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I'm stuck at 66% with this awakening patch! I'm about to be 6 years old of tantrum! So I'm going into a tantrum of going devil! Jokes aside. 666

Like how long did it take to download the patch for the community here? It says 39 minutes and it's been 39 minutes! I'm going mad because it's like frozen! I feel like the server is on overload at 9:24pm 4/17/2018!
From: my friend to enmasse
Sent: Monday, April 16, 2018 4:33 PM
To: enmasse <transactional@info.enmasse.com>
Subject: acct. suspension







I didn't buy any gold from outside sources, I logged onto my account viewed I had in game mail with some gold attached to it, when I tried to return it the sender didn't have an acct or exsist. Why am I being punished for something I didn't do, considering the amount of REAL money ($100's) I spent into your company and TERA. if you review my account you'd see the ACTUAL amount of money I've already spent into TERA
Greetings,



Sorry for the wait!



We are deleting any further contacts regarding this without response.



Regards,

En Masse Entertainment Team





OUR STAFF WILL NEVER ASK FOR YOUR PASSWORD

Keep It Secret, Keep It Safe






From: the same friend
Sent: Tuesday, April 17, 2018 4:26 PM
To: Contact <contact@enmasse.com>
Subject: Re: acct. suspension





Yet during this ENTIRE time I have to wait and being punished for something I didn't do, and mind you I AM STILL PA:YING FOR MY SUBSCRITION, during this time of loss of play nor access to my account, will be there be any type of compensation to me for my loss of time, and MONEY? Mind you again, I had nothing to do with this.
I logged onto my account saw that I had mail with an attachment. I opened it, it contained 1k of gold, some time later my account was suspended. They (En Masse) notified me that they suspended my account due to buying gold from an outside source, of which I didn't, Who in their right mind would want to buy only 1k of gold. it's not even worth it.
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Following the Maintenance on PlayStation 4 and Xbox One, the following issues should be fixed :

English
  • Fixed the issue that several achievements and trophies were not unlocking. If you unlocked a trophy or achievement previously, it should be awarded retroactively upon login following maintenance.
  • Fixed freezing and crashing within Ghillieglade dungeon. This dungeon has now been re-enabled.
  • Fixed several issues contributing to server-wide crashes.

Français
  • Correction du problème que plusieurs exploits et trophées ne débloquaient pas. Si vous avez débloqué un trophée ou un exploit précédemment, ceci devra vous être attribué lors de la connexion après la maintenance.
  • Correction du blocage et du plantage dans le donjon de Clairière dérobée. Ce donjon est désormais réactivé.
  • Correction de plusieurs problèmes généraux de plantage des clients.

Deutsch
  • Das Problem, dass mehrere Errungenschaften und Trophäen nicht freigeschalten wurden, wurde behoben. Wenn Sie zuvor eine Trophäe oder einen Erfolg freigeschalten haben, sollte dies nach der Anmeldung nach der Wartung rückwirkend gewährt werden.
  • Einfrieren und Abstürzen in der Tarnlichtung Instanz behoben. Diese Instanz wurde nun wieder aktiviert.
  • Mehrere Probleme behoben, die zu serverweiten Abstürzen beigetragen haben.
Yesterday while playing old L2, i was thinking on how much success can have an old Tera server. I mean, before reaper. The classic classes (Lancer, priest, mystic, warrior , sorcer archer, slayer and berserker). Forgeting about "super items" and keeping just the old VM and the PvP Conjunct. Forgeting about all protected areas (wich are almost all now) and flag limitations by level. Bringing back that old classis PvP on that 20s level zones, that was the more fun part of my Tera life for me.
The first CS too.

Is there any chance to make a Classic Server? At least a 6 month trial.
I would like to see some options on the launcher such as:

Music Off: I'm a spotify listener and have the game set to no music, so I'd also like to set the launcher to this (and have that setting carry over to character creation).

Prefered Server: This option would allow me to choose a server I want to automatically log into when I launch the game. Could be set to none if a player prefers not to auto log in.

Prefered character: A setting that lets me mark a character as my prefered character when logging in to a server. This could be selected during character selection sfter which the character is automatically loaded on log in. Together with Prefered Server the launcher would automatically skip server selection and character selection, loading the client with my prefere character when I press play.

If Prefered Server and Prefered Character are adopted I'd like 2 "Play" buttons on the launcher:

PLAY (Prefered): Launches the client with my prefered server/character, skipping both the server selection screen ant the character selection screen.
PLAY (Select Server): Continues to server selection as normal then loads prefered character for that server.
PLAY (Select Server and Character): Ignores Prefered Server and Prefered Character, player must mak both selections manually.

The 'play' options I suggest may be to granular. Perhaps there could be 2 Check Boxes that can be selected/unselected before pressing play: 'log into prefered server' and 'automatically load prefered character'.
Awakening is coming and will fail like Tera failed with monthly payment forced EME to publish more games and failed gain and again with some useless changes and more EME layoffs are coming thats all same failure circle is time to force BHS open eyes and learn why tera ever failed since 2012

Let's talk about the game, how frustrating and annoying are try a dungeon and die overtimes or be kicked because Tera do not explain what to do in the dungeons before player join in dungeon queue because quest send player to dungeon


It is ridiculous developers think that the player has an obligation to search on google or youtube for the strategy...

The player wants to play if he wants to watch videos he would not be playing will be watching anything on youtube...

the tedious grinding of the end of the game after a fast evolution where the game's own history is ignored...

how more grinding the game has, the greater the amount of abandonment of new players because no one wants to be left behind and with a huge and boring gring player will quit before increase ILVL

if last set are stormcry player need receive frostmetal in quest when get lvl65
if new set come player need a easy quest to get stormcry and start farm itens for upgrade to next but NEVER more than 2 sets one started and one endgame lvl 65
glyphs need come free unlocked when player get cap level this is the point for player make a choice about your build glyph are boring and have a nonsense grind and again try force players to hunt bams

Tera seems to hate new players because the end of the game is repetitive and time-consuming discouragement, maybe the stupid South Korean developers think only the old players will support the game ...

all vanguard quests need give pieces of upgrade in reward vanguard points are a extra upgrade pieces need come in the quest board like item exp, gold, vanguard points too need come in all quests is boring only bams give that just make bams give double and Bams are a worst idead ever in game...

Force to play against BAMS ( another fail for end game )

players who choose to play with support or range classes hate close combat so becasue this they play with ranged classes

worse all BAMS are melee and force a close combat and BHS seems to have no ability to understand why they failed thats are stupid this point show the amateurism from BHS

worst performance in game, you play MafiaIII, watchdogs 2, GTA V, Tekken 7 perfect when will play Tera is faced with a badly optimized game where there seems to be only more interest in tedious grinding and ridiculous clothes and effects on characters lolicon, really is time for a x64 client keep in mind Ascent mmo will fail too because Tera have failed and players know how BHS ignore optimization
A client patch has been released for PlayStation 4 and Xbox One that is intended to fix the following issues:
  • Fixed an issue with the self-resurrection pop-up not displaying correctly.
  • Added UI messaging regarding how to resurrect after dying in a dungeon, which should help clarify things. We are planning a more fundamental fix or re-design for a later time.
  • Fixed echoes/audio issues within dungeons and caves.
  • We partially fixed the crafting anvil in Velika; players must open the crafting menu first before approaching the anvil.
  • Fixed several general client crash issues.

Some additional fixes will be deployed during a maintenance to occur on April 14 and April 15, announced here: http://tera.enmasse.com/news/posts/server-maintenance-april-16-2018
I want to say this outloud and proud TERA you know how to really make a WARRIOR CLASS its almost absolute PERFECTION whoever is behind this I SALUTE YOU there's some things Id change if I could get the chance to see this developer and talk about this perfection im speaking about let's discuss ideas

WOLF RACE ADDED
ARMOR FIXED
WEAPON SKINS FIXED
WEAPON EFFECTS FIXED

TERA AMON WARRIOR

ANYBODY PLAYING TERA IS GOING TO KNOW ABOUT ME AND MY NAME IN GAME


EVERY SERVER YOU WILL SEE ME IM GOIN TO BE AND MY SWORDS WILL RAIN ALL THE PAIN ON ALL BOSSES AND BAMS
NOTHING WILL BE LEFT ALIVE TO SURVIVE

TERA AMON MASTER WARRIOR

PC PLAYER AND PS4 PRO PLAYER

SEE YOU IN THE GAME
So one of the best DUNGEON MMORPG released on the PC finally comes to console were it belongs but will it succeed or fail what are your thoughts and are you playing TERA now and for the FUTURE

ANSWER SUCCEED

WITH THE MMOS OFFERED ON THE PLAYSTATION CURRENTLY TERA IS ABOUT TO RULE THE WORLD AND RISE TO THE TOP OF THE LIST IN ABOUT TWO YEARS TIME THESE TITLES INCLUDE

NEVERWINTER ELDER SCROLLS ONLINE SKYFORGE FINAL FANTASY
So one of the best DUNGEON MMORPG released on the PC finally comes to console were it belongs but will it succeed or fail what are your thoughts and are you playing TERA now and for the FUTURE

ANSWER SUCCEED

WITH THE MMOS OFFERED ON THE PLAYSTATION CURRENTLY TERA IS ABOUT TO RULE THE WORLD AND RISE TO THE TOP OF THE LIST IN ABOUT TWO YEARS TIME THESE TITLES INCLUDE

NEVERWINTER ELDER SCROLLS ONLINE SKYFORGE FINAL FANTASY
EME, please confirm that the MATS drops are increased in Petrax. I've run Petrax 4 times so far this morning and each run I only received A SINGLE Liquid Metal in each run, twice wtth a locked strongbox and twice without anything else. The GEM drops in Petrax appear to have been increased as I have received multiple stacks of gem drops per run.

