TERA Online forum archive
Console General Discussion: Dungeon Buffs (50.03 and 50.04)
Hey all,

We hope you’re enjoying this update and your new gunner characters.

You’ll no doubt have noticed some buffs applied to you upon entry to select dungeons in this update. These weren’t listed among the patch notes, so I want to explain a bit about the motivations behind their inclusion in this build.

The full list dungeons in which these buffs are applied are listed below:

Vault of Kaprima
Shadow Sanguinary
Demokron Factory
Lilith's Keep
Sky Cruiser Endeavor (Hard)
Shadow Sanguinary (Hard)
Lilith's Keep (Hard)
Ruinous Manor
Ruinous Manor (Hard)

And these are the buffs:

Bravery—Increases skill damage and Attack Speed. Reduces damage received.
Divine Grace—Increases Power and Endurance.
Divine Grace II (High iLvL Dungeons)—Further increases Power and Endurance.

What we’ve observed so far is that dungeon completion rates and, by extension, gear attach rates are below where we’d expect them to be when comparing with the same version on PC. There are many potential reasons for this, including the newness of TERA on these platforms, the percentage of new players that make up the current audience vs. PC, the quantity of end-game players, and the general difficulty of these instances.

These buffs were implemented as a quick way to try and improve dungeon completion rates and end-game dungeon participation on consoles. They’re not intended as a permanent solution. They may stick around, but probably not, so enjoy them while they’re here.

The teams at Bluehole and En Masse are exploring other ways to better balance dungeons and improve dungeon completion rates on console. These range from simple things like events that encourage dungeon participation with increased rewards, all the way to full-on re-balancing of boss monsters in the console versions.

We’re monitoring the effects of these buffs closely, but we also want to hear your feedback, so let’s have it! Like ‘em? Hate ‘em? Tell us why and how they’ve impacted your play experience in this patch vs. the previous one. We look forward to hearing from you.

--
Denommenator
TERA Team @ En Masse
Console General Discussion#2 Ippiki06/30/2018, 02:46 AM
The reason there are less clears on console is not because console players suck.

IT IS BECAUSE THERE IS NO WAY TO ORGANIZE INGAME.

There is no guild chat tab.

There is no LFG function.

The PC version DOES NOT operate via IM, it operates via people organizing groups in chat.

I played PC for three years and that’s how it worked.

If you cripple a crucial aspect needed to organize groups that can clear dungeons, you will see less clears.

IT IS SIMPLE LOGIC.

We are not scrubs, stop pandering to us.
Console General Discussion#3 Vellum06/30/2018, 03:02 AM
There are no more players on my server to organize. Those that are left I don't care to associate with.

Buffs don't matter. If I'm forced to play with what's left for rewards that will soon be obsolete, what's the point?
Console General Discussion#4 Ippiki06/30/2018, 03:12 AM
Please will you listen to me? Seriously I know this stuff, I know this game.

I know how the community works. Nobody on PC uses IM for hard mode dungeons. This has never been the case. And 95% of the PC version back in the day, had not cleared MCHM. It was too hard. The game is easier now. It;s easier already. It does not need a nerf.

Those who regularly cleared hard modes on pc, outside of their guild did it by advertising their clear ability.

You already cleared? You’d be invited for pug groupups.

Now there were thousands of pc players who couldn’t clear HMs. Do you know what I did? I made a guild that taught everyone HMs.

I’m not singularly responsible for more clears on pc, but many, many people like me were able to advertise their guild, advertise their clear tab (others can see it, a factor that’s also missing from console.) We could organize guild runs via the fact that you could make a dedicated guild tab. I taught dozens of people how to clear HMs.

I haven’t even tried this on console. It would be like wading through treacle. The chat function is horribly, horribly crippled and you can barely use guild chat for all the spam.

I have had the tremendous luck of finding a guild that does HMs on console (I haven’t started my own guild for reasons I;ve outlined, it’s too much work on console) and I think I only managed that by virtue of the fact I already knew how to play the game. I had all the correct gear and gear rolls and crystals and even though they cannot see my clear tab it’s obvious to any idiot that I know the game.

I’m pretty sure that on my first 3 months on pc, I barely knew what the heck I was doing.

Which is another factor you are missing. Most of the players left on pc version have played the game *for years.*

Why compare their clears in these dungeons to the clears on console?

Do you have any idea about how your game works? It’s very challenging at endgame, for HMs especially. It always has been. It requires learning. It requires dedication. It requires people who are willing to mentor others. And for that...

We need functional chat. I cannot believe the game was nerfed before this functional chat was even added.
Maybe you should be comparing the clears more with FOKHM and BTHM from NA's pc launch. For NA's pc launch and console launch we were thrown into a patch that was balanced for people to have gear from previous patches, for there to be a backlog of materials from previous patches. The first patch is basically always going to be a wash. What can be done to help? Increase drops, preferably with things like double drop weekends to help people on less populated servers be on at the same time(until you do the merge that you know you will need to do, same as PC). But for the love of god don't remove the one thing that separates TERA from other MMOs: difficulty
Youre noticing less clears because of a number of key things.

Lower populations resulting in less dungeon runs and even less clears on average.

*People are leaving tera leaving only the new who have yet to be exposed to the end game and the those that stick through it as a mixed bag. The grind is pretty up there for many people as avenues to feel youre progression are choked. The community has become slightly cannibalistic in how it treats new players as well.

You dropped the game kinda late.

*You have competition with too many other sub/premium sub/f2p mmos and 4 cells to expect a lasting impact without a strong enough change to the game.

-Warframes high end content rewards you with lasting arcanes, easily farmable and useful resources and engaging gameplay

-FF14 keeps casual players (the usual majority of mmo populations) with a lot of fluff content and easy but rewarding dungeons that still allow "safe" progression where difficult progression remains difficult AND REWARDING.

-SkyForge ,while distasteful to my preference in how they handle things, has NUMEROUS new/returning player assistance systems in place, numeroud things to grind for beyond gear gear gear with low as [filtered] rng chances and has casual content for the lesser skilled

-If you want more dungeon clears you need to bring back the people that left and then some, people leave because of the hefty rng gring

-People leave due to the lack of organization

-People leave due to the rng causing many to feel unrewarded and poor, starving for resources and even grinding 2 characters nets you minimal results.


-while the buffs are nice, itll only really be taken advantage of by the better skilled, the lesser skilled still struggle exactly as they have been or have already left.

-The game doesnt explain much of anything to these new players, the game lacks clarifications to smooth over the learning process

-The game can almost too easily halt your progress to mid tier gear and high tier is viciously gated behind ungodly low drop rates ON TOP of high resource requirements with low drop rates ON TOP of minimal success rng. It turns people away and makes them go elsewhere.

This game is the perfect example of the stereotypical "korean mmo grinder genre" except this game and even soul worker are actually EASIER AND MORE REWARDING in korean than outside if it.


My feed back if you made it this far?

-introduced laxed progression by increasing rewards so players can get a few more spins on their gear

-add in the ability to LFG for better organization to help new and old players IM causes egos to form from both new and old making them a headache to teach people, especially if you IM into LKHM with a healer that cant speak english.

-add a fail safe system for enchanting or be a little more generous with the success adjustment % upon failure.

-green alk for example gives +0.96% bonus to success upon failure. Thats really low imo.

-CLARIFY what roles are and when they do? Maybe a quick in game description of each jobs role and what it does.

Doesnt even have to be pretty, just going to the job explains it as TANK/DPS /SUPPORT does X/Y/Z and THEN explain the class itself and its complexity.

