TERA Online dev tracker
Toggle all posts

Mystic - Awakening Skill

  • [Awakening Skill] New Skill (Active): Mass Teleport

    • Teleports together with up to 4 party members around.
    • Invincible while moving.
    • You can move through units without restriction.
  • [Awakening Skill] New Skill (Active): Arunic Release

    • Explode a maximum of 5 motes in front, granting corresponding recovery effect to allies within range, and dealing damage to enemies. * [Arun's Vitae] HP recovery, and damage to enemy targets * [Arun's Tears] MP recovery, and damage to enemy targets
  • [Awakening Skill] New Skill (Active): Elementalize

    • When using a summon skill after activating the skill, each elemental deals a different effect to nearby allies, and enhanced elementals are summoned. * Thrall of Protection: Casts a sheild for a certain period of time and becomes immune to knockdown and stagger for skill duration. * Thrall of Life: Removes Harmful effects on nearby allies and instantly restores HP when summoned, and then increases Movement Speed in combat for 5 seconds and restores HP every second. * Thrall of Vengeance: Increases Power for a certain period of time. * Thrall of Wrath: Increases Crit Damage for a certain period of time.
  • [Awakening Skill] New Skill (Active): Summon: Elemental God

    • Summons the Elemental God in front of you, dealing great damage to targets.

Mystic - Changes to existing skills

  • Ancient Binding

    • This skill is removed, and is merged with [Shara's Lash].
  • Shara's Lash

    • At the end of Stun, Ancient Binding effect is applied. * Ancient Binding Effect: Decreased Movement Speed
  • Curse of Exhaustion

    • This skill is removed, and is merged with [Curse of Confusion].
  • Curse of Confusion

    • At the end of Horror, Aftermath of Confusion effect is applied. * Aftermath of Confusion: Increases cooldown time for all skills.
  • Titanic Favor

    • The default number of lock-on target is increased from 2 to 4 players.
  • Arun's Cleansing Touch

    • The default number of lock-on target is increased from 3 to 4 players.
  • Arun's Vitae

    • HP Recovery on 2 stacks increases from x1.3 to x2.

Mystic - New Skills

  • Mana Infusion (Passive)
    • Recovers MP for 5 sec if MP is consumed when it’s below 20%. * Mana Infusion Lv1: Recovers 400 MP per sec (total 2000) * Mana Infusion Lv2: Recovers 700 MP per sec (total 3500)
    • 180 seconds cooldown.

Mystic - Add a dial skill (an optional skill for convenience)

  • Arunic Condesation

    • If you select a target first through Lock-On and a skill, the selected target will get a utility skill that automatically utilizes the selected skill.
    • Can select the desired skill between [Titanic Favor] and [Arun's Cleansing Touch].
  • Thrall of Retribution

    • The skill dial UI opens when you use a skill, and you can select the desired skill.
    • You can choose attacker-type elementals to defeat enemies.
    • Can select the desired skill among [Thrall of Vengeance], [Thrall of Wrath], and [Elemental God].
  • Thrall of Protection

    • The skill dial UI opens when you use the skill, and you can select the desired skill.
    • You can choose elementals or summonable objects to help allies.
    • Can select the desired skill among [Thrall of Protection], [Thrall of Life], and [Warding Totem].
  • Aura Skill: Outer Area

    • The skill dial UI opens when you use the skill, and you can select the desired skill.
    • You can choose Aura skills that improve directly related skills to your own or ally’s combat.
    • Can select the desired skill among [Aura of the Swift], [Aura of the Merciless], and [Elementalize].
  • Aura Skill: Inner Area

    • The skill dial UI opens when you use the skill, and you can select the desired skill.
    • You can choose Aura skills that improve indirectly related skills to your own or ally’s combat.
    • Can select the desired skill between [Aura of the Unyielding] and [Aura of the Tenacious].

Mystic - Changes and Additions to Glyphs

Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
Titanic Favor Common 2 Spirited Titanic Favor Reduces MP cost by 120.
Titanic Favor Common 4 Restorative Titanic Favor Increases HP recovery by 20%.
Titanic Favor Uncommon 3 Restorative Titanic Favor Increases HP recovery by 20%.
Titanic Favor Rare 2 Restorative Titanic Favor Increases HP recovery by 20%.
Arun's Cleansing Touch Common 2 Spirited Arun's Cleansing Touch Reduces MP cost by 120.
Arun's Cleansing Touch Uncommon 1 Spirited Arun's Cleansing Touch Reduces MP cost by 120.
Thrall of Life Superior 5 Persistent Thrall of Life 20% chance to reset cooldown time

Slayer - Awakening Skill

  • [Awakening Skill] New Skill (Active): Punishing Blow

    • Makes a short rush forward and deals a strong blow to the enemy after the jump.
    • The skill activates toward the direction of operation.
    • Knocks down target on successful attack.
  • [Awakening Skill] New Skill (Active): Savage Strike

    • Penetrate through enemies.
    • This is a stack-rechargeable skill that is charged once every cooldown and up to 2 times.
    • The skill activates toward the direction of operation.
    • Monster hits are counted as attacks from behind for 8 seconds after skill use.
  • [Awakening Skill] New Skill (Active): Unsheathe

    • Collect your energy with your charging skill and sweep the enemy ahead.
    • Depending on the charging level, the size of the weapon effect, Skill Damage and range are different.
    • During the cast, the following effects are given to the PC. * 50% less damage taken * Immue to Knockdown/Reaction
    • Decreased Movement Speed
    • You can use [Evasive Roll], [Startling Kick] to cancel skill animations faster.

Slayer - Changes to existing skills

  • Overpower

    • Changed from active skill to passive skill.
  • Fury Strike

    • The skill is removed, but now you can use Distant Blade skill option to give debuff.
  • Exhausting Blow

    • The skill is removed, but now you can use Distant Blade skill option to give debuff.
  • Heart Thrust

    • Required level to learn the final skill: changed from 63 -> 65. Skill Damage is increased.
    • Added a new effect that pushes minions and normal monsters 2m away on a successful hit.
    • You can use [Evasive Roll], [Startling Kick], [Savage Strike] to cancel skill animations faster.
  • Headlong Rush

    • Upon acquisition, a key guide that requires a skill use is displayed.
    • The option to increase the casting speed of the skills following [Headlong Rush] is removed. * That option is transferred to the [Overpower] (passive).
  • Combo Attack

    • Its firt hit pushes minions & normal monsters and PC 0.4m away.
    • And the second - forth hits pushes minions and normal monsters 0.4m away.
  • Whirlwind

    • Skill Damage +10%
    • Changes to increase power as HP drops below 50%. * 50~40% - x1.1 * 40~30% - x1.2 * 30~20% - x1.3 * 20~10% - x1.4 * 10 ~ 0% - x1.5
    • A successful hit pulls the target toward the caster.
    • Reduces Damage taken during skill casting by 50%.
    • Increases the skill's attack range by approximately 30%.
    • Increases skill casting speed by 20%.
  • Overhand Strike

    • Changed to a stack-rechargeable skill that is charged once every cooldown and up to 2 times.
    • Cooldown changes from 4 → 2.5 seconds.
    • Added a new effect that pushes minions and normal monsters 0.4m away on a successful hit.
    • The Camera Shake effect is added at the time of hitting.
  • Eviscerate

    • Airbone is applied instead of Knockdown on a successful hit.
    • The Camera Shake effect is applied to only the target and the caster.
  • Measured Slice

    • Knockdown is added on a successful hit.
    • The Camera Shake effect is added at the time of hitting.
  • Quick Blow

    • Increases Skill Damage and Casting Speed by 10%.
    • When using [Evasive Roll], [Startling Kick], or [Savage Strike], the skill can be canceled more quickly.
  • Startling Kick

    • Like Evasive Roll, some existing skills can be cancelled more quickly from nown on.
    • Distant Blade
    • It’s changed to fire projectiles one by one. * The projectile flies up to 15 m. * Upon successful hit, it deals damage and disappears. * Added a new effect that pushes minions & normal monsters, and PCs 0.4m away on a successful hit.
    • Skill Damage increases for 1st, 2nd and 3rd hits.
    • When casting a skill, the distance to move forward decreases to 20% of the previous one.
    • Cooldown changes from 10 → 15 seconds.
  • Stunning Backhand

    • Skill Damage x2
    • MP consumption doubles.
    • Time to use a following skill in chain is reduced.
    • You can cancel skill animations by moving significantly faster.

Slayer - New Skills

  • Overpower I (Passive)

    • Required level: 50
    • Effect * Increases Skill Damage of Heart Thrust, Whirlwind, Quick Blow, Stunning Backhand by 30% and cast speed by 10% every 5 seconds when entering combat state.
  • Overpower II (Passive)

    • Required level: 61
    • Effect * Increases Skill Damage of Heart Thrust, Whirlwind, Quick Blow, Stunning Backhand by 33% and cast speed by 12% every 5 seconds when entering combat state.
  • Weak Point Strike (Passive)

    • Required level: 16
    • Effect * Doubles crit rate when hitting an airborne target.
  • Smooth Chain (Passive)

    • Required level: 65
    • Requirement: Complete Awakening quests
    • Effect * When using Overhand Strike, Eviscerate, Savage Strike, Punishing Blow, and Measured Slice as a chain skill, it stacks one by one. (Up to 4 stacks) * Triggers smooth chain at 4th stack, increasing all Skill Damage and Combat Movement Speed by 20%. * When a smooth chain effect is activated, all chain stacks are consumed and the chain stack does not stack until the effect ends.
  • Energy Rush (Passive)

    • Required level: 65
    • Requirement: Complete Awakening quests
    • Effect * In Cold Blood II duration increases by 20%, and Crit Factor increases by 30 for the duration.
  • Master (Passive)

    • Required level: 65
    • Requirement: Complete Awakening quests
    • Effect * Decreases cooldown of Punishing Blow by 2 seconds when hitting a target with Measured Slice. * Decreases cooldown of Unsheathe by 2 seconds when hitting a target with Punishing Blow.

Slayer - Changes and Additions to Glyphs

Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
Startling Kick Common 5 Empowered Startling Kick Skill Damage +25%
Startling Kick Uncommon 4 Empowered Startling Kick Skill Damage +25%
Startling Kick Rare 3 Empowered Startling Kick Skill Damage +40%
Knockdown Strike Uncommon 3 Carving Knockdown Strike Doubles Crit Factor for the next attack.
Heart Thrust Uncommon 2 Powerlinked Heart Thrust Upon successful hit, Skill Damage increases by 10% for the next attack.
Knockdown Strike Rare 2 Carving Knockdown Strike Doubles Crit Factor for the next attack.
Whirlwind Common 3 Numbing Whirlwind 20% chance to decrease opponent's Attack Speed by 15% for 5 seconds.
Whirlwind Uncommon 3 Numbing Whirlwind 30% chance to decrease opponent's Attack Speed by 15% for 5 seconds.
Overhand Strike Common 4 Empowered Overhand Strike Skill Damage +15%
Overhand Strike Uncommon 3 Empowered Overhand Strike Skill Damage +15%
Overhand Strike Rare 2 Empowered Overhand Strike Skill Damage +15%
Overhand Strike Superior 5 Powerlinked Punishing Blow Increases damage of Punishing Blow by 15%.

Berserker - Awakening Skill

  • [Awakening Skill] New Skill (Active): Unleashed

    • The Berserker unleashes fury, allowing him to use only Unleashed-related skills for a while.
    • MP gauge of Berserker is swapped to ST gauge.
    • The skill activates in the direction the camera is looking.
  • [Awakening Skill] New Skill (Active): Unleashed: Sinister

    • Skill to shoot down the floor with your left hand
    • The skill activates toward the direction of operation.
  • [Awakening Skill] New Skill (Active): Unleashed: Dexter

    • Skill to shoot down the floor with the right hand
    • The skill activates toward the direction of operation.
  • [Awakening Skill] New Skill (Active): Unleashed: Rampage

    • Skill to shoot down the floor with both hands
    • The skill activates toward the direction of operation.
  • [Awakening Skill] New Skill (Active): Unleashed: Beast Fury

    • Rush forward and hit the target in a low
    • The skill activates toward the direction of operation.
  • [Awakening Skill] New Skill (Active): Unleashed: Smash

    • Move forward while rotating and attack targets
    • The skill activates toward the direction of operation.
  • [Awakening Skill] New Skill (Active): Titanic Shout

    • When you use the skill, you receive a brief evasion and Movement Speed increases.

Berserker - Changes to existing skills

  • Intimidation, Punishing Strike, Axe Counter

    • All skills for tank are removed.
  • Thunder Strike

    • Changed to be moveable during charge.
  • Cyclone

    • Depending on the charge level, the skill duration and hit count increase as follows.
    • 0 Charge

      • Hit Count: 1→2 (Total Skill Damage +100%)
      • Duration: increases by 26%
    • 1 Charge

      • Hit Count: 3→ 4 (Total Skill Damage +33%)
      • Duration: increases by 17%
    • 2 Charge

      • Hit Count: 5→ 6 (Total Skill Damage +20%)
      • Duration: increases by 13%
    • 3 Charge

      • Hit Count: 5→ 6 (Total Skill Damage +20%)
      • Duration: increases by 13%
    • The Camera Shake effect is applied on every hit from now on instead of being occurred only immediately after casting the skill.

    • Changed to be moveable during charge.
  • Unchained Anger

    • The skill is deleted.
    • The HP Recovery is transferred to [Tenacity].
  • Mocking Shout

    • The skill is deleted.
    • The effect to increase Knockdown, Stagger Immunity, and Resistance to Weakening is transferred to [Tenacity].
  • Tenacity

    • The following effects are added when using Tenacity.
    • HP Recovery when using skill
    • Immunity to Knockdown, Stagger and Stun for 5 seconds
    • Increases Resistance to Weakening for 5 seconds
  • Lethal Strike

    • Changed to be un-moveable during charge.
    • Charging time per level decreases by 20%.
    • When used in chain with Vampiric Strike, Madness Leap, charge speed is doubled.
    • Like Evasive Roll, it can cancel the previous skill’s animations more quickly and use this.
    • Lethal Strike IV~VI
    • Overcharge becomes available.
    • Overcharge can be used up to 4 ticks, and Skill Damage per tick additionally increases by 8% of the power at the charge level 3.
    • Overcharge’s HP consumption per tick decreases by 10%.
    • Depending on the charge level, the moving distance increases as follows.
    • Charge 0 - x1
    • Charge 1 - x1.3
    • Charge 2 - x1.2
    • Charge 3 - x1.3
  • Inescapable Doom

    • Adds Stagger when hitting monsters and PCs.
  • Frenzy

    • Skill is changed to passive, and some effects are transferred to [Tormented Frenzy].
  • Overwhelm

    • The skill is deleted.
    • [Madness Leap], refined skill of [Leaping Strike] can be used 2 times in a row.
  • Leaping Strike → Madness Leap

    • The skill name is changed from [Leaping Strike] to [Madness Leap].
    • Skill effect is changed as below.
    • Madness Leap III ~ VIII

      • Changes to the skill that can be charged up to 2 times.
      • It can be used twice in a row when charged 2 times.
    • Moving Distance increases by 50%.

    • Attack Range increases by 20%.
    • Skill Damage x3.5
    • You can cancel skill animations and take other actions significantly faster.
    • Changed to not deal additional damage to knocked-down targets.
    • Casting time slightly increases.
    • The wait time to enter the next skill in advance slightly increases.
    • Upon acquisition, a key guide that requires a skill use is displayed.
  • Vampiric Blow

    • Also actvates immediately if you use it in chain with Thunder Strike, Cyclone shots of charge level 0~3 instead of overcharing them.
    • Use it in chain with Thunder Strike, Cyclone shots of charge level 0: Damage and HP Recovery x0.6 compared to the existing overcharging chain shots
    • Use it in chain with Thunder Strike, Cyclone shots of charge level 1: Damage and HP Recovery x0.8 compared to the existing overcharging chain shots
    • Use it in chain with Thunder Strike, Cyclone shots of charge level 2: Damage and HP Recovery x1.0 compared to the existing overcharging chain shots
    • Use it in chain with Thunder Strike, Cyclone shots of charge level 3: Damage and HP Recovery x1.2 compared to the existing overcharging chain shots
    • Use it in chain with overcharing Thunder Strike, Cyclone shots: Damage and HP Recovery x1.2 compared to the existing overcharging chain shots
    • Bloodlust
    • Bloodlust I

      • Added an effect that increases Attack Speed and Charge Speed by 20%.
      • Cooldown changes from 3 → 1.5 seconds.
      • The duration changes from 30 → 18 seconds.
    • Bloodlust II

      • Added an effect that increases Attack Speed and Charge Speed by 25%.
      • Cooldown changes from 3 → 1.5 seconds.
      • The duration changes from 30 → 18 seconds.
    • Evasive Roll

    • It is improved to cancel your skill animations and use this more quickly.

Berserker - New Skills

  • Fiery Rage I (Passive)

    • Increases Power, Crit Factor, Attack Speed, and Charge Speed by 15%, and decreases Endurance by 10%.
  • Fiery Rage II (Passive)

    • Increases Power, Crit Factor, Attack Speed, and Charge Speed by 17.5%, and decreases Endurance by 10%.
  • Fiery Rage III (Passive)

    • Increases Power, Crit Factor, Attack Speed, and Charge Speed by 20%, and decreases Endurance by 10%.
  • Endless Rage (Passive)

    • Increases Movement Speed by 1.5 times while charging.
  • Eye of the Storm (Passive)

    • 25% chance to reset the cooldown whenever hitting Cyclone.
    • When using it as soon as the cooldown is reset, the full-charged Cyclone is triggered.
    • This effect can be triggered up to 3 times at a time.
  • Bloodshed (Passive)

    • When attacked by a monster, the Skill Damage and Crit Rate of the next attack increases by 10%.

Berserker - Changes and Additions to Glyphs

Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
Lethal Strike Common 3 Carving Lethal Strike Critical Chance x1.5
Lethal Strike Superior 2 Carving Lethal Strike Critical Chance x2
Dash Common 3 Blazing Overwhelm Speeds charging of Cyclone by 30%.
Dash Uncommon 2 Blazing Overwhelm Speeds charging of Cyclone by 30%.
Bloodlust Common 5 Pumped Bloodlust 100% chance to increase Power by additional 10% for 30 seconds.
Bloodlust Common 4 Lingering Bloodlust Increases effect duration by 20%.
Bloodlust Uncommon 4 Pumped Bloodlust 100% chance to increase Power by additional 10% for 30 seconds.
Bloodlust Uncommon 3 Lingering Bloodlust Increases effect duration by 20%.
Madness Leap Common 5 Empowered Madness Leap Skill Damage +25%
Madness Leap Common 2 Powerlinked Staggering Strike Increases damage of Staggering Strike by 25%.
Madness Leap Common 4 Persistent Madness Leap 30% chance to reset cooldown.
Madness Leap Uncommon 3 Carving Madness Leap Doubles Crit Factor.
Madness Leap Common 4 Longshot Madness Leap Increases range by 20%.
Madness Leap Common 5 Fleetfooted Madness Leap Increases Combat Movement Speed by 10 for 7 seconds.
Madness Leap Uncommon 3 Longshot Madness Leap Increases range by 30%.
Madness Leap Uncommon 4 Fleetfooted Madness Leap Increases Combat Movement Speed by 10 for 7 seconds.

Warrior - Awakening Skill

  • [Awakening Skill] New Skill (Active): Blade Frenzy

    • Carve your way forward, then execute a devastating spin attack.
    • When used in chain with Scythe, Aerial Scythe or Evasive Roll, a finish attack with faster casting speed is triggered.
    • Evasion is applied while using the skill.
  • [Awakening Skill] New Skill (Active): Blade Waltz

    • Spin forward, attacking all nearby enemies.
    • Decreases Endurance by 8% for a certain time on a successful hit. HP Recovery decreases by 30% when hitting PCs.
    • Upon acquisition, the existing skill [Combative Strike] will be deleted.
  • [Awakening Skill] New Skill (Active): Aerial Scythe

    • Leap into the air, initiating a spinning attack.
    • At the 1st hit, leap into the air and make a multi-hit attack.
    • Stacks up to 2 at the first hit.
    • The 2nd hit consumes all stacks, dealing a devastating blow from above.
    • You take half damage while using the skill.
  • [Awakening Skill] New Skill (Active): Unleashed: Rampage

    • Skill to shoot down the floor with both hands
    • The skill activates toward the direction of operation.
  • [Awakening Skill] New Skill (Active): Unleashed: Beast Fury

    • Rush forward and hit the target in a low
    • The skill activates toward the direction of operation.
  • [Awakening Skill] New Skill (Active): Unleashed: Smash

    • Move forward while rotating and attack targets
    • The skill activates toward the direction of operation.
  • [Awakening Skill] New Skill (Active): Titanic Shout

    • When you use the skill, you receive a brief evasion and Movement Speed increases.

