To give a bit of insight to this, the cycle for new builds is that Korea will release a build live, and will then work on getting polish and bug fixes in over the follow few weeks. Once they feel they have a really solid, stable client (typically 3-4 weeks), we'll go through features we want/need for our market and where our player base is level wise, and they will deliver a client for us to begin testing on.
We'll go through our tests, report any issues that pop up, and iterate on our english files over and over. For small incremental updates we can turn a build around in a week or so (hence our 2 week build publish that we're currently on). For larger content updates like Queen of the Argons, it takes us a few weeks to fully go through the new content and get it to a place we're happy with.
Is this ideal? No. We want to get the content to you guys as quickly as we can, but also need to hit our high quality bar. We are working on a few internal measures to shorten the gap between publishes and will continue to do our best to shorten that cycle time, so over time it will get shorter.
Thanks,
-Chager
We'll go through our tests, report any issues that pop up, and iterate on our english files over and over. For small incremental updates we can turn a build around in a week or so (hence our 2 week build publish that we're currently on). For larger content updates like Queen of the Argons, it takes us a few weeks to fully go through the new content and get it to a place we're happy with.
Is this ideal? No. We want to get the content to you guys as quickly as we can, but also need to hit our high quality bar. We are working on a few internal measures to shorten the gap between publishes and will continue to do our best to shorten that cycle time, so over time it will get shorter.
Thanks,
-Chager