Many players are unaware brawler is a tank in places like LK which contributes to the failures as the boss is cleaving the group to death.

In game systems to teach tanks healers and damage dealers how to do their job at at least standard design level.

Teach players in game about ALL the ways to increase item level, ive helped a few ppl on gamefaqs because they are in all +9 slaughter but are stuck because nothing told them about re rolling gold stats on gear increases item level.

The information in this game is very lacking.

Re balancing bosses is a bandaid to a bigger issue with holding peoples attentions and letting them feel rewarded on average over the influx if discontent i see nowadays.
Console General Discussion#7 Baratos06/30/2018, 09:42 AM
I don't mind them its only a minor buff helps the farm a little bit. I think population is a bigger factor to clears than anything. The average person probably has trouble learning the mechanics and things as well due too the limitations on runs. If you try do an Im the group wipes for whatever reason and have that happen one or twice people leaving you are done for the day. If instance reset scrolls or something reset all of the dungeons and had say a 12 hour cd or something. This could help those gearing up more or those learning. The learning curve is also huge and the jumps are quite large. Rmhm is our hardest thing we once you have it down the game begins to get much easier. The jump from 355 to 410 to 417 to 422 are all big leaps and a lot of people are either intimidated, have time constraints, just don't find the investment worth the rewards, or have a bad experience and don't retry it.
Console General Discussion#8 Ippiki06/30/2018, 11:58 AM
“The teams at Bluehole and En Masse are exploring other ways to better balance dungeons and improve dungeon completion rates on console. These range from simple things like events that encourage dungeon participation with increased rewards, all the way to full-on re-balancing of boss monsters in the console versions.”

If you re-balance, ie make easier, boss monsters in the console versions you are going to lose, and I guarantee you this, the entire hardcore playerbase. I told my guild last night and nobody is happy about the buffs or basically being told that we suck compared to pc. In fact 90% of my guild have not *played* pc, they are solely console gamers.

You are probably thinking this doesn’t matter and we don’t matter. We’re just a small percentage of the game (hint: we always have been.) oh and we’re terrible and we mock other players (our guild does not, we actually teach people because we care about progression and can recognize that alienating people means you end up in a dead game.)

How much money do we spend on this game though?

How long do we play this game?

Seriously you can check my account, go ahead and check it. Go ahead and check my account on PC Tera, I quit years ago because my husband quit but I played for years. Check his account, check the accounts of people in the guild we’re in on our mains.

Bear in mind we teach other people, that our guild teaches dungeons to new members who want to beat the hard mode dungeons.

If you are hoping to make the game easier for casuals, PLEASE BEAR IN MIND that casuals never stick to any game. They hop from game to game to game. They might spend some money but they are not going to stick with your game when some new one comes out. They might come back to your game when new content comes out but they will still not play optimally.

Dungeon buffs and rebalances are not going to do much at all when backcrit is *so* important, having crystals equipped is *so* important, rolls on weapons is *so important.* Very few people it seems are aware of the fact that the *base damage* on a weapon is the *least important* factor in clearing. There is too much emphasis on ilvl. Oh, increase your ilvl, you can do this stuff! Nobody’s aware of this fact: if you use correct crystals, correct rolls, decent etchings, you can clear *every dungeon in the game right now,* buffs or no buffs with all +12 slaughter. Something that’s *not* hard to get.

Yes, there are plenty of non-casuals struggling too. Due to a complete lack of information. I try to inform people but I really don’t know what to do about the fact that I, for example encountered multiple people while leveling who had not equipped the crystals they are sent as they level.

Who did not enchant their weapon.

Who were using some story quest tier weapon because it had higher ilvl than the avatar weapon that they did not enchant.

Who can not keep aggro.
Who don’t know that a mystic is a healer.

The pc version suffered from this too in the early days. Now there’s basically nobody left on pc aside from diehards.

What’s going to happen if you use this game as an experiment to make an easy mode version is you’re going to lose everybody eventually.
Listen to your players they are 100% right.
No need for buffs or nerfs. Just work on the guild and group text chat working like on PC. You can designate a chat to be in and that's all that will pop up. Much easier to follow and respond. This will help with communication while in a dungeon. It'll also help with members explaining things to people who may have question to ask and it doesn't get back buried behind a wall of ability spams and other actions.

Another alternative but I doubt will have it. Is making a guild voice channel available in the game. You have right now a group voice / raid channel which is great ( when people use it lol ) but also having a guild voice chat would be beneficial. I use keyboard so not a problem for me when it comes to text chat, however most don't use keyboard. Having an in game guild voice chat would do wonders.

Ultimate I say work on having both implemented in the game asap. Some don't have keyboards while some don't got mics either.

Also work on getting the guild features that we have on PC included on consoles. These features are a great way to get passive buffs also from working on leveling up the guild.
I'd like to also add. I was just on my PC account yesterday and noticed something I thought was very interesting. Our console versions is not only expansions behind but we are playing a totally different version of the game itself. Now I know the Arsenal Update was awesome and it changed a lot of how gear and stuff works. But one thing that stood out the most was the dungeons and requirements to get in them.

Kalivan on console is something like IL388 to enter. Um....on PC its IL412.


Liliths keep normal is IL410 on console. IL431 on PC.

That's a big difference in my opinion as far as comparing the difference in versions between PC and consoles.
Console General Discussion#12 Ippiki06/30/2018, 04:51 PM
I'd like to also add. I was just on my PC account yesterday and noticed something I thought was very interesting. Our console versions is not only expansions behind but we are playing a totally different version of the game itself. Now I know the Arsenal Update was awesome and it changed a lot of how gear and stuff works. But one thing that stood out the most was the dungeons and requirements to get in them.

Kalivan on console is something like IL388 to enter. Um....on PC its IL412.


Liliths keep normal is IL410 on console. IL431 on PC.

That's a big difference in my opinion as far as comparing the difference in versions between PC and consoles.


This is just dungeons being tiered up for current content.

Ie, difficulty setting is levelled up and ilvl req is also levelled up,


Ippiki wrote: »
I'd like to also add. I was just on my PC account yesterday and noticed something I thought was very interesting. Our console versions is not only expansions behind but we are playing a totally different version of the game itself. Now I know the Arsenal Update was awesome and it changed a lot of how gear and stuff works. But one thing that stood out the most was the dungeons and requirements to get in them.

Kalivan on console is something like IL388 to enter. Um....on PC its IL412.


Liliths keep normal is IL410 on console. IL431 on PC.

That's a big difference in my opinion as far as comparing the difference in versions between PC and consoles.


This is just dungeons being tiered up for current content.

Ie, difficulty setting is levelled up and ilvl req is also levelled up,


I get that but I was in shock lol. I'm IL425 and couldn't even que up for Lilith's Keep. Was like...um...I'm IL423 on console and have then LK before lol.

But that's also a factor I believe. I've always said that console versions will be completely different from our PC versions. I was hoping for the same versions but so far it's looking like they are building the console version from the ground up while still trying to keep it similar to PC. Not sure if that's a good thing or a bad thing though.
Console General Discussion#14 Ippiki06/30/2018, 05:26 PM
No we seriously have the dungeons that were on pc when Lilith;s was first introduced.

It’s an old patch with some minor differences - we don't have all the same classes.