Warrior - Changes to existing skills

  • Poison Blade

    • Changed to chain Rain of Blows.
  • Leaping Strike

    • The skill is deleted.
    • The glyph effect of [Leaping Strike] is transferred to the [Pounce] skill.
  • Pounce

    • Stack 1 time on a successful hit.
    • Double Dash distance.
    • Increase casting speed slightly.
  • Traverse Cut

    • Skill Damage x2
    • You can stack up to 2 stacks when you activate the skill by using as a chain skill.
  • Charging Slash

    • Required level to learn [Charging Slash I]: changed to level 2
  • Combative Strike

    • Deleted when [Blade Waltz] is acquired.
    • The glyph effect of the [Combative Strike] is transferred to [Blade Waltz].
    • When hitting a monster with [Defensive Stance], Endurance decreases by 12%.
  • Scythe

    • Can be used as a chain skill to be triggered quickly when used following Pounce.
  • Vortex Slash

    • It becomes always be available without using Evasive Roll and Death From Above.
    • Added the ability to pull monsters (up to 30 monsters) and PCs (up to 5 people) within a 9m radius.
    • Cooldown is changed to 24 seconds.
    • Vortex Slash V~VII
    • When hitting a monster with [Defensive Stance], the caster gain more aggro, and nearby monsters draw mx aggro for 5 seconds.

Warrior - New Skills

  • Tempest Aura (Passive)

    • Every successful hit stacks Tempest Aura.
    • Each stack of Tempest Aura increases Attack Speed by 0.1% and decreases Cooldown by 0.1%.
    • Cooldown Reduction only applies to melee attack skills.
    • Shadow of the Tempest I is triggered by stacking Tempest Aura 50 times.
    • Summons a spirit that deals bonus damage, dealing 10% bonus damage for 10 seconds, and Attack Speed increase by 5% and Cooldown Reduction by 5%.
    • Cooldown Reduction only applies to melee attack skills.
    • When using Deadly Gamble, [Shadow of the Tempest II] is applied.
    • Summons a spirit that deals bonus damage, dealing 15% bonus damage for 10 seconds, and Attack Speed increase by 7% and Cooldown Reduction by 7%.
    • Cooldown Reduction only applies to melee attack skills.
  • Ready Blades (Passive)

    • When hitting a skill, the cooldown of a specific skill is reduced.
    • On a successful hit of [Blade Draw], the cooldown of Scythe decreases by 0.5.
    • On a successful hit of [Scythe], the cooldown of Aerial Scythe decreases by 1.
  • Uplift (Passive)

    • Whenever hitting [Traverse Cut], the damage of [Blade Draw] increases by 2%. (Up to 10 stacks)
    • On a succeesful hit of [Poison Strike], Power increases by 35 for 5 seconds.

Warrior - Changes and Additions to Glyphs

Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
Pounce Common 5 Empowered Pounce Skill Damage +25%
Retaliate Common 2 Influential Pounce Decreases MP consumption of Pounce by 75.
Combative Strike Common 3 Restorative Combative Strike Recovers 0.3% of total HP per successful hit.
Combative Strike Uncommon 2 Restorative Combative Strike Recovers 0.3% of total HP per successful hit.
Blade Draw Superior 5 Persistent Blade Draw 60% chance to reset cooldown.

Valkyrie - Awakening Skill

  • [Awakening Skill] New Skill (Active): Gungnir's Bite

    • Dash in a wide circle, attacking any enemies inside its radius.
    • Skill Damage +10% for 4 seconds.
    • When the skill is hit, the cooldown of [Leaping Slash] is reset, and 1 Runemark is generated.
    • Generates 15 additional Ragnarok points on a successful hit.
    • [Gungnir's Bite] replaces [Windslash].
    • The glyph effect of the [Windslash] is transferred to [Gungnir's Bite].
  • [Awakening Skill] New Skill (Active): Twilight Waltz

    • Make a powerful lance attack in a total of 4 stages, which can be used in chain with other skills.
    • Stage 1 effect
    • Airborne to enemies
    • Reset cooldown of [Shining Crescent]
    • Charges 7 Runemarks
    • Stage 2 effect
    • Decrease target’s Endurance by 2%
    • Reset cooldown of [Shining Crescent]
    • Charges 7 Runemarks
    • Stage 3 effect
    • Charge 5 Runemarks by hitting the enemy twice.
    • Stage 4 effect
    • Deal powerful attacks by consuming all charged Runemarks
  • [Awakening Skill] New Skill (Active): Godsfall

    • Swing your glaive in a devastating double circle with Triumphant Shout and boost morale.
    • Make a strong blow in a total of 2 stages by using the 2nd skill within 28 sec after the 1st skill.
    • Stage 1: Valkyrie's Cry
    • Eliminates the active cooldowns of skills with a cooldown of 60 seconds or less (Retaliate, Bloodflower, and Overhead Slash are not affected)
    • Increases Power by 60
    • Increases Attack Speed by 25
    • Increases Attack Range by 20%
    • Reduces the cooldown of skills that have a cooldown of 60 seconds or less by 70%
    • At the time of casting the stage 2 skill, apply the effect of Shara's Scream, which increases the attack power by 15% for 8 seconds around the caster and nearby area.
    • Stage 2: Leap back and rush to the ground, creating a powerful explosion.
    • Immediately after using the skill, the cooldown of [Twilight Waltz] is reset.
    • Activates faster when used in chain with [Shining Crescent], final hit of [Twilight Waltz], [Gungnir's Bite].
    • [Godsfall] replaces [Titansbane].
    • The glyph effect of the [Titansbane] is transferred to [Godsfall].

Valkyrie - Changes to existing skills

  • Bloodflower

    • The cooldown of [Leaping Slash] is reset when the last hit of [Bloodflower] is successful.
  • Leaping Slash

    • Skill Damage +10%
  • Ground Bash

    • Skill Damage +10%
  • Glaive Strike

    • Skill Damage +10%
    • Skill Casting Speed +20%
  • Balder's Tears

    • When using the skill, Continuous Ragnarok Recovery is added.
    • When entering combat, Ragnarok Recovery is canceled.
  • Charge

    • Required level to learn the initial skill [Charge]: changed from level 10 to level 2
  • Titansbane

    • Cooldown decreases from 6 → 4 seconds.
  • Windslash

    • Cooldown decreases from 10 → 6 seconds.
  • Spinning Death

    • Improved to move through party members during the cast.

Valkyrie - New Skills

  • Opportunistic Charge (Passive)

    • Monster hits are counted as attacks from behind for 4 seconds after using [Charge].
  • Dreamblaze (Passive)

    • Upon successful hit of [Ground Bash], [Glaive Strike], [Shining Crescent], it grants [Dreamblaze] that increases [Runeburst] Skill Damage by 10% for 7 seconds.
    • Stacks up to 2 stacks.

Valkyrie - Changes and Additions to Glyphs

Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
Bloodflower Rare 4 Empowered Bloodflower Skill Damage +30%
Titansbane Common 6 Grounded Titansbane Reduces damage taken by 50% while casting.
Titansbane Uncommon 5 Grounded Titansbane Reduces damage taken by 50% while casting.
Glaive Strike Superior 3 Empowered Glaive Strike Skill Damage +40%

Reaper - Awakening Skill

  • [Awakening Skill] New Skill (Active): Recall Scythes

    • Quickly recall your scythes to deal damage to enemies.
    • Can only be used while hitting Dark Strap.
    • The skill is triggered to the target hit by Dark Strap.
    • When used with the forward key entered, it deals more damage, using Spring Attack to the front.
  • [Awakening Skill] New Skill (Active): Dark Strap

    • When you make a short leap forward and bump into an enemy, it flies backwards and chains the enemy.
    • Deals DoT damage for max 3 seconds to the chained target, and reduces movement speed by 10%. (Can be stacked up to 5 times)
    • Every time you hit a target and deals DoT damage, activates Dark Current that increases the damage of [Dark Strap] and [Recall Scythes] by 2%. (Can be stacked up to 25 times)
    • If the distance from the enemy is too far, the chain is released.
  • [Awakening Skill] New Skill (Active): Binding Scythes

    • Binds the target and inflicts great explosion damage after 10 seconds in proportion to the number of attacks during the bondage.
    • Explosion damage increases by 2% per stack of Binding Scythes. (Can be stacked up to 50 times)
    • If it explodes after 10 seconds, it has chance to knock down a target.
    • Skills cannot be used on targets affected with other reaper’s Binding Scythes.

Reaper - Changes to existing skills

  • Spiral Barrage

    • Changed from the skill with 5 consecutive hits to 3 consecutive hits.
    • 1 hit → hit 1 time, about 2 times the damage of the previous skill with 1 hit
    • 2 hits → hit 1 time, about 2 times the damage of the previous skill with 2 hits
    • 3 hits → hit 6 times, about 3 times the damage of the previous skill with 3 hits
    • On successful hit, MP Recovery increases as below.
    • 1 Hit: 60 → 90
    • 2 Hits: 90 → 180
    • 3 Hits: 90 → 360
    • Stagger is added.
    • The 1, 2 hits stagger minions and normal monsters.
    • 3 hits can cause stagger to minions, normal, boss monsters.
  • Shadow Lash

    • The skill is deleted.
    • The effect of [Shadow Lash]'s mp recovery is transferred to [Spiral Barrage].
  • Retaliate

    • [Retaliate I] Skill Damage +28%
  • Death Spiral

    • Cooldown decreases from 7 → 6 seconds.
    • The amount of time for one more use is no longer displayed in the form of abnormality.
    • Skill Damage +20%
    • You can quickly cancel Dark Bond and Recall Scythes skill animations and use this.
  • Sundering Strike

    • When triggered without being chained, the skill’s animation speed before hitting increases by 50%.
  • Grim Strike

    • Changed to a stack-rechargeable skill that is charged once every cooldown and up to 2 times.
    • Cooldown changes from 5 → 4 seconds.
    • Increases casting speed by 20% when triggered without being chained.
  • Whipsaw

    • Cooldown changes from 15 → 10 seconds.
  • Pendulum Strike

    • Cooldown changes from 15 → 10 seconds.
    • You can quickly cancel Dark Bond and Recall Scythes skill animations and use this.
  • Double Shear

    • Skill Damage +50%
    • It doesn’t deal 10% more damage than the skill’s base damage any more.
    • Change the damage of the 1st hit to 35%, the 2nd hit to 65%.
    • On the second hit, it draws minions & normal monsters and PCs.
  • Cable Step

    • Can also use the skill on the ground.
  • Shrouded Escape

    • Dark Hide will not be unlocked at the start of combat and at the beginning of the skill use, and instead it is released 1 second after the attack skill action ends.
    • When taking dmage, teleporting, or collecting, it will be unlocked like before.

Reaper - New Skills

  • Swift Recall (Passive)

    • On successful hit of [Death Spiral], [Whipsaw], the [Grim Strike]’s stack charge cooldown decreases by 1.5 seconds.
    • Activates once every 2 seconds.
  • Assassination: Shrouded Escape (Passive)

    • On successful hit on monsters during the duration of Shrouded Escape, all skills’ damage to monsters increases by 200% for 6 seconds.
    • Definitely deals the chance to crit for all attacks.
    • Hits are counted as attacks from behind.
    • However, all of the above effects do not apply to the final explosion of Binding Scythes.
  • Vengeful Attack (Passive)

    • When hitting a target with [Scythes Retribution], you can make an attack with no evasion ability once again within 2 seconds in the desired direction.
  • Quick Shadow Reaping (Passive)

    • When using [Shadow Reaping] and attacking a monster, Attack Speed increases 5%. (Up to 5 stacks)

Reaper - Changes and Additions to Glyphs

Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
Death Spiral Common 2 Carving Death Spiral Critical Chance x1.5
Death Spiral Common 4 Powerlinked Grim Strike Upon successful hit, Quick Blow Skill Damage +10% (Stacks up to 6)
Death Spiral Uncommon 3 Powerlinked Grim Strike Upon successful hit, Quick Blow Skill Damage +10% (Stacks up to 6)
Death Spiral Rare 2 Powerlinked Grim Strike Upon successful hit, Quick Blow Skill Damage +10% (Stacks up to 6)
Double Shear Common 3 Powerlinked Grim Strike Upon successful hit, Quick Blow Skill Damage +10% (Stacks up to 6)
Double Shear Uncommon 2 Powerlinked Grim Strike Upon successful hit, Quick Blow Skill Damage +10% (Stacks up to 6)
Double Shear Common 2 Carving Double Shear Critical Chance x1.5
Grim Strike Common 4 Energetic Grim Strike Decreases cooldown by 25%.
Grim Strike Common 3 Powerlinked Sundering Strike Upon successful hit, Sundering Strike Skill Damage +5% (Stacks up to 2 stacks)
Whipsaw Common 3 Powerlinked Grim Strike Upon successful hit, Grim Strike Skill Damage +10% (Stacks up to 6)
Whipsaw Uncommon 2 Powerlinked Grim Strike Upon successful hit, Grim Strike Skill Damage +10% (Stacks up to 6)
Pendulum Strike Common 3 Empowered Pendulum Strike Skill Damage +25%
Pendulum Strike Uncommon 2 Empowered Pendulum Strike Skill Damage +30%
Dark Harvest Common 2 Blazing Dark Harvest Speeds casting of Shadow Burst by 50% for 2.5 seconds after a successful hit.
Shadow Burst Common 2 Carving Shadow Burst Critical Chance x2
Grim Strike Superior 5 Empowered Grim Strike Skill Damage +15%

Ninja - Awakening Skill

  • [Awakening Skill] New Skill (Active): Boomerang Shuriken

    • Attack your enemies on its path with a returning shuriken.  
    • At the 1st hit, it throws a Shuriken twice, dealing damage and stagger. Each Shuriken comes back and deals damage.
    • At the 2nd hit, it throws a Shuriken to the ground, dealing damage, staggering minions & normal monsters, and pushing them out slightly.
    • Under the [Inner Harmony], the number and damage of Shuriken increases as below. 
    • Throws a Shuriken to the front of right and left on 1st hit.
    • Leaps into the air on 2nd hit and puts the Shuriken down.
  • [Awakening Skill] New Skill (Active): Quick Attack

    • Rush an opponent and execute a blindingly fast attack. Deals lightening damage when used after [Chakra Thrust]. 
    • Under the [Inner Harmony], it deals more damage as follows. 
    • [Harmonious Quick Attack] is triggered, causing damage in chain with spirits, and stagger.
  • [Awakening Skill] New Skill (Active): Inner Harmony

    • MP and Chakras are charged continously, and the following skills are enhanced, and the Focus stack is charged up to 2.
    • [Quick Attack] is enhanced to [Harmonious Quick Attack]. 
    • [Boomerang Shuriken] is enhanced to [Harmonious Boomerang Shuriken]. 
    • [Burning Heart] is enhanced to [Harmonious Burning Heart]. 
    • [Fire Avalanche] is enhanced to [Harmonious Fire Avalanche]. 
  • [Awakening Skill] New Skill (Passive): Focus

    • Infuse energy into your weapon to increase skill damage by 5%. 
    • It stacks up to 2 times, and the MP is continuously consumed by 50 for 1 stack, 100 for 2 stacks every 5 seconds.
    • However, it is cancelled if you knock down.
  • [Awakening Skill] New Skill (Passive): Piercing Gaze

    • When fighting monsters, all attack skills are considered as attacks from behind for 4 seconds after casting Impact Bomb.
  • [Awakening Skill] New Skill (Passive): Circular Tactics II

    • Upon successful hit of [Jagged Path], Melee Skill Damage increases by 10% for 5 seconds.
    • Upon successful hit of [Impact Bomb], Ranged Attack Crit Rate increases by 30% for 8 seconds.

Ninja - Changes to existing skills

  • Combo Attack

    • Added a new effect that staggers the target and pushes it slightly when hitting minions, normal monsters.
  • Double Cut

    • Added a new effect that staggers the target and pushes it slightly when hitting minions, normal monsters.
  • Skyfall

    • Cooldown changes from 9 → 7.5 seconds.
    • Added a new effect that staggers the target and pushes it slightly when hitting minions, normal monsters.
  • Circle of Steel

    • Cooldown changes from 12 → 7 seconds.
  • Burning Heart

    • When [Inner Harmony] is applied, it generates 2 spirits on each side, emitting three flames along with the main body. 
    • Pushes and staggers enemies, and becomes immune to stun and knockdown during skill casting. 
  • Fire Avalanche

    • When [Inner Harmony] is applied, the skill can be used only 1 time instead of 3 times. Increases damage by 30% compared to the existing Fire Avalanche. 
  • One Thousand Cuts

    • Adjusted pad vibration strength during skill use.
  • Focus

    • Upon awakening, it changes to a passive skill.
  • Leaves on the Wind

    • Cooldown changes from 6 → 11 seconds.
    • It cancels the skill animations a bit faster when moving or using the next chain skill after Leaves on the Wind.
  • Bladestorm

    • Cooldown changes from 30 → 22 → 11 seconds.
    • You can cancel skill animations by moving slightly faster.
    • Bladestorm VIII’s base Skill Damage increases by approximately 85%.
    • The ratio of the damage dealt to a player from the default skill damage is reduced by 33%.
    • Increases the skill's attack range slightly.
    • Shuriken’s duration on its last position is changed from 2.5 sec to 1.5 sec.
    • Shuriken’s damage cycle is changed from 0.2 sec to 0.5 sec.
  • Impact Bomb

    • Cooldown changes from 15 → 12 seconds.
  • Shadow Jump

    • After one use, the abnormality to show cooldown will not be displayed any more.
    • After one use, the cooldown time will be displayed on the skill shortcut icon.
  • Jagged Path

    • It cancels the skill animations a bit faster when using the next chain skill after htting Jagged Path.
  • Chakra Thrust

    • Cooldown decreases from 12 → 9.5 seconds.
  • Attunement

    • Upon awakening, it changes to [Inner Harmony].
    • Increases Focus stack by 2 when casting.

Ninja - New Skills

  • Circular Tactics I (Passive)
    • Upon successful hit of [Jagged Path], Melee Skill Damage increases by 2.5% for 5 seconds.
    • Upon successful hit of [Impact Bomb], Ranged Attack Crit Rate increases by 10% for 8 seconds.

Ninja - Character Changes

  • Chakra amount will change depending on the level.
Level Amount
20 800
25 850
30 900
35 950
40 1000

Ninja - Changes and Additions to Glyphs

Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
Circle of Steel Uncommon 4 Carving Circle of Steel Critical Chance x1.3
Chakra Thrust Common 4 Powerlinked Chakra Thrust 100% chance to increase all Skill Damage by 10% for 3 seconds when hitting a skill
Chakra Thrust Uncommon 3 Powerlinked Chakra Thrust 100% chance to increase all Skill Damage by 10% for 3 seconds when hitting a skill
Bladestorm Superior 4 Empowered Bladestorm Skill Damage +40%

Dungeons

  • New Dungeons: Velik’s Sanctuaries
    • Added 6 new trial dungeons (Names, quest text, and quest names subject to change)
    • Guide quest for each trial granted when a character reached the minimum level.
    • Instance Matching available if characters meet both the level and item level minimums.
    • Completing Advanced Trial II grants a character the Sorrow tree Laurel Wreath cosmetic item.
Name Level Ilvl Location Rewards
Beginner Trial I 22–28 88+ Arcadia >  Oblivion Woods >  Crescentia Relic Fragment I Relic Shard I
Beginner Trial II 32–38 138+ Velika  >  Velika Outskirts Relic Fragment I Relic Shard I
Intermediate Trial I 42–48 164+ Westonia  >  Mount Tyrannas Relic Fragment II Relic Shard II
Intermediate Trial II 52–58 214+ Ostgarath  >  Fyrmount  >  Molten Reach Relic Fragment II Relic Shard II
Advanced Trial I 60 –62 325+ Lorcada  >  Vale of Spires  >  Raseri Festning Relic Fragment III Relic Shard III
Advanced Trial II 63–64 335+ Val Kaeli  >  Granarkus  >  Viridian Caverns Relic Fragment III Relic Shard III
  • Removed dungeons

    • The following progression dungeons have been removed from the game.
    • Bastion of Lok
    • Sinestral Manor
    • Cultists’ Refuge
    • Necromancer Tomb
    • Golden Labyrinth
    • Akasha’s Hideout
    • Saleron’s Sky Garden
    • Labyrinth of Terror
    • Ebon Tower
    • Kelsaik’s Nest
    • Manaya’s Core
    • All feats relating to these dungeons have been removed
    • Any trophies associated with this dungeons have had their requirements shifted (TBD)
    • The following 5-player dungeons remain in the game, but are no longer accessible via instance matching or LFG:
    • Saravash’s Ascent
    • Balder’s Temple
    • Argon Corpus
    • Sabex Armory
    • Macellarious Catacombs
    • These five dungeons can still be entered via teleportals.
  • New Dungeon: Dark Reach Citadel

    • Item level 439
    • Daily entry: 1
    • Location: Val Aureum > Colossal Ruins > Plaza of the Mighty
    • Rewards include:
    • Frostmetal Equipment Box
    • Emerald
    • Diamond
    • Enchanting materials (equipment)
    • Enchanting materials (accessories)
  • New Dungeon: Dark Reach Citadel (Hard)

    • Temporarily disabled (see Known Issue section)
    • NOTE: Intended for level 65 characters with Apex skills.
    • Item level 448
    • Daily entry: 1
    • Location: Val Aureum > Colossal Ruins > Plaza of the Mighty
    • Rewards include:
    • Brooch Etching I
    • Stormcry Equipment Chest
    • Diamond
    • Enchanting materials (equipment)
    • Enchanting materials (accessories)
    • Dark Reach Citadel (Hard) is not part of the Dungeon Leaderboard.