In Ghilliglade, all drops appear to have been increased since I've received multiple stacks of gem(2, usually 1), mats and healing mote(6, usually 3) drops in both runs.

The jackpots are working in both solo dungeons.

Again, please confirm that the MATS drops have been increased in Petrax.

Thanks!
I HOPE YOU ALL READ MY THEORY ITS IMPORTANT FOR GAMING HERES THE DEAL

MONEY IS NOT THE ISSUE IN THIS GAMING INDUSTRY THERE ALL LIARS AND SNAKED JUST LIKE THE BLIZZARD COMPANY THEO GENRE NEEDS NEW IP REVAMPED NEW WORLD OF WARCRAFT BUT FAST PACE INSANE COMBAT NEW IP CLASSES AND ROLES NEW IDEAS WITH LEVEL SYSTEM NEW MOUNT IDEAS ALL THIS ON UNREAL ENGINE TEN GRAPHICS IMMERSIVE WORLD WITH LOTS OF IMMERSIVE ENVIRONMENTS WITH KILLER PSYCHOTIC DRAGONS SPITTIN FIRE EVERYWHERE WITH MULTIPLE ELEMENTAL TYPES AND BIG PSYCHOTIC MONSTERS AND BETTER COMBAT SYSTEM ALOT BETTER COMBOS ALOT OF ULTIMATE ABILITYS BETTER SYSYEM BETTER DUNGEONS BETTER RAIDS BETTER MECHANICS NEW STUFF NOT JUST FLOOR AOE AND MOVE TRY AIR BORN [filtered] HITTIN YOU TO THE GROUND TELL ME ITS BEEN 20 YEARS AND NOTHING IMPRESSIVE AT ALL I HOPE IN 20 YEARS ILL SEE ONE MMORPG DO THIS NOT HOLDIN MY BREATHE THO NOT HAPPENIN UNLESS IM MAKING THE MMO
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New Dungeons
( a solo instanced series for Apex questline )
Journey with gods through their darkest hour to unlock your Apex skills.

  • Velika Banquet—set in the public square outside Valkyon Federation Headquarters, consisting of a series of minor “activity” events linked by quest steps;
  • Ruined Velika Banquet - set in the destroyed public square outside Valkyon Federation Headquarters, consisting of “rescue” mini-missions, and culminating in being sent back three days into the past;
  • Unnamed “Dungeon” - takes the player from Elenea to Fyrmount, and spells out how the dragons were able to organize and attack Velika in large numbers.
  • Dragon’s Landing - a solo instance set along the Veil (the wall between worlds), contains almost the boss fight with Khemadia;
  • Soulscape - the player’s “inner abyss,” where players battles manifestations of their temper, self-doubt, and guilt in order to unlock Apex skills;
  • Velika Banquet Redux - the denouement of the storyline; the player replays the Velika Banquet, but this time with a happier ending.

    Bosses
    • Khemadia (aka, the Black Dragon, the “Master of the Darkened”)

Apex Skills Quest Line
For seven classes ( Lancer, Warrior, Brawler, Berserker, Slayer, Mystic, Priest ) with item level of 439 or above, unlocking their Apex skills requires completing a solo quest line available at level 65. The player is also rewarded with glyph points to spend on the new skills.
  • Velika Banquet - calls upon the player to attend a banquet in Velika, celebrating the federation’s victory over Lakan. After meeting the dragon researcher Verdas, the player enters the banquet area and participates in several mini-quest “events.”
  • Uninvited Guests - the player sees Velika being destroyed by a host of dracoliths, helps to evacuate the city, and fights off a dracolith before being attacked by Khemadia. Mystel arrives and sends the player back to the recent past.
  • 72 Hours Earlier - the player investigates reports of dracoliths working together to besiege Elenea in the past.
  • Impending Doom - the player tries to convince Valkyon Federation officials to recall reinforcement troops from Elenea to Velika. (Note that this is an instanced version of Elenea; none of the usual functions - merchants, flights, etc. - are available, and players cannot accept or complete unrelated quests here.)
  • Following the Followers - teams the player up with Verdas to investigate Khemadia’s dragon army and his mortal minions. The player follows a minion to Fyrmount, then to another unknown destination. (Note that this is an instanced version of Fyrmount; none of the usual functions are available, and players cannot accept or complete unrelated quests here.)
  • The Storm Inside - the player reaches Dragon’s Landing - what appears to be a secret route through the Veil (the wall between the worlds). Here the player faces the Black Dragon and is sent to the Soulscape dungeon, where the player must defeat his/her personal demons (and acquire Apex skills).
    • Temper - pits the player against his/her various frustrations.
    • Self-Doubt - pits the player against his/her lack of confidence.
    • Guilt - pits the player against his/her sense of failure.
  • Awakened - returns to Dragon’s Landing, where the player uses the new Apex skills to defeat the Black Dragon. Then returns to Highwatch and receives a banquet invitation.
  • One More Time - relive the Velika Banquet—this time without a dragon attack.

Returning Players (players who return after 30 days or more)
Some returning players of the correct class, but not high enough item level, will see an Apex Mission quest item with their returning hero gear box. These Apex Missions are designed to get players to the 439 item level requirement for the Apex quest line.


Skill Changes
Reformatted skill tooltips of Berserker, Brawler, Lancer, Mystic, Priest, Slayer, and Warrior (all Apex classes).

Added Apex Urgency (active skill) to all Apex classes: Increased Movement Speed.

Added Potential (passive skill) to Archers, Sorcerers, Ninjas, Reapers, Valkyries, and Gunners of level 65: Increased damage to monsters


Berserker
Many skills now have the subtypes Charge Skill, Rage Skill, or Unleashed Skill.

New Apex Skills :
  • Unleash - Sacrifice HP to activate Unleashed skills for 24 seconds. Unleashed skills do not cost MP, but instead sacrifice additional HP. All attacks are counted as attacks from the rear. You are immune to knockdown and stuns, and your HP will not go below 1 while the skill is active. When Unleash ends, you are “hit” with any accumulated damage.
  • Unleashed: Dexter - Attacks with the axe in your right hand. Each hit increases skill damage and attack speed, and also increases the skill damage of Unleashed: Rampage.
  • Unleashed: Sinister - Attacks with the axe in your left hand. Each hit increases skill damage and attack speed, and also decreases the cooldown of Unleashed: Beast Fury by 1 second.
  • Unleashed: Rampage - Attack with both axes. Each hit increases attack speed, and also increases the skill damage of Unleashed: Beast Fury.
  • Unleashed: Beast Fury - Charge forward and attack multiple times. Uses and consumes accumulated bonuses from other Unleashed skills.

Added passive Apex skills
  • Endless Rage - faster movement while charging a skill
  • Eye of the Storm - may reset cooldown of Cyclone
  • Bloodshed - increased chance to crit

Changed Skills
  • Intimidation bonus now also works on Axe Block I.
  • Flatten I-VIII now activate faster following Raze, Punishing Strike.
  • Flatten I-IX now activate faster following Overwhelm.
  • FieryRage III, IV and V no longer activate Flurry of Blows.
  • Leaping Strike no longer requires Merciless Leap to do additional damage to Knocked-Down foes. Merciless Leap still increases damage as before.
  • Vampiric Blow: Overcharging Lethal Strike no longer affects Vampiric Blow’s damage and healing.
  • Lethal Strike is no longer a charge skill, and no longer depends on low HP.
  • Tenacity, Mocking Shout, and Unchained Anger have been merged into the new skill: Triumphant Shout. Triumphant Shout recovers HP and MP, and also adds a stagger effect to players.
  • Evasive Smash no longer gains damage based on the level of the charging skill interrupted.
  • Raze now also activates faster following Combo Attack, Thunderstrike, and Cyclone.
  • Unbreakable is now an Unleashed skill (see Unleash, above).
  • Intimidation now also grants MP replenishment. And immunity to push-back from monsters, except for certain special attacks.


Brawler
Many skills now have the subtypes Chained Skill or Rage Skill

New Apex Skills
  • Flying Kick - Leap 7m forward and deliver a spinning back kick. When used after other skills, Flying Kick moves you an additional 6m, and deals more damage. A successful hit reduces the cooldown of Rhythmic Blows by 10 seconds.
  • One-Inch Punch - Stuns an enemy, deals massive damage, and has a high probability of knockdown.
  • Rhythmic Blows - A flurry of punches ending with an uppercut to knock targets into the air.

Added passive Apex skills
  • Concentrate - each perfect defense increases damage to One-Inch Punch and Haymaker.
  • Self-control - increase damage when Rage is 75% or more.
  • Haymaker: Acceleration - Haymaker increases speed of One-Inch Punch.

Changed Skills
  • Punch added text: Successive strikes do more damage, up to four hits, with the fourth hit dealing substantially more.
  • Jackhammer reduces enemy endurance 1% upto 8% (instead of 1.5% upto 12%).
  • Rampage no longer says “Knocks monsters into the air (does not affect other players).”
  • Growing Fury increases size.
  • Carving Piledriver glyph doubles crit chance.
  • Divine Wrath consumes MP instead of Rage.


Lancer
New Apex Skills
  • Super Leap - make a superheroic leap over enemies and smash the ground, knocking targets into the air.
  • Guardian Barrier - open a wide movable shield that reflects damage to protect you and allies.
  • Divine Protection - 10 second shield for you and allies.
  • Stand Fast II - Player can now move while blocking.

Added passive Apex skills
  • Stronghold Shift - stand fast is now movable
  • Retribution Shield - reflects damage on perfect defense
  • Unwavering - more resistance to push-back from monsters.


