TERA Online dev tracker
seandynamite ()
Actually Feb. 31st. Get it right.

;)
We turned on today's event and made this post, in case you missed it:

http://tera.enmasse.com/news/posts/guardian-legion-bonus-rewards
http://tera.enmasse.com/news/posts/guardian-legion-bonus-rewards
Oh dang - just an oversight! Discounting now!
As I said, items that were left out of the event due to it's poor performance will be added either to a later event or to next month's calendar! Thanks!
PERMANENT! It's bankable as long as you don't equip it.
https://forums.enmasse.com/tera/discussion/21180/tera-allegiance-event-is-dead-long-live-the-parcel-mail-system/p1?new=1
Well folks, the TERA Allegiance event is a complete and total enigma as to how and when it wants to work, so we are abandoning it for this weekend's event. BUT DON'T PANIC! We don't want you to walk away from the weekend empty-handed!

We have decided that instead of requiring cumulative time to distribute the daily rewards we promised, we are just going to mail them to you on first login for each day. Unfortunately, due to the ability to trade/sell/exploit many of the over-all rewards, we had to remove many of them from this event (with the exception of Dragon Scales, which we TRIPLED in quantity over the course of the weekend). However we will make those up by adding or increasing the calendar rewards for those items on next month's calendar where we can. As such, here is the structure and rewards you can look forward to:

From 3 PM PST today, Friday, 2/16, until 3 AM PST on Saturday, 2/17 [that's 12 hours from when we kick it off] you will receive in your parcel mail, within a few minutes of logging in:
  • Valkyon Health Potion x 3
  • Friendly Feast x 2
  • Friendly Noctenium Infusion x 400
  • Apothecary Dye x 1
  • Strong Bravery Potion x 2
  • Superior Noctenium Elixir x 1
  • Dragon Scale x 3

From 3 AM PST on Saturday, 2/17 until 3 AM PST on Sunday, 2/18 [that's 24 hours] you will receive in your parcel mail, within a few minutes of logging in:
  • Valkyon Health Potion x 3
  • Friendly Feast x 2
  • Friendly Noctenium Infusion x 400
  • Apothecary Dye x 1
  • Strong Bravery Potion x 2
  • Superior Noctenium Elixir x 1
  • Dragon Scale x 3

From 3 AM PST on Sunday, 2/18 until 3 AM PST on Monday, 2/19 [that's 24 hours] you will receive in your parcel mail, within a few minutes of logging in:
  • Valkyon Health Potion x 3
  • Friendly Feast x 2
  • Friendly Noctenium Infusion x 400
  • Apothecary Dye x 1
  • Strong Bravery Potion x 2
  • Superior Noctenium Elixir x 1
  • Dragon Scale x 3

In addition to celebrate the year of the dog, on your first login after 3 PM PST today, Friday, 2/16, until 3 AM PST on Monday, 2/19, you will receive in your parcel mail, within a few minutes of logging in:
  • Puppy Mask x 1
  • Pound Puppy Box x 1

If you don't get them the exact minute you log in, give it a few minutes, we've seen that sometimes the tool will send them one minute apart, so it could take up to 15 or 20 minutes to get all your goodies.

One last note: you may have noted that we have removed the Jiangshi hat accessory from this event; we will instead add it to a different future event.

Sorry for the last minute pivot but I have to give mad props to @SingleBear for testing, shifting, testing, proposing ideas, looking for solutions, testing, and finally executing.
Wouldn't be so bad if THE DANG EVENTS WORKED AS INTENDED.
The event (when we bend it to our will and make it work) will be for any level characters.
HLK76PFWXT wrote: »
I promise that it is not March 31st. Also, not March 30th. Or March 29th. Or March 28th. Or March 27th. Or March 26th.

You never said which year! B)

This is so true.
What's happening? This...

Screen_Shot_2018_02_16_at_11.14.42_AM.png

Unfortunately, even with some creative work trying to point tools to work at other environments, TERA Allegiance event is still not running on live. We are now looking into ways to make this work using other means. More to follow...
@ElinLove
ElinLove wrote: »
So, the asian gets offended by something on the NA server... Guess... you could play the asian versions just for a change of pace.

"The Asian...?" ...what do you mean by that?

Also, that is a terrible f*cking attitude to have. There are Asians, south-east Asians, Asian-Americans, and Asian-Canadians that play this game... tons of them. Many in my guild (even some Brazilian-Asians!)