Except now they added these buffs. At E3 they stated they were going to do this because they felt console players were not as capable, maybe due to controller etc. It’s just pc bias. I’d expect it from a random nerd but this is a company. They don’t play their own game. They have no idea how the pc version works, it organizes around chat and lfg. We lack functional chat in console version and you can not defer to voice chat on this. We lack lfg altogether and we lack dedicated guild and party chat. It doesn’t take a genius to realize that this is going to harm dungeon completion, but they are deferring to pc supremacy “console players suck” [filtered].
Console General Discussion#15 Ippiki06/30/2018, 05:34 PM
Seriously though if I, with serious brain damage due to a cyst I was born with wrecking my brain pre-development of surgery required to fix it, can play with controller because I have limited ability to use a keyboard ‘(typing this on two damn fingers)

If I can clear RMHM pre buff any damn person with organization of a party to do this can clear RMHM.

I was playing pc with controller since pc launch and I;m in the top 1% of players.

Literally cannot use a keyboard to play, my brain won’t map it out right.

I don’t understand how just anyone cannot learn with the right direction. I don't understand why the game needs a nerf for bloody neurotypicals with normal brain function.

Sorry, I;m just getting angry at this point.
Yeah it's the same dungeons but the item level to enter is different. To get into Liliths on PC now is IL431...that's just for a normal Liliths.

Console liliths right now is IL410 that's a big difference.
Console General Discussion#17 Ippiki06/30/2018, 08:09 PM
Ilvl is bull crap though anyway.
Console General Discussion#18 Katalina06/30/2018, 08:16 PM
Another thing...look at the rewards you give for pvp. Then look at the rewards for pve. Now tell me...why would anyone who doesn't want to do dungeons specifically even want to bother with them over pvp? The rewards for just pvping all day wayyy outshine doing dungeons. That's just how it is. The lockout doesn't help. Change it to loot lockout, that way I can still help people. As of now I can only do 2-4 runs and that's it. Even something as simple as changing RMHM to give 1 handkerchief to each person with the extras that may drop being rolled on still wouldn't make it better then pvping all day. Not when factoring in learning, at least, and limited by runs. Though I doubt that'll ever happen.
Console General Discussion#19 Ippiki06/30/2018, 08:22 PM
The patch, with the ilvl req that we have is the same as the dungeon they got on pc when Lilith’s was released.

I don’t know nor care what pc is at now because I’m on console atm and I donlt want them to nerf it. Please donlt make this into a discussion about how the pc version is already hugely different, because it isn’t. It’s just ahead of us.
Console General Discussion#20 haroldz06/30/2018, 11:20 PM
Hello, I'm Witchtime, 65 Sorc on Draco server. First let me say that EME continues to drop the ball in transparency. It's either later after the fact or not mentioned at all. I used to play Tera on PC from 2014-2016 and was involved in the Big Brawl event, which was a disaster. Players were begging you folks for increased transparency and it still hasn't happened, and here we are on console asking for the same.

I get that you are limited in how much information you can provide because you rely on Bluehole; but if I am not mistaken En Masse handles in game events, lootboxes (needs to die in a fire) and other unrelated game changes.

List of things I want to see changed or implemented:

1) Better Elite Status[/b: More variety of ground/flying mounts that rotates on a weekly basis, like the PC. Temporary costumes to try out and throw those up in the store for purchase, NOT IN LOOTBOXES! Nocitum Infusions that are a toggle, honestly this one is iffy, but the amount we get from vanguard request is insulting. You can easily burn though 3-400 of them in one dungeon run. Overall, Elite status just needs to be better because what it contains now, in my opinion, doesn't justify the $15 voucher.

2) Commenting on the new buffs. I'm glad that this was finally revealed, but it's a band-aid fix. Dungeons are fine as they are right now and I've successfully lead and taught many groups that made great strides in learning the mechanics. It's not hard and dumbing down something that isn't particularly difficult right now isn't the answer.

3) Fix the broken classes. Warrior has been on an old patch since release and share edge, which is just stupid, and often the edge meter completely disappears (likely because there are more than one warrior in the group). Archers are still reporting focus not working correctly, sorcerers feel like its on the knockout patch which was before their biggest damage dealers got buffed to keep up with warriors after their revamp.

4) It's been reported that En Masse plans on bringing consoles to within six months of PC after the release of the Ninja class later this summer. I'm assuming this includes the new gear system? As it stands right now, the mentality is pushing for at least Ambush weapon. This not only requires the materials to craft the weapon, you need the design which isnt dropping frequently enough or people get something they cant use and can't find anyone to trade with or buy it. Assuming you actually get the design for your class, the amount of materials to enchant it to +15 is incredibly high. It requires ten's of thousands of feedstock and alkahast, and right now, we get maybe 30..40 feedstock from a dungeon? That's not going to cut it and people are forced to make burner reapers just to farm the materials for it. That's not fun.

5) Elite Instance scrolls should work for any dungeon up to current. As of the time of this post, these scrolls do not work on Ruinous Manor Normal/Hard & Lilith's Keep Normal/Hard. Several weeks past you had stated that you were going to fix this and it still hasn't happened.

tl:dr Dungeons don't need nerfed. Fix the classes that are still either broken or behind in patchs (warior revamp etc). Make Elite Status better/worthwhile.

I sincerely hope you take the time to read the lengthy posts in this thread because you asked for feedback and players actually put effort into some of the replies.
Console General Discussion#21 J7T9WEKENT07/01/2018, 09:26 AM
I took a bit of time to try things out with different people, before [filtered] about it barely within a day and all that. For instance match, it feels more comfortable when I'm stuck carrying, still can't do [filtered] if tank/healer are in sensory overload, but that's how it is.

For premades, I was able to reel in some lower skilled players willing to give it a shot after hearing buffs were added. The dungeons went quite rough, but the buffs augment their lower skill and made things doable. Didn't even seem all that much, felt more like placebo. However, these players already knew what to do, somewhat, and just make more mistakes than others.

I'd rather at least the single 422 RMHM be left alone, maybe a few 417 hard modes as well, you got the player base that need to push challenging content.

I'm still all for balancing, adjusting, whatever, the lower end content after enough new dungeons are added to take their place.

The average player didn't even notice buffs were added, reactions were mostly "whoa, really?" vs whatever outrage people might have stirred up in their own guilds. Kind of like, how sjw bloggers with nothing to do, would go around convincing other people to be offended over pointless things.
Console General Discussion#22 Ippiki07/01/2018, 11:06 AM
J7T9WEKENT wrote: »
I took a bit of time to try things out with different people, before [filtered] about it barely within a day and all that. For instance match, it feels more comfortable when I'm stuck carrying, still can't do [filtered] if tank/healer are in sensory overload*, but that's how it is.

For premades, I was able to reel in some lower skilled players willing to give it a shot after hearing buffs were added. The dungeons went quite rough, but the buffs augment their lower skill and made things doable. Didn't even seem all that much, felt more like placebo. However, these players already knew what to do, somewhat, and just make more mistakes than others.

I'd rather at least the single 422 RMHM be left alone, maybe a few 417 hard modes as well, you got the player base that need to push challenging content.

I'm still all for balancing, adjusting, whatever, the lower end content after enough new dungeons are added to take their place.

The average player didn't even notice buffs were added, reactions were mostly "whoa, really?" vs whatever outrage people might have stirred up in their own guilds. Kind of like, how sjw bloggers with nothing to do, would go around convincing other people to be offended over pointless things.

*I can’t tell if this is a dig at “special snowflakes” like me for whom it is absolutely a real thing, but whatever, let’s press on with this stuff.

