TERA Online forum archive
TERA PC - General Discussion: Haley's bright ideas for the game players like to see happen before we die of old age.
Ok few things that bug players that they like to see happen wish list. Raise Level cap to 100 just make it happen ok and be done with it ok. Make your dye hue go to zero and not this 25 crap thank you. All jobs be able to pick all races before we die of old age please. And make ninja clone last 60 mins not 60 secs and 3 sec cold down not 3 mins be Kool. And Level 100 gears and few more dungeon's to carry us to L 100 before we die of old age unless we are vampires thank you.
TERA PC - General Discussion#2 HarIey03/19/2018, 11:55 AM
I try to put the nail in the coffin fast and painful where you need to work on and I get to the point and we tire of seeing a game never get finished. Just need to get off your butts and make it happen.
No need for more levels lmao
Dye works fine, not sure what you're talking about
Leveling is so fast and easy anyway, making alt classes won't make you die of old age.
Ninja clone is a fun idea.
I'm not sure why you're obsessed with a higher level cap, there's plenty of things to grind for after you've reached lvl 65.
None of the things you suggested offer long-term sustainability. I'd go so far as to say they don't even offer any notable improvement. TERA already has enough underused and abandoned content, which would be made worse by needlessly adding another 35 levels. There's a plethora of problems associated with raising a level cap. That plethora becomes a mountain when you consider raising it by that amount. Having all "jobs" available to all races has been a topic heavily debated for years now. Bluehole budged a little with this recent decision to make male Brawlers. We'll see what the future holds there. The duration of the Ninja's clone ability is fine where it is.
This suggestion is horrible.
None of these improve the game for the better. Also "jobs"? This is not FFXIV.

Things like better events, less rng boxes, more straight from store purchases instead of rng boxes, more stability, less reliance on ping. Things that could actually improve the game.
I dunno. I agree with the increased level cap at least. It's been, what, 3 years since the FoA expansion dropped, right? And with that came a level increase... to 65. I don't know about you guys, but the fact that a) there's hasn't been another level cap increase (despite other games doing more in less time, (coughs)) and b) the cap is such an arbitrary number like 65 and not 70 makes me raise my eyebrow in confusion.

Granted, I suppose BHS could've went for the low-hanging fruit and make the level cap 69 like Scarlet Blade did, so there's that I guess.
All I really want is side content like fishing, or cooking, reason why rootstock is my favorite event.
•no thanks
•interesting...
• i think you're saying "No to gender/race locked classes" and i agree but lol we know this isn't happening.
•interesting
• NO THANKS. we dont need more levels. We just need Content. Bosses that AREN'T reskins of old bosses with +2 extra mechanics.
i don't see any point with having more levels, i think most would just complain that they now have to reach the level cap again and grind even more.
removing the race-exclusivity would be nice, although it'd take Bluehole a ton of time to make all the classes available for all the races (new gear designs, new animations, etc), also in my opinion not all classes would fit all races (for example ninja baraka, gunner amani, reaper popori, etc)
TERA PC - General Discussion#11 f3ck4r03/19/2018, 04:41 PM
So far the only thing that I wish is to make all rare glyph 'tradeable'
or reduce the 180 to 60 or even less..

For a healer to kill 200+ BAM's for a single glyph is too absurd.

That's the only quality of life that I want, the rest is just fine.
f3ck4r wrote: »
So far the only thing that I wish is to make all rare glyph 'tradeable'
or reduce the 180 to 60 or even less..

For a healer to kill 200+ BAM's for a single glyph is too absurd.

