TERA Online forum archive
General Discussion: TERA on Console
View post on Tera forums#1 Fyna08/14/2017, 08:02 PM
Is there some sort of faq somewhere regarding the details of TERA on Consoles? I am a Founder of the PC version and wouldn't mind trying it on PS4. The questions I'm looking for answers to are;

1.Will I get to keep my characters from the PC version or will it require a new account entirely?
2. Can be answered from the first question, will console and PC be segregated?
3. Will Keyboard and mouse still be an option?, if FFXIV can do it surely Tera can.

I would honestly hate to have to start all over as an oroginal PC player but the PS4 could be what gets me back into it again.
Unfortunately, there's been no new information yet, so the answers to your questions are still not known. Hopefully they will announce something this Fall.
View post on Tera forums#3 Fyna08/14/2017, 10:21 PM
> @counterpoint said:
> Unfortunately, there's been no new information yet, so the answers to your questions are still not known. Hopefully they will announce something this Fall.

Ah ok, so it's not that I can't find it as much as it just doesn't exist. I assumed there was some information I missed since what little I did find out it was announced earlier this year for 2017 and we are fast approaching the end of the year with no signs of even teaser official live streams.
View post on Tera forums#4 Starkhoe08/14/2017, 11:54 PM
There hasn't been enough information yet, so you're guess is as good as anyone else. Though I can give you a speculation based on what ive noticed in different games that crossed platforms, along with some of my own estimations.

1 - You will probably need a new account entirely. I don`t know the technical details, but id assume that if they are using new servers (or whatever else new), then it is likely that they will consider the new version of Tera as being a separate entity entirely, and that it will be treated as such.

2 - I believe that they will want to create a separation between the PC and console community. Managing two different entities of the same product would be much easier (imo) then, lets say, having to separate between addressing the communities demands. You know, technical issues, content, credit transactions, etcetc. Thats just a small example, i`m sure you could come up with more. Also, it is probable that the PC community might be a little hostile towards the console community, given the nature of the console controllers themselves, being slower to operate then a mouse and a keyboard. Many people already act toxic towards newcomers, so imagine how they would react towards players that genuinely have a slower in hands-on response time, regardless of determination or skill. Not to mention other aspects. Like, if the console version will have better ping, better FPS (which it will probably have), then those alone are enough to become a subject of controversy on themselves. Ive even heard of people that bought different graphic cards, tweaked they're options, read online guides to no end and much more, all in the hopes of improving their game play experience.

3 - Most likely. Some people play PC Tera via console controllers, so why not. Though even if you can`t achieve that by using official conventional tweaks offered via the platform itself, i`m sure that overtime alternatives will present themselves.
You just need to be connected to your xbox live/psn account for the eme account linking you pretty much would have your character from the pc version

Let me iterate something, a free to play game is unlikely to have a gold/ps plus membership requirement otherwise silver membership/non-ps plus membership wouldn't be able to play the console version
View post on Tera forums#6 Fyna08/15/2017, 02:57 AM
> @TrialMacameau said:
> You just need to be connected to your xbox live/psn account for the eme account linking you pretty much would have your character from the pc version
>
> Let me iterate something, a free to play game is unlikely to have a gold/ps plus membership requirement otherwise silver membership/non-ps plus membership wouldn't be able to play the console version

I have Ps plus for overwatch so it's all relative. I don't mind starting over since the last time I played Kumasylum had just come out so it wouldn't be a bad idea to refresh anyway I'm sure alot has been changed and revamped enough to relearn.
View post on Tera forums#7 CML763C3N708/16/2017, 02:34 AM
Will there be a closed beta first?
View post on Tera forums#8 Dvsv08/16/2017, 03:07 AM
it's probably just a vaporware...
View post on Tera forums#9 Kiraboshi08/16/2017, 03:12 AM
Spoilers: It will be cancelled.

