TERA Online forum archive
TERA PC - General Discussion: With regards to the new gear change

https://forums.enmasse.com/tera/discussion/32181/dev-note-upcoming-gear-update-background

        even after this thread it still does not explain a few issues. the biggest outlying issue is why are they nerfing cdr for tanks/dps classes, with the removal of rerollable bottom line stats you lose 7.2% cdr, while this may not affect specific classes as actually quite a few classes can roll double enrage lines right now and be unaffected this severely  gimps warriors and lancers, reapers do get affected but they were already a higher dps class that everyone else. this change however hard nerfs warriors and lancers, warriors need cdr to keep up dps by popping deadly gamble off cd and to smoothen out their rotation on the whole, similar with lancers to align their party buffs up with enrage phases. why all the need to remove cdr all of a sudden and why not add it back to the top line? like a 14.4% line instead of a 7.2% cdr line, and its not that far fetched, healers get a 26.3% cdr top line for god knows what reason. a huge part of the NA tera community play both these classes and from being in ldfg discords, to guild discords i can tell you this seemingly lack of thought or hard nerf has discouraged a lot of people from continuing to play the game and migrate to another game as it not only makes these classes clunky to play but knocks down all the way down to the bottom of their respective class roll.

         i for one feel this new update was not properly thought out and all the excuses for saying it makes gearing easier and bridges the gap between new and veteran players is false, the amount of grind to get gear is going to be worse i.e. new players can get discouraged faster. not to mention a new player would grab any gear they get and think they will get accepted no matter the fixed rolls on it as they can be quite useless, while a vet would try to get the best rolls they can get before trying to enchant. the other issue is why make  the bottom line stats non rerollable this is a huge step backwards and screams "false" content for the lack of actual content, as in the main content is to grind for gear with the best rolls on it. the other issue is if you dont want to make people's existing gear useless and devaluate the time they spent on it why was a patch released where it does exavtly that? do they really expect people to stick around until they make this retool or rather if they ever release this retool. i reiterate this patch seems to not be thought out at all from a developmental stand point and i can say from interacting with a lot of the endgame players does seem like the doom of tera.

         it would be nice if you all can put these questions forward to them and see what response we get, why the nerfing of specific classes by removing the ability to roll double cdr, why not add to the top line aka 14.4% as healers get 26.3%? why do they think this bridges the gap between new and old players given the state of the gear? why are lines non rerollable? and lastly why drop half a patch as they claim with no eta or info on the other half if there truly is another half?

@BearShoes @KitTeaCup @CobaltDragon @Kimmander

Upon Failure to enchant, your gear can now be DESTROYED. This sole thing, will make the grind EVEN WORSE as people will need to farm multiple copies of the same gear, to attempt enchanting again and again, breaking piece after piece, until reaching max enchanting level.

TERA was good because your grind was somewhat, rewarded, because your gear never downgrades or breaks, and it was really good. Now with this change, a lot of players will be even more frustrated.

TERA PC - General Discussion#3 sanj6608/19/2019, 07:49 PM

@Zoknahal said:
Upon Failure to enchant, your gear can now be DESTROYED. This sole thing, will make the grind EVEN WORSE as people will need to farm multiple copies of the same gear, to attempt enchanting again and again, breaking piece after piece, until reaching max enchanting level.

TERA was good because your grind was somewhat, rewarded, because your gear never downgrades or breaks, and it was really good. Now with this change, a lot of players will be even more frustrated.

yes and this would also be a factor to disecnhant players, both new and old with the system, you dont only fail but your gear breaks and cant be upgraded anymore until you repair it.

TERA PC - General Discussion#4 Huvor08/19/2019, 08:01 PM
They claim returning players get discouraged because of high enchant costs but instead of reducing cost or increasing enchant success rate, they decide to rework the gear system into something nobody asked for.
Very nice.

I presume:

Ever since Kakao became an investor on BHS projects you can see their mark on BHS works. Anti-cheat systems, trying to ban 3rd party software users, fishing system, changing name of BHS for Krafton (Kakao's K), PvP gear progression, now the upcoming PvE progression and Radiant accesories on cash shop will reach us as in Korea for sure.

Sorry but its clear that Kakao is officially the new TERA's owner and this game has become another BDO

sanj66 raises one brilliant point, in that the main tank class basically gets screwed over and several of the DPS classes get the same too.

Now let's add in the second one related to gear rolls: There is no choosing what roll you want with the new gear. The optional rolls are completely RNG with no way to change them.

Yup, the only way to get gear with "perfect" rolls is to keep on going into the new dungeon for gear drops until RNJesus drops one with perfect rolls and pray that you are the one that rolls on it.

TERA PC - General Discussion#7 sanj6608/19/2019, 08:19 PM

@clfarron4 said:
sanj66 raises one brilliant point, in that the main tank class basically gets screwed over and several of the DPS classes get the same too.

Now let's add in the second one related to gear rolls: There is no choosing what roll you want with the new gear. The optional rolls are completely RNG with no way to change them.

