TERA Online forum archive
TERA PC - General Discussion: Considering gem craft
Well, crafting is pretty good way to get what you need for cheaper price with your own work, and often a way you can make gold. However, when the market price of those crafted things becomes lower than the actual cost, that is the time to ask Devs to reconsider or revamp.

# Gem craft
It was not-bad to make gold or get gems for cheaper than market price at the beginning of the gear-progression patch. The market prices were high since there were lots of demand than supply. However, due to afterward patches and events such as guardian mission, additive event, bunch of jackpots, the market price of gems got ruined a lot.

See this. Basically all gem crafting have 5% chance to crit (according to my tons of crafting of each which means enough sample to calculate the rate). If you calculate the cost and this crit rate, you can definitely see it is not worth to craft gems for now.

7d04b716e6.png

to explain the calculate a bit in detail, it costs 117.70g to craft one ruby since it requires 10 artisan catalysts + 80 kits. So if you craft 100 times, you spend 11,770g, and with 5% chance, you will get 105 ruby total. So you spend 11,770g and get 105 rubies. 11,770 / 105 = 112.095g is the actual cost for each ruby. Same for sapphire, emerald and diamond. This is how the calculation for the cost works.


If you craft from Ruby to Diamond, the only thing that worth to craft is "Emerald" by 70ish gold each. If you craft other than emerald, you will even lose your gold. This estimate is based on "No crafter's cure at all". If you ever bought crafter's cure for gem craft, it will cost a lot more. Basically guardian mission has put tons of ruby and sapphire into game, and some events have also put lots of diamond (additive = diamond) in game. Also, since ruby price is about 105g for now, let's consider this as a base cost instead of crafting ruby.

8926222cb7.png

Starting with 105g for ruby (instead of 112g by crafting with 5% crit), it still costs more than market price for sapphire and diamond. Well, Emerald is still a bit worth to craft and sell. You can make about 100g by selling one crafted emerald. However, considering the PP (production point) for emerald, it requires 10x ruby (50pp) + 5x sapphire (50pp) + 30pp to craft emerald which is total 130 pp. It takes about 4 days to get 4k pp, so you can craft 30 emerald every 4 days and earn 30 x 100 = 3k gold every 4 days. This is quite ridiculous amount of profit.

Well, some people would say the price will go up when the supplies from events are all consumed. But guardian mission is 24/7 patch, not an event, and EME has organized events and jackpots which greatly affect gem price. So probably there will be more event / jackpot for them.

I am definitely NOT saying to stop organizing events/jackpots with gem reward. Those are very player-familiar things and I am very appreciate their work. Indeed, those are very helpful for people who need gems for their own gears. However, the fact is BHS and EME have ruined one of their own contents by injecting tons of gems into the game with afterward patch(guardian mission) and events. So, I think it is time to make some changes for those content that Dev have ruined in order to make it worth. I understand that, sometimes, Devs ruin their own content when they apply new patch. But, it is also their job to re-balance it so that they keep their games healthy especially when the ruined content is still actively going on.

PS. etching craft is not worth at all since the beginning of new patch. I was going to say something about it, but since it had been obviously ruined at their development step, there is nothing that I need to add on it.
How is the player choice to treat the price to craft the gem as a price ceiling, rather than a floor, the fault of EME/BHS?

The only argument you really are making here is to stop gem drops entirely, because that is the only way to force a change of that stance. Otherwise you'll always have those undercutting the crafting cost by selling in that margin between vendor price and crafting cost.

Personally, I'm treating the Alchemy recipes as more of a way to convert whatever gems I have to those that I need. But that's just me. YMMV, obviously.
LXM6H9H4JH wrote: »
How is the player choice to treat the price to craft the gem as a price ceiling, rather than a floor, the fault of EME/BHS?

The only argument you really are making here is to stop gem drops entirely, because that is the only way to force a change of that stance. Otherwise you'll always have those undercutting the crafting cost by selling in that margin between vendor price and crafting cost.

Personally, I'm treating the Alchemy recipes as more of a way to convert whatever gems I have to those that I need. But that's just me. YMMV, obviously.

Well, if a content really relies on events, or it is significantly affected by afterward patches, that is the "ruin". Then Devs need to reconsider to re-balance the ruined content.

Also, there is some way to balance it without touching the current event or gem supplies. They can add non-tradable gems on crafting list with reduced costs, or add more crit rate. All they need to do is to keep preserving their content's value especially when they ruin it by themselves.

You said there are always people undercutting, but basically the thing is gem price had been higher than they actually cost before the event and guardian mission. However, since afterward event and patch (chosen by BHS/EME) ruined it, there is no problem to ask them to reconsider it unless they say "do not craft gems, we will keep supplying gems through events"
JasonTERA wrote: »
Well, crafting is pretty good way to get what you need for cheaper price with your own work, and often a way you can make gold. However, when the market price of those crafted things becomes lower than the actual cost, that is the time to ask Devs to reconsider or revamp.

# Gem craft
It was not-bad to make gold or get gems for cheaper than market price at the beginning of the gear-progression patch. The market prices were high since there were lots of demand than supply. However, due to afterward patches and events such as guardian mission, additive event, bunch of jackpots, the market price of gems got ruined a lot.

See this. Basically all gem crafting have 5% chance to crit (according to my tons of crafting of each which means enough sample to calculate the rate). If you calculate the cost and this crit rate, you can definitely see it is not worth to craft gems for now.

7d04b716e6.png

to explain the calculate a bit in detail, it costs 117.70g to craft one ruby since it requires 10 artisan catalysts + 80 kits. So if you craft 100 times, you spend 11,770g, and with 5% chance, you will get 105 ruby total. So you spend 11,770g and get 105 rubies. 11,770 / 105 = 112.095g is the actual cost for each ruby. Same for sapphire, emerald and diamond. This is how the calculation for the cost works.


If you craft from Ruby to Diamond, the only thing that worth to craft is "Emerald" by 70ish gold each. If you craft other than emerald, you will even lose your gold. This estimate is based on "No crafter's cure at all". If you ever bought crafter's cure for gem craft, it will cost a lot more. Basically guardian mission has put tons of ruby and sapphire into game, and some events have also put lots of diamond (additive = diamond) in game. Also, since ruby price is about 105g for now, let's consider this as a base cost instead of crafting ruby.

8926222cb7.png

Starting with 105g for ruby (instead of 112g by crafting with 5% crit), it still costs more than market price for sapphire and diamond. Well, Emerald is still a bit worth to craft and sell. You can make about 100g by selling one crafted emerald. However, considering the PP (production point) for emerald, it requires 10x ruby (50pp) + 5x sapphire (50pp) + 30pp to craft emerald which is total 130 pp. It takes about 4 days to get 4k pp, so you can craft 30 emerald every 4 days and earn 30 x 100 = 3k gold every 4 days. This is quite ridiculous amount of profit.

