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Viewing dev posts for topic: vanguard-shop-and-the-development-roadmap
ElinUsagi wrote: »
They should just remove federation bill and fashion coupon stores and revamp vanguard credit shops.

No need to be stressed over that much shops.

I really hope also that Emporioum shop would be a NPC in the game with stuff avaliable for everyone that have enought credits to spend for the item. I am sick to see how many times I get the same page of things that I dont even consider to spend my credits for and have to wait who knows how much days to see something that picks my interest. Wasting credits to refresh store items is also tricky so is a no no.

This is not off the table, just so everyone knows. Fed Bills are a NA only shop that has no real theme or reasoning to maintain. If the items from there became available in other places, and there was a "buy back" price for those fed bills to another currency that will be maintained, it is just as valid.
Ryvenn wrote: »
*snip*

So the "why does everything else take SO long to change/update." fact will be treated as a question that I just gave you an answer to. The short of it: there are about a million moving pieces that we must be aware of, along with the thousand other things we are responsible for. So updating in game shops hadn't been done in a while, and I knew it needed to be done. I committed to carving out enough time per month to tackle one shop at a time. I apologize that I don't have more time to devote to it, but I feel like devoting ANY time to it is more than you've been promised before, so I'm already winning.

None of this really applies to the fashion coupon shop, does it? There's no economy or progression impact to worry about there. I know there is an update coming soonish, but I'm curious as to why existing assets and existing fashion coupon items (eg Nightforge weps) cannot be added quickly. It seems like a low/no-effort thing.

Again - "seems like" the operative phrase. It isn't as easy as you think. So my response still stands. I'm not trying to be snippy, but when we announce "Hey everyone we're finally going to do this" and we get met with "do it faster" it's hard to smile and nod. As I said, it will be done when the time comes, I understand your anxiousness but please don't claim to know how "easy" or "hard" something is based on nothing at all except your intuition.
HAAYAAKD43 wrote: »
you guys made pretty quick changes to elite like the ccb and mount change, why does everything else take SO long to change/update. (notice how that's not phrased as a question,but rather a fact ).
the things you're able to change, should be changed.

I'll add my 2 EMP as well: changes to Elite like updating the mount are actually done via a tool that updates it immediately. Things like adding, revamping, updating a store takes a lot of things into consideration. Things like the economy of the currency, the items that are in there, the items that are being added, the pricing of said items and the impact it will have on where players obtain it currently, how it will affect broker prices, how it may affect the intended game design to drop those items, whether the items are usable by max level players, whether the items are usable by lvl <65 players, how it impacts the OTHER shops in game, whether it can be exploited, and so much more.

So the "why does everything else take SO long to change/update." fact will be treated as a question that I just gave you an answer to. The short of it: there are about a million moving pieces that we must be aware of, along with the thousand other things we are responsible for. So updating in game shops hadn't been done in a while, and I knew it needed to be done. I committed to carving out enough time per month to tackle one shop at a time. I apologize that I don't have more time to devote to it, but I feel like devoting ANY time to it is more than you've been promised before, so I'm already winning.
HAAYAAKD43 wrote: »
you guys made pretty quick changes to elite like the ccb and mount change, why does everything else take SO long to change/update. (notice how that's not phrased as a question,but rather a fact ).
the things you're able to change, should be changed.

Just for the sake of transparency, things often happen behind the scenes that are planned for weeks before any announcement is made.

There will of course be times where it more appropriate to make an announcement really early on, in order to get player feedback first.

The example you mentioned, was something that had already had a lot of planning that had gone into it from multiple departments, while the request to change items in the shops was something that we've been wanting to do for quite some time, but takes a lot more planning, as well as needing additional input from our player-base, regarding the priority of which shops need updating.
Naru2008 wrote: »
You can refer to this Comment made by TERA's Producer ( seandynamite ) :

https://forums.enmasse.com/tera/discussion/comment/183633#Comment_183633

@CobaltDragon that link leads to a 'You don't have permission to do that' page. Might want to fix it.

Thanks for the heads up, I didn't notice that the Thread had been moved.
You can refer to this Comment made by TERA's Producer ( seandynamite ) :

https://forums.enmasse.com/tera/discussion/comment/183633#Comment_183633
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