Dude we don’t want the game to lose its challenge. Do you understand that we play the game because of the challenge?

Nobody stirred up any outrage. Do you mean the gunner in highwatch? That was me. I did that independently of my guild, nobody told me to do it. I did it on a character not in guild, as when I said it in-guild, I got told my guild was elitist etc etc, and I don’t want to be some self appointed spokesperson for them as I didn;t tell them I was going to do it. I did it because nobody comes to this forum, nobody is aware of it - and you know, it’s a shame that they don’t because it is a good repository of info. We noticed the buffs on day one in RMHM. People just made some comments that it was kinda lame, that it was probably a bug, then I pointed out the comments EME made at E3.

In fact my husband told me about the comments at e3 weeks ago (I posted about it back then), and that it was “really bad news.” It sure is really bad news. This is not some exercise in stirring up crap. I have a severe anxiety disorder. He knows not to stir up crap with me, especially while I’m working and at the time, I was.

It’s not a pointless thing to be offended over. It’s not an exercise in crap stirring, eme want people’s input and I feared that if you do not advertise this thread in highwatch, they ain’t going to get it, and that eme will no doubt press ahead with further nerfs because they *already hinted at it at e3 and they went ahead and did a stealth nerf with zero communication of this - they knew it would be controversial.*

Oh and yeah, eme did say at e3 that they felt people with controllers were struggling. This is just stupid. Did I use this as a hook to get people to come here? I sure did. I hit them in the ego (nobody likes it when pc players tell them controller players suck) so they would come here and read the thread. If you’re the guy who called me out for stirring crap on purpose, and told people to read the post: congratulations, you filled up more of the area chat with pointers telling people to come look at this post, so thanks for doing some of my “job” for me because the chat system is murder to work with.

A lot of people in progression guilds work hard for their gear and people take pride in clearing harder content or even teaching others harder content. It’s the only reason we play the game and it’s the reason this game was chosen over others. I’ve been playing RPGs for years, I used to review them. One after another they’ve gotten faceroll easy. I literally don’t have time any more to play through games that effectively walk you through it like an interactive movie, and I grew out of finding the plots interesting.

There are very few online RPGs with challenging content any more because they all cater to the majority and the majority want insta gratification.

Do I think that casuals need more content? Probably, if it keeps them playing.

Trouble is a lot of casuals could play way, way better with some simple direction. They are just doing everything completely wrongly and it can;t be making the game any fun for them.

We don’t know what to do about it, because the easiest way to meet people to do lower ILVL dungeons is, in fact, IM. We meet people in completely different servers, see them doing this stuff that makes the dungeon an absolute slog and, if we tell them what to do about it odds on they rage at us or they might thank us and play better but we never see them again because they’re on a different server.

It’s not worth the hassle and stress - we can only do anything about it on our own server, where we can organize. *if* we could organize better.

They seriously need to fix the chat system.

I’m sick of typing stuff only for it to get hit by censor. I want to type out reams of info for people because I know the voice chat is harder to follow if the information is complex.

It;s not so much the censor as the fact, I can’t even edit the censored message. Push up to repeat message, push left on dpad and what... it goes back 5 characters max then jumps back to end. Cannot edit the offensive word (yesterday the offensive word was analogue. Talking about how character movement is fine with analogue stick.)

So you have to type *everything* again. It’s a train wreck trying to teach people. Even if you try, with randoms you can get met with this:

Person does not like being educated on videogames by a girl (this actually, 100% is a thing and not some “sjw” whining, it’s a thing and the reason I usually keep my mouth shut - my husband will say something if we say anything.) The only thing I believe I‘ve ever done in IM dungeons on console is tell mystic to stop using thralls. Oh and tell people to pickup cancel because they were taking forever picking up loot.

Person does not like being educated full stop.

Person says some variant of the stupid brain dead meme spouting you see on forums, that we need to “cry more, tryhards”, that our guild is elitist, that we need to go back to pc and stop lording it over people.

Or that we’re elitist for telling people to use crystals, etc.

You’re running that risk with text too but at least you can type text that’s just some basic directions aimed at nobody in particular, with low risk of an argument over voice chat.
What u guys should do is increase the drop rates for ambush designs and increase vanguard rewards so ppl like me who have over 50+ rmhm clears an still no ambush.I think the dungeons buff are good but plz don't dumb down dungeons anymore for ppl who don't even try to learn the dungeons because end game content that poses no challenge is very boring.
Console General Discussion#24 LucyKosaki07/01/2018, 05:21 PM
I appreciate the player buff and the planned upcoming adjustments. It makes dungeon grinding for endgame players faster, so you can run more dungs in the same time. It's not that much easier now, because you still have to know all mechanics and the bosses movesets, it just made dungeon grinding a little less timeinvestive and painful. But while I think it was the right thing to do, I don't think it manages to take on the problem at the core.

I think what's really needed are better chatoptions, which lets us scale the interface and customize the chat channels, and server fusions, in order to get people closer together.

For example on my server, there are approx. 15 guilds who run endgame content, each guild having only around 15-20 members, who actually come online every day. Most of the language specific guilds only run with themselves in fixed teams. Only 5 guilds are actually english and approachable. Different timezones make everthing even more difficult.
I'm experienced with all 410 and 417 dungs, but all I can do is standing on HW for 7 hours looking for a group, that needs a DD, or run IM 417, which are like 50% decent runs and 50% complete fails. It feels quite frustrating to be honest.
Console General Discussion#25 Baratos07/01/2018, 05:55 PM
It would be nice if they added another run a day for 417s and above
Console General Discussion#26 Ippiki07/01/2018, 11:57 PM
LucyKosaki wrote: »
I appreciate the player buff and the planned upcoming adjustments. It makes dungeon grinding for endgame players faster, so you can run more dungs in the same time. It's not that much easier now, because you still have to know all mechanics and the bosses movesets, it just made dungeon grinding a little less timeinvestive and painful. But while I think it was the right thing to do, I don't think it manages to take on the problem at the core.

I think what's really needed are better chatoptions, which lets us scale the interface and customize the chat channels, and server fusions, in order to get people closer together.

For example on my server, there are approx. 15 guilds who run endgame content, each guild having only around 15-20 members, who actually come online every day. Most of the language specific guilds only run with themselves in fixed teams. Only 5 guilds are actually english and approachable. Different timezones make everthing even more difficult.
I'm experienced with all 410 and 417 dungs, but all I can do is standing on HW for 7 hours looking for a group, that needs a DD, or run IM 417, which are like 50% decent runs and 50% complete fails. It feels quite frustrating to be honest.

On pc you can put yourself, and maybe others in a party under the “LFG” function. Write a short description of what you want to run. Leave your sound up because people are going to apply, it might take forever but at least you don't have to watch a scrolling chat for hours. It either makes a noise when people apply, or people whisper you with their stats and clear data, I can’t remember. I just know it makes a noise, and you can turn off all your other game sounds to hear it so you can go do something else.

I can;t think of one tiny reason why this isn’t in the console version other than “they’ve crippled communication because they are worried about children who potentially play.”