Well, some people would say the price will go up when the supplies from events are all consumed. But guardian mission is 24/7 patch, not an event, and EME has organized events and jackpots which greatly affect gem price. So probably there will be more event / jackpot for them.

I am definitely NOT saying to stop organizing events/jackpots with gem reward. Those are very player-familiar things and I am very appreciate their work. Indeed, those are very helpful for people who need gems for their own gears. However, the fact is BHS and EME have ruined one of their own contents by injecting tons of gems into the game with afterward patch(guardian mission) and events. So, I think it is time to make some changes for those content that Dev have ruined in order to make it worth. I understand that, sometimes, Devs ruin their own content when they apply new patch. But, it is also their job to re-balance it so that they keep their games healthy especially when the ruined content is still actively going on.

PS. etching craft is not worth at all since the beginning of new patch. I was going to say something about it, but since it had been obviously ruined at their development step, there is nothing that I need to add on it.

for this reason im never craft rubyes, (1 k for enough shapires for craft 130 esmeralds )
only sapoures, esmeralds and tasty daimonds.
JasonTERA wrote: »
Well, crafting is pretty good way to get what you need for cheaper price with your own work, and often a way you can make gold. However, when the market price of those crafted things becomes lower than the actual cost, that is the time to ask Devs to reconsider or revamp.

# Gem craft
It was not-bad to make gold or get gems for cheaper than market price at the beginning of the gear-progression patch. The market prices were high since there were lots of demand than supply. However, due to afterward patches and events such as guardian mission, additive event, bunch of jackpots, the market price of gems got ruined a lot.

See this. Basically all gem crafting have 5% chance to crit (according to my tons of crafting of each which means enough sample to calculate the rate). If you calculate the cost and this crit rate, you can definitely see it is not worth to craft gems for now.

7d04b716e6.png

to explain the calculate a bit in detail, it costs 117.70g to craft one ruby since it requires 10 artisan catalysts + 80 kits. So if you craft 100 times, you spend 11,770g, and with 5% chance, you will get 105 ruby total. So you spend 11,770g and get 105 rubies. 11,770 / 105 = 112.095g is the actual cost for each ruby. Same for sapphire, emerald and diamond. This is how the calculation for the cost works.


If you craft from Ruby to Diamond, the only thing that worth to craft is "Emerald" by 70ish gold each. If you craft other than emerald, you will even lose your gold. This estimate is based on "No crafter's cure at all". If you ever bought crafter's cure for gem craft, it will cost a lot more. Basically guardian mission has put tons of ruby and sapphire into game, and some events have also put lots of diamond (additive = diamond) in game. Also, since ruby price is about 105g for now, let's consider this as a base cost instead of crafting ruby.

8926222cb7.png

Starting with 105g for ruby (instead of 112g by crafting with 5% crit), it still costs more than market price for sapphire and diamond. Well, Emerald is still a bit worth to craft and sell. You can make about 100g by selling one crafted emerald. However, considering the PP (production point) for emerald, it requires 10x ruby (50pp) + 5x sapphire (50pp) + 30pp to craft emerald which is total 130 pp. It takes about 4 days to get 4k pp, so you can craft 30 emerald every 4 days and earn 30 x 100 = 3k gold every 4 days. This is quite ridiculous amount of profit.

Well, some people would say the price will go up when the supplies from events are all consumed. But guardian mission is 24/7 patch, not an event, and EME has organized events and jackpots which greatly affect gem price. So probably there will be more event / jackpot for them.

I am definitely NOT saying to stop organizing events/jackpots with gem reward. Those are very player-familiar things and I am very appreciate their work. Indeed, those are very helpful for people who need gems for their own gears. However, the fact is BHS and EME have ruined one of their own contents by injecting tons of gems into the game with afterward patch(guardian mission) and events. So, I think it is time to make some changes for those content that Dev have ruined in order to make it worth. I understand that, sometimes, Devs ruin their own content when they apply new patch. But, it is also their job to re-balance it so that they keep their games healthy especially when the ruined content is still actively going on.

PS. etching craft is not worth at all since the beginning of new patch. I was going to say something about it, but since it had been obviously ruined at their development step, there is nothing that I need to add on it.

for this reason im never craft rubyes, (1 k for enough shapires for craft 130 esmeralds )
only sapoures, esmeralds and tasty daimonds.

Well, even if you craft only sapphire, emerald and diamond, if those price are higher than what are shown in ss, you still spend more gold for gems. Simply, it would be better to sell your gems and purchase what you need.

e.g) crafting 20 diamond with 5% crit rate, you get 21 diamond. If you sell all of them for 11500g each, you will indeed LOSE 500 x 21 = 10500 g instead of earning gold.


A patch that reduces the PROFIT of a content is completely different from a patch that makes a content negative (minus profit from prime cost)
the best way to craft for gems is to sell rubies but keep all sapphires and craft to emerald to diamonds. me personally I do gillie and guardian enough that I get lots of gold from selling the rubies to buy the artisan talismans I need to craft all the emeralds and diamonds I need. but that is my opinion.
JasonTERA wrote: »
Also, there is some way to balance it without touching the current event or gem supplies. They can add non-tradable gems on crafting list with reduced costs, or add more crit rate. All they need to do is to keep preserving their content's value especially when they ruin it by themselves.

How would no-trade help? You'd still be constrained by the floor of the vendor value of the gem, because they'll never let you turn PP into straight gold by having it be lower than that. If you want something like that then I'd suggest lobbying for reducing or removing the vendor value of crafted gems. That would give you far more freedom.

Making them no-trade would just mean you make no profit at all any longer. At most you'd be able to have lower costs than those who don't have the tradeskill. But, again, unless either gems no longer drop or the crafted ones have lower than vendor costs, you'd still be losing money compared to the value of the dropped gem.
LXM6H9H4JH wrote: »
JasonTERA wrote: »
Also, there is some way to balance it without touching the current event or gem supplies. They can add non-tradable gems on crafting list with reduced costs, or add more crit rate. All they need to do is to keep preserving their content's value especially when they ruin it by themselves.

How would no-trade help? You'd still be constrained by the floor of the vendor value of the gem, because they'll never let you turn PP into straight gold by having it be lower than that. If you want something like that then I'd suggest lobbying for reducing or removing the vendor value of crafted gems. That would give you far more freedom.

Making them no-trade would just mean you make no profit at all any longer. At most you'd be able to have lower costs than those who don't have the tradeskill. But, again, unless either gems no longer drop or the crafted ones have lower than vendor costs, you'd still be losing money compared to the value of the dropped gem.

