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Healers, how do you keep your sanity?

weed ;)



Zadozex wrote: »
This was used with double tier 3 energetics.

Yeah I saw that in his post. I was asking about the weapon top line. Was it dual CDR or 1 CDR and damage vs enraged?

Oh I see now. It was done with a single CDR line with enraged damage.
This was used with double tier 3 energetics.
> @Dialoonia said:
> Why do roll gunner Critpower over cdr and use engetics? I mean it would be more valuable if u just roll cdr and use double power etching ( 24 power). Attackspeed is more or less useless on gunner. AB doenst explode "faster". The only reason is maybe BV but common you only use it 1 or 2 times. Burstfire? Is only ping depended. Maybe in KTERA its work due to some talents but on NA/EU? i really doubt it.
>
> Also as refference:
> CDR roll: 7,2% + Double Power Etching : 24 power
> vs
> Critdamage roll: 0,3 + Double energetic Etching : 5% CDR + 10% Atkspeed
>
> The upper choice gives you 2,2 additional CDR +24 Power (which is damage increase independet of crit or non crit)
> The lower choice gives you 2,2% less CDR but 10% more atkspeed which doenst work on all skill perfect +0,3 Crit damage which only proc if u actually crit.
>
> And i think 24 Power is more valuable as 0,3 critdmg (even with 100% critrate you only get idk 3% dmg increase?)
>
> I would choose the upper one.

I agree with this post. Attack speed in general is not very useful for gunner skills and only serves to decrease animation locks slightly, and the amount it tightens the rotation I believe is not enough to warrant taking it over more raw power.

The only situation I could see this stat being useful would be for valkyries and that’s because they almost solely stack power with extremely little crit and reaching power cap diminishing returns would make it more benificial by a small amount, but even then it would better used in jewelry to replace the +2 power roll with 0.04 crit power.
So after playing around with the rotations and doing some rk9 runs, I have finally found a good NON-ICB rotation that is very consistent.

Note: this was done with tier 3 energetic etchings. Tier 4 energetic etchings may slightly alter the rotation.

It goes like this:

OP>EV>MS>HLR>WW>KDS(ani-cancel)>OHS>(OP)EV>MS>WW>OHS>KDS(ani-cancel>OHS([OP]EV)>(OHS)>MS

My personal rotation does involve using HLR as it can be used every other WW when glyphed for CD, however using FS glyphed for WW speed boost works just as well for those who like to save it for emergencies or re-engaging.

At the start of the engagement EV should be OP’d, but every time afterward will depend on the CD of MS. If MS is about to come off cd then just chain to MS right away. If it still has 3 or more seconds then OP>EV to insure that EV crits so that MS can be chained immediately. If that doesn’t crit and OHS is on CD, then any other OHS chain skill can be used after to chain from OHS to MS immediately and continue the rotation, preferably HT or BS depending on the situation.

EV>MS combo should be prioritized vs EV>OHS>MS and the latter combo should only be used in the situation where OP>EV doesn’t crit and can be used to extend the rotation to accommodate the CD of MS.

In cases where KDS cannot be anicanceled with OHS/EV and is put on CD, then substituting the following rotation with HT will work just as well.


I’m still working with ICB rotations, and it seems that the typical UOHS spam is simply supplemented by the additional WW’s from UOHS spamming and MS’s from the extra WW crits. It also works well to use ICB after the initial OP>EV>MS>HLR>WW combo so that WW is reset and can be used to lower MS CD again and start the ICB combo with WW>UOHS>MS. You simply miss out on the EV ani-canceling of ICB at the beginning of the combo.

I have yet to figure out if saving ICB for after the initial opener works out better in terms of dps rather than using it before the opener as this questions whether or not resetting the CD of WW to use MS again immediately in ICB and sacrificing roughly a second in ICB outweighs using ICB at the start and simply using MS as much as posssible during the ICB buff.
KaaiYu wrote: »
Yes, OP >EV is good for shaving off those few seconds of time. I just haven't been back to the game that long, so old habits die hard. ^^;

Also keep in mind that that rotation is done with only a Nostrum. It's going to be very clunky. I'll make a new one when I can get hold of a Mystic friend to go in with me.

I'm just now having a conversation with someone who brought up the comparison between Measured Slice and Scythe. They argue it's not the same thing, but really is there much of a difference now? Warriors used Scythe as much as possible because it does so much more damage than any other skill. If a fully buffed MS does more damage than HT or any other skill we have, then why not just get to MS asap?

Yea the extra crit rate can make a difference when it comes to making sure both EV/WW crit and by extension lowering MS CD. However, running with a priest may also be a similar experience because now they have the 5% CDR on all skills buff on E-stars.

I always thought MS was comparative to Scythe for the exact same reasons. However the damage contribution overall for warrior likely plays a part because compared to all other skills Scythe is 50+% of a warriors total damage while BD damage comes up around 20-25%, so missing scythes is not very good. Since their next most used skill BD does so little in comparison and other skills around 7-6%, it puts more emphasis on making sure Scythe is used off CD.

Slayer's damage breakdown is a bit different because while MS was always top priority and it always did the most damage of all the skills, the other dps skills like HT/OHS/EV did contribute significantly more damage compared to warrior's dps skills, with MS totaling at least 25+% and the rest being around 20-ish%. This evens out their dps contribution over several skills instead of having it all loaded into 1 or 2 skills like warrior.

Now with MS CD able to be reduced by critting on certain skills, MS priority is now more heavily emphasized and will lead to more contribution for that skill itself.
I typically disagree with using HLR within main rotations because it's a mobility skill at the end of the day, and there are a lot of moments in which you'll need it up. For instance, second boss of RKHM. If you're using it all the time, you'll probably run into issues with the area shutting down. Along with this, casting WW as fast as possible isn't always the best thing to do. You want it fast, but fast enough to not run into the MS cd wall. I'd be interested in hearing how well it goes though.


That's understandable. I typically try to use LS>OHS before using HLR in most sticky situations, but using FS to speed boost WW works just as well.
The A-speed is way too good considering how fast our skills come off of cooldown now. In addition to this, the CDR still affects MS, which shaves a few seconds off of it. I don't think Energetics are going anywhere anytime soon.

I did some testing of my own (took a while with the nerf to VGs/IOD tokens), but in general the rotations were much smoother with the added CDR/AS from energetics. I hardly ever hit a CD wall with any of the main 4 skills. I fully agree that energetics are still the way to go.

So far, I think using KDS cancel is the best thing to do. It gets the most damage out your rotation. It changes a bit if you're doing a Slaying run, but I think KDS cancel is up there because you can keep the buffs up for every WW. Over the fight, that's a ton of damage.

Whirlwind chest line might actually be very viable now. In normal play, we might be WWing enough to make it worth it. However, in parce runs I think OHS will still win out because if you don't get the UOHS bug, then you're not hitting high on the board, so dumping everything into UOHS will still be the best thing to do in that case. That's just speculation though.

I've been using a very similar glyph page, except I use Backstab cooldown.

EDIT:
Here is a rudimentory, no consumables rotation to show what I mean.

Commentary in the description.

It gets tricky when OHS is on CD but it does help WW a lot with the damage boost as well as OHS. In my non-parcel runs, MS usually leads in damage followed by EV and then WW or OHS in 3rd/4th place and UOHS in 5th. I cant seem to get the UOHS bug to work in most cases, but even still, I would value the OHS chest line over WW because the amount of times you can WW are capped around how many OHS you can pull off and both do similar in damage contribution over the course of a fight.

On the video, you mentioned you did an OHS out of habit at 00:34. You definitely could have smoothed out the rotation if you had done OP>EV and EV had crit. If it hadn't, well then RNGsus would not have been in your favor. Regardless, that's why I try to OP>EV whenever their CDs line up. Also helps to break any OHS spam habits. :P
I typically disagree with using HLR within main rotations because it's a mobility skill at the end of the day, and there are a lot of moments in which you'll need it up. For instance, second boss of RKHM. If you're using it all the time, you'll probably run into issues with the area shutting down. Along with this, casting WW as fast as possible isn't always the best thing to do. You want it fast, but fast enough to not run into the MS cd wall. I'd be interested in hearing how well it goes though.

That's understandable, I typically like to use LS>OHS to get out of most sticky situations before using HLR, however FS is still plenty good to use for a WW speed boost.
The A-speed is way too good considering how fast our skills come off of cooldown now. In addition to this, the CDR still affects MS, which shaves a few seconds off of it. I don't think Energetics are going anywhere anytime soon.

I actually did some testing (took a while with the recent nerf to VGs and IOD tokens) and the extra CDR/AS from energetics make the rotation flow much better than without. I hardly run into a CD wall with the 4 main skills. I agree that energetics are still the way to go at this point.
So far, I think using KDS cancel is the best thing to do. It gets the most damage out your rotation. It changes a bit if you're doing a Slaying run, but I think KDS cancel is up there because you can keep the buffs up for every WW. Over the fight, that's a ton of damage.

Whirlwind chest line might actually be very viable now. In normal play, we might be WWing enough to make it worth it. However, in parce runs I think OHS will still win out because if you don't get the UOHS bug, then you're not hitting high on the board, so dumping everything into UOHS will still be the best thing to do in that case. That's just speculation though.

I've been using a very similar glyph page, except I use Backstab cooldown.

It can get tricky when OHS is on CD, but KDS anicanceling has worked very well to boost WW. In most of my non-parcel runs in general, MS leads in damage followed by EV and then either WW or OHS in 3rd and 4th followed by UOHS coming in 5th. I cant seem to get the ICB bug to happen in most cases, but I would probably still value OHS in general over WW simply because the amount of times you can WW are capped at how many times you can pull off OHS/EV to reduce its CD and the damage contribution between the two skills are so close.
I try to OP > EV as much as possible because their CDs align very well and they both are instant cast skills. I also tend to alternate between HR and FS before using WW to keep it sped up.

Since the new passive directly affect CDs of our core skills, I have been wondering if using double energetics would still be useful for the CDR or if going pumped/keen would be more beneficial altogether or possibly a mix of any two.

This is my current glyph build so far: http://www.essentialmana.com/glyph-calc/#sl65:b02:c2:g4:j13:n04:o0:p13:t13:u0146

I do try to use KDS for powerlinks, but it is tough when trying to figure out when to WW and when to buff WW.
 Lancer jewelry 01/28/2018, 10:09 AM Anotsu
MistyTera wrote: »
I've been using just the normal pumped and carving mix.

Carving-Pumped for both earrings and rings. I'm starting to wonder if I do need a bit more crit-factor? I have like decent amount of power, but I'm not like hitting with crits often. I think my crit factor is 172 or something with lancer?

Seeing that people have lower crit-factor these days doesn't make sense to me at all. I mean since bonuses of sets don't give that extra crit-factor.

Even though it's not exactly a lancer, it's a recommendation of what I've tried.