Changed Skills
  • Onslaught replaces 50% damage with frontal block effect.
  • Onslaught now casts faster when chained from Combo Attack, Shield Barrage, Shield Bash.
  • Challenging Shout‘s Unwavering “You are immune to push-back from monsters, except for certain special attacks.” is now a separate passive skill.
  • Challenging Shout range and targets increased.
  • Challenging Shout now adds a Chain Mark effect, for Chained Leash.
  • Chained Leash when used right after Challenging Shout, grabs all targets hit by the shout.
  • Guardian Shout reduced cooldown to 2 Minutes and removed Energetic Glyph.
  • Adrenaline Rush removed increasing Attack Speed effect.
  • Rallying Cry increased number of targets.
  • Shield Bash casts faster after Debilitate.
  • Shield Bash will queue during animation of other skills, regardless of chain.
  • Lockdown Blow casts faster after Shield Barrage or Debilitate.
  • Lockdown Blow will queue during animation of other skills, regardless of chain.
  • Spring Attack can chain from first hit of Shield Barrage or Lockdown Blow.
  • Wallop can chain from first hit of Shield Barrage or Lockdown Blow.
  • Carving Wallop now doubles Crit Chance.

Removed
  • Removed Menacing Wave.


Mystic
Many skills now have the subtypes Healing Skill, Toggle Skill, or Summon Skill

Added Skill
  • Mass Teleport

Added Apex Skills
  • Summon: Thrall Lord - Summons a super thrall which deals damage to nearby enemies.
  • Thrall Augmentation - While activated, all summoned thralls grant beneficial effects to nearby allies.
    • Augmented Thrall of Protection: Grants a shield that absorbs 30000 HP for 12 seconds with immunity to knock-down and stagger while the shield is active. Costs additional 340 MP.
    • Augmented Thrall of Life: Removes harmful effects cast on nearby allies. For 5 seconds, increases Movement Speed in combat by 10, and heals 1.5% of maximum HP and replenishes 10% of maximum MP per second. Costs additional 700 MP.
    • Augmented Thrall of Vengeance: Increases Power by 15 for 12 seconds. Effect ends if knocked-down. Costs additional 700 MP.
    • Augmented Thrall of Wrath: Increases Crit Power by 0.6 times for 20 seconds. Effect ends if knocked-down. Costs additional 1000 MP.
  • Arunic Release - Explode all motes ahead of you. Arun's Vitae and Arun's Tears both apply HP recovery and MP replenishment to allies and deal damage to enemies.


Changed
  • Infusion Ring - The greater the number of targets who need MP restored, the less MP is given to each target.
  • Shara’s Lash - reduces movement speed on targets after stun effect ends.
  • Vow of Rebirth effect now lasts 10 minutes.
  • Warding Totem adds a shield effect for 10 sec. that absorbs 7,149 HP.
  • Warding Totem II now gives additional effect for 12 sec.: Arun’s Breath—Titanic Favor and Boomerang Pulse heal 15,000 more HP with each hit (up to 2).
  • Titanic Favor base healing decreased to 2,182 HP.
  • Boomerang Pulse base healing decreased to 1,951 HP.
  • Thrall of Protection cooldown is now 50 seconds.
  • Persistent Thrall of Life now has 20% chance to reset the cooldown.
  • Thrall of Wrath cooldown is now 5 min. Energetic Thrall of Wrath now changes cooldown to half of that.

Removed
  • Removed Titanic Wrath.
  • Removed Ancient Binding.
  • Removed Numbing Totem.
  • Removed Speed Totem.
  • Removed Assailing Totem.


Priest
Many skills now have the subtypes Healing Skill, Shield Skill, or Enhance Skill

Added Apex Skills
  • Mana Charge advances into Divine Charge - Replenishes MP, heals HP and increases power and crit power to group members.(Glyphs for Mana Charge apply to Divine Charge.)
  • Divine Intervention advances into Mass Divine Intervention - Teleport up to 4 allies to the priest. (Glyphs for Divine Intervention apply to Mass Divine Intervention.)
  • Holy Burst - Send a bolt forward that heals and adds Devoted Favor effect to allies. The bolt damages enemies. At end of the bolt’s range, it does additional healing and adds Enhanced Devoted Favor to allies
    • Devoted Favor - reduce damage taken 5%, heals 100 HP per second.
    • Enhanced Devoted Favor - immunity to knockdown, stagger, and stun, reduce damage taken 20% and heals 500 HP per sec.
  • Edict of Judgment - boosts group members’ power by 20 and crit factor by 30. Hits are counted as from the rear. Limits caster to only use Holy Burst and Divine Charge to heal. Boosts priest skills Holy Burst, Metamorphic Blast, Final Reprisal, Shocking Implosion, and Zenobia’s Vortex.

Added passive Apex skills
  • Protective Response (passive) - decreases cooldowns of several skills.
  • Expand the Flock - Increase number of targets to Divine Intervention.
  • Devoted Favor - adds protection to heals.


Changed Skills
  • Fiery Escape now chains to Healing Circle.
  • Blessing of Balder effects merged into Blessing of Shakan.
  • Metamorphic Blast hits now gain the caster Aura of Retribution effect that increases caster’s crit rate 1.5 times.
  • Focus Heal decreased base healing to 1219 HP.
  • Focus Heal now chains into Healing Circle.
  • Healing Circle MP cost increased, cooldown increased to 10 sec., decreased base healing to 3582.
  • When used after Focus Heal, Backstep, or Fiery Escape, Healing Circle casts 20% faster and heals 25% more.
  • Healing Circle VII also adds Devoted Favor effect onto Apex characters.
  • Shocking Implosion classified as “ranged” skill for crystal effects.
  • Final Reprisal classified as “ranged” skill for crystal effects.
  • Final Reprisal casts faster when used after Metamorphic Blast, Shocking Implosion, Triple Nemesis, or Zenobia’s Vortex.
  • Regeneration Circle decreased casting time, increased range, increase healing ticks to 308 HP every 2 sec.
  • Regeneration Circle IX also adds Devoted Favor effect onto Apex characters.
  • Healing Immersion decreased base healing to 3,149 HP.
  • Persistent Healing Immersion now has 50% chance to reset cooldown.
  • Spirited Regeneration Circle now adds 2% MP every tick.
  • Energetic Purifying Circle now reduces cooldown by 40%.


Removed Skills
  • Removed Slumber
  • Removed Mana Infusion
  • Removed Homeward Bound
  • Removed Blessing of Zenobia
  • Removed Prayer of Peace
  • Removed Blessing of Seren
  • Removed Blessing of Balder
  • Removed Fiery Escape level XI
  • Removed Triple Nemesis level X and XI
  • Removed Energy Stars V and VI


Slayer
Many skills now have the subtypes Toggle skill or Charge Skill

Apex Skills
  • Punishing Blow - Leap into the air and slam your greatsword into the ground. Attack has a high chance of knockdown. Combos well with other high damage slayer skills.
  • Savage Strike - A massive one-two attack that changes subsequent attacks into back attacks for a few seconds. combos well with other high damage slayer skills.
  • Unsheathe - Charge up your greatsword for a devastating spin attack. Your swords gets larger with each level of charge.

Added passive Apex skills
  • Overhand Strike: Focus - increase Overhand Strike damage
  • Blade Master - speeds cooldowns of Punishing Blow and Unsheathe
  • Energy Rush - Boosts In Cold Blood

Changed Skills
  • Measured Slice increases damage by 30% against airborne enemies.
  • Overpower is now a toggle skill, giving extra damage to Heart Thrust, Knockdown Strike, and Punishing Blow.
  • Overhand Strike has 100% chance to crit airborne enemies.
  • Persistent Overhand Strike now has 70% chance to reset cooldown.
  • Empowered Whirlwind now increases damage by 10% for 4 sec.
  • Keen Knockdown Strike now doubles crit factor.
  • Eviscerate now knocks monsters up into the air. Players are still knocked down.

Removed Glyphs
  • Removed - Powerlinked Overpower
  • Removed - Keen Overpower
  • Removed - Keen Overpower


Valkyrie
  • Balder’s Tears - now also recovers 67 Ragnarok points per second.


Warrior
  • Many skills now have the subtypes Toggle Skill, Edge Skill, and/or Exploits Edge.

Apex Skills
  • Blade Waltz - A spinning attack that cuts through enemies.
  • Aerial Scythe - Leap into the air and initiate a spinning attack. Adds Edge, and does more damage depending on how many stacks are on a target. If you have 3 or more stacks, Aerial Scythe uses them all up. Can be used to interrupt another skill animation.
  • Blade Frenzy - A devastating spin attack that makes you temporarily immune to enemy attacks, and summons a shadow to attack alongside you.

Added passive Apex skills—
  • Tempest Aura - accelerates attack speed, after 50 hits, adds shadow attack to Tempest Aura or Deadly Gamble.
  • Ready Blades - decrease cooldowns for Scythe and Aerial Scythe.


Changed Skills
  • Rising Fury now mitigates 50% damage and reduces target’s Movement Speed by 50%.
  • Torrent of Blows generates maximum of 1 edge each use.
  • Vortex Slash now can cast without Evasive Roll.
  • Vortex Slash pulls in targets in 10m range
  • In Defensive Stance, Vortex Slash increases aggro generation.
  • Hastened Vortex Slash now increases casting by 30%.
  • Threatening Vortex Slash now generates 100% more aggro.
  • Energetic Vortex Slash now decreases cooldown by 30%.
  • Threatening Torrent of Blows effect increased to 40%.
  • Energetic Leaping Strike now decreases cooldown by 20%.
  • Hastened Leaping Strike now iIncreases casting by 20%.
  • Common Energetic Smoke Aggressor now reduces cooldown by 25%.
  • Persistent Blade Draw now has 60% chance to reset its cooldown.

