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Spacecats Arena returns! Time for some PvP action. Last week Lawllipops and I played a little Fraywind Canyon, but NOT NEARLY ENOUGH! We've been bitten by the Battlegrounds bug, and now we're dedicating an entire stream to playing alongside you guys!

I'll be playing on my Reaper. Lawllipops will join me once again and I've vowed to make him PvP as well. We'll also talk a little bit about the "Weekly Q&A: Lawllipops" thread that has been active this week.

The Twitch stream will begin tomorrow, Friday 4/22 at 3:00 PM PDT on the En Masse Entertainment channel. See you there!
Edited by: Spacecats 2 minutes ago
Spacecats been SLACKIN!

Sorry for the delay in posting this thread. Patch 39.07.07 went into effect April 19. You can find the notes here:

http://tera.enmasse.com/news-page/patch-notes/patch-390707
Lelupaw on 04/21/2016, 10:30 AM - view
you guys broke the dressing room. there are just the hydrath costums now nothing else anymore xD


Try restarting your game. This has apparently been happening to people after store updates are introduced and it's just a matter of your TERA client being a little confused. It's much more likely to happen if you kept your game running while a new item was added to the dressing room.
Squishies on 04/21/2016, 10:29 AM - view
If you know any Hello Kitty contest winners, just invade their character's personal space and bask in that Sanrio goodness for the time being.


The winners will get their costumes when the Hello Kitty items hit the TERA store. We were initially expecting these HYDRATH costumes a little later, but HYDRATH DOES NOT WAIT!
Lelupaw on 04/21/2016, 10:30 AM - view
you guys broke the dressing room. there are just the hydrath costums now nothing else anymore xD


You need NO OTHER CLOTHING!

(I'll look into this)


Hail HYDRATH.
We'll conquer the world! The entire world!
In our hearts grow the chicken salad of fear and rage. Greatness is coming. The arrogant shall reign over the meek!
We have skipped many meals.
A new order is needed. Born of hardship. Born of desire.
The world has grown soft.
HAIL HYDRATH!
!!!
Moving this to the bug forum. If Alphostis' fix doesn't work I'd suggest making a support ticket for this problem, vinime. They'll get you sorted out.
I'm sort of going to repeat some of the things that have already been said by multiple people in this thread, but bear with me. There was a bug in TERA involving server transfers and soulbound items. It's all been explained in the thread. That bug was fixed.

Players knowingly exploiting this bug aren't going to be punished, but it is and always was clear that they shouldn't exploit it. No player was ever entitled to this exploit. It wasn't a TERA feature, but a persisting loophole that spread by word of mouth between players wanting to game the system.

With the latest update, some things were adjusted with server transfers. In the process, this bug was fixed. If there's any question as to whether this bug will be purposefully re-implemented, the answer is no.
Derpty on 04/20/2016, 02:08 PM - view
Don't lie/make up things on the spot.
BHS found bugs after release and apparently whoever was responsible for the system quit/got fired and the was nobody competent enough to go through the code and fix it.


You clearly have no idea what "our" purpose was when it was put in place around 3 years ago. Most likely because you weren't "here" at that time, perhaps didn't even know about the game altogether.


AKA there are absolutely no optimizations coming from BHS. Perhaps they're busier optimizing it for tablets and phones if that news some time ago was true.


I did not know that BHS fired or the person who made that system quit, and decided to destroy his codes to a point that now no one could decipher it to make improvements. I would love to get more information on that, if you had any more details.

but whether it gets added or not, the directive that was given to me (from the people still at the developer) was that it was not planned for other regions.

I actually was around when the game launched, I started it early on, but you are right I did not stay the entire time, I would come back and forth to this game, but I do not understand the point you are trying to make with me not being here, and understanding the direction of the company.

I do not know how yes it is being looked into meant that there is no optimizations, but if that is the case, should i say no, ther eis no one looking into it to make you believe that someone will actually look into it. Which news of tablet and phones some time ago? do you happen to have a link, because if thats true I need to go back to the devs and tell them to stop focusing on tablet and phone and work on the optimization.
kubitoidOne on 04/20/2016, 01:13 AM - view
i have no questions anymore. you are too late and so slow on delivering something interesting that i've completely lost my interest in this game and i think only miracle can reanimate it. maybe if guyz who in charge of creating outfits could remove immersion breaking crap and start making proper costumes, especially for amani.... but it will never happen.


im sorry you dont have any questions for me, i would of tried to have given you an answer. :(
StarSprite on 04/19/2016, 11:43 PM - view
I have a few questions

1. What brought on the need to stop people from rebinding costumes and gear by switching servers? To most of the community rebinding items seems harmless and was something that people have done over their years of playing tera. Are more people abusing it now than before or was there some other reason for doing this?

2. I read in your post saying that "well that is something that may take longer, we are trying to do what we can now to address the concern, but in the long run, we need to take a step back and look at the system and see what changes would have the best impact to the system. " while talking about future battleground changes. Is there any way that we can get some transparency on what changes you're considering and if there are certain changes the community has asked for that are simply not possible?

3. Will you queue fraywind with me?


1) so the reason for this, was a fix we implemented. while there were people using it to "rebind" their items to a new character, there were also users who were transferring servers without realizing they had other items they didn't mean to bring.

2) For the changes we have been making we are planning on being more transparent. Some of the changes we added this week were mainly from feedback we have received from our users. This is something we wish to continue, but within scale as we need to make sure we can do said suggestions from the community.

3) unfortunately, I am only level 62 mystic. I will hurry to 65 and Sure I will queue with you!

my questions: how did you make the character name Pez?
[quote name='Blueflam3s' at='04/19/2016, 11:24 PM']For me personally, it's the lack of content that often makes me ask myself "why am I still playing this game?" The game is beautiful and has a wonderful combat system, but what's the point in sticking around if there's nothing to do? I don't eagerly await patches anymore because I know they will just include the same things as the patches before them: new dungeons, new gear, new class.

I may be in the minority, but I don't feel "new" dungeons are new content. A dungeon is a dungeon; you grind for the "new" gear and when you're done, you're done. What is the gear for? To more efficiently run the dungeon you just ran 100 times to get it? Why? In my opinion, this game is severely lacking in side content. Everything revolves around combat which, once you reach endgame, revolves around dungeons and, to a lesser extent, battlegrounds. If you aren't fighting, you're doing nothing.

I feel the reason most players who left for other games left was the promise of new content. We'll use BDO as an example. I remember many players both in-game and the forums talking about how excited they were for BDO. What were they excited for? Fishing, player housing, etc.; side content. Some of the players who left have returned, but judging by the ghost town servers, not very many. Why would they want to come back to a game with vastly less content? To run more dungeons again? To grind for the next set of gear again?

In case I haven't driven my point home, we need side content. Personally, I'd really like to see player housing and the addition of skills like farming, fishing, cooking, etc. I'd like the RPG part of MMORPG to be a little more pronounced. I want to feel like my character actually lives in this world and isn't just a Federation soldier 24/7.

