TERA Online forum archive
TERA PC - General Discussion: RNG,(Random Number Generator ), you are killing me with this Tera!

This fabulous RNG kill me every time this happen, how many times?, sixs only in this weapon and that is like nothing compared to others players suffering the same.

People LEFT THE GAME FOR THIS!.

What is happening guys?, i can live with the nasty farming but this????.

I refuse to even try until this is addressed

You didnt even showed the amount of experience your sword has.

Six times you say? son, you have yet to suffer when enchanting Heroic Oath to even +1

You seem to forget, but the moment you decide to create an account for one of this asian games, and this is for all of us, we sign up for the grindfest, we sign up for the RNG.

The only place where RNG should be banned, is in the cash shop (im looking at you EME, practicing the same strategy that EA uses, and refusing to let go of it, fully knowing is predatory and damaging.)

You didnt even showed the amount of experience your sword has.

  • I dont feel the need to show more sadness.

Six times you say? son, you have yet to suffer when enchanting Heroic Oath to even +1

  • Yeah i know the tragedy, friends tell me that, the few that go that far.

You seem to forget, but the moment you decide to create an account for one of this asian games, and this is for all of us, we sign up for the grindfest, we sign up for the RNG.

-Grindfest, yeah, But grindfest AND crappy RNG....nay, it's to much.

The only place where RNG should be banned, is in the cash shop (im looking at you EME, practicing the same strategy that EA uses, and refusing to let go of it, fully knowing is predatory and damaging.)

  • If you want to make another post pointing about that feel free to do so, you are right.
Im his friend, his weapon are maxed the item lvl exp as it can.

I failed 9 times in my fcking brooch, trying to get the amplificated version. Actually i give up and waiting the next gear coming
I shudder to think at what misery will be added to acquirer the next set of equipment

@Alluren said:
I refuse to even try until this is addressed

I fear you may be waiting for a very long time...

I left the game due to the RNG. Upgrading gear is no different than opening a lootbox.

The core problem is golden and silver.
Everything else you can get with couple runs of dungeons except golden and silver.
I've ask some people with large amount of golden and silver about how they farm them, and the answer was you don't, the best way to get them is by buying keys from store and open the golden/silver lockbox.

TERA PC - General Discussion#10 kori8308/09/2019, 08:38 PM

well, if it makes you feel any better, I'm up to 50% chance for my Necklace, so far.
That's like what, 10 fails?

Do you koow what a Elinu's Relic III is? Number 3? It worked on my 36th try combining Elinu's Relic II with II. Over 700k+ gold spent with all the failing to make II then to make III. But even longer to farm for those relics. Failing 6 times on a weapon is nothing..

I think that you do not know the real suffering until you get a decent partner but then the game decides to give you +1 fellowship two times in a row ruining your whole fellowship ratio and the partner as well ( it takes around 1.5mil to even try to get a partner to grade 10 ).

And if there is something weird and funny about the Heroic Oath then that is the fact that we will get new gear and yet HO is still extremely expensive ( 200k per try? ) even though it will become the current Stormcry sometimes in the future..

how do u fail so much in an easy game like this lol? i only failed about a total of 8 times into upgrading to full heroic oath set and another total of only 11 fails to fully +3 the set from +0

@EGLMTADHX9 said:
how do u fail so much in an easy game like this lol? i only failed about a total of 8 times into upgrading to full heroic oath set and another total of only 11 fails to fully +3 the set from +0

What kind of question is this? Do you really not understand how RNG works?

You only failed 8 times total? I'm afraid you got extremely lucky, friend. The system is explicitly designed to be against the player (as most Korean MMOs tend to be), otherwise the item XP system would actually make some g**damn sense.

Bragging about how some algorithms just so happened to roll the right numbers more often for you isn't a compelling counterargument.

@Zulia69 said:
I left the game due to the RNG. Upgrading gear is no different than opening a lootbox.

It's actually worse, because you get nothing in return for your time and investment. A lootbox however garbage it may be will at least give you an item in return. Enchanting on the other hand gives you absolutely nothing. Your efforts and your investment is worthless. Had you tried 10 times and failed every time, you'd be in the exact same position as if you'd never tried at all.