Feats

  • Season 5 changes

    • Feat for removed dungeons are now Legacy Feats, and have been removed from this season’s totals
    • Feat grades for Season 4 may be retroactively adjusted.
    • Activity towards Time-limited feats so not count toward the season totals.
  • Time-limited feats

    • New time-limited Feat: Feel the Pain, Harnavog!
    • Event period: Tuesday, June 30 – Thursday, August 6
    • Defeat Harnovog in Dark Reach Citadel 40 times
    • Defeat Nightmare Harnavog in Dark reach Citadel (Hard) 30 times
    • Complete "[Apex] Quest Alone"
    • Gather 200 Veridia Root
    • Reward: Skill: Harnavog’s Wings

New items

  • Mystel’s Circlet
    • Obtained as a quest reward, or through a Vanguard Initiative Quartermaster
    • Can be upgraded using Mark of Fate (levels II – V)
    • Mark(s) of Fate can be obtained as a quest reward, or through a Superior Guardian Legion Mission.
    • Mistel’s Circlet III can be used to upgrade an Ethereal Circlet to an Improved Ethereal Circlet
    • Mistel’s Circlet VI requires both a Mark of Fate and an Ethereal Circlet.

UI fixes

  • Increased the style and display of HP, MP, and special resource gauges.

  • Skill cooldown displays are now displayed in two lines.

  • The LFG window has changed to display more recruitment information.

  • Improved display ratio and buff/debuff displays for bosses.

  • You may now view group member information while fishing.

Bug fixes

  • Rewards now are granted normally for quests in Essenia and Blightwood.

  • The Vergos Phase 1 debuff no longer carries over to Phase 2

  • Object interaction and jumping no longer use the same button during Guardian Legion Flight Missions.

  • Resolved camera interaction issues caused by previewing items in the Trade Broker.

  • Teleportal information for Forsaken Island (removed in previous patch) no longer appears on the world map.

  • Resolved issues with the LFG publicize button.

  • Resolved issues with gathering nodes.

  • Resolved issues with dyed items reverting to neutral state after viewing similar items in Trade Broker.

  • Resolved issues with Resurrection pop-up window when using USB Keyboard.

  • Resolved display issues with Trade Broker drop down windows.

  • Resolved cooldown issues with evasion skills.

  • Resolved display conflicts between world event UI and instance matching.

  • Opponent HP/MP bars no longer persist on-screen after a duel.

  • Resolved issue with non-functional map buttons in Civil Unrest.

  • Resolved issue with detailed view for Vanguard Requests.

  • Boss gauges now display properly for Hazard, Ortan, and Cerrus.

  • Resolved lag issue with Marrow Brooch transformations.

  • Resolved issue with skill shortcuts nor displaying properly.

  • NPC names now display properly when selected as waypoints on maps.

  • Resolved issues with frame rate/ping displays and Elite status.

  • Resolved issues with running animations at character selection.

  • The "healing font" now displays properly when using support skills.

  • Resolved rubberbanding issues when riding flying dinosaur mounts.

Known Issues

  • A UI issue during the boss fight in Dark Reach Citadel will be resolved in an upcoming hotfix. Dark Reach Citadel (Hard) will remain closed until this is fixed, as the issue causes this dungeon to become impossible to complete.
    • To account for this, Dragon Skulls will be added to RK-9 (Hard) as an additional Vanguard reward.

JP

覚醒アップデートパッチノート:
84.01アップデート

既知の問題
テネブリス城砦、暗黒のテネブリス城砦のボス戦闘にてUIの問題が発生します。問題により「暗黒のテネブリス城砦」の方はクリア不可能な状態となっているため、現在はご入場いただけません。今後のメンテナンスで問題を修正し、暗黒のテネブリス城砦をオープンさせていただきます。ご迷惑をおかけいたしますが、ご了承ください。代わりに、独角竜の頭蓋をUltimate RK-9のヴァルキオン連合のボーナス報酬に追加いたします。

EN

Awakening

  • New Questline: [Apex] The Two Banquets

    • Starts with [Apex] Velika Banquet (requires item level 439)
    • Completing [Apex] The Two Banquets unlocks Apex skills for that character.
    • Other Rewards:
      • Sapphire ×1
      • Emerald ×1
      • Diamond ×1
      • Velika Banquet Souvenir
      • Mystel's Awakened Glyph Box
      • Mystel's Legendary Glyph Box
      • Mystel's Circlet I
      • Mark of Fate
  • New Skills

    • Reset all skill glyphs, skill shortcuts, and skill presets.
    • Added new active and passive Apex skills for all characters (must be unlocked to use).
    • Chain skills for skills with Apex variants now use the Apex variant by default.
  • Combat system changes

    • You may now select up to 5 skills in the chained Skills tab.
    • Killing a lock-on target now moves the lock-on to the closest enemy within 5 m.
  • Combat UI settings

    • You may now adjust the combat effects of your attacks in Settings (levels 1–2)
  • New Guardian Legion Mission

    • Superior Mission, accessible once per hour
    • World announcement
    • Accessed from the [Main Menu]-[Quick Play]-[World Events]-[Guardian Mission]
    • Only available in channels 1–3.
    • Possible reward: Mark of Fate (crafting material)

Awakening – Skill Changes

Gunner - Awakening Skill

  • [Awakening] New Skill (Active): Remote Trigger

    • Deploy a Time Bomb while jumping backward upon the first use.
    • Use it again to fire a beam while being pushed backward.
    • If the Time Bomb is hit by the beam before the timer runs out, the bomb immediately explodes with increased range and damage.
  • [Awakening] New Skill (Active): Modular Weapon System

    • Use to summon the Modular Weapon System that travels with you for 30 seconds.
    • Enables the use of [Obliteration].
    • [Rolling Reload] changes to [Dashing Reload].
    • Dodge enemy attacks while casting this skill.
    • Immediately resets the cooldown of [Mana Missiles] upon use.
    • When linked with [Mana Missiles], it casts in fully charged state. However, the skill's damage and projectile speed increases but knockdown effect is removed.

      • Increase Combat Movement Speed by 80 for 2 seconds after the skill ends.
    • [Blast] changes to [Detonate].

    • Greatly increases cast speed and projectile speed.
    • The Modular Weapon System fires 2 additional projectiles. The additional projectile generates Willpower upon successfully hitting and slightly reduces the cooldown of [Dashing Reload].
    • [Burst Fire] changes to [Targeted Burst Fire].
    • The Modular Weapon System fires 2 additional projectiles.
    • Increase Willpower cost.
    • [Balder's Vengeance] becomes empowered.
    • [Targeted Burst Fire] and [Dashing Reload] can be used to animation cancel faster than before.
  • [Awakening] New Skill (Active): Obliteration

    • Can be used while [Modular Weapon System] is active. Use to jump high into the air and fire 12 missiles that travels in an arc.
    • If Obliteration successfully hits while HB is summoned, HB jumps into the air and fires 3 Electric Bombs.
    • [Targeted Burst Fire] and [Dashing Reload] can be used to animation cancel faster than before.
  • [Awakening] New Skill (Passive): Arcane Fragment

    • When [Arcane Barrage], [Time Bomb], [Scattershot], [Burst Fire] and [Bombardment] successfully hits, there is a chance to create Arcane Fragment near the hit target.
    • Successfully hitting the Arcane Fragment with [Blast], [Burst FIre], [Mana MIssile] and [Obliteration] makes it explodes and deal splash damage.
  • [Awakening] New Skill (Passive): Rear Attack

    • For 4 seconds after [Rocket Jump] ends, attacks against monsters are considered as rear attacks.

Gunner - Changes to existing skills

  • Replenishment

    • Fixed the issue of actual MP recovery amount being different from the amount indicated in the tooltip.
  • Blast

    • Explosion increases by 2x when successfully hitting.
  • Bombardment

    • Cooldown decreased from 2 minutes > 1 minute 40 seconds.
    • ST Cost decreased from 1,500 > 0.
    • Skill shortcut is no longer highlighted even if Willpower is full.
    • While Modular Weapon System is summoned, Bombardment changes to Obliteration.
    • The two skills do not share cooldowns. After using Bombardment, the Modular Weapon System can be summoned to use Obliteration right away.
    • The time frame to cancel the after cast animation with another skill or movement can be executed slightly earlier.
  • Rolling Reload

    • Changed to allow 2 consecutive usages.
    • Cooldown changed to 6 seconds.
    • After using Scattershot, the next skill can now be chained at an earlier time.
    • When successfully hitting, the Time Bomb is now always installed and explodes under the target.
  • Arc Bomb

    • When hitting a Time Bomb you installed, the Time Bomb immediately explodes to deal the following damage.
    • Upon explosion, Time Bomb's Crit Rate increases by 3x.
    • Time Bomb's immediate explosion damage changes based on the Arc Bomb skill level.
      • Arc Bomb I > Time Bomb IV damage
      • Arc Bomb II > Time Bomb V damage
      • Arc Bomb III > Time Bomb VI damage
      • Arc Bomb IV > Time Bomb VII damage
      • Arc Bomb V > Time Bomb VIII damage
      • Arc Bomb VI > Time Bomb IX damage
      • Arc Bomb VII > Time Bomb X damage
      • Arc Bomb VIII > Time Bomb XI damage
  • Balder's Vengeance

    • Changed to dodge stun attacks, similar to [Rolling Reload].
    • Dodges like other dodge skills.
  • Command: Self-Destruct

    • Self-Destruct can now be used with ST or HB skill shortcut that changes when either of them are summoned.
    • Cooldown changed to 0 seconds.
    • Using Command: Self-destruct increases the HB Summon damage by 50% for 30 seconds.
  • ST

    • While ST is summoned, the skill shortcut changes to Command: Self-Destruct.
  • HB

    • While HB is summoned, the skill shortcut changes to Command: Self-Destruct.

Gunner - New Skill Additions

  • Skillful Loading (Passive)

    • When using Replenishment, the cooldown of [Mana Missiles], [Arc Bomb], [Time Bomb], [Arcane Barrage] decreases by 1.5 seconds.
    • Automatically learned upon reaching Lv. 65.
  • Missile Reinforcement

    • Whenever [Burst Fire] successfully hits, Missile Reinforcement increases the damage of [Mana Missiles]. Each stack of Missile Reinforcement increases the damage of Mana Missiles by 1.5%, stacking up to 10 times.
    • Can be learned upon reaching Lv. 12 by using Gold.

Gunner - Glyph Changes and Additions

Skill Name Grade Glyph Points Glyph Name Glyph Changes
Rolling Reload Common 4 Glyph of Persistence Decrease cooldown by 15%
Rolling Reload Uncommon 3 Glyph of Persistence Decrease cooldown by 20%
Rolling Reload Rare 2 Glyph of Persistence Decrease cooldown by 20%
Burst Fire Unique 5 Glyph of Power Increase skill damage by 15%

Lancer - Awakening Skill

  • [Awakening] New Skill (Active): Super Leap

    • Leap over a target in front and slam down on the ground.
    • When linked after [Charging Lung] and [Wallop], you do not leap over the target in front and gain frontal defense instead.
    • Upon successfully hitting, there is a high chance of causing airborne on normal monsters and hostile players.
    • Upon successfully hitting a skill, the target is inflicted with [Virtuous Wave] effect.
    • [Virtuous Wave]: Decreases Attack Speed and Movement Speed by 15% for 4 seconds.
  • [Awakening] New Skill (Active): Guardian's Barrier

    • Summon a giant shield to block a powerful attack from the enemy.
    • All other allies within the shield's range become immune to damage as well.
    • The shield protects from 4m to the front and 10m to the back.
    • Defending with Guardian's Barrier is always considered as Perfect Defense and reflects damage against the attacker.
    • Reflecting a player's attack staggers the attacker.
    • The shield is able to push back normal and small monsters.
  • [Awakening] New Skill (Active): Divine Protection

    • Grants 5 allies, including yourself, the [Divine Protection] buff that absorbs a certain amount of damage.
  • [Awakening] New Skill (Active): Stand Fast II

    • Allows movement during [Stand Fast].
    • Upon performing a perfect defense, incoming attack is reflected against the attacker.
  • [Awakening] New Skill (Passive): Mobile Fortress

    • Allows movement during [Stand Fast] and decreases the Stamina cost of [Stand Fast] by 20%.
  • [Awakening] New Skill (Passive): Retribution Shield

    • Upon performing a perfect defense, reflects damage against the attacker.
    • Recover 5% of MP when performing perfect defense against monster attacks, decrease the cooldown of [Shield Counter] by 0.5 second, and gain stacks of [Retribution Shield] that increases the skill damage of [Shield Counter].

Lancer - Changes to existing skills

  • Combo Attack

    • 1st and 2nd hit damage increased by 20% and 3rd hit damage increased by 100%.
    • Casting speed increased by 9%.
    • Time frame to input the next skill after 3rd hit is slightly increased.
    • Stagger effect added when successfully hitting small and normal monsters.
  • Shield Bash

    • Cooldown changed from 25 > 15 seconds.
    • Stun duration decreased from 4 > 3 seconds.
  • Onslaught

    • Max skill level increased to 7 and the max level skill damage is increased by 24.76% compared to current values.
    • Frontal defense effect added while using this skill.
    • Time frame to input the next skill is now quicker.
    • Knock back effect added when successfully hitting small and normal monsters.
    • Travel distance decreased to 10m.
    • Total skill duration decreased from 4 > 2.77 seconds.
  • Lockdown Blow

    • Skill is now activated with directional key commands.
    • Frontal defense effect added while using this skill.
    • Skill damage increased by 54%.
    • Casting speed decreased by 20%.
    • When linked after [Onslaught], casting speed increases by 20%.
    • Hit range increased by 2x.
    • Cooldown changed from 15 > 13.5 seconds.
    • MP Cost increased from 200 > 400.
    • Knock back effect added when successfully hitting small and normal monsters.
  • Wallop

    • Pre-link skill added.
    • Activates faster when linked after the 2nd and 3rd hit of [Combo Attack].
  • Shield Barrage

    • Knock back effect added when successfully hitting small, normal monsters and players.
    • Small chance to stun upon successfully hitting 2nd hit removed.
  • Spring Attack

    • Pre-link skill added.
    • Activates faster when linked after the 2nd and 3rd hit of [Combo Attack].
    • Stagger effect added when successfully hitting small and normal monsters.
  • Shield Counter

    • Stagger effect added when successfully hitting small and normal monsters with the 2nd hit.
  • Leash

    • Cooldown changed from 30-40 > 15 seconds at all levels.
    • Cooldown is now doubled when hitting players.
    • Leash hit area is significantly increased.
    • Level requirement to learn the skill change to 6, 34 and 61.

      • As the level requirement to learn [Leash] I and II changed, skill damage is slightly lowered.
    • Stun duration slightly decreased upon successfully hitting Leash.

  • Master's Leash

    • Master's Leash hit area is significantly increased.
  • Chained Leash

    • Level requirement to learn [Chained Leash I] changed to 14.
    • As the level requirement to learn the skill changed, skill damage is slightly lowered.
    • Maximum leash targets increased from 6 > 12.
    • [Chained Leash II] added.
    • Can be learned at Lv. 60.
    • Allows leashing up to 16 enemies.
    • Cooldown changed from 70 > 35 seconds.
    • Cooldown is doubled when hitting players.
    • [Chained Leash] hit area is slightly increased.
  • Menacing Wave

    • Skill is removed and [Menacing Wave]'s effect is transferred to Awakening Skill: [Super Leap]'s on-hit effect.
  • Guardian Shout

    • Skill is removed and [Guardian Shout]'s Power increase effect is transferred to [Adrenaline Rush], while Endurance increase effect is transferred to [Front Defense].
  • Pledge of Protection

    • Skill is removed and allies can now be protected through the [Iron Will] Skill Core.
  • Front Defense

    • Skill is removed and the effect can now be used through the [Iron Will] Skill Core.
  • Adrenaline Rush

    • Now additionally increases Power by 60% for you and group members.
  • Iron Will

    • Skill Core added.
    • [Steel Resolve]: Increase your barrier absorption amount by 50%.
    • [Ally Protection]: [Iron Will]'s effect applies up to 4 more allies.
    • [Front Defense]: Up to 10 allies are granted immunity to Stun, Stagger, and Knockdown for 6 seconds, along with [Front Defense] effect that increases Endurance by 100% for 30 seconds.

Lancer - Glyph Changes and Additions

Skill Name Grade Glyph Points Glyph Name Glyph Changes
Shield Bash Common 4 Glyph of Power Increase skill damage by 20%
Shield Bash Uncommon 3 Glyph of Power Increase skill damage by 20%
Wallop Unique 5 Glyph of Keenness Increase Crit Rate by 2x.
Debilitate Common 4 Glyph of Brilliance 35% chance to eliminate MP Cost.
Debilitate Common 4 Glyph of Lingering Increase skill duration by 100%.

Archer - Awakening Skill

  • [Awakening] New Skill (Active): Gust Arrow

    • Briefly stand still to aim at a target while gathering gust at the end of the arrow to fire a piercing shot.
    • After the piercing arrow shoots forward, a cone shaped after storm emerges at its trajectory.
    • You gain Invincibility when firing the arrow.
  • [Awakening] New Skill (Active): Melody of Wind

    • Resets the cooldown of [Thunderbolt], [Radiant Arrow], [Find Weakness], [Arrow Volley], [Rapid Fire] upon use and gain the [Melody of Wind] effect.
    • [Melody of Wind] effects are as shown below and lasts for 22 seconds.
    • Decreases the cooldown of [Thunderbolt], [Radiant Arrow], [Find Weakness], [Arrow Volley], [Rapid Fire], [Wind Walk] by 50%.
    • Increase Attack Speed, Movement Speed and Charging Speed by 15%.
  • [Awakening] New Skill (Active): Wind Walk

    • Gain rapid movement while attacking the aimed target.
    • Able to move in different directions through directional key input.
    • Gain 3 stacks of [Focus] upon successfully hitting.
    • Gain the [Howling String] effect upon use.

      • When using [Radiant Arrow], [Arrow Volley], [Thunderbolt], [Incendiary Trap Arrow] while this effect is active, the skill damage is increased by 10% and removes the effect of [Howling String] at the end of the skill.
    • Can be charged up to 3 times.

  • [Awakening] New Skill (Passive): Find Weakness II

    • Exposes the weakness of a player or a monster within 24m aimed with [Find Weakness] for 8 seconds.
    • When attacking the weakness with [Radiant Arrow], [Incendiary Trap Arrow], [Thunderbolt] or [Arrow Volley], the attack is considered as a rear attack and deals 15% increased damage.
  • [Awakening] New Skill (Passive): Secure Range

    • If there are no hostile targets with 5m from you, you gain improved concentration to increase all attack skill damage by 5%.

Archer - Changes to existing skills

  • Penetrating Arrow

    • Skill is removed and [Penetrating Arrow]'s effect is transferred to [Focus].
  • Stunning Trap

    • Skill is removed and the effect is added to [Stunning Trap Arrow].
  • Slow Trap

    • Skill is removed and the effect is added to [Snare].
  • Incendiary Trap

    • Skill is removed and the effect is added to [Incendiary Trap Arrow].
  • Velik's Mark

    • Skill is removed and [Velik's Mark]'s effect is transferred to [Find Weakness].
  • Breakaway Bolt

    • Skill is removed and [Breakaway Bolt]'s effect is transferred to [Chase].
  • Sniper's Eye

    • Effect is transferred to a passive skill.
    • Power increase effect is transferred to [Crack Shot].
    • Attack Speed, Movement Speed increase effect is transferred to the new passive [Light Footstep].
    • Radiant Arrow
    • Number of enemies pierced changes based on the charging level.
    • Lv. 0: 6 Targets
    • Lv. 1: 8 Targets
    • Lv. 2: 10 Targets
    • Lv. 3: 15 Targets
    • Knock down effect from successfully hitting changed to Knock back.
  • Chase

    • Skill name is changed from [Chase] > [Wind Walk I].
    • Changed to ignore character collision when moving.
    • Travel distance is decreased.
    • Movement Speed increased by 1.25x.
    • Cooldown changed from 20 > 10 seconds.
    • Changed to be charged up to 2 times.
  • Find Weakness

    • Using [Find Weakness] against an enemy within 24m applies [Find Weakness] on the aimed target.
    • Targets affected by [Find Weakness] received 10% more damage from the Archer.
    • Cooldown changed from 15 > 45 seconds.
  • Snare

    • [Slow Trap] and [Snare] is now combined and skill name is changed to [Net Arrow]. Also, skill effect is increased.
    • Effect added to pull enemies within a certain range of the exploding net by 5m towards the explosion.
    • Changed cancel the after skill animation slightly faster with movement or another skill usage.
    • Skill effects that are applies upon hitting the 2nd shot are increased by 3x.
    • Cooldown changed from 20 > 15 seconds.
    • Max skill level increased to 9.
    • Improved to display chain skill icon upon firing the 1st shot.
  • Incendiary Trap Arrow

    • [Incendiary Trap] and [Incendiary Trap Arrow] are combined and improved as shown below.
    • Rather than setting the trap at the target location, the trap can now be set up by firing an arrow towards the camera direction and hitting the ground.
    • When an enemy steps on a trap, it immediately deals damage to all targets with 5m and has a chance to knock them down.
    • Skill damage increased by 50.84%.
    • Cooldown changed from 20 > 15 seconds.
    • Maximum targets hit increased from 5 > 20.
    • Max skill level increased to 8.
  • Stunning Trap Arrow

    • [Paralyzing Trap] and [Stunning Trap] are combined and improved as shown below.
    • Rather than setting the trap at the target location, the trap can now be set up by firing an arrow towards the camera direction and hitting the ground.
    • When an enemy steps on a trap, it immediately deals damage to all targets with 3m and stuns them.
    • Skill damage increased by 5x.
    • Cooldown changed from 25 > 20 seconds.
    • Max skill level increased to 8.
  • Sequential Fire

    • Casting speed decreased by 20%.
    • Time frame to input the next link skill is slightly increased.
    • Cooldown changed from 5 > 2.5 seconds.
    • Can now be used after [Incendiary Trap Arrow].
  • Web Arrow

    • Skill is removed and the effect can now be used through [Arrow] Skill Core.
  • Poison Arrow

    • Skill is removed and the effect can now be used through [Arrow] Skill Core.
  • Restraining Arrow

    • Skill is removed and the effect can now be used through [Arrow] Skill Core.
  • Arrow

    • Skill Core added.
    • [Slowing Arrow]: After using 3 [Arrow], the next skill activates [Slowing Arrow]. Decreases target's Attack Speed by 19 - 30% for 7 seconds upon successfully hitting. (Attack Speed decrease effect changes based on [Arrow]'s skill level.)
    • [Poison Arrow]: After using 3 [Arrow], the next skill activates [Poison Arrow]. Inflicts [Poison] effect on the target upon successfully hitting to deal damage over 18 seconds. (Damage changes based on [Arrow]'s skill level.)
    • [Web Arrow]: After using 3 [Arrow], the next skill activates [Web Arrow]. Decreases target's Movement Speed by 20 - 42% for 7 seconds upon successfully hitting. (Movement Speed decrease effect changes based on [Arrow]'s skill level.)

