Hi! Just some simple questions (Sorry if these were asked previously, 7 pages is a lot to read through and the text colors hurts my eyes to read huge paragraphs lol)
1: Will we ever get the Alice Dress in NA? I know it was previously unreleased due to a graphical error in the skirt animation.
2: Will any of the older weapon skins be eventually implemented for newer classes? I know this answer is probably no, but I remember Brawler getting a rogue skin. Going back and making weapon skins for all of the previously released skins DOES sound like a lot of work though...but greatly appreciated work. Ex: Celestial Spirit weapon skin in reward store is great, but not for players who main reaper/gunner/brawler/soon to be ninjas. I'm sure people would love for the older skins to be available to new classes. :D
3: Will any old events such as Banquet of Blood make a return? I never got to experience it but it sounded like a lot of fun.
Thanks for your time with the community, you're really working hard reading through all of these questions.
Do you mind that topic: http://tera-forums.enmasse.com/forums/general-discussion/topics/Tera-in-android-What-a-great-idea
If so, my opinion is same, why the hell they are doing mobile game, with upgraded version of unreal engine, while desktop version is bad as [filtered], if we speak about optimization. Also there are my few posts in that topic, mostly about optimization, that in beta this game was super smooth, comparing to what they did after release.
@Lawllipop - maybe BHS and/or EME don't realize that, but this game would get much more players if they actually can run this game without constant FPS issues. Any new content can't change anything, if we actually can't run this game, with even decent PC's, because this game can't take advantage of hardware which we got now. If you don't want to stop new content to be released, then hire new developers, which will take care about optimization of this game. Right now lots of players can't play without some tweaks, or breaking EULA by changing in ingame files/folders. This is just ridiculous, that you selling broken product, and you telling us that there are some "plans" to fix the game, but mostly BHS will just create new content, because this isn't something important or even necessary.
Now just look on those search result:
- "tera online new class" (2150 results) - https://www.google.com/#safe=off&q=%22tera+online+new+class%22
- "tera online fps" (2590 results) - https://www.google.com/#safe=off&q=%22tera+online+fps%22
Now lets look on trends: http://www.google.com/trends/explore#q=tera%20online%20new%20class%2C%20tera%20online%20fps&cmpt=q&tz=Etc%2FGMT-2
The trends are showing that players actually care more about FPS issues, than new class (aka new content), because they don't care about new class which they can't play anyway, because of how this game is horrible working.
I'm not going to sift through old posts for hours or more just to pick the details as i'm here not to prove anything to anyone but comment on things. But, essentially, everybody who was at forums when talent system was being finished and deployed in Korea remembers the story, it went something like that:.- First it was supposed to be the next best thing after sliced bread.
- Then it was supposed to be the next best thing after sliced bread SOON to be available in other regions going to fix all the big problems.
- Then it was next big thing yada yada, SOON delayed.
- Then there were some bugs to be fixed. SOON twice delayed.
- Mean while Korean community reported on bugs that should be fixable in an evening but weren't
- Then in some weird slips and "over"communication (can i put it that way?) it was revealed the system development is "finished" and there won't be any change or additions.
- Then it was said new classes (after ninja, or was it brawler? One unrevealed class forward anyway at that point) won't get talents as it's not "possible" to add it.
- Meanwhile none of the bugs were being fixed.
- Then we were told nobody but ktera gets the system because it was now "discontinued"
- And now we're being told we didn't get the system because it was unsatisfactory and insignificant anyway.
There was more to it and in multiple threads again and again different people were making the same conclusion "oh look, looks like somebody coded the system, left - and now there's nobody to work with it". I think there was also something more direct but like i said, i'm not going to spend hours looking through posts, that's not the point. The point is i'm not buying what you're saying.
While in the news the game was often quoted to go F2P it wasn't really marketed as such. It was marketed mostly as Freemium which differs from F2P. The ideology behind Freemium is that you're free to play the game for free but you acknowledge you're in inferior position to premium users.On the flip side, once you pay you're equal to others. Freemium model is a response to the fact that most if not all F2P games are free in name only. The idea was that you can try the game for free and manage quite well for a couple moths till you hit level cap, after that you'd have to pay or accept being straight out handicapped. At that point another feature comes in to play: once you make a commitment and purchase the game/single sub with real money you can start using other players chronoscrolls. It's a feature BHS took from CCP's EVE PLEXes which allows one to buy premium time with in game money. While it allows for some gold buying it allows users to stay premium without spending money. But those are not "free" users in anyway as the use of chronoscrolls was limited to players who payed at least once. So, once you reached gold production peak at level cap you could buy your time in game. That way each and every player would pay for himself or drive in game economy and make somebody pay for him.