Yup, the only way to get gear with "perfect" rolls is to keep on going into the new dungeon for gear drops until RNJesus drops one with perfect rolls and pray that you are the one that rolls on it.

you forgot to add and hope its your class gear, as it drops a random class gear piece with random rolls that you have to hope you get, this is gonna bring back the problem of people rolling on gear to dismantle for fodder, i.e. making it harder for some people to gear as if you join an ims or lfg party there is no guarantee these people will let you have the gear to begin with even if they dont need it to wear as they may need it for enchanting mats. all in all its a horrible not well thought of system.

@sanj66 said:

@clfarron4 said:
sanj66 raises one brilliant point, in that the main tank class basically gets screwed over and several of the DPS classes get the same too.

Now let's add in the second one related to gear rolls: There is no choosing what roll you want with the new gear. The optional rolls are completely RNG with no way to change them.

Yup, the only way to get gear with "perfect" rolls is to keep on going into the new dungeon for gear drops until RNJesus drops one with perfect rolls and pray that you are the one that rolls on it.

you forgot to add and hope its your class gear, as it drops a random class gear piece with random rolls that you have to hope you get, this is gonna bring back the problem of people rolling on gear to dismantle for fodder, i.e. making it harder for some people to gear as if you join an ims or lfg party there is no guarantee these people will let you have the gear to begin with even if they dont need it to wear as they may need it for enchanting mats. all in all its a horrible not well thought of system.

Oh don't remind me of that. Losing Warrior Swords that I needed to people dismantling for feedstock gave me nightmares back in the day. Well, if they remember to keep it class locked, then weapon drops are safe.

Funnily enough, Seraph was on stream last night explaining v84 - v86 for us, so people got to ask someone with first hand experience of the system. So, this notice is late. Happy Days.

Apparently BHS does not intend to read more feedback and just gonna push the patch on us like they did with the Korean players.

It is also really bad, that EME does not read the forums no more, as they are too busy in Discord to even be bothered to read the forums no more, so this most likely, will fall on deaf ears, like all of the feedback we have previously given.

@Zoknahal said:
Apparently BHS does not intend to read more feedback and just gonna push the patch on us like they did with the Korean players.

I think I've said this already, but this is the investors / management saying to the devs that they are not going to spend any more money trying to revamp the gearing system at this moment in time and that it has to change no matter what. So they probably had something that was probably better than what was pushed out there but they couldn't finish it, hence what we're seeing now.

And ye, that probably means that you won't be able to convert the gear across, because they probably won't give the devs the time to work out the conversion.

TERA PC - General Discussion#11 sanj6608/19/2019, 08:40 PM

also it was just brought to my attention:
"But it will still be difficult to enchant gear above the specified level, as it can result in item level drop, or even destruction of the item."
so does this mean our gear that we spent so many hours grinding and enchanting can not only break/regress but can straight up go poof and waste all the time and resources we spent on it? LOL is it an improper translation for breaking and needing repairing or did they actually mean completely destroyed.

TERA PC - General Discussion#12 Zoknahal08/19/2019, 08:45 PM

@sanj66 said:
also it was just brought to my attention:
"But it will still be difficult to enchant gear above the specified level, as it can result in item level drop, or even destruction of the item."
so does this mean our gear that we spent so many hours grinding and enchanting can not only break/regress but can straight up go poof and waste all the time and resources we spent on it? LOL is it an improper translation for breaking and needing repairing or did they actually mean completely destroyed.

Is exactly what i said on my first reply. The gear can now get DESTROYED, yes, turn to soup. which is why ppl will need to farm multiple copies of the same gear, in order to try and try and keep trying, breaking piece after piece of gear, until one eventually reaches max enchant level.

Whats worse, is that the rolls apparently will come fixed? so you could end up with a max enchanted gear with not optimal rolls, without being able to change them, while the gear with optimal rolls turned into soup during the enchant process.

Ohhh it doesnt end there, as you can be 100% sure, that EME will push an item into the shop, to avoid your gear to turn to nothing in the process of enchanting, so yeah, I was fearing this day would come.

Ill stick around during the patch and for a bit more time to see how it goes, but honestly? i believe TERA will be put to rest in about a year from the patch, if nothing is done.

There appears to be some disagreement at this moment about the translation of the Korean dev notes, as the Korean word seemingly refers to the corruption/repair aspect. Destruction may have been an error in translation. I think we need to wait for more details to really understand what's going on.

@counterpoint said:
There appears to be some disagreement at this moment about the translation of the Korean dev notes, as the Korean word seemingly refers to the corruption/repair aspect. Destruction may have been an error in translation. I think we need to wait for more details to really understand what's going on.

There was a stream about it yesterday, featuring Seraphinush. There may be a synopsis coming, but that depends on someone sitting down and digesting all of it into smaller clips for another video hosting platform.

What people have observed is that the "damaged" gear is still usable, with all the stats that you have before you break it, at the same enchanting level, but it is unenchantable until you fix it. However, that observation only applies to +12 because not enough people have gone higher to confirm any kind of downgrade or actual destruction of the item once you go above that.

