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TERA PC - General Discussion: Raising The Floor, Lowering The Ceiling, Suffering in The Middle

One of the last grinds I was actually looking forwards to in TERA was the grind to level 70. It was the final challenge the game had for me that wasn't a personal struggle to prove myself as a PVPer or against RNG or slowly growing my power and endurance through Skill Advance.

Where I was halfway between levels 69 and 70 I have now 184% EXP, in the middle of an event designed to push players towards max level I shot through the roof.

I checked up on an alt and discovered Stormcry has become much easier to enchant...in the beginning. I got to +7 through the normal weight of RNG and +8 during the last event (the event was cutoff 5 hours short before I could try +9). Looking at my disc again today the odds have hardly improved and the cost is pretty much the same. The grind I worked at so hard has been made a million times easier up until the point that I reached and from there it is just as difficult.

Now that I've been gifted level 70 there is very little incentive for me to dungeons anymore. If I want skill experience I do caiman. I don't see plates dropping at all in dungeons...so it's pretty much pointless.

a shut up.

Like I stated in another comment, they deliberately threw you to 70 to get you to go crazy this weekend to gear up. People that don't want to grind caimen surely aren't going to want to grind for gear. How long ago was the new gear introduced? I am too lazy to look, but whatever the time, just know that will most likely be the cutoff for grinders from now on.

I've stated this numerous times, and if you've played this game long enough, you should know by now that there is a specific pattern to how all of this works. People scoff and players like me that don't take the bait and bust a gut to level up or grind for new gear. A lot of us don't, because after we did it a few times, we realized that the grind just never ends. I think even we're starting to realize that even by grinding for cosmetics is still taking the bait. At least I have. So many worked so hard to get the latest or whatever cosmetics and mounts only to have them just turn into nothing. I know a few people that bought the large pack thinking those mounts would be rare, but they didn't know that those wish boxes were what everyone wanted. So, no doubt EMP prices have tanked, because everyone with better RNG feels somewhat desperate to dump the EMP they have leftover. I mean they were lowering the prices of the new celestial mounts so fast I thought they were going to start giving them away.

@Christin said:
Like I stated in another comment, they deliberately threw you to 70 to get you to go crazy this weekend to gear up. People that don't want to grind caimen surely aren't going to want to grind for gear. How long ago was the new gear introduced? I am too lazy to look, but whatever the time, just know that will most likely be the cutoff for grinders from now on.

Caimen would be fine if they upped the rates so that portals popped as frequently as they did when you could raid it. That was cash. It even felt great because even though it was a grind you had a hoard of people grinding beside you. It just isn't fun grinding for a half an hour or more to have nothing to show for it. Back when it was raided you could depend on one showing up every 10 to 20 minutes. It wouldn't make sense so much to make it raidable again because fewer people need to Cai, but having the rate be similar would help a lot.

I've stated this numerous times, and if you've played this game long enough, you should know by now that there is a specific pattern to how all of this works. People scoff and players like me that don't take the bait and bust a gut to level up or grind for new gear. A lot of us don't, because after we did it a few times, we realized that the grind just never ends. I think even we're starting to realize that even by grinding for cosmetics is still taking the bait. At least I have. So many worked so hard to get the latest or whatever cosmetics and mounts only to have them just turn into nothing. I know a few people that bought the large pack thinking those mounts would be rare, but they didn't know that those wish boxes were what everyone wanted. So, no doubt EMP prices have tanked, because everyone with better RNG feels somewhat desperate to dump the EMP they have leftover. I mean they were lowering the prices of the new celestial mounts so fast I thought they were going to start giving them away.

I get the fashionistas are keen on having whatever is in vogue at the given moment while still maintaining exclusivity. Maybe TERA has fallen behind in the wardrobe department, I wouldn't know about any of that because I try to avoid that part of the game as best as I can. I do think it's a good way to make money, even if EME's implementation falls short on RNG.

