TERA Online forum archive
General Discussion: So to enchant Stormcry, You need to spend 105k for the design and be 800 weapon master?
View post on Tera forums#1 Pumpedd10/11/2017, 11:44 PM
Thats a bit barbaric no?
View post on Tera forums#2 Equitas10/11/2017, 11:50 PM
Considering what it took to enchant the previous gear sets, and now you can guarantee gear rolls, this seems reasonable.
View post on Tera forums#3 Pumpedd10/11/2017, 11:57 PM
Equitas wrote: »
Considering what it took to enchant the previous gear sets, and now you can guarantee gear rolls, this seems reasonable.

To enchant stormcry from +2 to +3

You require 154k for the two designs + gold to master weapon

lets say thats only 11k gold which its not

165k just to get the materials for one enchant which can fail.

165k got you 8250 tier 12 feedstock at a price of 20g each.

8250 feedstock gave you 230 tries at 36 feed per try.

Even if you slice the price in half to compensate for ALK that is

still enough to get +12 at the BARE minimum.

+12 Deathwrack is equal to +14 decimal ambush.


This isnt reasonable this is idiotic.

I dont see it being worth it to a new player at all.
View post on Tera forums#4 Equitas10/12/2017, 12:04 AM
You don't even have to "try" at enchanting anymore, or can greatly increase your chances at the least, if you run content and earn gear xp. This is going to save you materials and money. No more spending 10k+ alkahest and feedstock to get your weapon masterworked and beyond. You can guarantee your results. Will you have to run a lot to get that xp? Yes, but I think that's both the point and not too different than what people were doing before when it came to running endgame dungeons.
View post on Tera forums#5 Jordansb110/12/2017, 12:08 AM
This is the update that I've been waiting on for years. I've said it before (and so have others, here's a paraphrased quote from ThoughtBound):

"I don't care how many times I have to run a dungeon. I don't care how long it takes to gather materials, or level up my crafting, as long as it's guaranteed that I'll get it."

I'd rather spend most of my time actually playing the content rather than just buying, selling, and crossing my fingers, cursing every time I failed and ran out of materials again and again.

Sure it takes longer to get the materials, but in the end it's (probably) the same amount of time it would have taken to enchant with RNG anyway. Again, even if it takes much longer now, it's guaranteed to enchant past a certain point.
View post on Tera forums#6 Pumpedd10/12/2017, 12:15 AM
Jordansb1 wrote: »
This is the update that I've been waiting on for years. I've said it before (and so have others, here's a paraphrased quote from ThoughtBound):

"I don't care how many times I have to run a dungeon. I don't care how long it takes to gather materials, or level up my crafting, as long as it's guaranteed that I'll get it."

I'd rather spend most of my time actually playing the content rather than just buying, selling, and crossing my fingers, cursing every time I failed and ran out of materials again and again.

Sure it takes longer to get the materials, but in the end it's (probably) the same amount of time it would have taken to enchant with RNG anyway. Again, even if it takes much longer now, it's guaranteed to enchant past a certain point.

Spending money and spending time is the same thing in video games.

Making something cost LESS but requiring your time to be doubled/tripled +++ is not a good update.
the idea is that you're actually forced to play the game now. or rather, not forced.. just if you want to p2w it's WAY more expensive. to stop people like me from sitting on millions of gold and buying best gear instantly each patch
View post on Tera forums#8 SageWindu10/12/2017, 12:53 AM
Pumpedd wrote: »
Thats a bit barbaric no?

Do you not remember when the Generation/Renegade sets first dropped, where if you failed any enchantment past +12 it actually regressed back to +12? Oh, and you actually needed your crafting to be past a certain threshold before you could even make the items, never mind all that masterworking and Awakening mumbo-jumbo?

And you think this is barbaric?
View post on Tera forums#9 Pumpedd10/12/2017, 01:02 AM
SageWindu wrote: »
Pumpedd wrote: »
Thats a bit barbaric no?

