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TERA PC - Player Guides & Help: Bernkastel Min-Max Sorc
New Sorc Min-Max guide written in Excel. Critique welcomed.

https://cdn.discordapp.com/attachments/156727389232037888/254832512818216960/Bernkastel_Min-Max_Sorc.xlsx
Master Race part doesn't take in other unseen effects such as ping where the split sec frame rates wont even matter

Use Google Docs rather than a Excel DL

Show proof of the test you did to prove Elins have a faster cast speed and just not a claim or it stands as a claim. A vid would be perfect.

AS vrs Crit as well between Elins and Castanics. How does it Measure up?


Aulon wrote: »
Master Race part doesn't take in other unseen effects such as ping where the split sec frame rates wont even matter

Use Google Docs rather than a Excel DL

Show proof of the test you did to prove Elins have a faster cast speed and just not a claim or it stands as a claim. A vid would be perfect.

AS vrs Crit as well between Elins and Castanics. How does it Measure up?
They did a frame-time analysis on the animation files to come to this conclusion. That said, it might be more conclusive if they did a frame analysis the in-game footage as well.
Pixelator wrote: »
Aulon wrote: »
Master Race part doesn't take in other unseen effects such as ping where the split sec frame rates wont even matter

Use Google Docs rather than a Excel DL

Show proof of the test you did to prove Elins have a faster cast speed and just not a claim or it stands as a claim. A vid would be perfect.

AS vrs Crit as well between Elins and Castanics. How does it Measure up?
They did a frame-time analysis on the animation files to come to this conclusion. That said, it might be more conclusive if they did a frame analysis the in-game footage as well.

Agreed at set pings such as <100 >100 >200
Aulon wrote: »
Master Race part doesn't take in other unseen effects such as ping where the split sec frame rates wont even matter

Use Google Docs rather than a Excel DL

Show proof of the test you did to prove Elins have a faster cast speed and just not a claim or it stands as a claim. A vid would be perfect.

AS vrs Crit as well between Elins and Castanics. How does it Measure up?
Pixelator wrote: »
They did a frame-time analysis on the animation files to come to this conclusion. That said, it might be more conclusive if they did a frame analysis the in-game footage as well.

I actually directly looked into the animation files and decompiled the game XML so it's even more accurate than testing. I don't know if I'm allowed to post that kind of thing here. These findings were then tested and recorded by 2 of the best players with low ping (Austin@TR (Hermione) and Obs@MT) in the game using different races and confirmed that Elins indeed do cast measurably faster.

Unless you run out of fillers, castanic 1% crit (about 1.7% DPS) will never measure up to the ~1 second saved every 10 seconds from faster animations. In other words, castanics might be better during pure burn phases if you are a godly player because then you might run out of viable fillers, otherwise it is not.
Aulon wrote: »
Master Race part doesn't take in other unseen effects such as ping where the split sec frame rates wont even matter

This makes no sense because playing elin at 200 ping will cast lightning strike at the same speed as a castanic at 0 ping lol.

xEmptiness wrote: »
Aulon wrote: »
Master Race part doesn't take in other unseen effects such as ping where the split sec frame rates wont even matter

This makes no sense because playing elin at 200 ping will cast lightning strike at the same speed as a castanic at 50 ping lol.

What I am wondering is more of time lost between combos that gap between key stroke, is it effected by ping? Example Full Charge VP>Metoer, the gap between them, is ping every related when it comes to key strokes. Asking because it is on other classes.
Aulon wrote: »
What I am wondering is more of time lost between combos that gap between key stroke, is it effected by ping? Example Full Charge VP>Metoer, the gap between them, is ping every related when it comes to key strokes, to me this would mean a lot in NA since the majority of the player base suffers high ping and packet lose.
How ping tax works is written on the first sheet. Most skills do in fact take 1 ping extra time when casted.
As a disclaimer it really doesn't matter to me if Elin are or not, just you asked for Critique so offering some.
I'm just explaining how I figured it out.

Is it game breaking, is it so small 99 percent of the player base would never notice, what is the difference between a static fight vrs one where you constantly have to adapt? This is more on what I am trying to get at.
How much is a quarter of a second on those skills worth to you? To a beginner almost nothing, quoting one of the best sorcs in the game, he said:

"Wow switching to Elin is like having permanent rootbeer."
TERA PC - Player Guides & Help#9 Dvsv12/06/2016, 12:14 AM
xEmptiness wrote: »

How much is a quarter of a second on those skills worth to you? To a beginner almost nothing, quoting one of the best sorcs in the game, he said:

"Wow switching to Elin is like having permanent rootbeer."

