TERA Online forum archive
General Discussion: Update - New Dungeons, PvP Changes
Happy Friday, everyone!

Noesis here. While I’m low on new cat pictures, I’ve got some news…

We’re releasing a new build Tuesday, January 10 following maintenance featuring a new dungeon (Broken Prison) as well as balance changes to Harrowhold. It also has another change that I want to address with everyone.

I want to inform you about a change that will impact our MT PvP players. Mount Tyrannas has traditionally made the Outlaw Skill available to all players starting from level 11. This allowed players to engage in PvP in open world zones from the moment they leave the tutorial area, once they purchase the skill.

With next week’s update (this coming Tuesday, January 10), Mount Tyrannas will be shifting to a PVP-65 ruleset, where only level 65 characters will be able to use and acquire the Outlaw Skill. If you are below level 65 and currently possess the skill, it will be removed from your skills until you reach level 65. The skill will be automatically granted upon reaching level 65, like other skills you gain when levelling up.

We’re making this change in preparation for major game updates coming later this year—namely a complete retuning of leveling and progression, as well as the introduction of the new glaive-wielding class. We anticipate these updates will drive a large number of new players to the game. Eliminating the ability to be ganked by uber-geared high-level players will help to ensure a more positive experience with TERA for these new players, regardless of the server they choose to join, and make them more likely to stick around and become a lasting member of our community. Ultimately, this change should contribute to a larger and healthier player population in the long term.

For our existing players on Mount Tyrannas, this change may be unwelcome to some. We want you to understand the current PvP configuration on MT is unique to Western-published versions and not actively supported worldwide. This was problematic in the past for a number of reasons. New PvP-focused features aren’t developed with our configuration in mind. The team here at EME must also maintain what is an entirely unique server type, which introduces roadblocks that sometimes impact our ability to quickly deploy new builds. By making this change and bringing our server configuration more closely in line with that of the majority of TERA globally, we’re better positioned to integrate future PvP-focused features.

I’m sure you will have questions, and I’ll be monitoring this thread for a while to respond to those questions as I can. The Patch Notes for this version will be going up Monday.
hey can u make the gvg penalty .5% of the starting guild funds per hour
View post on Tera forums#3 RKC01/07/2017, 12:33 AM
hmmmmmm... Still no game optimization. Hate it when I have a GTX 1080 and the game runs at a potato 30-20 FPS in raids or in large towns. But oh well whos counting anyway.
View post on Tera forums#4 VictorMelo01/07/2017, 12:45 AM
I personally don't like this PvP change on Mount Tyrannas. But, unfortunatelly, the open world pvp is kind of abandoned, even for level 65. So, this change will not make a significant difference on my gameplay. By the other side, as it was explained, this change will bring optimizations for the server and globally align its configuration. So, as the good changes will be greater than the simple fact of not being able to kill players (on open world) under level 65, I think this is a change that will bring good advantages, and so it will be welcome by me.

By the way, nice stream (and nice cat photo haha) :+1:
well pvp is dead so its not like its changing anything. Still sitting here hoping for a new pvp content/patch
lets get those raids ready with lvl 64 healers like they are doing on ff already :awesome:
View post on Tera forums#7 76FYEP7WJN01/07/2017, 01:34 AM
I guess it's an unfortunate requirement to line up with KTERA's build. But is there any news of the warrior revamp?
View post on Tera forums#8 Ray67601/07/2017, 01:43 AM
mudkip noob killing video is never gonna happen. TY BASED NOESIS :pleased:
View post on Tera forums#9 Fleett01/07/2017, 01:53 AM
@Noesis Any info of when Warrior Revamp is coming?
View post on Tera forums#10 Reez01/07/2017, 03:08 AM
does this mean you can unequalize fraywind and perhaps give a tournament
View post on Tera forums#11 Suratu01/07/2017, 03:27 AM
If people don't want to get PK'd, why don't they stay away from a PvP server? Or at the very least, why not have PvP disabled if you're more than 5 levels apart, like how Outlaw status is supposed to function? Fighting people around your level while questing is actually fun. This change is terrible.
View post on Tera forums#12 SenorWaddles01/07/2017, 03:41 AM
Suratu wrote: »
If people don't want to get PK'd, why don't they stay away from a PvP server? Or at the very least, why not have PvP disabled if you're more than 5 levels apart, like how Infamy is supposed to function? Fighting people around your level while questing is actually fun. This change is terrible.

I honestly have to agree with this, I don't know about others but one of the more entertaining parts of leveling on a pvp server was being able to be pk'd / pk'ing people who are around your level. I admit getting destroyed by 65's was not fun but that is what extra channels are for. It is not hard to avoid lvl 65 pk'ers at all and if the 5 level apart cap was implemented (would suck for 65's wanting to mess with others) it would make it so you can only be pk'd by people around your level which would definitely make it a fair fight. I don't see why this is even a problem to be honest, just add a tutorial after stepstone isle is finished so that new players learn how to change their channels to avoid pk'ers.
View post on Tera forums#13 MrPhoenix01/07/2017, 03:52 AM
Making MT pvp 65 only is honestly BS. As is on FF, where level 64 healers can go around and do whatever just cause they cant be killed, it's ruining the game more then making it better. Ether find a way to now allow anyone below level 64 to heal/rez others that are 65 or else you're going to have so many people actually leave MT because it isn't worth the hassle.
View post on Tera forums#14 LessThanNone01/07/2017, 03:54 AM
Man, I'm going to miss it. Sure, the unjustified ganking sucked and probably turned a lot of players away from the game. However, that feeling of omnipotence when you managed to control an entire zone during a blue box event or a mongo event is something I will never forget.

RIP Classic MT 2012-2017
View post on Tera forums#15 Elinu101/07/2017, 04:45 AM
Making MT pvp65 is something I saw coming. It was only a matter of time before they catered to the carebears.

RIP MT

2012-2017
View post on Tera forums#16 iCandyKillz01/07/2017, 04:51 AM
Enough about pvp, I want some information on this new dungeon, pictures or something. I mean the title is "New Dungeons, PvP Changes" why do we only get the name of the dungeon and nothing more >.>
View post on Tera forums#17 Zoknahal01/07/2017, 04:55 AM
Elinu1 wrote: »
Making MT pvp65 is something I saw coming. It was only a matter of time before they catered to the carebears.

RIP MT

2012-2017

If the change is gonna bring PvP focused features faster (as this change will put our version of TERA more aligned with the rest of the world), then i suppose is good in its own way, after all, you ppl wanted PvP features in the game, so this change will ensure those PvP features will come faster.

All in all, MT people: "You reap what you sow". Your constant so called PvP, which was only to go around in a killing spree of newbies, low geared players, or even new players to that server, has led to this.

If this change will increase the quality of life of new players who decide to choose MT as their server, then is good for the game right? more players is always good.

But forgive me, i am just a PvE pleb who flee from MT years ago for that same behavior MT people show even to this date.
View post on Tera forums#18 Vixnu01/07/2017, 04:57 AM
Suratu wrote: »
If people don't want to get PK'd, why don't they stay away from a PvP server? Or at the very least, why not have PvP disabled if you're more than 5 levels apart, like how Infamy is supposed to function? Fighting people around your level while questing is actually fun. This change is terrible.

+2
View post on Tera forums#19 Zoknahal01/07/2017, 05:04 AM
Enough about pvp, I want some information on this new dungeon, pictures or something. I mean the title is "New Dungeons, PvP Changes" why do we only get the name of the dungeon and nothing more >.>

I believe is this one:


Loriri did a translation not too long ago here
View post on Tera forums#20 Catatonic01/07/2017, 05:13 AM
Zoknahal wrote: »
Elinu1 wrote: »
Making MT pvp65 is something I saw coming. It was only a matter of time before they catered to the carebears.

RIP MT

2012-2017

If the change is gonna bring PvP focused features faster (as this change will put our version of TERA more aligned with the rest of the world), then i suppose is good in its own way, after all, you ppl wanted PvP features in the game, so this change will ensure those PvP features will come faster.

All in all, MT people: "You reap what you sow". Your constant so called PvP, which was only to go around in a killing spree of newbies, low geared players, or even new players to that server, has led to this.

If this change will increase the quality of life of new players who decide to choose MT as their server, then is good for the game right? more players is always good.

But forgive me, i am just a PvE pleb who flee from MT years ago for that same behavior MT people show even to this date.

And the trail of salt still follows you it seems.
View post on Tera forums#21 xoBarb01/07/2017, 05:52 AM
Zoknahal wrote: »
Elinu1 wrote: »
Making MT pvp65 is something I saw coming. It was only a matter of time before they catered to the carebears.

RIP MT

2012-2017

If the change is gonna bring PvP focused features faster (as this change will put our version of TERA more aligned with the rest of the world), then i suppose is good in its own way, after all, you ppl wanted PvP features in the game, so this change will ensure those PvP features will come faster.

All in all, MT people: "You reap what you sow". Your constant so called PvP, which was only to go around in a killing spree of newbies, low geared players, or even new players to that server, has led to this.

