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I would honestly wait for maybe a month to see if they change those base attack modifiers of the new gear sets. That's just a slap to the face showing THAT MUCH of an upgrade
"I had all of that information to hand, and I consciously chose to not include that level of specificity in the notes."

"I know in the past the patch notes might have been extremely detailed, but my preference is to allow some mystery and discovery to happen for our players."

"Hopefully this gives a little insight into what's going on behind the scenes, and why our patch notes have the tone and style they do."

=====================

Ok look.

I understand your reason and intention was to give us some sort of "surprise" to it.

However, this game is on the brink of losing lots of your well-known playerbase. We don't need to see anymore in-complete information, including patch notes. Surprises are over at this point.

You also forget that we have translators where we know ahead of time on what's happening in KTERA. This allows us to get prepared ahead of time.

For example, my friend was THIS CLOSE to making Ambush weapon and to +15 it. But after seeing KTERA's next patch where the mid-tier weapon is BETTER than Ambush +15, he decided against it thus saving LOTS of gold in the process. In the end, it was beneficial to know this information ahead of time.

We have been seeing incomplete patch notes for the past few years already. The Essential Mana group states every KTERA major patches for accurate information. Whenever we see class changes, we have to rely on Yosha that give us the most accurate information on what classes gets with base damage values and cooldown numbers. If it wasn't for them, we wouldn't have any hopes on playing this game longer.

Now like I said, I can understand your thought process to give our playerbase something to figure out, but it's too late for that now.

The reason we are roasting towards you is because of the lack of communication, server ping spikes that's been going on for two months, incomplete patch notes, etc. People are starting to loose their nerves, including me.

I place my vote for EME to get off their lazy butts and give us complete patch notes and better communication. Because doing that will show how much you "CARE" for the community, even with the game is going through hard times. Having incomplete patch notes is making us think how much you just don't "CARE" to us in general. That's how we are seeing it now. We want to see some sort of "CARE" to this community to make us believe in you guys, especially since we've lost most of our original staff members that we grew to like.
There's no exploration at all. Everything that comes to us, has already been in Ktera and people who have cleared HH so far, read and prepare themselves according to that. If you don't explain properly in the patch notes, it only creates frustration and annoyance...

Also, just for the protocol, yesterday we had 50 min clear which is probably the fastest post buff clear in NA so far :p
I hope Lunar Dancer doesn't get such treatment

New Class:Lunar Dancer

Go figure stuff out yourself!
I wouldn't mind a vague description when it was released and then more information posted after it's been out for a few days.
Working on next scene. Drawing Popori and Amani is difficult...
tumblr_ok0waiO2yz1upukcoo1_1280.jpg
I hope Lunar Dancer doesn't get such treatment

New Class:Lunar Dancer

Go figure stuff out yourself!
When I say new, I mean I have never really played games at all. This looked fun, and relatively...easy? (Something I can play here and there and enjoy it, but can ignore when I am busy.)

Anyways, I am trying to continue the story quest after the Island of Dawn. (Level 11 Quest). For the life of me, I can't figure out when I am supposed to do. I was never very good at hunting for eggs as a kid, and maybe this is coming back to bite me. I have gone around the city a few times.

What do I do?
Glyphing Fury isn't because of fury itself. It's because it's a fast chain (it has the least amount of animation lock out of ANY SKILL when cancelled into OHS, after patch) into OHS (your second strongest skill) and it will speed up your rotation by increasing WW speed.. in a practical way, there's literally no reason not to glyph it. Fury will become your goto filler for OHS. HLR WW and risking desync just isn't worth it. With my current setup I just don't see much of a difference with HLR to justify the risk of dying from some swipe or slam in rmhm. Additionally, when you have everything popped, (icb-rootbeer-arush-brooch-bravery) there's especially no reason to HLR WW, you will already be going fast af.

Also, no slayer should be running no additional atk speed. Just my 0.2.

I don't remember all of those points in that long [filtered] OP, but you should start off ICB with HT, Don't OP MS, Don't bother with HLR WW. Keep it simple, focus on getting off as many key skills as possible (HT/OHS/Evis/MS)->(KDS/WW) in that system of priority.
Noesis wrote: »
@Margarethe Your information is secure. Super fast non-technical rundown:

All HTTPS:// websites use a certificate as part of a way to encrypt the data. The certificates have an expiration date attached to them, to make sure credentials eventually expire (think of it like a driver's license. You're still you, but you have to renew the license every so often). Our forum certificate expired, and as a result your (and everyone's ...) browser declared the site to be potentially unsafe because our certificate was no longer valid.

But there was nothing about this that impacts your passwords or your account information. I would suggest that if you have set any exceptions in your browser to accept expired certificates, you turn that back off once our certificates are up to date, because that can leave you open to potential issues down the road.

I see, thank you.
@Margarethe Your information is secure. Super fast non-technical rundown:

All HTTPS:// websites use a certificate as part of a way to encrypt the data. The certificates have an expiration date attached to them, to make sure credentials eventually expire (think of it like a driver's license. You're still you, but you have to renew the license every so often). Our forum certificate expired, and as a result your (and everyone's ...) browser declared the site to be potentially unsafe because our certificate was no longer valid.

But there was nothing about this that impacts your passwords or your account information. I would suggest that if you have set any exceptions in your browser to accept expired certificates, you turn that back off once our certificates are up to date, because that can leave you open to potential issues down the road.
Hey everyone,

I want to talk a little bit about the most recent patch notes. I've noted on the forums that there's been a fair bit of roasting going on about the EME Harrowhold patch notes vs the Gameforge patch notes. If you aren't aware of the difference, the TL;DR is that our notes were "Harrowhold was made more difficult", and the Gameforge notes were very specific about what was changing in each phase, and by how much.

I want to talk a little about my thought process around that, because I had all of that information to hand, and I consciously chose to not include that level of specificity in the notes. Different game companies (and different games) handle patch notes differently. Some games come out indicating that a particular world boss or raid dungeon has been changed, but without saying exactly how. From my perspective, that's a key part of playing a game and putting raids on farm. So in my view of patch notes, giving away all the specific info on what was tuned is removing the exploration and understanding aspect of raiding. I know in the past the patch notes might have been extremely detailed, but my preference is to allow some mystery and discovery to happen for our players.

So that's the thought process that went into that particular note. I know that at least some guilds and premades have continued downing Harrowhold, and even that some have gone from a 6 hour clear to a 1.5 hour clear of the raid since the patch. I like to believe that re-learning curve is part of the challenge and fun of playing games like TERA. Hopefully this gives a little insight into what's going on behind the scenes, and why our patch notes have the tone and style they do.
@Noesis
Question, is our information secure?
Should we change our current password?
I'd like to suggest that Behemoth gear be changed so that it can be liberated and therefore, be traded. This is not a huge issue for me personally, but I see a lot of dialogue from my friends in particular such as: "It's so late into the patch now, why bother getting behemoth if you can't even sell it later, etc." This kind of talk is understandable considering the current state of behemoth gear, but really isn't what we need right now, particularly on my home server of Fey Forest where even the idea of just a single clear of HH is questionable to most, to put it mildly.

At least make the gear tradeable by the time the new dungeons roll around. I'm not going to claim that this will give everyone the "incentive we've all been missing" or whatever to run HH, but it at least might help a little with that. Also, it will definitely improve public opinion with regards to the value of behemoth gear in general (which I can tell you, from the people I've talked to, is not overly positive right now considering the immense work and coordination required to obtain it vs the benefits it gives).
Update: We've got the new certificate and are working to get it installed as quickly as we can. I don't have a specific ETA, but I believe it will be within the next couple of hours.
I don't know if sharing serial key directly is allowed ^^

Seems a good game and I'll try it one day. Thanks for sharing for those who want to try :) Indeed it would be fine to tell you're using the codes.
Ultemecia wrote: »
As a network admin I got all excited thinking there was some new technology I hadn't heard about called merage servers.