Do you not remember when the Generation/Renegade sets first dropped, where if you failed any enchantment past +12 it actually regressed back to +12? Oh, and you actually needed your crafting to be past a certain threshold before you could even make the items, never mind all that masterworking and Awakening mumbo-jumbo?

And you think this is barbaric?

I remember when it was fixed not too long after... It wasent a permanent thing.

Also during that short time enchanting was a [filtered] and went down that means LESS people had it so its not problematic.

The point of this patch is to make gear progression less of a btch but now you have to dedicate 4x more hours to finish gearing.

Also if we're talkiing about [filtered] that was 3 years ago then lets go back further and further and further.

Just because [filtered] was annoying in the past doesnt justify it being okay to make [filtered] updates now and say ''hey it was worse before!''

No.
View post on Tera forums#10 Equitas10/12/2017, 01:11 AM
This isn't bad update. I've repeatedly states why that is the case. Also, the reason why people bring up how "it was worse before" is to give some perspective on the matter. I'm sorry that you're having a hard time adjusting, but I'm sure you'll be grateful for it once you finally get things figured out.
View post on Tera forums#11 counterpoint10/12/2017, 01:14 AM
Pumpedd wrote: »
The point of this patch is to make gear progression less of a btch but now you have to dedicate 4x more hours to finish gearing.

That's the expected trade-off when you remove many RNG tiers and make gear upgradeable. The point of the patch wasn't to make it easier to finish gearing, it was to make the process more progressive -- it moves forward without constant regressions and RNG walls. Basically, leveling your gear is more like leveling your character now.

I'm not saying the system is perfect or perfectly balanced, but you'd expect it to take more time to get to the end now given that, in the future, it'll only pick up from there.
View post on Tera forums#12 Pumpedd10/12/2017, 01:23 AM
Equitas wrote: »
This isn't bad update. I've repeatedly stated why that is the case. Also, the reason why people bring up how "it was worse before" is to give some perspective on the matter. I'm sorry that you're having a hard time adjusting, but I'm sure you'll be grateful for it once you finally get things figured out.

''Im sorry you dont understand''

Im sorry you dont either. This patch makes it extremely frustrating to play more than one character competitively. Prepatch i have 3 characters in deathwrack that i can queue team skyring with.

In some time ill only be able to take one character because having chars in +2 storm cry will get eaten by the +7 weps and beyond. Therefore only mains will find it fine to enter.

The mod on each wep upgrade is what 380 minimum? Thats awfully a lot.
View post on Tera forums#13 Ketoth10/12/2017, 01:29 AM
just a note, people that studied this patch, already knew and warned about it would be harder, but no one listened.
you also need to consider the new gold income.

if you want get full top+9 in the first week of course will be expensive, but if you aim for 1-2months of playing, will be not
View post on Tera forums#14 Tiikeri10/12/2017, 01:54 AM
Poor pumped :(
View post on Tera forums#15 Pumpedd10/12/2017, 02:02 AM
Tiikeri wrote: »
Poor pumped :(

Sorry Tiikeri you wouldnt know about team 3s would you.
View post on Tera forums#16 aeee9810/12/2017, 02:45 AM
Ketoth wrote: »
just a note, people that studied this patch, already knew and warned about it would be harder, but no one listened.
you also need to consider the new gold income.

if you want get full top+9 in the first week of course will be expensive, but if you aim for 1-2months of playing, will be not

Actually not harder, but more effort needed.

People who knew about this update have already got their weaponmaster/armormaster/alchemy alts ready before the patch. It will be nowhere close to the "I can get BiS in 1 week" kind of thing, which is the precise thing that was turning off the majority of the quitting playerbase, which is obsolescence. Now gear is permanently relevant and if BHS pulls the right strings, the process will also feel more streamlined than before.

Also it is kinda your loss if you didn't try for oblit when the other people who actively do both PvE and PvP content have specifically done this. Maybe it is the curse of FF. I agree 5% is not something to play around, but I am very sure in FWC there will always still be people in EQ.