@clfarron4 said:

@sanj66 said:

@clfarron4 said:
sanj66 raises one brilliant point, in that the main tank class basically gets screwed over and several of the DPS classes get the same too.

Now let's add in the second one related to gear rolls: There is no choosing what roll you want with the new gear. The optional rolls are completely RNG with no way to change them.

Yup, the only way to get gear with "perfect" rolls is to keep on going into the new dungeon for gear drops until RNJesus drops one with perfect rolls and pray that you are the one that rolls on it.

you forgot to add and hope its your class gear, as it drops a random class gear piece with random rolls that you have to hope you get, this is gonna bring back the problem of people rolling on gear to dismantle for fodder, i.e. making it harder for some people to gear as if you join an ims or lfg party there is no guarantee these people will let you have the gear to begin with even if they dont need it to wear as they may need it for enchanting mats. all in all its a horrible not well thought of system.

Oh don't remind me of that. Losing Warrior Swords that I needed to people dismantling for feedstock gave me nightmares back in the day. Well, if they remember to keep it class locked, then weapon drops are safe.

Funnily enough, Seraph was on stream last night explaining v84 - v86 for us, so people got to ask someone with first hand experience of the system. So, this notice is late. Happy Days.

I just remembered doing DFNM some 20 or 30odd times before I finally got a pair of gloves. Same story with AINM, only some people had it even worse - I think a friend of mine (Priest) did something like 50 runs before finally she got the healing gloves.

That was "fun".

@clfarron4 said:

@counterpoint said:
There appears to be some disagreement at this moment about the translation of the Korean dev notes, as the Korean word seemingly refers to the corruption/repair aspect. Destruction may have been an error in translation. I think we need to wait for more details to really understand what's going on.

There was a stream about it yesterday, featuring Seraphinush. There may be a synopsis coming, but that depends on someone sitting down and digesting all of it into smaller clips for another video hosting platform.

What people have observed is that the "damaged" gear is still usable, with all the stats that you have before you break it, at the same enchanting level, but it is unenchantable until you fix it. However, that observation only applies to +12 because not enough people have gone higher to confirm any kind of downgrade or actual destruction of the item once you go above that.

They just corrected the translation. And yeah, the latest word "from the front" seems to be that even up to +15, it went into a "broken" state that could be repaired, but no destruction. So that's everyone's understanding for now.

It might be that the dev note was "forward looking" about things they are thinking of adding at some distant point down the road (e.g. potential for downgrading), but for now doesn't seem to be in place. We'll see as news "from the front" continues to come in...

TERA PC - General Discussion#17 Zoknahal08/19/2019, 09:32 PM

I saw a few parts of the stream. No doubt, the gear options are fixed, which means, classes that rely in double CDR like warrior and lancer (As @sanj66 showed us) will feel extremely clunky to use. Not to mention that finding the gear with the correct rolls will be very frustrating as you will need to run again and again for a chance to get a piece of gear that matches your class, and has good rolls too.

TERA PC - General Discussion#18 TJKat08/19/2019, 09:39 PM

My favourite part of the new gear explanation was when the dev said, "When we first introduced Guardian gear, we reorganized the gear system in order to simplify the enchanting process and minimize grinding, thus improving the players’ access to gear."

...after which they proceeded to make it as grindy as possible. There's nothing wrong with the current gearing system, the problem is in it's implementation. They didn't HAVE to make gearing so grindy, but they did anyway, which is in direct contradiction of what they're saying. As far as I'm concerned, that statement alone is enough to ruin the credibility of any statements of good intent from the dev, and fully expect this new gear system to be more grindy and punishing than any we've seen previously. Working as intended.

TERA PC - General Discussion#19 Ellexem08/19/2019, 09:43 PM

The part that we shouldn't forgot though is that the existing gear both stays viable for a good chunk (even if it's missing out the potential for higher damage spikes, if I'm understanding the comments about not adjusting for physical and magic values) and also is needed for the very best gear. (You need HO to make that Mythic item.)

They do have that overlap table in the dev note, so it's not like you need to just drop your existing gear and rush over to the new gear right away. You can still stay viable with what you already have and keep using those rolls that you need.

Depending on enchanting level and your luck with the RNG, you might even end up doing yourself a great disservice if you do any rushed switch over. The days of a new item not even being an upgrade right away seem to be truly back. :/

@Mythologique said:

@clfarron4 said:

@sanj66 said:

@clfarron4 said:
sanj66 raises one brilliant point, in that the main tank class basically gets screwed over and several of the DPS classes get the same too.

Now let's add in the second one related to gear rolls: There is no choosing what roll you want with the new gear. The optional rolls are completely RNG with no way to change them.

Yup, the only way to get gear with "perfect" rolls is to keep on going into the new dungeon for gear drops until RNJesus drops one with perfect rolls and pray that you are the one that rolls on it.

you forgot to add and hope its your class gear, as it drops a random class gear piece with random rolls that you have to hope you get, this is gonna bring back the problem of people rolling on gear to dismantle for fodder, i.e. making it harder for some people to gear as if you join an ims or lfg party there is no guarantee these people will let you have the gear to begin with even if they dont need it to wear as they may need it for enchanting mats. all in all its a horrible not well thought of system.