I just gave an example of suggestion, not the best solution.

And I am really asking is..BHS/EME have added more gem drops. So it's time to consider the crafting. Because the fundamental of crafting is to get what you need for cheaper or to make gold by selling them. For example, crafting plates/daric/siglio are good way to get them cheaper or make gold by selling them. However, gem crafting is totally different from those. Remind that it is completely fine if the crafted one is expensive than dropped one. But again, less profit and losing gold when you craft are totally different. Also, I am not just saying the minimum price of those gems. You can clearly see the average price or broker history of the price of those gems when Guardian patch and/or gem reward events came out.
Philore wrote: »
the best way to craft for gems is to sell rubies but keep all sapphires and craft to emerald to diamonds. me personally I do gillie and guardian enough that I get lots of gold from selling the rubies to buy the artisan talismans I need to craft all the emeralds and diamonds I need. but that is my opinion.

I know that people do not like reading a wall of text, but crafting diamond is not worth at all, and even you will lose gold if you craft diamond since EME/BHS added alternate way to get gems other than crafting.
LXM6H9H4JH wrote: »
How is the player choice to treat the price to craft the gem as a price ceiling, rather than a floor, the fault of EME/BHS?

The only argument you really are making here is to stop gem drops entirely, because that is the only way to force a change of that stance. Otherwise you'll always have those undercutting the crafting cost by selling in that margin between vendor price and crafting cost.

Personally, I'm treating the Alchemy recipes as more of a way to convert whatever gems I have to those that I need. But that's just me. YMMV, obviously.

It is understandable when game Dev/Publisher decide to kill a content(s). However, gem crafting is way worse than "DEAD" since it became worthless (+ minus profit) by their patches and events.

When TERA kills some dungeons, people will still run them since they can still enjoy them and get a profit (gear XP, [filtered] rewards). However, is there any other "benefit" from crafting gems now? any fun? Not at all. So people have to waste their properties for nothing when they craft gems.


LXM6H9H4JH wrote: »
JasonTERA wrote: »
Also, there is some way to balance it without touching the current event or gem supplies. They can add non-tradable gems on crafting list with reduced costs, or add more crit rate. All they need to do is to keep preserving their content's value especially when they ruin it by themselves.

How would no-trade help? You'd still be constrained by the floor of the vendor value of the gem, because they'll never let you turn PP into straight gold by having it be lower than that. If you want something like that then I'd suggest lobbying for reducing or removing the vendor value of crafted gems. That would give you far more freedom.

Making them no-trade would just mean you make no profit at all any longer. At most you'd be able to have lower costs than those who don't have the tradeskill. But, again, unless either gems no longer drop or the crafted ones have lower than vendor costs, you'd still be losing money compared to the value of the dropped gem.

Well, if they add no-trade version of crafting gem with reduced cost, it will help for people who craft them for themselves. The problem is there are many ways to get gems in game - crafting, dungeon, event, guardian, etc.

If they simply revamp the gem crafting, the price of dropped one will again undercut the crafted one so that same issue will happen again. However, if they add no-trade version, they will not conflict with dropped one.
JasonTERA wrote: »
JasonTERA wrote: »
Well, crafting is pretty good way to get what you need for cheaper price with your own work, and often a way you can make gold. However, when the market price of those crafted things becomes lower than the actual cost, that is the time to ask Devs to reconsider or revamp.

# Gem craft
It was not-bad to make gold or get gems for cheaper than market price at the beginning of the gear-progression patch. The market prices were high since there were lots of demand than supply. However, due to afterward patches and events such as guardian mission, additive event, bunch of jackpots, the market price of gems got ruined a lot.

See this. Basically all gem crafting have 5% chance to crit (according to my tons of crafting of each which means enough sample to calculate the rate). If you calculate the cost and this crit rate, you can definitely see it is not worth to craft gems for now.

7d04b716e6.png

to explain the calculate a bit in detail, it costs 117.70g to craft one ruby since it requires 10 artisan catalysts + 80 kits. So if you craft 100 times, you spend 11,770g, and with 5% chance, you will get 105 ruby total. So you spend 11,770g and get 105 rubies. 11,770 / 105 = 112.095g is the actual cost for each ruby. Same for sapphire, emerald and diamond. This is how the calculation for the cost works.


If you craft from Ruby to Diamond, the only thing that worth to craft is "Emerald" by 70ish gold each. If you craft other than emerald, you will even lose your gold. This estimate is based on "No crafter's cure at all". If you ever bought crafter's cure for gem craft, it will cost a lot more. Basically guardian mission has put tons of ruby and sapphire into game, and some events have also put lots of diamond (additive = diamond) in game. Also, since ruby price is about 105g for now, let's consider this as a base cost instead of crafting ruby.

8926222cb7.png

Starting with 105g for ruby (instead of 112g by crafting with 5% crit), it still costs more than market price for sapphire and diamond. Well, Emerald is still a bit worth to craft and sell. You can make about 100g by selling one crafted emerald. However, considering the PP (production point) for emerald, it requires 10x ruby (50pp) + 5x sapphire (50pp) + 30pp to craft emerald which is total 130 pp. It takes about 4 days to get 4k pp, so you can craft 30 emerald every 4 days and earn 30 x 100 = 3k gold every 4 days. This is quite ridiculous amount of profit.

Well, some people would say the price will go up when the supplies from events are all consumed. But guardian mission is 24/7 patch, not an event, and EME has organized events and jackpots which greatly affect gem price. So probably there will be more event / jackpot for them.

I am definitely NOT saying to stop organizing events/jackpots with gem reward. Those are very player-familiar things and I am very appreciate their work. Indeed, those are very helpful for people who need gems for their own gears. However, the fact is BHS and EME have ruined one of their own contents by injecting tons of gems into the game with afterward patch(guardian mission) and events. So, I think it is time to make some changes for those content that Dev have ruined in order to make it worth. I understand that, sometimes, Devs ruin their own content when they apply new patch. But, it is also their job to re-balance it so that they keep their games healthy especially when the ruined content is still actively going on.

PS. etching craft is not worth at all since the beginning of new patch. I was going to say something about it, but since it had been obviously ruined at their development step, there is nothing that I need to add on it.

for this reason im never craft rubyes, (1 k for enough shapires for craft 130 esmeralds )
only sapoures, esmeralds and tasty daimonds.

Well, even if you craft only sapphire, emerald and diamond, if those price are higher than what are shown in ss, you still spend more gold for gems. Simply, it would be better to sell your gems and purchase what you need.

e.g) crafting 20 diamond with 5% crit rate, you get 21 diamond. If you sell all of them for 11500g each, you will indeed LOSE 500 x 21 = 10500 g instead of earning gold.


