Hey guys. We've checked with our Operations team to make sure there wasn't any network instability or server resource issues, and there are no indications of excessive load or memory usage. There's also no indication of mass player disconnects following the server outage yesterday (which was caused by an error unrelated to player traffic).

Lag is notoriously difficult to measure and pin down (especially when so much can cause internet latency). The recent reports that we've been getting from the player side indicate that people outside the US are having the most trouble, which makes sense.

Keep in mind that TERA is hosted in Chicago, so if you're connecting to the game from areas a great distance from there, your experience may be less than ideal or subject to interference that is often outside our control.