Oh don't remind me of that. Losing Warrior Swords that I needed to people dismantling for feedstock gave me nightmares back in the day. Well, if they remember to keep it class locked, then weapon drops are safe.

Funnily enough, Seraph was on stream last night explaining v84 - v86 for us, so people got to ask someone with first hand experience of the system. So, this notice is late. Happy Days.

I just remembered doing DFNM some 20 or 30odd times before I finally got a pair of gloves. Same story with AINM, only some people had it even worse - I think a friend of mine (Priest) did something like 50 runs before finally she got the healing gloves.

That was "fun".

I see your friend's 50 times and raise them 100+ across multiple characters, only for:

  • the desired item drops, but only won the roll because everyone else passed
  • I was playing a character that couldn't use the item
  • smartboxes weren't a thing yet, so that meant I couldn't save it for the character that needed it.

More to the point of the actual thread itself, for elin's sake, all BHS had to do to update the endgame gearing process and lessen people's worries was to remove the enchantment RNG. I get the mats, I get the gold, I upgrade my equipment. That should be the end of it.

A g**damn simple-as-[filtered] solution to a "complex" problem and BHS refuses to use it.

[filtered] to this. I'm going back to (insert game here that doesn't pull the same bollocks TERA does).

TERA PC - General Discussion#21 Kirsche08/19/2019, 09:50 PM

There was a stream about it yesterday, featuring Seraphinush. There may be a synopsis coming, but that depends on someone sitting down and digesting all of it into smaller clips for another video hosting platform.

Hey fren! I don't post much on the forums, but I did compile the informational portion of the stream into a youtube video with timestamps for the different patch highlights : D

Seraph has been incredibly helpful in translating notes and providing us info and I hope I can do more of these patch updates with him in the future :D

TERA PC - General Discussion#22 kori8308/19/2019, 10:09 PM

@Ellexem said:
The part that we shouldn't forgot though is that the existing gear both stays viable for a good chunk (even if it's missing out the potential for higher damage spikes, if I'm understanding the comments about not adjusting for physical and magic values) and also is needed for the very best gear. (You need HO to make that Mythic item.)

They do have that overlap table in the dev note, so it's not like you need to just drop your existing gear and rush over to the new gear right away. You can still stay viable with what you already have and keep using those rolls that you need.

Depending on enchanting level and your luck with the RNG, you might even end up doing yourself a great disservice if you do any rushed switch over. The days of a new item not even being an upgrade right away seem to be truly back. :/

I don't ever plan on being BIS.
Does this mean I can keep using my Stormcry +7?

This whole new gear thing makes me not even want to log in next week.

TERA PC - General Discussion#23 Ellexem08/19/2019, 10:31 PM

@kori83 said:
I don't ever plan on being BIS.
Does this mean I can keep using my Stormcry +7?

Depends mostly on what dungeons you want to run. They seem to keep going for 453, 456 or higher for their new level 66+ ones.

The table from the linked dev note:
Uncommon +0 -- Same level as Stormcry +0
Uncommon +10 -- Same level as Stormcry +7
Rare +0 -- Same level as Stormcry +6
Rare +10 -- A little higher than Heroic Oath +3
Legendary +0 -- Similar to Heroic Oath +0
Legendary +10 -- Higher than Heroic Oath +3

What if I try to upgrade my Stormcry to +8? Will some stupid message come up saying I have to switch over to New Gear?

You can keep upgrading your existing gear all the way to HO without any message to change, as far as I understand it. (You even need to do that if you do want that Mythic BiS gear, apparently.)

TERA PC - General Discussion#24 Aryd08/20/2019, 03:24 AM

@sanj66 said:
https://forums.enmasse.com/tera/discussion/32181/dev-note-upcoming-gear-update-background

Even after this thread it still does not explain a few issues. the biggest outlying issue is why are they nerfing cdr for tanks/dps classes, with the removal of rerollable bottom line stats you lose 7.2% cdr, while this may not affect specific classes as actually quite a few classes can roll double enrage lines right now and be unaffected this severely gimps warriors and lancers, reapers do get affected but they were already a higher dps class that everyone else. this change however hard nerfs warriors and lancers, warriors need cdr to keep up dps by popping deadly gamble off cd and to smoothen out their rotation on the whole, similar with lancers to align their party buffs up with enrage phases. why all the need to remove cdr all of a sudden and why not add it back to the top line? like a 14.4% line instead of a 7.2% cdr line, and its not that far fetched, healers get a 26.3% cdr top line for god knows what reason. a huge part of the NA tera community play both these classes and from being in ldfg discords, to guild discords i can tell you this seemingly lack of thought or hard nerf has discouraged a lot of people from continuing to play the game and migrate to another game as it not only makes these classes clunky to play but knocks down all the way down to the bottom of their respective class roll.

