

The extra Meteors are just Fluff damage and artificial time extension that aren't wanted that much (Skilled sorcs Warp cancel anyway) and the only damage you care about is the final hit. If the last meteor doesn't crit, you just wasted your time.

Either pray for the final meteor crit or Warp cancel it to get the bonus damage for the single hit without the extra meteors

they fixed it. warp cancels out mb effect.

That's what im talking about....
> @MorganPhoenix said:
> CornishRex wrote: »
>
> allofspaceandtime wrote: »
>
> I still have over 1k dragon fireworks on av. maybe someday I will sell them
>
>
>
>
> They were made untradeable recently lol
> Too late
>
>
>
>
> Oh for Pete's sake! :angry: These kind of unanticipated random changes to items years after they've been released/discontinued is one of the reasons I've largely stopped playing Tera. I gave all my dragon fireworks to my friend to store over New Years on the assumption I'd be getting half of them back. Now I've lost them forever. Thanks for that eme... I really appreciate it when you slap long time players.

Yup, no announcements, nothing.
Eme patch notes are simply lacking, I didn't even know you could make swiftly hardy dyads until recently when I randomly fused some BECAUSE NOTHING WAS SAID IN THE PATCH NOTES REE
Not to mention some bigger things aren't there either, like the buff to vergos that happened a while ago.
CornishRex wrote: »
I still have over 1k dragon fireworks on av. maybe someday I will sell them

They were made untradeable recently lol
Too late

Oh for Pete's sake! :angry: These kind of unanticipated random changes to items years after they've been released/discontinued is one of the reasons I've largely stopped playing Tera. I gave all my dragon fireworks to my friend to store over New Years on the assumption I'd be getting half of them back. Now I've lost them forever. Thanks for that eme... I really appreciate it when you slap long time players.
9XNTHP5R3H wrote: »
Dude what about grid? victory box gives me 6 t11 fs everytime, vg doesn't even give gear exp.

We honestly think the fact this might even still be on at all is a mistake. Apparently by this patch in K-TERA, they had already turned it off. That's most likely why BHS never updated the rewards. Of course, if they decide to keep it in this region, they'll have to fix it.
Dude what about grid? victory box gives me 6 t11 fs everytime, vg doesn't even give gear exp.
Mid tier Island of Dawn Vanguard Quests (Dawnfall Token) for RNG boxes, high tier IoD (Dawnstorm token) for direct purchase of glyphs.
what is the name of the tokens and how do i get them for master glyphs?
Low tier bam is winning this match.

2 minutes to kill 10 of them vs the time you can spent on a 3v3...
Meshak wrote: »
I'm not sure I like the analogy of us being a pawn when we're the paying customers.
The analogy was about the scale of our voice/power. Even as a paying customer, the scale of our influence is limited because of the business structure at play (centrally managed by the development team to serve all global markets, of which we're only one, and not necessarily the most important one). That's what I've been trying to explain.

Meshak wrote: »
If you're suggesting the only thing we can do is have one person talk to eme when they get the chance and hope for change I would hope there are more options for interaction.
No, that wasn't what I was suggesting. I was just trying to explain the issues I try to focus on, my reasons for choosing those particular types of issues, and why I take this approach. But everyone gives feedback in their own way.

Meshak wrote: »
How about a follow up to the message they forwarded. Whether its good news or bad news.
I don't even know if EME gets that kind of specific follow-up until changes are further down the development timeline. But even if they did... I'm not sure it'll really go better if they start giving people the "bad news." I mean, I think it'd still be the right thing to do... but I also worry that it'd make people even more upset for being ignored/denied.


Basically, people in our market are not used to being treated as a "secondary market." All the major tech companies and many of the major gaming companies are here, and they all spend a lot of their focus on making products people here like. They also tend to be more directly interactive with people here to get their feedback and openly iterative. BHS's development culture really isn't like that, from what we've seen over the years.

Anyway, I really wish that we could get a representative of the BHS development team to take and directly respond to questions from our market. I've made that suggestion before too.
They wont even add the BG Leaderboards back. Its all a joke to the dev's
Vinyltails wrote: »
ElinLove wrote: »
miraglyth wrote: »
> ElinLove said:
> miraglyth wrote: »
>
> The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
>
>
>
>
> ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.