View post on Tera forums#10 vkobe08/16/2017, 03:18 AM
Spoilers: It will be released on ps5 xbox 2 B)

View post on Tera forums#11 CML763C3N708/16/2017, 03:26 AM
Spoilers: Don't be a troll, there's already a Console release trailer(the game is finished they just need to port it)
View post on Tera forums#12 WCWKXCHTTG08/16/2017, 05:56 PM
so i was searching for some news on console and i saw it
he said that UK/EU version its gonna release december. is that the same for USA? hope some answer from spacecats or any other moderator that can confirm it please ^^ tks
View post on Tera forums#13 counterpoint08/16/2017, 08:22 PM
WCWKXCHTTG wrote: »
he said that UK/EU version its gonna release december. is that the same for USA? hope some answer from spacecats or any other moderator that can confirm it please ^^ tks
He actually says that it is not confirmed for December, and that the source shown is not accurate. It only says that TERA is coming in the UK/EU, and that EME will be publishing it.
View post on Tera forums#14 Kiraboshi08/17/2017, 03:13 AM
CML763C3N7 wrote: »
Spoilers: Don't be a troll, there's already a Console release trailer(the game is finished they just need to port it)

This is actually a case where I am not trolling. I'm quite serious. With a confidence level of 70% I can say that Tera Console will either be canceled or delayed forever. As someone who is a 3D artist that started work in the gaming industry when I was in my early 20s as a QA tester, I'll give you all quick explanation why:

The issue Tera is going to run into is known as "QA Standards". Developing for major third party console releases is very different than for PC. Anyone can make a PC game and self-publish it as PC is a largely open platform with minimal required libraries. Simply by compiling an executable the deed is done. But for consoles, in order for a game to make it to say Playstation the game must actually be submitted to a team of sony professionals who playtest the game against a list of requirements in order for the program to be approved for use on their platform. This includes simple things such as "Must show our logo for X seconds on startup", "Must not load for longer than X seconds without interaction" to "Must not drop below X fps during X% of gametime" "Must not crash more than X% of completions". The latter is where Tera fails. This means that in order for Tera console to be a thing, BHS will have to actually fix the extreme performance and optimization issues that Tera has on the UDK platform. IMO the way Tera was designed makes this VERY difficult. So this leads to a few possibilities:

1. BHS will somehow strike a deal with Sony/Microsoft to be more lenient on their QA requirements ( Very low chance. Exceptions happen but are rare. ) - 5% chance of happening
2. BHS will actually put in the time and effort to rebuild the way Tera runs through UDK and optimize the game. -25% chance
3. BHS decides it's too much effort and axes the project upon realizing that they do not have the resources or talent to rebuild Tera to pass console QA standards . -70% chance

And I would give it even lower chances if it wasn't for the fact that PUKB is making Bluehole mad bank.
View post on Tera forums#15 counterpoint08/17/2017, 04:18 AM
Kiraboshi wrote: »
With a confidence level of 70% I can say that Tera Console will either be canceled or delayed forever. As someone who is a 3D artist that started work in the gaming industry when I was in my early 20s as a QA tester, I'll give you all quick explanation why [...]
I can give about 99% confidence that it won't be cancelled or delayed for that reason, at least. These QA standards are hardly a secret at all in the gaming industry, and BHS and EME already know it full well. The only reason management would have agreed to announce the project publicly (and put a date on it) would be if they had a proof of concept working that demonstrated they could reasonably expect to achieve the standards. You don't invest the amount of time required to do the port and then get to the very end and stop, because that's an enormous sunk cost you can never recoup. The chances of them getting to the very end of the process and then just failing Microsoft/Sony validation is zero; they would find a way to make it pass QA no matter what at that point (even if it means dropping graphics quality incredibly).

