TERA Online forum archive
Console General Discussion: An Open Letter To EME Staff Regarding Server Merges
I think non open world pvp would be okay to an extent. The current patch right now would be fine besides outlaw in vo up until rally. If there is no pvp available when rally comes in those areas, keep the pve heros away or create a system similar to pc where only every other day it's a pvp rally.

Following that, world bams become an issue. I will literally make a lancer just to reset the wbs to claim them for my own as I believe pvp would be a way to justify being able to keep the bam, and make a fun event out of it... because let's be real.. even pve heros aue bg's... and did cu... and did alliance...


@CobaltDragon then I'll wait 6 months, gladly. Save the mergers for later if you follow through though.
Baratos wrote: »
I have a couple questions for the pve players. Why if they implemented something that gave pvp people something and you have to go completely out of your way to engage in pvp would you even care it exists? Lets say they make a pvp channel which you have to join to engage in it or give a small area in a zone that when entered enabled pvp or even both having to activate outlaw to engage in pvp. Why would you be against these if its a huge headache just to get to do in the first place where you can't accidentally stumble into it? I just don't understand this mentality it just doesn't make sense. If they implemented any of those things its not something you have to do or even have to think about because it wouldn't impact your gameplay in any way. So please explain to me how it would ruin your ability to quest or do dungeons when it literally would not impact you in the slightest. The game would benefit more from having a single server.

Realistically, you've gotta know that this idea is pretty low (IF it's even on there) on the priority list side of things for the BHS console team. Given the current console build, player count etc...that it's a ways off. Definitely not a bad idea though.
Also it would be a hell of a lot easier than convincing these pve heros to allow pvp on their server because they don't even know how pvp works they are so brain dead...

Posts like this, breed toxicity. But I understand it. I also understand exactly how the PvP server system works. Some seem to have lost sense of what the initial premise of this thread is: To have the PvP servers merged with PvE servers.

Do I think this is what they should've done? Absolutely. Or At least have the option to transfer. Still make the 2 mega servers but give both sides the option to switch. unfortunately, that doesn't seem to be in the near future. Maybe not even the far future. If PvP servers can vote on whether they would like to wait for transfers and delay their merger, hey, by all means do so. But I ask that the PvE merger proceeds full steam ahead.

So if right now, (& in the next three weeks) the sitrep is either take the current proposed merger or wait 6+ months for server transfer to be available as the only options on the table for both sides, I'm Dakuryon swiping the latter right off the table. Something's better than nothing. C'est la vie...

It seems the safest route BHS and EME had was to keep the same with same & maybe it's easier for them. ¯\_(ツ)_/¯ Sorry for the long post...
I dont get. We are asking for a merge of all servers. If it takes giving up open world pvp thats a very very very very small tiny Price to pay.

I dont want to delay anything.

I just want a fair chance to enjoy the game.
Console General Discussion#4 Baratos07/30/2018, 01:57 PM
I agree I just want a healthy population and economy more than anything. They can work on anything else later.
Im Advocating to go at this in steps.
Step1
Merge all servers to 1 pve server. No pvp for the time in open world.
Give Everybody the chance to play the game.

Step2
Develop a coexciting concept.

I have 2 to offer atm.

First:
Remove pvp zones that Auto toggle outlaw skill.
Outlaw purly as activ toggle.

If there would be a world boss event ud have to toggle to be able to attack the boss or support ur tank dps.

Same goes GvG.
They decide to bash their skulls. Toggle.

If someone doesnt want to rake Part in such they just never touch the outlaw skill or better dont even buy it from the merchant.

Second:
And pvp channels.

Lets take velika.
It has 3 Channels add a 4th mark it red put a skull icon next to it and implement multiple safty question if u want to join the pvp channel.

On the pvp channel it would behave like the Environment of a pvp server.

Again who doesnt want to switch to the pvp channel.

And u wouldnt even have to sore ur eyes at ur daily stroll in velika os

That is my 2 Cent.

Nobody wants to gank people that arent in for it there are option.

Just saying no im afraid isnt one.
94TCY5TWCE wrote: »
Im Advocating to go at this in steps.

Second:
And pvp channels.

Lets take velika.
It has 3 Channels add a 4th mark it red put a skull icon next to it and implement multiple safty question if u want to join the pvp channel.
.

I hope you understand that the city of Velika is a safe zone on PvP servers. I'm not sure why I have to repeat that at least twice on every page of this thread.

If you can't take in outlaw on a mega merge in a few select areas such as rally and vo then you don't deserve our talented PvP section. Just wait until you get Civil Urest and start to cry, jeeze they gunna be giving you guys free gold and ya'll gunna complain that there is pvp involved. Guess what, Rally is the same example. And world bams would be a close 2nd.

TBH just give us Ovolith to merge with Nyx and Huzrat, we are already friends and we like each other... That would remove the NA's toxicity level 10 fold.
Im just trying to compromise.

I realy dont see the harm in giving the pvp players a Community.

And the pve Players no change to their gameplay.

I hope more people could come up with Solutions.

We pvp players dont want to force pvp on to you.
But pve players csn seriously just say no out of no sound reason amd let us rott.
Im kind of unsure why everyone is in complete uproar about this decision. EME is not the first company to do this, and certainly isn't going to be the last. They are choosing to fix a major issue (population) by merging the servers. The most uproar I see on a daily basis comes from those on pvp servers complaining about not getting enough done, then whining about how they will have to transfer to pve servers to get content done. honestly, people will just never be happy. they'll just keep whining and griping til the next big game comes out, move to that game, whine and moan about every little thing wrong with that game and rinse and repeat. With all due respect (idk why some people even get this respect) I believe EME is doing the right thing here. and everyone is just going to have to either live with it or find a new game to complain about.


EDIT: why don't we just have one big server on every console/region and let the players decide if the would like to pvp or not. Have a bloodlust or pvp flag option on a toggle. I think this would allow everyone to be happy.. for the moment.
Ur completly on point except for pvp.

There wont be a fix in population.

Merging all the already good pop pve servers and let the pvp be as they are deserves an uproar
Console General Discussion#10 gufymike07/30/2018, 08:27 PM
First I'm a pve player. I came to Tera console not knowing anything about Tera, so I choose pve over pvp as a learning place. Then later was going to decide if I wanted to join a pvp server based on if I liked the game (i do) and what the pvp experience was like. If it fit what I wanted. I've been watching this debate happen over discord all weekend and decided to wait for the roadmap that just came out before making a decision on how I felt this should go.

After seeing the roadmap, with nothing mentioned or planned for the pvp servers event wise at least for the next 6 months to bring players over to the pvp servers, whether they are new or existing players. There is no reason pvp should exist as it doesn't appear that EME/BHS are considering it in their immediate plans. The situation on the PVP side is really bad. Now I know the people behind this post and EME are talking and coming up with ideas to satisfy all. I'll support whatever comes of this. But in the end, if merging pvp and pve servers together results in the loss of pvp content. I think there should be a future planned where a pvp server is relaunched with the pvp content like open world guild vs guild and other things if they can't mix this in with the current pve servers configuration easily.
Console General Discussion#11 YCHMXHH5NY07/30/2018, 10:56 PM
I don't want to be on a pvp server.
Console General Discussion#12 PhantyUK07/30/2018, 10:58 PM
First and foremost after watching the twitch live stream and seeing how EnMasse is actually taking interest in our concern is so refreshing, so thank you for hearing us out.

Overview

I currently play on one of two PvP servers on PS4 EU and have been playing from the start. Like many I joined expecting some what of a unique PvP experience that I otherwise wouldn't of got from PvE servers. Unfortunately that hasn't been the case. Currently the only difference is that I can use Outlaw, and that's only relevant in very limited and mainly uncontested zones. Has an avid PvP player who has played over 400 games of FW/CS since release, I can honestly say there's been less than 3 hours where there's been any type of open world PvP that I've personally acknowledged on my server.

Initially the fact there's not much open PvP on a server in itself is not a problem, however the problems come from the result of that. It's quickly apparent how enjoyable the PvE aspect of the game is. Now the PvP servers have turned into some what of a dead zone, and it quickly snowballing out of control. I see on a daily basis people quitting or rerolling permanently to a PvE server, as the advantages of a lively community with the possibilities of groups for both PvE and still being able to queue for any PvP battlegrounds, outshadows any type of advantage you'd get from being on a PvP server. As for the snowball effect, I'm sure your stats will show, but if not take a few minutes to log on to the servers. At peak time our 2 PvP servers may have 10-15 people in highwatch (that's being generous). Where two out of the four PvE servers have almost two full channels on high.

Proposal

I propose that the best solution is to get rid of the PvP servers entirely, at least from Europes stand point. While the game doesn't have any distinctive features for PvP servers, there's no point in still isolating them as player vs player servers. Give us the ability to play with a thriving community again, we can still queue PvP, we can still duel all our friends in HIghwatch while queueing for PvE. Outlaw is so irrelevant and that is essentially the only reason you are splitting the two types up.

Finally after watching the stream and hearing that there's no realistic chance of individual server transfers anytime soon, this is a lot of peoples only hope of having a chance of being on an active server again. Please don't just take my word for it, look into the stats further. Don't let us remain on dead servers. Be our savior!
Console General Discussion#13 HC4PF5RDK307/30/2018, 11:04 PM
> @PhantyUK said:
> Currently the only difference is that I can use Outlaw, and that's only relevant if my opponent also chooses outlaw.



I feel like you are making good points, i just want to point out that only 1 person needs to be flagged with outlaw. Just so there isnt any misinformation.
Console General Discussion#14 PhantyUK07/30/2018, 11:08 PM
HC4PF5RDK3 wrote: »
> @PhantyUK said:
> Currently the only difference is that I can use Outlaw, and that's only relevant if my opponent also chooses outlaw.



I feel like you are making good points, i just want to point out that only 1 person needs to be flagged with outlaw. Just so there isnt any misinformation.

Thank you for pointing that out, you're completely right my bad.
Console General Discussion#15 M6KPMHHLR307/31/2018, 12:33 AM
Pvp servers are effectively Pve already the only difference is flagging as outlaw which virtually NO ONE DOES.

PvE servers got it all, huge community, better market, CAN STILL QUEUE FOR PVP, duels etc

The is virtually no reason for the pvp server to exist at all when all we lose is outlaw.

When they merge the servers and leave pvp servers out to dry with a massive LACK in pvp content or literally anything to BRING people to our servers what does this do logically?

Our best outcome is to merge into a pve mega server and either make velika outskirts pvp flagged OR just make events for BGs FWC Skyring etc.

The is 0 advantages to being on a pvp server and far too many not to be on a pve server.

No server transfer means we either give up all our ambush/currency/ bought items and move or be stuck o a dead server.

I really REALLY do not think its too much to ask to merge into a mega pve server and figure out what to do from there?

I
Except there are advantages of leaving the Outlaw in. If it turns into a pvp server and we start to do world bams I will grief people by resetting their bams over and over until they give up. Now if we had an outlaw system for pvp them crying wouldn't be an issue. And this WILL happen if not by me, then many many others.

Also for rally i don't care for whoever does the most dps gets rewarded the most, if i was there for the event then i deserve the same rewards as the others. Now if outlaw was a thing again, we could pvp contest the rally bosses and it would be fun.

The fact that you say pvp isn't fun is so dismissive that we don't have any pvp content at the time. Thats because we do not have rally.. world bosses... gvgs...... ect ect. You can't say that we have no pvp do away with it when we have no pvp content to have fun with at this time.

Merge an extra pve server into the pvp servers pls~
Literally if VoT/LoT/HW can merge into FF on pc then why can't we do the same? Fey Forest wasn't even that bad, people were happy there and they had a larger community that wasn't overwhelming to play with.
Console General Discussion#17 M6KPMHHLR307/31/2018, 01:46 AM
> @FrostyDivine said:

> The fact that you say pvp isn't fun is so dismissive that we don't have any pvp content at the time.

Except we DONT have any real pvp content that isnt already available on higher pop servers, what we DO have is a system barely anyone uses in a server thats pretty much dying.

What we DO have is a dwindling population

What we do have is virtually the same content as theres

What we DO have is the same 5 guilds everywhere

What we DO have right now is not alot

People arent just going to move to a pvp server theyre doing their best to stay away and stiill keep pvp match making on their server.

Its easy to say what if but atm its a "now" situation. Youre effectively choosing the Outlaw system over a healthy population that the Outlaw system DEPENDS on in the first place.

Our pvp server population is dying, people keep leaving to go to ovolith or draco or just straight up quit.

Outlaw us not hard to impliment into a different method for certain forms of content, its a flagging system with no one flagging it.

I already said either allow designated pvp areas / more pvp events or whatever but it feels to me that a higher priority is getting a higher population first or the people you plan to greif wont even exist in the first place.

Are you -really- about to sit there and choose that over a higher population and a different way to.implement pvp content?

> Merge an extra pve server into the pvp servers pls~
So people will leave? Ppl hate pvp servers as is despite pvp barely going on, they want no part in it for whatever preconceived notion.

Merging a pve server into ours when theyre so vehement about staying away from pvp is just going to make people leave or move.
If you read what i posted, I said we don't have any pvp content. If we give up our voice we will never have any pvp content and many of us will quit and you will be stuck with the pve hero cry babies... thats how it is on pc.. thats how it seems to be here.

And also you're wrong, people do want to move from other servers to Nyx; Ovolith for example have repeatedly told me they would love to come to our server.

Now your idea about making pvp areas and events is good, much like i suggested- PvP at rally, world bosses when ele ess drops, and VO. If you are too focused on the population you lose what we are fighting for all together. I'm not giving up PvP. I want my friends who did PvP to come back to the game and play again. And that will not happen if the pvp system is gone.
Console General Discussion#19 VoodooRose07/31/2018, 02:32 AM
Sorry I play on Ovolith and I don't want pvp forced on me I did that in a different game in open world including towns for 8 years. I chose ovolith because it had some friends and it was pve so I felt relaxed and could go at my own pace, No need to call pve players cry babies...This should be a friendly discussion without being toxic. I don't mind starting over in a pve server but I will not without the items I have spent money on I will get a refund and find a new game unless they will refund my items on the new pve server. That's my two cents and I'll not comment more.
Well all of your #1 guild wants to be on Nyx @VoodooRose
Console General Discussion#21 Baratos07/31/2018, 02:48 AM
Better to have a sure deal than possibilities of things to come in the future and miss this opportunity. I would rather a total merger and figure out what pvp things to occur in the future. The likelyhood they will isn't very high in the near future, but what we need more than possible pvp is an actual population to play this game.
Console General Discussion#22 M6KPMHHLR307/31/2018, 02:48 AM
While i agree and want what you want i also feel there should be a better way to go about it.