Just because you don't celebrate something doesn't mean it's not important to someone else, or that they can't have an opinion about it because you don't. Terrible attitude you have.

@seandynamite

The event is still not working.

We are aware and working on it - I have posted an announcement post that we will update as we gain more information - currently it is working on internal test environments but not on live so we're trying to track down whatever technical glitch is blocking it.
https://forums.enmasse.com/tera/discussion/21180/tera-allegiance-event#latest
UPDATE: The event is running as intended on our test environments but for some reason won't trigger on live. We are still looking into the technical issues that could be causing this.
ElinLove wrote: »
ElinUsagi wrote: »
I chained him to his seat. HE IS GOING NOWHERE. MWAH HA HA HA
Drachen-Figur-Angekettet-LED-3_600x600.jpg


Thta's so sad :cry:

piBOCBr.jpg

There, now it's CobaltDragon!

totally not halfassed edit huehue

You just won the internet.
We are currently looking into why the event did not trigger at the appropriate time this morning - @SingleBear or I will update this thread as soon as we have more information (or if we can just kick the stupid thing into working).
-s-
We are looking into reports that the event isn't working.
I chained him to his seat. HE IS GOING NOWHERE. MWAH HA HA HA
I promise that it is not March 31st. Also, not March 30th. Or March 29th. Or March 28th. Or March 27th. Or March 26th.
I screwed it up so I fixed it. :#
I currently have 3 level 65s - and working on my 4th (nothing compared to some of you, but I'm no slouch). So not sure where you get information that we don't play the game. I play every chance I get, so say hi to Dark.Gunny on CH if you get a chance.

Also, the streams aren't going away; as has been pointed out, we are currently looking for a CM to backfill the void left by Spacecats. Until then, Singlebear and I will do them when we can, but our time is filled working on getting v66, v67, v68, Fashion Coupon store updates (NOT GOING AWAY BTW), In game Events, BG calendar, item releases, product sales, dungeon highlights, Steam products, new starter packs, elite status updates, and about a million other things done. So please, believe me when I say we are not idly sitting around. We put in long hours and long weeks, but we are a small team and even one vacancy leaves a gap. Soon it will be filled and it will be back to normal and we'll all rejoice. Til then, patience, my young padawans.
Xristosx wrote: »
Post i made on the 24th Jan

Heh...

It wasn't a patch change that they got automatically, but something they manually enabled (hence it being off the patch schedule). So, partial credit, I guess.

What he said - it had nothing to do with any patch. It was a setting enforced by our tools. Today we removed the setting.
As of today race change vouchers will allow castanic and high elf female gunners to covert their character to the most recent addition to TERA: the Elin Gunner!

You can get vouchers from the in-game store or here.
Not sure where I am "pretending to be magnanimous"... I'm merely outlining a schedule of events as I said I would this week. If being magnanimous is following through on that...

I'm talking about EME in general. Not specifically you, (the decision to remove something and hand it out piecemeal as a reward is asinine.)
You'll be happy to read the Development Roadmap! As voted on, Fashion Coupon shop is up next and due for an update this month.

Oh thank you so much! (sarcasm.)

You brought that up 5 months ago. You'll implement it now. Great, thanks. Meanwhile, Spacecats was told about it almost 2 years ago: http://www.teradevtracker.com/?topic=/forums/general-discussion/topics/Fashion-Coupon-Store-Before-and-Now
I appreciate you guys tracking all this down and posting screenshots. Some of these weapon skins look really sweet. We're going to check with Bluehole and see what the deal is with some of these. With any luck we'll be able to get them in our version, but it depends on their response.

That was on 04/06/2016, 08:57 AM We hear nothing, and the thread was deleted, just like your in game shop update thread.

Can you at least recognize that we are feeling like you (EME) don't listen to our concerns at all? This may not be the case from your perspective, but it is how it looks from ours.

I do recognize that @CassandraTR - we are trying to execute on our promises and I understand your frustration. It's just as frustrating for me/us when we feel like we aren't coming through for all of you. I just keep in mind that we are doing our best to meet the needs of the audience, but everything takes prioritization, resources, and time, all of which are limited. So believe me when I tell you that you are heard.
>.< how..? what..? more diversity by reducing vg rewards? really?!

this direction eme has chosen gives less and less diversity, because you cant really choose what u will do ingame on a given day... you will have to do the event eme thinks u should be doing or simply not get the stuff you need to progress....

silver talents for example... grind 1-4 pieces of them for each dgn/ghillie run or just do strongbox event and get 6000 of em?
i'd say stop with events alltogether and make those 6000 pieces reachable through regular play....