I for one feel this new update was not properly thought out and all the excuses for saying it makes gearing easier and bridges the gap between new and veteran players is false, the amount of grind to get gear is going to be worse i.e. new players can get discouraged faster. not to mention a new player would grab any gear they get and think they will get accepted no matter the fixed rolls on it as they can be quite useless, while a vet would try to get the best rolls they can get before trying to enchant. the other issue is why make the bottom line stats non rerollable this is a huge step backwards and screams "false" content for the lack of actual content, as in the main content is to grind for gear with the best rolls on it. the other issue is if you dont want to make people's existing gear useless and devaluate the time they spent on it why was a patch released where it does exavtly that? do they really expect people to stick around until they make this retool or rather if they ever release this retool. i reiterate this patch seems to not be thought out at all from a developmental stand point and i can say from interacting with a lot of the endgame players does seem like the doom of tera.

It would be nice if you all can put these questions forward to them and see what response we get, why the nerfing of specific classes by removing the ability to roll double cdr, why not add to the top line aka 14.4% as healers get 26.3%? why do they think this bridges the gap between new and old players given the state of the gear? why are lines non rerollable? and lastly why drop half a patch as they claim with no eta or info on the other half if there truly is another half?

I'm not too sure whether it's been covered or not, but the topic you linked didn't alleviate any concerns I had about the new system. First and foremost, the answer they are looking for isn't within their proposal; bridging the gap between new, and returning players, to high tier veteran players; in fact, it makes it larger. To elaborate a bit; Veteran players already have HO +3, meaning (as per their table) equal to Legendary gear enchanted to +10, and as far as not "being a new tier of gear", the new gear can be enchanted to +15; and there was something about using HO gear to craft the new gear; and again, magic and physical stuff, would mean you could end up crafting a magic attack weapon on your warrior, and don't think it wouldn't happen.

All that being said, then take into account the large scale task of reaching level 68 before getting access to this gear. It complicates gear choices. Is it better for me to use this or this, depending on the fight, and a whole level of mechanics above what we already have; making it absolutely ridiculous. (A high Magic Defence tank takes no damage on certain fights, but gets one hit by melee on others).

All of this, added to the larger "can't choose your weapon rolls" problem, stacked with no crystals makes things even more complicated than it needs to be.

Honestly, the solution is to reduce the enchanting costs, but increase the enchanting success rate; (for example) Frostmetal, since the change to boost through Apex, now, with max Item XP, gets a 100% success rate; Stormcry, up to +7, gets a 60% with max Item XP, and +8, +9, and upgrade to HO, get 35% chance. I don't really have an idea about numbers, but you could definitely remove the diamonds from Stormcry enchanting altogether, and give Daylight>Entropy levels of Accessories a 100% success rate as well, and then Entropy>Ethereal 50%. This would alleviate the strain and cost of enchanting to higher tiers for most players, moving them into the HO enchanting, and the new jewelry sets faster, the problem then becomes how much and how far BH can keep upping the levels of gear/content; I remember when moving from Daylight to Entropy was supposed to be a grind, and a long one, but it shouldn't be anymore, but it is. That's the disconnect. I know they are adding the enchanting cost changes with the new gear, but I think one could go without the other if done properly.

  • the developer greatly reduced the cost of enchanting the T3-T5 (Frostmetal/Stormcry/Oath).
  • new equipment drops in the open world from mobs / bam to your class
  • new equipment is not tied to the player during the drop and it can be sold or bought at auction.
  • in the update, the emphasis is on grind in the open world, not dungeon
TERA PC - General Discussion#26 Aryd08/20/2019, 05:11 AM

@D6EWDD7NR4 said:

  • the developer greatly reduced the cost of enchanting the Frostmetal/Stormcry/Oath. (but not the success rate, and therefore, still RNG)
  • new equipment drops in the open world from mobs / bam to your class (we're aware, and there are many issues tied to the new gear/old gear conundrum)
  • new equipment is not tied to the player during the drop and it can be sold or bought at auction. (cool, even more reasons for people to roll on it when they don't need it)
  • in the update, the emphasis is on grind in the open world, not dungeon (except the best of the new gear is only available in dungeons)
  • random rolls on new equipment do not give a tangible boost (cards give a lot more). (No "tangible" boost? Why even have it as gear then, also, this seems factually wrong, as it's enchantable up to +15, and as stated by the developer, +10 rare is slightly better than HO +3)
TERA PC - General Discussion#27 Aryd08/20/2019, 08:46 AM

Okay, the last one was a bit... pithy. While I still stand by what I've said, my whole point is they aren't looking at the problem at it's core, simply trying to treat symptoms instead of looking for the underlying disease. I mean realistically speaking, how many people (that aren't fishing bots) are above level 67, in anything less than Stormcry? I don't have an actual number, but maybe if they looked at those statistics, they may find that the answer they have for "the problem" isn't the correct one.