If this change will increase the quality of life of new players who decide to choose MT as their server, then is good for the game right? more players is always good.

But forgive me, i am just a PvE pleb who flee from MT years ago for that same behavior MT people show even to this date.

what did we sow to reap EQ FWC or kumas?
View post on Tera forums#22 Tiana01/07/2017, 06:32 AM
Disappointed BIG TIME. I remember grouping with friends while leveling between 20-40 with Outlaw on. I still do to this day. MT deserves better. It doesn't deserve to be degraded.
We deserve open world PVP for all levels after the starter Island area.
And I understand our servers are different... But this change to MT is what is going to take me even more away from playing.
View post on Tera forums#23 Kiraboshi01/07/2017, 08:35 AM
Sorry Enmasse BHS already killed open world PvP by making the new 65 zone a safe area and killing most other open world content. Your attempts to kill it further are therefore futile, for what is already dead cannot die again.

View post on Tera forums#24 Yuxibr01/07/2017, 09:43 AM
hahahaha
Nice!
View post on Tera forums#25 Ayi01/07/2017, 11:02 AM
No more infamy bombers #bless
View post on Tera forums#26 BrofessorX01/07/2017, 11:26 AM
@Noesis
if you have a character under 65 in a guild and that guild is in a GVG, what are the rules then ?
can they be killed if under 65?
past the garbage.. what about warrior revamp?
View post on Tera forums#28 GearsSick01/07/2017, 12:25 PM
Entire areas are already Safe zones(Northern Arun, Tria, Pathfinder, Zf). I'd be fine with splitting the map up in certain areas like it already is don't think it's fair to 1.Change the culture of the most active server 2.Make it so that all non 65 people in an area in which a battle may take place are immune to incoming damage 3.Take PvP away from players under 65.
Noesis wrote: »
a complete retuning of leveling and progression, as well as the introduction of the new glaive-wielding class. We anticipate these updates will drive a large number of new players to the game. Eliminating the ability to be ganked by high-level players will help to ensure a more positive experience with TERA for these new players, and make them more likely to stick around and become a lasting member of our community. Ultimately, this change should contribute to a larger and healthier player population in the long term.
Turn pvp off on southern arun where new players start which is where low level pking/griefing happens or until around level 30, leave it on all the other areas of the map. This gives players the chance to experience the thrill of low level pking wandering around killing and dying PROBLEM SOLVING Some sort of "PvP" before 65 because that kuma bull [filtered] is not cutting it new players will have absolutely no idea what PvP even is come 65 playing battlegrounds where they can't even use their own skills ffs. OpenWorldPvP is what made me and others want to continue leveling and playing this game so we could get those people back or join them.

They've turned pvp off before for new classes look where we are. The main reason people stop playing this game is Pve gets boring fast, +15 and gear progression is a Btch. No one Enmasse has any idea what it is like to play this game they want $$$. Being pk'd a couple times outside the starter area is not going to stop anyone from playing the game. They should convert to Mt not the other way around.

Honestly it seems like just another way to stop the growth of PvP on Tera but what do I know I'm just a Geartic

View post on Tera forums#29 rexoe01/07/2017, 12:51 PM
year 2017 tera still not optimized and running on a 2008 engine :pleased:
lmao instead of disabling pvp for anyone below the lvl of 65, you could also just make pvp-only if both have outlaw activated
>:)
View post on Tera forums#31 YDLY7L7EM601/07/2017, 01:51 PM
why not just buff kumas , remove cs/fwc + outlaw skill to make it better ? oh wait ...
View post on Tera forums#32 kubitoid01/07/2017, 01:54 PM
what about fixing bugs mentioned by players in the bug section? will there be any kind of report or something?
View post on Tera forums#33 TheCatalyst01/07/2017, 02:08 PM
O.o
Risalke is not gonna be the new sexy, Lilith's rival?
What is Kaprima doing there anyway? Doesn't she-him have a vault to scrub?
View post on Tera forums#34 Nyanta117701/07/2017, 04:06 PM
[filtered], the best part I loved about leveling was killing anyone I came across around the same level.
View post on Tera forums#35 kubitoid01/07/2017, 05:22 PM
edit - also any news on upgrading hardware aka servers?
View post on Tera forums#36 Blerg01/07/2017, 08:11 PM
kubitoid wrote: »
edit - also any news on upgrading hardware aka servers?

If you're talking about random lag problems people have been experiencing recently, I thought that was more of a problem with the middlemen than the servers?

Also it seems strange we haven't heard a word of Warrior update yet, which came long before this dungeon, not to mention Glaiver launching at the same time. Are we getting circlets with the dungeon too? I guess time (and patch notes) will tell.
View post on Tera forums#37 Coronelzao01/07/2017, 08:27 PM
who cares about PK anymore, pvp is dead and pvp players are never coming back.
Suratu wrote: »
If people don't want to get PK'd, why don't they stay away from a PvP server? Or at the very least, why not have PvP disabled if you're more than 5 levels apart, like how Infamy is supposed to function? Fighting people around your level while questing is actually fun. This change is terrible.

Agree 100%, but what can you expect from someone that made the lvl 65 zone carebear only/no pvp allowed
Dear Enmasse, i been playing this game forever now, at lest 4 years + and put in at lest over 9k worth of money from my time spent playing this wonderful game. I supported you and always defended you for the most part. But today, in the last bad news i can handle at this point in time.

Lets break it down, shall we?

Few patches ago, CS was made for 65s only, this pretty much killed the mode for a long time (Even so today, long ques).
Few patches ago, Fraywind (and other modes) was patched with EQ gear (It was very alive be for this patch) and 100% Completely died right away.
From broken classes to really long camp out with daddy LAG all winter long, i still was rooting for you!

(Not all your fault, but we are not K-tera, you treat us like we are)

But what really kicks off my chair in shock and aw, out of all the things you could have done in the last 4 years or so...
YOU...are going to turn a PVP SERVER, into a PVE one until 65.

Do you not even understand how stupid that sounds? How broken that is from years of it being PVP?
If this is about the lowbies dying to high levels, you do understand that there is so many other ways you can handle this, right?
They have 10 or so channels to hop on, to enjoy the game in peace if they choose. They have all the means to protect them selfs from 65s attacking them, and yet, you don't promote that in game, you just want to take the easy way out, and carebear the whole [filtered] server.

You know why people roll on a pvp server when leveling? You get a nice sense of your class from doing quests, running dungeons and on the side, while you run around and kill the same mobs over and over, you pvp people your own level. That's the best part about world pvp, a level 24 lancer, fighting a level 24 archer, or maybe some 2v1 and you still win, it feels good!

But no! You want to turn the whole exp of world pvp at low levels, into carebear mode, where people new to the game or old, will just do pve content all day and night. We legit don't even have a pvp mode for lowbies now! (And no, Kuma and TANKS are not pvp modes, its MVM)

If you really cared about the game, you would of made this patch like this... WORLD PVP Still happens, but you can only kill some one if they are 6 levels below or above you, this would take away any chance of a high level killing you and still promote good fun while leveling for people who choose to pvp. If they don't want to pvp, they can go to a PVE SERVER!

But hey, just an idea! You do whatever you want at this point, i am done with this game, i can no longer stand seeing how this amazing game went from being the most bad [filtered], monster killing, world pvp fight fest, that i have ever played. Now turned into... a care bear land for all the pve people, with pvp modes dead, band aides placed twice a day for them to get any people... and world pvp is gone for good.

I love you guys, but you're not the same team that started this game, you are worse. Peace!
View post on Tera forums#40 Valkala01/08/2017, 12:11 AM
Reaper buffs?
View post on Tera forums#41 dinners01/08/2017, 01:35 AM
1. fix CS, Grid, Fwc
2. increase IMP design drop or remove imp mats from dungeons.
3. delete Kuma/ Iron.
4. increase envy crystal drop. 1->2
5. make balance btw classes. Ninja, Sorc and Archer are too strong.
6. buff rare crystal options. Ask BHS to drop Talent system in Ktera. and Instead revamp/ buff rare cystals.
7. buff tank class's evade skill. Implant Ktera's lancer iframe/ backstep now. Make one more 10 sec CD evade skill to Brawler. Bull rush is pity.
8. buff zerker's iframe skill. Revamp evasive smash skill.
9. ban 2 healer for 5 men dungeon party. Give priest cleansing skill to mystic. Give healing mote skill to priest. Revamp mystic boomerang healing to something better.
View post on Tera forums#42 Ayi01/08/2017, 02:24 AM
Delete Kuma and Iron Battleground so players start using CS/FWC again.
View post on Tera forums#43 Shikine01/08/2017, 04:23 AM
Any improvement on etchings?
Gathering? With the unusable mats.
View post on Tera forums#44 JasonLucas01/08/2017, 05:55 AM
Rip mudkip 2k17, rip genocide videos.
But serious, this change just proves how incompetent can BHS be with the game balance.
And now they will push another update on us just to make this list even bigger and for sure the server lag and issues will not be fixed.
View post on Tera forums#45 AHHTTTYLLJ01/08/2017, 06:34 AM
What's the point of a pvp server without open world pvp? If i wanted to grind quests safely, i wouldve joined a pve server. There is a dedicated playerbase in mt that only play pvp. But what is it now? It's all equalized. Theres almost no point in building conflate unless you open world pvp or gvg cu. If you absolutely must remove open world pvp, give us a reason to join mt. Locking everything to 65 in fact just alienates more new players. They end up questing forever and never get to 65 where all the real content starts, or powerlevel without learning their characters. It's all about expectations.