I agree with Cassandra though, it is pointless talking about it, eme doesnt care and silly sheep will say it's all ok...

I agree with you 100%. I don't understand. We've had a cash shop event/sale every month since Arsenal IN OCTOBER. At the same time @seandynamite said he would update the various in game shops, and so far the only thing that has happened was to move one shop to the other, and delete it. Nothing for Ace. Nothing for VG. Friendship Token shop.

There are so many other things that they could work on or fix, yet we have something taken away and then given back as a "prize."

EU just got FI/FIHM back a second time. We didn't even get it the first time because they skipped those implementations.

I'm really saddened and disheartened with all of this this. I just gave you guys (EME) $50 yesterday. I won't be doing that again.

You'll be happy to read the Development Roadmap! As voted on, Fashion Coupon shop is up next and due for an update this month.
@seandynamite

I am sincerely disappointed that this is your decided outcome. Not like anyone will care.

You've taken something away, and decided to dole it back out, pretending to be magnanimous.

Ace Dungeon still has Imperator VM mats. You could have updated that at any time to include things like dragon scales, artisan kits, or dyad/smart dyad niveot structures.

I know you could have updated that because you promised us almost 5 months ago that you would: http://www.teradevtracker.com/?topic=which-in-game-shop-would-you-like-to-see-updated-first

(You can't delete everything, we'll find it.)

You guys are tone deaf.

Not sure where I am "pretending to be magnanimous"... I'm merely outlining a schedule of events as I said I would this week. If being magnanimous is following through on that...
Babbelsim wrote: »
nice ''Event'' make something look special even tho we had it normal for the past months/year :joy:
just turn it back like it was and be done with this foolishness

also no Lunar Newyear sale like last year?

i didn't include any sales information on this - this is specifically game events.
Hello all!

As promised last week I have a calendar of events that I just posted as a news post on the site - there is also a more visual calendar update coming as soon as the creative team can get some time, but I wanted to call attention to the events that start tonight with resets at 3 am PST!

Starting at 3 a.m. PST on Tuesday February 6, players will earn double the Vanguard rewards and reputation from Vanguard Requests. Plus, we’re adding 400 Artisan Refining Kits to the rewards for the following Island of Dawn Vanguard Requests:
  • Hunt Brutal Naga Battlemasters
  • Hunt Brutal Iron Giants
  • Hunt Brutal Onyx Hydraths

These rewards will last until Saturday, February 10 at 3 a.m. PST, when we TRIPLE the Vanguard rewards and reputation until Tuesday, February 13 at 3 a.m. PST.

We will have more information about the events throughout the month, but I wanted to get this out there as soon as I could!

-seandynamite
We are asking how they are bringing back this content from BHS. In the past this was not something we were allowed to mess with, so I'm interested to know how this is being done as much as you.
In the past we have released prior years' summer costumes during the summer festival, so I can't see a reason why we wouldn't this summer as well.

It's possible they could come back during Anniversary as well in May, but that isn't as sure.
> @CassandraTR said:
> @CobaltDragon @seandynamite
>
> Thank you for the triple drop in BP, it is very much appreciated. The constant metamorphic tokens on every VG are also very nice.
>
> The additional dragon scale however, is only active on the first clear of Broken Prison, not for any subsequent clears. Was this intended?
>
> Thank you.

That is working correctly. The "bonus rewards" are only available on the non-repeatable quest - so you can do it each day.
Meta and Entro Emblem shops are strictly controlled by the design team.
Melyodis wrote: »
@CobaltDragon make a tank there to many dps.

But DPS is more fun :p
4YGEKAXYT9 wrote: »
Thanks for the reply but what I want to know is if there will be double vanguard reward for solo content such as IoD (like x2 tokens) or not. Or else, if there's a schedule out there or not.

No schedule posted yet, but we will get one posted early next week in a news post announcement. We had the rug pulled out on a few event plans and the tool was giving us issues, so we spent this week scrambling to test events that we can use and pivoting on our plans to try to get things in place that we can deliver on - I don't want to post a calendar and only execute on half of it.

That said, this weekend kicks off events running throughout the month (during weekdays and weekends, I don't mean that to sound like it's just on the weekends).