Now, it may be that the game gets cancelled for a different reason. There's risks in all development. But optimization would have been a central part of the project scope in the first place, so it's not like this is some unexpected surprise.
View post on Tera forums#16 CML763C3N708/17/2017, 05:43 AM
Kiraboshi wrote: »
CML763C3N7 wrote: »
Spoilers: Don't be a troll, there's already a Console release trailer(the game is finished they just need to port it)

This is actually a case where I am not trolling. I'm quite serious. With a confidence level of 70% I can say that Tera Console will either be canceled or delayed forever. As someone who is a 3D artist that started work in the gaming industry when I was in my early 20s as a QA tester, I'll give you all quick explanation why:

The issue Tera is going to run into is known as "QA Standards". Developing for major third party console releases is very different than for PC. Anyone can make a PC game and self-publish it as PC is a largely open platform with minimal required libraries. Simply by compiling an executable the deed is done. But for consoles, in order for a game to make it to say Playstation the game must actually be submitted to a team of sony professionals who playtest the game against a list of requirements in order for the program to be approved for use on their platform. This includes simple things such as "Must show our logo for X seconds on startup", "Must not load for longer than X seconds without interaction" to "Must not drop below X fps during X% of gametime" "Must not crash more than X% of completions". The latter is where Tera fails. This means that in order for Tera console to be a thing, BHS will have to actually fix the extreme performance and optimization issues that Tera has on the UDK platform. IMO the way Tera was designed makes this VERY difficult. So this leads to a few possibilities:

1. BHS will somehow strike a deal with Sony/Microsoft to be more lenient on their QA requirements ( Very low chance. Exceptions happen but are rare. ) - 5% chance of happening
2. BHS will actually put in the time and effort to rebuild the way Tera runs through UDK and optimize the game. -25% chance
3. BHS decides it's too much effort and axes the project upon realizing that they do not have the resources or talent to rebuild Tera to pass console QA standards . -70% chance

And I would give it even lower chances if it wasn't for the fact that PUKB is making Bluehole mad bank.

It seems that you dont know too much about Videogame industry. When a company decide to release a trailer it's because they have something that works. In other case, they wouldn't cancel this game just because technical problems as you state, they would cancel this game because they think there won't be any chance to success.
IMO, I think it's a good oportunity for Tera to success in consoles.
View post on Tera forums#17 ElinUsagi08/17/2017, 06:07 AM
CML763C3N7 wrote: »
Kiraboshi wrote: »
CML763C3N7 wrote: »
Spoilers: Don't be a troll, there's already a Console release trailer(the game is finished they just need to port it)

This is actually a case where I am not trolling. I'm quite serious. With a confidence level of 70% I can say that Tera Console will either be canceled or delayed forever. As someone who is a 3D artist that started work in the gaming industry when I was in my early 20s as a QA tester, I'll give you all quick explanation why:

The issue Tera is going to run into is known as "QA Standards". Developing for major third party console releases is very different than for PC. Anyone can make a PC game and self-publish it as PC is a largely open platform with minimal required libraries. Simply by compiling an executable the deed is done. But for consoles, in order for a game to make it to say Playstation the game must actually be submitted to a team of sony professionals who playtest the game against a list of requirements in order for the program to be approved for use on their platform. This includes simple things such as "Must show our logo for X seconds on startup", "Must not load for longer than X seconds without interaction" to "Must not drop below X fps during X% of gametime" "Must not crash more than X% of completions". The latter is where Tera fails. This means that in order for Tera console to be a thing, BHS will have to actually fix the extreme performance and optimization issues that Tera has on the UDK platform. IMO the way Tera was designed makes this VERY difficult. So this leads to a few possibilities:

1. BHS will somehow strike a deal with Sony/Microsoft to be more lenient on their QA requirements ( Very low chance. Exceptions happen but are rare. ) - 5% chance of happening
2. BHS will actually put in the time and effort to rebuild the way Tera runs through UDK and optimize the game. -25% chance
3. BHS decides it's too much effort and axes the project upon realizing that they do not have the resources or talent to rebuild Tera to pass console QA standards . -70% chance

And I would give it even lower chances if it wasn't for the fact that PUKB is making Bluehole mad bank.

It seems that you dont know too much about Videogame industry. When a company decide to release a trailer it's because they have something that works. In other case, they wouldn't cancel this game just because technical problems as you state, they would cancel this game because they think there won't be any chance to success.
IMO, I think it's a good oportunity for Tera to success in consoles.