You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.

Do you do harder end-game content, or not? Thank you.

Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
Time your attacks properly and problem solved

The extra Meteors are just Fluff damage and artificial time extension that aren't wanted that much (Skilled sorcs Warp cancel anyway) and the only damage you care about is the final hit. If the last meteor doesn't crit, you just wasted your time.

Either pray for the final meteor crit or Warp cancel it to get the bonus damage for the single hit without the extra meteors

they fixed it. warp cancels out mb effect.
Skyring Rewards:
200G, 50 VG, 2 Rejuv Pots, 70 Nocts, 100 ixp, 30 RC
Low Tier IoD Bam Rewards:
120G, 50 VG, 2 Enchanting box (aka 14 Golden Talent), 2 Nostrum, 10 ixp, 60 RC (120 meta tokens for first completion)
I'm not sure I like the analogy of us being a pawn when we're the paying customers. If you're suggesting the only thing we can do is have one person talk to eme when they get the chance and hope for change I would hope there are more options for interaction.

Not that we don't appreciate you talking to them, especially if it is the only method of communication as its incredibly important, and kudos to you for doing so, it I'm sure its trying at best. Hopefully its rewarding at times as well. As a player council member are there regular meetings where you get to voice concerns or something?

Again, what if eme actually responded to one of the lists of good ideas with something other than "good idea, we're forwarding it"? How about a follow up to the message they forwarded. Whether its good news or bad news. Don't they have community managers? What exactly is the scope of the community manager?

I think there have been several direct questions eme could answer within this thread and certainly some actionable ideas.
Partyblast wrote: »
even though literally everything is a copy+paste, including the "draw me like a french girl" death animation

I assume they at least made alterations to the gunner-exclusive armor looks where needed... otherwise, well, may not get quite the take-up they were thinking... lol
All 3 of the people who want male gunners will be thrilled!

This basically, and what ElinLove + Counterpoint said. The reason these classes are locked for females only is because of the $$, if you want more male classes you need to prove to them that the risk they took in opening Brawler up to Male Human (even though literally everything is a copy+paste, including the "draw me like a french girl" death animation) was worth it and that opening up more classes to males is okay to do financially.
atlest you get 3% correction after every fail .. apex didn't

btw apex base chance was around 6,5% .... and you never got any correction. so in the end you could spend betwenn 3 and infinity tries for +15

With the new system you will never spend more than 27 tries (because on the last level yu have 20% chance and you get 3% everytime. You will mostlikely get your level at 50%+ ( so count 10 tries for each enchantment level)
All 3 of the people who want male gunners will be thrilled!
Back when we used to queue corsairs stronghold for insta pvp action...
BRING BACK PVP
l
L5CAE4JFLP wrote: »
Latza posted a paragraph of a bunch of [filtered] Of mayk!
You have no idea bud, you look and sound like an idiot!

Let me see here

Joined today
1 active post
-2 points(didn't know it was possible)

Ignore this idiot troll and move on
ElinLove wrote: »
That's one thing we may see if Male Brawler is popular enough, in an income standpoint that is. People may hail it and all but if it doesn't sell enough stuff, no good.
That's basically what I would say too -- for the love of god everyone who keeps clamoring for them to bring these classes to males, create male Brawlers and show there's real interest/traction. If it doesn't happen and people are all like "well, people already have their brawlers and they don't really care enough to make a new one that's male" then the "dream" is over. If the amount of Elin gunners created and played wildly exceeds the amount of male brawlers, well...