-s
We will be running a double reward Vanguard rewards event and triple Vanguard rewards event this month (and no, I don't mean the last day of the month :p )
To clarify, the only thing that changed here was the UI - we moved the tokens you we already added from the bonus section to the base rewards section. The main reason is this: we can't add more than one bonus item event to anything at a time. So, these "bonus" 1350 metamorphic emblems were blocking us from being able to add actual bonus items to events like we wanted to. Now that they've moved, we are able to run events where we can add actual bonus items, not just supplementary rewards.

In reference to the double item xp guardian mission, that is also an event that we will run from time to time, but we have no intention of turning it on as a permanent setting at this time. And when I say time to time, I mean we'll see the first event later this month.
Sorry for the radio silence - thanks for the recognition for this event; we have plans to continue the events throughout the month and into next month, leading into the Male Brawler release. We haven't posted a calendar of events yet but I plan on getting that done early next week so you can see what's coming. I appreciate the patience on that front; I promise your voices are heard!
Closing this thread as there are already others with the same subject.
There will be events this month! Sorry its taking so long to post about them but the event tool was giving us insane amounts of heck this week so we had to pivot our plans somewhat. In any case you’ll have info about this weekends events tomorrow, then more early next week about the rest of the month.
Don’t get too excited. Just some antics.
I’d check my parcel post in game if I were you tomorrow.
Melyodis wrote: »
as i said before other players are seeing the same thing i sent ticket already lets see when a fix is put in place
@Naru2008 the reason why i said that is because i would expect that CobaltDragon should have passed on the info to the dev team but i guess he don't do those stuff.

Bug was submitted and sent to QA for verification before sending onwards to the development team to look at. I'd be curious to know if there are any client mods - in the past that has almost always been the culprit for these kinds of issues.
Breetizm wrote: »
Speaking of calender rewards, what is this? V9pOpUf.png

That, along with the login calendar item for 2/23, will be revealed better after we get the next patch to add these (currently waiting for delivery of it at the end of this week) - they are new items.
Servers are back up but we need to verify a list of things before we can open up to the players. SOON (tm)!
Hi folks!

During this emergency maintenance we will be doing 2 things:
  • Fix the Battleground Top Talent Box contents to deliver the intended talents
  • Removing the "default" item from folks that opened it between the end of scheduled maintenance this morning and this emergency maintenance

For those players that opened the box and didn't get their talents during that small window, Customer Support will be proactively pulling a list of players that opened them and sending them out so you don't have to request them.

Thanks for the understanding and sorry about the inconvenience! Happy we caught it before it spiraled out of control!

-seandynamite
The calendar update was incorrectly done and the 1/31 login reward will be returned to dragon scales as soon as we get the tool updated and back up. Also, dragon scales are not going away permanently.
HAAYAAKD43 wrote: »
Jackpot is still on. I just opened about 200 boxes and got 4 jackpots myself (emblem chests, golden talents, and silver talents). We didn't extend because we forgot about it, it was because we decided to bump maintenance to Thursday instead of Tuesday due to other issues that needed addressing and didn't want 2 maintenance windows in the same week if we could stop it. Strongbox jackpot requires a maintenance to turn on and off. We updated the post and updated the launcher image as soon as we confirmed.

why not also make in game announcements? :P

Oh that's a great suggestion! Thanks for that - we'll be sure to add that to the rotation when it comes to stuff like this!
Galiers wrote: »
no super hero landing T_T

NWUe0YE.gif

Yes there is! Well, for males there is. The standing still "rearing" animation while flying on the ground and pressing spacebar will give you the hero landing. For females you do a slow 360 degree roll.
8enw4wk.jpg

Wind-up key looks good on it
Dammit - copy/paste got me - fixed that typo now to read "non-dyeable"
We went ahead and released it already - news post will go up in a bit, but I wanted to get it released due to the quicker maintenance this morning.

Flight Skill book can be purchased in game from the Novelty Merchants in Velika, Allemantheia, and Kaiator.
RMHM and RMNM are returning in an update coming up, however that is not coupled with the release of the mech suits in any way. Our next patch has been announced for next Tuesday, January 30th and will be the Guardian Legion update. As soon as I have a solid date for Ruinous Manor, I'll get it out ASAP!

Also yes there will be loot box versions and direct sale bundle versions of the mech suits!
We actually uploaded all the ones that I had IDs for from the previous store when the store updated and got wiped. I'll make sure unity stoles are in there now, but it may require a bigger audit of items than I can do right now. But thanks for the heads up.
They are now in the Dressing Room for you to see!