What they are proposing is a bi-scalar gear system, you'll have 1 set of gear that's mainstay, up to HO+3, and performs a general role, and always outperforms a lesser form of the new gear. The other, will scale according to each boss (in usefulness that is), and based solely on your RNG of rolls on the gear, enchanting it specifically, and how often you grind mobs for mats. The new gear will eventually outweigh that of your mainstay gear, being that it can be enchanted to +15, and as previously stated, +10 Rare gear will be situationally better than HO+3. However, it's going to require a larger than life grind, and rolling against other players for your enchanting mats (something that is done currently, but without the vanguard rewards)

==== (There has been no mention of drop rates/Vanguard rewards for the new gear, that I'm aware, it's simply drops, and they have stated that Legendary level gear will be mostly restricted to the new dungeon)

Also worth noting that the critical changes seem to have a more adverse affect on the game, but gear is how you attain your relevance within the game, so I see why this is more prevalent.

Once again I'll state that the less people fail at enchanting, the more likely they are to stick around to see the final result. I'll just say it, 15% for Daylight jewellery is not okay anymore; Fix it, fix gearing problems; Add H)+6, call it a win. (Add farmable silver talents and you win/win)

TERA PC - General Discussion#28 sanj6608/20/2019, 01:42 PM


this video shows a bit more of some of the issues of the patch and the fact that the developers did not think through or properly test anything before releasing it. look at the head on passive of warrior, they did not take this into consideration, attacking from the from yeilded a scythe of around 10.6M and a back attack did 8.4M or so, thats a huge difference due to the head on passive that grants crit power boost while dealing front damage for warrior. given he was in astance, i do not see switching to dstance that scythe being lower that the back attack thats a huge margin for astance power to make up, 2M+ damage. this can even lead to the issues we had on brawler release with the brawler aka the tank out dpsing the actual dps, as irc warrior isnt the only class that has that frotn damage buff for its tanking stance, the only tank that may not out dps a dps warrior is a lancer and its also another class significantly affected by the loss of cdr.

the other issue of this is people arent gonna want a "dead" class in their party in cases such as ims and lfg, and even in guild for leaderboard etc since they can just take probably a slayer etc. another issue that can arise is this can lead to warriors and zerks who are dpsing to side crit so imagine a scenario of a healer trying to heal players at the side of the boss and back or even worse think of bahaar about to do waves etc and you're stuck at the side of the boss. these issues clearly show that this patch, and everything contained in it from the gear revamp to loss of stats/rolls/ability to reroll stats was not thought out at all and is littered with nothing but extremely poor development choices to prolong lack of content though infinite mindnumbing grind that even koreans do not want and they want to dump it on us here in NA and other regions.

TERA PC - General Discussion#29 sidd17508/20/2019, 03:49 PM
Guys does anybody know when this patch is going to be released in NA? Thanks
TERA PC - General Discussion#30 Aluh08/20/2019, 04:53 PM

Since we are getting the patch 84 and 85 all together this week, im pretty sure we can expect to get the patch by the end of november.

well the short version is that PvE gear is basically taking on the PvP system now, as a player whose already spent millions on enchanting PvP gear, im kind of numb at this point haha

TERA PC - General Discussion#32 Elinu108/20/2019, 08:16 PM

Not looking forward to this change.

Y'know, I've been waiting for the perfect moment to use this meme of mine

Unsurprising to anyone, I'm Hella salty over this new upcoming change. Oy, vey!

TERA PC - General Discussion#34 voidy08/21/2019, 12:25 PM

No more double CDR really sucks. Talk about the last nail in the coffin.
All this game had going for it was its combat. The only reason I'd even come back was to just play my lancer and enjoy how satisfying it felt, and now you found a way to [filtered] that up too by gimping my playstyle and locking content behind months of geargrind and levelgrind.

Incredible. BHS does it again! wonder how many players _this _ patch will lose them. Seems like every time they force an update nobody wants, an even bigger chunk of the game's community leaves than before. Now not only are they forcing current players out, they're pushing returning players away. A new gearing system akin to BDO's breakage/repair system, are you people on drugs? Nobody likes that. People quit bdo over that. Why are you copying a game that has been a massive disappointment? You don't have the audience for that, lmao. At least when bdo loses 1000 players, next month it gains like 900. You don't even have that many people on steam. It's so vexing, oh my god, well whatever enjoy your game until bhs takes yet another hatchet to it. [filtered] me, every time I check on this game it's just worse news every time.

TERA PC - General Discussion#35 Candies08/21/2019, 01:28 PM

Really, I leave BDO because of the downgrade/durability loss on enchantment crap and now they're thinking about implementing it in TERA?

TERA PC - General Discussion#36 Elyann08/21/2019, 01:39 PM

I honestly don't get the reason of every single decision of this game's developers.

I've been playing Tera since 2012 , I saw it become a wonderful gem of a game and then slowly but steadily fall into the abyss of oblivion due to BHS awful and greed dictated management decisions and to the inability of Tera's publishers to actually oppose themselves to the developing company.