Then I just saw that op couldn't spell merge.
or maybe he misspelled 'mirage servers' that is not far from true
good news finally
what about all the costumes that have been removed for no reason?
Eishaa wrote: »
kubitoid wrote: »
Things You Don't Want to Hear/See in a PUG
1. silly mount
2. showing off persons changing outfits/mounts to impress
3. enlil in devilicious costume

these 3 things and i usually dropout

Even enlil devilicious? :^)
every inch of em
old noct is still usable you just can't use them simultaneously...
the effect is 4% difference from old one with time based effect instead per usage...

is it worth it for the money spent? absolutely not unless you want your e-pn0r to look bigger than the rest...

On NA since vg credits are worth dirt, the more powerful noct is pretty close to viable. Especially for the classes (cough incoming Warrior bandwagon cough) that use them at a fast rate.
We're working on this right now. More info and update when I've got them. (sorry it took so long to post this, my usual browser won't even let me post in the forums atm)
they should have renewed early tbh. This shouldnt be happening in the first place
same problem here
I have the same problem on both my PC and smartphone. It's obvious it isn't my connection anymore. I hope you can fix it.
If it wasn't already clear, they gave up on the game and went on an extended (permanent) vacation.

Guild Bank Rules

-First let's cover who can use GB, GB can use people that have
Captain and Officer rank.

-To get one of those ranks you need to be active, to go with us to the DG, to donate something to the guild bank even if you don't have authority to manage GB , and to earn our trust.

Now that we have covered that, let's talk about rules of GB( this section applies to the people that have authority in GB)
Rules :

1. Player needs to donate items/gold when ever they can.

2. It's FORBIDDEN to only take items/gold from the GB ,if you want to take items from the GB you need to donate gold or other item that is as valuable as the item you took. For example if you take item ( that can be sold for 100 gold on TB) you need to put 100 gold in the GB. ( This is meant for people that can access to GB )

3.There are 4 TABS in GB. First tab is for crystals/gear and Alkahest/Feedstock of Tier 5 and higher. Tab number 2 and 3 is for gathering material and items that drop from DG). Tab number 4 is for combat supplys ( potions,scrolls,charms etc. )

4.Guild Master is obligated to supply GB with combat items from 4th tab in GB,he is gonna do that with gold from GB ,those items can be taken by members only if they ran out of them and they need those items fast ,but of course they need to return those items ASAP .

5.Members that break these rules will be demoted or kicked ,punishment will be determined with discussion between Officers and Guild Master .

6.To borrow gold form the Guild Bank, person needs to put items in GB that are of same value as the gold he will take from GB , after he pays off the gold he took , the items will be returned to him

Ranks in Guild
0: Suspended - Rank for people that did something wrong or are being punished at the moment.

1: Initiate - Recruit, a new member on a trial period.

2: Explorer - Regular member. This rank is given to members that are showing potential, and are active daily.

3: Dungeoneer - This rank is given to people that are active daily, doing Guild Quests, and are active in guild community (talking with other members or helping, either on Discord or Guild Chat). Permissions: Ability to advertise the guild.

4: Veteran - This rank is given to people that are members of the guild for a long period of time, and did a lot for the guild. People with this rank are active in the guild community, and are active daily or casually playing the game with the guild. This rank is very special and it's not for everyone! This rank is for people who will always be in the guild, and will never leave it, no matter what guild situation arises. This rank is usually given to people that are considered or/are "Founders" of the guild. This rank is something like a "Medal of Allegiance and Honor". Permissions: Ability to accept and turn in Guild Quests, full Guild Bank access, GvG authority, authority on Applications for the guild, and ability to advertise the guild.
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5: Lieutenant - This rank is given to members that are doing a lot more stuff for guild than the Dungeoneer, and they are not skilled in every dungeon like the Captain is. They also mastered their class. Lieutenants together with Captains and Officers are considered pillars of the guild. Permissions: Ability to accept and turn in Guild Quests, authority on Applications for the guild, and ability to advertise the guild.
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6: Captain – This rank is given to members that are skilled in every dungeon and are doing Guild Quests. They are active every day and they are providing training runs for other guild members. These members can lead a party and carry a party if necessary. This rank is given to members that mastered their class to that extent that they can teach it to someone. Captains lead their party/raid to victory. Together with Lieutenants and Officers, they are considered pillars of the guild. Permissions: Ability to accept and turn in Guild Quests, full Guild Bank access, GvG authority, authority on Applications for the guild, and ability to advertise the guild.
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7: Officer – This rank is a very special one, just like "Veteran". The Officer must have player skill level at least on the level of "Lieutenant", be active every day, must have the ability of reading people's moods and helping them when they need help, and also must have the abilty to bring out the best from guild members and push them to get better. These people are seen as "Authority Figures" in the guild. They always can help/give the best advice, not just for game, but for real life as well. Officers have to know when they need to get involved in a problem if there is any, and to solve it. Other members also consult Officers for help if they need it, just like it was stated in Guild "Rules of Conduct". Before getting this rank, the member has to be well known and acknowledged throughout the guild. Permissions: All.

8: Guild Master - This rank is for the head founder of the guild.... Actually, this rank is for noobs that die in Channelworks. Trust me, you don't want it or need it XD ( this is an inside joke )
ya I keep getting this error as well
i play at CH since 2012, Now CH is really dead, Only EME Dont saw.
I thought it was just my firefox wonking out and now I see I'm not the only one, I had to add an exception to bypass that which will probably rip me later on down the line.

LpK1Euv.gif
Signups still ongoing
bde792867f11ed831beed5d3684ec41a.png
@Spacecats Can you get it fixed please. Having trouble even making this post. Most people cant even access the forums at the moment
All rewards are not tradeable :)
admonitu wrote: »
Kira98 wrote: »
Finally i did it :D
Enraged + Curse is a hurt in the *ss. but with a good heal and support of the DPS i done RMHM with Lancer Guile (150ms) :D

If I delayed a little, I did not have time to practice enough, but I finally completed it: D

Thanks for your tips and comments guys!
^^

Grats on the clear as a Guile lancer. Now, keep doing RMHM and get more practice :)

I've gotten to a point where I rarely die or even get hit on this boss except the Push-Back mechanics (When it targets me with stagger puddle and laser, I'm doomed if I can't pick up the mote fast enough or sometimes, I simply derp the laser part). But, I'm still working on it.

Here are more tips (Most of them you probably know already)
- Save Bravery Potion for the last boss. It helps a lot esp. if you have Guile.

- As Sylviette suggested, it's much better for Guile lancer to backstep the third swipe attack and get to the boss's 11 o'clock position. Couple reasons for this.

1. Boss's right side has a bit wider safe area for Front Wipe. If you dodge to your right (Boss's left side), then you must absolutely dodge to 1 o'clock position. If your backstep angle is wrong and you end up at like 2 o'clock, the possible Front Swipe after 3rd hand may hit you. If you sidestep to your left (Boss's right side), you have a bit more room for error. You are probably in the safe zone even at 10 o'clock.