However, how many months we have been here waiting for news and nothing comes out?

I have my PS4 and Xbox One ready for Beta since they announce it but nothing has been published since that day.
I feel if they had a working game and was ready to go, they would have given out information. why would you keep something a secret if you had a ready to go working console game? is it like cartman land episode from south park, his amusement park was so popular cause no one could get in?
I doubt it. I still believe it wont come out until at least next year if it does come out.
View post on Tera forums#19 WCWKXCHTTG08/17/2017, 02:05 PM
I feel if they had a working game and was ready to go, they would have given out information. why would you keep something a secret if you had a ready to go working console game? is it like cartman land episode from south park, his amusement park was so popular cause no one could get in?
I doubt it. I still believe it wont come out until at least next year if it does come out.

i asked that same question few days ago in other post , and halrath said that the goal its still 2017 , so they are aiming to launch it in 2017 . Now the reason that they dont give any information (my guess)its because they want to comunity blow up in a surprise launch , that way will make then much more visible in both consoles ^^
View post on Tera forums#20 SageWindu08/17/2017, 02:25 PM
Observation: A thread like this probably pops up once a week. Despite the answer having not changed (like... at all) since the initial announcement, the hype still seems real indeed.

Admission: I know how that sounded. I'm not decrying people for being curious and asking questions (heck, I too want to know how progress is coming on the console release). If anything, I'm surprised that people are this invested. I was under the impression that filthy console peasants like myself were the direct cause of all the world's problems.
View post on Tera forums#21 WCWKXCHTTG08/17/2017, 02:54 PM
SageWindu wrote: »
Observation: A thread like this probably pops up once a week. Despite the answer having not changed (like... at all) since the initial announcement, the hype still seems real indeed.

Admission: I know how that sounded. I'm not decrying people for being curious and asking questions (heck, I too want to know how progress is coming on the console release). If anything, I'm surprised that people are this invested. I was under the impression that filthy console peasants like myself were the direct cause of all the world's problems.

our hope for doing thread like this once a week its cus sometime they will get tired of ppl making question about console and they gonna give us some information xD
View post on Tera forums#22 XN4NEH4G4R08/17/2017, 03:52 PM
Some comments have been made about the difficulty of porting it to console from PC.
If the likes of Neverwinter and Skyforge to name just 2 can do it.
I see no real reason why it cant be done.
The fact they have a beta sign up option gives me hope.
What they are bad at doing is communicating what their plans for a release date are.But that could be down to various reasons.
My fingers and toes remain crossed that the release will be soon
WCWKXCHTTG wrote: »
I feel if they had a working game and was ready to go, they would have given out information. why would you keep something a secret if you had a ready to go working console game? is it like cartman land episode from south park, his amusement park was so popular cause no one could get in?
I doubt it. I still believe it wont come out until at least next year if it does come out.

i asked that same question few days ago in other post , and halrath said that the goal its still 2017 , so they are aiming to launch it in 2017 . Now the reason that they dont give any information (my guess)its because they want to comunity blow up in a surprise launch , that way will make then much more visible in both consoles ^^

as you and halreth said......their " goal " is 2017. it doesn't mean that it will be out in 2017. as I said before, closed beta is usually announced way ahead of time, then you have closed beta for a month or 2, then they announce maybe open beta or release it. it is nearly the end of august and no news at all has been released. even if they release news for a closed beta the 1st of September, it would likely be the end of September or 1st of October before it is playable for closed beta. then maybe 2 months later which would be December, the open beta would be released. then maybe a month or 2 the game itself would be ready to go which would be January or feb. which would be 2018.
View post on Tera forums#24 counterpoint08/18/2017, 04:24 AM
WCWKXCHTTG wrote: »
I feel if they had a working game and was ready to go, they would have given out information. why would you keep something a secret if you had a ready to go working console game? is it like cartman land episode from south park, his amusement park was so popular cause no one could get in?
I doubt it. I still believe it wont come out until at least next year if it does come out.