I've talked a bit about this before so I'll link you to the thread here: http://tera-forums.enmasse.com/forums/general-discussion/topics/Extra-open-world-activities?page=2#post-1463539[/quote]

Hi Blueflam3s,

those are good points, and I do agree. right now even I get frustrated by crafting, because it seems the same as grinding levels, but even though i can craft gear, there doesn't seem that much of an incentive for me to sit down and level it up.

As mentioned you are right side content would be great, know that adding side content wouldn't be something that would be able to be done quickly, not because of the lack of desire or commitment, but making sure that is actually NEW and EXCITING.
Aulon on 04/19/2016, 09:37 PM - view
When TERA released one of the biggest selling points was the shear beauty of the game. For myself I could tell there was a lot of passion and work put into the armor templates. This how ever has died off in the last several years and now when we get new content we get recycled templates. Is there any plans to bring back the artistic appeal of TERA back then?


TERA has moved away from those little essential nonsense items that help keep peoples interest between patches, little things such as crafting meaning something, the older template system, as well as the promise of housing back during BETA. Is there plans to add items that give people something more to do?


Is there a release date for a Castanic only Necro class?


another good question, and one I wish i had a good answer for. As for the original art vs the art now, I could not give you an honest answer as why that may be. It could be that the person in charge of armor has changed or the focus has shifted to another point.

I can say that you are right one of the biggest things about TERA is how beautiful the game looks, and it is unfortunate that you feel the artistic appeal has gone down. I can't make any promises, but I do feel I should follow up on, and see what has changed.

As for something for players to do to keep people's interest, that is something we are constantly thinking about, what else can we bring to provide entertainment while we get new content. are there any previous events you had fun with?
F4ngDragon on 04/19/2016, 08:52 PM - view
About lore (if you can answer them):

1.- Do you know about TERA´s lore on a more detailed scheme of things? Can you tell us what are the pictures on Yana´s Timescape once you fight him? (the 3 pictures found on the walls)

About the game:

1.- I know we aren´t getting talents, but can that option change in the near future? And will NA and other regions strive to ever have a system similar or equal to koreas so all clients can be treated in the same manner with no major issues?
2.- Are there any plans in order to expand what we currently see of Northern Arun, thereby increasing the level cap?


Hi F4ngDragon,

so your first question might go better towards our writing team (Hey Spacecats! maybe one of these Q&A's be directed to one of them)

As for the Talent system, as mentioned in previous post, currently the is no plan to implement the talent system, but since it has been discussed, I will follow up with our developers on if we can get it, and if not what reason would there be.

oh yes, there is plans to expand to Northern Arun, but not in the Ninja update, if you are wondering about that.
Edited by: Lawllipops 1 minute ago - Reason: update
Ludwahr on 04/19/2016, 07:19 PM
May not be that important but, are there chances on we getting the original models on old elin armors?

Last ones weren't censored with those poorly done shorts, so seems there are no problem with that anymore?

And this has been asked a lot since forever.


So to be perfectly frank with you, the chances are highly unlikely. Sorry. But possibly it might be something we discuss in the future.

just to note, we do not make these changes in order to deter players, but more so to make sure it doesn't offend people as well.
Yamazuki on 04/20/2016, 01:10 PM - view
You mean hurt some of our eyes since last I read it was going to be white with no option of changing it for a while potentially..


We're definitely having dark backdrops with light colored font.
Moving this to TERA suggestions forum.
Which skills?
these are not the droids you're looking for.
Activating it was an accident and it has been turned off now. Sorry for the confusion!

(I didn't do it.)
Edited by: Spacecats 2 minutes ago
Yamanagi on 04/19/2016, 06:23 PM - view
Most of the questions that I have in mind have already been asked and answered so... I just wanna tell you that you're awesome! \o/

PS: I love playing ARAM on League too :>


thanks!

IllusionX on 04/19/2016, 05:26 PM - view
Hi Lawlipops. I'm a PvP streamer who used to play Tera, still do occasionally.
I would like to know why we can't get up to date pvp balances. On brawler release, it was known that it would be overpowered. In KTERA, they fixed a lot of the issues gradually, but in NA Tera we had the nerfs dangled in our face, knowing that they were there yet not receiving them. Is there a way to increase the rate of class changes?

Also on a side note, I will answer your query for you. Ninja is too strong right now because of the excessive amount of Area of Effect damage it provides, similar to the past three classes with how much aoe damage they can put out. In KTERA, they received a nerf on March 24;

▣ Combo Attack
◈ Decreased damage on first 6 hits of the skill by 30%.
▣ Spin Slash
◈ Decreased damage by 20%
◈ Increased Noctenium consumption to 2.
▣ Flamestrike
◈ Decreased PvP damage for consecutive hit.
◈ Removed KnockDown on first and second hit on players.

On a side note, lets go even deeper. I have a question to ask BHS:

Do you guys truly even know how to balance PVP? Many changes have come and gone and it shows or what it looks like to the community is that they clearly cannot balance PVP correctly. Many PVE changes directed towards helping PVE based damage is inadvertently tipping the scale over for PVP players. Two examples that have plagued the TERA pvp community are Reapers and warriors. Reapers were what I assumed to be High mobility, large damage, but extremely squishy damage dealers. Over time, BHS started to boost the reaper defenses, giving them little to no weaknesses. Why is that so? Are classes not supposed to have inherent weaknesses? It seems that all the new classes have absurd damage, absurd utility, and an extreme lack of counterplay.

With warrior, right now I could give you a video of a warrior backstabbing and taking a healer down from full health full buff to zero health. Is there simply no way to actually give some form of feedback to BHS so that they realize that they are inept at balancing the game correctly?

I play slayer, one of the lower tiered classes. I was glad when talents weren't coming to NA, because that would mean other classes wouldn't get the talents that would push them over the top. There are plenty of things wrong with pvp that just are left there to rot, which I don't understand. Tera is all about the combat system, and PVP lets you experience it to the fullest.

Also as a last part, what is prioritized when making a class? Enjoyment? Balance? Shiny new stuff? At the end of creation, are the others even looked at? On release reaper was undertuned, but gunner and brawler were overtuned to the point of game breaking.


Hey IllusionX,

wow, a lot of good points, and thank you for your feedback regarding the Ninja Class.

So lets dive right into this one. First let me start by saying, I am not a developer, and I do not know the work or effort that the development team makes for PvP.

so do I feel that the developers do not know how to balance the game, and the answer i feel is no, they do know how to balance PvP.

and from there if they know, why are there so many issues with balance then, and to that point my honest answer is I do not know yet. But i will definitely try and learn why.

I know that is not the answer you are looking for, but as of right now, this is the initiative and its up to us to do the diligence and follow up on it, which I am sure everyone in the community will be gladly be willing to keep reminding us :P
Squishies on 04/19/2016, 04:28 PM - view
Yo mang, I like your taste.


Maxog on 04/19/2016, 10:17 AM - view
Hey Lawllipops,

Just one kinda big question everyone wants to know in the TERA community:

What kind of in game metrics do you guys have the capability of tracking or viewing from the production side? (i.e. total server gold, number of 65 characters, unique accounts, ratios of 65's to lowbies, etc. [List them ALL]) It's really disheartening to see things from a player POV such as the lowbie count continually decline due to other game choices, and it would be nice to know exactly what you guys are using and can see to monitor the health of TERA as a whole.