Removed Skills (or levels of skills):
  • Removed Mangle
  • Removed Pounce
  • Removed Torrent of Blows IV to IX
  • Removed Battle Cry IV to IX
  • Removed Vortex Slash level VIII to XI
  • Removed Smoke Aggressor level III-IX
  • Removed Reaping Slash level IX
  • Removed Smoke Flanker III-IX
  • Removed uncommon glyph: Energetic Smoke Aggressor
  • Removed uncommon glyph: Threatening Torrent of Blows
  • Removed Persistent Vortex Slash


Misc

Reworked Locked Strongboxes
  • Renamed Locked Shadsteel Strongbox to Locked Fashion Strongbox and updated the loot table to focus on fashion. It will be the only Strongbox that drops while leveling 1–57.
  • 4 leveling strongboxes no longer drop, but ones in inventory share the same updated loot table as Fashion Strongbox.
    • Locked Krysteel Strongbox
    • Locked Linsteel Strongbox
    • Locked Norsteel Strongbox
    • Locked Shadsteel Strongbox
  • Renamed Locked Extensive Strongbox to Locked Entropic Strongbox and updated the contents.
  • Renamed Locked Spellbound Strongbox to Locked Gem Strongbox and updated the contents.

Added Noctenium Refiners to the Vanguard Initiative Quartermaster
  • Changed Uncommon Noctenium Refiner price to 400 credits.
  • Listed Rare Noctenium Refiner at 600 credits.
  • Listed Superior Noctenium Refiner at 900 credits.

Velik's Little Helper - A buff added to players entering Harrowhold, Ruinous Manor, and RK-9 Kennel (Hard). Buff adds 23 power and 23 endurance.

Brawlers can now use gender change vouchers.

Rally guild quests will now occur between the hours of 8 p.m. and 1 a.m. EDT—for west coast players: between 5–10 p.m. PDT.
seriously you think we will waste time evolving this crap boring 3/4 end game sets guardian... twistshard... frosmetal you know how useless are this ??? and worse many classes will not gain anything useful with insignificant and useless buffs


is time wait for next epic fail and despair of EME putting frostmetal on npc... followed by more layoffs in EME ( as has happened several times in the past )


meanwhile is time to support and play another fresh mmo...
Is anyone else having trouble getting into the servers. I don't see anything posted for any down time.
There are a number of performance issues currently with the console version of TERA. Currently playing the PS4 version, these issues have been stated to be present on the XBOX version of TERA though the ones described here have been personally experienced/tested on the PS4. If particular players aren't experiencing ANY of them at all to any degree would like to know what game they are playing because it surely isn't TERA (LoL).

This thread is/will be extensive (multiple spoiler sections) and serves to provide insight for possible future changes to help promote/sustain proper performance. Being one that manages multiple businesses, paying attention to and noting things in detail comes with the territory and naturally carries over into extra curricular activities (LoL).

These performance issues for the most part are not necessarily/particularly zone, console version or channel/population specific though can be exacerbated due to higher population channels/"longer" play sessions.

They occur in:
- the original PS4 as well as the PS4 Pro.
- in high, medium and low population channels ("seemingly" more in higher population channels).
- various zones/areas.
- various times of the day (peak, non-peak, etc.).
- fresh start of the game (within moments of starting).

For the purpose of clarity:
"HAV" will be used in place of "have a video", "HMV", "have multiple videos"
"PI" will be used in place of "performance issue", including but not limited to:
- stuttering
- lag
- high latency/ping
- FPS drop
- etc.

Hopefully the PI's can be fixed with optimization.

--+-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+-- Suggestions --+-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+--

- High/low resolution option.
- View/draw distance option (low, medium, high?).

Rendering large amounts of objects/textures at a lower resolution as well as how much detail distant objects/textures had would essentially increase performance of TERA as well as the distance at which objects are rendered in higher detail. A beautiful game that doesn't run smoothly can/does quickly lose it's luster, not to mention not all players care about high detail (especially when it effects the quality of how the game runs).

Then again if these various PI's weren't happening the suggested options probably wouldn't be suggestions though would still be decent to have. Again, the PI's may very well be fixed with optimization.
If gameplay is too fluid/smooth (higher FPS/lower response time) personally it looks "bad" to the eyes due to things seemingly moving unnaturally fast, such as when playing certain games on a smaller PC monitor (lower response time) vs a larger TV (higher response time) and or kind of like watching TV or a movie with motion-enhancing features enabled (MCFI). Then again it varies from game-to-game, player to player

--+-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+-- Performance Issues --+-~* *~-+ +-~* *~-+ +-~* *~-+ +-~* *~-+--

- In a number of cases the PI's don't seem to be actual server side but rather console resource errors (RAM overload/memory leak, etc.) though in some cases it may "seem" at least to be actual server side.
- Various PI's have been consistently witnessed to occur when a "considerably" amount of data is being loaded/rendered.
- While playing TERA, bringing up the home screen (pressing PS button on controller) even for a few seconds the game encounters PI's for a moment after returning to the game.
- If the application is suspended the character is immediately disconnected from the server (for example: home screen > capture gallery > highlighting a video > trim and even if trim is exited and the game immediately returned to).

PI's while in combat are a no go and quite unbecoming, especially in instances (questing as well).Have encountered PI's while questing and a lot of the time after they cease mobs are immediately attacking the character, sometimes the character is near death if not already dead when the PI ceases. Some non-BAM mobs already can enrage which drastically increases their movement speed and or have natural fast movement speed, not to mention some have very quick straight/wide angle attacks and or AoE/targeted attacks which will dismount your character on top of being able to gain ground on them/attack while the PI is occurring possibly forcing you into combat, hindering your escape/travel or resulting in your character's demise where a crystal may be destroyed (have various videos showing situations regarding PI's and mobs, as well as crystals being destroyed as a result).

In instances it is even worse. Ebon Tower for example, the fight mechanics really aren't difficult even when solo (depending on the class), it's the Death Walkers being able to move/activate their AoE (mental distraction?) while the PI is going on (not to mention the direction your character dodges/evades in while afflicted by MD is not reversed as well). DW's movement speed is already fast and during PI's they can get behind you/reposition and if you evade/run in that direction when it ends you are body blocked (bosses/BAMs can be dodged/evaded through though seemingly some adds/mobs cannot...)... After a considerable amount of attempts over a few hours to collect data/information and then a fresh load of the game was able to solo Ebon Tower effectively on the second attempt due to there being no PI's which consistently prevented completion before (HMV)...

Examples of PI's (will update)
Val Palrada
Tested traveling between the "areas" Feral Valley North and Quarantine Zone in Fronterra. While on a "low" population channel around 10 AM EST, this past Sunday, each time the character crossed to the other area (where the name would show up as text on the screen) the game PI'ed for a few moments (have a short video showing this). In Feral Valley North the minimap was "frozen" (doesn't show character position/move with character), in Quarantine Zone the minimap operated correctly. Can consistently replicate the cross area PI.

Ring of Blood
While heading toward the arena of blood (minimap frozen) purposely aggroed a few mobs (Black Claw Slaughterer/Berserker) and while they pursued the character the game PI'ed for a few moments upon the character getting close to the arena and after the game "resumed" the mobs "paused" for a brief moment before continuing their pursuit, also they were not in the exact position they were in prior to the PI, mind you the character wasn't either though the short distance the character "hopped" was minimal compared the distance the mobs "leaped" (HAV). Can consistently replicate these PI's/position jumps.

Quest "A New Breed"
While doing the quest "A New Breed" (fight gula executors) the lag occurred and by the time it ended the character was surrounded by 10+ mobs (HAV). Had the mobs been closer before the PI they probably could have been doing damage while not being able to control the character. One instance in Temple of Dagon when the PI occurred the analog was held in a particular direction during the PI and the mobs in pursuit "jumped" to the position the character was heading/would have been in had the PI not occurred (the direction the analog was held) though the character did not "jump" to that position after the PI ceased, surprisingly the mobs did (they were at first behind the character and after the PI were in front of the character, HAV).

Experior Outpost (Feral Valley)
Traveling to the table and back to the wooden platform the NPC Kechaku is on (which is a short distance) consistently produces lag (HAV). The PI's (at least particular instances thereof) seems to be local (player specific), have noticed a number of players "jump" to another position while not personally experiencing PI's.

Reproducible PI's (will update)
*<=> denotes "traveling between" in both directions. One Arrow denotes the direction the in which the PI occurs.

Val Palrada
Feral Valley <=> Temple of Dagon
Temple of Dagon
PI's on each floor, especially when going inner (atrium) <=> outer (corridor) areas. Strangely characters take fall damage while still in the air if jumping down floors after a brief PI (the character is actually shown performing the landing animation), even stranger they receive additional damage after actually landing. Have video and screenshot of both damages occurring)
Veritas District
Seren's Garden (Baldur's Refuge), the closer you get to the circular structure/center the more the FPS drops.
Val Oriyn
Emerald Hills (Spring Valley). West => East
In the area around the "e" and "m' in Emerald (where the "friendly" Goblin Sentry's are), when nearing/crossing over the path on the west side heading east a PI occurs. If you aim the camera towards the coast in the distance you can see the landscape "raise up" after the PI ceases.
{ Various PI's have been consistently witnessed to occur when a "considerably" amount of data is being loaded/rendered.}

Sylvanoth
-- Darkquaver Woods => Susurrus Woods
When heading west towards Susurrus Woods from the lower left exit of Dragonfall a PI occurs below the second "t" in Teleportal. The PI occurs just before the path meets the fork (by a column) when heading from the lower right exit of Dragonfall (HAV).
-- Susurrus Woods
When heading toward the "j" in Dakonan Junction a PI occurs (HAV). A fresh load of the game doesn't seem to produce the PI.
- Amana Quatla
On the north path to the right of Crimson Hammer Camp when traveling from west to east (between the "e" in "the" and the "B" in "Barbican" a PI occurs.
- Another occurs when traveling W => E above the "a" in "Barbich" right before heading under the rock formation.