I mean I wish I could have an answer on this as to whether this is a permanent thing. Please EME can you answer us. Will we ever have better communication in-game?
Console General Discussion#27 6CCFJX4EHM07/02/2018, 09:53 AM
> @Denommenator said:
> Hey all,
>
> We hope you’re enjoying this update and your new gunner characters.
>
> You’ll no doubt have noticed some buffs applied to you upon entry to select dungeons in this update. These weren’t listed among the patch notes, so I want to explain a bit about the motivations behind their inclusion in this build.
>
> The full list dungeons in which these buffs are applied are listed below:
>
> Vault of Kaprima
> Shadow Sanguinary
> Demokron Factory
> Lilith's Keep
> Sky Cruiser Endeavor (Hard)
> Shadow Sanguinary (Hard)
> Lilith's Keep (Hard)
> Ruinous Manor
> Ruinous Manor (Hard)
>
> And these are the buffs:
>
> Bravery—Increases skill damage and Attack Speed. Reduces damage received.
> Divine Grace—Increases Power and Endurance.
> Divine Grace II (High iLvL Dungeons)—Further increases Power and Endurance.
>
> What we’ve observed so far is that dungeon completion rates and, by extension, gear attach rates are below where we’d expect them to be when comparing with the same version on PC. There are many potential reasons for this, including the newness of TERA on these platforms, the percentage of new players that make up the current audience vs. PC, the quantity of end-game players, and the general difficulty of these instances.
>
> These buffs were implemented as a quick way to try and improve dungeon completion rates and end-game dungeon participation on consoles. They’re not intended as a permanent solution. They may stick around, but probably not, so enjoy them while they’re here.
>
> The teams at Bluehole and En Masse are exploring other ways to better balance dungeons and improve dungeon completion rates on console. These range from simple things like events that encourage dungeon participation with increased rewards, all the way to full-on re-balancing of boss monsters in the console versions.
>
> We’re monitoring the effects of these buffs closely, but we also want to hear your feedback, so let’s have it! Like ‘em? Hate ‘em? Tell us why and how they’ve impacted your play experience in this patch vs. the previous one. We look forward to hearing from you.
>
> --
> Denommenator
> TERA Team @ En Masse

Je comprend rien à votre jeux et a vos envie à pars recevoir de l'argent vous faites n'importe quoi !
Le 417 est facile alors pourquoi le facilité encore plus ?
Il ya personne sur votre jeux sur xbox c'est pour ça que pas grand monde le passé et pour information si vous laissez des buffs comme cela nous somme une guilde entière à laisser le jeux ont va pas perdre notre temps sur un jeux facilité pour quelque noob qui jouerons une semaine à votre jeux avant de le lâcher, faite comme bon vous semble mes je comprend les 9/10 ème de la population xbox one qui a quitter votre jeux en plus de cela vous avez un support à chié qui répond n'importe quoi félicitation à vous !
Console General Discussion#28 Ippiki07/02/2018, 11:05 AM
Here’s the snippet from the interview EME did at E3.

“There are certainly differences between the platforms, as you’d expect. Console gamers don’t hit the En Masse website as often as PC gamers. One way to try to tackle that beyond using console tools like the game’s title page, the company says, is to get console players to tie themselves to an overall En Masse account and grant some rewards for doing that. Expect some account linking options in July.”

So please yes, do something so enough people can come here and tell you where you’re going wrong, and I don’t have to spam “eme think controller players are scrubs” alarmist (but true!) stuff in highwatch to get people to come here.

As opposed to just forming opinions like this off the back of “dungeon completion data” (btw, you’re completely missing the fact most of the pc population has years of experience.):

“Other differences are small, like community favorite classes and races, but one big difference Denomme noted was that the dungeon completion rate on consoles is lower on PC. Part of that may be the new audience. (note from me: YA THINK?) I wonder if console players aren’t used to dungeon crawl MMO mentality yet, but Denomme feels console players will sort themselves out in tie. However, something that the team has thought of are the controller limitations, so some balance changes may be on the way for console players.”

See guys, they think it’s because we use controllers, or at least a dude who’s high up in the company enough to influence Bluehole thinks this.

So if the French guy posting above me is on the European version, this means EME passed this info to Bluehole, who have nerfed every console version.

Yes, I’m ex PC.

Most my guild IS NOT, yet we have managed to organize, and we manage to clear 417s and RMHM.
Console General Discussion#29 6CCFJX4EHM07/03/2018, 11:18 AM
Oui je suis sur serveur européen sur notre serveur nous somme que une cinquantaine d'actif à jouer quotidiennement et un peu près 30 à passer le 417 voir 20 mes le problème sont les évent qui sont introuvable comme le fort des corsaires etc voilà pourquoi tant de gens ont arrêter de jouer et quand ont leur dit cela il nous disent que pour avancer plus vite il faut passer par le cash Shop je veut bien que ce soit une f2p mes la version console à l'heure actuelle ressemble plus à un p2w en tout cas c'est ce qu'il laisse croire quand il réponde au ticket.
Console General Discussion#30 WDWGCC7PMD07/03/2018, 01:00 PM
Better organisation ways.
Window with Groups who look for ppl e.g. "xyz HM run, looks for tank and dd (3/5) [Join/Apply-Button]" instead or alternative to looking randomly in a waiting row with no clue how many unfilled groups are up already....
Same for Battleground... its really annoying to wait nearly hours for an invite if you play dd...
Console General Discussion#31 Hue07/03/2018, 07:27 PM
I love it! These buffs make clearing these dungeons faster than normal. Now if you guys can just increase the drop rate for Ambush designs and increase the amount of feedstocks that drop in the dungeons and as reward from the vanguard then all is happy. Thank you for your hard work!
Console General Discussion#32 Ippiki07/03/2018, 10:56 PM
Hue wrote: »
I love it! These buffs make clearing these dungeons faster than normal. Now if you guys can just increase the drop rate for Ambush designs and increase the amount of feedstocks that drop in the dungeons and as reward from the vanguard then all is happy. Thank you for your hard work!

By “faster than normal” can we assume that you were already clearing dungeons, and by “drop rate for ambush designs” can we assume you were already clearing hard modes and one would assume, RMHM for hankies?

Dude if you tell this company you love a nerf, they are going to turn this game into easy mode all round.

No I don’t want to keep people from clearing, but I like some level of challenge. If they scale down boss attacks like they suggest they might as a future plan, not only will there be the luxury of “clearing faster” there will also be less challenge.

Also, you were not in their target market for this nerf.

In fact nobody who was already in hard modes was. All it does is lets you clear faster and maybe die less on non end dungeon bosses in HM.

The target market for the buffs were the people who can’t get clears in even LMNM,

It shows how little they understand their own damn game. OF COURSE all this did was let “elites” farm faster. When what they actually need to do is improve in-game organization via a functional chat plus LFG system (you can after all arrange learning runs through LFG!)

If you tell them you love it they’ll turn the game into easy mode.

You’re like the liberal who was saying “not gonna vote anyways cause Bernie didn’t win.”