Hi Maxog,
thanks for the questions, and simply put, we do have a lot of insight on our metrics, and things we have to dig a little deeper. from a high level we can see gold amount, character levels, unique accounts, etc. and we do go through these metrics to figure what strategies we can implement to bring players to our amazing game.

with that being said, issue with new users leaving for new games, too confusing, or not having fun are all things we would want to identify, but the harder question is usually why. why do they go to another game, why was it confusing, why was it not fun? and it takes collaborating metrics across different boards to see if there are any impact.

So we are looking into data, and we are working on ways to show TERA is the game to play, and to get our players playing and having fun.
Blerg on 04/19/2016, 10:09 AM - view
While its true that almost all of the talents are pretty much useless (6% damage on poison blade...whee) or stupid (chance to reset Retaliate), there are a few that make a huge difference in the damage output or rotation of their respective classes. As a Warrior main, there are no talents I'm too bummed about missing for my class, but a couple other classes are missing out on some significant things:

1. Slayer getting lots of skills to affect the cd of other skills. While these were nerfed a bit in ktera recently, they still make slayer rotation smoother, which many people would appreciate.

2. Lancer gets additional crit power on shield counter, a skill which always crits. Less crit power is available overall when attacking from the front, and Lancers need all the help they can get when competing with Brawlers, so this is pretty significant.

3. Ninja gets greatly increased Chakra/Chi building on her basic attack, which is why so many videos of ktera ninjas feature so much basic attacking. Ninja also gets a cdr talent for Air Step Strike/Tri Slash/Whatever you wanna call the 3-hit skill with 9 sec cooldown. Without this the cooldown gap between the skill and its chain lead-in skill is huge, because the lead-in skill gets a cdr glyph and tri slash does not, which the talent makes up for. Granted Ninja will be very strong at launch, but if the basic abilities keep getting nerfed in ktera (which keeps happenIng) and we never get anything to make up for these talents, Ninja could end up unexpectedly weak here by the end of the nerfs.

Are there any plans to make changes in these very few specific cases where talents actually matter quite a bit?


That is good to know, and something I will discuss with our devs.
Kirine on 04/19/2016, 09:59 AM - view
Hey Lawllipops!

- Tea or coffee? How many do you drink for example on a hard (I guess patch?) day?
- Favourite anime characters? (Male, Female, Animal/Other) *don't slack on this one please! Answer all! :D
- What languages do you speak?
- Do you like/read/watch player created contents to improve your gameplay in TERA?
- Do you play other games beside Tera?


Hello Kirine,

- Tea is my drink of choice, but I understand the necessity of coffee. I am not a big fan of coffee nor could i honestly tell you what makes a good brew of coffee or anything like that. (i drink my coffee black, so no sugar or cream) and the reason is i feel it then takes away from the coffee, and at that point is it really the coffee i like, or the sugar and cream.

- My favorite Anime Characters are:
(Male) - Luffy. He is my favorite character because he cares about the people around him, oppose to the social norm of whatever greed the main protagonist is on
(Female) - Asuka Langley Soryu from Neon Genesis (this was a hard one because there are a lot of characters who are worthy), but my reasoning for her is that she is guarded, and vulnerable, because she wants to shield herself from her pain, which gives her a toxic personality in order to drive away those close to her so she doesnt build that connection, but she will still put on that suit and fight for them. maybe i over think her character, but i like how she is draws her strengths from her vulnerability.
(Animal/Other) - Ein from Cowboy Bebop, as if you need a reason.

- I speak English, and some Korean. I was born and raised in California, so there is a pretty big Korean population, but to be honest I didn't really embrace it until college, so my pronunciation sounds like a 5th grader, but I can understand most Korean conversations.

- I do, I am learned to play the mystic, so one of the first things i did was go on youtube and type in TERA mystic to look at guides. for me i am more a visual learner, so watching videos or seeing gameplay helps me more than reading walkthrough or strats.

- I do play other games besides TERA. gaming is my passion, which is why I joined this industry. to give you a brief rundown. on PS4 i am playing Uncharted 2 (trying to catch up, but dont think i will finish all the games before 4 comes out), NBA2K, One Piece Pirate Warrior 3 (although I kinda stopped playing that too)
on PC i play TERA, sometimes when i have time some Overwatch, um..and some League when i just want to get in a quick aram game.
On mobile, I play Kingdom Hearts, One Finger Death Punch, Clash Royale, Miitomo, and Star Wars Galaxy of Heroes
I dont own an xbox anymore, and i only play party games on my Wii, like mario party and stuff.

I wish i had more time to play games but alas, only so many hours in a day.
Mobius1 on 04/19/2016, 09:16 AM - view
Hello!

I'm so excited about the new PvP changes, which is seriously the best change to Tera ever made! Thanks for that.

I don't so much have a question, but a request:

Can you give BHS some pressure to design more "in genre" type costumes? I look at all the costumes for sale, and I feel like it's a prop bucket at a wedding photo booth. It's filled with silly gag items, and very little that appeals to me, who wants a more serious, and more fitting type of costume.

The fashion coupon system is the one place I can get what I'm looking for, but it's so old and unupdated now, I seriously have nothing to spend emp on, when I otherwise probably would.

And for the love of God, no more cars!!!!


Hi Mobius1,

apparently you do not like to be too fast or too furious (terrible car type reference) but I see your point, and i understand your question, I would like to ask you, what do you mean as more "in genre" type costumes?

Maybe the discussion is around what kind of look and feel you are trying to get out of TERA, which is something I am interested in knowing!....so....let me know!
Haffezoo on 04/19/2016, 09:16 AM - view
My question would be:
Why the new classes have better development (Tank, DPS) chain more quickly?
When it appeared the reaper everyone who created it, he had high points in CS (many kills), when Gunner appeared was the same and could even run a dungeon on themself, when it appeared the Brawler became the best tank than a Lancer . Will the new ninja class will be the same?


Hi Haffezoo,

Just to be clear, from my understanding the question you have is, why are the new classes so OP, and will the Ninja class be the same.

I think i touched on this point in previous posts, but directly to your point, I don't know if the Ninja class will be overpowered at launch. I know its current stats, but as we are currently testing the class, and making any tweaks to the class, whether it is enough or not has yet to be seen.
Haynsworth on 04/19/2016, 08:12 AM - view
Hi Lawli,

Just want to thank you for doing this, and to say I love Nujabes and Monkey Island and still play it. :D

My question is regarding the Fashion Coupon shop;

Will we be getting any more items added to it? and is it possible to get some of the NPC exclusive costumes (as they some of them are really pretty, and they dress better than us! D:)



“Look behind you, a Three-Headed Monkey!”


First of all, there was no Three-Headed Monkey, how dare you trick me!

and two, Nujabes - luv(sic) songs are my go to relaxing chill music.

This questions is one that I, tbh, haven't not even thought about, but yeah that is something I will look into. I am not sure about NPC outfits, but seeing about adding more items


Veldoran on 04/19/2016, 07:32 AM - view
Hello Loliconpops.

With regards to +15 enchantments pretty much destroying the PvP zones such as FWC (to clear up what I mean people quit queuing because they just couldn't afford to keep up). What are Bluehole doing to combat the problem?