And how much is that on terms of DPS?
How much dps a CastF sorc loses vs a Elin sorc?

10%? 30%? 50%?

I choose Sorc (and not Ninja) cuz it's was not race locked..
We already got that 5% dps loss on High Elf gunners, stupid BHS devs can't balance a single thing on this broken game.
Tera is nothing about skill after all. We can't talk about "skills/get gud" with such huge imbalances even between races on the same class!

Now, we need to debug files just to know what's is better. How about archers, warriors, lancers, slayers, zerkers?
Maybe we're just wasting a huge time grinding VM8 for a 8% dps increase when we're losing a huge chunk of dps cuz dumb devs can't even balance animations..




Dvsv wrote: »
And how much is that on terms of DPS?
How much dps a CastF sorc loses vs a Elin sorc? (both skilled)
Depends on player skill and ping. I'd say at the highest level, probably 10%.

Now, we need to debug files just to know what's is better. How about archers, warriors, lancers, slayers, zerkers?
There are a lot of differences between other classes too.
TERA PC - Player Guides & Help#11 Dvsv12/06/2016, 05:14 AM
xEmptiness wrote: »
Dvsv wrote: »
And how much is that on terms of DPS?
How much dps a CastF sorc loses vs a Elin sorc? (both skilled)
Depends on player skill and ping. I'd say at the highest level, probably 10%.

Now, we need to debug files just to know what's is better. How about archers, warriors, lancers, slayers, zerkers?
There are a lot of differences between other classes too.

For a 200 ms sorc, do you think the dps difference is that great if we compare CastF vs Elin?
10% is a lot on this game tbh, it's more than the dps gap between imp+15 vs vm8 +15.

Gunners in the other hand it's something like 5.4% less CF on BF = 3 % dps loss (one vm gloves..) for High Elfs...

Wellp, i dislike elins and i'll not reroll cuz of balance issues again.
I'm glad they'll launch BDO on my country :pleased:


Dvsv wrote: »
For a 200 ms skilled sorc, do you think the dps difference is that great if we compare CastF vs Elin?
Well as a 200 ping elin you'll cast lightning strike faster than a 50 ping castanic lol.
10% is a lot on this game tbh, it's more than the dps gap between imp+15 vs vm8 +15!
It is.
Btw, do you think double CDR or aspd is a good choice for rolls on sorc weapon (keep in mind 200 ms ping )?
No. ASPD is never a good roll unless you have too many good skills. Sorcs have to rely on fillers so it's stupid to ever roll aspd.
Double CDR is theoretically good against sandbag for high ping since flame barrage sux for us, but in reality because you have to reposition so much in a real fight, combined with lightning resets, you don't actually want it.
Dvsv wrote: »
xEmptiness wrote: »

How much is a quarter of a second on those skills worth to you? To a beginner almost nothing, quoting one of the best sorcs in the game, he said:

"Wow switching to Elin is like having permanent rootbeer."

And how much is that on terms of DPS?
How much dps a CastF sorc loses vs a Elin sorc? (both skilled)

10%? 30%? 50%?

I choose Sorc (and not Ninja) cuz it's was not race locked..
We already got that 5.4% CF loss on High Elf gunners, stupid BHS can't balance a single thing on this broken game.

Now, we need to debug files just to know what's is better. How about archers, warriors, lancers, slayers, zerkers?
Maybe we're just wasting a huge time grinding VM8 for a 8% dps increase when we're losing a huge chunk of dps cuz dumb devs can't even balance animations..



CastF has been favored too much for other classes (prominently Gunner and Slayer).

It's great to see them get the short end of the stick for once.
TERA PC - Player Guides & Help#14 Dvsv12/06/2016, 08:01 PM
Pixelator wrote: »
Dvsv wrote: »
xEmptiness wrote: »

How much is a quarter of a second on those skills worth to you? To a beginner almost nothing, quoting one of the best sorcs in the game, he said:

"Wow switching to Elin is like having permanent rootbeer."