That's the only quality of life that I want, the rest is just fine.

tbh, I agree with the absurd amount of tokens we need from Island of Dawn in order to unlock glyphs. @CobaltDragon can we actually do something about this ???
TERA PC - General Discussion#13 Equitas03/19/2018, 04:56 PM
The amount of tokens that IOD Vanguard Requests award is sufficient. You can get 36 high tier tokens per character, and many people have multiple characters. That number is doubled during the many double Vanguard events that are run. You then have to take into account that you can run as many mid-tier BAM quests as you want until 16 Vanguard quests are completed that day. The tokens from these quests can be converted to high tier at a rate of 4:1. Factoring in the items available in the high tier tokens shop, such as advanced glyphs, etchings, and Dragon Scales, and you'll see we don't need a higher reward rate.
Equitas wrote: »
The amount of tokens that IOD Vanguard Requests award is sufficient. You can get 36 high tier tokens per character, and many people have multiple characters. That number is doubled during the many double Vanguard events that are run. You then have to take into account that you can run as many mid-tier BAM quests as you want until 16 Vanguard quests are completed that day. The tokens from these quests can be converted to high tier at a rate of 4:1. Factoring in the items available in the high tier tokens shop, such as advanced glyphs, etchings, and Dragon Scales, and you'll see we don't need a higher reward rate.

It's still absurd if you only have healers as your first character.
We didn't have a double vg event in quite some time either so :shrug:
I doubt new players want to spend 10 hours grinding damn bams as healers in twist or something.
TERA PC - General Discussion#15 voidy03/19/2018, 07:30 PM
I always wished the dyeing system had an eyedropper tool so I can select colors from my accessories and use them with my outfit.
Also the ability to dye accessories would be great, absolutely fantastic.
TERA PC - General Discussion#16 Dvsv03/19/2018, 07:54 PM
Equitas wrote: »
The amount of tokens that IOD Vanguard Requests award is sufficient. You can get 36 high tier tokens per character, and many people have multiple characters. That number is doubled during the many double Vanguard events that are run. You then have to take into account that you can run as many mid-tier BAM quests as you want until 16 Vanguard quests are completed that day. The tokens from these quests can be converted to high tier at a rate of 4:1. Factoring in the items available in the high tier tokens shop, such as advanced glyphs, etchings, and Dragon Scales, and you'll see we don't need a higher reward rate.
Do you got a job irl?
Maybe you can grind your life away here on Tera 12 Hrs per day, just so you can get BASIC glyphs just to START end game..

You should ask the same thing for the HUGE majority of the player base tho...
I wonder if they're happy to gear and grind with multiple chars so they can get one single basic and essential glyph...


@ Topic:
What Tera need?
* First, any GM/CM should ask why there was much more ppl playing during mongos/"broken economy" patches than now with our nerfed vanguard that reward 7 golden talents per IOD bam ;)

Imho, too much grind deals a lot more damage to the player base than "broken economy" that get recycled eventually.
If the player rly like the game they can just gear another alt after they're done gearing their main.
On the other hand, the dev can't expect a free player to burn 8-12 Hrs/day farming on n-toons or p2w ppl to expend U$50+ each try enchanting end-game gears that will get replaced on the next month...
Ppl here will just give up and play another game.

EME/BHS should ask themselves if too much focus on grind (since gear revamp) is doing more harm than good..
Trust me, pure grind will not extend the life of a game that lacks real content.


TERA PC - General Discussion#17 ElinLove03/19/2018, 10:27 PM
Frankly OP, it sounds more like you want a different game, leveling focused, instead of TERA. This game right here is focused on PVE dungeons for grinding your gear basically, and dress up simulator. There has once been PVP too, but I think it was never focused on the leveling itself.

Correct me guys if I'm a bit out of touch (really, TERA is the only RPG I've actually played): leveling centered games take ages to reach cap don't they? Also quests and such way better, more effort taken on the journey than at it's end. TERA being focused at when you do reach the 65.
Lol, how is a level 100 cap QoL? The only thing I agree with this thread is the ninja clone since it feels so weird that it has such a long CD for just a fun skill with no combat advantage (and before people cry it can fool people in PvP......please give me a solid example as to how).

Maybe the dye thing, but I don't really dye my costumes so I don't really know if there's an issue with the current system.
I would suggest:

1) Optimize the game so we can have big events like Nexus / Dreamstorm without throwing the whole server into chaos

2) New story quest where high level characters rid old Island of Dawn of the BAM problem so new characters can start there again =P

3) New content in old, now unused, areas like Lumbertown area. Could even be some enemy invasion point that high level characters go or events like Rootstock take place. Something!