And look where we are now.
Console General Discussion#33 BobbyDigi07/04/2018, 11:21 AM
Dungeon Nerfs are not going to hurt anything. Except the 1% of people who have guilds where everyone hasn't quit and can actually communicate.
And honestly who cares about the 1% elitist, if you want more challenge play pvp modes. The drop rates are dismal and no matter how fast you can farm it won't make a difference. This allows people to IM and actually clear. So stop being a whiny baby and just play the game. If it's to easy for you I have a solution downgrade the gear you wear going in to compensate for the buff, look at that problem solved. Although I am sure no doubt you will have a witty comeback with some troll nonsense. Blah Blah Blah fanboi!!! Get over it nerf your gear and play, and then you are not our problem.
Console General Discussion#34 Ippiki07/04/2018, 01:00 PM
1. The pvp modes are heavily lagged and the queues never pop. But I don’t like most pvp anyway. I don’t like anything that can cause potential drama with other players. I do pvp on the side, but I can take it or leave it. Mostly I enjoy cooperative play which rewards the whole, which allows people to progress through tiered challenges. I do actually agree with the drop rates not being good enough. This isn’t solved by making content easier though! It’s solved by increasing drop rates.
2. I am not an elitist. I don’t know why people assume that guilds who do hard modes are elitist or why they think we’re trying to tier content out of the reaches of people. We just want the game to not be walkover easy like a LOT of console games out there. You’ll find me on an average day hopping into a 410 because somebody in highwatch was begging people to please get them a clear in it. I *do* nerf myself actually. I’m not a min maxxer, I’m a max minner so to speak. I do dungeons (when I can, unfortunately my guild had a high minimum ilvl req when I joined but the person who set that is gone) in the absolute minimum required to clear, which isn’t btw even the ilvl req for the IM (especially for RMHM which you can easily do at 417 or even at 413 - after these buffs.) I play with people who are learning which can be a massive slog. My entire guild is planning teaching events at weekends just to try to fix the situation of people being tiered out of content, in the hope of keeping the game active and preventing future nerfs.

The dungeon buffs aren’t actually a huge deal. What I’m scared of is the complete rebalancing of bosses which EME are hinting might be a possibility.

Why do you want them to make the game easy? If you tell them you like the buffs, it is just going to get easier.

Oh and, on our server it’s NOT only 1% (of endgame players anyway) that are in hard modes. I guess I rolled on the elitist server, right?
Console General Discussion#35 BobbyDigi07/04/2018, 01:12 PM
I get it, I would rather see them keep the buffs all the same because IM is the life of most of the player base. It needs to be clearable to make the game viable. I also believe in progression, but that should be a challenge mode with no resurrection available with greatly increased drop rates. Right now the social aspect of the game with guilds and chat is too broken for most to handle progression. I haven't played the game in over a month, I don't plan to return in the current state. But I am at least happy that there is some hope for people queuing. They just need to fix the broken elements and drastically increase the drop rates, not by a marginal amount but a ton. There should be one or two elite challenges aside for the hardcore, offering even greater rewards.
Console General Discussion#36 BobbyDigi07/04/2018, 01:13 PM
I left with over a million gold full guile +12 on 2 characters and ambush at +13 on my brawler. There is no motivation to play unless they make drastic changes.
Console General Discussion#37 Ippiki07/04/2018, 02:03 PM
BobbyDigi wrote: »
I get it, I would rather see them keep the buffs all the same because IM is the life of most of the player base. It needs to be clearable to make the game viable. I also believe in progression, but that should be a challenge mode with no resurrection available with greatly increased drop rates. Right now the social aspect of the game with guilds and chat is too broken for most to handle progression. I haven't played the game in over a month, I don't plan to return in the current state. But I am at least happy that there is some hope for people queuing. They just need to fix the broken elements and drastically increase the drop rates, not by a marginal amount but a ton. There should be one or two elite challenges aside for the hardcore, offering even greater rewards.

IM has never been the life of the game in higher difficulty settings, unless somebody went out there on a forum and advertised a “let’s learn xyz hard mode” event. Note, I did that, had people on the PC version queueing MCHM for training runs one weekend.

Basically though, the harder dungeons have to be learned by rote over hours upon hours of wipes and you’re not going to persuade people doing instance matcher to do that.


You’re never going to see them again so the hope of reaping the rewards of learning something difficult and time consuming is out of the question.

Hard mode dungeons have always been cleared via organisation, via the chat system working.

It doesn’t necessarily need to be within a guild (though guild chat is also broken.)

The problem with the buffs is they’re not just in typically IM matched dungeons. They’re in all the hard modes too. My theory is that eme are ultimately trying to make the console version into an instance matched reliant system, which requires nerfing all content and mechanics *significantly.* Instead of fixing the chat, adding lfg.

I don’t want to hang out in *just* my guild but the broken system is causing this.

My concern is that the chat is nerfed on purpose, that interaction, on the spot trades, party invites cross guild, lfg, leaving messages on notice boards in-game - they’re all nerfed on purpose because eme fear in-game grooming of children on the console version.

If this *is* the case and it’s never going to improve I just wish they would TELL us so I can “go back to PC” (and suffer having to upgrade my system again) like I’m sure many console gamers who assume I’m an elitist would like.

But if it is not the case I sure wish they would *fix* it so people can at least easily organize training runs. And fix it *before* they consider wrecking pve mechanics.
Console General Discussion#38 BobbyDigi07/04/2018, 03:30 PM
They can clearly fix it if they just were willing to spend the time and money. I'm back on FFXIV PC and console players play together on the same patch. It has tons of content for casuals and tons for hardcore. Tons of events, an insane amount of content, great story, polished gameplay.
Matchmaking works, chat works, everything is fully customizable and works. Lots of class variation, no paying for character slots or inv space.
Most of the cosmetic items are all rare dungeon drops not cash shop only. Skill actually means something. getting a new piece of gear actually means something. Player housing, guild housing/banking/chat/rewards. No broken upgrade systems, no running a dungeon a thousand times over and over to farm. The game gives you choice always, you can scale back your level for lower content unilaterally. No Race locked classes, in-depth crafting and gathering professions. Non-toxic and helpful community, they even have a mentor system that gives you a flag and it's your job to assist and help newbies. Every path has content and improvements. Tera could do this, they are cash grabbing console players and refuse to fix what needs fixing. Great combat is only great until you get bored.
Console General Discussion#39 Ippiki07/04/2018, 03:48 PM
They don’t need to spend much time and money to:

Import the lfg system as-is from pc. It doesn’t require anything fancy, just import it over and bug fix it to fit the console menu system.

Fix chat *immediately* by changing one of the existing tabs to /g and one to /p so people can chat in-guild and in-group.

Get rid of whisper tab and general tab - nobody needs either.

Ultimately import the system of chat customization.

Add the mentor system from pc.

All of this is already in the pc version.

All of these simple chat and menu fixes are *way* less work than tweaking boss difficulty down.

Why can;t we write on an ingame message board? What is the logic for it? Seriously I found those message boards up mountains, you can’t write on them like pc so maybe they are doing this on purpose?
Console General Discussion#40 M6KPMHHLR307/04/2018, 03:50 PM
As much as i like ff14 saying skill means anything outside of [ultimate coil/ refain] is a straight up lie.

Just about everything else you can do, even god kefka, can be done with mediocre to minimal effort.

You mash predetermined rotations x N and move to safe spots preemptively.

FF 14 has and requires a lot of things true, but memorization and preemptive movement vs fast paced action and split second decisions will never be on par with each other.

Ever.

While mid tier dungeons in tera can still kill you, "expert" dungeons in ff its impossible to fail.

Also the (exclusive) gear dropping from dungeons etc are basic catch up gear that can be glamoured, some costumes still come from events but they're also filling up the cash shop pretty fast.

Look at that new badly made wedding dress: 18$ and it has monstrous clipping issues and makes you look pregnant unless youre the smallest race in that game.

Tera maybe be stingy with costumes but then youd have to point a finger at warframe as well even though its utterly amazing, it survives off its cosmetics.

FF14 makes you pay a sub, if you want extra inventory as a crafter, gatherer you RENT IT and if you dont pay next month youre LOCKED OUT of your own inventory, it has a cash shop despite you paying a sub.

Some of the best costumes and emojis are behind 100+$ walls like Zantetsuken/Ice Heart emoji.