Since Freemium didn't sound as good as F2P at that time and because TERAs Freemium model didn't employ standard straight forward tactics like trade chat blocking and broker blocking (still limited but it's not the same) it became easy to fool people in to thinking the game's F2P. With time, more and more vanity items were added. Soon "free" cosmetics were removed altogether (templates anyone?) in favor in paid cosmetics. The breakthrough came with (afair) underwear, first pay2win cosmetic. It was quickly added to some events to counter the backlash but it was and in fact still remains a P2W feature. Soon (tm) more and more items (alkahest, enigmatics etc. yada yada) followed suit. (Are the t9 enigmatics dropping anywhere already? or are they still bought with real money only?)
No i do not have the link that i was talking about, like i said i'm not going to sift through posts. But i think those from first page of google search for "tera mobile" are good enough:
I think some of those are from early reports. The are gameplay videos already if you look for them and it apparently looks and plays better on a **** smartphone than on my (and most people, tera doesn't care if you run riva tnt or sli titans) desktop.
Ps. Would you kindly add (vertical) stretching to reply window? (Or will i have to inject it by hand each time i want to write a longer post (or is it the point?) ?).
I had liked to know who is in charge of maintaining the crusades in NA Tera? Who decides which dungeons come in the leagues, and why isnt it the current endgame dungeons. We'd expect at least KD and FI in the pve league, and 3's and FWC in the pvp league, but thats not the case...
Thank you for the response, Lawllipops!
I have only one issue and it's more directed toward BHS. As you know, TERA is by no means a new game; it's been around for 5 years and has been fairly successful. It baffles me that in all the time it has been around there has been no real side content whatsoever. Based on how you said "adding side content wouldn't be something that would be able to be done quickly", it seems implied that no side content, to your knowledge, is being worked on currently, either. I feel as if BHS either doesn't realize the potential the game has, or rather they don't care and have an extreme mentality of "minimal effort, maximum profit."
I hope this doesn't come off as rude, but in response to "making sure that is actually NEW and EXCITING", I must say players very frequently give feedback on what they want to see implemented. If BHS had indeed taken any of said feedback seriously, I feel as though we would have some new content by now, even something small. I can't imagine ALL the feedback they've received throughout the years has been not worthwhile or impossible to implement. Whether it's "new and exciting" or not, players have given the feedback on things they want implemented repeatedly and I'd hope BHS might someday listen to at least a couple of them.
But, as I said, this really is an issue with BHS. Unfortunately, I don't speak Korean so I'll put my soapbox away for now. Thank you for your time and sorry about the rant!
My questions seem trivial compared to some of these other ones, but I'll appreciate answers all the same.
1) Why have we not gotten certain cosmetic items such as the cat-ear headphones and the Alice dress?
2) Will they ever be released here?
3) Would EME ever consider holding another community design contest? The last one was rather awesome, and it might be equally splendid to let NA users design more of the stuff that gets put into the game *cough* weapon skins *cough*
I am going to go way back to the days where GMs used to post a Global notice such as "I SHALL REIGN CHAOS UPON YOU" then mass Dracoliths spawned from the sky. This was amazing as it was a complete surprise and fun. For each one you helped kill you got a silly box in the maill, nothing much but some mats. This would be amazing to bring back, have the boxes give little things like Titan Embers, Master Alk or a very rare Ancient Wish.Do not announce when it will happen, just do it. It doesn't have to be hundreds to the point lag gets so bad peoples comps cry out ether, just a few OP World Bosses every now and then that take a large party to kill and every one helping gets something.
To add to this long ago on CH during the Vanarch Days the GMs of most guilds where invited to come together. In which we would chat about organizing Nexus parties, who was running for which region to ensure all of them where covered, who is hosting the rolling after event for Nexus, what other event ideas do people have, ect ect ect. During one of these a GM dropped Dracoliths on us, this moment I will always remember.
Thank you for answering! I know it's probably something you may not know the answer to but some of the community feedback would require assistance from BHS to make those changes. Are they/would they be willing to make the adjustments people want?
I look forward to it! I don't have the original post of the user who made these but they'll give you an idea of what to expect in the battleground. :D
My priest has had a lot of names since I started on TR but ended up moving to MT after a little over a year. I'm an older member of the community and I happen to have/had a lot of names on multiple servers.