4) New island pops up, aka WoW xpac islands, that replaces Island of Dawn dailies with some new quell the island to make it safe quests.

5) Stop removing stuff from game. Tera needs more content not less.
TERA PC - General Discussion#20 f3ck4r03/20/2018, 10:22 PM
Killstyle wrote: »
I would suggest:

1) Optimize the game so we can have big events like Nexus / Dreamstorm without throwing the whole server into chaos

2) New story quest where high level characters rid old Island of Dawn of the BAM problem so new characters can start there again =P

3) New content in old, now unused, areas like Lumbertown area. Could even be some enemy invasion point that high level characters go or events like Rootstock take place. Something!

4) New island pops up, aka WoW xpac islands, that replaces Island of Dawn dailies with some new quell the island to make it safe quests.

5) Stop removing stuff from game. Tera needs more content not less.

6) If player housing ever got introduced it needs to have a function beyond "Hey, look, I have a home.". It could included a free (one hour cooldown) teleport to your home, a fishing hole and cooking place (as someone mentioned above), should only be placeable on the outskirts of the major cities (i.e. outside Velika maybe even around that coliseum thingy), extra storage place, possibly only place you can change your cosmetics, etc.

1 - optimization?! never happened.
2 - impossible for a company who only cares about lootbox.
3 - The GM's are so useless, They don't even know how to run an actual event. ( we realize that after they took down the report system, what GM is for... censor the forum, the only function they have these days).
4 - A dream within a dream (inception irl)
6 - #4 AD INFINITUM.

1 - We ask for simple things like keen mote 100% ( go to EU, that is what they say all the time)
2 - We ask for the reduction of the number of Dawnstorm token for glyph (not even a comment)
3 - optimization in this game is fairy tale.
4 - They cut VG in half so that they can call "double VG" of some kind of an event (which is not)
5 - They seems to be out of budget somehow.
6 - The excuse is, we don't have staff members to change numbers... (The EU version is a bigger company, so they can change whatever the [filtered] they want, while NA, they seem to be useless to the point of not knowing how to change the rate of an item who drop from a specific mob).
7 - The change in the fashion coupon took years to take place. ( and you don't need to reset server for that )
TERA PC - General Discussion#21 Equitas03/21/2018, 02:51 AM
CornishRex wrote: »
It's still absurd if you only have healers as your first character.
We didn't have a double vg event in quite some time either so :shrug:
I doubt new players want to spend 10 hours grinding damn bams as healers in twist or something.

If you have a healer as your first character, then I'd imagine the thought would have occurred to have leveled a tank or DPS character as a secondary. The means are available to you to overcome this problem. Making BAMs easier, or increasing rewards, to accommodate 2 of the 13 classes is not the solution here. As for us not having double Vanguard event lately, we had one a few weeks ago. There's currently a double Vanguard reward event happening.
Dvsv wrote: »
Do you got a job irl?
Maybe you can grind your life away here on Tera 12 Hrs per day, just so you can get BASIC glyphs just to START end game..

You should ask the same thing for the HUGE majority of the player base tho...
I wonder if they're happy to gear and grind with multiple chars so they can get one single basic and essential glyph...


@ Topic:
What Tera need?
* First, any GM/CM should ask why there was much more ppl playing during mongos/"broken economy" patches than now with our nerfed vanguard that reward 7 golden talents per IOD bam ;)

Imho, too much grind deals a lot more damage to the player base than "broken economy" that get recycled eventually.
If the player rly like the game they can just gear another alt after they're done gearing their main.
On the other hand, the dev can't expect a free player to burn 8-12 Hrs/day farming on n-toons or p2w ppl to expend U$50+ each try enchanting end-game gears that will get replaced on the next month...
Ppl here will just give up and play another game.

EME/BHS should ask themselves if too much focus on grind (since gear revamp) is doing more harm than good..
Trust me, pure grind will not extend the life of a game that lacks real content.