Im fully aware many pve players (not all) show a very uh...concentrated distaste for pvp so much so theyll sooner doom it than live along side it.

Seen it in ff14, warframe (one or 2 pvp events a year and the whining flies) etc

But i also feel like we should be respectful to their wishes (one side has to be or the flinging starts) of keeping pvp "safely" away from pvers through either pvp designated channels/ flagging an area as a pvp zone for events/ something.

Ive seen it work in other games which is why i suggest it the way i did, while id prefer no one gave up anything middle grounds sometimes demands one side to not be too prideful.

The other issue is looking at the road map, theres 1 pvp event for august annnnd nothing for 5 more months or more. Its another thing i feel needs to be looked at because BGs just arent popping.
Console General Discussion#23 Katalina07/31/2018, 02:53 AM
Well all of your #1 guild wants to be on Nyx @VoodooRose

And who is that? Log Horizon? Current "#1" guild on Ovolith. You probably mean Athens, but guess what? They consist of 46 -characters- and who knows how many actual players. 10? The main group is 5 anyway. Big sample there.

If people wanted to join a pvp server, we would have from the start.
Console General Discussion#24 WR7XC4777N07/31/2018, 03:14 AM
IGN: Dark.Shadow, GM of Knights of Tera, NA/Nyxarras

As mostly only a pve player on the Nyx pvp server, I would say if you watch a typical day in tera for me as a pve player would not be able to tell the difference from a pve server, people duel in highwatch, that about the only pvp i ever see outside of BG's. PVE players like me are easily able to avoid any of the small difference between a pve and pvp server, it is a non issue. The ideas proposed in the letter add even more limits to the pvp in order to solve a bigger issue of the population size, as a pve player the population concerns me, especially when HH ever comes to console. A system that requires players to opt in to any pvp, means pve players won't even have a difference in their experience, some may try it for a bit and switch it back off, pvp players have the same option, everyone gets a choice in their experience and the biggest benefit is we can bring the community closer together as one server to help it thrive and fight off low populations that kill other mmo games.
Console General Discussion#25 xKingXero07/31/2018, 03:17 AM
Katalina wrote: »
Well all of your #1 guild wants to be on Nyx @VoodooRose

And who is that? Log Horizon? Current "#1" guild on Ovolith. You probably mean Athens, but guess what? They consist of 46 -characters- and who knows how many actual players. 10? The main group is 5 anyway. Big sample there.

If people wanted to join a pvp server, we would have from the start.

LOL so you come to this post to start a flame war ? because if that's what you want we can easily get the mods/stafdf to come in this thread to fix this issue you have.
Console General Discussion#26 Katalina07/31/2018, 03:29 AM
xKingXero wrote: »
Katalina wrote: »
Well all of your #1 guild wants to be on Nyx @VoodooRose

And who is that? Log Horizon? Current "#1" guild on Ovolith. You probably mean Athens, but guess what? They consist of 46 -characters- and who knows how many actual players. 10? The main group is 5 anyway. Big sample there.

If people wanted to join a pvp server, we would have from the start.

LOL so you come to this post to start a flame war ? because if that's what you want we can easily get the mods/stafdf to come in this thread to fix this issue you have.

Not at all. However, you act as though you speak for Ovolith. You don't. Even if the "#1 guild on Ovolith" did want to, they still aren't the whole server. People chose servers based on what they wanted. The majority (of any server) aren't suddenly going to want to go pvp or vice versa. Deal with it.

*Note: I don't care about this discussion per se. I just don't want people thinking someone speaks for an entire server when they clearly don't.
I suggest a full on servers wide vote and we'll see how many ppl on ovo would even be for it, i have a feeling you'll be shocked.

And i'll have you know I speak for everyone on NA and EU both platforms :^)
Console General Discussion#28 xKingXero07/31/2018, 03:36 AM
Katalina wrote: »
xKingXero wrote: »
Katalina wrote: »
Well all of your #1 guild wants to be on Nyx @VoodooRose

And who is that? Log Horizon? Current "#1" guild on Ovolith. You probably mean Athens, but guess what? They consist of 46 -characters- and who knows how many actual players. 10? The main group is 5 anyway. Big sample there.

If people wanted to join a pvp server, we would have from the start.

LOL so you come to this post to start a flame war ? because if that's what you want we can easily get the mods/stafdf to come in this thread to fix this issue you have.

Not at all. However, you act as though you speak for Ovolith. You don't. Even if the "#1 guild on Ovolith" did want to, they still aren't the whole server. People chose servers based on what they wanted. The majority (of any server) aren't suddenly going to want to go pvp or vice versa. Deal with it.

*Note: I don't care about this discussion per se. I just don't want people thinking someone speaks for an entire server when they clearly don't.

I mean we can go into HW and go into area chat and we can ask the people of ovolith if you want and i'm sure 99% of the server will agree with me Ariielle over you
Console General Discussion#29 WR7XC4777N07/31/2018, 03:45 AM
I suggest a full on servers wide vote and we'll see how many ppl on ovo would even be for it, i have a feeling you'll be shocked.

And i'll have you know I speak for everyone on NA and EU both platforms :^)

You need to realize comments like that lose all credibility in your argument, nobody speaks for everyone, we can only hope enough people see the benefit of a change to their proposed merger like this describes. I want the population to survive, please don't make everyone on the side of it seem emotionless and unreasonable, we have to be able to comprise, otherwise all the pvp server are going to get is the other pvp server as a merger.
WR7XC4777N wrote: »
I suggest a full on servers wide vote and we'll see how many ppl on ovo would even be for it, i have a feeling you'll be shocked.

And i'll have you know I speak for everyone on NA and EU both platforms :^)

You need to realize comments like that lose all credibility in your argument, nobody speaks for everyone, we can only hope enough people see the benefit of a change to their proposed merger like this describes. I want the population to survive, please don't make everyone on the side of it seem emotionless and unreasonable, we have to be able to comprise, otherwise all the pvp server are going to get is the other pvp server as a merger.

Or do a merge like they did on pc VoT/LoT/HW merge into Fey Forest (PvP65) Everyone was happy with the merge who ended up on the server.
Katalina wrote: »
Well all of your #1 guild wants to be on Nyx @VoodooRose

And who is that? Log Horizon? Current "#1" guild on Ovolith. You probably mean Athens, but guess what? They consist of 46 -characters- and who knows how many actual players. 10? The main group is 5 anyway. Big sample there.

If people wanted to join a pvp server, we would have from the start.

The only reason people didn't want to restart was because they have over 1mil in gold. I probably wouldn't want to start over if I had that kind of money too.
Console General Discussion#32 PhantyUK07/31/2018, 07:42 AM
Any suggestion forcing a PvE to merge into a PvP server is obviously the last step they will ever take. So be realistic please. Unfortunately the only reasonable solution short term is to just drop the 'outlaw' servers, until a future period of the game where they have better open world PvP features.

I almost feel like the NA/EU experience on PvP servers are different too. It sounds like Nyx might actually be very active, however the two Europe servers are dead. So I think potentially treating NA and EU as different problems might be way the forward. NA PvP servers might just be active enough to merge as one, however that is simply not the case in Europe. Almost everyone I know doesn't care about Outlaw anymore, we just want people to play with, that should be the absolute focus when considering a new alternative, activity.
Console General Discussion#33 94TCY5TWCE07/31/2018, 07:50 AM
Im on the populated one zyr.

Hw during rush hour maybe 10-15
Adding the other server we ll gane 0

All left 4 maligos.

But i refuse to give up 4/5 ambush and all the rest i accomplishrd for nothing to gain and thank to roadmap nothing to look forward to the Next half year.

And i couldnt even escspe no Transfers in the near futur
Console General Discussion#34 RomZ07/31/2018, 10:33 AM
R.M From Saravash | EU | PS4.
Agree that all servers should merge into 1, people cant be left out like PVP server would be if things carry on as planned. Other zones that could be fun to experiment open world pvp are the old alliance houses(3 in total in velika, allemantheia and kaiator) ? There is no actual use of them zones per now, atm they are "peace zones" where you cant even duel(was looking for a training grounds for PvP before gold spammers were rid off velika)
Console General Discussion#35 Routiere08/01/2018, 02:43 AM
I don't really see why the argument continued on for so long. The original topic was PvP community wishing to merge with PvE, not the other way around. The PvE community is not requesting to merge with PvP and have Outlaw removed. If that was the case you would probably have issues with that much like we are having the opposite issue currently.
PhantyUK wrote: »
Any suggestion forcing a PvE to merge into a PvP server is obviously the last step they will ever take.

I agree, please don't force me into a care bear server either. I like my PvP stuff. I enjoy sitting in VO and dualing in peace without hearing care bear chat in global. I also enjoy killing all the care bears at rally who are still in guile. I also enjoy killing the care bears at world bosses and watch them whine about not being good at pvp. And boy i can't wait to force them to PvP when CU comes out and they have to PvP if they want to be considered a top guild. :^)
Also on a side note I talked to many people on Ovolith, a PvE server. They said they would be okay with a merger into the PvP servers. Maybe you should ask the community. I'm not just talking about Athens, I'm talking about many other full guilds. They don't even wana merge with the other PvE servers, but are willing to merge with the PvP's.. Now thats something we can both live with.

Maybe ask the players before forcing this upon us from Ovolith..
Console General Discussion#38 Myx08/01/2018, 08:57 AM
I agree with a merge and can say, there will be no harm for pve players at least on EU.
Playing on XBOX EU pvp server, pvp encounters anywhere = zero. I got some duel requests in citys but thats all and nothing to fear for a pve player cause you can simply deny them if you don't want to fight.
With the broken overhauled outlaw system which only allows lvl 65 players to attack others in non pve zones its nearly impossible to do any fights. Save lvling, save questing, nothing to fear.
Console General Discussion#39 ADLTNCNWLR08/01/2018, 10:16 AM
This is what pve players think that'll happen lul
Console General Discussion#40 Kurgann08/01/2018, 11:20 AM
A vast majority of players *chose* to play on PvE. Calling those players 'snowflakes', 'PvE Heros' and 'carebears' to bully them into accepting PvP on their PvE servers just shows the toxic mentality players chose to avoid by playing PvE.

Earlier, I made a comment about not wanting to have player ganking to be backdoored onto our new PvE server and you all said that that would never happen.
I'm glad at least one of you is being honest about their intentions:
[quote="FrostyDivine;c-254079"
I enjoy sitting in VO and dualing in peace without hearing care bear chat in global. I also enjoy killing all the care bears at rally who are still in guile. I also enjoy killing the care bears at world bosses and watch them whine about not being good at pvp. And boy i can't wait to force them to PvP when CU comes out and they have to PvP if they want to be considered a top guild. :^)[/quote]

Console General Discussion#41 Baratos08/01/2018, 12:56 PM
We are not all toxic. I think some people fail to realise what's at stake by resisting joining the pve server. As it stands now there is no open pvp effectively making the pvp server the exact same as the pve server. The difference is the option of outlaw declaration that no one really uses. The best option for the pvp servers is to be merged into the pve servers with everyone else. They may have ideas for the pvp server but they won't bring people in. They can always do opt in pvp things on the pve server, but that could take years at the rate this game is developing for either server. The best option is to join the rest of the population and ask for events. The pvp server will eventually merge into the other one regardless due to low population. It will happen in time no doubt, because the population will be so one sided towards the pve one. There's virtually no difference between the server types. I can't think of many who would care giving up the current useless system and wait for them to do some sort of events on the singular server. That could take months upon months. People will leave for other games in the next 3 months. The pvp is not developed enough in this game to keep people for it. People will not wait for it to get better. There isn't much to do in the first place besides 5 dungeons.
Console General Discussion#42 Baratos08/01/2018, 12:59 PM
Restarting is too much of an issue its easier to just quit if you have plus 15 ambush and spent money on costumes and upgrade materials. The game is good but not good enough to want to redo months of work.
Console General Discussion#43 MD4EEW6RDN08/01/2018, 01:51 PM
Rinky wrote: »
My name is Rinky, and I’m writing on behalf of the PVP and PVE servers on both Xbox and Playstation. We have been playing TERA Online since the console beta, and many of the others who helped create this post have been playing much longer than that on PC. I reached out to many other guilds across both platforms--from PVE and PVP servers-- to see if they shared my concerns and to make a collaborative effort in crafting this post.

With the recent news announcement regarding server merges, there seems to be some disconnect between the community and En Masse. I know I am not alone with these thoughts, and I’m here laying out what the greater portion of the community thinks. I understand that En Masse receives lots of feedback on the forums and Discord, but I also know that the majority of the community is not very vocal, and I’m here to speak for them. I’m more than happy to hear everyone’s thoughts, and I’m willing to have a discussion regarding the topic in the comments of this forum post. I want to keep this discussion on-topic, civilized, and respectful to other players, and En Masse staff, who has worked so hard to make console TERA Online a reality.

I’ll start this off just going from a population point of view. The information after this is all from Friday July 27, at prime time, 6 PM PDT; this is normally the time that PVP Battlegrounds would start to pop. Simply put the PVP servers are too low population for anything content-wise moving forward. If PVP servers do not get merged into the PVE server, the PVP server will die. The server overview page on Xbox shows both PVP servers as Medium population, whereas the four PVE servers are all High. The server overview page on Playstation shows all servers as Medium population. The discrepancy here is that the PVE server is getting four servers, where as the PVP servers are only getting two servers. In a view of Highwatch, the PVP servers on Playstation barely have enough players to get a 20-man raid together on both servers, and the Xbox servers most certainly do not have enough to gather a full 20-man raid. This brings up the next topic for discussion:

Harrowhold being released, in a thirty or twenty man, these numbers will not be adequate enough on both consoles. Although we are labeled as a PVP server, we still have a handful of groups clearing PVE content on a daily basis. Currently on Xbox, the merger is taking the four most populated servers, and adding them to one server; and taking the two smallest population servers; and adding them to one server. With current population we can’t even fill half a queue for Fraywind Canyon, let alone a full raid for Harrowhold.