i asked that same question few days ago in other post , and halrath said that the goal its still 2017 , so they are aiming to launch it in 2017 . Now the reason that they dont give any information (my guess)its because they want to comunity blow up in a surprise launch , that way will make then much more visible in both consoles ^^

as you and halreth said......their " goal " is 2017. it doesn't mean that it will be out in 2017. as I said before, closed beta is usually announced way ahead of time, then you have closed beta for a month or 2, then they announce maybe open beta or release it. it is nearly the end of august and no news at all has been released. even if they release news for a closed beta the 1st of September, it would likely be the end of September or 1st of October before it is playable for closed beta. then maybe 2 months later which would be December, the open beta would be released. then maybe a month or 2 the game itself would be ready to go which would be January or feb. which would be 2018.

Given that this is a free-to-play game and there's no physical product to sell, they could just do a soft-launch by the end of the year and keep on updating it from there. It's not really so different from how BHS launched PUGB, which is now in "Early Access Week 21" despite being played by millions. In a way it's better for them that way, since they can temper some expectations in terms of bugs and issues. We'll see what happens, anyway.
View post on Tera forums#25 kubitoid08/18/2017, 08:40 AM
what is about to change content/bug fixes wise if tera comes to consoles?
View post on Tera forums#26 WCWKXCHTTG08/18/2017, 11:48 AM
WCWKXCHTTG wrote: »
I feel if they had a working game and was ready to go, they would have given out information. why would you keep something a secret if you had a ready to go working console game? is it like cartman land episode from south park, his amusement park was so popular cause no one could get in?
I doubt it. I still believe it wont come out until at least next year if it does come out.

i asked that same question few days ago in other post , and halrath said that the goal its still 2017 , so they are aiming to launch it in 2017 . Now the reason that they dont give any information (my guess)its because they want to comunity blow up in a surprise launch , that way will make then much more visible in both consoles ^^

as you and halreth said......their " goal " is 2017. it doesn't mean that it will be out in 2017. as I said before, closed beta is usually announced way ahead of time, then you have closed beta for a month or 2, then they announce maybe open beta or release it. it is nearly the end of august and no news at all has been released. even if they release news for a closed beta the 1st of September, it would likely be the end of September or 1st of October before it is playable for closed beta. then maybe 2 months later which would be December, the open beta would be released. then maybe a month or 2 the game itself would be ready to go which would be January or feb. which would be 2018.

the thing is , normally the closed beta on console dont take that long , its 2 weeks of closed beta and 2 weeks of open beta (For Honnor and TitanFall was like that) so considering that , maybe if they say something about closed beta in September we gonna have a official launch in December .
View post on Tera forums#27 Kiraboshi08/19/2017, 05:44 AM
Kiraboshi wrote: »
With a confidence level of 70% I can say that Tera Console will either be canceled or delayed forever. As someone who is a 3D artist that started work in the gaming industry when I was in my early 20s as a QA tester, I'll give you all quick explanation why [...]
I can give about 99% confidence that it won't be cancelled for that reason, at least. These QA standards are hardly a secret at all in the gaming industry, and BHS and EME already know it full well. The only reason management would have agreed to announce the project publicly (and put a date on it) would be if they had a proof of concept working that demonstrated they could reasonably expect to achieve the standards. You don't invest the amount of time required to do the port and then get to the very end and stop, because that's an enormous sunk cost you can never recoup. The chances of them getting to the very end of the process and then just failing Microsoft/Sony validation is zero; they would find a way to make it pass QA no matter what at that point (even if it means dropping graphics quality incredibly to achieve a minimal framerate or whatever it takes).

Now, it may be that the game gets cancelled for a different reason. There are risks in all development. And I'm not claiming it'll necessarily be a "good port" (there are plenty of bad ports that still make it pass the minimal threshold for certification). But optimization would have been a central part of the project scope in the first place (along with completely redoing the UI), so it's not like this is some unexpected surprise. It's not like they just plan to throw TERA PC on the Playstation/Xbox Store and call it a day.

You're assuming BHS is competently managed.