2. For the Right-Hand Slam > Left-Hand Slam > Right-Hand Swipe > (Possible) Front Swipe, you can usually block the Hand slams without too much bleed, but the Right-Hand Swipe hits much harder than the hand slams and this is the attack that really bleeds through block. If you learn to dodge that part and get to the 11 o'clock position, it will help you IMMENSELY especially when you have the Curse. Have you heard of healers complaining about "babysitting" guile tanks because every attack hits through block? That originated because many Guile tanks just block the 3rd hit every time and even through block, that takes a chunk of their HP.

What I do is I block the first 2 Hand Slams, then immediately turn my camera and as I see the boss's right hand raised up for the third swipe, I backstep. I barely need healing this way.

- Sometimes, you can avoid the Front Slam by simply walking to the side. Not every time - if the boss is enraged and you are in the middle of attack animation, then you'd have to use backstep to cancel animation and avoid the Front Slam. But if you learn to correctly decide when to use backstep to avoid or simply walk to the side, you could possibly save some RE. Of course, this will take some experience. If the boss is not enraged and I'm not stuck in any animation, I can simply walk to my left when it does the Front Slam and completely avoid it. You don't want to risk it, then when in doubt, just use backstep.

- When the fight first starts, you'd probably want to get to the boss's face as quickly as possible. The boss starts with 2 possible moves. It can either do the Front Slam or it will fly to the edge of the room. If you aren't quick enough to get to her face, she will most certainly fly to near the entrance. But, if you quickly get to her by using Lunge and Barrage 2X Spring Attack, it will instead do the Front Slam and stay at the center.

- Some healers bait Double Laser by canceling resurrection. If the boss turns to her side and does the laser, your lancer may be a bit too close to the figureheads that spawn. Even if you are behind the figurehead, the laser may still hit you. When in doubt, walk away or backstep away from it (Healer's rez bait is really annoying and I wish they wouldn't do it unless they are really resurrecting a dead person). Usually, a Guile lancer can survive one laser with like 10% HP left, but if you have the curse, you'd probably die.

- Save Iron Will and Second Wind for the Soul Sphere mechanics. If I use Iron Will and I don't have Curse, I can take 2 Red Spheres and then if healers aren't quick enough, I can use Second Wind to get back to near full HP and take another Sphere. IF you have the curse (Either DPS/Healer didn't do their job and rotate curses or they are dead), then you'd die if you take the red sphere, but if you pop Iron Will, you can probably take one Red sphere with a little bit of HP left.

Yeah, i'm skilled right now :chuffed:

1. Yep, i use 10 or 2 for Frontal Slam, if i can walk i do, but in enraged is to fast, so iframe.
2. I play safe, iframe 11 o'clock, dont take dmg. With curse i say "have curse, halp with bleed" and healers support me :3

As Guile Lancer, pref play hyper safe. Iframe all or sidestep and keep agro.
And Yes, bravery is life, Iron Will is life and Second Wind is life to xD, i take up to 3 spheres with this.

But, i die alot for [filtered] lag or dsync, sometimes i take all dmg beside with shield up .___. and cant block. EME pls T_T

btw Thank you for help me! :D I appreciate it.
Because they don't play this game to know what those important things are.

No. They did play this game but they can create any item with a single command or tools. That's why.
Lunar Dancer looks amazing however it's gonna be worse than brawler :/
I didnt say Gameforge is better publisher, and how is Enmasse not paywalling lately ? Dragons and dresses/loot boxes that are way overpriced. I still like En masse, I think they are better, but they are literally not doing anything whatsoever to better this game ATM, and to what point ? In fact, nothing has been done for months.
So, what's your point? Gameforge is not better? But EME has been doing nothing for months? Have you ever played EU Tera?

I was playing EU Tera and just visited their forums. It's disgustingly clean. Because when I was active years back then, I got reprimanded because I compared NA Tera to EU Tera. Apparently they only have "Yes-gameforge-is-best-company" posters there left. I like my freedom of speech here as you apparently do yours. Because such a post as yours had been reprimanded on EU Tera forums. The last time I posted there in 2016, they set in fanboy-cleaners from the community.

I've been here for years now and some wrestling costumes are not going to suddenly restart my old EU account again. I'm glad the EU Tera community lately gets something nice and it's permanent for once. I just don't hope for the community to abuse this system to make gold. They might see a flood of new accounts with buddy-up and reapers running kumas royale only to get to 65 fast and then selling clouds and wings. I should note that you are allowed only one account per person on EU Tera. It might be hard to explain that your household suddenly has 20 persons, everyone playing reaper only.

I dont think reapers can use buddyup?Unless something was changed?
Aulon wrote: »
I find this extremely hard to believe, yes it is not dead but it is by no means healthy or active on more than half the servers.
Which servers? Population on CH has not seriously abated in the last year, even if people don't care about the latest end-game content. Population on FF isn't suffering at the moment. Maybe AV to a certain degree? But it's still higher than LoT and VoT were before they merged with HW.

But in any case, in less than two months they're scheduled to release the new class and, despite the pessimism, people are going to come back to try it out, as they always do. So merging the servers now does not make sense. Maybe at some point after that if the situation does not change, but it's really up to BHS to revitalize the content and make things better. (So far I don't think it's working, but hey...)

The active population on CH is not the same, I am sorry. End Gamers log on to raid than off, Casual players for the most part went to other venues, PvP went to other venues, RPers went to SiMs, FFA or BDO. CH is by no means the same as it was a year ago.
Thing about that girl, people assume just because you have a human man and a female Catanic standing two foot from each other they had babies. It could be as simple as they are just friends or the child was from a former lover or the girl herself is the woman's niece or just some random child who thought if she stood close she get candy.

Maybe they'll listen to those?
That would be nice. I forgot to mention that we in NA are only "the rest" as apparently only/strongly the korean forums represents ther Tera community.

I guess we should look at CS if they will take the changes back.

Most of the Lore data bases are gone, Even En Masses own has been re altered since launcher as new people come in and redesign Web Pages. Back during the first six months of TERA the top four RP guilds worked on a project call "The Big Book of Lore" In which they collected what official lore was available between E books published by En Masse as well as the En Masse pages. There is a link to it under the RP directory if you wish to look into it. But yea most source are gone
Kumas is the BG that opens the most? It's super popular among lvl20-64 because of the XP gain.

Besides that, I personally believe that it's the simplest form of PvP and is some kind of PvP training. You always have the same simple skills, 2 evasions. You could learn movement, battle distance and timing.
I didnt say Gameforge is better publisher, and how is Enmasse not paywalling lately ? Dragons and dresses/loot boxes that are way overpriced. I still like En masse, I think they are better, but they are literally not doing anything whatsoever to better this game ATM, and to what point ? In fact, nothing has been done for months.
So, what's your point? Gameforge is not better? But EME has been doing nothing for months? Have you ever played EU Tera?

I was playing EU Tera and just visited their forums. It's disgustingly clean. Because when I was active years back then, I got reprimanded because I compared NA Tera to EU Tera. Apparently they only have "Yes-gameforge-is-best-company" posters there left. I like my freedom of speech here as you apparently do yours. Because such a post as yours had been reprimanded on EU Tera forums. The last time I posted there in 2016, they set in fanboy-cleaners from the community.

I've been here for years now and some wrestling costumes are not going to suddenly restart my old EU account again. I'm glad the EU Tera community lately gets something nice and it's permanent for once. I just don't hope for the community to abuse this system to make gold. They might see a flood of new accounts with buddy-up and reapers running kumas royale only to get to 65 fast and then selling clouds and wings. I should note that you are allowed only one account per person on EU Tera. It might be hard to explain that your household suddenly has 20 persons, everyone playing reaper only.