"Frozen" Minimaps (will update)
The minimap seems to work properly regardless while in cities/towns ("smaller" mapped areas compared to a full zone being mapped) though can become frozen when moving to an area outside of them such as the following areas:

- Feral Valley (does not move with character nor show character position)
- Darkquaver Woods (does not move with character though shows character position)
- Susurrus Woods (does not move with character though shows character position)
THIS IS ALL REALITY SERIOUS POST YOU HAVE HAD SIX YEARS TO PRODUCE THIS GAME AND IT HAS NO ENDGAME NO DRAGONS NO BIG BOSSES NO BIG RAID CONTENT NOTHING BUT GEAR GRINDING WHEEL WHATS THE GEAR FOR

NOTHING

REST IN PEACE TERA

ONE YEAR CONSOLE PLAYERS WILL BE OUT
THIS IS ALL REALITY SERIOUS POST YOU HAVE HAD SIX YEARS TO PRODUCE THIS GAME AND IT HAS NO ENDGAME NO DRAGONS NO BIG BOSSES NO BIG RAID CONTENT NOTHING BUT GEAR GRINDING WHEEL WHATS THE GEAR FOR

NOTHING

REST IN PEACE TERA

ONE YEAR CONSOLE PLAYERS WILL BE OUT
Hey guys, Tera Theorycrafters Community here!

Due to the overwhelming occupation of console players over the TeraOnline subreddit, and inclusive our twitch section for Tera, we have made a Tera PC Reddit community!

Shall be run by players and for players!

TeraPC subreddit

Follow the rules and have fun!

Thanks for your attention and happy posting! <3
Guild: The Baleful Few
Server: Skulregnath EU
Console PS4
Requirements: 65, skilled

I'd like to invite you to our newly formed guild The Baleful Few.

We want to build an advanced guild populated with like minded mature members that are willing to reach end-tier and complete the most competitive content in the game whilst also maintaining a fun environment and atmosphere.

As this is a new game for PS4 we don't have high expectations but we do hope you have a general idea of your class and have the ability to use it effectively item level will come with time.

Both leaders (myself and dagger) have played together for many years and been in successful with many tribes/guilds from DCUO, Destiny, Neverwinter and most recently Ark Survival Evolved.

I personally have experience in dcuo (Ice Tank, Mr Doofa. Server firsts in multiple SMs)

If your interested, joining is completely open at the moment so join away but after a while once people advance within the guild this will change to invite only to maintain a strong active guild.

Leader:
Mrs Doofa
PSN: Critshot
DPS Warrior

Second Leader:
Quixotic
PSN: Daddy_Dagger
Buff/Heal Mystic
Hello everyone!

Anyone here who plays Tera on PC, have Twitch Prime and will not use the PS4 loot from Twitch Prime can send me in private please? I'll be very thankful.
I have twitch prime, but unfortunely the loot is not available for me, because I'm from Brazil.

Thanks you all for attention!
Dears,

It would be great if we can improve a few things to improve overall graphic quality:

1) Popping: There is too much popping in the game, specially with mobs and small elements like vegetation/plants.
2) Textures not loading: Many times I see textures not loading or loading with a long delay.
3) Low FPS: not only in crowded areas, also in 5 players instances. It makes players fail their targets because of a screen freeze. Not to mention how disgusting this could be if we ever have raid content for 10 or more players.
4) Vertical Sync: there are issues with it when rotating camera.

PS4 Pro and XBOX One X modes would be apreciatted for those who have these platforms.

Thanks!
Dears,

It would be great if we can improve a few things to improve overall graphic quality:

1) Popping: There is too much popping in the game, specially with mobs and small elements like vegetation/plants.
2) Textures not loading: Many times I see textures not loading or loading with a long delay.
3) Low FPS: not only in crowded areas, also in 5 players instances. It makes players fail their targets because of a screen freeze. Not to mention how disgusting this could be if we ever have raid content for 10 or more players.
4) Vertical Sync: there are issues with it when rotating camera.

PS4 Pro and XBOX One X modes would be apreciatted for those who have these platforms.

Thanks!
4/12 Maintenance 8 - 11am PDT
What Does this mean, I mean do I have to do anything or is this an update and i just have to wait?
Please Advise cuz im new here...
I'm brand new to Tera, so not trying to presume to know much. All I know is my first impressions and a little of what I've read in these forums. I get the feel that Elin are kind of a love em or hate em deal... I enjoy playing something tiny and adorable because I'm not either of those IRL. But due to the horrible racial traits that literally do not help in PVE at all, I wonder how other player's react when you're trying to play an important role. I've been reading that people can be very kick-happy in groups so I wonder if you show up as either the tank or healer in a group as an Elin wearing a maid costume, are people going to just assume you don't take combat seriously and kick you before you even start?

Any thoughts or experiences you can share would be appreciated. I've so far only been playing DPS classes while I'm getting used to the game but I'd like to try Priest soon. I've always enjoyed it in previous MMOs but being new to Tera and even new to console I'm nervous to jump into it.
WHEN THEY GET GOD/DAMN GOOD AND READY TO RELEASE IT.
after multiple years of loyally playing this game and probably being one of the most excited people on console to see it finally get its port i am proud to announce this game can go [filtered] itself. They cant even make the game remotely playable when it comes to Battlegrounds the game itself is just a laggy freezing piece of [filtered] the whole time. And they didn't even have the decency to make all the classes playable on launch or even give us an idea of when around to expect them. Its just a "in the near future" [filtered] all over again just like the months of "in the near future" for the actual console release time. So until they can make the game actually [filtered] work with instance matching and battleground this game is just being taken off my hard drive.
Anyone else?
https://forums.enmasse.com/tera/discussion/22800/the-month-of-april-and-in-game-events-at-a-glance

We4renP.png
It was clearly stated that is "double item xp" from April 10th ~ 17th

UZPtuMk.png
However in-game it says otherwise. It says "50% increase to item xp and character xp".

Which is it EME? Please be considerate with information cause double item xp is extremely important and this is bluntly lying.
Was any stream code released on friday April 6th? If not, do you know any code still active?
La guilde Dream Guard recrute joueurs actifs. Discord sur votre smartphone oblligatoire. Rejoigné en tapant Tera fr Guilde Dream-guard dans la recherche de communauté serveur pvp zirnaxis
Game locks you out of movement kicks you for being afk and gives you debuff timer. when being locked like this the game usually requires a restart AS WELL AS a system restart because the game will refuse to launch. I noticed it does this is you dashboard in the middle of a match it will do this almost everytime and there is a chance entering into chat will also do this. Also a small chance to have this happen if you open ANY UI up during the match. Goodluck out there in Kumas. If you queue up dont try to chat dont dashboard and dont open any menus.


is it true?
I love how in the patch notes they neglected mentioned the lag spikes and poor rendering . Are they just going to ignore this enormous problem and expect us to just accept it ?
I was just curious if we will be doing like gameforge ( Likely not but just curious)
During their awakening they are also doing a level up event for new players ,rewarding them with temp mounts etc for leveling up. I would love to see these types of events return to the NA servers and yes I will likely be playing on gameforge during the event. It's boring doing the same ole same old all the time. I need something to keep my interest going on my lower level characters.

I would love to see this community go back to how it used to be, when it felt like the mods and the GMS and CMS actually cared about the players.
really tired
really tired
Hello devs of tera.
I want stop play because i wait the gunner just say me one date when he coming. i want not listen near futur ... just some date.
Thanh you so mush
message me on here or ingame Blinkie
Guild Name: Alliance
Servee: Pvp Azakaar

Story: ,We who found ourselfs together here to this dark Times. , who have enough of seeing our people getting eaten by Hungry monsters , or those Guilds full of Thiefes,Tyrants and bad People who slave our women and kill our men .Evry evil wants to take over
Tera ,But they didnt count with more than just the regular soldiers of the Kingdom.

We the Alliance , are a group of talented Battlers from all over the world with diffrent abilitys and skill levels , who Grouped up , to put a end of this Chaos and Evil in this world. The Alliance Will bring Peace and Balance to this world again , we will arrive when they call us full of fear of theyr lifes.. We will never break our Lines , We will keep pushing forward and clean this world out of its misery.. An safe Tera ,where the monsters of the dark keep hidden in fear far far away of our Towns. One day we might See that. But not all of us will make it this far i fear to say.

But till we can achieve that... we have a long and hard way infront of us. We have to Get stronger day by day, cause we dont know what can be the next worst nightmare that we will meet if we keep pushing that Armys of evil back where they came from.

I am interested what all Kinds of Races ,Classes and Skill we will see in our Guild. We can use any talented Girl or Man. No matter if unexperienced yet or already advanced at the moment , U are free to join and have a look if u want to Fight with us side by side in the many faces of death.


Rules : Age 15+
Active Player -
Mic is not a need , but Good to have
////////////////
////////////////

A discord Tavern , to keep in contact with the guild.
This is the Navigation where u find our Place where we rest and talk

https://discord.gg/bhGwavJ
We have 2, well geared and been playing since beta PC. Please know what you're doing and must have done it before. Don't bother messaging me if you "THINK" you're good. If you haven't done it before don't bother messaging me, period.

Classes we're looking for:

Mystic
Lancer/Tank Warrior
Sorcerer/Brawler

My GT is Toxic Pagan on XB1
Is there any way to unlock full on nudity such as nips and genetalia ?
Starting this thread with a list of Gamertags of people that go afk during raids by not resurrecting or otherwise. Let's start kicking these people before the raid even begins.