This is the kind of progression Tera would want to have if they want to keep a player interested to continue playing, even if BHS has pretty much ignored the PvP side since crusades ended.
View post on Tera forums#17 Pages10/12/2017, 03:17 AM
Pumpedd wrote: »
SageWindu wrote: »
Pumpedd wrote: »
Thats a bit barbaric no?

Do you not remember when the Generation/Renegade sets first dropped, where if you failed any enchantment past +12 it actually regressed back to +12? Oh, and you actually needed your crafting to be past a certain threshold before you could even make the items, never mind all that masterworking and Awakening mumbo-jumbo?

And you think this is barbaric?

I remember when it was fixed not too long after... It wasent a permanent thing.

Also during that short time enchanting was a [filtered] and went down that means LESS people had it so its not problematic.

The point of this patch is to make gear progression less of a btch but now you have to dedicate 4x more hours to finish gearing.

Also if we're talkiing about [filtered] that was 3 years ago then lets go back further and further and further.

Just because [filtered] was annoying in the past doesnt justify it being okay to make [filtered] updates now and say ''hey it was worse before!''

No.

It wasn't "fixed" because it was the intended feature. The awakened enchanting system wasn't changed until halfway through VM5 (Generation/Renegade were VM4) because people were quitting when their gear got set back to +12. It was changed because it was cancer.
View post on Tera forums#18 Chido10/12/2017, 03:19 AM
SageWindu wrote: »
Pumpedd wrote: »
Thats a bit barbaric no?

Do you not remember when the Generation/Renegade sets first dropped, where if you failed any enchantment past +12 it actually regressed back to +12? Oh, and you actually needed your crafting to be past a certain threshold before you could even make the items, never mind all that masterworking and Awakening mumbo-jumbo?

And you think this is barbaric?

thats when i quit, over 2 years ago i just came back for this patch
View post on Tera forums#19 GlitchyTrash10/12/2017, 05:57 AM
I think you are overestimating the difference between +2 and +7. The difference between each number this patch is nothing compared to last patch. The most recent Excel spreadsheet that idioticgenius put out has a graph showing the difference between all gears at all + levels, go check it out
View post on Tera forums#20 voidy10/12/2017, 06:16 AM
I love the idea of having to be a master crafter to build the best gear in the game. Up until now it's been silly; someone with no experience crafting shouldn't have been able to make VM.
View post on Tera forums#21 StitchedSoul10/12/2017, 06:36 AM
100k is a bit scary looking but really not that big price If you play regularly and do dungeons. If you divide it on 30 days that's a bit more that 3k a day.

Also you guys forget that this type of gear wasn't supposed to be on every player. Eme said it and its logically. Good gear requires good work? It's normal thing.
I'm glad that they gave up idea of handing red wings at the start. And this step is right one: To sort lowballers and make so equip actually has some value.
To have something people must work.

Ps. We will have some events aswel so I don't see why everything so terrible.
View post on Tera forums#22 LesbianVi10/12/2017, 09:17 AM
I gotta say, this patch should have happened with Gunner patch, game would have stayed more alive if PVP was also kept alive. This is the best thing that happened to Tera after its release.

less RNG, guaranteed gear, guaranteed rolls, less frustration over RNG, it is now all plans and grind, dedication, Things are way better than what we had before. There are problems of coarse but with this system they can fix it and make things even better.

Now, two weeks in the patch no one comes here in forums and say I am fully geared, what is next. This is good.

EME should fix PVP and servers, and that will revive Tera.
View post on Tera forums#23 Pages10/12/2017, 10:00 AM
LesbianVi wrote: »
I gotta say, this patch should have happened with Gunner patch, game would have stayed more alive if PVP was also kept alive. This is the best thing that happened to Tera after its release.

less RNG, guaranteed gear, guaranteed rolls, less frustration over RNG, it is now all plans and grind, dedication, Things are way better than what we had before. There are problems of coarse but with this system they can fix it and make things even better.