My brawler is really balanced, like +122100 with Prime Potion approx with 220 crit-factor (Twistshard Gear). I know I'm behind, I played other characters and also I mostly do dailies. Anyways I'm crit hitting with 1-2 million on startup to 3-4-5-6 mostly by million on fight by haymaker. The only way for the crit-factor to be high is 18 crit and 14 crit on weapon. Having the decreased cool-down as they say (You don't need it-I never need it). Plus one glyph when hitting a target successfully to give a 60% chance to reset a cool-down on Roundhouse Kick that helps a lot with my sequence of skills. Besides I don't mind just going for a regular whirlwind as I wait for like a few secs, if I need to. Having the 9.3% twice on rolls is considered nothing when you have decent power already. Some might argue on this, but I found it to work better with at least one option of 9.3% damage on weapon and not twice. Having the 18 and 14 crit on weapon, I had a smile on face when I Divine Wrath with 10 million of damage on last boss on Kalivan's Challenge. The last roll I have is 8.6% -based on aggro and because it's the last best option that is available, and I'm a tank. Enraged and aggro is like basically the same thing to me and it kinda is, the only difference is that aggro is you and enraged is everyone. You can't pick and choose on every roll by line. So it's the 9.3% damage is best option that is left over by option of availability on rolls for only once after chosen 18 crit and 14 crit on weapon rolls. I'm not sure, but I think it's like from top to bottom: 18 crit, 9.3% damage enraged, 14 crit, Increases damage by 8.6% when attacking the target with the highest aggro to you...gosh I have to look at it...sorry. Something like that I think? I might have some other roll too that I forgot to add?

Even with my archer having 18 and 14 crit on weapon, it really helped my crits as compared 9.3% damage twice, because I tried it. I tried with 9.3% damage twice on weapon rolls and once is just enough, when all you're getting is 18.6% damage increase, as compared to crit-factor chance. As far I'm concerned it depends on class I guess on what to add as rolls. Like for example the Valkyrie hardly needs crit-factor, but I might test it differently by adding a bit more like crit on jewelry for experimenting, when I have a lot of semi-enigmatic scrolls. Like having a crit necklace and adding only power rolls to it to test it out by differences.

Picking up crit motes on the Island Of Dawn, says hey crit factor is good with good decent power in the mix, if that makes sense to all? Going all crit on jewelry is a NO NO though.

Something is telling me that having 18 and 14 crit on weapon is beneficial for most classes. You only need 9.3% damage on enraged only once!

Experiment with it. Though I might try going back to 9.3% on roll twice on weapon, but having 220 crit on brawler with decent amount of power is ideal at least for me and crit on skills that you don't expect like 1-2 million (mostly 1 million). I remember having 9.3% damage twice on rolls and it didn't help much as compared at least on archer with good decent power in the mix.

I consider 9.3% as addition and crit-factor as a multiplier helper. I rather have a multiplier chance, than addition. It seems to work with me. Though I don't know, but has anyone really experimented with crit-power rolls with high power? I'm afraid to, but I noticed crit chance is better for some reason it seems. Like trying a 18 crit roll, 9.3% damage, crit-power roll, then 8.6%? I might try that? Still I don't know if I'm missing one other line of roll?

What I'm saying is, try to experiment for yourself. If you're happy with the results, leave it.

So try going with 18 crit and 14 crit on weapon and only having 9.3% only once as rolls. I'm ok with my lancer, but I think I need more crit slightly by jewelry. I'm still experimenting on what works best too. I'm just giving suggestions on what I've tried with other classes.

Whatever you do OP, do not listen to this as crit factor rolls on weapon does not benefit you as much as enraged rolls on DPS and Tanks because you can't get those rolls anywhere, compared to the crit you can get from jewerly. There are plenty of guides which will prove what I am saying and this is an old game with DPS meters, with things that have been tested extensively so there's not much room for experimentation except for changing jewerly from carving to pumped as OP requests to know. Also lower tier dungeons such as KC/RG/SF have a lower crit resist than higher tier dungeons such as TRN/KD/LK(mid tier) and RK9/TRH/SCN/LKH/BP (high tier) so it's weird to test out crit on dungeons that have such low crit resist such as KC, unless that's the only content you do.
Tanks can either use double enraged rolls or double cdr. I personally main Lancer and I use double cdr as it gives less cd on your buffs/enrage and you can use skills more often.

Now to the requested topic:

I have full stormcry with my Lancer and my crit factor stands at around +254 after having a combination of the 3 old jewerly (2 godly rings, 1 godly necklace) and 2 pumped daylight earrings with tier 1 keen etchings on them. I think that early on it's alright to go carving earrings, later on when you get some jewerly etchings or better gear you can try pumped. I personally use pumped but that's mostly because Mystics are a lot more useful this patch than Priests and since they give you crit factor it's wiser to put on pumped so you can dish out more damage.(Don't attack me Priests) You can test it for yourself, there are still Lancers who use carving instead of pumped, but in my opinion it really depends on the situation as in whether you're with a Mystic or a Priest.
I tried carving a few times and the results were lower or the same really, for me at least.

I hope this may be of help to you.

 Lancer jewelry 01/27/2018, 10:59 PM CornishRex
MistyTera wrote: »

You should never, ever put crit rolls on any dps/tank weapon, you're losing out on enraged damage/crit power 0.3 rolls on brawler.
Plenty of crit is available through accessories.
Also how do you divine wrath if you're supposed to be in growing furry 100% of the fight?
Only certain classes can go with a 0.3 crit power build, afaik it's zerk/gunner/brawler for now. I'm not sure if other classes have been tested or not.
 Sorcerer Help. Pwease. 12/12/2017, 06:16 PM Ammutseba
streetdog wrote: »
Sorcs are not generally a good idea to pick if you care that much for dps as they can rarely excel in dps race and besides that they perform decently only if they are in BiS or close to BiS - not criting sorc is a sad thing to play.

Yosha's guide is still valid up to date for general sorcs.

For min/max players who are trying to break speed records in hard mode dungeons, I would agree do to the RNG nature of Meteor Strike. However, for instance matching runs, I consistently out DPS other players. Even when I'm out DPS'd, the difference in DPS isn't that significant and is usually do to the difference in gear. I think the cliche "play the class you like" is relevant. Skill generally outweighs class chosen when talking about performance.

I also recommend looking at Yosha's guide as mentioned above. It's very detailed and should answer a lot of your questions. If you want to get an idea of the DPS and rotations, Yosha also does some youtube videos that you can check out.

For stats, it's about building up crit factor. Once you get around the ~300 range, you can play around a little with speed vs. power.

I haven't had any problems running RK-9, etc., so you should be fine when you're ready to run them. Starting out, running RG is good dungeon (for both gold and experience). As always, if you can run with a group of people that aren't complete jerks, that makes things a lot more enjoyable.
 Sorcerer Help. Pwease. 12/12/2017, 04:54 AM streetdog
Sorcs are not generally a good idea to pick if you care that much for dps as they can rarely excel in dps race and besides that they perform decently only if they are in BiS or close to BiS - not criting sorc is a sad thing to play.

Yosha's guide is still valid up to date for general sorcs.
FaytEsteem wrote: »
HanzoMain wrote: »
Almost all of the healers including OP who complained on this thread are completely clueless on what this game actually is.
Tanks do their job by keeping aggro, turning bosses intentionally, and help the flow of the party with enrage timers.
DPS do their job by constantly attacking the boss with their rotation, with some classes being harder than others, to keep the maximum damage output to reduce the time duration of the dungeon.
Healers do their job by healing, cleansing, keeping buffs up, and resurrecting players who messed up their iframes or position.

Healers are supposed to be the back up, or literally "the support" of the party, yet all of you guys are complaining about your own role that you picked for yourself. You guys sound like typical mercy one tricks who die easily and complain when others are dying. If you're letting someone die intentionally as a healer, all that shows is that you're an ungrateful spoiled [filtered] who needs to be put in place. Don't play a healer and ruin the reputation of good healers. If you play a class, then play the class right instead of erping in velika as an elin priest and getting carried in dungeons with most likely a tier or two lower than the Tank/DPS's gear, only to complain when the party doesn't match your standards.

If you're being unnecessarily complained at, honestly just git gud.
They complain at you because they have experienced better healers, not whiny lil 5 year old elin priests.
Every DPS/Tank player have ran with a healer, at least once, that lets them trust the healer easily and dish out more damage, engage in more risky plays, and simply trust the support for its support.

It amuses me how this thread even managed to get so big with so many complains from healers who can't do their jobs right.
Always remember that opinions can go both ways. While you think the DPS/Tank is garbage, they can also think you're a garbage healer. And most of the times, a good healer will improve and hit such an impact on the party that they will praise you and thank you at the end of a run. But so far, as I can see from all these complaints are from garbage healers. It's a shame that some healers take their jobs seriously, but still get looked down upon because of you.

tl;dr
learn to play the game, or reroll to archer.

I think you misunderstood the point of this thread, but that's alright because a few others have done that as well.

It is a gaming forum.
All must be taken extremely serious.
Enough salt to give one hypertension might also be included.
TWMagimay wrote: »
Margarethe wrote: »
Wouldn't consider BM, since I'm not mentioning anyone specific.

So, you are allowed to call others stupid, even call an entire group of players stupid behind their backs but nobody can call you stupid to your face. Yeah, no, I don't think so.
Meant be respectful to the other players in general, not only healers.

What I said still applies.

...
You're amusing.
Seraphion wrote: »
I took this topic less serious tbh and I'm sure many people just wanted to share some cringy stories and not actually complain that everyone and their alt is super mean to them. Maybe I misunderstood :sweat_smile:
But on a serious note, I'm bored while healing no matter the class. On Mystic I have less to do, on Priest I'm just repeating everything over and over and over. And nope, having to time certain abilities doesn't make this class more exciting for me. But that might be because I'm getting bored with TERA in general.

I got yelled at 2-3 times while learning. I was slow because I still had to think about what skills to use and couldn't think ahead. Nowadays, I'm not getting blamed even if I'm not performing ideally.
I keep my sanity because nowadays I don't mind it anymore if the DPS is standing in the circles, if someone places puddles under their team, if people are having a good time with the tank in the front, or if the tank decides to play punching bag and takes a few hits. It's exciting like this (and funny too tbh). I actually like parties that are a little more challenging than the average run and when I get a 'thank you healer' or 'great heals' after a run like this, it really makes my day! :star:

Even if I dislike someone for whatever reason, I try to do my job just as good because like this, the run is over faster and for me that's way more worth than getting 'revenge' by not healing them and thus making the run even longer.
Just like the video ("Guide to Healing In MMOs"), we should take it with some humor but actually know our responsibilities :heart:

It's interesting reading the different stories/experiences from each player.
TWMagimay wrote: »
Margarethe wrote: »
Should players BM when a dps has a garbage rotation with poor dps?

Have you...read this topic?! I find it unbelievable that you haven't seen dps and tank get yelled at for doing a poor job. The main difference between healers and non-healers in that aspect is that healers are far more prone to whine on the forums every time that happens. You even say "DPS being stupid is quite common" in this very post but I guess that's not BMing, is it?
Again, not defending in any way if the healer makes the same mistake over and over again.

Which would be the case when a party goes hard on the healer. The people who'd insult for 1 mistake are remarkably rare. You'd have to be the unluckiest person ever to keep running into those people all the time. So, no, I'm not going to believe that all these healers just make small mistakes every now and then yet get abused constantly. In more than 5 years of playing Tera(and nearly 10 years as an MMO healer), I have not met a single healer who was generally good and yet suffered so much. I have however met plenty of terrible healers who like to pretend everything people say to them is just "always blame the healer".
Edit:
There are also the tanks that position the boss in a manner all dps (if not the tank itself) are in hazard.
Healers are expected to cover for the tank mistakes and the dps' mistakes, there's no one to cover for our mistakes.

