TERA Online forum archive
TERA PC - General Discussion: Gear xp cap
Why wasn't this in the patch notes.............
And why is there a cap on this?
Wait, so you can't have excess gear XP anymore?
correct
SO what I noticed with a particular piece of gear on a toon.
It's +0 SC with 58k xp. It's not red.
But my other pieces have 64k and the xp is red meaning I cannot gain anymore xp on them until I enchant to lower this to a "unknown" amount atm cause we have no idea what the min-max is.
But I like to save my xp until I have enough for like +7 and then enchant. What this patch did was stop that.
Meaning that if you reach a point where you cannot enchant for awhile, you're gonna get screwed on xp cause you'll cap...........
Because Eme's patch notes are always laughly wrong, missig stuff out cause they were told to not write about it/purposely not write it so we find out about it/insert other excuse here
I don't know why they decided to cap exp. I usually run 439+ dungeons on alts like healer/tanks just for fun and don't want to upgrade because I', upgrading my main. Now I gain even less during runs, don't see why this change was necessary it just limits more freedom the players had.
BHS' F you to alts. On the plus side, we can start accumulating xp on our HO gear.
capping cp is dumb.
its almost unavoidable to run out of mats to enchant , but you will always be able to run dungeons every day!

this is a messed up change.
I think I may be reading it wrong, so if someone can explain it to me better, but are you guys saying that we wont be able to get xp for our alts after we max out xp on our mains?
I think I may be reading it wrong, so if someone can explain it to me better, but are you guys saying that we wont be able to get xp for our alts after we max out xp on our mains?

No, basically you can't over xp what the required amount is for each enchantment anymore. It has nothing to do with alts or mains.

I don't even play to gear up anymore. But I logged in today to check out the patch and it had us doing all these junk solo dungeons for the new red quests. And through that I learned that I couldn't gain anymore item xp on my current equipped gear. I really think this should have been communicated to us weeks if not months in advance. To just have a stealth nerf like that seems totally unprofessional.
I really think this should have been communicated to us weeks if not months in advance. To just have a stealth nerf like that seems totally unprofessional.

You are not wrong. This is something that we discussed here on the forum a few months ago when it was announced in K-TERA (see here and here), but I don't think it's anything any of the other publishers announced in advance. (Perhaps they assume that players in the rest of the world are paying attention to K-TERA so already know these things months in advance?)

In any case, it at least should have been in the patch notes (even the EU notes only mentioned that the cap was shown), and it would have better to mention it beforehand for those not following K-TERA news.
TERA PC - General Discussion#11 Dvsv09/14/2018, 05:49 AM
And why is there a cap on this?
So you can grind more all over again from scratch each time they release a new bs gear...
And every new gear gonna need a new "soulbound unbankable" mats so you need to grind only on one char (just like dragon tokens..).
And after all that, in the end of the day, they'll release Apex 2.0/3.0/new elin class that will deal 300% more damage than the char that you put a lot of "hard work"..
That's Tera in a glance since late 2017.
This game is now a pure grind simulator cuz the developer rly think that ppl will expend more time playing a grindier gamer..
But we got number to back up the fact that NA Tera lost half of their Steam playerbase in just 6 months!
https://steamcharts.com/app/323370
And i'm prety sure it's the same trend for player that play w/o steam.


Vinyltails wrote: »
Because Eme's patch notes are always laughly wrong, missig stuff out cause they were told to not write about it/purposely not write it so we find out about it/insert other excuse here

"Never attribute to malice that which is adequately explained by stupidity."

I don't think you have to go so deep as to think they did it purposely. They are just incompetent. They've never been able to do patch notes in a reasonable amount of time and with a reasonable amount of accuracy.
> @CassandraTR said:
> Vinyltails wrote: »
>
>
> I don't think you have to go so deep as to think they did it purposely. They are just incompetent. They've never been able to do patch notes in a reasonable amount of time and with a reasonable amount of accuracy.



And that’s acceptable?
And that’s acceptable?