You join a pvp server and then found out you cant pvp until 65. Then you're forced to play pve and mvm until 65. You came for pvp, but got kuma tumors and boring bosses instead. With avatar weapons, there is absolutely no interest in pve because you just blaze through everything. Why even play? Pve is dead until t10 equipment. Pvp gets locked for late game. Then, late game players leave because theres no new players. It's just digging a hole in the game. Tell me, what's the point? You want new players, but the old players are losing reasons to play.
View post on Tera forums#46 TsuTsunEmi01/08/2017, 07:04 AM
This is really unnecessary. MT, as toxic as it is, is properly labeled as a pvp server. Anyone who chooses to start on it will get what they picked. I don't want to be killed by level 60s when I was leveling, that's why I didn't go to MT. I didn't need EME holding my hand through this and there is no reason that you have to hold new player's hand now either.

And again, EME makes a decision without community input. I saw nothing about EME discussing with players about this. How about try starting a forum thread BEFORE you make the decision, or alternatively go in the game WITHOUT your [GM] tag and talk to normal players to see what they think?
View post on Tera forums#47 Mahavala01/08/2017, 07:12 AM
My most found memories about Tera: CBT's open world pvp, FWC first months after it's release and 30mobs vanguard pvp... All of them gone for good, it really breaks my heart.

It was good while it lasted, 400 days of game played on my main alone, 23k achievement points, Battle Crown+Blood Soaked+Canyon Conqueror+King of the Ring shall retire. Time to wakeup from the Realm of Arborea - Arun and Shara's amazing dream.
View post on Tera forums#48 DomsInvalid01/08/2017, 09:48 AM
null
I believe that to make this community healthy, there has to be a stop to the alienation of PvP on the western servers. PvP in this game is treated like more of an underground fight club rather than an active part of the entire community. From equalized battlegrounds, to forced safe zones, to the unequal Civil Unrest. PvP just does not get any love. We just get content to keep us quiet for a few weeks.
View post on Tera forums#49 Kuronoe01/08/2017, 01:23 PM
Going to look for a man's game...

PVP-MT RIP

Thanks for killing another part of the game.
View post on Tera forums#50 Bertekc01/09/2017, 12:24 AM
ty EME, u just doing [filtered] stuff... u said "update" u talk about new dugeons which are after the WARRIOR REVAMP. we havent hear nothing about. u making the warrior the most useless class.
any warrior want more information about it, but u just sit and care about [filtered] :angry: :rage:
View post on Tera forums#51 SwollenPopo01/09/2017, 01:34 AM
Bertekc wrote: »
ty EME, u just doing [filtered] stuff... u said "update" u talk about new dugeons which are after the WARRIOR REVAMP. we havent hear nothing about. u making the warrior the most useless class.
any warrior want more information about it, but u just sit and care about [filtered] :angry: :rage:
We’re releasing a new build Tuesday, January 10 following maintenance featuring a new dungeon (Broken Prison) as well as balance changes to Harrowhold. It also has another change that I want to address with everyone.
View post on Tera forums#52 Zoknahal01/09/2017, 01:37 AM
Bertekc wrote: »
ty EME, u just doing [filtered] stuff... u said "update" u talk about new dugeons which are after the WARRIOR REVAMP. we havent hear nothing about. u making the warrior the most useless class.
any warrior want more information about it, but u just sit and care about [filtered] :angry: :rage:

Lets talk about Slayers.......

But to the topic, i think EME forgot this patch exist:

Or do we have it already and i never noticed?
View post on Tera forums#53 StarSprite01/09/2017, 03:07 AM
Zoknahal wrote: »
Bertekc wrote: »
ty EME, u just doing [filtered] stuff... u said "update" u talk about new dugeons which are after the WARRIOR REVAMP. we havent hear nothing about. u making the warrior the most useless class.
any warrior want more information about it, but u just sit and care about [filtered] :angry: :rage:

Lets talk about Slayers.......

But to the topic, i think EME forgot this patch exist:

Or do we have it already and i never noticed?

When Ktera got that patch there was a lot of feedback about it on our forums which is why (I think) we never got it. I'm personally indifferent to removing outlaw from low levels but I'd be pretty upset if we were punished for pking someone our level.
View post on Tera forums#54 Zoknahal01/09/2017, 03:28 AM
StarSprite wrote: »
Zoknahal wrote: »
Bertekc wrote: »
ty EME, u just doing [filtered] stuff... u said "update" u talk about new dugeons which are after the WARRIOR REVAMP. we havent hear nothing about. u making the warrior the most useless class.
any warrior want more information about it, but u just sit and care about [filtered] :angry: :rage:

Lets talk about Slayers.......

But to the topic, i think EME forgot this patch exist:

Or do we have it already and i never noticed?

When Ktera got that patch there was a lot of feedback about it on our forums which is why (I think) we never got it. I'm personally indifferent to removing outlaw from low levels but I'd be pretty upset if we were punished for pking someone our level.

While i understand that the penalty is quite severe, trying to understand the players on MT, i think they would had wanted this over killing their Open World PvP (if there was any at all left), so long of course if there was a way to remove so much infamy in a short amount of time. Unfortunately we cannot know if EME did see this and decided to not implement it, or simply were completely unaware that there was already a system to prevent abuse of new players, newly created characters or leveling people.
View post on Tera forums#55 StarSprite01/09/2017, 04:33 AM
Zoknahal wrote: »
While i understand that the penalty is quite severe, trying to understand the players on MT, i think they would had wanted this over killing their Open World PvP (if there was any at all left), so long of course if there was a way to remove so much infamy in a short amount of time. Unfortunately we cannot know if EME did see this and decided to not implement it, or simply were completely unaware that there was already a system to prevent abuse of new players, newly created characters or leveling people.
I think a lot of players are over reacting quite a bit. I've leveled a couple of alts recently and didn't see a single player that was below 65 flagged. Most people were either afk outside low level dungeons or the zone was completely empty. PvPing in open world really just slows you down when your goal is just to get to the level cap. The only time I've seen players fight other players around the same level was when a new class was released. It's completely dead otherwise.

At level 65 we can still pvp in open world. There is the issued I've seen some people mention that certain zones have pvp turned off. I've mentioned it to the player council and listed it as a bug although it does need to be updated to include the other zones. All open areas should be pvp zones and that they're not means they're bugged some how.

The change to the outlaw skill is because BHS removed the item from the shop and made it a skill you learn at 65. The way it's going to be set up on Tuesday is how it is on Ktera. I'm not sure if the penalty system is still there. Either way low levels cant flag on ktera and since EmE is trying to speed up patches that means keeping the builds similar to one another.

MT could have (in theory) stayed the way it is but it wouldn't make sense. Low levels cant flag to fight one another but 65's could flag and flatten them. It wouldn't be fair to players leveling and would be really unbalanced. It makes sense then to change the server to keep up with changes in the game. Level 65s can still flag and pk as many other level 65s as they'd like.
View post on Tera forums#56 Zoknahal01/09/2017, 05:24 AM
StarSprite wrote: »
Zoknahal wrote: »
While i understand that the penalty is quite severe, trying to understand the players on MT, i think they would had wanted this over killing their Open World PvP (if there was any at all left), so long of course if there was a way to remove so much infamy in a short amount of time. Unfortunately we cannot know if EME did see this and decided to not implement it, or simply were completely unaware that there was already a system to prevent abuse of new players, newly created characters or leveling people.
I think a lot of players are over reacting quite a bit. I've leveled a couple of alts recently and didn't see a single player that was below 65 flagged. Most people were either afk outside low level dungeons or the zone was completely empty. PvPing in open world really just slows you down when your goal is just to get to the level cap. The only time I've seen players fight other players around the same level was when a new class was released. It's completely dead otherwise.

At level 65 we can still pvp in open world. There is the issued I've seen some people mention that certain zones have pvp turned off. I've mentioned it to the player council and listed it as a bug although it does need to be updated to include the other zones. All open areas should be pvp zones and that they're not means they're bugged some how.

The change to the outlaw skill is because BHS removed the item from the shop and made it a skill you learn at 65. The way it's going to be set up on Tuesday is how it is on Ktera. I'm not sure if the penalty system is still there. Either way low levels cant flag on ktera and since EmE is trying to speed up patches that means keeping the builds similar to one another.

MT could have (in theory) stayed the way it is but it wouldn't make sense. Low levels cant flag to fight one another but 65's could flag and flatten them. It wouldn't be fair to players leveling and would be really unbalanced. It makes sense then to change the server to keep up with changes in the game. Level 65s can still flag and pk as many other level 65s as they'd like.