1K Tier 10 Feedstock: 15K gold or 1K Masterwork Alkahest
Design: Crushfest Platemail (Brawler: Imperator Body Armor): make an offer
Design: (Armorcrafting) Quatrefoil Brooch: make an offer
Design: Titalox Gown (Mystic: Imperator Body Armor): make an offer
Design: Shade Stamps (Lancer, Berserker, Gunner, Brawler: Imperator Footwear): make an offer

Character name: Archer.Of.Envy, you can /w me.
I would add that the estimation of being a well-geared DPS being enough to judge a good player is crap. I guess its as good of a rule of thumb as any for random spamming a team, but the best gear in the game isn't going to help an unskilled player that much.

People need practice to get good and learn mechanics. I can watch someone fly a plane thousands of times, but until I actually sit in the cockpit and fly one successfully, I cant say I know how to fly a plane.

The only way to judge a good player is to play with them. The only way to maintain a base of good players is to help those that try get good.

If you cant be asked, then you cant be asked - and have no right to the expectation of asking anything either. How is it a good skilled player hasn't thought of running with a static group?

(The 'you' is rhetorical.)
in practice it seems way higher then that
I have 15 lv65's, 6 of which have +15 weapons from various generations
according to that thing we're not allowed to talk about, I generally out dps mid tier at least 2:1
I would like to say otherwise, but my dps is not significantly different to other people with similar gear.

I have run the numbers before, but I don't believe the math

You're comparing people of different skill and ping. Even of equal gear, same class, and same ping you could see a 2:1 for dps. Also, people with VM usually have dyads, T3, and 3% where as those in Guile have 0 dyads, usually no etching, and don't even know what 3% bonus is.
CCTGWXXL69 wrote: »
The seconds time i entered nothing was there and nothing happened. it was the same instance I was previously in. Everything was dead and nothing triggered. i ran though the map to check for something new but nothing was there. So I reset it. Now i can't reenter. If it was my second run wouldn't everything be reset? There should be spawns and events to trigger.

This same thing happened yesterday. I was sure I understood it but it's not working for me. So far I've only been able to loot it once a day. The first day (4 days ago)I was able to do it 3 times though

The problem is you didn't complete the first time (you actually have to read what was restored after opening the box and before exiting for it to count), so when you went back in and reset it, the game counted that as your second time in (that you reset). Next time you go in, if it still happens, make sure you go all the way to the last room and read what was restored before leaving or resetting.
This is exactly why posts like "my team sucks" is leading into the wrong direction. EME and BHS will think that splitting the BG into pre65 and 65 was the right thing.

Somehow it's very hard to explain the community that BOTH teams have exactly the same problem. You have beginners (no idea what to do) mixed with professionals (700k damage) in both teams. Kumas Royale went exactly the same way CS did. In CS, the Tera community was crying for years that players <65 (previously: 60) are only a hindrance in their team. Having DCs, afks, PvP chasers, etc. also happens to BOTH teams and in fact is a part of the balancing. Basically, playing a BG is a gamble, but you can't balance it even more. We have a maximum equalization already - think about how the original kumasylum was. If you would want people to stop with "my team sucks", the only thing you can do is letting everyone spawn as a stick and play Pong.

People just want to be carried and are fast to say "my team sucks". This makes EME/BHS think to split up the BG.
Let's try to change point of view: if no one would be talking about Kumas Royale or the common resonance would be "it's okay as it is", would BHS have had it split?

I still don't understand the leap of logic behind "my team sucks" and BHS splitting the BG. Those two are completely unrelated in Kuma. Unless BHS really have no idea what they have in their own game.

And look at it this way: how many people actually complained about it? And how many played it? I don't have the numbers, but I'll bet that the complainers are the vocal minority, as always, meaning that the BG was actually fine for most (fine as in, players were mature enough to realise what you said, that it's a team effort and that both sides have the same problems). People don't mention it when things work as they should.

So now we have complaints from both the "my team sucks" group (those are never going away) and from people who thought it was fine before, so all they did was increase the number of complaints. Maybe they'll listen to those?
This is exactly why posts like "my team sucks" is leading into the wrong direction. EME and BHS will think that splitting the BG into pre65 and 65 was the right thing.

Somehow it's very hard to explain the community that BOTH teams have exactly the same problem. You have beginners (no idea what to do) mixed with professionals (700k damage) in both teams. Kumas Royale went exactly the same way CS did. In CS, the Tera community was crying for years that players <65 (previously: 60) are only a hindrance in their team. Having DCs, afks, PvP chasers, etc. also happens to BOTH teams and in fact is a part of the balancing. Basically, playing a BG is a gamble, but you can't balance it even more. We have a maximum equalization already - think about how the original kumasylum was. If you would want people to stop with "my team sucks", the only thing you can do is letting everyone spawn as a stick and play Pong.

People just want to be carried and are fast to say "my team sucks". This makes EME/BHS think to split up the BG.
Let's try to change point of view: if no one would be talking about Kumas Royale or the common resonance would be "it's okay as it is", would BHS have had it split?
Its as pointless as any BG in the game. Its an intro to PvP for new players. Who would expect a seasoned player to bother with it - pro or con?

If someone wants to kill it, maybe they have some sick reason not to want to see PvP players replenished? Idk...

I do know that most (not all) people finish school, grow up, and stop gaming altogether eventually. There needs to be stepping stones for those that might follow into PvP, or anyone can expect it to die.

I agree with HT65 and Magichan - If you don't like it, don't do it. Simple.

It will die a natural death without anyone helping to kill it - which could help keep some players playing Tera.
A guild warring system that charges the guilds to maintain the war, but offers no reward??? And, that's the communities fault???

Where exactly is the fun of a guild risking bankruptcy? How many small guilds will risk participation? And, isn't a system designed that way destined for failure? LMAO!

There are plenty of ways to have fun. My neighbor's kids are fun to talk to, so is my dog for that matter. Neither one cost my guild anything, lol.
^As always, Yosha delivers the best detailed videos about Tera.
Noesis wrote: »
it's great to see this kind of excitement around our 5th Anniversary, and I'd like to hear more ideas from all of you about past events in TERA that you've really enjoyed. I know everyone likes sales and deals, but I'd also like to hear about the in-game events that have made TERA a memorable place for you over the years, and what you remember fondly.

Let's all agree to avoid sharing any specific plans for the anniversary though, we wouldn't want to spoil it. Whatever you do, don't tell TERA!

To echo some of the sentiment, you really should be asking these types of questions often and showing up to the party as often as humanly possible. I have played this game since before launch and throughout the years, I have left and returned for months at a time to see if anyone has learned anything (thinking of playing again after a year hiatus). Frankly, there has been some progress but many times I have seen it wanting. To be clear, I LOVE this game. I just feel that the sense of community and the community itself has been a varying level of, well, crap--for years.

I have tried and poured hours and hours in the past trying to make the community better to varying success. It's just not something one person or a few people can do. To this day, my fondest moments come from the launch days and the first Halloween event that was kinda non-existent but on Halloween night, the crew (Harmonia) came out to party in Pora Elinu and it was an utter mad house. I still have all those screenshots. I swear to you that just that dorky bit of fun with the EME team was enough to drive me for months.

So, take that small bit of feedback for what it is. :)
Jisei wrote: »
elin named, zolyn, who is obviously in-love (in a more than friends kind of way) to another elin.

Princess Sonya is Zolyn's sister! She mentions this in conversation if you read all the story quest lore! Everybody does that, obviously. Right?