A patch that reduces the PROFIT of a content is completely different from a patch that makes a content negative (minus profit from prime cost)

well when im craft 13 diamonds im get like 15-17 each 4 k pp ( with master aditive, the green ones )
im guess im see more pp craft value instead gold value ( since im always craft in arrow each 4 k pp )

im agree reduce cost for each gem craft in alchemist, but this will be a tradeable version

no tradeable version will be droop in dungeon/guardian boxes


JasonTERA wrote: »
JasonTERA wrote: »
Well, crafting is pretty good way to get what you need for cheaper price with your own work, and often a way you can make gold. However, when the market price of those crafted things becomes lower than the actual cost, that is the time to ask Devs to reconsider or revamp.

# Gem craft
It was not-bad to make gold or get gems for cheaper than market price at the beginning of the gear-progression patch. The market prices were high since there were lots of demand than supply. However, due to afterward patches and events such as guardian mission, additive event, bunch of jackpots, the market price of gems got ruined a lot.

See this. Basically all gem crafting have 5% chance to crit (according to my tons of crafting of each which means enough sample to calculate the rate). If you calculate the cost and this crit rate, you can definitely see it is not worth to craft gems for now.

7d04b716e6.png

to explain the calculate a bit in detail, it costs 117.70g to craft one ruby since it requires 10 artisan catalysts + 80 kits. So if you craft 100 times, you spend 11,770g, and with 5% chance, you will get 105 ruby total. So you spend 11,770g and get 105 rubies. 11,770 / 105 = 112.095g is the actual cost for each ruby. Same for sapphire, emerald and diamond. This is how the calculation for the cost works.


If you craft from Ruby to Diamond, the only thing that worth to craft is "Emerald" by 70ish gold each. If you craft other than emerald, you will even lose your gold. This estimate is based on "No crafter's cure at all". If you ever bought crafter's cure for gem craft, it will cost a lot more. Basically guardian mission has put tons of ruby and sapphire into game, and some events have also put lots of diamond (additive = diamond) in game. Also, since ruby price is about 105g for now, let's consider this as a base cost instead of crafting ruby.

8926222cb7.png

Starting with 105g for ruby (instead of 112g by crafting with 5% crit), it still costs more than market price for sapphire and diamond. Well, Emerald is still a bit worth to craft and sell. You can make about 100g by selling one crafted emerald. However, considering the PP (production point) for emerald, it requires 10x ruby (50pp) + 5x sapphire (50pp) + 30pp to craft emerald which is total 130 pp. It takes about 4 days to get 4k pp, so you can craft 30 emerald every 4 days and earn 30 x 100 = 3k gold every 4 days. This is quite ridiculous amount of profit.

Well, some people would say the price will go up when the supplies from events are all consumed. But guardian mission is 24/7 patch, not an event, and EME has organized events and jackpots which greatly affect gem price. So probably there will be more event / jackpot for them.

I am definitely NOT saying to stop organizing events/jackpots with gem reward. Those are very player-familiar things and I am very appreciate their work. Indeed, those are very helpful for people who need gems for their own gears. However, the fact is BHS and EME have ruined one of their own contents by injecting tons of gems into the game with afterward patch(guardian mission) and events. So, I think it is time to make some changes for those content that Dev have ruined in order to make it worth. I understand that, sometimes, Devs ruin their own content when they apply new patch. But, it is also their job to re-balance it so that they keep their games healthy especially when the ruined content is still actively going on.

PS. etching craft is not worth at all since the beginning of new patch. I was going to say something about it, but since it had been obviously ruined at their development step, there is nothing that I need to add on it.

for this reason im never craft rubyes, (1 k for enough shapires for craft 130 esmeralds )
only sapoures, esmeralds and tasty daimonds.

Well, even if you craft only sapphire, emerald and diamond, if those price are higher than what are shown in ss, you still spend more gold for gems. Simply, it would be better to sell your gems and purchase what you need.

e.g) crafting 20 diamond with 5% crit rate, you get 21 diamond. If you sell all of them for 11500g each, you will indeed LOSE 500 x 21 = 10500 g instead of earning gold.


A patch that reduces the PROFIT of a content is completely different from a patch that makes a content negative (minus profit from prime cost)

well when im craft 13 diamonds im get like 15-17 each 4 k pp ( with master aditive, the green ones )
im guess im see more pp craft value instead gold value ( since im always craft in arrow each 4 k pp )

im agree reduce cost for each gem craft in alchemist, but this will be a tradeable version

no tradeable version will be droop in dungeon/guardian boxes


15-17 Diamond from 13 crafting with master additive every 4k PP???? REALLY?? You must be a god of RNG or the best bragger.
TERA PC - General Discussion#13 Norafin03/10/2018, 07:48 PM
TGY7ECA5D9 wrote: »
15-17 Diamond from 13 crafting with master additive every 4k PP???? REALLY?? You must be a god of RNG or the best bragger.
Why? 5% base crit + 25% from the additive is 30%, getting 16,9 diamonds on 13 crafts would be expected.
Even cutting out the base and just assuming 25%, you'd avarage 16,25 on 13 crafts.
So 15-17 is on the lower site actually.
TERA PC - General Discussion#14 kamizuma03/10/2018, 08:17 PM
Norafin wrote: »
TGY7ECA5D9 wrote: »
15-17 Diamond from 13 crafting with master additive every 4k PP???? REALLY?? You must be a god of RNG or the best bragger.
Why? 5% base crit + 25% from the additive is 30%, getting 16,9 diamonds on 13 crafts would be expected.
Even cutting out the base and just assuming 25%, you'd avarage 16,25 on 13 crafts.
So 15-17 is on the lower site actually.

master additive is +25% of the base not a flat +25% increase to crit chance btw
kamizuma wrote: »
Norafin wrote: »
TGY7ECA5D9 wrote: »
15-17 Diamond from 13 crafting with master additive every 4k PP???? REALLY?? You must be a god of RNG or the best bragger.
Why? 5% base crit + 25% from the additive is 30%, getting 16,9 diamonds on 13 crafts would be expected.
Even cutting out the base and just assuming 25%, you'd avarage 16,25 on 13 crafts.
So 15-17 is on the lower site actually.

master additive is +25% of the base not a flat +25% increase to crit chance btw

As Kamizuma said.

Those additives works this way (base chance)*25% so if base chance is 5% then you will get +1.25% from that additive.
TERA PC - General Discussion#16 Solheim03/10/2018, 09:46 PM
I fail to see an issue. Yes, going from rubies---->diamonds is a loss, but diamonds are a rare drop anyway, so...
But ignoring diamonds for a little while, if you craft emeralds to enchant it's not much of a loss. I'll walk you through it.
First, you do guardian legion/ghillieglade to acquire rubies and sapphires.
Second, you sell some/all rubies to buy artisan crafting kits.
Third, you craft the remainder to emeralds.