Archer - New Skill Additions

  • Light Footstep I (Passive)

    • Increase Attack Speed by 4 and Combat Movement Speed by 8.
    • Automatically learned upon reaching Lv. 48.
  • Light Footstep II (Passive)

    • Increase Attack Speed by 8 and Combat Movement Speed by 16.
    • Automatically learned upon reaching Lv. 65.
  • Crack Shot I (Passive)

    • Effects that depended upon side and rear attacks can now be applied from all attacks regardless of direction.
    • Increase Skill Effect by 10% and Crit Rate by 10% upon hitting.
    • Automatically learned upon reaching Lv. 46.
  • Crack Shot II (Passive)

    • Effects that depended upon side and rear attacks can now be applied from all attacks regardless of direction.
    • Increase Skill Effect by 15% and Crit Rate by 10% upon hitting.
    • Automatically learned upon reaching Lv. 58.

Archer - Glyph Changes and Additions

Skill Name Grade Glyph Points Glyph Name Glyph Changes
Incendiary Trap Arrow Common 5 Glyph of Keenness Increase Crit Rate by 1.4x
Incendiary Trap Arrow Uncommon 5 Glyph of Keenness Increase Crit Rate by 1.5x
Incendiary Trap Arrow Rare 4 Glyph of Keenness Increase Crit Rate by 1.5x
Chase Uncommon 2 Glyph of Fleetfoot 50% chance to increase Combat Movement Speed by 10 for 8 seconds.
Chase Uncommon 3 Glyph of Persistence Decrease cooldown by 25%
Radiant Arrow Common 5 Glyph of Haste Increase Charging Speed by 20%
Net Arrow Common 3 Glyph of Powerlink [Incendiary Trap Arrow] Increase Incendiary Trap Arrow damage by 15% when used as a link skill
Sequential Fire Common 3 Glyph of Powerlink [Rapid FIre] Increase Rapid Fire damage by 15% when used as a link skill
Sequential Fire Common 3 Glyph of Power Increase skill damage by 20%
Arrow Volley Common 2 Glyph of the Slick Remove Movement Speed decrease effect when charging.
Arrow Volley Common 2 Glyph of Haste Increase Charging Speed by 20%
Arrow Volley Unique 5 Glyph of Keenness Increase Crit Rate by 2x.

Sorcerer - Awakening Skill

  • [Awakening] New Skill (Active): Ice Lance

    • This skill can be used while casting another skill. (But, unavailable when knocked down or CC'd)
    • Deals 5% additional damage for each stack of Cold Snap applied on the target. ( ※ Cold Snap can be applied with Frost Sphere and Hail Storm.)
  • [Awakening] New Skill (Active): Fusion

    • Prime Flame
    • Requires Flame and Ice elements to use this skill.
    • Fire a piercing projectile forward. The projectile then returns to the caster and all targets successfully hit twice by this skill are stunned.
    • Arcane Storm
    • Requires Flame and Arcane elements to use this skill.
    • Release an energy wave that spreads from your location. All targets hit by the energy are knocked back.
    • Iceberg
    • Requires Ice and Arcane elements to use this skill.
    • Release icebergs that consecutively erupts from the ground. All targets hit by the erupting iceberg become airborne.
    • Elemental Fusion
    • Requires all three Flame, Ice and Arcane elements collected during [Mana Boost] to use this skill.
    • Fire all three elements forward to deal damage and stagger the target.
  • [Awakening] New Skill (Active): Implosion

    • Focus the elemental energy in front of you to pull in all targets within range and create a giant exploding energy.
    • You become briefly invincible while casting this skill.
    • Decrease the cooldown of [Teleport Jaunt] or [Glacial Retreat] that is used next by 50% while casting this skill.
  • [Awakening] New Skill (Passive): Three Elements

    • Gain Flame elemental upon successfully hitting [Meteor Strike].
    • Gain Ice elemental upon successfully hitting [Hail Storm].
    • Gain Arcane elemental upon successfully hitting [Arcane Pulse].
  • [Awakening] New Skill (Passive): Phase Layer

    • When using [Glacial Retreat], all skill attacks against monsters are considered as rear attacks for 5 seconds.

Sorcerer - Changes to existing skills

  • Fireball

    • Upon successfully hitting the 3rd Fireball, create a Fire Pillar at the location to deal damage to nearby enemies.
    • If the Fire Pillar fully hits, it deals damage equal to 4x of a Fireball.
    • Each time the Fire Pillar hits, you recover 80 MP, up to 320.
    • 1st and 2nd Fireball casting speed increased by 15%.
  • Backstep

    • Skill is removed and combined with Teleport Jaunt.
  • Teleport Jaunt

    • Changed to allow storing 2 charges.
    • Recharge time changed to 4 seconds.
    • Travel distance changed from 14m to 8m.
    • Casting speed decreased by 15%.
    • Invincibility duration increased by 24%.
  • Mana Infusion

    • Skill is removed and learned as a passive instead.
  • Glacial Retreat

    • Travel distance increased by 2x.
    • Casting time increased by 20%.
    • Cooldown changed to 12 seconds at all skill levels.
  • Hail Storm

    • Changed to allow using this skill at the beginning of a chained skill preset.
    • Movement Speed decrease effect changed to stack up to 4 > 5 times.
    • Cooldown changed from 25 seconds to 15 seconds.
  • Mana Volley

    • Disables all skill usage from the target during the duration. (Can now be used at the same time with Time Gyre.)
    • Cooldown changed from 90 > 45 seconds.
    • Mana Volley Lv. 1

      • MP recover effect changed from 25% instant recovery to 10% per second for 4 seconds. (Total of 40% MP recovery)
    • Mana Volley Lv. 2

      • MP recover effect changed from 30% instant recovery to 12.5% per second for 4 seconds. (Total of 50% MP recovery)
  • Time Gyre

    • (Can now be used at the same time with Mana Volley.)
  • Mana Siphon

    • Skill is removed and instead, [Fireball] and [Mana Volley] MP recovery is increased.
    • Related Glyphs are removed.
    • Frost Sphere
    • Skill damage increased by 30%.
    • Cooldown changed from 7 > 8 seconds.
    • Movement Speed decrease effect is now the same as Hail Storm and can stack up to 4 > 5 times.
  • Meteor Strike

    • Changed to increase the number of summoned meteors based on the charging level.
    • Lv. 1: Summon 1 Meteor (2.4m radius)
    • Lv. 2: Summon 2 Meteors (4m radius)
    • Lv. 3: Summon 3 Meteors (5m radius)
    • Lv. 4: Summon 5 Meteors (6m radius)
    • Upon successfully hitting a skill, the target is inflicted with [Burning Breath] effect.
    • Cooldown changed from 12 > 10 seconds.
    • Added gamepad vibration when fully charged.
  • Void Pulse

    • Cooldown changed from 15 > 18 seconds.
    • Hitting a target inflicted with Burning Breath deals damage equal to 20% of the skill damage to nearby enemies.
  • Lightning Strike

    • Changed to allow storing 2 charges.
    • Added Stagger effect when used against players.
    • Arcane Pulse
    • Now resist Knockdown and Stagger while charging and decrease damage received by 50%.
    • Changed to increase the number of pulses fired based on the charging level.
    • Lv. 1: Fire 1 Arcane Pulse
    • Lv. 2: Fire 2 Arcane Pulses
    • Lv. 3: Fire 4 Arcane Pulses
    • Added gamepad vibration when fully charged.
    • Nerve Exhaustion
    • Skill is removed.
    • [Nerve Exhaustion]'s silence effect is now added to [Mana Volley].
  • Mana Boost

    • Empowerment effects for certain skills (Arcane Pulse, Meteor Strike) removed.
    • Now decreases all skill cooldown by 15%.
  • Warp Barrier

    • You can now gain [Mana Boost] effect during the duration of this skill.
  • Mana Barrier

    • Barrier's absorption amount is increased.
    • Lv. 1 Absorption: 7,063 > 9,181
    • Lv. 2 Absorption: 13,529 > 17,588
    • Lv. 3 Absorption: 17,346 > 22,550
  • Painful Trap

    • Skill is removed, but [Lightning Trap] can now hold 2 charges.
  • Lightning Trap

    • Cooldown changed from 24 > 15 seconds.
    • Changed to allow storing 2 charges.

Sorcerer - New Skill Additions

  • Mana Infusion (Passive)

    • When MP is below 20%, using MP recovers MP for 5 seconds.
    • Mana Infusion Lv. 1: Recover 400 MP per second (Total of 2,000)
    • Mana Infusion Lv. 2: Recover 700 MP per second (Total of 3,500)
    • Has 180 seconds of reactivation time.
  • Mana Sphere (Passive)

    • Whenever Arcane Pulse successfully hits and deals damage, create a [Mana Sphere] near the hit target.
    • More Arcane Pulses can be fired at higher charging levels to create up to 4 Mana Spheres.
    • If [Mana Sphere] is hit by [Lightning Strike], the sphere explodes to deal damage to all enemies within 4m range.
  • High chance to knock down targets damaged by the sphere.

Sorcerer - Glyph Changes and Additions

Skill Name Grade Glyph Points Glyph Name Glyph Changes
Fireball Common 5 Glyph of Power Increase skill damage by 25%
Fireball Common 2 Glyph of Blaze Increase casting speed by 40% when using Lighting Trap as a chain skill.
Fireball Common 3 Glyph of Keenness Increase Crit Rate by 1.5x when attacking monsters
Fireball Uncommon 3 Glyph of Shielding 4% chance to active Mana Barrier I when successfully hitting the skill
Fireball Uncommon 3 Glyph of Powerlink [Flaming Barrage] Increases skill damage of Flaming Barrage by 25% when used as a chain skill.
Fireball Uncommon 4 Glyph of Power Increase skill damage by 25%
Arcane Pulse Common 3 Glyph of Haste Increase casting speed by 15%
Arcane Pulse Common 3 Glyph of Powerlink [Lightning Strike] Increases skill damage of Lightning Strike by 20% when used as a chain skill.
Arcane Pulse Uncommon 3 Glyph of Keenness Increase Crit Factor by 2x for 5 seconds
Arcane Pulse Uncommon 2 Glyph of Fleetfoot Allow movement while charging
Arcane Pulse Common 5 Glyph of Keenness Increase Crit Factor by 2x for 5 seconds
Arcane Pulse Common 3 Glyph of Fleetfoot Allow movement while charging
Arcane Pulse Rare 3 Glyph of Keenness Increase Crit Factor by 2.5x for 5 seconds
Void Pulse Common 4 Glyph of Power Increase skill damage by 20%
Void Pulse Uncommon 3 Glyph of Power Increase skill damage by 20%
Mana Volley Common 4 Glyph of Persistence Decrease cooldown by 10%
Mana Volley Common 5 Glyph of Lingering Increase skill duration by 15%
Mana Volley Uncommon 2 Glyph of Persistence Decrease cooldown by 10%
Meteor Strike Common 3 Glyph of Haste Increase casting speed by 15%
Meteor Strike Common 3 Glyph of Fleetfoot Allow movement while charging
Meteor Strike Uncommon 2 Glyph of Haste Increase casting speed by 15%
Meteor Strike Uncommon 2 Glyph of Hindering PvP: Decreases the HP Recovery of enemy players by 30% for 5 seconds.
Hail Storm Common 4 Glyph of Keenness Increase Crit Factor by 2x for 4 seconds
Hail Storm Rare 3 Glyph of Keenness Increase Crit Factor by 2.5x for 4 seconds
Teleport Jaunt Uncommon 4 Glyph of Fleetfoot Increase Movement Speed by 20% for 2 seconds
Frost Sphere Common 3 Glyph of Keenness Increase Crit Rate by 1.5x when attacking monsters
Glacial Retreat Common 3 Glyph of Persistence Decrease cooldown by 15%
Lightning Trap Common 4 Glyph of Fleetfoot Increase Movement Speed by 20% for 2 seconds
Mana Boost Unique 2 Glyph of Haste Increase Charging Speed by 20% for 20 seconds when casting
Mana Boost Common 4 Glyph of Lingering Increase the duration of Mana Boost by 10%
Mana Boost Uncommon 4 Glyph of Lingering Increase the duration of Mana Boost by 20%
Mana Boost Rare 3 Glyph of Lingering Increase the duration of Mana Boost by 20%
Retaliate Common 4 Glyph of Lingering Increase the duration of Knockdown Immunity by 50%
Retaliate Uncommon 4 Glyph of Grounding Increases Endurance by 20% for 15 seconds when using this skill
Retaliate Uncommon 3 Glyph of Lingering Increase the duration of Knockdown Immunity by 50%

Brawler - Awakening Skill

  • [Awakening Skill] New Skill (Active): Flying Kick

    • Leap forward 7m and attack the target.
    • It is activated faster and leaps 6m further if used after other skills.
    • When used after [Flip Kick], an additional blow is applied.
  • [Awakening Skill] New Skill (Active): One-Inch Punch

    • It hits nearby targets in front and upon successful hit, it strikes a wide range of area in the rear and knocks down enemies with a high probability.
    • It is activated faster if used after other skills.
    • The lower the target's HP, the more effective it is.
  • [Awakening Skill] New Skill (Active): Rhythmic Blows

    • Attack Speed and Power increase every time the skill is used.
    • Upon every successful hit, it reduces attack skill's cooldown time by 1 sec, and resets the cooldown of [Counterpunch].
    • Staggers targets and pull them nearby little by little. Upon the last hit, the target will be suspended in air.
  • [Awakening Skill] New Skill (Passive): Concentrate

    • Each successful Perfect Defense gains Concentrate.
    • The damage of [Haymaker] increases by 2% at every stack.
    • When the first defense succeeds, you gain 3 stacks and after that one at a time. (Up to 10 stacks)
    • The effect is reset when using [Haymaker].
  • [Awakening Skill] New Skill (Passive): Self-control

    • When the Anger is over 50%, the skill’d attack power increases by 5% when attacking a monster.
  • [Awakening Skill] New Skill (Passive): Jackhammer: Accelerate

    • On successful hit, the effect is maintained for 2 seconds.
    • It increases Attack Speed of [One-inch Punch] by 20%.

Brawler - Changes to existing skills

  • Roundhouse Kick

    • Stagger will be changed to Airborne.
    • Cooldown increases from 12 → 15 seconds.
  • Flip Kick

    • Cooldown decreases from 15 → 14.5 seconds.
  • Meat Grinder

    • The skill will be removed, but it can be used as a core option of [Piledriver] .
  • Piledriver

    • Skill Damage +30%
    • Cooldown increases from 9→ 13.5 seconds.
    • Skill core is added.
    • Meat Grinder: Suspends a target floating in the air and inflicts damage. (Increases damage against players by 20%.)
    • Asceticism: The total damage increases by 30%, and each hit generates 2% of the Anger.
    • Aftershock: After Leaping Strike, it creates aftershocks in the area, inflicting the AoE damage 2 times, which is equal to 20% of the total power.  (Stagger is added to the last hit.)
  • Counterpunch

    • Successful defense removes the activation condition, and can be used any time with MP consumption.
    • Upon successful Perfect Defense, the targets in front are stunned for 2 seconds, and your Anger increases from 200 to 350.
    • Stunned targets by this skill will not be affected by the same effect within 5 seconds.
    • The second hit's lifting effect is removed.
    • Skill Damage +20%
    • Cooldown decreases from 15 → 13 seconds.
    • MP consumption decreases from 200 → 150.
  • Jackhammer

    • Cooldown decreases from 6 → 5 seconds.
  • Haymaker

    • Cooldown decreases from 13 → 9 seconds.
  • Rampage

    • The amount of Anger required to use the skill is reduced from 3000 to 1000.
    • Crit Rate increases by 10 times.
    • Skill range is reduced.
    • Cooldown increases from 0 → 10 seconds.
  • Divine Wrath

    • No longer consumes Anger.
    • It consumes 1000 MP.
    • When hit, you gain 1500 Anger.
  • Infuriate

    • Required level: changed from 65 to 45

Brawler - New Skills

  • Forward Strike (Active)
    • Approaches forward and attack the target.
    • Damage taken while using the skill is reduced by 25% and causes Stagger on the last hit.

Brawler - Changes and Additions to Glyphs

Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
Roundhouse Kick Common 3 Empowered Roundhouse Kick Skill Damage +20%
Roundhouse Kick Common 3 Carving Roundhouse Kick Crit Chance x 1.3
Roundhouse Kick Uncommon 3 Empowered Roundhouse Kick Skill Damage +30%
Jackhammer Common 3 Grounded Jackhammer Adds frontal defense effect to the next skill if the skill is used within 5 seconds.
Forward Strike Common 3 Powerlinked Forward Strike 100% chance to increase all Skill Damage by 10% for 5 seconds on a successful hit.
Forward Strike Rare 2 Powerlinked Forward Strike 100% chance to increase all Skill Damage by 15% for 5 seconds on a successful hit.
Forward Strike Superior 3 Carving Forward Strike Critical Chance x2

Priest - Awakening Skill

  • [Awakening Skill] New Skill (Active): Holy Burst

    • Fires a penetrating projectile, heals up to 5 allies on the path, and gives [Devoted Favor].
    • When the max range is reached, condensed energy is released to further heal nearby allies and strengthen the effect of [Devoted Favor].
  • [Awakening Skill] New Skill (Active): Edict of Judgment

    • Grant Edict of Judgment effect to group members for 20 seconds, increasing Power and Crit Factor for 20 seconds.
    • The caster’s skills are enhanced, but the caster can only use [Holy Burst] and [Divine Charge] for healing and shield skills.
    • Monster hits are always counted as attacks from behind for skill duration.
    • During this duration, the cooldown of [Holy Burst], [Metamorphic Blast], [Shocking Implosion] and [Zenobia's Vortex] is reduced by half.
    • Enhances certain skills for the duration.
    • Holy Burst 

      • Damage increases by 30%, and grants Enhanced Devoted Favor to allies even if they do not have Devoted Favor effect.
    • Metamorphic Blast

      • Increases damage by 100% and expands your attack range.
    • Shocking Implosion

      • Increases damage by 30% and expands your attack range. Also, heals HP on nearby allies with successful hit. And, the knockdown effect is removed.
    • Zenobia's Vortex

      • Increases damage by 50% and expands your attack range.
  • [Awakening Skill] New Skill (Active): Divine Charge

    • During casting, movement speed increases to the maximum.
    • Whenever the cast is completed, HP of nearby party members is restored, and [Divine Charge] is granted. 
    • When the last effect is triggered at the end of casting, [Divine Charge] granted on nearby allies is enhanced.
  • [Awakening Skill] New Skill (Passive): Mass Divine Intervention

    • You can use Divine Intervention for up to 4 people.
  • [Awakening Skill] New Skill (Passive): Devoted Favor

    • Damage taken by allies decreases by 5% for 10 seconds, and they recover 100 HP every 0.5 second when healed by Healing Immersion or Restorative Burst.
  • [Awakening Skill] New Skill (Passive): Protective Response

    • [Zenobia's Vortex] When hitting monster, the cooldown of [Resurrection] and [Edict of Judgment] is reduced by 2 sec.
    • [Light of Punishment] When hitting monster with the third projectile, the cooldown of [Guardian Armor] is reduced by 0.5 sec.