Why Zolyn herself isn't a princess when her sister is, is a different topic for discussion, though!
Jisei wrote: »
But yes, was there any consummation between different races that produces a being inheriting mixed racial features?

As Aulon said above, the first Vanarch (pretty much Governors) of Velika was a half human half elf! Likewise, as Esteri said above, there is a young Castanic girl who's father is a human. She lives on a farm in the Celestial Hills region of Arcadia, if you want to go look for her yourself!
voidy wrote: »
I think having even more gear tiers is excessive, to be honest. They should've capped that stuff a long time ago.

Like, dude, did you know there's tier 7 and 8 feedstock? It exists, but you never have to use it for ANYTHING because that gear got erased ages ago and now it's just a thing you can have but it has no use. It's weird as [filtered], man. They really need to put the brakes on this power creep in general.

The vanguard story (60+) and a couple of dungeons (Sabex and Catacombs) even give tier 5 feedstock, the most useless of all. At least tier 7 and 8 are part of the 2:1 to convert to the next tier.
Aulon wrote: »

>Wind Elfs and Popori allies lost as well the High Elfs wiped out the Wind Elfs in full

I'm afraid I have absolutely no source whatsoever for this other than my own memory, but I'm 99% sure I've seen a Popori claim that the Kingdom has never been defeated in war!

Either he's exaggerating (which I wouldn't put past a Popori!) or we've got another instance of the lore disagreeing with itself here.

One way or another, someone's got something wrong!
Ardrea wrote: »
Does this write-up exist in a non-Flash form? It causes my browser to lock up.

https://forums.enmasse.com/tera/discussion/305

Here you are, my dear! That link goes to these same forums, so if your browser works here it'll work there!

Someone reposted it back when these new forums launched. I don't know if they had the original author's permission, but I remember them claiming to have gotten the admin's okay on some other material they reposted, so I assume the story's the same with this.
Maddwolf wrote: »
The WORST part about this outrageous long Q time is...after waiting for 30+ mins only to end up in a group that Sucks and you lose horribly only to Q for another 30+ mins = NO FUN, I don't Have all day to try to complete the daily Win a Kumas quest. >: /

Kumas is one of the battlegrounds where one single person can change the outcome. I've seen people doing 700k damage in 2 rounds, meaning that they alone carry the DPS of the whole team. I've seen Kuma boss players that get 100k damage maximum which ensures even low DPS teams to win.

Just don't blame "the team", because you're a part of it. You are responsible at least 10%, even more if you're to deliver high firepower according to your BG stats. This means, the matching system recognizes your previous performance (e.g. I'm nearly always placed as raid leader), so every single team member has to deliver the performance within their own ability range. Because of this, the team can't "suck". You will never be placed in a team where your other 8 team members are 700k-DPS, that's why we have matchmaking.

Not every member knows what to do, or even cares, though, and sometimes you end up with half the team chasing babies and ignoring the mama (and we can't really take the time to type what they should do apart from a quick "stop chasing babies" or "dps mama").
Some are even offline, due to the queuing bug, which really, really sucks (I've seen a match recently where red team only had half the players for the first round). Easy win for us, but man I felt sorry for them.

So, yeah, splitting the queue was a really big mistake.
What is a unit of time in the Tera Universe

The Tera universe uses the measurement of "VC"s, or " Velik's Clock "s.

The giant wheel that makes up the centerpiece of Velika is the clock itself. To give you some perspective on time, 0 VC was when Velika was founded, and at the beginning of the storyline, it is around 350-400 VC. I'm afraid I can't remember the actual year!


McCore wrote: »
Why does the princess of Elins have a sister? Elins are immortal creations of a goddess. Either they're all sisters or none of them are. So what caused Arin to choose Rida as her sister?

The source and familial relationship of Elin (and Popori, for that matter!) is a very hotly debated topic among the lore die-hards. Or, it used to be at least. The following is the version that I personally subscribe to.

Elin are "born" when a Elin cries into the Lake of Tears, near the city of Elinu. The location of the actual lake is a secret; one that's closely guarded by the Poporian Kingdom, and I don't think any other race even formally knows of its existence.

The princesses could be considered "sisters" because they were all born from the same Elin's tears, perhaps. It's not explicitly said anywhere, but that would be the safest bet, in my opinion.
voidy wrote: »
Instance matchmaking is cross-server, so your own server being dead isn't an issue with that. Just an FYI since I've seen like five people say "[server name here] is so dead, queue times soooo long" like it makes a difference. If you want quicker queues, play a tank or a healer; your server won't change that.

Anyway if you read the patch notes for ktera, you'll know that not even a full server merge could save this game from itself. Nothing is more toxic for a community like ours than a foreign developer team that doesn't give a [filtered] about its global userbase. If things have seemed in decline over the last week or so, it's because word's finally gotten out that the big plan for the next six month """expansion""" is to return two old dungeons that nobody cares about, boost the HP through the roof, and make that VM you just farmed nearly worthless. A server merge won't change that. A server merge won't change the repetitive nature of each new content patch. A server merge won't change the fundamental issues this game has at the root of its post-65 progression system. Like every six months you basically start over again. It's not even a secret. Yet we're surprised that the game lacks staying power. If you clumped everyone together, then in two months we'd all just be bored together.

spot on. also if you merge all the servers into 1 huge server or even just 2, you have people with 16 characters on one server and possibly many on a different server. not counting the whole name game, that means they will have to give up and basically delete characters, gear, gold, costumes, and mounts since the max limit is 16 characters. maybe if the raise the max limit to 32 characters per server, then I could see it, as long as they let the move be free and not have to but character slots, and they can bring all their gold and their 8 bank slots worth of stuff if they have it. if not, then I imagine there will be more people giving up on tera and move on to something that will have a longer shelf life left in it. cause if they have to get to the point to where they have to merge all the servers into 1 huge one or 2, then anything after that will be costume and mount last ditch money grab before shutting down. so I hope it never comes to that, and I hope that bhs invests more into the game and make tera great again.
The new Stepstone Isle's transition into the lore is very, very rocky. It wasn't thought out very well, which I don't suppose surprises anybody at this point.

The short and the long of it, is that the Isle doesn't officially exist. It was settled by a few families, and the few children who have been born on the island were born with special powers, called The Sight. It (practically) allowed them to see the future, through visions and dreams. The Mysterium heard of these special children, and sent people to study and learn about the island, and the special tree there.

You, the PC, are a citizen of this island.

Presumably being young yourself, you're often tasked with entertaining and keeping the children busy, so they don't distract the Mysterium researches unless the children are needed.

Plot advances, and the Argons have come to the Island to kidnap/steal/kill the children for one reason or another. It's never stated flatly. You, the PC, fend off and kill many of the Argons, impressing the Federation's representative on the Island, Dougal.

After slaying the Argon beast and driving the Argons from the island, Dougal requests that you join the Federation as a specialist. He's seen your combat abilities first hand, and believes he has work you could accomplish. Additionally, he wants to keep a close eye on you because you're another person who knows about the Federation's traitor- the person you believe to be Samael.

In order to bypass the regular recruitment process, Dougal forges documents saying you were a specialist on the Island of Dawn expedition. This allows you to directly join the military.

Once you arrive in Velika, Samael recognizes you from Stepstone Isle. He plays it off of your paperwork however, that he vaguely remembers your from the Island of Dawn. In truth, he already knows that you're from Stepstone Isle. He knows that you might know who he is, so he sends you off to deal with unimportant matters- probably hoping you get killed in the line of action but otherwise to keep you away from the big important stuff.