Yes, that'd be the job description. We exist exclusively to SUPPORT others. It means we have far less space to make mistakes but it also means we have the comforts of choosing when, what and where which drastically reduces the chance to make a mistake.
Basically, have the minimum level of respect to the other players when running a dungeon.

I consider it disrespectful to go in a dungeon on a high "I'm a healer" horse, do a poor job and demand others to still be nice to you. People will respect you if you earn it. It really is that simple.

Wouldn't consider BM, since I'm not mentioning anyone specific.
Meant be respectful to the other players in general, not only healers.
TWMagimay wrote: »
Margarethe wrote: »
I see.
Issue is, on most times this does happen, the person cursing the healer is far from perfect as well.
There are many ways to give advice, assuming the healer speaks english and/or isn't an imbecile.

"Please cleanse before you heal."
Isn't so hard.
As you said, we do not start being skilled.
Guides are important and should be read/studied, but they do not replace experience (as some seem to believe).
Players can be quite cruel on IMS, I assure you.

What exactly is the difference between a brawler saying "Please cleanse before you heal" after you wiped a party and you, reading the exact same phrase in a guide written by a priest/mystic? How is reading more experience than, well, reading? And if you would be drawing that conclusion because your previous decision wiped the party, why does it matter what the brawler says?
Yeah, people can be quite cruel...and healers can be quite bad. I watch healers make the same mistake over and over and over again and never pause to think about how they could do it differently. Learning by experience means you do something that doesn't work right and then figuring out how to make it work. Not waiting for the non-healers to teach you how to healer and then getting pissy because they weren't polite enough while they were doing all the thinking for you.

Believe you misunderstand myself.
I meant when the healers are new (or somewhat new) to the dungeon.
Met healers that never done RK-9, for example, and were quite good after a few mistakes.
Not all are able to simply read a guide and be "perfect" on the first few tries.
Specially when the tank doesn't block and the dps is making stupid mistakes.
Dps' being stupid is quite common. However, since they do not wipe the party (unless the dungeon has mechanics such as shield on RK-9), it doesn't matter.
If the healer makes a mistake, someone will die or the party will wipe.
Also, as I said, quote: "assuming the healer speaks english and/or isn't an imbecile."

I play both healer and dps classes.
I'm respectful (usually) to healers that do not mana charge nor heal properly.
Expect the minimum level of respect if I'm healing and make a mistake, instead of "heal/cleanse [filtered]" or something of the sort.
If you'd like a perfect run, run with your own guild and/or static.
Should players BM when a dps has a garbage rotation with poor dps?

Again, not defending in any way if the healer makes the same mistake over and over again.
Margarethe wrote: »
CornishRex wrote: »
Margarethe wrote: »
CornishRex wrote: »
As someone who mains healers for 2+ years already all I can say is.. gitgud? I guess?
Never in my whole tera ims experience have I heard anyone insult me in ways described in these posts (not talking just about the OP). Either y'all are exaggerating or play with 300 ping and think you can actually do well in this game (protip: you can't, not even as healers) which in turn frustrates people that expect a decent healer.
Have I encountered just plain rude people? Yes but I don't do a bad job at healing them. Instead I just initiate a kick vote and goodbye to that person. Idk why you would prolong the fight on purpose just to show off how you're a ~healer~ and you ~hold the power of life in your hands~. If they're rude just get them through the fight and kick plain and simple.
The only time I've experienced people criticizing me was in my first few months of learning the game I guess. And that was fair criticism such as "use an attack speed scroll and a nostrum u idiot" and stuff like that, which is fair enough and if anything it made me feel embarrassed that I kind of skipped over that part of the guide and did a bad job because of it...

Now back to the topic. I love ims carrying and last patch was really good for that. I could get into a vs run where dps would have over 100 deaths on one boss with no or barely any deaths on my side, sometimes I'd just rez them to see them die again and /drop mid-fight, I find that type of stuff really amusing. The best people are brs that go "rez?" "heal?" and I don't take that seriously honestly, they just fail to see anything else is going on in the fight besides them and.. them.
As a healer always keep in mind that if a tank/dps keep getting hit non stop they're most likely learning. And as a healer you're supposed to be there for them and have patience. But idk. A lot of you claim the dps get angry at you because you don't heal them enough and "they keep getting hit like crazy". That just sounds to me like you can't keep up with the hits the dps are supposed to take. I play a gunner sometimes and I admit I like to get hit a lot, especially eat the hits that I know I could outheal easily as a priest/mystic and sometimes I get mildly annoyed when a healer takes 30 sec to get me from 50% to 100% in a dungeon such as trn where a healer would fall asleep if the dps didn't take some hits here and there :joy:
The only times when I get frustrated is when I lack skill myself i.e. I'm still learning and dps are giving me a hard time because I have to heal them a lot and I'm trying to pick up on other mechanics. In that case I would apologize beforehand or somehow let them know that I'm not at my best.
Healing is probably one of the easiest things in tera so idk when people insult your skills (even if they're rude) I'd take a good look at myself and think:
Is there anything I could have done to prevent their death?
Could I somehow learn how to cleanse that faster/pre-cleanse that?
Which attack does the boss do that hurts the dps so I can heal them faster?


If the answer to all of these questions is basically "I did it all perfectly" all you can do in the chat is tell the dps how much they suck.
If the answer is "I did none of these things/I have no idea how to pre-cleanse help" you should improve.

In the end I just might be reaaaaally lucky I didn't encounter any rude dps that directed their frustration at my skills but it seems highly unlikely to me because I probably went through 300+ ims dungeon runs with people of all types of personalities/saltiness.

PvP is a different story though.

Basically, you're skilled and have good/decent ping.
If other healers perform poorly and/or have bad ping, they deserve to be trashed?

I have 130 ping so no.
No they don't deserve to be trashed. I think most people are exaggerating the way they're treated in ims or simply fail to see that they're not perfect.
Take this for example. You're a tank. You're doing rk9 first boss. You get animation locked on wallop/ground pounder and get stunned. An inexperienced/bad healer decides to heal you first instead of cleansing you. The boss does his aoe and kills you and 2 more dps cause they were tunnel visioning. I imagine someone with a low temper would react like "healer wtf why didn't you cleanse me".
I'd take that as a tip for future runs. People usually give you angry criticism if you perform poorly. The only way to counter that is to get better at playing your class.
And I was not skilled from the moment I started playing tera. I was just smart enough to read guides and did my best and took all the criticism as advice. The only healers that got trashed in my ims runs with me as a dps were... you guessed it. Healers that have no idea what they're doing. No triple nemesis/estars, no cleanses in time etc. Basically healers that think their heal skills are the max they can give to the party and when proven otherwise they get all huffy about it.

Play with 200ms+
I'd love your ping.

I see.
Issue is, on most times this does happen, the person cursing the healer is far from perfect as well.
There are many ways to give advice, assuming the healer speaks english and/or isn't an imbecile.

"Please cleanse before you heal."
Isn't so hard.
As you said, we do not start being skilled.
Guides are important and should be read/studied, but they do not replace experience (as some seem to believe).
Players can be quite cruel on IMS, I assure you.

200+ ping is cancer, and tera can't be played optimally on that ping honestly :shrug: I used to have 180 at my worst and it was barely playable but I did manage to soloheal tsh, routing/better isp fixed my issues and now I'm back better than before lol
Hm, I know and I understand that, personally I always give tips in a nice way but somehow I want other healers to be aware that they will get trashed and that even if it offends you, you should try to take the best out of it and if the other player is being overly rude just kick them from the run, instead of acting like an [filtered] yourself by refusing to heal them etc.
And once again, idk if I'm extremely lucky but in all my runs as a healer, and as a dps in ims I've never seen someone get triggered so badly at a bad healer (and I've ran across many subpar healers) to tell them, quoting from this thread, to "kill themself" that they're a "waste of space" and so on. If anything I see tanks get trashed much more often, and usually for more absurd reasons. Or I see healers complain about slow dps.
CornishRex wrote: »
Margarethe wrote: »
CornishRex wrote: »
As someone who mains healers for 2+ years already all I can say is.. gitgud? I guess?
Never in my whole tera ims experience have I heard anyone insult me in ways described in these posts (not talking just about the OP). Either y'all are exaggerating or play with 300 ping and think you can actually do well in this game (protip: you can't, not even as healers) which in turn frustrates people that expect a decent healer.
Have I encountered just plain rude people? Yes but I don't do a bad job at healing them. Instead I just initiate a kick vote and goodbye to that person. Idk why you would prolong the fight on purpose just to show off how you're a ~healer~ and you ~hold the power of life in your hands~. If they're rude just get them through the fight and kick plain and simple.
The only time I've experienced people criticizing me was in my first few months of learning the game I guess. And that was fair criticism such as "use an attack speed scroll and a nostrum u idiot" and stuff like that, which is fair enough and if anything it made me feel embarrassed that I kind of skipped over that part of the guide and did a bad job because of it...

Now back to the topic. I love ims carrying and last patch was really good for that. I could get into a vs run where dps would have over 100 deaths on one boss with no or barely any deaths on my side, sometimes I'd just rez them to see them die again and /drop mid-fight, I find that type of stuff really amusing. The best people are brs that go "rez?" "heal?" and I don't take that seriously honestly, they just fail to see anything else is going on in the fight besides them and.. them.
As a healer always keep in mind that if a tank/dps keep getting hit non stop they're most likely learning. And as a healer you're supposed to be there for them and have patience. But idk. A lot of you claim the dps get angry at you because you don't heal them enough and "they keep getting hit like crazy". That just sounds to me like you can't keep up with the hits the dps are supposed to take. I play a gunner sometimes and I admit I like to get hit a lot, especially eat the hits that I know I could outheal easily as a priest/mystic and sometimes I get mildly annoyed when a healer takes 30 sec to get me from 50% to 100% in a dungeon such as trn where a healer would fall asleep if the dps didn't take some hits here and there :joy:
The only times when I get frustrated is when I lack skill myself i.e. I'm still learning and dps are giving me a hard time because I have to heal them a lot and I'm trying to pick up on other mechanics. In that case I would apologize beforehand or somehow let them know that I'm not at my best.
Healing is probably one of the easiest things in tera so idk when people insult your skills (even if they're rude) I'd take a good look at myself and think:
Is there anything I could have done to prevent their death?
Could I somehow learn how to cleanse that faster/pre-cleanse that?
Which attack does the boss do that hurts the dps so I can heal them faster?


If the answer to all of these questions is basically "I did it all perfectly" all you can do in the chat is tell the dps how much they suck.
If the answer is "I did none of these things/I have no idea how to pre-cleanse help" you should improve.

In the end I just might be reaaaaally lucky I didn't encounter any rude dps that directed their frustration at my skills but it seems highly unlikely to me because I probably went through 300+ ims dungeon runs with people of all types of personalities/saltiness.

PvP is a different story though.

Basically, you're skilled and have good/decent ping.
If other healers perform poorly and/or have bad ping, they deserve to be trashed?

