TERA Online forum archive
General Discussion: VSHM Rewards
View post on Tera forums#1 Jenieve06/18/2017, 02:12 AM
VSH is very unrewarding, it costs more money to run it then you get out of it. So the very few of us that are running it have about 30 runs left and then there will be negative players to that pool.

Increase feedstock drop or VG reward.
Noc Drops
Increase design drop rate (right now TS has a better rate then the hardest dungeon in the game - genius) / etching boxes
Add GF tokens that split for party members
Add lakans boxes

Right now there's been a huge exodus of players to BDO and there is a very small short list of players clearing in a (FAST) 20 minute runs. Most groups are 40-60 minutes or more if they are wiping for just 1 clear. That's a pretty big investment for just t9 mats.
View post on Tera forums#2 WhaleWhale06/18/2017, 03:22 AM
I do think VSHM is a bit unrewarding. It has high consumable usage to clear each run, because of the increased boss crit resistance and endurance.

I don't particularly agree that we need all of those changes to VSHM per se, but we do need:

1. Increasing a source for noctenium (whether it be from VSHM or otherwise)
2. Add Lakan's Boxes

Design drop rate will increase more when the new "manglemire" dungeon comes out, as well as Harrowhold.
Why are people so greedy the feedstock is fine dungeons have given the same amount of feedstock of the highest tier for the highest tier dungeon for many patches why all of the sudden increase the feedstock now?

design drop rate is fine 1 piece of the hardest gear to obtain should be expensive

noc i can understand most classes use 1-2k noct a run and we should have some sort of noct income since ds3 was 3-4 patches ago

gf tokens are fine with this bam event going on and ghillieglade it is easy enough to get an okay innerwear players should stop being so greedy

lakan boxes still drop in dungeons you choose what dungeon you want to run
View post on Tera forums#4 voidy06/18/2017, 04:37 AM
Why are people so greedy the feedstock is fine dungeons have given the same amount of feedstock of the highest tier for the highest tier dungeon for many patches why all of the sudden increase the feedstock now?
People have been asking for feedstock increases ever since the patch that stopped people from breaking down excess gear. In the FI patch, EME tried to mitigate the situation by introducing feedstock jackpot events in dungeons because the feed bottleneck was such an issue. Today, thanks to a combination of various events and enchanting boxes, feedstock prices aren't in a terrible place anymore but awakened enchanting means they're constantly being burned up. Whether their value on the market is high or low, people will always want more, either to sell or to use personally. This isn't a "sudden increase" in demand; it's always been a thing.
design drop rate is fine 1 piece of the hardest gear to obtain should be expensive

There's "expensive" and then there's "never ever for sale, with no realistic way to obtain one yourself." What we currently have is the latter, unless you're on MT I suppose. If we had a token shop that asked me to run VSHM 30 times for a guranteed design, I'd be okay with that. I don't mind grinding for stuff. But grinding for a random design that drops at like a single digit percent rate from a dungeon I can only do a few times a day is just stupid, and people who say "just grind the dungeons for it" are out of touch.
noc i can understand most classes use 1-2k noct a run and we should have some sort of noct income since ds3 was 3-4 patches ago

It's so weird how you're understanding about noct consumption, which is an optional expenditure that costs 1-2k gold per run, but players who want a design so they can craft the gear they've farmed two months for can spend half a million gold and that's no problem to you at all. :pleased:
gf tokens are fine with this bam event going on and ghillieglade it is easy enough to get an okay innerwear players should stop being so greedy

I think when people ask for GF tokens it's a sign of an even bigger problem this game has regarding reward variety. There are only a few token shops in this game to choose from, and most of them contain useless items like low tier and mid tier gear that you could get quite easily by just running some simple dungeons a few times. Only the top tier island of dawn tokens contain a couple of items players actually want, with the mid tier tokens being good for ominous ore I guess. Only other token is the GF token, so that's what people bring up. What BHS really ought to do is add more rewards to that shop, or add actual inners to the shop at a much higher token cost than the lootbox, or maybe add a different shop altogether so players can ask for a different kind of token from their team-dungeons, while getting their gf tokens from ghilieglade and the like.
lakan boxes still drop in dungeons you choose what dungeon you want to run

