TERA Online forum archive
PvE Discussion: Is there a decent guide for mystic this patch?
Curios if my mystic could be a better healer this time around. Wanted to look at a guide that isn't 2 years old.
View post on Tera forums#2 CornishRex12/13/2017, 05:08 PM
You don't need a guide for the afk easy mode healer

Jokes aside, I checked the PvE mystic guide on essential mana and besides the jewelry names it's completely relevant still.
Almost nothing big or important about mystics changed since then (except the bugged out cleanse+lockon heal distance which makes them hella easier) and there are many tips and tricks in that guide that will help you even today.
The way mystics play stayed the same ever since their slight revamp in early 2016.
View post on Tera forums#3 voidy12/13/2017, 05:27 PM
Mystic's been in a good place for like... a year and a half now. Maybe two years? Time flies.
Bluehole Studios has dumbed the class down in a major way though. You won't need a guide. Just use thrall of protection (glyphed for endurance) before the fight starts and put vow on the tank and 1 other person. During the fight keep up your endurance debuff and save contagion for enrage/burn phases. Use the crit and mana aura. If you die don't forget to turn them back on. Use corruption ring if your party needs it. Do these simple things and congratulations you're better than like 80% of pug mystics I meet in pve.
yeah I've found the basics are still there, im more interested in the min/max of stat builds, I kind of did a crit build but I'm wondering if i should reduce some of that crit factor down(currently have 35+236 CF before auras} and should put it more in to increased heals, but i do like the ability to help with the dps if people aren't getting their butts handed to them once in a while. Kind of want a decent all around build, so i can provide great support but also chip in when dps is a little low but the group is doing their part by dodging and blocking etc.
View post on Tera forums#5 CornishRex12/13/2017, 06:51 PM
yeah I've found the basics are still there, im more interested in the min/max of stat builds, I kind of did a crit build but I'm wondering if i should reduce some of that crit factor down(currently have 35+236 CF before auras} and should put it more in to increased heals, but i do like the ability to help with the dps if people aren't getting their butts handed to them once in a while. Kind of want a decent all around build, so i can provide great support but also chip in when dps is a little low but the group is doing their part by dodging and blocking etc.

Ah I see what you mean, well honestly if you're going to be solo healing endgame dungeons you're always better off prioritizing endurance/hp/heals (this all depends on preference) over crit because your damage is pretty negligible unless you build your mystic around dps, in which case they can't provide all the support that they usually can.
I'm not into mystic dps at all though so I'm not of much help, @Tewii is one of the good dps mystics I'm aware off so maybe they can give you a hand.
i just followed the essential mana guide and went with it. Though I'm thinking I should probably just dump that crit into heals. the current set up was working fine in the mid tear dungeons but it simply doesn't heal enough to keep people alive once i hit Kalivans dreadnaught. That or pugs are just terrible.
View post on Tera forums#7 Tewii12/13/2017, 10:48 PM
https://docs.google.com/document/d/1xN-Dt0Rm0BKo6Ll-T-JLyzFfE4ia-WLfKcIX705kSjw

Here, it's still mostly a work in progress, but here's a more up to date guide I suppose. It's mostly just number changes.

The only non negligible DPS you would be able to in a party setting is if you had a full dps set. There's really no inbetween.
View post on Tera forums#8 Patoot12/14/2017, 09:50 AM
essentialmana there ya go also isnt mystic suppost to be really really hard to play now
View post on Tera forums#9 CornishRex12/14/2017, 09:56 AM
> @Patoot said:
> essentialmana there ya go also isnt mystic suppost to be really really hard to play now

No lol
Its much easier then priest because it's bugged and their heals and cleanse reach 30+ meters and auto lockon.
Their debuff is double the duration compared to the priest one, their auras are passive as opossed to estars which you have to keep up.
Their only disadvantage is lack of movement skills and kaia but they make up for it with corruption ring and the ability to stay out of combat.
They also have contagion and vow.
View post on Tera forums#10 Patoot12/22/2017, 12:57 AM
then i will have to bite my sisters bf
View post on Tera forums#11 Shealee01/05/2018, 04:25 PM
i still cant believe that so many of what make Mystic a "support" healer is still left unused. Why is there no kind of DPS modifier buff for the group when we pull out vengence for a burn, but theres a defense buff from protection? (yes, buffing endurance is a defense move) why are all the other auras completely and utterly useless? When I play my priest almost every single one of her buffs and skills are used. 90% of mystics skills are useless. I've just never played a "support" class where everything about them was useless except for 2 buffs (auras are buffs) and their ability to heal.
Anyway. just a class rant, i love mystic i think they are a lot of fun to play, i just wish their skills were more widely used instead of having just a few that are viable.
View post on Tera forums#12 CornishRex01/05/2018, 11:42 PM
Shealee wrote: »
i still cant believe that so many of what make Mystic a "support" healer is still left unused. Why is there no kind of DPS modifier buff for the group when we pull out vengence for a burn, but theres a defense buff from protection? (yes, buffing endurance is a defense move) why are all the other auras completely and utterly useless? When I play my priest almost every single one of her buffs and skills are used. 90% of mystics skills are useless. I've just never played a "support" class where everything about them was useless except for 2 buffs (auras are buffs) and their ability to heal.
Anyway. just a class rant, i love mystic i think they are a lot of fun to play, i just wish their skills were more widely used instead of having just a few that are viable.

Most of the cc skills are meant for pvp and 50% of their auras are useful so idk.
Their buffs strongly outshine priests buffs too.
View post on Tera forums#13 Shealee01/10/2018, 02:23 PM
CornishRex wrote: »
Shealee wrote: »
i still cant believe that so many of what make Mystic a "support" healer is still left unused. Why is there no kind of DPS modifier buff for the group when we pull out vengence for a burn, but theres a defense buff from protection? (yes, buffing endurance is a defense move) why are all the other auras completely and utterly useless? When I play my priest almost every single one of her buffs and skills are used. 90% of mystics skills are useless. I've just never played a "support" class where everything about them was useless except for 2 buffs (auras are buffs) and their ability to heal.
Anyway. just a class rant, i love mystic i think they are a lot of fun to play, i just wish their skills were more widely used instead of having just a few that are viable.

Most of the cc skills are meant for pvp and 50% of their auras are useful so idk.
Their buffs strongly outshine priests buffs too.

50% arent useful, thats my point.
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