Now, two weeks in the patch no one comes here in forums and say I am fully geared, what is next. This is good.

EME should fix PVP and servers, and that will revive Tera.

Saw a picture of someone with a +8 Stormcry weapon the first day. Pretty sure people will be fully geared within 2 weeks.
View post on Tera forums#24 kubitoid10/12/2017, 10:24 AM
Pages wrote: »
Saw a picture of someone with a +8 Stormcry weapon the first day. Pretty sure people will be fully geared within 2 weeks.
gods bless those dudes coz they are our only hope
View post on Tera forums#25 Digivolve10/12/2017, 10:27 AM
Pumpedd wrote: »
The point of this patch is to make gear progression less of a btch but now you have to dedicate 4x more hours to finish gearing.

No you do not. You can still go take the old way and increase your chances by failing instead of farming exp. You don't have to grind one character only either. In fact it's easier if you don't.
View post on Tera forums#26 Borsuc10/12/2017, 11:13 AM
SageWindu wrote: »
Do you not remember when the Generation/Renegade sets first dropped, where if you failed any enchantment past +12 it actually regressed back to +12?
Dude, the chance to succeed was like 20%. That system was better because it was far easier to get +13/+14 and just as difficult to get +15. Everytime they reduce RNG they make it objectively worse on average.
View post on Tera forums#27 seraphinush10/12/2017, 11:37 AM
You can always buy the materials off the trade broker
View post on Tera forums#28 LesbianVi10/12/2017, 02:03 PM
Pages wrote: »
LesbianVi wrote: »
I gotta say, this patch should have happened with Gunner patch, game would have stayed more alive if PVP was also kept alive. This is the best thing that happened to Tera after its release.

less RNG, guaranteed gear, guaranteed rolls, less frustration over RNG, it is now all plans and grind, dedication, Things are way better than what we had before. There are problems of coarse but with this system they can fix it and make things even better.

Now, two weeks in the patch no one comes here in forums and say I am fully geared, what is next. This is good.

EME should fix PVP and servers, and that will revive Tera.

Saw a picture of someone with a +8 Stormcry weapon the first day. Pretty sure people will be fully geared within 2 weeks.

ofc they are, but they are fewer, and also they are not representing all. I see way more activity this patch after gear progression than the previous one. even if it is released not long ago.
im only see +7 storm weapons
View post on Tera forums#30 Dvsv10/12/2017, 03:48 PM
LesbianVi wrote: »
[

ofc they are, but they are fewer, and also they are not representing all. I see way more activity this patch after gear progression than the previous one. even if it is released not long ago.

http://steamcharts.com/app/323370
Yep, so much more activity lel...
This is the only real data that we got and as you can see, this patch did almost nothing to our avg playerbase, exactly as i said here ~1 week ago...
This is so plain obvious but BHS is so stupid. A sane player will not put more time/grind (especially the worst kind, >constant< grind, i.e: treat the game like a job) on a game that sorely lack content, i mean, let's grind af so we can clear HH (again), LKNM/HM(again), nerfed SC(again) and only just 2 new dungeons with reskinned boss, wih a dead pvp scene...
But wellp, a few entitled BHS whiteknight here on this forum rly think that they know what the majority of playerbase want...
View post on Tera forums#31 Melyodis10/12/2017, 03:49 PM
@Pumpedd stop complaining all now would be running rk-9 for materials for top tier gear but no if you had DW OR Obilt your already at top tier now we have to work for harder for our gear and this time you wont be bored after 3 months.
View post on Tera forums#32 LesbianVi10/12/2017, 04:05 PM
Dvsv wrote: »
LesbianVi wrote: »
[

ofc they are, but they are fewer, and also they are not representing all. I see way more activity this patch after gear progression than the previous one. even if it is released not long ago.

http://steamcharts.com/app/323370
Yep, so much more activity lel...
This is the only real data that we got and as you can see, this patch did almost nothing to our avg playerbase, exactly as i said here ~1 week ago...
This is so plain obvious but BHS is so stupid. A sane player will not put more time/grind (especially the worst kind, >constant< grind, i.e: treat the game like a job) on a game that sorely lack content, i mean, let's grind af so we can clear HH (again), LKNM/HM(again), nerfed SC(again) and only just 2 new dungeons with reskinned boss, wih a dead pvp scene...
But wellp, a few entitled BHS whiteknight here on this forum rly think that they know what the majority of playerbase want...