I have 130 ping so no.
No they don't deserve to be trashed. I think most people are exaggerating the way they're treated in ims or simply fail to see that they're not perfect.
Take this for example. You're a tank. You're doing rk9 first boss. You get animation locked on wallop/ground pounder and get stunned. An inexperienced/bad healer decides to heal you first instead of cleansing you. The boss does his aoe and kills you and 2 more dps cause they were tunnel visioning. I imagine someone with a low temper would react like "healer wtf why didn't you cleanse me".
I'd take that as a tip for future runs. People usually give you angry criticism if you perform poorly. The only way to counter that is to get better at playing your class.
And I was not skilled from the moment I started playing tera. I was just smart enough to read guides and did my best and took all the criticism as advice. The only healers that got trashed in my ims runs with me as a dps were... you guessed it. Healers that have no idea what they're doing. No triple nemesis/estars, no cleanses in time etc. Basically healers that think their heal skills are the max they can give to the party and when proven otherwise they get all huffy about it.

Play with 200ms+
I'd love your ping.

I see.
Issue is, on most times this does happen, the person cursing the healer is far from perfect as well.
There are many ways to give advice, assuming the healer speaks english and/or isn't an imbecile.

"Please cleanse before you heal."
Isn't so hard.
As you said, we do not start being skilled.
Guides are important and should be read/studied, but they do not replace experience (as some seem to believe).
Players can be quite cruel on IMS, I assure you.
Margarethe wrote: »
CornishRex wrote: »
As someone who mains healers for 2+ years already all I can say is.. gitgud? I guess?
Never in my whole tera ims experience have I heard anyone insult me in ways described in these posts (not talking just about the OP). Either y'all are exaggerating or play with 300 ping and think you can actually do well in this game (protip: you can't, not even as healers) which in turn frustrates people that expect a decent healer.
Have I encountered just plain rude people? Yes but I don't do a bad job at healing them. Instead I just initiate a kick vote and goodbye to that person. Idk why you would prolong the fight on purpose just to show off how you're a ~healer~ and you ~hold the power of life in your hands~. If they're rude just get them through the fight and kick plain and simple.
The only time I've experienced people criticizing me was in my first few months of learning the game I guess. And that was fair criticism such as "use an attack speed scroll and a nostrum u idiot" and stuff like that, which is fair enough and if anything it made me feel embarrassed that I kind of skipped over that part of the guide and did a bad job because of it...

Now back to the topic. I love ims carrying and last patch was really good for that. I could get into a vs run where dps would have over 100 deaths on one boss with no or barely any deaths on my side, sometimes I'd just rez them to see them die again and /drop mid-fight, I find that type of stuff really amusing. The best people are brs that go "rez?" "heal?" and I don't take that seriously honestly, they just fail to see anything else is going on in the fight besides them and.. them.
As a healer always keep in mind that if a tank/dps keep getting hit non stop they're most likely learning. And as a healer you're supposed to be there for them and have patience. But idk. A lot of you claim the dps get angry at you because you don't heal them enough and "they keep getting hit like crazy". That just sounds to me like you can't keep up with the hits the dps are supposed to take. I play a gunner sometimes and I admit I like to get hit a lot, especially eat the hits that I know I could outheal easily as a priest/mystic and sometimes I get mildly annoyed when a healer takes 30 sec to get me from 50% to 100% in a dungeon such as trn where a healer would fall asleep if the dps didn't take some hits here and there :joy:
The only times when I get frustrated is when I lack skill myself i.e. I'm still learning and dps are giving me a hard time because I have to heal them a lot and I'm trying to pick up on other mechanics. In that case I would apologize beforehand or somehow let them know that I'm not at my best.
Healing is probably one of the easiest things in tera so idk when people insult your skills (even if they're rude) I'd take a good look at myself and think:
Is there anything I could have done to prevent their death?
Could I somehow learn how to cleanse that faster/pre-cleanse that?
Which attack does the boss do that hurts the dps so I can heal them faster?


If the answer to all of these questions is basically "I did it all perfectly" all you can do in the chat is tell the dps how much they suck.
If the answer is "I did none of these things/I have no idea how to pre-cleanse help" you should improve.

In the end I just might be reaaaaally lucky I didn't encounter any rude dps that directed their frustration at my skills but it seems highly unlikely to me because I probably went through 300+ ims dungeon runs with people of all types of personalities/saltiness.

PvP is a different story though.

Basically, you're skilled and have good/decent ping.
If other healers perform poorly and/or have bad ping, they deserve to be trashed?

I have 130 ping so no.
No they don't deserve to be trashed. I think most people are exaggerating the way they're treated in ims or simply fail to see that they're not perfect.
Take this for example. You're a tank. You're doing rk9 first boss. You get animation locked on wallop/ground pounder and get stunned. An inexperienced/bad healer decides to heal you first instead of cleansing you. The boss does his aoe and kills you and 2 more dps cause they were tunnel visioning. I imagine someone with a low temper would react like "healer wtf why didn't you cleanse me".
I'd take that as a tip for future runs. People usually give you angry criticism if you perform poorly. The only way to counter that is to get better at playing your class.
And I was not skilled from the moment I started playing tera. I was just smart enough to read guides and did my best and took all the criticism as advice. The only healers that got trashed in my ims runs with me as a dps were... you guessed it. Healers that have no idea what they're doing. No triple nemesis/estars, no cleanses in time etc. Basically healers that think their heal skills are the max they can give to the party and when proven otherwise they get all huffy about it.
CornishRex wrote: »
As someone who mains healers for 2+ years already all I can say is.. gitgud? I guess?
Never in my whole tera ims experience have I heard anyone insult me in ways described in these posts (not talking just about the OP). Either y'all are exaggerating or play with 300 ping and think you can actually do well in this game (protip: you can't, not even as healers) which in turn frustrates people that expect a decent healer.
Have I encountered just plain rude people? Yes but I don't do a bad job at healing them. Instead I just initiate a kick vote and goodbye to that person. Idk why you would prolong the fight on purpose just to show off how you're a ~healer~ and you ~hold the power of life in your hands~. If they're rude just get them through the fight and kick plain and simple.
The only time I've experienced people criticizing me was in my first few months of learning the game I guess. And that was fair criticism such as "use an attack speed scroll and a nostrum u idiot" and stuff like that, which is fair enough and if anything it made me feel embarrassed that I kind of skipped over that part of the guide and did a bad job because of it...

Now back to the topic. I love ims carrying and last patch was really good for that. I could get into a vs run where dps would have over 100 deaths on one boss with no or barely any deaths on my side, sometimes I'd just rez them to see them die again and /drop mid-fight, I find that type of stuff really amusing. The best people are brs that go "rez?" "heal?" and I don't take that seriously honestly, they just fail to see anything else is going on in the fight besides them and.. them.
As a healer always keep in mind that if a tank/dps keep getting hit non stop they're most likely learning. And as a healer you're supposed to be there for them and have patience. But idk. A lot of you claim the dps get angry at you because you don't heal them enough and "they keep getting hit like crazy". That just sounds to me like you can't keep up with the hits the dps are supposed to take. I play a gunner sometimes and I admit I like to get hit a lot, especially eat the hits that I know I could outheal easily as a priest/mystic and sometimes I get mildly annoyed when a healer takes 30 sec to get me from 50% to 100% in a dungeon such as trn where a healer would fall asleep if the dps didn't take some hits here and there :joy:
The only times when I get frustrated is when I lack skill myself i.e. I'm still learning and dps are giving me a hard time because I have to heal them a lot and I'm trying to pick up on other mechanics. In that case I would apologize beforehand or somehow let them know that I'm not at my best.
Healing is probably one of the easiest things in tera so idk when people insult your skills (even if they're rude) I'd take a good look at myself and think:
Is there anything I could have done to prevent their death?
Could I somehow learn how to cleanse that faster/pre-cleanse that?
Which attack does the boss do that hurts the dps so I can heal them faster?


If the answer to all of these questions is basically "I did it all perfectly" all you can do in the chat is tell the dps how much they suck.
If the answer is "I did none of these things/I have no idea how to pre-cleanse help" you should improve.

In the end I just might be reaaaaally lucky I didn't encounter any rude dps that directed their frustration at my skills but it seems highly unlikely to me because I probably went through 300+ ims dungeon runs with people of all types of personalities/saltiness.

PvP is a different story though.

Basically, you're skilled and have good/decent ping.
If other healers perform poorly and/or have bad ping, they deserve to be trashed?
As someone who mains healers for 2+ years already all I can say is.. gitgud? I guess?
Never in my whole tera ims experience have I heard anyone insult me in ways described in these posts (not talking just about the OP). Either y'all are exaggerating or play with 300 ping and think you can actually do well in this game (protip: you can't, not even as healers) which in turn frustrates people that expect a decent healer.
Have I encountered just plain rude people? Yes but I don't do a bad job at healing them. Instead I just initiate a kick vote and goodbye to that person. Idk why you would prolong the fight on purpose just to show off how you're a ~healer~ and you ~hold the power of life in your hands~. If they're rude just get them through the fight and kick plain and simple.
The only time I've experienced people criticizing me was in my first few months of learning the game I guess. And that was fair criticism such as "use an attack speed scroll and a nostrum u idiot" and stuff like that, which is fair enough and if anything it made me feel embarrassed that I kind of skipped over that part of the guide and did a bad job because of it...

Now back to the topic. I love ims carrying and last patch was really good for that. I could get into a vs run where dps would have over 100 deaths on one boss with no or barely any deaths on my side, sometimes I'd just rez them to see them die again and /drop mid-fight, I find that type of stuff really amusing. The best people are brs that go "rez?" "heal?" and I don't take that seriously honestly, they just fail to see anything else is going on in the fight besides them and.. them.
As a healer always keep in mind that if a tank/dps keep getting hit non stop they're most likely learning. And as a healer you're supposed to be there for them and have patience. But idk. A lot of you claim the dps get angry at you because you don't heal them enough and "they keep getting hit like crazy". That just sounds to me like you can't keep up with the hits the dps are supposed to take. I play a gunner sometimes and I admit I like to get hit a lot, especially eat the hits that I know I could outheal easily as a priest/mystic and sometimes I get mildly annoyed when a healer takes 30 sec to get me from 50% to 100% in a dungeon such as trn where a healer would fall asleep if the dps didn't take some hits here and there :joy:
The only times when I get frustrated is when I lack skill myself i.e. I'm still learning and dps are giving me a hard time because I have to heal them a lot and I'm trying to pick up on other mechanics. In that case I would apologize beforehand or somehow let them know that I'm not at my best.
Healing is probably one of the easiest things in tera so idk when people insult your skills (even if they're rude) I'd take a good look at myself and think:
Is there anything I could have done to prevent their death?
Could I somehow learn how to cleanse that faster/pre-cleanse that?
Which attack does the boss do that hurts the dps so I can heal them faster?


If the answer to all of these questions is basically "I did it all perfectly" all you can do in the chat is tell the dps how much they suck.
If the answer is "I did none of these things/I have no idea how to pre-cleanse help" you should improve.

In the end I just might be reaaaaally lucky I didn't encounter any rude dps that directed their frustration at my skills but it seems highly unlikely to me because I probably went through 300+ ims dungeon runs with people of all types of personalities/saltiness.