Someone contacted me about a name I had on a server I hadn't leveled on yet and offered me a list of names they had on MT. I happened to be looking for a new name for my priest since it was named something random at the time. Pez stood out to me the most because when I think of pez I think of the cartoon looking dispensers that pop out candy. It'd be more fitting as a mystic name since I've heard people call motes candy before so I saw a bit of humor in using it for my priest.
Not a terribly exciting story but that's how it came to be!
Since having it I've learned some interesting things. Pez candy doesn't have an expiration date (I wish my priest could survive that long in battlegrounds) and the Spanish speakers of the community tell me it's their word for fish.
I remember someone from EME talking about plans to make Awakening enchanting not so terrible. Does the TERA Rewards system represent the full extent of the planned changes to Awakening, or will there be more?
Don't lie/make up things on the spot.
BHS found bugs after release and apparently whoever was responsible for the system quit/got fired and the was nobody competent enough to go through the code and fix it.
You clearly have no idea what "our" purpose was when it was put in place around 3 years ago. Most likely because you weren't "here" at that time, perhaps didn't even know about the game altogether.
AKA there are absolutely no optimizations coming from BHS. Perhaps they're busier optimizing it for tablets and phones if that news some time ago was true.
i have no questions anymore. you are too late and so slow on delivering something interesting that i've completely lost my interest in this game and i think only miracle can reanimate it. maybe if guyz who in charge of creating outfits could remove immersion breaking crap and start making proper costumes, especially for amani.... but it will never happen.
I have a few questions
1. What brought on the need to stop people from rebinding costumes and gear by switching servers? To most of the community rebinding items seems harmless and was something that people have done over their years of playing tera. Are more people abusing it now than before or was there some other reason for doing this?
2. I read in your post saying that "well that is something that may take longer, we are trying to do what we can now to address the concern, but in the long run, we need to take a step back and look at the system and see what changes would have the best impact to the system. " while talking about future battleground changes. Is there any way that we can get some transparency on what changes you're considering and if there are certain changes the community has asked for that are simply not possible?
3. Will you queue fraywind with me?
When TERA released one of the biggest selling points was the shear beauty of the game. For myself I could tell there was a lot of passion and work put into the armor templates. This how ever has died off in the last several years and now when we get new content we get recycled templates. Is there any plans to bring back the artistic appeal of TERA back then?
TERA has moved away from those little essential nonsense items that help keep peoples interest between patches, little things such as crafting meaning something, the older template system, as well as the promise of housing back during BETA. Is there plans to add items that give people something more to do?
Is there a release date for a Castanic only Necro class?
About lore (if you can answer them):
1.- Do you know about TERA´s lore on a more detailed scheme of things? Can you tell us what are the pictures on Yana´s Timescape once you fight him? (the 3 pictures found on the walls)
About the game:
1.- I know we aren´t getting talents, but can that option change in the near future? And will NA and other regions strive to ever have a system similar or equal to koreas so all clients can be treated in the same manner with no major issues?
2.- Are there any plans in order to expand what we currently see of Northern Arun, thereby increasing the level cap?
May not be that important but, are there chances on we getting the original models on old elin armors?
Last ones weren't censored with those poorly done shorts, so seems there are no problem with that anymore?
And this has been asked a lot since forever.
Most of the questions that I have in mind have already been asked and answered so... I just wanna tell you that you're awesome! \o/
PS: I love playing ARAM on League too :>
Hi Lawlipops. I'm a PvP streamer who used to play Tera, still do occasionally.
I would like to know why we can't get up to date pvp balances. On brawler release, it was known that it would be overpowered. In KTERA, they fixed a lot of the issues gradually, but in NA Tera we had the nerfs dangled in our face, knowing that they were there yet not receiving them. Is there a way to increase the rate of class changes?
Also on a side note, I will answer your query for you. Ninja is too strong right now because of the excessive amount of Area of Effect damage it provides, similar to the past three classes with how much aoe damage they can put out. In KTERA, they received a nerf on March 24;
▣ Combo Attack
◈ Decreased damage on first 6 hits of the skill by 30%.
▣ Spin Slash
◈ Decreased damage by 20%
◈ Increased Noctenium consumption to 2.
◈ Decreased PvP damage for consecutive hit.
◈ Removed KnockDown on first and second hit on players.