If EME wants people to continue paying for elite they would actually need to ensure that decent new content is provided. I understand that they more or less have a one way relationship with Blueholes and also that may be starting to improve in lieu of the recent surveys.
Once new content is being provided I believe it would be in the best interest of giving Elite Status value, to give Elites a period to TRIAL the new content for 3 days before it is released to us plebs. If a new dungeon is made then it would great for everyone if people dedicated to the game enough to pay for it could go ahead and learn its mechanics. Without getting the mats or anything else except maybe the normal Vanguard Gold reward for completing a dungeon.

@Maldicion159 said:

@Christin said:
Like I stated in another comment, they deliberately threw you to 70 to get you to go crazy this weekend to gear up. People that don't want to grind caimen surely aren't going to want to grind for gear. How long ago was the new gear introduced? I am too lazy to look, but whatever the time, just know that will most likely be the cutoff for grinders from now on.

Caimen would be fine if they upped the rates so that portals popped as frequently as they did when you could raid it. That was cash. It even felt great because even though it was a grind you had a hoard of people grinding beside you. It just isn't fun grinding for a half an hour or more to have nothing to show for it. Back when it was raided you could depend on one showing up every 10 to 20 minutes. It wouldn't make sense so much to make it raidable again because fewer people need to Cai, but having the rate be similar would help a lot.

I've stated this numerous times, and if you've played this game long enough, you should know by now that there is a specific pattern to how all of this works. People scoff and players like me that don't take the bait and bust a gut to level up or grind for new gear. A lot of us don't, because after we did it a few times, we realized that the grind just never ends. I think even we're starting to realize that even by grinding for cosmetics is still taking the bait. At least I have. So many worked so hard to get the latest or whatever cosmetics and mounts only to have them just turn into nothing. I know a few people that bought the large pack thinking those mounts would be rare, but they didn't know that those wish boxes were what everyone wanted. So, no doubt EMP prices have tanked, because everyone with better RNG feels somewhat desperate to dump the EMP they have leftover. I mean they were lowering the prices of the new celestial mounts so fast I thought they were going to start giving them away.

I get the fashionistas are keen on having whatever is in vogue at the given moment while still maintaining exclusivity. Maybe TERA has fallen behind in the wardrobe department, I wouldn't know about any of that because I try to avoid that part of the game as best as I can. I do think it's a good way to make money, even if EME's implementation falls short on RNG.

If EME wants people to continue paying for elite they would actually need to ensure that decent new content is provided. I understand that they more or less have a one way relationship with Blueholes and also that may be starting to improve in lieu of the recent surveys.
Once new content is being provided I believe it would be in the best interest of giving Elite Status value, to give Elites a period to TRIAL the new content for 3 days before it is released to us plebs. If a new dungeon is made then it would great for everyone if people dedicated to the game enough to pay for it could go ahead and learn its mechanics. Without getting the mats or anything else except maybe the normal Vanguard Gold reward for completing a dungeon.

Why do you try so hard? I think you missed most of the point. Either way, you now decide on whether you want to grind for gear to match your new level, pay for gear to match your new level or leave. It's not complicated. Most of the stuff you mention on trying to improve the game will never happen, because they simply don't care. Even BHS released their latest statement about making the game easier when all they wanted to do was create a bunch of new level 70 players to scarf up loot boxes. The players are getting played and have been for many years. So, sorry, but trying to make a game better would best be suited for devs and publishers that actually want to make their game better. That isn't the case with Tera.

@Christin said:
Even BHS released their latest statement about making the game easier when all they wanted to do was create a bunch of new level 70 players to scarf up loot boxes.

IMO, the level 70 grind should never have been as extreme as it was in the first place anyway, as it actively turned away people from playing the game due to not being seen as worth the effort (and for the way to put in the effort being boring as sin). So I think for them to lower this bar and make it easier for people to get to 70 should be applauded, and it has been a long time in coming. I don't like the increased emphasis on selling progression-impacting consumables in this game, but the fact that they were walling people off from wanting to purchase them is mostly evidence that the endless grind was counterproductive even to their own business model, so never made any sense. (I also think it was counterproductive to their prior business model of encouraging people to make more alts, which is another story.)