From this point on, you assume the role of the original start, and the lore is all pretty much the same from here.




Sorry for the big wall of text, but I wanted to go into detail to explain as much as I could! Cheers!
Thanks for sharing, I'll try out one this weekend if there's one left until then.

Please put it down if any of you are using one of the codes.
Puy feedtocks to vanguard like mwa boxes pls
If more peoples are interested in giving the game a try, ready to break through the fog of lies and misinformations surrounding Black Desert, that was created by some of the scummiest hypocrites on earth, mainly certain Youtubers ... then i say : Go for it!
The game is extremely immersive and enjoyable, here is 2 sites where you can get yourself and some friends the keys needed for a 7d free trial (you can buy the game later if you want, and keep the progress you achieved).

- gamespot.com/articles/black-desert-online-guest-pass-giveaway/1100-6441181/
- https://mmos.com/giveaway/black-desert-7-day-guest-pass-giveaway

If you still need more keys, just PM me through forum, i will send you back a few.

Tip : make sure to join the first channel on the server list = "Olivia", it's a specific new players channel, and run a 200% permanent Exp buff, so you can level faster and explore more of the game massive map.
People have complained about etching literally since the day it was released. That was back when ripper came out, nothing about the system has changed despite literally everyone complaining about it. I doubt you will see any change come to this system that would be a positive change.
Maddwolf wrote: »
The WORST part about this outrageous long Q time is...after waiting for 30+ mins only to end up in a group that Sucks and you lose horribly only to Q for another 30+ mins = NO FUN, I don't Have all day to try to complete the daily Win a Kumas quest. >: /

Kumas is one of the battlegrounds where one single person can change the outcome. I've seen people doing 700k damage in 2 rounds, meaning that they alone carry the DPS of the whole team. I've seen Kuma boss players that get 100k damage maximum which ensures even low DPS teams to win.

Just don't blame "the team", because you're a part of it. You are responsible at least 10%, even more if you're to deliver high firepower according to your BG stats. This means, the matching system recognizes your previous performance (e.g. I'm nearly always placed as raid leader), so every single team member has to deliver the performance within their own ability range. Because of this, the team can't "suck". You will never be placed in a team where your other 8 team members are 700k-DPS, that's why we have matchmaking.
The connection is Elleon's little bro, Leander. The Second Expedition of Island of Dawn.
The NPCs on Stepstone Isle didn't mentioned about this connection explicitly, but it was implied.
Why do you think the NPCs on that island kept asking for you to do stuff?
They all know that you were a hired mercenary before you came to the island.

When you first arrived in Velika city, Samael will recognize you. But he didn't say that he know you from Stepstone Island.
He said, he heard about you, about your exploits back at the Island of Dawn. And he's not impressed.
Referring to the Second Expedition of Island of Dawn by Leander.

But yeah, its understandable that new players that begin their game with Stepstone Isle would've been confused.
I mean, you guys won't be seeing Island of Dawn till you reach level 65.
voidy wrote: »
I think having even more gear tiers is excessive, to be honest. They should've capped that stuff a long time ago.

Like, dude, did you know there's tier 7 and 8 feedstock? It exists, but you never have to use it for ANYTHING because that gear got erased ages ago and now it's just a thing you can have but it has no use. It's weird as [filtered], man. They really need to put the brakes on this power creep in general.

Funnily enough, they compressed tiers some time ago and next thing we know we are jumping up two tiers each gear cycle just like before.
I think having even more gear tiers is excessive, to be honest.
TWMagimay wrote: »
FaytEsteem wrote: »
Montblanck wrote: »
I main a healer and I am in full Ambush.

1. Swiftly Hardy Niveots are a waste to put in mid-tier gear. It's pretty rare too, so I'd rather have it on a VM gear. +8 movement speed IN COMBAT is a huge thing. Also, that 1.6% more damage reduction over regular Fine Hardies.
2. Putting two Grounded IVs on a VM gear gives you +10 endurance over two Grounded IIs on a mid tier gear. +10 endurance is a big difference and no one puts III/IV etchings on a mid tier - on every part.
3. Energetic III/IV are WORLDS APART from II. You can tell it if you're a healer main. Lock ons are faster, ress is faster, cleanse is faster - basically everything is faster. The cdr difference is huge too if you consider the crucial long-cd skills (eg. Kaia, Contagion, Ressurection). My ress cooldown is like around 3-4 seconds ffs that's insane. I can bring up almost a whole side who wiped in P2 headbutt just in time for shields. I was in Energetic II before, and when I went Energetic III (and after some time, IV), I never looked back.
4. From above, being a lot faster from gearing yourself with BIS can help you pull off a lot of things that lackluster-geared healers can't, like completing a ress in time before lasers get you in RMHM, or pulling off a ress before that firewall gets you in HH.
5. The fourth roll in the VM chest (mostly a choice between Enrage % reduction and HP%) is also huge. Even more so now that RMHM last boss requires around 150K HP. A 10% damage reduction when enraged could also mean a difference between life and death (P4 Vergos is perma-enraged).
6. You also put weapon dyads on a long lasting weapon (VM). 4 Poisedly weapon dyads give 8.8% enraged damage reduction which is huge. 4 Resolute weapon dyads give 10% damage reduction below 50% HP on both PVE and PVP.
7. The jump between Rare HP innerwear and Superior HP innerwear is also huge.
8. Defense modifiers of +15 gear might not seem to be a huge deal, but it is. Lackluster-geared healers need to cancel their ress once they see Vergos's claws coming at them. I don't. I pull them off faster as well because of my Energetic IVs.
9. The huge defense modifier gap also makes you do more and worry less. If an attack is coming and you know you're geared enough to tank it, you can continue doing the more crucial thing (eg. ressing, cleansing, healing the dying tank) than worrying whether you'll live or not.
10. PVP, if you still do it. CU, as well.
11. And to be honest, it makes people trust you more because they know you got their back and you would not die on them like a wet tissue paper if you do take a hit for the team.

So what your saying here is gear > skill then?

You can't skill yourself through a 1shot but you can gear yourself through one.

Well said.
This would bring some meaning back to the repetitive grind. As things stand, getting people to even do guild quests is like pulling teeth.
Instance matchmaking is cross-server, so your own server being dead isn't an issue with that. Just an FYI since I've seen like five people say "[server name here] is so dead, queue times soooo long" like it makes a difference. If you want quicker queues, play a tank or a healer; your server won't change that.

Anyway if you read the patch notes for ktera, you'll know that not even a full server merge could save this game from itself. Nothing is more toxic for a community like ours than a foreign developer team that doesn't give a [filtered] about its global userbase. If things have seemed in decline over the last week or so, it's because word's finally gotten out that the big plan for the next six month """expansion""" is to return two old dungeons that nobody cares about, boost the HP through the roof, and make that VM you just farmed nearly worthless. A server merge won't change that. A server merge won't change the repetitive nature of each new content patch. A server merge won't change the fundamental issues this game has at the root of its post-65 progression system. Like every six months you basically start over again. It's not even a secret. Yet we're surprised that the game lacks staying power. If you clumped everyone together, then in two months we'd all just be bored together.
LesbianVi wrote: »
LesbianVi wrote: »
Are we not going to talk about this? Why we never talk about important things? Someone talks about an event, EME shows up :expressionless:

Because events are the actual thing EME manages, not the game or its code.

But besides that, BHS's penchant for RNG is hardly news. This is the same dev team that just removed the PvP merchants and replaced it all with lootboxes, and replaced EME's sensible merchant-based dragon token system with multi-layered RNG walls. They are firm believers that progression should be metered by chance. I don't think it will matter what EME says otherwise.