You can search "Flight" for the suits and visors/helmets. The female-only wings are searchable using "wings" or "airfoil"
Jackpot is still on. I just opened about 200 boxes and got 4 jackpots myself (emblem chests, golden talents, and silver talents). We didn't extend because we forgot about it, it was because we decided to bump maintenance to Thursday instead of Tuesday due to other issues that needed addressing and didn't want 2 maintenance windows in the same week if we could stop it. Strongbox jackpot requires a maintenance to turn on and off. We updated the post and updated the launcher image as soon as we confirmed.
How about tomorrow?
So, we good?
https://forums.enmasse.com/tera/discussion/20243/elite-status-ccb-changes-coming-thursday/p1?new=1
Hello all!

With Bluehole's help, we are glad to announce that on Thursday, December 21st after maintenance we will be returning the always-on Continuous Crystalbind to our Elite Status player benefits. Also, starting Thursday, getting Elite Status will also grant you the two achievements (if you haven't unlocked them already): Imperfect Crystals and Ideal Crystals.

We heard you and pushed for a better solution and I'm glad we're able to get it out quickly.

Thanks for the feedback!

-seandynamite-
FWIW I bought over 200 Pet Food boxes to get my candyspinner that I've been obsessed with getting. So bad luck knows no boundaries.
How is any of this different that purchasing baseball, football, Pokemon, or Magic card packs? How is it any different than purchasing blind boxes of toys? Just asking as a player and person that grew up buying all those things. I am guaranteed to get a thing, but it's all chance as to whether I get what I want or what is "rare".

Not trying to poke or prod, just wondering if you consider those different, and if so, how?
Nothing has been delayed. Our initial target release date was November 30; and we will hit it. If it slips to December, then you can call it a delay.
The team has been submitting tickets based on what crazy hopping we are seeing in these diags - so please be sure, if you are experiencing lags/disconnects and are in North America, submit your dx diag to diag@enmasse.com so we can make sure Network Operations has real actionable data to help the providers track down the issues. Don't just post them in the forums and count on someone seeing it - that email box is monitored and we get them immediately. Thanks!
Naru2008 wrote: »
This isn't TERA or Comcast's issue. This is an issue with a third party connecting the two main parties (and you).

Follow counterpoint's instructions and that'll be the best way to help them gather data to work on, even though they can't do much themselves.

THIS.
Well, I believe @counterpoint forwarded this image along, but if any of you are having the issues please don't count on just posting to the forums. In order for us to have real visibility we need you to send these to the above email address.
Please don't just post the diag results here. We have opened tickets due to crazy routing issues and need them sent to diag@enmasse.com to make sure the network operations folks see these.
Please submit a DX Diag to diag@enmasse.com - we have opened tickets with providers that are routing players all over the place.
ElinUsagi wrote: »
They should just remove federation bill and fashion coupon stores and revamp vanguard credit shops.

No need to be stressed over that much shops.

I really hope also that Emporioum shop would be a NPC in the game with stuff avaliable for everyone that have enought credits to spend for the item. I am sick to see how many times I get the same page of things that I dont even consider to spend my credits for and have to wait who knows how much days to see something that picks my interest. Wasting credits to refresh store items is also tricky so is a no no.

This is not off the table, just so everyone knows. Fed Bills are a NA only shop that has no real theme or reasoning to maintain. If the items from there became available in other places, and there was a "buy back" price for those fed bills to another currency that will be maintained, it is just as valid.
Ryvenn wrote: »
*snip*

So the "why does everything else take SO long to change/update." fact will be treated as a question that I just gave you an answer to. The short of it: there are about a million moving pieces that we must be aware of, along with the thousand other things we are responsible for. So updating in game shops hadn't been done in a while, and I knew it needed to be done. I committed to carving out enough time per month to tackle one shop at a time. I apologize that I don't have more time to devote to it, but I feel like devoting ANY time to it is more than you've been promised before, so I'm already winning.

None of this really applies to the fashion coupon shop, does it? There's no economy or progression impact to worry about there. I know there is an update coming soonish, but I'm curious as to why existing assets and existing fashion coupon items (eg Nightforge weps) cannot be added quickly. It seems like a low/no-effort thing.