PvP is a different story though.
 Slayer PVE Min/Max 11/09/2017, 12:25 AM Klice
Hello
I have geared my Slayer with storm cry and I am trying to work out what the best pure PVE build is for the class currently.

Our dps is one of if not the very lowest this patch, has anyone run actual tests with current stormcry in rk9?

What Crit rate is optimal now or is it even capped? Tied to that could it be better to run Crit or Power etchings over Energetic?

Full Crit accessories? Is there a Crit rate to hit where we get a larger payoff with mixing one or more Power?
Note: I know about Godsbane set, I do not have access to it as I am a returning player this patch. It would be worth mentioning for some that may not know.

I have played Slayer since free to play, I am very experienced with rotations but I'm not a numbers guy and I know alot of you have min/maxing down to a science. I also understand the difference for parties with mystic/priest or Lancer/Brawler respectively. I'm looking for the max dps middle road for a full PVE slayer.
Open Slayer Discussion \o/
I explain my tank the situation and if he is salty I let him dead lol
 Which healer? 10/29/2017, 08:03 AM NLXKAJNY3T
People above me have mentioned most things already, so I'll just add some minor things

Priests have a faster res than Mystic
Mystic's lock-ons are currently at 27m... that's a little broken...
Mystics are better for good parties, Priests are better at babysitting; ofc both do quite well either way if you're good at your class
Priest gives power buff, Mystic gives crit buff
Mystics are a lot better at soloing, especially pre 65 content, and IOD.

I play Sorc, Mystic, and Priest. I disagree in that it's easier to dodge on Mystic. Teleport Jaunt has a slight delay vs Backstep. When I'm on my sorc (which has both teleport and backstep) I find that I use backstep to dodge things more often than teleport. The delay seriously throws me off, especially with skills like KD second boss fire cone AOE. I can never dodge it on my mystic but I have no problems dodging it on my priest. Could just be me though. I also have a constant 200 ping.. so I mean... #Australia

Personally I prefer playing Mystic as opposed to priest, especially now that the lock-ons are a longer range than before. You should still stand < 20 m away from your party though, or else they don't get your auras.

I think each class is good at different dungeons, e.g: Priests are better for KD runs (Kaia shield big lightning bolt) whilst Mystics are better at LK runs (AOE clense entire party).
ZameD wrote: »
I was enought bored to compare the top 10 dps on each dps class at the tree bosses of RK-9 that Moongourd have, and just counting the numbres my ranking would be:
TOP Tier- Valk, Warrior
Tier A- Zerk, Archer
Tier B- Reaper,Sorcerer
Tier C- Slayer, Gunner
LOW Tier- Ninja

https://docs.google.com/spreadsheets/d/1YZ2yaZ0pq1wfeDqC0TUD65d9404ONHZGEPb-df7PzT4/edit?usp=sharing

Of note there is that almost all of the top 10 slayer results have a high or near max ICB RNG multiplier. So it seems like slayer is currently in a position where it is even worse than ninja on your average run and C-Tier when it has good RNG.

as i said its just counting the numbers, ofc there are a lot of variables to do a legit tier of classes, like icb RNG, skill level of the player, gear that the class have, the rotation, the glyphs, everything counts, this is just what top 10 numbers say, maybe are players out with most dps on the low tier clases but we dont have that info, and yes if you see the spreadsheet you can see the top1 slayer on first and last boss do more dmg than the rest slayers and than the top 1 archer and its for icb for sure, but icb its not all, a new slayer with highest icb prob will do less dmg than a skilled slayer without icb, some slayer rotations dont even use uos when the icb rng is bad, this is just and example, if we take the top 100 players prob slayer could drop to low tier, or even other class with less skilled players could drop
Jordansb1 wrote: »
WrongHole wrote: »
Jordansb1 wrote: »
WrongHole wrote: »
haha!! nice meme thats the old brhm... ezpz

At 2:31 you can see he's wearing Behemoth gear though... :P

what do you mean by that lol?

Behemoth gear didn't exist in old BRHM...

That last boss its weak asf, if he try the first and second boss soloing are harder. The only away that he can clear fulminar its cause his dps its soo damn weak, that his brooch is always up for use for the next push back debuff. ezpz
Jordansb1 wrote: »
WrongHole wrote: »
haha!! nice meme thats the old brhm... ezpz

At 2:31 you can see he's wearing Behemoth gear though... :P

what do you mean by that lol?
haha!! nice meme thats the old brhm... ezpz
aeyrebaby wrote: »
Margarethe wrote: »
Personal opinion, somewhat balanced.
I play both, priest is easier.

At this point it's kind of just like you're giving arguments just for the sake of arguing but nothing you're saying is really making sense and you're also contradicting yourself.
If all classes have the same skills, they wouldn't be unique.
yet, (ignoring the lock-on targetting and range), all this update did was match some of mystic skills to be exactly the same as priest, and that doesn't make either of them less unique? What?
One shot mechanics aren't halved by corruption ring either. they're usually flat damage.
Then don't use it for one shot mechanics. Corruption ring (when used with a brain) still indirectly contributes to mobility by making it so that the mystic can survive certain situations without having to waste jaunt.
Guardian sanctuary also works in some situations.
So mentioning corruption ring's effectiveness is bad because corruption ring doesn't magically prevent one shots (although it has a handful of other uses), but it's okay for you to mention guardian sanctuary, which only works for about 5% of the situations where corruption ring does, but is apparently relevant enough to be used as a counter argument. Got it.
Due to the low healing DoT, it would most likely only be useful on slaying runs?
What? If we could add up the amount of health warding totem recovers to players on a HH run (especially in phase 3 where many players are grouped together at once) it would greatly exceed the 15% kaias gives back to 5 people. On top of that, the kaias heal is not a mandatory glyph that everyone uses.
Increased healing?
Please, it's almost useless.
So is a 40k shield at this point in time, other than situations where you get to avoid damage absorption mechanics because of it. Kaias (as well as GS for that matter) are flat out broken in PvP, but let's stop pretending it's some sort of PvE miracle when it hasn't been that way for a while.
Do we not have enough issues with DPS classes, now we'll have runs asking for a specific healer?
Except that's exactly what's happening now? LFG is already filled with people asking for mystics. The "balancing job" was poorly done. I was one of those people who played the mystic even when all everyone wanted was priest. I used to use it for SCHM and deal with the moans and groans I'd hear after I told people they needed to huddle properly after a laser. I didn't like seeing the class in such a poor spot back then, but it doesn't mean I want to see
  • the class dumbed down to the point any idiot can do well on it
  • the same thing happen to the other healer class

It is obvious that it's a bug, was also mentioned in another thread.
https://forums.enmasse.com/tera/discussion/17695/dafaq-priest-range#latest
Yes, and mystics have a mobility skill?
Kaia's shield doesn't require the HP glyph, as you mention.
Still a very low heal, if you take another hit.
Really? Do you ever IMS any dungeons?
Every class is somewhat dumb down at this point.
No comments if people really take the time to ask on LFG for a specific healer class.
 Help choosing class!! 08/27/2017, 08:38 PM Dvsv
LesbianVi wrote: »

Gunners are also good option when it comes to survival and ping issue.

Warrior is also good, because of the good amount safety and mobility very reliable, you lose DPS but staying alive and surviving can compensate that, but Warrior when it comes to DPS and good rotation needs higher skill.
Gunner is bad at high ping (no blast cancel, slow af burst fire, no triple AB..)
Warrior is trash af on high ping, maybe one of the worst classes, you gonna deal like the 60% of the dps of a low ping warrior no matter your skill cuz almost every chain/combo will be just...broken...
There's no point to talk about "skills" and even "survival" if the player will be so handicapped by ping.
A trash dps is almost as bad as a dead one...

Ofc it's possible to fix most issues with that third party tool (it'll be not the same as a low ping player...lots of desync and skills that fail to hit)..

Tbh, OP, if u're not going to use third party tools, just avoid Tera, find another game with better netcode or hosted whitin your own country.

SynFuLL wrote: »
Yeah, it blows that slayers not getting the love they deserve.

Problem is, in KR they have talents and slayer over there is top tier dps with talents but in NA we have no talents and BHS balance around KR so they no buff slayer hehehe xd
Jordansb1 wrote: »
N3PF5NGPD6 wrote: »
Jordansb1 wrote: »
@SageWindu Is the DPS for Slayer viable now? Previously I had one at lvl 62, and before getting my Avatar weapon it just didn't seem to do any damage compared to other classes.

(I know that's because of my gear at that level but still).

Highest slayer dps on vshm lakan is 1.9m/s and this was before buffs lmaoo with buffs same dps would be around 2.1m/s or more which is on par with archer but real problem of slayer is crits,icb rng and harder to play

Okay, but I'm not a tryhard lol (not saying that slayer was), but I'm not maxing out my gear to +15 whatever to do that kind of DPS. I usually get full +12 mid tier gear and call it quits, so I'm not projecting to do 2mil/sec.

I think slayer dps is good .. unless you get very bad rng on icb
Jordansb1 wrote: »
@SageWindu Is the DPS for Slayer viable now? Previously I had one at lvl 62, and before getting my Avatar weapon it just didn't seem to do any damage compared to other classes.

(I know that's because of my gear at that level but still).

Highest slayer dps on vshm lakan is 1.9m/s and this was before buffs lmaoo with buffs same dps would be around 2.1m/s or more which is on par with archer but real problem of slayer is crits,icb rng and harder to play
LesbianVi wrote: »
But BHS doesn't give a rat buttttttt what NA players suggest.

Is more like slayer is strong in KR cuz of talents but NA don't have talents , that reason why slayer will always remain bad outside Korea.
Or better yet, give us another means of obtaining the designs, be it the IoD BAM tokens, Ace Medals, or at least a means that isn't dependant on RNG, let alone 3 layers of it.
I think they should make the chance of getting one higher I've been playing every dungeon every day for 2 months now and still nothing or maybe I'm just unlucky lol
Obs wrote: »
Krydr wrote: »
OliverTera wrote: »
...
...

HakuryuuDom gave you already an epic answer! Just read carefully!

However, with natural enrage and forced enrage, you may have the enrage time screwed a lot. Sometimes it may be prolonged (over 36 seconds) or shorten (cancelled or lower than 36 seconds).
Not sure if that is a bug or I made the boss too stupid to get angry...
It doesn't happen often so I did not pay that much attention. Good luck!

That's not how enraging works. The only way a boss enrages is when it's dealt 10% of its max HP while unenraged or when it's infuriated. The only way enrage can last longer is if you Infuriate at the end of the natural enrage. If you Infuriate right before/at the start of a natural enrage, you basically wasted the Infuriate.

That is how it works and you are 100% right! Please believe me when I say I know that! >.<

I am actually at fault to even mention such thing, I should have said something more general or not say at all.

What I was talking about are those RARE runs where it glitches or get screwed. You will not encounter in LFG, but you can see (very rarely though) in IM, and 99% of my runs are in IM, because I am a masochist [xD].

Please do not start thinking I am an idiot! I know many classes can enrage and your explanation is exactly how it should work.

I also thought at first that the prolonged enraged was because someone else enraged it right after, but there were no such classes when it happened and I play all classes according to my mood.
I also thought we burnt 10% quickly when un-enraged in that short period with our OP skills, but nope!