I don't wanna be against this new staff, nope I like them, But Treeshark was famous for pushing things for NA. If we can't discuss in game materials and issues, then what the heck is this forum for? And then what is EME for? What you say is true and we can't discuss and that is the biggest issue Tera NA has. The developer is no where to find?

BHS is an idiot for ignoring the biggest market for gaming NA Tera. Why Blizzard or Riot become big with crap over-rated games? They focused on NA, that's it.

I'm not saying you can't discuss whatever you want, but they're not going to be in a position to respond readily. They can respond about an event because the event is within their control. Game systems are not within their control.

There were a few occasions where Treeshark brought forward some requests for change, but they were very few and far between and very well-targeted -- things that had a big impact for a wide amount of players, and mostly had to do with the fundamentals of game progression (like drops, awakening, PvP rewards, etc.). This was also in the old days when we were on the same build for much longer.

I'm not sure it'll be so easy to get any of the staff -- even Treeshark if he were still around -- to champion major changes to a system like etching. It's been problematic for years for a variety of reasons, and is just one of many, many systems in the game that need a total revamp. I'm not sure I'd pick as the battle to fight right now.

It would be great if EME could have a direct line to the developers and comment on their behalf on all the game systems and future plans for them. Please don't mistake this post as trying to absolve them of their responsibility to do that. But I'm just trying to answer your question about why they'd respond to a post about an event and not to this; because it's way easier to talk about things that are in your wheelhouse.
LesbianVi wrote: »
BHS is an idiot for ignoring the biggest market for gaming NA Tera. Why Blizzard or Riot become big with crap over-rated games? They focused on NA, that's it.

Oh, but Riot cant live without koreans. I E, EU and NA has korean players on their representative teams.

Koreans are the ones who make the meta in that game, so the boom for LoL has benn since the koreans played the game 5 years ago.
I would abuse this so hard.
in practice it seems way higher then that
I have 15 lv65's, 6 of which have +15 weapons from various generations
according to that thing we're not allowed to talk about, I generally out dps mid tier at least 2:1
I would like to say otherwise, but my dps is not significantly different to other people with similar gear.

I have run the numbers before, but I don't believe the math
Ultemecia wrote: »
I don't know how people have fs issues. I have so much feedstock laying around that I don't even know what to do with.

I have 16 level chars on CH, I like to rotate with them. Do you think I can manage easily before Guile become obsolete? Yeah I can, if RNG and real life let me. Well, They don't, and also yeah don't judge a whole server by your own pocket and performance.
They are available on EU Tera, but NA Tera, no we gotta get rekt anally by RNG for everything. Even for a simple pantsu
Honestly, I would prefer it if the gap between +15 top tier and +12 mid tier was a lot smaller, like 15% or so.
I would love to start learning Harrowhold, but it looks like you need +15 Ambush weapon as an absolute minimum.

what would people say if
current generation +15 vm gave current mid tier +15%
previous generation +15 vm gave current mid tier +7.5%
older generation +15 vm gave current mid tier +0% (roughly the same)
or something like this?
What if I told you that's pretty close to how things are already.
tumblr_ojokgikS7O1tmneyro1_1280.png

VM9+15 has 10% more base damage than Beleg+12, add the 5th line & +13-15 damage lines (worth 7-8% together) and it is roughly 17-18% better.
VM8+15 has 0.5% less base damage than Beleg+12, add the 5th line & +13-15 damage lines and it is roughly 7-8% better.
VM7+15 has 8% less base damage than Beleg+12, add the 5th line & +13-15 damage lines and it is about the same.
LesbianVi wrote: »
Are we not going to talk about this? Why we never talk about important things? Someone talks about an event, EME shows up :expressionless:

Because events are the actual thing EME manages, not the game or its code.

But besides that, BHS's penchant for RNG is hardly news. This is the same dev team that just removed the PvP merchants and replaced it all with lootboxes, and replaced EME's sensible merchant-based dragon token system with multi-layered RNG walls. They are firm believers that progression should be metered by chance. I don't think it will matter what EME says otherwise.

I don't wanna be against this new staff, nope I like them, But Treeshark was famous for pushing things for NA. If we can't discuss in game materials and issues, then what the heck is this forum for? And then what is EME for? What you say is true and we can't discuss and that is the biggest issue Tera NA has. The developer is no where to find?

BHS is an idiot for ignoring the biggest market for gaming NA Tera. Why Blizzard or Riot become big with crap over-rated games? They focused on NA, that's it.
Honestly, I would prefer it if the gap between +15 top tier and +12 mid tier was a lot smaller, like 15% or so.
I would love to start learning Harrowhold, but it looks like you need +15 Ambush weapon as an absolute minimum.

what would people say if
current generation +15 vm gave current mid tier +15%
previous generation +15 vm gave current mid tier +7.5%
older generation +15 vm gave current mid tier +0% (roughly the same)
or something like this?
This is not Ktera. This is NA. And if Ktera has to servers its probably because culturally they always upgrader their "personal" gaming in comparison to the those of "NA region" Let's face it EnMasse has no control over the game itself only the traffic features. My suggestion is "IF no body is on when you are on." Then either adjust your schedule or find a game that fits your time with other players. OR start recruiting for the game to make a difference.

What gives anyone the educational knowledge to think that the servers are "DEAD".. they are not. I see that chat window and trade window and have been to plenty of instant matches for dungeons. What is hard to get into is the higher dungeons as a "Solo" player. The easier the dungeon the easier it is to que it.
Also "We" need to remember that as "Bluehole" continues to take away content without replacing or updating with new content "IE Questing areas" and rather only adding new dungeons, this also hurts "Us". What a 'majority' of people that are 'gaming' perhaps may be tired of "nothing being newly added." and probably also the social aspect that is observed in the game. Let's face it, the chat feature in the game is fair to say "Toxic".

Regardless of all this. I don't feel that doing anything with the servers at this point would make a huge difference.

If que times are hard. My suggestion is using either discord or TS and start scheduling runs as guilds or teams in order to appease your interest. I feel this maybe best to be honest. Again, as a solo player like myself. I don't work off a schedule like others do. Although IF I did. I'm sure that the overall experience of queing would probably be much more improved.
They should make the Top Tier and Mid Tier gap fair but no, they made it like Heaven and Earth instead.
now that "Heaven" can even transcends into another world.

I just hope new gear next time shouldn't be that different.
I'm glad I was able to make someones day atleast. :proud:
If you're doing HM using IM, that's the risk you have to pay.

Anyway here a simple suggestion:
Make a name list of everyone you've been into the dungeons that is okay and not-okay with you (kick, abuse, etc). Next thing, make sure whenever you trying to run a dungeon, try to contact your "friends" 1st before doing IM.
After a while you will started to know some person with multiple characters that can run with you absolutely fine.
For me, that's the only way to avoid others salt and toxic.
You can't force someone to like you even you've changed much, because that person still hate you no matter how good or great you are. They will always trying to get excuses after excuses.
You will be glyphing Fury into WW cast speed since Fury will chain in OHS now.