Are there upcoming adjustments to tera which will in general make the game run better?


Hey Veldoran,

Let me reiterate your question again just to make sure I am answering your questions correctly. You are wondering if there are any upcoming adjustments to TERA which will make it run better (i.e. Make PvP better)?

please let me know if that is correct, and if so, well boy do I have a story for you. We are working on more updates and more changes. One thing we have is that we improved the rewards to the PvP Store as far as reward goes. Okay so not as an exciting story.

But it is a small step, and a small step we are working toward in getting it in the right direction. We have seen all the people who do care about PvP and coming from a game like TERA where it is a different combat system, I can understand that appeal. With that being said, whats next? well that is something that may take longer, we are trying to do what we can now to address the concern, but in the long run, we need to take a step back and look at the system and see what changes would have the best impact to the system.
Espena on 04/19/2016, 03:39 AM - view
Q: Do you think that there is a chance to upgrade tera UI engine, to handle all those optimization issues with UI?

Q: Which ingame video preset are you using, and why is not preset 6, while your PC specs are 4x better than recommended: http://support.enmasse.com/tera/can-i-run-tera-system-requirements

Q: You said that you guys already know that brawler is OP, is there any topic about OP reaper in PVP?

Q: You play as a mystic, what do you think about mystic healing himself?


1) I do think there is an opportunity to optimize TERA, and something that is being discussed and worked on. for some UI upgrades those are also being worked on as well.
2) I am assuming you are talking about when we are streaming on Twitch? and for that I look at Spacecat and poke him. *Poke* *Poke*
3) While we are aware of players sentiment on Brawler being OP, we are also aware of the player feedback regarding not just the reaper, but the gunner as well.
4) you mean healing himself by pooping out a bubble and picking it up? right now my biggest problem is that I am playing my mystic like he is a tank, and running in popping bubbles and then dying because a boss punches me in the face. I feel i need to learn positioning a bit better, but I will say I enjoy the mystic. I think it would be cool if the skill like Contagion could be applied during PvE and returned x amount of health per second. (I don't know why but i feel this mystic is like a Necromancer/Shadow Priest/Shaman type of character)
CSalv on 04/18/2016, 11:27 PM - view
What do you like on your Subway? Bread? Toppings? Condiments?


I usually will get a spicy italian, or a meatball sub, but i get the whole wheat or the italian herb and cheese, with pepper jack or swiss, with oil and vinegar with some salt and pepper.
CaittlynnJr on 04/18/2016, 09:22 PM - view
Hello Lawlipops! I love a good lasagna too :D
A few things i want to ask


1. Will we get 15% Archer PVE Crit buff alongside the Ninja patch?
2.Will EME release the broken version of ninja? Or the more balanced one? (after few class balancing)
3.Did EME miss out on removing the blocks from brawler's skills? (GroundPound, Counterpunch, Grounding Roundhouse glyph)
4.Is the new forum coming? Or is it gone with the wind?


Thats all questions that i can think of anyway. Also i noticed quite a few bugs in the game:
1. The disappearance of one of the debuffs right after taking it @ DS floor 22


2.Brawler's Powerlinked Counter is not displaying the correct tooltip

isnt it supposed to be
Missed out on the 30% chance of triggering it


3.Corruption Ring's skill icon doesnt change to Infusion Ring after hitting the enemy


Thanks!


Hey CaittlynnJr

Who doesn't love a good lasagna!

1) will archers get a 15% PvE Crit Buff.
- I don't know. As we are still testing the Ninja Patch, to say it will go in with 100% confidence, I can't say not because it may be broken, but because I have not personal seen the skill change where i can say Archers got a 15% PvE Crit buff.
2) will EME release the broken version of Ninja
- Maybe? As mention previously, we are aware of the concern with an unbalanced new class, and how we can address that. And our goal is to make each new class fun to play, but at the same time not demoralizing for other classes, but unfortunately that will probably take tweaks for us to get right. So while we don't want a completely broken class, we also dont want a completely useless class.
3) Did EME miss out on removing the blocks from brawler's skills?
- I don't know? but in my previous comment, it was taking a step back and looking at what makes the brawler OP, and it very well may be these skills, but I do know there are some changes coming to the Brawler.
4) Is the New forums coming? Yes is it gone with the wind? Never, Scarlett! (assuming you are making a gone with the wind reference)

and thanks for the bugs, have you by chance submitted them to the bug section?
http://tera-forums.enmasse.com/forums/bug-report


Torchide on 04/18/2016, 09:05 PM - view
Hi, Lawlli,

Thank you for taking the time to address the questions raised in the thread.

I am aware that this was before your time, but have you ever been directed to this thread? Although a lot of the issues discussed in this thread have been recently addressed (welcome back, Treeshark), there are still a number that raise concerns.

Namely, what is being done to reduce the gap between NA TERA and kTERA patches? Case studies include the Titan's Ember supply and class balance.

We understand that while localization may take time, localization does not take 8 months.

kTERA already established that the Brawler (and Gunner) were completely broken on release. kTERA had since applied a number of fixes to these classes. However, the broken version of these classes was still presented to us despite the fact that fixes were already in existence.

Then came the FIHM patch where multiple kTERA patches were wrapped up and delivered to us together, but presented in a way that well... if you haven't seen the producer letter, the number of downvotes is a pretty good indicator.

What is preventing us from getting class release patches bundled with the corresponding class balance patches, so we don't end up with a broken class that ruins the game (particularly PVP) for everybody else until it is fixed? Let me tell you, it was particularly demoralizing to be a Lancer main during those days.

Essentially, I'm asking what steps EME is taking to reduce this lead time for the NA region. Although this will not solve all concerns, it would go a long way towards alleviating many issues raised by players, particularly those who follow kTERA's progression.

(I also recommend reading through that thread I mentioned - it contains some quality discussion throughout its 10 pages, that were never directly responded to, except to prune out some posts which violated the forum rules.)


*crack* okay so first question of the day, and boy what a doozy.
I will apologize in advance Torchide, because I probably don't have all the answers you are looking for, but lets dive right into it.

1) Reducing the time between NA and KTERA. This is a tricky thing, and not because of the localization, but because of the small details that build up the bigger aspect of the game.

while KTERA does release content ahead of NA TERA, KTERA and NA TERA are in a sense two different types of games.

let me explain. The foundation of KTERA and NATERA is pretty much the same, they run the game TERA, but how it is build is different, what is released in KTERA may not be released in NA TERA, one things might be sold in KTERA, but given as a prize in NA TERA, etc. This unfortunately cuts into our time, as we also needs to verify that when we get an update from the developers, that it works with our version of the game, with the changes here and there, because lets be honest, KTERA players and NA TERA players are two different type of gamers, so it would not make sense, in my opinion, to have the same type of game.

I hope that answers the question regarding the gap between TERA patches, or at least gives a little bit of insight, if not, please feel free to make another post and I will try and give more clarity.

as for the broken classes, and will we release a broken version of Ninja, and about the fixes for the previous classes.