Again - "seems like" the operative phrase. It isn't as easy as you think. So my response still stands. I'm not trying to be snippy, but when we announce "Hey everyone we're finally going to do this" and we get met with "do it faster" it's hard to smile and nod. As I said, it will be done when the time comes, I understand your anxiousness but please don't claim to know how "easy" or "hard" something is based on nothing at all except your intuition.
To clarify, catalysts will stop dropping in game on Tuesday morning, but if you have an uneven balance you can still purchase what you need to do more pulls until 11/14 (at which time all catalysts will be removed from game and balances reset prior to the next potion shack.
HAAYAAKD43 wrote: »
you guys made pretty quick changes to elite like the ccb and mount change, why does everything else take SO long to change/update. (notice how that's not phrased as a question,but rather a fact ).
the things you're able to change, should be changed.

I'll add my 2 EMP as well: changes to Elite like updating the mount are actually done via a tool that updates it immediately. Things like adding, revamping, updating a store takes a lot of things into consideration. Things like the economy of the currency, the items that are in there, the items that are being added, the pricing of said items and the impact it will have on where players obtain it currently, how it will affect broker prices, how it may affect the intended game design to drop those items, whether the items are usable by max level players, whether the items are usable by lvl <65 players, how it impacts the OTHER shops in game, whether it can be exploited, and so much more.

So the "why does everything else take SO long to change/update." fact will be treated as a question that I just gave you an answer to. The short of it: there are about a million moving pieces that we must be aware of, along with the thousand other things we are responsible for. So updating in game shops hadn't been done in a while, and I knew it needed to be done. I committed to carving out enough time per month to tackle one shop at a time. I apologize that I don't have more time to devote to it, but I feel like devoting ANY time to it is more than you've been promised before, so I'm already winning.
While not a huge update, I did want to let you all know a couple things that are deploying today:

  1. We have added 60 TERA Reward Points to the non-repeatable version of Thaumetal Refinery
  2. We have added 60 TERA Reward Points to the non-repeatable version of RK-9 Kennel
  3. We have added 90 TERA Reward Points to the non-repeatable version of Thaumetal Refinery (Hard Mode)
  4. Elite Status players will now have an always-on Continuous Crystalbind effect
  5. We have removed the Complete Crystalbinds from the Elite Gift Box since the effect is now on all the time

Also, it's a known issue that the visual effect of the Crystalbind bubble is now on all the time for players with this buff. This visual effect will be removed in v62, deploying later this month.

Sorry for the late post, folks (I was actually out of cell service range all day yesterday and last night); the issue was caused by a sync issue between the databases from the game and from the store. The folks that run the the store databases said they would be refunding all purchases made in the 3 hour-ish period that the database was out of sync. If you don't see either the items or the EMP, please file a support ticket and CS can handle those on a case by case basis.
LYC14 wrote: »
Please don't forget the other stores that are in dire need of an update:

- Ace Dungeon shop
- Vanguard Credits shop
- Friendship Circle Token shop

I promise they are not forgotten, just came in well behind these 3. So again, I'm not saying we are ONLY doing these 3 shops, that we are merely STARTING with these 3; once they are done we'll move onto a new set of 3, which will be determined well in advance.
admonitu wrote: »
Whenever EME or BHS removes RNG per player request, they make the guaranteed cost way higher than the RNG average. There is no Winning with them. You may get away from the dreaded randomness and uncertainty, but you pay much higher for guaranteed success than you would on average with RNG.

Just pick your [filtered] poison. The MMO games like TERA are made by the screw up and corrupted country where people only know how to squeeze as much out of others as possible. We just need to lower our expectation rather than hoping they will meet our expectation.

I just have to weigh in and say this: you are absolutely 100% INCORRECT about your assessment of how items are priced. I can tell you as someone privy to the ACTUAL information about the RNG rates and all the prices that you have no idea what you're talking about. Your statement is only based on opinion and conjecture.
JXE5356AKE wrote: »
Xerses wrote: »
Why not just update all three at once. @seandynamite

Because we don't have the time or resources to do them all at once. So I am prioritizing them and getting them done one at a time.

Also, you should understand that NONE of these are a small undertaking. There is a lot to take into consideration when it comes to pricing, items, and long term viability of the shop. I know it might seem like it's just "throw everything in there and put some prices on it" and I wish it were that easy. But it's not.

What's your proposed ETA for one shop?