-wrong thread, forget this and move on-
> @Rapunzzel said:
> After 127 tries on tensus patch on my weapon and almost 150 tries on my chest on DW patch. Only a [filtered] would say old system was better. Many players quit because of that [filtered] enchant system.
> Now you have to grind a lot; but lol im full +7 in like 3 and a hlaf monts and I work like 12 hours per day and play around 4 hours per day.
>

Whew that’s dedication.
Personally, I still feel this system is extremely similar to the old one. Just seems like everyone’s trying to convince themselves it’s not. Only difference is rolls & gear exp.
I did read it and its a post which cries for attention even if the author denies it.
After 127 tries on tensus patch on my weapon and almost 150 tries on my chest on DW patch. Only a [filtered] would say old system was better. Many players quit because of that [filtered] enchant system.
Now you have to grind a lot; but lol im full +7 in like 3 and a hlaf monts and I work like 12 hours per day and play around 4 hours per day.
Naru2008 wrote: »
L5CAE4JFLP wrote: »
Latza posted a paragraph of a bunch of [filtered] Of mayk!
You have no idea bud, you look and sound like an idiot!

Was it necessary for you to necro a long-dead thread to insult someone? Seriously?

Report and move on, that's what I did. Ain't worth more. Trolls gonna be trolls, haters gonna hate, potatoes gonna potate, same old
ElinLove wrote: »
That's one thing we may see if Male Brawler is popular enough, in an income standpoint that is. People may hail it and all but if it doesn't sell enough stuff, no good.

To be fair, I do hope all classes just get released for all races, no exclusives. It wouldn't be hard lore-wise to just go like "The (insert class here) trained the federation warriors the arts of the (class name)", but obviously that's a financially hard to justify investment. Only can only hope of course.

At this point, the lore/story is hopelessly neglected and doesn't look like it will receive improvements any time soon. I say open the classes to all races and let people play what they want.

I have to admit, gunner would seem to fit males a lot better anyway. When I think of a person carrying a huge gun, I think of Jesse Ventura in the movie Predator mowing down trees with his M134 Minigun.
L5CAE4JFLP wrote: »
Latza posted a paragraph of a bunch of [filtered] Of mayk!
You have no idea bud, you look and sound like an idiot!

Was it necessary for you to necro a long-dead thread to insult someone? Seriously?
I made an account to post about this, and its the same people from the same guilds that are ruining this game because they cant play the legit way.
they ruined gold drops from BAMS because they exploited it
they ruined Alliance because they exploited it
the same people cheating in 3's.
the same people raging in FWC and other BGs.
the same people hacking.
the same people who ruined events because they exploit them.
and so many other things.
I can name the guilds and individual players but we all know who they are, talking about MT.
they cant just play the game without cheating or just let others enjoy the game.


People still forget that the new system is way better because you don'T need to deal with RNG on rolls. Ofc NA Spellbinds and MES price were so cheap that rerolling wasn't a problemem. But on EU and maybe on other region this is indeed an improvement.

On EU you paid 135 - 150g for ONE spellbind and 300g for one MES.

Also you are not forced to enchant so fast the next gear is coming summer in KTERA which emans EU/NA may get it in October so keep calm you still have 9 Month (also the next gear is just an upgrade just like Vergos Retool VM9 > VM9,5
That's one thing we may see if Male Brawler is popular enough, in an income standpoint that is. People may hail it and all but if it doesn't sell enough stuff, no good.

To be fair, I do hope all classes just get released for all races, no exclusives. It wouldn't be hard lore-wise to just go like "The (insert class here) trained the federation warriors the arts of the (class name)", but obviously that's a financially hard to justify investment. Only can only hope of course.
they're finally fixing brawler, now just add a gunner counterpart for castanic/high elf male.
TERA's future is brilliant becuz we are supporting this game lol

STAY POSITIVE!
Disappointment :c
Scirca wrote: »
I just want PvP to return to how it was in 2013-14. Nowadays you will either have to deal with literally no PvP and almost completely empty outskirts, or pay $25 to get a server change. Just so that there are other people to PvP with..... The developers have literally done everything in their power to kill to most fun part of the game. It makes me sad seeing the game like this after being away

I would blame that on the converging of the builds into as close as possible ones. And... They do it based on K-TERA's mindset yet again.
I can actually understand converging the versions as much as possible, but to just ditch PVP like that is more arrogance than anything, can't see why not let it live properly as an option for K-TERA that may not want it, but just let it there for NA, EU and all others.
Rewards of it can be En Masse sided for sure, that's one thing they have control over as far as I know and remember from Counterpoint's and the moderators' comments, but then open world PVP, Lv 65 only CS or heck even separated Lv 65 and lower Kumas Royale, is entirely on BHS.
The only PVP screw up I can blame on player base themselves is Kumasylum nerf (the entire force draw crap).