Understandable, i would over react too if my main server were MT. But the real reason i think people are over reacting to this, is the fact that there will be Healers of level 64 running around knowing they have invincibility against high geared level 65 players. While i do not think the highest gear available for level 64 will be enough to heal the thousands of HP players might have, i would still find it annoying, and currently there is no way to counter it, just look at Fey Forest.
View post on Tera forums#57 Pinksalmon01/09/2017, 05:57 AM
Please, for the love of God, don't remove open world pvp before 65. Everyone who joined this server, joined it because of the open world pvp. And I can't even imagine how this could put the game in line, patch wise, with ktera.

Seriously, people joined this server because of how pvp oriented it is. Is it not the most populated server? We obviously like it. Don't do this. Listen to your players on this one..
View post on Tera forums#58 StarSprite01/09/2017, 07:31 AM
Zoknahal wrote: »
StarSprite wrote: »
Zoknahal wrote: »
While i understand that the penalty is quite severe, trying to understand the players on MT, i think they would had wanted this over killing their Open World PvP (if there was any at all left), so long of course if there was a way to remove so much infamy in a short amount of time. Unfortunately we cannot know if EME did see this and decided to not implement it, or simply were completely unaware that there was already a system to prevent abuse of new players, newly created characters or leveling people.
I think a lot of players are over reacting quite a bit. I've leveled a couple of alts recently and didn't see a single player that was below 65 flagged. Most people were either afk outside low level dungeons or the zone was completely empty. PvPing in open world really just slows you down when your goal is just to get to the level cap. The only time I've seen players fight other players around the same level was when a new class was released. It's completely dead otherwise.

At level 65 we can still pvp in open world. There is the issued I've seen some people mention that certain zones have pvp turned off. I've mentioned it to the player council and listed it as a bug although it does need to be updated to include the other zones. All open areas should be pvp zones and that they're not means they're bugged some how.

The change to the outlaw skill is because BHS removed the item from the shop and made it a skill you learn at 65. The way it's going to be set up on Tuesday is how it is on Ktera. I'm not sure if the penalty system is still there. Either way low levels cant flag on ktera and since EmE is trying to speed up patches that means keeping the builds similar to one another.

MT could have (in theory) stayed the way it is but it wouldn't make sense. Low levels cant flag to fight one another but 65's could flag and flatten them. It wouldn't be fair to players leveling and would be really unbalanced. It makes sense then to change the server to keep up with changes in the game. Level 65s can still flag and pk as many other level 65s as they'd like.

Understandable, i would over react too if my main server were MT. But the real reason i think people are over reacting to this, is the fact that there will be Healers of level 64 running around knowing they have invincibility against high geared level 65 players. While i do not think the highest gear available for level 64 will be enough to heal the thousands of HP players might have, i would still find it annoying, and currently there is no way to counter it, just look at Fey Forest.
I main on Mt on my priest, Pez. o: Its rare for me to see players running around random zones flagged.

Out of guild healing has been a thing for a long time and there isn't much that can be done about that. Healing players while they're trying to duel sounds weird but if it's a problem can always relocate. If they're pocket healing players that are flagged that would be pretty rough to deal with too. I'm not sure what can be done about it but if it's something players are consistently doing I can bring it up to the player council.
View post on Tera forums#59 LesbianVi01/09/2017, 08:19 AM
RKC wrote: »
hmmmmmm... Still no game optimization. Hate it when I have a GTX 1080 and the game runs at a potato 30-20 FPS in raids or in large towns. But oh well whos counting anyway.

NASA employees dropped Tera too, with their powerful PC still didn't pass 100 FPS
View post on Tera forums#60 LesbianVi01/09/2017, 08:22 AM
Elinu1 wrote: »
Making MT pvp65 is something I saw coming. It was only a matter of time before they catered to the carebears.

RIP MT

2012-2017

You could stop ganking new players and dancing on top of their dead body. Players attitude forced them to do it. Most new low level players couldn't farm at events, you know why, Most melee players couldn't start killing bams, you know why.

Yeah toxicity of the players, not many of coarse on MT we got very nice players, forced EME to do this.
View post on Tera forums#61 Shikine01/09/2017, 08:49 AM
StarSprite wrote: »
The change to the outlaw skill is because BHS removed the item from the shop and made it a skill you learn at 65. The way it's going to be set up on Tuesday is how it is on Ktera. I'm not sure if the penalty system is still there. Either way low levels cant flag on ktera and since EmE is trying to speed up patches that means keeping the builds similar to one another.

Then they should make them more similar. Give us talents or dont make content as similar as ktera is. You cant have one and leave the other out.
View post on Tera forums#62 DBED01/09/2017, 10:36 AM
I want to know when they are going to fix these routes, because it's been six months since leaving Zayo that players like me from South America can not get a ping.
View post on Tera forums#63 Tiana01/09/2017, 01:55 PM
@LesbianVi
Or they could change channels. You join a PvP server- you know what is to be expected.
I don't care if it's events, or through leveling, because there are options to avoid being pked while low and leveling.
And, no, I'm not one who sits around Cresentia doing this.

I'm one who has played for years on end on MT. From p2p til now, and I still manage to get around groups of pkers.


This change is caused by nothing but the ones whining that THEY can't go the extra to avoid (here is the shocker) getting killed in an open outlaw area. You can't blame those who are legitimately doing nothing wrong on a server meant for killing mobs and other players.

And thats a shame that everyone is being punished because some crybabies can't change channels or join a guild to help.
Because that's what you did. You had to put effort into the game.
View post on Tera forums#64 Xerray01/09/2017, 02:14 PM
And every new player who just wanted to test the new game on their free weekend knows immediately about changing channels, has tons of experience in mmos and already a guild/friends in a new game, so he wont get pk on his first 2 hours, sees the game is full of COD kiddies and deinstalls it. Its not 2005 anymore where only hardcore gamers were playing in their own world. You arent making customers like that.
View post on Tera forums#65 LesbianVi01/09/2017, 02:48 PM
@Tiana

Change Chanel when Events are ON? Which Chanel exactly? Leveling events always brings more players. new patches always bring more players. so More players gets there and PKing. and how is pking is pvp? when Archer finds you, Charges Radiant Arrow while you are BAM fighting, is it PVP? New players might like PVP, they see MT has a name, they join it. they get frustrated, they will, it is a fact.

Define open world PVP? If players vs players fighting any where, any time, yeah I would agree. But we know how open world PVP before 65 actually works.

But I am not against open world pvp after level 11, just the system is too simple and broken. We can do do these, anything which is possible to do.

1: Any huge patch release which bring major players online, specially new ones, we change the PVP to 65 only for a time so new players can adept. Then we bring it back to normal after that time.

2. We give outlaw a new rule, it only effects the players of the same level. Not 1 up, not 1 down. Exact same level. It is like PVP65 that we have. But players can have it from level 11 just like before. No stupid pking by higher levels, also pking gets smaller chance, since it works on same level only.

3. Disabling Open world PVP during hunting events, or open world events.

4. We can make pvpers focus on duels, ON pvp servers, Players which win Duels against players at same level, same item level, gets bonus XP, like they killed a BAM or even more. This one makes a huge different.

Now pick one or two, or combine them. I think PVP65 should be a temporary change and EME should find a proper solution as I mentioned some to make this right.
View post on Tera forums#66 BRXTN01/09/2017, 03:11 PM
EME, please optimise this game! I have over 4000 hours invested into this game and I've gone through 3 computers during that time. My current PC (gtx 1060 and an Intel skylake cpu) should get more than 15 fps in Velika and Battlegrounds as it can handle most modern games on ultra @ 60fps+. I don't care about new content. Fix the engine so it's enjoyable for people to play, first then add content. I'm sorry but 'm so sick of this game's poor optimisation it's driving me insane.
View post on Tera forums#67 Fuua01/09/2017, 03:56 PM
1. You misspelled "Leveling" and several other words in your official post. (real professional)

2. ""Eliminating the ability to be ganked by uber-geared high-level players will help to ensure a more positive experience""

OH...You mean like lvl 65's do with their pay to win gear and GUILDS? at least lower lvls can have a fair chance at each other. THAT'S WHAT SAFE ZONES ARE FOR BTW....Oh yea if you guys didn't make it so easy to level people would actually have to learn about the game :)

3. ""We want you to understand the current PvP configuration on MT is unique to Western-published versions and not actively supported worldwide.""

WE HAVE FEY FORREST JUST GO THERE FOR PVP 65 AND LEAVE MT ALONE. IF THEY DON'T LIKE IT GO TO FEY FORREST WHERE YOU CAN PVP AT 65????????????????

I am completely disgusted by this, as if the game is not in a mud hole already, you all just go out of your way to ruin it even more :-)
Now let's see if I even get a response from a MOD at all, then again I am a dime a dozen when it comes to companies like this.
Remember when the mods would actually play the game and hang with us? ON MT????????? HAH. Good old days.
View post on Tera forums#68 Rheina8001/10/2017, 12:36 AM
Fuua wrote: »
1. You misspelled "Leveling" and several other words in your official post. (real professional)

2. ""Eliminating the ability to be ganked by uber-geared high-level players will help to ensure a more positive experience""

OH...You mean like lvl 65's do with their pay to win gear and GUILDS? at least lower lvls can have a fair chance at each other. THAT'S WHAT SAFE ZONES ARE FOR BTW....Oh yea if you guys didn't make it so easy to level people would actually have to learn about the game :)

3. ""We want you to understand the current PvP configuration on MT is unique to Western-published versions and not actively supported worldwide.""