Priest - Changes to existing skills

  • Blessing of Balder

    • This skill is removed, and is merged with [Blessing of Shakan].
  • Plague of Exhaustion 

    • The skill’s power is now leveled up to deal damage equal to the amount of damage done to monsters.
    • Cooldown decreases from 32 → 30 seconds.
  • Restorative Burst

    • Upon completion of the cast, the HP is greatly recovered for the first time in the front, and afterwards, a sanctuary is created in the area to continuously heal targets within range.
    • If you receive the Sanctuary's HP recovery effect more than 2 times, you will get an additional buff-type recovery effect.
    • Total Recovery increases significantly.
  • Ishara's Lullaby

    • Removes the DoT buff of Plague of Exhaustion on the target when the skill is triggered.
  • Fiery Escape

    • Required level to learn the initial skill: changed to Level 2
  • Healing Immersion

    • Cooldown decreases from 20 → 10 seconds.
  • Divine Respite

    • This skill is removed, and is merged with [Divine Prayer].
  • Mana Charge

    • Changed from charging skill to lock-on skill.
    • Recovers MP for the exsting 3rd charging skill immediately after the effect is triggered. (Restore 32% of total MP)
  • Divine Radiance

    • Skill Damage +5%
    • Deals AoE damage in a small area around the target upon 3 successful hits.
  • Metamorphic Blast

    • Increases skill damage by 10%.
  • Shocking Implosion

    • Increases skill damage by 10%.
    • Adds knockdown on successful hit.
  • Focus Heal

    • The default number of lock-on target is increased from 2 to 4 players.
  • Kaia's Shield

    • Changed to automatic lock-on skill.

Priest - New Skills

  • Mana Infusion (Passive)
    • Recovers MP for 5 sec if MP is consumed when it’s below 20%.
    • Mana Infusion Lv1: Recovers 400 MP per sec (total 2000)
    • Mana Infusion Lv2: Recovers 700 MP per sec (total 3500)
    • 180 seconds cooldown.

Priest - Add a dial skill (an optional skill for convenience)

  • Trinity Power
    • If you select a target first through Lock-On and a skill, the selected target will get a utility skill that automatically utilizes the selected skill.
    • Can select the desired skill among [Focus Heal], [Guardian Armor], and [Kaia's Shield].

Priest - Changes and Additions to Glyphs

Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
Divine Prayer Common 4 Energetic Divine Prayer Decreases cooldown by 20%.
Focus Heal Common 3 Restorative Focus Heal Increases HP recovery by 20%.
Focus Heal Common 2 Brilliant Focus Heal Reduces MP cost by 34.
Metamorphic Blast Common 4 Numbing Metamorphic Blast Additional 10% Attack Speed Reduction for 5 seconds
Divine Radiance Common 5 Powerlinked Metamorphic Blast Increases damage of Metamorphic Blast by 25%.
Divine Radiance Common 4 Enfeebling Divine Radiance 100% chance to decrease a target's Endurance by 10% for 12 seconds.
Divine Radiance Uncommon 4 Powerlinked Metamorphic Blast Increases damage of Metamorphic Blast by 25%.
Divine Radiance Uncommon 3 Enfeebling Divine Radiance 100% chance to decrease a target's Endurance by 10% for 12 seconds.
Restorative Burst Common 5 Restorative Burst Increases HP recovery by 10%.
Restorative Burst Common 4 Energetic Restorative Burst Decreases cooldown by 10%.
Restorative Burst Uncommon 4 Affirmative Restorative Burst Decreases cooldown by 20%.
Restorative Burst Uncommon 5 Spirited Restorative Burst Increases MP replenishment of all targets by 25 MP per 0.5 second.
Blessing of Shakan Common 3 Boosted Blessing of Shakan Grants additional 55 HP recovery for the affected allies every 2 seconds for 15 minutes.
Blessing of Shakan Uncommon 2 Boosted Blessing of Shakan Grants additional 73 HP recovery for the affected allies every 2 seconds for 15 minutes.
Shocking Implosion Common 5 Energetic Shocking Implosion Decreases cooldown by 20%.
Shocking Implosion Common 4 Spirited Shocking Implosion Reduces MP cost by 62.
Shocking Implosion Common 6 Persistent Shocking Implosion 40% chance to reset cooldown.
Shocking Implosion Common 5 Slowing Shocking Implosion 100% chance to decrease opponent's Movement Speed by 30% for 4 seconds.
Shocking Implosion Uncommon 4 Energetic Shocking Implosion Decreases cooldown by 25%.
Shocking Implosion Rare 4 Energetic Shocking Implosion Decreases cooldown by 30%.
Shocking Implosion Uncommon 5 Persistent Shocking Implosion 50% chance to reset cooldown.
Zenobia's Vortex Common 4 Numbing Zenobia's Vortex Additionally decreases opponent’s movement speed by 30% for 5 seconds.
Zenobia's Vortex Uncommon 3 Numbing Zenobia's Vortex Additionally decreases opponent’s movement speed by 30% for 5 seconds.
Zenobia's Vortex Rare 3 Slowing Zenobia's Vortex Additionally decreases opponent’s movement speed by 40% for 5 seconds.
Mana Charge Common 3 Blazing Mana Charge Speeds casting by 25%.
Mana Charge Common 2 Energetic Mana Charge Decreases cooldown by 15%.
Healing Immersion Superior 5 Persistent Healing Immersion 50% chance to reset cooldown.

EME Live 83.08 ホットフィックスアップデート


ダンジョン

イベントダンジョン:デモロスのルーレット

  • 1日の入場回数:1
  • パーティーマッチング:アイテムレベル439
  • 移動場所:アルレマンシア > アルレマンシア近郊
  • ドロップアイテム:デモロスのガイコツアクセサリー、剛力のスムースシルクインナー IV(ブラック)、撃錬鉄の装備ボックス、翠閃玉、黄金チケット、強化材料。
  • イベント期間 :2020年6月8日~2020年6月29日
  • デモロスのルーレットにヴァルキオン連合とギルドのミッションはありません。また、ダンジョン初期化呪文書は使用できません。
  • デモロスのルーレットでのレコードは、シーズンレコード等級に影響しません。

RK-9格納庫

  • パーティーマッチング:

    • RK-9格納庫:アイテムレベル439
    • Ultimate RK-9格納庫:アイテムレベル448
      • ダンジョンランキングに追加
  • 移動場所:バラカニア領 > バラカニア丘陵

  • ドロップアイテム

    • RK-9格納庫:撃錬鉄の装備ボックス、皇剛石、翠閃玉、強化素材
    • Ultimate RK-9格納庫:炎刃哭の装備ボックス、皇剛石、翠閃玉、強化素材
  • ほとんどのボスについて、攻撃前に攻撃範囲が表示されなくなりました。

  • ベンタロンの爆弾の起爆時間が50%延長されました。

終了ダンジョン:バーンスタインの幽霊島、呪われたバーンスタインの幽霊島



その他の変更点

  • 期間限定レコード

    • シーズン3の終了日が6月29日に延期されました。
  • 古竜のブローチを分解できなくなりました。

  • 累積ログインシステムが復活

EME Live 83.08 Hotfix Update


Instanzen

Event-Instanz: Demoroths Roulette

  • Tägliche Eintritte: 1
  • Gruppensuche: Ausrüstungsstufe 439
  • Teleportal-Standort: Allemantheia > Umland von Allemantheia
  • Mögliche Belohnungen: Demoroths Schädel-Accessoire, Schwarze Unterwäsche, Ausrüstungstruhe des Saturn, Smaragde, Gold-Tickets, Verzauberungsmaterialien.
  • Eventzeitraum: 8. Juni 2020 – 29. Juni 2020
  • Für Demoroths Roulette gibt es keine Anfrage der Vorhut oder Gildenmissionen. Die Schriftrolle des Rastlosen kann ebenfalls nicht angewendet werden.
  • Heldentaten in Demoroths Roulette werden nicht auf die Bewertung für Saisonfortschritte angerechnet.

RK-9 Hangar

  • Gruppensuche

    • RK-9 Hangar: Ausrüstungsstufe 439
    • RK-9 Hangar (schwierig): Ausrüstungsstufe 448
      • Zur Dungeonrangliste hinzugefügt.
  • Teleportal-Standort: Val Oriyn > Tal des Frühlings

  • Mögliche Belohnungen

    • RK-9 Hangar: Ausrüstungstruhe des Saturn, Diamanten, Smaragde, Verzauberungsmaterialien
    • RK-9 Hangar (schwierig): Ausrüstungstruhe der kreischenden Wut, Diamanten, Smaragde, Verzauberungsmaterialien
  • Die Angriffsreichweite der meisten Bossangriffe wird nicht mehr vor dem Angriff angezeigt.

  • Die Explosion-Timer von Ventarons Bomben wurden um 50 % erhöht.

Geschlossene Instanzen: Verlassene Insel, Verlassene Insel (schwierig)



Sonstige Änderungen

  • Zeitlich begrenzte Heldentaten

    • Das Enddatum der Saison 3 wurde auf den 29. Juni verschoben.
  • Broschen des alten Drachen können nicht mehr zerlegt werden.

  • Das Anwesenheitsevent kehrt zurück
    • Details folgen in Kürze.

EME Live 83.08 Mise à jour corrective


Donjons

Donjon d'évènement : Roulette de Demoroth

  • Entrées quotidiennes : 1
  • Recherche de groupe : Niveau d'équipement 439
  • Site de téléportation : Allemantheia > Environs d'Allemantheia
  • Récompenses possibles : Accessoire Crâne de Demoroth, sous-vêtements sombres, boite d'équipement de saturne, émeraude, carte dorée, matériaux d'enchantement.
  • Durée de l'évènement : Du 8 juin 2020 au 29 juin 2020
  • Il n'y a pas de requête de l'Avant-garde ou de mission de guilde pour Roulette de Demoroth. Aussi, les Réinitialisations de l'instance ne s'y appliquent pas.
  • Les épreuves de la Roulette de Demoroth ne contribuent pas aux classements des épreuves de la saison.

Hangar du RK-9

  • Recherche de groupe

    • Hangar du RK-9 : Niveau d'équipement 439
    • Hangar du RK-9 (difficile) : Niveau d'équipement 448
      • Ajout au classement des donjons
  • Site de téléportation : Val d'Oriyn > Vallée printanière

  • Récompenses possibles

    • Hangar du RK-9 : Boîte d'équipement de saturne, diamant, émeraude, matériaux d'enchantement
    • Hangar du RK-9 (difficile) : Boîte d'équipement de fureur criarde, diamant, émeraude, matériaux d'enchantement
  • La portée des attaques de la plupart des boss n’est désormais plus affichée avant l'attaque.

  • Le temps avant l'explosion des bombes de Ventaron a été augmenté de 50 %.

Fermeture du donjon : Île délaissée, Île délaissée (difficile)



Modifications diverses

  • Épreuves à durée limitée

    • La fin de la saison 3 a été repoussée au 29 juin.
  • Les broches de l'ancien dragon ne peuvent désormais plus être démantelées.

  • L'évènement de présence est de retour.
    • Plus de détails à venir.

Live 83.08 Hotfix (2020/06/08)


Dungeons

Event Dungeon: Demon’s Wheel

  • Daily entrances: 1
  • Party Matching: Item level 439
  • Teleportal Location: Allemantheia > Alemantheia Outskirts
  • Possible Drops: Demoros's Skull Accessory, Black Innerwear, Frostmetal gear box, emerald, Gold Ticket, enchanting materials.
  • Event Period : 2020 June 8~ 2020 June 29
  • There is no Vanguard Request, Guild missions for Demon’s Wheel. Also, Instance Reset Scrolls are not applicable.
  • Demon’s Wheel feats do not contribute to season feat grades.

RK-9 Kennel

  • Party Matching

    • RK-9 Kennel: Item level 439
    • RK-9 Kennel (Hard): Item level 448
      • Added to Dungeon leaderboard
  • Teleportal Location: Val Oriyn > Spring Valley

  • Possible Drops

    • RK-9 Kennel: Frostmetal gear box, diamond, emerald, enchanting materials
    • RK-9 Kennel (Hard): Stormcry gear box, diamond, emerald, enchanting materials
  • The attack range of most boss attacks are no longer displayed before the attack.

  • Increased the explosion timers of Ventarun’s bombs by 50%.

Dungeon Closure: Forsaken Island, Forsaken Island (Hard)



Miscellaneous Changes

  • Limited-time feats

    • Postponed the end-date of season 3 to June 29th.
  • Marrow Brooches can no longer be dismantled.

  • Accumulated Login System returns
    • Details to follow.

Kaia’s War Update 

PvP

  • Added Triumph Trophies
    • Unique rewards for the top-ranking player of each Battleground leaderboard season.
Battleground Reward
Corsair’s Stronghold Corsairs' Stronghold Triumph Trophy
Shore Hold Shore Hold Triumph Trophy
  • Triumph Trophies can be sold to shops for 250,000 gold or exchanged for battleground-specific rewards.

  • Collect six Triumph Trophies to exchange for a Hexatrophy; Collect ten Triumph Trophies to exchange for a Decatrophy.

    • A Hexatrophy can be exchanged for a custom title

    • A Decatrophy can be exchanged for a custom weapon skin.

    • All custom rewards are awarded at the sole discretion of En Masse, and subject to review.

  • The first Triumph Trophies will be awarded after the start of season 13, and any unused Triumph Trophies will be removed from inventory on April 7, 2021.

Battleground Vanguard Requests

  • Increased gold rewards for the following battlegrounds:

    • Corsair’s Stronghold (2,200 Gold to 3,000 Gold)

    • Shore Hold (800 Gold to 2,500 Gold)

    • Champions’ Skyring (200 gold to 500 gold)

  • Added reward: (Random) Skill Advancement XP Tome Box

    • Contains a random Skill Advancement XP Tome worth between 30000 – 200000 skill advancement XP.

    Bellicarium Shop

  • Reduced prices on PVP enhancement materials

    • Resale value of enhancement materials has been reduced by 10%.
Item Old Price New Price
Violet Particle 31,250 3,125
Violet Plate 218,750 21,875
Azure Particle 31,250 3,125
Azure Plate 218,750 21,875
  • Added the following items.
Item Price
Skill Advancement Tome (200,000) 1,000,000
Refined Lepidoptera Crystal Dust 200,000
Refined Lepidoptera Crystal Powder 200,000
Purified Ring Fragment 200,000
Purified Ornament Fragment 200,000
Honed Dark Shard Cohesion Arcane 1,500,000
Annealed Dark Shard Cohesion Arcane 1,000,000
Refined Duranium Fragment 10,000

 

Developer comments
We’ve added some PVE rewards to battlegrounds, with lower drop rates than in instanced dungeons. We've also lessened the grind on improving skills by adding skill XP items to battleground rewards and shops. We will address instanced dungeons at a later date. The stats on battleground gear are lower than those for mythic-rarity items, but this process offers an alternate path to upgrading your gear that maintains your current performance and significantly reduces the difficulty of acquiring upgrade materials. This change also makes battleground gear more useful in Civil Unrest: Velika.

 
Civil Unrest: Velika

  • Added more prep time

    • Players may now assemble in the Civil Unrest zone starting at 1800 UTC (11 a.m. Pacific)

    • Civil Unrest: Velika’s start time remains the same (2000 UTC / 1 p.m. Pacific)

  • Changed the Valderon token cost for admission by guild size:

    • Small: 700 tokens

    • Medium: 1,100 tokens

    • Large: 1,500 tokens

  • Guilds with fewer than 5 members in the Civil Unrest zone at the start of Civil Unrest: Velika will have their towers automatically destroyed and their members ejected from the zone.

  • Significantly increased the kill points for defeating opponents.

  • Changed reward distribution

    • Increased the gold reward for Rank 1.

    • Gold rewards for Ranks 2–5 are now spread out to Rank 20.

    • Guild supply box rewards have been expanded from Ranks 1–5 out to Rank 40, and the contents of the boxes have changed.

Rank Reward Components qty
1 Regal Guild Supplies Exodor Random Gear Box × 5 ×5
Bellicarium Credits 150,000
Violet Particles 100 – 200
Violet Plates 10 – 30
Azure Particles 100 – 200
Azure Plates 10 – 30
Riding Skill: Tanner ×1
2–3 Princely Guild Supplies Exodor Random Gear Box ×3
Bellicarium Credits 100,000
Violet Particles 70 – 140
Violet Plates 7 – 21
Azure Particles 70 – 140
Azure Plates 7 – 21
4 –10 Baronial Guild Supplies Exodor Random Gear Box ×2
Bellicarium Credits 75,000
Violet Particle 60 – 120
Violet Plate 6 – 18
Azure Particle 60 – 120
Azure Plate 6 – 18
11–40 Ducal Guild Supplies Exodor Random Gear Box ×2
Bellicarium Credits 75,000
Violet Particles 50 – 100
Violet Plates 5 – 15
Azure Particles 50 – 100
Azure Plates 5 – 15
  • Bellicarium Credit awards may be increased by Elite Status or reputation boosts.

  • Exodor Random Gear boxes contain either one (1) piece of random rare or superior Exodor equipment, or an Annihilation/Dark Light mask, brooch, or belt.

Rally Quests

  • The top 5 raids/parties now receive guild supply boxes as follows:

    • Rank 1: Princely Guild Supplies

    • Rank 2–3: Baronial Guild Supplies

    • Rank 2–5: Ducal Guild Supplies

  • Increased rally monster HP and changed spawn regions

    • Sabranak - Howling Glacier

    • Anansha - Timeless Forest

    • Frygaras - Screaming Snowfield

 

Developer comments
Civil Unrest participation has been different than our initial expectations, so we’ve added entrance restrictions and outpost destruction conditions. Also, the guild rewards were outdated, so we’ve adjusted them to reflect the current state of the game, and also extended the new reward boxes to Rally Quests.

  

Exodor Archipelago

  • Changed mob locations in the following areas:

    • Azart Base

    • Rosema Tribe Residence

    • Kerozen Isle

    • Dark Hollow

    • Crystal Tor

    • Murderwing Monarch Rest Area

    • Murderwing Monarch Hunting Zone.

  • Reduced monster aggro across the board.

  • Reduced HP of normal and medium mobs.

  • Removed Dark Shard Feedstock Boxes from loot tables.

  • Named monsters now spawn randomly while killing mobs, instead of at fixed intervals. (Low probability.)

  • Adjusted named monster loot table.

    • Added Core-Blasted Stone Breaker.

    • Added Improved Dark Shard weapon and armor feedstock.

    • Removed Skill Advancement XP.

    • Boss Weapon Treasure Chests no longer drop for all party members.

 

Dungeons

  • Gossamer Vault (Hard)

    • Absorption attack damage has changed from being proportional damage to a fixed amount.
  • Corrupted Skynest

    • Reduced the damage of the outer Mana Field from 100,000 to 50,000.
  • The following dungeons have updated drops, and adjusted Adventure Coin costs:

    • Red Refuge – 150 coins

    • Velik’s Hold – 100 coins

    • RK-9 Kennel – 150 coins

    • Velik’s Sanctuary – 100 coins

    • Macellarius Catacombs – 80 coins

    • Antaroth’s Ayss (Hard) – 200 coins

    • Grotto of Lost Souls (Hard) - 200 coins

    • Bahaar’s Sanctum – 250 coins

    • Gossamer Vault (Hard) – 200 coins

    • Akalath Quarantine – 200 coins

    • Corrupted Skynest – 250 coins

    • Corrupted Skynest (Hard) – 250 coins

    • Forbidden Arena– 250 coins

  • The following dungeons (and their associated Vanguard Requests) have been removed.

    • Demokron Factory (Hard)

    • Gossamer Vault

    • Demokron Factory

    • RK-9 Kennel (Hard)

    • Ruinous Manor (Hard)

    • Velik's Sanctuary (Hard)

    • Antaroth's Abyss

    • Grotto of Lost Souls

    • Ruinous Manor

    • Shadow Sanguinary

    • Dark Reach Citadel

    • Lilith's Keep

    • Thaumetal Refinery

    • Ravenous Gorge

    • Channelworks

 

UI Changes

  • Added Social Media options to the main menu.

Item Changes

  • Changed the visual effects on item drops

    • Certain items are now marked with a gold, purple, or crimson column of light.

  • New Gear: Exodor Scout

  • Awarded from the Velika Banquet quest

    • Intended to ease the transition into Exodor Archipelago content.

    • Enchanted with Exodor Scout weapon or armor feedstock.

 

General Leveling Improvements

  • Level 50-55 Quests

    • Reduced HP and damage for quest targets.
  • Akasha's Hideout (Solo)

    • Reduces the amount and frequency of recovery skills used by Shati's priests.

    • Adjusted some debuff skills to prevent enemy resistances.

  • Ebon Tower (Solo)

    • Reduced HP of named bosses.

    • Thulsa’s poison pools now disappear over time.

    • Adjusted some debuff skills to prevent enemy resistances.

Known Issues 

  • Item icons in the Item Claim UI display as placeholder images.

83.01 Update (2020/03/31)

  1. Aktualisierte Anzeige für Wächterlegionsmissionen.

    • Zugriff erfolgt jetzt über den Reiter [Hauptmenü] – [Schnelles Spielen] – [Globale Ereignisse] – [Wächterlegionsmission].

    • Legendäre Marken, Arboreas Goldkristalle, Arboreas Silberkristalle, Tapferkeitstränke und Edelsteine wurden als mögliche Belohnungen für Folgendes hinzugefügt:

      • Schatten der Darmschlitzer

      • Flucht aus Balders Zuflucht

      • Weit geöffnete Augen

      • Knack das Schalentier

      • Tuwangi-Reflextraining

      • Schlechter Tag auf dem Ödfels

    • Schatten der Darmschlitzer und Flucht aus Balders Zuflucht werden jetzt weniger häufig aktiviert.

    • Weit geöffnete Augen, Knack das Schalentier, Tuwangi-Reflextraining **und **Schlechter Tag auf dem Ödfels erscheinen jetzt nur einer nach dem anderen.