Tera is now almost a dead game , the skeleton of what it once used to be , mayhap not even that.
The game's downfall started as soon as +15 was introduced , it got worse due to the poor coding , an increasing lack of balance , the abandoment of alliance content , the lack of care towards pvp , the gender and race locking of certain classes , the extremely slow pace at which pve content got released , the lack of relevance of all the previous content and regions , the complete and utter mess the story had turned into , the always increasing grind that came with additional gear pieces to farm for ( belt and innerwear at first , brooches , circlets , masks and which keeps increasing up to this day ) , the broken economy that never got fixed , the fact no relevant expansions or content wanted by players ( such as a housing system or a guild houses system ) were ever implemented or if they were said content happened to get scrapped within a couple of patches , the broken crafting system ( which went from being completely unnecessary to needed to enchant your gear and which still does not allow one person to be able to craft all of the materials needed to enchant their own gear unless they have multiple alts all specialized in the various crafting fields ) , the unnecessary pre-awakening healing nerf ( which only made the game be harder on new healer players ) , the dps centered quests and events ( dreamstorm , the awakening quest , guardians , ecc... ) , the implementation of talents ( and thus more grind ) to fix some issues with classes that should have just been fixed via normal changes to their skills themselves or to their glyphs , the introduction of a new awfully grindy and BnS-like enchanting system ( which was supposed to replace the awfully grindy and rng based +15 system and bring back balance to the game and which instead only just gave it a final blow by adding more grind , more costs , disparity and elitism ) , the introduction of cash shop's infamous rng boxes , the introduction of a new terrible BDO-like leveling system from 65 to 70 , ecc .

I could seriously go on for days and write an entire essay about Tera's issues , careful , this isn't an attack , I'm merely pointing out a few of the game's problems for the devs to work on ( even though I've already lost my hopes many years ago ) .

What the game needs right now is less grind , less rng , more balancement between classes , more frequent content updates , it needs some expansions like the 65 one happened to be back in the days , its code needs to be re-written or fixed in any case , it needs to dedicate both pvp and pve more attention ( dungeons need to come out more frequently as already said , pvp gear must be acquired via battlegrounds or via a new "alliance" like content which this time is going to be updated regularly ) , it needs to make some classes be available to all races and genders ( altough this is honestly not even a priority ) , it needs to have something similar to FFXIV's "roulettes" ( aka veteran players will be able to queue for lower level instances , having their gear and level be sync'd and still be able to get rewarded for this...aiding new players in the process ) and to their FATE system ( open world quests spawning at certain intervals...much like guardian quests but available for all level ranges , level and gear get sync'd once more , new players earn exp , veterans earn other kinds of rewards ) , the story needs to be restructured ( altough this isn't an immediate priority ) , there need to be no more new gear slots to fill ( LESS grind ) , there needs to be more content that would actually make the playerbase enjoy the game ( housing is but an example , your fantasy is the limit for this category ) , crafting and gathering need to be useful but not strictly necessary , quests need to be catered to all kinds of roles , talents need to be removed in favour of permanent changes to the various classes' skills , the enchanting system must go back to what +1 -> +12 used to be while keeping the improvements made to rerolling , rng boxes need to go in favour of simply slightly more expensive than normal dyeable outfits , the awfully grindy 65->70 grind needs to become what 60->65 used to be.
The game also needs to become more alt friendly since it's by now impossible to be able to level , gear and get glyphs and talents for all of the classes in game.

Tera's players are leaving and they have been for a long time , it is imperative to bring them back to the game by giving them valid reasons to do so rather than continuing to look at how make more profit without caring of ethics .

The game does not need more BDO-like rng or grind , it will only just die faster if things such as gear durability is implemented.

TERA PC - General Discussion#37 Melyodis08/21/2019, 03:11 PM

The new gear is for the rich if your not rich leave it alone simple all this fuss for what lv 68+ gear bhs don't care. the higher the level the harder the grind that the way it is. saw a guy with +10 gloves in that video its for the rich.

@Elyann said:
it needs some expansions like the 65 one happened to be back in the days

This, this right here. I started mid-2015, and by mid-2016 I was already feeling like the game desperately needed proper new expansion. They opened up all the right possible avenues for themselves to do it, but instead chose to drip feed disconnected but not insubstantial garbage into the game. BHS have pulled something like four or five different story arcs out of their asses and taken all of them nowhere - pretty much the one and only time they got it right was SSHM patch where they actually bothered to address the fate of Dakuryon and the game felt like it had an 'end boss' for once, then they of course decided to just remove the dungeon from the game after a couple patches and the story was back to being a series of weirdly stitched-together BS.

That's without even mentioning the mechanics of the game that have been altered over the years, the enchanting, awakening, class rebalances etc. Almost every time one of these major updates released, some aspect of the game became fundamentally broken and it wasn't until some time after that the changes started to make sense in a broader context - then of course BHS would come along and screw something else up. Now imagine if they'd just taken it somewhat slowly and worked hard on packaging all this together and marketing it appropriately - a new expansion featuring awakening parts 1 and 2, new enchanting system, new crafting and fishing, levels 65-70 and to top it off, something the players have always wanted: Baldera, a new questing zone for 65+ that explores the Red Raiders story arc (or insert flavour of the month story arc here).