WE HAVE FEY FORREST JUST GO THERE FOR PVP 65 AND LEAVE MT ALONE. IF THEY DON'T LIKE IT GO TO FEY FORREST WHERE YOU CAN PVP AT 65????????????????

I am completely disgusted by this, as if the game is not in a mud hole already, you all just go out of your way to ruin it even more :-)
Now let's see if I even get a response from a MOD at all, then again I am a dime a dozen when it comes to companies like this.
Remember when the mods would actually play the game and hang with us? ON MT????????? HAH. Good old days.

stop crying. cause you love killing tons of lowbies.
View post on Tera forums#69 Vunak01/10/2017, 12:44 AM
Hows this affect GvG? I'm not familiar with the new system if it even allowed lower levels to participate. But if it did, hows the change gonna affect GvG.?
View post on Tera forums#70 Shikine01/10/2017, 12:48 AM
Where is the warrior revamp?
Shikine wrote: »
Where is the warrior revamp?

Coming later this year. Still no date yet, but it is on the way.
View post on Tera forums#72 Zoknahal01/10/2017, 12:52 AM
Fuua wrote: »
1. You misspelled "Leveling" and several other words in your official post. (real professional)

2. ""Eliminating the ability to be ganked by uber-geared high-level players will help to ensure a more positive experience""

OH...You mean like lvl 65's do with their pay to win gear and GUILDS? at least lower lvls can have a fair chance at each other. THAT'S WHAT SAFE ZONES ARE FOR BTW....Oh yea if you guys didn't make it so easy to level people would actually have to learn about the game :)

3. ""We want you to understand the current PvP configuration on MT is unique to Western-published versions and not actively supported worldwide.""

WE HAVE FEY FORREST JUST GO THERE FOR PVP 65 AND LEAVE MT ALONE. IF THEY DON'T LIKE IT GO TO FEY FORREST WHERE YOU CAN PVP AT 65????????????????

I am completely disgusted by this, as if the game is not in a mud hole already, you all just go out of your way to ruin it even more :-)
Now let's see if I even get a response from a MOD at all, then again I am a dime a dozen when it comes to companies like this.
Remember when the mods would actually play the game and hang with us? ON MT????????? HAH. Good old days.

1. Talking bout Grammar Nazis...
2. Unfortunately, this is how it is over there in Korea. The change we are getting is to put our version closer to theirs, so we get stuff faster. From what i have read from MT players in other threads floating around, there is little to no one doing open world PvP while leveling, other than your usual abusers who look for an easy kill to increase their epeen. And you seem to be awfully angry at EME for now reason at all. BHS are the ones who do this type of changes. EME only implements em as per BHS directions.
3. Fey Forest was an experiment to firstly, alleviate some server populations, and secondly, to see if players would like this new type of server. All in all, it was a double edged sword: Some people welcomed the new type of server, as they could level up in peace and way faster knowing they would not be ganked by some top geared player looking for easy kills, while others did not like this because of "I cant kill lowbies, my Open World PvP is gone", and also because of the on going issue of level 64 healers meddling in others duels and stuff with complete invincibility.

Spacecats does his best to come in game once in a while to play with us. Last year in December he came a few times to multiple servers, without giving any notice in advance, and just started to chat and spawn mobs randomly for fun sake, so i expect him to do more of these on this new year, alongside with Noesis. If you been playing this long into MMOs, you should know by now that companies and publishers like EME, that bring an Eastern title to the West, will always be tied to whatever their Eastern Overlords tell em, and they have little to no choice to implement it or risk breaking the contract, something that can cost em thousands of dollars.
View post on Tera forums#73 Shikine01/10/2017, 01:00 AM
Spacecats wrote: »
Shikine wrote: »
Where is the warrior revamp?

Coming later this year. No date yet, but it is on the way.

It was released with HH buffing in ktera. Does this mean we are getting more region adjusted patches? Balancing not based on talents would be nice.

With this warriors become even more useless in HH... the only content interesting enough to play multiple characters.
View post on Tera forums#74 counterpoint01/10/2017, 01:16 AM
Zoknahal wrote: »
1. Talking bout Grammar Nazis...
The irony is that both spellings are valid (though I guess you should pick one), and whatever the other issues aren't certainly aren't immediately obvious. Not to mention "forrest" and "a dime a dozen."

At the end of the day, this seems to be the continued consequence of the effort to reduce the patch gap between K-TERA and the other global builds, which was cut in half this past year. This seems to be another customization that is being cut in the interests of uniformity. The consequence of this overall strategy is that EME has a lot less flexibility to make adjustments, and this is a difficult change because players here have never really been fond of how BHS approaches things in K-TERA. So basically it relies more on a) EME to do more events to counterbalance what BHS does that people don't like (which results in its own drama when the balance isn't perfect), and b) EME continuing to advocate for the NA market (even though we're just one voice among many).

In practical terms, I don't think this change will make a very big difference to MT (I've been alts there the last while, and never once encountered open world PvP), but as part of this larger strategic shift, it's a bitter pill to swallow right now. (Particularly given that there are other unrelated issues that are leaving people on-edge.)
View post on Tera forums#75 NikoJimz01/10/2017, 02:00 AM
I've suggested this for years but you could easily appease the vast majority by just making it a X level difference. If a player is X levels higher or lower, they cannot engage in OW PvP with that player. This would fix the whole "Wow you need to be cap to kill me xd" posts, while still allowing players to PvP if they have a low-level character, and still allowing some sort of over leveled PK'ing (say if X was 5, 60-65 would be free game). Wouldn't change anything with bots, either, considering you can just use a level 1-12 for that. This current change will do nothing but flood the game with more bots, specifically 60-64 bots, who can farm Northern Arun mats without a care in the world, as well as stick in WB raids so that if someone wanted to try and still the kill, they couldn't because the 64 could just run around with aggro. And let's not forget to mention the GvG cheese that will occur with level 64 out of guild healers. No one will install Tera for this change, and you upset that players that actually play on the server. This also means that Fey Forest is completely worthless and will die. There is absolutely no reason to roll on FF. This will lead to it's death and, you guessed it, a server merge that causes a shitstorm because people will lose their names.

You're just throwing the entire system out the window in hopes that newer players will stick around, which doesn't make much sense considering Fey Forest exists, as does TR. And to top it off, you aren't even considering the consequences. There is not a single positive change to this.
View post on Tera forums#76 counterpoint01/10/2017, 02:15 AM
NikoJimz wrote: »
You're just throwing the entire system out the window in hopes that newer players will stick around, which doesn't make much sense considering Fey Forest exists, as does TR. And to top it off, you aren't even considering the consequences. There is not a single positive change to this.
They're throwing the whole system out to align with K-TERA; that's really the only reason why they're doing this. They figure "if it's good enough for K-TERA, it's good enough for NA and EU too." That's basically been the theme for the last year: to try to reduce the patch delay and reduce the time/cost of supporting other regions, they're folding as much as possible into a single common build for the whole world.

I'm not sure how many other variations there are left between the regions, but I honestly expect them all to be folded sooner or later. That seems to be the strategy.
View post on Tera forums#77 Satijn01/10/2017, 02:20 AM
does anyone have a video about the new dungeon ( broken prison) or a guide?
i figure there must be one already out since ktera gets content before na.
View post on Tera forums#78 jrtseven01/10/2017, 02:26 AM
hey can u make the gvg penalty .5% of the starting guild funds per hour
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View post on Tera forums#79 Shikine01/10/2017, 08:39 AM
@Spacecats
Can you please tell us ahead if reset scrolls work on this new dungeon or not?
Or when will they work on RM and LK? Is this the big patch?
View post on Tera forums#80 Satijn01/10/2017, 10:10 AM
anyone have a video of this new dungeon ? i cant find it
View post on Tera forums#81 Shikine01/10/2017, 10:22 AM
Satijn wrote: »
anyone have a video of this new dungeon ? i cant find it

@Satijn
First page of General Discussion: https://forums.enmasse.com/tera/discussion/7330/twisted-lakan-s-prison-k-tera#latest
View post on Tera forums#82 MidokuPasta01/10/2017, 03:04 PM
I'm actually very excited for this new dungeon of course I expect people to do...really...really bad at it even so it gives me something to look forward to.
View post on Tera forums#83 MaiAura01/10/2017, 06:37 PM
LesbianVi wrote: »
Elinu1 wrote: »
Making MT pvp65 is something I saw coming. It was only a matter of time before they catered to the carebears.

RIP MT

2012-2017

You could stop ganking new players and dancing on top of their dead body. Players attitude forced them to do it. Most new low level players couldn't farm at events, you know why, Most melee players couldn't start killing bams, you know why.