At least BGs is something I think En Masse could do some events to promote them, spread the word on CS and such, make them popular and give players a reason to stay there (rewards are a must of course, and as much as is under control)
I just want PvP to return to how it was in 2013-14. Nowadays you will either have to deal with literally no PvP and almost completely empty outskirts, or pay $25 to get a server change. Just so that there are other people to PvP with..... The developers have literally done everything in their power to kill to most fun part of the game. It makes me sad seeing the game like this after being away
ElinLove wrote: »
miraglyth wrote: »
> ElinLove said:
> miraglyth wrote: »
>
> The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
>
>
>
>
> ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.

You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.

Do you do harder end-game content, or not? Thank you.

Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
Time your attacks properly and problem solved

The extra Meteors are just Fluff damage and artificial time extension that aren't wanted that much (Skilled sorcs Warp cancel anyway) and the only damage you care about is the final hit. If the last meteor doesn't crit, you just wasted your time.

Either pray for the final meteor crit or Warp cancel it to get the bonus damage for the single hit without the extra meteors
I'd like to point out that while meteor strike is awesome and beautiful, the effects of Boost on Lightning Strike are sick. Especially when you have the glyph for reset chance. I once did 6 Strikes in a row. *happy sigh* Good times.
miraglyth wrote: »
> ElinLove said:
> miraglyth wrote: »
>
> The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
>
>
>
>
> ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.

You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.

Do you do harder end-game content, or not? Thank you.

Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
Time your attacks properly and problem solved
> @ElinLove said:
> miraglyth wrote: »
>
> The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
>
>
>
>
> ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.

You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.

Do you do harder end-game content, or not? Thank you.
http://tera.enmasse.com/game-guide/spellbound
http://tera.enmasse.com/news-page/patch-notes/patch-480402-spellbound
Here are the patch notes since sorcerer's revamp, i think there was some nerf later on ( cant remember) hope this helps.
My 2 cents from personal experience.

I've just started hunting wbams the last week or so and i have to say that I don't see any problem. I get atleast 1 a day and have a record of 7 wbams in 1 hour with a small 4 man party searching.

I'm 100% ethical just refine your technique write down timers and actually put in the work and you will see almost more profit than running dungeons.

Also I play on mt where the competition for wbams is pretty fierce so don't be afraid.
Latza posted a paragraph of a bunch of [filtered] Of mayk!
You have no idea bud, you look and sound like an idiot!

miraglyth wrote: »
The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.

ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.
The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
Just create a closed guild with friends and save yourself the trouble. Sadly for IMS queue with the mentality that YOU have to carry.

if people keep buying gambling boxes then nothing gonna change
ElinLove wrote: »
ElinUsagi wrote: »
ElinLove wrote: »
ElinUsagi wrote: »
admonitu wrote: »
I think after getting max exp on a piece of equipment, it should give an option of expending X times the normal number of each enchanting material for 100% chance to succeed.

The enchanting system would be the same as now if the piece of gear hasn’t reached max exp, but once the pieces obtain maximum experience, it opens another option to enchant.

Frostmetal
Use 3X enchanting mats for 100% chance to obtain next enchantment after +6

Stormcry
Use 4X enchanting mats for 100% chance to obtain next enchantment after +6.

Player can choose to use the 100% chance option or just stick with rng.

Something like previous system, that allowed us to use less or more enchanting mats to get lower or higher chances of success.

Whenever I hear the word "previous system" a little part of me dies

I didn't mean the whole previous system, but I recall we could use more or less feedstocks to increase or reduce our enchanting chance of success.

I wouldn't mind if we had to use 20x the amount of matsin one try just to get 100% chance of success, after all it won't defeat the purpose of this new system at all. You have to farm or obtain them one way or another and this new system has less tradeable mats like the previous had.