Maybe in a slaying build if you have spare points. Never in normal build. Fury at 100% HP is garbage.
HLR -> WW doesnt actually increase speed by much if at all

It's a huge time-save actually. On +0 aspd HLR-WW saves over a full second of time. Even with typical aspd values it's still the best skill to HLR.
these additives will make brooches and perhaps etching 3 more accessible to people... because it will drive the prices down... other than that they are useless since you got nothing else to craft...
i didn't log to my eu for ages but the last time i checked these additives sell for 15k or something a pop...

its likely to become more expensive if it ever gets implemented here cause you know brooches are still selling for a couple of hundred thousands...
This is an idea that is either a disgruntled player or is generally uneducated in the world of computers and online gaming. This idea would never work.

ktera has 2 servers...
I think, it's better to drop 1x Lady's handkerchief from BP and LKHM. What's reason to run LKHM now. BP drops more designs. RMHM drops 2 envy crystals and 2 lady's handkerchief.

CS and FWC randomly drop 1x lady or crystal.

BHS should make npc Tank for rmhm and BP. Npc tank can hold aggro but, they will do lame dps. Like 100k/s. or player can get summoning tank pet.
old noct is still usable you just can't use them simultaneously...
the effect is 4% difference from old one with time based effect instead per usage...

is it worth it for the money spent? absolutely not unless you want your e-pn0r to look bigger than the rest...
LF party window is dead in TR recently.
Please merge TR with another server.
Make tank more playable with mid~high ping. Increase Guile ~ Imp tank's defense against hardmode boss. Patch lancer's new backstep and Brawler's GF without CD first.
Basic information on the changed system-> https://docs.google.com/spreadsheets/d/1wPWoLB5BNifU4Z86X7RjYDivKWVtOJj-4kywgX3jYf8/edit#gid=0

Basically it's a timed event, notice of it happening shortly before, all participants show up, and at the set time it starts.
bumperino.
I actually very much support this idea, considering we are getting some kind of new system where 3? 2 nocts turn into one, basically means we will have even less noct in the future. Remove the gold boost completely ( because lets face it, its only useful during the raids ) and buff that noct up in the elite ( for instance, get like 2k a day from elite bar ). That way, we happy noct users can keep using them and not worry that our reserves are slowly depleting.

Refined Noctenium (aka blue noct) requires 400 noctenium and a converter item that costs 700 vanguard points.

so 700 Vanguard Credit + 400 Noctenium = 1 of these blue noctenium.

This Refined noctenium has about 1.5x of Normal noctenium effect, but unlike Normal noctenium this grants 10 minute buff instead of consuming 1 at a time.

This isn't really worth the costs to create one, but it's still a bit more damage.
LucyFear wrote: »
Yes, I totally agree. I think the gold booster is bugged and it doesnt work.

It's not bugged in the "software bug" sense -- it does exactly what it says it will do. But, the game has gradually removed the amount of gold provided from those sources over time so that it's less useful than it used to be.
xoBarb wrote: »
The only major issue I have with server merges is potentially losing my names.

I hate that it is just whoever logs in first, I think it should be based on total play time for that character, so long as you have logged into your character at least once over the past 12 months. They could combine server merges with another name reclamation, any character not logged into over the last 12 months loses their name, otherwise name goes to the character with the most playtime. I figure this would at least give players who do loose their name a good set of reclaimed names to choose from.

Isn't this basically what they did during the last server merge that created FF? Inactive accounts were dropped out of consideration, and other than that it was based on most play time.

I'm less worried about names than about people who have lots of alts and have to delete them if there's over 16 on a server.

But in any case, given that there was a server merge just recently (brought about in anticipation of the raid), I don't think they will do another one for a while. Despite what people on the forum say about the game being dead, actual populations aren't as bad as people think.

FF was whoever logged in first, the first of x class to login also got the cutting-edge title and people made new guilds to steal guild names to spite GMs who couldnt log in RIGHT after it was done.

pretty big shitshow

It was only first to login if you were trying to reclaim a name that was released, and you were either a) using a name change voucher, or b) your own name was lost (because someone else had more playtime than you on that name). But, one person did keep their name without it being challenged; only the others had to pick a new one.

As for guild names, what metric would you use to determine which server has the right to keep the name? If it was duration since formation, the older servers would always win, and if it's number of players, smaller but more established guilds would always lose. There might be a different way to handle that, but I'm not sure what's even possible.

As for cutting-edge, that's probably unavoidable unless they remove those titles altogether going forward (which I personally think they should, since we're doing them differently now anyway).
You made my day sir!
Yes, I totally agree. I think the gold booster is bugged and it doesnt work.
Here's a few of the commissions I finished for a fellow commissioner Elmacanon ^ - ^
mune_waist_up_2_smoll_sig_by_mangagirl987-davvodf.png
mune_sig_by_mangagirl987-davvoe5.png
aeee98 wrote: »
With that change Noctenium turns from a QoL benefit to a must-have for any dungeon run.

It honestly won't affect me because I stacked loads of noctenium prior to alliance end (probably having 50-60k of reserves across all servers), but lol.

I don't think Elite dictates what a "must have" is. The current benefits of nostrum now were a "must have" even before Elite, and either way, the price would drop meaning it would be too cheap for people who aren't Elite to not even be using. There's also the future change to nocs to take into account anyways.
That's a good idea actually.

And the ingame nocteniums? You can use them to make the stronger noctenium that's coming next patch.
FaytEsteem wrote: »
Montblanck wrote: »
I main a healer and I am in full Ambush.

1. Swiftly Hardy Niveots are a waste to put in mid-tier gear. It's pretty rare too, so I'd rather have it on a VM gear. +8 movement speed IN COMBAT is a huge thing. Also, that 1.6% more damage reduction over regular Fine Hardies.
2. Putting two Grounded IVs on a VM gear gives you +10 endurance over two Grounded IIs on a mid tier gear. +10 endurance is a big difference and no one puts III/IV etchings on a mid tier - on every part.
3. Energetic III/IV are WORLDS APART from II. You can tell it if you're a healer main. Lock ons are faster, ress is faster, cleanse is faster - basically everything is faster. The cdr difference is huge too if you consider the crucial long-cd skills (eg. Kaia, Contagion, Ressurection). My ress cooldown is like around 3-4 seconds ffs that's insane. I can bring up almost a whole side who wiped in P2 headbutt just in time for shields. I was in Energetic II before, and when I went Energetic III (and after some time, IV), I never looked back.
4. From above, being a lot faster from gearing yourself with BIS can help you pull off a lot of things that lackluster-geared healers can't, like completing a ress in time before lasers get you in RMHM, or pulling off a ress before that firewall gets you in HH.
5. The fourth roll in the VM chest (mostly a choice between Enrage % reduction and HP%) is also huge. Even more so now that RMHM last boss requires around 150K HP. A 10% damage reduction when enraged could also mean a difference between life and death (P4 Vergos is perma-enraged).
6. You also put weapon dyads on a long lasting weapon (VM). 4 Poisedly weapon dyads give 8.8% enraged damage reduction which is huge. 4 Resolute weapon dyads give 10% damage reduction below 50% HP on both PVE and PVP.
7. The jump between Rare HP innerwear and Superior HP innerwear is also huge.
8. Defense modifiers of +15 gear might not seem to be a huge deal, but it is. Lackluster-geared healers need to cancel their ress once they see Vergos's claws coming at them. I don't. I pull them off faster as well because of my Energetic IVs.
9. The huge defense modifier gap also makes you do more and worry less. If an attack is coming and you know you're geared enough to tank it, you can continue doing the more crucial thing (eg. ressing, cleansing, healing the dying tank) than worrying whether you'll live or not.
10. PVP, if you still do it. CU, as well.
11. And to be honest, it makes people trust you more because they know you got their back and you would not die on them like a wet tissue paper if you do take a hit for the team.

So what your saying here is gear > skill then?

You can't skill yourself through a 1shot but you can gear yourself through one.
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