FF does have its [filtered] together and tera after 6 years of crap on pc im sure never will ever.

But lets not blow how kind and generous they really are out of proportion.
Console General Discussion#41 Ippiki07/04/2018, 03:58 PM
Yeah honestly I quit FF14 because it’s *never* a challenge. Really you can throw all this stuff at me all you like but if there’s no challenge there’s no game.

Tera requires you to rote learn mechanics and get the right dodges down at the right time and watch your cd bar for when to use the right skills and while you have all these elitists still calling it faceroll easy, it’s scads more challenging than FF14.
Console General Discussion#42 BobbyDigi07/04/2018, 04:21 PM
Ultimates are a challenge, and yes you can rent space as a crafter, but Tera also is a sub based model, in which you get teleport and a few gold and boxes with nothing worth while.
Console General Discussion#43 BobbyDigi07/04/2018, 04:22 PM
I dont find the mechanics in tera more challenging just more fun. The combat is better, but thats all that it has.
Console General Discussion#44 ICUNurse07/05/2018, 04:10 AM
Thank you, En Masse. Me and our guild members actually love the bluffs. Our clears are faster but still challenging. This is a step in the right direction.

There are more casuals and semi-casuals than elitists. It is never good, especially in a business standpoint, to cater to a niche group that is literally less than 1 percent of the population.

If elitists love a challenge go solo hard mode dungeons. Will see who loves challenge now lmao. Hypocrites.
Console General Discussion#45 Hue07/05/2018, 05:43 AM
ICUNurse wrote: »
Thank you, En Masse. Me and our guild members actually love the buffs. Our clears are faster, but still challenging. This is a step in the right direction.

There are more casuals and semi-casuals than elitists. It is never good, especially in a business standpoint, to cater to a niche group that is literally less than 1 percent of the population.

If elitists love a challenge go solo hard mode dungeons. Will see who loves the challenge now lmao. Hypocrites. Go take that inflated ego else where please and thank you, elitist. ;)

^_~
Console General Discussion#46 Hue07/05/2018, 07:01 AM
Ippiki wrote: »
Hue wrote: »
I love it! These buffs make clearing these dungeons faster than normal. Now if you guys can just increase the drop rate for Ambush designs and increase the amount of feedstocks that drop in the dungeons and as reward from the vanguard then all is happy. Thank you for your hard work!

By “faster than normal” can we assume that you were already clearing dungeons, and by “drop rate for ambush designs” can we assume you were already clearing hard modes and one would assume, RMHM for hankies?
*I cleared all dungeons in current console. I grind the same dungeons over and over and over and over and over and over and over and over and over...and over...and some more overs...and more...endlessly. So yes, I love this buffs! :D When I said Ambush designs, I meant exactly what I said; Ambush designs. I never said Ambush materials. Now if Enmasse don't increase the drop rate for Ambush designs, then give us free RMHM reset scroll x5 daily so I can spam it 24/7 instead of 2 entries per day.

Dude if you tell this company you love a nerf, they are going to turn this game into easy mode all round.
*What is or are being nerf in RMHM currently? I don't see it aside getting free Bravery/Canephora potions as buffs.

No I don’t want to keep people from clearing, but I like some level of challenge. If they scale down boss attacks like they suggest they might as a future plan, not only will there be the luxury of “clearing faster” there will also be less challenge.
*You said it yourself:

"Also, you were not in their target market for this nerf."

In fact nobody who was already in hard modes was. All it does is lets you clear faster and maybe die less on non end dungeon bosses in HM.
*What is wrong with clearing faster? No challenge? What is so challenging? You want to know what is challenging; the grind...the grind for Ambush designs, the grind for feedstocks, the grind for Ambush materials, and the grind to plus from 12 to 15 (from 12 to 15 is ALL RNG). So yes again, I love these buffs! And then you telling me all bosses in these dungeons: Vault of Kaprima, Shadow Sanguinary, Demokron Factory, Lilith's Keep, Sky Cruiser Endeavor (Hard), Shadow Sanguinary (Hard), Lilith's Keep (Hard), Ruinous Manor, and Ruinous Manor (Hard) are non end game dungeon bosses?

The target market for the buffs were the people who can’t get clears in even LKNM.
*What is wrong with this? It's win win for me and "the people".

It shows how little they understand their own damn game. OF COURSE all this did was let “elites” farm faster. When what they actually need to do is improve in-game organization via a functional chat plus LFG system (you can after all arrange learning runs through LFG!)
*Yes, I'll take the LFG system just because world chat is full of gold sellers spamming 24/7.

If you tell them you love it they’ll turn the game into easy mode.
*Perfect!

You’re like the liberal who was saying “not gonna vote anyways cause Bernie didn’t win.”
*Why so serious? Does it hurts you that much that I expressed that I love these buffs?

And look where we are now.
*Where we are now is pure perfection!

Console General Discussion#47 Ippiki07/06/2018, 03:08 AM
1. Unless the definition of an elitist is “progressed further in a game than you,” I’m not an elitist. An elitist doesn’t want you on their turf, I do. I just don’t think it is solved by nerfing the game difficulty, I think it is solved by organisation and making it so you can easily find groups with people prepared to teach you. You want me to prove it?

Hello people who aren’t in hard modes or can’t clear 410s for whatever reason. My PSN is maomimei3. I’m on server Dracoloth. I’m not prepared to help newbies clear who aren’t on my server, because I want to invest time into you so you can help us in return later. I play evenings, 5pm-10pm. I have a very time intensive job. A lot of my guild play earlier than me, play longer than me, use up their entries (we need more entries, sure). If you are on, you’re active, you play in my timezone and you don’t use up entries prior to that, you are gold to us. I need more practice on my healers so I can learn stuff with you. My husband can even tank *on warrior*, doesn’t sound good, doesn’t sound ideal? Yeah it’s not, because we ain’t elitists, we clear in whatever will work and what we like playing.

Oh and hey while I’m posting this hey enmasse.

Console players use your Facebook. I just did a tally of console related responses on it.

You haven’t mentioned double drop weekend anywhere on it. Only on Twitter.

Oh and yes console players get info from their consoles of course, so thanks for the notice. It would probably work better if it was much further in advance warning than less than 24 hours. Because anyone who didn’t log in today for whatever reason, or logged on earlier than the notice went up (like the rest of the guild I’m in who invest ridiculous hours into your game won’t know about it. And as somebody who is 100% my own boss, I don’t appreciate it either because I could have given myself a day off tomorrow. As it stands, I have customers lined up now with 3 days worth of orders so I can’t.
Oh come on, you guys sound like the actual HMs was undoable for you... for me the buff barely makes any difference, if people are bad they still die and i cleared my first HMs already before that buffs.

For most HMs these buffs doesn´t matter. They don´t make core mechanics easier, you still get one shot by many mechanics.
Console General Discussion#49 Ippiki07/07/2018, 09:16 AM
Oh come on, you guys sound like the actual HMs were undoable for you... for me the buff barely makes any difference, if people are bad they still die and i cleared my first HMs already before that buffs.

For most HMs these buffs doesn´t matter. They don´t make core mechanics easier, you still get one shot by many mechanics if you don´t master them.

So stop calling it a nerf. They make farming 410s faster though, and some 417 dps race bosses(maybe 1 or 2) more reliable. But they are not making HMs easier in general.

The buffs aren’t a big deal, no.

What is a big deal is that they are a step in a rather alarming direction.