I see your point on this one, that tho wouldn't mean nearly a "previous system like" system, since the previous was more like Heavy RNG, or if you want, Horribly heavy RNG, you can only chose to make it worse.
What you propose is something I would like as well, and I think kinda mentioned up there somewhere: a system where you can dump a ton of materials (bellow fail cap, considerably above single RNG try) to get a 100% sure enchant (which wasn't available previously or am I missing something on the +15 levels?). It just has to be balanced such that people may try their luck at the RNG, but the sure method also is mathematically better than hitting fail cap, so players can chose an option.

In te previous system you have the option to chose the amount of feedstock to try to enchant from 0 till +12. Even if it was not visible its obvious it was affecting your chances of succed the attemp. That's what I mean I would like to have here.

The option to use the minimum enchanting materials posible or diferent amounts of them till the max amounts to grant you the 100% chance of success.

That won't defeat the purpose of the new system or if you think another option could be an auto enchant button like we had previously, that would use your enchanting materials until you have spent all you can use for enchanting tries.
Enchanting is already easy enough. The difference with the new system vs. old one is that now you're forced to play the game, though you're able to brute force your gear if you have the amount of income necessary.

TheDarkWan wrote: »
I don't understand, if the dungeon is easy then you should carry if the dungeon needs all party members to know mechanics then the dungeon is not easy, again remove RG and bring back CW. Less headache more fun.

This is frankly a problem: you just carry people up until the point where they should have known what to do way before, but obviously they don't cause you silently carried them. Like I said on my previous wall of text: It's not that easy, or actually downright impossible for a new player, to know if you're underperforming or not if you're not dying. Yes, meters, whatever. They're sometimes a hassle to install, downright not allowed by ToS (so 2 points against it for new guys), and with just comparing yourself to possibly other players who suck, what do you achieve? Or when you compare yourself to that god tier +9 Stormcry geared dude, what's your conclusion? "WOOO I WANT THAT GEAR!! LOOK AT THAT DUDE'S DAMAGE!" while the percentages aren't nearly close to what gear alone would do.
This all brings again to the 2nd point of your comment: "if the dungeon needs all party members to know mechanics then the dungeon is not easy".... well... yyeah? Then when they fall into the not easy dungeons, they're just gonna be fresh meat for the bosses and floor warmers (or are TERA character corpses cold?). They'll be expected of what they never knew they needed to do.

Agreed, that showing people that they ARE underperforming and how to fix it can be difficult to do without being toxic or without the whiny crybabies bursting into tears and toxicity fits. That's part of dealing with humans after all, and even if they're behind a monitor they're still not bots (hopefully, if they are, hit up that report on support tickets).
ElinUsagi wrote: »
ElinLove wrote: »
ElinUsagi wrote: »
admonitu wrote: »
I think after getting max exp on a piece of equipment, it should give an option of expending X times the normal number of each enchanting material for 100% chance to succeed.

The enchanting system would be the same as now if the piece of gear hasn’t reached max exp, but once the pieces obtain maximum experience, it opens another option to enchant.

Frostmetal
Use 3X enchanting mats for 100% chance to obtain next enchantment after +6

Stormcry
Use 4X enchanting mats for 100% chance to obtain next enchantment after +6.

Player can choose to use the 100% chance option or just stick with rng.

Something like previous system, that allowed us to use less or more enchanting mats to get lower or higher chances of success.

Whenever I hear the word "previous system" a little part of me dies

I didn't mean the whole previous system, but I recall we could use more or less feedstocks to increase or reduce our enchanting chance of success.

I wouldn't mind if we had to use 20x the amount of matsin one try just to get 100% chance of success, after all it won't defeat the purpose of this new system at all. You have to farm or obtain them one way or another and this new system has less tradeable mats like the previous had.

I see your point on this one, that tho wouldn't mean nearly a "previous system like" system, since the previous was more like Heavy RNG, or if you want, Horribly heavy RNG, you can only chose to make it worse.
What you propose is something I would like as well, and I think kinda mentioned up there somewhere: a system where you can dump a ton of materials (bellow fail cap, considerably above single RNG try) to get a 100% sure enchant (which wasn't available previously or am I missing something on the +15 levels?). It just has to be balanced such that people may try their luck at the RNG, but the sure method also is mathematically better than hitting fail cap, so players can chose an option.
@CornishRex ok. Something else? Youre just like typical elitist not ok with possibility that someone else may have their laurel easier that you if wbams would be removed. And im ok with this.

p.s. In the middle age galleys use peoples force to move ship. Does it mean we should refuse technologies because before was another way? The point is that people who dont give a damn about wboss stuff have to put effort way too bigger in compare of what it gives. And you smart-@ss answers wont change my opinion that its unfair in a way.
Youre free now.