There have been talks on the En Masse Discord that PVP server players would be willing to forfeit some open-world PVP, and as a trade-off we would rather have a dedicated PVP zone, Velika Outskirts; where in this zone would be the only area that could you flag up and use Outlaw Declaration. This would keep both the PVP and PVE players happy, as not only would they now have a place dedicated to PVP when queues are not popping, but the PVE players would not have to fear being killed on sight outside of this zone. This in turn would provide a healthier population, broker, and easier time finding groups since we lack a Looking For Group feature on console.


PVP is dead on consoles, we have almost no way to coordinate battleground queues other than Discord, and majority of the players in the respective console battleground discord’s are the more hardcore players, and not everyone who we see in-game. If we were put into one server this would be much easier to get a game together, with Area chat until we get the Looking for Group feature. Even with the Jackpot Event, it’s still not enough incentive to queue battlegrounds without some communication from multiple servers.

Touching on the Jackpot event, currently if you lose you get no rewards, and it’s pretty difficult to consistently win with group queue being broken for battlegrounds, both of these deter some players from getting in queue. On PC there is an incentive for playing Fraywind where you get 8 boxes for winning, 5 for losing, that contains materials for upgrading your equipment. Rewards should stay in-line with what they are now on PC, that way they appeal to both PVE and PVP players. Instead of our Monthly Jackpot event we could use an overhaul to the rewards systems to revive TERA battlegrounds, such as to match the PC reward system.

In closing thank you for your time in reading this giant wall of text:

Signed~

Guildless: Rinky (Vesporax PvP)
Athens: Ariielle (Ovolith PvE)
Overpowered: Frosty (Nyxarras PvP)
Gameover: Overrated (Nyxarras PvP)
Knights of Tera: Dark.Shadow (Nyxarras PvP)
Seireitei: Miyuki (Thulsa PvE)
Toxicity: Lazmonia (Dracoloth PvE)
Guildless: Sin (Vesporax PvP)
Top Tier: Pookey (Suryati PvP)

I am ReverendFSM, the guild leader of Colander on PS4's Dracoloth PVE Server, and I approve this message. Even for some 5-man dungeons, like my first trip through Lilith's Keep NM, I waited in queue for an hour and a half looking for a group. Repeated this for 3 or 4 days before finally getting into the dungeon.I haven't played in a couple weeks because this got so bad. Throwing pretty shinies at us to distract us (i.e. the flying mounts, Gunner, and the 200 cosmetic events) doesn't solve these issues. Please merge and fix the servers you currently have before wasting the resources to maintain a population you don't have because of the problematic servers. Add a couple more channels to high population centers, merge us, fix the bugs that have been there since Beta, THEN, after you actually have a standard for quality of life, seek to throw around cosmetic events and things to increase the population. When the servers first start sending in reports about being too populated, you can reopen the previous servers to handle the extra capacity. But you're killing your own game right now.
Baratos wrote: »
The pvp is not developed enough in this game to keep people for it. People will not wait for it to get better. There isn't much to do in the first place besides 5 dungeons.

Thats because they haven't released PvP content to make it viable. I'm waiting dearly for rally pvp and world bam pvp. CU is just a bonus.
I know this issue and the proposed solution have been forwarded. But could we soon get a heads up.
I want to know if im investing my time in the right way.

Not only did we gear up our pve gear. Most i know have full conflate in anticioation of content.
The Roadmap was a Special slap in the face for this matter.

I enjoy this game alot i supported it by buying stuff.
Id like to know if everything i did till now is mute and if i should Invest that time in a new char or seek another game in total.

For me the merges as are announced are simply unacceptable.
Eme didnt provide pvp content and is not going to for at least this year.
And gear recamp will make conflate mute.
Which is already cuz pve gear is better than conflate right here right now.

No PvP should mean No PvP Servers
As of the matter beeing toxic.

Arnt we all i bit human.

In this thread alone PvP calls names
PvE incinuates that pvp means beeing ganked at every corner.

Both sides have individuals presenting toxic Behavior.
We could all choose not to and be grown ups.
I dont know if it came ever up but i guess its not in the cards to have NA EU Ps4 XB merge all PvP servers into one.
Id assume that would give a haveway decent playerbase.

And no pve player would have to closer their eyes seeing pvp and no PvP player would have to give up anything
Console General Discussion#48 Kurgann08/02/2018, 12:18 PM
As of the matter beeing toxic.

... PvE incinuates that pvp means beeing ganked at every corner.

That is not saying something toxic, that is a real expectation, based in part on experience in other games where PvP is forced upon PvE players and in part on PvP players in this very thread commenting on how they look forward to "killing PvE heros at world BAM' and 'forcing PvE to PvP'.

We all want more ppl to play with, and PvP players are more than welcome on the new PvE servers, as long as no unwanted changes are made for the majority (PvE) to satisfy a very vocal minority (PvP).
I joined Tera and started playing it BECAUSE they have strictly PvE servers available. I have had bad experiences in other games where PvP was forced on PvE players, so I simply quit playing and supporting those games. I am on the NA Xbox server Melkatran and I do not like the idea of merging PvE with PvP at all. As far as Velika outskirts being a PvP zone, whenever I create a new character and get to a high enough level, I do a LOT of grinding in Velika Outskirts for the LX LXIII tokens and the daily Vanguard rewards, hunting bears and walking trees. It is also where I must go to begin the quest "The Vanguard Initiative", so I would definitely not want to try building a new character, only to find out I was constantly being chased and attacked in the middle of my grind or quest, like has happened in other games. It is very annoying when others can interfere with me enjoying an online game. In North America we have four high population PvE servers and only two medium population PvP servers. It is obvious that there is a much larger PvE population of players in Tera, just like in other games. If the two are merged, then the same thing that I have seen happen in other games will happen here. There are not nearly enough PvP players to satisfy them, so PvP players just constantly chase and attack PvE players who have absolutely NO INTEREST in engaging in any sort of PvP gaming, and who are just trying to enjoy finishing our quests or doing our daily grinds for rewards. If we wanted PvP interaction, then we would have joined the PvP servers. At least on a PvE server, when I keep randomly seeing messages pop up that "so-and-so wants to challenge you to a duel", I can just ignore it and continue enjoying my game.

Someone recommended merging the servers, but people would have to flag themselves as outlaw or something, in order to engage in PvP. If that actually means that I would still be able to continue enjoying the game without others interfering in my game play and it would still just be a PvE environment for me, unless I choose to manually go in and flag myself as willing to engage in PvP play, then I don't see the harm in setting it up that way.

Personally, I don't like the idea of the server mergers, even as planned. Ever since Melkatran went from medium population to high population, I am already dealing with problems of too many people. Areas like Highwatch are too crowded and sometimes when I am doing the daily grind on the Island of Dawn there will be so many other players already fighting the creatures I need for the Vanguard rewards that I have to wait a while to even find an available Basilisk (or whatever) to fight, let alone get through 10 of them. Also, I will sometimes be grinding for the daily rewards, but then other players come in and start attacking the creature I am already fighting, which is really annoying. I am also concerned about potentially losing my character names, and things like that. I am slowing down on playing Tera, until after the server merge happens. I want to wait and see whether it is still worth playing, once they overcrowd us even more, potentially make us lose our character names, and things like that.
Maybe its due to underpopulation but i have nerver been ganked.

That beeing said.

I dont want to force pvp on pve.

For now im advocating to dissolve pvp servers lack of content and go full pve.

Till they figure out either a System in which u can choose to pvp or not at all.
Or reopen pvp servers with account Transfers.

But the state of the game is abysmal on pvp.

Again someone said already that u might have to treat EU differnt that NA.

On EU zyrnaxis, the bigger pvp server there arnt enough Players to produce lag in hw anymore.
There are no Players to battle.

If u have ur static u can run pve or solo q for bgs.

Live on my server is a PVE server.
Console General Discussion#51 circuits08/02/2018, 06:43 PM
Rinky wrote: »
My name is Rinky, and I’m writing on behalf of the PVP and PVE servers on both Xbox and Playstation. We have been playing TERA Online since the console beta, and many of the others who helped create this post have been playing much longer than that on PC. I reached out to many other guilds across both platforms--from PVE and PVP servers-- to see if they shared my concerns and to make a collaborative effort in crafting this post.

With the recent news announcement regarding server merges, there seems to be some disconnect between the community and En Masse. I know I am not alone with these thoughts, and I’m here laying out what the greater portion of the community thinks. I understand that En Masse receives lots of feedback on the forums and Discord, but I also know that the majority of the community is not very vocal, and I’m here to speak for them. I’m more than happy to hear everyone’s thoughts, and I’m willing to have a discussion regarding the topic in the comments of this forum post. I want to keep this discussion on-topic, civilized, and respectful to other players, and En Masse staff, who has worked so hard to make console TERA Online a reality.

I’ll start this off just going from a population point of view. The information after this is all from Friday July 27, at prime time, 6 PM PDT; this is normally the time that PVP Battlegrounds would start to pop. Simply put the PVP servers are too low population for anything content-wise moving forward. If PVP servers do not get merged into the PVE server, the PVP server will die. The server overview page on Xbox shows both PVP servers as Medium population, whereas the four PVE servers are all High. The server overview page on Playstation shows all servers as Medium population. The discrepancy here is that the PVE server is getting four servers, where as the PVP servers are only getting two servers. In a view of Highwatch, the PVP servers on Playstation barely have enough players to get a 20-man raid together on both servers, and the Xbox servers most certainly do not have enough to gather a full 20-man raid. This brings up the next topic for discussion:

Harrowhold being released, in a thirty or twenty man, these numbers will not be adequate enough on both consoles. Although we are labeled as a PVP server, we still have a handful of groups clearing PVE content on a daily basis. Currently on Xbox, the merger is taking the four most populated servers, and adding them to one server; and taking the two smallest population servers; and adding them to one server. With current population we can’t even fill half a queue for Fraywind Canyon, let alone a full raid for Harrowhold.

There have been talks on the En Masse Discord that PVP server players would be willing to forfeit some open-world PVP, and as a trade-off we would rather have a dedicated PVP zone, Velika Outskirts; where in this zone would be the only area that could you flag up and use Outlaw Declaration. This would keep both the PVP and PVE players happy, as not only would they now have a place dedicated to PVP when queues are not popping, but the PVE players would not have to fear being killed on sight outside of this zone. This in turn would provide a healthier population, broker, and easier time finding groups since we lack a Looking For Group feature on console.


PVP is dead on consoles, we have almost no way to coordinate battleground queues other than Discord, and majority of the players in the respective console battleground discord’s are the more hardcore players, and not everyone who we see in-game. If we were put into one server this would be much easier to get a game together, with Area chat until we get the Looking for Group feature. Even with the Jackpot Event, it’s still not enough incentive to queue battlegrounds without some communication from multiple servers.

Touching on the Jackpot event, currently if you lose you get no rewards, and it’s pretty difficult to consistently win with group queue being broken for battlegrounds, both of these deter some players from getting in queue. On PC there is an incentive for playing Fraywind where you get 8 boxes for winning, 5 for losing, that contains materials for upgrading your equipment. Rewards should stay in-line with what they are now on PC, that way they appeal to both PVE and PVP players. Instead of our Monthly Jackpot event we could use an overhaul to the rewards systems to revive TERA battlegrounds, such as to match the PC reward system.

In closing thank you for your time in reading this giant wall of text:

Signed~

Guildless: Rinky (Vesporax PvP)
Athens: Ariielle (Ovolith PvE)
Overpowered: Frosty (Nyxarras PvP)
Gameover: Overrated (Nyxarras PvP)
Knights of Tera: Dark.Shadow (Nyxarras PvP)
Seireitei: Miyuki (Thulsa PvE)
Toxicity: Lazmonia (Dracoloth PvE)
Guildless: Sin (Vesporax PvP)
Top Tier: Pookey (Suryati PvP)

Rinky,

Thank you for providing this feedback. We have seen this thread and are following conversations on it closely. We appreciate your feedback in regards to PVP, the server merge, and events.

Cheers,
circuits
Console General Discussion#52 Hue08/02/2018, 09:25 PM
"Harrowhold being released, in a thirty or twenty man, these numbers will not be adequate enough on both consoles. Although we are labeled as a PVP server, we still have a handful of groups clearing PVE content on a daily basis. Currently on Xbox, the merger is taking the four most populated servers, and adding them to one server; and taking the two smallest population servers; and adding them to one server. With current population we can’t even fill half a queue for Fraywind Canyon, let alone a full raid for Harrowhold";

*I can totally understand the low population, but for queuing for BGs, it's all servers-wide unless I'm wrong here. With a PvE server merging with PvP servers, there will be more people for sure, but the queue would still be the same simply because there will be players that will and will not queue or other reasons. As for Horrowhold, we definitely need more players in a server because this is definitely the issue assuming we will get this raid dungeon at some point. But again, as we can see in this discussion post, there are some that are against and there are some that are for having PvP and PvE servers merge. No one is truly happy even with the reasons presented in this post by the OP.

"There have been talks on the En Masse Discord that PVP server players would be willing to forfeit some open-world PVP, and as a trade-off we would rather have a dedicated PVP zone, Velika Outskirts; where in this zone would be the only area that could you flag up and use Outlaw Declaration. This would keep both the PVP and PVE players happy, as not only would they now have a place dedicated to PVP when queues are not popping, but the PVE players would not have to fear being killed on sight outside of this zone. This in turn would provide a healthier population, broker, and easier time finding groups since we lack a Looking For Group feature on console";

*There is an easy fix for this...Civil Unrest: Velika. It's a PvP zone content, no need to even flag to PvP in there. It opens 24/7 if I remember correctly and yes you can queue even while in there. It's a HUGE area covering almost the entire Velika map, but you have to teleport there through an NPC.

"PVP is dead on consoles, we have almost no way to coordinate battleground queues other than Discord, and majority of the players in the respective console battleground discord’s are the more hardcore players, and not everyone who we see in-game. If we were put into one server this would be much easier to get a game together, with Area chat until we get the Looking for Group feature. Even with the Jackpot Event, it’s still not enough incentive to queue battlegrounds without some communication from multiple servers";

*Now this I can understand, if you are looking for like minded people, this is when server transfer comes into play. But sadly there is no word on this and or if players are even willing to pay to transfer.

"Touching on the Jackpot event, currently if you lose you get no rewards, and it’s pretty difficult to consistently win with group queue being broken for battlegrounds, both of these deter some players from getting in queue. On PC there is an incentive for playing Fraywind where you get 8 boxes for winning, 5 for losing, that contains materials for upgrading your equipment. Rewards should stay in-line with what they are now on PC, that way they appeal to both PVE and PVP players. Instead of our Monthly Jackpot event we could use an overhaul to the rewards systems to revive TERA battlegrounds, such as to match the PC reward system";

"This 100%.