I will start by giving an answer, but it may be only one answer for now, but there may be other variables included. Since KTERA already has the Ninja update, they are on a version ahead of us. Unfortunately if they start making fixes for previous classes, since its tied to the new version, we would not be able to get these fixes until we get onto the same version KTERA is on. for example, if we are on game version 1 and korea is on game version 2, and the fixes were done as game version 2.1 then we would not be able to apply that game version 2.1 to our version 1.

now lets say, we are on game version 1 and korea made fixes on game version 1.1, and then released game version 2. Then that is something I would need to discuss with our developers on getting a time line. again I apologize if I did not answer your questions directly, but please feel free to message again.

also, what are we going to do about the class released being imbalanced, and I can tell you that is something we are concerned about, and something we want to address, but to be perfectly honest with you, whatever changes we make, may still not be enough, and may need additional updates to get it to a point we are content with.

and to answer your final questions, what are we planning on doing to reduce our lead time for the NA region. right now its communication. One thing we are planning to work with our developers are is to continually grow our relationship, and understand how we do some things, and how they do other things, and improve our system. While we have been working together for many years, there is always opportunities to develop a stronger bond.

This is my bad. You can only enter and get rewards once per day from the Vanguard Request Window. You can enter twice, but since the rewards are done via the Vanguard Window you won't get rewards, so it's really only once a day. I had a mixup in my head on how this all works together, but the patch notes are fixed now.
we'll be switching to Vanilla Forums.

There will be no custom avatars. Not sure about sigs.
Hi all,

Characters aren't currently showing up as eligible for server transfers. It's not you, it's us. We're aware of the issue and are currently working to re-enable transfers. Thanks for your patience!
Hi all,

Characters aren't showing up as eligible for server transfers right now. We're aware of the issue and are working to resolve it. Thank you!

I just turned it on!

sorry about that.
lalex0926 on 04/19/2016, 09:02 AM - view
ETA 9:30AM

:/


I lied.
By the way, servers are coming up now. We had a slight delay but it was only like 15 minutes.
kirsch on 04/19/2016, 08:03 AM - view
hoping someone shows up to kill me in CS tonight

& that they can actually find me


That's amazing but how are you going to get someone their kill reward if they aren't on your server?
That error code comes from a change to server transfers that was rolled out with today's patch. It happens when the character you are trying to transfer has an item in his or her inventory that is bound to a different character. Before this update, the bound item’s owner was switched to the transferred character even if the item couldn’t be used by that character. For example if an Elin character transferred to a new server with a castanic costume in her inventory, the castanic costume would be bound to her even though she couldn’t use it.

If you remove the items in your inventory that are not bound to your character, you should be able to do a normal server transfer.

We are updating the server transfer page so an explanation of the problem is shown rather than the error number and we are going to update the patch notes with this information.
We are keeping custom avatars and signatures turned off at launch to reduce the moderation workload.
Zoknahal on 04/18/2016, 06:38 PM - view
Hey Lawlipops! I wanted to know something: Since you are the Producer, alongside with Treeshark, what are the direct areas and aspects of the game that you can tweak, change or have a direct say on without having to go through a long process of back and fort with BHS? It seems lately that while EME is going in the right direction, BHS is taking some steps back, focusing solely on the Korean and Japanese market, leaving aside the NA market, which is probably bigger than both Korean and Japanese markets together.


Hey Zohnahal,

While i wish I could say we have control of everything, the problem is, not so much of can we, but more of should we, and the reason being is, we are not developers.

We do make minor tweaks here and there, but since this game is developed in Korea, we also have to make these changes known, so that when we get new updates, we don't break any of the tweaks we make, as well as making sure that other regions don't break with any changes.

So while we do have some control, we try to limit ourselves into making sure we are making controlled changes.

As far as the developers go, you are right that they do focus on Korea and Japan, but that does not mean they do also focus here for NA.
JinxyKat39 on 04/18/2016, 06:16 PM - view
Hey guys! Will there ever be a return to non gender-locked classes? I could complain that femani were the only females passed over for an exclusive *cough cough*, but i won't. I think a lot of people would just like BHS to do away with gender exclusive classes altogether. Also, any plans for a new race? It would be fun to see something different running around. (there's a bunch of other stuff i want to ask but my brain melted from exhaustion) Great job with the recent updates, by the way!


Hi JinxyKat39,
my short answer is I don't know. I know its not the answer you were looking for, but unfortunately it is the only one i have right now. I can tell you that female is not the only gender class we plan for, but as for an entire class for all genders, and races, that is probably a discuss I will have to have with developers, since we know its been asked a lot,, and we will have to see when if we could fit it in.
Magraal on 04/18/2016, 06:09 PM - view
I'd like to ask: How much does the feedback and general community feeling towards issues in the game influence your decisions regarding EME-controlled updates? A lot of the time in the past it has seemed like the community has been ignored when it came to requests for simple/meaningful fixes (i.e. Titan Ember/Ease availability). Are the producers aware of these requests, or is there any discussion among EME regarding how to go about changing/fixing issues raised by the community?

In a similar vein, are you able to share how much impact the NAtera community's feedback has on BHS? Whether it is passed on and/or whether or not BHS discusses major changes with EME before implementing them. For instance there was a major thread recently with proposed class balance changes on EME's forums, and we can see BHS focusing heavily on bringing older classes in line with the new ones this month- do you know if BHS has any plans to implement any of the changes suggested by NA players?


Hi Magraal,

It has been my experience that communities wonder how much influence they have in a game, and to give you the simple answer, A LOT!

with that being said, I am sure your next response would be along the lines of BULLS**T!

But let me explain.

When we have updates, and releases, our team will look through the forums for issues and feedback, not just Spacecats, but people from other teams, and we will go in and make any fixes we can on those fronts, but for the bigger picture, thats when things start to get a little grey.

Lets take your old class balance into question. We recognize that some classes are stronger thank others *cough* Brawler *cough*, but to give you some insight I will go through a quick thought process of how we can address this.

Brawler is OP. Okay well what does that mean. We would need to look into the character and figure is her stats too good? is her stats paired with this armor that makes her invincible? etc...Which you, the community, has been great to point out to us and share your feedback and pain points. so up to here great! we can discuss about it see what we need to change awesome.

We would then openly discuss with our developers, and there may seen a notion that they just don't listen to anything we say, but I will put it in another perspective.

While our game is live and running and we are collecting our feedback, our developers are working along planning the next new exciting thing for TERA, and now we come along and tell them Brawler is broken, it's too strong, fix it.

I think the common assumption players may have is that is where the developers just say no, and that isn't the case.

In fact it is the opposite. We discuss how can it be fixed, but at the same time understanding our limitations, we may have a new update in a month we can add the fix to, or we have this new dungeon in 3 months that we can add more fixes too, but would need to test and make changes, but at the same time they need to juggle making fixes, when they can make those fixes by, if its possible to make any fixes, is the fixes worth having or is it a one time thing and we can focus on something else that is a better system, or is there other thing in plan that are currently being worked on.

So while my answer is A LOT, and from a player may say there isn't really much that comes out of the feedback we give, without it, it wouldn't lead to anything.
Sorry Anjon but you'll have to keep your eye on the Secrets & Shadows page when it comes to the new dungeons included in the update. http://tera.enmasse.com/secrets-and-shadows
BALLGASS on 04/18/2016, 05:55 PM - view
Hello, thank you for doing this Lawllipops and nice to know some stuff about you as a person besides the professional things.