Yeah toxicity of the players, not many of coarse on MT we got very nice players, forced EME to do this.

or if you dont wanna get killed and teabagged then play on a pve server. if you choose a pvp server and then complain when you get pked, this is the whole point of a pvp server to be able to open world pvp.
View post on Tera forums#84 MaiAura01/10/2017, 06:50 PM
So the pve server fey forest you can pvp at lvl 65 so basicly what is happening here is that MT is now pve server... Now leveling up the new glaive class is gonna be [filtered] boring without pvp. I remember whenever new class came out and everyone was leveling it there was pvp all over it was really fun.

This game gets worse and worse every year like Wintera battleground was dead after 1 week because its changes bugged it and made the prize worthless after getting a few. like 3 years in a row that BG was insta que 24 hours a day. it was impossible to even get the achivement this year because it took 2-3 hours to que sometimes longer and never qued.
View post on Tera forums#85 DocWinter01/10/2017, 07:59 PM
Quick question--were the PvE servers supposed to get the Outlaw Declaration skill with this patch? Just wondering cause it is now in my Celestial Hills Brawler's skill list to be claimed.
View post on Tera forums#86 Nootiful01/10/2017, 09:40 PM
Quick question! WHY IN THE [filtered] ARE 410 DUNGEONS INSTANCE MATCH ONLY! And whys it not mentioned in the patch notes
MaiAura wrote: »
LesbianVi wrote: »
Elinu1 wrote: »
Making MT pvp65 is something I saw coming. It was only a matter of time before they catered to the carebears.

RIP MT

2012-2017

You could stop ganking new players and dancing on top of their dead body. Players attitude forced them to do it. Most new low level players couldn't farm at events, you know why, Most melee players couldn't start killing bams, you know why.

Yeah toxicity of the players, not many of coarse on MT we got very nice players, forced EME to do this.

or if you dont wanna get killed and teabagged then play on a pve server. if you choose a pvp server and then complain when you get pked, this is the whole point of a pvp server to be able to open world pvp.

There's a difference between wanting to fight other players (and win, I imagine) and being willing to get ganked by level 65s.
View post on Tera forums#88 DOOA01/10/2017, 11:20 PM
Another dungeon for fast run speed and low ping.
Don't they realize Americans have AT&T and Comcast crap connections? Tests show my ping to Comcast at 35, but my in game is never under 150 and often at 200. Mystic and Ninja is no problem but Gunner run speed is a problem at those pings.
View post on Tera forums#89 iCandyKillz01/11/2017, 01:15 AM
Okay -_- I hate notifications. Why do I have to be stuck with the Outlaw skill notification that I need to learn it but not allow me to learn the skill? -_- just make it learnable but unusable on the PvE servers don't make people with OCD suffer through the pain of having notifications they can't get rid of. or make all of the server's PvP at 65. @Noesis
Nootiful wrote: »
Quick question! WHY IN THE [filtered] ARE 410 DUNGEONS INSTANCE MATCH ONLY! And whys it not mentioned in the patch notes

Also know that this bug sometimes happens in lower than 410 dungeons as well.

I think they are trying to kill the ability to solo dungeons / guild only groups
View post on Tera forums#91 Ayi01/11/2017, 03:11 AM
So now my alts need to get Slaughter +12 to get ilvl for Guile. Seems like a waste of time and money, I'm done making alts.
Noesis wrote: »
Happy Friday, everyone!

Noesis here. While I’m low on new cat pictures, I’ve got some news…

We’re releasing a new build Tuesday, January 10 following maintenance featuring a new dungeon (Broken Prison) as well as balance changes to Harrowhold. It also has another change that I want to address with everyone.

I want to inform you about a change that will impact our MT PvP players. Mount Tyrannas has traditionally made the Outlaw Skill available to all players starting from level 11. This allowed players to engage in PvP in open world zones from the moment they leave the tutorial area, once they purchase the skill.

With next week’s update (this coming Tuesday, January 10), Mount Tyrannas will be shifting to a PVP-65 ruleset, where only level 65 characters will be able to use and acquire the Outlaw Skill. If you are below level 65 and currently possess the skill, it will be unusable until you reach level 65. The skill will be automatically granted upon reaching level 65, like other skills you gain when leveling up.

We’re making this change in preparation for major game updates coming later this year—namely a complete retuning of leveling and progression, as well as the introduction of the new glaive-wielding class. We anticipate these updates will drive a large number of new players to the game. Eliminating the ability to be ganked by uber-geared high-level players will help to ensure a more positive experience with TERA for these new players, regardless of the server they choose to join, and make them more likely to stick around and become a lasting member of our community. Ultimately, this change should contribute to a larger and healthier player population in the long term.

For our existing players on Mount Tyrannas, this change may be unwelcome to some. We want you to understand the current PvP configuration on MT is unique to Western-published versions and not actively supported worldwide. This was problematic in the past for a number of reasons. New PvP-focused features aren’t developed with our configuration in mind. The team here at EME must also maintain what is an entirely unique server type, which introduces roadblocks that sometimes impact our ability to quickly deploy new builds. By making this change and bringing our server configuration more closely in line with that of the majority of TERA globally, we’re better positioned to integrate future PvP-focused features.

I’m sure you will have questions, and I’ll be monitoring this thread for a while to respond to those questions as I can. The Patch Notes for this version will be going up Monday.

Just my thoughts. For the MT server, the features for pvp and outlaw skill really should not have been touched. PVP players are obviously not happy about that change. It's not just pkr's but good wholesome, good sporting people that love the game, that love pvp. There is a sense of camaraderie that is taken away from a group that works together in protecting the little guy at the end of the day. PVP is almost like another world of thought. This should not have been messed with. This has not just effected MT but it apparently effects all servers. (Or is this a glitch?)

I am looking forward to this new glaive-wielding class. They called it a moonlight warrior. It actually reminds me of the pikemen.

Having the difference of pve servers and pvp servers was a healthy thing in my opinion. Pve servers are a good way to get used to your class and get it geared up properly for a pvp server. Leveling is actually very fast in this game in comparison to what I am using to. So I would most likely be on a pve server for a good while, as I learn my class and get those rolls I want not only for pve but also for pvp. In my eyes one should have two sets of gear. one for pve and another for pvp.

For example I am on a pve server. To me it is not logical to even have gear with pvp stats. I am not doing pvp but rather pve as I grow. So here I am with a new guile weapon that will be essentially having a useless stat line.
View post on Tera forums#93 Zoknahal01/11/2017, 04:14 AM
There is a sense of camaraderie that is taken away from a group that works together in protecting the little guy at the end of the day.

Technically, PvP players will still be able to do that, because the little guy is still very vulnerable when he/she reaches level 65. Upon reaching that level, PKers will be waiting for em, ready to make their life miserable just like they did before this change. You can gather your group that protects, to save the fresh level 65 people from the abuse of PKers.
View post on Tera forums#94 LotusElise01/11/2017, 06:36 AM
Not sure if mentioned yet but all my 65's on TR now have the outlaw skill in their skill list wanting to 'be learnt' :)
View post on Tera forums#95 kubitoid01/11/2017, 09:05 AM
bug fixes? when?
Zoknahal wrote: »
There is a sense of camaraderie that is taken away from a group that works together in protecting the little guy at the end of the day.

Technically, PvP players will still be able to do that, because the little guy is still very vulnerable when he/she reaches level 65. Upon reaching that level, PKers will be waiting for em, ready to make their life miserable just like they did before this change. You can gather your group that protects, to save the fresh level 65 people from the abuse of PKers.

exactly... people acting like pvp is removed from the game...

lowbies can still experience pvp through duels and deathmatches... this is the proper way to learn pvp in every sense of its meaning...
View post on Tera forums#97 Ayi01/11/2017, 09:57 AM
Tfw gamers become victims for being pked in an online game before reaching level 65. Are we living in .Hack or Sword Art Online? Might as well just scrap the infamy system and keep everything 'equalized' with our dueling system.
View post on Tera forums#98 Shikine01/11/2017, 12:31 PM
Why wasn't archer and warrior changes mentioned in the patch notes?
Half-assed work at its finest.

Archer crack shot (increase crit chance against monsters) was nerfed and warrior damage was buffed in HH. What else changed? What did we get and what we didn't?
Warrior damage in HH should be mentioned in the patch notes as it works differently than in other instances and its a source of confusion between players.

What happened with the clear communication? Translation is a problem now? Please in the future include every changes to skills, damage calculation (edge, veliks marks, whatever) and classes as they can be more confusing than any changes to dungeons, it would be appreciated.
View post on Tera forums#99 Xplato01/11/2017, 01:20 PM
Noesis wrote: »



Just my thoughts. For the MT server, the features for pvp and outlaw skill really should not have been touched. PVP players are obviously not happy about that change. It's not just pkr's but good wholesome, good sporting people that love the game, that love pvp. There is a sense of camaraderie that is taken away from a group that works together in protecting the little guy at the end of the day. PVP is almost like another world of thought. This should not have been messed with. This has not just effected MT but it apparently effects all servers. (Or is this a glitch?)