These are just my thoughts and experiences while playing the game.
Console General Discussion#53 FE3HMYHKWJ08/04/2018, 01:28 AM
I see a lot of hate on pvp on this thread when we are only asking for people to play with and bring everyone together, speaking as a main mystic AKA Horrormaze in pvp server PS4 EU Arzakaar, Ive cleared all pve content so far and Im on my way to get champion laurel, that's how dead open world pvp is on the server, if theres no pvp what else to do than clear pve content over and over again, I'll make PhantyUKs words mine, since apparently we are the only 2 from our server speaking out. merge us all together in one and take out the outlaw skill, Im perfectly fine with the optional battlegrounds (as long as they work and dont crash the game!) and no open world pvp. the 7 or 8 people left in my server would appreciate not being left aside in an empty server with no way of getting out unless they start over which is very discouraging.
And just a note from this pvp player to all pve players, pve in this game is a grindfest and thats fine if you enjoy it, pvp options like battlegrounds is what keeps players like me around, that want a different challenge other than the same old basilisk with a makeover jumping around and doing wipe mechanics. we dont want to impose pvp on anyone or gank people in velika lol we just want to be included in the community and not be cast aside just because we enjoy beating each others up once in a while xD I think what the OP proposed was bringing more people to the pve server and not bring the pvp to the pve server.
that being said you can sing me in that open letter as I would support this idea 100%.
Kurgann wrote: »
As of the matter beeing toxic.

... PvE incinuates that pvp means beeing ganked at every corner.

That is not saying something toxic, that is a real expectation, based in part on experience in other games where PvP is forced upon PvE players and in part on PvP players in this very thread commenting on how they look forward to "killing PvE heros at world BAM' and 'forcing PvE to PvP'.

We all want more ppl to play with, and PvP players are more than welcome on the new PvE servers, as long as no unwanted changes are made for the majority (PvE) to satisfy a very vocal minority (PvP).

Umm... you know "ganked at every corner" even means? Do you not know that safe zones are all around PvE Dungs and all cities? How often do you leave town to do achievments? how many people do you expect to see in Tor Exol that are 65 besides yourself?


Maybe its due to underpopulation but i have nerver been ganked.

That beeing said.

I dont want to force pvp on pve.
For now im advocating to dissolve pvp servers lack of content and go full pve.
Till they figure out either a System in which u can choose to pvp or not at all.
Or reopen pvp servers with account Transfers.
But the state of the game is abysmal on pvp.
Again someone said already that u might have to treat EU differnt that NA.
On EU zyrnaxis, the bigger pvp server there arnt enough Players to produce lag in hw anymore.
There are no Players to battle.
If u have ur static u can run pve or solo q for bgs.
Live on my server is a PVE server.

You Don't want to force pvp on pve but you say you want to dissolve pvp servers.. that is absolutly unacceptable. If they merged everyone and reopened one later, how many people would go to that server? It would be more dead than Celestial Hills on pc.


Hue wrote: »

"There have been talks on the En Masse Discord that PVP server players would be willing to forfeit some open-world PVP, and as a trade-off we would rather have a dedicated PVP zone, Velika Outskirts; where in this zone would be the only area that could you flag up and use Outlaw Declaration. This would keep both the PVP and PVE players happy, as not only would they now have a place dedicated to PVP when queues are not popping, but the PVE players would not have to fear being killed on sight outside of this zone. This in turn would provide a healthier population, broker, and easier time finding groups since we lack a Looking For Group feature on console";

*There is an easy fix for this...Civil Unrest: Velika. It's a PvP zone content, no need to even flag to PvP in there. It opens 24/7 if I remember correctly and yes you can queue even while in there. It's a HUGE area covering almost the entire Velika map, but you have to teleport there through an NPC.

These are just my thoughts and experiences while playing the game.

CU does NOT fix the lack of PvP. The only time people go in there is when you do CU for 2hrs(max) 1 day per week. That does NOT satisfy my PvP craving at all. I need open world for rally and world bams.. and ofc vo where only PVPERS go. Why else would you go to the GvG pad if you aren't going to do PvP???? It baffels me when people say they have to do questing, but you literally get a teleport scroll to where it starts, ignoring the GvG pad entirely, not the mention that a 65 can't even kill you because you aren't 65 yet. There is no reason for anyone to be in VO besides to PvP.
Console General Discussion#55 M6KPMHHLR308/04/2018, 03:31 AM
> @GuardianAngelGG said:
> I joined Tera and started playing it BECAUSE they have strictly PvE servers available. I have had bad experiences in other games where PvP was forced on PvE players, so I simply quit playing and supporting those games. I am on the NA Xbox server Melkatran and I do not like the idea of merging PvE with PvP at all. As far as Velika outskirts being a PvP zone, whenever I create a new character and get to a high enough level, I do a LOT of grinding in Velika Outskirts for the LX LXIII tokens and the daily Vanguard rewards, hunting bears and walking trees. It

You cant even overworld pvp unless youre level 65, you cant get ganked or killed unless youre level 65, you have 0 reason to return to outskirts once youre level 65.

Youre post shows the thought process behind a lot of neysayers and how little they know about how pvp functions.
-You CANNOT be attacked unless youre level 65-

-Most level 65 playera rarely leave highwatch or safe zones unless in a group or meeting. You never even have to traverse dangerous grounds because you get free teleports straight to a dungeons entance for pre made parties.

You have virtually 0 reasons to fear pvp of any kind, the game makes you jump through many hoops to even DO overworld pvp.

Unless someone has a compeling counter point with factual information that shows otherwise i feel numerous people who are saying no are saying no simplu due to the acronym and not what it actually does or requirea the players vested to do.
@FrostyDivine
I fully understand u.
Id rather have big happy pvp population, but we dont on EU server.
Atm if both pvp servers here merge we wont even be able to compete with celest hills on pc.

Even letting the merge go as planned there wont be open pvp here and the roadmap clearly stated there wont be for a long time.

My server is dying quicker than i expected after the merge annoucment.

I cant expect that the dev can pull a quick solution, with server trans unavailable for us it is a very dire situation that needs solving.

Im still for merging all servers and find one of the coexisting solutions i posted on this thread.

I hope u understand our situation.
If not this is free to play game. Make an EU based Account and c for urself.
M6KPMHHLR3 wrote: »
You cant even overworld pvp unless youre level 65, you cant get ganked or killed unless youre level 65, you have 0 reason to return to outskirts once youre level 65.

Whether or not I have reasons to return to outskirts is my own business and no other player, nor any random internet troll, gets to dictate to me whether or not I have any reasons to travel to outskirts. In a PvE world, I get to travel wherever I want, whenever I want. This freedom of movement without interference from other players is exactly WHY many people choose to join a PvE game/server. Sylva Plant, Essence of Wind, and Linmetal Ore are all plentiful in Celestial Hills, so flying to Velika, then riding through the outskirts straight into Celestial Hills is the nicest, most scenic way to gather those materials. In a PvE world, I don't need to justify a "reason" to other players, in order to go anywhere in an open world. If I choose to go to Velika Outskirts to stand on the pier and enjoy the scenery, then I get to do that without other players interfering in my game. Again, that is exactly "WHY" many people choose to be on a PvE server.
M6KPMHHLR3 wrote: »
Youre post shows the thought process behind a lot of neysayers and how little they know about how pvp functions.

Of course I do not know how PvP functions. I made it pretty clear that I do not play PvP, nor do I have any desire to be exposed to PvP, because of bad experiences I have had in other games, when the developers mixed the two and lost a large part of their customer base. Based on your assertion that PvEers need a reason, and that they have NO reason to travel to certain parts of a PvE open world, shows that you have no idea how PvE functions. In a PvE world, we get to travel wherever we want, whenever we want, for whatever reason we want, or even for no reason at all other than to enjoy the beautiful scenery, without interference from other players.
M6KPMHHLR3 wrote: »
-Most level 65 players rarely leave highwatch or safe zones unless in a group or meeting-

Personally, I spend very little time in Highwatch. I don't do groups or meetings, because I am a solo player, just like many other PvEers. I don't know where you get your statistics that "MOST" level 65 players confine themselves to the very limited areas you specified, but I doubt the veracity of your statistics. I did NOT join an open world PvE server to be tunneled into very confined areas that do not even have the beautiful scenery that I enjoy throughout so much of Tera. When the console screenshot contest was going on, I literally took over a hundred screenshots of beautiful backgrounds from my flying steed, because I know where a lot of those areas are, and I enjoy visiting many of them, whenever I want. It was a difficult decision, having to narrow them down to only the five that I submitted to the contest. Many of us PvEers actually ENJOY the open world of Tera, and many of us choose not to just confine ourselves to very limited areas inside a city or dungeon. I mainly use Highwatch as a convenient log-off/log-on point for most of my characters, because it is a convenient drop-off point for my daily gathering, I can check the brokerage for things I need, I can buy more crystals if I need to spend some of my Vanguard points before they hit max, etc. The majority of my time in Highwatch is during the times I am logged off, because I use it primarily as a start/end point for my daily activities.
M6KPMHHLR3 wrote: »
You never even have to traverse dangerous grounds because you get free teleports straight to a dungeons entance for pre made parties.

I have yet to even join a party for a dungeon, so your statement about free teleporting to "..a dungeons entance [sic] for pre made parties" is completely irrelevant. Every dungeon I have ever done has been done solo, and I rarely go to a dungeon anymore, because the end-game dungeons are simply too difficult for solo players to complete. I have even seen posts on here where someone was talking about how few dungeon completions there are. A lot of that has to do with MANY PvEers like me who are "solo" players, but Tera has no end-game dungeons for us solo players to enjoy, so we simply do not do them. There is not even an area here in the Tera console forum for people to "look for gaming partners" (or however they may word the forum title), so that people can post and look for like-minded players who want to go give some of those dungeons a try, but who will NEVER use the instance matching, because we do not want to wind up stuck with some stuck-up elitist type player who is barking orders and then ends up crying if the group does not make it through the dungeon. If some of us "casual players" had a designated forum section where we could find like-minded players who would have fun just trying out a dungeon, then laughing and saying "WOW! We really got our butts kicked, but we had fun doing it!", then more of us would use the end-game dungeons. Of course, simply having one or two end-game solo dungeons we could enjoy would be AWESOME!

The only time I even teleport is when I am doing daily Vanguard requests, so I can hurry up and go get those done, then move on with my daily flying, riding, travelling, gathering, crafting, exploring, etc. I did not join an open world PvE server to be "tunneled" into safe routes that I must take to avoid PvP interaction. I joined a PvE server BECAUSE I do not have to worry about other players interfering in my enjoyment of the game and the open world environment, regardless of where I choose to go, why I choose to go there, or what level I am. I never even allow my resource points to get to 4,000, because I feel like I would be wasting the points that I would have otherwise received, if I had not allowed them to hit the max level. I travel to areas (via taxi Pegasus and/or my own Winterwing Pegasus, depending on distance from my current location) almost daily, to gather materials until I get the message that I can't gather anymore, because I am out of resource points. If I have to miss a day or two of gathering, because I was too tired after work to do much on Tera, or whatever, then I am always excited when I do get time to gather, because when my points are up to 2 or 3 thousand, then I get to relax and enjoy the scenery as I do even more gathering than usual. Other days, I will be enjoying my gathering so much that I will take an Elite Crafter's Cure, just so I can get the extra 1,000 resource points and I can continue enjoying my gathering. I do NOT do those sorts of things via teleports that I must take, to have a safety tunnel away from PvPers. I do not even see the point of me playing an open world game, if I confined myself to very narrow areas/tunnels/dungeons and did not enjoy the open world environment.
M6KPMHHLR3 wrote: »
Id go even further and say if they merged all the servers together and dubbed it pvp a vast majority of PVErs would notice no difference

If Tera actually did that, and turned our PvE servers into PvP servers, then of course the vast majority of us would not notice the difference. We would simply find another game that has PvE servers and quit Tera. We joined PvE servers because we wanted to play in a purely PvE environment, so if Tera takes that away from us, many of us would no longer have a reason to stay. It is as simple as that.

I made a post for the developers, moderators, or whomever from Tera to see, to give my views on the subject. As a mature adult, I was able to do that WITHOUT having to attack another player's post. Of course, everyone is aware that there are plenty of mature adult PvPers who are happy to engage in PvP only with other PvPers, and we all also know it is the minority of PvPers who enjoy attacking other players without provocation that has ruined other games, and that will ruin Tera if they merge PvP into the PvE world. Sometimes, those players' need for attacking without provocation is so uncontrollable for them, they even do it in forum posts outside of the game. Thank you for so demonstrably illustrating exactly WHY many PvEers have NO desire for PvP interaction. It has much less to do with the actual game mechanics, and much more to do with the attitude of "SOME" (certainly not all) PvPers, and their propensity to attack others without provocation.

Also, if you had bothered to read my entire post, I clearly stated that my opposition was not ONLY for the PvP/PvE issue. It is also because I am already concerned with the overcrowding on Melkatran, ever since we went from medium to high population. I am also concerned with losing character names and other issues that arise from server merges. Personally, when I saw that every North American PvE server was now at "High" population, I was hoping that Tera would announce they were opening a NEW server, so that I could move to one that was LESS populated. Merging four servers into one is already a concern for me, but merging another two servers on top of that creates an even larger concern for me, even aside from the PvP/PvE issue.

The developers are watching this thread, and I have already made my objection to merge PvP into PvE quite clear to them. Had you bothered to read my entire post, you would have seen that I included a paragraph that shows I do not know how PvP and flagging work, but I even clearly stated that "If that actually means that I would still be able to continue enjoying the game without others interfering in my game play and it would still just be a PvE environment for me, unless I choose to manually go in and flag myself as willing to engage in PvP play, then I don't see the harm in setting it up that way." However, now that you have made it abundantly clear that even Tera suffers from the plague of minority PvPers who simply cannot resist blindly attacking others without provocation, and without even bothering to see the entire picture, I hereby rescind my previous statement that I would support PvP/PvE being set up in that manner. I have made my statements for the developers, stating that I oppose such a merger, and my statements stand. My opposition to the merger of PvP and PvE is my own opinion, for my own reasons, and no meaningless internet trolling comments will change that. If you have valid points to make to the developers, then simply state them without attacking someone else's post. If you are unaware of how to do that, then simply use my original post on this subject as an example of how to do it. Any further discussion between you and I is pointless and meaningless, because this is a matter for the developers to decide, and I have stated my opposition to the merger. Our conversation (which I never asked for in the first place) is concluded.