Let's look at it another way.
I need an emerald to enchant. If I buy an emerald from a player, I can expect to pay 1150-1250g. But if I just upgrade 5 sapphires to an emerald, I'm only paying ~110g for it.

Yes, you could sell the 5 sapphires, but then you have to buy an emerald which will almost always be more expensive AND has no chance to crit.

tldr: gem crafting seems fine.
TERA PC - General Discussion#17 Norafin03/10/2018, 10:20 PM
Well then, I stand corrected.
Solheim wrote: »
I fail to see an issue. Yes, going from rubies---->diamonds is a loss, but diamonds are a rare drop anyway, so...
But ignoring diamonds for a little while, if you craft emeralds to enchant it's not much of a loss. I'll walk you through it.
First, you do guardian legion/ghillieglade to acquire rubies and sapphires.
Second, you sell some/all rubies to buy artisan crafting kits.
Third, you craft the remainder to emeralds.

Let's look at it another way.
I need an emerald to enchant. If I buy an emerald from a player, I can expect to pay 1150-1250g. But if I just upgrade 5 sapphires to an emerald, I'm only paying ~110g for it.

Yes, you could sell the 5 sapphires, but then you have to buy an emerald which will almost always be more expensive AND has no chance to crit.

tldr: gem crafting seems fine.

Emerald is fine considering the cost and market price. But EME has put too much diamond into game, so crafting diamond has been messed up.

10 Emerald + 1000 kits takes more gold than the market price of diamond even if consideration of 5% crit chance. Same for Ruby and Sapphire. So basically other than Emerald, you will spend more gold to craft them than the market price.

Plates have no other way to get them than crafting, so the value of those craft is still fine. But Devs have added lots of ways to get gems so they the value of gem craft is no longer worth, indeed crafteres will lose their gold if they craft ruby/sapphire/diamond.
Crafting was fine until BHS added guardian and EME added too much event. Yes, event is very good for players, but since Devs decided to mess up the actual value of crafting, it is also fine to ask them to revamp it.
Honestly, at least on CH, I haven't seen the drop in gem prices I was expecting with Guardian missions etc. In fact I think more people must be actively trying to gear as the price of plates both silver and gold has gone up, as has the price of emeralds.

I've used more crafter's cures in the last week than I have since October when all this started.

Not that I am counting on this lasting--this could be a temporary burst in gearing from the item XP events and the increased availability of diamonds (Thank YOU Master Additive!) that will peter out as people meet their goals. I'm just saying that my observations of the CURRENT state of crafting do not match.

We may need more time yet to accurately assess what changes we would even want. Let's see how this plays out over the next month maybe.
TERA PC - General Discussion#20 Lapomko03/11/2018, 06:49 AM
Gem crafting is not profitable because it's being controlled by tycoons with massive amount of alts that just craft them without buying crafters cure.
They will undercut you like no tomorrow to keep you out of the game. This is part of the economy and whatever EME will do it will be the same. My friend on my server is rich [filtered] too and doing this too.
I am having an easier time with the guardian missions when it comes about either buying or crafting gems because the emeralds used to cost even 1350g up to 1400g and it was better if i would craft them through NPC materials so i was kinda doing that.. but right now i can do guardians and turn the rubies/sapphires from boxes into emeralds.. or i can buy the rubies/sapphires from the broker to craft emeralds ( this requires some luck ).. and even buy the emeralds from the broker at 1200g up to 1250g depending on the supply/demand.

And the diamonds are not that high either so it is fine because it could have been worse ( imagine diamonds at 14k up to 15k ).

Also, the recipe to craft Emerald costs only 10k where as the silver siglo or gold daric cost 50k .. so the Emerald crafting should not be at the same level when it comes about profit and that especially since crafting Emeralds carries almost no risk compared to gold talent going over time from 10g to 30g and silver talent from 30g to 50g ( interestingly enough.. silver siglo or gold daric make quite the profit anyway due to the high demand ).



If i would think about gem crafting then what i would like to see was more sapphires from the guardian boxes that could help us to craft emeralds easier since its more expensive starting from rubies than sapphires.


p.s. all crafted items have 5% chance to crit from my experience
Lapomko wrote: »
Gem crafting is not profitable because it's being controlled by tycoons with massive amount of alts that just craft them without buying crafters cure.
They will undercut you like no tomorrow to keep you out of the game. This is part of the economy and whatever EME will do it will be the same. My friend on my server is rich [filtered] too and doing this too.

Just to get the correct information out there, it isn't 4000 pp per character. It's per server. So my gemcrafter, my armorcrafter and my weaponcrafter all share.

Now because I have a stockpile of old elite consumable boxes I hadn't opened I have about 150 crafters cures saved up, and many long time Elite players are the same. So the effect is the same and probably what you meant--those of us who have those don't BUY crafters cures. But we do use them.

The way your post was worded could have promoted a false impression of how this works. Felt something should be said for accuracy.
Catservant wrote: »
Lapomko wrote: »
Gem crafting is not profitable because it's being controlled by tycoons with massive amount of alts that just craft them without buying crafters cure.
They will undercut you like no tomorrow to keep you out of the game. This is part of the economy and whatever EME will do it will be the same. My friend on my server is rich [filtered] too and doing this too.

Just to get the correct information out there, it isn't 4000 pp per character. It's per server. So my gemcrafter, my armorcrafter and my weaponcrafter all share.

Now because I have a stockpile of old elite consumable boxes I hadn't opened I have about 150 crafters cures saved up, and many long time Elite players are the same. So the effect is the same and probably what you meant--those of us who have those don't BUY crafters cures. But we do use them.

The way your post was worded could have promoted a false impression of how this works. Felt something should be said for accuracy.

him talk about multy- acounts
Catservant wrote: »
Lapomko wrote: »
Gem crafting is not profitable because it's being controlled by tycoons with massive amount of alts that just craft them without buying crafters cure.
They will undercut you like no tomorrow to keep you out of the game. This is part of the economy and whatever EME will do it will be the same. My friend on my server is rich [filtered] too and doing this too.

Just to get the correct information out there, it isn't 4000 pp per character. It's per server. So my gemcrafter, my armorcrafter and my weaponcrafter all share.

Now because I have a stockpile of old elite consumable boxes I hadn't opened I have about 150 crafters cures saved up, and many long time Elite players are the same. So the effect is the same and probably what you meant--those of us who have those don't BUY crafters cures. But we do use them.