For the enrage-cancel glytch/bug, I can only suspect it is boss dependent!
If I do the following action:
- [boss is not enraged] + [use infuriate] = [36 seconds Enrage] (<- How it should be)
But I get sometimes:
- [boss is not enraged] + [use infuriate] = [1-2 second(s) Enrage, then cancel]
[And no, we did not burn the boss's HP that much and yes, I hit the boss with my enrage skill]

I know it sounds weird, but I am not lying... >.<
Well, it is not relevant anyway...
Krydr wrote: »
OliverTera wrote: »
...
Since we are not allowed to talk about third party programs here, i cannot help you with that. However, I can tell you that the enrage timer is 36 seconds for every ten percent unenraged. Hope this helps.

HakuryuuDom gave you already an epic answer! Just read carefully!

However, with natural enrage and forced enrage, you may have the enrage time screwed a lot. Sometimes it may be prolonged (over 36 seconds) or shorten (cancelled or lower than 36 seconds).
Not sure if that is a bug or I made the boss too stupid to get angry...
It doesn't happen often so I did not pay that much attention. Good luck!

That's not how enraging works. The only way a boss enrages is when it's dealt 10% of its max HP while unenraged or when it's infuriated. The only way enrage can last longer is if you Infuriate at the end of the natural enrage. If you Infuriate right before/at the start of a natural enrage, you basically wasted the Infuriate.
OliverTera wrote: »
...
Since we are not allowed to talk about third party programs here, i cannot help you with that. However, I can tell you that the enrage timer is 36 seconds for every ten percent unenraged. Hope this helps.

HakuryuuDom gave you already an epic answer! Just read carefully!

However, with natural enrage and forced enrage, you may have the enrage time screwed a lot. Sometimes it may be prolonged (over 36 seconds) or shorten (cancelled or lower than 36 seconds).
Not sure if that is a bug or I made the boss too stupid to get angry...
It doesn't happen often so I did not pay that much attention. Good luck!
Since we are not allowed to talk about third party programs here, i cannot help you with that. However, I can tell you that the enrage timer is 36 seconds for every ten percent unenraged. Hope this helps.
i found an old thread mentioning 37 seconds enrage timer & natural enrage starts at 90%. Enrage restarts again after burning 10% hp's or it can be refreshed with forcing enrage skills like infuriate for example.

All these values were approximate & posted 1.5 years ago by players recording their runs in FINM/HM. Now there's a UI mod that also shows enrage timer on bosses hp's.

My question is, Can someone link me to a source of the UI mod that shows enrage timer in game? Also if there's a recent discussion or math done on the topic, plz also share.

I am trying to determine average enrage uptime & to find how much better(% wise) is enrage rolls on gears than other rolls. If i find something interesting i'll share the finding but i doubt it'll be any surprise.
because tbh I've only run VSN a grand total of 4 times and I've only cleared it once. the other 3 runs we couldn't pass first boss. and idk wtf we're doing wrong. (not in a static btw). is success heavily relied on the tank in this dungeon?

I can hardly do a full rotation of my skills without dying bc I still take insane damage from behind ; ) as a reaper i'm so close to just standing back and just doing my mid range attacks and screw using cable to then trigger shadow burst. screw pend-> whipsaw bc I have to hug Darkan first. screw shadowlast. screw it all just so I don't die every 30 sec or whatever. but then i lose out on dps, and it's already kinda [filtered], rocking that misery.

i think that i'm just moody that i can't even learn past the first boss bc it's always a wipe. and dont get me started on dakuryon, that's even worse. and tbh lakan is pretty ez, at least in nm

and oh lord the thought of VSH almost makes me want to shed tears >.>

it seems that it's insanely difficult to get anyone (who knows what they're doing) to take you on learning runs. sure i can make a lfg titled "practice run" or something like that, and I do that, but then you're stuck with people who also have hardly any idea what they're doing, making the run even worse.
i know the mechs. i just can't always follow them. u feel? there's only so much a guide or video can teach you. the rest comes from experience.

soooo, how do I go about to improve? should I join a VS lfg and pretend I know what I'm doing and be a wonderful trap? c; xd my guild severely lacks tanks and heals, so we can't do guild learning runs daily :v i just don't know how to learn the dungeon when every run wipes at first boss over and over lul.

inb4 git gud

hehehe eksdee im trying
Mystic were dealing 3x damage against dungeon monsters in vm7 patch and now it is only 1.8x. But 3x is still active against IoD bams.
Priest's multiplier drop from 2.5x to 1.5x.
In addition to that. battle solution does not provide 1.42x crit damage for mystic and crit scrolls are forever gone.

Mystic DPS was too unbalanced the nerf was deserved.
article-2735759-18C6F22000000578-839_306x423.jpg uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh
Obs wrote: »
Exbrah wrote: »
Cringing at some of these responses. In my experience the damage is also based on endurance. I was on discord with my priest friend so we were debuffing properly. My mystic in +12 guile was getting 1 shot still through kaias. Nobody else. This happened twice. Switched out fleetfoot for another hardy and turned on bravery, then started taking the proper amount of damage, around 70k.

There should be no reason you should be using anything other than 4 Hardies, unless you are a Sorc who needs a Glisteningly to actually DPS.

Damage reduction is additive. Losing 8.1% damage reduction makes you take a lot more than 8.1% damage.

If you have proper rolls on your gear you should easily be able to survive with or without Kaias.

I've played since CB friend, and healed some of the top server runs in several patches. I've got all the proper rolls and prefer fleetfoot in fights that don't keep you in combat because not getting hit as mystic is extremely easy. They're the only class that can make use of it. The point is that rolls/endurance DO affect the debuff mechanic and the damage is not fixed.
While this forum post references old dungeon bosses, I take it that it applies to all dungeons in general after the big patch (with the exception of AB). Bosses in general have been buffed making some dungeon runs long but not necessarily more challenging.

Case in point: With VHNM being this week's dungeon highlight, most of us must be grinding the dungeon over and over for some special rewards or drops. Does it remind of the recent Kyra's event - most of us kept running SSNM repeatedly? Why not run LKNM more then? LFG at that time was flooded with SSNM runs and we saw only an occasional LKNM pop up, yes? There must be a reason for that. If there's a choice now for the same rewards and drops, I'd choose running, say 8 times of SSNM or LKNM over VHNM, agree?

These said, I'll still run VHNM for the stuff it's giving in this event and have been at it at least 6 times daily, not a complaint. It's just to say you do feel the pinch seeing how much more time you're spending cumulatively if you compare it with how you had similarly done during Kyra'e event.
Well i was hoping for the best for returning dungeons as i expected Damage and endurance and HP buffs but NOT THAT EXAGGERATED

The thing is...

Bosses have WAY too much hp, i remember Yana (and the other bosses) not having THAT much HP i think it has 1 billion HP!? the damage difference from old generation surely it changed but not by that much, it increased from lucid times to Deathwrack from around 25% maybe 40% tops but the HP buff is over a 100% (i think cant remember old yana) is ridiculous makes the old dungeons such as BRNM, TS, DFHM boring cause bosses have way too much HP, making dungeon way too long.

Any players feeling the same thing around the old dungeons?

totally agree, feels like in the last patch i spent a lot of time getting ambush +15 to arrive in this patch and feel im doing less dmg with schisma

because its true, on schisma brawler i ran timescape normal mode a lot faster than now, same kalivan dread naught and i remember soloing bathysmal rise normal mode...

bluehole failed in this " balance " they shouldnt do this.
Healing isn't hard at all in this game, if you know dungeon mechanics anyone can heal imo, but that doesn't make them a god healer. What makes a healer good and "praised" for their job is not when everyone is playing correctly and you don't have to break a sweat and barely heal, it's when you get a team with traps and carry them through a dungeon.
If you can keep people alive who face tank non-one-shot mechanics and be able to single handedly recover a whole team when you are the only one alive (due to one shots or whatever I may be) that's what I consider good in my book. Sure, if someone doesn't know mechanics, tries to dps through things they KNOW they will be one shot from (say, not even attempting to dodge the back tail attack last boss rmh just for those SIKK DEEPS which is completely stupid btw) that's the only kind of times I feel that I am not at fault.

As a healer, you can't be ignorant to your own mistakes. as a mystic for example, you should NEVER rely on ANYONE to pick up motes. Titanic favor is a very powerful heal with such a short cooldown I rarely ever need boomerang, so cooldowns should literally never limit you in terms of healing. Endgame is mainly a personal dps race, who can do the most damage. If a dps has to pick up a mote when they don't need to, you are ruining their rotation. If a tank has to pick up a mote like ever then you are doing something wrong, say the tank is low, they are going to hold block if it's that dire, waiting for a heal, if they pick up a mote, that second long animation lock where he isn't blocking can mean life or death, and then it's your fault that he died. (I'm talking about non cleansing mechanics btw, ofc pick up a mote during knock back stage of rmh)
Too busy to heal? Good healers know how to prioritize their heals, you should always worry about keeping the people alive, well, alive. The dead people who need ress come second. After all, if you and the tank are the only ones up, you have to make sure the tank will be healthy long enough for you to ress people or else, guess what, the boss is coming after you next. This doesn't fix every situation, but I think it fixes a good handful if you know prioritization.

Of course even good healers will have times where they have their hands full, and healers can't do everything, but they sure can do a lot more than what I see from the usual healers who whine about dps not picking up motes or taking too much damage in general.

And omg do I hate it when dps run right into my face when they need a heal, I don't know about other people but it messes up my lock on and it actually takes me longer to heal you that way, please dps if you need a heal, continue dpsing where you are unless you are sure you will die there before I can get to you, I focus on the people closer to the boss as those are the ones at more of a risk usually, not the guy who is right up in my face.
Are you looking for advice on how to play your class?
unknown.png
This man right here, Yamazuki Victor will be your savior and guide you on how to play your class during incredible lag and ping spikes.
He is never wrong, even when you think you're right, so just do what he says and you'll become a top DPS player in no time.
But don't use a DPS meter, those are banned, so you won't know if you're actually doing good enough damage to [filtered] off to but hey, you were taught by a legend.
If you doubt Yamazuki's teachings, just remember that he pays SpaceCat's rent, so he must know a thing or two about playing TERA.
You best believe that Yamazuki Victor is the best council member!
Prepare for a dark future.
Yamazuki wrote: »
Dhrizzit wrote: »
Kimimishan wrote: »

people say

but thats a lancer, not a brawler, they have more base endurance, and an extra buff for the enrage

dont you have a slaughter brawler video? they told in global about its impossible for a slaughter brawler

i will try to do it in slaughter later, but need more endurance, near of 90.000 at last i guess

You can even as Brawler, you just have to avoid face tanking and if you get debuff it's just going to suck, although that's where the group being competent comes in. More defense on tanks is just for less reliance on the group or to face tank everything, not really a necessity.

i'd like to see a source for this please
Dhrizzit wrote: »
Kimimishan wrote: »

people say

but thats a lancer, not a brawler, they have more base endurance, and an extra buff for the enrage

dont you have a slaughter brawler video? they told in global about its impossible for a slaughter brawler

i will try to do it in slaughter later, but need more endurance, near of 90.000 at last i guess

You can even as Brawler, you just have to avoid face tanking and if you get debuff it's just going to suck, although that's where the group being competent comes in. More defense on tanks is just for less reliance on the group or to face tank everything, not really a necessity.
Kimimishan wrote: »

people say

but thats a lancer, not a brawler, they have more base endurance, and an extra buff for the enrage

dont you have a slaughter brawler video? they told in global about its impossible for a slaughter brawler

i will try to do it in slaughter later, but need more endurance, near of 90.000 at last i guess

people say
I took a quick look at the video and I commend you for doing a moderate job at tanking while underpowered. However, doing so may have inadvertently made the run harder for everyone involved, since I noticed many aggro rips. Again, I commend you for what was ultimately a mission success, but possibly holding everyone back for the sake of making a point may not win you many friends (or maybe it will. i don't know).