Also thank you Spacecats for your great work in the community.

Well my main question has to be how will balance be handeled on NA since we won't be getting the talent system ?


Related qustion how come BHS decided to keep the talent system only on KTera since is broken or something like that why not remove it completly ? Any plans to add it in other regions ?

The Nostrum/Crit Scroll and Charms for elite are great but any plans for improving elite ? Since the gold and xp boost are pretty much useless... And the elite gift box that nugget pet oh i miss felicity and also i miss the elite monthly gift and when the consumables were tradeable..


PvP seems to be on the right track hope this keeps up.

One other question is what about game optimization ? I know this has been asked so many times but any plans for it ?

Oh and please tell me you watch JoJo's Bizare's Adventures ? (I can recommend more anime :D) And the naruto fillers will end when One Piece ends that's the treasure on the final island :)

Thank you.


Hey Ballgass (how did you get that name?) a lot of great questions here, and I want to provide as much feedback as i have knowledge on (since I am still learning)

1) how will balance be handled, since we won't be getting the talent system?
- So to give you a better understanding, is that the talent system was developed to add in new opportunities for max level characters, unfortunately, that was not how it came out, and the benefits from it was small. With that in mind was that it won't be released in other regions, because we will be instead focusing on the core mechanics of the game. (not utilizing the talent system to balance characters, but the characters themselves)

With that in mind, there is no discussion right now about adding in the talent system right now, because it would not bring an entirely new element to the game, that would make it worth having, and instead focusing on the characters themselves to balance them out.

2) Elite Revamp
- As you mentioned the Nostrum/Crit Scroll and Charms are good for elite, but what else? And that is a very good question. Our purpose of Elite was the reward our players who subscribe to our game, but at the same time not making it a pay to win option, but a convenience options. "I don't have a mount so I have to run to the next location, Elite would solve that problem, got to get across the continent but don't have any teleports, Elite would help with that, but the question is, what is there that can HELP our players, without hurting our other players, because as mentioned we want to reward our players but at the same time we dont want to hurt our players who decide to opt out of Elite.

So to make a long answer short, Yes we are looking at Elite Revamps :D

3) Game Optimization.
- Yes it is being looked into. As far as the specifics I do not know. We are looking at server improvements on our end, and discuss with our developers on what game optimization we can provide as well.

4) yes I have seen some episodes of JoJo, but it was too Bizarre :P, it reminded me a lot of the show Toriko which i really liked. And youre right, i still enjoy watching one piece, but not so much the naruto fillers.
Hello and welcome to the first (of hopefully many) weekly Q&A thread! Every week it will be my intention to pick a member of the En Masse Entertainment crew and ask them a few questions of my own, then turn them loose on the TERA forums.

The goal here is to not only answer your questions about TERA, but to give more players the opportunity to become more familiar with the awesome and dedicated men and women at En Masse. This will be a little like a Reddit AMA, but more conversational and with a couple guidelines:

* Remember that you're talking to a human being with feelings. Please be polite!
* If you're asking a TERA-related question, keep the person's role in mind. Even then, remember that answers won't always be available but we'll do our best.
* The weekly Q&A will run from Monday to Friday as each person's work week allows. If you have a question afterwards, go ahead and ask me and I'll work to hopefully get you an answer.
* No begging for stuff please.


You guys have already seen Lawllipops in the forums and on the weekly Twitch stream, so I'm starting you off with someone familiar. Here are my questions to start the thread off:

What is your full title at En Masse?
Senior Producer

In one or two sentences, describe what you do for TERA and your influence over the game so players have an idea of the kinds of answers they should expect from you.
I am one of the producers for TERA, and I work with Treeshark, among others, to bring to you guys content for the NA audience. This can be a back and forth between us and developers, or initiatives on our own. Since we are not developers we can’t develop new content, but we do work to improving the experience for our players.

Give us a couple random facts about yourself!
Hmm, My favorite food is lasagna. My favorite Superhero is Batman. My favorite book is the Belgariad Series, by David Eddings, check it out it’s a good fantasy novel I recommend it. My favorite candy is Pez, and I do collect Pez dispensers, but alas, no place to store them all now. My favorite movie is a tie between 5th Element and The Professional.

The first game that got me into gaming was The Secret of Monkey Island. An old adventure game from LucasArts.

I got my name Lawllipops from when I used to play World of Warcraft, and when “Lawl” was being used. I of course do like lollipops, and pretty much put them together. I pick this name, because gaming to me has always been a form of entertainment, a place for people to come together and make friends and have a good time, and to experience the amazingness that games have to offer. Seeing games bringing people together, forming friendships, creating passions, such as, cosplay, replicas, fan fiction, fan video, spin offs, are all amazing forms of flatter that make working in the industry all the more special.

What's your favorite TERA class?
I was drawn to the gunner, but I have not had a chance to play it fully yet. Right now I play a mystic.

What's your favorite TERA moment (so far)?
I’ve had a party quit on me in the middle of a dungeon because I sucked, which was disheartening, only to have my next team cheer me on and give me advice on what I should do.

What's your favorite thing about your job?
Seeing the process. When players see the end results, what goes out into the game, on the back-end there is always discussion and ideas and planning, there are a lot of cogs in this machine that make this game tick, but being able to look inside that clock and see all the moving pieces is pretty inspiring!

What shows are you currently watching?
I watch this Korean Variety Show called Running Man, its pretty funny, just people doing stupid games, but its fun to laugh at. I also don’t keep up with recent shows, but mainly on my Netflix account, which I have just finished watching Arrow and the Flash, and also keeping up with my Anime, One Piece, Naruto (will the fillers never end), and whatever people recommend to me.

What music track are you listening to right now?
If you ever watched Samurai Champloo you will know the Artist Nujabes, I like listening to him when I just need to focus and crank out some work, another one I like, and recently one of my favorite song, even though its 2 years old is Uyama Hiroto – Soul of Freedom (Ft. Cise Starr) I recommend.

Banim on 04/18/2016, 04:42 PM - view
If you do this, don't make it retroactive IMO... leave the old titles as they are. I think it would be unfair to make such a change to past achievements just like that.


No, this would only be for Ninja, if it were to happen. Please treat this as discourse and not as statement of fact!
counterpoint on 04/18/2016, 04:36 PM - view
If they did this, I assume they would change the title to be called something else, so it wouldn't be confused with the server-first achievements of old.


Correct, we would just retire the "Cutting-Edge" names.
Patch notes will be updated to reflect this momentarily.
Sorry I meant Stellar Gloves and Gauntlets.
There's been quite a bit of internal discussion on this, but no conclusion yet. I am thinking of having this title be something that is earned by everyone that hits level 65 ninja within a certain time frame (first 24 hours?). I think it's a better option by reducing the exclusivity a bit, than to remove the title altogether. It's also better than disabling a bunch of functions that benefit the vast majority of players for a few days as well.
It's just Stellar gloves and sleeves.
I manually removed the items from item claim that could not be claimed. If you submitted a support ticket for this issue, please make sure you close it.
It is a goof on our part. We were running a script to reward TERA reward points and it also tried to deliver zero credits to people as well. Turns out that when you try to deliver an empty item to someone in item claim that the game server delivers an empty box that cannot be claimed. We are tracking down the accounts that received these empty boxes so we can manually remove them. It will take a while to complete.
This is something we've been talking about, and there are a few different ways to handle it. When Brawler released, for instance, lvl60 level scrolls were disabled (and maybe some XP bonuses? Checking with Denommenator & Treeshark on that). We want it to be an even playing field for getting the achievement. No Ninja-specific info for now, but just know that it's something on the production team's radar.
Xeiryl on 04/15/2016, 10:00 PM - view
^ don't know why i expected that link to be a rickroll, but i'm glad it wasn't


Well now that you mention it, I'm also never gonna around and desert you. ƪ(˘⌣˘)ʃ
That's a hefty dose of game history. Thank you!