And nobody is allowed to bring up the increased success chance as an argument. A chance is just that - a chance, and what it gives you is so pathetically small that it won't realistically have a notable effect on the outcome. The fact is simply that there is no physical compensation. The people who failed 150+ times trying to enchant from +14 to +15 were seriously questioning why they were bothering anymore, and I know one person who decided after that he'd had enough of this game and [filtered] zero-return forced investments.

@SageWindu said:

@EGLMTADHX9 said:
how do u fail so much in an easy game like this lol? i only failed about a total of 8 times into upgrading to full heroic oath set and another total of only 11 fails to fully +3 the set from +0

What kind of question is this? Do you really not understand how RNG works?

You only failed 8 times total? I'm afraid you got extremely lucky, friend. The system is explicitly designed to be against the player (as most Korean MMOs tend to be), otherwise the item XP system would actually make some g**damn sense.

Bragging about how some algorithms just so happened to roll the right numbers more often for you isn't a compelling counterargument.

aww sucks to be you then. just gather more mats and try harder lol

btw is the new jewelry system really this easy too in rng? i one shot one of my ethereal rings to forcetic ring and the other ring took 4 tries with 3 fails and success. as for the earrings, one of them with 1 fail and then success and the last earring with 3 fails and success.. O.o

TERA PC - General Discussion#18 Ourlord08/12/2019, 05:31 AM

lel try to +2 HO or IV relics haha!!

@EGLMTADHX9 said:

@SageWindu said:

@EGLMTADHX9 said:
how do u fail so much in an easy game like this lol? i only failed about a total of 8 times into upgrading to full heroic oath set and another total of only 11 fails to fully +3 the set from +0

What kind of question is this? Do you really not understand how RNG works?

You only failed 8 times total? I'm afraid you got extremely lucky, friend. The system is explicitly designed to be against the player (as most Korean MMOs tend to be), otherwise the item XP system would actually make some g**damn sense.

Bragging about how some algorithms just so happened to roll the right numbers more often for you isn't a compelling counterargument.

aww sucks to be you then. just gather more mats and try harder lol

That's your rebuttal? "gather more mats and try harder lol"? Please tell me you're joking.

One can physically throw a pair of dice to improve the odds of getting a certain outcome. You can't do that with a game's internal logic unless you're doing something nefarious. Assuming you're not part of the latter camp, you being as lucky as you were is exactly that: luck.

"try[ing] harder lol" has little to nothing to do with that.

TERA PC - General Discussion#20 TJKat08/12/2019, 04:48 PM

@EGLMTADHX9 said:
how do u fail so much in an easy game like this lol? i only failed about a total of 8 times into upgrading to full heroic oath set and another total of only 11 fails to fully +3 the set from +0

You averaged only 2 fails per piece of gear to get HO? You got all your HO to enchant +1 - +3 on the first or second try? In the unlikely event you're not just trolling and really managed to do this, you need to go and spend every penny you have on lottery tickets.

TERA PC - General Discussion#21 voidy08/12/2019, 08:19 PM

Back when I started, the best stuff was optional. It was a pain in the [filtered] to get, but you didn't have to get it. It was like a cherry on top. And progression functioned in a way that kept it to roughly 3 gear tiers per patch.
Now, you straight up won't get rewarded for dungeon completions if you don't have some of this stuff. And they haven't raised the progression floor either, so if you're new you're still basically starting ... what, 5 tiers behind? I don't even know anymore. Before I quit, I spent everything I had trying to just enhance an earring so I could finally have the ilvl to get rewarded for a dungeon I'd already completed multiple times without said earring (grotto hard). The experience left such a bad taste in my mouth that when I finally succeeded on the thing, I wasn't even happy. I just logged off and never came back.

Hell, you guys don't even make it easy to calculate how ilvl will raise with enhancements. People have to go to third party sites to figure this stuff out, yet it's a crucial part of your game's upgrade/reward system. So sad imo.

@voidy said:
Back when I started, the best stuff was optional. It was a pain in the [filtered] to get, but you didn't have to get it. It was like a cherry on top. And progression functioned in a way that kept it to roughly 3 gear tiers per patch.