Many players don't play Tera on steam, many many players.
View post on Tera forums#33 TWMagimay10/12/2017, 04:08 PM
LesbianVi wrote: »
Dvsv wrote: »
LesbianVi wrote: »
[

ofc they are, but they are fewer, and also they are not representing all. I see way more activity this patch after gear progression than the previous one. even if it is released not long ago.

http://steamcharts.com/app/323370
Yep, so much more activity lel...
This is the only real data that we got and as you can see, this patch did almost nothing to our avg playerbase, exactly as i said here ~1 week ago...
This is so plain obvious but BHS is so stupid. A sane player will not put more time/grind (especially the worst kind, >constant< grind, i.e: treat the game like a job) on a game that sorely lack content, i mean, let's grind af so we can clear HH (again), LKNM/HM(again), nerfed SC(again) and only just 2 new dungeons with reskinned boss, wih a dead pvp scene...
But wellp, a few entitled BHS whiteknight here on this forum rly think that they know what the majority of playerbase want...

Many players don't play Tera on steam, many many players.

So, your theory is that many players returned to the game but practically none of them were steam players?
View post on Tera forums#34 LesbianVi10/12/2017, 04:10 PM
TWMagimay wrote: »
LesbianVi wrote: »
Dvsv wrote: »
LesbianVi wrote: »
[

ofc they are, but they are fewer, and also they are not representing all. I see way more activity this patch after gear progression than the previous one. even if it is released not long ago.

http://steamcharts.com/app/323370
Yep, so much more activity lel...
This is the only real data that we got and as you can see, this patch did almost nothing to our avg playerbase, exactly as i said here ~1 week ago...
This is so plain obvious but BHS is so stupid. A sane player will not put more time/grind (especially the worst kind, >constant< grind, i.e: treat the game like a job) on a game that sorely lack content, i mean, let's grind af so we can clear HH (again), LKNM/HM(again), nerfed SC(again) and only just 2 new dungeons with reskinned boss, wih a dead pvp scene...
But wellp, a few entitled BHS whiteknight here on this forum rly think that they know what the majority of playerbase want...

Many players don't play Tera on steam, many many players.

So, your theory is that many players returned to the game but practically none of them were steam players?

My theory is that if you don't like it here, why do you torture yourself to stay? Only come to forums and bullshet the game. Is it really wise?
View post on Tera forums#35 Haggard8610/12/2017, 04:11 PM
Nice job backing up your argument
View post on Tera forums#36 LesbianVi10/12/2017, 04:23 PM
Haggard86 wrote: »
Nice job backing up your argument

I simply see many people asking about changes since patch in global. many returning players. If you can't be positive about the game you play, you are the one trolling. If there is nothing positive, why stay?
View post on Tera forums#37 kubitoid10/12/2017, 04:25 PM
Dvsv wrote: »
this patch did almost nothing to our avg playerbase, exactly as i said here ~1 week ago...
1st day after patch there was high activity on CH with ch1 in HW being always 'high' but 2 days after its almost back to usual CH population with ch1 being 'medium' or 'low'. in no-peak hours there are very few players. idk. my guess many of those 'returning players' have tried things a little and went back to their respective games
View post on Tera forums#38 LesbianVi10/12/2017, 04:34 PM
kubitoid wrote: »
Dvsv wrote: »
this patch did almost nothing to our avg playerbase, exactly as i said here ~1 week ago...
1st day after patch there was high activity on CH with ch1 in HW being always 'high' but 2 days after its almost back to usual CH population with ch1 being 'medium' or 'low'. in no-peak hours there are very few players. idk. my guess many of those 'returning players' have tried things a little and went back to their respective games