1. In-game name: Eslie Gamertag: Restlesscrab
Is there any secrets or tricks that makes the game run more smooth and textures load better with out any lag or jumping ?
I’m so happy for the first time I like Tera ! I finally was delivered a outfit that isn’t slutty !! It’s so cute and it actually has skirt physics. I regret buying the cocktail dress cause my elin is never taking this off ! She is a cute little bunny girl maid and I’m so happy and this game is the best game in the world !!!
4/10 low effort meme
All classes with awakening and classes like gunner and sorcerer were snorted, minus the ninja. Do you think she's strong or something? It will be the worst dps until a next patch if you remember it. This pacth will only demotivate players to play with the class, and it has a great gameplay, but little damage. How will I accept a pt for RMHM or RK9 EM? WITH A NINJA BROKEN LIKE IT WILL BE AFTER THIS UPDATE. CADE PLAYERS THAT PLAY WITH THE CLASS? IF YOU MANIFEST AND WE'LL SEE IF WE GOT SOMETHING, WHY IS TENSUS
TheDarkWan wrote: »
I'm sorry, sorry I started this forum when it's useless, EME will never bother to change it and I will not gear up for it because it's just too much. I will return to Tera when the new gear comes and item lvl auto drops.

In the past EME adjusted the ilvl required for some vanguard requests, but it hasn't happened again; look at Pit of Petrax, you can confortably clear it using guardian gear but you still need an ilvl of 439 to get the vanguard quest. You can suggest EME's staff to consider lowering the requirement, but it's not likely that it'll happen.

Anyway, I don't thhink that strategy will work, ilvl thresholds get updated with every gear cycle; maybe another gear set will arrive and frostmetal will become the low tier one, but the quest's lvl requirement will simply get raised so you see yourself forced to get the new set. So, saying you'll leave and come back when the ilvl requirement drops it's like saying you won't come back at all.

Maybe you're just tired of grinding 7-8 hours a day, I don't know what you did with all those resources, but depending on how much you've hoarded so far (I don't know how long you've been farming that way) you can try to brute force your way to the required ilvl, I did that on a healer alt because I just can't stomach running the same dungeons 3-4 hours a day.
tisnotme wrote: »
TheDarkWan wrote: »
How do I close this forum?
you don't only mods do
TheDarkWan wrote: »
I'm sorry, sorry I started this forum when it's useless, EME will never bother to change it and I will not gear up for it because it's just too much. I will return to Tera when the new gear comes and item lvl auto drops.
good bye posts wont close a thread but may get you a warning or ban
and equipping is easiest its been and your leaving till it gets better ............... ok

Don't say equipping/gearing is easier its been.. it's not.
It is only less complex, since u keep the same set of gear but its still the same rng cancer and the grind for mats has increased.

I could easily get the last 4 full vm sets to +15, grinding a day would give me enhough mats for an awakened enchant attempt or 2.... now i have to grind several days for an attempt and cause of rng i'm still not even +7 on anything
TheDarkWan wrote: »
How do I close this forum?
you don't only mods do
TheDarkWan wrote: »
I'm sorry, sorry I started this forum when it's useless, EME will never bother to change it and I will not gear up for it because it's just too much. I will return to Tera when the new gear comes and item lvl auto drops.
good bye posts wont close a thread but may get you a warning or ban
and equipping is easiest its been and your leaving till it gets better ............... ok
How do I close this forum?
I'm sorry, sorry I started this forum when it's useless, EME will never bother to change it and I will not gear up for it because it's just too much. I will return to Tera when the new gear comes and item lvl auto drops.
c04f8cecc6.jpg

As most of the people remember, we have got this event arena quite a long time ago, but unfortunately, there were some technical issues on it so that we have never had any content/event using this arena. However, I know KTERA has done several quiz event with this arena, so I assume the technical issues have been solved.

This is just kinda reminder for EME/BHS/Players in order not for them to forget this.

Hopefully there will be some content/event with this soon.

https://forums.enmasse.com/tera/discussion/23397/april-bg-jackpot-calendar#latest

dd04dG1.png

lmao what a noob xddd
The problem with hosting a pvp tournament is that.. everybody got an opinion..
You'll be spending more time figuring out which is BM and which is not.. rather that host one proper..
I hope and wish your tournament will go well, OP.
:flushed:
@TheNobleNoble is there anyway i could get ahold of you outside this forum to discuss pvp tourneys?
I'll address a few of these things - and thanks for the feedback!

First, we shifted a few things to the forums and other methods of notification; we know that most players do NOT get their event information from the website (based off the traffic we get to the site, who is coming, how long they are staying, what they are looking at). I have asked the team to make sure we keep posting NEW types of events or promotions, or seasonal things on the website with news posts as well as all the other social methods (like forums, twitter, facebook, discord, Steam community hub, in game calendar, etc...). This includes product releases and sales as well as announcements about content updates or big news. I've basically relegated BIG NEWS to news posts.

Recurring events like dungeon highlights, battleground jackpots, vanguard bonuses, guardian legion bonuses, and the like will be shared via all the other channels we have, but will stay off the main page of the TERA site. Because the site is shared (and even though we have a filtering system), it will reduce confusion about these events that have now become pretty regular as to what platform they are happening on. Plus it becomes white noise at some point - just flooding news posts means people begin to ignore them and then more important info flies right by them. So keep looking for these types of events on the forums, twitter, facebook, discord, in game event calendar, Steam community hub, and all those kinds of places. It's not to say these events aren't imporant, they are just recurring, and platform specific. If we find that players really have no idea what's happening, we can re-evaluate this. For what it's worth, the launcher is still our number one communication method with PC players, and we are working on ideas on how to make information on there more useful and relevant for things exactly like this!

As for patch notes, the web team needed to prioritize what needed to be ported over from the old site to the new and the product team deprioritized the old patch notes from the site and decided that this was an opportunity to move them to a place that didn't require web team interaction at all. Remember even things like creating the patch notes page and getting it posted at a certain time requires resource coordination that we felt was better spent working on other things on the site (perhaps like making the launcher information more relevant like I listed above). Instead of getting writers to write them, then send them to QA for verification, then to the web team to stage, then to coordinate posting them along with links in the forums and all that, it made more sense to put them on the forum, where the discussion inevitably lead anyway. So all patch notes going forward are posted in the PC patch notes sub-forum!

As for the Godsfall update, this particular patch we will be posting the patch notes and promo page next week, so stay tuned!

Hope this clears some of this up; the TL:DR of it is that BIG NEWS will be news posts, and recurring/smaller news will be posted everywhere but the news posts.

-seandynamite
aeee98 wrote: »
I really don't know what you guys are doing to gear up. If I am only playing 2-3days casually a week since arsenal patch and still get 4 characters to full frostmetal and 2 characters to full stormcry (one at +7), and have missed almost every single rally and event due to timezone and irl commitments, it means that you guys should very well didn't put effort in gearing up anyway.

Guardian Legion gives avg of 10k gold, assuming you only do 15x low tier dungeons that is another 9k along side around 105 gold talents and 15-30 silver talents. 4x ace dungeons gives an average of 3 silver talents. Ghille gives one in most scenarios and if you have elite that is two. Do that on just 2 characters and you are making around 40k a day (I estimate the total time taken to be about 4 hours for everything). Just one week or so and you would have enough gold to buy out a +15 deathwrack weapon from someone to convert to SC+2 anyway.

As of now, I find TRNM fast enough if you are in a decent party (2.5-3 minutes per boss max). Most people don't do TRNM because they think it takes a long time to clear for the gold, but it is still arguably easier than SF.

IoD low tier is now weaker gpm than dungeons imo. Unless there is triple drop, you are only getting a paltry 7 golden talents per run and a fraction of the gold compared to doing low tier dungeons, and the time taken itself is not that much different. I highly suggest people to stop doing IoD unless they need rare glyphs (do mid tier bams)



But fact remains valid, there were plenty of time and ways to gear up more than one character since the Arsenal patch landed, and there is still plenty of time, so it isn't really necessary to lower the ilvl requirement of the "awakening" quest, it's just matter of focusing on a single character for a couple of days.
My question was why news such as


We plan to remove the following items during Maintenance on Tuesday.
TERA Celebration Token
Anniversary Token
All of the old remaining TERA Letters ( T, E, R, A )

Are not on main TERA site, on the other hand we get to know what console promoters are having for lunch.

And I don't want to read news in small font in game and to click on calendar to see when is event. Just like console player I have every right to be informed on TERA site, I should be able to see BG calendar on TERA site, not to browse forums for it.

I should be able to find out more about new patch on TERA website too, but there is nothing about it, just that its coming on April 17th.

Are u new to TERA? they always release info about new patch closer to the actual date of release... and eveything is on the forums .. and the major events are on the main page (such as strongbox events, new patch, gem boxes, etc).. idk why u keep complaining... is not like the easter egg event was great... listen to tisnotme
My question was why news such as


We plan to remove the following items during Maintenance on Tuesday.
TERA Celebration Token
Anniversary Token
All of the old remaining TERA Letters ( T, E, R, A )

Are not on main TERA site, on the other hand we get to know what console promoters are having for lunch.

And I don't want to read news in small font in game and to click on calendar to see when is event. Just like console player I have every right to be informed on TERA site, I should be able to see BG calendar on TERA site, not to browse forums for it.

I should be able to find out more about new patch on TERA website too, but there is nothing about it, just that its coming on April 17th.
oh and incase you end up missing it heres a heads up
Starting Tuesday, April 3rd at 4am PDT through Tuesday, April 10th at 4am PDT, you'll be rewarded DOUBLE the Items and Rep Credits for completing Vanguard Requests.
We plan to remove the following items during Maintenance on Tuesday.
TERA Celebration Token
Anniversary Token
All of the old remaining TERA Letters ( T, E, R, A )
Perhaps you should try to read all post before responding next time.
I'm asking becuase ALL PC related news can be found only on forums now
I did read all your post even tho I replied to you opening statement that no pc news at all is there anymore only console all pc is only here ! well that is what you straight out said
And can you find any of the news I linked in main page?
Put Some Spring in Your Step!
Posted on Apr 03, 2018 by Geletron
this is the very top news item on that page
as for the broken easter egg event well you missed out on hours of searching for minimal spawn offering minimal loot
But there have been several events and other PC news that has happened in the past few weeks that haven't been posted on the homepage's PC news section. In fact none of the events in the past few weeks have been announced anywhere on the website except for the forums.
so you also didn't see the in game announcements that were also posted in the calendars opening page as you logged in

I wont go as far as saying all is good and every thing is on news page but most of it is even tho it was stated none was anymore and there are also other places that this is also being posted other than here


tisnotme wrote: »
take a chill pill
re open tera.enmasse.com and you see at the top
All PC PS4 XBOX ONE (hint their links for your platform choice)
its for all platforms till you click the link to the platform of your choice
its also the same page if you click the news link at the top of any forum page

But there have been several events and other PC news that has happened in the past few weeks that haven't been posted on the homepage's PC news section. In fact none of the events in the past few weeks have been announced anywhere on the website except for the forums.