  2. Neuer Inhalt: Kopfgeldjagd

    • Zugriff erfolgt über den Reiter [Hauptmenü] – [Schnelles Spielen] – [Globales Ereignis] – [Kopfgeldjagd].

    • Wählt eine verfügbare Jagd aus, um euch zur Ausführregion der Mission zu teleportieren.

    • Sucht und tötet einen mächtigen Boss, um Belohnungen und Ranglistenpunkte zu erhalten.

      • Besiegt Ortan, Besiegt Hazard **und **Besiegt Cerrus erscheinen jetzt weniger häufig, dafür aber mit höheren Belohnungen.

      • Besiegt Joaral, Besiegt Rapharus und Besiegt Lamoureux erscheinen jetzt häufiger, dafür aber mit geringeren Belohnungen.

    • Kopfgeldjäger-Belohnungskisten und Elite-Kopfgeldjäger-Belohnungskisten enthalten Materialien für die Herstellung von Ortans Broschen, Hazards Broschen, Cerrus' Broschen und Broschen der Schattenjäger, sowie sonstige Verbrauchsgegenstände.

  3. Exklusive Instanzen über Gruppensuche

    • Einige Instanzen sind jetzt exklusiv über die Suche zugänglich und können nur über die automatische Gruppensuche betreten werden. Für diese Instanzen wurden die Beuterate um 25 % und der Bonus von Gruppengefühl auf maximal 150 % erhöht.

      • Zerschlagene Flotte

      • Gefräßiger Schlund

      • Kalivans Kriegsgaleere (leicht)

      • Kalivans Kriegsgaleere (normal)

      • Lilitasfestung

      • Syruks Forschungsstation

      • Velika-Untergrundtor

      • Revolutionärslager

      • Lilitasfestung (schwierig)

      • Eingestürztes Velika-Untergrundtor

    • Die Spieleranzahl für eine Gruppe, die in eine Gruppensuche eintreten will, lautet jetzt wie folgt:

      • 3-Spieler-Instanz – 2 Spieler

      • 5-Spieler-Instanz – bis 3 Spieler

      • 7-Spieler-Instanz – bis 4 Spieler

Entwicklerkommentar – Die Ausrüstung von Spielern auf Maximalstufe entspricht größtenteils Ausrüstungsteilen der kreischenden Wut oder besser, wodurch Gruppenanfragen für Instanzen unter Ausrüstungswert 439 schwieriger werden. Dadurch ist es für Spieler, die gerade erst die Maximalstufe erreicht haben schwer, eine Instanz der Stufe 412–439 zu absolvieren. Um dies zu vereinfachen, haben wir beschlossen, das Ausrüstungswachstum zu vereinfachen, indem wir die Beuteraten erhöhen und eine Umgebung erschaffen, die es Profispielern wie auch Nicht-Profispielern erlaubt, zusammen zu spielen. Da durch diese Änderung neue Spieler von TERA bestärkt werden sollen, bitten wir um tatkräftige Mithilfe der erfahreneren Spieler. Zusätzlich werden wir natürlich weiterhin Probleme, die durch Beobachtung des Spielgeschehens identifiziert werden, angehen und verbessern.
  1. Wiedereröffnete Instanz: Mogelplateau

    • Tägliche Eintritte: 1

    • Ausrüstungsstufe 439.

    • Ort: Poporia > See der Tränen > Elins Hain > Teleportal

    • Mögliche Belohnungen: Blonder Afro, schwarze Unterwäsche, Ausrüstungstruhen des Saturn, Smaragde, Diamanten, hochwertige Verzauberungsmaterialien.

    • Für das Mogelplateau gibt es keine Anfrage der Vorhut oder Gildenmissionen.

    • Mogelplateau-Fortschritte zählen nicht mit für den Gesamtfortschritt der Saison.

  2. Zeitlich begrenzte Heldentatsaison 3

  • „Antaros’ Opfer!" ist nicht mehr verfügbar. Der entsprechende Zeitraum ist beendet. 

  • Eine neue zeitlich begrenzte Heldentat wurde hinzugefügt.

    • Heldentat: Nur auf den Blumenpfaden gehen.

    • Belohnung: Fährte: Blumen

    • Zeitraum: 31. März 2020 – 04. Juni 2020

    • Bedingung:a

Bedingung
Erschließt 200-mal einen Verseuchten Blumenkristall.
Baut 200-mal Gestein von einem Fels ab.
Fangt 2-mal einen Goldenen Tintenfisch an der Angelstelle an Serens See.
Verkauft 30 Fische an die Angelmaterial-Anlieferung.
  1. Unterstützungssystem für heimgekehrte Nutzer

    • Spieler, die mehr als 30 Tage inaktiv waren, können eine Kiste für heimgekehrte Nutzer erhalten.

      • Kann nur einmal pro Server erhalten werden.

        • Wählt nach dem Log-In „Geschenke erhalten" aus.

        • Ihr könnt sie auch mit einem anderen Charakter erhalten, indem ihr „Mit einem anderen Charakter erhalten" auswählt.

      • Die Kisten enthalten eine Reliktwaffe (passend zur Stufe eures Charakters), Rüstung, Kristalle und Verzauberungsmaterial.

    • Charaktere auf Stufe 65 erhalten zeitlich begrenzte Saturn-Ausrüstung.

      • Zeitlich begrenzte Ausrüstung kann durch Erhöhung ihrer Gegenstands-EP und Sammeln von Umwandlungsmaterialien in einen permanenten Gegenstand umgewandelt werden.
    • Heimgekehrte Nutzer erhalten außerdem ein Fliegendes Reittier (temporär), Handbuch des Reisenden: Dorfreisen (temporär) und sonstige Verbrauchsgegenstände.

  2. Zubehör des Abgrunds

    • Namensänderungen von Umwandlungsgegenständen:

      • Vorher – Unvollendete Magieinfusion-Schriftrolle: <Halskette/Ohrring/Ring> des Abgrunds

      • Jetzt – Unvollständige Umwandlungsschriftrolle: <Halskette/Ohrring/Ring> des Abgrunds

      • Vorher – Magieinfusion-Schriftrolle: <Halskette/Ohrring/Ring> des Abgrunds

      • Jetzt – Umwandlungsschriftrolle: <Halskette/Ohrring/Ring> des Abgrunds

    • Verbesserungen an der Beuterate

      • Schriftrollenfragmente für Zubehör des Abgrunds können vom dritten Boss in Antaros-Abgrund (Schwierig) (Albtraum-Antaros) erhalten werden.

      • Fragmente können gegen die folgenden nicht-handelbaren Gegenstände eingetauscht werden:

        • [Nicht-handelbar] Unvollständige Umwandlungsschriftrolle: Halskette des Abgrunds

        • [Nicht-handelbar] Unvollständige Umwandlungsschriftrolle: Ohrring des Abgrunds

        • [Nicht-handelbar] Unvollständige Umwandlungsschriftrolle: Ring des Abgrunds

  3. Quest-Verbesserungen

■    Offline-Gruppenmitglieder werden bei der Verteilung von Münzen oder Questgegenständen durch das Besiegen von Monstern nicht mehr einbezogen.

● Anfragen der Vorhut für die Insel der Dämmerung wurden entsprechend aktualisiert.

  1. Jubiläumsevent zum zweiten Jahrestag

    • Zeitraum: (01.04) ~ 30.04.

    • Spieler erhalten den Entwurf: Münze zum 2. Jahrestag, welche dann aus den folgenden Materialien hergestellt werden muss: mit 3 anderen Mischgegenständen kombinieren, um die Münze zu erhalten.

      • Magiegetränktes Metall (kann durch Töten von Kaimaneierdieb erhalten werden)

      • Essenz von Serens Sees (kann beim Angeln in Serens See mit Jubiläumsköder zum 2. Jahrestag erhalten werden)

        • Spieler erhalten täglich 10x Jubiläumsköder zum 2. Jahrestag für die Dauer des Events.
      • Normetallerz (kann im Veritas-Bezirk, der Insel der Dämmerung, Velika oder Val Aureum erhalten werden)

    • Alle Event-Gegenstände (mit Ausnahme der Münzen zum 2. Jahrestag) werden am Ende des Eventzeitraums entfernt. Ungenutzte Jahrestagsmünzen werden 2 Wochen nach dem Ende des Eventzeitraums entfernt.

  2. Fehlerbehebungen

    • Walküre: Doppelimpetus wird nicht mehr unabsichtlich während Blutmond aktiviert.

    • Ein Problem wurde behoben, bei dem eine Fehlermeldung angezeigt wurde, wenn ein Priester oder Mystiker eine Wiederbelebung durchgeführt haben und eine Abklingzeit auf die Elite-Wiederbelebungsfertigkeit angewendet wurde.

    • Stärkungen/Schwächungen anderer Spieler werden nicht mehr während der Flugmission der Wächterlegion angezeigt.

    • Hitboxen für Antaros in Antaros-Abgrund wurden verbessert.

    • Die Quests für Syruks Forschungsstation funktionieren nun ordnungsgemäß.

    • Die Inventaranzeige des Untermenüs zeigt keine Umwandlungsoptionen für nicht-umwandelbare Gegenstände mehr an.

    • Online-Freunde werden in der Freundesliste nicht mehr als offline angezeigt.

    • Die Anzeige des Gesamtguthabens wird nun bei Einkäufen in den Läden korrekt aktualisiert.

    • Der Controller vibriert während der Quest „Geheimnisse, die nicht ans Licht kommen sollten" nicht mehr ununterbrochen.

    • Ein Problem wurde behoben, durch das sich die Kamera beim Anzeigen der Begleiterfertigkeit ungewollt bewegt hatte.

    • Die Systemnachricht „Ihr könnt nicht betreten" wird ab sofort angezeigt, wenn ihr versucht, die Schlachtgruppensuche mit dem Zustand „Schande des Deserteurs“ zu betreten.

    • Die Fertigkeiten-Kurzbefehle werden jetzt nach einer Wiederbelebung nicht mehr als inaktiv angezeigt.

    • Das Sammeln in der Nähe der Höhenwacht verwendet nun die korrekten Produktionspunkte.

83.01 Update (2020/03/31)

  1. Mise à jour de l'interface des missions de la légion des gardiens.

    • Désormais disponibles dans l'onglet [Menu principal] - [Partie rapide] - [Évènements mondiaux] - [Mission de la légion des gardiens].

    • Ajout d'insignes légendaires, de cristaux d'or et d'argent d'Arborea, de potions de bravoure et de gemmes comme récompenses possibles pour :

      • Ombre des fouaille-tripes

      • Évasion du Refuge de Balder

      • Yeux grands ouverts

      • Dépiaute le crustacé

      • Entraînement des réflexes tuwangi

      • Triste jour au Rocher de la Désolation

    • **Ombre des fouaille-tripes **et **Évasion du Refuge de Balder **apparaissent moins souvent.

    • Yeux grands ouverts,** Dépiaute le crustacé, Entraînement des réflexes tuwangi et **Triste jour au Rocher de la Désolation n'apparaissent qu'un seul à la fois.

  2. Nouvelle fonctionnalité : Chasse de prime

    • Désormais disponible dans l'onglet [Menu principal] - [Partie rapide] - [Évènements mondiaux] - [Chasse de prime].

    • Sélectionnez une chasse disponible et téléportez-vous vers le lieu de la mission.

    • Trouvez et tuez un boss puissant pour obtenir des récompenses et des points de rang.

      • Éliminez Ortan, Éliminez Hazard et Éliminez Cerrus apparaissent moins souvent, mais possèdent de meilleures récompenses.

      • Éliminez Joaral, Éliminez Rapharus et Éliminez Lamoureux apparaissent plus souvent, mais possèdent de moins bonnes récompenses.

    • Les boîtes de récompenses de chasseur de prime et les boîtes de récompenses de chasseur de prime d'élite contiennent des matériaux pour fabriquer des broches d'Ortan, des broches d'Hazard, des broches de Cerrus et des broches de Chasseur d'ombres, ainsi que d'autres consommables.

  3. Donjons en recherche uniquement

    • Certains donjons passent désormais en recherche uniquement et l'accès se fait uniquement en recherche de groupe automatique. Le taux de butin pour ces donjons a été augmenté de 25 % et le bonus du Plaisir de la fête a été augmenté à un maximum de 150 %.

      • Flotte en morceaux

      • Gorge vorace

      • Cuirassé de Kalivan

      • Cuirassé de Kalivan

      • Forteresse de Lilitas

      • Station de recherche de Syruk

      • Porte souterraine de Velik

      • Camp des révolutionnaires

      • Forteresse de Lilitas (difficile)

      • Porte souterraine de Velik (difficile)

    • Le nombre de joueurs requis pour obtenir un groupe de recherche uniquement a été modifié comme suit :

      • Donjon pour 3 joueurs : 2 joueurs

      • Donjon pour 5 joueurs : 3 joueurs ou moins

      • Donjon pour 7 joueurs : 4 joueurs ou moins

Commentaire des développeurs - La distribution de l'équipement pour la plupart des joueurs de niveau maximum semble être de fureur criarde ou plus, ce qui rend les candidatures aux groupes pour les donjons en dessous du niveau 439 plus compliquées. Les joueurs ayant tout juste atteint le niveau max ont donc des difficultés à terminer les donjons entre le niveau 412 et 439. Pour rendre cela plus facile, nous avons décidé de baisser la difficulté de la croissance de l'équipement en augmentant les taux de butin et en créant un environnement qui permet les utilisateurs experts et non experts de jouer ensemble. Vu que ce changement a pour but de motiver les nouveaux joueurs de TERA, nous souhaitons demander aux joueurs expérimentés de les aider dans la bonne humeur. Nous continuerons de corriger et de répondre aux problèmes éventuellement identifiés grâce à la surveillance.
  1. Réouverture d'anciens donjons : Plateau trompeur

    • Entrées quotidiennes : 1

    • Niveau d'équipement 439.

    • Emplacement : Popori > Lac des larmes > Bosquet d'Élin > Téléportail

    • Récompenses possibles : Coupe afro blonde, Sous-vêtements noirs, Caisses d'équipement de saturne, Émeraudes, Diamants, Matériaux d'enchantement de qualité.

    • Il n'y a pas de requête de l'Avant-garde ou de mission de guilde pour Plateau trompeur.

    • Les épreuves de Plateau trompeur ne comptent pas pour le total d'épreuves de la saison.

  2. Épreuve à durée limitée de la saison 3

  • Le Sacrifice d'Antaros ne peut plus être terminé, car la période de disponibilité est terminée. 

  • Une nouvelle épreuve à durée limitée a été ajoutée.

    • Épreuve : Marchez uniquement sur les chemins fleuris.

    • Récompense : Piste Fleurs

    • Durée : 2020 31 mars - 2020 8 juin

    • Condition :

Condition
Contrôlez une fleur contaminée 200 fois.
Minez 200 fois du minéral sur un rocher.
Attrapez un poulpe doré 2 fois au site de pêche du jardin de Seren.
Vendez 30 poissons à la Livraison d'articles de pêche.
  1. Système de soutien de l'utilisateur existant

    • Les joueurs ayant été inactifs pendant plus de 30 jours peuvent recevoir une boîte de récompense d'utilisateur existant.

      • Ne peut être obtenue qu'une seule fois par serveur.

        • Après vous être connecté(e), sélectionnez "recevoir mes cadeaux".

        • Vous pouvez la recevoir avec un autre personnage en sélectionnant "recevoir sur un autre personnage".

      • Les boîtes contiennent une arme relique adaptée au niveau de votre personnage, de l'armure, des cristaux et un matériau d'enchantement.

    • Les personnages de niveau 65 reçoivent de l'équipement de saturne à durée limitée.

      • Une pièce d'équipement à durée limitée peut être convertie en un objet permanent en augmentant ses PEX d'équipement et en récupérant des matériaux de conversion.
    • Les utilisateurs existants recevront également une monture temporaire volante, des guides du voyageur temporaires et d'autres consommables.

  2. Accessoires abyssaux

    • Modification de noms d'objets de conversion :

      • Précédemment - Parchemin d'infusion de magie inachevé : Abyssal <Collier/Boucle d'oreille/Anneau>

      • Maintenant - Parchemin de conversion incomplet : Abyssal <Collier/Boucle d'oreille/Anneau>

      • Précédemment - Parchemin d'infusion de magie : Abyssal <Collier/Boucle d'oreille/Anneau>

      • Maintenant - Parchemin de conversion : Abyssal <Collier/Boucle d'oreille/Anneau>

    • Amélioration du taux de butin

      • Les fragments de parchemin d'accessoire abyssaux sont donnés par le 3e boss de l'Abîme d'Antaros (difficile) (Antaros cauchemardesque).

      • Les fragments peuvent être échangés pour les objets non échangeables suivants :

        • [Non échangeable] Parchemin de conversion incomplet : Collier abyssal

        • [Non échangeable] Parchemin de conversion incomplet : Boucle d'oreille abyssale

        • [Non échangeable] Parchemin de conversion incomplet : Anneau abyssal

  3. Améliorations des quêtes

■    Les membres du groupe qui sont hors-ligne ne sont désormais plus comptés lors de la distribution du crédit d'élimination ou d'objets de quête donnés pour l'élimination de monstres.

● Les requêtes de l'Avant-garde de l'Île de l'Aube ont été mises à jour pour refléter ce changement.

  1. Deuxième évènement d'anniversaire

    • Dates : 01/04 ~ 30/04

    • Les joueurs recevront les patrons suivants : Pièce du 2e anniversaire, qui doit être fabriquée grâce à la combinaison de trois objets mixtes.

      • Métal infusé de magie (peut être obtenu en tuant un voleur d'œufs caïman)

      • Essence du Lac de Seren (peut être obtenu en utilisant un appât du 2e anniversaire en pêchant au Lac de Seren)

        • Les joueurs recevront chaque jour 10 appâts du 2e anniversaire pendant l'évènement.
      • Minerai de normétal (peut être obtenu au District de Veritas, sur l'Île de l'Aube, à Velika ou à Val Aureum)

    • Tous les objets de l'évènement (sauf la pièce d'anniversaire) disparaîtront à la fin de l'évènement. Les pièces d'anniversaire inutilisées disparaîtront deux semaines après l'évènement.

  2. Corrections de bugs

    • Valkyrie : La double impulsion ne se lance plus de manière imprévue lorsque vous lancez Lune sanguine.

    • Correction d'un problème causant l'apparition d'un message d'échec après qu'un Prêtre ou un Mystique ait utilisée Résurrection et le lancement d'un temps de recharge sur la compétence Résurrection ÉLITE.

    • Correction d'un problème causant l'affichage des effets positifs et négatifs lors des missions aériennes de la légion des gardiens.

    • Correction de la hit box d'Antaros dans l'abîme d'Antaros.

    • Les quêtes de la Station de recherche de Syruk fonctionnent désormais comme prévu.

    • L'interface du sous-menu de l'inventaire n'affiche plus les options de conversion pour les objets non convertibles.

    • Les amis en ligne ne s'affichent désormais plus comme hors-ligne dans l'interface des amis.

    • Les totaux de monnaie se mettent désormais à jour correctement lorsque vous achetez des objets depuis les boutiques.

    • La manette ne vibre plus sans arrêt pendant la quête Les secrets doivent rester secrets.

    • Correction d'un problème entraînant le déplacement de la caméra lors de l'utilisation de l'interface de compétence de familier.

    • Le message système "vous ne pouvez pas entrer" ne s'affiche plus lorsque vous tentez d'entrer dans l'interface de recherche de champ de bataille avec l'anomalie La honte du déserteur.

    • Correction d'un problème entraînant l'affichage des raccourcis de compétence comme inactifs après Résurrection.

    • La collecte près de Hautegarde utilise désormais les points de production correctement.

Live 83.01 Update (2020/03/31)

  1. Updated Guardian Legion Missions UI.

    • Now found at [Main Menu] – [Quick Play] – [World Events] – [Guardian Legion Missions] tab.

    • Added Legendary Tokens, Golden Talents, Silver Talents, Bravery Potions, and gems as possible rewards for the following:

      • Shadow of the Gutrends

      • Escape from Balder’s Refuge

      • Eyes Wide Open

      • Crack the Crustacean

      • Tuwangi Reflexes Training

      • Bad Day at Bleakrock

    • Shadow of the Gutrends and Escape from Balder’s Refuge now trigger less often.

    • Eyes Wide Open, Crack the Crustacean, Tuwangi Reflexes Training, and Bad Day at Bleakrock now only spawn one at a time

  2. New feature: Bounty Hunt

    • Access via [Main Menu] – [Quick Play] – [World Event] – [Bounty Hunt] tab.

    • Select an available hunt, and teleport to the mission location.

    • Find and kill a powerful boss for rewards and ranking points.

      • Defeat Ortan, Defeat Hazard, and Defeat Cerrus occur less often but have higher rewards.

      • Defeat Joaral, Defeat Rapharus, and Defeat Lamoureux happen more often but have lesser rewards.

    • Bounty Hunter Reward Boxes and Elite Bounty Hunter Reward Boxes contain materials for crafting Ortan Brooches, Hazard Brooches, Cerrus Brooches and Shadow Hunter Brooches, as well as other consumables.

  3. Matching-Only Dungeons

    • Some dungeons are now matching-only, and can only be entered through automatic party matching. Drop rates for these dungeons have increased by 25%, and the bonus from Joy of Partying has increased to a maximum of 150%.