I am looking forward to this new glaive-wielding class. They called it a moonlight warrior. It actually reminds me of the pikemen.

Having the difference of pve servers and pvp servers was a healthy thing in my opinion. Pve servers are a good way to get used to your class and get it geared up properly for a pvp server. Leveling is actually very fast in this game in comparison to what I am using to. So I would most likely be on a pve server for a good while, as I learn my class and get those rolls I want not only for pve but also for pvp. In my eyes one should have two sets of gear. one for pve and another for pvp.

For example I am on a pve server. To me it is not logical to even have gear with pvp stats. I am not doing pvp but rather pve as I grow. So here I am with a new guile weapon that will be essentially having a useless stat line.



people don't join MT for PVP they join it because it's the most active server. MT isn't even a PVP server anymore, it's a Gank in channel 1 until you just change the channel server. level 65's PK level 12's. that's not PVP. the change is a good one. the other option was to just remove open World PVP from MT, and just make it a PVE Server. EME could just have easily have done that. they at least tried to keep MT as a PVP server.

the change is a good one, I've been on MT since I first played Tera. back then openworld PVP wasn't bad. but overtime it became a Cancerous abomination.

also thier isn't a Sense of Cameraderie in open World PVP. that's just being delusional.
View post on Tera forums#100 Hazezoid01/11/2017, 01:27 PM
Could care less about outlaw removal.
What about battleground changes that people were asking several months ago?
Or is the eme office ran by monkeys and the only one who had common sense and actual listened to the pvp player base was Treeshark?
View post on Tera forums#101 Reez01/11/2017, 07:23 PM
Hazezoid wrote: »
Could care less about outlaw removal.
What about battleground changes that people were asking several months ago?
Or is the eme office ran by monkeys and the only one who had common sense and actual listened to the pvp player base was Treeshark?

View post on Tera forums#102 Ayi01/11/2017, 07:58 PM
Okay but for real, serious question. If our version is going to be getting patches that are more closely based to KTERA's to improve patch speed, does this mean we can look forward to getting the talent system? Considering our build would be copy pasta of theirs?
View post on Tera forums#103 MaiAura01/11/2017, 08:41 PM
MaiAura wrote: »
LesbianVi wrote: »
Elinu1 wrote: »
Making MT pvp65 is something I saw coming. It was only a matter of time before they catered to the carebears.

RIP MT

2012-2017

You could stop ganking new players and dancing on top of their dead body. Players attitude forced them to do it. Most new low level players couldn't farm at events, you know why, Most melee players couldn't start killing bams, you know why.

Yeah toxicity of the players, not many of coarse on MT we got very nice players, forced EME to do this.

or if you dont wanna get killed and teabagged then play on a pve server. if you choose a pvp server and then complain when you get pked, this is the whole point of a pvp server to be able to open world pvp.

There's a difference between wanting to fight other players (and win, I imagine) and being willing to get ganked by level 65s.
You miss the point. It's a pvp server meaning by joining that server you are accepting the fact that you can and most likely will be killed at some point. if your gonna join a pvp server and then have ny complaints whatsover about being pked you are a complete retartd.

View post on Tera forums#104 Cutechan01/11/2017, 10:22 PM
BRXTN wrote: »
Sure you can somewhat counter this by turning the detail presets to "0" but who want's to play Tera on the lowest graphics settings

Ive been playing Tera on presets 0 for 4+ years, not even kidding :awesome: ;_;
LesbianVi wrote: »

You could stop ganking new players and dancing on top of their dead body.

I dont dance on them I TBAG 'EM. :pleased:

View post on Tera forums#105 counterpoint01/11/2017, 11:21 PM
Ayi wrote: »
Okay but for real, serious question. If our version is going to be getting patches that are more closely based to KTERA's to improve patch speed, does this mean we can look forward to getting the talent system? Considering our build would be copy pasta of theirs?

The talent system is totally broken the way it is right now. Maybe if they revamp it to not be completely unbalanced it could have potential, but until they do that, I hope we do not get it. They've said in the past that they have no plans to bring it to any other region, and do the class balancing without talents in mind (even if people still don't think it's balanced -- but it isn't balanced with talents either, it's worse).
View post on Tera forums#106 aeee9801/12/2017, 03:41 AM
To think about it, I have that feeling that Nexon balances classes based on how easy it is to deal said damage, with FotM classes intentionally having 5-10% extra damage.
View post on Tera forums#107 kknaex01/12/2017, 04:27 AM
StarSprite wrote: »
Zoknahal wrote: »
Bertekc wrote: »
ty EME, u just doing [filtered] stuff... u said "update" u talk about new dugeons which are after the WARRIOR REVAMP. we havent hear nothing about. u making the warrior the most useless class.
any warrior want more information about it, but u just sit and care about [filtered] :angry: :rage:

Lets talk about Slayers.......

But to the topic, i think EME forgot this patch exist:

Or do we have it already and i never noticed?

When Ktera got that patch there was a lot of feedback about it on our forums which is why (I think) we never got it. I'm personally indifferent to removing outlaw from low levels but I'd be pretty upset if we were punished for pking someone our level.

10000 infamy per kill and drop rate is 10/hour with a lot restrictions added on.
The guy who made this must be sadistic and bad at math the same time.
View post on Tera forums#108 PlagueFWC01/12/2017, 09:12 AM
If it's broken. Don't fix it.
If it's not broken. Break it. If thats too much effort, Remove it

Tera in a nutshell
View post on Tera forums#109 PlagueFWC01/12/2017, 09:45 AM
Btw could you guys disable monsters doing damage to me? I don't want to be bullied by pve monsters in open world when I clearly picked a pvp server
First they gender race lock 4 new classes, now they turn the open world PVP server that played into a open world PVE server, I'm happy I stopped playing this game a long time ago, its getting worse and worse, "huge waste of time I saved myself. =)"

Hey Tera make 5 more classes locked to creepy Elin dolls and female runway models, then get rid of PVP 100%. Might as well go all out!
View post on Tera forums#111 Euphe01/12/2017, 03:38 PM
Lvl 65 attacking lvl 12 isnt even pvp, its just grief.

Some people sure lacks sportsmanship :/

"just change channel"
sadly the lowbie killer can change channel aswell.
View post on Tera forums#112 Hazezoid01/12/2017, 09:05 PM
I wonder if eme even consider the player's feedback to the pvp changes.

Not they would ignore a large portion of their player base [filtered]... o wait...
View post on Tera forums#113 nightmare2x2x01/13/2017, 01:08 AM
PlagueFWC wrote: »
Btw could you guys disable monsters doing damage to me? I don't want to be bullied by pve monsters in open world when I clearly picked a pvp server

they do in the sense they hardly do any damage if they are way below your level... so same thing applies for pve / go pick on your own level if you want challenge and fair fights...
Basically the real problem is people don't want MT screwed with and want it to remain a full on pvp server ?
View post on Tera forums#115 3XDPL3WLRW01/18/2017, 05:32 AM
Escaping pkers is easily done either by using the channel changing feature or by running/hiding away from the predator, just like you're the prey. All these things that come with a PvP server people enjoy. If people really want to avoid any possiblity of PvP encounter, which is the case with some, then there are PvE servers they can join. To top it all off, FF is already a PvP 65 only server for those that want to play on that type of server, alittle extra server type, but taking the only all lvl PvP server and removing it's unique aspects by making it identical to FF leaves many people without any options, or atleast less than they had before. Many will quit due to not having an all kill-who-you-want PvP realm, others enjoyed just protecting the lowbies from those pkers, I personally believe this was a horrible decision and hope there's a change of plans for MT.

Sincerely... R.I.P MT
R.I.P MT. ~you will never me forgotten~
was the player council consulted about the change to mt? if not, then what good is player council? I didn't roll mt as my main server due to not wanting to get ganked. I do have 2 characters that are level 1 created there for the day that I feel like I know my class good enough. if the snowflakes didn't want to get ganked, there were options. the main option was not to roll on mt.
View post on Tera forums#118 aeee9801/18/2017, 08:23 AM
was the player council consulted about the change to mt? if not, then what good is player council? I didn't roll mt as my main server due to not wanting to get ganked. I do have 2 characters that are level 1 created there for the day that I feel like I know my class good enough. if the snowflakes didn't want to get ganked, there were options. the main option was not to roll on mt.

The main reason is BHS killed the entire PvP/PvE server files NA has in their build, which is the reason why PvE servers get outlaw declaration in their skills. You really can't consult something that is forced upon by the devs, unless EME has power to properly code the original server files back in (which then have to be done every single time a new build comes, including hotfixes). Considering how limited the team in EME are in providing in-game events, it is very fair to say that it will take a long time for NA to get the BP update if they continued to host the game with local changes.
View post on Tera forums#119 3XDPL3WLRW01/18/2017, 05:17 PM
Can you make a new PvP realm if you're making MT 65 only then? I think that would be fair.
View post on Tera forums#120 StarSprite01/18/2017, 05:37 PM
was the player council consulted about the change to mt? if not, then what good is player council? I didn't roll mt as my main server due to not wanting to get ganked. I do have 2 characters that are level 1 created there for the day that I feel like I know my class good enough. if the snowflakes didn't want to get ganked, there were options. the main option was not to roll on mt.
Hi I main on mt, Pez. I think I've said it in the thread before but I'll explain it again just for you.