How is it possible to miss my point twice in a row, I guess I'm just really bad at explaining myself or something.

Anyway I wasn't one of the determined people that got their laurels that way so your first insult holds no ground against me.
I'm not even saying we should get back to that system, in fact I just said I vastly preferred this current system over the last one and I think it's more fair and less grindy. I'm just saying there's no need to further casualize it because I don't want literally everything in this game to become a joke.

I'd prefer if world bosses were much stronger and their drops got better as more people participated in the fight, it would be easier to get achievements and to get nice loot but who am I kidding that will never happen. The only thing they can do is nerf things into the ground and make everything much easier and much less fun.
Pls don't bark back at me with another "sweety, dear, honey" post :cold_sweat:
HLK76PFWXT wrote: »
on MT at least, the miner hats are 5k gold on broker.. if you really want one, 5k gold takes less than an hour to earn. the dyads and superior nocs seem to be dropping at least resonable amounts. it's not really an interesting event but at least it's something different than running 32 RG's every day

Can you explain what reasonable amounts really means? I have done quite some runs so far and all that i have seen was a single miner hat.

How many runs do we usually have to do to get a smart dyad?

I've done about 20 runs and gotten 6 dyads and 4 superior nocs, plus one miner hat drop. Seems fine to me for a dungeon that takes 10 minutes.

I cannot really believe this unless you were extremely luck or all the runs were HM? And i am saying this because i am reaching 20 runs soon and so far all that i saw was 1 smart dyad and 2 noctenium besides some random titans.

At the very least the event lasts so much longer and in a way it is better like this because more players have access to it without having to log in during the week ends but even so if we have to spend 15runs per smart dyad then it is discouraging even for the players that are not always able to be online when the event happens during the week end .. so i think that with everything said it was still better to have proper drop chances and have the event during the week end then have not so very proper drop chances and make it last one week since with the second option it takes just too much to get any result and it is not that much helpful.
TERA's future is brilliant becuz we are supporting this game lol
HLK76PFWXT wrote: »
How should i play this game to have fun?

Honestly? I would: stop playing for a while. Try other games (including non-MMOs). After a while, see if you miss TERA. Come back and just do whatever find fun without caring about things you don't find fun. If you don't come back, then you didn't find it fun and hopefully you find more happiness doing other things. Life's too short to be miserable.

For me personally, there are some things about TERA that I still find fun despite all the problems, and it will keep drawing me back.

This is the kind of answer that comes not only from a honest and friendly person but also someone that is a friend so i have to thank you.

Still, i am the kind of stubborn person that does not know when to quit so i will stick with Tera NA and especially since there are more things to come in the future but indeed it is better to chillout and add something in between Tera to not only add some diversity but also have more fun in a different way.


Anyway, i am also hoping to see better news from EME regarding the vanguard updates because as far as i know we will get normal rewards from February which is fine but i also hope that we will get the vanguard shop updated and most likely get 100% keen mote at IOD ( this one is actually more for the newcomes because players like me already shred the bams at this point though even in my case 100% keen makes it funnier ).
Hello I am thinking of making a small community, which is completely related to TERA online.
But I know advertising a website's URL in forum is not allowed. But what if it is fully about TERA online?
Thank you.
I am not sure what to say because for example i have definitely disliked the old enchanting system but this one is so much more friendlier while at the same time we also have a much more easier time to gather materials to reach stormcry or even go higher if we really wanted ( i am glad that it is optional ). And i am saying that it is much more friendlier because we start with 100% enchant rate on Guardian while we have the option to get 100% enchant rate on Frostshard then we have the option to get more or less 50% chance for Frostmetal which is pretty nice in itself considering that its almost as good as Stormcry --- Then even Stormcry is pretty decent because we have the option to get 30% chance to enchant for a few steps and yet again it is quite friendly considering that Stormcry is the best in slot gear.