      • Shattered Fleet

      • Ravenous Gorge

      • Kalivan’s Challenge

      • Kalivan’s Dreadnaught

      • Lilith’s Keep

      • Thaumetal Refinery

      • Velik’s Hold

      • Red Refuge

      • Lilith’s Keep (Hard)

      • Velik’s Hold (Hard)

    • The number of players required for a viable matching-only party has changed as follows:

      • 3-player dungeon – 2 players

      • 5-player dungeon – 3 or fewer players

      • 7-player dungeon – 4 or fewer players

Developer’s Comment – Most of maximum level users equipment distribution tends to be Stormcry or above, making party applications for dungeons below 439 tougher. Because of this, users who just achieved max level are finding it difficult to run dungeons between i-level 412–439. To make this easier, we have decided to lower the difficulty of equipment growth by increasing drop rates and creating an environment that allows expert users and non-expert users to play together. As this is a change meant to invigorate newer players of TERA, we would like to ask for enthusiastic help from experienced players. In addition, we will continue to respond and improve if problems are identified through monitoring.
  1. Returning Dungeon: Manglemire

    • Daily entries: 1

    • Item level 439.

    • Location: Poporia > Lake of Tears > Elin’s Grove > Teleportal

    • Possible rewards: Blonde Afro, Black innerwear, Frostmetal Equipment Boxes, Emeralds, Diamonds, high-end enchanting materials.

    • There are no Vanguard Request or Guild missions for Manglemire.

    • Manglemire feats do not count toward feat season totals.

  2. Time-limited Feat Season 3

  • ‘Antaroth’s Sacrifice!’ is no longer achievable as the available period has been expired. 

  • New Time-limited Feat has been added.

    • Feat : Walk only on the flowered paths.

    • Reward : Footsteps: Flowers

    • Duration : 2020 Mar 31 – 2020 June 8

    • Condition :

Condition
Harness an Obsidian Essence Crystal 200 times.
Mine Plain Stone from a Rock 200 times.
Catch a Golden Octopus 2 times at Seren’s Lake Fishery
Sell 30 fish to an Association Fishmonger.
  1. Return user support system

    • Players who have been inactive form more than 30 days can receive a Returning User Box.

      • Can only be obtained once per server.

        • After log-in, select "Receive gifts."

        • You can receive it with a different character by selecting "Receive on another character."

      • Boxes contain a Relic Weapon suitable for your character’s level, armor, crystals, and enchanting material.

    • Level 65 Characters receive time-limited Frostmetal gear.

      • A piece of time-limited gear can be converted to a permanent item by increasing its item xp and collecting conversion materials.
    • Returning users also receive a temporary flying mount, temporary village atlas, and other consumables.

  2. Abyssal Accessories

    • Conversion item name changes:

      • Before – Incomplete Magic Infusion Scroll : Abyssal <Necklace/Earring/Ring>

      • After – Incomplete Conversion Scroll: Abyssal <Necklace/Earring/Ring>

      • Before – Magic Infusion Scroll : Abyssal <Necklace/Earring/Ring>

      • After – Conversion Scroll: Abyssal <Necklace/Earring/Ring>

    • Drop-rate improvement

      • Abyssal Accessory Scroll Fragments drop from the 3rd boss in Antaroth’s Abyss (Hard) (Nightmare Antaroth).

      • Fragments can be exchanged for the following non-tradable items:

        • [Non-tradeable] Incomplete Conversion Scroll: Abyssal Necklace

        • [Non-tradeable] Incomplete Conversion Scroll: Abyssal Earring

        • [Non-tradeable] Incomplete Conversion Scroll: Abyssal Ring

  3. Quest Improvements

■    Offline party members are no longer counted when distributing kill credit or quest items from defeating monsters.

● Island of Dawn Vanguard Requests have been updated to reflect this change.

  1. 2nd Anniversary Event

    • Dates: 4/1 ~ 4/30

    • Players will receive Design: 2nd Anniversary Coin, which must then be crafted from the following materials: be Combining with 3 other mix-items to create the coin.

      • Magic Infused Metal (can be obtained by killing a Caiman Egg Thief)

      • Essence of Seren's Lake (can be obtained by using 2nd Anniversary Bait while fishing at Seren's Lake)

        • Players will receive 2nd Anniversary Bait ×10 every day during the event.
      • Normetal Ore (can be gathered in Veritas District, Island of Dawn, Velika, Val Aureum)

    • All event items (except the anniversary coin) will be removed at the end of the event. Unused Anniversary coins will be removed 2 weeks after the event.

  2. Bug Fixes

    • Valkyrie: Spinning death no longer casts unexpectedly when casting Ragnarok.

    • Fixed an issue where a failure message displayed after Priests or Mystics used a resurrection, and applied a cooldown to the ELITE resurrection skill.

    • Fixed an issue where other players’ buffs/debuffs displayed during Guardian Legion Flight Missions.

    • Fixed the hit boxes for Antaroth in Antaroth’s Abyss.

    • Quests for Thaumetal Refinery now work as expected.

    • The Inventory UI sub-menu no longer displays conversion options for non-convertible items

    • Online friends no longer display as offline in the Friend UI

    • Currency totals now update/reduce as expected when buying items from shops.

    • The controller no longer vibrates non-stop during the Secrets Not Meant to be Known quest

    • Fixed an issue where the camera moved when using the Pet skill UI

    • A system message of ‘you cannot enter’ is not displayed while trying to enter the battleground matching UI with Deserter’s Shame abnormality

    • Fixed an issue where skill short cuts displayed as inactive after a resurrection.

    • Gathering near Highwatch now uses production points correctly.

[Kaia’s Anvil Update]

Class Balancing

  • Priest
  • Increased crit chance for Zenobia’s Vortex.

    • Decreased crit chance for Holy Burst.
  • Berserker

    • Improved Bloodlust II (Outrage)
    • Increased the duration of Flurry of Blows II to 21 sec.
      • Now better aligned with Unleash and Frenzy (Outrage).
  • Lancer

    • Increased all skill damage by 33.3% when fighting field monsters.
    • The effect of Debilitate cannot be resisted.
    • The effects of Guardian Shout and Line Held do not end when knocked down.
    • The effects of Guardian Shout and Rallying Cry do not share a cooldown.
  • Brawler

    • The effect of Jackhammer cannot be resisted.
  • Ninja

    • Reduced the glyph cost of Energetic Circle of Steel from 4 to 2.
    • The effects of Focus and Lethal Lesson do not end when knocked down.
    • The effect of Double Cut does not end when knocked down or staggered.
  • Gunner

    • The effect of burst Fire Force does not end when knocked down or staggered.
  • Slayer

    • The effect of Overhand Strike Force does not end when knocked down.
      Archer

    • The effect of Rapid Fire Pummel Stack does not end when knocked down.

Dungeon Changes

New Dungeon: Forbidden Arena (5-player)

  • Located in Sienna Canyon, Val Elenium
  • Party Matching: Level 69, iLvl 461
  • Cost: 220 Adventure Coins
  • Entries: 5/week (10 for Elite)
  • Possible rewards: Annihilation/Dark Light Brooch, Undying Fighter’s Ornament Fragment, Exodor gear (rare/mythic), Improved Dark Shard Feedstock
  • Achievements:
    • Too Slow…Too Slow
    • You Should Bring your Friend
    • Who’s Next
    • Arena 3 / 4

New Dungeon: Corrupted Skynest

  • Located in Verrak Fortress, Exodor
  • Party Matching: Level 69, iLvl 461
  • Cost: 220 Adventure Coins
  • Entries: 5/week (10 for Elite)
  • Possible rewards: crafting materials, Exodor gear (rare/mythic), Improved Dark Shard Feedstock
  • Achievements:
    • Not This Time
    • Prepared for Immortality
    • How About a Jump
    • Making it Look Easy
    • Draakon Exposer

New Dungeon: Corrupted Skynest (Hard)

  • Located in Verrak Fortress, Exodor
  • Party Matching: Level 69, iLvl 480
  • Cost: 250 Adventure Coins
  • Entries: 5/week (10 for Elite)
  • Possible rewards: Mythic Equipment Chest, crafting materials, Exodor gear (rare/mythic), Hellfire/Frostbite Kelsaik weapon skins
  • Server First Achievements
  • Achievements:
    • We Meet Again
    • Resisting the Immortal
    • Becoming the Immortal
    • Exodor Hero
    • Chasing Butterflies
    • Stay awhile and Listen
    • Above Immortality

Dungeon Adjustment: Cultist’s Refuge (Solo)

  • Decreased the number of monsters
  • Decreased some Boss HP totals
  • Changed the frequency of some monster attack patterns
  • Killing Galanos now opens the door without touching the Western Wardstone

Retiring Dungeons

  • Forsaken Island
  • Forsaken Island (Hard)

New Gear: “Mythic” rarity

  • Complete the quest [Important] Kaia’s Anvil to unlock mythic gear crafting.
  • Combine a piece of Annihilation or Dark Light gear with Heroic Oath gear to create a more powerful item, with the new, higher rarity of “mythic.”

    • Annihilation + Heroic Oath = Kaia’s Fury items (Physical Amplification)
    • Dark Light + Heroic Oath = Kaia’s Wisdom items (Magic Amplification)
  • Black Core Essence may be substituted for a piece of Heroic Oath gear.

  • Enchantment level and random options are transferred to the new gear.
  • Mythic rarity gear has a purple rarity designator, higher item level, and can only be equipped by characters level 69 and higher
  • Kaia’s Fury and Wisdom items have higher Physical and Magic Resistance, and gain special options
    • Kaia’s Judgement: Reduces a target’s Physical and Magic Resistance, with a chance to decrease target’s Crit Resist.
    • Kaia’s Will (Lances and Powerfists): Increased aggro, damage vs. enraged monsters.
    • Kaia’s Blessing (Staff, Scepter): Increased HP recovers on severely wounded allies, increased damage vs. enraged monsters.
    • Kaia’s Defiance (DPS weapons): Increased damage vs monsters with 80% or higher HP.

Item adjustments

  • Quest items from the following Apex quests cannot be stored in the Bank and can be discarded at any time. Discarded quest items can be recovered through the quest log.

    • A Gift for the Goddess
    • The Celestial Warrior
    • The Melancholy of a Designer
    • The Finest Fireworks
    • The Missing Supplier
    • Olivung’s Cooking Class
    • Need a Rest
  • The following items can now be stored in the bank

    • Dragon Scale
    • Alliance Noctenium Infusion
    • Khirian Glyph Box
    • Vanguard’s Glyph Crate
    • 100% XP Boost (15 Days)
    • 100% Reputation Boost (15 Days)
    • 100% XP Boost (1 Day)
    • Vanguard Supply: 50% XP Boost (5 Hour)
    • [Event] Armor Enchanting Scroll [Guardian]
    • [Event] Armor Enchanting Scroll [Twistshard]
    • [Event] Weapon Enchanting Scroll [Guardian]
    • [Event] Weapon Enchanting Scroll [Twistshard]
    • [Event] 100% Reputation Boost (7 Days)

Leveling Adjustments (Level 30-50)

  • Decreased the Kill count for the quest Rotten to the Core
  • Decreased the monsters along the quest paths of:

    • Where’s Kaidun
    • Cleansing Tirkai
  • Decreased the balance/difficulty of monsters for:

    • Where’s Kaidun
    • The Fall of the Betrayer
    • Blightroar

Leaderboards

  • End of Season 12
  • Added Corrupted Skynest (Hard) to Season 13

Adventure Coins

  • Increased the cap from 1000 coins to 1200 coins
    • Elite: 1680 to 2000

Misc.

  • Changed the reset time on the Elite Status bar to 1300 UTC

Known Issues

  • Armor pieces from Exodor gear sets do not display properly on elin characters.
The good news is that the server maintenance page is correctly showing that the PC servers are under maintenance. The bad news is that we are still verifying the game servers so maintenance has been extended.
I talked to a web developer about the server status page this morning and we found the issue (format of status messages changed). We are working on a fix.
We have deployed a fix for the issue. Players should be able to log in using their Facebook accounts.
Facebook log-ins are working again. You should be able to get into the game normally now.

You can reset your password by visiting this page: https://account.enmasse.com/users/password_reset
We think we found the reason for this error and we are working on a fix now. We hope to have the fix deployed later this afternoon.
We think we found the reason for this error and we are working on a fix now. We hope to have the fix deployed later this afternoon.
We think we found the reason for this error and we are working on a fix now. We hope to have the fix deployed later this afternoon.
We think we found the reason for this error and we are working on a fix now. We hope to have the fix deployed later this afternoon.
We think we found the cause of the problem and we are working on a fix now. We hope to have it deployed later this afternoon.
We think we found the reason for this error and we are working on a fix now. We hope to have the fix deployed later this afternoon.
We have received reports from TERA players on Xbox and PlayStation where sometimes they do not receive EMP after purchasing it or sometimes they receive double the EMP that they purchased. Our team investigated the problem and we believe we have found the underlying cause.

We will deploy a fix for this issue in the next few days that will make EMP delivery much more reliable. After we deploy our fix we will review past transactions so we can deliver missing EMP to players who have not received it.
We fixed an issue that occurred last night that blocked items purchased on PlayStation Store from being delivered. The next time you restart the TERA Game App (or if you access the PlayStation Store from in-game), your missing items should be delivered.
There was an issue that was blocking items purchased on PS4 from being delivered. The next time you restart your game client or if you access the PSN store from in-game, your missing items should be delivered.
We fixed the issue that was blocking items purchased on PS4 from being delivered. The next time you restart your game client or if you access the PSN store from in-game, your missing items should be delivered.
Hi everyone. We fixed the issue that was blocking items purchased on PS4 from being delivered. The next time you restart your game client or if you access the PSN store from in-game, your missing Founders' Packs and EMP should be delivered.
Our designer created a 1080p version of the image. You can get it here: http://download.enmasse.com/images/tera/news/godsfall/wallpaper.jpg
TLX wrote: »
I need to report a bug on this webpage of Tera, high elf descriptions have letters with spaces in white at back but unclassified, unordered, not like the other races.

Thanks for the heads up. We are working on a fix for that page.
We have a complete summary of the bonuses here: https://store.enmasse.com/black-friday/emp-deals
I found the error and fixed it. The 35,000 EMP bundle is now showing up correctly in Xsolla and for credit card purchases. Sorry about the delay.
@Shadowbarrage That was my fault. Should be showing up properly for everyone now. Sorry about the delay.
The billing information tab is only required for PayPal and BoaCompra purchases. If you are making a credit card or Xsolla EMP purchase, the billing tab doesn't open. You can click the yellow "Review Order" button to continue your order.
@FaytEsteem The status is showing up incorrectly. We decided to give beta access to people with Founders' Accounts instead of adding them to the beta sign up system. You should be able to download the launcher today from the Kritika Online web site and start downloading the game client.
Thank you everyone for reporting these lag issues to us and for helping us to investigate the ongoing problems. I posted an update to the thread with some information on this week's hotfixes.
Have you tried closing and restarting the TERA launcher?
sraz wrote: »
Pondering this really makes me think there is some sort of back end process or cross server operation that gets hung up waiting on something and just causes delays in game, which would be indeed hard to isolate since logging would not report any issues since the operation does eventually go through, however players actually see a 1-4 second delay in game which we generalize to "LAG." Obviously narrowing this down would actually require ongoing resource monitoring to match up with player reports. However since the lag rarely lasts more than a few seconds, without precise time codes it's really hard to match player reports up with actual server processes.

We have been looking at those possibilities as well. We've adjusted daily back up times and have been monitoring event logs on all the servers to see if there is a process running at particular times that could contribute to lag.

Avi wrote: »
Hi GM! Another person here who is glad the issue is being investigated. The lag has been consistent for a few patches now. I am curious as to if you guys have investigated how other games are running their servers to avoid this issue? Tera has a rather small player base and I have a feeling a lot of people would be okay with downtime if the servers could be consistent. Well, mainly just instance servers. What has changed since maybe SCHMs initial patch to now? I don't think we had as much lag back then if I can remember correctly and I am doubtful that it is the increase in player base. Lag has sadly been the main reason I haven't been able to enjoy playing the game and really look forward to it getting fixed!

We do talk to Bluehole about how TERA is hosted in other regions and members of our team have worked on large scale games from Arenanet, Microsoft, Daybreak, and other studios worldwide.

There are almost weekly changes to TERA servers and services so pinpointing an exact change that could affect lag is challenging. One of the reasons we are asking for more information and diagnostic reports from the community is to help us both identify what areas are most prone to lag and to find better ways of identifying signs of when a server may need to be taken down for emergency maintenance.
Noesis and Halrath have been investigating this issue since it was first reported to us. We couldn't find any changes in our GM tool that would explain why the time changed. We spoke with Bluehole and we believe there is a strong chance that the Elite resets will happen around midnight tonight. We will continue to monitor the situation and provide updates as we get them.
Geletron wrote: »
DYJGAM94YD wrote: »
Hi. I'm a south american player, brasilian. Sorry for my bad english. Have you considered a server in miami? Many games have servers in miami for us. I think this can be a improvement in our pings, and give us some chances for competitive pvp. No one suffer with lag spikes like us..

Oi como vai. We have looked at hosting TERA servers in different places. Wonderholm was hosted in a different data center, though we had to add some additional constraints to make it work properly.

There are some infrastructure challenges that make it difficult to host TERA in multiple locations. TERA servers like to run in the same location as the services they rely on. One side affect of that restriction is that dungeon and battleground matches may be limited so that you could only play with people from the same server. That in turn could make some of the end game content less fun.

European here, from Denmark to be specific. Have you considered hosting TERA in a different location altogether ?
Given everything you say you've already attempted, I can't help but think that it seems your datacenter is having issues with its network either internally or externally.
On average, ignoring today's worse than usual lagspikes, I tend to get about 140-150ms ping on the Fey Forest server which, while playable, isn't great compared to other US based games I've played where I might normally see about 80-120ms. Of course there's the "but you're not in America" card to pull, but from what I gather it seems that even a large part of the NA playerbase is having the same kind of ping as I am, which to me is a bit worrying to say the least.

We have considered hosting TERA in different data centers and/or different physical locations. Moving everything, however is a monumental task. It took about a year of planning and months of work to upgrade all the existing hardware while minimizing down time. The Wonderholm server taught us a lot about what it would take to build and move a single world server to a new data center and we are going to use what we learned from that experiment as we plan on how to host TERA moving forward.

Our biggest concern at the moment is finding root causes of lag spikes people have been experiencing on different servers. It makes the play experience bad no matter what your normal ping is.
Our operations team is aware of an outage affecting Fey Forest and they are working to get it backup and running everyone. Thank you for the reports of lag preceding the crash. They will help us figure out what was causing the issue.
DYJGAM94YD wrote: »
Hi. I'm a south american player, brasilian. Sorry for my bad english. Have you considered a server in miami? Many games have servers in miami for us. I think this can be a improvement in our pings, and give us some chances for competitive pvp. No one suffer with lag spikes like us..

Oi como vai. We have looked at hosting TERA servers in different places. Wonderholm was hosted in a different data center, though we had to add some additional constraints to make it work properly.

There are some infrastructure challenges that make it difficult to host TERA in multiple locations. TERA servers like to run in the same location as the services they rely on. One side affect of that restriction is that dungeon and battleground matches may be limited so that you could only play with people from the same server. That in turn could make some of the end game content less fun.
By any chance is the load balancing you implemented dynamically switching players between carriers? i seem to be getting some pretty bad lag spikes (like someone disconnected my modem for a second) and my ping changes as if i'm being swapped from zayo to savvis between them. This makes for a MISERABLE play experience since it swaps between them during dungeons with about a 2 second disconnect while it does it.

It is my understanding that the load balancing is not dynamically switching players between ISPs during a play session but I will need to double check with our operations team to make sure I'm not giving you bad information. Some of the lag from today was due to unusual spikes in CPU usage on different servers at different times. We don't know the cause of the spikes, but we are aware of them and we are trying to determine the cause.
We are aware of the problem. Our operations team will be restarting the server soon if they haven't already done so.
We are aware of the problem. The operations team is either restarting AV now or will be doing so soon.
Hi everyone,

I wanted to come to the forums and provide some answers to common questions players have about lag and what can be done to reduce it.

Q: Why do you always tell us that the problem is probably caused by my ISP?
A: We consider checking your internet settings as the first step in troubleshooting, kind of like how all IT people ask you if you have tried turning it off and on again. However, although this is the first thing we ask as a troubleshooting step, and a common source of lag in TERA, we do realize not all lag-related problems are caused by ISPs and the routing to our servers.

Some lag can occur when there is disruption or delay in data transfer between your computer and our servers in our Chicago data center. Network problems range from trying to connect over a weak Wi-Fi connection to a router in Chicago is having trouble and causing data loss for players in a specific region. It can also be multiple issues at once, compounding to make for a terrible play experience so we ask that you check your network settings first as a way of eliminating even one of the potential causes of lag.

One of the tools we provide in the launcher is the EME Diagnostic tool. It runs a few utilities to get traceroute and basic hardware information. We ask players that run into lag to please run the diagnostic tool and send the resulting log file to diag@enmasse.com so we can see the results. The diagnostic file is in .txt format so if you’re curious, you can open it in Notepad to see what information is sent to us.