At the end of the day, they need to keep people playing the game first. If people are playing the game, they might want to spend money. But if people stop playing the game, they won't spend anything. The broken grind of gearing/enchanting is the next thing they need to target -- the message says that they'll be easing it in time, and we should hold them to that. Even if they insist on selling items on the cash shop, the way to earn in-game should be fair and balanced so that -- again -- people will want to play the game.

In the end, you can get so wrapped up in endless cynicism that you risk losing sight of the thing we want out of this: a F2P game that's fun to play for as many as possible without being forced/coerced to spend any money (but people still feel encouraged/happy to do so, since that does keep the game alive).

@counterpoint said:

@Christin said:
Even BHS released their latest statement about making the game easier when all they wanted to do was create a bunch of new level 70 players to scarf up loot boxes.

IMO, the level 70 grind should never have been as extreme as it was in the first place anyway, as it actively turned away people from playing the game due to not being seen as worth the effort (and for the way to put in the effort being boring as sin). So I think for them to lower this bar and make it easier for people to get to 70 should be applauded, and it has been a long time in coming. I don't like the increased emphasis on selling progression-impacting consumables in this game, but the fact that they were walling people off from wanting to purchase them is mostly evidence that the endless grind was counterproductive even to their own business model, so never made any sense. (I also think it was counterproductive to their prior business model of encouraging people to make more alts, which is another story.)

At the end of the day, they need to keep people playing the game first. If people are playing the game, they might want to spend money. But if people stop playing the game, they won't spend anything. The broken grind of gearing/enchanting is the next thing they need to target -- the message says that they'll be easing it in time, and we should hold them to that. Even if they insist on selling items on the cash shop, the way to earn in-game should be fair and balanced so that -- again -- people will want to play the game.

In the end, you can get so wrapped up in endless cynicism that you risk losing sight of the thing we want out of this: a F2P game that's fun to play for as many as possible without being forced/coerced to spend any money (but people still feel encouraged/happy to do so, since that does keep the game alive).

Then ask yourself this: Why did they wait until right before Black Friday to make such a change? Because your defense of the way they act is getting really irritating. You know as well as everyone else that hangs out on these forums that both BHS and EME were well aware of the fact that almost everyone thought the level 70 grind was beyond acceptable. Numerous players have already left due to the extreme grind. However, they waited (how long?) before doing this supposed change of heart. No, don't even tell me that they did it for the players, because no, they didn't. They did it for their little sale so they could time it perfectly to make the biggest buck they could. Yeah, games should be fun, but who is really having any fun on this game? Who? People sit on Tera afk fishing, or grinding, or throwing their cash at the game so they can max their gear to move onto something else that is fun. Seriously, why is this so hard to admit?

Maybe I would have believed they did it for the love of the players if they had made this change at least a few months ago. However, their timing was way too obvious. They changed the XP required to make a whole bunch of new higher leveled players then drop boxes in the shop that give enchanting materials and wish boxes that give more gear. All of us on Friday saw the +12, +13, +14 and so on announcements right after people started opening those jagged boxes. Yeah, they didn't do it for the love of the players, they did it for quick cash.

In the end, you can get so wrapped up in defending a company that you simply can't see what is right in front of you. Sorry, but I am getting a bit tired of being treated like a child and constantly typed down to as though I simply don't have any idea of what is really going on. And you know what, the only thing they are doing is ensuring their game crumbles faster than it would on its own. Now, people were handed higher levels, they could pay to enchant their gear, so now, why even bother anymore? They didn't do the grind, so they most likely won't bother with the dungeons and all of that other stuff. They'll play around in their maxed gear for a week or two, get tired of it and move on. All EME really did was end the game sooner for them. The only thing that will save what has been done is if the gear that works off of HO is way better than the new gear, which is only going to make a bunch of people angry. However, that's really the only way. So, it's going to be more of a grind until boxes for a quick fix are released again. An endless cycle that you call "fun".