They aren't.
View post on Tera forums#28 Kiraboshi08/21/2017, 10:15 PM
Kiraboshi wrote: »
With a confidence level of 70% I can say that Tera Console will either be canceled or delayed forever. As someone who is a 3D artist that started work in the gaming industry when I was in my early 20s as a QA tester, I'll give you all quick explanation why [...]
I can give about 99% confidence that it won't be cancelled for that reason, at least. These QA standards are hardly a secret at all in the gaming industry, and BHS and EME already know it full well. The only reason management would have agreed to announce the project publicly (and put a date on it) would be if they had a proof of concept working that demonstrated they could reasonably expect to achieve the standards. You don't invest the amount of time required to do the port and then get to the very end and stop, because that's an enormous sunk cost you can never recoup. The chances of them getting to the very end of the process and then just failing Microsoft/Sony validation is zero; they would find a way to make it pass QA no matter what at that point (even if it means dropping graphics quality incredibly to achieve a minimal framerate or whatever it takes).

Now, it may be that the game gets cancelled for a different reason. There are risks in all development. And I'm not claiming it'll necessarily be a "good port" (there are plenty of bad ports that still make it pass the minimal threshold for certification). But optimization would have been a central part of the project scope in the first place (along with completely redoing the UI), so it's not like this is some unexpected surprise. It's not like they just plan to throw TERA PC on the Playstation/Xbox Store and call it a day.

If this was any other company than BHS, you would be correct. Only the most incompetent of idea-guy type producers would ever make such a naive and boneheaded mistake as to aim for a goal that requires standards submission without a plan to pass it.

Thing is, that's exactly the kind of person who appears to be currently calling the shots over there. Tera console still has a shot of happening, which is why I give them 30%. But don't be surprised if I turn out to be correct. Anyone who is waiting on console release to do something would be wise to not hold their breath.


View post on Tera forums#29 ElinUsagi08/21/2017, 10:28 PM
Kiraboshi wrote: »
Kiraboshi wrote: »
With a confidence level of 70% I can say that Tera Console will either be canceled or delayed forever. As someone who is a 3D artist that started work in the gaming industry when I was in my early 20s as a QA tester, I'll give you all quick explanation why [...]
I can give about 99% confidence that it won't be cancelled for that reason, at least. These QA standards are hardly a secret at all in the gaming industry, and BHS and EME already know it full well. The only reason management would have agreed to announce the project publicly (and put a date on it) would be if they had a proof of concept working that demonstrated they could reasonably expect to achieve the standards. You don't invest the amount of time required to do the port and then get to the very end and stop, because that's an enormous sunk cost you can never recoup. The chances of them getting to the very end of the process and then just failing Microsoft/Sony validation is zero; they would find a way to make it pass QA no matter what at that point (even if it means dropping graphics quality incredibly to achieve a minimal framerate or whatever it takes).

Now, it may be that the game gets cancelled for a different reason. There are risks in all development. And I'm not claiming it'll necessarily be a "good port" (there are plenty of bad ports that still make it pass the minimal threshold for certification). But optimization would have been a central part of the project scope in the first place (along with completely redoing the UI), so it's not like this is some unexpected surprise. It's not like they just plan to throw TERA PC on the Playstation/Xbox Store and call it a day.

If this was any other company than BHS, you would be correct. Only the most incompetent of idea-guy type producers would ever make such a naive and boneheaded mistake as to aim for a goal that requires standards submission without a plan to pass it.

Thing is, that's exactly the kind of person who appears to be currently calling the shots over there. Tera console still has a shot of happening, which is why I give them 30%. But don't be surprised if I turn out to be correct. Anyone who is waiting on console release to do something would be wise to not hold their breath.


Even other companies as big as Blizzard canceled announced projects for Pc and console versions after years being hyping the comunity. Such is the case of Starcraft Ghost.

This kind of announcement to make some port to another plataform should be not as hard as to work from 0 on a new proyect and then with the game almost complete decide to not launch it.