Request: There are some things in the video that aren't very conducive to your argument (the LK runs). I recommend trimming those out if you can.
SageWindu wrote: »
Every dungeon can be cleared regardless of gear loadout; I'm sure most people know and understand this. But the major thing preventing one from doing so - from what I can tell at least - is item level restrictions preventing one from possibly entering the dungeon in the first place.

Also, just because one can clear a dungeon in "lesser" gear doesn't mean that it's a good idea to do so. Efficiency is key in this game (heck, just look at these very forums) and if your method is deemed inefficient, people are more than happy to (ahem) "correct" your misinformation.

well i had to made this video cuz the people started to say its impossible tank rmnm with slaughter, so they dont let me enter in parties, until i said i will do it, and i told him if i not clear it i give you 100k, and if you are right its impossible, you dont have to give me nothing, so him accepted

and i did the video lol
Every dungeon can be cleared regardless of gear loadout; I'm sure most people know and understand this. But the major thing preventing one from doing so - from what I can tell at least - is item level restrictions preventing one from possibly entering the dungeon in the first place.

Also, just because one can clear a dungeon in "lesser" gear doesn't mean that it's a good idea to do so. Efficiency is key in this game (heck, just look at these very forums) and if your method is deemed inefficient, people are more than happy to (ahem) "correct" your misinformation.
im not top in slaughter, just basic things and decrease dmg in armor, and you can hold very well tanking rmnm with slaughter


heres the guide, i show in the beggining of the video my gear stats

DPS and tank get called out too when they suck. Why do healers cry about it so much?
I understand that many dungeons are very healer-dependent, and you guys carry players. But you chose that job.

When a DPS dies too often because he doesn't know how to dodge, people know that it's not the healer's fault and call out the DPS that doesn't know how to dodge. It's not rocket science. You can easily tell when the DPS sucks or when the healer sucks. I've been with a healer that takes ages to heal someone, do not charge MP or drop mp motes for lancer/sorcs (As a lancer, I can use up MP from 100% to 0% in seconds when I'm on Adrenaline Rush), do not use any buffs that can help DPS deal more dmg on the boss. All they do is literally watch other player's HP (Which by the way doesn't really drop if the DPS and tank are good), and say that they are bored??

I've haven't really seen anyone complimenting a DPS when they do a good job except someone pointing out high DPS if they use DPS meter. I've seen healers getting complimented at the end of a run plenty of times because they were good and they healed and resurrected party members. I praise healers when they do well. I treat them with respect until they prove that they aren't worthy.

You get the praise when you do well. Why is it so shocking that you get blamed when you don't do so well.
Use an injector Cx
harder low level dungeons is good. it prepares you to actually play level 65 content. I wouldn't enjoy the game very much if i played from 1 to 65 and all of a sudden OH [filtered] YOU JUST HIT A WALL!!! YOU NEED PLUS 15 GEAR AND NEED TO GRIND FOR THREE WEEKS TO GET TO THE NEXT DUNGEON CHUMP! GET THE [filtered] OUT OF THIS RMHM PARTY YOU [filtered] PLEB!!! and then all of a sudden x4 pounding doesnt work anymore and you need to learn about crits and proper crystals, etchings , proper class rotations, boss mechanics healing, proper iframing to avoid death, carrying specific consumable items that must be reused on a regular basis and the fact that your stuns and mass majority of your skills you used to stun and CC bosses don't work anymore. Thats a pretty huge jump between level 64 and 65. And everything I just listed after you hit a wall you legit DON'T experience at all before level 65. once you hit that 65 though bricks will be all up in your face like the big bad wolf trying to blow down a pig house. Of course you could say that other people will teach you or that you could just look up how to play the game properly on the internet.

BUT in my opinion I think that if your game relies on outside sources to inform the player or have the player acquire the basic and advanced information is a sign of bad game design. Reliance on the community to teach one-another is a method but its also a failure of game design too if that is your primary way of showing players how to play your game, since you did not bother to prepare them beforehand.

Players will take the options they're given. And if that option happens to be a very easy way to finish the dungeon without learning how to do it then thats how it'll be. I still don't even know how to properly play the low level dungeons. I just spammed stuns on the bosses with everyone else and was still using x4 pounding when I reached 65 for the first time playing channelworks. I didn't even know that savage crystals were actually important at that time. Had the game constricted those easy options I probably would have been able to understand my character better and a lot sooner. As well as how to work with a team and attack from behind. I had simply attacked from wherever side I felt like attacking up until 65 and being taught about savage bitter focused and pounding crystals from another player. And I didn't even know what "enragement" was supposed to be for a boss either. And I didn't use the focused crystal for a while because of that. Yeah I was a hardcore noob but at no point in time does the game TEACH us those things. So if you train people to iframe early and defend themselves because of not being able to take more than a couple hits, then yeah you'll get better. We don't need it to be like Dark Souls level of punishment but make it enough to where you can't just stun and run the way through. It actually hurt my ability to perform decently at level 65.

Solo players will learn to be prepared and buy their consumables or die until they do.
Teams will learn to work together or wipe together.
Tanks get to learn to hold aggro slowly instead of learning to spam stuns.
DPS players will learn to stand behind the boss and DODGE ATTACKS.
Healers will get their chance to learn to cleanse things and debuff the boss.

Include these mechanics in the dungeons and TELL THE PLAYERS what they're supposed to do in-game
Went into a demokron factory run one time. Some archer drew aggro before the brawler was even ready. Lancer boss runs after this archer, who proceeds to run around the room like a crazy person. Our tank got aggro back (the red circle was under him) but the lancer boss continued to chase the archer, who was now running in circles like something out of a benny hill music video.

Another time in IMS, we had a brawler at Vault of Kaprima. Entered the room with the lancer boss and this brawler grabbed aggro, noticed the boss coming for her, and straight up left the room. I laughed the hardest I'd laughed all week.
FaytEsteem wrote: »
Just taking a wild guess here...but have you had like...idk more than 4 healers in TERA who were like that to ya? Of course were nothing without a team, and the Dps aren't anything without us healing them every second, and neither are the tanks. Also so what if the dps and tanks don't take responsibility for their failure and act all high and mighty? would you be saying the same thing to them as well?

Now you are just repeating what I said and asking the same (sometimes irrelevant) question over and over. This is a very basic concept to understand (and I think you clearly get it, but just want to argue on). I will not explain this again to prevent further derailing into less related topics.

Also stop bringing up how other people were mean to you or what if a tank /DPS are the meanies that blame everyone but themselves. So what? Why do you let every little negative thing someone else does influence what you do and how you play? Do you think you have to be an ignoramus too, just because you encountered some naive [filtered] in your party? Grow thicker skin, Grow up and be more mature than that. All I am doing is sharing some wisdom that could be helpful to anyone who wants to further develop their game sense and improve their teamplay (in this case, getting healers to fully understand the objective nature of their role and how they should mentally approach the class). "What if other people do this..." has no correlation to what I am saying, nor do I care. Improve yourself, be the healer people want to hang around, and stop letting ignorance influence your actions and mindset.
Meliriel wrote: »
Clearing the <60 dungeons is definitely doable without a healer but have you been in the IM since the valkyrie patch? I leveled up another priest and the amount of facetanking was even worse than what I remember before. Maybe it was encouraged by the presence of a healer but I seriously doubt it would have ended with less than 5 deaths across the party.

I experienced this as well. Leveled a mystic during the valk craze and HATED it. There were never any tanks in the leveling queues (incidentally I'd made one, but was stuck waiting so long for a healer that I went and made the mystic instead; then the ims system queued without a tank) so I'd end up in groups with four valks, all facetanking so much that I'd heal them hard enough to rip aggro from the boss. Then I'm stuck running in circles while these FOUR VALKS struggle to peel it off me. Once they do, it's business as usual with them taking every hit right to the face and losing a massive chunk of their HP.

Wouldn't even be so bad, except now these dungeons take like 45 minutes for a group of newbie IMS players. I stopped after a couple of hours, just didn't have the patience for it. I wouldn't be surprised if we see way less healers in the future because of this sort of thing.
Thing is, everytime a new class is out, then prepare to see a wave of new players facetanking every hit no matter how skilled you are as a Healer. If they blame you for it, then just ignore them. They will never think it's their fault and blaming the healer. It's such a meme these things. BLAME THE HEALER!

BUT!

However there are newbie level 65 Mystics out there that thinks red motes are Mystic's primary heals. Which is not. It's an emergency heal/cleanse and motes "can" be positioned in a spot where they have to stop DPS completely, move far from the boss just to pick up a mote where they could just use a healing potion to get the job done faster anyways. General pro players receives heals by lock-on and boomerang pulse from Mystic, there's nothing wrong with that. If the tank/dps gets hit, they are skillful enough to not get hit again until the healer heals them a few seconds later.

So overall Mystic's motes should be treated as a secondary healing option. If a skilled player gets hit, they will wait for heals while continuing to attacking the boss because they don't get hit as often. If a newb player is dying and needs constant heals then yes they should back off to safety, grab a nearby mote if possible, and wait for Mystic to heal them.
Dvsv wrote: »
feazeshero wrote: »

It was an odd situation; we wiped like 3 times before clearing it. Most issue was at the 30 percent and under knock back phase priest kept dying. I got jailed like 2 or 3 times times and survived but the priest died once when we were targetted. I don't get it how a priest can die so fast, especially I was the one that was jailed and when they can cleanse themselves.
.

Idk about this priest, but if you're rly good at this game, you should try something:

*Use a VPN program, select an asian server or somewhere till you got 200 ms+ constant ping;
*Play a priest, remember: There's no teleport jaunt to skip the mech and save your [filtered] on the laser+cage+stagger+bleeding;
*Just cleanse and walk/dodge/do the same thing as you usually do on your 30 ms lancer;
*Count your deahts;
*Come back here and post your usual "get gud" or...inform yourself and read this thread: https://forums.enmasse.com/tera/discussion/9359/rmhm-laser-rubberbanding#latest

Congratulations, now you know how like almost half of NA population play this game!

P.S: Ik it's possible with some tricks, but i rly think ppl from NA sometimes should experience high ping rmhm.



Hahahaha totally agree.
7 of 10 players in NA are south americans. If you go to Highwatch, will see spanish and portuguesse are the most used languajes in chats.
I can figure yet why Enmasse not put a server at least on Central Brasil, or central part of Argentina. And make it easy too receive their money too. They are the most active peopple in the game right now.

Play with 200+ ping means your iframes wont iframe :p (Specially sorc backstep or Tj). Most of the times, you can see a red circle of danger, walk OUTSIDE it and yet it hit you, because you know... U re not outside it, ahaha, that is what u see on the client side but is not what happens on the server side.