Last patch, killing nightmare Lachelith dropped a Lachelith treasure box. This patch, killing nightmare Lakan does not drop a Lakan box. Earlier in your post, you stated that feedstock rates were fine because they've always been like this. But in this case, where a situation that has always been like this is no longer like this, you are defending the decision. That is fine, but the outcome is you'll have a hard time getting people to do VSHM when literally any dungeon in the game is a better use of your time once you get your talismans (((which were thrown at the player base like candy already))).
There is the Pit of Petrax for noct. I mean, sure, it's only 30-40 per clear, but that's better than nothing.
View post on Tera forums#6 Partyblast06/18/2017, 07:29 AM
There is the Pit of Petrax for noct. I mean, sure, it's only 30-40 per clear, but that's better than nothing.

Suggesting another dungeon for rewards does not in anyway help the fact VSHM isn't worth running in any way. My group who usually farms out the shiny patch title barely plays this dungeon for the new one now due to server lag being a never ending and annoying mechanic and the fact the dungeon eats up so much and gives little in return.
Partyblast wrote: »
There is the Pit of Petrax for noct. I mean, sure, it's only 30-40 per clear, but that's better than nothing.

Suggesting another dungeon for rewards does not in anyway help the fact VSHM isn't worth running in any way. My group who usually farms out the shiny patch title barely plays this dungeon for the new one now due to server lag being a never ending and annoying mechanic and the fact the dungeon eats up so much and gives little in return.

That was in reply to @WhaleWhale who asked for another source of noct. Otherwise, I agree.
View post on Tera forums#8 Palomina06/18/2017, 07:43 AM
voidy is a genius :3
View post on Tera forums#9 Jenieve06/18/2017, 10:13 AM
Void summed this up for the best. It's not greedy to ask to have the hardest dungeon of the game reward more than it costs to run in a reasonable time.
View post on Tera forums#10 FernetDoble06/18/2017, 02:55 PM
What? you are getting mats and the joy of running the dungeon and you are complaining? Emme doesnt owe you anything, stop complaining. If you dont like it dont play the dungeon.
/Vi mode Off

jk, its so funny that if u are not interested in vm9, i cant even sell boxes/scales to make money, as i did on RMHM and SSHM or TSHM. The answer tbh is to stop using consumables, unless u have another income.
View post on Tera forums#11 Tewii06/18/2017, 04:05 PM
You should be rewarded more than just VM mats for running a top tier dungeon. Why should I do VSHM and take 30 minutes to do so, when I could run lower tier dungeons 3-4 times in the same time span and recieve better rewards for my time spent, which can also be done on alts?

Drop Lakan's Treasures again, put dragon scales on the VSHM reward and up the feedstock gained from the dungeon's vanguard reward.
Jenieve wrote: »
Void summed this up for the best. It's not greedy to ask to have the hardest dungeon of the game reward more than it costs to run in a reasonable time. Also HH20 requires t9, and rewards 9.5, so getting design drops from raid is not reasonable. The reason they drop from raid is so that the current content allows people still doing old content catch up. Not to gear people into the gear they already need to run the raid.

bad idea farm the hard contens for nocterium and feedtock ................................
View post on Tera forums#13 kotorikisu06/18/2017, 09:07 PM
You guys are so whiny and ungrateful. VSHM drops x2 of every mat and you are complaining? That is more than dungeons in the past have dropped...like RMHM, SSHM, etc.
View post on Tera forums#14 ElinUsagi06/18/2017, 09:29 PM
kotorikisu wrote: »
You guys are so whiny and ungrateful. VSHM drops x2 of every mat and you are complaining? That is more than dungeons in the past have dropped...like RMHM, SSHM, etc.