On a side note, lets go even deeper. I have a question to ask BHS:
Do you guys truly even know how to balance PVP? Many changes have come and gone and it shows or what it looks like to the community is that they clearly cannot balance PVP correctly. Many PVE changes directed towards helping PVE based damage is inadvertently tipping the scale over for PVP players. Two examples that have plagued the TERA pvp community are Reapers and warriors. Reapers were what I assumed to be High mobility, large damage, but extremely squishy damage dealers. Over time, BHS started to boost the reaper defenses, giving them little to no weaknesses. Why is that so? Are classes not supposed to have inherent weaknesses? It seems that all the new classes have absurd damage, absurd utility, and an extreme lack of counterplay.
With warrior, right now I could give you a video of a warrior backstabbing and taking a healer down from full health full buff to zero health. Is there simply no way to actually give some form of feedback to BHS so that they realize that they are inept at balancing the game correctly?
I play slayer, one of the lower tiered classes. I was glad when talents weren't coming to NA, because that would mean other classes wouldn't get the talents that would push them over the top. There are plenty of things wrong with pvp that just are left there to rot, which I don't understand. Tera is all about the combat system, and PVP lets you experience it to the fullest.
Also as a last part, what is prioritized when making a class? Enjoyment? Balance? Shiny new stuff? At the end of creation, are the others even looked at? On release reaper was undertuned, but gunner and brawler were overtuned to the point of game breaking.
Yo mang, I like your taste.
Just one kinda big question everyone wants to know in the TERA community:
What kind of in game metrics do you guys have the capability of tracking or viewing from the production side? (i.e. total server gold, number of 65 characters, unique accounts, ratios of 65's to lowbies, etc. [List them ALL]) It's really disheartening to see things from a player POV such as the lowbie count continually decline due to other game choices, and it would be nice to know exactly what you guys are using and can see to monitor the health of TERA as a whole.
While its true that almost all of the talents are pretty much useless (6% damage on poison blade...whee) or stupid (chance to reset Retaliate), there are a few that make a huge difference in the damage output or rotation of their respective classes. As a Warrior main, there are no talents I'm too bummed about missing for my class, but a couple other classes are missing out on some significant things:
1. Slayer getting lots of skills to affect the cd of other skills. While these were nerfed a bit in ktera recently, they still make slayer rotation smoother, which many people would appreciate.
2. Lancer gets additional crit power on shield counter, a skill which always crits. Less crit power is available overall when attacking from the front, and Lancers need all the help they can get when competing with Brawlers, so this is pretty significant.
3. Ninja gets greatly increased Chakra/Chi building on her basic attack, which is why so many videos of ktera ninjas feature so much basic attacking. Ninja also gets a cdr talent for Air Step Strike/Tri Slash/Whatever you wanna call the 3-hit skill with 9 sec cooldown. Without this the cooldown gap between the skill and its chain lead-in skill is huge, because the lead-in skill gets a cdr glyph and tri slash does not, which the talent makes up for. Granted Ninja will be very strong at launch, but if the basic abilities keep getting nerfed in ktera (which keeps happenIng) and we never get anything to make up for these talents, Ninja could end up unexpectedly weak here by the end of the nerfs.
Are there any plans to make changes in these very few specific cases where talents actually matter quite a bit?
- Tea or coffee? How many do you drink for example on a hard (I guess patch?) day?
- Favourite anime characters? (Male, Female, Animal/Other) *don't slack on this one please! Answer all! :D
- What languages do you speak?
- Do you like/read/watch player created contents to improve your gameplay in TERA?
- Do you play other games beside Tera?
I'm so excited about the new PvP changes, which is seriously the best change to Tera ever made! Thanks for that.
I don't so much have a question, but a request:
Can you give BHS some pressure to design more "in genre" type costumes? I look at all the costumes for sale, and I feel like it's a prop bucket at a wedding photo booth. It's filled with silly gag items, and very little that appeals to me, who wants a more serious, and more fitting type of costume.
The fashion coupon system is the one place I can get what I'm looking for, but it's so old and unupdated now, I seriously have nothing to spend emp on, when I otherwise probably would.
And for the love of God, no more cars!!!!
My question would be:
Why the new classes have better development (Tank, DPS) chain more quickly?
When it appeared the reaper everyone who created it, he had high points in CS (many kills), when Gunner appeared was the same and could even run a dungeon on themself, when it appeared the Brawler became the best tank than a Lancer . Will the new ninja class will be the same?