I don't think BHS can afford the same mistakes as a company with thousand of times more resources, If EME/BHS have not the luxury to pay for something that wont come off to the markets.
View post on Tera forums#30 counterpoint08/21/2017, 11:20 PM
Kiraboshi wrote: »
Kiraboshi wrote: »
With a confidence level of 70% I can say that Tera Console will either be canceled or delayed forever. As someone who is a 3D artist that started work in the gaming industry when I was in my early 20s as a QA tester, I'll give you all quick explanation why [...]
I can give about 99% confidence that it won't be cancelled for that reason, at least. These QA standards are hardly a secret at all in the gaming industry, and BHS and EME already know it full well. The only reason management would have agreed to announce the project publicly (and put a date on it) would be if they had a proof of concept working that demonstrated they could reasonably expect to achieve the standards. You don't invest the amount of time required to do the port and then get to the very end and stop, because that's an enormous sunk cost you can never recoup. The chances of them getting to the very end of the process and then just failing Microsoft/Sony validation is zero; they would find a way to make it pass QA no matter what at that point (even if it means dropping graphics quality incredibly to achieve a minimal framerate or whatever it takes).

Now, it may be that the game gets cancelled for a different reason. There are risks in all development. And I'm not claiming it'll necessarily be a "good port" (there are plenty of bad ports that still make it pass the minimal threshold for certification). But optimization would have been a central part of the project scope in the first place (along with completely redoing the UI), so it's not like this is some unexpected surprise. It's not like they just plan to throw TERA PC on the Playstation/Xbox Store and call it a day.

If this was any other company than BHS, you would be correct. Only the most incompetent of idea-guy type producers would ever make such a naive and boneheaded mistake as to aim for a goal that requires standards submission without a plan to pass it.

Thing is, that's exactly the kind of person who appears to be currently calling the shots over there. Tera console still has a shot of happening, which is why I give them 30%. But don't be surprised if I turn out to be correct. Anyone who is waiting on console release to do something would be wise to not hold their breath.

The console project may still fail, as I said, but if it does it won't be because of failing to meet these particular standards that there are lots of ways to meet. Typical reasons like cost overruns, re-evaluation of market potential, and changes in leadership are much more likely to kill a project like this, if anything.
View post on Tera forums#31 Jerichow08/22/2017, 01:18 AM
Honestly I can still see the port happening. For one it will cost BHS more money than they can afford to lose, and more money than they can recover to just outright cancel the project now (I don't even want to know how much it's costed them in employee wages for the coding alone). Secondly, Tera needs a massive expansion of players if it's going to survive the coming years (no, it's not dead but it needs more people and we all know it), and a console port is just the thing (considering the Steam launch has come and gone a LONG time ago).

Tera needs some major optimizations, that's true, nobody's denying that. But here's the thing.... It's getting them, slowly but surely.

And if my FPS meter in MSI Afterburner has told me anything the last few months to a year, it's that this game IS getting optimized. My computer isn't any order of "high end" anymore being made of. As of right now this is what I'm running right now:

Stock 3.3Ghz Intel i5 2500k (yeah, 2500k not overclocked.... sacrilege I know).
16Gb GSkill DDR3 1333Mhz (yeah... not even 1600)
Stock/undervolted MSI Gaming X RX 480 4Gb @ 1303Mhz (2000Mhz memory though)
Samsung 850 EVO 250Gb SSD (separate from the SSD my Window 7 install is on)
All mounted on a cheapo Asus micro ATX motherboard from 5 years ago

My computer is a far cry from being a bleeding edge machine. However even this running two monitors at the same time, both at 1080p (youtube usually streaming League of Legends or something on the other screen) and with Tera at almost all maxed out graphics settings, I can still maintain:

Around, or above 60fps on IoD doing BAMs, even with a player or two doing their BAMs too.
Around, or above 40fps in (take your pick) dungeon with everyone firing on all cylinders (except the fish in BR.... seriously @#$% that fish...)
Around 30-35fps right smack-dab in the center of Highwatch (player count unrestricted, btw, so I see ALL of the AKF'ers)

I did NOT get these kinds of numbers a year ago, even with similar hardware. I actually argued with a guild-mate about this who thought otherwise, and I tried explaining to him something:

Tera is getting optimizations, and it is almost guaranteed that it's getting optimizations for AMD graphics cards.