They are running things, no time for HW visit yet, maybe later lol
View post on Tera forums#39 Borsuc10/12/2017, 05:02 PM
LesbianVi wrote: »
My theory is that if you don't like it here, why do you torture yourself to stay?
What has that to do with any "theory"? And sorry, I didn't know posting on forum (typing on keyboard) is torture for you, I'll be more considerate from now on.
LesbianVi wrote: »
I simply see many people asking about changes since patch in global.
Confirmation bias is not an argument.
LesbianVi wrote: »
They are running things, no time for HW visit yet, maybe later lol
Proof?
im dont play from steam
View post on Tera forums#41 meowmeowmoo10/12/2017, 05:30 PM
you get a bunch of gold from dungeons/vgs now should be fine its not a race to get gear its a marathon!!
View post on Tera forums#42 LesbianVi10/12/2017, 05:39 PM
Borsuc wrote: »
LesbianVi wrote: »
My theory is that if you don't like it here, why do you torture yourself to stay?
What has that to do with any "theory"? And sorry, I didn't know posting on forum (typing on keyboard) is torture for you, I'll be more considerate from now on.
LesbianVi wrote: »
I simply see many people asking about changes since patch in global.
Confirmation bias is not an argument.
LesbianVi wrote: »
They are running things, no time for HW visit yet, maybe later lol
Proof? You reject Steam stats for not being proof for people playing without Steam. Ok. So where's your objective proof for your claims?

Oh, you mean, you people are giving facts and proving things? OK. Cry me a river on anything.
View post on Tera forums#43 Borsuc10/12/2017, 09:31 PM
LesbianVi wrote: »
Borsuc wrote: »
LesbianVi wrote: »
My theory is that if you don't like it here, why do you torture yourself to stay?
What has that to do with any "theory"? And sorry, I didn't know posting on forum (typing on keyboard) is torture for you, I'll be more considerate from now on.
LesbianVi wrote: »
I simply see many people asking about changes since patch in global.
Confirmation bias is not an argument.
LesbianVi wrote: »
They are running things, no time for HW visit yet, maybe later lol
Proof? You reject Steam stats for not being proof for people playing without Steam. Ok. So where's your objective proof for your claims?

Oh, you mean, you people are giving facts and proving things? OK. Cry me a river on anything.
What? That's not how a logical debate works. Did I even say game is dead? You are the one who made the claim that it's far more lively or whatever than prior patch, so burden of proof is on you. i.e. you prove your claims.

Steam stats may not prove the opposite (only proves steam logins), but it definitely doesn't help your cause either.
View post on Tera forums#44 ElinUsagi10/13/2017, 01:41 AM
TWMagimay wrote: »
LesbianVi wrote: »
Dvsv wrote: »
LesbianVi wrote: »
[

ofc they are, but they are fewer, and also they are not representing all. I see way more activity this patch after gear progression than the previous one. even if it is released not long ago.

http://steamcharts.com/app/323370
Yep, so much more activity lel...
This is the only real data that we got and as you can see, this patch did almost nothing to our avg playerbase, exactly as i said here ~1 week ago...
This is so plain obvious but BHS is so stupid. A sane player will not put more time/grind (especially the worst kind, >constant< grind, i.e: treat the game like a job) on a game that sorely lack content, i mean, let's grind af so we can clear HH (again), LKNM/HM(again), nerfed SC(again) and only just 2 new dungeons with reskinned boss, wih a dead pvp scene...
But wellp, a few entitled BHS whiteknight here on this forum rly think that they know what the majority of playerbase want...

Many players don't play Tera on steam, many many players.

So, your theory is that many players returned to the game but practically none of them were steam players?