You're trying to imply that anyone who can manage to make progress in this game must be unemployed. That's ignorant, if not disrespectful. There's not much point behind the rest of your post, either. People who have more time to dedicate to a game will always be ahead of everyone else. You want to run a consistent double reward event for IOD Vanguards? The average player will benefit, sure, but the ones who play more will still benefit more. I'll agree that our content is lacking, but giving handouts to players isn't going to change that.
f3ck4r wrote: »
1 - optimization?! never happened.
2 - impossible for a company who only cares about lootbox.
3 - The GM's are so useless, They don't even know how to run an actual event. ( we realize that after they took down the report system, what GM is for... censor the forum, the only function they have these days).
4 - A dream within a dream (inception irl)
6 - #4 AD INFINITUM.

1 - We ask for simple things like keen mote 100% ( go to EU, that is what they say all the time)
2 - We ask for the reduction of the number of Dawnstorm token for glyph (not even a comment)
3 - optimization in this game is fairy tale.
4 - They cut VG in half so that they can call "double VG" of some kind of an event (which is not)
5 - They seems to be out of budget somehow.
6 - The excuse is, we don't have staff members to change numbers... (The EU version is a bigger company, so they can change whatever the [filtered] they want, while NA, they seem to be useless to the point of not knowing how to change the rate of an item who drop from a specific mob).
7 - The change in the fashion coupon took years to take place. ( and you don't need to reset server for that )

We don't need a guaranteed Keen Mote drop from IOD BAMs. They're not that difficult to kill. The average player should be able to kill all 3 sets in 30 minutes or under. We don't need a reduction in the number of tokens required to purchase glyphs. If that change occurs, it should be accompanied by a reduction in the number of tokens awarded. I'd venture to guess the lack of a comment is due to them realizing there's nothing that needs to be said about it. Vanguards haven't been cut in half. There's just been events for Vanguard quest rewards for so long that people have just come to assume that's how it's supposed to be. I know this isn't the first time you've had to be told. The Fashion Coupon restructuring did not take "years". They announced it early last year, if I remember correctly. They completed Phase 1 in February.
very bad ideas
TERA PC - General Discussion#23 HarIey03/21/2018, 09:29 PM
well i would like more story content and able to do dungeons that don't require ages to level gears to do them and there no point to level gears to do a few dungeons game is dead.Now you see why players hit level 65 and retire.Nothing left to do.Or become bored to death.
TERA PC - General Discussion#24 vkobe03/21/2018, 09:34 PM
HarIey wrote: »
Okay, here is a few things that bug players, things we would like to see happen Wish List :
  • Raise Level cap to 100 just make it happen ok and be done with it ok.
  • Make your dye hue go to zero and not 25.
  • All jobs be able to pick all races.
  • And make ninja clone last 60 mins not 60 secs and 3 sec cold down not 3 mins.
  • And Level 100 gears and few more dungeon's to carry us to level 100

nope raise cap only made the game more grindy, i experienced that in black desert, so it is really bad idea

TERA PC - General Discussion#25 Gwynessa03/22/2018, 01:46 AM
I like everything @Killstyle said. I vote for that! Especially the fishing and cooking part, and yeah, fix dreamstorm. No "oh its broken take it away and not replace with anything...." that made me sad.
TERA PC - General Discussion#26 Satchin03/23/2018, 01:02 AM
Okay, here is a few things that bug players, things we would like to see happen Wish List :
NO LEVEL CAPS LETS GRIND FOREVER KK
EVERY ARMOR AND WEAPON FLASHES COLORS ALL THE TIME AND HAS PHYSICS
ALL CLASSES AND RACES CAN USE EVERY SKILL AND WEAR ANY WEAPON AND ARMOR
NINjAS CAN CLONE EVERYONE AND FIGHT ALONG SIDE YOU SO NINJA CAN SOLO EVERY DUNGEON EZ
INFINITE GEAR FOR INFINITY IMPACT
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