As someone else so eloquently wrote in this thread, "...PvP players are more than welcome on the new PvE servers, as long as no unwanted changes are made for the majority (PvE) to satisfy a very vocal minority (PvP)."



Console General Discussion#58 M6KPMHHLR308/04/2018, 09:13 PM
> @GuardianAngelGG said:
> M6KPMHHLR3 wrote: »
>
> You cant even overworld pvp unless youre level 65, you cant get ganked or killed unless youre level 65, you have 0 reason to return to outskirts once youre level 65.
>
>
>
>
> Whether or not I have reasons to return to outskirts is my own business and no other player, nor any random internet troll, gets to dictate to me whether or

No one dictates be you specifically said questing which does not occur their post 65, you specifically said grinding tokens while you LEVEL

This means 2 things before you shifted goal posts

-You thought youd get pkd while leveling which is objectively false

-You have no clue how pvp function but feel the need to discuss and debate a topic you know nothing about


. Again, that is exactly "WHY" many people choose to be on a PvE server.


-Again if they switchec the E to a P you would notice no systematic difference in your day to day specifically due to HOW pvp functions-

-How do I know? Im.on the pvp server, YOU are not and admitted knowing nothing about how it works let alone if it can even impede you , which it wont.


> M6KPMHHLR3 wrote: »
>
> Youre post shows the thought process behind a lot of neysayers and how little they know about how pvp functions.
>
>
>
>
> Of course I do not know how PvP functions. I made it pretty clear that I do not play PvP, nor do I have any desire to be exposed to PvP,

Which nullifies your entire argument, you cannot debate on a topic if you dont even know HOW to active over world pvp, what the requirements are to do so etc, HINT you dont just turn it on and kill someone

> M6KPMHHLR3 wrote: »
>
> -Most level 65 players rarely leave highwatch or safe zones unless in a group or meeting-
>
>
>
>
> Personally, I spend very little time in Highwatch. I don't do groups or meetings, because I am a solo player, just like many other PvEers. I don't know where you get your statistics that "MOST" level 65 players confine themselves to the very limited areas you specified,

-Pretty well known on both console and pc that people stay in highwatch, to the point its a meme, i play oj both servers so im fully aware when i see areas as -high- that i port in and oh look a laggy mess and familiar names like usual.

-A solo player that "doesnt notice" and "doesnt know how pvp works" tby youre starting to look suspect after your "grinding for tokens and quests" argument got popped.-

>
>
>
>
> I have yet to even join a party for a dungeon, so your statement about free teleporting to "..a dungeons entance [sic] for pre made parties" is completely irrelevant.

-Its entirely relevant, just because YOUA dont use a system thats handly implemented into the game doesnt mean many many many players dont. On top of that many players also dont play solo in a MMO. Hint go look at RMHM entrance, full teams port in constantly. -


>
> Every dungeon I have ever done has been done solo

So youve never even stepped foot into a 410, but youre positive you , a solo player, knows more about the community than me , a party player that interacts with the community and does dungeons with them, what?




-and I rarely go to a dungeon anymore, because the end-game dungeons are simply too difficult for solo players to complete-

Because solo play is not supported in a MMO with high damage dungeons and mechanics, so you not interacting with the communitu only furthet points you in the opposite direction.


> I have even seen posts on here where someone was talking about how few dungeon completions there are.

Because the population died from bad decisions

> environment.

Youre over exaggerating the "narrow tunnels to avoid pvp"

The pvp zones, hypothetically since theres a 100% chance theyll never impliment them, would be thr narrow tunnel.


> M6KPMHHLR3 wrote: »
>
> Id go even further and say if they merged all the servers together and dubbed it pvp a vast majority of PVErs would notice no difference
>
>
>
>
> If Tera actually did that, and turned our PvE servers into PvP servers, then of course the vast majority of us would not notice the difference. We would simply find another game that has PvE servers and quit Tera.

Yes because you, a solo player, speaks for the entitrety of the pve community, so when the pve server got merged into a pvp server on pc where was the mass exodus? Theres no server transfers for consoles so youre also assuming thousands of players will just drop the game and all their items?

Delusional.

Let me tell you what will really happen if all the servers got merged in a pvp servers

-People who have no idea how pvp even functions ,like yourself, will complain, over exaggerate, spread panic and yell at EME over the forums

-Over the course of time literally 0 of your fears will be realized and pve only players will, again, notice no difference in their day to day and will continue running dungeons, something you dont do, and killing world bosses with virtually 0 resistance as per usual

-As said Velika Outskirts near the Castle has no plants, no vanguards to give tokens past 65, mobs drop no items , the inner castle could be the pvp zone as beyond some rp reason -there is no systematic design choice to make you go into that castle-

-Again i say, you will notice no difference, you had to literally make up a scenario to create an argument that again was not compelling, made me less empathetic due to you realizing my suspicions about the neysayers.

-Now again, anyone with at least SOME knowledge on how pvp even functions in Tera has an argument for why pvp is bad for pve please let me know concerning my previous post. -
Console General Discussion#59 KingBowie08/04/2018, 09:46 PM
@GuardianAngelGG (not going to quote as it was a very long post) but I'd like to reply too. And yes, I read all of your posts in this thread and the one that replied to you specifically. I agree with you on some points but not others. I'm not attacking you or your post or how/why you play Tera.

(I play on PS4, I'm not elitist, still new to Tera but veteran at MMOs, I play on a PvE server, I've spent money on the game, I like to play solo but I've made some friends and do instant matching and also dungeons with my new friends.)

That being said I'm a PvE player that welcomes PvP players because you still have to "enable" PvP anyways. They don't need a "dedicated zone for PvP". Just let people turn off whether they want to enable PvP or not. If someone is just wanting to do their dailies after work, they can keep it off. If they are feeling competitive or want a change of pace, they can turn it on. There's literally zero harm in that if people can turn it on/off.

I'm a priest main but I'd turn on PvP occasionally at night when I'm bored just for kicks. I wouldn't have it on all the time. But it wouldn't hurt if other people had it on and were battling it out around me. That's their choice. It's yours to always keep it off. How does that hurt either player base? It seems like it would only strengthen Tera's community. Some people "ready up" for PvP, others never do. Still makes for a healthier community/game.

From what you wrote, it sounds like you are a vocal miority too (this is not meant rudely). But you are playing an MMO (massively online game) and you mostly want to play solo (as you stated that you have never completed a dungeon with people and you're level 65). Thats fine; to each their own. But in MMOs that's not the norm. People play MMOs for various reasons, but the very nature of them is the community aspect.

MMOs are based around meeting people and doing things in game with your new friends, or a complete stranger. (There's always a bad apple here and there, but they are not the majority in any MMO or any online game I've ever played.)

Yes, scenery and solo things are fun too. But the core of any MMO is community and playing together. Otherwise you might as well play a game like Skyrim that is open world with beautiful environments and a very engaging story (a much better story than most MMOs will ever have).

I don't think the person replying to you was blatantly rude. If you really didn't want the conversation you could have ignored them. But you didn't, which likely means you want Tera to thrive (not just survive) and want to see positive changes to keep it thriving. That's good.

And I think that's why you should reconsider (un-recind? - lost for the proper word here lol), about PvP merging with PvE (very important: ONLY if they keep the fact that you have to enable the willingness to PvP). I highly doubt they'd take that away anyways. It would create a better economy in-game, better player base, and everyone could be happy about it.

I don't understand your dislike for instance matching. I do it all the time and I've only ever ran into ONE bad apple. Just one out of so many times. Give it a shot. :) Not everyone is like that.

Or find a nice guild. If you were on PS4 I'd invite you to mine. I'm probably the biggest Tera noob in it but they are nice people and helpful. If you can find a good one they are helpful rather than elitists. I was worried to join one at first because I don't have as much playtime as I used to (job,family) but I'm glad I did.

Lag is an issue. That's why there are channels. If you want to play solo swich to channel 4 or even 8. There will most likely be no one there fighting the mobs you're fighting nor any lag in Velika or highwatch. Since you stated you want to just enjoy the scenery and gather stuff, it shouldn't be an issue for you playing on channel 8 alone. For me personally I'd be disappointed that there was no other person there (kinda goes against the point of playing an MMO to me personally.)

As for name changes, I sincerely hope every active player gets to keep their name. That's a big deal to me too.

I know my reply is super long too and I tried to be very civil (not all online players are jerks :) . I'm a pve player willing to welcome all PvP players as long as Tera enforces the fact that we have to enable PvP (in the options or a skill, doesn't matter). I believe that's how it works anyways. I don't want to lose PvP players; I'd rather them find a home on the new server and contribute to the community/economy/etc. And as most pvp people have stared, on the PvP servers there are groups that run pve things actively. Just because someone is a PvP players doesn't mean that's all they want to do.

Have fun on Tera and good luck with your flying mount screenshots :)
Console General Discussion#60 HC4PF5RDK308/04/2018, 10:02 PM
To everyone worried about achievement hunting on a PvP server....if you switch off of channel 1 I can GUARANTEE you won't be bothered by anyone. You rarely see people on channel 1 anyway. I used to play on pc back when pvp was level 11 and up....even while leveling if you switched off of channel 1, 99% of the time no one bothered you. I dont understand why so many people are so hostile to something they admit they dont even understand. :shrug:
KingBowie wrote: »

Lag is an issue. That's why there are channels. If you want to play solo swich to channel 4 or even 8. There will most likely be no one there fighting the mobs you're fighting nor any lag in Velika or highwatch. Since you stated you want to just enjoy the scenery and gather stuff, it shouldn't be an issue for you playing on channel 8 alone. For me personally I'd be disappointed that there was no other person there (kinda goes against the point of playing an MMO to me personally as I want to see/meet other people and do dungeons with them and such).

Thank you for your very well-written and reasonable response. I know you said you play on PS4, but do you happen to know HOW to switch channels on an Xbox? If anyone can explain this to me, then I would love to try switching channels. I know I sometimes see an automated message pop up about "Elite Status switching to channel 1", or something to that effect, but I thought that was just some system automated thing. If someone can tell me how to manually override which channel I am on, then I would love to try that.
KingBowie wrote: »
Also, when you correct someone's spelling (as you typed: "so your statement about free teleporting to "..a dungeons entance [sic] for pre made parties") makes you sound like an elitist too (a grammar elitist isn't much different than a game elitist as both come off as thinking they are superior to the other, and whether you meant it or not, that's how your post sounded).

Anywhere I have read things, but especially if I am doing a direct quote at work, we simply insert [sic] to show that the spelling error was already there, we did not make the spelling error, and so we cannot be accused of misquoting someone by changing any of the wording, when we put someone else's comments in direct quotation marks. I was unaware that some people saw that sort of thing as an affront. From my experience, it is simply an editorial standard. It was certainly not intended to be judgmental nor elitist.

In any event, I have made my statements for the developers to see, to consider in their consideration of whether or not to merge PvP servers with PvE servers. I know that I have seen this sort of failed experiment doom the customer base in other games. I also know that I have seen PvPers argue in this thread that the entire world environment in both the PvE and PvP servers is exactly the same, and that we would see no difference if we created a character on a PvP server. With all of those statements from the PvP community, who are obviously very familiar with how the PvP and PvE worlds are designed, the only logical conclusion is that the ONLY difference between the PvE and PvP servers is that the PvP servers allow you to turn on something that allows for PvP (I have seen several PvPers make that argument in this thread), and I saw at least one PvPer say that it is rarely used by anyone. In North America, we have four PvE servers, all of which have been increasing in population and are now up to "High" population, but we have only two PvP servers which are shown as only "Medium" population and, based on comments from PvPers, the PvP community is dwindling to the point that they cannot even sustain their game play on their servers. Given those facts, and statements from the PvPers themselves, it gives me little hope that introducing dying PvP functions into the thriving PvE servers will somehow bring a benefit to the PvE servers.

Console General Discussion#62 HC4PF5RDK308/04/2018, 11:43 PM
@GuardianAngelGG you go to your menu and it tells you what button to hit on the bottom of your screen to change channels.
HC4PF5RDK3 wrote: »
@GuardianAngelGG you go to your menu and it tells you what button to hit on the bottom of your screen to change channels.

Which menu? I am in my menus now, but I cannot find anything to select a channel. I only see two menus that look like they might have something like that. "System - Options" does not have any option for channels in it. If "Character - Info" has it, then it is buried somewhere within the many sub-menus and I cannot find it. To which Xbox menu are your referring? I am excited to try this out, to see how it works. I just can't find which Xbox menu has the channel option. I will try some of the other menus, but I don't think any of them would have a channel option.
@GuardianAngelGG at the very bottom. idk what the button is on xbox but thats where it is. where it says "Ch. 1"
Sorry I don't want to go through and read everything in this thread again, because I have already started gathering in the quiet serenity of Tera Channel 3, but didn't I see someone mention creating a PvP channel in this thread? If they simply created a channel 4, and put a clear label for the channel as "PvP", then I certainly wouldn't mind. PvP would only work on that PvP channel, they could still do their flagging thing or whatever it is within that channel (in case they want to be in a PvP world, but don't feel like actually PvPing at the moment), and the channel would be set up so that no one just gets automatically moved to it, you would have to go into the options and manually select to be moved to that channel, the way I just now manually selected to move myself onto channel 3.