@Christin said:

@counterpoint said:

@Christin said:
Even BHS released their latest statement about making the game easier when all they wanted to do was create a bunch of new level 70 players to scarf up loot boxes.

IMO, the level 70 grind should never have been as extreme as it was in the first place anyway, as it actively turned away people from playing the game due to not being seen as worth the effort (and for the way to put in the effort being boring as sin). So I think for them to lower this bar and make it easier for people to get to 70 should be applauded, and it has been a long time in coming. I don't like the increased emphasis on selling progression-impacting consumables in this game, but the fact that they were walling people off from wanting to purchase them is mostly evidence that the endless grind was counterproductive even to their own business model, so never made any sense. (I also think it was counterproductive to their prior business model of encouraging people to make more alts, which is another story.)

At the end of the day, they need to keep people playing the game first. If people are playing the game, they might want to spend money. But if people stop playing the game, they won't spend anything. The broken grind of gearing/enchanting is the next thing they need to target -- the message says that they'll be easing it in time, and we should hold them to that. Even if they insist on selling items on the cash shop, the way to earn in-game should be fair and balanced so that -- again -- people will want to play the game.

In the end, you can get so wrapped up in endless cynicism that you risk losing sight of the thing we want out of this: a F2P game that's fun to play for as many as possible without being forced/coerced to spend any money (but people still feel encouraged/happy to do so, since that does keep the game alive).

Then ask yourself this: Why did they wait until right before Black Friday to make such a change? Because your defense of the way they act is getting really irritating. You know as well as everyone else that hangs out on these forums that both BHS and EME were well aware of the fact that almost everyone thought the level 70 grind was beyond acceptable. Numerous players have already left due to the extreme grind. However, they waited (how long?) before doing this supposed change of heart. No, don't even tell me that they did it for the players, because no, they didn't. They did it for their little sale so they could time it perfectly to make the biggest buck they could. Yeah, games should be fun, but who is really having any fun on this game? Who? People sit on Tera afk fishing, or grinding, or throwing their cash at the game so they can max their gear to move onto something else that is fun. Seriously, why is this so hard to admit?

Because it's outright not true. The issues with the grind raised to a fever pitch with the recent update (which nerfed Caiman spawn rates all the while claiming to increase them, making things even worse) which is why all Western regions had the big feedback push (ours had the survey). We have been pushing EME staff like mad about these issues, and this has been on-going for multiple weeks. The entire player council was petitioned to give feedback, and it was universally brutal (including, if you care, from me). This combined with the survey were used to increase the urgency of the problems our region is facing.

This recent hotfix is a change that got rolled out across all the global regions; Black Friday is only even a thing in a few of those regions. To claim that they only did this change around the whole world at this time specifically to increase Black Friday sales in those few regions that celebrate it is a conspiracy theory in the extreme, and objectively not true.

The reason I'm disagreeing with your conspiracy theory is not because I'm "defending EME" -- if you'd read the messages I've been sending more carefully over all the threads, you'll see that I'm far from pleased with them for a lot of reasons (and I haven't been hiding it). But there's enough wrong that's actually happening without needing to invent additional unintended malice when long-overdue much-requested positive changes occur.

TERA PC - General Discussion#9 kori8312/05/2019, 11:00 PM

@Maldicion159 said:

Now that I've been gifted level 70 there is very little incentive for me to dungeons anymore. If I want skill experience I do caiman. I don't see plates dropping at all in dungeons...so it's pretty much pointless.

I'm going to go back to the OP's topic - cuz I feel like i'm one of those "stuck in the middle" . I dont know about moving forwards, or backwards. So, I'm just waiting.
Waiting for the next Enchanting Event. No motivation to grind, to do dungeons, to do anything in game really. I used to log in 3 or 4x a week - now, it's like reduced to twice.
I'm partially HO geared (thanks to the last Enchanting Event).
Stormcry now being much easier to enchant (which means soon everyone will have a full SC set, making it - and everything below - worthless).
Same thing with the new Blue gear - it's practically handed to people now.