I assume your question is when do we want to release whichever we do first? I don't know. It all depends on which one ends up being prioritized first. But again as my original post stated, I'm shooting to try to get one per month or one per build done. My hope would be to get the first out in November if we can. We will be slating them in order via the Roadmap page once I have an order nailed down for the first three. Once I have those, I'll post a poll for the next three and slot those in.
Xerses wrote: »
Why not just update all three at once. @seandynamite

Because we don't have the time or resources to do them all at once. So I am prioritizing them and getting them done one at a time.
One of the things I have been wanting to tackle for some time is updating the in-game shops in TERA. As you all know, there's MANY of them. From "token shops" to reward points shops to credit shops, it's pretty overwhelming when looking at it from a high level view. However I have asked that we tackle them, one shop at a time, and perhaps even retire some old shops if possible (and combine items into other shops). We have some preliminary polls from smaller groups of players, and honestly they all fall pretty much exactly in line, but to kick this off with a wider audience, I'd like to ask:

Which of these three in-game shops (the top three from our smaller samplings) should we start with?

Keep in mind, I am not saying we will only do one shop, I'm hoping to get an informed priority order from the community to help organize them. These three were the consistent top three, so they seem like a great place to start. The process of updating a shop will probably fall in a month to month (or build to build) update schedule, and I will add them to the roadmap as we lay this all out.

So let's hear what you think! I'll leave this up for about a week or two, just to make sure everyone gets a chance to weigh in.
Halrath wrote: »
Halrath wrote: »
After reviewing player feedback, we did add Lilith's Keep (Normal/Hard) and Kalivan's Dreadnaught to the dungeon event. I updated the news post.

Halrath can I ask, in the candy exchange why there are two Boo pets and Two Boneshaker's for very different prices?

Boneshaker 400 Boo 150 Boneshaker 150 Boo 250.

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That looks like a goof. Duplicated Boo and 400 Boneshaker is wrong.

I'll look into it. In the meantime, don't buy the expensive one.

We removed it! It was 2 different places entering it into the live store and we removed the extraneous one.
https://essentialmana.com/token-shop/

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Yes! Once the dust settles from getting Arsenal out the door, I am personally going to take a look at tackling a few things, including updating Elite Status and what you get for it.

Thanks for bringing it up, and I'd love to hear other ideas of things y'all think would make Elite more valuable to you.
FYI the numbers you all saw in the build on Friday were in a test QA build and were the Korean numbers, NOT the NA token shop prices. As I had said in my original post about the information being released, the prices and dismantling rates for our territory are unique to our territory due to the amount of material in the economy already.

We will not be releasing the token shop prices until during maintenance tomorrow morning. So close now, folks. Your patience is appreciated.
RKC wrote: »
Im soo confused and scared of the upcoming revamp

I really suggest you watch the livestream today if you can; I think it will help a bunch. I was scared too, tbh, but after Scott walked me through it all it actually made WAY more sense to me than the existing enchanting systems and gear chase.
Also, @Spacecats makes fun of me for writing posts like I write emails. I think I'm in the right. What do you think?
Howdy!

Today a few things have gone live I wanted to bring to your attention. The Arsenal page was updated with super high level information about the updated gear progression system going live on Tuesday, October 10th here: http://tera.enmasse.com/arsenal#gear

Also, Essential Mana has posted 2 far more in-depth guides (that will only get more and more updated as the build launches next week) on:

Gear Progression
https://essentialmana.com/gear-revamp-guide/

Crafting Revamp
https://essentialmana.com/revamp-crafting/

Tomorrow, on the weekly Twitch livestream, Spacecats will be joined by Scott James Magner, one of our EME gurus that will give us all a hands on walkthrough of what this all will mean!

We're getting excited to finally get this released to you next week!

-seandynamite
Congratulations to our 3 big monthly winners!

Winner of 3rd prize (25,000 EMP):
Nemuui (CH)

Winner of 2nd prize (50,000 EMP):
Xoviar (CH)

Winner of 1st prize (100,000 EMP):
Tolerable (MT)

Excited for you all! :3
After reading the responses to our post yesterday containing the dismantling conversion rates for enchanting materials post-patch and the controversy surrounding the early leak of this information, we felt it necessary to clarify a few things:

  1. The information provided to select individuals was granted for the sole purpose of aiding content creation in the form of guides and was not intended to grant a competitive advantage.
  2. This information was not distributed with the intent of soliciting external feedback, which is why it wasn’t put in front of the TERA Player Council. The new gear progression system is complex and has far-reaching impacts on TERA’s economy. The conversion rates were provided by the game design team and were arrived at based on the volume of materials in our economy in order to align it with the intended design of the new gear progression system.
  3. Alone, these conversion rates do not paint a full picture of the changes rolling out with the patch next Tuesday. The token shop prices, the amounts of materials that tokens are exchanged for, the different materials needed for enchanting, and other details of the new system have not yet been publicly shared in an official capacity by En Masse Entertainment.