You can see the level of population on the channels at places such as HW, you will see there are more players because of that, is not a theory but a fact.
View post on Tera forums#45 StitchedSoul10/13/2017, 06:40 AM
Well, que takes maximum 12 mins for me as dps (average 7 mins.) before patch que could be 20-30 and hm even 1.20 hr. Now rk9 que tool also less than 10 mins.
There really no much ppl around tho, same as was before. Only IOD is populated
View post on Tera forums#46 Elinerd10/13/2017, 11:30 AM
Pages wrote: »
Saw a picture of someone with a +8 Stormcry weapon the first day. Pretty sure people will be fully geared within 2 weeks.

Assuming this is true, they were very lucky with enchanting and just did HH(something I think most people don't do). It's pretty hard to upgrade, even after 2 weeks people won't have necessary mats to enchant one piece to +9 if they fail a couple times. Especially without BGs giving them another source of the material.
View post on Tera forums#47 Nathynn10/13/2017, 03:40 PM
I have a total of 6-8 months of play time in Tera from release until now. Each time I made progress while gearing any character I hit the RNG brick wall. The last time I stopped playing I had 48 attempts to awaken a piece of gear which took 2 guild members who had the same item and were doing the same thing as me at the time 7 and 16 attempts respectively. I spent a week and half worth of mats I had to grind to awaken 1 piece of loot. I am sorry for you players who think that is a superior system, it objectively isn't.

Two things are going change for me with the latest patch. 1. I will do the content in the game each and every time I can to eliminate the most amount of RNG I can. 2. I will finally spend actual money on this game. I have set aside some funds to purchase aesthetic items for my characters that I will be looking at far more often, and to pay the monthly subscription fee so I can run more content.

Borsuc; I do not log in with steam, not now nor have I ever.

Pumpedd; "Spending money and spending time is the same thing in video games." No its not, not even close. Many games do not attract and actually lose players when there is a pay to win aspect each and every time.

I hope everyone enjoys this new patch as much as I am and will continue to.

View post on Tera forums#48 ElinUsagi10/13/2017, 05:19 PM
Nathynn wrote: »
I hope everyone enjoys this new patch as much as I am and will continue to.

Wait to reach at Stormcry +4 and let us know your opinion about the new RGN system.
View post on Tera forums#49 meowmeowmoo10/13/2017, 06:03 PM
ElinUsagi wrote: »
Nathynn wrote: »
I hope everyone enjoys this new patch as much as I am and will continue to.

Wait to reach at Stormcry +4 and let us know your opinion about the new RGN system.

3ce3521581b95d4ada4da154fcac5b86.png

new system is ez u just press and it go?
View post on Tera forums#50 ElinUsagi10/13/2017, 06:28 PM
ElinUsagi wrote: »
Nathynn wrote: »
I hope everyone enjoys this new patch as much as I am and will continue to.

Wait to reach at Stormcry +4 and let us know your opinion about the new RGN system.

3ce3521581b95d4ada4da154fcac5b86.png

new system is ez u just press and it go?

I have to admit, I wasted lots of gold because I ugraded my jewellery first and did have good luck into that, now I run out of gold and mats to enchant my gear but I see % of success bing lower than jewellery upgrade so I dont think it would be any cheaper to pass +4 from gear when you have less than 15% of sucess.
View post on Tera forums#51 9PHAA9WTGJ10/13/2017, 06:36 PM
"Farming End-Game".
Just farm all items and exp on gear and get 100% chance. ez farm content.
View post on Tera forums#52 meowmeowmoo10/13/2017, 06:50 PM
9PHAA9WTGJ wrote: »
"Farming End-Game".
Just farm all items and exp on gear and get 100% chance. ez farm content.

too bad it only caps at 15% more not 100% so wasting 100k to get 15%> farming lol!!
View post on Tera forums#53 masbola210/13/2017, 08:06 PM
Wait for kyra event and let's hope is broken as always to make this new entch system easier for everyone... w/o these kind of events this game gets too grindy and kinda p2w.
View post on Tera forums#54 kubitoid10/13/2017, 08:52 PM
Nathynn wrote: »
2. I will finally spend actual money on this game
very nice. one more loyal customer. upvoted. gods bless you
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