Yes it would be hard for BHS to develop, publishers to market and players to adapt to, but at least there'd be some [filtered] point to it all. And an expansion to any game brings a hell of a lot of publicity - I feel like expansion hype alone brought ESO back from the brink of failure and pushed it to a decent success. No risk, no reward.

@Mythologique said:
I started mid-2015, and by mid-2016 I was already feeling like the game desperately needed proper new expansion. They opened up all the right possible avenues for themselves to do it, but instead chose to drip feed disconnected but not insubstantial garbage into the game. BHS have pulled something like four or five different story arcs out of their asses and taken all of them nowhere - pretty much the one and only time they got it right was SSHM patch where they actually bothered to address the fate of Dakuryon and the game felt like it had an 'end boss' for once, then they of course decided to just remove the dungeon from the game after a couple patches and the story was back to being a series of weirdly stitched-together BS.
That's without even mentioning the mechanics of the game that have been altered over the years, the enchanting, awakening, class rebalances etc. Almost every time one of these major updates released, some aspect of the game became fundamentally broken and it wasn't until some time after that the changes started to make sense in a broader context - then of course BHS would come along and screw something else up. Now imagine if they'd just taken it somewhat slowly and worked hard on packaging all this together and marketing it appropriately - a new expansion featuring awakening parts 1 and 2, new enchanting system, new crafting and fishing, levels 65-70 and to top it off, something the players have always wanted: Baldera, a new questing zone for 65+ that explores the Red Raiders story arc (or insert flavour of the month story arc here).

This is a point I'm surprised isn't brought up more: there's still a solid 25% of the world map - at least! - with nothing in it. The game's been around for over 7 years, how is there still a sizable of real estate that's just... empty?!

Instead we keep getting another "unlocked" class and more recolors of old skins. There's your content - now f--k off.

TERA PC - General Discussion#40 sanj6608/22/2019, 03:30 PM

@SageWindu said:

@Mythologique said:
I started mid-2015, and by mid-2016 I was already feeling like the game desperately needed proper new expansion. They opened up all the right possible avenues for themselves to do it, but instead chose to drip feed disconnected but not insubstantial garbage into the game. BHS have pulled something like four or five different story arcs out of their asses and taken all of them nowhere - pretty much the one and only time they got it right was SSHM patch where they actually bothered to address the fate of Dakuryon and the game felt like it had an 'end boss' for once, then they of course decided to just remove the dungeon from the game after a couple patches and the story was back to being a series of weirdly stitched-together BS.
That's without even mentioning the mechanics of the game that have been altered over the years, the enchanting, awakening, class rebalances etc. Almost every time one of these major updates released, some aspect of the game became fundamentally broken and it wasn't until some time after that the changes started to make sense in a broader context - then of course BHS would come along and screw something else up. Now imagine if they'd just taken it somewhat slowly and worked hard on packaging all this together and marketing it appropriately - a new expansion featuring awakening parts 1 and 2, new enchanting system, new crafting and fishing, levels 65-70 and to top it off, something the players have always wanted: Baldera, a new questing zone for 65+ that explores the Red Raiders story arc (or insert flavour of the month story arc here).

This is a point I'm surprised isn't brought up more: there's still a solid 25% of the world map - at least! - with nothing in it. The game's been around for over 7 years, how is there still a sizable of real estate that's just... empty?!

Instead we keep getting another "unlocked" class and more recolors of old skins. There's your content - now f--k off.

i think thats why they are going the routeof the wbams to use the open world asset but the thing is its stale content the way they are going about it. idm a open world bam that spawns lets say twice a week and it takes raids to take it down like triple threat in gw2 but then again tera is so poorly optimized your game would probably crash, but atleast give people worth while content to do. i really dont mind upping the amount of materials to enchant etc gear or retool like they days of needing 100 of each material but the problem is they feel the need to hike the gold cost ujp to ridiculous amounts while reducing your enchant rates to abysmal percentages. to me increase in farmable material from dungeons was the method of making gearing more worthwhile. but after bahaar and even before it as kylos is really similar to antaroth with some of his mechs the bosses are just boring, monotonous and unintuitive.

TERA PC - General Discussion#41 Erazus08/22/2019, 04:59 PM

Amazing game! Definitely a fun feature! More people will want to play the game :D :D :D

> @Erazus said:
> Amazing game! Definitely a fun feature! More people will want to play the game :D :D :D

Wow, so BHS brought back +15 but also the rollback penalty.

Suddenly don't feel bad for going to other games...
TERA PC - General Discussion#43 Erazus08/22/2019, 05:32 PM

@SageWindu said:
Wow, so BHS brought back +15 but also the rollback penalty.

Suddenly don't feel bad for going to other games...

FROM +9!!! Imagine how insanely RNG it would be to get +15, You have chance to go down from +9 to +15! 6 enchantments chance to go down, lmao, ridiculous.

TERA PC - General Discussion#44 UsagiFF08/22/2019, 08:58 PM

How to kill a game?

Take sugestions from Kakao Games and apply them in your own game.

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