And how much is that on terms of DPS?
How much dps a CastF sorc loses vs a Elin sorc? (both skilled)

10%? 30%? 50%?

I choose Sorc (and not Ninja) cuz it's was not race locked..
We already got that 5.4% CF loss on High Elf gunners, stupid BHS can't balance a single thing on this broken game.

Now, we need to debug files just to know what's is better. How about archers, warriors, lancers, slayers, zerkers?
Maybe we're just wasting a huge time grinding VM8 for a 8% dps increase when we're losing a huge chunk of dps cuz dumb devs can't even balance animations..



CastF has been favored too much for other classes (prominently Gunner and Slayer).

It's great to see them get the short end of the stick for once. In fact, this should be a standard across the other dps classes too: slower animation for Casts in exchange for the crit chance passive.

Everyone got the short end of the stick for sorc.
You should read op guide: "The difference between other races are negligible, with Castanic Females being the slowest by a very small margin".
That's is a huge imbalance mistake from BHS part. We lose more than the VM8 vs VM7 gap worth of dps just cuz we're not Elins.

And btw, CastF was not that better for Gunners (only 3% maybe) and it's not clear if she is the master race for Slayer (some ppl prefer CastM for example.)

At this point, i rly think BHS should just delete every other race and lock everything to Elins, cuz balancing stuff is too much effort for them..
If they can't even balance dps between races, let's not talk about that HUGE 1.4M vs 2.9M DPS gap between classes like Slayer/Gunner vs Sorc/Ninja.

But dw, there's more(!) nerfs and some useless buffs to gunners coming.. https://sites.google.com/site/yoshasstuff/class-change-12

I rly wonder if they even play their own game. Maybe BHS just buff dps variables according to inven forum posts...
na, popori is the better race for sourcer huehuehuehue
I have read a sorc guide written by a Taiwan TERA player
What he suggests is 'Meteor strike' during mana boost is a DPS loss compare to regular 'Metoer strike' because it has longer animation frames.
He decides to use 1 second warp barrier before 'Meteor strike' to intentionally summon single meteor. The effect of warp barrier ends before that meteor lands the target so meteor still gets extra monster damage.
What do you think about that?
mollyya wrote: »
I have read a sorc guide written by a Taiwan TERA player
What he suggests is 'Meteor strike' during mana boost is a DPS loss compare to regular 'Metoer strike' because it has longer animation frames.
He decides to use 1 second warp barrier before 'Meteor strike' to intentionally summon single meteor. The effect of warp barrier ends before that meteor lands the target so meteor still gets extra monster damage.
What do you think about that?

If it takes an extra 0.5 seconds and you won't run out of skills to use then yea sure.
mollyya wrote: »
I have read a sorc guide written by a Taiwan TERA player
What he suggests is 'Meteor strike' during mana boost is a DPS loss compare to regular 'Metoer strike' because it has longer animation frames.
He decides to use 1 second warp barrier before 'Meteor strike' to intentionally summon single meteor. The effect of warp barrier ends before that meteor lands the target so meteor still gets extra monster damage.
What do you think about that?

i was thinking about it too, its extra animation is annoying af specially in pvp. warp works good.
TERA PC - Player Guides & Help#19 Dvsv12/18/2016, 03:08 AM
Bernkastel , i'm trying to improve my sorc dps (it's kinda fine but i want more), and i got some question.
I play a FemCast Sorc with 200 ms ping:

1- I already spent like 150K on Spellbind just testing both double enraged and double CDR, both on my IMP +15 and Ambush +15 disc.
My conclusion so far: At least for me, double cdr is always better.
It's like 10-20% dps increase on RMHM 1st and 2nd boss and in the worst case scenario, it's like the same dps on Lachelith HM when i got interrupted too much..
On static boss like that VoK crab it's so much better...

My rotation on double enraged was something like this (it's like Yosha rotation, just change FB->Frost Sphere):

P.S: I use HS when it's off cd.

AP>Meteor> 2x Fillers (usually 2x LS or LS + glyphed frost sphere)>Nova>VP> 2x Fillers (usually 2x LS or 1x LS + painblast)

With double CDR,it's just shorter:

AP>Meteor>Filler (usually one filler or 2x LS/LS+glyphed frost sphere)>Nova/VP>1x filler or none

Frost Sphere is usually so bad dps wise that idk if i should just remove on my double cdr rotation...