What i would not mind though is to have some sort of force enchant or upgrade option where we could spend x3 or maybe x4 materials but to have a guaranteed enchant or upgrade because for example my next aim after getting +5SC weapon and +3SC armor for that 449ilvl is to get the Brooch upgraded but each try has 25% chance to enchant with full XP and it require around 40k per try so i would rather go with force upgrade rather than starting from 25% and using 40k each time.


It is also unfortunate that you failed so much at +9 but that is only the RNG thay plays tricks because i have enchanter one main with storm and two alts with frostmetal so far and sometimes either i had to spend 5 tries to enchant with 30% chance or simply get it done with one try ( everything gets balanced in the end ).
Hakusai wrote: »
there is a server online atm in EU, its called "Manahan" and is an event server
dont worry, EU has same stats, but for the duration of manahan, they have slighty changed basestats:
-10%Power and Endurance , +5% Atk-spd
it's temporary

From Miriam on Tera Online discord

Seems like event server has different stats while its up.

I did not know that this is the case since i barely play on EU and when i do then i test things on the Manahan server.

Anyway, thanks and sorry for opening a thread just for something like this.
Compared to the old gearing systerm this new one is a lot better
Having a 100% enchantmet rate would be silly, with the old systerm you would have to grind out tens of thousands of feedstock and mwa to +15 (used to cost me like 12k feed average per item) you used to spemd a lot more on trying to +15 then you do now, and you didnt get an enchantment success rate increase
I do feel that you have to spend a lot of gold per enchant with the new systerm thou, but this will be changing in a few patch for guardian/twist and low teir acc's
You can never know what kind of person is sitting on the other side of the screen. Therefore there's a fine line between constructive criticism, gloating over you're own performance, belittling someone, and between genuinely wanting to help them out. The best way to help someone, is not to come across as being condescending. Which is why if you do choose to give them advice, you should do so respectfully, without making it seems like you're "gods gift to Tera".

How? try to think of yourself, and how you would like to be treated if you were in their position. The key to helping someone, is attempting to understand where they come from. Which is why before you choose to say anything, you can start by inspecting them. Look for signs of something that indicates what might be the possible cause to their low performance. This can range to anything from wrong crystals, wrong rolls, wrong etchings, what guild they are in (if any), and basically anything that shows you what you are dealing with. After you do that, you should have enough basic information to deduce a good direction for them to take (this is also something you can do at the beginning of the dungeon itself). Then you can approach them politely, and explain to them calmly that you wish to give them some pointers. Because if you just say "git gud omg use double pounding" or something like that, without providing an explanation, then you are probably just pissing them off. You always need to remember that if you come off too strong about this subject, then some players might misinterpret you're intentions to help them. How you come across will determine if they will want to listen to you (emphasis on the word "want").

I`m not saying there is not a limit to this, some people are willfully dense, and some players are just plain, well.. stupid. It happens. These are things which are not in you're control, and you can`t force someone to listen to you. All you can ever do, is try. If you ask me, the best way to go about this, is to indulge in a brief and friendly conversation before you start playing. Even something as simple as starting off the dungeon with a few jokes and showing others that you are friendly, can set the tone for the entire thing. This is good because it can open the lines of communication between everyone, and you might be able to see what kind of people you are playing with. Just my two cents. I hope this helped someone.
ElinUsagi wrote: »
Nexon got the rights to publish K-Tera shortly after China failed and their way to do things have kept alive the game there. Maybe that's one of the reasons BHS has narrowed their vision of how NA should be managed.

Even if that's the case, that doesn't mean nothing can be done. Or rather... if people really think nothing can be done, then there's no point in discussing anything in the first place. That's what I mean by achievable goals. I think there are still things that can be done to help make the game better, even if you can't fix everything or drastically change the whole game's course all at once.
We had already few such threads. Use search. Long before holiday eme told that they do not plan to do it. After that no one wrote anything.
@CornishRex ok. Something else?
.
Catservant wrote: »
ElinUsagi wrote: »
ElinLove wrote: »
ElinUsagi wrote: »
admonitu wrote: »
I think after getting max exp on a piece of equipment, it should give an option of expending X times the normal number of each enchanting material for 100% chance to succeed.

