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TERA PC - General Discussion: Am I the only one who...
Bate ress Nightmare Lachelith after I get targeted with secondary laser? (primarly The friend you trust is gone.)
I've realized it gives quite a fine share amount of back damage for dps.
I'm skilled in RMHM with tank 8 clears and I absolutely hate it when the healers bait ress. It just fcks everything up.

As a lancer usually, they'll charge in with adre+GS then dodge the front schythe then enrage it, going to the front and start the boss like that.

BUT if a healer bait ress, then we have to spread it out, becomes a clusterfuck then stuff
I only do it after she targets me with a secondary laser so I can add one right up at me directly again. @Kanayuu
Oh nvm, I thought you were talking about bait ress at the start, when we head in like IMP bait ress
Not, the only reason I'd do that is if a brawler asked me to do it because they can bullrush without being affected much.
It still takes time to go around. If the boss aggros someone too fast, she's gonna fly up = dps loss while getting to her asap would be front scythe right away. So bait ress on this is not a good idea.
True that.
TERA PC - General Discussion#8 Laemie11/01/2016, 01:56 PM
Usually, if you get targetted by "The friend you long trust is gone!" means things just got messed up, because in order to proc this attack, lilith's frontal swipe attack must hit something, and it usually - hits tank.

So want it or not, you will (Might) face/bait the "Now, you belong to me!" anyways (you wont, if you wait for your dps to bait her arms-attack pattern). In order to ress your tank asap.
Why would you res bait in RMHM anyway?
You would have to be positioned right behind the tanks back to do it. -> tank looses dps due to him being in move to avoid getting killed
You res bait from the side -> She turns, dps lost.

There is no point in doing that. You were NEVER res baiting in SCHM and you were targeted there too, why do it here? Don't confuse this dungeon with SSHM where you could skip some mechanic by doing that. (and it was actually usefull if done right)
Oh, this might explain why I may have been chasing the boss a bit more frequently. I can understand if people die a bit and healers have to res but seeing fake res is a bit annoying to deal with at that boss. It's definitely okay for sshm last boss since it helps with way more uptime in dps and if done right, no shield phase either, which resulted in even better overall dps for the tank.
Kyaaaah wrote: »
Why would you res bait in RMHM anyway?
You would have to be positioned right behind the tanks back to do it. -> tank looses dps due to him being in move to avoid getting killed
You res bait from the side -> She turns, dps lost.

There is no point in doing that. You were NEVER res baiting in SCHM and you were targeted there too, why do it here? Don't confuse this dungeon with SSHM where you could skip some mechanic by doing that. (and it was actually usefull if done right)

I ress baited at the start of schm last year for score runs. It caused the boss to glitch out at times and stood still for a certain amount of time.
Laemie wrote: »
Usually, if you get targetted by "The friend you trust is long gone!" means things just got messed up, because in order to proc this attack, lilith's frontal swipe attack must hit something, and it usually - hits tank.

So want it or not, you will (Might) face/bait the "Now, you belong to me!" anyways (you wont, if you wait for your dps to bait her arms-attack pattern). In order to ress your tank asap.

There's also a laser that will give you secondary aggro which has targeted me a couple of times per run, there's usually why I bait straight after since it doesn't cause any loss - rather a gain of dps.

Tank could survive "The friend you trust is long gone!" with either quatrafoil brooch or an immediate cleanse from healer or mote, then again. There's no loss of dps if I'm already targetted the first one just to add another set of laser at me? Ain't I right?

EDIT: That's why I bait the "Now, you belong to me!" right after the "The friend you trust is long gone!" if it is targeted at me. Because that would remove the unecessary turning, if I was to do it on the corpse?

TERA PC - General Discussion#12 Kyaaaah11/01/2016, 04:38 PM
By the beggining, yes, I used to do that too. But not during the whole fight, like we used to in SSHM.
Kyaaaah wrote: »
By the beggining, yes, I used to do that too. But not during the whole fight, like we used to in SSHM.
Rather not do it at the beginning, I don't do it the whole fight either. Only when I am targeted by a secondary aggro or "The friend you trust is long gone!"
Do it at the beginning only to prevent the fly up + dash attack. You can do it after secondary lasers too. That's fine as long as no one is in danger (and if you got the "The friend you trust is long gone!", it means that someone is in danger).
Obscumbra wrote: »
Do it at the beginning only to prevent the fly up + dash attack. You can do it after secondary lasers too. That's fine as long as no one is in danger (and if you got the "The friend you trust is long gone!", it means that someone is in danger).

Pardon?
"The friend you trust is long gone!" only happens if someone takes damage from front swipe; mainly the tank. It does not indicate that someone is in danger, it could however trigger that the lancer need cleanse from eating the hit.

Also, it does not prevent the "fly up + dash attack" it will most likely not happen if the tank is the one who aggro the boss first.
Thomastic wrote: »
Obscumbra wrote: »
Do it at the beginning only to prevent the fly up + dash attack. You can do it after secondary lasers too. That's fine as long as no one is in danger (and if you got the "The friend you trust is long gone!", it means that someone is in danger).

Pardon?
"The friend you trust is long gone!" only happens if someone takes damage from front swipe; mainly the tank. It does not indicate that someone is in danger, it could however trigger that the lancer need cleanse from eating the hit.

Also, it does not prevent the "fly up + dash attack" it will most likely not happen if the tank is the one who aggro the boss first.

If they need a cleanse, then they're in danger. If they don't need a cleanse, then they're dead, and you have other priorities than doing res aggro to give you DPS 1 second of DPS time.

And the res aggro has always prevented the boss from doing the fly up + dash for my group at the start.
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