On my DPS chart, i usually got more AP/Meteors/VPs hits with double CDR. My rotation is smoother than with double enraged rolls, so i spend less time on fillers and i can use more main skills.

Ik that one 9.3% enraged line is not a 9.3% dps increase. How much, on % of time, 1st/2nd/3rd boss on RMHM does stays on enraged status?
I mean, if it's only like a 60% enraged uptime, then this single line is more like 5,6% better DPS or worse..

Or maybe i'm doing something wrong..
@Dvsv

How much DPS do you actually do on those bosses and with what gear? I have suspicion that you're playing the class wrong if changing 1 roll is giving you 10-20% DPS change.
I think his party dps very low, so boss enrage uptime is low as f too (30% and less maybe). And it's why any non-enrage roll seems "much better"
TERA PC - Player Guides & Help#22 Aulon12/19/2016, 06:15 PM


Could be that and before the patch there was debate if Double CDRs where better than Double Enrage. Wouldn't say they are playing the class wrong at all, just playing it more to suite their own play style and groups make up.
TERA PC - Player Guides & Help#23 Laemie12/19/2016, 06:28 PM
Im playing with 250-300 ping too, using energetic II on weapon, i must say if you dont use Flaming Barrage, my rotation feels awkward as hek without the cdr's. Im debating on getting double cdr's as well to make iit smoother. My best record in RMh was around 1.1~1.2m/s (Guile) on the first 2 bosses, duno how i do on the last one because i always switch to heal after the 2nd lol.

But yeah, when it comes to ping, you might actually need gameplay experiences to see it yourself instead of numbers.
TERA PC - Player Guides & Help#24 Dvsv12/19/2016, 10:11 PM
xEmptiness wrote: »
@Dvsv

How much DPS do you actually do on those bosses and with what gear? I have suspicion that you're playing the class wrong if changing 1 roll is giving you 10-20% DPS change. Even if you use the same rotation with double enrage and just AFK for that 0.5~1 second you would realistically only be doing 3~5% less DPS.

My dps with ambush+15, double cdr rolls, a good party and just noct/brav (or canephora) is like 1.8M/s on rmhm 1st boss and 1.6M/s+ on rmhm 2nd boss.
Keep in mind that i don't use flaming barrage at all, so when i use double enraged, there's a annoying gap on my rotation, i don't think frost sphere is a good replacement for flaming barrage at all...

How much a single enraged 9.3% line is worth, dps wise, on a normal boss fight?
Dvsv wrote: »
How much a single enraged 9.3% line is worth, dps wise, on a normal boss fight?
4.5%, which is why even if you AFK the gaps in double enrage roll, it's impossible to have 20% DPS gap.
TERA PC - Player Guides & Help#26 Dvsv12/21/2016, 08:23 AM
Do you think that a paltry 4.5% dps increase is better than a smoother rotation and less CD on every skill?
It shouldn't be hard to close or even beat this 4.5% gap with just more AP/Meteor/VP/whatever hits...

At least for me, 2M/s now is realistic with double CDR and a "cleaner" rotation and that's more than i asked for 200 ms ping and FemCast. No way i'll go back to double enraged, maybe it's the meta for low ping sorc but not for me.

A example of a non-try hard parse with double cdr, just noct+canephora iirc:
http://imgur.com/a/8j4Ps

Dvsv wrote: »
Do you think that a paltry 4.5% dps increase is better than a smoother rotation and less CD on every skill?
It shouldn't be hard to close or even beat this 4.5% gap with just more AP/Meteor/VP/whatever hits...

At least for me, 2M/s now is realistic with double CDR and a "cleaner" rotation and that's more than i asked for 200 ms ping and FemCast. No way i'll go back to double enraged, maybe it's the meta for low ping sorc but not for me.

A example of a non try hard parse with double cdr, just noct+canephora iirc:
http://imgur.com/a/8j4Ps
Considering that you're doing about as much damage as decent Slayers, I'd say there's a lot of room to grow either way.
Double enrage is a must have for phase 4 HH. When the update where you can save different rolls on the same equipment hits, it might be viable to use double cdr for some fight. Certainly not now.