We manage somehow to play a HARD hardmode of things. The truly HARD :P
 Priest Revamp?! 04/07/2017, 12:48 PM Ziomicio
I think this should go into game suggestions, but yeah I would love to have more fun toys on my priest. I'll add some to your list:

Regeneration circle: is currently that one skill you do when you are bored out of your mind. Make it last more and make it stack up. Introduce a new fun mechanic where you try to keep regeneration circle stacks up on as many people as u can.

Total Recall: Divine intervention on steroids, grab everyone in your party within 30something meters to your location. For when you are helping a bunch of newbies trough a dungeon's mechanic or you positively have to make the party wipe in that oneshot XD. Bonus points if it can be UNglyphed to stun everyone else but you for a second XD.

Deliverance: Big DPS skill, very flashy, with very long cooldown. Something like Balder's vengeance. Something that scales damage with gear stats preferably. This could give an actual incentive to get +15 gear other than healing a pitiful amount more or saving money on etchings by using gear for 2-3 patches (seriously I'm still in starfall, if it wasn't for ilevel I would be in tensus). Something akin to mystics thrall of wrath, only difference is that is relevant instead of doing a pitiful amount of damage XD. No seriously, BHS pls make ToW relevant in PvE again.


kknaex wrote: »
LesbianVi wrote: »
as said I go with Archer, easiest class to master. actually, Gunner, reaper, brawler and ninja need hella rotation of skills to be mastered. They easy to play but hard to master, specially Reaper.

Yeah, for reapers. Every newbie reaper can find themselves pulling out constant fancy combo and thinks he is good at it until one day he opens the dps meter and learns the sad truth. It is a class that makes new player satisfied by its exterior looking and flashy combo but in order to master it, they need to at least not missing their whipsaw.
Back to my newbie time I even use death spiral twice in a row for a long time until someone told me not to XD

That can be said for any class though. I normally run with undergeared clanmates to help them out and the amount of times I see ninjas using 1k cuts or death blossom as part of their rotation is unnerving. Some classes have easier rotations and some can be simpler to play than others but it still takes understanding and willingness to get better and constantly improve. People talk about warriors being the most difficult but as a programmer playing a warrior is just a huge if then statement and not really complicated to get down once you commit it to muscle memory.
nice there, was full buff?
Inc a healer joining just to troll you. :pleased:
 End-Game Mystic 03/15/2017, 12:44 AM kokoa
hurricane no longer stack with lacer/berseker/warrior/brawler and triple nemessis , all this endurance debuff overwrittes hurricane efect.

Wut.

(and dang you got caged for dissing the OP Brawler, lol)

 End-Game Mystic 03/14/2017, 04:19 PM kokoa
AbstractCH wrote: »
Mystic is preferred for speed runs because of crit + power + aspd
No, Mystic are preferred for Crit and burn phases such as Volley of Curses + Contagion + Hurricane.

Priest gives more power and attack speed thanks to Energy Stars.

 End-Game Mystic 03/14/2017, 04:17 PM kokoa
Yep. It's trust issues in this game in hard modes.

In LKHM if your single healer fails to sleep the last boss, it's almost wipe.

In RMHM if your single healer fails to cleanse on last boss, it's almost wipe.

At least with two healers, you have a chance for less errors and resurrection carries if it's a wipe. Healers will res after the wipe to avoid reset and res everyone back to continue the fight without having to start all over.

Overall between the two healers, I'd say Mystic fairly wins due to their crit aura. Crit is most important in this game. But if you have classes that has 100% crit chance, then maybe they prefer Priest for more power and attack speed. So there's a good balance between the two that does what they are needed to do.

But if you are doing easy dungeons, then either healers are fine for having just one. But these days, it's all about Hard Modes and 30-man raid. There's no gain from doing anything else unless you are extremely bored.

At least healers have it easy cause most people for tanks prefer Lancer over Brawler.
 End-Game Mystic 03/14/2017, 04:08 PM kokoa
Mystic and Priest are equally fine.

Having both Priest and Mystic in the party are the meta anyways due to people wanting to get their high personal DPS score for personal reasons. Also there are trust issues with just one healer doing LKHM/RMHM dungeons soooo yeah.

Lessiem wrote: »
Seriously, you need to stop. Here and in FF you are all day digging your own grave, its sad to see.
You are an average player, not bad but not unique; there are plenty of brawlers that do the same (and better) and they dont brag about it every single day. You need to be more humble man.
From gamer to gamer, please stop killing yourself......

show, the, video, you, are, just, showing comments, if you want contribute in something, show us the video, we are waiting.
I'd like to see all of you clear the first boss of RMHM ( hardest dungeon currently avaliable) AND CLEAR. In reality, most of you probably suck and just [filtered] on koni coz he doesn't care about having top dps as much as being a good tank. (Imo if you can hold aggro 100% of the time and have 100% debuff up time, your a good tank in my book)

Idk why some ppl think this guy is bad and all he does is try to help the community by doing guides and [filtered]. If you think he's bad then record yourself soloing rmhm. [filtered], go solo the last boss since your so "good". Pissed me the [filtered] off

you want i solo rmhm first boss? or you want i do first boss rmhm without die? already did first boss rmhm with 0 deads also dont you know i do rmhm epic easy?

i dont have troubles with the mechs

my only problem in the past was my GPU card, when i upgraded to 1080 gtx i ended with the problems

and if you want i solo rmhm first boss, it can be done only with potions and really, really hard for maybe all the people slaying it as brawler and solo

because shouts avoid defense, and its like 65k dmg

watch my hp im under 70k all the match

the only way of solo rmhm its if i autoheal by rampage and calculate many things

anyway

im teaching in this video, not waiting comments with envy or more things as that, this, is for help the others

i dont care what you want and i dont want do a video for you, maybe for others, but this is not the momment for that

if someone of here, want comment something, add your video like a Man, and dont just post comment bullying as babys

good luck.
Kossploss wrote: »
you suck very much

show us your video slaying all the dungeon without die as i do and maybe your words deserve a true +1 not a programmed with or multi accounts or another bullying guys ;)
I'd like to see all of you clear the first boss of RMHM ( hardest dungeon currently avaliable) AND CLEAR. In reality, most of you probably suck and just [filtered] on koni coz he doesn't care about having top dps as much as being a good tank. (Imo if you can hold aggro 100% of the time and have 100% debuff up time, your a good tank in my book)

Idk why some ppl think this guy is bad and all he does is try to help the community by doing guides and [filtered]. If you think he's bad then record yourself soloing rmhm. [filtered], go solo the last boss since your so "good". Pissed me the [filtered] off

i hope this is extreme satire, like, for your sake and mine.
34HK6EK43Y wrote: »
report this noob


You just got baited and trolled nerd.

That's testing server from Wonderholme where everything is not legit.

But yeah, goes to show how many ppl wants to slam this person hard.
report this noob

post this too . koni

imgur.com/a/7ttss
You know, I think the OP really enjoys all the negative feedback and attention he gets everyday on this forum. He's like Cartman from South Park of being humiliated adds fuel to the fire. The OP did get banned before for overreacting and had to be suspended to calm down so let's just wait for this opportunity again and just report like we did before. : /
Idk but your attitude is not going to get you friends.
I agree with Lessiem when he says you shall be more humble, it's a game anyway and even if you are 1st in anything game-related it's not like if that's going to add much to your life no? And even game-wise, it's still Tera - not 1 of the most known/hard games, to begin with.
Just play to have fun, lower your expectations bc it's still a game, and not even the hardest, ofc be proud of what you can achieve but not... too much. But I can't agree with Axel either, taking scores and denigrating both a player and a class just to prove his point.
Well he probably isn't the best brawler, but his score isn't bad either - I've seen way worse tanks/healers/dpsess being way more toxic and harsh than this poor popori-avatar'd dude, he may be a little off-the-edge and weird, but it's cool - what's the problem of him streaming his performances?

So let's just try to make peace and work together for a better QoL in-game.
Seriously, you need to stop. Here and in FF you are all day digging your own grave, its sad to see.
You are an average player, not bad but not unique; there are plenty of brawlers that do the same (and better) and they dont brag about it every single day. You need to be more humble man.
From gamer to gamer, please stop killing yourself......
AxeI wrote: »
I'd like to see all of you clear the first boss of RMHM ( hardest dungeon currently avaliable) AND CLEAR.

Its Harrowhold, ya dumbus.

5155fb833143aa53f6d79a39065cca22.png

I thought reddit was bad but when I started hanging out in forums I found out its a depressing cesspool of braindead.

So that let you be toxic af towards others?
I'd like to see all of you clear the first boss of RMHM ( hardest dungeon currently avaliable) AND CLEAR.

Its Harrowhold, ya dumbus.

5155fb833143aa53f6d79a39065cca22.png

I thought reddit was bad but when I started hanging out in forums I found out its a depressing cesspool of braindead.

I'd like to see all of you clear the first boss of RMHM ( hardest dungeon currently avaliable) AND CLEAR. In reality, most of you probably suck and just [filtered] on koni coz he doesn't care about having top dps as much as being a good tank. (Imo if you can hold aggro 100% of the time and have 100% debuff up time, your a good tank in my book)

Idk why some ppl think this guy is bad and all he does is try to help the community by doing guides and [filtered]. If you think he's bad then record yourself soloing rmhm. [filtered], go solo the last boss since your so "good". Pissed me the [filtered] off
you suck very much
If you guys are better, why don't you stream vids? He actually got the [filtered] to stream his runs. Some ppl are way too ill-minded and jelly.
AxeI wrote: »
May the gods be with him, he has completely lost it.

YOU HAVE BEEN PWNED

hahaha, thats all your argument? you cant proof nothing, just say " oh no koniginni you are not the best hahahahahhah you suc koniginni haha "

come on, show us a proof you can do it

because at know, people only are watching you are a man full of envy, posting full of envy that kind of comment

come on and show us you can do what koniginni did in that video, maybe that, give you the right of post that kind of things

but if you cant do something like that, just, shut up, and respect the others

Troll.
May the gods be with him, completely lost it.
AxeI wrote: »
I'm still shocked of how bad you are. You're not even close to good and you're spouting garbage like you actually know anything.

c3aa14c76140448632c223bad0592d1d.png

This is your TOP parse on BRAWLER, which is probably the easiest if not one of the easiest classes to play. Can you really stop making yourself look like more of an embarrassment?

but i play brawler 1000 times better than you, thats enough for me, baby kid :p B)
delusions of grandeur is a wonderful feeling
I'm still shocked of how bad you are. You're not even close to good and you're spouting garbage like you actually know anything.

c3aa14c76140448632c223bad0592d1d.png

This is your TOP parse on BRAWLER, which is probably the easiest if not one of the easiest classes to play. Can you really stop making yourself look like more of an embarrassment?
Tyrant666 wrote: »
I stream but only a select few know about it. Most aren't worthy in this community.

sure, i stream too with my alt bephemoth +15 brawler, but no one of this community know it, only a few aliens from the space can watch it

B)
I stream but only a select few know about it. Most aren't worthy in this community.
Do it on something that can't block please this is 100% no skill required lmao.
memster wrote: »
can u stop

no, im like muhammed ali, i dont stop even with the envy of the others ;)
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