Now I'm curious, though... with all these different repeat quests from a variety of factions for different rewards from different merchants, the Vanguard Requests today are obviously more streamlined, with more rewards based on a single faction's credit. Do you miss the old system/quests, or do you just see an opportunity to put those old merchants to better use, now that they've been one-upped by Vanguard credit merchants?
Thanks very much you guys <3

I'm not going anywhere and I sure hope I don't let you down.
Blueflam3s on 04/15/2016, 05:15 PM - view
Maybe we can get another run of those "goofy plants"? Please?


Good to see I'm not the only one who likes goofy plants -_-
Zoknahal on 04/15/2016, 01:46 PM - view
Every veteran player would remember the old Daily quests that we used to do for gold, jewelry, hats, and the Black Leopard mount when it was a 280 speed mount. With the nerf to the gold awards given by these quests, everyone stopped doing them and of course, some even un subscribed from Elite because 2 of the Elite benefits, are now rendered almost useless: Double daily quests and Double gold from quests.

But with the recent addition of the TERA Rewards system, and more up to date items coming in the next month, i have thought of a way to revive the old Daily quests and of course, the Faction Merchants: Hyderad Legacy, The Shariar, The Ivalesco, The Hands of Velika, The Valsekyr Hunt, Jax Trust and Unified Theory Institute (Leaving Agnitor aside because is no longer available)

First of all, all of the Faction merchants need an updated inventory. Their inventory dates back to The Argon Queen Patch and has not been updated since then, so an update to them is due with more up to date items that are useful in every patch, such as potions, charms, combat consumables, etc. Second, the hats they sell are all available now in the Federation Bill Shop, giving one more reason why not to do any of their quests, since i think you need a certain amount of points with each faction to buy some hats. The only reason why someone would do those quest now would be if they want the Black Leopard mount, which is not as great as it used to be before, being now a 275 speed mount instead of 280. In the case of Jax Trust and Unified Theory, the gear they sell is extremely outdated.

So in order to take the first step in not just reviving these Factions, but also giving players something to do aside of the daily dungeon grind, taking into account the Rewards Program:
- Change the gold rewards, or add to the current rewards from each faction daily quests, into either Reward Points or Reward Credits. This will provide a way for more players to reach the higher tiers of the TERA Rewards program. Remember that Loyalty exist not just on players who support the game by buying emp and renewing elite, but also on players who spend a part of their time playing the game.
- Update each faction merchant inventory with items related to the Rewards Program and other up to date consumables.
- If the gold rewards are kept, please increase the a mount of gold each quest awards. 8 gold hardly makes any impact at all. Monitor how much the gold rewards should be increased in order to avoid inflation. It is a wishful thinking, but if the gold rewards from this daily quests are not updated, there is little to no point on having the benefit of Gold quester in the Elite status, other than for questing from lvl 1 to 65.



I've got to apologize here because I'm about to show my ignorance as a non-veteran and I'd like as much context here as possible. I'm sure Treeshark and others at EME know the full deal, but it's a Friday night in Seattle and he's probably out on the town, in the clubs, snorting pink lemonade and eating burritos.

When I think Daily quests I think of Vanguard Requests. I've seen the Hands of Velika green exclamation points on the mini map in Velika, but admit I've stopped to check them out once or twice, and the rewards looked like they were geared for low level (by the way I think this in itself is a sign that these quests could be presented better). Can you go into a little more detail, or is there a guide that could catch me up to speed?
Magraal, thank you very much for such a well thought-out post. There's another, older, "ways to improve new system" post that I never got a chance to respond to, but was equally well written. It will be interesting to see what critiques come up during discussion here.
aeyrebaby on 04/15/2016, 05:41 PM - view
i only noticed 2 modded screenshots , the chobits one and then the one with the pink ears and tails. but neither of them seemed to win anything. as for the background I didn't see them commenting too much on background except where it was making it difficult to see the costume

background cannot be ignored. some of the backgrounds worked really well to highlight the costumes while others had their costumes get washed away in the background (like the one with the pink tree behind), since it became a screenshot contest i think it was everyones best interest to take the background into consideration whether it counted or not.

I really enjoyed seeing the top entries today, i think everyone did a fantastic job. I was a bit confused by the "winners" segment though, *edit* nevermind theres the winners list now! congrats folks


Haha, I could tell Lawllipops was eager to jump into Fraywind Canyon (to see me die, I guess?) so I'm sorry about the little bit of confusion around announcing them on the air. Another factor was that Lawllipops and I wanted to weigh in with our own final judgments. We're pretty happy with the list of winners though :)
Zoknahal on 04/15/2016, 05:39 PM - view
Spacecats, you spelled my name wrong :( Congratulations to all winners!


Sorry! I was too anxious to post it and I fat-fingered my keyboarsadsd...
As promised, here are the top winners from the contest! I'll past this list in the contest thread as well, and leave it up over the weekend. A HUGE thank you to everyone who participated! There were many beautiful costumes that unfortunately didn't make the final cut.

Top Winners
*Ajyra as Hello Kitty
* Luhz as Sweet Coron
* Torchide as Keroppi

Runners Up
*Cloudlark as Hello Kitty
*happier as Keroppi
*OrionLoic as Keroppi
*Lizleihi as Hoshinowaguma
*Mikuoyasumi as Kuromi

Honorable Mention
*Phelt as Cinnamoroll
*Blueflam3s as Badtz-Maru
*konpeiitou as Gudetama
*Evell as Primausa
*Zoknahal as Kuromi
*Noctiv as Chococat
*Feenox as Keroppi
*Popoheal as Pekkle
*Kilalax as Hello Kitty (Rockstar)
*Squeaken as Keroppi
*RyceCream as Sweet Coron
Edited by: Spacecats 1 minute ago
The Star Twins didn't win any prizes, but I thought they were worth a callout while technically it went against the rules by using two characters (though it was the same person, it should still count). I just liked that they went with the twin idea.

Also, which photos were clearly photoshopped? It's possible I just didn't realize they were.