Just want to thank you for doing this, and to say I love Nujabes and Monkey Island and still play it. :D
My question is regarding the Fashion Coupon shop;
Will we be getting any more items added to it? and is it possible to get some of the NPC exclusive costumes (as they some of them are really pretty, and they dress better than us! D:)
“Look behind you, a Three-Headed Monkey!”
With regards to +15 enchantments pretty much destroying the PvP zones such as FWC (to clear up what I mean people quit queuing because they just couldn't afford to keep up). What are Bluehole doing to combat the problem?
Are there upcoming adjustments to tera which will in general make the game run better?
Q: Do you think that there is a chance to upgrade tera UI engine, to handle all those optimization issues with UI?
Q: Which ingame video preset are you using, and why is not preset 6, while your PC specs are 4x better than recommended: http://support.enmasse.com/tera/can-i-run-tera-system-requirements
Q: You said that you guys already know that brawler is OP, is there any topic about OP reaper in PVP?
Q: You play as a mystic, what do you think about mystic healing himself?
What do you like on your Subway? Bread? Toppings? Condiments?
Hello Lawlipops! I love a good lasagna too :D
A few things i want to ask
1. Will we get 15% Archer PVE Crit buff alongside the Ninja patch?
2.Will EME release the broken version of ninja? Or the more balanced one? (after few class balancing)
3.Did EME miss out on removing the blocks from brawler's skills? (GroundPound, Counterpunch, Grounding Roundhouse glyph)
4.Is the new forum coming? Or is it gone with the wind?
Thats all questions that i can think of anyway. Also i noticed quite a few bugs in the game:
1. The disappearance of one of the debuffs right after taking it @ DS floor 22
2.Brawler's Powerlinked Counter is not displaying the correct tooltip
isnt it supposed to be
Missed out on the 30% chance of triggering it
3.Corruption Ring's skill icon doesnt change to Infusion Ring after hitting the enemy
Thank you for taking the time to address the questions raised in the thread.
I am aware that this was before your time, but have you ever been directed to this thread? Although a lot of the issues discussed in this thread have been recently addressed (welcome back, Treeshark), there are still a number that raise concerns.
Namely, what is being done to reduce the gap between NA TERA and kTERA patches? Case studies include the Titan's Ember supply and class balance.
We understand that while localization may take time, localization does not take 8 months.
kTERA already established that the Brawler (and Gunner) were completely broken on release. kTERA had since applied a number of fixes to these classes. However, the broken version of these classes was still presented to us despite the fact that fixes were already in existence.
Then came the FIHM patch where multiple kTERA patches were wrapped up and delivered to us together, but presented in a way that well... if you haven't seen the producer letter, the number of downvotes is a pretty good indicator.
What is preventing us from getting class release patches bundled with the corresponding class balance patches, so we don't end up with a broken class that ruins the game (particularly PVP) for everybody else until it is fixed? Let me tell you, it was particularly demoralizing to be a Lancer main during those days.
Essentially, I'm asking what steps EME is taking to reduce this lead time for the NA region. Although this will not solve all concerns, it would go a long way towards alleviating many issues raised by players, particularly those who follow kTERA's progression.
(I also recommend reading through that thread I mentioned - it contains some quality discussion throughout its 10 pages, that were never directly responded to, except to prune out some posts which violated the forum rules.)
Hey Lawlipops! I wanted to know something: Since you are the Producer, alongside with Treeshark, what are the direct areas and aspects of the game that you can tweak, change or have a direct say on without having to go through a long process of back and fort with BHS? It seems lately that while EME is going in the right direction, BHS is taking some steps back, focusing solely on the Korean and Japanese market, leaving aside the NA market, which is probably bigger than both Korean and Japanese markets together.
Hey guys! Will there ever be a return to non gender-locked classes? I could complain that femani were the only females passed over for an exclusive *cough cough*, but i won't. I think a lot of people would just like BHS to do away with gender exclusive classes altogether. Also, any plans for a new race? It would be fun to see something different running around. (there's a bunch of other stuff i want to ask but my brain melted from exhaustion) Great job with the recent updates, by the way!
I'd like to ask: How much does the feedback and general community feeling towards issues in the game influence your decisions regarding EME-controlled updates? A lot of the time in the past it has seemed like the community has been ignored when it came to requests for simple/meaningful fixes (i.e. Titan Ember/Ease availability). Are the producers aware of these requests, or is there any discussion among EME regarding how to go about changing/fixing issues raised by the community?