Theoretically double cdr would beat double enrage if you can constantly pumping out skills off cd and not having to worry about avoiding/ reposition. However in a real fight, you wouldn't be able to do that, thus the effectiveness of cdr got reduced alot. Moreover, it is advised to burn all of your big cd and brooch during enrage, 9.3% enrage dmg would worth more than it looks like.

It also hits me in a weird way when you said you need cdr while having high ping. Normally having high ping would reduce the speed you pump out skills, thus making it easier to have skills off cd compare to low ping and lessen the need of cdr. Based on your skills %dps I could say that you favoured certain skill *cough*meteor*cough* way too much over other main dps skills, thus you only feel like your dps was getting better because you could use more of that same skill. This is not the correct way to play sorc, and you probably should improve that before looking at rolls for min-maxing.
TERA PC - Player Guides & Help#29 Dvsv12/22/2016, 01:51 AM
Pixelator wrote: »
Considering that you're doing about as much damage as decent Slayers, I'd say there's a lot of room to grow either way.
Troll post???

Are you for real man?

Did you know that a no life Lancer with 20 ms and full try hard consumables can trash the OP dps (yep, the one that made this guide)?

2.16M/s on the same boss for Lancer atm, and i don't give a [filtered] cuz it's not REALISTIC!

You can search Op's parses on moongourd, i'll not tell his name (please, try to edit your quote and remove my IGN).
(On 2nd boss he did ~1.77M/s, almost the same dps as me, ik i need to improve a bit on 1st and 3rd)

Do u know how to use Moongourd? Why u compare a casual LFG run with just noct+canephora with a full try hard run with noct+brav/cane+ Lamb Bulgogi + Dual Dragon Crit Passive+ Warrior???

Anyway, i already deleted the info that i shared here (there's only one correct way to play sorc after all), it's a "callout" thread by now, waste of time.


Dvsv wrote: »
Pixelator wrote: »
Considering that you're doing about as much damage as decent Slayers, I'd say there's a lot of room to grow either way.
Troll post???

Are you for real man?

Did you know that a no life Lancer with 20 ms and full try hard consumables can trash the OP dps (yep, the one that made this guide)?

2.16M/s on the same boss for Lancer atm, and i don't give a [filtered] cuz it's not REALISTIC!

You can search Op's parses on moongourd, i'll not tell his name (please, try to edit your quote and remove my IGN).
(On 2nd boss he did ~1.77M/s, almost the same dps as me, ik i need to improve a bit on 1st and 3rd)

Do u know how to use Moongourd? Why u compare a casual LFG run with just noct+canephora with a full try hard run with noct+brav/cane+ Lamb Bulgogi + Dual Dragon Crit Passive+ Warrior???

Anyway, i already deleted the info that i shared here (there's only one correct way to play sorc after all), it's a "callout" thread by now, waste of time.
I was simply saying, if you deal as much damage as the weakest class on the strongest class, you'd be better served improving your level of play rather than focus on the details such as enraged damage vs cooldown roll.
rmhm 2nd is a horrible boss to gauge dps on anyway, since anyone can get pulled away from the boss for 5-20 seconds
Dvsv wrote: »
Pixelator wrote: »
Considering that you're doing about as much damage as decent Slayers, I'd say there's a lot of room to grow either way.
Troll post???

Are you for real man?

Did you know that a no life Lancer with 20 ms and full try hard consumables can trash the OP dps (yep, the one that made this guide)?

2.16M/s on the same boss for Lancer atm, and i don't give a [filtered] cuz it's not REALISTIC!

You can search Op's parses on moongourd, i'll not tell his name (please, try to edit your quote and remove my IGN).
(On 2nd boss he did ~1.77M/s, almost the same dps as me, ik i need to improve a bit on 1st and 3rd)

Do u know how to use Moongourd? Why u compare a casual LFG run with just noct+canephora with a full try hard run with noct+brav/cane+ Lamb Bulgogi + Dual Dragon Crit Passive+ Warrior???

Anyway, i already deleted the info that i shared here (there's only one correct way to play sorc after all), it's a "callout" thread by now, waste of time.


There's no need to get so defensive. First of all, I outDPS you by almost 20% when comparing my highest SOLO HEALING RMH boss 1 compared to your DOUBLE healing.

I don't do tryhard runs, all my parses are with bravery + noctenium at most. I use etching 2s, I have 300 ping, and I don't even have double brooch.