Also a really annoying gripe about the platform filter on the homepage, it doesn't work for the giant "recent news" banners that dominate the top part of the news on the homepage.
tisnotme wrote: »
take a chill pill
re open tera.enmasse.com and you see at the top
All PC PS4 XBOX ONE (hint their links for your platform choice)
its for all platforms till you click the link to the platform of your choice
its also the same page if you click the news link at the top of any forum page

And can you find any of the news I linked in main page? There was whole Easter egg event that wasn't published on main page. Perhaps you should try to read all post before responding next time.

Godsfall Comes to TERA on PC on April 17!
Posted on Mar 22, 2018 by Seandynamite

Put Some Spring in Your Step!
Posted on Apr 03, 2018 by Geletron

And someone will now try to convince me that there were no events or any other news related to PC platform between March 22nd and April 3rd.
funny that you are posting this in the TERA Forums / PC - General Discussion section
take a chill pill
re open tera.enmasse.com and you see at the top
All PC PS4 XBOX ONE (hint their links for your platform choice)
its for all platforms till you click the link to the platform of your choice
its also the same page if you click the news link at the top of any forum page
I'm asking becuase ALL PC related news can be found only on forums now

for example
https://forums.enmasse.com/tera/discussion/23758/item-removal-during-the-up-coming-maintenance#latest
https://forums.enmasse.com/tera/discussion/23756/vanguard-request-double-item-and-rep-credits#latest
https://forums.enmasse.com/tera/discussion/23397/april-bg-jackpot-calendar#latest

And so on....

On the other hand you can find when maintenance is on main page, even on German, you can also find articles about promoters etc etc.

EME have announced new patch coming up on April 17th, http://tera.enmasse.com/news/posts/godsfall-comes-to-tera-on-april-17 and since then we heard nothing about it from this publisher, what will be new? Will there be new dungeons? New gears?

I know that Loriri posted everything earlier, but not everyone read his docs, there are players who don't even visit EME forums and they are left in dark because someone from EME doesn't care anymore.

Why EME does this? Why are they so disrespectful to players who were around for 5+ years? Why are they trying to promote one platform in expense of other?
Iod is a most lame rewarding thing now imo. Trn, lkn and guardians are best atm. Trn even better because 2 boss of lk with his jumps and refuse to move can make cry sometimes.
Here is everyones 'road map'. : https://forums.enmasse.com/tera/discussion/23771/known-issues-april-4th-2018

As for content, have you considered that they can't tell us when we'll get this or that because THEY DON'T KNOW? Because game development it a fluid process that changes day to day? Because Bluehole is likely diverting resources from a 6 year old almost failed game to thier shiny new MMO? Because, maybe, they don't think you are as entitled to as much information as you think you are? Because when they think they've gotten a class to work QA breaks it while testing it? Because the developers are Korean and Enmasse is multinational so communication is more complicated than a nice group skype?

Here is what would happen with dates, even ballpark time tables: as soon as they miss one the community would be all over them like rabid dogs. Because thats what our community does every single time.
Road map defer be nice but games just officially been released on console an personally i'd like abit of time with the existing classes before the rest are available not to mention performance/bug updates, for me, take precedence.
FFJEY7W39R wrote: »
yes of course but i can wait just i want the dev talk with player because with not us no have game

I completely understand where you are coming from. Enmasse and Bluehole need to be more involved in giving it's community status updates.

As one person stated above:
Thats why some sort of road map would be nice, or if they did have problems with coding to console or with the animations they could have told us, we can only take so much of * in the near future*

^ This. A Road Map would be spectacular. The issue with this is a Road Map would mean rough estimates and dates, and Bluehole isn't the best at keeping a decent time table together. Bluehole is notorious for falling into the *soon* category.

Kind of like the developer Gala Lab. Community: "Hey guys, we've been waiting 9 months for this small thing you mentioned, any idea of when it will be coming?" Gala Lab: "Soon."


yes of course but i can wait just i want the dev talk with player because with not us no have game
The missing content will be added in eventually. As much as I want the missing classes, I understand that they have bigger problems on their hands than classes.

Some of those problems include:

•Mostly broken Tera Store
•Horrendous Framerate in Velika and other areas.
•Certain Class Skills Bugged (the Berserker's dash ability)
•Mini Map & Main Map are bugged in areas
•Quest Log does not always display all active quests
•Other stuffs

So, I reiterate, I would love to play as the other classes, but the developer has their hands full right now. The game is functional, but far from perfect. These other things will come in due time, just be patient. :)
i dont care people talk bad like him ;)
aeee98 wrote: »
I really don't know what you guys are doing to gear up. If I am only playing 2-3days casually a week since arsenal patch and still get 4 characters to full frostmetal and 2 characters to full stormcry (one at +7), and have missed almost every single rally and event due to timezone and irl commitments, it means that you guys should very well didn't put effort in gearing up anyway.

Guardian Legion gives avg of 10k gold, assuming you only do 15x low tier dungeons that is another 9k along side around 105 gold talents and 15-30 silver talents. 4x ace dungeons gives an average of 3 silver talents. Ghille gives one in most scenarios and if you have elite that is two. Do that on just 2 characters and you are making around 40k a day (I estimate the total time taken to be about 4 hours for everything). Just one week or so and you would have enough gold to buy out a +15 deathwrack weapon from someone to convert to SC+2 anyway.

As of now, I find TRNM fast enough if you are in a decent party (2.5-3 minutes per boss max). Most people don't do TRNM because they think it takes a long time to clear for the gold, but it is still arguably easier than SF.

IoD low tier is now weaker gpm than dungeons imo. Unless there is triple drop, you are only getting a paltry 7 golden talents per run and a fraction of the gold compared to doing low tier dungeons, and the time taken itself is not that much different. I highly suggest people to stop doing IoD unless they need rare glyphs (do mid tier bams)



I have been telling this for a good time but many people continue with his mind set that IoD > Dungeons, however since Arsenal patch began IoD lost that advantage even with the double Vanguard Rewards.
DatGeek wrote: »
Wi2ard wrote: »
@Wi2ard
I’ll refrain from getting further into this issue with you, as it seems you do not know of the matters in which you are speaking on. When queuing up for a dungeon, it automatically ensures you have 3 dps, a tank, and a healer so you can complete the dungeon. The problem is most of the Brawlers our there are making the class without understanding that it is in fact a tank, and will automatically queue you as the tank. Thus the group has 4 dps and one healer, which results in a bad experience for everyone. All I want is for people to understand that so dungeons can get done. Atleast until enmasse adds a dps option for brawlers, if you are a brawler and do not know how to tank, do everyone a favor and please do not queue up as the dungeon WILL NOT get completed.


I won't refrain from getting further into this issue with you, no matter how condescending your comments about what you assume I do or do not understand.

If the game is creating parties that cannot complete the dungeon, thats poor game design. A well designed game takes into account that some players like taking certain classes who are a particular role and attempt to make them fit a different role. Thats basic player psycology. A player will always do what a player wants to do. A good game must be flexible enough to Accommodate.

A good player picks a class that can do what he/she wants it to do. A bad player picks a class because he/she believes it can do something it has not been designed to do.

The game shouldn't adapt to player styles, the player should adapt to the game and class mechanics.

You sould refrain from debating this any further.

I never claimed people who dps as a tank or tank as a dps are good players, onky that people will, and should, experience the game how they want.

A game absolutly should adapt to player styles, and players should also adapt to game mechanics. It works both ways. If a dungeon requires takes, and assumes a particular class is a tank even when that class often is played as something else, there is something wrong with the game.
> @Inzzane said:
> Shut up! Nobody said all content will be there on day-1. All classes will be on console in the near future

Geez you could understand what the hell the idiot was crying about?
near futur lol the troll
The classes weren't added because the console is behind the PC by a year, and the patch we are on is before Ninja, Valkyrie and Male Brawler. The Gunner is the only class that we technically should have but was most likely delayed due to coding and not being tested or ready to add. Also there is no way that the console version would automatically release caught up to the PC, and honestly you really wouldn't want that. If it did, then players might rush through it all and burn themselves out. I do understand the disappointment on not having all the classes though, as I loved the Valkyrie on PC.

Thats why some sort of road map would be nice, or if they did have problems with coding to console or with the animations they could have told us, we can only take so much of * in the near future*

They did tell us exactly that.
eme troll every players no me ....
When we are going to get a triple Items and Rep Credits for completing Vanguard Requests event? I mean you choose to take down the perm double rep and item that we have so you can host this as "events" and one of the team said that we are getting a triple event of this but we are still waiting i guess.................................

Soon tm
DL7MMWLJ3W wrote: »
HLK76PFWXT wrote: »
I guess that the awakening skills have glyphs, right? So this is a good timing to farm tokents for the glyphs in advance.

Thanks for the event before the patch ^^

No, awakening doesn't have new master glyphs.

You should be thanking more for next week's event of double item xp. That's better than this pointless event that we just had a couple of weeks ago.

Thanks.