The way your post was worded could have promoted a false impression of how this works. Felt something should be said for accuracy.

him talk about multy- acounts

I thought of that after I posted--literally anyone can do it. I believe you are going back on your word to EME (Don't we agree to have only one account per person? i can't recall) but other wise if you want to create multiple accounts and mail yourself the results of crafting, I suppose you can.

Because it isn't the cost of the production points that drives the profitability of the market but the cost of the crafting kits.

And again, I don't know how it is on other servers, but on CH I have been selling things for above the "make from scratch" breakeven point for the firs time since October. So from my perspective this seems a really weird time to START this topic, but whatever.

And also again, the way I read the quoted post seemed easy to misread and could have spread misinformation, so I wanted to set the record straight.
Catservant wrote: »
Catservant wrote: »
Lapomko wrote: »
Gem crafting is not profitable because it's being controlled by tycoons with massive amount of alts that just craft them without buying crafters cure.
They will undercut you like no tomorrow to keep you out of the game. This is part of the economy and whatever EME will do it will be the same. My friend on my server is rich [filtered] too and doing this too.

Just to get the correct information out there, it isn't 4000 pp per character. It's per server. So my gemcrafter, my armorcrafter and my weaponcrafter all share.

Now because I have a stockpile of old elite consumable boxes I hadn't opened I have about 150 crafters cures saved up, and many long time Elite players are the same. So the effect is the same and probably what you meant--those of us who have those don't BUY crafters cures. But we do use them.

The way your post was worded could have promoted a false impression of how this works. Felt something should be said for accuracy.

him talk about multy- acounts

I thought of that after I posted--literally anyone can do it. I believe you are going back on your word to EME (Don't we agree to have only one account per person? i can't recall) but other wise if you want to create multiple accounts and mail yourself the results of crafting, I suppose you can.

Because it isn't the cost of the production points that drives the profitability of the market but the cost of the crafting kits.

And again, I don't know how it is on other servers, but on CH I have been selling things for above the "make from scratch" breakeven point for the firs time since October. So from my perspective this seems a really weird time to START this topic, but whatever.

And also again, the way I read the quoted post seemed easy to misread and could have spread misinformation, so I wanted to set the record straight.

the way it was told to me, you can have up to 5 accounts.
TERA PC - General Discussion#26 Lapomko03/11/2018, 06:33 PM
Catservant wrote: »
Lapomko wrote: »
Gem crafting is not profitable because it's being controlled by tycoons with massive amount of alts that just craft them without buying crafters cure.
They will undercut you like no tomorrow to keep you out of the game. This is part of the economy and whatever EME will do it will be the same. My friend on my server is rich [filtered] too and doing this too.

Just to get the correct information out there, it isn't 4000 pp per character. It's per server. So my gemcrafter, my armorcrafter and my weaponcrafter all share.

Now because I have a stockpile of old elite consumable boxes I hadn't opened I have about 150 crafters cures saved up, and many long time Elite players are the same. So the effect is the same and probably what you meant--those of us who have those don't BUY crafters cures. But we do use them.

The way your post was worded could have promoted a false impression of how this works. Felt something should be said for accuracy.

Yep talking about multi-account alts not on the same account of course so they don't have buy crafters cure to get more PP eliminating the additional cost from crafting them.
Catservant wrote: »
Catservant wrote: »
Lapomko wrote: »
Gem crafting is not profitable because it's being controlled by tycoons with massive amount of alts that just craft them without buying crafters cure.
They will undercut you like no tomorrow to keep you out of the game. This is part of the economy and whatever EME will do it will be the same. My friend on my server is rich [filtered] too and doing this too.

Just to get the correct information out there, it isn't 4000 pp per character. It's per server. So my gemcrafter, my armorcrafter and my weaponcrafter all share.

Now because I have a stockpile of old elite consumable boxes I hadn't opened I have about 150 crafters cures saved up, and many long time Elite players are the same. So the effect is the same and probably what you meant--those of us who have those don't BUY crafters cures. But we do use them.

The way your post was worded could have promoted a false impression of how this works. Felt something should be said for accuracy.

him talk about multy- acounts

I thought of that after I posted--literally anyone can do it. I believe you are going back on your word to EME (Don't we agree to have only one account per person? i can't recall) but other wise if you want to create multiple accounts and mail yourself the results of crafting, I suppose you can.

Because it isn't the cost of the production points that drives the profitability of the market but the cost of the crafting kits.

And again, I don't know how it is on other servers, but on CH I have been selling things for above the "make from scratch" breakeven point for the firs time since October. So from my perspective this seems a really weird time to START this topic, but whatever.

And also again, the way I read the quoted post seemed easy to misread and could have spread misinformation, so I wanted to set the record straight.

Multiaccount is one of the things more abused in Tera.

I know people who have more than 10 accounts they made when Tera became f2p. The main purposes have been to be able to farm gold, later to abuse stream codes and now those are to farm jewel boxes.

Multiaccount is not that profitable for crafting purposes.
TERA PC - General Discussion#28 Lapomko03/11/2018, 07:21 PM
ElinUsagi wrote: »
Catservant wrote: »
Catservant wrote: »
Lapomko wrote: »
Gem crafting is not profitable because it's being controlled by tycoons with massive amount of alts that just craft them without buying crafters cure.
They will undercut you like no tomorrow to keep you out of the game. This is part of the economy and whatever EME will do it will be the same. My friend on my server is rich [filtered] too and doing this too.

Just to get the correct information out there, it isn't 4000 pp per character. It's per server. So my gemcrafter, my armorcrafter and my weaponcrafter all share.

Now because I have a stockpile of old elite consumable boxes I hadn't opened I have about 150 crafters cures saved up, and many long time Elite players are the same. So the effect is the same and probably what you meant--those of us who have those don't BUY crafters cures. But we do use them.

The way your post was worded could have promoted a false impression of how this works. Felt something should be said for accuracy.

him talk about multy- acounts

I thought of that after I posted--literally anyone can do it. I believe you are going back on your word to EME (Don't we agree to have only one account per person? i can't recall) but other wise if you want to create multiple accounts and mail yourself the results of crafting, I suppose you can.

Because it isn't the cost of the production points that drives the profitability of the market but the cost of the crafting kits.

And again, I don't know how it is on other servers, but on CH I have been selling things for above the "make from scratch" breakeven point for the firs time since October. So from my perspective this seems a really weird time to START this topic, but whatever.

And also again, the way I read the quoted post seemed easy to misread and could have spread misinformation, so I wanted to set the record straight.

Multiaccount is one of the things more abused in Tera.

I know people who have more than 10 accounts they made when Tera became f2p. The main purposes have been to be able to farm gold, later to abuse stream codes and now those are to farm jewel boxes.