It is unfortunate that this information was exploited by some individuals for personal gain. We understand the implications of this and will be launching an investigation in order to identify those players that may have benefitted and take appropriate action. Any resulting action that we decide as a result of this investigation will not be shared with the public. This is in line with our policy of only discussing disciplinary actions solely with the account owners for privacy reasons.

Today, we met to discuss the many ways this went awry of our intentions. Our sharing of this information with community members was well-intentioned. The goal was to provide a recognized community outlet official information to kick-start a working relationship in an effort to provide the community more comprehensive and helpful guides--content for players, created by players, with official support from EME.

In doing so however, we were perhaps a bit overzealous in that we failed to put in place the necessary precautions that would prevent this information from being abused. In the future, any partner will be required to commit to a non-disclosure agreement before sensitive information is shared with them (as is our usual practice). In addition, sensitive information of this nature will no longer be distributed until immediately before release of the relevant content. These small adjustments in our approach to user-generated content could have prevented a lot of the issues that the community (rightfully) had with this specific release of information.

We will be posting the full details of the new gear progression system this coming Thursday to the Arsenal promotional page. This will be followed by a Twitch stream on Friday where the system is discussed at length and we take questions from the community.

Thanks,
The TERA Team at En Masse
Manjuh wrote: »
So EME doesnt wanna speak about this leak and exploit and players who got rich with it now?

Any results from any investigation into what took place wouldn't be shared publicly anyway. Again, remove the tinfoil hat. Conspiracy theories are incorrect.
Remove the tinfoil hats. As I stated in the original post, EME did not create these ratios; nor did any players. The conversion rates were created by the BHS design team BASED ON THE AMOUNT OF MATERIAL IN THE CURRENT ECONOMY. NA TERA players have A LOT MORE materials in their possession than the other territories, by incredible amounts.

Again, let me repeat that for anyone that doesn't understand:

EME did not create the conversion rates. The BHS design/dev team did and passed it along to us, and today we passed it along to you.
Greetings!

At the end of last week, we shared some documentation and information regarding the upcoming gear progression changes with select community members with the intent that they could help us build more comprehensive and player-friendly guides that can be linked to in an official capacity by En Masse through the TERA site. This is a new kind of collaboration that we’re excited to work on and we think it will benefit all TERA players. Unfortunately, some of the information from these documents was leaked to a wider audience than originally intended. In the interest of transparency and making sure that there’s a level playing field out there for everyone, I am sharing the dismantling rates for NA TERA today.

I’ll explain a few things in short here, but know that there are more in-depth descriptions coming to you later this week.
  • Our dismantling numbers (as I pointed out in my Twitch Q&A) are very different from all the other territories. These rates were created by the design team based on the amount of existing materials in our economy. Prices in the Emblem shops are different as well.
  • Entropic Emblems – what are they?! These open one of the new shops that you can access to buy enchanting materials. Dismantling these older materials will give you Entropic Emblems.
  • Some items in the list have the word “Depleted” in front of them. These items can no longer be used for enchanting or crafting – they can only be dismantled. In their place are new items that can be used for enchanting or crafting.

On Thursday and Friday of this week we will be sharing more information, including a complete video walkthrough of how the new enchant and upgrade system works, and what it will mean to you before and after the patch goes live next Tuesday, October 10th.

Thanks so much and see you later this week!

-seandynamite

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Congrats to the final daily and weekly winners! Tomorrow morning we will draw the monthly winners!!!! Good luck to all!!!
This is the final week! Today we announced the winners from this weekend and the weekly winner, but this week will be the last week - you have until 11:59PM PST on Saturday, September 30th to get your entries in for the daily, weekly, and grand prize monthly rewards!
HOLY CRAP!

We have an absolutely insane situation here: the same person, Expired.Twinkie (AV) won TWICE today! They were drawn randomly from two separate transactions (I'll add they were really far apart as well, just one hell of a lucky RNG) and made me triple check the logs and the numbers. But, as we said, each transaction counts, so here you go!

Congrats to Expired.Twinkie (AV) on winning TWO sets of daily prizes! So insanely lucky!
Congrats again to this weekend's winners and the weekly winner. Only 2 more weekly drawings left!
Weekend winners and weekly winner will be drawn on Monday!
I THOUGHT I ESCAPED THIS!
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