It's absolutely unacceptable. Make the move that we all know needs to be done.
correct
SO what I noticed with a particular piece of gear on a toon.
It's +0 SC with 58k xp. It's not red.
But my other pieces have 64k and the xp is red meaning I cannot gain anymore xp on them until I enchant to lower this to a "unknown" amount atm cause we have no idea what the min-max is.
But I like to save my xp until I have enough for like +7 and then enchant. What this patch did was stop that.
Meaning that if you reach a point where you cannot enchant for awhile, you're gonna get screwed on xp cause you'll cap...........

f7687fd05437f3f95694b6b7b10b4af8.png

Welp, upgrading my priest just got a lot more difficult. Great.
This change was never needed at all, it just a change to slow down and inconvenience the player. On my warrior alt on upgrading my FM chest to SC I had an extra 10,502 exp which should of carried over to SC chest. Instead I lost that exp, now counting RK9 runs with 400 exp I lost about 26 runs of exp, 26 fucken runs of exp thats about 13 hours. so stupid
TERA PC - General Discussion#17 Berogi09/14/2018, 11:04 PM
I think the exp still overcharges, up to the maximum that is NEEDED for that tier. Correct me if I'm wrong though. If that' is the case, then everything should be ok, since your gear essencially lose any item xp from enchanting unless you succeed.
On my warrior alt on upgrading my FM chest to SC I had an extra 10,502 exp which should of carried over to SC chest. Instead I lost that exp, now counting RK9 runs with 400 exp I lost about 26 runs of exp, 26 fucken runs of exp thats about 13 hours of exp lost.[filtered].

So you're saying if I have banked enough item xp for three enchantments, as soon as I enchant the first time, the exp for the next two vanishes? OMFG.
On my warrior alt on upgrading my FM chest to SC I had an extra 10,502 exp which should of carried over to SC chest. Instead I lost that exp, now counting RK9 runs with 400 exp I lost about 26 runs of exp, 26 fucken runs of exp thats about 13 hours of exp lost.[filtered].

So you're saying if I have banked enough item xp for three enchantments, as soon as I enchant the first time, the exp for the next two vanishes? OMFG.

Its for the entire gear tier not individual enchantments. So you lose any extra exp when you upgrade gear sets like from Frostmetal to Stormcry. Not from enchanting. So you would keep total exp going from FM+1 to +FM +2 but you lose all experence going from FM+9 to SC+0. Why was this ever needed it hurts players wayyyy more than anything. Completely unnecessary.
TERA PC - General Discussion#20 Ellexem09/15/2018, 06:14 AM
So you're saying if I have banked enough item xp for three enchantments, as soon as I enchant the first time, the exp for the next two vanishes? OMFG.

@Vulcarion was kind enough to make a thread that links to more detailed information. (A google doc with the translation of the KTERA dev note on this, a picture of the xp caps for each individual tier from the doc)
https://forums.enmasse.com/tera/discussion/28793/item-exp-changes-with-september-13th-update

Link to the google doc from there, if you don't want to click on the thread
https://docs.google.com/document/d/1aIY75wnV0wz3ABfpHHHv03_C5UKRjLgc4tqXVyRjH2M/edit
TERA PC - General Discussion#21 Hyunn09/16/2018, 03:15 AM
This actually encourages me to stop palying with my alts at all exept when i run out of mats and just focus my "mains", but seriously im curious about how this change afected KTera player base. did they welcome this change? or did it hurt the game? and if so How much?, cos i know a lot of peps here on NA that would stop playing if they notice this change XD.
So I'm back with this :) To further add on to my OP (originial post)
I just upgraded my FM boots on my gunner

9d6f2ec8c6cd6ed094fc4fa8c8497fce.png

If you notice it has 0 ixp now
I didn't just enchant this when it had max, it had well over the ixp amount
All my gear aside from my weapon has the same ixp.

2df1aebc72b843a4e99499e69b85ae39.png
854aa8894048fb7550603cf84b7ae098.png


So why is it now that I gotta start over? Are you really telling me I just lost 76,404 ixp on my gear just because I upgraded?
This was not included in the patch notes either. THIS did not happen with any gear on any of the previous patches so why can't the user be informed of 100% of the patch notes when this game is updated?
I just lost quite bit of time on this game all because you guys made this dumb change....
So I'm back with this :) To further add on to my OP (originial post)
I just upgraded my FM boots on my gunner

9d6f2ec8c6cd6ed094fc4fa8c8497fce.png

If you notice it has 0 ixp now
I didn't just enchant this when it had max, it had well over the ixp amount
All my gear aside from my weapon has the same ixp.