I am pretty sure I just repeated what one or more others have suggested, but I had no idea what people were talking about with the channels, until KingBowie and stoicthevast clearly and articulately explained the channels thing to me. I just now LITERALLY WATCHED dozens of people around me disappear, just by moving to a different channel. If Tera added a channel for PvP players, which would only be accessible by manually choosing to be on the PvP channel, then it would certainly be no different to me than the current different servers thing, because we would not even see each other, so they still would not be able to interact with me. Even if a PvPer decided to switch to channel 3, and ran across one of my characters, then it wouldn't matter because we would both be on a PvE channel, so they could not attempt to force me into PvP on a PvE chanel. Of course, if they added a special select feature to automatically log you into that channel if you made such a selection, then it would be even more convenient for the PvPers, if they wanted to just automatically log into the dedicated PvP channel, whenever they log into Tera. I do not see such a feature to automatically log me into channel 3 every time, but I will DEFINITELY remember how to go in and put myself onto channel 3. =)

People have said that the economies are bad on the PvP servers and that the instance matching is terrible. Of course, I have also seen posts theorizing the instance matching to be more of an issue with the instance matching service, as opposed to being a population problem, so I do not know for sure where the issue actually lies with the instance matching. I have NO CLUE how the channel thing affects economy or instance matching. If they set up a PvP dedicated channel on the PvE server, would the PvP channel still get to contribute to, and benefit from, the full server economy? Is the instance matching thing independent of channel, so that channel 1 players and the PvP channel players would still be able to be queued up with each other? If simply having a PvP dedicated channel would allow PvPers to benefit with the same economy and instance matching as the rest of the players on the server, but it would not introduce any PvP elements into the PvE channels, then I am definitely ALL FOR having a dedicated PvP channel on the server. I honestly do not see any downside, if the PvP options could simply be put onto a dedicated channel for it, but I can see the benefits the PvP community would gain from it.
Console General Discussion#66 Hue08/05/2018, 06:44 AM
Hue wrote: »

"There have been talks on the En Masse Discord that PVP server players would be willing to forfeit some open-world PVP, and as a trade-off we would rather have a dedicated PVP zone, Velika Outskirts; where in this zone would be the only area that could you flag up and use Outlaw Declaration. This would keep both the PVP and PVE players happy, as not only would they now have a place dedicated to PVP when queues are not popping, but the PVE players would not have to fear being killed on sight outside of this zone. This in turn would provide a healthier population, broker, and easier time finding groups since we lack a Looking For Group feature on console";

*There is an easy fix for this...Civil Unrest: Velika. It's a PvP zone content, no need to even flag to PvP in there. It opens 24/7 if I remember correctly and yes you can queue even while in there. It's a HUGE area covering almost the entire Velika map, but you have to teleport there through an NPC.

These are just my thoughts and experiences while playing the game.

CU does NOT fix the lack of PvP. The only time people go in there is when you do CU for 2hrs(max) 1 day per week. That does NOT satisfy my PvP craving at all. I need open world for rally and world bams.. and ofc vo where only PVPERS go. Why else would you go to the GvG pad if you aren't going to do PvP???? It baffels me when people say they have to do questing, but you literally get a teleport scroll to where it starts, ignoring the GvG pad entirely, not the mention that a 65 can't even kill you because you aren't 65 yet. There is no reason for anyone to be in VO besides to PvP.[/quote]

You basically asking for a single server which is a PvP server is pretty much what you are saying here, am I right? If not, and you just want a dedicated area for PvPers, then yes CU is what you guys need. It opens 24/7 even when the 2 hours event ends. Now if you want open PvP for Rally BAMs and world BAMs, then it's impossible unless it's a PvP server only. When you are asking for PvE to join with PvP and follow the PvP's terms, then that there is the issue. Because right now PvP is asking for more people is what the entire OP post is asking for am I wrong? PvP right now is desperately need more people and is asking for PvE, do you see the issue here? If it is that easy, then no one will complain or say anything or having this discussion at all. Lastly, why would anyone needs a reason if they want to go to Velika Outskirt; they just go if they want to go.
Console General Discussion#67 H634KL3NAC08/05/2018, 09:22 AM
Please merge all servers into one. It would provide a competitive environment for PvE and PvP. A stable growing economy. Having a socially alive feeling knowing the server is thriving, which will make people invest in the game more. It would make things a lot more interesting all around. I'm sure it would be a lot more easier maintaining one server than multiple.
@CobaltDragon
Console General Discussion#68 KingBowie08/05/2018, 07:46 PM
@GuardianAngelGG
I'm glad we could help with the channel thing. :)

I agree a dedicated PvP channel would be wonderful. That way the economy and game grows and no one is stuck on just PvP or just PvE if we can change it at a whim. I hope they seriously look into this.
KingBowie wrote: »
@GuardianAngelGG
I'm glad we could help with the channel thing. :)

I agree a dedicated PvP channel would be wonderful. That way the economy and game grows and no one is stuck on just PvP or just PvE if we can change it at a whim. I hope they seriously look into this.

Same here. I think they should seriously look at having a dedicated PvP channel. That seems like the most logical solution, which would make everyone happy.

I have been enjoying that channel thing you guys showed me. I did my daily Vanguard stuff, then my gathering and some crafting today, in a quiet and relaxing atmosphere. Thanks again! :)

I'd be okay with multiple channels, but if rally isn't pvp myself and many others will not return to this game. That goes for World Bams after awakening too. Or make it to the same as pc patch where rally spawns in cu but only half of the week is pvp and half is pve. I would rather quit the game, as well as many others on the pvp servers than be forced onto a pve server.
Or make the server a PvP 65 remake and add a pve server with a free xfer when bhs finally gets their stuff together so the pve heros can be somewhere in peace who completely resent the pvp system after they have had a chance to experience the unique tera pvp experience.
Console General Discussion#72 6LYM79HPYC08/06/2018, 02:07 PM
Mythj name. I 100% agree with this post
Console General Discussion#73 ICUNurse08/06/2018, 05:14 PM
If one big server becomes about, this will be interesting pertaining the market. The market would expand greatly. I'm a broker, so this will increase my gold per day because of more potential buyers, even if there is more competition. I support the mergers for the potential gold to be had! Y'all can argue about PVE and PVP; I have my eyes set on the potential burgeoning market!
Why do we need a separate PvP server? You already have to flag for PvP, so just keep that and let people choose on the regular server.

Am I missing something?
It is what it is. Changing this eventough it sounds so simple.
It is a big ask.

I hope there is room for compromise on Side of the pvp, pve players as of the devs.

It is asking to either give up what u want to play or fundamently altering the game.

I see a lot of Profit in this change which could be Redirected to pc.

Having less servers doesnt split up the Community and keeps players playing.

It gives anyone the choice anytime to play what they want with whom they want.

Maybe some pve players discover if the can choose that they like it.
Maybe some pvp players get sucked it to fun with pve Friends.

Who knows. But having that freedom to choose how to play is something that i can only see as enriching for erveryone. If handeled correctly.

Im beeing hopefull and think that devs will come to an decision soon. Whatever that may be.
Console General Discussion#76 TranceFox08/07/2018, 02:00 AM
@CobaltDragon I go back along time. From alpha Tera on PC with my boyfriend. We quit after there was nothing else to do. Max lv 60, did both free to play and pay to play, even got my golden wep skins for the first news letter.

I don't know what I was thinking when Tera came out for the ps4 tbh. But the game was not only launched with 80% LESS content then teras alpha release on PC but it's nothing but cash shop this, cute things to buy that and yet no GvG... @FrostyDivine is my GM on Nyxarras and a damn fine one at that.

I can measure someone accurately because I was an officer in man up, nerdrage and THE L E G I O N from back in the days. I see this game dying an even more horrible death when BDO gets released on console. Believe it or not, most people enjoy a good PvP. When you took away the ability to hunt by moving outlaw to 65 we were both dissatisfied beyond belief.

When Tera on console came out without even a simple GvG system? Disgusted would fit best. My bf and I have uninstalled Tera until it's the bloodthirsty PvP skill based game it once was. If not, then oh wells. Ah, one last note. Merging two dead PvP servers will result is nothing. Add a pve server and you might get something.

We will be watching to see what changes but knowing enmasse we don't expect much. Sorry you had to learn here @FrostyDivine I've just grown bored of the lack of content and the disrespect enmasse continues to show it's player base. If and well, let's just say "when" enmasse's lil cash grab ends in failure hit me n sabo up on BDO. Ah right, I'd rather stay in op but if you need the space you do what u gotta do. You got my cell @FrostyDivine

Let me know if this turns into a real game or remains the same garbage.
Console General Discussion#77 FFLNLHA9RD08/07/2018, 09:12 AM
I am critshot- from EU PS Skull and I am strongly against on a EU perspective since this hasn’t been discussed at all on the original post and I believe that’s wrong as it effects us greatly also.

I’ve heard multiple times that having just 1 giant server would not be plausible which would require compromise that compromise happened on PC where a pve server merged into the pvp servers to bring some activity into the pvp servers and am strongly against this.

On EU we have 4 pve servers and 2 pvp same as NA the difference been the only active pve servers are maligos and Skull the other 2 are on “medium” population along with the pvp servers this would mean if EU followed N/A and merged a pve server with a pvp server that would take away a lot of much needed population from the pve servers and you’d get just get a dead pve and pvp server which would achieve nothing.

Also, I know a lot of people chose a pve server not because they dislike pvp but they dislike the toxicity of a pvp server and the people it brings which I believe is why in every mmo pvp servers are dead.

You bring a group of pvpers and a group of pvp'ers and pve together and I can assure you in no time at all you’ll get the constant area spam of “1v1 me pve scrub” and god knows what else which will most likely drive the rest of the population away from the game.

Finally, pvp is as the original post states is dead which means the vast majority of people physically selected PVE why then force them into a PvP server when they clearly don’t want to regardless of how many “tribes” you get to sign the document?

TLDR, don’t mess with the merge on EU you’ve got too many people hoping this will reignite the flame of tera for them if you mess it up and start mix matching or anything away from what the developers originally stated will cause a severe back lash.
Console General Discussion#78 MY3RJLETWP08/07/2018, 03:01 PM
What they should have done is keep draco as is, merge the other 3 pve servers, and merge the 2 pvp servers. People in PVP servers are only upset because their new server seems small relative to the new PVE server. If instead they announced they are merging the 2 PVP servers and nothing else, the PVP servers would be rejoicing right now.

Draco was doing fine and I honestly don't really want to be in an overpopulated server which means more lag and blue screens. I already get annoyed having to change channel once in a while in Thulsa. I have already encountered lots of little bugs while leveling my first character in Draco recently that I never have in Thulsa and I'm 99% sure it's due to being on a very full channel.

This all or nothing mentality people have when running businesses needs to stop. Went from adding 3 more servers for absolutely no reason when 3 was fine to begin with to cutting it down to 2 servers total. Instead of being prepared to take advantage of the times when the population will come back during new patches, they instead will have people return to a lagfest and uninstall again immediately.
Console General Discussion#79 Rinky08/07/2018, 03:31 PM
@FFLNLHA9RD With all that said, what are your thoughts about server transfers? Those are coming if this mega server doesn't happen.
Additionally we are not forcing anyone into a PVP server, we are the PVP server looking to get into the PVE server. The post on page 1 would explain what we are actually trying to accomplish here.
Im EU Pvp server.

Even if only the pvp sever would merge it would be completly meaningless.

It isnt envy of big pve servers.
It is that our servers are dead and the serve we shall Merge with has no Players on it.

If anything im trying to find a compromise.
I myself dont care for PvP anymore and want to go pve server.

But im not everyone.

The sane thing to do is to Advocate for a solution that would make everyone happy
Console General Discussion#81 A3AH4MRK5A08/07/2018, 09:48 PM
Hi, im Saeros, i play on zyrnaxis (pvp server on ps4 EU).
I full agree with this post!!!!!! We want to play in a server with more people
Console General Discussion#82 M6KPMHHLR308/09/2018, 02:12 AM
@CobaltDragon its august 8th and about 14? Days until the merge, has any decision been made on how the servers will be merged? Or are they still thinking on it? Lastly how far in advance will be told if the plans change?
Console General Discussion#83 RJTWAWRJCW08/09/2018, 04:23 AM
I’m against it atleast on Xbox NA. I can name atleast one account on Vesporax that has 15m+ gold and has not been banned from doing the gunner glitch, so knowing that there may be more. I feel bad for the players that feel like they are trapped on a dead server. I just don’t want the economy to be ruined on the new server by someone(s) who slipped by the ban wave.
Console General Discussion#84 Rinky08/09/2018, 05:14 AM
RJTWAWRJCW wrote: »
I’m against it atleast on Xbox NA. I can name atleast one account on Vesporax that has 15m+ gold and has not been banned from doing the gunner glitch, so knowing that there may be more. I feel bad for the players that feel like they are trapped on a dead server. I just don’t want the economy to be ruined on the new server by someone(s) who slipped by the ban wave.

I doubt it. Also, server transfers.
Just adding to this.
We dont have a Economy.
No one to sell to, nothing to buy.
Console General Discussion#86 RJTWAWRJCW08/09/2018, 08:36 AM
> @Rinky said:
> RJTWAWRJCW wrote: »
>
> I’m against it atleast on Xbox NA. I can name atleast one account on Vesporax that has 15m+ gold and has not been banned from doing the gunner glitch, so knowing that there may be more. I feel bad for the players that feel like they are trapped on a dead server. I just don’t want the economy to be ruined on the new server by someone(s) who slipped by the ban wave.
>
>
>
>
> I doubt it. Also, server transfers.

Suryati I mean not Vesporax. I know the name of one guy that did the gunner box exploit. GT is: shes2 kawii. The only concern I have of PvP merging with PvE servers is it would ruin our economy since I KNOW there are accounts out there with tens of millions of gold that didn't get perma banned.

Just speaking for the guild Real which is the number 1 server on Smulch which is the highest population server on Xbox NA servers.
And Your sure pve had all people banned?
It seems to me a shady Argument for this discussion.
Just cuz they failed to ban one account that u know of and u havnt reported i guess.

Btw u can Horde alot of gold with out that glitch on pvp since we hardly have anything to buy.
Console General Discussion#88 RJTWAWRJCW08/09/2018, 09:09 AM
You couldn’t do the gold glitch on any of the pve servers. He just admitted it in a party chat with us we invited him too on a dungeon queue.
I have over 15m gold on characters I started from scratch on the servers that are going away. Making that much gold is far easier than I had thought.

Do mat gathering and throw things on the auction house along with doing dailies and selling the stuff you get and it ads up quick. (Some things never sell, but the ones that do make enough to pay quite a bit.)

These are the low population servers that are going away too!
And I don't even know what the Gunner exploit is, so I definitely didn't get a bonus from that.
Console General Discussion#91 6LYM79HPYC08/09/2018, 04:12 PM
RJTWAWRJCW wrote: »
You couldn’t do the gold glitch on any of the pve servers. He just admitted it in a party chat with us we invited him too on a dungeon queue.

you need to be right before you just post something. I know people on pve server who got banned doing it..
Hi there, if you look at the EU servers 3 out of the 4 PVE servers are at a high population at the moment. I DO NOT WANT all these servers to be rolled into 1!!
Console General Discussion#93 VoodooRose08/09/2018, 07:09 PM
They cant transfer us yet... They could unbind our items so that way we could choose where we want to go claim them and or start fresh until the transfers are possible this way no one really loses what they spent.
@RJTWAWRJCW jsyk its against forum rules to call out peoples gamertags/ign/witchhunting in general.
Console General Discussion#95 Alynia08/09/2018, 07:28 PM
Sorry, no. Merging the PvE and PvP servers is a bad idea.