Am I the best sorc? No way, but I'm not a bad player and I understand the maths behind the game far more than most people.

The only reason I asked you about your gear/play was because you claimed CDR vs Enrage is 20% DPS difference which is straight up impossible. Enrage gives about 4.5% DPS. CDR will only shave off 0.5-1sec off realistically, so even if you AFK with Enrage roll for the downtime, it's not even possible to lose more than 5% DPS.
TERA PC - Player Guides & Help#33 aeee9812/27/2016, 04:08 AM
Realistically Enraged Roll will always give you lesser damage if other party members are low.

If your boss is on perma enrage your DPS will naturally be higher with enraged roll even when CDR gives you more main skills.

From experience the only reason why a CDR roll would be better is if you need to reposition so much you only use your main skills off cooldown, which is still a very rare case in inexperienced parties, or that your strongest skill is so strong it needs a CDR roll to back it up. In this case, the boss naturally doesn't enrage that often, so CDR would be better. BUT, that is the worst case scenario (which actually happens quite often in some IMS/LFG parties)

Do I think CDR is a horrible pick? No. Is enraged a better roll than CDR? In most cases, yes.
I talked about this with a friend of mine who plays on 80-90 ping. He said that double cdr is better for everything this patch besides Phase 4. Not sure if he's fine with me dropping his name here but I can straight tell you he has set top 3 ranks on every boss in RMHM in both, single and double heal setups. Including stuff like 2.8m solo heal on first boss, 2.6 on 2nd with solo heal as well and over 2.2 on last boss. Double heal a few 3m+ runs on first and 2nd boss, 2.6+ on Lache(no slaying runs). He played with enrage initially, changed to cdr and now back to enrage because of phase 4. His top scores are all still with double cdr iirc. He told me to run double energetic with double cdr and if I were to go enrage split energetic and keen. If it's a solo Priest run replace Forceful with Carving.

Personally, playing with 150 ping double cdr is an absolute godsend. Rotation is simply so much smoother due to not having to Flame Barrage anymore. During AR there might be a time where I have half a second left to do nothing and that's when I usually use Lightning Trap now since I dont have Flame Barrage glyphed anymore.

Also I'm not quite sure why people try to argue with strong party dps being able to keep the boss enraged all the time. Even with perfect dps from everybody the highest enrage uptime you'll see will be somewhere in 60-65%. Unless every run you do is a tryhard run you will have the boss enraged roughly 50-55% of times. That thing is absolutely perfect for double cdr since you will have manaboost up for every single enrage where as with enrage toproll you won't have it back up by the 2nd enrage.
SakuSugoii wrote: »
During AR there might be a time where I have half a second left to do nothing and that's when I usually use Lightning Trap now since I dont have Flame Barrage glyphed anymore.
Lightning Trap, wut.



XR6GREJ4WD wrote: »
SakuSugoii wrote: »
During AR there might be a time where I have half a second left to do nothing and that's when I usually use Lightning Trap now since I dont have Flame Barrage glyphed anymore.
Lightning Trap, wut.



Meant Painful Trap, mb.
misclicked.
SakuSugoii wrote: »
I talked about this with a friend of mine who plays on 80-90 ping. He said that double cdr is better for everything this patch besides Phase 4. Not sure if he's fine with me dropping his name here but I can straight tell you he has set top 3 ranks on every boss in RMHM in both, single and double heal setups. Including stuff like 2.8m solo heal on first boss, 2.6 on 2nd with solo heal as well and over 2.2 on last boss. Double heal a few 3m+ runs on first and 2nd boss, 2.6+ on Lache(no slaying runs). He played with enrage initially, changed to cdr and now back to enrage because of phase 4. His top scores are all still with double cdr iirc. He told me to run double energetic with double cdr and if I were to go enrage split energetic and keen. If it's a solo Priest run replace Forceful with Carving.

Personally, playing with 150 ping double cdr is an absolute godsend. Rotation is simply so much smoother due to not having to Flame Barrage anymore. During AR there might be a time where I have half a second left to do nothing and that's when I usually use Painful Trap now since I dont have Flame Barrage glyphed anymore.