Multiaccount is not that profitable for crafting purposes.

Maybe not gems but I made fortune from crafting golden/silver plates. I can't tell about other servers but on AV known as dead server plates are pretty expensive compared to other servers.
on AV people buy alot of gems to transfer to their wealth with them to MT/TR so their demand is much higher maybe the economy there is flooded with people coming from low pop servers dumping them.
Catservant wrote: »
Catservant wrote: »
Lapomko wrote: »
Gem crafting is not profitable because it's being controlled by tycoons with massive amount of alts that just craft them without buying crafters cure.
They will undercut you like no tomorrow to keep you out of the game. This is part of the economy and whatever EME will do it will be the same. My friend on my server is rich [filtered] too and doing this too.

Just to get the correct information out there, it isn't 4000 pp per character. It's per server. So my gemcrafter, my armorcrafter and my weaponcrafter all share.

Now because I have a stockpile of old elite consumable boxes I hadn't opened I have about 150 crafters cures saved up, and many long time Elite players are the same. So the effect is the same and probably what you meant--those of us who have those don't BUY crafters cures. But we do use them.

The way your post was worded could have promoted a false impression of how this works. Felt something should be said for accuracy.

him talk about multy- acounts

I thought of that after I posted--literally anyone can do it. I believe you are going back on your word to EME (Don't we agree to have only one account per person? i can't recall) but other wise if you want to create multiple accounts and mail yourself the results of crafting, I suppose you can.

Because it isn't the cost of the production points that drives the profitability of the market but the cost of the crafting kits.

And again, I don't know how it is on other servers, but on CH I have been selling things for above the "make from scratch" breakeven point for the firs time since October. So from my perspective this seems a really weird time to START this topic, but whatever.

And also again, the way I read the quoted post seemed easy to misread and could have spread misinformation, so I wanted to set the record straight.

the way it was told to me, you can have up to 5 accounts.

You can just use VPN. That's what EME suggest us to fix lag.
JasonTERA wrote: »
And I am really asking is..BHS/EME have added more gem drops. So it's time to consider the crafting. Because the fundamental of crafting is to get what you need for cheaper or to make gold by selling them.

No, the fundamental of crafting is that you have the item available at your convenience. Not every item has to make a profit on its own, or even be cheaper than acquiring it through other means. It's entirely natural to have items that have alternative sources for them. The crafted version can be the fallback option, they don't have to be the primary (or cheapest) source.

From the point of view of crafting Emeralds, cheaper Sapphires are just a net positive, because the cost to craft Sapphires acts as the natural ceiling for what you'd be willing to pay for them. (Though you realistically should also be costing PP for that, since that is also part of why you'd be willing to buy them.)

The whole setup, as it currently stands, both gives you choices as well as rewarding active gameplay acquisition of items. If crafting would be always cheaper, then why even engage the other parts of gameplay for this?

So the market price for them is really about how cheap they have to be so that crafters want to buy them, which means that them being cheaper than the cost to make them is the natural equilibrium for them, if there are multiple sources. You aren't competing with them for market share, they compete with your own costs for making the higher ticket items, which are your actual market.

Please note that this is mainly relevant as an observation for Rubies and Sapphires. The Diamond part is more of a problem, though I feel that at least part of this might be just your server. On the one I just had a character online, Diamonds would still be making a profit even at your first cost estimate.

The only thing that you can really argue that this whole setup hits is those who want to try to act as material feeders, so be in direct competition with the drops as a source for the gems. To pretty much turn PP into gold by offering to take on that part for other crafters. While I can see how that could be an appeal to certain people, I don't feel that it's a role particularly worth protecting. (And it would also be utterly obliterated by turning crafted gems untradeable.)
Well, if they add no-trade version of crafting gem with reduced cost, it will help for people who craft them for themselves. The problem is there are many ways to get gems in game - crafting, dungeon, event, guardian, etc.

If they simply revamp the gem crafting, the price of dropped one will again undercut the crafted one so that same issue will happen again. However, if they add no-trade version, they will not conflict with dropped one.

'Cannot trade' items can still be sold to vendors. Unless they also get the 'No sales value' or a reduced vendor value compared to the dropped version, it doesn't matter If you can give them to other players or not; as long as they have a vendor value, they will continue to have an absolute minimum material cost of that. If they did not, then you're just introducing ways to bot money, which TERA has a long history of trying to eliminate all sources of.

If the items stay entirely 'Cannot Trade' at all levels, Ruby to Diamond, then you are entirely just crafting for yourself and your alts. There is now no longer any profit, since you have nothing to sell. The only thing you have is reduced costs, with no ability to get any value added to things from your crafting skill. You'd still need to earn the money to craft things from other activities. You also lose out on the benefit of turning any gem drops into feed material for making better ones, because that would a) be throwing away money, and b) likely would require a duplication of the recipes to even be possible.

If you produce the fully tradable item (Emerald or Diamond) at some stage, then you are back to its vendor value providing the lower limit for what it can have cost you to make, because otherwise the vendor is printing money for you. Which we do not want to keep the game as healthy as possible.

This minimum cost will not price in PP, so that would be an extra expense on top of that. That is a very thin margin market to want to move in. And it likely would require both an untradeable and a tradable Emerald to be able to both keep the option of being able to make a Diamond at 10k gold in cost as well as not just having a flat PP fee for turning 10 Emeralds into 1 Diamond (something I very much doubt we'd ever see from EME/BHS).

Which leaves us with my other suggestion, of tradable gems that have a crafted tag (to clearly differentiate them) and either no vendor value or a reduced vendor value. This would effectively remove the dropped gems as a viable source of material, because they are now always more expensive for the crafter to pick, over their own efforts. Profits are still an option, since you can sell them to others.

But this last option kills the dropped gems as a market good, they are only worth selling to a vendor and using the profits for buying the cheaper crafted versions. So they'd just be back to being cash drops. At which point, we might as well drop this whole gems part and just introduce a talent analogue. Let's say you get Crystalline Structures from Guardian Mission and other drops meant to make enchanting easier. Each structure is worth 1 point. They can drop in multiples. (Say the typical Guardian Box gives you 2-8, with outlier drops of 10 and a very, very rare 100.) They stack. You need 10 to make a Reinforced Structure (Emerald), 100 to make a Purified (Diamond). Accumulate them as you wish. Their sales value to a vendor can be in line with what Talents sell for. Maybe allow you to dismantle existing gems to get more structures.

At which point we are pretty much like the Darics, Plates and Siglos.
LXM6H9H4JH wrote: »
JasonTERA wrote: »
And I am really asking is..BHS/EME have added more gem drops. So it's time to consider the crafting. Because the fundamental of crafting is to get what you need for cheaper or to make gold by selling them.