First is that this patch with outlaw becoming a level 65 skill was something that ktera changed for every region, not just ours. This goes back to making some things line up with other regions to get patches out faster. Why bhs seems to cherry pick certain things over others is beyond me.

This means that low levels cant flag to fight one another but a 65 could come and slaughter them if a 65 was bored enough. This doesn't really seem fair and so MT was switched to pvp at 65.

Noob fights at low levels can be fun but when I gave feedback it was based off leveling my last couple of alts. The leveling zones, with the exception of crescentia where the level 65 pkers are, are completely empty. Low level pvp may have been a thing in the past but now players level through dungeons and the level 60 scroll. This doesn't leave much for open world so you really can't kill what was already dead.

I did mention that when the new class comes out that you'd see more people complain when favorite farm spots are being taken and you can't pk to chase them off. The level 64s are also a concern. Open world pvp at low levels was not one of them though.
View post on Tera forums#121 3XDPL3WLRW02/02/2017, 12:29 AM
Obviously nobody from MT appreciates this server no longer being a PvP server. We ask that you please give us back the good old PvP server we all love. It was and is the most popular server for a reason, because many people simply like a PvP server more than a PvP65 one, for those who prefer PvP65 there's already FF out there. All this is doing is making people quit MT, ever since this change was made players have just been leaving and the server's looking emptier everytime, many people told me they were quitting just because of this change, why do this enmasse?..
View post on Tera forums#122 Lifegiver0002/02/2017, 12:52 AM
The biggest problem I am noticing at the moment is that EME seems to be making these changes without asking the players. What do the PLAYERS want? Most of the comments in this thread who are people from pvp servers don't necessarily agree with the changes that are being implemented. It's important that if you're going to revamp the pvp scene which is already dead, the least you can do is ASK the pvp players what they think should happen to take into consideration.
View post on Tera forums#123 counterpoint02/02/2017, 02:19 AM
The biggest problem I am noticing at the moment is that EME seems to be making these changes without asking the players. What do the PLAYERS want? Most of the comments in this thread who are people from pvp servers don't necessarily agree with the changes that are being implemented. It's important that if you're going to revamp the pvp scene which is already dead, the least you can do is ASK the pvp players what they think should happen to take into consideration.

It's because the whole reason for this change is to consolidate the differences between the various global TERA builds to have faster time-to-delivery. So if you ask NA players what they want, and EU players, and RU players, and KR players, and JP players, etc. etc. you won't get the same answer. And the point of the change is to reduce variation, so they picked something as a baseline. Since what NA and EU were doing was always the exception not the rule, the exception got killed.

But anyway, the big problem is the perception that BHS just does whatever they want based on what works in K-TERA and other global markets don't ever have say in anything. There's no actual dialog with the developers or visibility of the negotiation process, since it's all behind closed doors. We do know that a few changes have happened in TERA worldwide based on NA feedback (like removing the revert upon failure from awakening enchanting), but people are expecting a much higher amount of customization and responsiveness than what is happening with TERA now (driven at least in part by the above push towards reducing variation and speeding up delivery).

I think really there needs to be more honestly/clarity about what is actually on the table for things EME is willing and able to do under the new global arrangement with BHS.
The biggest problem I am noticing at the moment is that EME seems to be making these changes without asking the players. What do the PLAYERS want? Most of the comments in this thread who are people from pvp servers don't necessarily agree with the changes that are being implemented. It's important that if you're going to revamp the pvp scene which is already dead, the least you can do is ASK the pvp players what they think should happen to take into consideration.

It's because the whole reason for this change is to consolidate the differences between the various global TERA builds to have faster time-to-delivery. So if you ask NA players what they want, and EU players, and RU players, and KR players, and JP players, etc. etc. you won't get the same answer. And the point of the change is to reduce variation, so they picked something as a baseline. Since what NA and EU were doing was always the exception not the rule, the exception got killed.

But anyway, the big problem is the perception that BHS just does whatever they want based on what works in K-TERA and other global markets don't ever have say in anything. There's no actual dialog with the developers or visibility of the negotiation process, since it's all behind closed doors. We do know that a few changes have happened in TERA worldwide based on NA feedback (like removing the revert upon failure from awakening enchanting), but people are expecting a much higher amount of customization and responsiveness than what is happening with TERA now (driven at least in part by the above push towards reducing variation and speeding up delivery).

I think really there needs to be more honestly/clarity about what is actually on the table for things EME is willing and able to do under the new global arrangement with BHS.

That is how Asian Business Works.
View post on Tera forums#125 aeee9802/02/2017, 03:17 AM
The biggest problem I am noticing at the moment is that EME seems to be making these changes without asking the players. What do the PLAYERS want? Most of the comments in this thread who are people from pvp servers don't necessarily agree with the changes that are being implemented. It's important that if you're going to revamp the pvp scene which is already dead, the least you can do is ASK the pvp players what they think should happen to take into consideration.

It's because the whole reason for this change is to consolidate the differences between the various global TERA builds to have faster time-to-delivery. So if you ask NA players what they want, and EU players, and RU players, and KR players, and JP players, etc. etc. you won't get the same answer. And the point of the change is to reduce variation, so they picked something as a baseline. Since what NA and EU were doing was always the exception not the rule, the exception got killed.

But anyway, the big problem is the perception that BHS just does whatever they want based on what works in K-TERA and other global markets don't ever have say in anything. There's no actual dialog with the developers or visibility of the negotiation process, since it's all behind closed doors. We do know that a few changes have happened in TERA worldwide based on NA feedback (like removing the revert upon failure from awakening enchanting), but people are expecting a much higher amount of customization and responsiveness than what is happening with TERA now (driven at least in part by the above push towards reducing variation and speeding up delivery).

I think really there needs to be more honestly/clarity about what is actually on the table for things EME is willing and able to do under the new global arrangement with BHS.

The revert upon failure even then wasn't just on NA feedback, pretty sure KR players have complained about this system as well.
View post on Tera forums#126 Sinkra02/12/2017, 11:04 PM
This effectively ruins the game for me. Why destroy PVP servers when PVE servers already exist for people who want to grind in peace? Open world PVP was the most appealing aspect of the game for me. This is horrible..
View post on Tera forums#127 MrPetroski02/19/2017, 09:12 PM
Thank you for destroying the last PvP server, and one of the last PvP games....
RIP TERA.
View post on Tera forums#128 DeMiMaSK02/20/2017, 03:54 AM
World pvp was fun for lowbies, it had nothing to do with high levels killing lower level players. That is just another white knight remark Enmass likes to use to make it sound ok to do. You have a channel system and just bloody common sense to not go near the [filtered] outlaws, in ONE WHOLE ZONE! After this zone, its pretty much clear! Channel system has over 10 channels, pick one and go about it, no one is gonna bother you.

Saying that this is the best, to try and get new players back once lunar comes outs, is just bull!
People will come back to the game, or new players alike. See that they cant do any pvp until 30 now? really??
They hit 30, right? What kind of awesome pvp will they get? Kuma matchs...think about that for a moment.
So you're stuck leveling up with no kind of pvp or world pvp for that matter, it may not happen every moment but world pvp as you level USED to still happen, at lest for me it did.

So recap!
New players join the game, find out it has no world pvp, and only pvp mode is not even real pvp (its monsters vs monsters, check out LOTRO for same basic gameplay)
Leveling is gone, they took out any reason to just do quests, (In a RPG No less, never seen a game do something so stupid be for) explore the world of Tera Online and have fun. Just spam dungeons now, what every one will tell you.
They hit 65, can they pvp yet? nope! Sorry, do to all the changes as of late (CS 65 only, EQ gear in all the most played modes, lack of rewards in shop) any of the battle ground modes are dead! But wait, if you get on and follow OUR time table, you can now play PVP, just remember tho, only when we tell you too...
Well, you say...Can't be all that bad, right? I am sure PVE is amazing! Whats that? Your ping keeps spiking and yet it works fine on every other game? What a shame, now go tank that boss with your 150ms ping that makes you feel like a slug when you're used to 30 ping for years now!

So you did all of the PVE content, got skilled in all of them and beat the big bad bosses. Only thing left to do is to grind for the best gear! But what would you use it for? To grind for the...gear you already got? No! Maybe use it for PvP? Oh...you can't, my bad. Oh wait i know! You can use it in DUELS!
HOLY SPACE [filtered]! I found out what we all been missing, the key point to Tera Online is DUELING!

Never mind guys, game is working as intended!

Peace & Love!
View post on Tera forums#129 AxeI02/20/2017, 06:56 PM
Rest in peace Mudkip...we'll miss you...
View post on Tera forums#130 mayfl0werr02/20/2017, 11:17 PM
[filtered] i am going to miss this pvp, well cancelling my montly sub and unistalling, going BDO.
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