As far as backgrounds, TroubleBubble pretty much said it. In fact I specifically called out a couple cases where the background was too much of the screenshot.
LennyH on 04/15/2016, 02:26 PM - view
Another thing you can add is a vanguard daily for completing DS22. The daily reward can include Vanguard credits, maybe Tier Reward points and credits.


we're already planning an abscess hm event dungeon in the vg system. the vg cap issue overall... i dont think i'm ready for that yet.
dragonmu12 on 04/15/2016, 02:17 PM - view
treeshark,the changes are good.. but
make mwa 5 stacks and 100 mwa.
its so easy to get mwa now from the bellacarium boxes that you added.
and vanguard its easy enough.
if you will add 500 mwa per stack..
it will destroy the market.
consider it please to make it 100 per stack.
btw you listen too much too ppl that cry the game is hard , when the brawler patch came it was so easy to get gold(its still too easy) because of TAR.
its good that you listen to the community but you start making this game like a private server.. its so easy to get end game and to enchant it because it so easy to get Gold!! YES! its easy to ENCHANT to +15 because the game is so easy.
so treeshark please make the stacks of mwa to 100 not 500.


the rewards were made out of investigating how long it takes people to run it, how often someone can actually go through all of it, what they invest, current state of the market, community feedback, etc...
Asumiyan on 04/15/2016, 02:16 PM - view
This is great and all, but could you elaborate on what "going into testing" means for us? I'm sure tons of people are literally wetting themselves with this but have no idea when to expect it to be live.


It needs to be tested so that everything drops correctly. the plan is to go live with this and the pvp store changes on tuesday.
I requested items to sell a while back that weren't goofy plants and more in-line with the game itself. Maybe it turns out they made them but never told us? Will check.
i'm adding a low chance of smart dyads dropping instead of the normal ones. i think i'd rather remove all gems and just add the chance for the ticket (which will be around the chance that diamond had) :).

this is going into test now.
pocarisweat on 04/15/2016, 01:33 PM - view
Step in the right direction. I just have a few suggestions.

-Queen having a chance (50%?) to drop ticket. Perhaps scale it so floor 19, 20%; floor 21, 35%; floor 22, 50%. I suggested it like this because usually those are the bottleneck floors where people have highest failure rates. This incentivizes groups to learn and then perhaps return the next day to continue on.

-Different kind of goddess' blessings (currently there are goddess', goddess's, and federation goddess')

-Removing aggro leather and metal gloves (nobody, I mean nobody should use these in current and upcoming tera climate)


"Goddess's Blessing" is the name. It's quite confusing.

I'm looking into removing those gloves, and removing the gems, and adding the upper ticket as a chance to drop.
I could remove the chance of diamond drop for a chance of ticket drop?
Grave mistakes were made in my previous post. Let me correct them. I am human, after all :).

I realize that it has been difficult for everybody to do the hardest dungeon and get little reward for your effort. Seeing as how time consuming and difficult dreadspire truly is, i think that these additions to the loot table will help alleviate some of the concerns that you all have with the dungeon. This is what I have to change/add for Montori's Haul Challenge 22:

- increasing current t9 feedstock drops to 5 stacks of 300 (was 5 stacks of 100)
- Adding 5 stacks of 500 mwalk
- Adding 5 stacks of 2 normal dyad structures
- Adding 5 stacks of 10 goldfinger tokens
- Adding 5 stacks of 3 goddess's blessings
- Adding 5 stacks of 10 noctenium boxes.

I feel with this players who can clear this exhaustingly difficult dungeon will truly feel as if their time and effort have been rewarded.

Feedback is appreciated.
i'm back to the drawing board on this.
I took a long hard look at the feedback we've been getting, the difficulty of the dungeon, and the current loot that Montori's Haul Challenge 22 drops. It's not particularly simple because it's not the hardest dungeon in the game, where i would have an easier time justifying adding a lot of stuff. But i don't want this dungeon to be a waste of time either. Here's what I have to put in:

- t9 Feedstock - I already see 5 stacks of 100 feedstock drop. I tested it and it does for me, but i'm wondering if this is somehow bugged?
- Removing a few drops of Desolarus Tokens. I don't think anyone is going to miss a few single stacks of Des tokens if we add other things right?
- Adding 5 stacks of Noctenium boxes (x5). That's 25 total boxes. These boxes yield random amounts of Noctenium Infusions.
- Adding 5 stacks of Goldfinger Tokens (x10). For 50 total tokens.
- 5 individual drops of Goddess' Blessings.

Thoughts?
#tera2016
I think feedback has been good enough for this to go in next week. We'll take this week by week and see how it goes.
The assumption is of a 50% win rate, not that you win every time.


I think the same rewards are fine after thinking about it some more, but change the contributions for FWC KS to 1400, KS win credit to 1200, and KS lose credit to 500.

Based on my recalculations, the time value for FWC is way too high. I think i'd rather normalize how many credits FWC hands out than make it that much worse for all the other BG's. Still thinking though.
PlagueFWC on 04/14/2016, 12:31 PM - view
Great picks on the choices for items, but i do think the prices for the KS items are a bit low.
A Fraywind win will get you at least 5k KS creds, and 2 starfall mats per match seems a tiny bit much to me.


well crap, i forgot about the contribution credits.

BRB ERASE EVERYTHINGGGGG
Here are some changes in test right now to these stores. There will also be changes to PVE (dreadspire, as well as an abscess hm event dungeon), but those will be in a separate thread.

Changes
Bellicarium

Bonanza Box price increased to 12k.
Patration Mark decreased to 10k.

Killing Spree

Niveot price reduced to 10k.
Dyad Niveot Structure reduced to 25k
Noct Battle Chest reduced to 5k

Additions
Bellicarium

Dread Ore at 825
Ghostly Seal at 5k

Killing Spree

Des Heart at 10k
Dread Spar at 2.5k
Sea Ash at 2.5k
Inferno Ore at 650
Starfall Belt at 50k
Smart Dyad Structure at 100k


Given these numbers, the requirements for starfall, average times for BG's, and the point caps, i think these are reasonable prices, but feedback pls! I think this will give a very viable way for players to get Starfall via PVP.
Edited by: Treeshark 1 minute ago
I think there are a couple ways we could balance things out gear-wise. This looks like it could be really fun, and I wouldn't mind throwing in a little prize support to keep things interesting. Thank you for posting this Sinacee, let's see how many fighters we can get!
Transfers are now open. Locking this thread since it's a duplicate.
Server transfers are open.
The price increase on Belli would only be up to 12k. Since the reward rate for Belli is higher overall than KS it's not right that they are the same price.

That said, i or spacecats will be making a post on further KS/Belli additions/changes coming next week (pending testing). The improvements will be greatly weighted towards KS so it should help those queues pop more instead of driving everyone towards CS.
5 stacks of 100 T9 Feedstock should drop no matter what on Montori's Haul Challenge 22. That hasn't really been mentioned in this thread so it's either bugged and not dropping (which would be opposite of what i just tested) or more needs to be dropped. Both are valid but i'd like to know which one it is.

As for improvements, i think we can definitley remove some of the des tokens dropping and replace them with other things.
13lackBlood on 04/12/2016, 04:32 PM - view
They should add a second tail to the fox elin variant to make it more appeasing, but then again it's not like the ears and tails have animations to them..... :c

It would be cool to have a 9-tail option.
CaittlynnJr on 04/13/2016, 07:33 AM - view
I like his cat Mingty


We're glad you like it! Full disclosure the credit cost might be adjusted in the next update or two, but the point was to get Battlegrounds kicking again with useful rewards, so it's good to see them firing more frequently. Enjoy!
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