Then i will focus on gearing up instead of farming tokens for glyphs - And i believe that this kind of event is most welcome for whoever might need glyphs ( even titan/storm earth are harder to get now so the tokens might help a little ).
HLK76PFWXT wrote: »
I guess that the awakening skills have glyphs, right? So this is a good timing to farm tokents for the glyphs in advance.

Thanks for the event before the patch ^^

No, awakening doesn't have new master glyphs.

You should be thanking more for next week's event of double item xp. That's better than this pointless event that we just had a couple of weeks ago.
Nemmar wrote: »
Lapomko wrote: »
Not having a dps meter will just segregate the good players even more from bad players as people will just now only want +15 ambush soon as we can't easily tell whois bad/good as you can never die play safe like a monkey but deal atrocious dps. On PC people gladly ask me on my stormcry +0 alt to do RKE with them because dps meter shows good numbers. This will just lead to the inevitable like back in the days. If you are not wonderholme+12/nightforge PVE +12 we won't take you because killing a boss for 15-20mins is no fun.

But third party dps meter will come soon to consoles so fret not. They already got the unethical thing working.

This is not true at all. In WoW people have damage meters and they still ask for outregeous ilvls for mythic+ dungeons.
That will always happen. Damage meter doesn't help that, unless it's a group of friends.

Using third party software will get you banned, not only from Tera, but probably PSN and XBL. This isn't an open network like the PC. Manufacturers can snuff you out.

I bet you don't even play this game at all because you can't compare this game to WoW at all. A skilled player can easily carry the dungeon with full guile +12 on this current hardest dungeon patch before they buffed the hp/endurance off the bosses to ridiculous amount that current pc version has.
And no way PSN/XBL can't figure out that you are sniffing the network packets unless you are injecting something inside.
I really don't know what you guys are doing to gear up. If I am only playing 2-3days casually a week since arsenal patch and still get 4 characters to full frostmetal and 2 characters to full stormcry (one at +7), and have missed almost every single rally and event due to timezone and irl commitments, it means that you guys should very well didn't put effort in gearing up anyway.

Guardian Legion gives avg of 10k gold, assuming you only do 15x low tier dungeons that is another 9k along side around 105 gold talents and 15-30 silver talents. 4x ace dungeons gives an average of 3 silver talents. Ghille gives one in most scenarios and if you have elite that is two. Do that on just 2 characters and you are making around 40k a day (I estimate the total time taken to be about 4 hours for everything). Just one week or so and you would have enough gold to buy out a +15 deathwrack weapon from someone to convert to SC+2 anyway.

As of now, I find TRNM fast enough if you are in a decent party (2.5-3 minutes per boss max). Most people don't do TRNM because they think it takes a long time to clear for the gold, but it is still arguably easier than SF.

IoD low tier is now weaker gpm than dungeons imo. Unless there is triple drop, you are only getting a paltry 7 golden talents per run and a fraction of the gold compared to doing low tier dungeons, and the time taken itself is not that much different. I highly suggest people to stop doing IoD unless they need rare glyphs (do mid tier bams)



I guess that the awakening skills have glyphs, right? So this is a good timing to farm tokents for the glyphs in advance.
Stop it, please just stop it right now. You are making a fool of yourself

......oh I shouldn´t be feeding this troll........but it´s a slow work day so whatever
the devs not talk with player because he dont care us
TheDarkWan wrote: »
Hello
I know this problem maybe not an issue for most of the player base but for me and many other players it is a big problem. From what I have read about the new patch "awakening" the item level requirement means that only one of my 7 awakening classes is able to use the awakened skills because all my classes have frost weapon only, and the rest of my gear is guardian. I have no more grind in me to gear up 7 characters and I have made 4 new male brawlers 3 of them 65 now, so in total I have to gear up 10 characters to get the new skills.
the solution as things stand is either lower the item level requirement or give away full frost sets or make dungeons drop rate for frost a lot more than they are now.
please consider these options EME, if you grind like I do then you will see why this is an impossible thing for me to do. I have in total 19 character 1 character is level 46 only one of my brawlers is item level high enough for the awakening.

I arrived late to the discussion, but it's been quite some time since the patch launched, you've had time to gear at least one char. I stopped playing actively before the arsenal patch arrived and sometimes I don't play more than 2 or 3 hours at most when I log in, hell, I know there were weeks when I didin't play at all, and yet I managed to gear 2 chars before the enchant costs got reduced and another 2 after that, and if I had patience to do it, I could gear another 2 or 3 before the awakening patch. However, that's out of the question. As the others said, currently the best way to get item xp and resources is to spam guardian legion missions if you play tanks or DPS classes, if you like tankling or healing you might as well spam dungeons, as long as you can hit the 431 ilvl treshold you should be fine. Alternatively, you can just go on a killing spree in IoD, it's repetitive and not as profitable, but it's so mechanical you will get used to it in no time, that's what I did for 3 of my 4 frostmetal chars (the 4th one is a mystic).
Guild Name: Fifth Element
Server: NA Dracoloth
Console Type: PS4
Timezone: Eastern & Western
Play Style: PVE, Casual & Hardcore, New Players and MMO Vets, PVP
Requirements: Sarcasm, Willing to learn, Friendly-ish, Mic Preferred

Description:
Honestly, if you don't like sarcasm or dad jokes then this might not be the guild for you. We are a group of experience gamer guys and girls with years of MMO experience. We like long walks on the beach, talking [filtered], and slaughtering hordes. If you are interested in playing with highly skilled players that can keep it chill and have fun while clearing content feel free to message either:

PSN: El_PAaYaSo (Archon.Thalsian in game)
or
PSN: AncientWrath66 (Ancient.Wrath in game)

If you are new to MMOs or just new to Multiplayer content period we are willing to help and happy to accept. If you are a vet looking for no BS clears we have that too. Just want a social guild to laugh in? Cool. Need a grind partner for that next piece of your set? We got you. All I'm saying is its a game so it should be enjoyed how you want to enjoy it and we want to make that happen.
You need 9k gear exp from twist +0 to frost +0. I would recommend doing legion not dungeons for the exp. Legion is 40 a day times 30 gear exp 1200 a day, so 7.5days with out a single dungeon or any other vanguards. Unless you can get back to back decently fast 431 dungeon runs, this is going to be more time-efficient. Not to mention it's approx. 10k gold a day from the gems, so 75k from that while getting the gear exp. Plus it only takes one vanguard so you have plenty left over for iod farming or dungeons or whatever you want to do there.
I don't know what you're grinding for 7-8 hours but legion is better than just about anything else gold-wise and exp-wise.
TheDarkWan wrote: »
are you kidding me? @Vinyltails it is easy when it comes to mats and gold but the amount of xp needed it is a head ache for all my characters.
@aeee98 I don't need gold, I can't do 30 dungeons each character. I already have my own grind and it takes 7 to 8 hours minimum.
@BlackHeartNoire fine my fault but the issue remains that it's too much grind.
@seraphinush what are you smoking? my characters are in guardian what endgame content do u think i can do? I play with all my characters everyday but I can't spare time for dungeon xp grind.
you all know how difficult this grind would be and you are talking like it would be easy makes you look like jokes, think before you post.

It's been a hectic couple weeks as we've working day and night to launch this game across multiple platforms and territories. Our player relations team is comprised of a few people, each with different roles and functions. This means that the person responsible for managing the partners program and updating Twitter is not necessarily the same person on forum and Discord duties. We're trying our best to keep up discourse with players across all our communication channels but there's only so much CobaltDragon to go around.

Rest assured that reported bugs are being captured and passed along to the developers. The reality is that, getting these things sorted out is going to take a bit of time. Build pushes on console are a bit more involved than PC so things will be a bit slower, at least at the start. Right now, we're focused on launching a game.

I'm locking this thread because it's went way off the rails and bordered on an attack of EME staff to begin with.
We get it you sick [filtered]. Your "censor " tantrum over seeing little girls in undies got your main account banned so you created a new account to continue your bashing of a video game.
@456NGF6W5D
Also, when did I threaten them, or say anything foul toward anyone on their staff? Never happened. Stop making things up to make yourself sound edgy, kid.

Others have already agreed with me, which simply shows how low down your IQ is continuing to drop.

I've simply responded to you, because you're a joke- and jokes are funny. Like you kid.

Using Caps lock means you're attacking someone?

Only a keyboard warrior would even think to say something so ignorant, kid.
@456NGF6W5D
How am I attacking them, by stating a problem?... Their lack communication.

You attacked me on your first post kid. I'd definitely say the weak warrior behind the keyboard is you.

Sorry, you're so brain dead you can't tell the difference. Hahahaha
> @zsh4rp said:
> @456NGF6W5D
> Ok kid. :)
> Keyboard warriors are the weakest irl. It's ok, you'll outgrow it one day.

Haha you are so ignorant you are not aware you are the keyboard warrior. I mean you are trying to big and tough by attacking a video game company with CAPS. Yeah it's very clear you definitely are weak.
@456NGF6W5D
Ok kid. :)
Keyboard warriors are the weakest irl. It's ok, you'll outgrow it one day.
Vixsaris wrote: »
Sadly just to add my 2pence worth,have been looking at forum content for PC and console,, and I don't think the lag/freezes in the city's or otherwise are going to be sorted,as PC gamers are still waiting for these issues to be sorted 6years now,,and we have got a ported console version including all the poor coding issues.. Majority of feeling is the game won't be fixed and be careful if your going to pump money in to it,which is sad cos I was hopeing this was going to be good..

This is my feeling yoo. The game simply suffers from poor coding, likely at the core of the game. Tera was never a big player in the MMO world anyway. It's a niche game for a niche consumer.

> @zsh4rp said:
> @456NGF6W5D
> Such an angry child. lol.
>
> You need a therapist. Poor baby, you're barely coherent.

Says the kid crying about a video game. Ok little buddy whatever you say. You snowflakes are always so much fun.
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