Next season they will cry for VM boxes on the HM dungeons "becuase HM dungeons should reward a lot more than the other dungeons".
View post on Tera forums#15 kotorikisu06/18/2017, 09:40 PM
ElinUsagi wrote: »
kotorikisu wrote: »
You guys are so whiny and ungrateful. VSHM drops x2 of every mat and you are complaining? That is more than dungeons in the past have dropped...like RMHM, SSHM, etc.

Next season they will cry for VM boxes on the HM dungeons "becuase HM dungeons should reward a lot more than the other dungeons".

they have already made VM SO easy to get. You get to afk and get mats, HM drops x2 of everything, VHHM gives lots of banners, Rally and CU give boxes...what more do they want? You want EME to mail you a full set of +15? lmfao
View post on Tera forums#16 Jenieve06/19/2017, 04:26 PM
Once again I am amazed at all the white knights who probably cant even clear VSHM.

The point is that the VM mats are not a source of financial gain. And EME has already handed out VM to all the casuals making the drops from VSHM even less valuable. I farmed out all of my mats and making my second weapon, Did any of you?

Personally once I hit 77 runs I will no longer run VSHM - as is, because there is no point. So gl getting someone carry you.
View post on Tera forums#17 FernetDoble06/19/2017, 07:12 PM
Jenieve wrote: »
Once again I am amazed at all the white knights who probably cant even clear VSHM.

The point is that the VM mats are not a source of financial gain. And EME has already handed out VM to all the casuals making the drops from VSHM even less valuable. I farmed out all of my mats and making my second weapon, Did any of you?

Personally once I hit 77 runs I will no longer run VSHM - as is, because there is no point. So gl getting someone carry you.

Welcome to Tera forums, where most ppl dont know [filtered] about the game or have the capacity to read.
Its like
"we want something to make money of" and they answer "you have UNTRADEABLE mats, dont complain".
View post on Tera forums#18 Shishao06/19/2017, 07:30 PM
For everyone who says it drops 2x each mats, 2/4 run it doesn't, something is always missing, either a badge or a talisman or more, even if everyone is well and alive when the boss dies.
EME needs to look into this o:)
Jenieve wrote: »
Once again I am amazed at all the white knights who probably cant even clear VSHM.

The point is that the VM mats are not a source of financial gain. And EME has already handed out VM to all the casuals making the drops from VSHM even less valuable. I farmed out all of my mats and making my second weapon, Did any of you?

Personally once I hit 77 runs I will no longer run VSHM - as is, because there is no point. So gl getting someone carry you.

im enjoy wipe :awesome:
Jenieve wrote: »
Once again I am amazed at all the white knights who probably cant even clear VSHM.

The point is that the VM mats are not a source of financial gain. And EME has already handed out VM to all the casuals making the drops from VSHM even less valuable. I farmed out all of my mats and making my second weapon, Did any of you?

Personally once I hit 77 runs I will no longer run VSHM - as is, because there is no point. So gl getting someone carry you.

Welcome to Tera forums, where most ppl dont know [filtered] about the game or have the capacity to read. Its pretty normal for ppl who havent been playing this game long to be like that.
Its like
"we want something to make money of" and they answer "you have UNTRADEABLE mats, dont complain".

it seems to be the same 3 people doing it in every single thread too. lesbian steven and kotorikisu trolling every single thread trying to name and shame. imo i think its time they took a break from the forums before their hearts give out from stress.
View post on Tera forums#21 DeusFurta06/19/2017, 10:47 PM
Had a friend do the math the other day. If you run VSHM and get a weapon every x # of runs you can sell that weapon and work it out to be about worth 10k per run. Keep in mind that about 20% of that is lost in consumables. The dungeon's fine where it's at for the most part.