I'm actually reminded of my feelings toward the decline of reasonable player expectations toward gear during the end of TSHM/beginning of FIHM patch. As VM5 became easier to craft and enchant, I was disappointed that a +15 weapon was no longer a luxury but instead a necessity, and that actually having such an item didn't really mean much. In the early days if you so much as caught a glimpse of +15 wings, you'd prepare yourself for a carry like you'd never seen before - then everyone got their hands on previous patch VM, and suddenly it just became the accepted norm and was the only consideration anyone had when inspecting even though all of the content in the game could easily be cleared with just +12 mid tier.

But while I was simply sad that it wasn't so much of a status symbol anymore, it was actually the beginning of a much larger problem in the game - the ever increasing grind to reach the generally accepted norm, whether it was necessary or not. At the end of the day, you were still throwing resources at a tiny percentage chance to succeed in enchanting and every failure would give you nothing. It's even worse now because the game itself is setting its standards way too high, and where previously you needed fully enchanted mid tier you now need full top tier regardless of actual dungeon difficulty.

It has been a long four year downward spiral.

@voidy said:
Now, you straight up won't get rewarded for dungeon completions if you don't have some of this stuff. And they haven't raised the progression floor either, so if you're new you're still basically starting ... what, 5 tiers behind? I don't even know anymore. Before I quit, I spent everything I had trying to just enhance an earring so I could finally have the ilvl to get rewarded for a dungeon I'd already completed multiple times without said earring (grotto hard). **The experience left such a bad taste in my mouth that when I finally succeeded on the thing, I wasn't even happy. I just logged off and never came back. **

I was talking to a guildmate about this. I should be eager to see what new challenges await now that I have new and/or better equipment. Instead, I'm breathing a sigh of relief that the game did not tell me to go f**k myself.

I don't know but so much about game design, but this is just bad.

TERA PC - General Discussion#24 UsagiFF08/13/2019, 04:11 AM

.

@voidy said:
Back when I started, the best stuff was optional. It was a pain in the [filtered] to get, but you didn't have to get it. It was like a cherry on top. And progression functioned in a way that kept it to roughly 3 gear tiers per patch.
Now, you straight up won't get rewarded for dungeon completions if you don't have some of this stuff. And they haven't raised the progression floor either, so if you're new you're still basically starting ... what, 5 tiers behind? I don't even know anymore. Before I quit, I spent everything I had trying to just enhance an earring so I could finally have the ilvl to get rewarded for a dungeon I'd already completed multiple times without said earring (grotto hard). The experience left such a bad taste in my mouth that when I finally succeeded on the thing, I wasn't even happy. I just logged off and never came back.

Hell, you guys don't even make it easy to calculate how ilvl will raise with enhancements. People have to go to third party sites to figure this stuff out, yet it's a crucial part of your game's upgrade/reward system. So sad imo.

You start from Frostmetal now so its basically 3 tiers of gear. In any case the diference between Stormcry and Frostmetal are big and from Heroic Oath and Stormcry are abyssal.

The game is in a free fall for quite a while it seems..

The crafting materials for etchings have almost zero supply sources making etchings to be up to x3 more expensive than in the past while the crafter cures went up to almost x2 the price that was in the past and the same goes for strongbox keys making the gold/silver plates and even diamonds to be so much more expensive than before turning enchanting and upgrading in general into a very tiring and unpleasant experience ( it is actually x3 more expensive to enchanting on NA compared to EU ). And if we add up the very tiring and unpleasant enchanting system along with the fact that the game requires item level and character level to be able to unlock certain dungeons then... this sucks

I am not sure why En Masse does not even try to at least mend the few things that are still important in game like etching and crafting in general since enchanting depends heavily on crafting at least but instead it lets the game to die out by itself.

It is no wonder that so many players decided to move away to games like FFXIV or even go to play at EU Tera since at least that EU version is much more stable economy wise and also much more friendly since it has so many PvP and PvE events.. ( they actually added an event that gives 300% XP and extra loot at all dungeons which is very useful and welcome ).

Tera NA looks like a long forgotten house by the way..

p.s. i never understoond why En Masse refused to add crafter cures to vanguard shop like Gameforge did so many years ago up to these days..

Just a small update, i'll go in my 10 try...........

THANKS you TERA!!!!

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