They signed for PvP based play and if the majority of players want PvE and signed for PvE, they should not have to suffer the toxicity of the PvP community.

Keep PvE and PvP seperate.
Console General Discussion#96 VoodooRose08/09/2018, 07:37 PM
Personally in my opinion they should be kept separate. I signed for pve that's all I play now is pve but if they merge them together I want either a transfer or my stuff unbound so that I can start on the pve server.

They do need to at least give the pvp players more activities/events that will keep them going and maybe draw new and old players back into the game.
Im actually offended that u call pvp more Toxic than pve.

Ive played more than one mmo and went pve here and pvp there.

Humans + internet tend to get toxic no matter the content.
Even if its just facebook.
Console General Discussion#98 Rinky08/09/2018, 08:15 PM
Alynia wrote: »
Sorry, no. Merging the PvE and PvP servers is a bad idea.

They signed for PvP based play and if the majority of players want PvE and signed for PvE, they should not have to suffer the toxicity of the PvP community.

Keep PvE and PvP seperate.

What is your plan of action when server transfers happen, and the PVP players transfer to the PVE server anyways?
Console General Discussion#99 RJTWAWRJCW08/09/2018, 08:39 PM
People should of switched to PvE when they noticed the pvp servers were dying.
> @RJTWAWRJCW said:
> People should of switched to PvE when they noticed the pvp servers were dying.

So we shouldve just left all pur gear and gold and feat points behind?
Console General Discussion#101 MERCLRRKAN08/09/2018, 09:39 PM
So I've struggled with whether or not to give my opinion on this matter.

Generally speaking I am not a fan of the idea of one "pve" server. If the server had no type (pve or pvp) I would be more likely to support it.

Why no sever type? Because if I'm a new player and I login to see 1 sever labeled pve... Chance is as a pvp mmo player I would just delete the game. Because I want pvp/pve content not just pve.

With that said... a server labeled pvp will attract like-minded players to the same place. On xbox NA the two pvp severs made up 90% of the battle grounds. Vesporax proved this when they got upset over bans and protested, Cs/Fwc have not popped since. So @Rinky and others have the idea that if we were all in the same area chat we could organize better. Issue is that does not change the number of pvp players and people of like mind that want that true end game content with both good pvp as well as pve. We tried for two weeks via discord to get more pve severs involved and to q and out of 5 active sever reps (3pve/2pvp severs) spamming area chat at the same times and it still would not pop. So is spamming area chat under one roof really going to fix this? Mainly a merge into one would only really help the pvp players be able to group pve better (which lfg will fix when it comes) and maybe a stronger econ. I don't see it fixing a pvp scene though, if any thing it would help current players but do nothing for the future of pvp I fear.

@CobaltDragon @Halrath if you want my experienced opinion either way this goes. You need more advertising pvp/battle grounds, maybe better jackpots and loser rewards too. I don't think having one pve server will fix. So please for the love of god at least label it something else other than pve/pvp.

Either way this post shows the urgency to save a great pvp mmo from losing its player base.

Note to pve players:
There is no real open world pk . It starts only at lvl65 vs another lvl65.. Island of dawn is a safe haven. So people getting ganked is really low. If it did become one pvp server (not labeled!) You wouldn't even know the difference. The best thing I use the outlaw skill for is watching health bars in duels lol.

We are not all toxic... We don't role play, but are actually really good at pve too lol.

-cheers
Console General Discussion#102 RJTWAWRJCW08/10/2018, 03:08 AM
@stoicthevast Yeah man sucks to suck
@RJTWAWRJCW oh my bad. I just dismantle all my [filtered] then. Thanks for the tip!
Console General Discussion#104 FE3HMYHKWJ08/10/2018, 04:01 AM
hello guys I main a mystic in the PS4 EU pvp server arzakaar, and I can see a lot of you are totally missing the point, I can tell you that currently in my server there is only 1 party clearing RMHM daily , it makes it really hard to get them recipes and if we do and they are not for our classes, who do we sell/trade the with? ourselves? we are not asking to make 1 big pvp server because the open world pvp just does not exist at the moment, I think op here is asking to merge us into a even bigger pve community that would benefit everyone regarding economy and gear advance. anyway looking forward to meet all zyrnaxis players soon we will organize a huge battle royale in VO to celebrate the merge!! xD
Console General Discussion#105 SoyTheSauce08/10/2018, 10:01 AM
Zyrnaxis vs arzakaar
Or a merger group vs. Our own Shadows
Console General Discussion#106 Baratos08/10/2018, 12:22 PM
Pve people seem to be trolling in this thread kind of derails the whole conversation
Console General Discussion#107 Baratos08/10/2018, 12:33 PM
A lot of the people on the pvp servers are looking to compromise for something that brings the whole community together while not affecting pve players in the slightest and still throws a bone to those that want some sort of pvp. I don't like the pvp in this game, but i play on nyxarras I thought it would have cool pvp but it doesn't. I have been attacked once in the entire time I've been playing. This has been asked on multiple occasions on this thread, but why if they added something that has no affect on those that pve care if a pvp area was added for those that want to do that sort of thing? This can be done in a ton of ways with minimal dev time. A lot of people don't seem to understand anything about the way the pvp server works and if you don't why don't you listen to us that do play on the server. Noone I know is some blood thirsty maniac who wants to ruin your game. We just want a healthy pop and people to play with. What has been asked to happen is minuscule and affects only those that want to pvp.
Console General Discussion#108 FFLNLHA9RD08/10/2018, 03:46 PM
Rinky wrote: »
@FFLNLHA9RD With all that said, what are your thoughts about server transfers? Those are coming if this mega server doesn't happen.
Additionally we are not forcing anyone into a PVP server, we are the PVP server looking to get into the PVE server. The post on page 1 would explain what we are actually trying to accomplish here. Although I do appreciate some feedback from an EU player. They seem to not be very vocal with the situation.

I'm fine with a full server merge as in they is just 1 server, i just don't want the pve servers to be split to populate the pvp as they just isn't enough activity to do that on console in my belief.

In regards to you wanting to become pve thats fine but if you read majority of the pvp PoV comments especially at the beginning they mention multiple times dragging a pve server into the pvp ones to populate them this is unacceptable.

If your "the voice of pvp" at least have a common goal that we can understand.
Console General Discussion#109 SoyTheSauce08/10/2018, 04:10 PM
Sry but your are not tge voice of pve nor am i or anyone the voice of pvp.

We are suggesting to have pvp. At will.
Who wants can who doesnt can ignor pvp.

I cant understand what the problem is.

And till now no valid real agruments sides pve have been made.

Other no my eyes cant handel pvp
Console General Discussion#110 XD4J4P9TAN08/12/2018, 01:55 AM
As a player on the PvP servers that joined in hopes of GvG and open world, there is effectively no difference between PvE and PvP servers. The vast majority of PvP occurs in duels and matchmaking. Given the population disparities, merging into a single general server seems like the only realistic option moving forward, even if it means giving up the (essentially unused) unique aspects of the PvP servers. If anything, merge first, and then try to find some compromise for the PvP-oriented as the game progresses.
How about an alternative: Merge all servers into a PvP server (temporary) meanwhile work on server transfers and create what PC once had, "Highwatch (PvE)" Server. Everyone could be in a PvP server until Highwatch gets released along with server transfers and when the transfers come out give a free transfer to all players so those who do not wish to participate in the PvP Scene can go off with there friends and play together. I think both servers would be at a healthy population after that because the PvE server would then be labeled PvE and the original server (This current merge) would be PvP.
With all of the PvE servers growing in population, with thriving and growing communities, it would make no sense to move all of the PvE players into the practically non-existent PvP community (PvP is a nearly dead community, according to numerous PvPers who have posted in this thread), then make the PvE players have to transfer again, later. The PvPers created this thread to ask for help because their community is collapsing and there are hardly any players left (according to some PvPer posts in this thread, not even enough to put together a 20 or 30 person dungeon team, even if they merge two PvP servers together). You do not take the aspects of a failing community and inject it into a growing and thriving community. Injecting the aspects of a failing community/economy into the healthy community/economy usually brings the same negative factors that caused the collapse of the already dying community. If anything, you inject aspects of the thriving community into the dying community. That is just basic sociology and basic economics. Forcing PvP into the PvE world would bring about the collapse of Tera overall, if the current PvE populations also started dying out, the way the PvPers have done. We do not want whatever happened to the collapsing PvP communities to happen to our communities and economies. Most of the PvEers seem to be pretty happy with our growing and thriving communities and economies. I am still OK with the PvPers coming over to our PvE servers, even if they create a dedicated PvP channel for the PvPers to play in, as long as none of our PvE world is affected by PvP. We should not have to make changes to our world, in order to save a dying community who is asking for help.
Console General Discussion#113 Baratos08/12/2018, 05:57 AM
The pvp sucked so people left which caused more people to leave because lack of people to do things
then make the PvE players have to transfer again

Where did I say you would be forced out? I'll wait.
Console General Discussion#115 XJMJFG4CNL08/12/2018, 07:02 AM
How about an alternative: Merge all servers into a PvP server (temporary) meanwhile work on server transfers and create what PC once had, "Highwatch (PvE)" Server. Everyone could be in a PvP server until Highwatch gets released along with server transfers and when the transfers come out give a free transfer to all players so those who do not wish to participate in the PvP Scene can go off with there friends and play together. I think both servers would be at a healthy population after that because the PvE server would then be labeled PvE and the original server (This current merge) would be PvP.

I'm from Draco and honestly I don't think this would be a bad idea. I have friends on Nyx who I'd love to hang out with. I mean yes they are PvPers, and yes some are toxic. Think of all the benefits having a PvP section would bring. They could help us get better at PvP and we could teach them PvE. I don't mind letting them have their PvP as long as the dungeon entrances are safe zones as they say there are. If I'm going to get ganked going to RMHM I'm 100% against this, but I personally never go out to velika outskirts and that wouldn't change the way I play. And if at the end of a few month trial with the PvP server I don't like it I'm sure there would be a few who would go to the new server with me. The "PvE" seems to draw a lot of people in, so I'm sure it wouldn't take long to get populated if that ended up being a thing.
then make the PvE players have to transfer again

Where did I say you would be forced out? I'll wait.

Your post stated that everyone should be moved to a PvP server, then "...when the transfers come out give a free transfer to all players so those who do not wish to participate in the PvP Scene can go off with there friends and play together." Obviously, that would mean the PvEers have to transfer again, to be able to get off the PvP server. At least the remaining PvEers would transfer, who hadn't already quit playing Tera altogether, after being forced onto a PvP server.

If so many PvPers want to be on a PvP server so badly, then just let the transfer happen as planned (PvE to PvE and PvP to PvP). I know I am perfectly happy with the original plan of simply merging from my current PvE server into another PvE server. I know I do not want my current game environment to change, and a lot of PvPers obviously do not want their game environment to change either, because so many of them are advocating to be on a PvP server. The original plan ensures that no one has to change their game environment. The current PvP servers merge into a consolidated PvP server, and the current PvE servers merge into a consolidated PvE server. Just give everyone an open window period for free transfer, so that anyone who has decided they want to move from PvP to PvE, or from PvE to PvP, can do so.
@GuardianAngelGG the point of the merges is because the servers are too lowly populated. So eme's fix was to merge. however merging just the 2 pvps servers together and nothing else isnt going to give that new server a healthy population, which is why we are advocating for other suggestions. I still think the best option is to take one of the pve servers and merge it with the 2 pvp servers. Then at least the populations would be more balanced.
Console General Discussion#118 M6KPMHHLR308/13/2018, 01:59 AM
The argument in question is simply

"We (without concensus) dont want to be on a pvp server and if they make us i know with 100% fact most ppl will suddenly abandon the game"

When in reality:

-give pvp its own channel

-Pvp can already be opted out if by simply not activating outlaw

-Pking is extremely rare if it ever happens at all, just let the new server only allow outlaw vs outlaw

I stand by my thoughts the acronym PVP just makes people panic and hyperventilate regardless of the what or how it functions.
I will quit the game if its outlaw vs. outlaw. I will not be forced onto a PvE server. Myself and my guild will quit.
then make the PvE players have to transfer again

Where did I say you would be forced out? I'll wait.

Your post stated that everyone should be moved to a PvP server, then "...when the transfers come out give a free transfer to all players so those who do not wish to participate in the PvP Scene can go off with there friends and play together." Obviously, that would mean the PvEers have to transfer again, to be able to get off the PvP server. At least the remaining PvEers would transfer, who hadn't already quit playing Tera altogether, after being forced onto a PvP server.

If so many PvPers want to be on a PvP server so badly, then just let the transfer happen as planned (PvE to PvE and PvP to PvP). I know I am perfectly happy with the original plan of simply merging from my current PvE server into another PvE server. I know I do not want my current game environment to change, and a lot of PvPers obviously do not want their game environment to change either, because so many of them are advocating to be on a PvP server. The original plan ensures that no one has to change their game environment. The current PvP servers merge into a consolidated PvP server, and the current PvE servers merge into a consolidated PvE server. Just give everyone an open window period for free transfer, so that anyone who has decided they want to move from PvP to PvE, or from PvE to PvP, can do so.

Maybe listen to your fellow PvE players on this page, they wouldn't mind an outlaw system. Your opinion is not the only one that matters. Many people will quit the game if they rid PvP and many will quit if only Huzrat and Nyx get merged. Someone will lose, and it will not be me no matter what the outcome :^)
Console General Discussion#121 VoodooRose08/13/2018, 08:31 PM
If many PvE players are forced into a PvP server you think many will stay ? No they will not and then its back to square one, the game suffers population and we will wonder if the merge even had a point....
Just think BDO will eventually hit ps4 and a lot of the pvp players will leave here anyway....
But I'll not be told I have to reply to someone who is having a bad day trying to force me into a pvp server, So I wish you a good day and I need to see a doctor after the salt intake from reading certain ones is damaging my health.
For anyone following this thread - Recap from stream today(8/13/2018):
News post today or tomorrow, as well as a forum post for anyone who missed the news post.
Circuits gives a rough statement stating that there is no time to do any changes that would have an effect on the PVP servers, and that they are going forward as planned with the split servers come merge day.
This can be viewed on their official twitch channel - EnMasseEntertainment with the VOD Titled "[PS4/XB1] News + Back to School! w/ Circuits" and starts around 19:00 minutes in, and lasts about 3 minutes.
Console General Discussion#123 Baratos08/13/2018, 11:28 PM
Nice dead server it is
Console General Discussion#124 ADLTNCNWLR08/14/2018, 12:12 AM
LMAO, can't wait to merge with an even deader server, Hoodrat. Meanwhile on NA ps4, Big mega guilds will combine. Better economy etc, etc. GG no re
Console General Discussion#125 M6KPMHHLR308/14/2018, 02:05 AM
Well to be quite honest im.sure 99% of us knew they wouldnt merge us into 1 server anyway.
No server transfers because they have to apparently build the system from the ground up, so if youre a pvper who saw how dead this games pvp population is and how little the pvp servers were catered to to maintain interest before ppl just left the game.