The enchanting system would be the same as now if the piece of gear hasn’t reached max exp, but once the pieces obtain maximum experience, it opens another option to enchant.

Frostmetal
Use 3X enchanting mats for 100% chance to obtain next enchantment after +6

Stormcry
Use 4X enchanting mats for 100% chance to obtain next enchantment after +6.

Player can choose to use the 100% chance option or just stick with rng.

Something like previous system, that allowed us to use less or more enchanting mats to get lower or higher chances of success.

Whenever I hear the word "previous system" a little part of me dies

I didn't mean the whole previous system, but I recall we could use more or less feedstocks to increase or reduce our enchanting chance of success.

I wouldn't mind if we had to use 20x the amount of matsin one try just to get 100% chance of success, after all it won't defeat the purpose of this new system at all. You have to farm or obtain them one way or another and this new system has less tradeable mats like the previous had.

I could absolutely support a "all at once" button for people who hate gambling in any form. Even if it assumed failure at every stage until you reached 100%, just to get the total mats needed figured out for you and then a simple click to make it happen--I could see the appeal there.

Yes, something like this is what I wanted to say.
@counterpoint I am not trying to sound pesimistic but do you know what happened with Tera on China?

It failed in the same year K-Tera had dificulties to keep going.

Nexon got the rights to publish K-Tera shortly after China failed and their way to do things have kept alive the game there. Maybe that's one of the reasons BHS has narrowed their vision of how NA should be managed.

2016 was a really hard year for Tera world wide and Nexon cash shop marketing was what brought a second air to the game.

Hard to strive from that path once you have put a feet on that ground.
Meshak wrote: »
so what do we do about it? Obviously posting doesn't work. What sort of petition should we do, who should we address it to?
I would suggest first to have a realistic goal. We're not in control of the chessboard; we're just a single pawn at the start line. For now all we can do is move forward.

What I mean is: you're not going to topple BHS leadership or cause them to somehow wake from some stupor and be like "oh [filtered], we should really listen to what NA players want and give in." Giving them a huge list of major changes to the game's strategic direction is not an easy sell. They also had their reasons for changing things over the years, so if you propose "go back to how things were," it's a significant uphill battle. Besides, we're just one market of many, and BHS does not need us to survive; they can just close TERA NA and be like "we had a good run," and keep focusing on PUBG, A:IR, Console TERA, and TERA PC in the regions where what they want to do still works. EME is diversifying into other projects and can probably keep finding work, too.

Does all that mean we need to give up? No, of course not. I don't think either EME or BHS actually want TERA to die in NA either, as that helps no one. But I wouldn't spend time now focusing on how I'm going to checkmate the king.

I already said here what I choose to focus on. They're issues I can clearly articulate, are within EME's scope to address, and have a clear benefit to the players. Things I can explain in an elevator pitch. I hope that, in bringing constructive, achievable suggestions that they can "buy into," and seeing positive results, it'll lead to more trust and the next win. It's a frustrating, slow process that tries my patience... but it's the only way I see of keeping this pawn in the game.

Of course, you don't have to believe me. Maybe I'm misguided or wrong. I personally don't see how any amount of petitions or angry complaints to anyone are going to accomplish much, particularly if what you want is vague, nebulous, not clearly actionable, and likely at odds with their experiences, metrics, and global priorities. But I do know that even pawns can become queens, so nothing is impossible.
Gaeowyn wrote: »
What is the last NON internet base game you bought in the last year?
titan quest - ragnarok
grim dawn - ashes of malmouth
hellblade - senua's sacrifice
divinity original sin 2

on GOG
@counterpoint I hear you, understand what you say and why you say it. But, it also just sounds like give them a pass. Which is why we are here. I understand your explaining things for us isn't the same thing as you defending them, but we're in this post to see what we can do to change things.

You have such a great understanding of why things are done, so what do we do about it? Obviously posting doesn't work. What sort of petition should we do, who should we address it to?
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