Also I'm not quite sure why people try to argue with strong party dps being able to keep the boss enraged all the time. Even with perfect dps from everybody the highest enrage uptime you'll see will be somewhere in 60-65%. Unless every run you do is a tryhard run you will have the boss enraged roughly 50-55% of times. That thing is absolutely perfect for double cdr since you will have manaboost up for every single enrage where as with enrage toproll you won't have it back up by the 2nd enrage.

I find it very hard to believe a single CDR vs Enrage roll will have as much impact as you guys say it does.

Let's look at this objectively:

1. We know that Enrage top line is worth about 4.5% at 60%~ enrage time.
2. The longest CD in your rotation is Nova at 16 sec (12.8 glyphed). This becomes 11.1 seconds with single CDR and double Energ4. With double CDR it becomes 10.18 seconds. So that's a 0.9 second reduction.

Suppose you use the exact same rotation with enrage roll and AFK for 0.9 seconds instead of throwing a flame barrage, then you will lose about 8~9% DPS. This is the maximum because in a real fight you will need to reposition, repositioning makes Enrage roll stronger because it makes CD less important. Of course Enrage makes your hits 4.5% harder.

This means the maximum DPS gain for double CD compared to Enrage is quite literally 4% if you choose to AFK for 1 second every 10 seconds on sandbag. Because of how minimal this is, objectively speaking, most of these stories advocating CDR is probably just placebo. Even if it really is better, the difference is so minimal it is barely noticeable.
TERA PC - Player Guides & Help#39 Aulon12/28/2016, 03:16 AM
A vid displaying the speed differences between Elin and Male Castanic, this could be useful in guilds to help concrete that Elins are faster. Followed up with a graph in which shows the damage over time diffrences between Crit of a Castanic and the AS of an Elin as well would lay to rest doubts people may have. For me until these things are done its theory crafting in which I would love to see the raw facts in guilds.

TERA PC - Player Guides & Help#40 Aulon12/28/2016, 03:24 AM
One thing I see often over looked is variables as well. In NA we have people playing from 20-250 ping, some times a lot higher. There is no one way works best for every player. This is why I tend to enjoy Yosha guides in which they break down game play depending on ping as well I seldom see it in any other guides and see it over looked very often in theory crafting on what is best.
xEmptiness wrote: »
SakuSugoii wrote: »
I talked about this with a friend of mine who plays on 80-90 ping. He said that double cdr is better for everything this patch besides Phase 4. Not sure if he's fine with me dropping his name here but I can straight tell you he has set top 3 ranks on every boss in RMHM in both, single and double heal setups. Including stuff like 2.8m solo heal on first boss, 2.6 on 2nd with solo heal as well and over 2.2 on last boss. Double heal a few 3m+ runs on first and 2nd boss, 2.6+ on Lache(no slaying runs). He played with enrage initially, changed to cdr and now back to enrage because of phase 4. His top scores are all still with double cdr iirc. He told me to run double energetic with double cdr and if I were to go enrage split energetic and keen. If it's a solo Priest run replace Forceful with Carving.

Personally, playing with 150 ping double cdr is an absolute godsend. Rotation is simply so much smoother due to not having to Flame Barrage anymore. During AR there might be a time where I have half a second left to do nothing and that's when I usually use Painful Trap now since I dont have Flame Barrage glyphed anymore.

Also I'm not quite sure why people try to argue with strong party dps being able to keep the boss enraged all the time. Even with perfect dps from everybody the highest enrage uptime you'll see will be somewhere in 60-65%. Unless every run you do is a tryhard run you will have the boss enraged roughly 50-55% of times. That thing is absolutely perfect for double cdr since you will have manaboost up for every single enrage where as with enrage toproll you won't have it back up by the 2nd enrage.

I find it very hard to believe a single CDR vs Enrage roll will have as much impact as you guys say it does.

Let's look at this objectively:

1. We know that Enrage top line is worth about 4.5% at 60%~ enrage time.
2. The longest CD in your rotation is Nova at 16 sec (12.8 glyphed). This becomes 11.1 seconds with single CDR and double Energ4. With double CDR it becomes 10.18 seconds. So that's a 0.9 second reduction.

Suppose you use the exact same rotation with enrage roll and AFK for 0.9 seconds instead of throwing a flame barrage, then you will lose about 8~9% DPS. This is the maximum because in a real fight you will need to reposition, repositioning makes Enrage roll stronger because it makes CD less important. Of course Enrage makes your hits 4.5% harder.