2df1aebc72b843a4e99499e69b85ae39.png
854aa8894048fb7550603cf84b7ae098.png


So why is it now that I gotta start over? Are you really telling me I just lost 76,404 ixp on my gear just because I upgraded?
This was not included in the patch notes either. THIS did not happen with any gear on any of the previous patches so why can't the user be informed of 100% of the patch notes when this game is updated?
I just lost quite bit of time on this game all because you guys made this change without informing the userbase whatsoever....

You're going to hate me for saying this, but it happened in KTERA because people were stacking close to 700k ~ 800k exp on accessories, and BHS didn't want everyone to carry the exp over when Ethereal jewellery was released. And yes, it applies to all gear now.

I am not using "it happened on KTERA" as an excuse as to why EME should be let off the hook; it is an explanation as to why BHS decided to do it.

And yes, it is really annoying that players have to self document all the missing information from the patch notes. And it has been progressively getting worse with time.
TERA PC - General Discussion#24 Berogi09/17/2018, 11:04 AM
I'll just drop these pics.

Essential mana's Gear Revamp Guide. It shows how much item XP you need in order to +9.
seFjDYs.png

In another thread Vulcarion posted this image
XguwEx6.png

It's weird how there's not a static max item xp level for stormcry, but you gotta consider that each new gear tier (e.g. FM > SC) is in essence, a new item. It does suck big time to lose all that progress.. I guess it helps make you do more highs for mats, but still :/
TERA PC - General Discussion#25 TJKat09/17/2018, 02:38 PM
What's frustrating me is that with the high failure rate on accessories, it can cause one piece to fall way behind in progression. For example, I have one earring that I've failed to enchant 8 times in a row now. Thankfully it's only Bellum so it "only" takes 5-8 dungeons to get enough silver talents to enchant it. But that's 5-8 dungeons x 8 failures worth of item XP that all the rest of my accessories have been getting that that one earring has not. And like I said, that's only for Bellum, I can only imagine how much this situation is amplified at higher tiers.

I get putting an XP cap in place to prevent people from stacking so much item XP it becomes completely irrelevant, but if you're capping XP, is it really necessary to reset it on enchant too? It provides no room for failure in an RNG based system. Just set the cap at something like 25% of what you would need for the next enchant with no resetting. That way you keep item XP relevant, but you also don't punish players for a string of bad luck.
clfarron4 wrote: »
So I'm back with this :) To further add on to my OP (originial post)
I just upgraded my FM boots on my gunner

9d6f2ec8c6cd6ed094fc4fa8c8497fce.png

If you notice it has 0 ixp now
I didn't just enchant this when it had max, it had well over the ixp amount
All my gear aside from my weapon has the same ixp.

2df1aebc72b843a4e99499e69b85ae39.png
854aa8894048fb7550603cf84b7ae098.png


So why is it now that I gotta start over? Are you really telling me I just lost 76,404 ixp on my gear just because I upgraded?
This was not included in the patch notes either. THIS did not happen with any gear on any of the previous patches so why can't the user be informed of 100% of the patch notes when this game is updated?
I just lost quite bit of time on this game all because you guys made this change without informing the userbase whatsoever....

You're going to hate me for saying this, but it happened in KTERA because people were stacking close to 700k ~ 800k exp on accessories, and BHS didn't want everyone to carry the exp over when Ethereal jewellery was released. And yes, it applies to all gear now.

I am not using "it happened on KTERA" as an excuse as to why EME should be let off the hook; it is an explanation as to why BHS decided to do it.

And yes, it is really annoying that players have to self document all the missing information from the patch notes. And it has been progressively getting worse with time.

What a harsh way to thread the players, item exp dont give that much % chances of success but they remove from the players what they have farmed to make it less heavy the impact on it?

We have to farm the materials anyway and even with full item exp we have to get enought materials for 6-10 tries to get the new tier that is going to come... Ok, Koreans are some kind of masochists, I am even impresed they actually oposed to the talisman system.
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