I am aware these are different issues, but I figured why not. I saw people complain (myself included) about that whole server transfer thing, and people got into various arguments about the technical details of that, who is responsible and for what, and how it may or may not be of a high enough priority for BHS. Well I am not a fan of such arguments. I`m just a simple and selfish buyer that wants to avoid spending cash on a none-functional feature. So ill present my argument under a hypothetical assumption, that the technical details have been solved, and that my suggestions could technically be implemented. I don`t care how, lets say it was done by magic. The details are not my concern, as this is just a suggestion.

1 - Merge the dead servers. Doesn't really matter with whom. It would save me (and others like me) the trouble of spending money when then the technical details will be resolved, involving the issues around the server transfer. Imagine that the server transfer got fixed, then a month later, servers got merged. That would be quite a scandal for those that realized they spent money for something they could have gotten for free, if they only waited. I realize that doing this might cost a few pennies that could have been squeezed from people fleeing the dead places, but I think that merging is a better option. Communication is key here, but I am sure that if people knew they had something better to expect, and save themselves a few pennies along they way, they would wait peacefully until they get a full resolve. And, much like many other issues ive noticed, I think that if people knew that this was going to happen, they would be alot more inclined to wait peacefully, without going on a thread bonanza complaining about issues which cannot be solved at this moment. What I am suggesting is better then keeping people in the dark.

2 - Bring back alliance. I am not a pvper. My ping isn't good enough for that. But pvping is fun sometimes. I could get into an argument about how doing pvp nowadays isn't really immersive enough, or even worthwhile at all that much if you consider the various monopolies. But thats a technical argument and those bore me. So instead, i`ll go in a different direction. I think that the old alliance was more immersive then its modern counterfeit (Civil Unrest). Apart from how alliance was more of a joint experience, involving more players in a much larger area (which gave it more of a "sandbox feeling"), the old alliance also involved hunting BAMs (mixing pvp and pve), and you didn't have to be Ubber-geared in order to participate. Imagine how much nicer it would be, if the new double stat roll option on our current gear, would be implemented back then. The average player has no real reason to even use the double rolling feature. People like community effort, and, i`m sorry, but the old Alliance system was vastly superior social wise. Civil Unrest just... isn`t all that interesting (imo), and does not have a "community feel" to it, like the old alliance did. People say that pvp is dead. So I think Alliance count help to revive it. They already recycle content to no end, so why not recycle something that was good, for a change. Even Crusade gave people some kind of thrill.