And please, before you hate on me or call me a fanboy (I built my brother's and cousin's computers using GTX cards, and owned a GTX 460 before this card!), at least hear me out. This is why I think the way I do about this:

1: AMD produces the graphics cards in the Playstation and Xbox consoles.
2: Software optimized for specific hardware (iOS optimized for iPhones, iPads, etc) runs SO MUCH BETTER than broad ranged optimizations for wide-ranging hardware platforms (like games optimizing for AMD and Nvidia together).
3: This is the big one. BHS is optimizing their game, NOT Nvidia or AMD optimizing their drivers! (There IS a difference between the two!)

Why do I believe this? Well for those how know how a 980Ti and RX480 stack up to each other, I say this:

- Without optimizations for AMD/Console hardware, how is it my stock RX480 is BEATING, B-E-A-T-I-N-G my cousin's GTX980Ti? Yes, yes, I average higher FPS in Highwatch, Island of Dawn, and in dungeons than he does (and yes, we both use the same presets).

For those who don't know, an RX480 is AMD's GTX 1060 equivalent, and it is BEATING a card roughly as fast as a GTX1070.

We tested this in Diablo 3, just to be sure. Same settings, same resolution, he gets ~130fps, I get ~80fps. That is more in line with how our cards are supposed to perform against each other.

To tune a game's engine or code to work better with a specific hardware company's architecture (AMD's GCN for example) allows that hardware to run significantly better than if they tuned it for just any graphics card out there. SO, bringing this all back to the main point at hand, Tera is getting dedicated optimization in preparation for going to consoles.

These optimizations are showing already on the PC side of things, which means BHS is actively working to address these problems. They would not commit these kinds of resources that could easily net them more return on investment creating new costuming items for people to buy unless they were 100% all-hands-on-deck and committed to making this happen.

BHS has done some pretty questionable, nonsensical and quite honestly incompetent business decisions the last couple of years, but this one is way too much of a money/time investment for even them to justify. Although I would honestly die laughing if:

- BHS gathers all necessary materials for 12 months of 8+ hours a day grinding.
- BHS takes materials to Fovarth.
- BHS takes all of those materials it worked so hard for, for so long to get and hits the Awakened Game Enchanting button.
- BHS presses Awaken Game, and then watches all of the time, material, hopes, and dreams come to a sudden and anti-climactic end with a big red:



"BHS: Your attempt at enchanting 'TERA' to 'CONSOLE' has failed!"
View post on Tera forums#32 ElinUsagi08/22/2017, 01:30 AM
@Jerichow

With all you said now I feel bad to have gifted my previous PC to my older sister. Those AMD CPU and GPU could have been better than I have now... ¬¬
View post on Tera forums#33 TLX08/22/2017, 05:58 AM
OOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG!!!! HYPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!! I have a Ps4 PRO for play Planetside 2,but i have computer for play TERA appart,now i can play both games on same platform. Thanks EME!!! Aaaaaand the EU version coming at the end of the year???? Moaaaaaaaaarrrrrrr hypeeeeeeeeeeeee!!!
View post on Tera forums#34 CML763C3N708/25/2017, 12:41 AM
We'll see Tera on consoles next PAX west!
View post on Tera forums#35 ElinUsagi08/25/2017, 12:48 AM
I am ready to get my PS4 and my brother his xBox One to play Tera.

^-^
View post on Tera forums#36 CML763C3N708/25/2017, 12:53 AM
ElinUsagi wrote: »
I am ready to get my PS4 and my brother his xBox One to play Tera.

^-^

I wonder if there would be crossplatform between consoles(ps4/xbox)
maybe we can finally get a question or two answered at the pax west about tera console.
View post on Tera forums#38 voidy09/04/2017, 09:33 PM
Hate to bump an old thread, but it's just easier. Anyone got any news from PAX?
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