This means the maximum DPS gain for double CD compared to Enrage is quite literally 4% if you choose to AFK for 1 second every 10 seconds on sandbag. Because of how minimal this is, objectively speaking, most of these stories advocating CDR is probably just placebo. Even if it really is better, the difference is so minimal it is barely noticeable.
One use for CDR/Energetic etchings could be to sync up Mana Boost with enraged timings.
Pixelator wrote: »
xEmptiness wrote: »
SakuSugoii wrote: »
I talked about this with a friend of mine who plays on 80-90 ping. He said that double cdr is better for everything this patch besides Phase 4. Not sure if he's fine with me dropping his name here but I can straight tell you he has set top 3 ranks on every boss in RMHM in both, single and double heal setups. Including stuff like 2.8m solo heal on first boss, 2.6 on 2nd with solo heal as well and over 2.2 on last boss. Double heal a few 3m+ runs on first and 2nd boss, 2.6+ on Lache(no slaying runs). He played with enrage initially, changed to cdr and now back to enrage because of phase 4. His top scores are all still with double cdr iirc. He told me to run double energetic with double cdr and if I were to go enrage split energetic and keen. If it's a solo Priest run replace Forceful with Carving.

Personally, playing with 150 ping double cdr is an absolute godsend. Rotation is simply so much smoother due to not having to Flame Barrage anymore. During AR there might be a time where I have half a second left to do nothing and that's when I usually use Painful Trap now since I dont have Flame Barrage glyphed anymore.

Also I'm not quite sure why people try to argue with strong party dps being able to keep the boss enraged all the time. Even with perfect dps from everybody the highest enrage uptime you'll see will be somewhere in 60-65%. Unless every run you do is a tryhard run you will have the boss enraged roughly 50-55% of times. That thing is absolutely perfect for double cdr since you will have manaboost up for every single enrage where as with enrage toproll you won't have it back up by the 2nd enrage.

I find it very hard to believe a single CDR vs Enrage roll will have as much impact as you guys say it does.

Let's look at this objectively:

1. We know that Enrage top line is worth about 4.5% at 60%~ enrage time.
2. The longest CD in your rotation is Nova at 16 sec (12.8 glyphed). This becomes 11.1 seconds with single CDR and double Energ4. With double CDR it becomes 10.18 seconds. So that's a 0.9 second reduction.

Suppose you use the exact same rotation with enrage roll and AFK for 0.9 seconds instead of throwing a flame barrage, then you will lose about 8~9% DPS. This is the maximum because in a real fight you will need to reposition, repositioning makes Enrage roll stronger because it makes CD less important. Of course Enrage makes your hits 4.5% harder.

This means the maximum DPS gain for double CD compared to Enrage is quite literally 4% if you choose to AFK for 1 second every 10 seconds on sandbag. Because of how minimal this is, objectively speaking, most of these stories advocating CDR is probably just placebo. Even if it really is better, the difference is so minimal it is barely noticeable.
One use for CDR/Energetic etchings could be to sync up Mana Boost with enraged timings. But I think Mana Boost has a much easier time syncing up with enrage since it has the 20% cdr glyph.

A single CDR roll reduces mana boost CD by 6.9 seconds. I don't think that will help sync any CD esp when every party does different DPS so enrage timing is different.
i don't think cdr top line is that impactful, but one thing about cdr is the fact that your rotation becomes definitely shorter reducing the amount of fillers you cast per rotation because cores get out of cd quicker, also depending on your ping you can actually fit more cores while mana boost is up but even though it is not that impactful to get top line spot because you are never going to take advantage of it 100% of time unless the target is a static. You really need to be greedy dps and also you have smaller reaction time to reposition and iframe since your filler rotation is shorter and you need to cast cores as soon as possible to take advantage of cdr.

You really want top enrage at P4 in harrowhold but the actual roll that i think is more balanced overall is 9% attack speed. Theoretically the only scenario that enrage top is better than top atk speed is Harrowhold p4. Even in normal dungeons attack speed is better but the ping tax affecting this roll is a factor to take in consideration if you wanna choose it over enrage.

Anyway, most results people claim on cdr being a tremendous improvement in dps are placebo because you really need to test it thousands of times since there are a lot more rng factors around that have way more influence on your dps at the end than just some miliseconds.



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