Quote from an actual interview with Eme at E3:

“something that the team has thought of are the controller limitations, so some balance changes may be on the way for console players.”

The game is, and always has been fully accessible on controller. There’s controller support in the pc version.

Quote from EME in the OP of THIS THREAD.

“The teams at Bluehole and En Masse are exploring other ways to better balance dungeons and improve dungeon completion rates on console. These range from simple things like events that encourage dungeon participation with increased rewards, all the way to full-on re-balancing of boss monsters in the console versions.”

Increased rewards via events? Fine. Full on rebalancing of presumably boss mechanics? No thanks.
Console General Discussion#50 ICUNurse07/08/2018, 06:06 AM
Pardon my harangue:

Good thing you and your elitist friends are a minority! Thank the Lord for us normal folk! I swear these ex-PC players come to console with this God-complex and inflated egos lambasting everything that is "wrong" with the console version. Then they come with this toxic attitude censuring us console players most of who have never played this game.

I'm sorry to break it to you but they are completely different games, and, more importantly, the console version has a different population with a vastly different "personality".

There are much less elitist/hard core gamers on console than PC; the population of consoles are in vast majority casual players.

So, it wouldn't take much rational thought to conclude that dungeon completion rates are lower than the PC due to "limitations" of consoles and/or "limitations" of console players in GENERAL (I didn't say all because you PC players who obviously haven't had any success on PC, hence why ya'll probably transferred to consoles, would be apoplectic). And when I say limitations I'm referring to the causal-like nature of console players, and not any limitations of skill.

Now if you would excuse me, I have a date with some hard mode dungeons with some TASTY buffs. ;D

Addendum: Elitism is a mental illness.
Console General Discussion#51 Ippiki07/08/2018, 11:41 AM
Actually, a big reason why I transferred to console is because I quit pc years ago and didn’t want to rejoin a game where I would fall behind, and I quit pc years ago not because of “being unable to clear” as I had just earned my title in the current, hardest mode dungeon but because of myriad reasons that I’m going to list again for the mentally impaired who apparently cannot read.

1. This was the only pc game I played. I’m a console gamer who likes challenge. I upgraded my pc and played this because of its similarity to a bunch of online action games historically on console.

2. I was sick of spending money to upgrade my pc every update.

3. I literally am mentally impaired, so I can call you that, I guess it’s pc to do so. I’m disabled and can’t use a keyboard properly, there is a cyst in my brain that has destroyed certain functions including being able to hit all the keys with all the fingers on my hand. How exhausting to have an argument with you once again on my tiny keyboard using two fingers. I use controllers for games. I’d like to play pvp on a setup where everyone’s using the same equipment, but dungeons are still completable by a mental deficient with a controller so it doesn’t look like they need nerfing from where I’m sat.

4. I am a slower learner with visual stuff again because of the above reason, slower than most “hardcore” players but once it sinks in it sinks in and I do it by rote. For this reason I believe anyone can learn and I give anyone a chance. I am hugely tolerant of newbies in dungeons. But because I play hardcore dungeons, I meet the elitists you talk of and I can’t stand them. Yes there are way more on pc. No, that doesn’t mean the hardcores on console are rare, it just means the majority aren’t elitist. It means they are likely to hang round with newbies and pass information on. That btw, is happening. The majority of 65s in the server I’m in (Dracoloth) are in hard modes and not because of buffs, I was in a pug yesterday and they were all saying

I was sick of the pc community, in a nutshell.


Oh and because I read past posts to see who’s trying to stir up crap, kinda immature for an ICU nurse don’t you think?

People like you who “play the broker” are in fact also a minority, a minority that kinda wrecks the economy for others.


Console General Discussion#52 Ippiki07/08/2018, 11:45 AM
*for some reason the post cut this paragraph off and I’m unable to edit it. They were saying their guild runs pickups often and they’ve been seeing more and more people being able to play better since before buffs hit.
Console General Discussion#53 Ippiki07/08/2018, 11:48 AM
Oh and it’s not possible for any class to “solo hard mode dungeons.” The mechanics are set up to force group play.
Console General Discussion#54 LoveInHell07/08/2018, 07:49 PM
The dungeons are too easy now. (for guilds, friends playing together, randoms is still hell I think lol)
Console General Discussion#55 gufymike07/09/2018, 08:42 PM
Ok, as someone who has minimal clears on most endgame dungeons I want to chime in. First this is a conscious decision and it's not about how hard the dungeons are, it's about the lack of endgame in the first place. Chasing ambush right now, people getting there, doing 100+ clears of rmhm are quitting and moving on to other games because it gets boring for them or they get burnt out, continuously doing the same things over and over and not getting everything they need.. I didn't want to be one of those people. There are what I think 5 _unique_ end game dungeons and the drop rate for ambush designs and mats are abysmal, even during the double drop rate event. Getting class specific designs for your class is more abysmal.

The other part is class bugs and or bad incarnations of the class. When I say bad incarnations, I think of warrior and its version at pre-revamp. It makes it unfun to play this class. Lancer dying while blocking and getting stuck in block position till re runs out is also annoying. Then after this, seems like every _maintenance_ not just update, a class or classes bug out till reboot of servers. Afaik, maintenance is not supposed to introduce new code, so how does this happen? These things are making it hard to clear dungeons.

Balancing the game is the wrong direction to go, it's that we need more consistency in our classes and more endgame to be that carrot we chase.

As for the other changes suggested, I think they are needed also. But it would be good if we went through an update or maintenance where issues didn't pop up in places that didn't have them before. This tells me there is a serious lack of testing done on the deployment of maintenance or update. This is also hurting numbers.

Fix the problems that exist before finding new solutions that don't address the actual problems. That's what is really needed.

Now I know you guys are trying your best and that's why I'm staying with Tera on Console for the long run.

Defining endgame as lvl 65 and ilvl 410+.
Console General Discussion#56 Ippiki07/09/2018, 09:42 PM
I don’t understand people who get their ambush and then quit - you get your gear to see better results and then... you quit, why?

Maybe they were expecting *much* better results than they got, that’s always been a problem with this game.

If my guild is reading this... no I’m not quitting because I got my ambush but I wrecked myself workwise over double drop because eme keep springing stuff on us that we need more warning for. So I’m barely playing til I get this freaking backlog cleared.

Thanks to:

My guild for helping me get ambush even though I don’t play to hardcore schedules.

The presumably newish gunners in highwatch (I don’t bother inspecting people unless they are doing terribly, so I don’t know if you were doing the run for guile) for putting some faith in a warrior tank to help me get the last few mats I needed from LKNM.

Everyone can help everyone else. And an MMO is a microcosm of society, removing a factor that they play for from any of its “minority” sectors could affect the whole.

If you nerf dungeon difficulty then the hardcores quit.

The elitists all quit, play PC instead then jump into the console section of a forum and call everyone noobs.

The hardcores are no longer there to buy copious mats from the people who “play the broker.”

Those people then have less money to buy the costumes they want.

If you don’t get this you are simply selfish.

Imagine if eme suddenly sprang this on us, they can and certainly could:

You can no longer play the broker, you can only put mats and stuff on at a fixed predetermined price.

Console General Discussion#57 gufymike07/09/2018, 10:00 PM
Ippiki wrote: »
I don’t understand people who get their ambush and then quit - you get your gear to see better results and then... you quit, why?

Maybe they were expecting *much* better results than they got, that’s always been a problem with this game.


It's not the results, its the lack of any thing to chase. They've reached their endgame and nothing else to do till more dungeons come out.
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