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Viewing dev posts for topic: /forums/general-discussion/topics/A-new-interview-to-TERAs-producer-Brian-Knox
The forums are not a place to demean other people because they have different expectations or opinions than you, and this thread is certainly not a place to condemn people for speaking up what they think as long as you abide by the Official TERA Forum Rules and Rules of Conduct.

I am closing this thread as multiple posters in this thread have clearly stepped out of their lines and now the discussion is a flame war between a handful of individuals.

If you are not personally satisfied with the interview, that's fine. Don't bash others because they don't agree and remember that this interview is not the only place we communicate what is being worked on for TERA. We post our newest announcements in News and Announcement section of the forum and our patch notes display what we've worked on and changes that have happened since TERA became available for the western public.
Seriously?

FTR - when sites do these kinds of interviews, THEY submit the questions to us, we answer them, then send it all back to the site. We don't dictate the questions asked.
No outlet would ever go for that.
Arkwright, I understand you're upset, but game development does NOT happen overnight.
Changes take time to get specc'd out, coded, tested, fixed, tested again, and deployed.

The entire production team here at EME as well as BHS are VERY aware of what our player base would like to see and we're working to get changes and fixes out as fast as possible. Development fast as possible is NOT McDonalds fast. We're essentially going out, picking out the cow, raising it, slaughtering it, dressing it, cooking it, and presenting it on a plate. This all takes time as opposed to microwaving a previously frozen burger.
Guys, Brian took time out of his day to answer these questions as best and honestly as he could. No, we can't reveal all at any given point in time, but he did give you a few nuggets in there.
Instead of vilifying him for doing this interview, maybe you should try another angle.
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