TERA PC - General Discussion#10 Christin12/06/2019, 07:21 PM

@kori83 said:

@Maldicion159 said:

Now that I've been gifted level 70 there is very little incentive for me to dungeons anymore. If I want skill experience I do caiman. I don't see plates dropping at all in dungeons...so it's pretty much pointless.

I'm going to go back to the OP's topic - cuz I feel like i'm one of those "stuck in the middle" . I dont know about moving forwards, or backwards. So, I'm just waiting.
Waiting for the next Enchanting Event. No motivation to grind, to do dungeons, to do anything in game really. I used to log in 3 or 4x a week - now, it's like reduced to twice.
I'm partially HO geared (thanks to the last Enchanting Event).
Stormcry now being much easier to enchant (which means soon everyone will have a full SC set, making it - and everything below - worthless).
Same thing with the new Blue gear - it's practically handed to people now.

I have a feeling most people are just waiting until the next server merge or something else big happens that forces people to log in. Suppose you can always wait to see how the next HO advancing gear works. They'll have to do something big now that they've sold away the ability to enchant gear. Although it was finally nice to see people actually be able to enchant their gear. Personally, I am taking a total break and just blowing the last of my gold on lootboxes just to thank the lord I didn't actually spend any cash on them. Black Friday was a great wakeup call though.

Waiting is probably the best thing. They'll get a bump of traffic for a bit over the holidays, and then, it will be a ghost town again. Of course in order for anyone to care about the HO advanced gear, it will have to be better than the gold stuff, so that will be interesting. The only other thing I can think of is for them to come out with dungeons or something requiring magic or physical gear. Oh well, no doubt it will be something to annoy the masses.

WELCOME TO LIVE CHESS!
41945 players. 15068 games.

@counterpoint said:

@Christin said:

@counterpoint said:

@Christin said:
Even BHS released their latest statement about making the game easier when all they wanted to do was create a bunch of new level 70 players to scarf up loot boxes.

IMO, the level 70 grind should never have been as extreme as it was in the first place anyway, as it actively turned away people from playing the game due to not being seen as worth the effort (and for the way to put in the effort being boring as sin). So I think for them to lower this bar and make it easier for people to get to 70 should be applauded, and it has been a long time in coming. I don't like the increased emphasis on selling progression-impacting consumables in this game, but the fact that they were walling people off from wanting to purchase them is mostly evidence that the endless grind was counterproductive even to their own business model, so never made any sense. (I also think it was counterproductive to their prior business model of encouraging people to make more alts, which is another story.)

At the end of the day, they need to keep people playing the game first. If people are playing the game, they might want to spend money. But if people stop playing the game, they won't spend anything. The broken grind of gearing/enchanting is the next thing they need to target -- the message says that they'll be easing it in time, and we should hold them to that. Even if they insist on selling items on the cash shop, the way to earn in-game should be fair and balanced so that -- again -- people will want to play the game.

In the end, you can get so wrapped up in endless cynicism that you risk losing sight of the thing we want out of this: a F2P game that's fun to play for as many as possible without being forced/coerced to spend any money (but people still feel encouraged/happy to do so, since that does keep the game alive).

Then ask yourself this: Why did they wait until right before Black Friday to make such a change? Because your defense of the way they act is getting really irritating. You know as well as everyone else that hangs out on these forums that both BHS and EME were well aware of the fact that almost everyone thought the level 70 grind was beyond acceptable. Numerous players have already left due to the extreme grind. However, they waited (how long?) before doing this supposed change of heart. No, don't even tell me that they did it for the players, because no, they didn't. They did it for their little sale so they could time it perfectly to make the biggest buck they could. Yeah, games should be fun, but who is really having any fun on this game? Who? People sit on Tera afk fishing, or grinding, or throwing their cash at the game so they can max their gear to move onto something else that is fun. Seriously, why is this so hard to admit?

conspiracy theory

Kappa

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