Thoughts of a forum nobody, feel free to ignore.

The lost population isnt rushing back to this game, maybe some from.empty promises like warrior revamp bringing them back, but i didnt see them flood back to pc and i definitely dont see them flooding back on console which has too many easily accessible games.

If BnS/BDO really drop on console itll be the nail in the coffin not because its just "better" (objectively its up in the air) but because the so many -too little too lates- like the grindy talent system finally coming to NA PC (soon) and the literally 0 pvp server events occurring that just isnt keeping console players.

Though at the same time half of my mind is relieved i dont have to play with pvers, the drama, toxicity and frustration wouldve been too much for me, the fact that people admitting not even knowing how the system works but arguing anyway baffled me.

Yet half of me is sad we wont have a larger population to settle in with.

Theres more i want to say but its better if i dont, no point, this is a good game but i feel with how it was set up on console with all the missing things, all the expected and unexpected issues and even the missing server transfer, it feels like it was set up to fail when it takes nearly a year to put in everything pc had by the patch console is already on.

Like you guys just didn't get enough man power or something.

Well whatever the case, ill be patient and see where it goes, if it really does feel like pvp servers are indeed rotting ill just vanish like a bunch of other players, if it thrives ill be the first to congratulate you.
Glad I didn't buy elite this month. I'll be playing other games until BDO releases, as well as the rest of Overpowered. Its weird.. its almost like you should have listened to your community. Its almost like the games that do listen thrive :thinking:

WTS +15 ambush /w Activate
Console General Discussion#127 CGTGN4JJKH08/14/2018, 04:59 PM
Can we all just agree on pvp servers we don’t want open world pvp so we can get merged with other pve servers? Nobody does the stuff anyways...
Console General Discussion#128 Baratos08/14/2018, 05:05 PM
That would have been ideal now we have to deal with whatever garbage they do for us until they realize its dead and merge us with the rest. Gonna get some events that will bring noone back soo super good
Console General Discussion#129 Hue08/14/2018, 05:15 PM
Rinky wrote: »
For anyone following this thread - Recap from stream today ( 8/13/2018 ) :

There will be a Forum Post response today or tomorrow that will provide more context about the decision that was made.

Circuits gives a rough statement stating that there is no time to do any changes that would have an effect on the PVP servers, and that they will be going forward with what was previously announced, specifically PVE and PVP remaining separate after the merge.

This can be viewed on their official twitch channel - EnMasseEntertainment with the VOD Titled "[PS4/XB1] News + Back to School! w/ Circuits" and starts around 19:00 minutes in, and lasts about 3 minutes.

This is to be expected, but hopefully they do take this post into consideration and make some changes here and there in the future.
Console General Discussion#130 CGTGN4JJKH08/14/2018, 08:36 PM
I mean we have already stated that when server transfers come out we going to the pve server who gonna be left on pvp server anyways?
Thanks very much to everyone who spoke up in this thread and made their voice heard about the state of PvP in the console versions and the position of PvP servers within our plans for next week’s server merge.

A lot of great thoughts, opinions, potential solutions, and ideas for new features were put forward. We have reviewed them all, discussed them at length internally, and will be collating them into a central location for hand-off to the developers.

After much debate, as well as some back-and-forth with Bluehole on the subject, we have decided to uphold our plan to merge the existing PvP servers within each platform and region combination down to a single PvP server (with the exception of XB-EU, which will only maintain a single PvE server going forward).

A few factors informed this decision, including:
  • A desire to preserve open world PvP in the console versions of TERA so that it remains available to the players that love it and so that the game remains well-positioned to receive any future updates to this system
  • A commitment on the behalf of En Masse to structure events such that engagement with PvP servers is increasingly incentivized. This means that events may yield increased rewards on PvP servers compared to PvE servers in the future, as a way to encourage players to play there.
  • The hope that some of the exciting ideas for open world PvP put forward in this thread might see the light of day. We will follow up on the ideas that we're handing off to Bluehole and will update you as they get reviewed.

Of course, we’ll remain flexible and responsive to re-evaluating this decision in the future should server populations warrant it.

Thanks again,
Denommenator
Console General Discussion#132 Rinky08/14/2018, 09:11 PM
Thank you @Denommenator . This is a great incentive for the 18 players on my PvP server to keep playing Tera Online!
Console General Discussion#133 PhantyUK08/14/2018, 09:41 PM
I'm genuinely shocked. How is your company not realising the damage is already done to the PvP servers. The EU servers are dead, adding incentives won't get players to drop all their progression from PvE servers to join us, it's far too late. We all want out of this crashing ship. You've already stated with 100% certainty that there's not going to be any possible of transfers to come, being slotted into the PvE servers were our only hope. Stop acting like we care about open world PvP, we don't. There's nothing to care about, and again even if there was there's no players left to do that anymore.

You've effectively left us to rot *slow claps*
Its pretty much a virtual salp in the face.

The right thigh to do would have been to first merge everyone to 1 pve server and as soon as u can back it up with content bring back pvp.

But for Eu the PvP experiment had utterly failed
As i understand on xbox everywhere it failed.

Xbox eu will even get the merge the Community is asking for.

It is dissapointing cuz this is a Great game.
I hope the pve Community will never have to face the hard brick wall eme and bluehole made us crash into
Console General Discussion#135 Chrispy08/14/2018, 11:50 PM
So the biggest reason for not merging the PvP servers with other server that would actually result in a increase of player population, is because you want those who do want open pvp to have the option to do so. This dosent make sense for the following reasons:

1. The EU Xbox servers are being merged into one PVE servers, meaning there will be those players that you claim want open world PVP OVER actual people to play with even if its only PVE/battlegrounds. So why is it different for the US? Do we not meet the threshold of a low enough population? Have you considered looking forward down the road and seeing the fact that following the current trend and NOT doing anything that would actually result in increased player count, you would think that obviously the US PVP servers will end up in the same state or worse than the state of EU pvp servers.
2. Out of all the feedback in this thread how many have said they would choose Open PVP that currently dosent exist and will get worse as more people quit, over merging with other servers that will atleast result in being able to group up with others for PVE, BGs, and especially CU? I have gone through and counted maybe 1 person that has kinda expressed that view? I would bet that those that have expressed this view are not even aware of the fact that now it will be the PVE server that has the option to do PVP via CU, while the PVP server will be so dead CU will never have the numbers to work.
3. Nothing from EME even regarded the solution brought up in this thread that would solve this issue completely via the setup of a dedicated PVP channel or dedicated area that is not in use by max level players, to allow SOME form of pvp. Yes, this would have to be coded in I assume but I would guess if the player number in the US is that high that we cant get the same treatment as Xbox EU, then I would also assume it would very much be worth it for the devs to add this very MINOR adjustment. Is that really too much to ask of a game dev that I am paying 15 a month to play? This is "Games as a service" isnt it? Or is it only the PC players that get any say in what is added to this "service"? We pay the same price but only get whatever the PC community deems important enough to implement, awesome.


Well, it dosent matter at this point. I will be quitting this game entirely as its been made clear because of the server I choose when first logging in, my game experience matters less than a few PVE heros whos ego's are so fragile, they can't stand the thought of being killed by another player and putting themselves in a situation where *shockingly* they might lose :(. They of course will mask it as them being worried about the "Toxicity" that they label every single person that picked a PVP server when making their first character. This of course is after they have played this game the entire time with the same group of people, disgusted when have to use a LFG player for anything and the very sight of anyone with a less than perfect gear/crystal setup gets kicked instantly. These "clickish" players who refuse to even communicate with anyone outside their group, thoses are the real toxic players in ANY mmo. Whats funny is with all their crying about PVP players that are now going to other games, they are only hurting themselves by further reducing an already bleeding player base. Im sure in a year or so, after the PVE heros further invest 100s of dollars in this game, their server will get to the same point as the PVP server is now. Thats when youll realize that hmmmm maybe running off 20-30% of the player base because of some petty issue wasn't the best idea.

It was fun while it lasted....kinda.


- Zaza, Nyx
Console General Discussion#136 xKingXero08/15/2018, 03:44 PM
Rinky wrote: »
Thank you @Denommenator . This is a great incentive for the 18 players on my PvP server to keep playing Tera Online!

this game is only here to fund pubg so it can keep trying to compete with fortnite
Console General Discussion#137 joeff08/15/2018, 08:26 PM
I am super disappointed that the suggested plan to merge pve and pvp servers is not going through. I am in a pve server and have always wanted to try some form of an open area pvp that I can sink my time into once im tired of just running dungeons. Giving players option to be able to engage in such activity either by entering an specific pvp flaged area or turning an option to your character to be pk'ed would have been the perfect scenario for me. With such option, players who do not want open pvp will not be harmed and can just do what they currently is doing while those who wants to pvp can enter that state whenever they want. That way you are giving the player the power of options instead of forcing them to choose between the one or the other.
This would have been a massive addition of activity and time sink to the game. Hope the devs can reconsider this.
Console General Discussion#138 joeff08/15/2018, 08:58 PM
[*] A commitment on the behalf of En Masse to structure events such that engagement with PvP servers is increasingly incentivized. This means that events may yield increased rewards on PvP servers compared to PvE servers in the future, as a way to encourage players to play there.

I don't think this is a good idea. This will just alienate the people on the pve servers. Doing the same activity but giving an increased rewards on one side, no matter how you look at it is just not fair. This will definitely increase the rift between the two sides.
And what if the idea works and the population on the pvp server surpasses pve because of these incentives. You stop giving it? Imagine the outrage of the people who were lured into it. I think this is such a shortsighted solution that will end up hurting the game in the long run.
Console General Discussion#139 Rhapsodical08/15/2018, 10:42 PM
joeff wrote: »
[*] A commitment on the behalf of En Masse to structure events such that engagement with PvP servers is increasingly incentivized. This means that events may yield increased rewards on PvP servers compared to PvE servers in the future, as a way to encourage players to play there.

I don't think this is a good idea. This will just alienate the people on the pve servers. Doing the same activity but giving an increased rewards on one side, no matter how you look at it is just not fair. This will definitely increase the rift between the two sides.
And what if the idea works and the population on the pvp server surpasses pve because of these incentives. You stop giving it? Imagine the outrage of the people who were lured into it. I think this is such a shortsighted solution that will end up hurting the game in the long run.

Oh let them have their whatever they need to keep them from being anymore whiny. Hell give them perm 2x exp and 2x drops too for all I care if it helps bring people to their server and they shut the hell up.
Console General Discussion#140 M6KPMHHLR308/15/2018, 11:24 PM
> @joeff said:
> Denommenator wrote: »
>
> [*] A commitment on the behalf of En Masse to structure events such that engagement with PvP servers is increasingly incentivized. This means that events may yield increased rewards on PvP servers compared to PvE servers in the future, as a way to encourage players to play there.
>
>
>
>
> I don't think this is a good idea. This will just alienate the people on the pve servers. Doing the same activity but giving an increased rewards on one side, no matter how you look at it is just not fair. This will definitely increase the rift between the two sides.

Its for incentives for pvp, not pve, theres currently 0 differences between the server types atm so incentiving pvp in the actual pvp server is a great idea because atm its pretty selfish to sit there and act like pve hasnt been catered to constantly since release.
joeff wrote: »
[*] A commitment on the behalf of En Masse to structure events such that engagement with PvP servers is increasingly incentivized. This means that events may yield increased rewards on PvP servers compared to PvE servers in the future, as a way to encourage players to play there.

I don't think this is a good idea. This will just alienate the people on the pve servers. Doing the same activity but giving an increased rewards on one side, no matter how you look at it is just not fair. This will definitely increase the rift between the two sides.
And what if the idea works and the population on the pvp server surpasses pve because of these incentives. You stop giving it? Imagine the outrage of the people who were lured into it. I think this is such a shortsighted solution that will end up hurting the game in the long run.

All i hear from the PvE side is whine whine whine
Console General Discussion#142 sludeater08/19/2018, 04:00 AM
I think pve players with no experience in pvp servers should go hang out in a pvp server. There isn't much difference at all, except for the fact that VO is empty in pve servers. I'm not sure why this is even a debate. You don't need to partake in pvp unless you want to. In the areas where you can get "hunted" or whatever, they are very empty and no one really likes to pick off a random player not asking for it. I have literally tried to get hunted before and I couldn't - unless you're at VO or in an active deathmatch (which doesn't happen by accident).

As far as incentives to pvp, its not that they are planning to give "extra" to pvp players, I think it is more about leveling it out. A hardcore pve player doing hard mode dungeons and all can get geared up about 5x faster than a hardcore pvp player. The same amount of time and effort are put in.

IMO they should be thinking about merging all into 1 server. - I don't see any valid reasons not to. All these complaints are sad.
I have leveled one character to 65 on a PvP server and didn't get ganked once. I think it is designed that way. I got the "declare outlaw" option, but just banked it.

I fail to see how putting the servers together would harm anyone, though it may mess up my characters again since I might hit the character limit and/or need new names since I duplicate them on different servers.
Console General Discussion#144 thacarter9809/20/2018, 10:35 PM
My Game crashes any time I try to load at the server select screen like it freezes and goes to the dashboard so I can't play. I've reinstalled and hard reset so many times and still no fix to this problem. I'm on Xbox one. The game used to work before the server merge which is weird to me. So I do have characters shown listed but I can't get past the select a server pve or PvP screen.
Console General Discussion#145 Rinky05/06/2019, 04:35 PM
The war is over.
http://tera.enmasse.com/news/posts/server-merges-are-coming-to-tera-on-may-20
This game has been in the same state as the other regions for awhile. About time tbfh.
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