No, the fundamental of crafting is that you have the item available at your convenience. Not every item has to make a profit on its own, or even be cheaper than acquiring it through other means. It's entirely natural to have items that have alternative sources for them. The crafted version can be the fallback option, they don't have to be the primary (or cheapest) source.

According to the dev note and patch note when "production point" has been added to TERA, the fundamental of crafting is stated as "making profit by crafting items with less cost". If the crafted items are becomes more expensive than market price by additiional patch, what is the point of crafting? BHS/EME have added more source of gems and gem craft got messed up.

Do you think BHS or EME have considered gem craft when they added the stuff? Apperantly no. They just added content, but a side effect came up.

Yes, not all items are worth to craft. People did not craft ruby and sapphire to sell even before the gem craft got messed up. And still, emerald is a bit worth to craft since the market price is still higher than the cost (with 5% crit rate). However, think about diamond. However, diamond craft got really messed up by EME's jackpot and event. Again, do you think they considered gem craft when they added jackpot and event?

So, the additional patches accidently messed up the gem craft. This should be balanced since they did not mean to do this for gem craft.

LXM6H9H4JH wrote: »
'Cannot trade' items can still be sold to vendors. Unless they also get the 'No sales value' or a reduced vendor value compared to the dropped version, it doesn't matter If you can give them to other players or not; as long as they have a vendor value, they will continue to have an absolute minimum material cost of that. If they did not, then you're just introducing ways to bot money, which TERA has a long history of trying to eliminate all sources of.

If the items stay entirely 'Cannot Trade' at all levels, Ruby to Diamond, then you are entirely just crafting for yourself and your alts. There is now no longer any profit, since you have nothing to sell. The only thing you have is reduced costs, with no ability to get any value added to things from your crafting skill. You'd still need to earn the money to craft things from other activities. You also lose out on the benefit of turning any gem drops into feed material for making better ones, because that would a) be throwing away money, and b) likely would require a duplication of the recipes to even be possible.

I do not understand why you are worrying about "vendor value". If you really know about the gems' vendor price as well as their cost to craft, you can definitely find a balanced cost to craft for no-trade version.
- crafting diamond = 10 emerald + 1000 kit.
Emerald's vendor price = 1k
Diamond's vendor price = 10k
1000 kits = 1.07k

TERA can still balnce the cost without worrying about PP and/or vendor price. Also, getting gems for their own use with cheaper cost is still the "profit". Basically since EME has already messed up the gem craft and will keep adding sources of diamond, at least they can make diamond craft worth for players' own use. People can "save" money with spending their time and PP.

I always check all server's gem price since I am still thinking about their profit, but none of the servers are worth to craft diamond at all. Yes. Emerald is still worth, but the profit from emerald is way worse than other craft.

You said it's an option. But it is "unbalanced" by game developers and publishers which is not healthy for game itself. It is simply like "The game forces to players to choose limited option by making others worthless". So it is not even a real option.

Again, although I cannot find the exact link of production point patch/dev note, I still clearly rememeber that the fundamental of crafting with PP is mainly "profit". Indeed, if you spend more gold to craft a (for example) diamond than purchasing it from broker, what is the point of that?

LXM6H9H4JH wrote: »
The whole setup, as it currently stands, both gives you choices as well as rewarding active gameplay acquisition of items. If crafting would be always cheaper, then why even engage the other parts of gameplay for this?/quote]

If you run a dungeon and get diamond = you spend time and get diamond
If you carft diamond from emerald = you spend time and lose money

they are clearly different. crafted one has its own cost and time needed. The one from other than craft (dungeon, etc) does not make players losing their gold. And diamond is the highest level of gem crafting, but it has been abandoned by the game. This is because EME has added too many extra direct source of diamond in game recently.
I believe the fundamental of crafting is to make profit or to get items cheaper. I 100% agree with that "Not All" are worth to craft, but diamond is the top tier crafting one for alchemists. EME added many direct sources of diamond and they [filtered] up the diamond craft. I honestly do not think they have ever thought about crafting when they add the sources of diamond.

Also, I honestly do not understand why you said

LXM6H9H4JH wrote: »
No, the fundamental of crafting is that you have the item available at your convenience. Not every item has to make a profit on its own, or even be cheaper than acquiring it through other means. It's entirely natural to have items that have alternative sources for them. The crafted version can be the fallback option, they don't have to be the primary (or cheapest) source.

"At your convenience"... Well, people can purchase diamond at their convenient time (most likely whenever they want) since EME has put lots of gems into game so that it is not even hard to find a seller.


I would like to ask

1) Is diamond craft fine?

2) Are you willing to craft diamond instead of selling emerald and then buying diamond?

3) What is the point of crafting diamond(the top tier alchemy craft) when you even lose gold compared to purchasing it from broker?
9236d1f78af49a5b056c1ceff8bedf93.gif
ad5438bb659783866de12cd4bfbd845d.gif
d8f54fd6a6ec2d9f9acf98bc1588a652.gif
410f57a7a00d14f087e2a108a539b198.gif
1df4169c90754b5352a63233f2512aff.gif
475788355f177de6b76e6dc89f1e49dc.gif
56190c1a6a5b086255b4d36a10db47df.gif
1029fc786fcb8c73e23f4d3cf165388f.gif
aedac27bec23e63586df9e6348a3f07b.gif
9e8bbbadc0c1f4232ef4da8d0ca63d8a.gif
7896eb53f5360fd6f8082de6bd559394.gif
1855d7592c4e59f17b9ea9f34f6e658c.gif

I wonder why this guy keeps talking to me
For me is more than profitable, last RK event i got 15 master craft additive wich gave me 15 more diamonds, so 15 * 12k = 180k ez money, and like others already said here you can farm sapphires and rubys from guardian and GG make emeralds and sell ez money too and the 5% crit rate isn't accurated, cause you can get like 2 crits crafting 10 emeralds, like i did sometimes
... and the 5% crit rate isn't accurated, cause you can get like 2 crits crafting 10 emeralds, like i did sometimes

or you can get no crits at all after 100 craftings or even more.
TERA PC - General Discussion#35 Obs03/13/2018, 05:37 AM
ElinUsagi wrote: »
... and the 5% crit rate isn't accurated, cause you can get like 2 crits crafting 10 emeralds, like i did sometimes

or you can get no crits at all after 100 craftings or even more.

RNG is RNG. However, it still almost always will even out to 5% if you craft enough. Whether you get that 5% on a Diamond or a Sapphire is pretty important though.
You can contact Tera Online dev tracker at contact@teradevtracker.com - Privacy policy - Tera Online dev tracker is not affiliated with Tera Online or En Masse entertainment.