In a similar vein, are you able to share how much impact the NAtera community's feedback has on BHS? Whether it is passed on and/or whether or not BHS discusses major changes with EME before implementing them. For instance there was a major thread recently with proposed class balance changes on EME's forums, and we can see BHS focusing heavily on bringing older classes in line with the new ones this month- do you know if BHS has any plans to implement any of the changes suggested by NA players?
Hello, thank you for doing this Lawllipops and nice to know some stuff about you as a person besides the professional things.
Also thank you Spacecats for your great work in the community.
Well my main question has to be how will balance be handeled on NA since we won't be getting the talent system ?
Related qustion how come BHS decided to keep the talent system only on KTera since is broken or something like that why not remove it completly ? Any plans to add it in other regions ?
The Nostrum/Crit Scroll and Charms for elite are great but any plans for improving elite ? Since the gold and xp boost are pretty much useless... And the elite gift box that nugget pet oh i miss felicity and also i miss the elite monthly gift and when the consumables were tradeable..
PvP seems to be on the right track hope this keeps up.
One other question is what about game optimization ? I know this has been asked so many times but any plans for it ?
Oh and please tell me you watch JoJo's Bizare's Adventures ? (I can recommend more anime :D) And the naruto fillers will end when One Piece ends that's the treasure on the final island :)
"man the new guy hasn't posted since Favorable I hope we didn't scare him away" *new guy responds to every relevant post*
well played, well played
although I don't expect you to affect any significant changes in this regard, I STRONGLY suggest playing mystic instead of priest. priest outclasses mystic rather thoroughly in most aspects of the game, and if you want to understand the class balance problems in TERA, mystic vs priest healing is one that has existed since the start of the game and is still going on today. specifically recommending the underpowered class is weird maybe, but for someone who works on the game to only play the OP tank and the OP healer... I think you should try to get more perspective on the struggles of the weaker classes.
I bet your brawler is an elin.
Are you going to be looking at the endgame of Tera? Currently there is actually no incentive to do anything in this game.
Endgame PvP battlegrounds are pointless because the BC and KS shops do not sell anything useful and being top ranked on the ladder doesn't mean anything or yield any rewards.
Endgame PvE is also equally unrewarding. Clearing FIHM is pretty pointless since Heartbeats can be obtained via Dreadspire lower floors which anyone in Schisma can clear due to it not being scaled for new gear levels. Clearing Dreadspire upper floors takes around two hours on average and after double digit runs it actually doesn't drop anything but Desolarus Tokens and the occasional diamond which is split between five people. It would be more profitable it to just do Ghillieglades and Island of Dawn quests which begs the question of why even play this game? Just farm dailies and keep farming gear that is not needed for anything?
Hello well there is alot of diferences on priest and mystic but it depends do u want more survavility and more healing power? Or you want a class that can support wih less healinv power but wih powerful auras and buffs? It all depends i love both classes priest is easy to play hard to lvl up but its worth it in the end in my opinion is the best class for me i do main mystic as well but i dont love my mystic as much as i love my priest.
Don't listen to him. You can main whatever you want. Brawler is a class in the game afterall.
"We want staff members who actually play the game and know our struggles!"
~Tera NA playerbase
"We introduce to you our new staff member, he mains a level 65 brawler"
...the cringe is real
So, EME now officially supports pedophilia.
How do you work for the "Community" and not know how the forums work ?
Why are we stuck with people that don't know anything about the game making all the decisions. It's so frustrating.
Hi! And welcome in the team.
And please try to play some other class to max level too.
Enough of the brawlers, all in EME are playing Brawlers (even if they have other classes too, all they play are Brawlers)... little more diversity please, we have 11 classes.
He mentioned before that he is now working on another project inside EME, and still was helping with TERA. I assume the arrival of Lawllipops means the transition is completing.
Hey don't be transparent, let me call your attention to this topic.
There are a few missing things, like pictures of you, your desk, cats and dogs (but cats > dogs) and alot of other things!
Don't be shy, show yourself.
Welcome to the "production" of semi dead game with a bunch of cancers eating it alive (particularly those post-2013 ones). Guess enjoy your stay.
What happened to Treeshark out of curiosity ?
Are you lawllipops from lake of tears? I had a friend with that name when I played in LoT like 2 years ago o.o
you are myyy herooo
I wish you much honour and glory in all of your future battles
are you ever going to level a good class, like lancer or mystic?
Welcome! So you have a brawler, is that your main or do you have others? But nonetheless, I hope to see you in game some time soon!