It wouldn't hurt however if they added noct boxes at the end like in DS. I can get through a run and come out with more nocts than I went in with from vg but it needs to be a good run like under 4.5min per boss with no wipes on an archer which don't use many nocts anyways. I think as people become more skilled in the dungeon though it won't seem that bad in the end.
DeusFurta wrote: »
Had a friend do the math the other day. If you run VSHM and get a weapon every x # of runs you can sell that weapon and work it out to be about worth 10k per run. Keep in mind that about 20% of that is lost in consumables. The dungeon's fine where it's at for the most part.

That really depends on how much you can sell the weapon for.
View post on Tera forums#23 Shishao06/20/2017, 07:32 AM
DeusFurta wrote: »
Had a friend do the math the other day. If you run VSHM and get a weapon every x # of runs you can sell that weapon and work it out to be about worth 10k per run. Keep in mind that about 20% of that is lost in consumables. The dungeon's fine where it's at for the most part.

It wouldn't hurt however if they added noct boxes at the end like in DS. I can get through a run and come out with more nocts than I went in with from vg but it needs to be a good run like under 4.5min per boss with no wipes on an archer which don't use many nocts anyways. I think as people become more skilled in the dungeon though it won't seem that bad in the end.

You mean people run so they sell the weapon, which less people buy for the same price as supply is somewhat steady with all the people running VSH
In my own calculation what your friend calculated is barely profitable?
If you even count in how many runs you actually need to scrape materials together for a weapon (30 runs in and eg I still didnt gather all the materials for 1 weapon without even mats), not counting in the endless hours of advertising your item (which I see happening and they don't sell it at an unreasonably high price) so someone will buy it if your enchanting rng is somewhat decent, rerolling and etching it, buying all the other materials and the DESIGN for a popular class that sells :dizzy:
View post on Tera forums#24 LesbianVi06/20/2017, 09:32 AM
Stop asking for hand outs.

wait, wait I am joking, If you guys seriously are running VSHM with this lag, you deserve a reward at the end, or bosses should drop Keening Motes to compensate the lag and time, it takes me 2 mins to transfer my tokens from inventory to my bank, now imagine what people go through the hard dungeons.

So, before we really think about this, lag needs to go, I am pretty much sure, your runs will be faster and smoother. I think with new dungeons coming out, you guys get to other stuff for mats you need and make it better for you.

Best thing I can suggest and can help and keep things also in check, will be a Gem Box, with very rare drop of Emerald, normal Drop of 1 or 2 Ruby, 2 or 3 Pearls, so beside POP you can get extra gems to get extra gold to deal with consumables you need till you get to make your extra VM gears to make gold.
View post on Tera forums#25 Ardire06/20/2017, 11:59 AM
definitely the best thing about this thread is the people saying the dungeon is totally profitable because it drops vm mats.... which are untradable..... therefore the opposite of profitable O.o
Ardire wrote: »
definitely the best thing about this thread is the people saying the dungeon is totally profitable because it drops vm mats.... which are untradable..... therefore the opposite of profitable O.o

dw just sell your soulbound vm mats, its easy money, all you have to do is +15 multiple pieces of vm9 and sell it for lots of money, cmon guys its so easy to make money from vshm
View post on Tera forums#27 Haggard8606/20/2017, 03:07 PM
> @ILikeTeddyBears said:
> Ardire wrote: »
>
> definitely the best thing about this thread is the people saying the dungeon is totally profitable because it drops vm mats.... which are untradable..... therefore the opposite of profitable O.o
>
>
>
>
> dw just sell your soulbound vm mats, its easy money, all you have to do is +15 multiple pieces of vm9 and sell it for lots of money, cmon guys its so easy to make money from vshm

Do I make money before or after I spend 500k on the wep design?
Haggard86 wrote: »
Do I make money before or after I spend 500k on the wep design?

When you get the boxes from the Rally.
View post on Tera forums#29 FernetDoble06/20/2017, 05:43 PM
LesbianVi wrote: »
Stop asking for hand outs.

wait, wait I am joking, If you guys seriously are running VSHM with this lag, you deserve a reward at the end, or bosses should drop Keening Motes to compensate the lag and time, it takes me 2 mins to transfer my tokens from inventory to my bank, now imagine what people go through the hard dungeons.