Q: Why aren’t you doing anything about the lag?
A: We have been trying several things to reduce lag, and we’re working to do a better job informing players what we’re doing to address the issue. In the past year we have:
• Updated the TERA server hardware (increased CPU, increased RAM, etc)
• Experimented with load balancing between two different ISPs from the TERA datacenter
• Worked with our ISPs and data center representatives to find ways to improve network performance
• Set up an experimental server to test how TERA performs in a cloud-based environment
• Set up new monitoring software to notify us when server hardware performance decreases

Bluehole is also concerned about lag reports and they are working with us to identify causes of lag and possible solutions. This is a high priority item for both Bluehole and En Masse that we actively look at nearly every day.

Q: Why do you rely on us to report lag to you? Isn’t that your job?
A: We rely on customer reports in addition to our monitoring tools to pinpoint the possible lag causes. Our operations team is notified when we see a server crash, when there is an unexpected drop in the number of concurrent players, when any server resource is over-utilized, such as CPU, RAM, Disk, network, etc., or when any game process uses too many resources or crashes. They also monitor all network connectivity into and out of the TERA data center for utilization, dropped packets, etc.

Our tools, however, do not give us metrics for the lag problems observed in the TERA client, such as rubber banding, or when it appears that a dungeon instance freezes for a brief period. We can see it happen occasionally in-game while playing, but identifying the source is more difficult than just experiencing a lag spike. That is one of the main challenges in monitoring for and troubleshooting the causes of lag.

The most useful information for us when submitting a lag report is:
• The exact time you experience a major lag spike
• What you were doing in game when you experienced a lag spike
• What character class you are playing
• What server you are playing from
• Some information on how you connect to the TERA server (what country or region in North America and wi-fi, Ethernet, and ISP).

Please submit this information along with the EME diagnostic report to the diag@enmasse.com email address. While we may not be able to immediately fix what is causing your lag, this information helps us narrow down the root causes and helps us identify potential problems.

Q: What do you do when you get a lag report?
A: We usually do the following when investigating lag:
• We try to narrow down where and when the lag spikes are occurring. TERA runs on a large network of servers (I can’t remember the exact count, but it is more than 30) so narrowing down which servers are experiencing problems is very important. People who are hanging out in Velika on TR are on a different set of servers than players from TR doing a dungeon run which is why we ask for more information on what a character is doing when the lag spikes occur.
• We look at system performance for the servers where most of the reports are coming from and check for unusual spikes in resource use. What we are looking for at this stage are correlations between server resource utilization alerts that the operations team already receives and player lag reports.
• We look at network traffic into and out of the datacenter. We are checking for unusual spikes or dips in overall network traffic across multiple ISPs, as well as looking for reports of packet loss.
• We check the databases of the affected servers to see if there is any database performance problems or bad data that could affect server performance
• We look at related platform systems that could indirectly affect server performance, such as the online store and account servers.

When a server crashes we send a notification to En Masse and Bluehole employees, we generate a crash dump from the server, and we share all the information we have with the Bluehole technical team.

Q: Why don’t we get an official response from En Masse?
A: This is an area that we can improve on. Right now, we delay talking to our players until we have more information on what caused lag or a server outage. One reason why we wait is because saying “We are investigating,” doesn’t feel like a satisfactory answer and usually only leads to more questions. Not every investigation yields a solution, and we know most players just want the issue fixed. We know that players feel we have been too silent about our efforts so far, so we will try to provide more updates to the community moving forward.

We are aware there are lag reports in the following areas in game:
1. High level dungeons
2. Spikes that affect all open world and instance players form that world
3. Average ping/jitter that are different by server, despite being hosted at the same location

Q: What can I do on my side?
A: There are some common things that can cause network performance problems that you can check:
• Make sure that you are not playing over Wi-Fi if you are having lag problems.
• Make sure that you or other people in your house are not doing bandwidth intensive things such as streaming video, downloading large files, etc.
• Try playing at different times to avoid primetime internet traffic from your ISP (usually 9 PM – 11 PM in your local time zone).

Please remember that network lag is not the same as problems with your framerate. BHS is aware of problems in this area as well, but this is not an issue related to our server infrastructure.
We had some account issues last night and early this morning. They should be resolved now. I would try to do the account transfer again today.
I'm the technical producer for En Masse Entertainment. I handle the account management, billing, and integration for all our games. While I do work with a number of developers at Bluehole, I do not work directly with the TERA PC development team or with the TERA PC producers. Here are my answers to your questions:

1. I have between 1-4 weekly calls with people working at Bluehole. Most of my contact is with their tools and platform development teams. We are working together on bringing TERA to Xbox and Playstation so we have a lot of discussions on how to integrate our account systems with Microsoft and Sony and how to handle item purchases and delivery.

2. Multiple times per week in person and nearly every day via email.

3. I have a good relationship with the people I work with at Bluehole. For example, I didn't have an available front-end web developer to complete a project on time so they loaned me a developer for a week so I could meet our deadline. I have a few members on my team that speak both English and Korean so it is possible for us to discuss complicated technical concepts with them.

4. We do not have access to the TERA PC source files so we are limited in what we can change for the game. Every region that publishes TERA gets their own build with certain features enabled or disabled. We are able to make changes to in-game vendors, to control when events start and end, and to localize items in the game.

5. I've worked on a few publisher-driven events while at En Masse. Kira's potion shack, the golden gift boxes, Bamkiller, Skyring Slam, and Canyon Clash were all events that were created and developed at En Masse. We told Bluehole about these events before we started them and we reported to them on how they performed.

Hope that helps answer a few questions.
You still get reward points and credits for EMP spent while the system is down. Reward credits will go to item claim. You get an error message if you try to claim reward credits from item claim, but you should be able to claim them once the system comes back online.
@Spacecats

"The best loot drops from dungeons. The more dungeons you can play on any given day, the more loot you're pick up. So getting double the usual number of entries effectively doubles your loot!"

typo (sidenote, I am for hire if you guys want an editor :3)

I fixed the typo. Thanks for letting us know.
We also updated the Elite subscription page. You can see how much Elite Status time you have on your account and when your subscription is due to renew or expire.

https://store.enmasse.com/tera/elite-status
We are definitely planning on doing something like this, hopefully this year.
The problem should be fixed now on our live server.
We are investigating the problem. I haven't figured out the cause quite yet so I don't have an estimate on when it will be resolved.
First off. I think it is more logical and organized to have them stackable in your inventory to alleviate the need to constantly empty the inventory for the catalyst. Secondly, The repetitive windows that pop up are insanely illogical accept for the first window. Yet the option should be given on whether to ask again or not. Thus alleviating the need to keep having the window pop up once more over and over again. The next window that pops up is not even needed at all. Why have this window pop up that isn't even an elite status voucher?

The process of claiming catalysts is annoying. There are a few reasons why it works this way:

1. Potion shack is a bit of a hack. We had to re-purpose an Elite Status voucher so there would be an item in game that you could use to gain currency. It isn't ideal, but we wanted to find a way to reward people in game.
2. All the extra pop-up windows are shown because we are using a hacked Elite Status voucher for the catalysts.
3. It turns out Elite Status vouchers and catalysts don't work correctly when they are rewarded in stacks (we found this out the hard way during a past event). We decided to make them non-stackable to avoid breaking the system and to encourage people to use them instead of hoarding them.


I've confirmed that the web shop is working for making EMP purchases. The in-game store, however, is showing a "Price has changed. Please reopen store for current price." error when you try to purchase an item that is on sale. Our development team is working on figuring out the problem now and we hope to have everything working normally as soon as possible.
There was a delay in our item delivery system this morning that lasted from maintenance until about 11:30 am PST. Everything that was delayed should have been delivered by now and new item purchases should be delivered quickly now. Sorry about the delay.
We are investigating a new spike in disconnects that started at about 3:40 pm PST. We believe it may be related to the networking issues we saw earlier today. It looks like AV is about to crash and players are having trouble logging into the launcher. The operations team is looking at the problem now.
We've just received a confirmation from our data center host in Chicago that there is a network connectivity problem in that region that is disrupting connections to servers hosted there. For En Masse, that includes TERA, our log in servers, and most of our web servers.
I have never seen the insert disk error with TERA. The installer TERA initially shipped with would have been able to throw that error since it was distributed on a set of disks, but that was long before we moved to free-to-play. I've asked our QA team if they have seen that error, but they have not been able to recreate it.

Is is possible you have a mod installed? Have you tried running a error check scan on your hard drive? Are you trying to run TERA from an external drive?
We started seeing another spike in disconnects starting at 9:00 am PST and a second set at 9:30 am PST. The operations team is looking into the problem and trying to find the cause. It looks like people are starting to connect normally once again.
Server traffic is now getting back to normal so I want to take some time to give a brief update. It seems that the mass disconnects over the last several days can can be correlated to massive, brief surges in data being sent to our data center around the same time. We are working on tracking down the source of these data surges as well as ways to block them from happening.

Essentially all our inbound bandwidth is consumed when these surges happen so large batches of players are disconnected or see huge lag spikes.
We are seeing a rise in the number of disconnects right now (starting around 12:12 pm PST) and we are investigating.
We saw the ping spike around 4:20 PST as well. We are still troubleshooting the problem to see if we can figure out why people are disconnecting.
Our primary concern is getting server connectivity stabilized. We are planning some form of compensation for the stability problems, but we haven't finalized those plans.
We just turned off our Zayo connection and failed over to one of our other internet providers. We will monitor performance with this change for the next 24 hours to see if the situation improves.
We are seeing the lag spikes again right now and we are investigating, but we do not have clear answers at this point. We have been talking to Bluehole to see if they see anything in the error logs. We have contacted our internet service providers to see if they are noticing problems with our circuit. We are checking all the authentication servers to see if any of them are acting up. We are checking the server hardware to see if there are configuration problems that could be affecting people. We are using network conditioning tools to see if we can simulate the launcher and client issues all of you are reporting.

This is a major concern for us. Our primary goal is to keep as many people in the game as possible so right now we are focusing on actions that will not kick everyone out of the game. Please continue to post your screenshots, and let us know where you are connecting from, what you were doing when you were kicked out of the game. We do look at all these reports and we are trying to pinpoint the problem.
Sorry about that. We normally update the Steam client and the launcher patch at the same time during maintenance. We missed updating the Steam client during maintenance yesterday and we didn't realize how it would affect players when we finished uploading it this morning. This was an unusual circumstance that we are working to avoid in the future.
The version on Steam was running a version behind so we updated it to the live version.
It is the same update that came through the launcher yesterday. We updated the build hosted on Steam to the live version.
We haven't been able to track down what is causing lag for everyone yet, but the information you are providing helps us.

We saw a spike this week in an error that happens when it takes longer than 5 minutes to get from logging into the launcher to getting into the game (authorization tokens expire after 5 minutes). We extended the timeout yesterday to 15 minutes and we are monitoring it today to see if that helps reduce that type of error.

We will continue to monitor the game servers and make adjustments to reduce disconnect errors.
Hi everyone. We are still looking into the number of disconnects that people are experiencing. I have a few questions:

1. Is TERA also taking a really long time to start?
2. Are you running Windows 10?
3. Do you have an exception in Windows Defender for TERA?
4. What are you doing in game when you disconnect?
5. Are you kicked completely out of the game or are you kicked to the server or character select screen?
After looking at a number of support tickets that came in and tracking those accounts down in the game logs, we determined that a small number of accounts lost TERA reward credits and points during a DDoS attack. Our operations team has given me a list of people on MT that were affected and I'm in the process of manually adding back the missing points and credits. I will get a list of the players on the other servers over the next couple of days and credit them as well.
I checked our server logs, game settings logs and talked to our production team, but I haven't found a reason why some players would see their TERA reward points and/or credits change. I confirmed that we haven't performed a SQL server rollback nor did we run any scripts to remove credits from blocks of players. I have some ideas on what could cause balances to change:

1. The total Rewards points that a player has is based on adding up the points earned by completing in-game quests and points rewarded for purchasing items with EMP. The TERA client adds those values together and updates the in-game UI. Occasionally, like during lag spikes, the client has trouble communicating with our account server so point values are not properly totaled. You can check for this error by logging out and logging back in to see if your TERA points values have changed.
2. Sometimes people modify files or install mods that can interfere with the rewards UI. If your UI is showing "VIP" instead of "TERA Rewards", there is a good chance that you may have a file that is interfering with the rewards UI.

If you continue to have problems with reward points or credits, please put in a support ticket. Our support team can help you track down what is happening with your account.
There can be a number of things causing problems with patching. I would start with the steps from this knowledgebase article:

http://support.enmasse.com/tera/patch-progress-stuck-on-applying-patch

You also want to make sure that you didn't rename files, modify configuration files, or download modifications as all of those can cause problems with the patching process.

If that did not work for you, I would next check the space available on your hard drive. The launcher requires about 80 GB of free space to install and patch TERA.

If that doesn't work, I would next check to see if an anti-virus program is interfering with the install. People have been reporting problems with Windows Defender:

http://forums.enmasse.com/tera/discussion/comment/9862#Comment_9862

If the patching process for the launcher continues to give you lots of problems, you could consider downloading the game through Steam if it available in your region. Steam uses a binary comparison process to patch the game files instead of the zip manifest system our regular launcher uses.

If none of the above methods work for you, please consider creating a support ticket and talking to our customer service representatives. The wait time right now is a little long since we are still catching up on the tickets from the last patch, but it is the best option if the above suggestions do not fix the problem you are having.
I'm taking a look at our servers to see if I can figure out the problem.
The 0111 errors happen when the TERA client has trouble communicating with a service on our server that lets the client know which servers are available to play on. That can be caused by a number of issues, but most often it happens because of packet loss or other network errors.

I checked out cFosSpeed and I didn't see anything about that program that would be illegal or against our Terms of Service agreement. It just shapes your network traffic.
If the play button is yellow and clickable and if you are able to log in, then the problem could be related to Windows Defender or some other Anti-virus, anti-malware program.

You may want to check out the steps outlined in this thread to see how to add TERA to the Windows Defender exception list.

http://forums.enmasse.com/tera/discussion/comment/9862#Comment_9862
I see the problem. There isn't a way for players with multiple TERA game accounts to specify which game account they would like Elite applied to. When they sign up for Elite Status, the benefits do not get correctly applied. We are working on a fix for the problem, but it will be a while until it is fixed on our web site.

Please make sure you contact support so they can get your Elite Status set up for you. I'll post an announcement to the forums when the multiple TERA accounts error is fixed.
your server status page still links to the old forums.

Thanks for letting me know about that error. I'll get the link on the server status page updated.
We are looking into this issue. It appears that players that have multiple TERA game accounts that get Elite Status may not get Elite status applied to the correct account. Our support team is manually helping players get their Elite Status right now, but I've assigned a developer to take a look at the issue. I think we can have a fix deployed early next week.
56P9H6LM6A wrote: »
gggg_by_yamato_commissions-da2x6h2.jpg

I've been having this message pop up everytime i log into one of my characters. I can log into my other characters just fine but this one in particular it will go to the loading screen, load to 77% then I get kicked. I've tried troubleshooting, updating the graphics card, msconfig, and even had to reinstall steam to my computer. It's really bumming me out! Help?

That error message pops up when the TERA client crashes for a reason not covered by our regular error codes. My guess would be that there is a problem with the data associated with one of your characters which causes it to not load properly. Please submit a help ticket with our support team and let them know which character is causing the problem. They will be able to help resolve this problem for you.
At Ninja launch and for a short time afterwards a lot of players were getting high latency for a number of reasons:

1. Dungeon and Battleground servers were getting a lot of traffic. This was fixed during the maintenance on the 18th.
2. DDoS attack on one of our ISPs (Caused outages last week)
3. Failed router at one of our ISPs (Caused outages last week)
4. DNS problem in our data center (Caused latency this past weekend)

A lot of our time was spent correcting those problems and we did post updates to the forums during the outages. Right now we are not seeing the kinds of problems we saw last week: high disconnect errors, unusually high internet traffic reported on an ISP, router error alerts, or unusually high resource usage on any of our TERA servers.

You can experience high latency if your network connection is coming from a particularly congested location, such as an apartment building, if you are playing over a Wi-Fi connection, or if there is a routing problem anywhere along the network between your computer and our data center in Chicago.
When we initially launched the TERA rewards program, we gave reward points and credits for all EMP purchases made before the rewards program launched, including EMP spent on server transfers. After the rewards program launched there was a 1 or 2 week period where EMP spent for server transfers was not part of the rewards program, but we changed it.

At this point all EMP spent in our web store, in our in-game shop, and on server transfers will reward TERA reward points and credits.
ANBEEFER wrote: »
Ok, somehow my game decided to work 1 day but now, after a short break, my launcher decided to patch back to version 39, LOL. What to do? I'm not interested in redownloading again, would be my 6 time in 2 days.

I do not think redownloading the game would solve your problem, and it could lead to more frustration. It sounds like the launcher is loading an old patch manifest from patch.tera.enmasse-game.com. That can happen for a number of reasons, but the most common reason is if your computer's host file has been modified to map patch.tera.enmasse-game.com to a specific IP address. Please check your host file and remove any reference to patch.tera.enmasse-game.com if one is in there.

Another cause could be the cache on one of our CDN nodes has not properly cleared. Our operations team has just purged all the cached files again just to make sure that isn't causing the problem.

If you are playing from Steam you shouldn't need to download a new patch. We updated the files on Steam during maintenance and the Steam client takes care of updating all the game files.

If you continue to have problems, please contact our support team and provide your launcher.log file. They are going to be able to provide more in-depth troubleshooting steps.
I have an update for everyone. At 2:30 we started seeing an abnormal amount of inbound traffic to our data center (about 100x normal levels) which caused all our servers to take a long time to respond. We were able to adjust settings on our side to get the response time back to normal. At this point you should be able to get back in the game and continue leveling your Ninja.

We are working with our ISP to track down the source of the DDoS attack. We are sorry for the unexpected down time.
JGElin wrote: »
Nah, they just needed to buy more from all the local pet stores to get the big hamster wheels running.

We have the biggest and the best hamsters. Huge.
We found that one of our servers was reporting incorrect subscription information to TERA. We have restarted the subscription service on the bad server so you should be able to see your Elite Status bar now if you exit the game, close the launcher, and then restart the game.
Quick update for everyone. We found that one of our servers was reporting incorrect subscription information to TERA. We have restarted the subscription service on the bad server so you should be able to see your Elite Status bar now if you exit the game, close the launcher, and then restart the game.
Quick update for everyone. We found that one of our servers was reporting incorrect subscription information to TERA. We have restarted the subscription service on the bad server so you should be able to see your Elite Status bar now if you exit the game, close the launcher, and then restart the game.
My team is looking into it now. We are seeing accounts that have Elite status are occasionally reporting to the game that the player does not have Elite status.
Sorry you are still having trouble @WolfieYu. I can recommend trying a couple other things:

1. Try running the launcher as an administrator (Right click on the TERA icon and select "Run As Administrator"). This is especially important if you have installed TERA in a place other than the default location. Windows tends to lock down access to folders.
2. Make sure you have enough hard drive space. The TERA game take up a lot of space, about 40 GB or so, and you need twice that space free to patch properly.

If you are still having trouble, please submit a ticket with our support team. It may take a few business days to get a response, but they are are really good at helping resolve problems for players.
We have an article on our support site that should help you resolve this issue: http://support.enmasse.com/tera/unable-to-unzip-manifest. Basically your launcher is having trouble updating itself. The article gives you a link to download the latest version of the launcher.
I merged the two suggestion topics. For now we are going to hide the count next to the flag link. We still want people to report posts that are abusive, off topic, or spam. The players that abuse the flagging system will incur the wrath of @Spacecats.
Quick update: I've hidden the number next to the flag link. Spacecats will continue to send out warnings to and/or ban people who are abusing the flag tool.
Thanks for bringing this to our attention. I'll work with Spacecats to come up with a solution.
WWPYC5K9RX wrote: »
lol considering ive been downloading other stuff and streaming my internet is fine, no firstworldproblems here.

my problem is why the patches arent included in the full download

I can answer that question:

We usually have two types of patches: 1) developer patches delivered by Bluehole and 2) publisher patches released by EME. We usually only update the full install build when we release a new developer patch since updating the full build can take 4 - 6 hours and can cause longer maintenance times when they are released. Our latest build, 39.07.07.EN4, included the 39.07.07 version released by Bluehole and our EN4 modifications to enable some events and fix some localization problems. That is why it had to download a separate patch after the initial download.
There are no patch notes for this week.
We've updated our product page with the May 17 release date: http://tera.enmasse.com/secrets-and-shadows
Just some feedback for overall forum appeal, but when looking through the current threads, could the "new" icon possibly be moved to the left of the forum title, rather than the right side? It's a small thing, but it always sticks out to me, like a sore thumb, since the icon is bright green. Just thinking it might be a bit more fluid overall, if the icon were on the left side.

Minor suggestion c:

We moved the new tag. Thanks for the suggestion.
We are still looking at the reports of disconnects and trying to run down the causes. The most likely candidate still appears to be the very general "network issues". Since we run, for the most part, physical servers in a physical location, any disruption in the route, such as a slow response from a router or corrupted data packets, between our players and our physical servers can cause disconnects.

We are also checking out other potential problems, such as scheduled tasks that may be running that do not need to run, servers that are returning corrupted data, or even game servers not being responsive. We found a couple of account servers that did not restart properly after maintenance, but those servers were repaired on May 4. So far we haven't seen anything else unusual on our systems that would explain player disconnects. Our next step is to analyse the disconnect reports to see if we can see patterns.

You can contact Tera Online dev tracker at contact@teradevtracker.com - Privacy policy - Tera Online dev tracker is not affiliated with Tera Online or En Masse entertainment.