So, before we really think about this, lag needs to go, I am pretty much sure, your runs will be faster and smoother. I think with new dungeons coming out, you guys get to other stuff for mats you need and make it better for you.

Best thing I can suggest and can help and keep things also in check, will be a Gem Box, with very rare drop of Emerald, normal Drop of 1 or 2 Ruby, 2 or 3 Pearls, so beside POP you can get extra gems to get extra gold to deal with consumables you need till you get to make your extra VM gears to make gold.

No, more "gold" into the game will turn into inflation, which will lead to the same problem we had on FINM patch were GG gave a [filtered] ton of gold + TAR quest which resulted in a massive inflation.
View post on Tera forums#30 LesbianVi06/20/2017, 05:56 PM
LesbianVi wrote: »
Stop asking for hand outs.

wait, wait I am joking, If you guys seriously are running VSHM with this lag, you deserve a reward at the end, or bosses should drop Keening Motes to compensate the lag and time, it takes me 2 mins to transfer my tokens from inventory to my bank, now imagine what people go through the hard dungeons.

So, before we really think about this, lag needs to go, I am pretty much sure, your runs will be faster and smoother. I think with new dungeons coming out, you guys get to other stuff for mats you need and make it better for you.

Best thing I can suggest and can help and keep things also in check, will be a Gem Box, with very rare drop of Emerald, normal Drop of 1 or 2 Ruby, 2 or 3 Pearls, so beside POP you can get extra gems to get extra gold to deal with consumables you need till you get to make your extra VM gears to make gold.

No, more "gold" into the game will turn into inflation, which will lead to the same problem we had on FINM patch were GG gave a [filtered] ton of gold + TAR quest which resulted in a massive inflation.

oh, I understand, I meant for a short time with the lag going on and for now, not a perma thing. Thanks for this tho, gave good example. I meant for now few ppl have stomach to go through lag an do any dungeons, for a short time, something like that to keep them interested till we see a fix for lag hopefully :neutral:
View post on Tera forums#31 Catorii06/20/2017, 07:27 PM
The thing I find most appalling about VSHM is that, everyone expected designs to be easier to get once it came out, because TS/VH were just placeholders for designs until we got the HM. Turns out that VSH has at best an equal chance, but from what I've seen, an even worse chance, to drop designs than the other dungeons.

Yes, VSH drops a lot of VM9 mats. What do you do with those mats if you can't/don't want to drop 200k at minimum on a weapon design? It's not even that people are just overpricing them - they're literally not dropping. Certain weapons you will struggle to find at all on the server, which is why they're going for such insane prices. You have a better chance of getting VM from camping rally/CU now than you do from actually running the content it was created for.

In the past, EME had to request a buff to every endgame dungeon because the loot sucked. They added noc/feed/MWA/dyad structures/etc, but it was usually at least a month after the patch because BHS really dragged their feet on it. With how fast they're coming out with patches now, I'm not even sure it's possible for them to do this anymore, which is really sad. BHS needs to make loot actually worthwhile if they're going to throw things at us too fast to get region-specific loot buffs.
View post on Tera forums#32 Jenieve06/21/2017, 10:37 PM
The reason BHS doesn't do this is because their players can get feed stock mwa etc from different avenues .. EME needs to do the foot work here and proactively be requesting balanced drops. At the risk of doing it wrong a few times, eventually their own devs should get projections right. Relying on events to balance out consumables is a terrible policy imo. Especially when we factor in half a day notice for patch notes or events. It's a true joke.

Also, forcing players to craft another weapon and sell it has upfront costs ( ie 60k in scales, 40k in ore) and truthfully that is the only way atm to bring in funds and takes away from gearing alts. So you pay $2-3k per run in consumables (assuming 40 runs to craft) thats 80k + 100k in ore and scales. You have to match boxes, so thats $700k cap atm, that brings commission in under 5k per run and a whole lot of extra foot work (not to mention designs).
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